/** * @file llvoinventorylistener.h * @brief Interface for classes that wish to receive updates about viewer object inventory * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // Description of LLVOInventoryListener class, which is an interface // for windows that are interested in updates to a ViewerObject's inventory. #ifndef LL_LLVOINVENTORYLISTENER_H #define LL_LLVOINVENTORYLISTENER_H #include "llviewerobject.h" class LLVOInventoryListener { public: virtual void inventoryChanged(LLViewerObject* object, InventoryObjectList* inventory, S32 serial_num, void* user_data) = 0; // Remove the listener from the object and clear this listener void removeVOInventoryListener(); // Just clear this listener, don't worry about the object. void clearVOInventoryListener(); protected: LLVOInventoryListener() : mListenerVObject(NULL) { } virtual ~LLVOInventoryListener() { removeVOInventoryListener(); } void registerVOInventoryListener(LLViewerObject* object, void* user_data); void requestVOInventory(); private: // LLViewerObject is normally wrapped by an LLPointer, but not in // this case, because it's already sure to be kept alive by // LLPointers held by other objects that have longer lifetimes // than this one. Plumbing correct LLPointer usage all the way // down here has been deemed too much work for now. LLViewerObject *mListenerVObject; }; #endif