/** * @file LLVivoxVoiceClient.cpp * @brief Implementation of LLVivoxVoiceClient class which is the interface to the voice client process. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llvoicevivox.h" #include "llsdutil.h" // Linden library includes #include "llavatarnamecache.h" #include "llvoavatarself.h" #include "llbufferstream.h" #include "llfile.h" #include "llmenugl.h" #ifdef LL_USESYSTEMLIBS # include "expat.h" #else # include "expat/expat.h" #endif #include "llcallbacklist.h" #include "llviewerregion.h" #include "llviewernetwork.h" // for gGridChoice #include "llbase64.h" #include "llviewercontrol.h" #include "llappviewer.h" // for gDisconnected, gDisableVoice #include "llprocess.h" // Viewer includes #include "llmutelist.h" // to check for muted avatars #include "llagent.h" #include "llcachename.h" #include "llimview.h" // for LLIMMgr #include "llparcel.h" #include "llviewerparcelmgr.h" #include "llfirstuse.h" #include "llspeakers.h" #include "lltrans.h" #include "llviewerwindow.h" #include "llviewercamera.h" #include "llviewernetwork.h" #include "llnotificationsutil.h" #include "stringize.h" // for base64 decoding #include "apr_base64.h" #define USE_SESSION_GROUPS 0 extern LLMenuBarGL* gMenuBarView; extern void handle_voice_morphing_subscribe(); const F32 VOLUME_SCALE_VIVOX = 0.01f; const F32 SPEAKING_TIMEOUT = 1.f; static const std::string VOICE_SERVER_TYPE = "Vivox"; // Don't retry connecting to the daemon more frequently than this: const F32 CONNECT_THROTTLE_SECONDS = 1.0f; // Don't send positional updates more frequently than this: const F32 UPDATE_THROTTLE_SECONDS = 0.1f; const F32 LOGIN_RETRY_SECONDS = 10.0f; const int MAX_LOGIN_RETRIES = 12; // Defines the maximum number of times(in a row) "stateJoiningSession" case for spatial channel is reached in stateMachine() // which is treated as normal. If this number is exceeded we suspect there is a problem with connection // to voice server (EXT-4313). When voice works correctly, there is from 1 to 15 times. 50 was chosen // to make sure we don't make mistake when slight connection problems happen- situation when connection to server is // blocked is VERY rare and it's better to sacrifice response time in this situation for the sake of stability. const int MAX_NORMAL_JOINING_SPATIAL_NUM = 50; // How often to check for expired voice fonts in seconds const F32 VOICE_FONT_EXPIRY_INTERVAL = 10.f; // Time of day at which Vivox expires voice font subscriptions. // Used to replace the time portion of received expiry timestamps. static const std::string VOICE_FONT_EXPIRY_TIME = "T05:00:00Z"; // Maximum length of capture buffer recordings in seconds. const F32 CAPTURE_BUFFER_MAX_TIME = 10.f; static int scale_mic_volume(float volume) { // incoming volume has the range [0.0 ... 2.0], with 1.0 as the default. // Map it to Vivox levels as follows: 0.0 -> 30, 1.0 -> 50, 2.0 -> 70 return 30 + (int)(volume * 20.0f); } static int scale_speaker_volume(float volume) { // incoming volume has the range [0.0 ... 1.0], with 0.5 as the default. // Map it to Vivox levels as follows: 0.0 -> 30, 0.5 -> 50, 1.0 -> 70 return 30 + (int)(volume * 40.0f); } class LLVivoxVoiceAccountProvisionResponder : public LLHTTPClient::Responder { public: LLVivoxVoiceAccountProvisionResponder(int retries) { mRetries = retries; } virtual void errorWithContent(U32 status, const std::string& reason, const LLSD& content) { LL_WARNS("Voice") << "ProvisionVoiceAccountRequest returned an error, " << ( (mRetries > 0) ? "retrying" : "too many retries (giving up)" ) << status << "]: " << content << LL_ENDL; if ( mRetries > 0 ) { LLVivoxVoiceClient::getInstance()->requestVoiceAccountProvision(mRetries - 1); } else { LLVivoxVoiceClient::getInstance()->giveUp(); } } virtual void result(const LLSD& content) { std::string voice_sip_uri_hostname; std::string voice_account_server_uri; LL_DEBUGS("Voice") << "ProvisionVoiceAccountRequest response:" << ll_pretty_print_sd(content) << LL_ENDL; if(content.has("voice_sip_uri_hostname")) voice_sip_uri_hostname = content["voice_sip_uri_hostname"].asString(); // this key is actually misnamed -- it will be an entire URI, not just a hostname. if(content.has("voice_account_server_name")) voice_account_server_uri = content["voice_account_server_name"].asString(); LLVivoxVoiceClient::getInstance()->login( content["username"].asString(), content["password"].asString(), voice_sip_uri_hostname, voice_account_server_uri); } private: int mRetries; }; /////////////////////////////////////////////////////////////////////////////////////////////// class LLVivoxVoiceClientMuteListObserver : public LLMuteListObserver { /* virtual */ void onChange() { LLVivoxVoiceClient::getInstance()->muteListChanged();} }; static LLVivoxVoiceClientMuteListObserver mutelist_listener; static bool sMuteListListener_listening = false; /////////////////////////////////////////////////////////////////////////////////////////////// class LLVivoxVoiceClientCapResponder : public LLHTTPClient::Responder { public: LLVivoxVoiceClientCapResponder(LLVivoxVoiceClient::state requesting_state) : mRequestingState(requesting_state) {}; // called with bad status codes virtual void errorWithContent(U32 status, const std::string& reason, const LLSD& content); virtual void result(const LLSD& content); private: LLVivoxVoiceClient::state mRequestingState; // state }; void LLVivoxVoiceClientCapResponder::errorWithContent(U32 status, const std::string& reason, const LLSD& content) { LL_WARNS("Voice") << "LLVivoxVoiceClientCapResponder error [status:" << status << "]: " << content << LL_ENDL; LLVivoxVoiceClient::getInstance()->sessionTerminate(); } void LLVivoxVoiceClientCapResponder::result(const LLSD& content) { LLSD::map_const_iterator iter; LL_DEBUGS("Voice") << "ParcelVoiceInfoRequest response:" << ll_pretty_print_sd(content) << LL_ENDL; std::string uri; std::string credentials; if ( content.has("voice_credentials") ) { LLSD voice_credentials = content["voice_credentials"]; if ( voice_credentials.has("channel_uri") ) { uri = voice_credentials["channel_uri"].asString(); } if ( voice_credentials.has("channel_credentials") ) { credentials = voice_credentials["channel_credentials"].asString(); } } // set the spatial channel. If no voice credentials or uri are // available, then we simply drop out of voice spatially. if(LLVivoxVoiceClient::getInstance()->parcelVoiceInfoReceived(mRequestingState)) { LLVivoxVoiceClient::getInstance()->setSpatialChannel(uri, credentials); } } static LLProcessPtr sGatewayPtr; static bool isGatewayRunning() { return sGatewayPtr && sGatewayPtr->isRunning(); } static void killGateway() { if (sGatewayPtr) { sGatewayPtr->kill(); } } /////////////////////////////////////////////////////////////////////////////////////////////// LLVivoxVoiceClient::LLVivoxVoiceClient() : mState(stateDisabled), mSessionTerminateRequested(false), mRelogRequested(false), mConnected(false), mTerminateDaemon(false), mPump(NULL), mSpatialJoiningNum(0), mTuningMode(false), mTuningEnergy(0.0f), mTuningMicVolume(0), mTuningMicVolumeDirty(true), mTuningSpeakerVolume(0), mTuningSpeakerVolumeDirty(true), mTuningExitState(stateDisabled), mAreaVoiceDisabled(false), mAudioSession(NULL), mAudioSessionChanged(false), mNextAudioSession(NULL), mCurrentParcelLocalID(0), mNumberOfAliases(0), mCommandCookie(0), mLoginRetryCount(0), mBuddyListMapPopulated(false), mBlockRulesListReceived(false), mAutoAcceptRulesListReceived(false), mCaptureDeviceDirty(false), mRenderDeviceDirty(false), mSpatialCoordsDirty(false), mIsInitialized(false), mMuteMic(false), mMuteMicDirty(false), mFriendsListDirty(true), mEarLocation(0), mSpeakerVolumeDirty(true), mSpeakerMuteDirty(true), mMicVolume(0), mMicVolumeDirty(true), mVoiceEnabled(false), mWriteInProgress(false), mLipSyncEnabled(false), mVoiceFontsReceived(false), mVoiceFontsNew(false), mVoiceFontListDirty(false), mCaptureBufferMode(false), mCaptureBufferRecording(false), mCaptureBufferRecorded(false), mCaptureBufferPlaying(false), mPlayRequestCount(0), mAvatarNameCacheConnection() { mSpeakerVolume = scale_speaker_volume(0); mVoiceVersion.serverVersion = ""; mVoiceVersion.serverType = VOICE_SERVER_TYPE; // gMuteListp isn't set up at this point, so we defer this until later. // gMuteListp->addObserver(&mutelist_listener); #if LL_DARWIN || LL_LINUX || LL_SOLARIS // HACK: THIS DOES NOT BELONG HERE // When the vivox daemon dies, the next write attempt on our socket generates a SIGPIPE, which kills us. // This should cause us to ignore SIGPIPE and handle the error through proper channels. // This should really be set up elsewhere. Where should it go? signal(SIGPIPE, SIG_IGN); // Since we're now launching the gateway with fork/exec instead of system(), we need to deal with zombie processes. // Ignoring SIGCHLD should prevent zombies from being created. Alternately, we could use wait(), but I'd rather not do that. signal(SIGCHLD, SIG_IGN); #endif // set up state machine setState(stateDisabled); gIdleCallbacks.addFunction(idle, this); } //--------------------------------------------------- LLVivoxVoiceClient::~LLVivoxVoiceClient() { if (mAvatarNameCacheConnection.connected()) { mAvatarNameCacheConnection.disconnect(); } } //--------------------------------------------------- void LLVivoxVoiceClient::init(LLPumpIO *pump) { // constructor will set up LLVoiceClient::getInstance() LLVivoxVoiceClient::getInstance()->mPump = pump; } void LLVivoxVoiceClient::terminate() { if(mConnected) { logout(); connectorShutdown(); closeSocket(); // Need to do this now -- bad things happen if the destructor does it later. cleanUp(); } else { killGateway(); } } //--------------------------------------------------- void LLVivoxVoiceClient::cleanUp() { deleteAllSessions(); deleteAllVoiceFonts(); deleteVoiceFontTemplates(); } //--------------------------------------------------- const LLVoiceVersionInfo& LLVivoxVoiceClient::getVersion() { return mVoiceVersion; } //--------------------------------------------------- void LLVivoxVoiceClient::updateSettings() { setVoiceEnabled(gSavedSettings.getBOOL("EnableVoiceChat")); setEarLocation(gSavedSettings.getS32("VoiceEarLocation")); std::string inputDevice = gSavedSettings.getString("VoiceInputAudioDevice"); setCaptureDevice(inputDevice); std::string outputDevice = gSavedSettings.getString("VoiceOutputAudioDevice"); setRenderDevice(outputDevice); F32 mic_level = gSavedSettings.getF32("AudioLevelMic"); setMicGain(mic_level); setLipSyncEnabled(gSavedSettings.getBOOL("LipSyncEnabled")); } ///////////////////////////// // utility functions bool LLVivoxVoiceClient::writeString(const std::string &str) { bool result = false; if(mConnected) { apr_status_t err; apr_size_t size = (apr_size_t)str.size(); apr_size_t written = size; //MARK: Turn this on to log outgoing XML // LL_DEBUGS("Voice") << "sending: " << str << LL_ENDL; // check return code - sockets will fail (broken, etc.) err = apr_socket_send( mSocket->getSocket(), (const char*)str.data(), &written); if(err == 0) { // Success. result = true; } // TODO: handle partial writes (written is number of bytes written) // Need to set socket to non-blocking before this will work. // else if(APR_STATUS_IS_EAGAIN(err)) // { // // // } else { // Assume any socket error means something bad. For now, just close the socket. char buf[MAX_STRING]; LL_WARNS("Voice") << "apr error " << err << " ("<< apr_strerror(err, buf, MAX_STRING) << ") sending data to vivox daemon." << LL_ENDL; daemonDied(); } } return result; } ///////////////////////////// // session control messages void LLVivoxVoiceClient::connectorCreate() { std::ostringstream stream; std::string logpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ""); std::string loglevel = "0"; // Transition to stateConnectorStarted when the connector handle comes back. setState(stateConnectorStarting); std::string savedLogLevel = gSavedSettings.getString("VivoxDebugLevel"); if(savedLogLevel != "-0") { LL_DEBUGS("Voice") << "creating connector with logging enabled" << LL_ENDL; loglevel = "0"; } stream << "" << "V2 SDK" << "" << mVoiceAccountServerURI << "" << "Normal" << "" << "" << logpath << "" << "Connector" << ".log" << "" << loglevel << "" << "" << "SecondLifeViewer.1" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::connectorShutdown() { setState(stateConnectorStopping); if(!mConnectorHandle.empty()) { std::ostringstream stream; stream << "" << "" << mConnectorHandle << "" << "" << "\n\n\n"; mConnectorHandle.clear(); writeString(stream.str()); } } void LLVivoxVoiceClient::userAuthorized(const std::string& user_id, const LLUUID &agentID) { mAccountDisplayName = user_id; LL_INFOS("Voice") << "name \"" << mAccountDisplayName << "\" , ID " << agentID << LL_ENDL; mAccountName = nameFromID(agentID); } void LLVivoxVoiceClient::requestVoiceAccountProvision(S32 retries) { LLViewerRegion *region = gAgent.getRegion(); // If we've not received the capability yet, return. // the password will remain empty, so we'll remain in // stateIdle if ( region && region->capabilitiesReceived() && (mVoiceEnabled || !mIsInitialized)) { std::string url = region->getCapability("ProvisionVoiceAccountRequest"); if ( !url.empty() ) { LLHTTPClient::post( url, LLSD(), new LLVivoxVoiceAccountProvisionResponder(retries)); setState(stateConnectorStart); } } } void LLVivoxVoiceClient::login( const std::string& account_name, const std::string& password, const std::string& voice_sip_uri_hostname, const std::string& voice_account_server_uri) { mVoiceSIPURIHostName = voice_sip_uri_hostname; mVoiceAccountServerURI = voice_account_server_uri; if(!mAccountHandle.empty()) { // Already logged in. LL_WARNS("Voice") << "Called while already logged in." << LL_ENDL; // Don't process another login. return; } else if ( account_name != mAccountName ) { //TODO: error? LL_WARNS("Voice") << "Wrong account name! " << account_name << " instead of " << mAccountName << LL_ENDL; } else { mAccountPassword = password; } std::string debugSIPURIHostName = gSavedSettings.getString("VivoxDebugSIPURIHostName"); if( !debugSIPURIHostName.empty() ) { mVoiceSIPURIHostName = debugSIPURIHostName; } if( mVoiceSIPURIHostName.empty() ) { // we have an empty account server name // so we fall back to hardcoded defaults if(LLGridManager::getInstance()->isInProductionGrid()) { // Use the release account server mVoiceSIPURIHostName = "bhr.vivox.com"; } else { // Use the development account server mVoiceSIPURIHostName = "bhd.vivox.com"; } } std::string debugAccountServerURI = gSavedSettings.getString("VivoxDebugVoiceAccountServerURI"); if( !debugAccountServerURI.empty() ) { mVoiceAccountServerURI = debugAccountServerURI; } if( mVoiceAccountServerURI.empty() ) { // If the account server URI isn't specified, construct it from the SIP URI hostname mVoiceAccountServerURI = "https://www." + mVoiceSIPURIHostName + "/api2/"; } } void LLVivoxVoiceClient::idle(void* user_data) { LLVivoxVoiceClient* self = (LLVivoxVoiceClient*)user_data; self->stateMachine(); } std::string LLVivoxVoiceClient::state2string(LLVivoxVoiceClient::state inState) { std::string result = "UNKNOWN"; // Prevent copy-paste errors when updating this list... #define CASE(x) case x: result = #x; break switch(inState) { CASE(stateDisableCleanup); CASE(stateDisabled); CASE(stateStart); CASE(stateDaemonLaunched); CASE(stateConnecting); CASE(stateConnected); CASE(stateIdle); CASE(stateMicTuningStart); CASE(stateMicTuningRunning); CASE(stateMicTuningStop); CASE(stateCaptureBufferPaused); CASE(stateCaptureBufferRecStart); CASE(stateCaptureBufferRecording); CASE(stateCaptureBufferPlayStart); CASE(stateCaptureBufferPlaying); CASE(stateConnectorStart); CASE(stateConnectorStarting); CASE(stateConnectorStarted); CASE(stateLoginRetry); CASE(stateLoginRetryWait); CASE(stateNeedsLogin); CASE(stateLoggingIn); CASE(stateLoggedIn); CASE(stateVoiceFontsWait); CASE(stateVoiceFontsReceived); CASE(stateCreatingSessionGroup); CASE(stateNoChannel); CASE(stateRetrievingParcelVoiceInfo); CASE(stateJoiningSession); CASE(stateSessionJoined); CASE(stateRunning); CASE(stateLeavingSession); CASE(stateSessionTerminated); CASE(stateLoggingOut); CASE(stateLoggedOut); CASE(stateConnectorStopping); CASE(stateConnectorStopped); CASE(stateConnectorFailed); CASE(stateConnectorFailedWaiting); CASE(stateLoginFailed); CASE(stateLoginFailedWaiting); CASE(stateJoinSessionFailed); CASE(stateJoinSessionFailedWaiting); CASE(stateJail); } #undef CASE return result; } void LLVivoxVoiceClient::setState(state inState) { LL_DEBUGS("Voice") << "entering state " << state2string(inState) << LL_ENDL; mState = inState; } void LLVivoxVoiceClient::stateMachine() { if(gDisconnected) { // The viewer has been disconnected from the sim. Disable voice. setVoiceEnabled(false); } if(mVoiceEnabled || (!mIsInitialized &&!mTerminateDaemon) ) { updatePosition(); } else if(mTuningMode) { // Tuning mode is special -- it needs to launch SLVoice even if voice is disabled. } else { if((getState() != stateDisabled) && (getState() != stateDisableCleanup)) { // User turned off voice support. Send the cleanup messages, close the socket, and reset. if(!mConnected || mTerminateDaemon) { // if voice was turned off after the daemon was launched but before we could connect to it, we may need to issue a kill. LL_INFOS("Voice") << "Disabling voice before connection to daemon, terminating." << LL_ENDL; killGateway(); mTerminateDaemon = false; } logout(); connectorShutdown(); setState(stateDisableCleanup); } } switch(getState()) { //MARK: stateDisableCleanup case stateDisableCleanup: // Clean up and reset everything. closeSocket(); cleanUp(); mAccountHandle.clear(); mAccountPassword.clear(); mVoiceAccountServerURI.clear(); setState(stateDisabled); break; //MARK: stateDisabled case stateDisabled: if(mTuningMode || ((mVoiceEnabled || !mIsInitialized) && !mAccountName.empty())) { setState(stateStart); } break; //MARK: stateStart case stateStart: if(gSavedSettings.getBOOL("CmdLineDisableVoice")) { // Voice is locked out, we must not launch the vivox daemon. setState(stateJail); } else if(!isGatewayRunning() && gSavedSettings.getBOOL("EnableVoiceChat")) { if (true) // production build, not test { // Launch the voice daemon // *FIX:Mani - Using the executable dir instead // of mAppRODataDir, the working directory from which the app // is launched. //std::string exe_path = gDirUtilp->getAppRODataDir(); std::string exe_path = gDirUtilp->getExecutableDir(); exe_path += gDirUtilp->getDirDelimiter(); #if LL_WINDOWS exe_path += "SLVoice.exe"; #elif LL_DARWIN exe_path += "../Resources/SLVoice"; #else exe_path += "SLVoice"; #endif // See if the vivox executable exists llstat s; if (!LLFile::stat(exe_path, &s)) { // vivox executable exists. Build the command line and launch the daemon. LLProcess::Params params; params.executable = exe_path; // SLIM SDK: these arguments are no longer necessary. // std::string args = " -p tcp -h -c"; std::string loglevel = gSavedSettings.getString("VivoxDebugLevel"); if(loglevel.empty()) { loglevel = "0"; // turn logging off completely } params.args.add("-ll"); params.args.add(loglevel); params.cwd = gDirUtilp->getAppRODataDir(); sGatewayPtr = LLProcess::create(params); mDaemonHost = LLHost(gSavedSettings.getString("VivoxVoiceHost").c_str(), gSavedSettings.getU32("VivoxVoicePort")); } else { LL_INFOS("Voice") << exe_path << " not found." << LL_ENDL; } } else { // SLIM SDK: port changed from 44124 to 44125. // We can connect to a client gateway running on another host. This is useful for testing. // To do this, launch the gateway on a nearby host like this: // vivox-gw.exe -p tcp -i 0.0.0.0:44125 // and put that host's IP address here. mDaemonHost = LLHost(gSavedSettings.getString("VivoxVoiceHost"), gSavedSettings.getU32("VivoxVoicePort")); } mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(CONNECT_THROTTLE_SECONDS); setState(stateDaemonLaunched); // Dirty the states we'll need to sync with the daemon when it comes up. mMuteMicDirty = true; mMicVolumeDirty = true; mSpeakerVolumeDirty = true; mSpeakerMuteDirty = true; // These only need to be set if they're not default (i.e. empty string). mCaptureDeviceDirty = !mCaptureDevice.empty(); mRenderDeviceDirty = !mRenderDevice.empty(); mMainSessionGroupHandle.clear(); } break; //MARK: stateDaemonLaunched case stateDaemonLaunched: if(mUpdateTimer.hasExpired()) { LL_DEBUGS("Voice") << "Connecting to vivox daemon:" << mDaemonHost << LL_ENDL; mUpdateTimer.setTimerExpirySec(CONNECT_THROTTLE_SECONDS); if(!mSocket) { mSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP); } mConnected = mSocket->blockingConnect(mDaemonHost); if(mConnected) { setState(stateConnecting); } else { // If the connect failed, the socket may have been put into a bad state. Delete it. closeSocket(); } } break; //MARK: stateConnecting case stateConnecting: // Can't do this until we have the pump available. if(mPump) { // MBW -- Note to self: pumps and pipes examples in // indra/test/io.cpp // indra/test/llpipeutil.{cpp|h} // Attach the pumps and pipes LLPumpIO::chain_t readChain; readChain.push_back(LLIOPipe::ptr_t(new LLIOSocketReader(mSocket))); readChain.push_back(LLIOPipe::ptr_t(new LLVivoxProtocolParser())); mPump->addChain(readChain, NEVER_CHAIN_EXPIRY_SECS); setState(stateConnected); } break; //MARK: stateConnected case stateConnected: // Initial devices query getCaptureDevicesSendMessage(); getRenderDevicesSendMessage(); mLoginRetryCount = 0; setState(stateIdle); break; //MARK: stateIdle case stateIdle: // This is the idle state where we're connected to the daemon but haven't set up a connector yet. if(mTuningMode) { mTuningExitState = stateIdle; setState(stateMicTuningStart); } else if(!mVoiceEnabled && mIsInitialized) { // We never started up the connector. This will shut down the daemon. setState(stateConnectorStopped); } else if(!mAccountName.empty()) { if ( mAccountPassword.empty() ) { requestVoiceAccountProvision(); } } break; //MARK: stateMicTuningStart case stateMicTuningStart: if(mUpdateTimer.hasExpired()) { if(mCaptureDeviceDirty || mRenderDeviceDirty) { // These can't be changed while in tuning mode. Set them before starting. std::ostringstream stream; buildSetCaptureDevice(stream); buildSetRenderDevice(stream); if(!stream.str().empty()) { writeString(stream.str()); } // This will come around again in the same state and start the capture, after the timer expires. mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); } else { // duration parameter is currently unused, per Mike S. tuningCaptureStartSendMessage(10000); setState(stateMicTuningRunning); } } break; //MARK: stateMicTuningRunning case stateMicTuningRunning: if(!mTuningMode || mCaptureDeviceDirty || mRenderDeviceDirty) { // All of these conditions make us leave tuning mode. setState(stateMicTuningStop); } else { // process mic/speaker volume changes if(mTuningMicVolumeDirty || mTuningSpeakerVolumeDirty) { std::ostringstream stream; if(mTuningMicVolumeDirty) { LL_INFOS("Voice") << "setting tuning mic level to " << mTuningMicVolume << LL_ENDL; stream << "" << "" << mTuningMicVolume << "" << "\n\n\n"; } if(mTuningSpeakerVolumeDirty) { stream << "" << "" << mTuningSpeakerVolume << "" << "\n\n\n"; } mTuningMicVolumeDirty = false; mTuningSpeakerVolumeDirty = false; if(!stream.str().empty()) { writeString(stream.str()); } } } break; //MARK: stateMicTuningStop case stateMicTuningStop: { // transition out of mic tuning tuningCaptureStopSendMessage(); setState(mTuningExitState); // if we exited just to change devices, this will keep us from re-entering too fast. mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); } break; //MARK: stateCaptureBufferPaused case stateCaptureBufferPaused: if (!mCaptureBufferMode) { // Leaving capture mode. mCaptureBufferRecording = false; mCaptureBufferRecorded = false; mCaptureBufferPlaying = false; // Return to stateNoChannel to trigger reconnection to a channel. setState(stateNoChannel); } else if (mCaptureBufferRecording) { setState(stateCaptureBufferRecStart); } else if (mCaptureBufferPlaying) { setState(stateCaptureBufferPlayStart); } break; //MARK: stateCaptureBufferRecStart case stateCaptureBufferRecStart: captureBufferRecordStartSendMessage(); // Flag that something is recorded to allow playback. mCaptureBufferRecorded = true; // Start the timer, recording will be stopped when it expires. mCaptureTimer.start(); mCaptureTimer.setTimerExpirySec(CAPTURE_BUFFER_MAX_TIME); // Update UI, should really use a separate callback. notifyVoiceFontObservers(); setState(stateCaptureBufferRecording); break; //MARK: stateCaptureBufferRecording case stateCaptureBufferRecording: if (!mCaptureBufferMode || !mCaptureBufferRecording || mCaptureBufferPlaying || mCaptureTimer.hasExpired()) { // Stop recording captureBufferRecordStopSendMessage(); mCaptureBufferRecording = false; // Update UI, should really use a separate callback. notifyVoiceFontObservers(); setState(stateCaptureBufferPaused); } break; //MARK: stateCaptureBufferPlayStart case stateCaptureBufferPlayStart: captureBufferPlayStartSendMessage(mPreviewVoiceFont); // Store the voice font being previewed, so that we know to restart if it changes. mPreviewVoiceFontLast = mPreviewVoiceFont; // Update UI, should really use a separate callback. notifyVoiceFontObservers(); setState(stateCaptureBufferPlaying); break; //MARK: stateCaptureBufferPlaying case stateCaptureBufferPlaying: if (mCaptureBufferPlaying && mPreviewVoiceFont != mPreviewVoiceFontLast) { // If the preview voice font changes, restart playing with the new font. setState(stateCaptureBufferPlayStart); } else if (!mCaptureBufferMode || !mCaptureBufferPlaying || mCaptureBufferRecording) { // Stop playing. captureBufferPlayStopSendMessage(); mCaptureBufferPlaying = false; // Update UI, should really use a separate callback. notifyVoiceFontObservers(); setState(stateCaptureBufferPaused); } break; //MARK: stateConnectorStart case stateConnectorStart: if(!mVoiceEnabled && mIsInitialized) { // We were never logged in. This will shut down the connector. setState(stateLoggedOut); } else if(!mVoiceAccountServerURI.empty()) { connectorCreate(); } break; //MARK: stateConnectorStarting case stateConnectorStarting: // waiting for connector handle // connectorCreateResponse() will transition from here to stateConnectorStarted. break; //MARK: stateConnectorStarted case stateConnectorStarted: // connector handle received if(!mVoiceEnabled && mIsInitialized) { // We were never logged in. This will shut down the connector. setState(stateLoggedOut); } else { // The connector is started. Send a login message. setState(stateNeedsLogin); } break; //MARK: stateLoginRetry case stateLoginRetry: if(mLoginRetryCount == 0) { // First retry -- display a message to the user notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LOGIN_RETRY); } mLoginRetryCount++; if(mLoginRetryCount > MAX_LOGIN_RETRIES) { LL_WARNS("Voice") << "too many login retries, giving up." << LL_ENDL; setState(stateLoginFailed); LLSD args; std::stringstream errs; errs << mVoiceAccountServerURI << "\n:UDP: 3478, 3479, 5060, 5062, 12000-17000"; args["HOSTID"] = errs.str(); mTerminateDaemon = true; if (LLGridManager::getInstance()->isSystemGrid()) { LLNotificationsUtil::add("NoVoiceConnect", args); } else { LLNotificationsUtil::add("NoVoiceConnect-GIAB", args); } } else { LL_INFOS("Voice") << "will retry login in " << LOGIN_RETRY_SECONDS << " seconds." << LL_ENDL; mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(LOGIN_RETRY_SECONDS); setState(stateLoginRetryWait); } break; //MARK: stateLoginRetryWait case stateLoginRetryWait: if(mUpdateTimer.hasExpired()) { setState(stateNeedsLogin); } break; //MARK: stateNeedsLogin case stateNeedsLogin: if(!mAccountPassword.empty()) { setState(stateLoggingIn); loginSendMessage(); } break; //MARK: stateLoggingIn case stateLoggingIn: // waiting for account handle // loginResponse() will transition from here to stateLoggedIn. break; //MARK: stateLoggedIn case stateLoggedIn: // account handle received notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LOGGED_IN); if (LLVoiceClient::instance().getVoiceEffectEnabled()) { // Request the set of available voice fonts. setState(stateVoiceFontsWait); refreshVoiceEffectLists(true); } else { // If voice effects are disabled, pretend we've received them and carry on. setState(stateVoiceFontsReceived); } // Set up the mute list observer if it hasn't been set up already. if((!sMuteListListener_listening)) { LLMuteList::getInstance()->addObserver(&mutelist_listener); sMuteListListener_listening = true; } // Set the initial state of mic mute, local speaker volume, etc. { std::ostringstream stream; buildLocalAudioUpdates(stream); if(!stream.str().empty()) { writeString(stream.str()); } } break; //MARK: stateVoiceFontsWait case stateVoiceFontsWait: // Await voice font list // accountGetSessionFontsResponse() will transition from here to // stateVoiceFontsReceived, to ensure we have the voice font list // before attempting to create a session. break; //MARK: stateVoiceFontsReceived case stateVoiceFontsReceived: // Voice font list received // Set up the timer to check for expiring voice fonts mVoiceFontExpiryTimer.start(); mVoiceFontExpiryTimer.setTimerExpirySec(VOICE_FONT_EXPIRY_INTERVAL); #if USE_SESSION_GROUPS // create the main session group setState(stateCreatingSessionGroup); sessionGroupCreateSendMessage(); #else setState(stateNoChannel); #endif break; //MARK: stateCreatingSessionGroup case stateCreatingSessionGroup: if(mSessionTerminateRequested || (!mVoiceEnabled && mIsInitialized)) { // *TODO: Question: is this the right way out of this state setState(stateSessionTerminated); } else if(!mMainSessionGroupHandle.empty()) { // Start looped recording (needed for "panic button" anti-griefing tool) recordingLoopStart(); setState(stateNoChannel); } break; //MARK: stateRetrievingParcelVoiceInfo case stateRetrievingParcelVoiceInfo: // wait until parcel voice info is received. if(mSessionTerminateRequested || (!mVoiceEnabled && mIsInitialized)) { // if a terminate request has been received, // bail and go to the stateSessionTerminated // state. If the cap request is still pending, // the responder will check to see if we've moved // to a new session and won't change any state. setState(stateSessionTerminated); } break; //MARK: stateNoChannel case stateNoChannel: LL_DEBUGS("Voice") << "State No Channel" << LL_ENDL; mSpatialJoiningNum = 0; if(mSessionTerminateRequested || (!mVoiceEnabled && mIsInitialized)) { // TODO: Question: Is this the right way out of this state? setState(stateSessionTerminated); } else if(mTuningMode) { mTuningExitState = stateNoChannel; setState(stateMicTuningStart); } else if(mCaptureBufferMode) { setState(stateCaptureBufferPaused); } else if(checkParcelChanged() || (mNextAudioSession == NULL)) { // the parcel is changed, or we have no pending audio sessions, // so try to request the parcel voice info // if we have the cap, we move to the appropriate state if(requestParcelVoiceInfo()) { setState(stateRetrievingParcelVoiceInfo); } } else if(sessionNeedsRelog(mNextAudioSession)) { requestRelog(); setState(stateSessionTerminated); } else if(mNextAudioSession) { sessionState *oldSession = mAudioSession; mAudioSession = mNextAudioSession; mAudioSessionChanged = true; if(!mAudioSession->mReconnect) { mNextAudioSession = NULL; } // The old session may now need to be deleted. reapSession(oldSession); if(!mAudioSession->mHandle.empty()) { // Connect to a session by session handle sessionMediaConnectSendMessage(mAudioSession); } else { // Connect to a session by URI sessionCreateSendMessage(mAudioSession, true, false); } notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_JOINING); setState(stateJoiningSession); } break; //MARK: stateJoiningSession case stateJoiningSession: // waiting for session handle // If this is true we have problem with connection to voice server (EXT-4313). // See descriptions of mSpatialJoiningNum and MAX_NORMAL_JOINING_SPATIAL_NUM. if(mSpatialJoiningNum == MAX_NORMAL_JOINING_SPATIAL_NUM) { // Notify observers to let them know there is problem with voice notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED); llwarns << "There seems to be problem with connection to voice server. Disabling voice chat abilities." << llendl; } // Increase mSpatialJoiningNum only for spatial sessions- it's normal to reach this case for // example for p2p many times while waiting for response, so it can't be used to detect errors if(mAudioSession && mAudioSession->mIsSpatial) { mSpatialJoiningNum++; } // joinedAudioSession() will transition from here to stateSessionJoined. if(!mVoiceEnabled && mIsInitialized) { // User bailed out during connect -- jump straight to teardown. setState(stateSessionTerminated); } else if(mSessionTerminateRequested) { if(mAudioSession && !mAudioSession->mHandle.empty()) { // Only allow direct exits from this state in p2p calls (for cancelling an invite). // Terminating a half-connected session on other types of calls seems to break something in the vivox gateway. if(mAudioSession->mIsP2P) { sessionMediaDisconnectSendMessage(mAudioSession); setState(stateSessionTerminated); } } } break; //MARK: stateSessionJoined case stateSessionJoined: // session handle received mSpatialJoiningNum = 0; // It appears that I need to wait for BOTH the SessionGroup.AddSession response and the SessionStateChangeEvent with state 4 // before continuing from this state. They can happen in either order, and if I don't wait for both, things can get stuck. // For now, the SessionGroup.AddSession response handler sets mSessionHandle and the SessionStateChangeEvent handler transitions to stateSessionJoined. // This is a cheap way to make sure both have happened before proceeding. if(mAudioSession && mAudioSession->mVoiceEnabled) { // Dirty state that may need to be sync'ed with the daemon. mMuteMicDirty = true; mSpeakerVolumeDirty = true; mSpatialCoordsDirty = true; setState(stateRunning); // Start the throttle timer mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); // Events that need to happen when a session is joined could go here. // Maybe send initial spatial data? notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_JOINED); } else if(!mVoiceEnabled && mIsInitialized) { // User bailed out during connect -- jump straight to teardown. setState(stateSessionTerminated); } else if(mSessionTerminateRequested) { // Only allow direct exits from this state in p2p calls (for cancelling an invite). // Terminating a half-connected session on other types of calls seems to break something in the vivox gateway. if(mAudioSession && mAudioSession->mIsP2P) { sessionMediaDisconnectSendMessage(mAudioSession); setState(stateSessionTerminated); } } break; //MARK: stateRunning case stateRunning: // steady state // Disabling voice or disconnect requested. if((!mVoiceEnabled && mIsInitialized) || mSessionTerminateRequested) { leaveAudioSession(); } else { if(!inSpatialChannel()) { // When in a non-spatial channel, never send positional updates. mSpatialCoordsDirty = false; } else { if(checkParcelChanged()) { // if the parcel has changed, attempted to request the // cap for the parcel voice info. If we can't request it // then we don't have the cap URL so we do nothing and will // recheck next time around if(requestParcelVoiceInfo()) { // we did get the cap, and we made the request, // so go wait for the response. setState(stateRetrievingParcelVoiceInfo); } } // Do the calculation that enforces the listener<->speaker tether (and also updates the real camera position) enforceTether(); } // Do notifications for expiring Voice Fonts. if (mVoiceFontExpiryTimer.hasExpired()) { expireVoiceFonts(); mVoiceFontExpiryTimer.setTimerExpirySec(VOICE_FONT_EXPIRY_INTERVAL); } // Send an update only if the ptt or mute state has changed (which shouldn't be able to happen that often // -- the user can only click so fast) or every 10hz, whichever is sooner. // Sending for every volume update causes an excessive flood of messages whenever a volume slider is dragged. if((mAudioSession && mAudioSession->mMuteDirty) || mMuteMicDirty || mUpdateTimer.hasExpired()) { mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); sendPositionalUpdate(); } mIsInitialized = true; } break; //MARK: stateLeavingSession case stateLeavingSession: // waiting for terminate session response // The handler for the Session.Terminate response will transition from here to stateSessionTerminated. break; //MARK: stateSessionTerminated case stateSessionTerminated: // Must do this first, since it uses mAudioSession. notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL); if(mAudioSession) { sessionState *oldSession = mAudioSession; mAudioSession = NULL; // We just notified status observers about this change. Don't do it again. mAudioSessionChanged = false; // The old session may now need to be deleted. reapSession(oldSession); } else { LL_WARNS("Voice") << "stateSessionTerminated with NULL mAudioSession" << LL_ENDL; } // Always reset the terminate request flag when we get here. mSessionTerminateRequested = false; if((mVoiceEnabled || !mIsInitialized) && !mRelogRequested) { // Just leaving a channel, go back to stateNoChannel (the "logged in but have no channel" state). setState(stateNoChannel); } else { // Shutting down voice, continue with disconnecting. logout(); // The state machine will take it from here mRelogRequested = false; } break; //MARK: stateLoggingOut case stateLoggingOut: // waiting for logout response // The handler for the AccountLoginStateChangeEvent will transition from here to stateLoggedOut. break; //MARK: stateLoggedOut case stateLoggedOut: // logout response received // Once we're logged out, these things are invalid. mAccountHandle.clear(); cleanUp(); if((mVoiceEnabled || !mIsInitialized) && !mRelogRequested) { // User was logged out, but wants to be logged in. Send a new login request. setState(stateNeedsLogin); } else { // shut down the connector connectorShutdown(); } break; //MARK: stateConnectorStopping case stateConnectorStopping: // waiting for connector stop // The handler for the Connector.InitiateShutdown response will transition from here to stateConnectorStopped. break; //MARK: stateConnectorStopped case stateConnectorStopped: // connector stop received setState(stateDisableCleanup); break; //MARK: stateConnectorFailed case stateConnectorFailed: setState(stateConnectorFailedWaiting); break; //MARK: stateConnectorFailedWaiting case stateConnectorFailedWaiting: if(!mVoiceEnabled) { setState(stateDisableCleanup); } break; //MARK: stateLoginFailed case stateLoginFailed: setState(stateLoginFailedWaiting); break; //MARK: stateLoginFailedWaiting case stateLoginFailedWaiting: if(!mVoiceEnabled) { setState(stateDisableCleanup); } break; //MARK: stateJoinSessionFailed case stateJoinSessionFailed: // Transition to error state. Send out any notifications here. if(mAudioSession) { LL_WARNS("Voice") << "stateJoinSessionFailed: (" << mAudioSession->mErrorStatusCode << "): " << mAudioSession->mErrorStatusString << LL_ENDL; } else { LL_WARNS("Voice") << "stateJoinSessionFailed with no current session" << LL_ENDL; } notifyStatusObservers(LLVoiceClientStatusObserver::ERROR_UNKNOWN); setState(stateJoinSessionFailedWaiting); break; //MARK: stateJoinSessionFailedWaiting case stateJoinSessionFailedWaiting: // Joining a channel failed, either due to a failed channel name -> sip url lookup or an error from the join message. // Region crossings may leave this state and try the join again. if(mSessionTerminateRequested) { setState(stateSessionTerminated); } break; //MARK: stateJail case stateJail: // We have given up. Do nothing. break; } if (mAudioSessionChanged) { mAudioSessionChanged = false; notifyParticipantObservers(); notifyVoiceFontObservers(); } else if (mAudioSession && mAudioSession->mParticipantsChanged) { mAudioSession->mParticipantsChanged = false; notifyParticipantObservers(); } } void LLVivoxVoiceClient::closeSocket(void) { mSocket.reset(); mConnected = false; mConnectorHandle.clear(); mAccountHandle.clear(); } void LLVivoxVoiceClient::loginSendMessage() { std::ostringstream stream; bool autoPostCrashDumps = gSavedSettings.getBOOL("VivoxAutoPostCrashDumps"); stream << "" << "" << mConnectorHandle << "" << "" << mAccountName << "" << "" << mAccountPassword << "" << "VerifyAnswer" << "false" << "Application" << "5" << (autoPostCrashDumps?"true":"") << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::logout() { // Ensure that we'll re-request provisioning before logging in again mAccountPassword.clear(); mVoiceAccountServerURI.clear(); setState(stateLoggingOut); logoutSendMessage(); } void LLVivoxVoiceClient::logoutSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; stream << "" << "" << mAccountHandle << "" << "" << "\n\n\n"; mAccountHandle.clear(); writeString(stream.str()); } } void LLVivoxVoiceClient::sessionGroupCreateSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "creating session group" << LL_ENDL; stream << "" << "" << mAccountHandle << "" << "Normal" << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::sessionCreateSendMessage(sessionState *session, bool startAudio, bool startText) { LL_DEBUGS("Voice") << "Requesting create: " << session->mSIPURI << LL_ENDL; S32 font_index = getVoiceFontIndex(session->mVoiceFontID); LL_DEBUGS("Voice") << "With voice font: " << session->mVoiceFontID << " (" << font_index << ")" << LL_ENDL; session->mCreateInProgress = true; if(startAudio) { session->mMediaConnectInProgress = true; } std::ostringstream stream; stream << "mSIPURI << "\" action=\"Session.Create.1\">" << "" << mAccountHandle << "" << "" << session->mSIPURI << ""; static const std::string allowed_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" "0123456789" "-._~"; if(!session->mHash.empty()) { stream << "" << LLURI::escape(session->mHash, allowed_chars) << "" << "SHA1UserName"; } stream << "" << (startAudio?"true":"false") << "" << "" << (startText?"true":"false") << "" << "" << font_index << "" << "" << mChannelName << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio, bool startText) { LL_DEBUGS("Voice") << "Requesting create: " << session->mSIPURI << LL_ENDL; S32 font_index = getVoiceFontIndex(session->mVoiceFontID); LL_DEBUGS("Voice") << "With voice font: " << session->mVoiceFontID << " (" << font_index << ")" << LL_ENDL; session->mCreateInProgress = true; if(startAudio) { session->mMediaConnectInProgress = true; } std::string password; if(!session->mHash.empty()) { static const std::string allowed_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" "0123456789" "-._~" ; password = LLURI::escape(session->mHash, allowed_chars); } std::ostringstream stream; stream << "mSIPURI << "\" action=\"SessionGroup.AddSession.1\">" << "" << session->mGroupHandle << "" << "" << session->mSIPURI << "" << "" << mChannelName << "" << "" << (startAudio?"true":"false") << "" << "" << (startText?"true":"false") << "" << "" << font_index << "" << "" << password << "" << "SHA1UserName" << "\n\n\n" ; writeString(stream.str()); } void LLVivoxVoiceClient::sessionMediaConnectSendMessage(sessionState *session) { LL_DEBUGS("Voice") << "Connecting audio to session handle: " << session->mHandle << LL_ENDL; S32 font_index = getVoiceFontIndex(session->mVoiceFontID); LL_DEBUGS("Voice") << "With voice font: " << session->mVoiceFontID << " (" << font_index << ")" << LL_ENDL; session->mMediaConnectInProgress = true; std::ostringstream stream; stream << "mHandle << "\" action=\"Session.MediaConnect.1\">" << "" << session->mGroupHandle << "" << "" << session->mHandle << "" << "" << font_index << "" << "Audio" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::sessionTextConnectSendMessage(sessionState *session) { LL_DEBUGS("Voice") << "connecting text to session handle: " << session->mHandle << LL_ENDL; std::ostringstream stream; stream << "mHandle << "\" action=\"Session.TextConnect.1\">" << "" << session->mGroupHandle << "" << "" << session->mHandle << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::sessionTerminate() { mSessionTerminateRequested = true; } void LLVivoxVoiceClient::requestRelog() { mSessionTerminateRequested = true; mRelogRequested = true; } void LLVivoxVoiceClient::leaveAudioSession() { if(mAudioSession) { LL_DEBUGS("Voice") << "leaving session: " << mAudioSession->mSIPURI << LL_ENDL; switch(getState()) { case stateNoChannel: // In this case, we want to pretend the join failed so our state machine doesn't get stuck. // Skip the join failed transition state so we don't send out error notifications. setState(stateJoinSessionFailedWaiting); break; case stateJoiningSession: case stateSessionJoined: case stateRunning: if(!mAudioSession->mHandle.empty()) { #if RECORD_EVERYTHING // HACK: for testing only // Save looped recording std::string savepath("/tmp/vivoxrecording"); { time_t now = time(NULL); const size_t BUF_SIZE = 64; char time_str[BUF_SIZE]; /* Flawfinder: ignore */ strftime(time_str, BUF_SIZE, "%Y-%m-%dT%H:%M:%SZ", gmtime(&now)); savepath += time_str; } recordingLoopSave(savepath); #endif sessionMediaDisconnectSendMessage(mAudioSession); setState(stateLeavingSession); } else { LL_WARNS("Voice") << "called with no session handle" << LL_ENDL; setState(stateSessionTerminated); } break; case stateJoinSessionFailed: case stateJoinSessionFailedWaiting: setState(stateSessionTerminated); break; default: LL_WARNS("Voice") << "called from unknown state" << LL_ENDL; break; } } else { LL_WARNS("Voice") << "called with no active session" << LL_ENDL; setState(stateSessionTerminated); } } void LLVivoxVoiceClient::sessionTerminateSendMessage(sessionState *session) { std::ostringstream stream; LL_DEBUGS("Voice") << "Sending Session.Terminate with handle " << session->mHandle << LL_ENDL; stream << "" << "" << session->mHandle << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::sessionGroupTerminateSendMessage(sessionState *session) { std::ostringstream stream; LL_DEBUGS("Voice") << "Sending SessionGroup.Terminate with handle " << session->mGroupHandle << LL_ENDL; stream << "" << "" << session->mGroupHandle << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::sessionMediaDisconnectSendMessage(sessionState *session) { std::ostringstream stream; LL_DEBUGS("Voice") << "Sending Session.MediaDisconnect with handle " << session->mHandle << LL_ENDL; stream << "" << "" << session->mGroupHandle << "" << "" << session->mHandle << "" << "Audio" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::sessionTextDisconnectSendMessage(sessionState *session) { std::ostringstream stream; LL_DEBUGS("Voice") << "Sending Session.TextDisconnect with handle " << session->mHandle << LL_ENDL; stream << "" << "" << session->mGroupHandle << "" << "" << session->mHandle << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::getCaptureDevicesSendMessage() { std::ostringstream stream; stream << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::getRenderDevicesSendMessage() { std::ostringstream stream; stream << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::clearCaptureDevices() { LL_DEBUGS("Voice") << "called" << LL_ENDL; mCaptureDevices.clear(); } void LLVivoxVoiceClient::addCaptureDevice(const std::string& name) { LL_DEBUGS("Voice") << name << LL_ENDL; mCaptureDevices.push_back(name); } LLVoiceDeviceList& LLVivoxVoiceClient::getCaptureDevices() { return mCaptureDevices; } void LLVivoxVoiceClient::setCaptureDevice(const std::string& name) { if(name == "Default") { if(!mCaptureDevice.empty()) { mCaptureDevice.clear(); mCaptureDeviceDirty = true; } } else { if(mCaptureDevice != name) { mCaptureDevice = name; mCaptureDeviceDirty = true; } } } void LLVivoxVoiceClient::clearRenderDevices() { LL_DEBUGS("Voice") << "called" << LL_ENDL; mRenderDevices.clear(); } void LLVivoxVoiceClient::addRenderDevice(const std::string& name) { LL_DEBUGS("Voice") << name << LL_ENDL; mRenderDevices.push_back(name); } LLVoiceDeviceList& LLVivoxVoiceClient::getRenderDevices() { return mRenderDevices; } void LLVivoxVoiceClient::setRenderDevice(const std::string& name) { if(name == "Default") { if(!mRenderDevice.empty()) { mRenderDevice.clear(); mRenderDeviceDirty = true; } } else { if(mRenderDevice != name) { mRenderDevice = name; mRenderDeviceDirty = true; } } } void LLVivoxVoiceClient::tuningStart() { mTuningMode = true; LL_DEBUGS("Voice") << "Starting tuning" << LL_ENDL; if(getState() >= stateNoChannel) { LL_DEBUGS("Voice") << "no channel" << LL_ENDL; sessionTerminate(); } } void LLVivoxVoiceClient::tuningStop() { mTuningMode = false; } bool LLVivoxVoiceClient::inTuningMode() { bool result = false; switch(getState()) { case stateMicTuningRunning: result = true; break; default: break; } return result; } void LLVivoxVoiceClient::tuningRenderStartSendMessage(const std::string& name, bool loop) { mTuningAudioFile = name; std::ostringstream stream; stream << "" << "" << mTuningAudioFile << "" << "" << (loop?"1":"0") << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::tuningRenderStopSendMessage() { std::ostringstream stream; stream << "" << "" << mTuningAudioFile << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::tuningCaptureStartSendMessage(int duration) { LL_DEBUGS("Voice") << "sending CaptureAudioStart" << LL_ENDL; std::ostringstream stream; stream << "" << "" << duration << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::tuningCaptureStopSendMessage() { LL_DEBUGS("Voice") << "sending CaptureAudioStop" << LL_ENDL; std::ostringstream stream; stream << "" << "\n\n\n"; writeString(stream.str()); mTuningEnergy = 0.0f; } void LLVivoxVoiceClient::tuningSetMicVolume(float volume) { int scaled_volume = scale_mic_volume(volume); if(scaled_volume != mTuningMicVolume) { mTuningMicVolume = scaled_volume; mTuningMicVolumeDirty = true; } } void LLVivoxVoiceClient::tuningSetSpeakerVolume(float volume) { int scaled_volume = scale_speaker_volume(volume); if(scaled_volume != mTuningSpeakerVolume) { mTuningSpeakerVolume = scaled_volume; mTuningSpeakerVolumeDirty = true; } } float LLVivoxVoiceClient::tuningGetEnergy(void) { return mTuningEnergy; } bool LLVivoxVoiceClient::deviceSettingsAvailable() { bool result = true; if(!mConnected) result = false; if(mRenderDevices.empty()) result = false; return result; } void LLVivoxVoiceClient::refreshDeviceLists(bool clearCurrentList) { if(clearCurrentList) { clearCaptureDevices(); clearRenderDevices(); } getCaptureDevicesSendMessage(); getRenderDevicesSendMessage(); } void LLVivoxVoiceClient::daemonDied() { // The daemon died, so the connection is gone. Reset everything and start over. LL_WARNS("Voice") << "Connection to vivox daemon lost. Resetting state."<< LL_ENDL; // Try to relaunch the daemon setState(stateDisableCleanup); } void LLVivoxVoiceClient::giveUp() { // All has failed. Clean up and stop trying. closeSocket(); cleanUp(); setState(stateJail); } static void oldSDKTransform (LLVector3 &left, LLVector3 &up, LLVector3 &at, LLVector3d &pos, LLVector3 &vel) { F32 nat[3], nup[3], nl[3]; // the new at, up, left vectors and the new position and velocity // F32 nvel[3]; F64 npos[3]; // The original XML command was sent like this: /* << "" << "" << pos[VX] << "" << "" << pos[VZ] << "" << "" << pos[VY] << "" << "" << "" << "" << mAvatarVelocity[VX] << "" << "" << mAvatarVelocity[VZ] << "" << "" << mAvatarVelocity[VY] << "" << "" << "" << "" << l.mV[VX] << "" << "" << u.mV[VX] << "" << "" << a.mV[VX] << "" << "" << "" << "" << l.mV[VZ] << "" << "" << u.mV[VY] << "" << "" << a.mV[VZ] << "" << "" << "" << "" << l.mV [VY] << "" << "" << u.mV [VZ] << "" << "" << a.mV [VY] << "" << ""; */ #if 1 // This was the original transform done when building the XML command nat[0] = left.mV[VX]; nat[1] = up.mV[VX]; nat[2] = at.mV[VX]; nup[0] = left.mV[VZ]; nup[1] = up.mV[VY]; nup[2] = at.mV[VZ]; nl[0] = left.mV[VY]; nl[1] = up.mV[VZ]; nl[2] = at.mV[VY]; npos[0] = pos.mdV[VX]; npos[1] = pos.mdV[VZ]; npos[2] = pos.mdV[VY]; // nvel[0] = vel.mV[VX]; // nvel[1] = vel.mV[VZ]; // nvel[2] = vel.mV[VY]; for(int i=0;i<3;++i) { at.mV[i] = nat[i]; up.mV[i] = nup[i]; left.mV[i] = nl[i]; pos.mdV[i] = npos[i]; } // This was the original transform done in the SDK nat[0] = at.mV[2]; nat[1] = 0; // y component of at vector is always 0, this was up[2] nat[2] = -1 * left.mV[2]; // We override whatever the application gives us nup[0] = 0; // x component of up vector is always 0 nup[1] = 1; // y component of up vector is always 1 nup[2] = 0; // z component of up vector is always 0 nl[0] = at.mV[0]; nl[1] = 0; // y component of left vector is always zero, this was up[0] nl[2] = -1 * left.mV[0]; npos[2] = pos.mdV[2] * -1.0; npos[1] = pos.mdV[1]; npos[0] = pos.mdV[0]; for(int i=0;i<3;++i) { at.mV[i] = nat[i]; up.mV[i] = nup[i]; left.mV[i] = nl[i]; pos.mdV[i] = npos[i]; } #else // This is the compose of the two transforms (at least, that's what I'm trying for) nat[0] = at.mV[VX]; nat[1] = 0; // y component of at vector is always 0, this was up[2] nat[2] = -1 * up.mV[VZ]; // We override whatever the application gives us nup[0] = 0; // x component of up vector is always 0 nup[1] = 1; // y component of up vector is always 1 nup[2] = 0; // z component of up vector is always 0 nl[0] = left.mV[VX]; nl[1] = 0; // y component of left vector is always zero, this was up[0] nl[2] = -1 * left.mV[VY]; npos[0] = pos.mdV[VX]; npos[1] = pos.mdV[VZ]; npos[2] = pos.mdV[VY] * -1.0; nvel[0] = vel.mV[VX]; nvel[1] = vel.mV[VZ]; nvel[2] = vel.mV[VY]; for(int i=0;i<3;++i) { at.mV[i] = nat[i]; up.mV[i] = nup[i]; left.mV[i] = nl[i]; pos.mdV[i] = npos[i]; } #endif } void LLVivoxVoiceClient::sendPositionalUpdate(void) { std::ostringstream stream; if(mSpatialCoordsDirty) { LLVector3 l, u, a, vel; LLVector3d pos; mSpatialCoordsDirty = false; // Always send both speaker and listener positions together. stream << "" << "" << getAudioSessionHandle() << ""; stream << ""; // LL_DEBUGS("Voice") << "Sending speaker position " << mAvatarPosition << LL_ENDL; l = mAvatarRot.getLeftRow(); u = mAvatarRot.getUpRow(); a = mAvatarRot.getFwdRow(); pos = mAvatarPosition; vel = mAvatarVelocity; // SLIM SDK: the old SDK was doing a transform on the passed coordinates that the new one doesn't do anymore. // The old transform is replicated by this function. oldSDKTransform(l, u, a, pos, vel); stream << "" << "" << pos.mdV[VX] << "" << "" << pos.mdV[VY] << "" << "" << pos.mdV[VZ] << "" << "" << "" << "" << vel.mV[VX] << "" << "" << vel.mV[VY] << "" << "" << vel.mV[VZ] << "" << "" << "" << "" << a.mV[VX] << "" << "" << a.mV[VY] << "" << "" << a.mV[VZ] << "" << "" << "" << "" << u.mV[VX] << "" << "" << u.mV[VY] << "" << "" << u.mV[VZ] << "" << "" << "" << "" << l.mV [VX] << "" << "" << l.mV [VY] << "" << "" << l.mV [VZ] << "" << ""; stream << ""; stream << ""; LLVector3d earPosition; LLVector3 earVelocity; LLMatrix3 earRot; switch(mEarLocation) { case earLocCamera: default: earPosition = mCameraPosition; earVelocity = mCameraVelocity; earRot = mCameraRot; break; case earLocAvatar: earPosition = mAvatarPosition; earVelocity = mAvatarVelocity; earRot = mAvatarRot; break; case earLocMixed: earPosition = mAvatarPosition; earVelocity = mAvatarVelocity; earRot = mCameraRot; break; } l = earRot.getLeftRow(); u = earRot.getUpRow(); a = earRot.getFwdRow(); pos = earPosition; vel = earVelocity; // LL_DEBUGS("Voice") << "Sending listener position " << earPosition << LL_ENDL; oldSDKTransform(l, u, a, pos, vel); stream << "" << "" << pos.mdV[VX] << "" << "" << pos.mdV[VY] << "" << "" << pos.mdV[VZ] << "" << "" << "" << "" << vel.mV[VX] << "" << "" << vel.mV[VY] << "" << "" << vel.mV[VZ] << "" << "" << "" << "" << a.mV[VX] << "" << "" << a.mV[VY] << "" << "" << a.mV[VZ] << "" << "" << "" << "" << u.mV[VX] << "" << "" << u.mV[VY] << "" << "" << u.mV[VZ] << "" << "" << "" << "" << l.mV [VX] << "" << "" << l.mV [VY] << "" << "" << l.mV [VZ] << "" << ""; stream << ""; stream << "\n\n\n"; } if(mAudioSession && (mAudioSession->mVolumeDirty || mAudioSession->mMuteDirty)) { participantMap::iterator iter = mAudioSession->mParticipantsByURI.begin(); mAudioSession->mVolumeDirty = false; mAudioSession->mMuteDirty = false; for(; iter != mAudioSession->mParticipantsByURI.end(); iter++) { participantState *p = iter->second; if(p->mVolumeDirty) { // Can't set volume/mute for yourself if(!p->mIsSelf) { // scale from the range 0.0-1.0 to vivox volume in the range 0-100 S32 volume = llround(p->mVolume / VOLUME_SCALE_VIVOX); bool mute = p->mOnMuteList; if(mute) { // SetParticipantMuteForMe doesn't work in p2p sessions. // If we want the user to be muted, set their volume to 0 as well. // This isn't perfect, but it will at least reduce their volume to a minimum. volume = 0; // Mark the current volume level as set to prevent incoming events // changing it to 0, so that we can return to it when unmuting. p->mVolumeSet = true; } if(volume == 0) { mute = true; } LL_DEBUGS("Voice") << "Setting volume/mute for avatar " << p->mAvatarID << " to " << volume << (mute?"/true":"/false") << LL_ENDL; // SLIM SDK: Send both volume and mute commands. // Send a "volume for me" command for the user. stream << "" << "" << getAudioSessionHandle() << "" << "" << p->mURI << "" << "" << volume << "" << "\n\n\n"; if(!mAudioSession->mIsP2P) { // Send a "mute for me" command for the user // Doesn't work in P2P sessions stream << "" << "" << getAudioSessionHandle() << "" << "" << p->mURI << "" << "" << (mute?"1":"0") << "" << "Audio" << "\n\n\n"; } } p->mVolumeDirty = false; } } } buildLocalAudioUpdates(stream); if(!stream.str().empty()) { writeString(stream.str()); } } void LLVivoxVoiceClient::buildSetCaptureDevice(std::ostringstream &stream) { if(mCaptureDeviceDirty) { LL_DEBUGS("Voice") << "Setting input device = \"" << mCaptureDevice << "\"" << LL_ENDL; stream << "" << "" << mCaptureDevice << "" << "" << "\n\n\n"; mCaptureDeviceDirty = false; } } void LLVivoxVoiceClient::buildSetRenderDevice(std::ostringstream &stream) { if(mRenderDeviceDirty) { LL_DEBUGS("Voice") << "Setting output device = \"" << mRenderDevice << "\"" << LL_ENDL; stream << "" << "" << mRenderDevice << "" << "" << "\n\n\n"; mRenderDeviceDirty = false; } } void LLVivoxVoiceClient::buildLocalAudioUpdates(std::ostringstream &stream) { buildSetCaptureDevice(stream); buildSetRenderDevice(stream); if(mMuteMicDirty) { mMuteMicDirty = false; // Send a local mute command. LL_DEBUGS("Voice") << "Sending MuteLocalMic command with parameter " << (mMuteMic?"true":"false") << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << (mMuteMic?"true":"false") << "" << "\n\n\n"; } if(mSpeakerMuteDirty) { const char *muteval = ((mSpeakerVolume <= scale_speaker_volume(0))?"true":"false"); mSpeakerMuteDirty = false; LL_INFOS("Voice") << "Setting speaker mute to " << muteval << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << muteval << "" << "\n\n\n"; } if(mSpeakerVolumeDirty) { mSpeakerVolumeDirty = false; LL_INFOS("Voice") << "Setting speaker volume to " << mSpeakerVolume << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << mSpeakerVolume << "" << "\n\n\n"; } if(mMicVolumeDirty) { mMicVolumeDirty = false; LL_INFOS("Voice") << "Setting mic volume to " << mMicVolume << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << mMicVolume << "" << "\n\n\n"; } } ///////////////////////////// // Response/Event handlers void LLVivoxVoiceClient::connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID) { if(statusCode != 0) { LL_WARNS("Voice") << "Connector.Create response failure: " << statusString << LL_ENDL; setState(stateConnectorFailed); LLSD args; std::stringstream errs; errs << mVoiceAccountServerURI << "\n:UDP: 3478, 3479, 5060, 5062, 12000-17000"; args["HOSTID"] = errs.str(); mTerminateDaemon = true; if (LLGridManager::getInstance()->isSystemGrid()) { LLNotificationsUtil::add("NoVoiceConnect", args); } else { LLNotificationsUtil::add("NoVoiceConnect-GIAB", args); } } else { // Connector created, move forward. LL_INFOS("Voice") << "Connector.Create succeeded, Vivox SDK version is " << versionID << LL_ENDL; mVoiceVersion.serverVersion = versionID; mConnectorHandle = connectorHandle; mTerminateDaemon = false; if(getState() == stateConnectorStarting) { setState(stateConnectorStarted); } } } void LLVivoxVoiceClient::loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases) { LL_DEBUGS("Voice") << "Account.Login response (" << statusCode << "): " << statusString << LL_ENDL; // Status code of 20200 means "bad password". We may want to special-case that at some point. if ( statusCode == 401 ) { // Login failure which is probably caused by the delay after a user's password being updated. LL_INFOS("Voice") << "Account.Login response failure (" << statusCode << "): " << statusString << LL_ENDL; setState(stateLoginRetry); } else if(statusCode != 0) { LL_WARNS("Voice") << "Account.Login response failure (" << statusCode << "): " << statusString << LL_ENDL; setState(stateLoginFailed); } else { // Login succeeded, move forward. mAccountHandle = accountHandle; mNumberOfAliases = numberOfAliases; // This needs to wait until the AccountLoginStateChangeEvent is received. // if(getState() == stateLoggingIn) // { // setState(stateLoggedIn); // } } } void LLVivoxVoiceClient::sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle) { sessionState *session = findSessionBeingCreatedByURI(requestId); if(session) { session->mCreateInProgress = false; } if(statusCode != 0) { LL_WARNS("Voice") << "Session.Create response failure (" << statusCode << "): " << statusString << LL_ENDL; if(session) { session->mErrorStatusCode = statusCode; session->mErrorStatusString = statusString; if(session == mAudioSession) { setState(stateJoinSessionFailed); } else { reapSession(session); } } } else { LL_INFOS("Voice") << "Session.Create response received (success), session handle is " << sessionHandle << LL_ENDL; if(session) { setSessionHandle(session, sessionHandle); } } } void LLVivoxVoiceClient::sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle) { sessionState *session = findSessionBeingCreatedByURI(requestId); if(session) { session->mCreateInProgress = false; } if(statusCode != 0) { LL_WARNS("Voice") << "SessionGroup.AddSession response failure (" << statusCode << "): " << statusString << LL_ENDL; if(session) { session->mErrorStatusCode = statusCode; session->mErrorStatusString = statusString; if(session == mAudioSession) { setState(stateJoinSessionFailed); } else { reapSession(session); } } } else { LL_DEBUGS("Voice") << "SessionGroup.AddSession response received (success), session handle is " << sessionHandle << LL_ENDL; if(session) { setSessionHandle(session, sessionHandle); } } } void LLVivoxVoiceClient::sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString) { sessionState *session = findSession(requestId); if(statusCode != 0) { LL_WARNS("Voice") << "Session.Connect response failure (" << statusCode << "): " << statusString << LL_ENDL; if(session) { session->mMediaConnectInProgress = false; session->mErrorStatusCode = statusCode; session->mErrorStatusString = statusString; if(session == mAudioSession) setState(stateJoinSessionFailed); } } else { LL_DEBUGS("Voice") << "Session.Connect response received (success)" << LL_ENDL; } } void LLVivoxVoiceClient::logoutResponse(int statusCode, std::string &statusString) { if(statusCode != 0) { LL_WARNS("Voice") << "Account.Logout response failure: " << statusString << LL_ENDL; // Should this ever fail? do we care if it does? } } void LLVivoxVoiceClient::connectorShutdownResponse(int statusCode, std::string &statusString) { if(statusCode != 0) { LL_WARNS("Voice") << "Connector.InitiateShutdown response failure: " << statusString << LL_ENDL; // Should this ever fail? do we care if it does? } mConnected = false; if(getState() == stateConnectorStopping) { setState(stateConnectorStopped); } } void LLVivoxVoiceClient::sessionAddedEvent( std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString) { sessionState *session = NULL; LL_INFOS("Voice") << "session " << uriString << ", alias " << alias << ", name " << nameString << " handle " << sessionHandle << LL_ENDL; session = addSession(uriString, sessionHandle); if(session) { session->mGroupHandle = sessionGroupHandle; session->mIsChannel = isChannel; session->mIncoming = incoming; session->mAlias = alias; // Generate a caller UUID -- don't need to do this for channels if(!session->mIsChannel) { if(IDFromName(session->mSIPURI, session->mCallerID)) { // Normal URI(base64-encoded UUID) } else if(!session->mAlias.empty() && IDFromName(session->mAlias, session->mCallerID)) { // Wrong URI, but an alias is available. Stash the incoming URI as an alternate session->mAlternateSIPURI = session->mSIPURI; // and generate a proper URI from the ID. setSessionURI(session, sipURIFromID(session->mCallerID)); } else { LL_INFOS("Voice") << "Could not generate caller id from uri, using hash of uri " << session->mSIPURI << LL_ENDL; session->mCallerID.generate(session->mSIPURI); session->mSynthesizedCallerID = true; // Can't look up the name in this case -- we have to extract it from the URI. std::string namePortion = nameFromsipURI(session->mSIPURI); if(namePortion.empty()) { // Didn't seem to be a SIP URI, just use the whole provided name. namePortion = nameString; } // Some incoming names may be separated with an underscore instead of a space. Fix this. LLStringUtil::replaceChar(namePortion, '_', ' '); // Act like we just finished resolving the name (this stores it in all the right places) avatarNameResolved(session->mCallerID, namePortion); } LL_INFOS("Voice") << "caller ID: " << session->mCallerID << LL_ENDL; if(!session->mSynthesizedCallerID) { // If we got here, we don't have a proper name. Initiate a lookup. lookupName(session->mCallerID); } } } } void LLVivoxVoiceClient::sessionGroupAddedEvent(std::string &sessionGroupHandle) { LL_DEBUGS("Voice") << "handle " << sessionGroupHandle << LL_ENDL; #if USE_SESSION_GROUPS if(mMainSessionGroupHandle.empty()) { // This is the first (i.e. "main") session group. Save its handle. mMainSessionGroupHandle = sessionGroupHandle; } else { LL_DEBUGS("Voice") << "Already had a session group handle " << mMainSessionGroupHandle << LL_ENDL; } #endif } void LLVivoxVoiceClient::joinedAudioSession(sessionState *session) { LL_DEBUGS("Voice") << "Joined Audio Session" << LL_ENDL; if(mAudioSession != session) { sessionState *oldSession = mAudioSession; mAudioSession = session; mAudioSessionChanged = true; // The old session may now need to be deleted. reapSession(oldSession); } // This is the session we're joining. if(getState() == stateJoiningSession) { setState(stateSessionJoined); // SLIM SDK: we don't always receive a participant state change for ourselves when joining a channel now. // Add the current user as a participant here. participantState *participant = session->addParticipant(sipURIFromName(mAccountName)); if(participant) { participant->mIsSelf = true; lookupName(participant->mAvatarID); LL_INFOS("Voice") << "added self as participant \"" << participant->mAccountName << "\" (" << participant->mAvatarID << ")"<< LL_ENDL; } if(!session->mIsChannel) { // this is a p2p session. Make sure the other end is added as a participant. participantState *participant = session->addParticipant(session->mSIPURI); if(participant) { if(participant->mAvatarIDValid) { lookupName(participant->mAvatarID); } else if(!session->mName.empty()) { participant->mDisplayName = session->mName; avatarNameResolved(participant->mAvatarID, session->mName); } // TODO: Question: Do we need to set up mAvatarID/mAvatarIDValid here? LL_INFOS("Voice") << "added caller as participant \"" << participant->mAccountName << "\" (" << participant->mAvatarID << ")"<< LL_ENDL; } } } } void LLVivoxVoiceClient::sessionRemovedEvent( std::string &sessionHandle, std::string &sessionGroupHandle) { LL_INFOS("Voice") << "handle " << sessionHandle << LL_ENDL; sessionState *session = findSession(sessionHandle); if(session) { leftAudioSession(session); // This message invalidates the session's handle. Set it to empty. setSessionHandle(session); // This also means that the session's session group is now empty. // Terminate the session group so it doesn't leak. sessionGroupTerminateSendMessage(session); // Reset the media state (we now have no info) session->mMediaStreamState = streamStateUnknown; session->mTextStreamState = streamStateUnknown; // Conditionally delete the session reapSession(session); } else { LL_WARNS("Voice") << "unknown session " << sessionHandle << " removed" << LL_ENDL; } } void LLVivoxVoiceClient::reapSession(sessionState *session) { if(session) { if(!session->mHandle.empty()) { LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (non-null session handle)" << LL_ENDL; } else if(session->mCreateInProgress) { LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (create in progress)" << LL_ENDL; } else if(session->mMediaConnectInProgress) { LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (connect in progress)" << LL_ENDL; } else if(session == mAudioSession) { LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (it's the current session)" << LL_ENDL; } else if(session == mNextAudioSession) { LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (it's the next session)" << LL_ENDL; } else { // TODO: Question: Should we check for queued text messages here? // We don't have a reason to keep tracking this session, so just delete it. LL_DEBUGS("Voice") << "deleting session " << session->mSIPURI << LL_ENDL; deleteSession(session); session = NULL; } } else { // LL_DEBUGS("Voice") << "session is NULL" << LL_ENDL; } } // Returns true if the session seems to indicate we've moved to a region on a different voice server bool LLVivoxVoiceClient::sessionNeedsRelog(sessionState *session) { bool result = false; if(session != NULL) { // Only make this check for spatial channels (so it won't happen for group or p2p calls) if(session->mIsSpatial) { std::string::size_type atsign; atsign = session->mSIPURI.find("@"); if(atsign != std::string::npos) { std::string urihost = session->mSIPURI.substr(atsign + 1); if(stricmp(urihost.c_str(), mVoiceSIPURIHostName.c_str())) { // The hostname in this URI is different from what we expect. This probably means we need to relog. // We could make a ProvisionVoiceAccountRequest and compare the result with the current values of // mVoiceSIPURIHostName and mVoiceAccountServerURI to be really sure, but this is a pretty good indicator. result = true; } } } } return result; } void LLVivoxVoiceClient::leftAudioSession( sessionState *session) { if(mAudioSession == session) { switch(getState()) { case stateJoiningSession: case stateSessionJoined: case stateRunning: case stateLeavingSession: case stateJoinSessionFailed: case stateJoinSessionFailedWaiting: // normal transition LL_DEBUGS("Voice") << "left session " << session->mHandle << " in state " << state2string(getState()) << LL_ENDL; setState(stateSessionTerminated); break; case stateSessionTerminated: // this will happen sometimes -- there are cases where we send the terminate and then go straight to this state. LL_WARNS("Voice") << "left session " << session->mHandle << " in state " << state2string(getState()) << LL_ENDL; break; default: LL_WARNS("Voice") << "unexpected SessionStateChangeEvent (left session) in state " << state2string(getState()) << LL_ENDL; setState(stateSessionTerminated); break; } } } void LLVivoxVoiceClient::accountLoginStateChangeEvent( std::string &accountHandle, int statusCode, std::string &statusString, int state) { /* According to Mike S., status codes for this event are: login_state_logged_out=0, login_state_logged_in = 1, login_state_logging_in = 2, login_state_logging_out = 3, login_state_resetting = 4, login_state_error=100 */ LL_DEBUGS("Voice") << "state change event: " << state << LL_ENDL; switch(state) { case 1: if(getState() == stateLoggingIn) { setState(stateLoggedIn); } break; case 3: // The user is in the process of logging out. setState(stateLoggingOut); break; case 0: // The user has been logged out. setState(stateLoggedOut); break; default: //Used to be a commented out warning LL_DEBUGS("Voice") << "unknown state: " << state << LL_ENDL; break; } } void LLVivoxVoiceClient::mediaCompletionEvent(std::string &sessionGroupHandle, std::string &mediaCompletionType) { if (mediaCompletionType == "AuxBufferAudioCapture") { mCaptureBufferRecording = false; } else if (mediaCompletionType == "AuxBufferAudioRender") { // Ignore all but the last stop event if (--mPlayRequestCount <= 0) { mCaptureBufferPlaying = false; } } else { LL_DEBUGS("Voice") << "Unknown MediaCompletionType: " << mediaCompletionType << LL_ENDL; } } void LLVivoxVoiceClient::mediaStreamUpdatedEvent( std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming) { sessionState *session = findSession(sessionHandle); LL_DEBUGS("Voice") << "session " << sessionHandle << ", status code " << statusCode << ", string \"" << statusString << "\"" << LL_ENDL; if(session) { // We know about this session // Save the state for later use session->mMediaStreamState = state; switch(statusCode) { case 0: case 200: // generic success // Don't change the saved error code (it may have been set elsewhere) break; default: // save the status code for later session->mErrorStatusCode = statusCode; break; } switch(state) { case streamStateIdle: // Standard "left audio session" session->mVoiceEnabled = false; session->mMediaConnectInProgress = false; leftAudioSession(session); break; case streamStateConnected: session->mVoiceEnabled = true; session->mMediaConnectInProgress = false; joinedAudioSession(session); break; case streamStateRinging: if(incoming) { // Send the voice chat invite to the GUI layer // TODO: Question: Should we correlate with the mute list here? session->mIMSessionID = LLIMMgr::computeSessionID(IM_SESSION_P2P_INVITE, session->mCallerID); session->mVoiceInvitePending = true; if(session->mName.empty()) { lookupName(session->mCallerID); } else { // Act like we just finished resolving the name avatarNameResolved(session->mCallerID, session->mName); } } break; default: LL_WARNS("Voice") << "unknown state " << state << LL_ENDL; break; } } else { LL_WARNS("Voice") << "session " << sessionHandle << "not found"<< LL_ENDL; } } void LLVivoxVoiceClient::textStreamUpdatedEvent( std::string &sessionHandle, std::string &sessionGroupHandle, bool enabled, int state, bool incoming) { sessionState *session = findSession(sessionHandle); if(session) { // Save the state for later use session->mTextStreamState = state; // We know about this session switch(state) { case 0: // We see this when the text stream closes LL_DEBUGS("Voice") << "stream closed" << LL_ENDL; break; case 1: // We see this on an incoming call from the Connector // Try to send any text messages queued for this session. sendQueuedTextMessages(session); // Send the text chat invite to the GUI layer // TODO: Question: Should we correlate with the mute list here? session->mTextInvitePending = true; if(session->mName.empty()) { lookupName(session->mCallerID); } else { // Act like we just finished resolving the name avatarNameResolved(session->mCallerID, session->mName); } break; default: LL_WARNS("Voice") << "unknown state " << state << LL_ENDL; break; } } } void LLVivoxVoiceClient::participantAddedEvent( std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType) { sessionState *session = findSession(sessionHandle); if(session) { participantState *participant = session->addParticipant(uriString); if(participant) { participant->mAccountName = nameString; LL_DEBUGS("Voice") << "added participant \"" << participant->mAccountName << "\" (" << participant->mAvatarID << ")"<< LL_ENDL; if(participant->mAvatarIDValid) { // Initiate a lookup lookupName(participant->mAvatarID); } else { // If we don't have a valid avatar UUID, we need to fill in the display name to make the active speakers floater work. std::string namePortion = nameFromsipURI(uriString); if(namePortion.empty()) { // Problem with the SIP URI, fall back to the display name namePortion = displayNameString; } if(namePortion.empty()) { // Problems with both of the above, fall back to the account name namePortion = nameString; } // Set the display name (which is a hint to the active speakers window not to do its own lookup) participant->mDisplayName = namePortion; avatarNameResolved(participant->mAvatarID, namePortion); } } } } void LLVivoxVoiceClient::participantRemovedEvent( std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString) { sessionState *session = findSession(sessionHandle); if(session) { participantState *participant = session->findParticipant(uriString); if(participant) { session->removeParticipant(participant); } else { LL_DEBUGS("Voice") << "unknown participant " << uriString << LL_ENDL; } } else { LL_DEBUGS("Voice") << "unknown session " << sessionHandle << LL_ENDL; } } void LLVivoxVoiceClient::participantUpdatedEvent( std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy) { sessionState *session = findSession(sessionHandle); if(session) { participantState *participant = session->findParticipant(uriString); if(participant) { participant->mIsSpeaking = isSpeaking; participant->mIsModeratorMuted = isModeratorMuted; // SLIM SDK: convert range: ensure that energy is set to zero if is_speaking is false if (isSpeaking) { participant->mSpeakingTimeout.reset(); participant->mPower = energy; } else { participant->mPower = 0.0f; } // Ignore incoming volume level if it has been explicitly set, or there // is a volume or mute change pending. if ( !participant->mVolumeSet && !participant->mVolumeDirty) { participant->mVolume = (F32)volume * VOLUME_SCALE_VIVOX; } // *HACK: mantipov: added while working on EXT-3544 /* Sometimes LLVoiceClient::participantUpdatedEvent callback is called BEFORE LLViewerChatterBoxSessionAgentListUpdates::post() sometimes AFTER. participantUpdatedEvent updates voice participant state in particular participantState::mIsModeratorMuted Originally we wanted to update session Speaker Manager to fire LLSpeakerVoiceModerationEvent to fix the EXT-3544 bug. Calling of the LLSpeakerMgr::update() method was added into LLIMMgr::processAgentListUpdates. But in case participantUpdatedEvent() is called after LLViewerChatterBoxSessionAgentListUpdates::post() voice participant mIsModeratorMuted is changed after speakers are updated in Speaker Manager and event is not fired. So, we have to call LLSpeakerMgr::update() here. */ LLVoiceChannel* voice_cnl = LLVoiceChannel::getCurrentVoiceChannel(); // ignore session ID of local chat if (voice_cnl && voice_cnl->getSessionID().notNull()) { LLSpeakerMgr* speaker_manager = LLIMModel::getInstance()->getSpeakerManager(voice_cnl->getSessionID()); if (speaker_manager) { speaker_manager->update(true); // also initialize voice moderate_mode depend on Agent's participant. See EXT-6937. // *TODO: remove once a way to request the current voice channel moderation mode is implemented. if (gAgent.getID() == participant->mAvatarID) { speaker_manager->initVoiceModerateMode(); } } } } else { LL_WARNS("Voice") << "unknown participant: " << uriString << LL_ENDL; } } else { LL_INFOS("Voice") << "unknown session " << sessionHandle << LL_ENDL; } } void LLVivoxVoiceClient::messageEvent( std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString) { LL_DEBUGS("Voice") << "Message event, session " << sessionHandle << " from " << uriString << LL_ENDL; // LL_DEBUGS("Voice") << " header " << messageHeader << ", body: \n" << messageBody << LL_ENDL; if(messageHeader.find("text/html") != std::string::npos) { std::string message; { const std::string startMarker = ", try looking for a instead. start = messageBody.find(startSpan); start = messageBody.find(startMarker2, start); end = messageBody.find(endSpan); if(start != std::string::npos) { start += startMarker2.size(); if(end != std::string::npos) end -= start; message.assign(messageBody, start, end); } } } // LL_DEBUGS("Voice") << " raw message = \n" << message << LL_ENDL; // strip formatting tags { std::string::size_type start; std::string::size_type end; while((start = message.find('<')) != std::string::npos) { if((end = message.find('>', start + 1)) != std::string::npos) { // Strip out the tag message.erase(start, (end + 1) - start); } else { // Avoid an infinite loop break; } } } // Decode ampersand-escaped chars { std::string::size_type mark = 0; // The text may contain text encoded with <, >, and & mark = 0; while((mark = message.find("<", mark)) != std::string::npos) { message.replace(mark, 4, "<"); mark += 1; } mark = 0; while((mark = message.find(">", mark)) != std::string::npos) { message.replace(mark, 4, ">"); mark += 1; } mark = 0; while((mark = message.find("&", mark)) != std::string::npos) { message.replace(mark, 5, "&"); mark += 1; } } // strip leading/trailing whitespace (since we always seem to get a couple newlines) LLStringUtil::trim(message); // LL_DEBUGS("Voice") << " stripped message = \n" << message << LL_ENDL; sessionState *session = findSession(sessionHandle); if(session) { bool is_do_not_disturb = gAgent.isDoNotDisturb(); bool is_muted = LLMuteList::getInstance()->isMuted(session->mCallerID, session->mName, LLMute::flagTextChat); bool is_linden = LLMuteList::getInstance()->isLinden(session->mName); LLChat chat; chat.mMuted = is_muted && !is_linden; if(!chat.mMuted) { chat.mFromID = session->mCallerID; chat.mFromName = session->mName; chat.mSourceType = CHAT_SOURCE_AGENT; if(is_do_not_disturb && !is_linden) { // TODO: Question: Return do not disturb mode response here? Or maybe when session is started instead? } LL_DEBUGS("Voice") << "adding message, name " << session->mName << " session " << session->mIMSessionID << ", target " << session->mCallerID << LL_ENDL; LLIMMgr::getInstance()->addMessage(session->mIMSessionID, session->mCallerID, session->mName.c_str(), message.c_str(), false, LLStringUtil::null, // default arg IM_NOTHING_SPECIAL, // default arg 0, // default arg LLUUID::null, // default arg LLVector3::zero, // default arg true); // prepend name and make it a link to the user's profile } } } } void LLVivoxVoiceClient::sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string ¬ificationType) { sessionState *session = findSession(sessionHandle); if(session) { participantState *participant = session->findParticipant(uriString); if(participant) { if (!stricmp(notificationType.c_str(), "Typing")) { // Other end started typing // TODO: The proper way to add a typing notification seems to be LLIMMgr::processIMTypingStart(). // It requires an LLIMInfo for the message, which we don't have here. } else if (!stricmp(notificationType.c_str(), "NotTyping")) { // Other end stopped typing // TODO: The proper way to remove a typing notification seems to be LLIMMgr::processIMTypingStop(). // It requires an LLIMInfo for the message, which we don't have here. } else { LL_DEBUGS("Voice") << "Unknown notification type " << notificationType << "for participant " << uriString << " in session " << session->mSIPURI << LL_ENDL; } } else { LL_DEBUGS("Voice") << "Unknown participant " << uriString << " in session " << session->mSIPURI << LL_ENDL; } } else { LL_DEBUGS("Voice") << "Unknown session handle " << sessionHandle << LL_ENDL; } } void LLVivoxVoiceClient::auxAudioPropertiesEvent(F32 energy) { LL_DEBUGS("Voice") << "got energy " << energy << LL_ENDL; mTuningEnergy = energy; } void LLVivoxVoiceClient::muteListChanged() { // The user's mute list has been updated. Go through the current participant list and sync it with the mute list. if(mAudioSession) { participantMap::iterator iter = mAudioSession->mParticipantsByURI.begin(); for(; iter != mAudioSession->mParticipantsByURI.end(); iter++) { participantState *p = iter->second; // Check to see if this participant is on the mute list already if(p->updateMuteState()) mAudioSession->mVolumeDirty = true; } } } ///////////////////////////// // Managing list of participants LLVivoxVoiceClient::participantState::participantState(const std::string &uri) : mURI(uri), mPTT(false), mIsSpeaking(false), mIsModeratorMuted(false), mLastSpokeTimestamp(0.f), mPower(0.f), mVolume(LLVoiceClient::VOLUME_DEFAULT), mUserVolume(0), mOnMuteList(false), mVolumeSet(false), mVolumeDirty(false), mAvatarIDValid(false), mIsSelf(false) { } LLVivoxVoiceClient::participantState *LLVivoxVoiceClient::sessionState::addParticipant(const std::string &uri) { participantState *result = NULL; bool useAlternateURI = false; // Note: this is mostly the body of LLVivoxVoiceClient::sessionState::findParticipant(), but since we need to know if it // matched the alternate SIP URI (so we can add it properly), we need to reproduce it here. { participantMap::iterator iter = mParticipantsByURI.find(uri); if(iter == mParticipantsByURI.end()) { if(!mAlternateSIPURI.empty() && (uri == mAlternateSIPURI)) { // This is a p2p session (probably with the SLIM client) with an alternate URI for the other participant. // Use mSIPURI instead, since it will be properly encoded. iter = mParticipantsByURI.find(mSIPURI); useAlternateURI = true; } } if(iter != mParticipantsByURI.end()) { result = iter->second; } } if(!result) { // participant isn't already in one list or the other. result = new participantState(useAlternateURI?mSIPURI:uri); mParticipantsByURI.insert(participantMap::value_type(result->mURI, result)); mParticipantsChanged = true; // Try to do a reverse transform on the URI to get the GUID back. { LLUUID id; if(LLVivoxVoiceClient::getInstance()->IDFromName(result->mURI, id)) { result->mAvatarIDValid = true; result->mAvatarID = id; } else { // Create a UUID by hashing the URI, but do NOT set mAvatarIDValid. // This indicates that the ID will not be in the name cache. result->mAvatarID.generate(uri); } } if(result->updateMuteState()) { mMuteDirty = true; } mParticipantsByUUID.insert(participantUUIDMap::value_type(result->mAvatarID, result)); if (LLSpeakerVolumeStorage::getInstance()->getSpeakerVolume(result->mAvatarID, result->mVolume)) { result->mVolumeDirty = true; mVolumeDirty = true; } LL_DEBUGS("Voice") << "participant \"" << result->mURI << "\" added." << LL_ENDL; } return result; } bool LLVivoxVoiceClient::participantState::updateMuteState() { bool result = false; bool isMuted = LLMuteList::getInstance()->isMuted(mAvatarID, LLMute::flagVoiceChat); if(mOnMuteList != isMuted) { mOnMuteList = isMuted; mVolumeDirty = true; result = true; } return result; } bool LLVivoxVoiceClient::participantState::isAvatar() { return mAvatarIDValid; } void LLVivoxVoiceClient::sessionState::removeParticipant(LLVivoxVoiceClient::participantState *participant) { if(participant) { participantMap::iterator iter = mParticipantsByURI.find(participant->mURI); participantUUIDMap::iterator iter2 = mParticipantsByUUID.find(participant->mAvatarID); LL_DEBUGS("Voice") << "participant \"" << participant->mURI << "\" (" << participant->mAvatarID << ") removed." << LL_ENDL; if(iter == mParticipantsByURI.end()) { LL_ERRS("Voice") << "Internal error: participant " << participant->mURI << " not in URI map" << LL_ENDL; } else if(iter2 == mParticipantsByUUID.end()) { LL_ERRS("Voice") << "Internal error: participant ID " << participant->mAvatarID << " not in UUID map" << LL_ENDL; } else if(iter->second != iter2->second) { LL_ERRS("Voice") << "Internal error: participant mismatch!" << LL_ENDL; } else { mParticipantsByURI.erase(iter); mParticipantsByUUID.erase(iter2); delete participant; mParticipantsChanged = true; } } } void LLVivoxVoiceClient::sessionState::removeAllParticipants() { LL_DEBUGS("Voice") << "called" << LL_ENDL; while(!mParticipantsByURI.empty()) { removeParticipant(mParticipantsByURI.begin()->second); } if(!mParticipantsByUUID.empty()) { LL_ERRS("Voice") << "Internal error: empty URI map, non-empty UUID map" << LL_ENDL; } } void LLVivoxVoiceClient::getParticipantList(std::set &participants) { if(mAudioSession) { for(participantUUIDMap::iterator iter = mAudioSession->mParticipantsByUUID.begin(); iter != mAudioSession->mParticipantsByUUID.end(); iter++) { participants.insert(iter->first); } } } bool LLVivoxVoiceClient::isParticipant(const LLUUID &speaker_id) { if(mAudioSession) { return (mAudioSession->mParticipantsByUUID.find(speaker_id) != mAudioSession->mParticipantsByUUID.end()); } return false; } LLVivoxVoiceClient::participantState *LLVivoxVoiceClient::sessionState::findParticipant(const std::string &uri) { participantState *result = NULL; participantMap::iterator iter = mParticipantsByURI.find(uri); if(iter == mParticipantsByURI.end()) { if(!mAlternateSIPURI.empty() && (uri == mAlternateSIPURI)) { // This is a p2p session (probably with the SLIM client) with an alternate URI for the other participant. // Look up the other URI iter = mParticipantsByURI.find(mSIPURI); } } if(iter != mParticipantsByURI.end()) { result = iter->second; } return result; } LLVivoxVoiceClient::participantState* LLVivoxVoiceClient::sessionState::findParticipantByID(const LLUUID& id) { participantState * result = NULL; participantUUIDMap::iterator iter = mParticipantsByUUID.find(id); if(iter != mParticipantsByUUID.end()) { result = iter->second; } return result; } LLVivoxVoiceClient::participantState* LLVivoxVoiceClient::findParticipantByID(const LLUUID& id) { participantState * result = NULL; if(mAudioSession) { result = mAudioSession->findParticipantByID(id); } return result; } // Check for parcel boundary crossing bool LLVivoxVoiceClient::checkParcelChanged(bool update) { LLViewerRegion *region = gAgent.getRegion(); LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); if(region && parcel) { S32 parcelLocalID = parcel->getLocalID(); std::string regionName = region->getName(); // LL_DEBUGS("Voice") << "Region name = \"" << regionName << "\", parcel local ID = " << parcelLocalID << ", cap URI = \"" << capURI << "\"" << LL_ENDL; // The region name starts out empty and gets filled in later. // Also, the cap gets filled in a short time after the region cross, but a little too late for our purposes. // If either is empty, wait for the next time around. if(!regionName.empty()) { if((parcelLocalID != mCurrentParcelLocalID) || (regionName != mCurrentRegionName)) { // We have changed parcels. Initiate a parcel channel lookup. if (update) { mCurrentParcelLocalID = parcelLocalID; mCurrentRegionName = regionName; } return true; } } } return false; } bool LLVivoxVoiceClient::parcelVoiceInfoReceived(state requesting_state) { // pop back to the state we were in when the parcel changed and we managed to // do the request. if(getState() == stateRetrievingParcelVoiceInfo) { setState(requesting_state); return true; } else { // we've dropped out of stateRetrievingParcelVoiceInfo // before we received the cap result, due to a terminate // or transition to a non-voice channel. Don't switch channels. return false; } } bool LLVivoxVoiceClient::requestParcelVoiceInfo() { LLViewerRegion * region = gAgent.getRegion(); if (region == NULL || !region->capabilitiesReceived()) { // we don't have the cap yet, so return false so the caller can try again later. LL_DEBUGS("Voice") << "ParcelVoiceInfoRequest capability not yet available, deferring" << LL_ENDL; return false; } // grab the cap. std::string url = gAgent.getRegion()->getCapability("ParcelVoiceInfoRequest"); if (url.empty()) { // Region dosn't have the cap. Stop probing. LL_DEBUGS("Voice") << "ParcelVoiceInfoRequest capability not available in this region" << LL_ENDL; setState(stateDisableCleanup); return false; } else { // if we've already retrieved the cap from the region, go ahead and make the request, // and return true so we can go into the state that waits for the response. checkParcelChanged(true); LLSD data; LL_DEBUGS("Voice") << "sending ParcelVoiceInfoRequest (" << mCurrentRegionName << ", " << mCurrentParcelLocalID << ")" << LL_ENDL; LLHTTPClient::post( url, data, new LLVivoxVoiceClientCapResponder(getState())); return true; } } void LLVivoxVoiceClient::switchChannel( std::string uri, bool spatial, bool no_reconnect, bool is_p2p, std::string hash) { bool needsSwitch = false; LL_DEBUGS("Voice") << "called in state " << state2string(getState()) << " with uri \"" << uri << "\"" << (spatial?", spatial is true":", spatial is false") << LL_ENDL; switch(getState()) { case stateJoinSessionFailed: case stateJoinSessionFailedWaiting: case stateNoChannel: case stateRetrievingParcelVoiceInfo: // Always switch to the new URI from these states. needsSwitch = true; break; default: if(mSessionTerminateRequested) { // If a terminate has been requested, we need to compare against where the URI we're already headed to. if(mNextAudioSession) { if(mNextAudioSession->mSIPURI != uri) needsSwitch = true; } else { // mNextAudioSession is null -- this probably means we're on our way back to spatial. if(!uri.empty()) { // We do want to process a switch in this case. needsSwitch = true; } } } else { // Otherwise, compare against the URI we're in now. if(mAudioSession) { if(mAudioSession->mSIPURI != uri) { needsSwitch = true; } } else { if(!uri.empty()) { // mAudioSession is null -- it's not clear what case would cause this. // For now, log it as a warning and see if it ever crops up. LL_WARNS("Voice") << "No current audio session." << LL_ENDL; } } } break; } if(needsSwitch) { if(uri.empty()) { // Leave any channel we may be in LL_DEBUGS("Voice") << "leaving channel" << LL_ENDL; sessionState *oldSession = mNextAudioSession; mNextAudioSession = NULL; // The old session may now need to be deleted. reapSession(oldSession); notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED); } else { LL_DEBUGS("Voice") << "switching to channel " << uri << LL_ENDL; mNextAudioSession = addSession(uri); mNextAudioSession->mHash = hash; mNextAudioSession->mIsSpatial = spatial; mNextAudioSession->mReconnect = !no_reconnect; mNextAudioSession->mIsP2P = is_p2p; } if(getState() >= stateRetrievingParcelVoiceInfo) { // If we're already in a channel, or if we're joining one, terminate // so we can rejoin with the new session data. sessionTerminate(); } } } void LLVivoxVoiceClient::joinSession(sessionState *session) { mNextAudioSession = session; if(getState() <= stateNoChannel) { // We're already set up to join a channel, just needed to fill in the session handle } else { // State machine will come around and rejoin if uri/handle is not empty. sessionTerminate(); } } void LLVivoxVoiceClient::setNonSpatialChannel( const std::string &uri, const std::string &credentials) { switchChannel(uri, false, false, false, credentials); } void LLVivoxVoiceClient::setSpatialChannel( const std::string &uri, const std::string &credentials) { mSpatialSessionURI = uri; mSpatialSessionCredentials = credentials; mAreaVoiceDisabled = mSpatialSessionURI.empty(); LL_DEBUGS("Voice") << "got spatial channel uri: \"" << uri << "\"" << LL_ENDL; if((mAudioSession && !(mAudioSession->mIsSpatial)) || (mNextAudioSession && !(mNextAudioSession->mIsSpatial))) { // User is in a non-spatial chat or joining a non-spatial chat. Don't switch channels. LL_INFOS("Voice") << "in non-spatial chat, not switching channels" << LL_ENDL; } else { switchChannel(mSpatialSessionURI, true, false, false, mSpatialSessionCredentials); } } void LLVivoxVoiceClient::callUser(const LLUUID &uuid) { std::string userURI = sipURIFromID(uuid); switchChannel(userURI, false, true, true); } LLVivoxVoiceClient::sessionState* LLVivoxVoiceClient::startUserIMSession(const LLUUID &uuid) { // Figure out if a session with the user already exists sessionState *session = findSession(uuid); if(!session) { // No session with user, need to start one. std::string uri = sipURIFromID(uuid); session = addSession(uri); llassert(session); if (!session) return NULL; session->mIsSpatial = false; session->mReconnect = false; session->mIsP2P = true; session->mCallerID = uuid; } if(session->mHandle.empty()) { // Session isn't active -- start it up. sessionCreateSendMessage(session, false, true); } else { // Session is already active -- start up text. sessionTextConnectSendMessage(session); } return session; } BOOL LLVivoxVoiceClient::sendTextMessage(const LLUUID& participant_id, const std::string& message) { bool result = false; // Attempt to locate the indicated session sessionState *session = startUserIMSession(participant_id); if(session) { // found the session, attempt to send the message session->mTextMsgQueue.push(message); // Try to send queued messages (will do nothing if the session is not open yet) sendQueuedTextMessages(session); // The message is queued, so we succeed. result = true; } else { LL_DEBUGS("Voice") << "Session not found for participant ID " << participant_id << LL_ENDL; } return result; } void LLVivoxVoiceClient::sendQueuedTextMessages(sessionState *session) { if(session->mTextStreamState == 1) { if(!session->mTextMsgQueue.empty()) { std::ostringstream stream; while(!session->mTextMsgQueue.empty()) { std::string message = session->mTextMsgQueue.front(); session->mTextMsgQueue.pop(); stream << "" << "" << session->mHandle << "" << "text/HTML" << "" << message << "" << "" << "\n\n\n"; } writeString(stream.str()); } } else { // Session isn't connected yet, defer until later. } } void LLVivoxVoiceClient::endUserIMSession(const LLUUID &uuid) { // Figure out if a session with the user exists sessionState *session = findSession(uuid); if(session) { // found the session if(!session->mHandle.empty()) { sessionTextDisconnectSendMessage(session); } } else { LL_DEBUGS("Voice") << "Session not found for participant ID " << uuid << LL_ENDL; } } bool LLVivoxVoiceClient::isValidChannel(std::string &sessionHandle) { return(findSession(sessionHandle) != NULL); } bool LLVivoxVoiceClient::answerInvite(std::string &sessionHandle) { // this is only ever used to answer incoming p2p call invites. sessionState *session = findSession(sessionHandle); if(session) { session->mIsSpatial = false; session->mReconnect = false; session->mIsP2P = true; joinSession(session); return true; } return false; } bool LLVivoxVoiceClient::isVoiceWorking() const { //Added stateSessionTerminated state to avoid problems with call in parcels with disabled voice (EXT-4758) // Condition with joining spatial num was added to take into account possible problems with connection to voice // server(EXT-4313). See bug descriptions and comments for MAX_NORMAL_JOINING_SPATIAL_NUM for more info. return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && (stateLoggedIn <= mState) && (mState <= stateSessionTerminated); } // Returns true if the indicated participant in the current audio session is really an SL avatar. // Currently this will be false only for PSTN callers into group chats, and PSTN p2p calls. BOOL LLVivoxVoiceClient::isParticipantAvatar(const LLUUID &id) { BOOL result = TRUE; sessionState *session = findSession(id); if(session != NULL) { // this is a p2p session with the indicated caller, or the session with the specified UUID. if(session->mSynthesizedCallerID) result = FALSE; } else { // Didn't find a matching session -- check the current audio session for a matching participant if(mAudioSession != NULL) { participantState *participant = findParticipantByID(id); if(participant != NULL) { result = participant->isAvatar(); } } } return result; } // Returns true if calling back the session URI after the session has closed is possible. // Currently this will be false only for PSTN P2P calls. BOOL LLVivoxVoiceClient::isSessionCallBackPossible(const LLUUID &session_id) { BOOL result = TRUE; sessionState *session = findSession(session_id); if(session != NULL) { result = session->isCallBackPossible(); } return result; } // Returns true if the session can accepte text IM's. // Currently this will be false only for PSTN P2P calls. BOOL LLVivoxVoiceClient::isSessionTextIMPossible(const LLUUID &session_id) { bool result = TRUE; sessionState *session = findSession(session_id); if(session != NULL) { result = session->isTextIMPossible(); } return result; } void LLVivoxVoiceClient::declineInvite(std::string &sessionHandle) { sessionState *session = findSession(sessionHandle); if(session) { sessionMediaDisconnectSendMessage(session); } } void LLVivoxVoiceClient::leaveNonSpatialChannel() { LL_DEBUGS("Voice") << "called in state " << state2string(getState()) << LL_ENDL; // Make sure we don't rejoin the current session. sessionState *oldNextSession = mNextAudioSession; mNextAudioSession = NULL; // Most likely this will still be the current session at this point, but check it anyway. reapSession(oldNextSession); verifySessionState(); sessionTerminate(); } std::string LLVivoxVoiceClient::getCurrentChannel() { std::string result; if((getState() == stateRunning) && !mSessionTerminateRequested) { result = getAudioSessionURI(); } return result; } bool LLVivoxVoiceClient::inProximalChannel() { bool result = false; if((getState() == stateRunning) && !mSessionTerminateRequested) { result = inSpatialChannel(); } return result; } std::string LLVivoxVoiceClient::sipURIFromID(const LLUUID &id) { std::string result; result = "sip:"; result += nameFromID(id); result += "@"; result += mVoiceSIPURIHostName; return result; } std::string LLVivoxVoiceClient::sipURIFromAvatar(LLVOAvatar *avatar) { std::string result; if(avatar) { result = "sip:"; result += nameFromID(avatar->getID()); result += "@"; result += mVoiceSIPURIHostName; } return result; } std::string LLVivoxVoiceClient::nameFromAvatar(LLVOAvatar *avatar) { std::string result; if(avatar) { result = nameFromID(avatar->getID()); } return result; } std::string LLVivoxVoiceClient::nameFromID(const LLUUID &uuid) { std::string result; if (uuid.isNull()) { //VIVOX, the uuid emtpy look for the mURIString and return that instead. //result.assign(uuid.mURIStringName); LLStringUtil::replaceChar(result, '_', ' '); return result; } // Prepending this apparently prevents conflicts with reserved names inside the vivox code. result = "x"; // Base64 encode and replace the pieces of base64 that are less compatible // with e-mail local-parts. // See RFC-4648 "Base 64 Encoding with URL and Filename Safe Alphabet" result += LLBase64::encode(uuid.mData, UUID_BYTES); LLStringUtil::replaceChar(result, '+', '-'); LLStringUtil::replaceChar(result, '/', '_'); // If you need to transform a GUID to this form on the Mac OS X command line, this will do so: // echo -n x && (echo e669132a-6c43-4ee1-a78d-6c82fff59f32 |xxd -r -p |openssl base64|tr '/+' '_-') // The reverse transform can be done with: // echo 'x5mkTKmxDTuGnjWyC__WfMg==' |cut -b 2- -|tr '_-' '/+' |openssl base64 -d|xxd -p return result; } bool LLVivoxVoiceClient::IDFromName(const std::string inName, LLUUID &uuid) { bool result = false; // SLIM SDK: The "name" may actually be a SIP URI such as: "sip:xFnPP04IpREWNkuw1cOXlhw==@bhr.vivox.com" // If it is, convert to a bare name before doing the transform. std::string name = nameFromsipURI(inName); // Doesn't look like a SIP URI, assume it's an actual name. if(name.empty()) name = inName; // This will only work if the name is of the proper form. // As an example, the account name for Monroe Linden (UUID 1673cfd3-8229-4445-8d92-ec3570e5e587) is: // "xFnPP04IpREWNkuw1cOXlhw==" if((name.size() == 25) && (name[0] == 'x') && (name[23] == '=') && (name[24] == '=')) { // The name appears to have the right form. // Reverse the transforms done by nameFromID std::string temp = name; LLStringUtil::replaceChar(temp, '-', '+'); LLStringUtil::replaceChar(temp, '_', '/'); U8 rawuuid[UUID_BYTES + 1]; int len = apr_base64_decode_binary(rawuuid, temp.c_str() + 1); if(len == UUID_BYTES) { // The decode succeeded. Stuff the bits into the result's UUID memcpy(uuid.mData, rawuuid, UUID_BYTES); result = true; } } if(!result) { // VIVOX: not a standard account name, just copy the URI name mURIString field // and hope for the best. bpj uuid.setNull(); // VIVOX, set the uuid field to nulls } return result; } std::string LLVivoxVoiceClient::displayNameFromAvatar(LLVOAvatar *avatar) { return avatar->getFullname(); } std::string LLVivoxVoiceClient::sipURIFromName(std::string &name) { std::string result; result = "sip:"; result += name; result += "@"; result += mVoiceSIPURIHostName; // LLStringUtil::toLower(result); return result; } std::string LLVivoxVoiceClient::nameFromsipURI(const std::string &uri) { std::string result; std::string::size_type sipOffset, atOffset; sipOffset = uri.find("sip:"); atOffset = uri.find("@"); if((sipOffset != std::string::npos) && (atOffset != std::string::npos)) { result = uri.substr(sipOffset + 4, atOffset - (sipOffset + 4)); } return result; } bool LLVivoxVoiceClient::inSpatialChannel(void) { bool result = false; if(mAudioSession) result = mAudioSession->mIsSpatial; return result; } std::string LLVivoxVoiceClient::getAudioSessionURI() { std::string result; if(mAudioSession) result = mAudioSession->mSIPURI; return result; } std::string LLVivoxVoiceClient::getAudioSessionHandle() { std::string result; if(mAudioSession) result = mAudioSession->mHandle; return result; } ///////////////////////////// // Sending updates of current state void LLVivoxVoiceClient::enforceTether(void) { LLVector3d tethered = mCameraRequestedPosition; // constrain 'tethered' to within 50m of mAvatarPosition. { F32 max_dist = 50.0f; LLVector3d camera_offset = mCameraRequestedPosition - mAvatarPosition; F32 camera_distance = (F32)camera_offset.magVec(); if(camera_distance > max_dist) { tethered = mAvatarPosition + (max_dist / camera_distance) * camera_offset; } } if(dist_vec_squared(mCameraPosition, tethered) > 0.01) { mCameraPosition = tethered; mSpatialCoordsDirty = true; } } void LLVivoxVoiceClient::updatePosition(void) { LLViewerRegion *region = gAgent.getRegion(); if(region && isAgentAvatarValid()) { LLMatrix3 rot; LLVector3d pos; // TODO: If camera and avatar velocity are actually used by the voice system, we could compute them here... // They're currently always set to zero. // Send the current camera position to the voice code rot.setRows(LLViewerCamera::getInstance()->getAtAxis(), LLViewerCamera::getInstance()->getLeftAxis (), LLViewerCamera::getInstance()->getUpAxis()); pos = gAgent.getRegion()->getPosGlobalFromRegion(LLViewerCamera::getInstance()->getOrigin()); LLVivoxVoiceClient::getInstance()->setCameraPosition( pos, // position LLVector3::zero, // velocity rot); // rotation matrix // Send the current avatar position to the voice code rot = gAgentAvatarp->getRootJoint()->getWorldRotation().getMatrix3(); pos = gAgentAvatarp->getPositionGlobal(); // TODO: Can we get the head offset from outside the LLVOAvatar? // pos += LLVector3d(mHeadOffset); pos += LLVector3d(0.f, 0.f, 1.f); LLVivoxVoiceClient::getInstance()->setAvatarPosition( pos, // position LLVector3::zero, // velocity rot); // rotation matrix } } void LLVivoxVoiceClient::setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot) { mCameraRequestedPosition = position; if(mCameraVelocity != velocity) { mCameraVelocity = velocity; mSpatialCoordsDirty = true; } if(mCameraRot != rot) { mCameraRot = rot; mSpatialCoordsDirty = true; } } void LLVivoxVoiceClient::setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot) { if(dist_vec_squared(mAvatarPosition, position) > 0.01) { mAvatarPosition = position; mSpatialCoordsDirty = true; } if(mAvatarVelocity != velocity) { mAvatarVelocity = velocity; mSpatialCoordsDirty = true; } if(mAvatarRot != rot) { mAvatarRot = rot; mSpatialCoordsDirty = true; } } bool LLVivoxVoiceClient::channelFromRegion(LLViewerRegion *region, std::string &name) { bool result = false; if(region) { name = region->getName(); } if(!name.empty()) result = true; return result; } void LLVivoxVoiceClient::leaveChannel(void) { if(getState() == stateRunning) { LL_DEBUGS("Voice") << "leaving channel for teleport/logout" << LL_ENDL; mChannelName.clear(); sessionTerminate(); } } void LLVivoxVoiceClient::setMuteMic(bool muted) { if(mMuteMic != muted) { mMuteMic = muted; mMuteMicDirty = true; } } void LLVivoxVoiceClient::setVoiceEnabled(bool enabled) { if (enabled != mVoiceEnabled) { // TODO: Refactor this so we don't call into LLVoiceChannel, but simply // use the status observer mVoiceEnabled = enabled; LLVoiceClientStatusObserver::EStatusType status; if (enabled) { LLVoiceChannel::getCurrentVoiceChannel()->activate(); status = LLVoiceClientStatusObserver::STATUS_VOICE_ENABLED; } else { // Turning voice off looses your current channel -- this makes sure the UI isn't out of sync when you re-enable it. LLVoiceChannel::getCurrentVoiceChannel()->deactivate(); status = LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED; } notifyStatusObservers(status); } } bool LLVivoxVoiceClient::voiceEnabled() { return gSavedSettings.getBOOL("EnableVoiceChat") && !gSavedSettings.getBOOL("CmdLineDisableVoice"); } void LLVivoxVoiceClient::setLipSyncEnabled(BOOL enabled) { mLipSyncEnabled = enabled; } BOOL LLVivoxVoiceClient::lipSyncEnabled() { if ( mVoiceEnabled && stateDisabled != getState() ) { return mLipSyncEnabled; } else { return FALSE; } } void LLVivoxVoiceClient::setEarLocation(S32 loc) { if(mEarLocation != loc) { LL_DEBUGS("Voice") << "Setting mEarLocation to " << loc << LL_ENDL; mEarLocation = loc; mSpatialCoordsDirty = true; } } void LLVivoxVoiceClient::setVoiceVolume(F32 volume) { int scaled_volume = scale_speaker_volume(volume); if(scaled_volume != mSpeakerVolume) { int min_volume = scale_speaker_volume(0); if((scaled_volume == min_volume) || (mSpeakerVolume == min_volume)) { mSpeakerMuteDirty = true; } mSpeakerVolume = scaled_volume; mSpeakerVolumeDirty = true; } } void LLVivoxVoiceClient::setMicGain(F32 volume) { int scaled_volume = scale_mic_volume(volume); if(scaled_volume != mMicVolume) { mMicVolume = scaled_volume; mMicVolumeDirty = true; } } ///////////////////////////// // Accessors for data related to nearby speakers BOOL LLVivoxVoiceClient::getVoiceEnabled(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { // I'm not sure what the semantics of this should be. // For now, if we have any data about the user that came through the chat channel, assume they're voice-enabled. result = TRUE; } return result; } std::string LLVivoxVoiceClient::getDisplayName(const LLUUID& id) { std::string result; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mDisplayName; } return result; } BOOL LLVivoxVoiceClient::getIsSpeaking(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { if (participant->mSpeakingTimeout.getElapsedTimeF32() > SPEAKING_TIMEOUT) { participant->mIsSpeaking = FALSE; } result = participant->mIsSpeaking; } return result; } BOOL LLVivoxVoiceClient::getIsModeratorMuted(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mIsModeratorMuted; } return result; } F32 LLVivoxVoiceClient::getCurrentPower(const LLUUID& id) { F32 result = 0; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mPower; } return result; } BOOL LLVivoxVoiceClient::getUsingPTT(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { // I'm not sure what the semantics of this should be. // Does "using PTT" mean they're configured with a push-to-talk button? // For now, we know there's no PTT mechanism in place, so nobody is using it. } return result; } BOOL LLVivoxVoiceClient::getOnMuteList(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mOnMuteList; } return result; } // External accessors. F32 LLVivoxVoiceClient::getUserVolume(const LLUUID& id) { // Minimum volume will be returned for users with voice disabled F32 result = LLVoiceClient::VOLUME_MIN; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mVolume; // Enable this when debugging voice slider issues. It's way to spammy even for debug-level logging. // LL_DEBUGS("Voice") << "mVolume = " << result << " for " << id << LL_ENDL; } return result; } void LLVivoxVoiceClient::setUserVolume(const LLUUID& id, F32 volume) { if(mAudioSession) { participantState *participant = findParticipantByID(id); if (participant && !participant->mIsSelf) { if (!is_approx_equal(volume, LLVoiceClient::VOLUME_DEFAULT)) { // Store this volume setting for future sessions if it has been // changed from the default LLSpeakerVolumeStorage::getInstance()->storeSpeakerVolume(id, volume); } else { // Remove stored volume setting if it is returned to the default LLSpeakerVolumeStorage::getInstance()->removeSpeakerVolume(id); } participant->mVolume = llclamp(volume, LLVoiceClient::VOLUME_MIN, LLVoiceClient::VOLUME_MAX); participant->mVolumeDirty = true; mAudioSession->mVolumeDirty = true; } } } std::string LLVivoxVoiceClient::getGroupID(const LLUUID& id) { std::string result; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mGroupID; } return result; } BOOL LLVivoxVoiceClient::getAreaVoiceDisabled() { return mAreaVoiceDisabled; } void LLVivoxVoiceClient::recordingLoopStart(int seconds, int deltaFramesPerControlFrame) { // LL_DEBUGS("Voice") << "sending SessionGroup.ControlRecording (Start)" << LL_ENDL; if(!mMainSessionGroupHandle.empty()) { std::ostringstream stream; stream << "" << "" << mMainSessionGroupHandle << "" << "Start" << "" << deltaFramesPerControlFrame << "" << "" << "" << "" << "false" << "" << seconds << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::recordingLoopSave(const std::string& filename) { // LL_DEBUGS("Voice") << "sending SessionGroup.ControlRecording (Flush)" << LL_ENDL; if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty()) { std::ostringstream stream; stream << "" << "" << mMainSessionGroupHandle << "" << "Flush" << "" << filename << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::recordingStop() { // LL_DEBUGS("Voice") << "sending SessionGroup.ControlRecording (Stop)" << LL_ENDL; if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty()) { std::ostringstream stream; stream << "" << "" << mMainSessionGroupHandle << "" << "Stop" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::filePlaybackStart(const std::string& filename) { // LL_DEBUGS("Voice") << "sending SessionGroup.ControlPlayback (Start)" << LL_ENDL; if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty()) { std::ostringstream stream; stream << "" << "" << mMainSessionGroupHandle << "" << "Start" << "" << filename << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::filePlaybackStop() { // LL_DEBUGS("Voice") << "sending SessionGroup.ControlPlayback (Stop)" << LL_ENDL; if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty()) { std::ostringstream stream; stream << "" << "" << mMainSessionGroupHandle << "" << "Stop" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::filePlaybackSetPaused(bool paused) { // TODO: Implement once Vivox gives me a sample } void LLVivoxVoiceClient::filePlaybackSetMode(bool vox, float speed) { // TODO: Implement once Vivox gives me a sample } LLVivoxVoiceClient::sessionState::sessionState() : mErrorStatusCode(0), mMediaStreamState(streamStateUnknown), mTextStreamState(streamStateUnknown), mCreateInProgress(false), mMediaConnectInProgress(false), mVoiceInvitePending(false), mTextInvitePending(false), mSynthesizedCallerID(false), mIsChannel(false), mIsSpatial(false), mIsP2P(false), mIncoming(false), mVoiceEnabled(false), mReconnect(false), mVolumeDirty(false), mMuteDirty(false), mParticipantsChanged(false) { } LLVivoxVoiceClient::sessionState::~sessionState() { removeAllParticipants(); } bool LLVivoxVoiceClient::sessionState::isCallBackPossible() { // This may change to be explicitly specified by vivox in the future... // Currently, only PSTN P2P calls cannot be returned. // Conveniently, this is also the only case where we synthesize a caller UUID. return !mSynthesizedCallerID; } bool LLVivoxVoiceClient::sessionState::isTextIMPossible() { // This may change to be explicitly specified by vivox in the future... return !mSynthesizedCallerID; } LLVivoxVoiceClient::sessionIterator LLVivoxVoiceClient::sessionsBegin(void) { return mSessions.begin(); } LLVivoxVoiceClient::sessionIterator LLVivoxVoiceClient::sessionsEnd(void) { return mSessions.end(); } LLVivoxVoiceClient::sessionState *LLVivoxVoiceClient::findSession(const std::string &handle) { sessionState *result = NULL; sessionMap::iterator iter = mSessionsByHandle.find(handle); if(iter != mSessionsByHandle.end()) { result = iter->second; } return result; } LLVivoxVoiceClient::sessionState *LLVivoxVoiceClient::findSessionBeingCreatedByURI(const std::string &uri) { sessionState *result = NULL; for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++) { sessionState *session = *iter; if(session->mCreateInProgress && (session->mSIPURI == uri)) { result = session; break; } } return result; } LLVivoxVoiceClient::sessionState *LLVivoxVoiceClient::findSession(const LLUUID &participant_id) { sessionState *result = NULL; for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++) { sessionState *session = *iter; if((session->mCallerID == participant_id) || (session->mIMSessionID == participant_id)) { result = session; break; } } return result; } LLVivoxVoiceClient::sessionState *LLVivoxVoiceClient::addSession(const std::string &uri, const std::string &handle) { sessionState *result = NULL; if(handle.empty()) { // No handle supplied. // Check whether there's already a session with this URI for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++) { sessionState *s = *iter; if((s->mSIPURI == uri) || (s->mAlternateSIPURI == uri)) { // TODO: I need to think about this logic... it's possible that this case should raise an internal error. result = s; break; } } } else // (!handle.empty()) { // Check for an existing session with this handle sessionMap::iterator iter = mSessionsByHandle.find(handle); if(iter != mSessionsByHandle.end()) { result = iter->second; } } if(!result) { // No existing session found. LL_DEBUGS("Voice") << "adding new session: handle " << handle << " URI " << uri << LL_ENDL; result = new sessionState(); result->mSIPURI = uri; result->mHandle = handle; if (LLVoiceClient::instance().getVoiceEffectEnabled()) { result->mVoiceFontID = LLVoiceClient::instance().getVoiceEffectDefault(); } mSessions.insert(result); if(!result->mHandle.empty()) { mSessionsByHandle.insert(sessionMap::value_type(result->mHandle, result)); } } else { // Found an existing session if(uri != result->mSIPURI) { // TODO: Should this be an internal error? LL_DEBUGS("Voice") << "changing uri from " << result->mSIPURI << " to " << uri << LL_ENDL; setSessionURI(result, uri); } if(handle != result->mHandle) { if(handle.empty()) { // There's at least one race condition where where addSession was clearing an existing session handle, which caused things to break. LL_DEBUGS("Voice") << "NOT clearing handle " << result->mHandle << LL_ENDL; } else { // TODO: Should this be an internal error? LL_DEBUGS("Voice") << "changing handle from " << result->mHandle << " to " << handle << LL_ENDL; setSessionHandle(result, handle); } } LL_DEBUGS("Voice") << "returning existing session: handle " << handle << " URI " << uri << LL_ENDL; } verifySessionState(); return result; } void LLVivoxVoiceClient::setSessionHandle(sessionState *session, const std::string &handle) { // Have to remove the session from the handle-indexed map before changing the handle, or things will break badly. if(!session->mHandle.empty()) { // Remove session from the map if it should have been there. sessionMap::iterator iter = mSessionsByHandle.find(session->mHandle); if(iter != mSessionsByHandle.end()) { if(iter->second != session) { LL_ERRS("Voice") << "Internal error: session mismatch!" << LL_ENDL; } mSessionsByHandle.erase(iter); } else { LL_ERRS("Voice") << "Internal error: session handle not found in map!" << LL_ENDL; } } session->mHandle = handle; if(!handle.empty()) { mSessionsByHandle.insert(sessionMap::value_type(session->mHandle, session)); } verifySessionState(); } void LLVivoxVoiceClient::setSessionURI(sessionState *session, const std::string &uri) { // There used to be a map of session URIs to sessions, which made this complex.... session->mSIPURI = uri; verifySessionState(); } void LLVivoxVoiceClient::deleteSession(sessionState *session) { // Remove the session from the handle map if(!session->mHandle.empty()) { sessionMap::iterator iter = mSessionsByHandle.find(session->mHandle); if(iter != mSessionsByHandle.end()) { if(iter->second != session) { LL_ERRS("Voice") << "Internal error: session mismatch" << LL_ENDL; } mSessionsByHandle.erase(iter); } } // Remove the session from the URI map mSessions.erase(session); // At this point, the session should be unhooked from all lists and all state should be consistent. verifySessionState(); // If this is the current audio session, clean up the pointer which will soon be dangling. if(mAudioSession == session) { mAudioSession = NULL; mAudioSessionChanged = true; } // ditto for the next audio session if(mNextAudioSession == session) { mNextAudioSession = NULL; } // delete the session delete session; } void LLVivoxVoiceClient::deleteAllSessions() { LL_DEBUGS("Voice") << "called" << LL_ENDL; while(!mSessions.empty()) { deleteSession(*(sessionsBegin())); } if(!mSessionsByHandle.empty()) { LL_ERRS("Voice") << "Internal error: empty session map, non-empty handle map" << LL_ENDL; } } void LLVivoxVoiceClient::verifySessionState(void) { // This is mostly intended for debugging problems with session state management. LL_DEBUGS("Voice") << "Total session count: " << mSessions.size() << " , session handle map size: " << mSessionsByHandle.size() << LL_ENDL; for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++) { sessionState *session = *iter; LL_DEBUGS("Voice") << "session " << session << ": handle " << session->mHandle << ", URI " << session->mSIPURI << LL_ENDL; if(!session->mHandle.empty()) { // every session with a non-empty handle needs to be in the handle map sessionMap::iterator i2 = mSessionsByHandle.find(session->mHandle); if(i2 == mSessionsByHandle.end()) { LL_ERRS("Voice") << "internal error (handle " << session->mHandle << " not found in session map)" << LL_ENDL; } else { if(i2->second != session) { LL_ERRS("Voice") << "internal error (handle " << session->mHandle << " in session map points to another session)" << LL_ENDL; } } } } // check that every entry in the handle map points to a valid session in the session set for(sessionMap::iterator iter = mSessionsByHandle.begin(); iter != mSessionsByHandle.end(); iter++) { sessionState *session = iter->second; sessionIterator i2 = mSessions.find(session); if(i2 == mSessions.end()) { LL_ERRS("Voice") << "internal error (session for handle " << session->mHandle << " not found in session map)" << LL_ENDL; } else { if(session->mHandle != (*i2)->mHandle) { LL_ERRS("Voice") << "internal error (session for handle " << session->mHandle << " points to session with different handle " << (*i2)->mHandle << ")" << LL_ENDL; } } } } void LLVivoxVoiceClient::addObserver(LLVoiceClientParticipantObserver* observer) { mParticipantObservers.insert(observer); } void LLVivoxVoiceClient::removeObserver(LLVoiceClientParticipantObserver* observer) { mParticipantObservers.erase(observer); } void LLVivoxVoiceClient::notifyParticipantObservers() { for (observer_set_t::iterator it = mParticipantObservers.begin(); it != mParticipantObservers.end(); ) { LLVoiceClientParticipantObserver* observer = *it; observer->onParticipantsChanged(); // In case onParticipantsChanged() deleted an entry. it = mParticipantObservers.upper_bound(observer); } } void LLVivoxVoiceClient::addObserver(LLVoiceClientStatusObserver* observer) { mStatusObservers.insert(observer); } void LLVivoxVoiceClient::removeObserver(LLVoiceClientStatusObserver* observer) { mStatusObservers.erase(observer); } void LLVivoxVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status) { if(mAudioSession) { if(status == LLVoiceClientStatusObserver::ERROR_UNKNOWN) { switch(mAudioSession->mErrorStatusCode) { case 20713: status = LLVoiceClientStatusObserver::ERROR_CHANNEL_FULL; break; case 20714: status = LLVoiceClientStatusObserver::ERROR_CHANNEL_LOCKED; break; case 20715: //invalid channel, we may be using a set of poorly cached //info status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE; break; case 1009: //invalid username and password status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE; break; } // Reset the error code to make sure it won't be reused later by accident. mAudioSession->mErrorStatusCode = 0; } else if(status == LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL) { switch(mAudioSession->mErrorStatusCode) { case 404: // NOT_FOUND case 480: // TEMPORARILY_UNAVAILABLE case 408: // REQUEST_TIMEOUT // call failed because other user was not available // treat this as an error case status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE; // Reset the error code to make sure it won't be reused later by accident. mAudioSession->mErrorStatusCode = 0; break; } } } LL_DEBUGS("Voice") << " " << LLVoiceClientStatusObserver::status2string(status) << ", session URI " << getAudioSessionURI() << (inSpatialChannel()?", proximal is true":", proximal is false") << LL_ENDL; for (status_observer_set_t::iterator it = mStatusObservers.begin(); it != mStatusObservers.end(); ) { LLVoiceClientStatusObserver* observer = *it; observer->onChange(status, getAudioSessionURI(), inSpatialChannel()); // In case onError() deleted an entry. it = mStatusObservers.upper_bound(observer); } // skipped to avoid speak button blinking if ( status != LLVoiceClientStatusObserver::STATUS_JOINING && status != LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL) { bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking(); gAgent.setVoiceConnected(voice_status); if (voice_status) { LLFirstUse::speak(true); } } } void LLVivoxVoiceClient::addObserver(LLFriendObserver* observer) { mFriendObservers.insert(observer); } void LLVivoxVoiceClient::removeObserver(LLFriendObserver* observer) { mFriendObservers.erase(observer); } void LLVivoxVoiceClient::notifyFriendObservers() { for (friend_observer_set_t::iterator it = mFriendObservers.begin(); it != mFriendObservers.end(); ) { LLFriendObserver* observer = *it; it++; // The only friend-related thing we notify on is online/offline transitions. observer->changed(LLFriendObserver::ONLINE); } } void LLVivoxVoiceClient::lookupName(const LLUUID &id) { if (mAvatarNameCacheConnection.connected()) { mAvatarNameCacheConnection.disconnect(); } mAvatarNameCacheConnection = LLAvatarNameCache::get(id, boost::bind(&LLVivoxVoiceClient::onAvatarNameCache, this, _1, _2)); } void LLVivoxVoiceClient::onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name) { mAvatarNameCacheConnection.disconnect(); std::string display_name = av_name.getDisplayName(); avatarNameResolved(agent_id, display_name); } void LLVivoxVoiceClient::avatarNameResolved(const LLUUID &id, const std::string &name) { // Iterate over all sessions. for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++) { sessionState *session = *iter; // Check for this user as a participant in this session participantState *participant = session->findParticipantByID(id); if(participant) { // Found -- fill in the name participant->mAccountName = name; // and post a "participants updated" message to listeners later. session->mParticipantsChanged = true; } // Check whether this is a p2p session whose caller name just resolved if(session->mCallerID == id) { // this session's "caller ID" just resolved. Fill in the name. session->mName = name; if(session->mTextInvitePending) { session->mTextInvitePending = false; // We don't need to call LLIMMgr::getInstance()->addP2PSession() here. The first incoming message will create the panel. } if(session->mVoiceInvitePending) { session->mVoiceInvitePending = false; LLIMMgr::getInstance()->inviteToSession( session->mIMSessionID, session->mName, session->mCallerID, session->mName, IM_SESSION_P2P_INVITE, LLIMMgr::INVITATION_TYPE_VOICE, session->mHandle, session->mSIPURI); } } } } bool LLVivoxVoiceClient::setVoiceEffect(const LLUUID& id) { if (!mAudioSession) { return false; } if (!id.isNull()) { if (mVoiceFontMap.empty()) { LL_DEBUGS("Voice") << "Voice fonts not available." << LL_ENDL; return false; } else if (mVoiceFontMap.find(id) == mVoiceFontMap.end()) { LL_DEBUGS("Voice") << "Invalid voice font " << id << LL_ENDL; return false; } } // *TODO: Check for expired fonts? mAudioSession->mVoiceFontID = id; // *TODO: Separate voice font defaults for spatial chat and IM? gSavedPerAccountSettings.setString("VoiceEffectDefault", id.asString()); sessionSetVoiceFontSendMessage(mAudioSession); notifyVoiceFontObservers(); return true; } const LLUUID LLVivoxVoiceClient::getVoiceEffect() { return mAudioSession ? mAudioSession->mVoiceFontID : LLUUID::null; } LLSD LLVivoxVoiceClient::getVoiceEffectProperties(const LLUUID& id) { LLSD sd; voice_font_map_t::iterator iter = mVoiceFontMap.find(id); if (iter != mVoiceFontMap.end()) { sd["template_only"] = false; } else { // Voice effect is not in the voice font map, see if there is a template iter = mVoiceFontTemplateMap.find(id); if (iter == mVoiceFontTemplateMap.end()) { LL_WARNS("Voice") << "Voice effect " << id << "not found." << LL_ENDL; return sd; } sd["template_only"] = true; } voiceFontEntry *font = iter->second; sd["name"] = font->mName; sd["expiry_date"] = font->mExpirationDate; sd["is_new"] = font->mIsNew; return sd; } LLVivoxVoiceClient::voiceFontEntry::voiceFontEntry(LLUUID& id) : mID(id), mFontIndex(0), mFontType(VOICE_FONT_TYPE_NONE), mFontStatus(VOICE_FONT_STATUS_NONE), mIsNew(false) { mExpiryTimer.stop(); mExpiryWarningTimer.stop(); } LLVivoxVoiceClient::voiceFontEntry::~voiceFontEntry() { } void LLVivoxVoiceClient::refreshVoiceEffectLists(bool clear_lists) { if (clear_lists) { mVoiceFontsReceived = false; deleteAllVoiceFonts(); deleteVoiceFontTemplates(); } accountGetSessionFontsSendMessage(); accountGetTemplateFontsSendMessage(); } const voice_effect_list_t& LLVivoxVoiceClient::getVoiceEffectList() const { return mVoiceFontList; } const voice_effect_list_t& LLVivoxVoiceClient::getVoiceEffectTemplateList() const { return mVoiceFontTemplateList; } void LLVivoxVoiceClient::addVoiceFont(const S32 font_index, const std::string &name, const std::string &description, const LLDate &expiration_date, bool has_expired, const S32 font_type, const S32 font_status, const bool template_font) { // Vivox SessionFontIDs are not guaranteed to remain the same between // sessions or grids so use a UUID for the name. // If received name is not a UUID, fudge one by hashing the name and type. LLUUID font_id; if (LLUUID::validate(name)) { font_id = LLUUID(name); } else { font_id.generate(STRINGIZE(font_type << ":" << name)); } voiceFontEntry *font = NULL; voice_font_map_t& font_map = template_font ? mVoiceFontTemplateMap : mVoiceFontMap; voice_effect_list_t& font_list = template_font ? mVoiceFontTemplateList : mVoiceFontList; // Check whether we've seen this font before. voice_font_map_t::iterator iter = font_map.find(font_id); bool new_font = (iter == font_map.end()); // Override the has_expired flag if we have passed the expiration_date as a double check. if (expiration_date.secondsSinceEpoch() < (LLDate::now().secondsSinceEpoch() + VOICE_FONT_EXPIRY_INTERVAL)) { has_expired = true; } if (has_expired) { LL_DEBUGS("Voice") << "Expired " << (template_font ? "Template " : "") << expiration_date.asString() << " " << font_id << " (" << font_index << ") " << name << LL_ENDL; // Remove existing session fonts that have expired since we last saw them. if (!new_font && !template_font) { deleteVoiceFont(font_id); } return; } if (new_font) { // If it is a new font create a new entry. font = new voiceFontEntry(font_id); } else { // Not a new font, update the existing entry font = iter->second; } if (font) { font->mFontIndex = font_index; // Use the description for the human readable name if available, as the // "name" may be a UUID. font->mName = description.empty() ? name : description; font->mFontType = font_type; font->mFontStatus = font_status; // If the font is new or the expiration date has changed the expiry timers need updating. if (!template_font && (new_font || font->mExpirationDate != expiration_date)) { font->mExpirationDate = expiration_date; // Set the expiry timer to trigger a notification when the voice font can no longer be used. font->mExpiryTimer.start(); font->mExpiryTimer.setExpiryAt(expiration_date.secondsSinceEpoch() - VOICE_FONT_EXPIRY_INTERVAL); // Set the warning timer to some interval before actual expiry. S32 warning_time = gSavedSettings.getS32("VoiceEffectExpiryWarningTime"); if (warning_time != 0) { font->mExpiryWarningTimer.start(); F64 expiry_time = (expiration_date.secondsSinceEpoch() - (F64)warning_time); font->mExpiryWarningTimer.setExpiryAt(expiry_time - VOICE_FONT_EXPIRY_INTERVAL); } else { // Disable the warning timer. font->mExpiryWarningTimer.stop(); } // Only flag new session fonts after the first time we have fetched the list. if (mVoiceFontsReceived) { font->mIsNew = true; mVoiceFontsNew = true; } } LL_DEBUGS("Voice") << (template_font ? "Template " : "") << font->mExpirationDate.asString() << " " << font->mID << " (" << font->mFontIndex << ") " << name << LL_ENDL; if (new_font) { font_map.insert(voice_font_map_t::value_type(font->mID, font)); font_list.insert(voice_effect_list_t::value_type(font->mName, font->mID)); } mVoiceFontListDirty = true; // Debugging stuff if (font_type < VOICE_FONT_TYPE_NONE || font_type >= VOICE_FONT_TYPE_UNKNOWN) { LL_DEBUGS("Voice") << "Unknown voice font type: " << font_type << LL_ENDL; } if (font_status < VOICE_FONT_STATUS_NONE || font_status >= VOICE_FONT_STATUS_UNKNOWN) { LL_DEBUGS("Voice") << "Unknown voice font status: " << font_status << LL_ENDL; } } } void LLVivoxVoiceClient::expireVoiceFonts() { // *TODO: If we are selling voice fonts in packs, there are probably // going to be a number of fonts with the same expiration time, so would // be more efficient to just keep a list of expiration times rather // than checking each font individually. bool have_expired = false; bool will_expire = false; bool expired_in_use = false; LLUUID current_effect = LLVoiceClient::instance().getVoiceEffectDefault(); voice_font_map_t::iterator iter; for (iter = mVoiceFontMap.begin(); iter != mVoiceFontMap.end(); ++iter) { voiceFontEntry* voice_font = iter->second; LLFrameTimer& expiry_timer = voice_font->mExpiryTimer; LLFrameTimer& warning_timer = voice_font->mExpiryWarningTimer; // Check for expired voice fonts if (expiry_timer.getStarted() && expiry_timer.hasExpired()) { // Check whether it is the active voice font if (voice_font->mID == current_effect) { // Reset to no voice effect. setVoiceEffect(LLUUID::null); expired_in_use = true; } LL_DEBUGS("Voice") << "Voice Font " << voice_font->mName << " has expired." << LL_ENDL; deleteVoiceFont(voice_font->mID); have_expired = true; } // Check for voice fonts that will expire in less that the warning time if (warning_timer.getStarted() && warning_timer.hasExpired()) { LL_DEBUGS("Voice") << "Voice Font " << voice_font->mName << " will expire soon." << LL_ENDL; will_expire = true; warning_timer.stop(); } } LLSD args; args["URL"] = LLTrans::getString("voice_morphing_url"); // Give a notification if any voice fonts have expired. if (have_expired) { if (expired_in_use) { LLNotificationsUtil::add("VoiceEffectsExpiredInUse", args); } else { LLNotificationsUtil::add("VoiceEffectsExpired", args); } // Refresh voice font lists in the UI. notifyVoiceFontObservers(); } // Give a warning notification if any voice fonts are due to expire. if (will_expire) { S32 seconds = gSavedSettings.getS32("VoiceEffectExpiryWarningTime"); args["INTERVAL"] = llformat("%d", seconds / SEC_PER_DAY); LLNotificationsUtil::add("VoiceEffectsWillExpire", args); } } void LLVivoxVoiceClient::deleteVoiceFont(const LLUUID& id) { // Remove the entry from the voice font list. voice_effect_list_t::iterator list_iter = mVoiceFontList.begin(); while (list_iter != mVoiceFontList.end()) { if (list_iter->second == id) { LL_DEBUGS("Voice") << "Removing " << id << " from the voice font list." << LL_ENDL; mVoiceFontList.erase(list_iter++); mVoiceFontListDirty = true; } else { ++list_iter; } } // Find the entry in the voice font map and erase its data. voice_font_map_t::iterator map_iter = mVoiceFontMap.find(id); if (map_iter != mVoiceFontMap.end()) { delete map_iter->second; } // Remove the entry from the voice font map. mVoiceFontMap.erase(map_iter); } void LLVivoxVoiceClient::deleteAllVoiceFonts() { mVoiceFontList.clear(); voice_font_map_t::iterator iter; for (iter = mVoiceFontMap.begin(); iter != mVoiceFontMap.end(); ++iter) { delete iter->second; } mVoiceFontMap.clear(); } void LLVivoxVoiceClient::deleteVoiceFontTemplates() { mVoiceFontTemplateList.clear(); voice_font_map_t::iterator iter; for (iter = mVoiceFontTemplateMap.begin(); iter != mVoiceFontTemplateMap.end(); ++iter) { delete iter->second; } mVoiceFontTemplateMap.clear(); } S32 LLVivoxVoiceClient::getVoiceFontIndex(const LLUUID& id) const { S32 result = 0; if (!id.isNull()) { voice_font_map_t::const_iterator it = mVoiceFontMap.find(id); if (it != mVoiceFontMap.end()) { result = it->second->mFontIndex; } else { LL_DEBUGS("Voice") << "Selected voice font " << id << " is not available." << LL_ENDL; } } return result; } S32 LLVivoxVoiceClient::getVoiceFontTemplateIndex(const LLUUID& id) const { S32 result = 0; if (!id.isNull()) { voice_font_map_t::const_iterator it = mVoiceFontTemplateMap.find(id); if (it != mVoiceFontTemplateMap.end()) { result = it->second->mFontIndex; } else { LL_DEBUGS("Voice") << "Selected voice font template " << id << " is not available." << LL_ENDL; } } return result; } void LLVivoxVoiceClient::accountGetSessionFontsSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "Requesting voice font list." << LL_ENDL; stream << "" << "" << mAccountHandle << "" << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::accountGetTemplateFontsSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "Requesting voice font template list." << LL_ENDL; stream << "" << "" << mAccountHandle << "" << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::sessionSetVoiceFontSendMessage(sessionState *session) { S32 font_index = getVoiceFontIndex(session->mVoiceFontID); LL_DEBUGS("Voice") << "Requesting voice font: " << session->mVoiceFontID << " (" << font_index << "), session handle: " << session->mHandle << LL_ENDL; std::ostringstream stream; stream << "" << "" << session->mHandle << "" << "" << font_index << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::accountGetSessionFontsResponse(int statusCode, const std::string &statusString) { // Voice font list entries were updated via addVoiceFont() during parsing. if(getState() == stateVoiceFontsWait) { setState(stateVoiceFontsReceived); } notifyVoiceFontObservers(); mVoiceFontsReceived = true; } void LLVivoxVoiceClient::accountGetTemplateFontsResponse(int statusCode, const std::string &statusString) { // Voice font list entries were updated via addVoiceFont() during parsing. notifyVoiceFontObservers(); } void LLVivoxVoiceClient::addObserver(LLVoiceEffectObserver* observer) { mVoiceFontObservers.insert(observer); } void LLVivoxVoiceClient::removeObserver(LLVoiceEffectObserver* observer) { mVoiceFontObservers.erase(observer); } // method checks the item in VoiceMorphing menu for appropriate current voice font bool LLVivoxVoiceClient::onCheckVoiceEffect(const std::string& voice_effect_name) { LLVoiceEffectInterface * effect_interfacep = LLVoiceClient::instance().getVoiceEffectInterface(); if (NULL != effect_interfacep) { const LLUUID& currect_voice_effect_id = effect_interfacep->getVoiceEffect(); if (currect_voice_effect_id.isNull()) { if (voice_effect_name == "NoVoiceMorphing") { return true; } } else { const LLSD& voice_effect_props = effect_interfacep->getVoiceEffectProperties(currect_voice_effect_id); if (voice_effect_props["name"].asString() == voice_effect_name) { return true; } } } return false; } // method changes voice font for selected VoiceMorphing menu item void LLVivoxVoiceClient::onClickVoiceEffect(const std::string& voice_effect_name) { LLVoiceEffectInterface * effect_interfacep = LLVoiceClient::instance().getVoiceEffectInterface(); if (NULL != effect_interfacep) { if (voice_effect_name == "NoVoiceMorphing") { effect_interfacep->setVoiceEffect(LLUUID()); return; } const voice_effect_list_t& effect_list = effect_interfacep->getVoiceEffectList(); if (!effect_list.empty()) { for (voice_effect_list_t::const_iterator it = effect_list.begin(); it != effect_list.end(); ++it) { if (voice_effect_name == it->first) { effect_interfacep->setVoiceEffect(it->second); return; } } } } } // it updates VoiceMorphing menu items in accordance with purchased properties void LLVivoxVoiceClient::updateVoiceMorphingMenu() { if (mVoiceFontListDirty) { LLVoiceEffectInterface * effect_interfacep = LLVoiceClient::instance().getVoiceEffectInterface(); if (effect_interfacep) { const voice_effect_list_t& effect_list = effect_interfacep->getVoiceEffectList(); if (!effect_list.empty()) { LLMenuGL * voice_morphing_menup = gMenuBarView->findChildMenuByName("VoiceMorphing", TRUE); if (NULL != voice_morphing_menup) { S32 items = voice_morphing_menup->getItemCount(); if (items > 0) { voice_morphing_menup->erase(1, items - 3, false); S32 pos = 1; for (voice_effect_list_t::const_iterator it = effect_list.begin(); it != effect_list.end(); ++it) { LLMenuItemCheckGL::Params p; p.name = it->first; p.label = it->first; p.on_check.function(boost::bind(&LLVivoxVoiceClient::onCheckVoiceEffect, this, it->first)); p.on_click.function(boost::bind(&LLVivoxVoiceClient::onClickVoiceEffect, this, it->first)); LLMenuItemCheckGL * voice_effect_itemp = LLUICtrlFactory::create(p); voice_morphing_menup->insert(pos++, voice_effect_itemp, false); } voice_morphing_menup->needsArrange(); } } } } } } void LLVivoxVoiceClient::notifyVoiceFontObservers() { LL_DEBUGS("Voice") << "Notifying voice effect observers. Lists changed: " << mVoiceFontListDirty << LL_ENDL; updateVoiceMorphingMenu(); for (voice_font_observer_set_t::iterator it = mVoiceFontObservers.begin(); it != mVoiceFontObservers.end(); ) { LLVoiceEffectObserver* observer = *it; observer->onVoiceEffectChanged(mVoiceFontListDirty); // In case onVoiceEffectChanged() deleted an entry. it = mVoiceFontObservers.upper_bound(observer); } mVoiceFontListDirty = false; // If new Voice Fonts have been added notify the user. if (mVoiceFontsNew) { if(mVoiceFontsReceived) { LLNotificationsUtil::add("VoiceEffectsNew"); } mVoiceFontsNew = false; } } void LLVivoxVoiceClient::enablePreviewBuffer(bool enable) { mCaptureBufferMode = enable; if(mCaptureBufferMode && getState() >= stateNoChannel) { LL_DEBUGS("Voice") << "no channel" << LL_ENDL; sessionTerminate(); } } void LLVivoxVoiceClient::recordPreviewBuffer() { if (!mCaptureBufferMode) { LL_DEBUGS("Voice") << "Not in voice effect preview mode, cannot start recording." << LL_ENDL; mCaptureBufferRecording = false; return; } mCaptureBufferRecording = true; } void LLVivoxVoiceClient::playPreviewBuffer(const LLUUID& effect_id) { if (!mCaptureBufferMode) { LL_DEBUGS("Voice") << "Not in voice effect preview mode, no buffer to play." << LL_ENDL; mCaptureBufferRecording = false; return; } if (!mCaptureBufferRecorded) { // Can't play until we have something recorded! mCaptureBufferPlaying = false; return; } mPreviewVoiceFont = effect_id; mCaptureBufferPlaying = true; } void LLVivoxVoiceClient::stopPreviewBuffer() { mCaptureBufferRecording = false; mCaptureBufferPlaying = false; } bool LLVivoxVoiceClient::isPreviewRecording() { return (mCaptureBufferMode && mCaptureBufferRecording); } bool LLVivoxVoiceClient::isPreviewPlaying() { return (mCaptureBufferMode && mCaptureBufferPlaying); } void LLVivoxVoiceClient::captureBufferRecordStartSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "Starting audio capture to buffer." << LL_ENDL; // Start capture stream << "" << "" << "\n\n\n"; // Unmute the mic stream << "" << "" << mConnectorHandle << "" << "false" << "\n\n\n"; // Dirty the mute mic state so that it will get reset when we finishing previewing mMuteMicDirty = true; writeString(stream.str()); } } void LLVivoxVoiceClient::captureBufferRecordStopSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "Stopping audio capture to buffer." << LL_ENDL; // Mute the mic. Mic mute state was dirtied at recording start, so will be reset when finished previewing. stream << "" << "" << mConnectorHandle << "" << "true" << "\n\n\n"; // Stop capture stream << "" << "" << mAccountHandle << "" << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::captureBufferPlayStartSendMessage(const LLUUID& voice_font_id) { if(!mAccountHandle.empty()) { // Track how may play requests are sent, so we know how many stop events to // expect before play actually stops. ++mPlayRequestCount; std::ostringstream stream; LL_DEBUGS("Voice") << "Starting audio buffer playback." << LL_ENDL; S32 font_index = getVoiceFontTemplateIndex(voice_font_id); LL_DEBUGS("Voice") << "With voice font: " << voice_font_id << " (" << font_index << ")" << LL_ENDL; stream << "" << "" << mAccountHandle << "" << "" << font_index << "" << "" << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::captureBufferPlayStopSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "Stopping audio buffer playback." << LL_ENDL; stream << "" << "" << mAccountHandle << "" << "" << "\n\n\n"; writeString(stream.str()); } } LLVivoxProtocolParser::LLVivoxProtocolParser() { parser = XML_ParserCreate(NULL); reset(); } void LLVivoxProtocolParser::reset() { responseDepth = 0; ignoringTags = false; accumulateText = false; energy = 0.f; hasText = false; hasAudio = false; hasVideo = false; terminated = false; ignoreDepth = 0; isChannel = false; incoming = false; enabled = false; isEvent = false; isLocallyMuted = false; isModeratorMuted = false; isSpeaking = false; participantType = 0; squelchDebugOutput = false; returnCode = -1; state = 0; statusCode = 0; volume = 0; textBuffer.clear(); alias.clear(); numberOfAliases = 0; applicationString.clear(); } //virtual LLVivoxProtocolParser::~LLVivoxProtocolParser() { if (parser) XML_ParserFree(parser); } static LLFastTimer::DeclareTimer FTM_VIVOX_PROCESS("Vivox Process"); // virtual LLIOPipe::EStatus LLVivoxProtocolParser::process_impl( const LLChannelDescriptors& channels, buffer_ptr_t& buffer, bool& eos, LLSD& context, LLPumpIO* pump) { LLFastTimer t(FTM_VIVOX_PROCESS); LLBufferStream istr(channels, buffer.get()); std::ostringstream ostr; while (istr.good()) { char buf[1024]; istr.read(buf, sizeof(buf)); mInput.append(buf, istr.gcount()); } // Look for input delimiter(s) in the input buffer. If one is found, send the message to the xml parser. int start = 0; int delim; while((delim = mInput.find("\n\n\n", start)) != std::string::npos) { // Reset internal state of the LLVivoxProtocolParser (no effect on the expat parser) reset(); XML_ParserReset(parser, NULL); XML_SetElementHandler(parser, ExpatStartTag, ExpatEndTag); XML_SetCharacterDataHandler(parser, ExpatCharHandler); XML_SetUserData(parser, this); XML_Parse(parser, mInput.data() + start, delim - start, false); // If this message isn't set to be squelched, output the raw XML received. if(!squelchDebugOutput) { LL_DEBUGS("Voice") << "parsing: " << mInput.substr(start, delim - start) << LL_ENDL; } start = delim + 3; } if(start != 0) mInput = mInput.substr(start); LL_DEBUGS("VivoxProtocolParser") << "at end, mInput is: " << mInput << LL_ENDL; if(!LLVivoxVoiceClient::getInstance()->mConnected) { // If voice has been disabled, we just want to close the socket. This does so. LL_INFOS("Voice") << "returning STATUS_STOP" << LL_ENDL; return STATUS_STOP; } return STATUS_OK; } void XMLCALL LLVivoxProtocolParser::ExpatStartTag(void *data, const char *el, const char **attr) { if (data) { LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data; object->StartTag(el, attr); } } // -------------------------------------------------------------------------------- void XMLCALL LLVivoxProtocolParser::ExpatEndTag(void *data, const char *el) { if (data) { LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data; object->EndTag(el); } } // -------------------------------------------------------------------------------- void XMLCALL LLVivoxProtocolParser::ExpatCharHandler(void *data, const XML_Char *s, int len) { if (data) { LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data; object->CharData(s, len); } } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::StartTag(const char *tag, const char **attr) { // Reset the text accumulator. We shouldn't have strings that are inturrupted by new tags textBuffer.clear(); // only accumulate text if we're not ignoring tags. accumulateText = !ignoringTags; if (responseDepth == 0) { isEvent = !stricmp("Event", tag); if (!stricmp("Response", tag) || isEvent) { // Grab the attributes while (*attr) { const char *key = *attr++; const char *value = *attr++; if (!stricmp("requestId", key)) { requestId = value; } else if (!stricmp("action", key)) { actionString = value; } else if (!stricmp("type", key)) { eventTypeString = value; } } } LL_DEBUGS("VivoxProtocolParser") << tag << " (" << responseDepth << ")" << LL_ENDL; } else { if (ignoringTags) { LL_DEBUGS("VivoxProtocolParser") << "ignoring tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL; } else { LL_DEBUGS("VivoxProtocolParser") << tag << " (" << responseDepth << ")" << LL_ENDL; // Ignore the InputXml stuff so we don't get confused if (!stricmp("InputXml", tag)) { ignoringTags = true; ignoreDepth = responseDepth; accumulateText = false; LL_DEBUGS("VivoxProtocolParser") << "starting ignore, ignoreDepth is " << ignoreDepth << LL_ENDL; } else if (!stricmp("CaptureDevices", tag)) { LLVivoxVoiceClient::getInstance()->clearCaptureDevices(); } else if (!stricmp("RenderDevices", tag)) { LLVivoxVoiceClient::getInstance()->clearRenderDevices(); } else if (!stricmp("CaptureDevice", tag)) { deviceString.clear(); } else if (!stricmp("RenderDevice", tag)) { deviceString.clear(); } else if (!stricmp("SessionFont", tag)) { id = 0; nameString.clear(); descriptionString.clear(); expirationDate = LLDate(); hasExpired = false; fontType = 0; fontStatus = 0; } else if (!stricmp("TemplateFont", tag)) { id = 0; nameString.clear(); descriptionString.clear(); expirationDate = LLDate(); hasExpired = false; fontType = 0; fontStatus = 0; } else if (!stricmp("MediaCompletionType", tag)) { mediaCompletionType.clear(); } } } responseDepth++; } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::EndTag(const char *tag) { const std::string& string = textBuffer; responseDepth--; if (ignoringTags) { if (ignoreDepth == responseDepth) { LL_DEBUGS("VivoxProtocolParser") << "end of ignore" << LL_ENDL; ignoringTags = false; } else { LL_DEBUGS("VivoxProtocolParser") << "ignoring tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL; } } if (!ignoringTags) { LL_DEBUGS("VivoxProtocolParser") << "processing tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL; // Closing a tag. Finalize the text we've accumulated and reset if (!stricmp("ReturnCode", tag)) returnCode = strtol(string.c_str(), NULL, 10); else if (!stricmp("SessionHandle", tag)) sessionHandle = string; else if (!stricmp("SessionGroupHandle", tag)) sessionGroupHandle = string; else if (!stricmp("StatusCode", tag)) statusCode = strtol(string.c_str(), NULL, 10); else if (!stricmp("StatusString", tag)) statusString = string; else if (!stricmp("ParticipantURI", tag)) uriString = string; else if (!stricmp("Volume", tag)) volume = strtol(string.c_str(), NULL, 10); else if (!stricmp("Energy", tag)) energy = (F32)strtod(string.c_str(), NULL); else if (!stricmp("IsModeratorMuted", tag)) isModeratorMuted = !stricmp(string.c_str(), "true"); else if (!stricmp("IsSpeaking", tag)) isSpeaking = !stricmp(string.c_str(), "true"); else if (!stricmp("Alias", tag)) alias = string; else if (!stricmp("NumberOfAliases", tag)) numberOfAliases = strtol(string.c_str(), NULL, 10); else if (!stricmp("Application", tag)) applicationString = string; else if (!stricmp("ConnectorHandle", tag)) connectorHandle = string; else if (!stricmp("VersionID", tag)) versionID = string; else if (!stricmp("AccountHandle", tag)) accountHandle = string; else if (!stricmp("State", tag)) state = strtol(string.c_str(), NULL, 10); else if (!stricmp("URI", tag)) uriString = string; else if (!stricmp("IsChannel", tag)) isChannel = !stricmp(string.c_str(), "true"); else if (!stricmp("Incoming", tag)) incoming = !stricmp(string.c_str(), "true"); else if (!stricmp("Enabled", tag)) enabled = !stricmp(string.c_str(), "true"); else if (!stricmp("Name", tag)) nameString = string; else if (!stricmp("AudioMedia", tag)) audioMediaString = string; else if (!stricmp("ChannelName", tag)) nameString = string; else if (!stricmp("DisplayName", tag)) displayNameString = string; else if (!stricmp("Device", tag)) deviceString = string; else if (!stricmp("AccountName", tag)) nameString = string; else if (!stricmp("ParticipantType", tag)) participantType = strtol(string.c_str(), NULL, 10); else if (!stricmp("IsLocallyMuted", tag)) isLocallyMuted = !stricmp(string.c_str(), "true"); else if (!stricmp("MicEnergy", tag)) energy = (F32)strtod(string.c_str(), NULL); else if (!stricmp("ChannelName", tag)) nameString = string; else if (!stricmp("ChannelURI", tag)) uriString = string; else if (!stricmp("BuddyURI", tag)) uriString = string; else if (!stricmp("Presence", tag)) statusString = string; else if (!stricmp("CaptureDevice", tag)) { LLVivoxVoiceClient::getInstance()->addCaptureDevice(deviceString); } else if (!stricmp("RenderDevice", tag)) { LLVivoxVoiceClient::getInstance()->addRenderDevice(deviceString); } else if (!stricmp("BlockMask", tag)) blockMask = string; else if (!stricmp("PresenceOnly", tag)) presenceOnly = string; else if (!stricmp("AutoAcceptMask", tag)) autoAcceptMask = string; else if (!stricmp("AutoAddAsBuddy", tag)) autoAddAsBuddy = string; else if (!stricmp("MessageHeader", tag)) messageHeader = string; else if (!stricmp("MessageBody", tag)) messageBody = string; else if (!stricmp("NotificationType", tag)) notificationType = string; else if (!stricmp("HasText", tag)) hasText = !stricmp(string.c_str(), "true"); else if (!stricmp("HasAudio", tag)) hasAudio = !stricmp(string.c_str(), "true"); else if (!stricmp("HasVideo", tag)) hasVideo = !stricmp(string.c_str(), "true"); else if (!stricmp("Terminated", tag)) terminated = !stricmp(string.c_str(), "true"); else if (!stricmp("SubscriptionHandle", tag)) subscriptionHandle = string; else if (!stricmp("SubscriptionType", tag)) subscriptionType = string; else if (!stricmp("SessionFont", tag)) { LLVivoxVoiceClient::getInstance()->addVoiceFont(id, nameString, descriptionString, expirationDate, hasExpired, fontType, fontStatus, false); } else if (!stricmp("TemplateFont", tag)) { LLVivoxVoiceClient::getInstance()->addVoiceFont(id, nameString, descriptionString, expirationDate, hasExpired, fontType, fontStatus, true); } else if (!stricmp("ID", tag)) { id = strtol(string.c_str(), NULL, 10); } else if (!stricmp("Description", tag)) { descriptionString = string; } else if (!stricmp("ExpirationDate", tag)) { expirationDate = expiryTimeStampToLLDate(string); } else if (!stricmp("Expired", tag)) { hasExpired = !stricmp(string.c_str(), "1"); } else if (!stricmp("Type", tag)) { fontType = strtol(string.c_str(), NULL, 10); } else if (!stricmp("Status", tag)) { fontStatus = strtol(string.c_str(), NULL, 10); } else if (!stricmp("MediaCompletionType", tag)) { mediaCompletionType = string;; } textBuffer.clear(); accumulateText= false; if (responseDepth == 0) { // We finished all of the XML, process the data processResponse(tag); } } } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::CharData(const char *buffer, int length) { /* This method is called for anything that isn't a tag, which can be text you want that lies between tags, and a lot of stuff you don't want like file formatting (tabs, spaces, CR/LF, etc). Only copy text if we are in accumulate mode... */ if (accumulateText) textBuffer.append(buffer, length); } // -------------------------------------------------------------------------------- LLDate LLVivoxProtocolParser::expiryTimeStampToLLDate(const std::string& vivox_ts) { // *HACK: Vivox reports the time incorrectly. LLDate also only parses a // subset of valid ISO 8601 dates (only handles Z, not offsets). // So just use the date portion and fix the time here. std::string time_stamp = vivox_ts.substr(0, 10); time_stamp += VOICE_FONT_EXPIRY_TIME; LL_DEBUGS("VivoxProtocolParser") << "Vivox timestamp " << vivox_ts << " modified to: " << time_stamp << LL_ENDL; return LLDate(time_stamp); } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::processResponse(std::string tag) { LL_DEBUGS("VivoxProtocolParser") << tag << LL_ENDL; // SLIM SDK: the SDK now returns a statusCode of "200" (OK) for success. This is a change vs. previous SDKs. // According to Mike S., "The actual API convention is that responses with return codes of 0 are successful, regardless of the status code returned", // so I believe this will give correct behavior. if(returnCode == 0) statusCode = 0; if (isEvent) { const char *eventTypeCstr = eventTypeString.c_str(); if (!stricmp(eventTypeCstr, "AccountLoginStateChangeEvent")) { LLVivoxVoiceClient::getInstance()->accountLoginStateChangeEvent(accountHandle, statusCode, statusString, state); } else if (!stricmp(eventTypeCstr, "SessionAddedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0 c1_m1000xFnPP04IpREWNkuw1cOXlhw==0 sip:confctl-1408789@bhr.vivox.com true false */ LLVivoxVoiceClient::getInstance()->sessionAddedEvent(uriString, alias, sessionHandle, sessionGroupHandle, isChannel, incoming, nameString, applicationString); } else if (!stricmp(eventTypeCstr, "SessionRemovedEvent")) { LLVivoxVoiceClient::getInstance()->sessionRemovedEvent(sessionHandle, sessionGroupHandle); } else if (!stricmp(eventTypeCstr, "SessionGroupAddedEvent")) { LLVivoxVoiceClient::getInstance()->sessionGroupAddedEvent(sessionGroupHandle); } else if (!stricmp(eventTypeCstr, "MediaStreamUpdatedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0 c1_m1000xFnPP04IpREWNkuw1cOXlhw==0 200 OK 2 false */ LLVivoxVoiceClient::getInstance()->mediaStreamUpdatedEvent(sessionHandle, sessionGroupHandle, statusCode, statusString, state, incoming); } else if (!stricmp(eventTypeCstr, "MediaCompletionEvent")) { /* AuxBufferAudioCapture */ LLVivoxVoiceClient::getInstance()->mediaCompletionEvent(sessionGroupHandle, mediaCompletionType); } else if (!stricmp(eventTypeCstr, "TextStreamUpdatedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg1 c1_m1000xFnPP04IpREWNkuw1cOXlhw==1 true 1 true */ LLVivoxVoiceClient::getInstance()->textStreamUpdatedEvent(sessionHandle, sessionGroupHandle, enabled, state, incoming); } else if (!stricmp(eventTypeCstr, "ParticipantAddedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg4 c1_m1000xFnPP04IpREWNkuw1cOXlhw==4 sip:xI5auBZ60SJWIk606-1JGRQ==@bhr.vivox.com xI5auBZ60SJWIk606-1JGRQ== 0 */ LLVivoxVoiceClient::getInstance()->participantAddedEvent(sessionHandle, sessionGroupHandle, uriString, alias, nameString, displayNameString, participantType); } else if (!stricmp(eventTypeCstr, "ParticipantRemovedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg4 c1_m1000xFnPP04IpREWNkuw1cOXlhw==4 sip:xtx7YNV-3SGiG7rA1fo5Ndw==@bhr.vivox.com xtx7YNV-3SGiG7rA1fo5Ndw== */ LLVivoxVoiceClient::getInstance()->participantRemovedEvent(sessionHandle, sessionGroupHandle, uriString, alias, nameString); } else if (!stricmp(eventTypeCstr, "ParticipantUpdatedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0 c1_m1000xFnPP04IpREWNkuw1cOXlhw==0 sip:xFnPP04IpREWNkuw1cOXlhw==@bhr.vivox.com false true 44 0.0879437 */ // These happen so often that logging them is pretty useless. squelchDebugOutput = true; LLVivoxVoiceClient::getInstance()->participantUpdatedEvent(sessionHandle, sessionGroupHandle, uriString, alias, isModeratorMuted, isSpeaking, volume, energy); } else if (!stricmp(eventTypeCstr, "AuxAudioPropertiesEvent")) { // These are really spammy in tuning mode squelchDebugOutput = true; LLVivoxVoiceClient::getInstance()->auxAudioPropertiesEvent(energy); } else if (!stricmp(eventTypeCstr, "BuddyChangedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw== sip:x9fFHFZjOTN6OESF1DUPrZQ==@bhr.vivox.com Monroe Tester 0 Set */ // TODO: Question: Do we need to process this at all? } else if (!stricmp(eventTypeCstr, "MessageEvent")) { LLVivoxVoiceClient::getInstance()->messageEvent(sessionHandle, uriString, alias, messageHeader, messageBody, applicationString); } else if (!stricmp(eventTypeCstr, "SessionNotificationEvent")) { LLVivoxVoiceClient::getInstance()->sessionNotificationEvent(sessionHandle, uriString, notificationType); } else if (!stricmp(eventTypeCstr, "SessionUpdatedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0 c1_m1000xFnPP04IpREWNkuw1cOXlhw==0 sip:confctl-9@bhd.vivox.com 0 50 1 0 000 0 */ // We don't need to process this, but we also shouldn't warn on it, since that confuses people. } else if (!stricmp(eventTypeCstr, "SessionGroupRemovedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0 */ // We don't need to process this, but we also shouldn't warn on it, since that confuses people. } else if (!stricmp(eventTypeCstr, "VoiceServiceConnectionStateChangedEvent")) { // Yet another ignored event } else { LL_WARNS("VivoxProtocolParser") << "Unknown event type " << eventTypeString << LL_ENDL; } } else { const char *actionCstr = actionString.c_str(); if (!stricmp(actionCstr, "Connector.Create.1")) { LLVivoxVoiceClient::getInstance()->connectorCreateResponse(statusCode, statusString, connectorHandle, versionID); } else if (!stricmp(actionCstr, "Account.Login.1")) { LLVivoxVoiceClient::getInstance()->loginResponse(statusCode, statusString, accountHandle, numberOfAliases); } else if (!stricmp(actionCstr, "Session.Create.1")) { LLVivoxVoiceClient::getInstance()->sessionCreateResponse(requestId, statusCode, statusString, sessionHandle); } else if (!stricmp(actionCstr, "SessionGroup.AddSession.1")) { LLVivoxVoiceClient::getInstance()->sessionGroupAddSessionResponse(requestId, statusCode, statusString, sessionHandle); } else if (!stricmp(actionCstr, "Session.Connect.1")) { LLVivoxVoiceClient::getInstance()->sessionConnectResponse(requestId, statusCode, statusString); } else if (!stricmp(actionCstr, "Account.Logout.1")) { LLVivoxVoiceClient::getInstance()->logoutResponse(statusCode, statusString); } else if (!stricmp(actionCstr, "Connector.InitiateShutdown.1")) { LLVivoxVoiceClient::getInstance()->connectorShutdownResponse(statusCode, statusString); } else if (!stricmp(actionCstr, "Session.Set3DPosition.1")) { // We don't need to process these, but they're so spammy we don't want to log them. squelchDebugOutput = true; } else if (!stricmp(actionCstr, "Account.GetSessionFonts.1")) { LLVivoxVoiceClient::getInstance()->accountGetSessionFontsResponse(statusCode, statusString); } else if (!stricmp(actionCstr, "Account.GetTemplateFonts.1")) { LLVivoxVoiceClient::getInstance()->accountGetTemplateFontsResponse(statusCode, statusString); } /* else if (!stricmp(actionCstr, "Account.ChannelGetList.1")) { LLVoiceClient::getInstance()->channelGetListResponse(statusCode, statusString); } else if (!stricmp(actionCstr, "Connector.AccountCreate.1")) { } else if (!stricmp(actionCstr, "Connector.MuteLocalMic.1")) { } else if (!stricmp(actionCstr, "Connector.MuteLocalSpeaker.1")) { } else if (!stricmp(actionCstr, "Connector.SetLocalMicVolume.1")) { } else if (!stricmp(actionCstr, "Connector.SetLocalSpeakerVolume.1")) { } else if (!stricmp(actionCstr, "Session.ListenerSetPosition.1")) { } else if (!stricmp(actionCstr, "Session.SpeakerSetPosition.1")) { } else if (!stricmp(actionCstr, "Session.AudioSourceSetPosition.1")) { } else if (!stricmp(actionCstr, "Session.GetChannelParticipants.1")) { } else if (!stricmp(actionCstr, "Account.ChannelCreate.1")) { } else if (!stricmp(actionCstr, "Account.ChannelUpdate.1")) { } else if (!stricmp(actionCstr, "Account.ChannelDelete.1")) { } else if (!stricmp(actionCstr, "Account.ChannelCreateAndInvite.1")) { } else if (!stricmp(actionCstr, "Account.ChannelFolderCreate.1")) { } else if (!stricmp(actionCstr, "Account.ChannelFolderUpdate.1")) { } else if (!stricmp(actionCstr, "Account.ChannelFolderDelete.1")) { } else if (!stricmp(actionCstr, "Account.ChannelAddModerator.1")) { } else if (!stricmp(actionCstr, "Account.ChannelDeleteModerator.1")) { } */ } }