/** * @file LLVivoxVoiceClient.cpp * @brief Implementation of LLVivoxVoiceClient class which is the interface to the voice client process. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llvoicevivox.h" #include "llsdutil.h" // Linden library includes #include "llavatarnamecache.h" #include "llvoavatarself.h" #include "llbufferstream.h" #include "llfile.h" #include "llmenugl.h" #ifdef LL_USESYSTEMLIBS # include "expat.h" #else # include "expat/expat.h" #endif #include "llcallbacklist.h" #include "llviewerregion.h" #include "llviewernetwork.h" // for gGridChoice #include "llbase64.h" #include "llviewercontrol.h" #include "llappviewer.h" // for gDisconnected, gDisableVoice #include "llprocess.h" // Viewer includes #include "llmutelist.h" // to check for muted avatars #include "llagent.h" #include "llcachename.h" #include "llimview.h" // for LLIMMgr #include "llparcel.h" #include "llviewerparcelmgr.h" #include "llfirstuse.h" #include "llspeakers.h" #include "lltrans.h" #include "llviewerwindow.h" #include "llviewercamera.h" #include "llversioninfo.h" #include "llviewernetwork.h" #include "llnotificationsutil.h" #include "stringize.h" // for base64 decoding #include "apr_base64.h" #define USE_SESSION_GROUPS 0 #define VX_NULL_POSITION -2147483648.0 /*The Silence*/ extern LLMenuBarGL* gMenuBarView; extern void handle_voice_morphing_subscribe(); const F32 VOLUME_SCALE_VIVOX = 0.01f; const F32 SPEAKING_TIMEOUT = 1.f; static const std::string VOICE_SERVER_TYPE = "Vivox"; // Don't retry connecting to the daemon more frequently than this: const F32 CONNECT_THROTTLE_SECONDS = 1.0f; // Don't send positional updates more frequently than this: const F32 UPDATE_THROTTLE_SECONDS = 0.1f; const F32 LOGIN_RETRY_SECONDS = 10.0f; const int MAX_LOGIN_RETRIES = 12; // Defines the maximum number of times(in a row) "stateJoiningSession" case for spatial channel is reached in stateMachine() // which is treated as normal. The is the number of frames to wait for a channel join before giving up. This was changed // from the original count of 50 for two reason. Modern PCs have higher frame rates and sometimes the SLVoice process // backs up processing join requests. There is a log statement that records when channel joins take longer than 100 frames. const int MAX_NORMAL_JOINING_SPATIAL_NUM = 1500; // How often to check for expired voice fonts in seconds const F32 VOICE_FONT_EXPIRY_INTERVAL = 10.f; // Time of day at which Vivox expires voice font subscriptions. // Used to replace the time portion of received expiry timestamps. static const std::string VOICE_FONT_EXPIRY_TIME = "T05:00:00Z"; // Maximum length of capture buffer recordings in seconds. const F32 CAPTURE_BUFFER_MAX_TIME = 10.f; static int scale_mic_volume(float volume) { // incoming volume has the range [0.0 ... 2.0], with 1.0 as the default. // Map it to Vivox levels as follows: 0.0 -> 30, 1.0 -> 50, 2.0 -> 70 return 30 + (int)(volume * 20.0f); } static int scale_speaker_volume(float volume) { // incoming volume has the range [0.0 ... 1.0], with 0.5 as the default. // Map it to Vivox levels as follows: 0.0 -> 30, 0.5 -> 50, 1.0 -> 70 return 30 + (int)(volume * 40.0f); } class LLVivoxVoiceAccountProvisionResponder : public LLHTTPClient::Responder { LOG_CLASS(LLVivoxVoiceAccountProvisionResponder); public: LLVivoxVoiceAccountProvisionResponder(int retries) { mRetries = retries; } private: /* virtual */ void httpFailure() { LL_WARNS("Voice") << "ProvisionVoiceAccountRequest returned an error, " << ( (mRetries > 0) ? "retrying" : "too many retries (giving up)" ) << " " << dumpResponse() << LL_ENDL; if ( mRetries > 0 ) { LLVivoxVoiceClient::getInstance()->requestVoiceAccountProvision(mRetries - 1); } else { LLVivoxVoiceClient::getInstance()->giveUp(); } } /* virtual */ void httpSuccess() { std::string voice_sip_uri_hostname; std::string voice_account_server_uri; LL_DEBUGS("Voice") << "ProvisionVoiceAccountRequest response:" << dumpResponse() << LL_ENDL; const LLSD& content = getContent(); if (!content.isMap()) { failureResult(HTTP_INTERNAL_ERROR, "Malformed response contents", content); return; } if(content.has("voice_sip_uri_hostname")) voice_sip_uri_hostname = content["voice_sip_uri_hostname"].asString(); // this key is actually misnamed -- it will be an entire URI, not just a hostname. if(content.has("voice_account_server_name")) voice_account_server_uri = content["voice_account_server_name"].asString(); LLVivoxVoiceClient::getInstance()->login( content["username"].asString(), content["password"].asString(), voice_sip_uri_hostname, voice_account_server_uri); } private: int mRetries; }; /////////////////////////////////////////////////////////////////////////////////////////////// class LLVivoxVoiceClientMuteListObserver : public LLMuteListObserver { /* virtual */ void onChange() { LLVivoxVoiceClient::getInstance()->muteListChanged();} }; static LLVivoxVoiceClientMuteListObserver mutelist_listener; static bool sMuteListListener_listening = false; /////////////////////////////////////////////////////////////////////////////////////////////// class LLVivoxVoiceClientCapResponder : public LLHTTPClient::Responder { LOG_CLASS(LLVivoxVoiceClientCapResponder); public: LLVivoxVoiceClientCapResponder(LLVivoxVoiceClient::state requesting_state) : mRequestingState(requesting_state) {}; private: // called with bad status codes /* virtual */ void httpFailure(); /* virtual */ void httpSuccess(); LLVivoxVoiceClient::state mRequestingState; // state }; void LLVivoxVoiceClientCapResponder::httpFailure() { LL_WARNS("Voice") << dumpResponse() << LL_ENDL; LLVivoxVoiceClient::getInstance()->sessionTerminate(); } void LLVivoxVoiceClientCapResponder::httpSuccess() { LLSD::map_const_iterator iter; LL_DEBUGS("Voice") << "ParcelVoiceInfoRequest response:" << dumpResponse() << LL_ENDL; std::string uri; std::string credentials; const LLSD& content = getContent(); if ( content.has("voice_credentials") ) { LLSD voice_credentials = content["voice_credentials"]; if ( voice_credentials.has("channel_uri") ) { uri = voice_credentials["channel_uri"].asString(); } if ( voice_credentials.has("channel_credentials") ) { credentials = voice_credentials["channel_credentials"].asString(); } } // set the spatial channel. If no voice credentials or uri are // available, then we simply drop out of voice spatially. if(LLVivoxVoiceClient::getInstance()->parcelVoiceInfoReceived(mRequestingState)) { LLVivoxVoiceClient::getInstance()->setSpatialChannel(uri, credentials); } } static LLProcessPtr sGatewayPtr; static bool isGatewayRunning() { return sGatewayPtr && sGatewayPtr->isRunning(); } static void killGateway() { if (sGatewayPtr) { sGatewayPtr->kill(); } } /////////////////////////////////////////////////////////////////////////////////////////////// LLVivoxVoiceClient::LLVivoxVoiceClient() : mState(stateDisabled), mSessionTerminateRequested(false), mRelogRequested(false), mConnected(false), mTerminateDaemon(false), mPump(NULL), mSpatialJoiningNum(0), mTuningMode(false), mTuningEnergy(0.0f), mTuningMicVolume(0), mTuningMicVolumeDirty(true), mTuningSpeakerVolume(50), // Set to 50 so the user can hear himself when he sets his mic volume mTuningSpeakerVolumeDirty(true), mTuningExitState(stateDisabled), mDevicesListUpdated(false), mAreaVoiceDisabled(false), mAudioSession(NULL), mAudioSessionChanged(false), mNextAudioSession(NULL), mCurrentParcelLocalID(0), mNumberOfAliases(0), mCommandCookie(0), mLoginRetryCount(0), mBuddyListMapPopulated(false), mBlockRulesListReceived(false), mAutoAcceptRulesListReceived(false), mCaptureDeviceDirty(false), mRenderDeviceDirty(false), mSpatialCoordsDirty(false), mIsInitialized(false), mMuteMic(false), mMuteMicDirty(false), mFriendsListDirty(true), mEarLocation(0), mSpeakerVolumeDirty(true), mSpeakerMuteDirty(true), mMicVolume(0), mMicVolumeDirty(true), mVoiceEnabled(false), mWriteInProgress(false), mLipSyncEnabled(false), mVoiceFontsReceived(false), mVoiceFontsNew(false), mVoiceFontListDirty(false), mCaptureBufferMode(false), mCaptureBufferRecording(false), mCaptureBufferRecorded(false), mCaptureBufferPlaying(false), mShutdownComplete(true), mPlayRequestCount(0), mAvatarNameCacheConnection() { mSpeakerVolume = scale_speaker_volume(0); mVoiceVersion.serverVersion = ""; mVoiceVersion.serverType = VOICE_SERVER_TYPE; // gMuteListp isn't set up at this point, so we defer this until later. // gMuteListp->addObserver(&mutelist_listener); #if LL_DARWIN || LL_LINUX || LL_SOLARIS // HACK: THIS DOES NOT BELONG HERE // When the vivox daemon dies, the next write attempt on our socket generates a SIGPIPE, which kills us. // This should cause us to ignore SIGPIPE and handle the error through proper channels. // This should really be set up elsewhere. Where should it go? signal(SIGPIPE, SIG_IGN); // Since we're now launching the gateway with fork/exec instead of system(), we need to deal with zombie processes. // Ignoring SIGCHLD should prevent zombies from being created. Alternately, we could use wait(), but I'd rather not do that. signal(SIGCHLD, SIG_IGN); #endif // set up state machine setState(stateDisabled); gIdleCallbacks.addFunction(idle, this); } //--------------------------------------------------- LLVivoxVoiceClient::~LLVivoxVoiceClient() { if (mAvatarNameCacheConnection.connected()) { mAvatarNameCacheConnection.disconnect(); } } //--------------------------------------------------- void LLVivoxVoiceClient::init(LLPumpIO *pump) { // constructor will set up LLVoiceClient::getInstance() LLVivoxVoiceClient::getInstance()->mPump = pump; } void LLVivoxVoiceClient::terminate() { if(mConnected) { logout(); connectorShutdown(); #ifdef LL_WINDOWS int count=0; while (!mShutdownComplete && 10 > count++) { stateMachine(); _sleep(1000); } #endif closeSocket(); // Need to do this now -- bad things happen if the destructor does it later. cleanUp(); } else { killGateway(); } } //--------------------------------------------------- void LLVivoxVoiceClient::cleanUp() { deleteAllSessions(); deleteAllVoiceFonts(); deleteVoiceFontTemplates(); } //--------------------------------------------------- const LLVoiceVersionInfo& LLVivoxVoiceClient::getVersion() { return mVoiceVersion; } //--------------------------------------------------- void LLVivoxVoiceClient::updateSettings() { setVoiceEnabled(gSavedSettings.getBOOL("EnableVoiceChat")); setEarLocation(gSavedSettings.getS32("VoiceEarLocation")); std::string inputDevice = gSavedSettings.getString("VoiceInputAudioDevice"); setCaptureDevice(inputDevice); std::string outputDevice = gSavedSettings.getString("VoiceOutputAudioDevice"); setRenderDevice(outputDevice); F32 mic_level = gSavedSettings.getF32("AudioLevelMic"); setMicGain(mic_level); setLipSyncEnabled(gSavedSettings.getBOOL("LipSyncEnabled")); } ///////////////////////////// // utility functions bool LLVivoxVoiceClient::writeString(const std::string &str) { bool result = false; if(mConnected) { apr_status_t err; apr_size_t size = (apr_size_t)str.size(); apr_size_t written = size; //MARK: Turn this on to log outgoing XML // LL_DEBUGS("Voice") << "sending: " << str << LL_ENDL; // check return code - sockets will fail (broken, etc.) err = apr_socket_send( mSocket->getSocket(), (const char*)str.data(), &written); if(err == 0 && written == size) { // Success. result = true; } else if (err == 0 && written != size) { // Did a short write, log it for now LL_WARNS("Voice") << ") short write on socket sending data to vivox daemon." << "Sent " << written << "bytes instead of " << size <getExpandedFilename(LL_PATH_LOGS, ""); std::string loglevel = "0"; // Transition to stateConnectorStarted when the connector handle comes back. setState(stateConnectorStarting); std::string savedLogLevel = gSavedSettings.getString("VivoxDebugLevel"); if(savedLogLevel != "0") { LL_DEBUGS("Voice") << "creating connector with logging enabled" << LL_ENDL; } stream << "" << "V2 SDK" << "" << mVoiceAccountServerURI << "" << "Normal" << "" << "" << logpath << "" << "Connector" << ".log" << "" << loglevel << "" << "" << "" << LLVersionInfo::getChannel().c_str() << " " << LLVersionInfo::getVersion().c_str() << "" //<< "" //Name can cause problems per vivox. << "12" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::connectorShutdown() { setState(stateConnectorStopping); if(!mConnectorHandle.empty()) { std::ostringstream stream; stream << "" << "" << mConnectorHandle << "" << "" << "\n\n\n"; mShutdownComplete = false; mConnectorHandle.clear(); writeString(stream.str()); } } void LLVivoxVoiceClient::userAuthorized(const std::string& user_id, const LLUUID &agentID) { mAccountDisplayName = user_id; LL_INFOS("Voice") << "name \"" << mAccountDisplayName << "\" , ID " << agentID << LL_ENDL; mAccountName = nameFromID(agentID); } void LLVivoxVoiceClient::requestVoiceAccountProvision(S32 retries) { LLViewerRegion *region = gAgent.getRegion(); // If we've not received the capability yet, return. // the password will remain empty, so we'll remain in // stateIdle if ( region && region->capabilitiesReceived() && (mVoiceEnabled || !mIsInitialized)) { std::string url = region->getCapability("ProvisionVoiceAccountRequest"); if ( !url.empty() ) { LLHTTPClient::post( url, LLSD(), new LLVivoxVoiceAccountProvisionResponder(retries)); setState(stateConnectorStart); } } } void LLVivoxVoiceClient::login( const std::string& account_name, const std::string& password, const std::string& voice_sip_uri_hostname, const std::string& voice_account_server_uri) { mVoiceSIPURIHostName = voice_sip_uri_hostname; mVoiceAccountServerURI = voice_account_server_uri; if(!mAccountHandle.empty()) { // Already logged in. LL_WARNS("Voice") << "Called while already logged in." << LL_ENDL; // Don't process another login. return; } else if ( account_name != mAccountName ) { //TODO: error? LL_WARNS("Voice") << "Wrong account name! " << account_name << " instead of " << mAccountName << LL_ENDL; } else { mAccountPassword = password; } std::string debugSIPURIHostName = gSavedSettings.getString("VivoxDebugSIPURIHostName"); if( !debugSIPURIHostName.empty() ) { mVoiceSIPURIHostName = debugSIPURIHostName; } if( mVoiceSIPURIHostName.empty() ) { // we have an empty account server name // so we fall back to hardcoded defaults if(LLGridManager::getInstance()->isInProductionGrid()) { // Use the release account server mVoiceSIPURIHostName = "bhr.vivox.com"; } else { // Use the development account server mVoiceSIPURIHostName = "bhd.vivox.com"; } } std::string debugAccountServerURI = gSavedSettings.getString("VivoxDebugVoiceAccountServerURI"); if( !debugAccountServerURI.empty() ) { mVoiceAccountServerURI = debugAccountServerURI; } if( mVoiceAccountServerURI.empty() ) { // If the account server URI isn't specified, construct it from the SIP URI hostname mVoiceAccountServerURI = "https://www." + mVoiceSIPURIHostName + "/api2/"; } } void LLVivoxVoiceClient::idle(void* user_data) { LLVivoxVoiceClient* self = (LLVivoxVoiceClient*)user_data; self->stateMachine(); } std::string LLVivoxVoiceClient::state2string(LLVivoxVoiceClient::state inState) { std::string result = "UNKNOWN"; // Prevent copy-paste errors when updating this list... #define CASE(x) case x: result = #x; break switch(inState) { CASE(stateDisableCleanup); CASE(stateDisabled); CASE(stateStart); CASE(stateDaemonLaunched); CASE(stateConnecting); CASE(stateConnected); CASE(stateIdle); CASE(stateMicTuningStart); CASE(stateMicTuningRunning); CASE(stateMicTuningStop); CASE(stateCaptureBufferPaused); CASE(stateCaptureBufferRecStart); CASE(stateCaptureBufferRecording); CASE(stateCaptureBufferPlayStart); CASE(stateCaptureBufferPlaying); CASE(stateConnectorStart); CASE(stateConnectorStarting); CASE(stateConnectorStarted); CASE(stateLoginRetry); CASE(stateLoginRetryWait); CASE(stateNeedsLogin); CASE(stateLoggingIn); CASE(stateLoggedIn); CASE(stateVoiceFontsWait); CASE(stateVoiceFontsReceived); CASE(stateCreatingSessionGroup); CASE(stateNoChannel); CASE(stateRetrievingParcelVoiceInfo); CASE(stateJoiningSession); CASE(stateSessionJoined); CASE(stateRunning); CASE(stateLeavingSession); CASE(stateSessionTerminated); CASE(stateLoggingOut); CASE(stateLoggedOut); CASE(stateConnectorStopping); CASE(stateConnectorStopped); CASE(stateConnectorFailed); CASE(stateConnectorFailedWaiting); CASE(stateLoginFailed); CASE(stateLoginFailedWaiting); CASE(stateJoinSessionFailed); CASE(stateJoinSessionFailedWaiting); CASE(stateJail); } #undef CASE return result; } void LLVivoxVoiceClient::setState(state inState) { LL_DEBUGS("Voice") << "entering state " << state2string(inState) << LL_ENDL; mState = inState; } void LLVivoxVoiceClient::stateMachine() { if(gDisconnected) { // The viewer has been disconnected from the sim. Disable voice. setVoiceEnabled(false); } if ((getState() == stateRunning) && inSpatialChannel() && mUpdateTimer.hasExpired() && !mTerminateDaemon) { // poll the avatar position so its available in various states when a 3d position is sent. updatePosition(); } else if(mTuningMode) { // Tuning mode is special -- it needs to launch SLVoice even if voice is disabled. } else { if (!gSavedSettings.getBOOL("EnableVoiceChat")) //if((getState() != stateDisabled) && (getState() != stateDisableCleanup)) { // User turned off voice support. Send the cleanup messages, close the socket, and reset. if(!mConnected || mTerminateDaemon) { // if voice was turned off after the daemon was launched but before we could connect to it, we may need to issue a kill. LL_INFOS("Voice") << "Disabling voice before connection to daemon, terminating." << LL_ENDL; killGateway(); mTerminateDaemon = false; } logout(); connectorShutdown(); setState(stateDisableCleanup); } } // send any requests to adjust mic and speaker settings if they have changed sendLocalAudioUpdates(); switch(getState()) { //MARK: stateDisableCleanup case stateDisableCleanup: // Clean up and reset everything. closeSocket(); cleanUp(); mAccountHandle.clear(); mAccountPassword.clear(); mVoiceAccountServerURI.clear(); setState(stateDisabled); break; //MARK: stateDisabled case stateDisabled: if(mTuningMode || ((mVoiceEnabled || !mIsInitialized) && !mAccountName.empty())) { setState(stateStart); } break; //MARK: stateStart case stateStart: if(gSavedSettings.getBOOL("CmdLineDisableVoice")) { // Voice is locked out, we must not launch the vivox daemon. setState(stateJail); } else if(!isGatewayRunning() && gSavedSettings.getBOOL("EnableVoiceChat")) { if (true) // production build, not test { // Launch the voice daemon // *FIX:Mani - Using the executable dir instead // of mAppRODataDir, the working directory from which the app // is launched. //std::string exe_path = gDirUtilp->getAppRODataDir(); std::string exe_path = gDirUtilp->getExecutableDir(); exe_path += gDirUtilp->getDirDelimiter(); #if LL_WINDOWS exe_path += "SLVoice.exe"; #elif LL_DARWIN exe_path += "../Resources/SLVoice"; #else exe_path += "SLVoice"; #endif // See if the vivox executable exists llstat s; if (!LLFile::stat(exe_path, &s)) { // vivox executable exists. Build the command line and launch the daemon. LLProcess::Params params; params.executable = exe_path; std::string loglevel = gSavedSettings.getString("VivoxDebugLevel"); std::string shutdown_timeout = gSavedSettings.getString("VivoxShutdownTimeout"); if(loglevel.empty()) { loglevel = "0"; // turn logging off completely } params.args.add("-ll"); params.args.add(loglevel); std::string log_folder = gSavedSettings.getString("VivoxLogDirectory"); if (log_folder.empty()) { log_folder = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ""); } params.args.add("-lf"); params.args.add(log_folder); if(!shutdown_timeout.empty()) { params.args.add("-st"); params.args.add(shutdown_timeout); } params.cwd = gDirUtilp->getAppRODataDir(); sGatewayPtr = LLProcess::create(params); mDaemonHost = LLHost(gSavedSettings.getString("VivoxVoiceHost").c_str(), gSavedSettings.getU32("VivoxVoicePort")); } else { LL_INFOS("Voice") << exe_path << " not found." << LL_ENDL; } } else { // SLIM SDK: port changed from 44124 to 44125. // We can connect to a client gateway running on another host. This is useful for testing. // To do this, launch the gateway on a nearby host like this: // vivox-gw.exe -p tcp -i 0.0.0.0:44125 // and put that host's IP address here. mDaemonHost = LLHost(gSavedSettings.getString("VivoxVoiceHost"), gSavedSettings.getU32("VivoxVoicePort")); } mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(CONNECT_THROTTLE_SECONDS); setState(stateDaemonLaunched); // Dirty the states we'll need to sync with the daemon when it comes up. mMuteMicDirty = true; mMicVolumeDirty = true; mSpeakerVolumeDirty = true; mSpeakerMuteDirty = true; // These only need to be set if they're not default (i.e. empty string). mCaptureDeviceDirty = !mCaptureDevice.empty(); mRenderDeviceDirty = !mRenderDevice.empty(); mMainSessionGroupHandle.clear(); } break; //MARK: stateDaemonLaunched case stateDaemonLaunched: if(mUpdateTimer.hasExpired()) { LL_DEBUGS("Voice") << "Connecting to vivox daemon:" << mDaemonHost << LL_ENDL; mUpdateTimer.setTimerExpirySec(CONNECT_THROTTLE_SECONDS); if(!mSocket) { mSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP); } mConnected = mSocket->blockingConnect(mDaemonHost); if(mConnected) { setState(stateConnecting); } else { // If the connect failed, the socket may have been put into a bad state. Delete it. closeSocket(); } } break; //MARK: stateConnecting case stateConnecting: // Can't do this until we have the pump available. if(mPump) { // MBW -- Note to self: pumps and pipes examples in // indra/test/io.cpp // indra/test/llpipeutil.{cpp|h} // Attach the pumps and pipes LLPumpIO::chain_t readChain; readChain.push_back(LLIOPipe::ptr_t(new LLIOSocketReader(mSocket))); readChain.push_back(LLIOPipe::ptr_t(new LLVivoxProtocolParser())); mPump->addChain(readChain, NEVER_CHAIN_EXPIRY_SECS); setState(stateConnected); } break; //MARK: stateConnected case stateConnected: // Initial devices query getCaptureDevicesSendMessage(); getRenderDevicesSendMessage(); mLoginRetryCount = 0; setState(stateIdle); break; //MARK: stateIdle case stateIdle: // This is the idle state where we're connected to the daemon but haven't set up a connector yet. if(mTuningMode) { mTuningExitState = stateIdle; setState(stateMicTuningStart); } else if(!mVoiceEnabled && mIsInitialized) { // We never started up the connector. This will shut down the daemon. setState(stateConnectorStopped); } else if(!mAccountName.empty()) { if ( mAccountPassword.empty() ) { requestVoiceAccountProvision(); } } break; //MARK: stateMicTuningStart case stateMicTuningStart: if(mUpdateTimer.hasExpired()) { if(mCaptureDeviceDirty || mRenderDeviceDirty) { // These can't be changed while in tuning mode. Set them before starting. std::ostringstream stream; buildSetCaptureDevice(stream); buildSetRenderDevice(stream); if(!stream.str().empty()) { writeString(stream.str()); } // This will come around again in the same state and start the capture, after the timer expires. mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); } else { // loop mic back to render device. //setMuteMic(0); // make sure the mic is not muted std::ostringstream stream; stream << "" << "" << mConnectorHandle << "" << "false" << "\n\n\n"; // Dirty the mute mic state so that it will get reset when we finishing previewing mMuteMicDirty = true; mTuningSpeakerVolumeDirty = true; writeString(stream.str()); tuningCaptureStartSendMessage(1); // 1-loop, zero, don't loop setState(stateMicTuningRunning); } } break; //MARK: stateMicTuningRunning case stateMicTuningRunning: if(!mTuningMode || mCaptureDeviceDirty || mRenderDeviceDirty) { // All of these conditions make us leave tuning mode. setState(stateMicTuningStop); } else { // process mic/speaker volume changes if(mTuningMicVolumeDirty || mTuningSpeakerVolumeDirty) { std::ostringstream stream; if(mTuningMicVolumeDirty) { LL_INFOS("Voice") << "setting tuning mic level to " << mTuningMicVolume << LL_ENDL; stream << "" << "" << mTuningMicVolume << "" << "\n\n\n"; } if(mTuningSpeakerVolumeDirty) { stream << "" << "" << mTuningSpeakerVolume << "" << "\n\n\n"; } mTuningMicVolumeDirty = false; mTuningSpeakerVolumeDirty = false; if(!stream.str().empty()) { writeString(stream.str()); } } } break; //MARK: stateMicTuningStop case stateMicTuningStop: { // transition out of mic tuning tuningCaptureStopSendMessage(); setState(mTuningExitState); // if we exited just to change devices, this will keep us from re-entering too fast. mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); } break; //MARK: stateCaptureBufferPaused case stateCaptureBufferPaused: if (!mCaptureBufferMode) { // Leaving capture mode. mCaptureBufferRecording = false; mCaptureBufferRecorded = false; mCaptureBufferPlaying = false; // Return to stateNoChannel to trigger reconnection to a channel. setState(stateNoChannel); } else if (mCaptureBufferRecording) { setState(stateCaptureBufferRecStart); } else if (mCaptureBufferPlaying) { setState(stateCaptureBufferPlayStart); } break; //MARK: stateCaptureBufferRecStart case stateCaptureBufferRecStart: captureBufferRecordStartSendMessage(); // Flag that something is recorded to allow playback. mCaptureBufferRecorded = true; // Start the timer, recording will be stopped when it expires. mCaptureTimer.start(); mCaptureTimer.setTimerExpirySec(CAPTURE_BUFFER_MAX_TIME); // Update UI, should really use a separate callback. notifyVoiceFontObservers(); setState(stateCaptureBufferRecording); break; //MARK: stateCaptureBufferRecording case stateCaptureBufferRecording: if (!mCaptureBufferMode || !mCaptureBufferRecording || mCaptureBufferPlaying || mCaptureTimer.hasExpired()) { // Stop recording captureBufferRecordStopSendMessage(); mCaptureBufferRecording = false; // Update UI, should really use a separate callback. notifyVoiceFontObservers(); setState(stateCaptureBufferPaused); } break; //MARK: stateCaptureBufferPlayStart case stateCaptureBufferPlayStart: captureBufferPlayStartSendMessage(mPreviewVoiceFont); // Store the voice font being previewed, so that we know to restart if it changes. mPreviewVoiceFontLast = mPreviewVoiceFont; // Update UI, should really use a separate callback. notifyVoiceFontObservers(); setState(stateCaptureBufferPlaying); break; //MARK: stateCaptureBufferPlaying case stateCaptureBufferPlaying: if (mCaptureBufferPlaying && mPreviewVoiceFont != mPreviewVoiceFontLast) { // If the preview voice font changes, restart playing with the new font. setState(stateCaptureBufferPlayStart); } else if (!mCaptureBufferMode || !mCaptureBufferPlaying || mCaptureBufferRecording) { // Stop playing. captureBufferPlayStopSendMessage(); mCaptureBufferPlaying = false; // Update UI, should really use a separate callback. notifyVoiceFontObservers(); setState(stateCaptureBufferPaused); } break; //MARK: stateConnectorStart case stateConnectorStart: if(!mVoiceEnabled && mIsInitialized) { // We were never logged in. This will shut down the connector. setState(stateLoggedOut); } else if(!mVoiceAccountServerURI.empty()) { connectorCreate(); } break; //MARK: stateConnectorStarting case stateConnectorStarting: // waiting for connector handle // connectorCreateResponse() will transition from here to stateConnectorStarted. break; //MARK: stateConnectorStarted case stateConnectorStarted: // connector handle received if(!mVoiceEnabled && mIsInitialized) { // We were never logged in. This will shut down the connector. setState(stateLoggedOut); } else { // The connector is started. Send a login message. setState(stateNeedsLogin); } break; //MARK: stateLoginRetry case stateLoginRetry: if(mLoginRetryCount == 0) { // First retry -- display a message to the user notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LOGIN_RETRY); } mLoginRetryCount++; if(mLoginRetryCount > MAX_LOGIN_RETRIES) { LL_WARNS("Voice") << "too many login retries, giving up." << LL_ENDL; setState(stateLoginFailed); LLSD args; std::stringstream errs; errs << mVoiceAccountServerURI << "\n:UDP: 3478, 3479, 5060, 5062, 12000-17000"; args["HOSTID"] = errs.str(); mTerminateDaemon = true; if (LLGridManager::getInstance()->isSystemGrid()) { LLNotificationsUtil::add("NoVoiceConnect", args); } else { LLNotificationsUtil::add("NoVoiceConnect-GIAB", args); } } else { LL_INFOS("Voice") << "will retry login in " << LOGIN_RETRY_SECONDS << " seconds." << LL_ENDL; mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(LOGIN_RETRY_SECONDS); setState(stateLoginRetryWait); } break; //MARK: stateLoginRetryWait case stateLoginRetryWait: if(mUpdateTimer.hasExpired()) { setState(stateNeedsLogin); } break; //MARK: stateNeedsLogin case stateNeedsLogin: if(!mAccountPassword.empty()) { setState(stateLoggingIn); loginSendMessage(); } break; //MARK: stateLoggingIn case stateLoggingIn: // waiting for account handle // loginResponse() will transition from here to stateLoggedIn. break; //MARK: stateLoggedIn case stateLoggedIn: // account handle received notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LOGGED_IN); if (LLVoiceClient::instance().getVoiceEffectEnabled()) { // Request the set of available voice fonts. setState(stateVoiceFontsWait); refreshVoiceEffectLists(true); } else { // If voice effects are disabled, pretend we've received them and carry on. setState(stateVoiceFontsReceived); } // Set up the mute list observer if it hasn't been set up already. if((!sMuteListListener_listening)) { LLMuteList::getInstance()->addObserver(&mutelist_listener); sMuteListListener_listening = true; } // Set the initial state of mic mute, local speaker volume, etc. sendLocalAudioUpdates(); break; //MARK: stateVoiceFontsWait case stateVoiceFontsWait: // Await voice font list // accountGetSessionFontsResponse() will transition from here to // stateVoiceFontsReceived, to ensure we have the voice font list // before attempting to create a session. break; //MARK: stateVoiceFontsReceived case stateVoiceFontsReceived: // Voice font list received // Set up the timer to check for expiring voice fonts mVoiceFontExpiryTimer.start(); mVoiceFontExpiryTimer.setTimerExpirySec(VOICE_FONT_EXPIRY_INTERVAL); #if USE_SESSION_GROUPS // create the main session group setState(stateCreatingSessionGroup); sessionGroupCreateSendMessage(); #else setState(stateNoChannel); #endif break; //MARK: stateCreatingSessionGroup case stateCreatingSessionGroup: if(mSessionTerminateRequested || (!mVoiceEnabled && mIsInitialized)) { // *TODO: Question: is this the right way out of this state setState(stateSessionTerminated); } else if(!mMainSessionGroupHandle.empty()) { // Start looped recording (needed for "panic button" anti-griefing tool) recordingLoopStart(); setState(stateNoChannel); } break; //MARK: stateRetrievingParcelVoiceInfo case stateRetrievingParcelVoiceInfo: // wait until parcel voice info is received. if(mSessionTerminateRequested || (!mVoiceEnabled && mIsInitialized)) { // if a terminate request has been received, // bail and go to the stateSessionTerminated // state. If the cap request is still pending, // the responder will check to see if we've moved // to a new session and won't change any state. setState(stateSessionTerminated); } break; //MARK: stateNoChannel case stateNoChannel: LL_DEBUGS("Voice") << "State No Channel" << LL_ENDL; mSpatialJoiningNum = 0; if(mSessionTerminateRequested || (!mVoiceEnabled && mIsInitialized)) { // TODO: Question: Is this the right way out of this state? setState(stateSessionTerminated); } else if(mTuningMode) { mTuningExitState = stateNoChannel; setState(stateMicTuningStart); } else if(mCaptureBufferMode) { setState(stateCaptureBufferPaused); } else if(checkParcelChanged() || (mNextAudioSession == NULL)) { // the parcel is changed, or we have no pending audio sessions, // so try to request the parcel voice info // if we have the cap, we move to the appropriate state if(requestParcelVoiceInfo()) { setState(stateRetrievingParcelVoiceInfo); } } else if(sessionNeedsRelog(mNextAudioSession)) { requestRelog(); setState(stateSessionTerminated); } else if(mNextAudioSession) { sessionState *oldSession = mAudioSession; mAudioSession = mNextAudioSession; mAudioSessionChanged = true; if(!mAudioSession->mReconnect) { mNextAudioSession = NULL; } // The old session may now need to be deleted. reapSession(oldSession); if(!mAudioSession->mHandle.empty()) { // Connect to a session by session handle sessionMediaConnectSendMessage(mAudioSession); } else { // Connect to a session by URI sessionCreateSendMessage(mAudioSession, true, false); } notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_JOINING); setState(stateJoiningSession); } break; //MARK: stateJoiningSession case stateJoiningSession: // waiting for session handle // If this is true we have problem with connection to voice server (EXT-4313). // See descriptions of mSpatialJoiningNum and MAX_NORMAL_JOINING_SPATIAL_NUM. if(mSpatialJoiningNum == MAX_NORMAL_JOINING_SPATIAL_NUM) { // Notify observers to let them know there is problem with voice notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED); LL_WARNS() << "There seems to be problem with connection to voice server. Disabling voice chat abilities." << LL_ENDL; } // Increase mSpatialJoiningNum only for spatial sessions- it's normal to reach this case for // example for p2p many times while waiting for response, so it can't be used to detect errors if(mAudioSession && mAudioSession->mIsSpatial) { mSpatialJoiningNum++; } // joinedAudioSession() will transition from here to stateSessionJoined. if(!mVoiceEnabled && mIsInitialized) { // User bailed out during connect -- jump straight to teardown. setState(stateSessionTerminated); } else if(mSessionTerminateRequested) { if(mAudioSession && !mAudioSession->mHandle.empty()) { // Only allow direct exits from this state in p2p calls (for cancelling an invite). // Terminating a half-connected session on other types of calls seems to break something in the vivox gateway. if(mAudioSession->mIsP2P) { sessionMediaDisconnectSendMessage(mAudioSession); setState(stateSessionTerminated); } } } break; //MARK: stateSessionJoined case stateSessionJoined: // session handle received if (mSpatialJoiningNum > 100) LL_WARNS() << "There seems to be problem with connecting to a voice channel. Frames to join were " << mSpatialJoiningNum << LL_ENDL; mSpatialJoiningNum = 0; // It appears that I need to wait for BOTH the SessionGroup.AddSession response and the SessionStateChangeEvent with state 4 // before continuing from this state. They can happen in either order, and if I don't wait for both, things can get stuck. // For now, the SessionGroup.AddSession response handler sets mSessionHandle and the SessionStateChangeEvent handler transitions to stateSessionJoined. // This is a cheap way to make sure both have happened before proceeding. if(mAudioSession && mAudioSession->mVoiceEnabled) { // Dirty state that may need to be sync'ed with the daemon. mMuteMicDirty = true; mSpeakerVolumeDirty = true; mSpatialCoordsDirty = true; setState(stateRunning); // Start the throttle timer mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); // Events that need to happen when a session is joined could go here. // Maybe send initial spatial data? notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_JOINED); } else if(!mVoiceEnabled && mIsInitialized) { // User bailed out during connect -- jump straight to teardown. setState(stateSessionTerminated); } else if(mSessionTerminateRequested) { // Only allow direct exits from this state in p2p calls (for cancelling an invite). // Terminating a half-connected session on other types of calls seems to break something in the vivox gateway. if(mAudioSession && mAudioSession->mIsP2P) { sessionMediaDisconnectSendMessage(mAudioSession); setState(stateSessionTerminated); } } break; //MARK: stateRunning case stateRunning: // steady state // Disabling voice or disconnect requested. if((!mVoiceEnabled && mIsInitialized) || mSessionTerminateRequested) { leaveAudioSession(); } else { if(!inSpatialChannel()) { // When in a non-spatial channel, never send positional updates. mSpatialCoordsDirty = false; } else { if(checkParcelChanged()) { // if the parcel has changed, attempted to request the // cap for the parcel voice info. If we can't request it // then we don't have the cap URL so we do nothing and will // recheck next time around if(requestParcelVoiceInfo()) { // we did get the cap, and we made the request, // so go wait for the response. setState(stateRetrievingParcelVoiceInfo); } } // Do the calculation that enforces the listener<->speaker tether (and also updates the real camera position) enforceTether(); } // Do notifications for expiring Voice Fonts. if (mVoiceFontExpiryTimer.hasExpired()) { expireVoiceFonts(); mVoiceFontExpiryTimer.setTimerExpirySec(VOICE_FONT_EXPIRY_INTERVAL); } // Send an update only if the ptt or mute state has changed (which shouldn't be able to happen that often // -- the user can only click so fast) or every 10hz, whichever is sooner. // Sending for every volume update causes an excessive flood of messages whenever a volume slider is dragged. if((mAudioSession && mAudioSession->mMuteDirty) || mMuteMicDirty || mUpdateTimer.hasExpired()) { mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); sendPositionalUpdate(); } mIsInitialized = true; } break; //MARK: stateLeavingSession case stateLeavingSession: // waiting for terminate session response // The handler for the Session.Terminate response will transition from here to stateSessionTerminated. //break; // Fall through and clean up session before getting terminated event. //MARK: stateSessionTerminated case stateSessionTerminated: // Must do this first, since it uses mAudioSession. notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL); if (mAudioSession) { leaveAudioSession(); sessionState *oldSession = mAudioSession; mAudioSession = NULL; // We just notified status observers about this change. Don't do it again. mAudioSessionChanged = false; // The old session may now need to be deleted. reapSession(oldSession); } else { LL_WARNS("Voice") << "stateSessionTerminated with NULL mAudioSession" << LL_ENDL; } // Always reset the terminate request flag when we get here. mSessionTerminateRequested = false; if((mVoiceEnabled || !mIsInitialized) && !mRelogRequested && !LLApp::isExiting()) { // Just leaving a channel, go back to stateNoChannel (the "logged in but have no channel" state). setState(stateNoChannel); } else { // Shutting down voice, continue with disconnecting. logout(); // The state machine will take it from here mRelogRequested = false; } break; //MARK: stateLoggingOut case stateLoggingOut: // waiting for logout response // The handler for the AccountLoginStateChangeEvent will transition from here to stateLoggedOut. break; //MARK: stateLoggedOut case stateLoggedOut: // logout response received // Once we're logged out, these things are invalid. mAccountHandle.clear(); cleanUp(); if((mVoiceEnabled || !mIsInitialized) && !mRelogRequested) { // User was logged out, but wants to be logged in. Send a new login request. setState(stateNeedsLogin); } else { // shut down the connector connectorShutdown(); } break; //MARK: stateConnectorStopping case stateConnectorStopping: // waiting for connector stop // The handler for the Connector.InitiateShutdown response will transition from here to stateConnectorStopped. mShutdownComplete = true; break; //MARK: stateConnectorStopped case stateConnectorStopped: // connector stop received setState(stateDisableCleanup); break; //MARK: stateConnectorFailed case stateConnectorFailed: setState(stateConnectorFailedWaiting); break; //MARK: stateConnectorFailedWaiting case stateConnectorFailedWaiting: if(!mVoiceEnabled) { setState(stateDisableCleanup); } break; //MARK: stateLoginFailed case stateLoginFailed: setState(stateLoginFailedWaiting); break; //MARK: stateLoginFailedWaiting case stateLoginFailedWaiting: if(!mVoiceEnabled) { setState(stateDisableCleanup); } break; //MARK: stateJoinSessionFailed case stateJoinSessionFailed: // Transition to error state. Send out any notifications here. if(mAudioSession) { LL_WARNS("Voice") << "stateJoinSessionFailed: (" << mAudioSession->mErrorStatusCode << "): " << mAudioSession->mErrorStatusString << LL_ENDL; } else { LL_WARNS("Voice") << "stateJoinSessionFailed with no current session" << LL_ENDL; } notifyStatusObservers(LLVoiceClientStatusObserver::ERROR_UNKNOWN); setState(stateJoinSessionFailedWaiting); break; //MARK: stateJoinSessionFailedWaiting case stateJoinSessionFailedWaiting: // Joining a channel failed, either due to a failed channel name -> sip url lookup or an error from the join message. // Region crossings may leave this state and try the join again. if(mSessionTerminateRequested) { setState(stateSessionTerminated); } break; //MARK: stateJail case stateJail: // We have given up. Do nothing. break; } if (mAudioSessionChanged) { mAudioSessionChanged = false; notifyParticipantObservers(); notifyVoiceFontObservers(); } else if (mAudioSession && mAudioSession->mParticipantsChanged) { mAudioSession->mParticipantsChanged = false; notifyParticipantObservers(); } } void LLVivoxVoiceClient::closeSocket(void) { mSocket.reset(); mConnected = false; mConnectorHandle.clear(); mAccountHandle.clear(); } void LLVivoxVoiceClient::loginSendMessage() { std::ostringstream stream; bool autoPostCrashDumps = gSavedSettings.getBOOL("VivoxAutoPostCrashDumps"); stream << "" << "" << mConnectorHandle << "" << "" << mAccountName << "" << "" << mAccountPassword << "" << "VerifyAnswer" << "false" << "0" << "Application" << "5" << (autoPostCrashDumps?"true":"") << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::logout() { // Ensure that we'll re-request provisioning before logging in again mAccountPassword.clear(); mVoiceAccountServerURI.clear(); setState(stateLoggingOut); logoutSendMessage(); } void LLVivoxVoiceClient::logoutSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; stream << "" << "" << mAccountHandle << "" << "" << "\n\n\n"; mAccountHandle.clear(); writeString(stream.str()); } } void LLVivoxVoiceClient::sessionGroupCreateSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "creating session group" << LL_ENDL; stream << "" << "" << mAccountHandle << "" << "Normal" << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::sessionCreateSendMessage(sessionState *session, bool startAudio, bool startText) { LL_DEBUGS("Voice") << "Requesting create: " << session->mSIPURI << LL_ENDL; S32 font_index = getVoiceFontIndex(session->mVoiceFontID); LL_DEBUGS("Voice") << "With voice font: " << session->mVoiceFontID << " (" << font_index << ")" << LL_ENDL; session->mCreateInProgress = true; if(startAudio) { session->mMediaConnectInProgress = true; } std::ostringstream stream; stream << "mSIPURI << "\" action=\"Session.Create.1\">" << "" << mAccountHandle << "" << "" << session->mSIPURI << ""; static const std::string allowed_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" "0123456789" "-._~"; if(!session->mHash.empty()) { stream << "" << LLURI::escape(session->mHash, allowed_chars) << "" << "SHA1UserName"; } stream << "" << (startAudio?"true":"false") << "" << "" << (startText?"true":"false") << "" << "" << font_index << "" << "" << mChannelName << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio, bool startText) { LL_DEBUGS("Voice") << "Requesting create: " << session->mSIPURI << LL_ENDL; S32 font_index = getVoiceFontIndex(session->mVoiceFontID); LL_DEBUGS("Voice") << "With voice font: " << session->mVoiceFontID << " (" << font_index << ")" << LL_ENDL; session->mCreateInProgress = true; if(startAudio) { session->mMediaConnectInProgress = true; } std::string password; if(!session->mHash.empty()) { static const std::string allowed_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" "0123456789" "-._~" ; password = LLURI::escape(session->mHash, allowed_chars); } std::ostringstream stream; stream << "mSIPURI << "\" action=\"SessionGroup.AddSession.1\">" << "" << session->mGroupHandle << "" << "" << session->mSIPURI << "" << "" << mChannelName << "" << "" << (startAudio?"true":"false") << "" << "" << (startText?"true":"false") << "" << "" << font_index << "" << "" << password << "" << "SHA1UserName" << "\n\n\n" ; writeString(stream.str()); } void LLVivoxVoiceClient::sessionMediaConnectSendMessage(sessionState *session) { LL_DEBUGS("Voice") << "Connecting audio to session handle: " << session->mHandle << LL_ENDL; S32 font_index = getVoiceFontIndex(session->mVoiceFontID); LL_DEBUGS("Voice") << "With voice font: " << session->mVoiceFontID << " (" << font_index << ")" << LL_ENDL; session->mMediaConnectInProgress = true; std::ostringstream stream; stream << "mHandle << "\" action=\"Session.MediaConnect.1\">" << "" << session->mGroupHandle << "" << "" << session->mHandle << "" << "" << font_index << "" << "Audio" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::sessionTextConnectSendMessage(sessionState *session) { LL_DEBUGS("Voice") << "connecting text to session handle: " << session->mHandle << LL_ENDL; std::ostringstream stream; stream << "mHandle << "\" action=\"Session.TextConnect.1\">" << "" << session->mGroupHandle << "" << "" << session->mHandle << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::sessionTerminate() { mSessionTerminateRequested = true; } void LLVivoxVoiceClient::requestRelog() { mSessionTerminateRequested = true; mRelogRequested = true; } void LLVivoxVoiceClient::leaveAudioSession() { if(mAudioSession) { LL_DEBUGS("Voice") << "leaving session: " << mAudioSession->mSIPURI << LL_ENDL; switch(getState()) { case stateNoChannel: // In this case, we want to pretend the join failed so our state machine doesn't get stuck. // Skip the join failed transition state so we don't send out error notifications. setState(stateJoinSessionFailedWaiting); break; case stateJoiningSession: case stateSessionJoined: case stateRunning: case stateSessionTerminated: if(!mAudioSession->mHandle.empty()) { #if RECORD_EVERYTHING // HACK: for testing only // Save looped recording std::string savepath("/tmp/vivoxrecording"); { time_t now = time(NULL); const size_t BUF_SIZE = 64; char time_str[BUF_SIZE]; /* Flawfinder: ignore */ strftime(time_str, BUF_SIZE, "%Y-%m-%dT%H:%M:%SZ", gmtime(&now)); savepath += time_str; } recordingLoopSave(savepath); #endif sessionMediaDisconnectSendMessage(mAudioSession); setState(stateLeavingSession); } else { LL_WARNS("Voice") << "called with no session handle" << LL_ENDL; setState(stateSessionTerminated); } break; case stateJoinSessionFailed: case stateJoinSessionFailedWaiting: setState(stateSessionTerminated); break; case stateLeavingSession: // managed to get back to this case statement before the media gets disconnected. break; default: LL_WARNS("Voice") << "called from unknown state " << getState() << LL_ENDL; break; } } else { LL_WARNS("Voice") << "called with no active session" << LL_ENDL; setState(stateSessionTerminated); } } void LLVivoxVoiceClient::sessionTerminateSendMessage(sessionState *session) { std::ostringstream stream; sessionGroupTerminateSendMessage(session); return; /* LL_DEBUGS("Voice") << "Sending Session.Terminate with handle " << session->mHandle << LL_ENDL; stream << "" << "" << session->mHandle << "" << "\n\n\n"; writeString(stream.str()); */ } void LLVivoxVoiceClient::sessionGroupTerminateSendMessage(sessionState *session) { std::ostringstream stream; LL_DEBUGS("Voice") << "Sending SessionGroup.Terminate with handle " << session->mGroupHandle << LL_ENDL; stream << "" << "" << session->mGroupHandle << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::sessionMediaDisconnectSendMessage(sessionState *session) { std::ostringstream stream; sessionGroupTerminateSendMessage(session); return; /* LL_DEBUGS("Voice") << "Sending Session.MediaDisconnect with handle " << session->mHandle << LL_ENDL; stream << "" << "" << session->mGroupHandle << "" << "" << session->mHandle << "" << "Audio" << "\n\n\n"; writeString(stream.str()); */ } void LLVivoxVoiceClient::getCaptureDevicesSendMessage() { std::ostringstream stream; stream << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::getRenderDevicesSendMessage() { std::ostringstream stream; stream << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::clearCaptureDevices() { LL_DEBUGS("Voice") << "called" << LL_ENDL; mCaptureDevices.clear(); } void LLVivoxVoiceClient::addCaptureDevice(const std::string& name) { LL_DEBUGS("Voice") << name << LL_ENDL; mCaptureDevices.push_back(name); } LLVoiceDeviceList& LLVivoxVoiceClient::getCaptureDevices() { return mCaptureDevices; } void LLVivoxVoiceClient::setCaptureDevice(const std::string& name) { if(name == "Default") { if(!mCaptureDevice.empty()) { mCaptureDevice.clear(); mCaptureDeviceDirty = true; } } else { if(mCaptureDevice != name) { mCaptureDevice = name; mCaptureDeviceDirty = true; } } } void LLVivoxVoiceClient::setDevicesListUpdated(bool state) { mDevicesListUpdated = state; } void LLVivoxVoiceClient::clearRenderDevices() { LL_DEBUGS("Voice") << "called" << LL_ENDL; mRenderDevices.clear(); } void LLVivoxVoiceClient::addRenderDevice(const std::string& name) { LL_DEBUGS("Voice") << name << LL_ENDL; mRenderDevices.push_back(name); } LLVoiceDeviceList& LLVivoxVoiceClient::getRenderDevices() { return mRenderDevices; } void LLVivoxVoiceClient::setRenderDevice(const std::string& name) { if(name == "Default") { if(!mRenderDevice.empty()) { mRenderDevice.clear(); mRenderDeviceDirty = true; } } else { if(mRenderDevice != name) { mRenderDevice = name; mRenderDeviceDirty = true; } } } void LLVivoxVoiceClient::tuningStart() { mTuningMode = true; LL_DEBUGS("Voice") << "Starting tuning" << LL_ENDL; if(getState() >= stateNoChannel) { LL_DEBUGS("Voice") << "no channel" << LL_ENDL; sessionTerminate(); } } void LLVivoxVoiceClient::tuningStop() { mTuningMode = false; } bool LLVivoxVoiceClient::inTuningMode() { bool result = false; switch(getState()) { case stateMicTuningRunning: result = true; break; default: break; } return result; } void LLVivoxVoiceClient::tuningRenderStartSendMessage(const std::string& name, bool loop) { mTuningAudioFile = name; std::ostringstream stream; stream << "" << "" << mTuningAudioFile << "" << "" << (loop?"1":"0") << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::tuningRenderStopSendMessage() { std::ostringstream stream; stream << "" << "" << mTuningAudioFile << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::tuningCaptureStartSendMessage(int loop) { LL_DEBUGS("Voice") << "sending CaptureAudioStart" << LL_ENDL; std::ostringstream stream; stream << "" << "-1" << "" << loop << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::tuningCaptureStopSendMessage() { LL_DEBUGS("Voice") << "sending CaptureAudioStop" << LL_ENDL; std::ostringstream stream; stream << "" << "\n\n\n"; writeString(stream.str()); mTuningEnergy = 0.0f; } void LLVivoxVoiceClient::tuningSetMicVolume(float volume) { int scaled_volume = scale_mic_volume(volume); if(scaled_volume != mTuningMicVolume) { mTuningMicVolume = scaled_volume; mTuningMicVolumeDirty = true; } } void LLVivoxVoiceClient::tuningSetSpeakerVolume(float volume) { int scaled_volume = scale_speaker_volume(volume); if(scaled_volume != mTuningSpeakerVolume) { mTuningSpeakerVolume = scaled_volume; mTuningSpeakerVolumeDirty = true; } } float LLVivoxVoiceClient::tuningGetEnergy(void) { return mTuningEnergy; } bool LLVivoxVoiceClient::deviceSettingsAvailable() { bool result = true; if(!mConnected) result = false; if(mRenderDevices.empty()) result = false; return result; } bool LLVivoxVoiceClient::deviceSettingsUpdated() { if (mDevicesListUpdated) { // a hot swap event or a polling of the audio devices has been parsed since the last redraw of the input and output device panel. mDevicesListUpdated = !mDevicesListUpdated; // toggle the setting return true; } return false; } void LLVivoxVoiceClient::refreshDeviceLists(bool clearCurrentList) { if(clearCurrentList) { clearCaptureDevices(); clearRenderDevices(); } getCaptureDevicesSendMessage(); getRenderDevicesSendMessage(); } void LLVivoxVoiceClient::daemonDied() { // The daemon died, so the connection is gone. Reset everything and start over. LL_WARNS("Voice") << "Connection to vivox daemon lost. Resetting state."<< LL_ENDL; // Try to relaunch the daemon setState(stateDisableCleanup); } void LLVivoxVoiceClient::giveUp() { // All has failed. Clean up and stop trying. closeSocket(); cleanUp(); setState(stateJail); } static void oldSDKTransform (LLVector3 &left, LLVector3 &up, LLVector3 &at, LLVector3d &pos, LLVector3 &vel) { F32 nat[3], nup[3], nl[3]; // the new at, up, left vectors and the new position and velocity // F32 nvel[3]; F64 npos[3]; // The original XML command was sent like this: /* << "" << "" << pos[VX] << "" << "" << pos[VZ] << "" << "" << pos[VY] << "" << "" << "" << "" << mAvatarVelocity[VX] << "" << "" << mAvatarVelocity[VZ] << "" << "" << mAvatarVelocity[VY] << "" << "" << "" << "" << l.mV[VX] << "" << "" << u.mV[VX] << "" << "" << a.mV[VX] << "" << "" << "" << "" << l.mV[VZ] << "" << "" << u.mV[VY] << "" << "" << a.mV[VZ] << "" << "" << "" << "" << l.mV [VY] << "" << "" << u.mV [VZ] << "" << "" << a.mV [VY] << "" << ""; */ #if 1 // This was the original transform done when building the XML command nat[0] = left.mV[VX]; nat[1] = up.mV[VX]; nat[2] = at.mV[VX]; nup[0] = left.mV[VZ]; nup[1] = up.mV[VY]; nup[2] = at.mV[VZ]; nl[0] = left.mV[VY]; nl[1] = up.mV[VZ]; nl[2] = at.mV[VY]; npos[0] = pos.mdV[VX]; npos[1] = pos.mdV[VZ]; npos[2] = pos.mdV[VY]; // nvel[0] = vel.mV[VX]; // nvel[1] = vel.mV[VZ]; // nvel[2] = vel.mV[VY]; for(int i=0;i<3;++i) { at.mV[i] = nat[i]; up.mV[i] = nup[i]; left.mV[i] = nl[i]; pos.mdV[i] = npos[i]; } // This was the original transform done in the SDK nat[0] = at.mV[2]; nat[1] = 0; // y component of at vector is always 0, this was up[2] nat[2] = -1 * left.mV[2]; // We override whatever the application gives us nup[0] = 0; // x component of up vector is always 0 nup[1] = 1; // y component of up vector is always 1 nup[2] = 0; // z component of up vector is always 0 nl[0] = at.mV[0]; nl[1] = 0; // y component of left vector is always zero, this was up[0] nl[2] = -1 * left.mV[0]; npos[2] = pos.mdV[2] * -1.0; npos[1] = pos.mdV[1]; npos[0] = pos.mdV[0]; for(int i=0;i<3;++i) { at.mV[i] = nat[i]; up.mV[i] = nup[i]; left.mV[i] = nl[i]; pos.mdV[i] = npos[i]; } #else // This is the compose of the two transforms (at least, that's what I'm trying for) nat[0] = at.mV[VX]; nat[1] = 0; // y component of at vector is always 0, this was up[2] nat[2] = -1 * up.mV[VZ]; // We override whatever the application gives us nup[0] = 0; // x component of up vector is always 0 nup[1] = 1; // y component of up vector is always 1 nup[2] = 0; // z component of up vector is always 0 nl[0] = left.mV[VX]; nl[1] = 0; // y component of left vector is always zero, this was up[0] nl[2] = -1 * left.mV[VY]; npos[0] = pos.mdV[VX]; npos[1] = pos.mdV[VZ]; npos[2] = pos.mdV[VY] * -1.0; nvel[0] = vel.mV[VX]; nvel[1] = vel.mV[VZ]; nvel[2] = vel.mV[VY]; for(int i=0;i<3;++i) { at.mV[i] = nat[i]; up.mV[i] = nup[i]; left.mV[i] = nl[i]; pos.mdV[i] = npos[i]; } #endif } void LLVivoxVoiceClient::setHidden(bool hidden) { mHidden = hidden; sendPositionalUpdate(); return; } void LLVivoxVoiceClient::sendPositionalUpdate(void) { std::ostringstream stream; if(mSpatialCoordsDirty) { LLVector3 l, u, a, vel; LLVector3d pos; mSpatialCoordsDirty = false; // Always send both speaker and listener positions together. stream << "" << "" << getAudioSessionHandle() << ""; stream << ""; // LL_DEBUGS("Voice") << "Sending speaker position " << mAvatarPosition << LL_ENDL; l = mAvatarRot.getLeftRow(); u = mAvatarRot.getUpRow(); a = mAvatarRot.getFwdRow(); pos = mAvatarPosition; vel = mAvatarVelocity; // SLIM SDK: the old SDK was doing a transform on the passed coordinates that the new one doesn't do anymore. // The old transform is replicated by this function. oldSDKTransform(l, u, a, pos, vel); if (mHidden) { for (int i=0;i<3;++i) { pos.mdV[i] = VX_NULL_POSITION; } } stream << "" << "" << pos.mdV[VX] << "" << "" << pos.mdV[VY] << "" << "" << pos.mdV[VZ] << "" << "" << "" << "" << vel.mV[VX] << "" << "" << vel.mV[VY] << "" << "" << vel.mV[VZ] << "" << "" << "" << "" << a.mV[VX] << "" << "" << a.mV[VY] << "" << "" << a.mV[VZ] << "" << "" << "" << "" << u.mV[VX] << "" << "" << u.mV[VY] << "" << "" << u.mV[VZ] << "" << "" << "" << "" << l.mV [VX] << "" << "" << l.mV [VY] << "" << "" << l.mV [VZ] << "" << ""; stream << ""; stream << ""; LLVector3d earPosition; LLVector3 earVelocity; LLMatrix3 earRot; switch(mEarLocation) { case earLocCamera: default: earPosition = mCameraPosition; earVelocity = mCameraVelocity; earRot = mCameraRot; break; case earLocAvatar: earPosition = mAvatarPosition; earVelocity = mAvatarVelocity; earRot = mAvatarRot; break; case earLocMixed: earPosition = mAvatarPosition; earVelocity = mAvatarVelocity; earRot = mCameraRot; break; } l = earRot.getLeftRow(); u = earRot.getUpRow(); a = earRot.getFwdRow(); pos = earPosition; vel = earVelocity; // LL_DEBUGS("Voice") << "Sending listener position " << earPosition << LL_ENDL; oldSDKTransform(l, u, a, pos, vel); if (mHidden) { for (int i=0;i<3;++i) { pos.mdV[i] = VX_NULL_POSITION; } } stream << "" << "" << pos.mdV[VX] << "" << "" << pos.mdV[VY] << "" << "" << pos.mdV[VZ] << "" << "" << "" << "" << vel.mV[VX] << "" << "" << vel.mV[VY] << "" << "" << vel.mV[VZ] << "" << "" << "" << "" << a.mV[VX] << "" << "" << a.mV[VY] << "" << "" << a.mV[VZ] << "" << "" << "" << "" << u.mV[VX] << "" << "" << u.mV[VY] << "" << "" << u.mV[VZ] << "" << "" << "" << "" << l.mV [VX] << "" << "" << l.mV [VY] << "" << "" << l.mV [VZ] << "" << ""; stream << ""; stream << "1"; //do not generate responses for update requests stream << "\n\n\n"; } if(mAudioSession && (mAudioSession->mVolumeDirty || mAudioSession->mMuteDirty)) { participantMap::iterator iter = mAudioSession->mParticipantsByURI.begin(); mAudioSession->mVolumeDirty = false; mAudioSession->mMuteDirty = false; for(; iter != mAudioSession->mParticipantsByURI.end(); iter++) { participantState *p = iter->second; if(p->mVolumeDirty) { // Can't set volume/mute for yourself if(!p->mIsSelf) { // scale from the range 0.0-1.0 to vivox volume in the range 0-100 S32 volume = ll_round(p->mVolume / VOLUME_SCALE_VIVOX); bool mute = p->mOnMuteList; if(mute) { // SetParticipantMuteForMe doesn't work in p2p sessions. // If we want the user to be muted, set their volume to 0 as well. // This isn't perfect, but it will at least reduce their volume to a minimum. volume = 0; // Mark the current volume level as set to prevent incoming events // changing it to 0, so that we can return to it when unmuting. p->mVolumeSet = true; } if(volume == 0) { mute = true; } LL_DEBUGS("Voice") << "Setting volume/mute for avatar " << p->mAvatarID << " to " << volume << (mute?"/true":"/false") << LL_ENDL; // SLIM SDK: Send both volume and mute commands. // Send a "volume for me" command for the user. stream << "" << "" << getAudioSessionHandle() << "" << "" << p->mURI << "" << "" << volume << "" << "\n\n\n"; if(!mAudioSession->mIsP2P) { // Send a "mute for me" command for the user // Doesn't work in P2P sessions stream << "" << "" << getAudioSessionHandle() << "" << "" << p->mURI << "" << "" << (mute?"1":"0") << "" << "Audio" << "\n\n\n"; } } p->mVolumeDirty = false; } } } //sendLocalAudioUpdates(); obsolete, used to send volume setting on position updates if(!stream.str().empty()) { writeString(stream.str()); } } void LLVivoxVoiceClient::buildSetCaptureDevice(std::ostringstream &stream) { if(mCaptureDeviceDirty) { LL_DEBUGS("Voice") << "Setting input device = \"" << mCaptureDevice << "\"" << LL_ENDL; stream << "" << "" << mCaptureDevice << "" << "" << "\n\n\n"; mCaptureDeviceDirty = false; } } void LLVivoxVoiceClient::buildSetRenderDevice(std::ostringstream &stream) { if(mRenderDeviceDirty) { LL_DEBUGS("Voice") << "Setting output device = \"" << mRenderDevice << "\"" << LL_ENDL; stream << "" << "" << mRenderDevice << "" << "" << "\n\n\n"; mRenderDeviceDirty = false; } } void LLVivoxVoiceClient::sendLocalAudioUpdates() { // Check all of the dirty states and then send messages to those needing to be changed. // Tuningmode hands its own mute settings. std::ostringstream stream; if (mMuteMicDirty && !mTuningMode) { mMuteMicDirty = false; // Send a local mute command. LL_DEBUGS("Voice") << "Sending MuteLocalMic command with parameter " << (mMuteMic ? "true" : "false") << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << (mMuteMic ? "true" : "false") << "" << "\n\n\n"; } if (mSpeakerMuteDirty && !mTuningMode) { const char *muteval = ((mSpeakerVolume <= scale_speaker_volume(0)) ? "true" : "false"); mSpeakerMuteDirty = false; LL_INFOS("Voice") << "Setting speaker mute to " << muteval << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << muteval << "" << "\n\n\n"; } if (mSpeakerVolumeDirty) { mSpeakerVolumeDirty = false; LL_INFOS("Voice") << "Setting speaker volume to " << mSpeakerVolume << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << mSpeakerVolume << "" << "\n\n\n"; } if (mMicVolumeDirty) { mMicVolumeDirty = false; LL_INFOS("Voice") << "Setting mic volume to " << mMicVolume << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << mMicVolume << "" << "\n\n\n"; } if (!stream.str().empty()) { writeString(stream.str()); } } ///////////////////////////// // Response/Event handlers void LLVivoxVoiceClient::connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID) { if(statusCode != 0) { LL_WARNS("Voice") << "Connector.Create response failure: " << statusString << LL_ENDL; setState(stateConnectorFailed); LLSD args; std::stringstream errs; errs << mVoiceAccountServerURI << "\n:UDP: 3478, 3479, 5060, 5062, 12000-17000"; args["HOSTID"] = errs.str(); mTerminateDaemon = true; if (LLGridManager::getInstance()->isSystemGrid()) { LLNotificationsUtil::add("NoVoiceConnect", args); } else { LLNotificationsUtil::add("NoVoiceConnect-GIAB", args); } } else { // Connector created, move forward. LL_INFOS("Voice") << "Connector.Create succeeded, Vivox SDK version is " << versionID << LL_ENDL; mVoiceVersion.serverVersion = versionID; mConnectorHandle = connectorHandle; mTerminateDaemon = false; if(getState() == stateConnectorStarting) { setState(stateConnectorStarted); } } } void LLVivoxVoiceClient::loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases) { LL_DEBUGS("Voice") << "Account.Login response (" << statusCode << "): " << statusString << LL_ENDL; // Status code of 20200 means "bad password". We may want to special-case that at some point. if ( statusCode == HTTP_UNAUTHORIZED ) { // Login failure which is probably caused by the delay after a user's password being updated. LL_INFOS("Voice") << "Account.Login response failure (" << statusCode << "): " << statusString << LL_ENDL; setState(stateLoginRetry); } else if(statusCode != 0) { LL_WARNS("Voice") << "Account.Login response failure (" << statusCode << "): " << statusString << LL_ENDL; setState(stateLoginFailed); } else { // Login succeeded, move forward. mAccountHandle = accountHandle; mNumberOfAliases = numberOfAliases; // This needs to wait until the AccountLoginStateChangeEvent is received. // if(getState() == stateLoggingIn) // { // setState(stateLoggedIn); // } } } void LLVivoxVoiceClient::sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle) { sessionState *session = findSessionBeingCreatedByURI(requestId); if(session) { session->mCreateInProgress = false; } if(statusCode != 0) { LL_WARNS("Voice") << "Session.Create response failure (" << statusCode << "): " << statusString << LL_ENDL; if(session) { session->mErrorStatusCode = statusCode; session->mErrorStatusString = statusString; if(session == mAudioSession) { setState(stateJoinSessionFailed); } else { reapSession(session); } } } else { LL_INFOS("Voice") << "Session.Create response received (success), session handle is " << sessionHandle << LL_ENDL; if(session) { setSessionHandle(session, sessionHandle); } } } void LLVivoxVoiceClient::sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle) { sessionState *session = findSessionBeingCreatedByURI(requestId); if(session) { session->mCreateInProgress = false; } if(statusCode != 0) { LL_WARNS("Voice") << "SessionGroup.AddSession response failure (" << statusCode << "): " << statusString << LL_ENDL; if(session) { session->mErrorStatusCode = statusCode; session->mErrorStatusString = statusString; if(session == mAudioSession) { setState(stateJoinSessionFailed); } else { reapSession(session); } } } else { LL_DEBUGS("Voice") << "SessionGroup.AddSession response received (success), session handle is " << sessionHandle << LL_ENDL; if(session) { setSessionHandle(session, sessionHandle); } } } void LLVivoxVoiceClient::sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString) { sessionState *session = findSession(requestId); // 1026 is session already has media, somehow mediaconnect was called twice on the same session. // set the session info to reflect that the user is already connected. if (statusCode == 1026) { session->mVoiceEnabled = true; session->mMediaConnectInProgress = false; session->mMediaStreamState = streamStateConnected; //session->mTextStreamState = streamStateConnected; session->mErrorStatusCode = 0; } else if (statusCode != 0) { LL_WARNS("Voice") << "Session.Connect response failure (" << statusCode << "): " << statusString << LL_ENDL; if (session) { session->mMediaConnectInProgress = false; session->mErrorStatusCode = statusCode; session->mErrorStatusString = statusString; if (session == mAudioSession) { setState(stateJoinSessionFailed); } } } else { LL_DEBUGS("Voice") << "Session.Connect response received (success)" << LL_ENDL; } } void LLVivoxVoiceClient::logoutResponse(int statusCode, std::string &statusString) { if(statusCode != 0) { LL_WARNS("Voice") << "Account.Logout response failure: " << statusString << LL_ENDL; // Should this ever fail? do we care if it does? } } void LLVivoxVoiceClient::connectorShutdownResponse(int statusCode, std::string &statusString) { if(statusCode != 0) { LL_WARNS("Voice") << "Connector.InitiateShutdown response failure: " << statusString << LL_ENDL; // Should this ever fail? do we care if it does? } mConnected = false; if(getState() == stateConnectorStopping) { setState(stateConnectorStopped); } } void LLVivoxVoiceClient::sessionAddedEvent( std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString) { sessionState *session = NULL; LL_INFOS("Voice") << "session " << uriString << ", alias " << alias << ", name " << nameString << " handle " << sessionHandle << LL_ENDL; session = addSession(uriString, sessionHandle); if(session) { session->mGroupHandle = sessionGroupHandle; session->mIsChannel = isChannel; session->mIncoming = incoming; session->mAlias = alias; // Generate a caller UUID -- don't need to do this for channels if(!session->mIsChannel) { if(IDFromName(session->mSIPURI, session->mCallerID)) { // Normal URI(base64-encoded UUID) } else if(!session->mAlias.empty() && IDFromName(session->mAlias, session->mCallerID)) { // Wrong URI, but an alias is available. Stash the incoming URI as an alternate session->mAlternateSIPURI = session->mSIPURI; // and generate a proper URI from the ID. setSessionURI(session, sipURIFromID(session->mCallerID)); } else { LL_INFOS("Voice") << "Could not generate caller id from uri, using hash of uri " << session->mSIPURI << LL_ENDL; session->mCallerID.generate(session->mSIPURI); session->mSynthesizedCallerID = true; // Can't look up the name in this case -- we have to extract it from the URI. std::string namePortion = nameFromsipURI(session->mSIPURI); if(namePortion.empty()) { // Didn't seem to be a SIP URI, just use the whole provided name. namePortion = nameString; } // Some incoming names may be separated with an underscore instead of a space. Fix this. LLStringUtil::replaceChar(namePortion, '_', ' '); // Act like we just finished resolving the name (this stores it in all the right places) avatarNameResolved(session->mCallerID, namePortion); } LL_INFOS("Voice") << "caller ID: " << session->mCallerID << LL_ENDL; if(!session->mSynthesizedCallerID) { // If we got here, we don't have a proper name. Initiate a lookup. lookupName(session->mCallerID); } } } } void LLVivoxVoiceClient::sessionGroupAddedEvent(std::string &sessionGroupHandle) { LL_DEBUGS("Voice") << "handle " << sessionGroupHandle << LL_ENDL; #if USE_SESSION_GROUPS if(mMainSessionGroupHandle.empty()) { // This is the first (i.e. "main") session group. Save its handle. mMainSessionGroupHandle = sessionGroupHandle; } else { LL_DEBUGS("Voice") << "Already had a session group handle " << mMainSessionGroupHandle << LL_ENDL; } #endif } void LLVivoxVoiceClient::joinedAudioSession(sessionState *session) { LL_DEBUGS("Voice") << "Joined Audio Session" << LL_ENDL; if(mAudioSession != session) { sessionState *oldSession = mAudioSession; mAudioSession = session; mAudioSessionChanged = true; // The old session may now need to be deleted. reapSession(oldSession); } // This is the session we're joining. if(getState() == stateJoiningSession) { setState(stateSessionJoined); // Add the current user as a participant here. participantState *participant = session->addParticipant(sipURIFromName(mAccountName)); if(participant) { participant->mIsSelf = true; lookupName(participant->mAvatarID); LL_INFOS("Voice") << "added self as participant \"" << participant->mAccountName << "\" (" << participant->mAvatarID << ")"<< LL_ENDL; } if(!session->mIsChannel) { // this is a p2p session. Make sure the other end is added as a participant. participantState *participant = session->addParticipant(session->mSIPURI); if(participant) { if(participant->mAvatarIDValid) { lookupName(participant->mAvatarID); } else if(!session->mName.empty()) { participant->mDisplayName = session->mName; avatarNameResolved(participant->mAvatarID, session->mName); } // TODO: Question: Do we need to set up mAvatarID/mAvatarIDValid here? LL_INFOS("Voice") << "added caller as participant \"" << participant->mAccountName << "\" (" << participant->mAvatarID << ")"<< LL_ENDL; } } } } void LLVivoxVoiceClient::sessionRemovedEvent( std::string &sessionHandle, std::string &sessionGroupHandle) { LL_INFOS("Voice") << "handle " << sessionHandle << LL_ENDL; sessionState *session = findSession(sessionHandle); if(session) { leftAudioSession(session); // This message invalidates the session's handle. Set it to empty. setSessionHandle(session); // This also means that the session's session group is now empty. // Terminate the session group so it doesn't leak. sessionGroupTerminateSendMessage(session); // Reset the media state (we now have no info) session->mMediaStreamState = streamStateUnknown; //session->mTextStreamState = streamStateUnknown; // Conditionally delete the session reapSession(session); } else { // Already reaped this session. LL_DEBUGS("Voice") << "unknown session " << sessionHandle << " removed" << LL_ENDL; } } void LLVivoxVoiceClient::reapSession(sessionState *session) { if(session) { if(session->mCreateInProgress) { LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (create in progress)" << LL_ENDL; } else if(session->mMediaConnectInProgress) { LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (connect in progress)" << LL_ENDL; } else if(session == mAudioSession) { LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (it's the current session)" << LL_ENDL; } else if(session == mNextAudioSession) { LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (it's the next session)" << LL_ENDL; } else { // We don't have a reason to keep tracking this session, so just delete it. LL_DEBUGS("Voice") << "deleting session " << session->mSIPURI << LL_ENDL; deleteSession(session); session = NULL; } } else { // LL_DEBUGS("Voice") << "session is NULL" << LL_ENDL; } } // Returns true if the session seems to indicate we've moved to a region on a different voice server bool LLVivoxVoiceClient::sessionNeedsRelog(sessionState *session) { bool result = false; if(session != NULL) { // Only make this check for spatial channels (so it won't happen for group or p2p calls) if(session->mIsSpatial) { std::string::size_type atsign; atsign = session->mSIPURI.find("@"); if(atsign != std::string::npos) { std::string urihost = session->mSIPURI.substr(atsign + 1); if(stricmp(urihost.c_str(), mVoiceSIPURIHostName.c_str())) { // The hostname in this URI is different from what we expect. This probably means we need to relog. // We could make a ProvisionVoiceAccountRequest and compare the result with the current values of // mVoiceSIPURIHostName and mVoiceAccountServerURI to be really sure, but this is a pretty good indicator. result = true; } } } } return result; } void LLVivoxVoiceClient::leftAudioSession( sessionState *session) { if(mAudioSession == session) { switch(getState()) { case stateJoiningSession: case stateSessionJoined: case stateRunning: case stateLeavingSession: case stateJoinSessionFailed: case stateJoinSessionFailedWaiting: // normal transition LL_DEBUGS("Voice") << "left session " << session->mHandle << " in state " << state2string(getState()) << LL_ENDL; setState(stateSessionTerminated); break; case stateSessionTerminated: // this will happen sometimes -- there are cases where we send the terminate and then go straight to this state. LL_WARNS("Voice") << "left session " << session->mHandle << " in state " << state2string(getState()) << LL_ENDL; break; default: LL_WARNS("Voice") << "unexpected SessionStateChangeEvent (left session) in state " << state2string(getState()) << LL_ENDL; setState(stateSessionTerminated); break; } } } void LLVivoxVoiceClient::accountLoginStateChangeEvent( std::string &accountHandle, int statusCode, std::string &statusString, int state) { /* According to Mike S., status codes for this event are: login_state_logged_out=0, login_state_logged_in = 1, login_state_logging_in = 2, login_state_logging_out = 3, login_state_resetting = 4, login_state_error=100 */ LL_DEBUGS("Voice") << "state change event: " << state << LL_ENDL; switch(state) { case 1: if(getState() == stateLoggingIn) { setState(stateLoggedIn); } break; case 3: // The user is in the process of logging out. setState(stateLoggingOut); break; case 0: // The user has been logged out. setState(stateLoggedOut); break; default: //Used to be a commented out warning LL_DEBUGS("Voice") << "unknown state: " << state << LL_ENDL; break; } } void LLVivoxVoiceClient::mediaCompletionEvent(std::string &sessionGroupHandle, std::string &mediaCompletionType) { if (mediaCompletionType == "AuxBufferAudioCapture") { mCaptureBufferRecording = false; } else if (mediaCompletionType == "AuxBufferAudioRender") { // Ignore all but the last stop event if (--mPlayRequestCount <= 0) { mCaptureBufferPlaying = false; } } else { LL_DEBUGS("Voice") << "Unknown MediaCompletionType: " << mediaCompletionType << LL_ENDL; } } void LLVivoxVoiceClient::mediaStreamUpdatedEvent( std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming) { sessionState *session = findSession(sessionHandle); LL_DEBUGS("Voice") << "session " << sessionHandle << ", status code " << statusCode << ", string \"" << statusString << "\"" << LL_ENDL; if(session) { // We know about this session // Save the state for later use session->mMediaStreamState = state; switch(statusCode) { case 0: case HTTP_OK: // generic success // Don't change the saved error code (it may have been set elsewhere) break; default: // save the status code for later session->mErrorStatusCode = statusCode; break; } switch(state) { case streamStateDisconnecting: case streamStateIdle: // Standard "left audio session", Vivox state 'disconnected' session->mVoiceEnabled = false; session->mMediaConnectInProgress = false; leftAudioSession(session); break; case streamStateConnected: session->mVoiceEnabled = true; session->mMediaConnectInProgress = false; joinedAudioSession(session); case streamStateConnecting: // do nothing, but prevents a warning getting into the logs. break; case streamStateRinging: if(incoming) { // Send the voice chat invite to the GUI layer // TODO: Question: Should we correlate with the mute list here? session->mIMSessionID = LLIMMgr::computeSessionID(IM_SESSION_P2P_INVITE, session->mCallerID); session->mVoiceInvitePending = true; if(session->mName.empty()) { lookupName(session->mCallerID); } else { // Act like we just finished resolving the name avatarNameResolved(session->mCallerID, session->mName); } } break; default: LL_WARNS("Voice") << "unknown state " << state << LL_ENDL; break; } } else { // session disconnectintg and disconnected events arriving after we have already left the session. LL_DEBUGS("Voice") << "session " << sessionHandle << " not found"<< LL_ENDL; } } void LLVivoxVoiceClient::participantAddedEvent( std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType) { sessionState *session = findSession(sessionHandle); if(session) { participantState *participant = session->addParticipant(uriString); if(participant) { participant->mAccountName = nameString; LL_DEBUGS("Voice") << "added participant \"" << participant->mAccountName << "\" (" << participant->mAvatarID << ")"<< LL_ENDL; if(participant->mAvatarIDValid) { // Initiate a lookup lookupName(participant->mAvatarID); } else { // If we don't have a valid avatar UUID, we need to fill in the display name to make the active speakers floater work. std::string namePortion = nameFromsipURI(uriString); if(namePortion.empty()) { // Problem with the SIP URI, fall back to the display name namePortion = displayNameString; } if(namePortion.empty()) { // Problems with both of the above, fall back to the account name namePortion = nameString; } // Set the display name (which is a hint to the active speakers window not to do its own lookup) participant->mDisplayName = namePortion; avatarNameResolved(participant->mAvatarID, namePortion); } } } } void LLVivoxVoiceClient::participantRemovedEvent( std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString) { sessionState *session = findSession(sessionHandle); if(session) { participantState *participant = session->findParticipant(uriString); if(participant) { session->removeParticipant(participant); } else { LL_DEBUGS("Voice") << "unknown participant " << uriString << LL_ENDL; } } else { // a late arriving event on a session we have already left. LL_DEBUGS("Voice") << "unknown session " << sessionHandle << LL_ENDL; } } void LLVivoxVoiceClient::participantUpdatedEvent( std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy) { sessionState *session = findSession(sessionHandle); if(session) { participantState *participant = session->findParticipant(uriString); if(participant) { participant->mIsSpeaking = isSpeaking; participant->mIsModeratorMuted = isModeratorMuted; // SLIM SDK: convert range: ensure that energy is set to zero if is_speaking is false if (isSpeaking) { participant->mSpeakingTimeout.reset(); participant->mPower = energy; } else { participant->mPower = 0.0f; } // Ignore incoming volume level if it has been explicitly set, or there // is a volume or mute change pending. if ( !participant->mVolumeSet && !participant->mVolumeDirty) { participant->mVolume = (F32)volume * VOLUME_SCALE_VIVOX; } // *HACK: mantipov: added while working on EXT-3544 /* Sometimes LLVoiceClient::participantUpdatedEvent callback is called BEFORE LLViewerChatterBoxSessionAgentListUpdates::post() sometimes AFTER. participantUpdatedEvent updates voice participant state in particular participantState::mIsModeratorMuted Originally we wanted to update session Speaker Manager to fire LLSpeakerVoiceModerationEvent to fix the EXT-3544 bug. Calling of the LLSpeakerMgr::update() method was added into LLIMMgr::processAgentListUpdates. But in case participantUpdatedEvent() is called after LLViewerChatterBoxSessionAgentListUpdates::post() voice participant mIsModeratorMuted is changed after speakers are updated in Speaker Manager and event is not fired. So, we have to call LLSpeakerMgr::update() here. */ LLVoiceChannel* voice_cnl = LLVoiceChannel::getCurrentVoiceChannel(); // ignore session ID of local chat if (voice_cnl && voice_cnl->getSessionID().notNull()) { LLSpeakerMgr* speaker_manager = LLIMModel::getInstance()->getSpeakerManager(voice_cnl->getSessionID()); if (speaker_manager) { speaker_manager->update(true); // also initialize voice moderate_mode depend on Agent's participant. See EXT-6937. // *TODO: remove once a way to request the current voice channel moderation mode is implemented. if (gAgent.getID() == participant->mAvatarID) { speaker_manager->initVoiceModerateMode(); } } } } else { LL_WARNS("Voice") << "unknown participant: " << uriString << LL_ENDL; } } else { LL_DEBUGS("Voice") << "unknown session " << sessionHandle << LL_ENDL; } } void LLVivoxVoiceClient::messageEvent( std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString) { LL_DEBUGS("Voice") << "Message event, session " << sessionHandle << " from " << uriString << LL_ENDL; // LL_DEBUGS("Voice") << " header " << messageHeader << ", body: \n" << messageBody << LL_ENDL; if(messageHeader.find(HTTP_CONTENT_TEXT_HTML) != std::string::npos) { std::string message; { const std::string startMarker = ", try looking for a instead. start = messageBody.find(startSpan); start = messageBody.find(startMarker2, start); end = messageBody.find(endSpan); if(start != std::string::npos) { start += startMarker2.size(); if(end != std::string::npos) end -= start; message.assign(messageBody, start, end); } } } // LL_DEBUGS("Voice") << " raw message = \n" << message << LL_ENDL; // strip formatting tags { std::string::size_type start; std::string::size_type end; while((start = message.find('<')) != std::string::npos) { if((end = message.find('>', start + 1)) != std::string::npos) { // Strip out the tag message.erase(start, (end + 1) - start); } else { // Avoid an infinite loop break; } } } // Decode ampersand-escaped chars { std::string::size_type mark = 0; // The text may contain text encoded with <, >, and & mark = 0; while((mark = message.find("<", mark)) != std::string::npos) { message.replace(mark, 4, "<"); mark += 1; } mark = 0; while((mark = message.find(">", mark)) != std::string::npos) { message.replace(mark, 4, ">"); mark += 1; } mark = 0; while((mark = message.find("&", mark)) != std::string::npos) { message.replace(mark, 5, "&"); mark += 1; } } // strip leading/trailing whitespace (since we always seem to get a couple newlines) LLStringUtil::trim(message); // LL_DEBUGS("Voice") << " stripped message = \n" << message << LL_ENDL; sessionState *session = findSession(sessionHandle); if(session) { bool is_do_not_disturb = gAgent.isDoNotDisturb(); bool is_muted = LLMuteList::getInstance()->isMuted(session->mCallerID, session->mName, LLMute::flagTextChat); bool is_linden = LLMuteList::getInstance()->isLinden(session->mName); LLChat chat; chat.mMuted = is_muted && !is_linden; if(!chat.mMuted) { chat.mFromID = session->mCallerID; chat.mFromName = session->mName; chat.mSourceType = CHAT_SOURCE_AGENT; if(is_do_not_disturb && !is_linden) { // TODO: Question: Return do not disturb mode response here? Or maybe when session is started instead? } LL_DEBUGS("Voice") << "adding message, name " << session->mName << " session " << session->mIMSessionID << ", target " << session->mCallerID << LL_ENDL; LLIMMgr::getInstance()->addMessage(session->mIMSessionID, session->mCallerID, session->mName.c_str(), message.c_str(), false, LLStringUtil::null, // default arg IM_NOTHING_SPECIAL, // default arg 0, // default arg LLUUID::null, // default arg LLVector3::zero, // default arg true); // prepend name and make it a link to the user's profile } } } } void LLVivoxVoiceClient::sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string ¬ificationType) { sessionState *session = findSession(sessionHandle); if(session) { participantState *participant = session->findParticipant(uriString); if(participant) { if (!stricmp(notificationType.c_str(), "Typing")) { // Other end started typing // TODO: The proper way to add a typing notification seems to be LLIMMgr::processIMTypingStart(). // It requires an LLIMInfo for the message, which we don't have here. } else if (!stricmp(notificationType.c_str(), "NotTyping")) { // Other end stopped typing // TODO: The proper way to remove a typing notification seems to be LLIMMgr::processIMTypingStop(). // It requires an LLIMInfo for the message, which we don't have here. } else { LL_DEBUGS("Voice") << "Unknown notification type " << notificationType << "for participant " << uriString << " in session " << session->mSIPURI << LL_ENDL; } } else { LL_DEBUGS("Voice") << "Unknown participant " << uriString << " in session " << session->mSIPURI << LL_ENDL; } } else { LL_DEBUGS("Voice") << "Unknown session handle " << sessionHandle << LL_ENDL; } } void LLVivoxVoiceClient::auxAudioPropertiesEvent(F32 energy) { LL_DEBUGS("Voice") << "got energy " << energy << LL_ENDL; mTuningEnergy = energy; } void LLVivoxVoiceClient::muteListChanged() { // The user's mute list has been updated. Go through the current participant list and sync it with the mute list. if(mAudioSession) { participantMap::iterator iter = mAudioSession->mParticipantsByURI.begin(); for(; iter != mAudioSession->mParticipantsByURI.end(); iter++) { participantState *p = iter->second; // Check to see if this participant is on the mute list already if(p->updateMuteState()) mAudioSession->mVolumeDirty = true; } } } ///////////////////////////// // Managing list of participants LLVivoxVoiceClient::participantState::participantState(const std::string &uri) : mURI(uri), mPTT(false), mIsSpeaking(false), mIsModeratorMuted(false), mLastSpokeTimestamp(0.f), mPower(0.f), mVolume(LLVoiceClient::VOLUME_DEFAULT), mUserVolume(0), mOnMuteList(false), mVolumeSet(false), mVolumeDirty(false), mAvatarIDValid(false), mIsSelf(false) { } LLVivoxVoiceClient::participantState *LLVivoxVoiceClient::sessionState::addParticipant(const std::string &uri) { participantState *result = NULL; bool useAlternateURI = false; // Note: this is mostly the body of LLVivoxVoiceClient::sessionState::findParticipant(), but since we need to know if it // matched the alternate SIP URI (so we can add it properly), we need to reproduce it here. { participantMap::iterator iter = mParticipantsByURI.find(uri); if(iter == mParticipantsByURI.end()) { if(!mAlternateSIPURI.empty() && (uri == mAlternateSIPURI)) { // This is a p2p session (probably with the SLIM client) with an alternate URI for the other participant. // Use mSIPURI instead, since it will be properly encoded. iter = mParticipantsByURI.find(mSIPURI); useAlternateURI = true; } } if(iter != mParticipantsByURI.end()) { result = iter->second; } } if(!result) { // participant isn't already in one list or the other. result = new participantState(useAlternateURI?mSIPURI:uri); mParticipantsByURI.insert(participantMap::value_type(result->mURI, result)); mParticipantsChanged = true; // Try to do a reverse transform on the URI to get the GUID back. { LLUUID id; if(LLVivoxVoiceClient::getInstance()->IDFromName(result->mURI, id)) { result->mAvatarIDValid = true; result->mAvatarID = id; } else { // Create a UUID by hashing the URI, but do NOT set mAvatarIDValid. // This indicates that the ID will not be in the name cache. result->mAvatarID.generate(uri); } } if(result->updateMuteState()) { mMuteDirty = true; } mParticipantsByUUID.insert(participantUUIDMap::value_type(result->mAvatarID, result)); if (LLSpeakerVolumeStorage::getInstance()->getSpeakerVolume(result->mAvatarID, result->mVolume)) { result->mVolumeDirty = true; mVolumeDirty = true; } LL_DEBUGS("Voice") << "participant \"" << result->mURI << "\" added." << LL_ENDL; } return result; } bool LLVivoxVoiceClient::participantState::updateMuteState() { bool result = false; bool isMuted = LLMuteList::getInstance()->isMuted(mAvatarID, LLMute::flagVoiceChat); if(mOnMuteList != isMuted) { mOnMuteList = isMuted; mVolumeDirty = true; result = true; } return result; } bool LLVivoxVoiceClient::participantState::isAvatar() { return mAvatarIDValid; } void LLVivoxVoiceClient::sessionState::removeParticipant(LLVivoxVoiceClient::participantState *participant) { if(participant) { participantMap::iterator iter = mParticipantsByURI.find(participant->mURI); participantUUIDMap::iterator iter2 = mParticipantsByUUID.find(participant->mAvatarID); LL_DEBUGS("Voice") << "participant \"" << participant->mURI << "\" (" << participant->mAvatarID << ") removed." << LL_ENDL; if(iter == mParticipantsByURI.end()) { LL_ERRS("Voice") << "Internal error: participant " << participant->mURI << " not in URI map" << LL_ENDL; } else if(iter2 == mParticipantsByUUID.end()) { LL_ERRS("Voice") << "Internal error: participant ID " << participant->mAvatarID << " not in UUID map" << LL_ENDL; } else if(iter->second != iter2->second) { LL_ERRS("Voice") << "Internal error: participant mismatch!" << LL_ENDL; } else { mParticipantsByURI.erase(iter); mParticipantsByUUID.erase(iter2); delete participant; mParticipantsChanged = true; } } } void LLVivoxVoiceClient::sessionState::removeAllParticipants() { LL_DEBUGS("Voice") << "called" << LL_ENDL; while(!mParticipantsByURI.empty()) { removeParticipant(mParticipantsByURI.begin()->second); } if(!mParticipantsByUUID.empty()) { LL_ERRS("Voice") << "Internal error: empty URI map, non-empty UUID map" << LL_ENDL; } } void LLVivoxVoiceClient::getParticipantList(std::set &participants) { if(mAudioSession) { for(participantUUIDMap::iterator iter = mAudioSession->mParticipantsByUUID.begin(); iter != mAudioSession->mParticipantsByUUID.end(); iter++) { participants.insert(iter->first); } } } bool LLVivoxVoiceClient::isParticipant(const LLUUID &speaker_id) { if(mAudioSession) { return (mAudioSession->mParticipantsByUUID.find(speaker_id) != mAudioSession->mParticipantsByUUID.end()); } return false; } LLVivoxVoiceClient::participantState *LLVivoxVoiceClient::sessionState::findParticipant(const std::string &uri) { participantState *result = NULL; participantMap::iterator iter = mParticipantsByURI.find(uri); if(iter == mParticipantsByURI.end()) { if(!mAlternateSIPURI.empty() && (uri == mAlternateSIPURI)) { // This is a p2p session (probably with the SLIM client) with an alternate URI for the other participant. // Look up the other URI iter = mParticipantsByURI.find(mSIPURI); } } if(iter != mParticipantsByURI.end()) { result = iter->second; } return result; } LLVivoxVoiceClient::participantState* LLVivoxVoiceClient::sessionState::findParticipantByID(const LLUUID& id) { participantState * result = NULL; participantUUIDMap::iterator iter = mParticipantsByUUID.find(id); if(iter != mParticipantsByUUID.end()) { result = iter->second; } return result; } LLVivoxVoiceClient::participantState* LLVivoxVoiceClient::findParticipantByID(const LLUUID& id) { participantState * result = NULL; if(mAudioSession) { result = mAudioSession->findParticipantByID(id); } return result; } // Check for parcel boundary crossing bool LLVivoxVoiceClient::checkParcelChanged(bool update) { LLViewerRegion *region = gAgent.getRegion(); LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); if(region && parcel) { S32 parcelLocalID = parcel->getLocalID(); std::string regionName = region->getName(); // LL_DEBUGS("Voice") << "Region name = \"" << regionName << "\", parcel local ID = " << parcelLocalID << ", cap URI = \"" << capURI << "\"" << LL_ENDL; // The region name starts out empty and gets filled in later. // Also, the cap gets filled in a short time after the region cross, but a little too late for our purposes. // If either is empty, wait for the next time around. if(!regionName.empty()) { if((parcelLocalID != mCurrentParcelLocalID) || (regionName != mCurrentRegionName)) { // We have changed parcels. Initiate a parcel channel lookup. if (update) { mCurrentParcelLocalID = parcelLocalID; mCurrentRegionName = regionName; } return true; } } } return false; } bool LLVivoxVoiceClient::parcelVoiceInfoReceived(state requesting_state) { // pop back to the state we were in when the parcel changed and we managed to // do the request. if(getState() == stateRetrievingParcelVoiceInfo) { setState(requesting_state); return true; } else { // we've dropped out of stateRetrievingParcelVoiceInfo // before we received the cap result, due to a terminate // or transition to a non-voice channel. Don't switch channels. return false; } } bool LLVivoxVoiceClient::requestParcelVoiceInfo() { LLViewerRegion * region = gAgent.getRegion(); if (region == NULL || !region->capabilitiesReceived()) { // we don't have the cap yet, so return false so the caller can try again later. LL_DEBUGS("Voice") << "ParcelVoiceInfoRequest capability not yet available, deferring" << LL_ENDL; return false; } // grab the cap. std::string url = gAgent.getRegion()->getCapability("ParcelVoiceInfoRequest"); if (url.empty()) { // Region dosn't have the cap. Stop probing. LL_DEBUGS("Voice") << "ParcelVoiceInfoRequest capability not available in this region" << LL_ENDL; setState(stateDisableCleanup); return false; } else { // if we've already retrieved the cap from the region, go ahead and make the request, // and return true so we can go into the state that waits for the response. checkParcelChanged(true); LLSD data; LL_DEBUGS("Voice") << "sending ParcelVoiceInfoRequest (" << mCurrentRegionName << ", " << mCurrentParcelLocalID << ")" << LL_ENDL; LLHTTPClient::post( url, data, new LLVivoxVoiceClientCapResponder(getState())); return true; } } void LLVivoxVoiceClient::switchChannel( std::string uri, bool spatial, bool no_reconnect, bool is_p2p, std::string hash) { bool needsSwitch = false; LL_DEBUGS("Voice") << "called in state " << state2string(getState()) << " with uri \"" << uri << "\"" << (spatial?", spatial is true":", spatial is false") << LL_ENDL; switch(getState()) { case stateJoinSessionFailed: case stateJoinSessionFailedWaiting: case stateNoChannel: case stateRetrievingParcelVoiceInfo: // Always switch to the new URI from these states. needsSwitch = true; break; default: if(mSessionTerminateRequested) { // If a terminate has been requested, we need to compare against where the URI we're already headed to. if(mNextAudioSession) { if(mNextAudioSession->mSIPURI != uri) needsSwitch = true; } else { // mNextAudioSession is null -- this probably means we're on our way back to spatial. if(!uri.empty()) { // We do want to process a switch in this case. needsSwitch = true; } } } else { // Otherwise, compare against the URI we're in now. if(mAudioSession) { if(mAudioSession->mSIPURI != uri) { needsSwitch = true; } } else { if(!uri.empty()) { // mAudioSession is null -- it's not clear what case would cause this. // For now, log it as a warning and see if it ever crops up. LL_WARNS("Voice") << "No current audio session." << LL_ENDL; } } } break; } if(needsSwitch) { if(uri.empty()) { // Leave any channel we may be in LL_DEBUGS("Voice") << "leaving channel" << LL_ENDL; sessionState *oldSession = mNextAudioSession; mNextAudioSession = NULL; // The old session may now need to be deleted. reapSession(oldSession); notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED); } else { LL_DEBUGS("Voice") << "switching to channel " << uri << LL_ENDL; mNextAudioSession = addSession(uri); mNextAudioSession->mHash = hash; mNextAudioSession->mIsSpatial = spatial; mNextAudioSession->mReconnect = !no_reconnect; mNextAudioSession->mIsP2P = is_p2p; } if(getState() >= stateRetrievingParcelVoiceInfo) { // If we're already in a channel, or if we're joining one, terminate // so we can rejoin with the new session data. sessionTerminate(); } } } void LLVivoxVoiceClient::joinSession(sessionState *session) { mNextAudioSession = session; if(getState() <= stateNoChannel) { // We're already set up to join a channel, just needed to fill in the session handle } else { // State machine will come around and rejoin if uri/handle is not empty. sessionTerminate(); } } void LLVivoxVoiceClient::setNonSpatialChannel( const std::string &uri, const std::string &credentials) { switchChannel(uri, false, false, false, credentials); } void LLVivoxVoiceClient::setSpatialChannel( const std::string &uri, const std::string &credentials) { mSpatialSessionURI = uri; mSpatialSessionCredentials = credentials; mAreaVoiceDisabled = mSpatialSessionURI.empty(); LL_DEBUGS("Voice") << "got spatial channel uri: \"" << uri << "\"" << LL_ENDL; if((mAudioSession && !(mAudioSession->mIsSpatial)) || (mNextAudioSession && !(mNextAudioSession->mIsSpatial))) { // User is in a non-spatial chat or joining a non-spatial chat. Don't switch channels. LL_INFOS("Voice") << "in non-spatial chat, not switching channels" << LL_ENDL; } else { switchChannel(mSpatialSessionURI, true, false, false, mSpatialSessionCredentials); } } void LLVivoxVoiceClient::callUser(const LLUUID &uuid) { std::string userURI = sipURIFromID(uuid); switchChannel(userURI, false, true, true); } LLVivoxVoiceClient::sessionState* LLVivoxVoiceClient::startUserIMSession(const LLUUID &uuid) { // Figure out if a session with the user already exists sessionState *session = findSession(uuid); if(!session) { // No session with user, need to start one. std::string uri = sipURIFromID(uuid); session = addSession(uri); llassert(session); if (!session) return NULL; session->mIsSpatial = false; session->mReconnect = false; session->mIsP2P = true; session->mCallerID = uuid; } if(session->mHandle.empty()) { // Session isn't active -- start it up. sessionCreateSendMessage(session, false, false); } else { // Session is already active -- start up text. sessionTextConnectSendMessage(session); } return session; } void LLVivoxVoiceClient::endUserIMSession(const LLUUID &uuid) { // Figure out if a session with the user exists sessionState *session = findSession(uuid); if(session) { // found the session if(!session->mHandle.empty()) { // sessionTextDisconnectSendMessage(session); // a SLim leftover, not used any more. } } else { LL_DEBUGS("Voice") << "Session not found for participant ID " << uuid << LL_ENDL; } } bool LLVivoxVoiceClient::isValidChannel(std::string &sessionHandle) { return(findSession(sessionHandle) != NULL); } bool LLVivoxVoiceClient::answerInvite(std::string &sessionHandle) { // this is only ever used to answer incoming p2p call invites. sessionState *session = findSession(sessionHandle); if(session) { session->mIsSpatial = false; session->mReconnect = false; session->mIsP2P = true; joinSession(session); return true; } return false; } bool LLVivoxVoiceClient::isVoiceWorking() const { //Added stateSessionTerminated state to avoid problems with call in parcels with disabled voice (EXT-4758) // Condition with joining spatial num was added to take into account possible problems with connection to voice // server(EXT-4313). See bug descriptions and comments for MAX_NORMAL_JOINING_SPATIAL_NUM for more info. return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && (stateLoggedIn <= mState) && (mState <= stateSessionTerminated); } // Returns true if the indicated participant in the current audio session is really an SL avatar. // Currently this will be false only for PSTN callers into group chats, and PSTN p2p calls. BOOL LLVivoxVoiceClient::isParticipantAvatar(const LLUUID &id) { BOOL result = TRUE; sessionState *session = findSession(id); if(session != NULL) { // this is a p2p session with the indicated caller, or the session with the specified UUID. if(session->mSynthesizedCallerID) result = FALSE; } else { // Didn't find a matching session -- check the current audio session for a matching participant if(mAudioSession != NULL) { participantState *participant = findParticipantByID(id); if(participant != NULL) { result = participant->isAvatar(); } } } return result; } // Returns true if calling back the session URI after the session has closed is possible. // Currently this will be false only for PSTN P2P calls. BOOL LLVivoxVoiceClient::isSessionCallBackPossible(const LLUUID &session_id) { BOOL result = TRUE; sessionState *session = findSession(session_id); if(session != NULL) { result = session->isCallBackPossible(); } return result; } // Returns true if the session can accepte text IM's. // Currently this will be false only for PSTN P2P calls. BOOL LLVivoxVoiceClient::isSessionTextIMPossible(const LLUUID &session_id) { bool result = TRUE; sessionState *session = findSession(session_id); if(session != NULL) { result = session->isTextIMPossible(); } return result; } void LLVivoxVoiceClient::declineInvite(std::string &sessionHandle) { sessionState *session = findSession(sessionHandle); if(session) { sessionMediaDisconnectSendMessage(session); } } void LLVivoxVoiceClient::leaveNonSpatialChannel() { LL_DEBUGS("Voice") << "called in state " << state2string(getState()) << LL_ENDL; // Make sure we don't rejoin the current session. sessionState *oldNextSession = mNextAudioSession; mNextAudioSession = NULL; // Most likely this will still be the current session at this point, but check it anyway. reapSession(oldNextSession); verifySessionState(); sessionTerminate(); } std::string LLVivoxVoiceClient::getCurrentChannel() { std::string result; if((getState() == stateRunning) && !mSessionTerminateRequested) { result = getAudioSessionURI(); } return result; } bool LLVivoxVoiceClient::inProximalChannel() { bool result = false; if((getState() == stateRunning) && !mSessionTerminateRequested) { result = inSpatialChannel(); } return result; } std::string LLVivoxVoiceClient::sipURIFromID(const LLUUID &id) { std::string result; result = "sip:"; result += nameFromID(id); result += "@"; result += mVoiceSIPURIHostName; return result; } std::string LLVivoxVoiceClient::sipURIFromAvatar(LLVOAvatar *avatar) { std::string result; if(avatar) { result = "sip:"; result += nameFromID(avatar->getID()); result += "@"; result += mVoiceSIPURIHostName; } return result; } std::string LLVivoxVoiceClient::nameFromAvatar(LLVOAvatar *avatar) { std::string result; if(avatar) { result = nameFromID(avatar->getID()); } return result; } std::string LLVivoxVoiceClient::nameFromID(const LLUUID &uuid) { std::string result; if (uuid.isNull()) { //VIVOX, the uuid emtpy look for the mURIString and return that instead. //result.assign(uuid.mURIStringName); LLStringUtil::replaceChar(result, '_', ' '); return result; } // Prepending this apparently prevents conflicts with reserved names inside the vivox code. result = "x"; // Base64 encode and replace the pieces of base64 that are less compatible // with e-mail local-parts. // See RFC-4648 "Base 64 Encoding with URL and Filename Safe Alphabet" result += LLBase64::encode(uuid.mData, UUID_BYTES); LLStringUtil::replaceChar(result, '+', '-'); LLStringUtil::replaceChar(result, '/', '_'); // If you need to transform a GUID to this form on the Mac OS X command line, this will do so: // echo -n x && (echo e669132a-6c43-4ee1-a78d-6c82fff59f32 |xxd -r -p |openssl base64|tr '/+' '_-') // The reverse transform can be done with: // echo 'x5mkTKmxDTuGnjWyC__WfMg==' |cut -b 2- -|tr '_-' '/+' |openssl base64 -d|xxd -p return result; } bool LLVivoxVoiceClient::IDFromName(const std::string inName, LLUUID &uuid) { bool result = false; // SLIM SDK: The "name" may actually be a SIP URI such as: "sip:xFnPP04IpREWNkuw1cOXlhw==@bhr.vivox.com" // If it is, convert to a bare name before doing the transform. std::string name = nameFromsipURI(inName); // Doesn't look like a SIP URI, assume it's an actual name. if(name.empty()) name = inName; // This will only work if the name is of the proper form. // As an example, the account name for Monroe Linden (UUID 1673cfd3-8229-4445-8d92-ec3570e5e587) is: // "xFnPP04IpREWNkuw1cOXlhw==" if((name.size() == 25) && (name[0] == 'x') && (name[23] == '=') && (name[24] == '=')) { // The name appears to have the right form. // Reverse the transforms done by nameFromID std::string temp = name; LLStringUtil::replaceChar(temp, '-', '+'); LLStringUtil::replaceChar(temp, '_', '/'); U8 rawuuid[UUID_BYTES + 1]; int len = apr_base64_decode_binary(rawuuid, temp.c_str() + 1); if(len == UUID_BYTES) { // The decode succeeded. Stuff the bits into the result's UUID memcpy(uuid.mData, rawuuid, UUID_BYTES); result = true; } } if(!result) { // VIVOX: not a standard account name, just copy the URI name mURIString field // and hope for the best. bpj uuid.setNull(); // VIVOX, set the uuid field to nulls } return result; } std::string LLVivoxVoiceClient::displayNameFromAvatar(LLVOAvatar *avatar) { return avatar->getFullname(); } std::string LLVivoxVoiceClient::sipURIFromName(std::string &name) { std::string result; result = "sip:"; result += name; result += "@"; result += mVoiceSIPURIHostName; // LLStringUtil::toLower(result); return result; } std::string LLVivoxVoiceClient::nameFromsipURI(const std::string &uri) { std::string result; std::string::size_type sipOffset, atOffset; sipOffset = uri.find("sip:"); atOffset = uri.find("@"); if((sipOffset != std::string::npos) && (atOffset != std::string::npos)) { result = uri.substr(sipOffset + 4, atOffset - (sipOffset + 4)); } return result; } bool LLVivoxVoiceClient::inSpatialChannel(void) { bool result = false; if(mAudioSession) result = mAudioSession->mIsSpatial; return result; } std::string LLVivoxVoiceClient::getAudioSessionURI() { std::string result; if(mAudioSession) result = mAudioSession->mSIPURI; return result; } std::string LLVivoxVoiceClient::getAudioSessionHandle() { std::string result; if(mAudioSession) result = mAudioSession->mHandle; return result; } ///////////////////////////// // Sending updates of current state void LLVivoxVoiceClient::enforceTether(void) { LLVector3d tethered = mCameraRequestedPosition; // constrain 'tethered' to within 50m of mAvatarPosition. { F32 max_dist = 50.0f; LLVector3d camera_offset = mCameraRequestedPosition - mAvatarPosition; F32 camera_distance = (F32)camera_offset.magVec(); if(camera_distance > max_dist) { tethered = mAvatarPosition + (max_dist / camera_distance) * camera_offset; } } if(dist_vec_squared(mCameraPosition, tethered) > 0.01) { mCameraPosition = tethered; mSpatialCoordsDirty = true; } } void LLVivoxVoiceClient::updatePosition(void) { LLViewerRegion *region = gAgent.getRegion(); if(region && isAgentAvatarValid()) { LLMatrix3 rot; LLVector3d pos; // TODO: If camera and avatar velocity are actually used by the voice system, we could compute them here... // They're currently always set to zero. // Send the current camera position to the voice code rot.setRows(LLViewerCamera::getInstance()->getAtAxis(), LLViewerCamera::getInstance()->getLeftAxis (), LLViewerCamera::getInstance()->getUpAxis()); pos = gAgent.getRegion()->getPosGlobalFromRegion(LLViewerCamera::getInstance()->getOrigin()); LLVivoxVoiceClient::getInstance()->setCameraPosition( pos, // position LLVector3::zero, // velocity rot); // rotation matrix // Send the current avatar position to the voice code rot = gAgentAvatarp->getRootJoint()->getWorldRotation().getMatrix3(); pos = gAgentAvatarp->getPositionGlobal(); // TODO: Can we get the head offset from outside the LLVOAvatar? // pos += LLVector3d(mHeadOffset); pos += LLVector3d(0.f, 0.f, 1.f); LLVivoxVoiceClient::getInstance()->setAvatarPosition( pos, // position LLVector3::zero, // velocity rot); // rotation matrix } } void LLVivoxVoiceClient::setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot) { mCameraRequestedPosition = position; if(mCameraVelocity != velocity) { mCameraVelocity = velocity; mSpatialCoordsDirty = true; } if(mCameraRot != rot) { mCameraRot = rot; mSpatialCoordsDirty = true; } } void LLVivoxVoiceClient::setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot) { if(dist_vec_squared(mAvatarPosition, position) > 0.01) { mAvatarPosition = position; mSpatialCoordsDirty = true; } if(mAvatarVelocity != velocity) { mAvatarVelocity = velocity; mSpatialCoordsDirty = true; } if(mAvatarRot != rot) { mAvatarRot = rot; mSpatialCoordsDirty = true; } } bool LLVivoxVoiceClient::channelFromRegion(LLViewerRegion *region, std::string &name) { bool result = false; if(region) { name = region->getName(); } if(!name.empty()) result = true; return result; } void LLVivoxVoiceClient::leaveChannel(void) { if(getState() == stateRunning) { LL_DEBUGS("Voice") << "leaving channel for teleport/logout" << LL_ENDL; mChannelName.clear(); sessionTerminate(); } } void LLVivoxVoiceClient::setMuteMic(bool muted) { if(mMuteMic != muted) { mMuteMic = muted; mMuteMicDirty = true; } } void LLVivoxVoiceClient::setVoiceEnabled(bool enabled) { if (enabled != mVoiceEnabled) { // TODO: Refactor this so we don't call into LLVoiceChannel, but simply // use the status observer mVoiceEnabled = enabled; LLVoiceClientStatusObserver::EStatusType status; if (enabled) { LLVoiceChannel::getCurrentVoiceChannel()->activate(); status = LLVoiceClientStatusObserver::STATUS_VOICE_ENABLED; } else { // Turning voice off looses your current channel -- this makes sure the UI isn't out of sync when you re-enable it. LLVoiceChannel::getCurrentVoiceChannel()->deactivate(); status = LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED; } notifyStatusObservers(status); } } bool LLVivoxVoiceClient::voiceEnabled() { return gSavedSettings.getBOOL("EnableVoiceChat") && !gSavedSettings.getBOOL("CmdLineDisableVoice"); } void LLVivoxVoiceClient::setLipSyncEnabled(BOOL enabled) { mLipSyncEnabled = enabled; } BOOL LLVivoxVoiceClient::lipSyncEnabled() { if ( mVoiceEnabled && stateDisabled != getState() ) { return mLipSyncEnabled; } else { return FALSE; } } void LLVivoxVoiceClient::setEarLocation(S32 loc) { if(mEarLocation != loc) { LL_DEBUGS("Voice") << "Setting mEarLocation to " << loc << LL_ENDL; mEarLocation = loc; mSpatialCoordsDirty = true; } } void LLVivoxVoiceClient::setVoiceVolume(F32 volume) { int scaled_volume = scale_speaker_volume(volume); if(scaled_volume != mSpeakerVolume) { int min_volume = scale_speaker_volume(0); if((scaled_volume == min_volume) || (mSpeakerVolume == min_volume)) { mSpeakerMuteDirty = true; } mSpeakerVolume = scaled_volume; mSpeakerVolumeDirty = true; } } void LLVivoxVoiceClient::setMicGain(F32 volume) { int scaled_volume = scale_mic_volume(volume); if(scaled_volume != mMicVolume) { mMicVolume = scaled_volume; mMicVolumeDirty = true; } } ///////////////////////////// // Accessors for data related to nearby speakers BOOL LLVivoxVoiceClient::getVoiceEnabled(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { // I'm not sure what the semantics of this should be. // For now, if we have any data about the user that came through the chat channel, assume they're voice-enabled. result = TRUE; } return result; } std::string LLVivoxVoiceClient::getDisplayName(const LLUUID& id) { std::string result; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mDisplayName; } return result; } BOOL LLVivoxVoiceClient::getIsSpeaking(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { if (participant->mSpeakingTimeout.getElapsedTimeF32() > SPEAKING_TIMEOUT) { participant->mIsSpeaking = FALSE; } result = participant->mIsSpeaking; } return result; } BOOL LLVivoxVoiceClient::getIsModeratorMuted(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mIsModeratorMuted; } return result; } F32 LLVivoxVoiceClient::getCurrentPower(const LLUUID& id) { F32 result = 0; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mPower; } return result; } BOOL LLVivoxVoiceClient::getUsingPTT(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { // I'm not sure what the semantics of this should be. // Does "using PTT" mean they're configured with a push-to-talk button? // For now, we know there's no PTT mechanism in place, so nobody is using it. } return result; } BOOL LLVivoxVoiceClient::getOnMuteList(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mOnMuteList; } return result; } // External accessors. F32 LLVivoxVoiceClient::getUserVolume(const LLUUID& id) { // Minimum volume will be returned for users with voice disabled F32 result = LLVoiceClient::VOLUME_MIN; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mVolume; // Enable this when debugging voice slider issues. It's way to spammy even for debug-level logging. // LL_DEBUGS("Voice") << "mVolume = " << result << " for " << id << LL_ENDL; } return result; } void LLVivoxVoiceClient::setUserVolume(const LLUUID& id, F32 volume) { if(mAudioSession) { participantState *participant = findParticipantByID(id); if (participant && !participant->mIsSelf) { if (!is_approx_equal(volume, LLVoiceClient::VOLUME_DEFAULT)) { // Store this volume setting for future sessions if it has been // changed from the default LLSpeakerVolumeStorage::getInstance()->storeSpeakerVolume(id, volume); } else { // Remove stored volume setting if it is returned to the default LLSpeakerVolumeStorage::getInstance()->removeSpeakerVolume(id); } participant->mVolume = llclamp(volume, LLVoiceClient::VOLUME_MIN, LLVoiceClient::VOLUME_MAX); participant->mVolumeDirty = true; mAudioSession->mVolumeDirty = true; } } } std::string LLVivoxVoiceClient::getGroupID(const LLUUID& id) { std::string result; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mGroupID; } return result; } BOOL LLVivoxVoiceClient::getAreaVoiceDisabled() { return mAreaVoiceDisabled; } void LLVivoxVoiceClient::recordingLoopStart(int seconds, int deltaFramesPerControlFrame) { // LL_DEBUGS("Voice") << "sending SessionGroup.ControlRecording (Start)" << LL_ENDL; if(!mMainSessionGroupHandle.empty()) { std::ostringstream stream; stream << "" << "" << mMainSessionGroupHandle << "" << "Start" << "" << deltaFramesPerControlFrame << "" << "" << "" << "" << "false" << "" << seconds << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::recordingLoopSave(const std::string& filename) { // LL_DEBUGS("Voice") << "sending SessionGroup.ControlRecording (Flush)" << LL_ENDL; if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty()) { std::ostringstream stream; stream << "" << "" << mMainSessionGroupHandle << "" << "Flush" << "" << filename << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::recordingStop() { // LL_DEBUGS("Voice") << "sending SessionGroup.ControlRecording (Stop)" << LL_ENDL; if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty()) { std::ostringstream stream; stream << "" << "" << mMainSessionGroupHandle << "" << "Stop" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::filePlaybackStart(const std::string& filename) { // LL_DEBUGS("Voice") << "sending SessionGroup.ControlPlayback (Start)" << LL_ENDL; if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty()) { std::ostringstream stream; stream << "" << "" << mMainSessionGroupHandle << "" << "Start" << "" << filename << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::filePlaybackStop() { // LL_DEBUGS("Voice") << "sending SessionGroup.ControlPlayback (Stop)" << LL_ENDL; if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty()) { std::ostringstream stream; stream << "" << "" << mMainSessionGroupHandle << "" << "Stop" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::filePlaybackSetPaused(bool paused) { // TODO: Implement once Vivox gives me a sample } void LLVivoxVoiceClient::filePlaybackSetMode(bool vox, float speed) { // TODO: Implement once Vivox gives me a sample } LLVivoxVoiceClient::sessionState::sessionState() : mErrorStatusCode(0), mMediaStreamState(streamStateUnknown), //mTextStreamState(streamStateUnknown), mCreateInProgress(false), mMediaConnectInProgress(false), mVoiceInvitePending(false), mTextInvitePending(false), mSynthesizedCallerID(false), mIsChannel(false), mIsSpatial(false), mIsP2P(false), mIncoming(false), mVoiceEnabled(false), mReconnect(false), mVolumeDirty(false), mMuteDirty(false), mParticipantsChanged(false) { } LLVivoxVoiceClient::sessionState::~sessionState() { removeAllParticipants(); } bool LLVivoxVoiceClient::sessionState::isCallBackPossible() { // This may change to be explicitly specified by vivox in the future... // Currently, only PSTN P2P calls cannot be returned. // Conveniently, this is also the only case where we synthesize a caller UUID. return !mSynthesizedCallerID; } bool LLVivoxVoiceClient::sessionState::isTextIMPossible() { // This may change to be explicitly specified by vivox in the future... return !mSynthesizedCallerID; } LLVivoxVoiceClient::sessionIterator LLVivoxVoiceClient::sessionsBegin(void) { return mSessions.begin(); } LLVivoxVoiceClient::sessionIterator LLVivoxVoiceClient::sessionsEnd(void) { return mSessions.end(); } LLVivoxVoiceClient::sessionState *LLVivoxVoiceClient::findSession(const std::string &handle) { sessionState *result = NULL; sessionMap::iterator iter = mSessionsByHandle.find(handle); if(iter != mSessionsByHandle.end()) { result = iter->second; } return result; } LLVivoxVoiceClient::sessionState *LLVivoxVoiceClient::findSessionBeingCreatedByURI(const std::string &uri) { sessionState *result = NULL; for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++) { sessionState *session = *iter; if(session->mCreateInProgress && (session->mSIPURI == uri)) { result = session; break; } } return result; } LLVivoxVoiceClient::sessionState *LLVivoxVoiceClient::findSession(const LLUUID &participant_id) { sessionState *result = NULL; for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++) { sessionState *session = *iter; if((session->mCallerID == participant_id) || (session->mIMSessionID == participant_id)) { result = session; break; } } return result; } LLVivoxVoiceClient::sessionState *LLVivoxVoiceClient::addSession(const std::string &uri, const std::string &handle) { sessionState *result = NULL; if(handle.empty()) { // No handle supplied. // Check whether there's already a session with this URI for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++) { sessionState *s = *iter; if((s->mSIPURI == uri) || (s->mAlternateSIPURI == uri)) { // TODO: I need to think about this logic... it's possible that this case should raise an internal error. result = s; break; } } } else // (!handle.empty()) { // Check for an existing session with this handle sessionMap::iterator iter = mSessionsByHandle.find(handle); if(iter != mSessionsByHandle.end()) { result = iter->second; } } if(!result) { // No existing session found. LL_DEBUGS("Voice") << "adding new session: handle " << handle << " URI " << uri << LL_ENDL; result = new sessionState(); result->mSIPURI = uri; result->mHandle = handle; if (LLVoiceClient::instance().getVoiceEffectEnabled()) { result->mVoiceFontID = LLVoiceClient::instance().getVoiceEffectDefault(); } mSessions.insert(result); if(!result->mHandle.empty()) { mSessionsByHandle.insert(sessionMap::value_type(result->mHandle, result)); } } else { // Found an existing session if(uri != result->mSIPURI) { // TODO: Should this be an internal error? LL_DEBUGS("Voice") << "changing uri from " << result->mSIPURI << " to " << uri << LL_ENDL; setSessionURI(result, uri); } if(handle != result->mHandle) { if(handle.empty()) { // There's at least one race condition where where addSession was clearing an existing session handle, which caused things to break. LL_DEBUGS("Voice") << "NOT clearing handle " << result->mHandle << LL_ENDL; } else { // TODO: Should this be an internal error? LL_DEBUGS("Voice") << "changing handle from " << result->mHandle << " to " << handle << LL_ENDL; setSessionHandle(result, handle); } } LL_DEBUGS("Voice") << "returning existing session: handle " << handle << " URI " << uri << LL_ENDL; } verifySessionState(); return result; } void LLVivoxVoiceClient::setSessionHandle(sessionState *session, const std::string &handle) { // Have to remove the session from the handle-indexed map before changing the handle, or things will break badly. if(!session->mHandle.empty()) { // Remove session from the map if it should have been there. sessionMap::iterator iter = mSessionsByHandle.find(session->mHandle); if(iter != mSessionsByHandle.end()) { if(iter->second != session) { LL_ERRS("Voice") << "Internal error: session mismatch!" << LL_ENDL; } mSessionsByHandle.erase(iter); } else { LL_ERRS("Voice") << "Internal error: session handle not found in map!" << LL_ENDL; } } session->mHandle = handle; if(!handle.empty()) { mSessionsByHandle.insert(sessionMap::value_type(session->mHandle, session)); } verifySessionState(); } void LLVivoxVoiceClient::setSessionURI(sessionState *session, const std::string &uri) { // There used to be a map of session URIs to sessions, which made this complex.... session->mSIPURI = uri; verifySessionState(); } void LLVivoxVoiceClient::deleteSession(sessionState *session) { // Remove the session from the handle map if(!session->mHandle.empty()) { sessionMap::iterator iter = mSessionsByHandle.find(session->mHandle); if(iter != mSessionsByHandle.end()) { if(iter->second != session) { LL_ERRS("Voice") << "Internal error: session mismatch" << LL_ENDL; } mSessionsByHandle.erase(iter); } } // Remove the session from the URI map mSessions.erase(session); // At this point, the session should be unhooked from all lists and all state should be consistent. verifySessionState(); // If this is the current audio session, clean up the pointer which will soon be dangling. if(mAudioSession == session) { mAudioSession = NULL; mAudioSessionChanged = true; } // ditto for the next audio session if(mNextAudioSession == session) { mNextAudioSession = NULL; } // delete the session delete session; } void LLVivoxVoiceClient::deleteAllSessions() { LL_DEBUGS("Voice") << "called" << LL_ENDL; while(!mSessions.empty()) { deleteSession(*(sessionsBegin())); } if(!mSessionsByHandle.empty()) { LL_ERRS("Voice") << "Internal error: empty session map, non-empty handle map" << LL_ENDL; } } void LLVivoxVoiceClient::verifySessionState(void) { // This is mostly intended for debugging problems with session state management. LL_DEBUGS("Voice") << "Total session count: " << mSessions.size() << " , session handle map size: " << mSessionsByHandle.size() << LL_ENDL; for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++) { sessionState *session = *iter; LL_DEBUGS("Voice") << "session " << session << ": handle " << session->mHandle << ", URI " << session->mSIPURI << LL_ENDL; if(!session->mHandle.empty()) { // every session with a non-empty handle needs to be in the handle map sessionMap::iterator i2 = mSessionsByHandle.find(session->mHandle); if(i2 == mSessionsByHandle.end()) { LL_ERRS("Voice") << "internal error (handle " << session->mHandle << " not found in session map)" << LL_ENDL; } else { if(i2->second != session) { LL_ERRS("Voice") << "internal error (handle " << session->mHandle << " in session map points to another session)" << LL_ENDL; } } } } // check that every entry in the handle map points to a valid session in the session set for(sessionMap::iterator iter = mSessionsByHandle.begin(); iter != mSessionsByHandle.end(); iter++) { sessionState *session = iter->second; sessionIterator i2 = mSessions.find(session); if(i2 == mSessions.end()) { LL_ERRS("Voice") << "internal error (session for handle " << session->mHandle << " not found in session map)" << LL_ENDL; } else { if(session->mHandle != (*i2)->mHandle) { LL_ERRS("Voice") << "internal error (session for handle " << session->mHandle << " points to session with different handle " << (*i2)->mHandle << ")" << LL_ENDL; } } } } void LLVivoxVoiceClient::addObserver(LLVoiceClientParticipantObserver* observer) { mParticipantObservers.insert(observer); } void LLVivoxVoiceClient::removeObserver(LLVoiceClientParticipantObserver* observer) { mParticipantObservers.erase(observer); } void LLVivoxVoiceClient::notifyParticipantObservers() { for (observer_set_t::iterator it = mParticipantObservers.begin(); it != mParticipantObservers.end(); ) { LLVoiceClientParticipantObserver* observer = *it; observer->onParticipantsChanged(); // In case onParticipantsChanged() deleted an entry. it = mParticipantObservers.upper_bound(observer); } } void LLVivoxVoiceClient::addObserver(LLVoiceClientStatusObserver* observer) { mStatusObservers.insert(observer); } void LLVivoxVoiceClient::removeObserver(LLVoiceClientStatusObserver* observer) { mStatusObservers.erase(observer); } void LLVivoxVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status) { if(mAudioSession) { if(status == LLVoiceClientStatusObserver::ERROR_UNKNOWN) { switch(mAudioSession->mErrorStatusCode) { case 20713: status = LLVoiceClientStatusObserver::ERROR_CHANNEL_FULL; break; case 20714: status = LLVoiceClientStatusObserver::ERROR_CHANNEL_LOCKED; break; case 20715: //invalid channel, we may be using a set of poorly cached //info status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE; break; case 1009: //invalid username and password status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE; break; } // Reset the error code to make sure it won't be reused later by accident. mAudioSession->mErrorStatusCode = 0; } else if(status == LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL) { switch(mAudioSession->mErrorStatusCode) { case HTTP_NOT_FOUND: // NOT_FOUND // *TODO: Should this be 503? case 480: // TEMPORARILY_UNAVAILABLE case HTTP_REQUEST_TIME_OUT: // REQUEST_TIMEOUT // call failed because other user was not available // treat this as an error case status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE; // Reset the error code to make sure it won't be reused later by accident. mAudioSession->mErrorStatusCode = 0; break; } } } LL_DEBUGS("Voice") << " " << LLVoiceClientStatusObserver::status2string(status) << ", session URI " << getAudioSessionURI() << (inSpatialChannel()?", proximal is true":", proximal is false") << LL_ENDL; for (status_observer_set_t::iterator it = mStatusObservers.begin(); it != mStatusObservers.end(); ) { LLVoiceClientStatusObserver* observer = *it; observer->onChange(status, getAudioSessionURI(), inSpatialChannel()); // In case onError() deleted an entry. it = mStatusObservers.upper_bound(observer); } // skipped to avoid speak button blinking if ( status != LLVoiceClientStatusObserver::STATUS_JOINING && status != LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL && status != LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED) { bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking(); gAgent.setVoiceConnected(voice_status); if (voice_status) { LLFirstUse::speak(true); } } } void LLVivoxVoiceClient::addObserver(LLFriendObserver* observer) { mFriendObservers.insert(observer); } void LLVivoxVoiceClient::removeObserver(LLFriendObserver* observer) { mFriendObservers.erase(observer); } void LLVivoxVoiceClient::notifyFriendObservers() { for (friend_observer_set_t::iterator it = mFriendObservers.begin(); it != mFriendObservers.end(); ) { LLFriendObserver* observer = *it; it++; // The only friend-related thing we notify on is online/offline transitions. observer->changed(LLFriendObserver::ONLINE); } } void LLVivoxVoiceClient::lookupName(const LLUUID &id) { if (mAvatarNameCacheConnection.connected()) { mAvatarNameCacheConnection.disconnect(); } mAvatarNameCacheConnection = LLAvatarNameCache::get(id, boost::bind(&LLVivoxVoiceClient::onAvatarNameCache, this, _1, _2)); } void LLVivoxVoiceClient::onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name) { mAvatarNameCacheConnection.disconnect(); std::string display_name = av_name.getDisplayName(); avatarNameResolved(agent_id, display_name); } void LLVivoxVoiceClient::avatarNameResolved(const LLUUID &id, const std::string &name) { // Iterate over all sessions. for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++) { sessionState *session = *iter; // Check for this user as a participant in this session participantState *participant = session->findParticipantByID(id); if(participant) { // Found -- fill in the name participant->mAccountName = name; // and post a "participants updated" message to listeners later. session->mParticipantsChanged = true; } // Check whether this is a p2p session whose caller name just resolved if(session->mCallerID == id) { // this session's "caller ID" just resolved. Fill in the name. session->mName = name; if(session->mTextInvitePending) { session->mTextInvitePending = false; // We don't need to call LLIMMgr::getInstance()->addP2PSession() here. The first incoming message will create the panel. } if(session->mVoiceInvitePending) { session->mVoiceInvitePending = false; LLIMMgr::getInstance()->inviteToSession( session->mIMSessionID, session->mName, session->mCallerID, session->mName, IM_SESSION_P2P_INVITE, LLIMMgr::INVITATION_TYPE_VOICE, session->mHandle, session->mSIPURI); } } } } bool LLVivoxVoiceClient::setVoiceEffect(const LLUUID& id) { if (!mAudioSession) { return false; } if (!id.isNull()) { if (mVoiceFontMap.empty()) { LL_DEBUGS("Voice") << "Voice fonts not available." << LL_ENDL; return false; } else if (mVoiceFontMap.find(id) == mVoiceFontMap.end()) { LL_DEBUGS("Voice") << "Invalid voice font " << id << LL_ENDL; return false; } } // *TODO: Check for expired fonts? mAudioSession->mVoiceFontID = id; // *TODO: Separate voice font defaults for spatial chat and IM? gSavedPerAccountSettings.setString("VoiceEffectDefault", id.asString()); sessionSetVoiceFontSendMessage(mAudioSession); notifyVoiceFontObservers(); return true; } const LLUUID LLVivoxVoiceClient::getVoiceEffect() { return mAudioSession ? mAudioSession->mVoiceFontID : LLUUID::null; } LLSD LLVivoxVoiceClient::getVoiceEffectProperties(const LLUUID& id) { LLSD sd; voice_font_map_t::iterator iter = mVoiceFontMap.find(id); if (iter != mVoiceFontMap.end()) { sd["template_only"] = false; } else { // Voice effect is not in the voice font map, see if there is a template iter = mVoiceFontTemplateMap.find(id); if (iter == mVoiceFontTemplateMap.end()) { LL_WARNS("Voice") << "Voice effect " << id << "not found." << LL_ENDL; return sd; } sd["template_only"] = true; } voiceFontEntry *font = iter->second; sd["name"] = font->mName; sd["expiry_date"] = font->mExpirationDate; sd["is_new"] = font->mIsNew; return sd; } LLVivoxVoiceClient::voiceFontEntry::voiceFontEntry(LLUUID& id) : mID(id), mFontIndex(0), mFontType(VOICE_FONT_TYPE_NONE), mFontStatus(VOICE_FONT_STATUS_NONE), mIsNew(false) { mExpiryTimer.stop(); mExpiryWarningTimer.stop(); } LLVivoxVoiceClient::voiceFontEntry::~voiceFontEntry() { } void LLVivoxVoiceClient::refreshVoiceEffectLists(bool clear_lists) { if (clear_lists) { mVoiceFontsReceived = false; deleteAllVoiceFonts(); deleteVoiceFontTemplates(); } accountGetSessionFontsSendMessage(); accountGetTemplateFontsSendMessage(); } const voice_effect_list_t& LLVivoxVoiceClient::getVoiceEffectList() const { return mVoiceFontList; } const voice_effect_list_t& LLVivoxVoiceClient::getVoiceEffectTemplateList() const { return mVoiceFontTemplateList; } void LLVivoxVoiceClient::addVoiceFont(const S32 font_index, const std::string &name, const std::string &description, const LLDate &expiration_date, bool has_expired, const S32 font_type, const S32 font_status, const bool template_font) { // Vivox SessionFontIDs are not guaranteed to remain the same between // sessions or grids so use a UUID for the name. // If received name is not a UUID, fudge one by hashing the name and type. LLUUID font_id; if (LLUUID::validate(name)) { font_id = LLUUID(name); } else { font_id.generate(STRINGIZE(font_type << ":" << name)); } voiceFontEntry *font = NULL; voice_font_map_t& font_map = template_font ? mVoiceFontTemplateMap : mVoiceFontMap; voice_effect_list_t& font_list = template_font ? mVoiceFontTemplateList : mVoiceFontList; // Check whether we've seen this font before. voice_font_map_t::iterator iter = font_map.find(font_id); bool new_font = (iter == font_map.end()); // Override the has_expired flag if we have passed the expiration_date as a double check. if (expiration_date.secondsSinceEpoch() < (LLDate::now().secondsSinceEpoch() + VOICE_FONT_EXPIRY_INTERVAL)) { has_expired = true; } if (has_expired) { LL_DEBUGS("Voice") << "Expired " << (template_font ? "Template " : "") << expiration_date.asString() << " " << font_id << " (" << font_index << ") " << name << LL_ENDL; // Remove existing session fonts that have expired since we last saw them. if (!new_font && !template_font) { deleteVoiceFont(font_id); } return; } if (new_font) { // If it is a new font create a new entry. font = new voiceFontEntry(font_id); } else { // Not a new font, update the existing entry font = iter->second; } if (font) { font->mFontIndex = font_index; // Use the description for the human readable name if available, as the // "name" may be a UUID. font->mName = description.empty() ? name : description; font->mFontType = font_type; font->mFontStatus = font_status; // If the font is new or the expiration date has changed the expiry timers need updating. if (!template_font && (new_font || font->mExpirationDate != expiration_date)) { font->mExpirationDate = expiration_date; // Set the expiry timer to trigger a notification when the voice font can no longer be used. font->mExpiryTimer.start(); font->mExpiryTimer.setExpiryAt(expiration_date.secondsSinceEpoch() - VOICE_FONT_EXPIRY_INTERVAL); // Set the warning timer to some interval before actual expiry. S32 warning_time = gSavedSettings.getS32("VoiceEffectExpiryWarningTime"); if (warning_time != 0) { font->mExpiryWarningTimer.start(); F64 expiry_time = (expiration_date.secondsSinceEpoch() - (F64)warning_time); font->mExpiryWarningTimer.setExpiryAt(expiry_time - VOICE_FONT_EXPIRY_INTERVAL); } else { // Disable the warning timer. font->mExpiryWarningTimer.stop(); } // Only flag new session fonts after the first time we have fetched the list. if (mVoiceFontsReceived) { font->mIsNew = true; mVoiceFontsNew = true; } } LL_DEBUGS("Voice") << (template_font ? "Template " : "") << font->mExpirationDate.asString() << " " << font->mID << " (" << font->mFontIndex << ") " << name << LL_ENDL; if (new_font) { font_map.insert(voice_font_map_t::value_type(font->mID, font)); font_list.insert(voice_effect_list_t::value_type(font->mName, font->mID)); } mVoiceFontListDirty = true; // Debugging stuff if (font_type < VOICE_FONT_TYPE_NONE || font_type >= VOICE_FONT_TYPE_UNKNOWN) { LL_DEBUGS("Voice") << "Unknown voice font type: " << font_type << LL_ENDL; } if (font_status < VOICE_FONT_STATUS_NONE || font_status >= VOICE_FONT_STATUS_UNKNOWN) { LL_DEBUGS("Voice") << "Unknown voice font status: " << font_status << LL_ENDL; } } } void LLVivoxVoiceClient::expireVoiceFonts() { // *TODO: If we are selling voice fonts in packs, there are probably // going to be a number of fonts with the same expiration time, so would // be more efficient to just keep a list of expiration times rather // than checking each font individually. bool have_expired = false; bool will_expire = false; bool expired_in_use = false; LLUUID current_effect = LLVoiceClient::instance().getVoiceEffectDefault(); voice_font_map_t::iterator iter; for (iter = mVoiceFontMap.begin(); iter != mVoiceFontMap.end(); ++iter) { voiceFontEntry* voice_font = iter->second; LLFrameTimer& expiry_timer = voice_font->mExpiryTimer; LLFrameTimer& warning_timer = voice_font->mExpiryWarningTimer; // Check for expired voice fonts if (expiry_timer.getStarted() && expiry_timer.hasExpired()) { // Check whether it is the active voice font if (voice_font->mID == current_effect) { // Reset to no voice effect. setVoiceEffect(LLUUID::null); expired_in_use = true; } LL_DEBUGS("Voice") << "Voice Font " << voice_font->mName << " has expired." << LL_ENDL; deleteVoiceFont(voice_font->mID); have_expired = true; } // Check for voice fonts that will expire in less that the warning time if (warning_timer.getStarted() && warning_timer.hasExpired()) { LL_DEBUGS("Voice") << "Voice Font " << voice_font->mName << " will expire soon." << LL_ENDL; will_expire = true; warning_timer.stop(); } } LLSD args; args["URL"] = LLTrans::getString("voice_morphing_url"); // Give a notification if any voice fonts have expired. if (have_expired) { if (expired_in_use) { LLNotificationsUtil::add("VoiceEffectsExpiredInUse", args); } else { LLNotificationsUtil::add("VoiceEffectsExpired", args); } // Refresh voice font lists in the UI. notifyVoiceFontObservers(); } // Give a warning notification if any voice fonts are due to expire. if (will_expire) { S32Seconds seconds(gSavedSettings.getS32("VoiceEffectExpiryWarningTime")); args["INTERVAL"] = llformat("%d", LLUnit(seconds).value()); LLNotificationsUtil::add("VoiceEffectsWillExpire", args); } } void LLVivoxVoiceClient::deleteVoiceFont(const LLUUID& id) { // Remove the entry from the voice font list. voice_effect_list_t::iterator list_iter = mVoiceFontList.begin(); while (list_iter != mVoiceFontList.end()) { if (list_iter->second == id) { LL_DEBUGS("Voice") << "Removing " << id << " from the voice font list." << LL_ENDL; mVoiceFontList.erase(list_iter++); mVoiceFontListDirty = true; } else { ++list_iter; } } // Find the entry in the voice font map and erase its data. voice_font_map_t::iterator map_iter = mVoiceFontMap.find(id); if (map_iter != mVoiceFontMap.end()) { delete map_iter->second; } // Remove the entry from the voice font map. mVoiceFontMap.erase(map_iter); } void LLVivoxVoiceClient::deleteAllVoiceFonts() { mVoiceFontList.clear(); voice_font_map_t::iterator iter; for (iter = mVoiceFontMap.begin(); iter != mVoiceFontMap.end(); ++iter) { delete iter->second; } mVoiceFontMap.clear(); } void LLVivoxVoiceClient::deleteVoiceFontTemplates() { mVoiceFontTemplateList.clear(); voice_font_map_t::iterator iter; for (iter = mVoiceFontTemplateMap.begin(); iter != mVoiceFontTemplateMap.end(); ++iter) { delete iter->second; } mVoiceFontTemplateMap.clear(); } S32 LLVivoxVoiceClient::getVoiceFontIndex(const LLUUID& id) const { S32 result = 0; if (!id.isNull()) { voice_font_map_t::const_iterator it = mVoiceFontMap.find(id); if (it != mVoiceFontMap.end()) { result = it->second->mFontIndex; } else { LL_DEBUGS("Voice") << "Selected voice font " << id << " is not available." << LL_ENDL; } } return result; } S32 LLVivoxVoiceClient::getVoiceFontTemplateIndex(const LLUUID& id) const { S32 result = 0; if (!id.isNull()) { voice_font_map_t::const_iterator it = mVoiceFontTemplateMap.find(id); if (it != mVoiceFontTemplateMap.end()) { result = it->second->mFontIndex; } else { LL_DEBUGS("Voice") << "Selected voice font template " << id << " is not available." << LL_ENDL; } } return result; } void LLVivoxVoiceClient::accountGetSessionFontsSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "Requesting voice font list." << LL_ENDL; stream << "" << "" << mAccountHandle << "" << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::accountGetTemplateFontsSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "Requesting voice font template list." << LL_ENDL; stream << "" << "" << mAccountHandle << "" << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::sessionSetVoiceFontSendMessage(sessionState *session) { S32 font_index = getVoiceFontIndex(session->mVoiceFontID); LL_DEBUGS("Voice") << "Requesting voice font: " << session->mVoiceFontID << " (" << font_index << "), session handle: " << session->mHandle << LL_ENDL; std::ostringstream stream; stream << "" << "" << session->mHandle << "" << "" << font_index << "" << "\n\n\n"; writeString(stream.str()); } void LLVivoxVoiceClient::accountGetSessionFontsResponse(int statusCode, const std::string &statusString) { // Voice font list entries were updated via addVoiceFont() during parsing. if(getState() == stateVoiceFontsWait) { setState(stateVoiceFontsReceived); } notifyVoiceFontObservers(); mVoiceFontsReceived = true; } void LLVivoxVoiceClient::accountGetTemplateFontsResponse(int statusCode, const std::string &statusString) { // Voice font list entries were updated via addVoiceFont() during parsing. notifyVoiceFontObservers(); } void LLVivoxVoiceClient::addObserver(LLVoiceEffectObserver* observer) { mVoiceFontObservers.insert(observer); } void LLVivoxVoiceClient::removeObserver(LLVoiceEffectObserver* observer) { mVoiceFontObservers.erase(observer); } // method checks the item in VoiceMorphing menu for appropriate current voice font bool LLVivoxVoiceClient::onCheckVoiceEffect(const std::string& voice_effect_name) { LLVoiceEffectInterface * effect_interfacep = LLVoiceClient::instance().getVoiceEffectInterface(); if (NULL != effect_interfacep) { const LLUUID& currect_voice_effect_id = effect_interfacep->getVoiceEffect(); if (currect_voice_effect_id.isNull()) { if (voice_effect_name == "NoVoiceMorphing") { return true; } } else { const LLSD& voice_effect_props = effect_interfacep->getVoiceEffectProperties(currect_voice_effect_id); if (voice_effect_props["name"].asString() == voice_effect_name) { return true; } } } return false; } // method changes voice font for selected VoiceMorphing menu item void LLVivoxVoiceClient::onClickVoiceEffect(const std::string& voice_effect_name) { LLVoiceEffectInterface * effect_interfacep = LLVoiceClient::instance().getVoiceEffectInterface(); if (NULL != effect_interfacep) { if (voice_effect_name == "NoVoiceMorphing") { effect_interfacep->setVoiceEffect(LLUUID()); return; } const voice_effect_list_t& effect_list = effect_interfacep->getVoiceEffectList(); if (!effect_list.empty()) { for (voice_effect_list_t::const_iterator it = effect_list.begin(); it != effect_list.end(); ++it) { if (voice_effect_name == it->first) { effect_interfacep->setVoiceEffect(it->second); return; } } } } } // it updates VoiceMorphing menu items in accordance with purchased properties void LLVivoxVoiceClient::updateVoiceMorphingMenu() { if (mVoiceFontListDirty) { LLVoiceEffectInterface * effect_interfacep = LLVoiceClient::instance().getVoiceEffectInterface(); if (effect_interfacep) { const voice_effect_list_t& effect_list = effect_interfacep->getVoiceEffectList(); if (!effect_list.empty()) { LLMenuGL * voice_morphing_menup = gMenuBarView->findChildMenuByName("VoiceMorphing", TRUE); if (NULL != voice_morphing_menup) { S32 items = voice_morphing_menup->getItemCount(); if (items > 0) { voice_morphing_menup->erase(1, items - 3, false); S32 pos = 1; for (voice_effect_list_t::const_iterator it = effect_list.begin(); it != effect_list.end(); ++it) { LLMenuItemCheckGL::Params p; p.name = it->first; p.label = it->first; p.on_check.function(boost::bind(&LLVivoxVoiceClient::onCheckVoiceEffect, this, it->first)); p.on_click.function(boost::bind(&LLVivoxVoiceClient::onClickVoiceEffect, this, it->first)); LLMenuItemCheckGL * voice_effect_itemp = LLUICtrlFactory::create(p); voice_morphing_menup->insert(pos++, voice_effect_itemp, false); } voice_morphing_menup->needsArrange(); } } } } } } void LLVivoxVoiceClient::notifyVoiceFontObservers() { LL_DEBUGS("Voice") << "Notifying voice effect observers. Lists changed: " << mVoiceFontListDirty << LL_ENDL; updateVoiceMorphingMenu(); for (voice_font_observer_set_t::iterator it = mVoiceFontObservers.begin(); it != mVoiceFontObservers.end(); ) { LLVoiceEffectObserver* observer = *it; observer->onVoiceEffectChanged(mVoiceFontListDirty); // In case onVoiceEffectChanged() deleted an entry. it = mVoiceFontObservers.upper_bound(observer); } mVoiceFontListDirty = false; // If new Voice Fonts have been added notify the user. if (mVoiceFontsNew) { if(mVoiceFontsReceived) { LLNotificationsUtil::add("VoiceEffectsNew"); } mVoiceFontsNew = false; } } void LLVivoxVoiceClient::enablePreviewBuffer(bool enable) { mCaptureBufferMode = enable; if(mCaptureBufferMode && getState() >= stateNoChannel) { LL_DEBUGS("Voice") << "no channel" << LL_ENDL; sessionTerminate(); } } void LLVivoxVoiceClient::recordPreviewBuffer() { if (!mCaptureBufferMode) { LL_DEBUGS("Voice") << "Not in voice effect preview mode, cannot start recording." << LL_ENDL; mCaptureBufferRecording = false; return; } mCaptureBufferRecording = true; } void LLVivoxVoiceClient::playPreviewBuffer(const LLUUID& effect_id) { if (!mCaptureBufferMode) { LL_DEBUGS("Voice") << "Not in voice effect preview mode, no buffer to play." << LL_ENDL; mCaptureBufferRecording = false; return; } if (!mCaptureBufferRecorded) { // Can't play until we have something recorded! mCaptureBufferPlaying = false; return; } mPreviewVoiceFont = effect_id; mCaptureBufferPlaying = true; } void LLVivoxVoiceClient::stopPreviewBuffer() { mCaptureBufferRecording = false; mCaptureBufferPlaying = false; } bool LLVivoxVoiceClient::isPreviewRecording() { return (mCaptureBufferMode && mCaptureBufferRecording); } bool LLVivoxVoiceClient::isPreviewPlaying() { return (mCaptureBufferMode && mCaptureBufferPlaying); } void LLVivoxVoiceClient::captureBufferRecordStartSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "Starting audio capture to buffer." << LL_ENDL; // Start capture stream << "" << "" << "\n\n\n"; // Unmute the mic stream << "" << "" << mConnectorHandle << "" << "false" << "\n\n\n"; // Dirty the mute mic state so that it will get reset when we finishing previewing mMuteMicDirty = true; writeString(stream.str()); } } void LLVivoxVoiceClient::captureBufferRecordStopSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "Stopping audio capture to buffer." << LL_ENDL; // Mute the mic. Mic mute state was dirtied at recording start, so will be reset when finished previewing. stream << "" << "" << mConnectorHandle << "" << "true" << "\n\n\n"; // Stop capture stream << "" << "" << mAccountHandle << "" << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::captureBufferPlayStartSendMessage(const LLUUID& voice_font_id) { if(!mAccountHandle.empty()) { // Track how may play requests are sent, so we know how many stop events to // expect before play actually stops. ++mPlayRequestCount; std::ostringstream stream; LL_DEBUGS("Voice") << "Starting audio buffer playback." << LL_ENDL; S32 font_index = getVoiceFontTemplateIndex(voice_font_id); LL_DEBUGS("Voice") << "With voice font: " << voice_font_id << " (" << font_index << ")" << LL_ENDL; stream << "" << "" << mAccountHandle << "" << "" << font_index << "" << "" << "" << "\n\n\n"; writeString(stream.str()); } } void LLVivoxVoiceClient::captureBufferPlayStopSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; LL_DEBUGS("Voice") << "Stopping audio buffer playback." << LL_ENDL; stream << "" << "" << mAccountHandle << "" << "" << "\n\n\n"; writeString(stream.str()); } } LLVivoxProtocolParser::LLVivoxProtocolParser() { parser = XML_ParserCreate(NULL); reset(); } void LLVivoxProtocolParser::reset() { responseDepth = 0; ignoringTags = false; accumulateText = false; energy = 0.f; hasText = false; hasAudio = false; hasVideo = false; terminated = false; ignoreDepth = 0; isChannel = false; incoming = false; enabled = false; isEvent = false; isLocallyMuted = false; isModeratorMuted = false; isSpeaking = false; participantType = 0; squelchDebugOutput = false; returnCode = -1; state = 0; statusCode = 0; volume = 0; textBuffer.clear(); alias.clear(); numberOfAliases = 0; applicationString.clear(); } //virtual LLVivoxProtocolParser::~LLVivoxProtocolParser() { if (parser) XML_ParserFree(parser); } static LLTrace::BlockTimerStatHandle FTM_VIVOX_PROCESS("Vivox Process"); // virtual LLIOPipe::EStatus LLVivoxProtocolParser::process_impl( const LLChannelDescriptors& channels, buffer_ptr_t& buffer, bool& eos, LLSD& context, LLPumpIO* pump) { LL_RECORD_BLOCK_TIME(FTM_VIVOX_PROCESS); LLBufferStream istr(channels, buffer.get()); std::ostringstream ostr; while (istr.good()) { char buf[1024]; istr.read(buf, sizeof(buf)); mInput.append(buf, istr.gcount()); } // Look for input delimiter(s) in the input buffer. If one is found, send the message to the xml parser. int start = 0; int delim; while((delim = mInput.find("\n\n\n", start)) != std::string::npos) { // Reset internal state of the LLVivoxProtocolParser (no effect on the expat parser) reset(); XML_ParserReset(parser, NULL); XML_SetElementHandler(parser, ExpatStartTag, ExpatEndTag); XML_SetCharacterDataHandler(parser, ExpatCharHandler); XML_SetUserData(parser, this); XML_Parse(parser, mInput.data() + start, delim - start, false); // If this message isn't set to be squelched, output the raw XML received. if(!squelchDebugOutput) { LL_DEBUGS("Voice") << "parsing: " << mInput.substr(start, delim - start) << LL_ENDL; } start = delim + 3; } if(start != 0) mInput = mInput.substr(start); LL_DEBUGS("VivoxProtocolParser") << "at end, mInput is: " << mInput << LL_ENDL; if(!LLVivoxVoiceClient::getInstance()->mConnected) { // If voice has been disabled, we just want to close the socket. This does so. LL_INFOS("Voice") << "returning STATUS_STOP" << LL_ENDL; return STATUS_STOP; } return STATUS_OK; } void XMLCALL LLVivoxProtocolParser::ExpatStartTag(void *data, const char *el, const char **attr) { if (data) { LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data; object->StartTag(el, attr); } } // -------------------------------------------------------------------------------- void XMLCALL LLVivoxProtocolParser::ExpatEndTag(void *data, const char *el) { if (data) { LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data; object->EndTag(el); } } // -------------------------------------------------------------------------------- void XMLCALL LLVivoxProtocolParser::ExpatCharHandler(void *data, const XML_Char *s, int len) { if (data) { LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data; object->CharData(s, len); } } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::StartTag(const char *tag, const char **attr) { // Reset the text accumulator. We shouldn't have strings that are inturrupted by new tags textBuffer.clear(); // only accumulate text if we're not ignoring tags. accumulateText = !ignoringTags; if (responseDepth == 0) { isEvent = !stricmp("Event", tag); if (!stricmp("Response", tag) || isEvent) { // Grab the attributes while (*attr) { const char *key = *attr++; const char *value = *attr++; if (!stricmp("requestId", key)) { requestId = value; } else if (!stricmp("action", key)) { actionString = value; } else if (!stricmp("type", key)) { eventTypeString = value; } } } LL_DEBUGS("VivoxProtocolParser") << tag << " (" << responseDepth << ")" << LL_ENDL; } else { if (ignoringTags) { LL_DEBUGS("VivoxProtocolParser") << "ignoring tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL; } else { LL_DEBUGS("VivoxProtocolParser") << tag << " (" << responseDepth << ")" << LL_ENDL; // Ignore the InputXml stuff so we don't get confused if (!stricmp("InputXml", tag)) { ignoringTags = true; ignoreDepth = responseDepth; accumulateText = false; LL_DEBUGS("VivoxProtocolParser") << "starting ignore, ignoreDepth is " << ignoreDepth << LL_ENDL; } else if (!stricmp("CaptureDevices", tag)) { LLVivoxVoiceClient::getInstance()->clearCaptureDevices(); } else if (!stricmp("RenderDevices", tag)) { LLVivoxVoiceClient::getInstance()->clearRenderDevices(); } else if (!stricmp("CaptureDevice", tag)) { deviceString.clear(); } else if (!stricmp("RenderDevice", tag)) { deviceString.clear(); } else if (!stricmp("SessionFont", tag)) { id = 0; nameString.clear(); descriptionString.clear(); expirationDate = LLDate(); hasExpired = false; fontType = 0; fontStatus = 0; } else if (!stricmp("TemplateFont", tag)) { id = 0; nameString.clear(); descriptionString.clear(); expirationDate = LLDate(); hasExpired = false; fontType = 0; fontStatus = 0; } else if (!stricmp("MediaCompletionType", tag)) { mediaCompletionType.clear(); } } } responseDepth++; } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::EndTag(const char *tag) { const std::string& string = textBuffer; responseDepth--; if (ignoringTags) { if (ignoreDepth == responseDepth) { LL_DEBUGS("VivoxProtocolParser") << "end of ignore" << LL_ENDL; ignoringTags = false; } else { LL_DEBUGS("VivoxProtocolParser") << "ignoring tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL; } } if (!ignoringTags) { LL_DEBUGS("VivoxProtocolParser") << "processing tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL; // Closing a tag. Finalize the text we've accumulated and reset if (!stricmp("ReturnCode", tag)) returnCode = strtol(string.c_str(), NULL, 10); else if (!stricmp("SessionHandle", tag)) sessionHandle = string; else if (!stricmp("SessionGroupHandle", tag)) sessionGroupHandle = string; else if (!stricmp("StatusCode", tag)) statusCode = strtol(string.c_str(), NULL, 10); else if (!stricmp("StatusString", tag)) statusString = string; else if (!stricmp("ParticipantURI", tag)) uriString = string; else if (!stricmp("Volume", tag)) volume = strtol(string.c_str(), NULL, 10); else if (!stricmp("Energy", tag)) energy = (F32)strtod(string.c_str(), NULL); else if (!stricmp("IsModeratorMuted", tag)) isModeratorMuted = !stricmp(string.c_str(), "true"); else if (!stricmp("IsSpeaking", tag)) isSpeaking = !stricmp(string.c_str(), "true"); else if (!stricmp("Alias", tag)) alias = string; else if (!stricmp("NumberOfAliases", tag)) numberOfAliases = strtol(string.c_str(), NULL, 10); else if (!stricmp("Application", tag)) applicationString = string; else if (!stricmp("ConnectorHandle", tag)) connectorHandle = string; else if (!stricmp("VersionID", tag)) versionID = string; else if (!stricmp("AccountHandle", tag)) accountHandle = string; else if (!stricmp("State", tag)) state = strtol(string.c_str(), NULL, 10); else if (!stricmp("URI", tag)) uriString = string; else if (!stricmp("IsChannel", tag)) isChannel = !stricmp(string.c_str(), "true"); else if (!stricmp("Incoming", tag)) incoming = !stricmp(string.c_str(), "true"); else if (!stricmp("Enabled", tag)) enabled = !stricmp(string.c_str(), "true"); else if (!stricmp("Name", tag)) nameString = string; else if (!stricmp("AudioMedia", tag)) audioMediaString = string; else if (!stricmp("ChannelName", tag)) nameString = string; else if (!stricmp("DisplayName", tag)) displayNameString = string; else if (!stricmp("Device", tag)) deviceString = string; else if (!stricmp("AccountName", tag)) nameString = string; else if (!stricmp("ParticipantType", tag)) participantType = strtol(string.c_str(), NULL, 10); else if (!stricmp("IsLocallyMuted", tag)) isLocallyMuted = !stricmp(string.c_str(), "true"); else if (!stricmp("MicEnergy", tag)) energy = (F32)strtod(string.c_str(), NULL); else if (!stricmp("ChannelName", tag)) nameString = string; else if (!stricmp("ChannelURI", tag)) uriString = string; else if (!stricmp("BuddyURI", tag)) uriString = string; else if (!stricmp("Presence", tag)) statusString = string; else if (!stricmp("CaptureDevices", tag)) LLVivoxVoiceClient::getInstance()->setDevicesListUpdated(true); else if (!stricmp("RenderDevices", tag)) LLVivoxVoiceClient::getInstance()->setDevicesListUpdated(true); else if (!stricmp("CaptureDevice", tag)) { LLVivoxVoiceClient::getInstance()->addCaptureDevice(deviceString); } else if (!stricmp("RenderDevice", tag)) { LLVivoxVoiceClient::getInstance()->addRenderDevice(deviceString); } else if (!stricmp("BlockMask", tag)) blockMask = string; else if (!stricmp("PresenceOnly", tag)) presenceOnly = string; else if (!stricmp("AutoAcceptMask", tag)) autoAcceptMask = string; else if (!stricmp("AutoAddAsBuddy", tag)) autoAddAsBuddy = string; else if (!stricmp("MessageHeader", tag)) messageHeader = string; else if (!stricmp("MessageBody", tag)) messageBody = string; else if (!stricmp("NotificationType", tag)) notificationType = string; else if (!stricmp("HasText", tag)) hasText = !stricmp(string.c_str(), "true"); else if (!stricmp("HasAudio", tag)) hasAudio = !stricmp(string.c_str(), "true"); else if (!stricmp("HasVideo", tag)) hasVideo = !stricmp(string.c_str(), "true"); else if (!stricmp("Terminated", tag)) terminated = !stricmp(string.c_str(), "true"); else if (!stricmp("SubscriptionHandle", tag)) subscriptionHandle = string; else if (!stricmp("SubscriptionType", tag)) subscriptionType = string; else if (!stricmp("SessionFont", tag)) { LLVivoxVoiceClient::getInstance()->addVoiceFont(id, nameString, descriptionString, expirationDate, hasExpired, fontType, fontStatus, false); } else if (!stricmp("TemplateFont", tag)) { LLVivoxVoiceClient::getInstance()->addVoiceFont(id, nameString, descriptionString, expirationDate, hasExpired, fontType, fontStatus, true); } else if (!stricmp("ID", tag)) { id = strtol(string.c_str(), NULL, 10); } else if (!stricmp("Description", tag)) { descriptionString = string; } else if (!stricmp("ExpirationDate", tag)) { expirationDate = expiryTimeStampToLLDate(string); } else if (!stricmp("Expired", tag)) { hasExpired = !stricmp(string.c_str(), "1"); } else if (!stricmp("Type", tag)) { fontType = strtol(string.c_str(), NULL, 10); } else if (!stricmp("Status", tag)) { fontStatus = strtol(string.c_str(), NULL, 10); } else if (!stricmp("MediaCompletionType", tag)) { mediaCompletionType = string;; } textBuffer.clear(); accumulateText= false; if (responseDepth == 0) { // We finished all of the XML, process the data processResponse(tag); } } } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::CharData(const char *buffer, int length) { /* This method is called for anything that isn't a tag, which can be text you want that lies between tags, and a lot of stuff you don't want like file formatting (tabs, spaces, CR/LF, etc). Only copy text if we are in accumulate mode... */ if (accumulateText) textBuffer.append(buffer, length); } // -------------------------------------------------------------------------------- LLDate LLVivoxProtocolParser::expiryTimeStampToLLDate(const std::string& vivox_ts) { // *HACK: Vivox reports the time incorrectly. LLDate also only parses a // subset of valid ISO 8601 dates (only handles Z, not offsets). // So just use the date portion and fix the time here. std::string time_stamp = vivox_ts.substr(0, 10); time_stamp += VOICE_FONT_EXPIRY_TIME; LL_DEBUGS("VivoxProtocolParser") << "Vivox timestamp " << vivox_ts << " modified to: " << time_stamp << LL_ENDL; return LLDate(time_stamp); } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::processResponse(std::string tag) { LL_DEBUGS("VivoxProtocolParser") << tag << LL_ENDL; // SLIM SDK: the SDK now returns a statusCode of "200" (OK) for success. This is a change vs. previous SDKs. // According to Mike S., "The actual API convention is that responses with return codes of 0 are successful, regardless of the status code returned", // so I believe this will give correct behavior. if(returnCode == 0) statusCode = 0; if (isEvent) { const char *eventTypeCstr = eventTypeString.c_str(); if (!stricmp(eventTypeCstr, "ParticipantUpdatedEvent")) { // These happen so often that logging them is pretty useless. squelchDebugOutput = true; LLVivoxVoiceClient::getInstance()->participantUpdatedEvent(sessionHandle, sessionGroupHandle, uriString, alias, isModeratorMuted, isSpeaking, volume, energy); } else if (!stricmp(eventTypeCstr, "AccountLoginStateChangeEvent")) { LLVivoxVoiceClient::getInstance()->accountLoginStateChangeEvent(accountHandle, statusCode, statusString, state); } else if (!stricmp(eventTypeCstr, "SessionAddedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0 c1_m1000xFnPP04IpREWNkuw1cOXlhw==0 sip:confctl-1408789@bhr.vivox.com true false */ LLVivoxVoiceClient::getInstance()->sessionAddedEvent(uriString, alias, sessionHandle, sessionGroupHandle, isChannel, incoming, nameString, applicationString); } else if (!stricmp(eventTypeCstr, "SessionRemovedEvent")) { LLVivoxVoiceClient::getInstance()->sessionRemovedEvent(sessionHandle, sessionGroupHandle); } else if (!stricmp(eventTypeCstr, "SessionGroupUpdatedEvent")) { //nothng useful to process for this event, but we should not WARN that we have received it. } else if (!stricmp(eventTypeCstr, "SessionGroupAddedEvent")) { LLVivoxVoiceClient::getInstance()->sessionGroupAddedEvent(sessionGroupHandle); } else if (!stricmp(eventTypeCstr, "MediaStreamUpdatedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0 c1_m1000xFnPP04IpREWNkuw1cOXlhw==0 200 OK 2 false */ LLVivoxVoiceClient::getInstance()->mediaStreamUpdatedEvent(sessionHandle, sessionGroupHandle, statusCode, statusString, state, incoming); } else if (!stricmp(eventTypeCstr, "MediaCompletionEvent")) { /* AuxBufferAudioCapture */ LLVivoxVoiceClient::getInstance()->mediaCompletionEvent(sessionGroupHandle, mediaCompletionType); } else if (!stricmp(eventTypeCstr, "ParticipantAddedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg4 c1_m1000xFnPP04IpREWNkuw1cOXlhw==4 sip:xI5auBZ60SJWIk606-1JGRQ==@bhr.vivox.com xI5auBZ60SJWIk606-1JGRQ== 0 */ LLVivoxVoiceClient::getInstance()->participantAddedEvent(sessionHandle, sessionGroupHandle, uriString, alias, nameString, displayNameString, participantType); } else if (!stricmp(eventTypeCstr, "ParticipantRemovedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg4 c1_m1000xFnPP04IpREWNkuw1cOXlhw==4 sip:xtx7YNV-3SGiG7rA1fo5Ndw==@bhr.vivox.com xtx7YNV-3SGiG7rA1fo5Ndw== */ LLVivoxVoiceClient::getInstance()->participantRemovedEvent(sessionHandle, sessionGroupHandle, uriString, alias, nameString); } else if (!stricmp(eventTypeCstr, "AuxAudioPropertiesEvent")) { // These are really spammy in tuning mode squelchDebugOutput = true; LLVivoxVoiceClient::getInstance()->auxAudioPropertiesEvent(energy); } else if (!stricmp(eventTypeCstr, "MessageEvent")) { //TODO: This probably is not received any more, it was used to support SLim clients LLVivoxVoiceClient::getInstance()->messageEvent(sessionHandle, uriString, alias, messageHeader, messageBody, applicationString); } else if (!stricmp(eventTypeCstr, "SessionNotificationEvent")) { //TODO: This probably is not received any more, it was used to support SLim clients LLVivoxVoiceClient::getInstance()->sessionNotificationEvent(sessionHandle, uriString, notificationType); } else if (!stricmp(eventTypeCstr, "SessionUpdatedEvent")) { /* c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0 c1_m1000xFnPP04IpREWNkuw1cOXlhw==0 sip:confctl-9@bhd.vivox.com 0 50 1 0 000 0 */ // We don't need to process this, but we also shouldn't warn on it, since that confuses people. } else if (!stricmp(eventTypeCstr, "SessionGroupRemovedEvent")) { // We don't need to process this, but we also shouldn't warn on it, since that confuses people. } else if (!stricmp(eventTypeCstr, "VoiceServiceConnectionStateChangedEvent")) { // Yet another ignored event } else if (!stricmp(eventTypeCstr, "AudioDeviceHotSwapEvent")) { /* RenderDeviceChanged< / EventType> Speakers(Turtle Beach P11 Headset)< / Device> Speakers(Turtle Beach P11 Headset)< / DisplayName> SpecificDevice< / Type> < / RelevantDevice> < / Event> */ // an audio device was removed or added, fetch and update the local list of audio devices. LLVivoxVoiceClient::getInstance()->getCaptureDevicesSendMessage(); LLVivoxVoiceClient::getInstance()->getRenderDevicesSendMessage(); } else { LL_WARNS("VivoxProtocolParser") << "Unknown event type " << eventTypeString << LL_ENDL; } } else { const char *actionCstr = actionString.c_str(); if (!stricmp(actionCstr, "Session.Set3DPosition.1")) { // We don't need to process these, but they're so spammy we don't want to log them. squelchDebugOutput = true; } else if (!stricmp(actionCstr, "Connector.Create.1")) { LLVivoxVoiceClient::getInstance()->connectorCreateResponse(statusCode, statusString, connectorHandle, versionID); } else if (!stricmp(actionCstr, "Account.Login.1")) { LLVivoxVoiceClient::getInstance()->loginResponse(statusCode, statusString, accountHandle, numberOfAliases); } else if (!stricmp(actionCstr, "Session.Create.1")) { LLVivoxVoiceClient::getInstance()->sessionCreateResponse(requestId, statusCode, statusString, sessionHandle); } else if (!stricmp(actionCstr, "SessionGroup.AddSession.1")) { LLVivoxVoiceClient::getInstance()->sessionGroupAddSessionResponse(requestId, statusCode, statusString, sessionHandle); } else if (!stricmp(actionCstr, "Session.Connect.1")) { LLVivoxVoiceClient::getInstance()->sessionConnectResponse(requestId, statusCode, statusString); } else if (!stricmp(actionCstr, "Account.Logout.1")) { LLVivoxVoiceClient::getInstance()->logoutResponse(statusCode, statusString); } else if (!stricmp(actionCstr, "Connector.InitiateShutdown.1")) { LLVivoxVoiceClient::getInstance()->connectorShutdownResponse(statusCode, statusString); } else if (!stricmp(actionCstr, "Account.GetSessionFonts.1")) { LLVivoxVoiceClient::getInstance()->accountGetSessionFontsResponse(statusCode, statusString); } else if (!stricmp(actionCstr, "Account.GetTemplateFonts.1")) { LLVivoxVoiceClient::getInstance()->accountGetTemplateFontsResponse(statusCode, statusString); } /* else if (!stricmp(actionCstr, "Account.ChannelGetList.1")) { LLVoiceClient::getInstance()->channelGetListResponse(statusCode, statusString); } else if (!stricmp(actionCstr, "Connector.AccountCreate.1")) { } else if (!stricmp(actionCstr, "Connector.MuteLocalMic.1")) { } else if (!stricmp(actionCstr, "Connector.MuteLocalSpeaker.1")) { } else if (!stricmp(actionCstr, "Connector.SetLocalMicVolume.1")) { } else if (!stricmp(actionCstr, "Connector.SetLocalSpeakerVolume.1")) { } else if (!stricmp(actionCstr, "Session.ListenerSetPosition.1")) { } else if (!stricmp(actionCstr, "Session.SpeakerSetPosition.1")) { } else if (!stricmp(actionCstr, "Session.AudioSourceSetPosition.1")) { } else if (!stricmp(actionCstr, "Session.GetChannelParticipants.1")) { } else if (!stricmp(actionCstr, "Account.ChannelCreate.1")) { } else if (!stricmp(actionCstr, "Account.ChannelUpdate.1")) { } else if (!stricmp(actionCstr, "Account.ChannelDelete.1")) { } else if (!stricmp(actionCstr, "Account.ChannelCreateAndInvite.1")) { } else if (!stricmp(actionCstr, "Account.ChannelFolderCreate.1")) { } else if (!stricmp(actionCstr, "Account.ChannelFolderUpdate.1")) { } else if (!stricmp(actionCstr, "Account.ChannelFolderDelete.1")) { } else if (!stricmp(actionCstr, "Account.ChannelAddModerator.1")) { } else if (!stricmp(actionCstr, "Account.ChannelDeleteModerator.1")) { } */ } }