/** * @file llvoiceclient.h * @brief Declaration of LLVoiceClient class which is the interface to the voice client process. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_VOICE_CLIENT_H #define LL_VOICE_CLIENT_H // This would create a circular reference -- just do a forward definition of necessary class names. //#include "llvoavatar.h" class LLVOAvatar; class LLVivoxProtocolParser; #include "lliopipe.h" #include "llpumpio.h" #include "llchainio.h" #include "lliosocket.h" #include "v3math.h" #include "llframetimer.h" #include "llviewerregion.h" class LLVoiceClientParticipantObserver { public: virtual ~LLVoiceClientParticipantObserver() { } virtual void onChange() = 0; }; class LLVoiceClientStatusObserver { public: typedef enum e_voice_status_type { // NOTE: when updating this enum, please also update the switch in // LLVoiceClientStatusObserver::status2string(). STATUS_LOGIN_RETRY, STATUS_LOGGED_IN, STATUS_JOINING, STATUS_JOINED, STATUS_LEFT_CHANNEL, STATUS_VOICE_DISABLED, BEGIN_ERROR_STATUS, ERROR_CHANNEL_FULL, ERROR_CHANNEL_LOCKED, ERROR_NOT_AVAILABLE, ERROR_UNKNOWN } EStatusType; virtual ~LLVoiceClientStatusObserver() { } virtual void onChange(EStatusType status, const std::string &channelURI, bool proximal) = 0; static const char *status2string(EStatusType inStatus); }; class LLVoiceClient: public LLSingleton { LOG_CLASS(LLVoiceClient); public: LLVoiceClient(); ~LLVoiceClient(); public: static void init(LLPumpIO *pump); // Call this once at application startup (creates connector) static void terminate(); // Call this to clean up during shutdown protected: bool writeString(const std::string &str); public: enum serviceType { serviceTypeUnknown, // Unknown, returned if no data on the avatar is available serviceTypeA, // spatialized local chat serviceTypeB, // remote multi-party chat serviceTypeC // one-to-one and small group chat }; static F32 OVERDRIVEN_POWER_LEVEL; ///////////////////////////// // session control messages void connect(); void connectorCreate(); void connectorShutdown(); void requestVoiceAccountProvision(S32 retries = 3); void userAuthorized( const std::string& firstName, const std::string& lastName, const LLUUID &agentID); void login(const std::string& accountName, const std::string &password); void loginSendMessage(); void logout(); void logoutSendMessage(); void channelGetListSendMessage(); void sessionCreateSendMessage(); void sessionConnectSendMessage(); void sessionTerminate(); void sessionTerminateSendMessage(); void sessionTerminateByHandle(std::string &sessionHandle); void getCaptureDevicesSendMessage(); void getRenderDevicesSendMessage(); void clearCaptureDevices(); void addCaptureDevice(const std::string& name); void setCaptureDevice(const std::string& name); void clearRenderDevices(); void addRenderDevice(const std::string& name); void setRenderDevice(const std::string& name); void tuningStart(); void tuningStop(); bool inTuningMode(); bool inTuningStates(); void tuningRenderStartSendMessage(const std::string& name, bool loop); void tuningRenderStopSendMessage(); void tuningCaptureStartSendMessage(int duration); void tuningCaptureStopSendMessage(); void tuningSetMicVolume(float volume); void tuningSetSpeakerVolume(float volume); float tuningGetEnergy(void); // This returns true when it's safe to bring up the "device settings" dialog in the prefs. // i.e. when the daemon is running and connected, and the device lists are populated. bool deviceSettingsAvailable(); // Requery the vivox daemon for the current list of input/output devices. // If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed // (use this if you want to know when it's done). // If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim. void refreshDeviceLists(bool clearCurrentList = true); // Call this if the connection to the daemon terminates unexpectedly. It will attempt to reset everything and relaunch. void daemonDied(); // Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away. void giveUp(); ///////////////////////////// // Response/Event handlers void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle); void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle); void channelGetListResponse(int statusCode, std::string &statusString); void sessionCreateResponse(int statusCode, std::string &statusString, std::string &sessionHandle); void sessionConnectResponse(int statusCode, std::string &statusString); void sessionTerminateResponse(int statusCode, std::string &statusString); void logoutResponse(int statusCode, std::string &statusString); void connectorShutdownResponse(int statusCode, std::string &statusString); void loginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state); void sessionNewEvent(std::string &accountHandle, std::string &eventSessionHandle, int state, std::string &nameString, std::string &uriString); void sessionStateChangeEvent(std::string &uriString, int statusCode, std::string &statusString, std::string &sessionHandle, int state, bool isChannel, std::string &nameString); void participantStateChangeEvent(std::string &uriString, int statusCode, std::string &statusString, int state, std::string &nameString, std::string &displayNameString, int participantType); void participantPropertiesEvent(std::string &uriString, int statusCode, std::string &statusString, bool isLocallyMuted, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy); void auxAudioPropertiesEvent(F32 energy); void muteListChanged(); ///////////////////////////// // Sending updates of current state void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot); void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot); bool channelFromRegion(LLViewerRegion *region, std::string &name); void leaveChannel(void); // call this on logout or teleport begin void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state. void setUserPTTState(bool ptt); bool getUserPTTState(); void toggleUserPTTState(void); void setVoiceEnabled(bool enabled); static bool voiceEnabled(); void setUsePTT(bool usePTT); void setPTTIsToggle(bool PTTIsToggle); void setPTTKey(std::string &key); void setEarLocation(S32 loc); void setVoiceVolume(F32 volume); void setMicGain(F32 volume); void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal) void setVivoxDebugServerName(std::string &serverName); // PTT key triggering void keyDown(KEY key, MASK mask); void keyUp(KEY key, MASK mask); void middleMouseState(bool down); ///////////////////////////// // Accessors for data related to nearby speakers BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar BOOL getIsSpeaking(const LLUUID& id); BOOL getIsModeratorMuted(const LLUUID& id); F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is... BOOL getPTTPressed(const LLUUID& id); // This is the inverse of the "locally muted" property. BOOL getOnMuteList(const LLUUID& id); F32 getUserVolume(const LLUUID& id); LLString getDisplayName(const LLUUID& id); // MBW -- XXX -- Not sure how to get this data out of the TVC BOOL getUsingPTT(const LLUUID& id); serviceType getServiceType(const LLUUID& id); // type of chat the user is involved in (see bHear scope doc for definitions of A/B/C) std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable) ///////////////////////////// BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled. // Use this to determine whether to show a "no speech" icon in the menu bar. struct participantState { public: participantState(const std::string &uri); std::string mURI; std::string mName; std::string mDisplayName; bool mPTT; bool mIsSpeaking; bool mIsModeratorMuted; LLFrameTimer mSpeakingTimeout; F32 mLastSpokeTimestamp; F32 mPower; int mVolume; serviceType mServiceType; std::string mGroupID; bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted) int mUserVolume; bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed) bool mAvatarIDValid; LLUUID mAvatarID; }; typedef std::map participantMap; participantState *findParticipant(const std::string &uri); participantState *findParticipantByAvatar(LLVOAvatar *avatar); participantState *findParticipantByID(const LLUUID& id); participantMap *getParticipantList(void); void addObserver(LLVoiceClientParticipantObserver* observer); void removeObserver(LLVoiceClientParticipantObserver* observer); void addStatusObserver(LLVoiceClientStatusObserver* observer); void removeStatusObserver(LLVoiceClientStatusObserver* observer); static void onAvatarNameLookup(const LLUUID& id, const char* first, const char* last, BOOL is_group, void* user_data); typedef std::vector deviceList; deviceList *getCaptureDevices(); deviceList *getRenderDevices(); void setNonSpatialChannel( const std::string &uri, const std::string &credentials); void setSpatialChannel( const std::string &uri, const std::string &credentials); void callUser(LLUUID &uuid); void answerInvite(std::string &sessionHandle, LLUUID& other_user_id); void declineInvite(std::string &sessionHandle); void leaveNonSpatialChannel(); // Returns the URI of the current channel, or an empty string if not currently in a channel. // NOTE that it will return an empty string if it's in the process of joining a channel. std::string getCurrentChannel(); // returns true iff the user is currently in a proximal (local spatial) channel. // Note that gestures should only fire if this returns true. bool inProximalChannel(); std::string sipURIFromID(const LLUUID &id); private: // internal state for a simple state machine. This is used to deal with the asynchronous nature of some of the messages. // Note: if you change this list, please make corresponding changes to LLVoiceClient::state2string(). enum state { stateDisabled, // Voice is turned off. stateStart, // Class is initialized, socket is created stateDaemonLaunched, // Daemon has been launched stateConnecting, // connect() call has been issued stateIdle, // socket is connected, ready for messaging stateConnectorStart, // connector needs to be started stateConnectorStarting, // waiting for connector handle stateConnectorStarted, // connector handle received stateMicTuningNoLogin, // mic tuning before login stateLoginRetry, // need to retry login (failed due to changing password) stateLoginRetryWait, // waiting for retry timer stateNeedsLogin, // send login request stateLoggingIn, // waiting for account handle stateLoggedIn, // account handle received stateNoChannel, // stateMicTuningStart, stateMicTuningRunning, stateMicTuningStop, stateSessionCreate, // need to send Session.Create command stateSessionConnect, // need to send Session.Connect command stateJoiningSession, // waiting for session handle stateSessionJoined, // session handle received stateRunning, // in session, steady state stateLeavingSession, // waiting for terminate session response stateSessionTerminated, // waiting for terminate session response stateLoggingOut, // waiting for logout response stateLoggedOut, // logout response received stateConnectorStopping, // waiting for connector stop stateConnectorStopped, // connector stop received // We go to this state if the login fails because the account needs to be provisioned. // error states. No way to recover from these yet. stateConnectorFailed, stateConnectorFailedWaiting, stateLoginFailed, stateLoginFailedWaiting, stateJoinSessionFailed, stateJoinSessionFailedWaiting, stateJail // Go here when all else has failed. Nothing will be retried, we're done. }; state mState; bool mSessionTerminateRequested; bool mNonSpatialChannel; void setState(state inState); state getState(void) { return mState; }; static const char *state2string(state inState); void stateMachine(); static void idle(void *user_data); LLHost mDaemonHost; LLSocket::ptr_t mSocket; bool mConnected; void closeSocket(void); LLPumpIO *mPump; friend class LLVivoxProtocolParser; std::string mAccountName; std::string mAccountPassword; std::string mAccountDisplayName; std::string mAccountFirstName; std::string mAccountLastName; std::string mNextP2PSessionURI; // URI of the P2P session to join next std::string mNextSessionURI; // URI of the session to join next std::string mNextSessionHandle; // Session handle of the session to join next std::string mNextSessionHash; // Password hash for the session to join next bool mNextSessionSpatial; // Will next session be a spatial chat? bool mNextSessionNoReconnect; // Next session should not auto-reconnect (i.e. user -> user chat) bool mNextSessionResetOnClose; // If this is true, go back to spatial chat when the next session terminates. std::string mSessionStateEventHandle; // session handle received in SessionStateChangeEvents std::string mSessionStateEventURI; // session URI received in SessionStateChangeEvents bool mTuningMode; float mTuningEnergy; std::string mTuningAudioFile; int mTuningMicVolume; bool mTuningMicVolumeDirty; int mTuningSpeakerVolume; bool mTuningSpeakerVolumeDirty; state mTuningExitState; // state to return to when we leave tuning mode. std::string mSpatialSessionURI; bool mSessionResetOnClose; int mVivoxErrorStatusCode; std::string mVivoxErrorStatusString; std::string mChannelName; // Name of the channel to be looked up bool mAreaVoiceDisabled; std::string mSessionURI; // URI of the session we're in. bool mSessionP2P; // true if this session is a p2p call S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings std::string mCurrentRegionName; // Used to detect parcel boundary crossings std::string mConnectorHandle; // returned by "Create Connector" message std::string mAccountHandle; // returned by login message std::string mSessionHandle; // returned by ? U32 mCommandCookie; std::string mAccountServerName; std::string mAccountServerURI; int mLoginRetryCount; participantMap mParticipantMap; bool mParticipantMapChanged; deviceList mCaptureDevices; deviceList mRenderDevices; std::string mCaptureDevice; std::string mRenderDevice; bool mCaptureDeviceDirty; bool mRenderDeviceDirty; participantState *addParticipant(const std::string &uri); // Note: after removeParticipant returns, the participant* that was passed to it will have been deleted. // Take care not to use the pointer again after that. void removeParticipant(participantState *participant); void removeAllParticipants(); void updateMuteState(participantState *participant); typedef std::map channelMap; channelMap mChannelMap; // These are used by the parser when processing a channel list response. void clearChannelMap(void); void addChannelMapEntry(std::string &name, std::string &uri); std::string findChannelURI(std::string &name); // This should be called when the code detects we have changed parcels. // It initiates the call to the server that gets the parcel channel. void parcelChanged(); void switchChannel(std::string uri = std::string(), bool spatial = true, bool noReconnect = false, std::string hash = ""); void joinSession(std::string handle, std::string uri); std::string nameFromAvatar(LLVOAvatar *avatar); std::string nameFromID(const LLUUID &id); bool IDFromName(const std::string name, LLUUID &uuid); std::string displayNameFromAvatar(LLVOAvatar *avatar); std::string sipURIFromAvatar(LLVOAvatar *avatar); std::string sipURIFromName(std::string &name); void sendPositionalUpdate(void); void buildSetCaptureDevice(std::ostringstream &stream); void buildSetRenderDevice(std::ostringstream &stream); void enforceTether(void); bool mSpatialCoordsDirty; LLVector3d mCameraPosition; LLVector3d mCameraRequestedPosition; LLVector3 mCameraVelocity; LLMatrix3 mCameraRot; LLVector3d mAvatarPosition; LLVector3 mAvatarVelocity; LLMatrix3 mAvatarRot; bool mPTTDirty; bool mPTT; bool mUsePTT; bool mPTTIsMiddleMouse; KEY mPTTKey; bool mPTTIsToggle; bool mUserPTTState; bool mMuteMic; // Set to true when the mute state of someone in the participant list changes. // The code will have to walk the list to find the changed participant(s). bool mVolumeDirty; enum { earLocCamera = 0, // ear at camera earLocAvatar, // ear at avatar earLocMixed // ear at avatar location/camera direction }; S32 mEarLocation; bool mSpeakerVolumeDirty; bool mSpeakerMuteDirty; int mSpeakerVolume; int mMicVolume; bool mMicVolumeDirty; bool mVoiceEnabled; bool mWriteInProgress; std::string mWriteString; size_t mWriteOffset; LLTimer mUpdateTimer; typedef std::set observer_set_t; observer_set_t mObservers; void notifyObservers(); typedef std::set status_observer_set_t; status_observer_set_t mStatusObservers; void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status); }; extern LLVoiceClient *gVoiceClient; #endif //LL_VOICE_CLIENT_H