/** * @file llvoiceclient.cpp * @brief Implementation of LLVoiceClient class which is the interface to the voice client process. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llvoiceclient.h" #include #include "llsdutil.h" #include "llvoavatar.h" #include "llbufferstream.h" #include "llfile.h" #ifdef LL_STANDALONE # include "expat.h" #else # include "expat/expat.h" #endif #include "llcallbacklist.h" #include "llviewerregion.h" #include "llviewernetwork.h" // for gGridChoice #include "llbase64.h" #include "llviewercontrol.h" #include "llkeyboard.h" #include "llappviewer.h" // for gDisconnected, gDisableVoice #include "llmutelist.h" // to check for muted avatars #include "llagent.h" #include "llcachename.h" #include "llimview.h" // for LLIMMgr #include "llimpanel.h" // for LLVoiceChannel #include "llparcel.h" #include "llviewerparcelmgr.h" #include "llfirstuse.h" #include "llviewerwindow.h" #include "llviewercamera.h" // for base64 decoding #include "apr_base64.h" // for SHA1 hash #include "apr_sha1.h" // If we are connecting to agni AND the user's last name is "Linden", join this channel instead of looking up the sim name. // If we are connecting to agni and the user's last name is NOT "Linden", disable voice. #define AGNI_LINDENS_ONLY_CHANNEL "SL" static bool sConnectingToAgni = false; F32 LLVoiceClient::OVERDRIVEN_POWER_LEVEL = 0.7f; const F32 SPEAKING_TIMEOUT = 1.f; const int VOICE_MAJOR_VERSION = 1; const int VOICE_MINOR_VERSION = 0; LLVoiceClient *gVoiceClient = NULL; // Don't retry connecting to the daemon more frequently than this: const F32 CONNECT_THROTTLE_SECONDS = 1.0f; // Don't send positional updates more frequently than this: const F32 UPDATE_THROTTLE_SECONDS = 0.1f; const F32 LOGIN_RETRY_SECONDS = 10.0f; const int MAX_LOGIN_RETRIES = 12; class LLViewerVoiceAccountProvisionResponder : public LLHTTPClient::Responder { public: LLViewerVoiceAccountProvisionResponder(int retries) { mRetries = retries; } virtual void error(U32 status, const std::string& reason) { if ( mRetries > 0 ) { if ( gVoiceClient ) gVoiceClient->requestVoiceAccountProvision( mRetries - 1); } else { //TODO: throw an error message? if ( gVoiceClient ) gVoiceClient->giveUp(); } } virtual void result(const LLSD& content) { if ( gVoiceClient ) { gVoiceClient->login( content["username"].asString(), content["password"].asString()); } } private: int mRetries; }; /** * @class LLVivoxProtocolParser * @brief This class helps construct new LLIOPipe specializations * @see LLIOPipe * * THOROUGH_DESCRIPTION */ class LLVivoxProtocolParser : public LLIOPipe { LOG_CLASS(LLVivoxProtocolParser); public: LLVivoxProtocolParser(); virtual ~LLVivoxProtocolParser(); protected: /* @name LLIOPipe virtual implementations */ //@{ /** * @brief Process the data in buffer */ virtual EStatus process_impl( const LLChannelDescriptors& channels, buffer_ptr_t& buffer, bool& eos, LLSD& context, LLPumpIO* pump); //@} std::string mInput; // Expat control members XML_Parser parser; int responseDepth; bool ignoringTags; bool isEvent; int ignoreDepth; // Members for processing responses. The values are transient and only valid within a call to processResponse(). int returnCode; int statusCode; std::string statusString; std::string uuidString; std::string actionString; std::string connectorHandle; std::string accountHandle; std::string sessionHandle; std::string eventSessionHandle; // Members for processing events. The values are transient and only valid within a call to processResponse(). std::string eventTypeString; int state; std::string uriString; bool isChannel; std::string nameString; std::string audioMediaString; std::string displayNameString; int participantType; bool isLocallyMuted; bool isModeratorMuted; bool isSpeaking; int volume; F32 energy; // Members for processing text between tags std::string textBuffer; bool accumulateText; void reset(); void processResponse(std::string tag); static void XMLCALL ExpatStartTag(void *data, const char *el, const char **attr); static void XMLCALL ExpatEndTag(void *data, const char *el); static void XMLCALL ExpatCharHandler(void *data, const XML_Char *s, int len); void StartTag(const char *tag, const char **attr); void EndTag(const char *tag); void CharData(const char *buffer, int length); }; LLVivoxProtocolParser::LLVivoxProtocolParser() { parser = NULL; parser = XML_ParserCreate(NULL); reset(); } void LLVivoxProtocolParser::reset() { responseDepth = 0; ignoringTags = false; accumulateText = false; textBuffer.clear(); energy = 0.f; ignoreDepth = 0; isChannel = false; isEvent = false; isLocallyMuted = false; isModeratorMuted = false; isSpeaking = false; participantType = 0; returnCode = 0; state = 0; statusCode = 0; volume = 0; } //virtual LLVivoxProtocolParser::~LLVivoxProtocolParser() { if (parser) XML_ParserFree(parser); } // virtual LLIOPipe::EStatus LLVivoxProtocolParser::process_impl( const LLChannelDescriptors& channels, buffer_ptr_t& buffer, bool& eos, LLSD& context, LLPumpIO* pump) { LLBufferStream istr(channels, buffer.get()); std::ostringstream ostr; while (istr.good()) { char buf[1024]; istr.read(buf, sizeof(buf)); mInput.append(buf, istr.gcount()); } // MBW -- XXX -- This should no longer be necessary. Or even possible. // We've read all the data out of the buffer. Make sure it doesn't accumulate. // buffer->clear(); // Look for input delimiter(s) in the input buffer. If one is found, send the message to the xml parser. int start = 0; int delim; while((delim = mInput.find("\n\n\n", start)) != std::string::npos) { // Turn this on to log incoming XML if(0) { int foo = mInput.find("Set3DPosition", start); int bar = mInput.find("ParticipantPropertiesEvent", start); if(foo != std::string::npos && (foo < delim)) { // This is a Set3DPosition response. Don't print it, since these are way too spammy. } else if(bar != std::string::npos && (bar < delim)) { // This is a ParticipantPropertiesEvent response. Don't print it, since these are way too spammy. } else { LL_INFOS("Voice") << "parsing: " << mInput.substr(start, delim - start) << LL_ENDL; } } // Reset internal state of the LLVivoxProtocolParser (no effect on the expat parser) reset(); XML_ParserReset(parser, NULL); XML_SetElementHandler(parser, ExpatStartTag, ExpatEndTag); XML_SetCharacterDataHandler(parser, ExpatCharHandler); XML_SetUserData(parser, this); XML_Parse(parser, mInput.data() + start, delim - start, false); start = delim + 3; } if(start != 0) mInput = mInput.substr(start); LL_DEBUGS("Voice") << "at end, mInput is: " << mInput << LL_ENDL; if(!gVoiceClient->mConnected) { // If voice has been disabled, we just want to close the socket. This does so. LL_INFOS("Voice") << "returning STATUS_STOP" << LL_ENDL; return STATUS_STOP; } return STATUS_OK; } void XMLCALL LLVivoxProtocolParser::ExpatStartTag(void *data, const char *el, const char **attr) { if (data) { LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data; object->StartTag(el, attr); } } // -------------------------------------------------------------------------------- void XMLCALL LLVivoxProtocolParser::ExpatEndTag(void *data, const char *el) { if (data) { LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data; object->EndTag(el); } } // -------------------------------------------------------------------------------- void XMLCALL LLVivoxProtocolParser::ExpatCharHandler(void *data, const XML_Char *s, int len) { if (data) { LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data; object->CharData(s, len); } } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::StartTag(const char *tag, const char **attr) { // Reset the text accumulator. We shouldn't have strings that are inturrupted by new tags textBuffer.clear(); // only accumulate text if we're not ignoring tags. accumulateText = !ignoringTags; if (responseDepth == 0) { isEvent = strcmp("Event", tag) == 0; if (strcmp("Response", tag) == 0 || isEvent) { // Grab the attributes while (*attr) { const char *key = *attr++; const char *value = *attr++; if (strcmp("requestId", key) == 0) { uuidString = value; } else if (strcmp("action", key) == 0) { actionString = value; } else if (strcmp("type", key) == 0) { eventTypeString = value; } } } LL_DEBUGS("Voice") << tag << " (" << responseDepth << ")" << LL_ENDL; } else { if (ignoringTags) { LL_DEBUGS("Voice") << "ignoring tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL; } else { LL_DEBUGS("Voice") << tag << " (" << responseDepth << ")" << LL_ENDL; // Ignore the InputXml stuff so we don't get confused if (strcmp("InputXml", tag) == 0) { ignoringTags = true; ignoreDepth = responseDepth; accumulateText = false; LL_DEBUGS("Voice") << "starting ignore, ignoreDepth is " << ignoreDepth << LL_ENDL; } else if (strcmp("CaptureDevices", tag) == 0) { gVoiceClient->clearCaptureDevices(); } else if (strcmp("RenderDevices", tag) == 0) { gVoiceClient->clearRenderDevices(); } } } responseDepth++; } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::EndTag(const char *tag) { const std::string& string = textBuffer; bool clearbuffer = true; responseDepth--; if (ignoringTags) { if (ignoreDepth == responseDepth) { LL_DEBUGS("Voice") << "end of ignore" << LL_ENDL; ignoringTags = false; } else { LL_DEBUGS("Voice") << "ignoring tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL; } } if (!ignoringTags) { LL_DEBUGS("Voice") << "processing tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL; // Closing a tag. Finalize the text we've accumulated and reset if (strcmp("ReturnCode", tag) == 0) returnCode = strtol(string.c_str(), NULL, 10); else if (strcmp("StatusCode", tag) == 0) statusCode = strtol(string.c_str(), NULL, 10); else if (strcmp("ConnectorHandle", tag) == 0) connectorHandle = string; else if (strcmp("AccountHandle", tag) == 0) accountHandle = string; else if (strcmp("SessionHandle", tag) == 0) { if (isEvent) eventSessionHandle = string; else sessionHandle = string; } else if (strcmp("StatusString", tag) == 0) statusString = string; else if (strcmp("State", tag) == 0) state = strtol(string.c_str(), NULL, 10); else if (strcmp("URI", tag) == 0) uriString = string; else if (strcmp("IsChannel", tag) == 0) isChannel = string == "true" ? true : false; else if (strcmp("Name", tag) == 0) nameString = string; else if (strcmp("AudioMedia", tag) == 0) audioMediaString = string; else if (strcmp("ChannelName", tag) == 0) nameString = string; else if (strcmp("ParticipantURI", tag) == 0) uriString = string; else if (strcmp("DisplayName", tag) == 0) displayNameString = string; else if (strcmp("AccountName", tag) == 0) nameString = string; else if (strcmp("ParticipantTyppe", tag) == 0) participantType = strtol(string.c_str(), NULL, 10); else if (strcmp("IsLocallyMuted", tag) == 0) isLocallyMuted = string == "true" ? true : false; else if (strcmp("IsModeratorMuted", tag) == 0) isModeratorMuted = string == "true" ? true : false; else if (strcmp("IsSpeaking", tag) == 0) isSpeaking = string == "true" ? true : false; else if (strcmp("Volume", tag) == 0) volume = strtol(string.c_str(), NULL, 10); else if (strcmp("Energy", tag) == 0) energy = (F32)strtod(string.c_str(), NULL); else if (strcmp("MicEnergy", tag) == 0) energy = (F32)strtod(string.c_str(), NULL); else if (strcmp("ChannelName", tag) == 0) nameString = string; else if (strcmp("ChannelURI", tag) == 0) uriString = string; else if (strcmp("ChannelListResult", tag) == 0) { gVoiceClient->addChannelMapEntry(nameString, uriString); } else if (strcmp("Device", tag) == 0) { // This closing tag shouldn't clear the accumulated text. clearbuffer = false; } else if (strcmp("CaptureDevice", tag) == 0) { gVoiceClient->addCaptureDevice(textBuffer); } else if (strcmp("RenderDevice", tag) == 0) { gVoiceClient->addRenderDevice(textBuffer); } if(clearbuffer) { textBuffer.clear(); accumulateText= false; } if (responseDepth == 0) { // We finished all of the XML, process the data processResponse(tag); } } } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::CharData(const char *buffer, int length) { /* This method is called for anything that isn't a tag, which can be text you want that lies between tags, and a lot of stuff you don't want like file formatting (tabs, spaces, CR/LF, etc). Only copy text if we are in accumulate mode... */ if (accumulateText) textBuffer.append(buffer, length); } // -------------------------------------------------------------------------------- void LLVivoxProtocolParser::processResponse(std::string tag) { LL_DEBUGS("Voice") << tag << LL_ENDL; if (isEvent) { if (eventTypeString == "LoginStateChangeEvent") { gVoiceClient->loginStateChangeEvent(accountHandle, statusCode, statusString, state); } else if (eventTypeString == "SessionNewEvent") { gVoiceClient->sessionNewEvent(accountHandle, eventSessionHandle, state, nameString, uriString); } else if (eventTypeString == "SessionStateChangeEvent") { gVoiceClient->sessionStateChangeEvent(uriString, statusCode, statusString, eventSessionHandle, state, isChannel, nameString); } else if (eventTypeString == "ParticipantStateChangeEvent") { gVoiceClient->participantStateChangeEvent(uriString, statusCode, statusString, state, nameString, displayNameString, participantType); } else if (eventTypeString == "ParticipantPropertiesEvent") { gVoiceClient->participantPropertiesEvent(uriString, statusCode, statusString, isLocallyMuted, isModeratorMuted, isSpeaking, volume, energy); } else if (eventTypeString == "AuxAudioPropertiesEvent") { gVoiceClient->auxAudioPropertiesEvent(energy); } } else { if (actionString == "Connector.Create.1") { gVoiceClient->connectorCreateResponse(statusCode, statusString, connectorHandle); } else if (actionString == "Account.Login.1") { gVoiceClient->loginResponse(statusCode, statusString, accountHandle); } else if (actionString == "Session.Create.1") { gVoiceClient->sessionCreateResponse(statusCode, statusString, sessionHandle); } else if (actionString == "Session.Connect.1") { gVoiceClient->sessionConnectResponse(statusCode, statusString); } else if (actionString == "Session.Terminate.1") { gVoiceClient->sessionTerminateResponse(statusCode, statusString); } else if (actionString == "Account.Logout.1") { gVoiceClient->logoutResponse(statusCode, statusString); } else if (actionString == "Connector.InitiateShutdown.1") { gVoiceClient->connectorShutdownResponse(statusCode, statusString); } else if (actionString == "Account.ChannelGetList.1") { gVoiceClient->channelGetListResponse(statusCode, statusString); } /* else if (actionString == "Connector.AccountCreate.1") { } else if (actionString == "Connector.MuteLocalMic.1") { } else if (actionString == "Connector.MuteLocalSpeaker.1") { } else if (actionString == "Connector.SetLocalMicVolume.1") { } else if (actionString == "Connector.SetLocalSpeakerVolume.1") { } else if (actionString == "Session.ListenerSetPosition.1") { } else if (actionString == "Session.SpeakerSetPosition.1") { } else if (actionString == "Session.Set3DPosition.1") { } else if (actionString == "Session.AudioSourceSetPosition.1") { } else if (actionString == "Session.GetChannelParticipants.1") { } else if (actionString == "Account.ChannelCreate.1") { } else if (actionString == "Account.ChannelUpdate.1") { } else if (actionString == "Account.ChannelDelete.1") { } else if (actionString == "Account.ChannelCreateAndInvite.1") { } else if (actionString == "Account.ChannelFolderCreate.1") { } else if (actionString == "Account.ChannelFolderUpdate.1") { } else if (actionString == "Account.ChannelFolderDelete.1") { } else if (actionString == "Account.ChannelAddModerator.1") { } else if (actionString == "Account.ChannelDeleteModerator.1") { } */ } } /////////////////////////////////////////////////////////////////////////////////////////////// class LLVoiceClientMuteListObserver : public LLMuteListObserver { /* virtual */ void onChange() { gVoiceClient->muteListChanged();} }; static LLVoiceClientMuteListObserver mutelist_listener; static bool sMuteListListener_listening = false; /////////////////////////////////////////////////////////////////////////////////////////////// class LLVoiceClientCapResponder : public LLHTTPClient::Responder { public: LLVoiceClientCapResponder(void){}; virtual void error(U32 status, const std::string& reason); // called with bad status codes virtual void result(const LLSD& content); private: }; void LLVoiceClientCapResponder::error(U32 status, const std::string& reason) { LL_WARNS("Voice") << "LLVoiceClientCapResponder::error(" << status << ": " << reason << ")" << LL_ENDL; } void LLVoiceClientCapResponder::result(const LLSD& content) { LLSD::map_const_iterator iter; for(iter = content.beginMap(); iter != content.endMap(); ++iter) { LL_DEBUGS("Voice") << "LLVoiceClientCapResponder::result got " << iter->first << LL_ENDL; } if ( content.has("voice_credentials") ) { LLSD voice_credentials = content["voice_credentials"]; std::string uri; std::string credentials; if ( voice_credentials.has("channel_uri") ) { uri = voice_credentials["channel_uri"].asString(); } if ( voice_credentials.has("channel_credentials") ) { credentials = voice_credentials["channel_credentials"].asString(); } gVoiceClient->setSpatialChannel(uri, credentials); } } #if LL_WINDOWS static HANDLE sGatewayHandle = 0; static bool isGatewayRunning() { bool result = false; if(sGatewayHandle != 0) { DWORD waitresult = WaitForSingleObject(sGatewayHandle, 0); if(waitresult != WAIT_OBJECT_0) { result = true; } } return result; } static void killGateway() { if(sGatewayHandle != 0) { TerminateProcess(sGatewayHandle,0); } } #else // Mac and linux static pid_t sGatewayPID = 0; static bool isGatewayRunning() { bool result = false; if(sGatewayPID != 0) { // A kill with signal number 0 has no effect, just does error checking. It should return an error if the process no longer exists. if(kill(sGatewayPID, 0) == 0) { result = true; } } return result; } static void killGateway() { if(sGatewayPID != 0) { kill(sGatewayPID, SIGTERM); } } #endif /////////////////////////////////////////////////////////////////////////////////////////////// LLVoiceClient::LLVoiceClient() { gVoiceClient = this; mWriteInProgress = false; mAreaVoiceDisabled = false; mPTT = true; mUserPTTState = false; mMuteMic = false; mSessionTerminateRequested = false; mCommandCookie = 0; mNonSpatialChannel = false; mNextSessionSpatial = true; mNextSessionNoReconnect = false; mSessionP2P = false; mCurrentParcelLocalID = 0; mLoginRetryCount = 0; mVivoxErrorStatusCode = 0; mNextSessionResetOnClose = false; mSessionResetOnClose = false; mSpeakerVolume = 0; mMicVolume = 0; // Initial dirty state mSpatialCoordsDirty = false; mPTTDirty = true; mVolumeDirty = true; mSpeakerVolumeDirty = true; mMicVolumeDirty = true; mCaptureDeviceDirty = false; mRenderDeviceDirty = false; // Use default values for everything then call updateSettings() after preferences are loaded mVoiceEnabled = false; mUsePTT = true; mPTTIsToggle = false; mEarLocation = 0; mLipSyncEnabled = false; mTuningMode = false; mTuningEnergy = 0.0f; mTuningMicVolume = 0; mTuningMicVolumeDirty = true; mTuningSpeakerVolume = 0; mTuningSpeakerVolumeDirty = true; // gMuteListp isn't set up at this point, so we defer this until later. // gMuteListp->addObserver(&mutelist_listener); mParticipantMapChanged = false; // stash the pump for later use // This now happens when init() is called instead. mPump = NULL; #if LL_DARWIN || LL_LINUX // MBW -- XXX -- THIS DOES NOT BELONG HERE // When the vivox daemon dies, the next write attempt on our socket generates a SIGPIPE, which kills us. // This should cause us to ignore SIGPIPE and handle the error through proper channels. // This should really be set up elsewhere. Where should it go? signal(SIGPIPE, SIG_IGN); // Since we're now launching the gateway with fork/exec instead of system(), we need to deal with zombie processes. // Ignoring SIGCHLD should prevent zombies from being created. Alternately, we could use wait(), but I'd rather not do that. signal(SIGCHLD, SIG_IGN); #endif // set up state machine setState(stateDisabled); gIdleCallbacks.addFunction(idle, this); } //--------------------------------------------------- LLVoiceClient::~LLVoiceClient() { } //---------------------------------------------- void LLVoiceClient::init(LLPumpIO *pump) { // constructor will set up gVoiceClient LLVoiceClient::getInstance()->mPump = pump; LLVoiceClient::getInstance()->updateSettings(); } void LLVoiceClient::terminate() { if(gVoiceClient) { gVoiceClient->sessionTerminateSendMessage(); gVoiceClient->logout(); gVoiceClient->connectorShutdown(); gVoiceClient->closeSocket(); // Need to do this now -- bad things happen if the destructor does it later. // This will do unpleasant things on windows. // killGateway(); // Don't do this anymore -- LLSingleton will take care of deleting the object. // delete gVoiceClient; // Hint to other code not to access the voice client anymore. gVoiceClient = NULL; } } //--------------------------------------------------- void LLVoiceClient::updateSettings() { setVoiceEnabled(gSavedSettings.getBOOL("EnableVoiceChat")); setUsePTT(gSavedSettings.getBOOL("PTTCurrentlyEnabled")); std::string keyString = gSavedSettings.getString("PushToTalkButton"); setPTTKey(keyString); setPTTIsToggle(gSavedSettings.getBOOL("PushToTalkToggle")); setEarLocation(gSavedSettings.getS32("VoiceEarLocation")); std::string serverName = gSavedSettings.getString("VivoxDebugServerName"); setVivoxDebugServerName(serverName); std::string inputDevice = gSavedSettings.getString("VoiceInputAudioDevice"); setCaptureDevice(inputDevice); std::string outputDevice = gSavedSettings.getString("VoiceOutputAudioDevice"); setRenderDevice(outputDevice); setLipSyncEnabled(gSavedSettings.getBOOL("LipSyncEnabled")); } ///////////////////////////// // utility functions bool LLVoiceClient::writeString(const std::string &str) { bool result = false; if(mConnected) { apr_status_t err; apr_size_t size = (apr_size_t)str.size(); apr_size_t written = size; LL_DEBUGS("Voice") << "sending: " << str << LL_ENDL; // MBW -- XXX -- check return code - sockets will fail (broken, etc.) err = apr_socket_send( mSocket->getSocket(), (const char*)str.data(), &written); if(err == 0) { // Success. result = true; } // MBW -- XXX -- handle partial writes (written is number of bytes written) // Need to set socket to non-blocking before this will work. // else if(APR_STATUS_IS_EAGAIN(err)) // { // // // } else { // Assume any socket error means something bad. For now, just close the socket. char buf[MAX_STRING]; LL_WARNS("Voice") << "apr error " << err << " ("<< apr_strerror(err, buf, MAX_STRING) << ") sending data to vivox daemon." << LL_ENDL; daemonDied(); } } return result; } ///////////////////////////// // session control messages void LLVoiceClient::connectorCreate() { std::ostringstream stream; std::string logpath; std::string loglevel = "0"; // Transition to stateConnectorStarted when the connector handle comes back. setState(stateConnectorStarting); std::string savedLogLevel = gSavedSettings.getString("VivoxDebugLevel"); if(savedLogLevel != "-1") { LL_DEBUGS("Voice") << "creating connector with logging enabled" << LL_ENDL; loglevel = "10"; logpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ""); } stream << "" << "V2 SDK" << "" << mAccountServerURI << "" << "" << "false" << "" << logpath << "" << "Connector" << ".log" << "" << loglevel << "" << "" << "\n\n\n"; writeString(stream.str()); } void LLVoiceClient::connectorShutdown() { setState(stateConnectorStopping); if(!mConnectorHandle.empty()) { std::ostringstream stream; stream << "" << "" << mConnectorHandle << "" << "" << "\n\n\n"; mConnectorHandle.clear(); writeString(stream.str()); } } void LLVoiceClient::userAuthorized(const std::string& firstName, const std::string& lastName, const LLUUID &agentID) { mAccountFirstName = firstName; mAccountLastName = lastName; mAccountDisplayName = firstName; mAccountDisplayName += " "; mAccountDisplayName += lastName; LL_INFOS("Voice") << "name \"" << mAccountDisplayName << "\" , ID " << agentID << LL_ENDL; sConnectingToAgni = LLViewerLogin::getInstance()->isInProductionGrid(); // MBW -- XXX -- Enable this when the bhd.vivox.com server gets a real ssl cert. if(sConnectingToAgni) { // Use the release account server mAccountServerName = "bhr.vivox.com"; mAccountServerURI = "https://www." + mAccountServerName + "/api2/"; } else { // Use the development account server mAccountServerName = gSavedSettings.getString("VivoxDebugServerName"); mAccountServerURI = "https://www." + mAccountServerName + "/api2/"; } mAccountName = nameFromID(agentID); } void LLVoiceClient::requestVoiceAccountProvision(S32 retries) { if ( gAgent.getRegion() && mVoiceEnabled ) { std::string url = gAgent.getRegion()->getCapability( "ProvisionVoiceAccountRequest"); if ( url == "" ) return; LLHTTPClient::post( url, LLSD(), new LLViewerVoiceAccountProvisionResponder(retries)); } } void LLVoiceClient::login( const std::string& accountName, const std::string &password) { if((getState() >= stateLoggingIn) && (getState() < stateLoggedOut)) { // Already logged in. This is an internal error. LL_ERRS("Voice") << "Can't login again. Called from wrong state." << LL_ENDL; } else if ( accountName != mAccountName ) { //TODO: error? LL_WARNS("Voice") << "Wrong account name! " << accountName << " instead of " << mAccountName << LL_ENDL; } else { mAccountPassword = password; } } void LLVoiceClient::idle(void* user_data) { LLVoiceClient* self = (LLVoiceClient*)user_data; self->stateMachine(); } std::string LLVoiceClient::state2string(LLVoiceClient::state inState) { std::string result = "UNKNOWN"; // Prevent copy-paste errors when updating this list... #define CASE(x) case x: result = #x; break switch(inState) { CASE(stateDisabled); CASE(stateStart); CASE(stateDaemonLaunched); CASE(stateConnecting); CASE(stateIdle); CASE(stateConnectorStart); CASE(stateConnectorStarting); CASE(stateConnectorStarted); CASE(stateLoginRetry); CASE(stateLoginRetryWait); CASE(stateNeedsLogin); CASE(stateLoggingIn); CASE(stateLoggedIn); CASE(stateNoChannel); CASE(stateMicTuningStart); CASE(stateMicTuningRunning); CASE(stateMicTuningStop); CASE(stateSessionCreate); CASE(stateSessionConnect); CASE(stateJoiningSession); CASE(stateSessionJoined); CASE(stateRunning); CASE(stateLeavingSession); CASE(stateSessionTerminated); CASE(stateLoggingOut); CASE(stateLoggedOut); CASE(stateConnectorStopping); CASE(stateConnectorStopped); CASE(stateConnectorFailed); CASE(stateConnectorFailedWaiting); CASE(stateLoginFailed); CASE(stateLoginFailedWaiting); CASE(stateJoinSessionFailed); CASE(stateJoinSessionFailedWaiting); CASE(stateJail); CASE(stateMicTuningNoLogin); } #undef CASE return result; } std::string LLVoiceClientStatusObserver::status2string(LLVoiceClientStatusObserver::EStatusType inStatus) { std::string result = "UNKNOWN"; // Prevent copy-paste errors when updating this list... #define CASE(x) case x: result = #x; break switch(inStatus) { CASE(STATUS_LOGIN_RETRY); CASE(STATUS_LOGGED_IN); CASE(STATUS_JOINING); CASE(STATUS_JOINED); CASE(STATUS_LEFT_CHANNEL); CASE(BEGIN_ERROR_STATUS); CASE(ERROR_CHANNEL_FULL); CASE(ERROR_CHANNEL_LOCKED); CASE(ERROR_NOT_AVAILABLE); CASE(ERROR_UNKNOWN); default: break; } #undef CASE return result; } void LLVoiceClient::setState(state inState) { LL_DEBUGS("Voice") << "entering state " << state2string(inState) << LL_ENDL; mState = inState; } void LLVoiceClient::stateMachine() { if(gDisconnected) { // The viewer has been disconnected from the sim. Disable voice. setVoiceEnabled(false); } if(mVoiceEnabled) { updatePosition(); } else { if(getState() != stateDisabled) { // User turned off voice support. Send the cleanup messages, close the socket, and reset. if(!mConnected) { // if voice was turned off after the daemon was launched but before we could connect to it, we may need to issue a kill. LL_INFOS("Voice") << "Disabling voice before connection to daemon, terminating." << LL_ENDL; killGateway(); } sessionTerminateSendMessage(); logout(); connectorShutdown(); closeSocket(); removeAllParticipants(); setState(stateDisabled); } } // Check for parcel boundary crossing { LLViewerRegion *region = gAgent.getRegion(); LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); if(region && parcel) { S32 parcelLocalID = parcel->getLocalID(); std::string regionName = region->getName(); std::string capURI = region->getCapability("ParcelVoiceInfoRequest"); LL_DEBUGS("Voice") << "Region name = \"" << regionName <<"\", " << "parcel local ID = " << parcelLocalID << LL_ENDL; // The region name starts out empty and gets filled in later. // Also, the cap gets filled in a short time after the region cross, but a little too late for our purposes. // If either is empty, wait for the next time around. if(!regionName.empty() && !capURI.empty()) { if((parcelLocalID != mCurrentParcelLocalID) || (regionName != mCurrentRegionName)) { // We have changed parcels. Initiate a parcel channel lookup. mCurrentParcelLocalID = parcelLocalID; mCurrentRegionName = regionName; parcelChanged(); } } } } switch(getState()) { case stateDisabled: if(mVoiceEnabled && (!mAccountName.empty() || mTuningMode)) { setState(stateStart); } break; case stateStart: if(gSavedSettings.getBOOL("CmdLineDisableVoice")) { // Voice is locked out, we must not launch the vivox daemon. setState(stateJail); } else if(!isGatewayRunning()) { if(true) { // Launch the voice daemon // *FIX:Mani - Using the executable dir instead // of mAppRODataDir, the working directory from which the app // is launched. //std::string exe_path = gDirUtilp->getAppRODataDir(); std::string exe_path = gDirUtilp->getExecutableDir(); exe_path += gDirUtilp->getDirDelimiter(); #if LL_WINDOWS exe_path += "SLVoice.exe"; #elif LL_DARWIN exe_path += "../Resources/SLVoice"; #else exe_path += "SLVoice"; #endif // See if the vivox executable exists llstat s; if(!LLFile::stat(exe_path, &s)) { // vivox executable exists. Build the command line and launch the daemon. std::string args = " -p tcp -h -c"; std::string cmd; std::string loglevel = gSavedSettings.getString("VivoxDebugLevel"); if(loglevel.empty()) { loglevel = "-1"; // turn logging off completely } args += " -ll "; args += loglevel; LL_DEBUGS("Voice") << "Args for SLVoice: " << args << LL_ENDL; #if LL_WINDOWS PROCESS_INFORMATION pinfo; STARTUPINFOA sinfo; memset(&sinfo, 0, sizeof(sinfo)); std::string exe_dir = gDirUtilp->getAppRODataDir(); cmd = "SLVoice.exe"; cmd += args; // So retarded. Windows requires that the second parameter to CreateProcessA be a writable (non-const) string... char *args2 = new char[args.size() + 1]; strcpy(args2, args.c_str()); if(!CreateProcessA(exe_path.c_str(), args2, NULL, NULL, FALSE, 0, NULL, exe_dir.c_str(), &sinfo, &pinfo)) { // DWORD dwErr = GetLastError(); } else { // foo = pinfo.dwProcessId; // get your pid here if you want to use it later on // CloseHandle(pinfo.hProcess); // stops leaks - nothing else sGatewayHandle = pinfo.hProcess; CloseHandle(pinfo.hThread); // stops leaks - nothing else } delete[] args2; #else // LL_WINDOWS // This should be the same for mac and linux { std::vector arglist; arglist.push_back(exe_path); // Split the argument string into separate strings for each argument typedef boost::tokenizer > tokenizer; boost::char_separator sep(" "); tokenizer tokens(args, sep); tokenizer::iterator token_iter; for(token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter) { arglist.push_back(*token_iter); } // create an argv vector for the child process char **fakeargv = new char*[arglist.size() + 1]; int i; for(i=0; i < arglist.size(); i++) fakeargv[i] = const_cast(arglist[i].c_str()); fakeargv[i] = NULL; fflush(NULL); // flush all buffers before the child inherits them pid_t id = vfork(); if(id == 0) { // child execv(exe_path.c_str(), fakeargv); // If we reach this point, the exec failed. // Use _exit() instead of exit() per the vfork man page. _exit(0); } // parent delete[] fakeargv; sGatewayPID = id; } #endif // LL_WINDOWS mDaemonHost = LLHost(gSavedSettings.getString("VoiceHost").c_str(), gSavedSettings.getU32("VoicePort")); } else { LL_INFOS("Voice") << exe_path << "not found." << LL_ENDL; } } else { // We can connect to a client gateway running on another host. This is useful for testing. // To do this, launch the gateway on a nearby host like this: // vivox-gw.exe -p tcp -i 0.0.0.0:44124 // and put that host's IP address here. mDaemonHost = LLHost(gSavedSettings.getString("VoiceHost"), gSavedSettings.getU32("VoicePort")); } mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(CONNECT_THROTTLE_SECONDS); setState(stateDaemonLaunched); // Dirty the states we'll need to sync with the daemon when it comes up. mPTTDirty = true; mSpeakerVolumeDirty = true; // These only need to be set if they're not default (i.e. empty string). mCaptureDeviceDirty = !mCaptureDevice.empty(); mRenderDeviceDirty = !mRenderDevice.empty(); } break; case stateDaemonLaunched: LL_DEBUGS("Voice") << "Connecting to vivox daemon" << LL_ENDL; if(mUpdateTimer.hasExpired()) { mUpdateTimer.setTimerExpirySec(CONNECT_THROTTLE_SECONDS); if(!mSocket) { mSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP); } mConnected = mSocket->blockingConnect(mDaemonHost); if(mConnected) { setState(stateConnecting); } else { // If the connect failed, the socket may have been put into a bad state. Delete it. closeSocket(); } } break; case stateConnecting: // Can't do this until we have the pump available. if(mPump) { // MBW -- Note to self: pumps and pipes examples in // indra/test/io.cpp // indra/test/llpipeutil.{cpp|h} // Attach the pumps and pipes LLPumpIO::chain_t readChain; readChain.push_back(LLIOPipe::ptr_t(new LLIOSocketReader(mSocket))); readChain.push_back(LLIOPipe::ptr_t(new LLVivoxProtocolParser())); mPump->addChain(readChain, NEVER_CHAIN_EXPIRY_SECS); setState(stateIdle); } break; case stateIdle: // Initial devices query getCaptureDevicesSendMessage(); getRenderDevicesSendMessage(); mLoginRetryCount = 0; setState(stateConnectorStart); break; case stateConnectorStart: if(!mVoiceEnabled) { // We were never logged in. This will shut down the connector. setState(stateLoggedOut); } else if(!mAccountServerURI.empty()) { connectorCreate(); } else if(mTuningMode) { mTuningExitState = stateConnectorStart; setState(stateMicTuningStart); } break; case stateConnectorStarting: // waiting for connector handle // connectorCreateResponse() will transition from here to stateConnectorStarted. break; case stateConnectorStarted: // connector handle received if(!mVoiceEnabled) { // We were never logged in. This will shut down the connector. setState(stateLoggedOut); } else if(!mAccountName.empty()) { LLViewerRegion *region = gAgent.getRegion(); if(region) { if ( region->getCapability("ProvisionVoiceAccountRequest") != "" ) { if ( mAccountPassword.empty() ) { requestVoiceAccountProvision(); } setState(stateNeedsLogin); } } } break; case stateMicTuningStart: if(mUpdateTimer.hasExpired()) { if(mCaptureDeviceDirty || mRenderDeviceDirty) { // These can't be changed while in tuning mode. Set them before starting. std::ostringstream stream; if(mCaptureDeviceDirty) { buildSetCaptureDevice(stream); } if(mRenderDeviceDirty) { buildSetRenderDevice(stream); } mCaptureDeviceDirty = false; mRenderDeviceDirty = false; if(!stream.str().empty()) { writeString(stream.str()); } // This will come around again in the same state and start the capture, after the timer expires. mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); } else { // duration parameter is currently unused, per Mike S. tuningCaptureStartSendMessage(10000); setState(stateMicTuningRunning); } } break; case stateMicTuningRunning: if(!mTuningMode || !mVoiceEnabled || mSessionTerminateRequested || mCaptureDeviceDirty || mRenderDeviceDirty) { // All of these conditions make us leave tuning mode. setState(stateMicTuningStop); } else { // process mic/speaker volume changes if(mTuningMicVolumeDirty || mTuningSpeakerVolumeDirty) { std::ostringstream stream; if(mTuningMicVolumeDirty) { LL_INFOS("Voice") << "setting tuning mic level to " << mTuningMicVolume << LL_ENDL; stream << "" << "" << mTuningMicVolume << "" << "\n\n\n"; } if(mTuningSpeakerVolumeDirty) { stream << "" << "" << mTuningSpeakerVolume << "" << "\n\n\n"; } mTuningMicVolumeDirty = false; mTuningSpeakerVolumeDirty = false; if(!stream.str().empty()) { writeString(stream.str()); } } } break; case stateMicTuningStop: { // transition out of mic tuning tuningCaptureStopSendMessage(); setState(mTuningExitState); // if we exited just to change devices, this will keep us from re-entering too fast. mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); } break; case stateLoginRetry: if(mLoginRetryCount == 0) { // First retry -- display a message to the user notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LOGIN_RETRY); } mLoginRetryCount++; if(mLoginRetryCount > MAX_LOGIN_RETRIES) { LL_WARNS("Voice") << "too many login retries, giving up." << LL_ENDL; setState(stateLoginFailed); } else { LL_INFOS("Voice") << "will retry login in " << LOGIN_RETRY_SECONDS << " seconds." << LL_ENDL; mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(LOGIN_RETRY_SECONDS); setState(stateLoginRetryWait); } break; case stateLoginRetryWait: if(mUpdateTimer.hasExpired()) { setState(stateNeedsLogin); } break; case stateNeedsLogin: if(!mAccountPassword.empty()) { setState(stateLoggingIn); loginSendMessage(); } break; case stateLoggingIn: // waiting for account handle // loginResponse() will transition from here to stateLoggedIn. break; case stateLoggedIn: // account handle received // Initial kick-off of channel lookup logic parcelChanged(); notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LOGGED_IN); // Set up the mute list observer if it hasn't been set up already. if((!sMuteListListener_listening)) { LLMuteList::getInstance()->addObserver(&mutelist_listener); sMuteListListener_listening = true; } setState(stateNoChannel); break; case stateNoChannel: if(mSessionTerminateRequested || !mVoiceEnabled) { // MBW -- XXX -- Is this the right way out of this state? setState(stateSessionTerminated); } else if(mTuningMode) { mTuningExitState = stateNoChannel; setState(stateMicTuningStart); } else if(!mNextSessionHandle.empty()) { setState(stateSessionConnect); } else if(!mNextSessionURI.empty()) { setState(stateSessionCreate); } break; case stateSessionCreate: sessionCreateSendMessage(); notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_JOINING); setState(stateJoiningSession); break; case stateSessionConnect: sessionConnectSendMessage(); notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_JOINING); setState(stateJoiningSession); break; case stateJoiningSession: // waiting for session handle // sessionCreateResponse() will transition from here to stateSessionJoined. if(!mVoiceEnabled) { // User bailed out during connect -- jump straight to teardown. setState(stateSessionTerminated); } else if(mSessionTerminateRequested) { if(!mSessionHandle.empty()) { // Only allow direct exits from this state in p2p calls (for cancelling an invite). // Terminating a half-connected session on other types of calls seems to break something in the vivox gateway. if(mSessionP2P) { sessionTerminateSendMessage(); setState(stateSessionTerminated); } } } break; case stateSessionJoined: // session handle received // MBW -- XXX -- It appears that I need to wait for BOTH the Session.Create response and the SessionStateChangeEvent with state 4 // before continuing from this state. They can happen in either order, and if I don't wait for both, things can get stuck. // For now, the Session.Create response handler sets mSessionHandle and the SessionStateChangeEvent handler transitions to stateSessionJoined. // This is a cheap way to make sure both have happened before proceeding. if(!mSessionHandle.empty()) { // Events that need to happen when a session is joined could go here. // Maybe send initial spatial data? notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_JOINED); // Dirty state that may need to be sync'ed with the daemon. mPTTDirty = true; mSpeakerVolumeDirty = true; mSpatialCoordsDirty = true; setState(stateRunning); // Start the throttle timer mUpdateTimer.start(); mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); } else if(!mVoiceEnabled) { // User bailed out during connect -- jump straight to teardown. setState(stateSessionTerminated); } else if(mSessionTerminateRequested) { // Only allow direct exits from this state in p2p calls (for cancelling an invite). // Terminating a half-connected session on other types of calls seems to break something in the vivox gateway. if(mSessionP2P) { sessionTerminateSendMessage(); setState(stateSessionTerminated); } } break; case stateRunning: // steady state // sessionTerminateSendMessage() will transition from here to stateLeavingSession // Disabling voice or disconnect requested. if(!mVoiceEnabled || mSessionTerminateRequested) { sessionTerminateSendMessage(); } else { // Figure out whether the PTT state needs to change { bool newPTT; if(mUsePTT) { // If configured to use PTT, track the user state. newPTT = mUserPTTState; } else { // If not configured to use PTT, it should always be true (otherwise the user will be unable to speak). newPTT = true; } if(mMuteMic) { // This always overrides any other PTT setting. newPTT = false; } // Dirty if state changed. if(newPTT != mPTT) { mPTT = newPTT; mPTTDirty = true; } } if(mNonSpatialChannel) { // When in a non-spatial channel, never send positional updates. mSpatialCoordsDirty = false; } else { // Do the calculation that enforces the listener<->speaker tether (and also updates the real camera position) enforceTether(); } // Send an update if the ptt state has changed (which shouldn't be able to happen that often -- the user can only click so fast) // or every 10hz, whichever is sooner. if(mVolumeDirty || mPTTDirty || mSpeakerVolumeDirty || mUpdateTimer.hasExpired()) { mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); sendPositionalUpdate(); } } break; case stateLeavingSession: // waiting for terminate session response // The handler for the Session.Terminate response will transition from here to stateSessionTerminated. break; case stateSessionTerminated: // Always reset the terminate request flag when we get here. mSessionTerminateRequested = false; notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL); if(mVoiceEnabled) { // SPECIAL CASE: if going back to spatial but in a parcel with an empty URI, transfer the non-spatial flag now. // This fixes the case where you come out of a group chat in a parcel with voice disabled, and get stuck unable to rejoin spatial chat thereafter. if(mNextSessionSpatial && mNextSessionURI.empty()) { mNonSpatialChannel = !mNextSessionSpatial; } // Just leaving a channel, go back to stateNoChannel (the "logged in but have no channel" state). setState(stateNoChannel); } else { // Shutting down voice, continue with disconnecting. logout(); } break; case stateLoggingOut: // waiting for logout response // The handler for the Account.Logout response will transition from here to stateLoggedOut. break; case stateLoggedOut: // logout response received // shut down the connector connectorShutdown(); break; case stateConnectorStopping: // waiting for connector stop // The handler for the Connector.InitiateShutdown response will transition from here to stateConnectorStopped. break; case stateConnectorStopped: // connector stop received // Clean up and reset everything. closeSocket(); removeAllParticipants(); setState(stateDisabled); break; case stateConnectorFailed: setState(stateConnectorFailedWaiting); break; case stateConnectorFailedWaiting: break; case stateLoginFailed: setState(stateLoginFailedWaiting); break; case stateLoginFailedWaiting: // No way to recover from these. Yet. break; case stateJoinSessionFailed: // Transition to error state. Send out any notifications here. LL_WARNS("Voice") << "stateJoinSessionFailed: (" << mVivoxErrorStatusCode << "): " << mVivoxErrorStatusString << LL_ENDL; notifyStatusObservers(LLVoiceClientStatusObserver::ERROR_UNKNOWN); setState(stateJoinSessionFailedWaiting); break; case stateJoinSessionFailedWaiting: // Joining a channel failed, either due to a failed channel name -> sip url lookup or an error from the join message. // Region crossings may leave this state and try the join again. if(mSessionTerminateRequested) { setState(stateSessionTerminated); } break; case stateJail: // We have given up. Do nothing. break; case stateMicTuningNoLogin: // *TODO: Implement me. LL_WARNS("Voice") << "stateMicTuningNoLogin not handled" << LL_ENDL; break; } if(mParticipantMapChanged) { mParticipantMapChanged = false; notifyObservers(); } } void LLVoiceClient::closeSocket(void) { mSocket.reset(); mConnected = false; } void LLVoiceClient::loginSendMessage() { std::ostringstream stream; stream << "" << "" << mConnectorHandle << "" << "" << mAccountName << "" << "" << mAccountPassword << "" << "VerifyAnswer" << "\n\n\n"; writeString(stream.str()); } void LLVoiceClient::logout() { mAccountPassword = ""; setState(stateLoggingOut); logoutSendMessage(); } void LLVoiceClient::logoutSendMessage() { if(!mAccountHandle.empty()) { std::ostringstream stream; stream << "" << "" << mAccountHandle << "" << "" << "\n\n\n"; mAccountHandle.clear(); writeString(stream.str()); } } void LLVoiceClient::channelGetListSendMessage() { std::ostringstream stream; stream << "" << "" << mAccountHandle << "" << "\n\n\n"; writeString(stream.str()); } void LLVoiceClient::sessionCreateSendMessage() { LL_DEBUGS("Voice") << "requesting join: " << mNextSessionURI << LL_ENDL; mSessionURI = mNextSessionURI; mNonSpatialChannel = !mNextSessionSpatial; mSessionResetOnClose = mNextSessionResetOnClose; mNextSessionResetOnClose = false; if(mNextSessionNoReconnect) { // Clear the stashed URI so it can't reconnect mNextSessionURI.clear(); } // Only p2p sessions are created with "no reconnect". mSessionP2P = mNextSessionNoReconnect; std::ostringstream stream; stream << "" << "" << mAccountHandle << "" << "" << mSessionURI << ""; static const std::string allowed_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" "0123456789" "-._~"; if(!mNextSessionHash.empty()) { stream << "" << LLURI::escape(mNextSessionHash, allowed_chars) << "" << "SHA1UserName"; } stream << "" << mChannelName << "" << "\n\n\n"; writeString(stream.str()); } void LLVoiceClient::sessionConnectSendMessage() { LL_DEBUGS("Voice") << "connecting to session handle: " << mNextSessionHandle << LL_ENDL; mSessionHandle = mNextSessionHandle; mSessionURI = mNextP2PSessionURI; mNextSessionHandle.clear(); // never want to re-use these. mNextP2PSessionURI.clear(); mNonSpatialChannel = !mNextSessionSpatial; mSessionResetOnClose = mNextSessionResetOnClose; mNextSessionResetOnClose = false; // Joining by session ID is only used to answer p2p invitations, so we know this is a p2p session. mSessionP2P = true; std::ostringstream stream; stream << "" << "" << mSessionHandle << "" << "default" << "\n\n\n"; writeString(stream.str()); } void LLVoiceClient::sessionTerminate() { mSessionTerminateRequested = true; } void LLVoiceClient::sessionTerminateSendMessage() { LL_DEBUGS("Voice") << "leaving session: " << mSessionURI << LL_ENDL; switch(getState()) { case stateNoChannel: // In this case, we want to pretend the join failed so our state machine doesn't get stuck. // Skip the join failed transition state so we don't send out error notifications. setState(stateJoinSessionFailedWaiting); break; case stateJoiningSession: case stateSessionJoined: case stateRunning: if(!mSessionHandle.empty()) { sessionTerminateByHandle(mSessionHandle); setState(stateLeavingSession); } else { LL_WARNS("Voice") << "called with no session handle" << LL_ENDL; setState(stateSessionTerminated); } break; case stateJoinSessionFailed: case stateJoinSessionFailedWaiting: setState(stateSessionTerminated); break; default: LL_WARNS("Voice") << "called from unknown state" << LL_ENDL; break; } } void LLVoiceClient::sessionTerminateByHandle(std::string &sessionHandle) { LL_DEBUGS("Voice") << "Sending Session.Terminate with handle " << sessionHandle << LL_ENDL; std::ostringstream stream; stream << "" << "" << sessionHandle << "" << "" << "\n\n\n"; writeString(stream.str()); } void LLVoiceClient::getCaptureDevicesSendMessage() { std::ostringstream stream; stream << "" << "\n\n\n"; writeString(stream.str()); } void LLVoiceClient::getRenderDevicesSendMessage() { std::ostringstream stream; stream << "" << "\n\n\n"; writeString(stream.str()); } void LLVoiceClient::clearCaptureDevices() { // MBW -- XXX -- do something here LL_DEBUGS("Voice") << "called" << LL_ENDL; mCaptureDevices.clear(); } void LLVoiceClient::addCaptureDevice(const std::string& name) { // MBW -- XXX -- do something here LL_DEBUGS("Voice") << name << LL_ENDL; mCaptureDevices.push_back(name); } LLVoiceClient::deviceList *LLVoiceClient::getCaptureDevices() { return &mCaptureDevices; } void LLVoiceClient::setCaptureDevice(const std::string& name) { if(name == "Default") { if(!mCaptureDevice.empty()) { mCaptureDevice.clear(); mCaptureDeviceDirty = true; } } else { if(mCaptureDevice != name) { mCaptureDevice = name; mCaptureDeviceDirty = true; } } } void LLVoiceClient::clearRenderDevices() { // MBW -- XXX -- do something here LL_DEBUGS("Voice") << "called" << LL_ENDL; mRenderDevices.clear(); } void LLVoiceClient::addRenderDevice(const std::string& name) { // MBW -- XXX -- do something here LL_DEBUGS("Voice") << name << LL_ENDL; mRenderDevices.push_back(name); } LLVoiceClient::deviceList *LLVoiceClient::getRenderDevices() { return &mRenderDevices; } void LLVoiceClient::setRenderDevice(const std::string& name) { if(name == "Default") { if(!mRenderDevice.empty()) { mRenderDevice.clear(); mRenderDeviceDirty = true; } } else { if(mRenderDevice != name) { mRenderDevice = name; mRenderDeviceDirty = true; } } } void LLVoiceClient::tuningStart() { mTuningMode = true; if(getState() >= stateNoChannel) { sessionTerminate(); } } void LLVoiceClient::tuningStop() { mTuningMode = false; } bool LLVoiceClient::inTuningMode() { bool result = false; switch(getState()) { case stateMicTuningRunning: result = true; break; default: break; } return result; } void LLVoiceClient::tuningRenderStartSendMessage(const std::string& name, bool loop) { mTuningAudioFile = name; std::ostringstream stream; stream << "" << "" << mTuningAudioFile << "" << "" << (loop?"1":"0") << "" << "\n\n\n"; writeString(stream.str()); } void LLVoiceClient::tuningRenderStopSendMessage() { std::ostringstream stream; stream << "" << "" << mTuningAudioFile << "" << "\n\n\n"; writeString(stream.str()); } void LLVoiceClient::tuningCaptureStartSendMessage(int duration) { LL_DEBUGS("Voice") << "sending CaptureAudioStart" << LL_ENDL; std::ostringstream stream; stream << "" << "" << duration << "" << "\n\n\n"; writeString(stream.str()); } void LLVoiceClient::tuningCaptureStopSendMessage() { LL_DEBUGS("Voice") << "sending CaptureAudioStop" << LL_ENDL; std::ostringstream stream; stream << "" << "\n\n\n"; writeString(stream.str()); mTuningEnergy = 0.0f; } void LLVoiceClient::tuningSetMicVolume(float volume) { int scaledVolume = ((int)(volume * 100.0f)) - 100; if(scaledVolume != mTuningMicVolume) { mTuningMicVolume = scaledVolume; mTuningMicVolumeDirty = true; } } void LLVoiceClient::tuningSetSpeakerVolume(float volume) { // incoming volume has the range [0.0 ... 1.0], with 0.5 as the default. // Map it as follows: 0.0 -> -100, 0.5 -> 24, 1.0 -> 50 volume -= 0.5f; // offset volume to the range [-0.5 ... 0.5], with 0 at the default. int scaledVolume = 24; // offset scaledVolume by its default level if(volume < 0.0f) scaledVolume += ((int)(volume * 248.0f)); // (24 - (-100)) * 2 else scaledVolume += ((int)(volume * 52.0f)); // (50 - 24) * 2 if(scaledVolume != mTuningSpeakerVolume) { mTuningSpeakerVolume = scaledVolume; mTuningSpeakerVolumeDirty = true; } } float LLVoiceClient::tuningGetEnergy(void) { return mTuningEnergy; } bool LLVoiceClient::deviceSettingsAvailable() { bool result = true; if(!mConnected) result = false; if(mRenderDevices.empty()) result = false; return result; } void LLVoiceClient::refreshDeviceLists(bool clearCurrentList) { if(clearCurrentList) { clearCaptureDevices(); clearRenderDevices(); } getCaptureDevicesSendMessage(); getRenderDevicesSendMessage(); } void LLVoiceClient::daemonDied() { // The daemon died, so the connection is gone. Reset everything and start over. LL_WARNS("Voice") << "Connection to vivox daemon lost. Resetting state."<< LL_ENDL; closeSocket(); removeAllParticipants(); // Try to relaunch the daemon setState(stateDisabled); } void LLVoiceClient::giveUp() { // All has failed. Clean up and stop trying. closeSocket(); removeAllParticipants(); setState(stateJail); } void LLVoiceClient::sendPositionalUpdate(void) { std::ostringstream stream; if(mSpatialCoordsDirty) { LLVector3 l, u, a; // Always send both speaker and listener positions together. stream << "" << "" << mSessionHandle << ""; stream << ""; l = mAvatarRot.getLeftRow(); u = mAvatarRot.getUpRow(); a = mAvatarRot.getFwdRow(); LL_DEBUGS("Voice") << "Sending speaker position " << mAvatarPosition << LL_ENDL; stream << "" << "" << mAvatarPosition[VX] << "" << "" << mAvatarPosition[VZ] << "" << "" << mAvatarPosition[VY] << "" << "" << "" << "" << mAvatarVelocity[VX] << "" << "" << mAvatarVelocity[VZ] << "" << "" << mAvatarVelocity[VY] << "" << "" << "" << "" << l.mV[VX] << "" << "" << u.mV[VX] << "" << "" << a.mV[VX] << "" << "" << "" << "" << l.mV[VZ] << "" << "" << u.mV[VY] << "" << "" << a.mV[VZ] << "" << "" << "" << "" << l.mV [VY] << "" << "" << u.mV [VZ] << "" << "" << a.mV [VY] << "" << ""; stream << ""; stream << ""; LLVector3d earPosition; LLVector3 earVelocity; LLMatrix3 earRot; switch(mEarLocation) { case earLocCamera: default: earPosition = mCameraPosition; earVelocity = mCameraVelocity; earRot = mCameraRot; break; case earLocAvatar: earPosition = mAvatarPosition; earVelocity = mAvatarVelocity; earRot = mAvatarRot; break; case earLocMixed: earPosition = mAvatarPosition; earVelocity = mAvatarVelocity; earRot = mCameraRot; break; } l = earRot.getLeftRow(); u = earRot.getUpRow(); a = earRot.getFwdRow(); LL_DEBUGS("Voice") << "Sending listener position " << earPosition << LL_ENDL; stream << "" << "" << earPosition[VX] << "" << "" << earPosition[VZ] << "" << "" << earPosition[VY] << "" << "" << "" << "" << earVelocity[VX] << "" << "" << earVelocity[VZ] << "" << "" << earVelocity[VY] << "" << "" << "" << "" << l.mV[VX] << "" << "" << u.mV[VX] << "" << "" << a.mV[VX] << "" << "" << "" << "" << l.mV[VZ] << "" << "" << u.mV[VY] << "" << "" << a.mV[VZ] << "" << "" << "" << "" << l.mV [VY] << "" << "" << u.mV [VZ] << "" << "" << a.mV [VY] << "" << ""; stream << ""; stream << "\n\n\n"; } if(mPTTDirty) { // Send a local mute command. // NOTE that the state of "PTT" is the inverse of "local mute". // (i.e. when PTT is true, we send a mute command with "false", and vice versa) LL_DEBUGS("Voice") << "Sending MuteLocalMic command with parameter " << (mPTT?"false":"true") << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << (mPTT?"false":"true") << "" << "\n\n\n"; } if(mVolumeDirty) { participantMap::iterator iter = mParticipantMap.begin(); for(; iter != mParticipantMap.end(); iter++) { participantState *p = iter->second; if(p->mVolumeDirty) { int volume = p->mOnMuteList?0:p->mUserVolume; LL_INFOS("Voice") << "Setting volume for avatar " << p->mAvatarID << " to " << volume << LL_ENDL; // Send a mute/unumte command for the user (actually "volume for me"). stream << "" << "" << mSessionHandle << "" << "" << p->mURI << "" << "" << volume << "" << "\n\n\n"; p->mVolumeDirty = false; } } } if(mSpeakerMuteDirty) { const char *muteval = ((mSpeakerVolume == -100)?"true":"false"); LL_INFOS("Voice") << "Setting speaker mute to " << muteval << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << muteval << "" << "\n\n\n"; } if(mSpeakerVolumeDirty) { LL_INFOS("Voice") << "Setting speaker volume to " << mSpeakerVolume << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << mSpeakerVolume << "" << "\n\n\n"; } if(mMicVolumeDirty) { LL_INFOS("Voice") << "Setting mic volume to " << mMicVolume << LL_ENDL; stream << "" << "" << mConnectorHandle << "" << "" << mMicVolume << "" << "\n\n\n"; } // MBW -- XXX -- Maybe check to make sure the capture/render devices are in the current list here? if(mCaptureDeviceDirty) { buildSetCaptureDevice(stream); } if(mRenderDeviceDirty) { buildSetRenderDevice(stream); } mSpatialCoordsDirty = false; mPTTDirty = false; mVolumeDirty = false; mSpeakerVolumeDirty = false; mMicVolumeDirty = false; mSpeakerMuteDirty = false; mCaptureDeviceDirty = false; mRenderDeviceDirty = false; if(!stream.str().empty()) { writeString(stream.str()); } } void LLVoiceClient::buildSetCaptureDevice(std::ostringstream &stream) { LL_DEBUGS("Voice") << "Setting input device = \"" << mCaptureDevice << "\"" << LL_ENDL; stream << "" << "" << mCaptureDevice << "" << "" << "\n\n\n"; } void LLVoiceClient::buildSetRenderDevice(std::ostringstream &stream) { LL_DEBUGS("Voice") << "Setting output device = \"" << mRenderDevice << "\"" << LL_ENDL; stream << "" << "" << mRenderDevice << "" << "" << "\n\n\n"; } ///////////////////////////// // Response/Event handlers void LLVoiceClient::connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle) { if(statusCode != 0) { LL_WARNS("Voice") << "Connector.Create response failure: " << statusString << LL_ENDL; setState(stateConnectorFailed); } else { // Connector created, move forward. mConnectorHandle = connectorHandle; if(getState() == stateConnectorStarting) { setState(stateConnectorStarted); } } } void LLVoiceClient::loginResponse(int statusCode, std::string &statusString, std::string &accountHandle) { LL_DEBUGS("Voice") << "Account.Login response (" << statusCode << "): " << statusString << LL_ENDL; // Status code of 20200 means "bad password". We may want to special-case that at some point. if ( statusCode == 401 ) { // Login failure which is probably caused by the delay after a user's password being updated. LL_INFOS("Voice") << "Account.Login response failure (" << statusCode << "): " << statusString << LL_ENDL; setState(stateLoginRetry); } else if(statusCode != 0) { LL_WARNS("Voice") << "Account.Login response failure (" << statusCode << "): " << statusString << LL_ENDL; setState(stateLoginFailed); } else { // Login succeeded, move forward. mAccountHandle = accountHandle; // MBW -- XXX -- This needs to wait until the LoginStateChangeEvent is received. // if(getState() == stateLoggingIn) // { // setState(stateLoggedIn); // } } } void LLVoiceClient::channelGetListResponse(int statusCode, std::string &statusString) { if(statusCode != 0) { LL_WARNS("Voice") << "Account.ChannelGetList response failure: " << statusString << LL_ENDL; switchChannel(); } else { // Got the channel list, try to do a lookup. std::string uri = findChannelURI(mChannelName); if(uri.empty()) { // Lookup failed, can't join a channel for this area. LL_INFOS("Voice") << "failed to map channel name: " << mChannelName << LL_ENDL; } else { // We have a sip URL for this area. LL_INFOS("Voice") << "mapped channel " << mChannelName << " to URI "<< uri << LL_ENDL; } // switchChannel with an empty uri string will do the right thing (leave channel and not rejoin) switchChannel(uri); } } void LLVoiceClient::sessionCreateResponse(int statusCode, std::string &statusString, std::string &sessionHandle) { if(statusCode != 0) { LL_WARNS("Voice") << "Session.Create response failure (" << statusCode << "): " << statusString << LL_ENDL; // if(statusCode == 1015) // { // if(getState() == stateJoiningSession) // { // // this happened during a real join. Going to sessionTerminated should cause a retry in appropriate cases. // LL_WARNS("Voice") << "session handle \"" << sessionHandle << "\", mSessionStateEventHandle \"" << mSessionStateEventHandle << "\""<< LL_ENDL; // if(!sessionHandle.empty()) // { // // This session is bad. Terminate it. // mSessionHandle = sessionHandle; // sessionTerminateByHandle(sessionHandle); // setState(stateLeavingSession); // } // else if(!mSessionStateEventHandle.empty()) // { // mSessionHandle = mSessionStateEventHandle; // sessionTerminateByHandle(mSessionStateEventHandle); // setState(stateLeavingSession); // } // else // { // setState(stateSessionTerminated); // } // } // else // { // // We didn't think we were in the middle of a join. Don't change state. // LL_WARNS("Voice") << "Not in stateJoiningSession, ignoring" << LL_ENDL; // } // } // else { mVivoxErrorStatusCode = statusCode; mVivoxErrorStatusString = statusString; setState(stateJoinSessionFailed); } } else { LL_DEBUGS("Voice") << "Session.Create response received (success), session handle is " << sessionHandle << LL_ENDL; if(getState() == stateJoiningSession) { // This is also grabbed in the SessionStateChangeEvent handler, but it might be useful to have it early... mSessionHandle = sessionHandle; } else { // We should never get a session.create response in any state except stateJoiningSession. Things are out of sync. Kill this session. sessionTerminateByHandle(sessionHandle); } } } void LLVoiceClient::sessionConnectResponse(int statusCode, std::string &statusString) { if(statusCode != 0) { LL_WARNS("Voice") << "Session.Connect response failure (" << statusCode << "): " << statusString << LL_ENDL; // if(statusCode == 1015) // { // LL_WARNS("Voice") << "terminating existing session" << LL_ENDL; // sessionTerminate(); // } // else { mVivoxErrorStatusCode = statusCode; mVivoxErrorStatusString = statusString; setState(stateJoinSessionFailed); } } else { LL_DEBUGS("Voice") << "Session.Connect response received (success)" << LL_ENDL; } } void LLVoiceClient::sessionTerminateResponse(int statusCode, std::string &statusString) { if(statusCode != 0) { LL_WARNS("Voice") << "Session.Terminate response failure: (" << statusCode << "): " << statusString << LL_ENDL; if(getState() == stateLeavingSession) { // This is probably "(404): Server reporting Failure. Not a member of this conference." // Do this so we don't get stuck. setState(stateSessionTerminated); } } } void LLVoiceClient::logoutResponse(int statusCode, std::string &statusString) { if(statusCode != 0) { LL_WARNS("Voice") << "Account.Logout response failure: " << statusString << LL_ENDL; // MBW -- XXX -- Should this ever fail? do we care if it does? } if(getState() == stateLoggingOut) { setState(stateLoggedOut); } } void LLVoiceClient::connectorShutdownResponse(int statusCode, std::string &statusString) { if(statusCode != 0) { LL_WARNS("Voice") << "Connector.InitiateShutdown response failure: " << statusString << LL_ENDL; // MBW -- XXX -- Should this ever fail? do we care if it does? } mConnected = false; if(getState() == stateConnectorStopping) { setState(stateConnectorStopped); } } void LLVoiceClient::sessionStateChangeEvent( std::string &uriString, int statusCode, std::string &statusString, std::string &sessionHandle, int state, bool isChannel, std::string &nameString) { switch(state) { case 4: // I see this when joining the session LL_INFOS("Voice") << "joined session " << uriString << ", name " << nameString << " handle " << mNextSessionHandle << LL_ENDL; // Session create succeeded, move forward. mSessionStateEventHandle = sessionHandle; mSessionStateEventURI = uriString; if(sessionHandle == mSessionHandle) { // This is the session we're joining. if(getState() == stateJoiningSession) { setState(stateSessionJoined); //RN: the uriString being returned by vivox here is actually your account uri, not the channel // you are attempting to join, so ignore it //LL_DEBUGS("Voice") << "received URI " << uriString << "(previously " << mSessionURI << ")" << LL_ENDL; //mSessionURI = uriString; } } else if(sessionHandle == mNextSessionHandle) { // LL_DEBUGS("Voice") << "received URI " << uriString << ", name " << nameString << " for next session (handle " << mNextSessionHandle << ")" << LL_ENDL; } else { LL_WARNS("Voice") << "joining unknown session handle " << sessionHandle << ", URI " << uriString << ", name " << nameString << LL_ENDL; // MBW -- XXX -- Should we send a Session.Terminate here? } break; case 5: // I see this when leaving the session LL_INFOS("Voice") << "left session " << uriString << ", name " << nameString << " handle " << mNextSessionHandle << LL_ENDL; // Set the session handle to the empty string. If we get back to stateJoiningSession, we'll want to wait for the new session handle. if(sessionHandle == mSessionHandle) { // MBW -- XXX -- I think this is no longer necessary, now that we've got mNextSessionURI/mNextSessionHandle // mSessionURI.clear(); // clear the session handle here just for sanity. mSessionHandle.clear(); if(mSessionResetOnClose) { mSessionResetOnClose = false; mNonSpatialChannel = false; mNextSessionSpatial = true; parcelChanged(); } removeAllParticipants(); switch(getState()) { case stateJoiningSession: case stateSessionJoined: case stateRunning: case stateLeavingSession: case stateJoinSessionFailed: case stateJoinSessionFailedWaiting: // normal transition LL_INFOS("Voice") << "left session " << sessionHandle << "in state " << state2string(getState()) << LL_ENDL; setState(stateSessionTerminated); break; case stateSessionTerminated: // this will happen sometimes -- there are cases where we send the terminate and then go straight to this state. LL_WARNS("Voice") << "left session " << sessionHandle << "in state " << state2string(getState()) << LL_ENDL; break; default: LL_WARNS("Voice") << "unexpected SessionStateChangeEvent (left session) in state " << state2string(getState()) << LL_ENDL; setState(stateSessionTerminated); break; } // store status values for later notification of observers mVivoxErrorStatusCode = statusCode; mVivoxErrorStatusString = statusString; } else { LL_INFOS("Voice") << "leaving unknown session handle " << sessionHandle << ", URI " << uriString << ", name " << nameString << LL_ENDL; } mSessionStateEventHandle.clear(); mSessionStateEventURI.clear(); break; default: LL_WARNS("Voice") << "unknown state: " << state << LL_ENDL; break; } } void LLVoiceClient::loginStateChangeEvent( std::string &accountHandle, int statusCode, std::string &statusString, int state) { LL_DEBUGS("Voice") << "state is " << state << LL_ENDL; /* According to Mike S., status codes for this event are: login_state_logged_out=0, login_state_logged_in = 1, login_state_logging_in = 2, login_state_logging_out = 3, login_state_resetting = 4, login_state_error=100 */ switch(state) { case 1: if(getState() == stateLoggingIn) { setState(stateLoggedIn); } break; default: //Used to be a commented out warning LL_DEBUGS("Voice") << "unknown state: " << state << LL_ENDL; break; } } void LLVoiceClient::sessionNewEvent( std::string &accountHandle, std::string &eventSessionHandle, int state, std::string &nameString, std::string &uriString) { LL_DEBUGS("Voice") << "state is " << state << LL_ENDL; switch(state) { case 0: { LL_DEBUGS("Voice") << "session handle = " << eventSessionHandle << ", name = " << nameString << ", uri = " << uriString << LL_ENDL; LLUUID caller_id; if(IDFromName(nameString, caller_id)) { gIMMgr->inviteToSession( LLIMMgr::computeSessionID( IM_SESSION_P2P_INVITE, caller_id), LLStringUtil::null, caller_id, LLStringUtil::null, IM_SESSION_P2P_INVITE, LLIMMgr::INVITATION_TYPE_VOICE, eventSessionHandle); } else { LL_WARNS("Voice") << "Could not generate caller id from uri " << uriString << LL_ENDL; } } break; default: LL_WARNS("Voice") << "unknown state: " << state << LL_ENDL; break; } } void LLVoiceClient::participantStateChangeEvent( std::string &uriString, int statusCode, std::string &statusString, int state, std::string &nameString, std::string &displayNameString, int participantType) { participantState *participant = NULL; LL_DEBUGS("Voice") << "state is " << state << LL_ENDL; switch(state) { case 7: // I see this when a participant joins participant = addParticipant(uriString); if(participant) { participant->mName = nameString; LL_DEBUGS("Voice") << "added participant \"" << participant->mName << "\" (" << participant->mAvatarID << ")"<< LL_ENDL; } break; case 9: // I see this when a participant leaves participant = findParticipant(uriString); if(participant) { removeParticipant(participant); } break; default: LL_DEBUGS("Voice") << "unknown state: " << state << LL_ENDL; break; } } void LLVoiceClient::participantPropertiesEvent( std::string &uriString, int statusCode, std::string &statusString, bool isLocallyMuted, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy) { participantState *participant = findParticipant(uriString); if(participant) { participant->mPTT = !isLocallyMuted; participant->mIsSpeaking = isSpeaking; participant->mIsModeratorMuted = isModeratorMuted; if (isSpeaking) { participant->mSpeakingTimeout.reset(); } participant->mPower = energy; participant->mVolume = volume; } else { LL_WARNS("Voice") << "unknown participant: " << uriString << LL_ENDL; } } void LLVoiceClient::auxAudioPropertiesEvent(F32 energy) { LL_DEBUGS("Voice") << "got energy " << energy << LL_ENDL; mTuningEnergy = energy; } void LLVoiceClient::muteListChanged() { // The user's mute list has been updated. Go through the current participant list and sync it with the mute list. participantMap::iterator iter = mParticipantMap.begin(); for(; iter != mParticipantMap.end(); iter++) { participantState *p = iter->second; // Check to see if this participant is on the mute list already updateMuteState(p); } } ///////////////////////////// // Managing list of participants LLVoiceClient::participantState::participantState(const std::string &uri) : mURI(uri), mPTT(false), mIsSpeaking(false), mIsModeratorMuted(false), mLastSpokeTimestamp(0.f), mPower(0.f), mVolume(0), mServiceType(serviceTypeUnknown), mOnMuteList(false), mUserVolume(100), mVolumeDirty(false), mAvatarIDValid(false) { } LLVoiceClient::participantState *LLVoiceClient::addParticipant(const std::string &uri) { participantState *result = NULL; participantMap::iterator iter = mParticipantMap.find(uri); if(iter != mParticipantMap.end()) { // Found a matching participant already in the map. result = iter->second; } if(!result) { // participant isn't already in one list or the other. result = new participantState(uri); mParticipantMap.insert(participantMap::value_type(uri, result)); mParticipantMapChanged = true; // Try to do a reverse transform on the URI to get the GUID back. { LLUUID id; if(IDFromName(uri, id)) { result->mAvatarIDValid = true; result->mAvatarID = id; updateMuteState(result); } } LL_DEBUGS("Voice") << "participant \"" << result->mURI << "\" added." << LL_ENDL; } return result; } void LLVoiceClient::updateMuteState(participantState *p) { if(p->mAvatarIDValid) { bool isMuted = LLMuteList::getInstance()->isMuted(p->mAvatarID, LLMute::flagVoiceChat); if(p->mOnMuteList != isMuted) { p->mOnMuteList = isMuted; p->mVolumeDirty = true; mVolumeDirty = true; } } } void LLVoiceClient::removeParticipant(LLVoiceClient::participantState *participant) { if(participant) { participantMap::iterator iter = mParticipantMap.find(participant->mURI); LL_DEBUGS("Voice") << "participant \"" << participant->mURI << "\" (" << participant->mAvatarID << ") removed." << LL_ENDL; mParticipantMap.erase(iter); delete participant; mParticipantMapChanged = true; } } void LLVoiceClient::removeAllParticipants() { LL_DEBUGS("Voice") << "called" << LL_ENDL; while(!mParticipantMap.empty()) { removeParticipant(mParticipantMap.begin()->second); } } LLVoiceClient::participantMap *LLVoiceClient::getParticipantList(void) { return &mParticipantMap; } LLVoiceClient::participantState *LLVoiceClient::findParticipant(const std::string &uri) { participantState *result = NULL; // Don't find any participants if we're not connected. This is so that we don't continue to get stale data // after the daemon dies. if(mConnected) { participantMap::iterator iter = mParticipantMap.find(uri); if(iter != mParticipantMap.end()) { result = iter->second; } } return result; } LLVoiceClient::participantState *LLVoiceClient::findParticipantByAvatar(LLVOAvatar *avatar) { participantState * result = NULL; // You'd think this would work, but it doesn't... // std::string uri = sipURIFromAvatar(avatar); // Currently, the URI is just the account name. std::string loginName = nameFromAvatar(avatar); result = findParticipant(loginName); if(result != NULL) { if(!result->mAvatarIDValid) { result->mAvatarID = avatar->getID(); result->mAvatarIDValid = true; // We just figured out the avatar ID, so the participant list has "changed" from the perspective of anyone who uses that to identify participants. mParticipantMapChanged = true; updateMuteState(result); } } return result; } LLVoiceClient::participantState* LLVoiceClient::findParticipantByID(const LLUUID& id) { participantState * result = NULL; // Currently, the URI is just the account name. std::string loginName = nameFromID(id); result = findParticipant(loginName); return result; } void LLVoiceClient::clearChannelMap(void) { mChannelMap.clear(); } void LLVoiceClient::addChannelMapEntry(std::string &name, std::string &uri) { LL_DEBUGS("Voice") << "Adding channel name mapping: " << name << " -> " << uri << LL_ENDL; mChannelMap.insert(channelMap::value_type(name, uri)); } std::string LLVoiceClient::findChannelURI(std::string &name) { std::string result; channelMap::iterator iter = mChannelMap.find(name); if(iter != mChannelMap.end()) { result = iter->second; } return result; } void LLVoiceClient::parcelChanged() { if(getState() >= stateLoggedIn) { // If the user is logged in, start a channel lookup. LL_DEBUGS("Voice") << "sending ParcelVoiceInfoRequest (" << mCurrentRegionName << ", " << mCurrentParcelLocalID << ")" << LL_ENDL; std::string url = gAgent.getRegion()->getCapability("ParcelVoiceInfoRequest"); LLSD data; LLHTTPClient::post( url, data, new LLVoiceClientCapResponder); } else { // The transition to stateLoggedIn needs to kick this off again. LL_INFOS("Voice") << "not logged in yet, deferring" << LL_ENDL; } } void LLVoiceClient::switchChannel( std::string uri, bool spatial, bool noReconnect, std::string hash) { bool needsSwitch = false; LL_DEBUGS("Voice") << "called in state " << state2string(getState()) << " with uri \"" << uri << "\"" << LL_ENDL; switch(getState()) { case stateJoinSessionFailed: case stateJoinSessionFailedWaiting: case stateNoChannel: // Always switch to the new URI from these states. needsSwitch = true; break; default: if(mSessionTerminateRequested) { // If a terminate has been requested, we need to compare against where the URI we're already headed to. if(mNextSessionURI != uri) needsSwitch = true; } else { // Otherwise, compare against the URI we're in now. if(mSessionURI != uri) needsSwitch = true; } break; } if(needsSwitch) { mNextSessionURI = uri; mNextSessionHash = hash; mNextSessionHandle.clear(); mNextP2PSessionURI.clear(); mNextSessionSpatial = spatial; mNextSessionNoReconnect = noReconnect; if(uri.empty()) { // Leave any channel we may be in LL_DEBUGS("Voice") << "leaving channel" << LL_ENDL; notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED); } else { LL_DEBUGS("Voice") << "switching to channel " << uri << LL_ENDL; } if(getState() <= stateNoChannel) { // We're already set up to join a channel, just needed to fill in the session URI } else { // State machine will come around and rejoin if uri/handle is not empty. sessionTerminate(); } } } void LLVoiceClient::joinSession(std::string handle, std::string uri) { mNextSessionURI.clear(); mNextSessionHash.clear(); mNextP2PSessionURI = uri; mNextSessionHandle = handle; mNextSessionSpatial = false; mNextSessionNoReconnect = false; if(getState() <= stateNoChannel) { // We're already set up to join a channel, just needed to fill in the session handle } else { // State machine will come around and rejoin if uri/handle is not empty. sessionTerminate(); } } void LLVoiceClient::setNonSpatialChannel( const std::string &uri, const std::string &credentials) { switchChannel(uri, false, false, credentials); } void LLVoiceClient::setSpatialChannel( const std::string &uri, const std::string &credentials) { mSpatialSessionURI = uri; mAreaVoiceDisabled = mSpatialSessionURI.empty(); LL_DEBUGS("Voice") << "got spatial channel uri: \"" << uri << "\"" << LL_ENDL; if(mNonSpatialChannel || !mNextSessionSpatial) { // User is in a non-spatial chat or joining a non-spatial chat. Don't switch channels. LL_INFOS("Voice") << "in non-spatial chat, not switching channels" << LL_ENDL; } else { switchChannel(mSpatialSessionURI, true, false, credentials); } } void LLVoiceClient::callUser(LLUUID &uuid) { std::string userURI = sipURIFromID(uuid); switchChannel(userURI, false, true); } void LLVoiceClient::answerInvite(std::string &sessionHandle, LLUUID& other_user_id) { joinSession(sessionHandle, sipURIFromID(other_user_id)); } void LLVoiceClient::declineInvite(std::string &sessionHandle) { sessionTerminateByHandle(sessionHandle); } void LLVoiceClient::leaveNonSpatialChannel() { switchChannel(mSpatialSessionURI); } std::string LLVoiceClient::getCurrentChannel() { if((getState() == stateRunning) && !mSessionTerminateRequested) { return mSessionURI; } return ""; } bool LLVoiceClient::inProximalChannel() { bool result = false; if((getState() == stateRunning) && !mSessionTerminateRequested) { result = !mNonSpatialChannel; } return result; } std::string LLVoiceClient::sipURIFromID(const LLUUID &id) { std::string result; result = "sip:"; result += nameFromID(id); result += "@"; result += mAccountServerName; return result; } std::string LLVoiceClient::sipURIFromAvatar(LLVOAvatar *avatar) { std::string result; if(avatar) { result = "sip:"; result += nameFromID(avatar->getID()); result += "@"; result += mAccountServerName; } return result; } std::string LLVoiceClient::nameFromAvatar(LLVOAvatar *avatar) { std::string result; if(avatar) { result = nameFromID(avatar->getID()); } return result; } std::string LLVoiceClient::nameFromID(const LLUUID &uuid) { std::string result; // Prepending this apparently prevents conflicts with reserved names inside the vivox and diamondware code. result = "x"; // Base64 encode and replace the pieces of base64 that are less compatible // with e-mail local-parts. // See RFC-4648 "Base 64 Encoding with URL and Filename Safe Alphabet" result += LLBase64::encode(uuid.mData, UUID_BYTES); LLStringUtil::replaceChar(result, '+', '-'); LLStringUtil::replaceChar(result, '/', '_'); // If you need to transform a GUID to this form on the Mac OS X command line, this will do so: // echo -n x && (echo e669132a-6c43-4ee1-a78d-6c82fff59f32 |xxd -r -p |openssl base64|tr '/+' '_-') return result; } bool LLVoiceClient::IDFromName(const std::string name, LLUUID &uuid) { bool result = false; // This will only work if the name is of the proper form. // As an example, the account name for Monroe Linden (UUID 1673cfd3-8229-4445-8d92-ec3570e5e587) is: // "xFnPP04IpREWNkuw1cOXlhw==" if((name.size() == 25) && (name[0] == 'x') && (name[23] == '=') && (name[24] == '=')) { // The name appears to have the right form. // Reverse the transforms done by nameFromID std::string temp = name; LLStringUtil::replaceChar(temp, '-', '+'); LLStringUtil::replaceChar(temp, '_', '/'); U8 rawuuid[UUID_BYTES + 1]; int len = apr_base64_decode_binary(rawuuid, temp.c_str() + 1); if(len == UUID_BYTES) { // The decode succeeded. Stuff the bits into the result's UUID memcpy(uuid.mData, rawuuid, UUID_BYTES); result = true; } } return result; } std::string LLVoiceClient::displayNameFromAvatar(LLVOAvatar *avatar) { return avatar->getFullname(); } std::string LLVoiceClient::sipURIFromName(std::string &name) { std::string result; result = "sip:"; result += name; result += "@"; result += mAccountServerName; // LLStringUtil::toLower(result); return result; } ///////////////////////////// // Sending updates of current state void LLVoiceClient::enforceTether(void) { LLVector3d tethered = mCameraRequestedPosition; // constrain 'tethered' to within 50m of mAvatarPosition. { F32 max_dist = 50.0f; LLVector3d camera_offset = mCameraRequestedPosition - mAvatarPosition; F32 camera_distance = (F32)camera_offset.magVec(); if(camera_distance > max_dist) { tethered = mAvatarPosition + (max_dist / camera_distance) * camera_offset; } } if(dist_vec(mCameraPosition, tethered) > 0.1) { mCameraPosition = tethered; mSpatialCoordsDirty = true; } } void LLVoiceClient::updatePosition(void) { if(gVoiceClient) { LLVOAvatar *agent = gAgent.getAvatarObject(); LLViewerRegion *region = gAgent.getRegion(); if(region && agent) { LLMatrix3 rot; LLVector3d pos; // MBW -- XXX -- Setting both camera and avatar velocity to 0 for now. May figure it out later... // Send the current camera position to the voice code rot.setRows(LLViewerCamera::getInstance()->getAtAxis(), LLViewerCamera::getInstance()->getLeftAxis (), LLViewerCamera::getInstance()->getUpAxis()); pos = gAgent.getRegion()->getPosGlobalFromRegion(LLViewerCamera::getInstance()->getOrigin()); gVoiceClient->setCameraPosition( pos, // position LLVector3::zero, // velocity rot); // rotation matrix // Send the current avatar position to the voice code rot = agent->getRootJoint()->getWorldRotation().getMatrix3(); pos = agent->getPositionGlobal(); // MBW -- XXX -- Can we get the head offset from outside the LLVOAvatar? // pos += LLVector3d(mHeadOffset); pos += LLVector3d(0.f, 0.f, 1.f); gVoiceClient->setAvatarPosition( pos, // position LLVector3::zero, // velocity rot); // rotation matrix } } } void LLVoiceClient::setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot) { mCameraRequestedPosition = position; if(mCameraVelocity != velocity) { mCameraVelocity = velocity; mSpatialCoordsDirty = true; } if(mCameraRot != rot) { mCameraRot = rot; mSpatialCoordsDirty = true; } } void LLVoiceClient::setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot) { if(dist_vec(mAvatarPosition, position) > 0.1) { mAvatarPosition = position; mSpatialCoordsDirty = true; } if(mAvatarVelocity != velocity) { mAvatarVelocity = velocity; mSpatialCoordsDirty = true; } if(mAvatarRot != rot) { mAvatarRot = rot; mSpatialCoordsDirty = true; } } bool LLVoiceClient::channelFromRegion(LLViewerRegion *region, std::string &name) { bool result = false; if(region) { name = region->getName(); } if(!name.empty()) result = true; return result; } void LLVoiceClient::leaveChannel(void) { if(getState() == stateRunning) { LL_DEBUGS("Voice") << "leaving channel for teleport/logout" << LL_ENDL; mChannelName.clear(); sessionTerminate(); } } void LLVoiceClient::setMuteMic(bool muted) { mMuteMic = muted; } void LLVoiceClient::setUserPTTState(bool ptt) { mUserPTTState = ptt; } bool LLVoiceClient::getUserPTTState() { return mUserPTTState; } void LLVoiceClient::toggleUserPTTState(void) { mUserPTTState = !mUserPTTState; } void LLVoiceClient::setVoiceEnabled(bool enabled) { if (enabled != mVoiceEnabled) { mVoiceEnabled = enabled; if (enabled) { LLVoiceChannel::getCurrentVoiceChannel()->activate(); } else { // for now, leave active channel, to auto join when turning voice back on //LLVoiceChannel::getCurrentVoiceChannel->deactivate(); } } } bool LLVoiceClient::voiceEnabled() { return gSavedSettings.getBOOL("EnableVoiceChat") && !gSavedSettings.getBOOL("CmdLineDisableVoice"); } void LLVoiceClient::setLipSyncEnabled(BOOL enabled) { mLipSyncEnabled = enabled; } BOOL LLVoiceClient::lipSyncEnabled() { if ( mVoiceEnabled && stateDisabled != getState() ) { return mLipSyncEnabled; } else { return FALSE; } } void LLVoiceClient::setUsePTT(bool usePTT) { if(usePTT && !mUsePTT) { // When the user turns on PTT, reset the current state. mUserPTTState = false; } mUsePTT = usePTT; } void LLVoiceClient::setPTTIsToggle(bool PTTIsToggle) { if(!PTTIsToggle && mPTTIsToggle) { // When the user turns off toggle, reset the current state. mUserPTTState = false; } mPTTIsToggle = PTTIsToggle; } void LLVoiceClient::setPTTKey(std::string &key) { if(key == "MiddleMouse") { mPTTIsMiddleMouse = true; } else { mPTTIsMiddleMouse = false; if(!LLKeyboard::keyFromString(key, &mPTTKey)) { // If the call failed, don't match any key. key = KEY_NONE; } } } void LLVoiceClient::setEarLocation(S32 loc) { if(mEarLocation != loc) { LL_DEBUGS("Voice") << "Setting mEarLocation to " << loc << LL_ENDL; mEarLocation = loc; mSpatialCoordsDirty = true; } } void LLVoiceClient::setVoiceVolume(F32 volume) { LL_DEBUGS("Voice") << "volume is " << volume << LL_ENDL; // incoming volume has the range [0.0 ... 1.0], with 0.5 as the default. // Map it as follows: 0.0 -> -100, 0.5 -> 24, 1.0 -> 50 volume -= 0.5f; // offset volume to the range [-0.5 ... 0.5], with 0 at the default. int scaledVolume = 24; // offset scaledVolume by its default level if(volume < 0.0f) scaledVolume += ((int)(volume * 248.0f)); // (24 - (-100)) * 2 else scaledVolume += ((int)(volume * 52.0f)); // (50 - 24) * 2 if(scaledVolume != mSpeakerVolume) { if((scaledVolume == -100) || (mSpeakerVolume == -100)) { mSpeakerMuteDirty = true; } mSpeakerVolume = scaledVolume; mSpeakerVolumeDirty = true; } } void LLVoiceClient::setMicGain(F32 volume) { int scaledVolume = ((int)(volume * 100.0f)) - 100; if(scaledVolume != mMicVolume) { mMicVolume = scaledVolume; mMicVolumeDirty = true; } } void LLVoiceClient::setVivoxDebugServerName(std::string &serverName) { if(!mAccountServerName.empty()) { // The name has been filled in already, which means we know whether we're connecting to agni or not. if(!sConnectingToAgni) { // Only use the setting if we're connecting to a development grid -- always use bhr when on agni. mAccountServerName = serverName; } } } void LLVoiceClient::keyDown(KEY key, MASK mask) { LL_DEBUGS("Voice") << "key is " << LLKeyboard::stringFromKey(key) << LL_ENDL; if (gKeyboard->getKeyRepeated(key)) { // ignore auto-repeat keys return; } if(!mPTTIsMiddleMouse) { if(mPTTIsToggle) { if(key == mPTTKey) { toggleUserPTTState(); } } else if(mPTTKey != KEY_NONE) { setUserPTTState(gKeyboard->getKeyDown(mPTTKey)); } } } void LLVoiceClient::keyUp(KEY key, MASK mask) { if(!mPTTIsMiddleMouse) { if(!mPTTIsToggle && (mPTTKey != KEY_NONE)) { setUserPTTState(gKeyboard->getKeyDown(mPTTKey)); } } } void LLVoiceClient::middleMouseState(bool down) { if(mPTTIsMiddleMouse) { if(mPTTIsToggle) { if(down) { toggleUserPTTState(); } } else { setUserPTTState(down); } } } ///////////////////////////// // Accessors for data related to nearby speakers BOOL LLVoiceClient::getVoiceEnabled(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { // I'm not sure what the semantics of this should be. // For now, if we have any data about the user that came through the chat channel, assume they're voice-enabled. result = TRUE; } return result; } BOOL LLVoiceClient::getIsSpeaking(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { if (participant->mSpeakingTimeout.getElapsedTimeF32() > SPEAKING_TIMEOUT) { participant->mIsSpeaking = FALSE; } result = participant->mIsSpeaking; } return result; } BOOL LLVoiceClient::getIsModeratorMuted(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mIsModeratorMuted; } return result; } F32 LLVoiceClient::getCurrentPower(const LLUUID& id) { F32 result = 0; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mPower; } return result; } std::string LLVoiceClient::getDisplayName(const LLUUID& id) { std::string result; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mDisplayName; } return result; } BOOL LLVoiceClient::getUsingPTT(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { // I'm not sure what the semantics of this should be. // Does "using PTT" mean they're configured with a push-to-talk button? // For now, we know there's no PTT mechanism in place, so nobody is using it. } return result; } BOOL LLVoiceClient::getPTTPressed(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mPTT; } return result; } BOOL LLVoiceClient::getOnMuteList(const LLUUID& id) { BOOL result = FALSE; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mOnMuteList; } return result; } // External accessiors. Maps 0.0 to 1.0 to internal values 0-400 with .5 == 100 // internal = 400 * external^2 F32 LLVoiceClient::getUserVolume(const LLUUID& id) { F32 result = 0.0f; participantState *participant = findParticipantByID(id); if(participant) { S32 ires = participant->mUserVolume; // 0-400 result = sqrtf(((F32)ires) / 400.f); } return result; } void LLVoiceClient::setUserVolume(const LLUUID& id, F32 volume) { participantState *participant = findParticipantByID(id); if (participant) { // volume can amplify by as much as 4x! S32 ivol = (S32)(400.f * volume * volume); participant->mUserVolume = llclamp(ivol, 0, 400); participant->mVolumeDirty = TRUE; mVolumeDirty = TRUE; } } LLVoiceClient::serviceType LLVoiceClient::getServiceType(const LLUUID& id) { serviceType result = serviceTypeUnknown; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mServiceType; } return result; } std::string LLVoiceClient::getGroupID(const LLUUID& id) { std::string result; participantState *participant = findParticipantByID(id); if(participant) { result = participant->mGroupID; } return result; } BOOL LLVoiceClient::getAreaVoiceDisabled() { return mAreaVoiceDisabled; } void LLVoiceClient::addObserver(LLVoiceClientParticipantObserver* observer) { mObservers.insert(observer); } void LLVoiceClient::removeObserver(LLVoiceClientParticipantObserver* observer) { mObservers.erase(observer); } void LLVoiceClient::notifyObservers() { for (observer_set_t::iterator it = mObservers.begin(); it != mObservers.end(); ) { LLVoiceClientParticipantObserver* observer = *it; observer->onChange(); // In case onChange() deleted an entry. it = mObservers.upper_bound(observer); } } void LLVoiceClient::addStatusObserver(LLVoiceClientStatusObserver* observer) { mStatusObservers.insert(observer); } void LLVoiceClient::removeStatusObserver(LLVoiceClientStatusObserver* observer) { mStatusObservers.erase(observer); } void LLVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status) { if(status == LLVoiceClientStatusObserver::ERROR_UNKNOWN) { switch(mVivoxErrorStatusCode) { case 20713: status = LLVoiceClientStatusObserver::ERROR_CHANNEL_FULL; break; case 20714: status = LLVoiceClientStatusObserver::ERROR_CHANNEL_LOCKED; break; case 20715: //invalid channel, we may be using a set of poorly cached //info status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE; break; case 1009: //invalid username and password status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE; break; } // Reset the error code to make sure it won't be reused later by accident. mVivoxErrorStatusCode = 0; } if (status == LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL //NOT_FOUND || TEMPORARILY_UNAVAILABLE || REQUEST_TIMEOUT && (mVivoxErrorStatusCode == 404 || mVivoxErrorStatusCode == 480 || mVivoxErrorStatusCode == 408)) { // call failed because other user was not available // treat this as an error case status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE; // Reset the error code to make sure it won't be reused later by accident. mVivoxErrorStatusCode = 0; } LL_DEBUGS("Voice") << " " << LLVoiceClientStatusObserver::status2string(status) << ", session URI " << mSessionURI << LL_ENDL; for (status_observer_set_t::iterator it = mStatusObservers.begin(); it != mStatusObservers.end(); ) { LLVoiceClientStatusObserver* observer = *it; observer->onChange(status, mSessionURI, !mNonSpatialChannel); // In case onError() deleted an entry. it = mStatusObservers.upper_bound(observer); } } //static // void LLVoiceClient::onAvatarNameLookup(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* user_data) // { // participantState* statep = gVoiceClient->findParticipantByID(id); // if (statep) // { // statep->mDisplayName = first + " " + last; // } // gVoiceClient->notifyObservers(); // } class LLViewerParcelVoiceInfo : public LLHTTPNode { virtual void post( LLHTTPNode::ResponsePtr response, const LLSD& context, const LLSD& input) const { //the parcel you are in has changed something about its //voice information //this is a misnomer, as it can also be when you are not in //a parcel at all. Should really be something like //LLViewerVoiceInfoChanged..... if ( input.has("body") ) { LLSD body = input["body"]; //body has "region_name" (str), "parcel_local_id"(int), //"voice_credentials" (map). //body["voice_credentials"] has "channel_uri" (str), //body["voice_credentials"] has "channel_credentials" (str) //if we really wanted to be extra careful, //we'd check the supplied //local parcel id to make sure it's for the same parcel //we believe we're in if ( body.has("voice_credentials") ) { LLSD voice_credentials = body["voice_credentials"]; std::string uri; std::string credentials; if ( voice_credentials.has("channel_uri") ) { uri = voice_credentials["channel_uri"].asString(); } if ( voice_credentials.has("channel_credentials") ) { credentials = voice_credentials["channel_credentials"].asString(); } gVoiceClient->setSpatialChannel(uri, credentials); } } } }; class LLViewerRequiredVoiceVersion : public LLHTTPNode { static BOOL sAlertedUser; virtual void post( LLHTTPNode::ResponsePtr response, const LLSD& context, const LLSD& input) const { //You received this messsage (most likely on region cross or //teleport) if ( input.has("body") && input["body"].has("major_version") ) { int major_voice_version = input["body"]["major_version"].asInteger(); // int minor_voice_version = // input["body"]["minor_version"].asInteger(); if (gVoiceClient && (major_voice_version > VOICE_MAJOR_VERSION) ) { if (!sAlertedUser) { //sAlertedUser = TRUE; gViewerWindow->alertXml("VoiceVersionMismatch"); gSavedSettings.setBOOL("EnableVoiceChat", FALSE); // toggles listener } } } } }; BOOL LLViewerRequiredVoiceVersion::sAlertedUser = FALSE; LLHTTPRegistration gHTTPRegistrationMessageParcelVoiceInfo( "/message/ParcelVoiceInfo"); LLHTTPRegistration gHTTPRegistrationMessageRequiredVoiceVersion( "/message/RequiredVoiceVersion");