/** * @file llvoicechannel.h * @brief Voice channel related classes * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_VOICECHANNEL_H #define LL_VOICECHANNEL_H #include "llhandle.h" #include "llvoiceclient.h" #include "lleventcoro.h" #include "llcoros.h" class LLPanel; class LLVoiceChannel : public LLVoiceClientStatusObserver { public: typedef enum e_voice_channel_state { STATE_NO_CHANNEL_INFO, STATE_ERROR, STATE_HUNG_UP, STATE_READY, STATE_CALL_STARTED, STATE_RINGING, STATE_CONNECTED } EState; typedef enum e_voice_channel_direction { INCOMING_CALL, OUTGOING_CALL } EDirection; typedef boost::signals2::signal state_changed_signal_t; // on current channel changed signal typedef boost::function channel_changed_callback_t; typedef boost::signals2::signal channel_changed_signal_t; static channel_changed_signal_t sCurrentVoiceChannelChangedSignal; static boost::signals2::connection setCurrentVoiceChannelChangedCallback(channel_changed_callback_t cb, bool at_front = false); LLVoiceChannel(const LLUUID& session_id, const std::string& session_name); virtual ~LLVoiceChannel(); virtual void onChange(EStatusType status, const LLSD& channelInfo, bool proximal); virtual void handleStatusChange(EStatusType status); virtual void handleError(EStatusType status); virtual void deactivate(); virtual void activate(); virtual void setChannelInfo(const LLSD &channelInfo); virtual void requestChannelInfo(); virtual BOOL isActive(); virtual BOOL callStarted(); // Session name is a UI label used for feedback about which person, // group, or phone number you are talking to const std::string& getSessionName() const { return mSessionName; } boost::signals2::connection setStateChangedCallback(const state_changed_signal_t::slot_type& callback) { return mStateChangedCallback.connect(callback); } const LLUUID getSessionID() { return mSessionID; } EState getState() { return mState; } void updateSessionID(const LLUUID& new_session_id); const LLSD& getNotifyArgs() { return mNotifyArgs; } void setCallDirection(EDirection direction) {mCallDirection = direction;} EDirection getCallDirection() {return mCallDirection;} static LLVoiceChannel* getChannelByID(const LLUUID& session_id); static LLVoiceChannel* getCurrentVoiceChannel(); static void initClass(); static void suspend(); static void resume(); protected: virtual void setState(EState state); /** * Use this method if you want mStateChangedCallback to be executed while state is changed */ void doSetState(const EState& state); // there can be two directions INCOMING and OUTGOING EDirection mCallDirection; LLUUID mSessionID; EState mState; std::string mSessionName; LLSD mNotifyArgs; LLSD mChannelInfo; // true if call was ended by agent bool mCallEndedByAgent; bool mIgnoreNextSessionLeave; LLHandle mLoginNotificationHandle; typedef std::map voice_channel_map_t; static voice_channel_map_t sVoiceChannelMap; static LLVoiceChannel* sProximalVoiceChannel; static LLVoiceChannel* sCurrentVoiceChannel; static LLVoiceChannel* sSuspendedVoiceChannel; static BOOL sSuspended; private: state_changed_signal_t mStateChangedCallback; }; class LLVoiceChannelGroup : public LLVoiceChannel { public: LLVoiceChannelGroup(const LLUUID& session_id, const std::string& session_name, bool is_p2p); void handleStatusChange(EStatusType status) override; void handleError(EStatusType status) override; void activate() override; void deactivate() override; void setChannelInfo(const LLSD &channelInfo) override; void requestChannelInfo() override; bool isP2P() { return mIsP2P; } protected: void setState(EState state) override; private: void voiceCallCapCoro(std::string url); U32 mRetries; BOOL mIsRetrying; bool mIsP2P; }; class LLVoiceChannelProximal : public LLVoiceChannel, public LLSingleton { LLSINGLETON_C11(LLVoiceChannelProximal); public: void onChange(EStatusType status, const LLSD &channelInfo, bool proximal) override; void handleStatusChange(EStatusType status) override; void handleError(EStatusType status) override; BOOL isActive() override; void activate() override; void deactivate() override; }; class LLVoiceChannelP2P : public LLVoiceChannelGroup { public: LLVoiceChannelP2P(const LLUUID &session_id, const std::string &session_name, const LLUUID &other_user_id, LLVoiceP2POutgoingCallInterface * outgoing_call_interface); void handleStatusChange(EStatusType status) override; void handleError(EStatusType status) override; void activate() override; void requestChannelInfo() override; void deactivate() override; void setChannelInfo(const LLSD& channel_info) override; protected: void setState(EState state) override; private: /** * Add the caller to the list of people with which we've recently interacted * **/ void addToTheRecentPeopleList(); LLUUID mOtherUserID; BOOL mReceivedCall; LLVoiceP2POutgoingCallInterface *mOutgoingCallInterface; LLVoiceP2PIncomingCallInterfacePtr mIncomingCallInterface; }; #endif // LL_VOICECHANNEL_H