/** * @file llvoicechannel.cpp * @brief Voice Channel related classes * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llagent.h" #include "llfloatercall.h" #include "llfloaterreg.h" #include "llimview.h" #include "llnotifications.h" #include "llnotificationsutil.h" #include "llpanel.h" #include "llrecentpeople.h" #include "llviewercontrol.h" #include "llvoicechannel.h" LLVoiceChannel::voice_channel_map_t LLVoiceChannel::sVoiceChannelMap; LLVoiceChannel::voice_channel_map_uri_t LLVoiceChannel::sVoiceChannelURIMap; LLVoiceChannel* LLVoiceChannel::sCurrentVoiceChannel = NULL; LLVoiceChannel* LLVoiceChannel::sSuspendedVoiceChannel = NULL; LLVoiceChannel::channel_changed_signal_t LLVoiceChannel::sCurrentVoiceChannelChangedSignal; BOOL LLVoiceChannel::sSuspended = FALSE; // // Constants // const U32 DEFAULT_RETRIES_COUNT = 3; class LLVoiceCallCapResponder : public LLHTTPClient::Responder { public: LLVoiceCallCapResponder(const LLUUID& session_id) : mSessionID(session_id) {}; virtual void error(U32 status, const std::string& reason); // called with bad status codes virtual void result(const LLSD& content); private: LLUUID mSessionID; }; void LLVoiceCallCapResponder::error(U32 status, const std::string& reason) { llwarns << "LLVoiceCallCapResponder::error(" << status << ": " << reason << ")" << llendl; LLVoiceChannel* channelp = LLVoiceChannel::getChannelByID(mSessionID); if ( channelp ) { if ( 403 == status ) { //403 == no ability LLNotificationsUtil::add( "VoiceNotAllowed", channelp->getNotifyArgs()); } else { LLNotificationsUtil::add( "VoiceCallGenericError", channelp->getNotifyArgs()); } channelp->deactivate(); } } void LLVoiceCallCapResponder::result(const LLSD& content) { LLVoiceChannel* channelp = LLVoiceChannel::getChannelByID(mSessionID); if (channelp) { //*TODO: DEBUG SPAM LLSD::map_const_iterator iter; for(iter = content.beginMap(); iter != content.endMap(); ++iter) { llinfos << "LLVoiceCallCapResponder::result got " << iter->first << llendl; } channelp->setChannelInfo( content["voice_credentials"]["channel_uri"].asString(), content["voice_credentials"]["channel_credentials"].asString()); } } // // LLVoiceChannel // LLVoiceChannel::LLVoiceChannel(const LLUUID& session_id, const std::string& session_name) : mSessionID(session_id), mState(STATE_NO_CHANNEL_INFO), mSessionName(session_name), mIgnoreNextSessionLeave(FALSE) { mNotifyArgs["VOICE_CHANNEL_NAME"] = mSessionName; if (!sVoiceChannelMap.insert(std::make_pair(session_id, this)).second) { // a voice channel already exists for this session id, so this instance will be orphaned // the end result should simply be the failure to make voice calls llwarns << "Duplicate voice channels registered for session_id " << session_id << llendl; } LLVoiceClient::getInstance()->addObserver(this); } LLVoiceChannel::~LLVoiceChannel() { // Don't use LLVoiceClient::getInstance() here -- this can get called during atexit() time and that singleton MAY have already been destroyed. if(gVoiceClient) { gVoiceClient->removeObserver(this); } sVoiceChannelMap.erase(mSessionID); sVoiceChannelURIMap.erase(mURI); } void LLVoiceChannel::setChannelInfo( const std::string& uri, const std::string& credentials) { setURI(uri); mCredentials = credentials; if (mState == STATE_NO_CHANNEL_INFO) { if (mURI.empty()) { LLNotificationsUtil::add("VoiceChannelJoinFailed", mNotifyArgs); llwarns << "Received empty URI for channel " << mSessionName << llendl; deactivate(); } else if (mCredentials.empty()) { LLNotificationsUtil::add("VoiceChannelJoinFailed", mNotifyArgs); llwarns << "Received empty credentials for channel " << mSessionName << llendl; deactivate(); } else { setState(STATE_READY); // if we are supposed to be active, reconnect // this will happen on initial connect, as we request credentials on first use if (sCurrentVoiceChannel == this) { // just in case we got new channel info while active // should move over to new channel activate(); } } } } void LLVoiceChannel::onChange(EStatusType type, const std::string &channelURI, bool proximal) { if (channelURI != mURI) { return; } if (type < BEGIN_ERROR_STATUS) { handleStatusChange(type); } else { handleError(type); } } void LLVoiceChannel::handleStatusChange(EStatusType type) { // status updates switch(type) { case STATUS_LOGIN_RETRY: //mLoginNotificationHandle = LLNotifyBox::showXml("VoiceLoginRetry")->getHandle(); LLNotificationsUtil::add("VoiceLoginRetry"); break; case STATUS_LOGGED_IN: //if (!mLoginNotificationHandle.isDead()) //{ // LLNotifyBox* notifyp = (LLNotifyBox*)mLoginNotificationHandle.get(); // if (notifyp) // { // notifyp->close(); // } // mLoginNotificationHandle.markDead(); //} break; case STATUS_LEFT_CHANNEL: if (callStarted() && !mIgnoreNextSessionLeave && !sSuspended) { // if forceably removed from channel // update the UI and revert to default channel LLNotificationsUtil::add("VoiceChannelDisconnected", mNotifyArgs); deactivate(); } mIgnoreNextSessionLeave = FALSE; break; case STATUS_JOINING: if (callStarted()) { setState(STATE_RINGING); } break; case STATUS_JOINED: if (callStarted()) { setState(STATE_CONNECTED); } default: break; } } // default behavior is to just deactivate channel // derived classes provide specific error messages void LLVoiceChannel::handleError(EStatusType type) { deactivate(); setState(STATE_ERROR); } BOOL LLVoiceChannel::isActive() { // only considered active when currently bound channel matches what our channel return callStarted() && LLVoiceClient::getInstance()->getCurrentChannel() == mURI; } BOOL LLVoiceChannel::callStarted() { return mState >= STATE_CALL_STARTED; } void LLVoiceChannel::deactivate() { if (mState >= STATE_RINGING) { // ignore session leave event mIgnoreNextSessionLeave = TRUE; } if (callStarted()) { setState(STATE_HUNG_UP); // mute the microphone if required when returning to the proximal channel if (gSavedSettings.getBOOL("AutoDisengageMic") && sCurrentVoiceChannel == this) { gSavedSettings.setBOOL("PTTCurrentlyEnabled", true); } } if (sCurrentVoiceChannel == this) { // default channel is proximal channel sCurrentVoiceChannel = LLVoiceChannelProximal::getInstance(); sCurrentVoiceChannel->activate(); } } void LLVoiceChannel::activate() { if (callStarted()) { return; } // deactivate old channel and mark ourselves as the active one if (sCurrentVoiceChannel != this) { // mark as current before deactivating the old channel to prevent // activating the proximal channel between IM calls LLVoiceChannel* old_channel = sCurrentVoiceChannel; sCurrentVoiceChannel = this; mCallDialogPayload["old_channel_name"] = ""; if (old_channel) { mCallDialogPayload["old_channel_name"] = old_channel->getSessionName(); old_channel->deactivate(); } } if (mState == STATE_NO_CHANNEL_INFO) { // responsible for setting status to active getChannelInfo(); } else { setState(STATE_CALL_STARTED); } sCurrentVoiceChannelChangedSignal(this->mSessionID); } void LLVoiceChannel::getChannelInfo() { // pretend we have everything we need if (sCurrentVoiceChannel == this) { setState(STATE_CALL_STARTED); } } //static LLVoiceChannel* LLVoiceChannel::getChannelByID(const LLUUID& session_id) { voice_channel_map_t::iterator found_it = sVoiceChannelMap.find(session_id); if (found_it == sVoiceChannelMap.end()) { return NULL; } else { return found_it->second; } } //static LLVoiceChannel* LLVoiceChannel::getChannelByURI(std::string uri) { voice_channel_map_uri_t::iterator found_it = sVoiceChannelURIMap.find(uri); if (found_it == sVoiceChannelURIMap.end()) { return NULL; } else { return found_it->second; } } void LLVoiceChannel::updateSessionID(const LLUUID& new_session_id) { sVoiceChannelMap.erase(sVoiceChannelMap.find(mSessionID)); mSessionID = new_session_id; sVoiceChannelMap.insert(std::make_pair(mSessionID, this)); } void LLVoiceChannel::setURI(std::string uri) { sVoiceChannelURIMap.erase(mURI); mURI = uri; sVoiceChannelURIMap.insert(std::make_pair(mURI, this)); } void LLVoiceChannel::setState(EState state) { switch(state) { case STATE_RINGING: gIMMgr->addSystemMessage(mSessionID, "ringing", mNotifyArgs); break; case STATE_CONNECTED: gIMMgr->addSystemMessage(mSessionID, "connected", mNotifyArgs); break; case STATE_HUNG_UP: gIMMgr->addSystemMessage(mSessionID, "hang_up", mNotifyArgs); break; default: break; } doSetState(state); } void LLVoiceChannel::doSetState(const EState& new_state) { EState old_state = mState; mState = new_state; if (!mStateChangedCallback.empty()) mStateChangedCallback(old_state, mState); } //static void LLVoiceChannel::initClass() { sCurrentVoiceChannel = LLVoiceChannelProximal::getInstance(); } //static void LLVoiceChannel::suspend() { if (!sSuspended) { sSuspendedVoiceChannel = sCurrentVoiceChannel; sSuspended = TRUE; } } //static void LLVoiceChannel::resume() { if (sSuspended) { if (gVoiceClient->voiceEnabled()) { if (sSuspendedVoiceChannel) { sSuspendedVoiceChannel->activate(); } else { LLVoiceChannelProximal::getInstance()->activate(); } } sSuspended = FALSE; } } // // LLVoiceChannelGroup // LLVoiceChannelGroup::LLVoiceChannelGroup(const LLUUID& session_id, const std::string& session_name) : LLVoiceChannel(session_id, session_name) { mRetries = DEFAULT_RETRIES_COUNT; mIsRetrying = FALSE; } void LLVoiceChannelGroup::deactivate() { if (callStarted()) { LLVoiceClient::getInstance()->leaveNonSpatialChannel(); } LLVoiceChannel::deactivate(); } void LLVoiceChannelGroup::activate() { if (callStarted()) return; LLVoiceChannel::activate(); if (callStarted()) { // we have the channel info, just need to use it now LLVoiceClient::getInstance()->setNonSpatialChannel( mURI, mCredentials); #if 0 // *TODO if (!gAgent.isInGroup(mSessionID)) // ad-hoc channel { // Add the party to the list of people with which we've recently interacted. for (/*people in the chat*/) LLRecentPeople::instance().add(buddy_id); } #endif } } void LLVoiceChannelGroup::getChannelInfo() { LLViewerRegion* region = gAgent.getRegion(); if (region) { std::string url = region->getCapability("ChatSessionRequest"); LLSD data; data["method"] = "call"; data["session-id"] = mSessionID; LLHTTPClient::post(url, data, new LLVoiceCallCapResponder(mSessionID)); } } void LLVoiceChannelGroup::setChannelInfo( const std::string& uri, const std::string& credentials) { setURI(uri); mCredentials = credentials; if (mState == STATE_NO_CHANNEL_INFO) { if(!mURI.empty() && !mCredentials.empty()) { setState(STATE_READY); // if we are supposed to be active, reconnect // this will happen on initial connect, as we request credentials on first use if (sCurrentVoiceChannel == this) { // just in case we got new channel info while active // should move over to new channel activate(); } } else { //*TODO: notify user llwarns << "Received invalid credentials for channel " << mSessionName << llendl; deactivate(); } } else if ( mIsRetrying ) { // we have the channel info, just need to use it now LLVoiceClient::getInstance()->setNonSpatialChannel( mURI, mCredentials); } } void LLVoiceChannelGroup::handleStatusChange(EStatusType type) { // status updates switch(type) { case STATUS_JOINED: mRetries = 3; mIsRetrying = FALSE; default: break; } LLVoiceChannel::handleStatusChange(type); } void LLVoiceChannelGroup::handleError(EStatusType status) { std::string notify; switch(status) { case ERROR_CHANNEL_LOCKED: case ERROR_CHANNEL_FULL: notify = "VoiceChannelFull"; break; case ERROR_NOT_AVAILABLE: //clear URI and credentials //set the state to be no info //and activate if ( mRetries > 0 ) { mRetries--; mIsRetrying = TRUE; mIgnoreNextSessionLeave = TRUE; getChannelInfo(); return; } else { notify = "VoiceChannelJoinFailed"; mRetries = DEFAULT_RETRIES_COUNT; mIsRetrying = FALSE; } break; case ERROR_UNKNOWN: default: break; } // notification if (!notify.empty()) { LLNotificationPtr notification = LLNotificationsUtil::add(notify, mNotifyArgs); // echo to im window gIMMgr->addMessage(mSessionID, LLUUID::null, SYSTEM_FROM, notification->getMessage()); } LLVoiceChannel::handleError(status); } void LLVoiceChannelGroup::setState(EState state) { switch(state) { case STATE_RINGING: if ( !mIsRetrying ) { gIMMgr->addSystemMessage(mSessionID, "ringing", mNotifyArgs); } doSetState(state); break; default: LLVoiceChannel::setState(state); } } // // LLVoiceChannelProximal // LLVoiceChannelProximal::LLVoiceChannelProximal() : LLVoiceChannel(LLUUID::null, LLStringUtil::null) { activate(); } BOOL LLVoiceChannelProximal::isActive() { return callStarted() && LLVoiceClient::getInstance()->inProximalChannel(); } void LLVoiceChannelProximal::activate() { if (callStarted()) return; LLVoiceChannel::activate(); if (callStarted()) { // this implicitly puts you back in the spatial channel LLVoiceClient::getInstance()->leaveNonSpatialChannel(); } } void LLVoiceChannelProximal::onChange(EStatusType type, const std::string &channelURI, bool proximal) { if (!proximal) { return; } if (type < BEGIN_ERROR_STATUS) { handleStatusChange(type); } else { handleError(type); } } void LLVoiceChannelProximal::handleStatusChange(EStatusType status) { // status updates switch(status) { case STATUS_LEFT_CHANNEL: // do not notify user when leaving proximal channel return; case STATUS_VOICE_DISABLED: gIMMgr->addSystemMessage(LLUUID::null, "unavailable", mNotifyArgs); return; default: break; } LLVoiceChannel::handleStatusChange(status); } void LLVoiceChannelProximal::handleError(EStatusType status) { std::string notify; switch(status) { case ERROR_CHANNEL_LOCKED: case ERROR_CHANNEL_FULL: notify = "ProximalVoiceChannelFull"; break; default: break; } // notification if (!notify.empty()) { LLNotificationsUtil::add(notify, mNotifyArgs); } LLVoiceChannel::handleError(status); } void LLVoiceChannelProximal::deactivate() { if (callStarted()) { setState(STATE_HUNG_UP); } } // // LLVoiceChannelP2P // LLVoiceChannelP2P::LLVoiceChannelP2P(const LLUUID& session_id, const std::string& session_name, const LLUUID& other_user_id) : LLVoiceChannelGroup(session_id, session_name), mOtherUserID(other_user_id), mReceivedCall(FALSE) { // make sure URI reflects encoded version of other user's agent id // *NOTE: in case of Avaline call generated SIP URL will be incorrect. // But it will be overridden in LLVoiceChannelP2P::setSessionHandle() called when agent accepts call setURI(LLVoiceClient::getInstance()->sipURIFromID(other_user_id)); } void LLVoiceChannelP2P::handleStatusChange(EStatusType type) { llinfos << "P2P CALL CHANNEL STATUS CHANGE: incoming=" << int(mReceivedCall) << " newstatus=" << LLVoiceClientStatusObserver::status2string(type) << " (mState=" << mState << ")" << llendl; // status updates switch(type) { case STATUS_LEFT_CHANNEL: if (callStarted() && !mIgnoreNextSessionLeave && !sSuspended) { if (mState == STATE_RINGING) { // other user declined call LLNotificationsUtil::add("P2PCallDeclined", mNotifyArgs); } else { // other user hung up LLNotificationsUtil::add("VoiceChannelDisconnectedP2P", mNotifyArgs); } deactivate(); } mIgnoreNextSessionLeave = FALSE; return; default: break; } LLVoiceChannel::handleStatusChange(type); } void LLVoiceChannelP2P::handleError(EStatusType type) { switch(type) { case ERROR_NOT_AVAILABLE: LLNotificationsUtil::add("P2PCallNoAnswer", mNotifyArgs); break; default: break; } LLVoiceChannel::handleError(type); } void LLVoiceChannelP2P::activate() { if (callStarted()) return; LLVoiceChannel::activate(); if (callStarted()) { // no session handle yet, we're starting the call if (mSessionHandle.empty()) { mReceivedCall = FALSE; LLVoiceClient::getInstance()->callUser(mOtherUserID); } // otherwise answering the call else { LLVoiceClient::getInstance()->answerInvite(mSessionHandle); // using the session handle invalidates it. Clear it out here so we can't reuse it by accident. mSessionHandle.clear(); } // Add the party to the list of people with which we've recently interacted. LLRecentPeople::instance().add(mOtherUserID); } } void LLVoiceChannelP2P::getChannelInfo() { // pretend we have everything we need, since P2P doesn't use channel info if (sCurrentVoiceChannel == this) { setState(STATE_CALL_STARTED); } } // receiving session from other user who initiated call void LLVoiceChannelP2P::setSessionHandle(const std::string& handle, const std::string &inURI) { BOOL needs_activate = FALSE; if (callStarted()) { // defer to lower agent id when already active if (mOtherUserID < gAgent.getID()) { // pretend we haven't started the call yet, so we can connect to this session instead deactivate(); needs_activate = TRUE; } else { // we are active and have priority, invite the other user again // under the assumption they will join this new session mSessionHandle.clear(); LLVoiceClient::getInstance()->callUser(mOtherUserID); return; } } mSessionHandle = handle; // The URI of a p2p session should always be the other end's SIP URI. if(!inURI.empty()) { setURI(inURI); } else { LL_WARNS("Voice") << "incoming SIP URL is not provided. Channel may not work properly." << LL_ENDL; // In case of incoming AvaLine call generated URI will be differ from original one. // This is because Avatar-2-Avatar URI is based on avatar UUID but Avaline is not. // See LLVoiceClient::sessionAddedEvent() -> setUUIDFromStringHash() setURI(LLVoiceClient::getInstance()->sipURIFromID(mOtherUserID)); } mReceivedCall = TRUE; if (needs_activate) { activate(); } } void LLVoiceChannelP2P::setState(EState state) { llinfos << "P2P CALL STATE CHANGE: incoming=" << int(mReceivedCall) << " oldstate=" << mState << " newstate=" << state << llendl; if (mReceivedCall) // incoming call { // you only "answer" voice invites in p2p mode // so provide a special purpose message here if (mReceivedCall && state == STATE_RINGING) { gIMMgr->addSystemMessage(mSessionID, "answering", mNotifyArgs); doSetState(state); return; } } else // outgoing call { mCallDialogPayload["session_id"] = mSessionID; mCallDialogPayload["session_name"] = mSessionName; mCallDialogPayload["other_user_id"] = mOtherUserID; if (state == STATE_RINGING || state == STATE_CALL_STARTED) { // *HACK: open outgoing call floater if needed, might be better done elsewhere. // *TODO: should move this squirrelly ui-fudging crap into LLOutgoingCallDialog itself if (!mSessionName.empty()) { LLOutgoingCallDialog *ocd = dynamic_cast(LLFloaterReg::showInstance("outgoing_call", mCallDialogPayload, TRUE)); if (ocd) { ocd->getChild("calling")->setVisible(true); ocd->getChild("leaving")->setVisible(true); ocd->getChild("connecting")->setVisible(false); ocd->getChild("noanswer")->setVisible(false); } } } /*else if (state == STATE_CONNECTED) { LLOutgoingCallDialog *ocd = dynamic_cast(LLFloaterReg::showInstance("outgoing_call", mCallDialogPayload, TRUE)); if (ocd) { ocd->getChild("calling")->setVisible(false); ocd->getChild("leaving")->setVisible(false); ocd->getChild("connecting")->setVisible(true); ocd->getChild("noanswer")->setVisible(false); } }*/ else if (state == STATE_ERROR) { LLOutgoingCallDialog *ocd = dynamic_cast(LLFloaterReg::showInstance("outgoing_call", mCallDialogPayload, TRUE)); if (ocd) { ocd->getChild("calling")->setVisible(false); ocd->getChild("leaving")->setVisible(false); ocd->getChild("connecting")->setVisible(false); ocd->getChild("noanswer")->setVisible(true); } } else if (state == STATE_HUNG_UP || state == STATE_CONNECTED) { // hide popup LLOutgoingCallDialog *ocd = dynamic_cast(LLFloaterReg::showInstance("outgoing_call", mCallDialogPayload, TRUE)); if (ocd) { ocd->closeFloater(); } } } LLVoiceChannel::setState(state); }