/** * @file llvoground.h * @brief LLVOGround class header file * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLVOGROUND_H #define LL_LLVOGROUND_H #include "stdtypes.h" #include "v3color.h" #include "v4coloru.h" #include "llviewerimage.h" #include "llviewerobject.h" class LLVOGround : public LLViewerObject { protected: public: LLVOGround(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); virtual ~LLVOGround(); /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); // Graphical stuff for objects - maybe broken out into render class // later? /*virtual*/ void updateTextures(LLAgent &agent); /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); void cleanupGL(); }; #endif // LL_LLVOGROUND_H