/** * @file llvograss.cpp * @brief Not a blade, but a clump of grass * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llvograss.h" #include "imageids.h" #include "llviewercontrol.h" #include "llagent.h" #include "llviewerwindow.h" #include "lldrawable.h" #include "llface.h" #include "llsky.h" #include "llsurface.h" #include "llsurfacepatch.h" #include "llvosky.h" #include "llviewercamera.h" #include "llviewerimagelist.h" #include "llviewerregion.h" #include "pipeline.h" #include "llspatialpartition.h" #include "llworld.h" #include "lldir.h" #include "llxmltree.h" const S32 GRASS_MAX_BLADES = 32; const F32 GRASS_BLADE_BASE = 0.25f; // Width of grass at base const F32 GRASS_BLADE_TOP = 0.25f; // Width of grass at top const F32 GRASS_BLADE_HEIGHT = 0.5f; // meters const F32 GRASS_DISTRIBUTION_SD = 0.15f; // empirically defined F32 exp_x[GRASS_MAX_BLADES]; F32 exp_y[GRASS_MAX_BLADES]; F32 rot_x[GRASS_MAX_BLADES]; F32 rot_y[GRASS_MAX_BLADES]; F32 dz_x [GRASS_MAX_BLADES]; F32 dz_y [GRASS_MAX_BLADES]; F32 w_mod[GRASS_MAX_BLADES]; // Factor to modulate wind movement by to randomize appearance LLVOGrass::SpeciesMap LLVOGrass::sSpeciesTable; S32 LLVOGrass::sMaxGrassSpecies = 0; LLVOGrass::LLVOGrass(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) : LLAlphaObject(id, pcode, regionp) { mPatch = NULL; mLastPatchUpdateTime = 0; mGrassVel.clearVec(); mGrassBend.clearVec(); mbCanSelect = TRUE; mBladeWindAngle = 35.f; mBWAOverlap = 2.f; setNumTEs(1); setTEColor(0, LLColor4(1.0f, 1.0f, 1.0f, 1.f)); mNumBlades = GRASS_MAX_BLADES; } LLVOGrass::~LLVOGrass() { } void LLVOGrass::updateSpecies() { mSpecies = mState; if (!sSpeciesTable.count(mSpecies)) { llinfos << "Unknown grass type, substituting grass type." << llendl; SpeciesMap::const_iterator it = sSpeciesTable.begin(); mSpecies = (*it).first; } setTEImage(0, gImageList.getImage(sSpeciesTable[mSpecies]->mTextureID)); } void alert_done(S32 option, void* user_data) { return; } void LLVOGrass::initClass() { LLVector3 pos(0.0f, 0.0f, 0.0f); // Create nifty list of exponential distribution 0-1 F32 x = 0.f; F32 y = 0.f; F32 rot; std::string xml_filename = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"grass.xml"); LLXmlTree grass_def_grass; if (!grass_def_grass.parseFile(xml_filename)) { llerrs << "Failed to parse grass file." << llendl; return; } LLXmlTreeNode* rootp = grass_def_grass.getRoot(); for (LLXmlTreeNode* grass_def = rootp->getFirstChild(); grass_def; grass_def = rootp->getNextChild()) { if (!grass_def->hasName("grass")) { llwarns << "Invalid grass definition node " << grass_def->getName() << llendl; continue; } F32 F32_val; LLUUID id; BOOL success = TRUE; S32 species; static LLStdStringHandle species_id_string = LLXmlTree::addAttributeString("species_id"); if (!grass_def->getFastAttributeS32(species_id_string, species)) { llwarns << "No species id defined" << llendl; continue; } if (species < 0) { llwarns << "Invalid species id " << species << llendl; continue; } GrassSpeciesData* newGrass = new GrassSpeciesData(); static LLStdStringHandle texture_id_string = LLXmlTree::addAttributeString("texture_id"); grass_def->getFastAttributeUUID(texture_id_string, id); newGrass->mTextureID = id; if (newGrass->mTextureID.isNull()) { std::string textureName; static LLStdStringHandle texture_name_string = LLXmlTree::addAttributeString("texture_name"); success &= grass_def->getFastAttributeString(texture_name_string, textureName); LLViewerImage* grass_image = gImageList.getImageFromFile(textureName); newGrass->mTextureID = grass_image->getID(); } static LLStdStringHandle blade_sizex_string = LLXmlTree::addAttributeString("blade_size_x"); success &= grass_def->getFastAttributeF32(blade_sizex_string, F32_val); newGrass->mBladeSizeX = F32_val; static LLStdStringHandle blade_sizey_string = LLXmlTree::addAttributeString("blade_size_y"); success &= grass_def->getFastAttributeF32(blade_sizey_string, F32_val); newGrass->mBladeSizeY = F32_val; if (sSpeciesTable.count(species)) { llinfos << "Grass species " << species << " already defined! Duplicate discarded." << llendl; delete newGrass; continue; } else { sSpeciesTable[species] = newGrass; } if (species >= sMaxGrassSpecies) sMaxGrassSpecies = species + 1; if (!success) { std::string name; static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); grass_def->getFastAttributeString(name_string, name); llwarns << "Incomplete definition of grass " << name << llendl; } } BOOL have_all_grass = TRUE; std::string err; for (S32 i=0;ialertXml("ErrorUndefinedGrasses", args, alert_done ); } for (S32 i = 0; i < GRASS_MAX_BLADES; ++i) { if (1) //(i%2 == 0) Uncomment for X blading { F32 u = sqrt(-2.0f * log(ll_frand())); F32 v = 2.0f * F_PI * ll_frand(); x = u * sin(v) * GRASS_DISTRIBUTION_SD; y = u * cos(v) * GRASS_DISTRIBUTION_SD; rot = ll_frand(F_PI); } else { rot += (F_PI*0.4f + ll_frand(0.2f*F_PI)); } exp_x[i] = x; exp_y[i] = y; rot_x[i] = sin(rot); rot_y[i] = cos(rot); dz_x[i] = ll_frand(GRASS_BLADE_BASE * 0.25f); dz_y[i] = ll_frand(GRASS_BLADE_BASE * 0.25f); w_mod[i] = 0.5f + ll_frand(); // Degree to which blade is moved by wind } } void LLVOGrass::cleanupClass() { for_each(sSpeciesTable.begin(), sSpeciesTable.end(), DeletePairedPointer()); } U32 LLVOGrass::processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp) { // Do base class updates... U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); updateSpecies(); if ( (getVelocity().lengthSquared() > 0.f) ||(getAcceleration().lengthSquared() > 0.f) ||(getAngularVelocity().lengthSquared() > 0.f)) { llinfos << "ACK! Moving grass!" << llendl; setVelocity(LLVector3::zero); setAcceleration(LLVector3::zero); setAngularVelocity(LLVector3::zero); } if (mDrawable) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); } return retval; } BOOL LLVOGrass::isActive() const { return TRUE; } BOOL LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_GRASS))) { return TRUE; } if (!mDrawable) { // So drones work. return TRUE; } if (mPatch && (mLastPatchUpdateTime != mPatch->getLastUpdateTime())) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); } return TRUE; } void LLVOGrass::setPixelAreaAndAngle(LLAgent &agent) { // This should be the camera's center, as soon as we move to all region-local. LLVector3 relative_position = getPositionAgent() - agent.getCameraPositionAgent(); F32 range = relative_position.length(); F32 max_scale = getMaxScale(); mAppAngle = (F32) atan2( max_scale, range) * RAD_TO_DEG; // Compute pixels per meter at the given range F32 pixels_per_meter = LLViewerCamera::getInstance()->getViewHeightInPixels() / (tan(LLViewerCamera::getInstance()->getView()) * range); // Assume grass texture is a 5 meter by 5 meter sprite at the grass object's center mPixelArea = (pixels_per_meter) * (pixels_per_meter) * 25.f; } // BUG could speed this up by caching the relative_position and range calculations void LLVOGrass::updateTextures(LLAgent &agent) { if (getTEImage(0)) { if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { setDebugText(llformat("%4.0f", fsqrtf(mPixelArea))); } getTEImage(0)->addTextureStats(mPixelArea); } } BOOL LLVOGrass::updateLOD() { if (mDrawable->getNumFaces() <= 0) { return FALSE; } LLFace* face = mDrawable->getFace(0); F32 tan_angle = 0.f; S32 num_blades = 0; tan_angle = (mScale.mV[0]*mScale.mV[1])/mDrawable->mDistanceWRTCamera; num_blades = llmin(GRASS_MAX_BLADES, lltrunc(tan_angle * 5)); num_blades = llmax(1, num_blades); if (num_blades >= (mNumBlades << 1)) { while (mNumBlades < num_blades) { mNumBlades <<= 1; } face->setSize(mNumBlades*8, mNumBlades*12); gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); } else if (num_blades <= (mNumBlades >> 1)) { while (mNumBlades > num_blades) { mNumBlades >>=1; } face->setSize(mNumBlades*8, mNumBlades*12); gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); return TRUE; } return FALSE; } LLDrawable* LLVOGrass::createDrawable(LLPipeline *pipeline) { pipeline->allocDrawable(this); mDrawable->setRenderType(LLPipeline::RENDER_TYPE_GRASS); return mDrawable; } BOOL LLVOGrass::updateGeometry(LLDrawable *drawable) { LLFastTimer ftm(LLFastTimer::FTM_UPDATE_GRASS); dirtySpatialGroup(); plantBlades(); return TRUE; } void LLVOGrass::plantBlades() { // It is possible that the species of a grass is not defined // This is bad, but not the end of the world. if (!sSpeciesTable.count(mSpecies)) { llinfos << "Unknown grass species " << mSpecies << llendl; return; } if (mDrawable->getNumFaces() < 1) { mDrawable->setNumFaces(1, NULL, getTEImage(0)); } LLFace *face = mDrawable->getFace(0); face->setTexture(getTEImage(0)); face->setState(LLFace::GLOBAL); face->setSize(mNumBlades * 8, mNumBlades * 12); face->mVertexBuffer = NULL; face->setTEOffset(0); face->mCenterLocal = mPosition + mRegionp->getOriginAgent(); mDepth = (face->mCenterLocal - LLViewerCamera::getInstance()->getOrigin())*LLViewerCamera::getInstance()->getAtAxis(); mDrawable->setPosition(face->mCenterLocal); mDrawable->movePartition(); LLPipeline::sCompiles++; } void LLVOGrass::getGeometry(S32 idx, LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, LLStrider& indicesp) { mPatch = mRegionp->getLand().resolvePatchRegion(getPositionRegion()); if (mPatch) mLastPatchUpdateTime = mPatch->getLastUpdateTime(); LLVector3 position; // Create random blades of grass with gaussian distribution F32 x,y,xf,yf,dzx,dzy; LLColor4U color(255,255,255,255); LLFace *face = mDrawable->getFace(idx); F32 width = sSpeciesTable[mSpecies]->mBladeSizeX; F32 height = sSpeciesTable[mSpecies]->mBladeSizeY; U32 index_offset = face->getGeomIndex(); for (S32 i = 0; i < mNumBlades; i++) { x = exp_x[i] * mScale.mV[VX]; y = exp_y[i] * mScale.mV[VY]; xf = rot_x[i] * GRASS_BLADE_BASE * width * w_mod[i]; yf = rot_y[i] * GRASS_BLADE_BASE * width * w_mod[i]; dzx = dz_x [i]; dzy = dz_y [i]; LLVector3 v1,v2,v3; F32 blade_height= GRASS_BLADE_HEIGHT * height * w_mod[i]; *texcoordsp++ = LLVector2(0, 0); *texcoordsp++ = LLVector2(0, 0); *texcoordsp++ = LLVector2(0, 0.98f); *texcoordsp++ = LLVector2(0, 0.98f); *texcoordsp++ = LLVector2(1, 0); *texcoordsp++ = LLVector2(1, 0); *texcoordsp++ = LLVector2(1, 0.98f); *texcoordsp++ = LLVector2(1, 0.98f); position.mV[0] = mPosition.mV[VX] + x + xf; position.mV[1] = mPosition.mV[VY] + y + yf; position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); *verticesp++ = v1 = position + mRegionp->getOriginAgent(); *verticesp++ = v1; position.mV[0] += dzx; position.mV[1] += dzy; position.mV[2] += blade_height; *verticesp++ = v2 = position + mRegionp->getOriginAgent(); *verticesp++ = v2; position.mV[0] = mPosition.mV[VX] + x - xf; position.mV[1] = mPosition.mV[VY] + y - xf; position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); *verticesp++ = v3 = position + mRegionp->getOriginAgent(); *verticesp++ = v3; LLVector3 normal1 = (v1-v2) % (v2-v3); normal1.mV[VZ] = 0.75f; normal1.normalize(); LLVector3 normal2 = -normal1; normal2.mV[VZ] = -normal2.mV[VZ]; position.mV[0] += dzx; position.mV[1] += dzy; position.mV[2] += blade_height; *verticesp++ = v1 = position + mRegionp->getOriginAgent(); *verticesp++ = v1; *(normalsp++) = normal1; *(normalsp++) = normal2; *(normalsp++) = normal1; *(normalsp++) = normal2; *(normalsp++) = normal1; *(normalsp++) = normal2; *(normalsp++) = normal1; *(normalsp++) = normal2; *(colorsp++) = color; *(colorsp++) = color; *(colorsp++) = color; *(colorsp++) = color; *(colorsp++) = color; *(colorsp++) = color; *(colorsp++) = color; *(colorsp++) = color; *indicesp++ = index_offset + 0; *indicesp++ = index_offset + 2; *indicesp++ = index_offset + 4; *indicesp++ = index_offset + 2; *indicesp++ = index_offset + 6; *indicesp++ = index_offset + 4; *indicesp++ = index_offset + 1; *indicesp++ = index_offset + 5; *indicesp++ = index_offset + 3; *indicesp++ = index_offset + 3; *indicesp++ = index_offset + 5; *indicesp++ = index_offset + 7; index_offset += 8; } LLPipeline::sCompiles++; } U32 LLVOGrass::getPartitionType() const { return LLViewerRegion::PARTITION_GRASS; } LLGrassPartition::LLGrassPartition() { mDrawableType = LLPipeline::RENDER_TYPE_GRASS; mPartitionType = LLViewerRegion::PARTITION_GRASS; mLODPeriod = 16; mDepthMask = TRUE; mSlopRatio = 0.1f; mRenderPass = LLRenderPass::PASS_GRASS; mBufferUsage = GL_DYNAMIC_DRAW_ARB; } // virtual void LLVOGrass::updateDrawable(BOOL force_damped) { // Force an immediate rebuild on any update if (mDrawable.notNull()) { mDrawable->updateXform(TRUE); gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); } clearChanged(SHIFTED); } // virtual BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) { BOOL ret = FALSE; if (!mbCanSelect || mDrawable->isDead() || !gPipeline.hasRenderType(mDrawable->getRenderType())) { return FALSE; } LLVector3 dir = end-start; mPatch = mRegionp->getLand().resolvePatchRegion(getPositionRegion()); LLVector3 position; // Create random blades of grass with gaussian distribution F32 x,y,xf,yf,dzx,dzy; LLColor4U color(255,255,255,255); F32 width = sSpeciesTable[mSpecies]->mBladeSizeX; F32 height = sSpeciesTable[mSpecies]->mBladeSizeY; LLVector2 tc[4]; LLVector3 v[4]; // LLVector3 n[4]; // unused! F32 closest_t = 1.f; for (S32 i = 0; i < mNumBlades; i++) { x = exp_x[i] * mScale.mV[VX]; y = exp_y[i] * mScale.mV[VY]; xf = rot_x[i] * GRASS_BLADE_BASE * width * w_mod[i]; yf = rot_y[i] * GRASS_BLADE_BASE * width * w_mod[i]; dzx = dz_x [i]; dzy = dz_y [i]; LLVector3 v1,v2,v3; F32 blade_height= GRASS_BLADE_HEIGHT * height * w_mod[i]; tc[0] = LLVector2(0, 0); tc[1] = LLVector2(0, 0.98f); tc[2] = LLVector2(1, 0); tc[3] = LLVector2(1, 0.98f); position.mV[0] = mPosition.mV[VX] + x + xf; position.mV[1] = mPosition.mV[VY] + y + yf; position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); v[0] = v1 = position + mRegionp->getOriginAgent(); position.mV[0] += dzx; position.mV[1] += dzy; position.mV[2] += blade_height; v[1] = v2 = position + mRegionp->getOriginAgent(); position.mV[0] = mPosition.mV[VX] + x - xf; position.mV[1] = mPosition.mV[VY] + y - xf; position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); v[2] = v3 = position + mRegionp->getOriginAgent(); LLVector3 normal1 = (v1-v2) % (v2-v3); normal1.normalize(); position.mV[0] += dzx; position.mV[1] += dzy; position.mV[2] += blade_height; v[3] = v1 = position + mRegionp->getOriginAgent(); F32 a,b,t; BOOL hit = FALSE; U32 idx0 = 0,idx1 = 0,idx2 = 0; if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, &a, &b, &t, FALSE)) { hit = TRUE; idx0 = 0; idx1 = 1; idx2 = 2; } else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, &a, &b, &t, FALSE)) { hit = TRUE; idx0 = 1; idx1 = 3; idx2 = 2; } else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, &a, &b, &t, FALSE)) { normal1 = -normal1; hit = TRUE; idx0 = 2; idx1 = 1; idx2 = 0; } else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, &a, &b, &t, FALSE)) { normal1 = -normal1; hit = TRUE; idx0 = 2; idx1 = 3; idx2 = 1; } if (hit) { if (t >= 0.f && t <= 1.f && t < closest_t) { LLVector2 hit_tc = ((1.f - a - b) * tc[idx0] + a * tc[idx1] + b * tc[idx2]); if (pick_transparent || getTEImage(0)->getMask(hit_tc)) { closest_t = t; if (intersection != NULL) { *intersection = start+dir*closest_t; } if (tex_coord != NULL) { *tex_coord = hit_tc; } if (normal != NULL) { *normal = normal1; } ret = TRUE; } } } } return ret; }