/** * @file llvoclouds.h * @brief Description of LLVOClouds class * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLVOCLOUDS_H #define LL_LLVOCLOUDS_H #include "llviewerobject.h" #include "lltable.h" #include "v4coloru.h" class LLViewerImage; class LLViewerCloudGroup; class LLCloudGroup; class LLVOClouds : public LLAlphaObject { public: LLVOClouds(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp ); // Initialize data that's only inited once per class. static void initClass(); void updateDrawable(BOOL force_damped); /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void getGeometry(S32 te, LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, LLStrider& indicesp); /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. BOOL isParticle(); F32 getPartSize(S32 idx); /*virtual*/ void updateTextures(LLAgent &agent); /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area void updateFaceSize(S32 idx) { } BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); virtual U32 getPartitionType() const; void setCloudGroup(LLCloudGroup *cgp) { mCloudGroupp = cgp; } protected: virtual ~LLVOClouds(); LLCloudGroup *mCloudGroupp; }; extern LLUUID gCloudTextureID; #endif // LL_VO_CLOUDS_H