/** * @file llvoavatar.cpp * @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #if LL_MSVC // disable warning about boost::lexical_cast returning uninitialized data // when it fails to parse the string #pragma warning (disable:4701) #endif #include "llviewerprecompiledheaders.h" #include "llvoavatarself.h" #include "llvoavatar.h" #include "pipeline.h" #include "llagent.h" // Get state values from here #include "llagentcamera.h" #include "llagentwearables.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llinventoryfunctions.h" #include "llnotificationsutil.h" #include "llselectmgr.h" #include "lltoolgrab.h" // for needsRenderBeam #include "lltoolmgr.h" // for needsRenderBeam #include "lltoolmorph.h" #include "lltrans.h" #include "llviewercamera.h" #include "llviewercontrol.h" #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerstats.h" #include "llviewerregion.h" #include "llappearancemgr.h" #include "llmeshrepository.h" #include "llvovolume.h" #if LL_MSVC // disable boost::lexical_cast warning #pragma warning (disable:4702) #endif #include <boost/lexical_cast.hpp> LLVOAvatarSelf *gAgentAvatarp = NULL; BOOL isAgentAvatarValid() { return (gAgentAvatarp && (gAgentAvatarp->getRegion() != NULL) && (!gAgentAvatarp->isDead())); } using namespace LLVOAvatarDefines; /********************************************************************************* ** ** ** Begin private LLVOAvatarSelf Support classes ** **/ struct LocalTextureData { LocalTextureData() : mIsBakedReady(false), mDiscard(MAX_DISCARD_LEVEL+1), mImage(NULL), mWearableID(IMG_DEFAULT_AVATAR), mTexEntry(NULL) {} LLPointer<LLViewerFetchedTexture> mImage; bool mIsBakedReady; S32 mDiscard; LLUUID mWearableID; // UUID of the wearable that this texture belongs to, not of the image itself LLTextureEntry *mTexEntry; }; //----------------------------------------------------------------------------- // Callback data //----------------------------------------------------------------------------- /** ** ** End LLVOAvatarSelf Support classes ** ** *********************************************************************************/ //----------------------------------------------------------------------------- // Static Data //----------------------------------------------------------------------------- S32 LLVOAvatarSelf::sScratchTexBytes = 0; LLMap< LLGLenum, LLGLuint*> LLVOAvatarSelf::sScratchTexNames; LLMap< LLGLenum, F32*> LLVOAvatarSelf::sScratchTexLastBindTime; /********************************************************************************* ** ** ** Begin LLVOAvatarSelf Constructor routines ** **/ LLVOAvatarSelf::LLVOAvatarSelf(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp) : LLVOAvatar(id, pcode, regionp), mScreenp(NULL), mLastRegionHandle(0), mRegionCrossingCount(0) { gAgentWearables.setAvatarObject(this); mMotionController.mIsSelf = TRUE; lldebugs << "Marking avatar as self " << id << llendl; } void LLVOAvatarSelf::initInstance() { BOOL status = TRUE; // creates hud joint(mScreen) among other things status &= loadAvatarSelf(); // adds attachment points to mScreen among other things LLVOAvatar::initInstance(); llinfos << "Self avatar object created. Starting timer." << llendl; mDebugSelfLoadTimer.reset(); // clear all times to -1 for debugging for (U32 i =0; i < LLVOAvatarDefines::TEX_NUM_INDICES; ++i) { for (U32 j = 0; j <= MAX_DISCARD_LEVEL; ++j) { mDebugTextureLoadTimes[i][j] = -1.0f; } } for (U32 i =0; i < LLVOAvatarDefines::BAKED_NUM_INDICES; ++i) { mDebugBakedTextureTimes[i][0] = -1.0f; mDebugBakedTextureTimes[i][1] = -1.0f; } status &= buildMenus(); if (!status) { llerrs << "Unable to load user's avatar" << llendl; return; } } // virtual void LLVOAvatarSelf::markDead() { mBeam = NULL; LLVOAvatar::markDead(); } /*virtual*/ BOOL LLVOAvatarSelf::loadAvatar() { BOOL success = LLVOAvatar::loadAvatar(); // set all parameters sotred directly in the avatar to have // the isSelfParam to be TRUE - this is used to prevent // them from being animated or trigger accidental rebakes // when we copy params from the wearable to the base avatar. for (LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam(); param; param = (LLViewerVisualParam*) getNextVisualParam()) { if (param->getWearableType() != LLWearableType::WT_INVALID) { param->setIsDummy(TRUE); } } return success; } BOOL LLVOAvatarSelf::loadAvatarSelf() { BOOL success = TRUE; // avatar_skeleton.xml if (!buildSkeletonSelf(sAvatarSkeletonInfo)) { llwarns << "avatar file: buildSkeleton() failed" << llendl; return FALSE; } // TODO: make loadLayersets() called only by self. //success &= loadLayersets(); return success; } BOOL LLVOAvatarSelf::buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info) { LLMemType mt(LLMemType::MTYPE_AVATAR); // add special-purpose "screen" joint mScreenp = new LLViewerJoint("mScreen", NULL); // for now, put screen at origin, as it is only used during special // HUD rendering mode F32 aspect = LLViewerCamera::getInstance()->getAspect(); LLVector3 scale(1.f, aspect, 1.f); mScreenp->setScale(scale); mScreenp->setWorldPosition(LLVector3::zero); // need to update screen agressively when sidebar opens/closes, for example mScreenp->mUpdateXform = TRUE; return TRUE; } BOOL LLVOAvatarSelf::buildMenus() { //------------------------------------------------------------------------- // build the attach and detach menus //------------------------------------------------------------------------- gAttachBodyPartPieMenus[0] = NULL; LLContextMenu::Params params; params.label(LLTrans::getString("BodyPartsRightArm")); params.name(params.label); params.visible(false); gAttachBodyPartPieMenus[1] = LLUICtrlFactory::create<LLContextMenu> (params); params.label(LLTrans::getString("BodyPartsHead")); params.name(params.label); gAttachBodyPartPieMenus[2] = LLUICtrlFactory::create<LLContextMenu> (params); params.label(LLTrans::getString("BodyPartsLeftArm")); params.name(params.label); gAttachBodyPartPieMenus[3] = LLUICtrlFactory::create<LLContextMenu> (params); gAttachBodyPartPieMenus[4] = NULL; params.label(LLTrans::getString("BodyPartsLeftLeg")); params.name(params.label); gAttachBodyPartPieMenus[5] = LLUICtrlFactory::create<LLContextMenu> (params); params.label(LLTrans::getString("BodyPartsTorso")); params.name(params.label); gAttachBodyPartPieMenus[6] = LLUICtrlFactory::create<LLContextMenu> (params); params.label(LLTrans::getString("BodyPartsRightLeg")); params.name(params.label); gAttachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params); gDetachBodyPartPieMenus[0] = NULL; params.label(LLTrans::getString("BodyPartsRightArm")); params.name(params.label); gDetachBodyPartPieMenus[1] = LLUICtrlFactory::create<LLContextMenu> (params); params.label(LLTrans::getString("BodyPartsHead")); params.name(params.label); gDetachBodyPartPieMenus[2] = LLUICtrlFactory::create<LLContextMenu> (params); params.label(LLTrans::getString("BodyPartsLeftArm")); params.name(params.label); gDetachBodyPartPieMenus[3] = LLUICtrlFactory::create<LLContextMenu> (params); gDetachBodyPartPieMenus[4] = NULL; params.label(LLTrans::getString("BodyPartsLeftLeg")); params.name(params.label); gDetachBodyPartPieMenus[5] = LLUICtrlFactory::create<LLContextMenu> (params); params.label(LLTrans::getString("BodyPartsTorso")); params.name(params.label); gDetachBodyPartPieMenus[6] = LLUICtrlFactory::create<LLContextMenu> (params); params.label(LLTrans::getString("BodyPartsRightLeg")); params.name(params.label); gDetachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params); for (S32 i = 0; i < 8; i++) { if (gAttachBodyPartPieMenus[i]) { gAttachPieMenu->appendContextSubMenu( gAttachBodyPartPieMenus[i] ); } else { BOOL attachment_found = FALSE; for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (attachment->getGroup() == i) { LLMenuItemCallGL::Params item_params; std::string sub_piemenu_name = attachment->getName(); if (LLTrans::getString(sub_piemenu_name) != "") { item_params.label = LLTrans::getString(sub_piemenu_name); } else { item_params.label = sub_piemenu_name; } item_params.name =(item_params.label ); item_params.on_click.function_name = "Object.AttachToAvatar"; item_params.on_click.parameter = iter->first; item_params.on_enable.function_name = "Object.EnableWear"; item_params.on_enable.parameter = iter->first; LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); gAttachPieMenu->addChild(item); attachment_found = TRUE; break; } } } if (gDetachBodyPartPieMenus[i]) { gDetachPieMenu->appendContextSubMenu( gDetachBodyPartPieMenus[i] ); } else { BOOL attachment_found = FALSE; for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (attachment->getGroup() == i) { LLMenuItemCallGL::Params item_params; std::string sub_piemenu_name = attachment->getName(); if (LLTrans::getString(sub_piemenu_name) != "") { item_params.label = LLTrans::getString(sub_piemenu_name); } else { item_params.label = sub_piemenu_name; } item_params.name =(item_params.label ); item_params.on_click.function_name = "Attachment.Detach"; item_params.on_click.parameter = iter->first; item_params.on_enable.function_name = "Attachment.EnableDetach"; item_params.on_enable.parameter = iter->first; LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); gDetachPieMenu->addChild(item); attachment_found = TRUE; break; } } } } // add screen attachments for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (attachment->getGroup() == 8) { LLMenuItemCallGL::Params item_params; std::string sub_piemenu_name = attachment->getName(); if (LLTrans::getString(sub_piemenu_name) != "") { item_params.label = LLTrans::getString(sub_piemenu_name); } else { item_params.label = sub_piemenu_name; } item_params.name =(item_params.label ); item_params.on_click.function_name = "Object.AttachToAvatar"; item_params.on_click.parameter = iter->first; item_params.on_enable.function_name = "Object.EnableWear"; item_params.on_enable.parameter = iter->first; LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); gAttachScreenPieMenu->addChild(item); item_params.on_click.function_name = "Attachment.DetachFromPoint"; item_params.on_click.parameter = iter->first; item_params.on_enable.function_name = "Attachment.PointFilled"; item_params.on_enable.parameter = iter->first; item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); gDetachScreenPieMenu->addChild(item); } } for (S32 pass = 0; pass < 2; pass++) { // *TODO: Skinning - gAttachSubMenu is an awful, awful hack if (!gAttachSubMenu) { break; } for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (attachment->getIsHUDAttachment() != (pass == 1)) { continue; } LLMenuItemCallGL::Params item_params; std::string sub_piemenu_name = attachment->getName(); if (LLTrans::getString(sub_piemenu_name) != "") { item_params.label = LLTrans::getString(sub_piemenu_name); } else { item_params.label = sub_piemenu_name; } item_params.name =(item_params.label ); item_params.on_click.function_name = "Object.AttachToAvatar"; item_params.on_click.parameter = iter->first; item_params.on_enable.function_name = "Object.EnableWear"; item_params.on_enable.parameter = iter->first; //* TODO: Skinning: //LLSD params; //params["index"] = iter->first; //params["label"] = attachment->getName(); //item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params)); LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); gAttachSubMenu->addChild(item); item_params.on_click.function_name = "Attachment.DetachFromPoint"; item_params.on_click.parameter = iter->first; item_params.on_enable.function_name = "Attachment.PointFilled"; item_params.on_enable.parameter = iter->first; //* TODO: Skinning: item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params)); item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); gDetachSubMenu->addChild(item); } if (pass == 0) { // put separator between non-hud and hud attachments gAttachSubMenu->addSeparator(); gDetachSubMenu->addSeparator(); } } for (S32 group = 0; group < 8; group++) { // skip over groups that don't have sub menus if (!gAttachBodyPartPieMenus[group] || !gDetachBodyPartPieMenus[group]) { continue; } std::multimap<S32, S32> attachment_pie_menu_map; // gather up all attachment points assigned to this group, and throw into map sorted by pie slice number for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if(attachment->getGroup() == group) { // use multimap to provide a partial order off of the pie slice key S32 pie_index = attachment->getPieSlice(); attachment_pie_menu_map.insert(std::make_pair(pie_index, iter->first)); } } // add in requested order to pie menu, inserting separators as necessary for (std::multimap<S32, S32>::iterator attach_it = attachment_pie_menu_map.begin(); attach_it != attachment_pie_menu_map.end(); ++attach_it) { S32 attach_index = attach_it->second; LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attach_index, (LLViewerJointAttachment*)NULL); if (attachment) { LLMenuItemCallGL::Params item_params; item_params.name = attachment->getName(); item_params.label = LLTrans::getString(attachment->getName()); item_params.on_click.function_name = "Object.AttachToAvatar"; item_params.on_click.parameter = attach_index; item_params.on_enable.function_name = "Object.EnableWear"; item_params.on_enable.parameter = attach_index; LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); gAttachBodyPartPieMenus[group]->addChild(item); item_params.on_click.function_name = "Attachment.DetachFromPoint"; item_params.on_click.parameter = attach_index; item_params.on_enable.function_name = "Attachment.PointFilled"; item_params.on_enable.parameter = attach_index; item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); gDetachBodyPartPieMenus[group]->addChild(item); } } } return TRUE; } void LLVOAvatarSelf::cleanup() { markDead(); delete mScreenp; mScreenp = NULL; mRegionp = NULL; } LLVOAvatarSelf::~LLVOAvatarSelf() { cleanup(); } /** ** ** End LLVOAvatarSelf Constructor routines ** ** *********************************************************************************/ //virtual BOOL LLVOAvatarSelf::loadLayersets() { BOOL success = TRUE; for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator iter = sAvatarXmlInfo->mLayerInfoList.begin(); iter != sAvatarXmlInfo->mLayerInfoList.end(); ++iter) { // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. const LLTexLayerSetInfo *info = *iter; LLTexLayerSet* layer_set = new LLTexLayerSet( this ); if (!layer_set->setInfo(info)) { stop_glerror(); delete layer_set; llwarns << "avatar file: layer_set->parseData() failed" << llendl; return FALSE; } // scan baked textures and associate the layerset with the appropriate one EBakedTextureIndex baked_index = BAKED_NUM_INDICES; for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); ++baked_iter) { const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; if (layer_set->isBodyRegion(baked_dict->mName)) { baked_index = baked_iter->first; // ensure both structures are aware of each other mBakedTextureDatas[baked_index].mTexLayerSet = layer_set; layer_set->setBakedTexIndex(baked_index); break; } } // if no baked texture was found, warn and cleanup if (baked_index == BAKED_NUM_INDICES) { llwarns << "<layer_set> has invalid body_region attribute" << llendl; delete layer_set; return FALSE; } // scan morph masks and let any affected layers know they have an associated morph for (LLVOAvatar::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin(); morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end(); ++morph_iter) { LLMaskedMorph *morph = *morph_iter; LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer); if (layer) { layer->setHasMorph(TRUE); } else { llwarns << "Could not find layer named " << morph->mLayer << " to set morph flag" << llendl; success = FALSE; } } } return success; } // virtual BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent) { LLMemType mt(LLMemType::MTYPE_AVATAR); // update screen joint size if (mScreenp) { F32 aspect = LLViewerCamera::getInstance()->getAspect(); LLVector3 scale(1.f, aspect, 1.f); mScreenp->setScale(scale); mScreenp->updateWorldMatrixChildren(); resetHUDAttachments(); } return LLVOAvatar::updateCharacter(agent); } // virtual BOOL LLVOAvatarSelf::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { if (!isAgentAvatarValid()) { return TRUE; } LLVOAvatar::idleUpdate(agent, world, time); idleUpdateTractorBeam(); return TRUE; } // virtual LLJoint *LLVOAvatarSelf::getJoint(const std::string &name) { if (mScreenp) { LLJoint* jointp = mScreenp->findJoint(name); if (jointp) return jointp; } return LLVOAvatar::getJoint(name); } //virtual void LLVOAvatarSelf::resetJointPositions( void ) { return LLVOAvatar::resetJointPositions(); } // virtual BOOL LLVOAvatarSelf::setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL upload_bake ) { if (!which_param) { return FALSE; } LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(which_param->getID()); return setParamWeight(param,weight,upload_bake); } // virtual BOOL LLVOAvatarSelf::setVisualParamWeight(const char* param_name, F32 weight, BOOL upload_bake ) { if (!param_name) { return FALSE; } LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(param_name); return setParamWeight(param,weight,upload_bake); } // virtual BOOL LLVOAvatarSelf::setVisualParamWeight(S32 index, F32 weight, BOOL upload_bake ) { LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(index); return setParamWeight(param,weight,upload_bake); } BOOL LLVOAvatarSelf::setParamWeight(LLViewerVisualParam *param, F32 weight, BOOL upload_bake ) { if (!param) { return FALSE; } if (param->getCrossWearable()) { LLWearableType::EType type = (LLWearableType::EType)param->getWearableType(); U32 size = gAgentWearables.getWearableCount(type); for (U32 count = 0; count < size; ++count) { LLWearable *wearable = gAgentWearables.getWearable(type,count); if (wearable) { wearable->setVisualParamWeight(param->getID(), weight, upload_bake); } } } return LLCharacter::setVisualParamWeight(param,weight,upload_bake); } /*virtual*/ void LLVOAvatarSelf::updateVisualParams() { LLVOAvatar::updateVisualParams(); } /*virtual*/ void LLVOAvatarSelf::idleUpdateAppearanceAnimation() { // Animate all top-level wearable visual parameters gAgentWearables.animateAllWearableParams(calcMorphAmount(), FALSE); // apply wearable visual params to avatar for (U32 type = 0; type < LLWearableType::WT_COUNT; type++) { LLWearable *wearable = gAgentWearables.getTopWearable((LLWearableType::EType)type); if (wearable) { wearable->writeToAvatar(); } } //allow avatar to process updates LLVOAvatar::idleUpdateAppearanceAnimation(); } // virtual void LLVOAvatarSelf::requestStopMotion(LLMotion* motion) { // Only agent avatars should handle the stop motion notifications. // Notify agent that motion has stopped gAgent.requestStopMotion(motion); } // virtual void LLVOAvatarSelf::stopMotionFromSource(const LLUUID& source_id) { for (AnimSourceIterator motion_it = mAnimationSources.find(source_id); motion_it != mAnimationSources.end(); ) { gAgent.sendAnimationRequest(motion_it->second, ANIM_REQUEST_STOP); mAnimationSources.erase(motion_it++); } LLViewerObject* object = gObjectList.findObject(source_id); if (object) { object->mFlags &= ~FLAGS_ANIM_SOURCE; } } void LLVOAvatarSelf::setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index) { if (te >= TEX_NUM_INDICES) { llassert(0); return; } if (getTEImage(te)->getID() == image->getID()) { return; } if (isIndexBakedTexture((ETextureIndex)te)) { llassert(0); return; } setTEImage(te, image); } //virtual void LLVOAvatarSelf::removeMissingBakedTextures() { BOOL removed = FALSE; for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { const S32 te = mBakedTextureDatas[i].mTextureIndex; const LLViewerTexture* tex = getTEImage(te); // Replace with default if we can't find the asset, assuming the // default is actually valid (which it should be unless something // is seriously wrong). if (!tex || tex->isMissingAsset()) { LLViewerTexture *imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR); if (imagep) { setTEImage(te, imagep); removed = TRUE; } } } if (removed) { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE); invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, FALSE); } updateMeshTextures(); requestLayerSetUploads(); } } //virtual void LLVOAvatarSelf::updateRegion(LLViewerRegion *regionp) { // Save the global position LLVector3d global_pos_from_old_region = getPositionGlobal(); // Change the region setRegion(regionp); if (regionp) { // Set correct region-relative position from global coordinates setPositionGlobal(global_pos_from_old_region); // Diagnostic info //LLVector3d pos_from_new_region = getPositionGlobal(); //llinfos << "pos_from_old_region is " << global_pos_from_old_region // << " while pos_from_new_region is " << pos_from_new_region // << llendl; } if (!regionp || (regionp->getHandle() != mLastRegionHandle)) { if (mLastRegionHandle != 0) { ++mRegionCrossingCount; F64 delta = (F64)mRegionCrossingTimer.getElapsedTimeF32(); F64 avg = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_AVG); F64 delta_avg = (delta + avg*(mRegionCrossingCount-1)) / mRegionCrossingCount; LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_AVG, delta_avg); F64 max = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_MAX); max = llmax(delta, max); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_MAX, max); // Diagnostics llinfos << "Region crossing took " << (F32)(delta * 1000.0) << " ms " << llendl; } if (regionp) { mLastRegionHandle = regionp->getHandle(); } } mRegionCrossingTimer.reset(); LLViewerObject::updateRegion(regionp); } //-------------------------------------------------------------------- // draw tractor beam when editing objects //-------------------------------------------------------------------- //virtual void LLVOAvatarSelf::idleUpdateTractorBeam() { // This is only done for yourself (maybe it should be in the agent?) if (!needsRenderBeam() || !mIsBuilt) { mBeam = NULL; } else if (!mBeam || mBeam->isDead()) { // VEFFECT: Tractor Beam mBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM); mBeam->setColor(LLColor4U(gAgent.getEffectColor())); mBeam->setSourceObject(this); mBeamTimer.reset(); } if (!mBeam.isNull()) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (gAgentCamera.mPointAt.notNull()) { // get point from pointat effect mBeam->setPositionGlobal(gAgentCamera.mPointAt->getPointAtPosGlobal()); mBeam->triggerLocal(); } else if (selection->getFirstRootObject() && selection->getSelectType() != SELECT_TYPE_HUD) { LLViewerObject* objectp = selection->getFirstRootObject(); mBeam->setTargetObject(objectp); } else { mBeam->setTargetObject(NULL); LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); if (tool->isEditing()) { if (tool->getEditingObject()) { mBeam->setTargetObject(tool->getEditingObject()); } else { mBeam->setPositionGlobal(tool->getEditingPointGlobal()); } } else { const LLPickInfo& pick = gViewerWindow->getLastPick(); mBeam->setPositionGlobal(pick.mPosGlobal); } } if (mBeamTimer.getElapsedTimeF32() > 0.25f) { mBeam->setColor(LLColor4U(gAgent.getEffectColor())); mBeam->setNeedsSendToSim(TRUE); mBeamTimer.reset(); } } } //----------------------------------------------------------------------------- // restoreMeshData() //----------------------------------------------------------------------------- // virtual void LLVOAvatarSelf::restoreMeshData() { LLMemType mt(LLMemType::MTYPE_AVATAR); //llinfos << "Restoring" << llendl; mMeshValid = TRUE; updateJointLODs(); updateAttachmentVisibility(gAgentCamera.getCameraMode()); // force mesh update as LOD might not have changed to trigger this gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); } //----------------------------------------------------------------------------- // updateAttachmentVisibility() //----------------------------------------------------------------------------- void LLVOAvatarSelf::updateAttachmentVisibility(U32 camera_mode) { for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (attachment->getIsHUDAttachment()) { attachment->setAttachmentVisibility(TRUE); } else { switch (camera_mode) { case CAMERA_MODE_MOUSELOOK: if (LLVOAvatar::sVisibleInFirstPerson && attachment->getVisibleInFirstPerson()) { attachment->setAttachmentVisibility(TRUE); } else { attachment->setAttachmentVisibility(FALSE); } break; default: attachment->setAttachmentVisibility(TRUE); break; } } } } /*virtual*/ BOOL LLVOAvatarSelf::isWearingWearableType(LLWearableType::EType type ) const { return gAgentWearables.getWearableCount(type) > 0; } //----------------------------------------------------------------------------- // updatedWearable( LLWearableType::EType type ) // forces an update to any baked textures relevant to type. // will force an upload of the resulting bake if the second parameter is TRUE //----------------------------------------------------------------------------- void LLVOAvatarSelf::wearableUpdated( LLWearableType::EType type, BOOL upload_result ) { for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); ++baked_iter) { const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; const LLVOAvatarDefines::EBakedTextureIndex index = baked_iter->first; if (baked_dict) { for (LLVOAvatarDefines::wearables_vec_t::const_iterator type_iter = baked_dict->mWearables.begin(); type_iter != baked_dict->mWearables.end(); ++type_iter) { const LLWearableType::EType comp_type = *type_iter; if (comp_type == type) { if (mBakedTextureDatas[index].mTexLayerSet) { mBakedTextureDatas[index].mTexLayerSet->setUpdatesEnabled(true); invalidateComposite(mBakedTextureDatas[index].mTexLayerSet, upload_result); } break; } } } } } //----------------------------------------------------------------------------- // isWearingAttachment() //----------------------------------------------------------------------------- BOOL LLVOAvatarSelf::isWearingAttachment(const LLUUID& inv_item_id) const { const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id); for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { const LLViewerJointAttachment* attachment = iter->second; if (attachment->getAttachedObject(base_inv_item_id)) { return TRUE; } } return FALSE; } //----------------------------------------------------------------------------- BOOL LLVOAvatarSelf::attachmentWasRequested(const LLUUID& inv_item_id) const { const F32 REQUEST_EXPIRATION_SECONDS = 5.0; // any request older than this is ignored/removed. std::map<LLUUID,LLTimer>::iterator it = mAttachmentRequests.find(inv_item_id); if (it != mAttachmentRequests.end()) { const LLTimer& request_time = it->second; F32 request_time_elapsed = request_time.getElapsedTimeF32(); if (request_time_elapsed > REQUEST_EXPIRATION_SECONDS) { mAttachmentRequests.erase(it); return FALSE; } else { return TRUE; } } else { return FALSE; } } //----------------------------------------------------------------------------- void LLVOAvatarSelf::addAttachmentRequest(const LLUUID& inv_item_id) { LLTimer current_time; mAttachmentRequests[inv_item_id] = current_time; } //----------------------------------------------------------------------------- void LLVOAvatarSelf::removeAttachmentRequest(const LLUUID& inv_item_id) { mAttachmentRequests.erase(inv_item_id); } //----------------------------------------------------------------------------- // getWornAttachment() //----------------------------------------------------------------------------- LLViewerObject* LLVOAvatarSelf::getWornAttachment(const LLUUID& inv_item_id) { const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id); for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (LLViewerObject *attached_object = attachment->getAttachedObject(base_inv_item_id)) { return attached_object; } } return NULL; } const std::string LLVOAvatarSelf::getAttachedPointName(const LLUUID& inv_item_id) const { const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id); for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { const LLViewerJointAttachment* attachment = iter->second; if (attachment->getAttachedObject(base_inv_item_id)) { return attachment->getName(); } } return LLStringUtil::null; } //virtual const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *viewer_object) { const LLViewerJointAttachment *attachment = LLVOAvatar::attachObject(viewer_object); if (!attachment) { return 0; } updateAttachmentVisibility(gAgentCamera.getCameraMode()); // Then make sure the inventory is in sync with the avatar. // Should just be the last object added if (attachment->isObjectAttached(viewer_object)) { const LLUUID& attachment_id = viewer_object->getAttachmentItemID(); LLAppearanceMgr::instance().registerAttachment(attachment_id); // Clear any pending requests once the attachment arrives. removeAttachmentRequest(attachment_id); updateLODRiggedAttachments(); } return attachment; } //virtual BOOL LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object) { const LLUUID attachment_id = viewer_object->getAttachmentItemID(); if ( LLVOAvatar::detachObject(viewer_object) ) { LLVOAvatar::cleanupAttachedMesh( viewer_object ); // the simulator should automatically handle permission revocation stopMotionFromSource(attachment_id); LLFollowCamMgr::setCameraActive(viewer_object->getID(), FALSE); LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); ++iter) { LLViewerObject* child_objectp = *iter; // the simulator should automatically handle // permissions revocation stopMotionFromSource(child_objectp->getID()); LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE); } // Make sure the inventory is in sync with the avatar. // Update COF contents, don't trigger appearance update. if (!isAgentAvatarValid()) { llinfos << "removeItemLinks skipped, avatar is under destruction" << llendl; } else { LLAppearanceMgr::instance().unregisterAttachment(attachment_id); } return TRUE; } return FALSE; } // static BOOL LLVOAvatarSelf::detachAttachmentIntoInventory(const LLUUID &item_id) { LLInventoryItem* item = gInventory.getItem(item_id); if (item) { gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_ItemID, item_id); gMessageSystem->sendReliable(gAgent.getRegion()->getHost()); // This object might have been selected, so let the selection manager know it's gone now LLViewerObject *found_obj = gObjectList.findObject(item_id); if (found_obj) { LLSelectMgr::getInstance()->remove(found_obj); } // Error checking in case this object was attached to an invalid point // In that case, just remove the item from COF preemptively since detach // will fail. if (isAgentAvatarValid()) { const LLViewerObject *attached_obj = gAgentAvatarp->getWornAttachment(item_id); if (!attached_obj) { LLAppearanceMgr::instance().removeCOFItemLinks(item_id, false); } } return TRUE; } return FALSE; } U32 LLVOAvatarSelf::getNumWearables(LLVOAvatarDefines::ETextureIndex i) const { LLWearableType::EType type = LLVOAvatarDictionary::getInstance()->getTEWearableType(i); return gAgentWearables.getWearableCount(type); } // virtual void LLVOAvatarSelf::localTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { const LLUUID& src_id = src_vi->getID(); LLAvatarTexData *data = (LLAvatarTexData *)userdata; ETextureIndex index = data->mIndex; if (!isIndexLocalTexture(index)) return; LLLocalTextureObject *local_tex_obj = getLocalTextureObject(index, 0); // fix for EXT-268. Preventing using of NULL pointer if(NULL == local_tex_obj) { LL_WARNS("TAG") << "There is no Local Texture Object with index: " << index << ", final: " << final << LL_ENDL; return; } if (success) { if (!local_tex_obj->getBakedReady() && local_tex_obj->getImage() != NULL && (local_tex_obj->getID() == src_id) && discard_level < local_tex_obj->getDiscard()) { local_tex_obj->setDiscard(discard_level); if (isUsingBakedTextures()) { requestLayerSetUpdate(index); } else { LLVisualParamHint::requestHintUpdates(); } updateMeshTextures(); } } else if (final) { // Failed: asset is missing if (!local_tex_obj->getBakedReady() && local_tex_obj->getImage() != NULL && local_tex_obj->getImage()->getID() == src_id) { local_tex_obj->setDiscard(0); requestLayerSetUpdate(index); updateMeshTextures(); } } } // virtual BOOL LLVOAvatarSelf::getLocalTextureGL(ETextureIndex type, LLViewerTexture** tex_pp, U32 index) const { *tex_pp = NULL; if (!isIndexLocalTexture(type)) return FALSE; if (getLocalTextureID(type, index) == IMG_DEFAULT_AVATAR) return TRUE; const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index); if (!local_tex_obj) { return FALSE; } *tex_pp = local_tex_obj->getImage(); return TRUE; } LLViewerFetchedTexture* LLVOAvatarSelf::getLocalTextureGL(LLVOAvatarDefines::ETextureIndex type, U32 index) const { if (!isIndexLocalTexture(type)) { return NULL; } const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index); if (!local_tex_obj) { return NULL; } if (local_tex_obj->getID() == IMG_DEFAULT_AVATAR) { return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR); } return local_tex_obj->getImage(); } const LLUUID& LLVOAvatarSelf::getLocalTextureID(ETextureIndex type, U32 index) const { if (!isIndexLocalTexture(type)) return IMG_DEFAULT_AVATAR; const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index); if (local_tex_obj && local_tex_obj->getImage() != NULL) { return local_tex_obj->getImage()->getID(); } return IMG_DEFAULT_AVATAR; } //----------------------------------------------------------------------------- // isLocalTextureDataAvailable() // Returns true if at least the lowest quality discard level exists for every texture // in the layerset. //----------------------------------------------------------------------------- BOOL LLVOAvatarSelf::isLocalTextureDataAvailable(const LLTexLayerSet* layerset) const { /* if (layerset == mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) return getLocalDiscardLevel(TEX_HEAD_BODYPAINT) >= 0; */ for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); ++baked_iter) { const EBakedTextureIndex baked_index = baked_iter->first; if (layerset == mBakedTextureDatas[baked_index].mTexLayerSet) { BOOL ret = true; const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); ++local_tex_iter) { const ETextureIndex tex_index = *local_tex_iter; const LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType(tex_index); const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type); for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++) { ret &= (getLocalDiscardLevel(tex_index, wearable_index) >= 0); } } return ret; } } llassert(0); return FALSE; } //----------------------------------------------------------------------------- // virtual // isLocalTextureDataFinal() // Returns true if the highest quality discard level exists for every texture // in the layerset. //----------------------------------------------------------------------------- BOOL LLVOAvatarSelf::isLocalTextureDataFinal(const LLTexLayerSet* layerset) const { const U32 desired_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel"); // const U32 desired_tex_discard_level = 0; // hack to not bake textures on lower discard levels. for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (layerset == mBakedTextureDatas[i].mTexLayerSet) { const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); ++local_tex_iter) { const ETextureIndex tex_index = *local_tex_iter; const LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType(tex_index); const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type); for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++) { if (getLocalDiscardLevel(*local_tex_iter, wearable_index) > (S32)(desired_tex_discard_level)) { return FALSE; } } } return TRUE; } } llassert(0); return FALSE; } BOOL LLVOAvatarSelf::isAllLocalTextureDataFinal() const { const U32 desired_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel"); // const U32 desired_tex_discard_level = 0; // hack to not bake textures on lower discard levels for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); ++local_tex_iter) { const ETextureIndex tex_index = *local_tex_iter; const LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType(tex_index); const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type); for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++) { if (getLocalDiscardLevel(*local_tex_iter, wearable_index) > (S32)(desired_tex_discard_level)) { return FALSE; } } } } return TRUE; } BOOL LLVOAvatarSelf::isBakedTextureFinal(const LLVOAvatarDefines::EBakedTextureIndex index) const { const LLTexLayerSet *layerset = mBakedTextureDatas[index].mTexLayerSet; if (!layerset) return FALSE; const LLTexLayerSetBuffer *layerset_buffer = layerset->getComposite(); if (!layerset_buffer) return FALSE; return !layerset_buffer->uploadNeeded(); } BOOL LLVOAvatarSelf::isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index) const { LLUUID id; BOOL isDefined = TRUE; if (isIndexLocalTexture(type)) { const LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType(type); const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type); if (index >= wearable_count) { // invalid index passed in. check all textures of a given type for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++) { id = getLocalTextureID(type, wearable_index); isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT); } } else { id = getLocalTextureID(type, index); isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT); } } else { id = getTEImage(type)->getID(); isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT); } return isDefined; } //virtual BOOL LLVOAvatarSelf::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index) const { if (isIndexBakedTexture(type)) { return LLVOAvatar::isTextureVisible(type, (U32)0); } LLUUID tex_id = getLocalTextureID(type,index); return (tex_id != IMG_INVISIBLE) || (LLDrawPoolAlpha::sShowDebugAlpha); } //virtual BOOL LLVOAvatarSelf::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const { if (isIndexBakedTexture(type)) { return LLVOAvatar::isTextureVisible(type); } U32 index = gAgentWearables.getWearableIndex(wearable); return isTextureVisible(type,index); } //----------------------------------------------------------------------------- // requestLayerSetUploads() //----------------------------------------------------------------------------- void LLVOAvatarSelf::requestLayerSetUploads() { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { requestLayerSetUpload((EBakedTextureIndex)i); } } void LLVOAvatarSelf::requestLayerSetUpload(LLVOAvatarDefines::EBakedTextureIndex i) { ETextureIndex tex_index = mBakedTextureDatas[i].mTextureIndex; const BOOL layer_baked = isTextureDefined(tex_index, gAgentWearables.getWearableCount(tex_index)); if (!layer_baked && mBakedTextureDatas[i].mTexLayerSet) { mBakedTextureDatas[i].mTexLayerSet->requestUpload(); } } bool LLVOAvatarSelf::areTexturesCurrent() const { return !hasPendingBakedUploads() && gAgentWearables.areWearablesLoaded(); } // virtual bool LLVOAvatarSelf::hasPendingBakedUploads() const { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { LLTexLayerSet* layerset = mBakedTextureDatas[i].mTexLayerSet; if (layerset && layerset->getComposite() && layerset->getComposite()->uploadPending()) { return true; } } return false; } void LLVOAvatarSelf::invalidateComposite( LLTexLayerSet* layerset, BOOL upload_result ) { if( !layerset || !layerset->getUpdatesEnabled() ) { return; } // llinfos << "LLVOAvatar::invalidComposite() " << layerset->getBodyRegionName() << llendl; layerset->requestUpdate(); layerset->invalidateMorphMasks(); if( upload_result ) { llassert(isSelf()); ETextureIndex baked_te = getBakedTE( layerset ); setTEImage( baked_te, LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR) ); layerset->requestUpload(); updateMeshTextures(); } } void LLVOAvatarSelf::invalidateAll() { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, TRUE); } mDebugSelfLoadTimer.reset(); } //----------------------------------------------------------------------------- // setCompositeUpdatesEnabled() //----------------------------------------------------------------------------- void LLVOAvatarSelf::setCompositeUpdatesEnabled( bool b ) { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { setCompositeUpdatesEnabled(i, b); } } void LLVOAvatarSelf::setCompositeUpdatesEnabled(U32 index, bool b) { if (mBakedTextureDatas[index].mTexLayerSet ) { mBakedTextureDatas[index].mTexLayerSet->setUpdatesEnabled( b ); } } bool LLVOAvatarSelf::isCompositeUpdateEnabled(U32 index) { if (mBakedTextureDatas[index].mTexLayerSet) { return mBakedTextureDatas[index].mTexLayerSet->getUpdatesEnabled(); } return false; } void LLVOAvatarSelf::setupComposites() { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { ETextureIndex tex_index = mBakedTextureDatas[i].mTextureIndex; BOOL layer_baked = isTextureDefined(tex_index, gAgentWearables.getWearableCount(tex_index)); if (mBakedTextureDatas[i].mTexLayerSet) { mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(!layer_baked); } } } void LLVOAvatarSelf::updateComposites() { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (mBakedTextureDatas[i].mTexLayerSet && ((i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT))) { mBakedTextureDatas[i].mTexLayerSet->updateComposite(); } } } // virtual S32 LLVOAvatarSelf::getLocalDiscardLevel(ETextureIndex type, U32 wearable_index) const { if (!isIndexLocalTexture(type)) return FALSE; const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, wearable_index); if (local_tex_obj) { if (type >= 0 && local_tex_obj->getID() != IMG_DEFAULT_AVATAR && !local_tex_obj->getImage()->isMissingAsset()) { return local_tex_obj->getImage()->getDiscardLevel(); } else { // We don't care about this (no image associated with the layer) treat as fully loaded. return 0; } } return 0; } // virtual // Counts the memory footprint of local textures. void LLVOAvatarSelf::getLocalTextureByteCount(S32* gl_bytes) const { *gl_bytes = 0; for (S32 type = 0; type < TEX_NUM_INDICES; type++) { if (!isIndexLocalTexture((ETextureIndex)type)) continue; U32 max_tex = getNumWearables((ETextureIndex) type); for (U32 num = 0; num < max_tex; num++) { const LLLocalTextureObject *local_tex_obj = getLocalTextureObject((ETextureIndex) type, num); if (local_tex_obj) { const LLViewerFetchedTexture* image_gl = local_tex_obj->getImage(); if (image_gl) { S32 bytes = (S32)image_gl->getWidth() * image_gl->getHeight() * image_gl->getComponents(); if (image_gl->hasGLTexture()) { *gl_bytes += bytes; } } } } } } // virtual void LLVOAvatarSelf::setLocalTexture(ETextureIndex type, LLViewerTexture* src_tex, BOOL baked_version_ready, U32 index) { if (!isIndexLocalTexture(type)) return; LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(src_tex, TRUE) ; if(!tex) { return ; } S32 desired_discard = isSelf() ? 0 : 2; LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type,index); if (!local_tex_obj) { if (type >= TEX_NUM_INDICES) { llerrs << "Tried to set local texture with invalid type: (" << (U32) type << ", " << index << ")" << llendl; return; } LLWearableType::EType wearable_type = LLVOAvatarDictionary::getInstance()->getTEWearableType(type); if (!gAgentWearables.getWearable(wearable_type,index)) { // no wearable is loaded, cannot set the texture. return; } gAgentWearables.addLocalTextureObject(wearable_type,type,index); local_tex_obj = getLocalTextureObject(type,index); if (!local_tex_obj) { llerrs << "Unable to create LocalTextureObject for wearable type & index: (" << (U32) wearable_type << ", " << index << ")" << llendl; return; } LLTexLayerSet *layer_set = getLayerSet(type); if (layer_set) { layer_set->cloneTemplates(local_tex_obj, type, gAgentWearables.getWearable(wearable_type,index)); } } if (!baked_version_ready) { if (tex != local_tex_obj->getImage() || local_tex_obj->getBakedReady()) { local_tex_obj->setDiscard(MAX_DISCARD_LEVEL+1); } if (tex->getID() != IMG_DEFAULT_AVATAR) { if (local_tex_obj->getDiscard() > desired_discard) { S32 tex_discard = tex->getDiscardLevel(); if (tex_discard >= 0 && tex_discard <= desired_discard) { local_tex_obj->setDiscard(tex_discard); if (isSelf()) { if (gAgentAvatarp->isUsingBakedTextures()) { requestLayerSetUpdate(type); } else { LLVisualParamHint::requestHintUpdates(); } } } else { tex->setLoadedCallback(onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(), type), NULL); } } tex->setMinDiscardLevel(desired_discard); } } local_tex_obj->setImage(tex); local_tex_obj->setID(tex->getID()); setBakedReady(type,baked_version_ready,index); } //virtual void LLVOAvatarSelf::setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index) { if (!isIndexLocalTexture(type)) return; LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type,index); if (local_tex_obj) { local_tex_obj->setBakedReady( baked_version_exists ); } } // virtual void LLVOAvatarSelf::dumpLocalTextures() const { llinfos << "Local Textures:" << llendl; /* ETextureIndex baked_equiv[] = { TEX_UPPER_BAKED, if (isTextureDefined(baked_equiv[i])) */ for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); ++iter) { const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture) continue; const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; const ETextureIndex baked_equiv = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex; const std::string &name = texture_dict->mName; const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(iter->first, 0); // index is baked texture - index is not relevant. putting in 0 as placeholder if (isTextureDefined(baked_equiv, 0)) { #if LL_RELEASE_FOR_DOWNLOAD // End users don't get to trivially see avatar texture IDs, makes textures // easier to steal. JC llinfos << "LocTex " << name << ": Baked " << llendl; #else llinfos << "LocTex " << name << ": Baked " << getTEImage(baked_equiv)->getID() << llendl; #endif } else if (local_tex_obj && local_tex_obj->getImage() != NULL) { if (local_tex_obj->getImage()->getID() == IMG_DEFAULT_AVATAR) { llinfos << "LocTex " << name << ": None" << llendl; } else { const LLViewerFetchedTexture* image = local_tex_obj->getImage(); llinfos << "LocTex " << name << ": " << "Discard " << image->getDiscardLevel() << ", " << "(" << image->getWidth() << ", " << image->getHeight() << ") " #if !LL_RELEASE_FOR_DOWNLOAD // End users don't get to trivially see avatar texture IDs, // makes textures easier to steal << image->getID() << " " #endif << "Priority: " << image->getDecodePriority() << llendl; } } else { llinfos << "LocTex " << name << ": No LLViewerTexture" << llendl; } } } //----------------------------------------------------------------------------- // static // onLocalTextureLoaded() //----------------------------------------------------------------------------- void LLVOAvatarSelf::onLocalTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { LLAvatarTexData *data = (LLAvatarTexData *)userdata; LLVOAvatarSelf *self = (LLVOAvatarSelf *)gObjectList.findObject(data->mAvatarID); if (self) { // We should only be handling local textures for ourself self->localTextureLoaded(success, src_vi, src_raw, aux_src, discard_level, final, userdata); } // ensure data is cleaned up if (final || !success) { delete data; } } /*virtual*/ void LLVOAvatarSelf::setImage(const U8 te, LLViewerTexture *imagep, const U32 index) { if (isIndexLocalTexture((ETextureIndex)te)) { setLocalTexture((ETextureIndex)te, imagep, FALSE ,index); } else { setTEImage(te,imagep); } } /*virtual*/ LLViewerTexture* LLVOAvatarSelf::getImage(const U8 te, const U32 index) const { if (isIndexLocalTexture((ETextureIndex)te)) { return getLocalTextureGL((ETextureIndex)te,index); } else { return getTEImage(te); } } // static void LLVOAvatarSelf::dumpTotalLocalTextureByteCount() { S32 gl_bytes = 0; gAgentAvatarp->getLocalTextureByteCount(&gl_bytes); llinfos << "Total Avatar LocTex GL:" << (gl_bytes/1024) << "KB" << llendl; } BOOL LLVOAvatarSelf::getIsCloud() { // do we have our body parts? if (gAgentWearables.getWearableCount(LLWearableType::WT_SHAPE) == 0 || gAgentWearables.getWearableCount(LLWearableType::WT_HAIR) == 0 || gAgentWearables.getWearableCount(LLWearableType::WT_EYES) == 0 || gAgentWearables.getWearableCount(LLWearableType::WT_SKIN) == 0) { return TRUE; } if (!isTextureDefined(TEX_HAIR, 0)) { return TRUE; } if (!mPreviousFullyLoaded) { if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_LOWER].mTexLayerSet) && (!isTextureDefined(TEX_LOWER_BAKED, 0))) { return TRUE; } if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_UPPER].mTexLayerSet) && (!isTextureDefined(TEX_UPPER_BAKED, 0))) { return TRUE; } for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (i == BAKED_SKIRT && !isWearingWearableType(LLWearableType::WT_SKIRT)) continue; const BakedTextureData& texture_data = mBakedTextureDatas[i]; if (!isTextureDefined(texture_data.mTextureIndex, 0)) continue; // Check for the case that texture is defined but not sufficiently loaded to display anything. const LLViewerTexture* baked_img = getImage( texture_data.mTextureIndex, 0 ); if (!baked_img || !baked_img->hasGLTexture()) { return TRUE; } } } return FALSE; } /*static*/ void LLVOAvatarSelf::debugOnTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { gAgentAvatarp->debugTimingLocalTexLoaded(success, src_vi, src, aux_src, discard_level, final, userdata); } void LLVOAvatarSelf::debugTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { LLAvatarTexData *data = (LLAvatarTexData *)userdata; if (!data) { return; } ETextureIndex index = data->mIndex; if (index < 0 || index >= TEX_NUM_INDICES) { return; } if (discard_level >=0 && discard_level <= MAX_DISCARD_LEVEL) // ignore discard level -1, as it means we have no data. { mDebugTextureLoadTimes[(U32)index][(U32)discard_level] = mDebugSelfLoadTimer.getElapsedTimeF32(); } if (final) { delete data; } } void LLVOAvatarSelf::debugBakedTextureUpload(EBakedTextureIndex index, BOOL finished) { U32 done = 0; if (finished) { done = 1; } mDebugBakedTextureTimes[index][done] = mDebugSelfLoadTimer.getElapsedTimeF32(); } const std::string LLVOAvatarSelf::debugDumpLocalTextureDataInfo(const LLTexLayerSet* layerset) const { std::string text=""; text = llformat("[Final:%d Avail:%d] ",isLocalTextureDataFinal(layerset), isLocalTextureDataAvailable(layerset)); /* if (layerset == mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) return getLocalDiscardLevel(TEX_HEAD_BODYPAINT) >= 0; */ for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); ++baked_iter) { const EBakedTextureIndex baked_index = baked_iter->first; if (layerset == mBakedTextureDatas[baked_index].mTexLayerSet) { const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; text += llformat("%d-%s ( ",baked_index, baked_dict->mName.c_str()); for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); ++local_tex_iter) { const ETextureIndex tex_index = *local_tex_iter; const LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType(tex_index); const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type); if (wearable_count > 0) { text += LLWearableType::getTypeName(wearable_type) + ":"; for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++) { const U32 discard_level = getLocalDiscardLevel(tex_index, wearable_index); std::string discard_str = llformat("%d ",discard_level); text += llformat("%d ",discard_level); } } } text += ")"; break; } } return text; } const std::string LLVOAvatarSelf::debugDumpAllLocalTextureDataInfo() const { std::string text; const U32 override_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel"); for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); BOOL is_texture_final = TRUE; for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); ++local_tex_iter) { const ETextureIndex tex_index = *local_tex_iter; const LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType(tex_index); const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type); for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++) { is_texture_final &= (getLocalDiscardLevel(*local_tex_iter, wearable_index) <= (S32)(override_tex_discard_level)); } } text += llformat("%s:%d ",baked_dict->mName.c_str(),is_texture_final); } return text; } const LLUUID& LLVOAvatarSelf::grabBakedTexture(EBakedTextureIndex baked_index) const { if (canGrabBakedTexture(baked_index)) { ETextureIndex tex_index = LLVOAvatarDictionary::bakedToLocalTextureIndex(baked_index); if (tex_index == TEX_NUM_INDICES) { return LLUUID::null; } return getTEImage( tex_index )->getID(); } return LLUUID::null; } BOOL LLVOAvatarSelf::canGrabBakedTexture(EBakedTextureIndex baked_index) const { ETextureIndex tex_index = LLVOAvatarDictionary::bakedToLocalTextureIndex(baked_index); if (tex_index == TEX_NUM_INDICES) { return FALSE; } // Check if the texture hasn't been baked yet. if (!isTextureDefined(tex_index, 0)) { lldebugs << "getTEImage( " << (U32) tex_index << " )->getID() == IMG_DEFAULT_AVATAR" << llendl; return FALSE; } if (gAgent.isGodlikeWithoutAdminMenuFakery()) return TRUE; // Check permissions of textures that show up in the // baked texture. We don't want people copying people's // work via baked textures. const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index); for (texture_vec_t::const_iterator iter = baked_dict->mLocalTextures.begin(); iter != baked_dict->mLocalTextures.end(); ++iter) { const ETextureIndex t_index = (*iter); LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType(t_index); U32 count = gAgentWearables.getWearableCount(wearable_type); lldebugs << "Checking index " << (U32) t_index << " count: " << count << llendl; for (U32 wearable_index = 0; wearable_index < count; ++wearable_index) { LLWearable *wearable = gAgentWearables.getWearable(wearable_type, wearable_index); if (wearable) { const LLLocalTextureObject *texture = wearable->getLocalTextureObject((S32)t_index); const LLUUID& texture_id = texture->getID(); if (texture_id != IMG_DEFAULT_AVATAR) { // Search inventory for this texture. LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLAssetIDMatches asset_id_matches(texture_id); gInventory.collectDescendentsIf(LLUUID::null, cats, items, LLInventoryModel::INCLUDE_TRASH, asset_id_matches); BOOL can_grab = FALSE; lldebugs << "item count for asset " << texture_id << ": " << items.count() << llendl; if (items.count()) { // search for full permissions version for (S32 i = 0; i < items.count(); i++) { LLViewerInventoryItem* itemp = items[i]; if (itemp->getIsFullPerm()) { can_grab = TRUE; break; } } } if (!can_grab) return FALSE; } } } } return TRUE; } void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index ) { if (!isIndexLocalTexture(type)) return; if (!covered_by_baked) { if (getLocalTextureID(type, index) != IMG_DEFAULT_AVATAR && imagep->getDiscardLevel() != 0) { F32 desired_pixels; desired_pixels = llmin(mPixelArea, (F32)getTexImageArea()); imagep->setBoostLevel(getAvatarBoostLevel()); imagep->resetTextureStats(); imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); imagep->addTextureStats( desired_pixels / texel_area_ratio ); imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; imagep->forceUpdateBindStats() ; if (imagep->getDiscardLevel() < 0) { mHasGrey = TRUE; // for statistics gathering } } else { // texture asset is missing mHasGrey = TRUE; // for statistics gathering } } } LLLocalTextureObject* LLVOAvatarSelf::getLocalTextureObject(LLVOAvatarDefines::ETextureIndex i, U32 wearable_index) const { LLWearableType::EType type = LLVOAvatarDictionary::getInstance()->getTEWearableType(i); LLWearable* wearable = gAgentWearables.getWearable(type, wearable_index); if (wearable) { return wearable->getLocalTextureObject(i); } return NULL; } //----------------------------------------------------------------------------- // getBakedTE() // Used by the LayerSet. (Layer sets don't in general know what textures depend on them.) //----------------------------------------------------------------------------- ETextureIndex LLVOAvatarSelf::getBakedTE( const LLTexLayerSet* layerset ) const { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (layerset == mBakedTextureDatas[i].mTexLayerSet ) { return mBakedTextureDatas[i].mTextureIndex; } } llassert(0); return TEX_HEAD_BAKED; } void LLVOAvatarSelf::setNewBakedTexture(LLVOAvatarDefines::EBakedTextureIndex i, const LLUUID &uuid) { ETextureIndex index = LLVOAvatarDictionary::bakedToLocalTextureIndex(i); setNewBakedTexture(index, uuid); } //----------------------------------------------------------------------------- // setNewBakedTexture() // A new baked texture has been successfully uploaded and we can start using it now. //----------------------------------------------------------------------------- void LLVOAvatarSelf::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid ) { // Baked textures live on other sims. LLHost target_host = getObjectHost(); setTEImage( te, LLViewerTextureManager::getFetchedTextureFromHost( uuid, target_host ) ); updateMeshTextures(); dirtyMesh(); LLVOAvatar::cullAvatarsByPixelArea(); /* switch(te) case TEX_HEAD_BAKED: llinfos << "New baked texture: HEAD" << llendl; */ const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(te); if (texture_dict->mIsBakedTexture) { debugBakedTextureUpload(texture_dict->mBakedTextureIndex, TRUE); // FALSE for start of upload, TRUE for finish. llinfos << "New baked texture: " << texture_dict->mName << " UUID: " << uuid <<llendl; } else { llwarns << "New baked texture: unknown te " << te << llendl; } // dumpAvatarTEs( "setNewBakedTexture() send" ); // RN: throttle uploads if (!hasPendingBakedUploads()) { gAgent.sendAgentSetAppearance(); if (gSavedSettings.getBOOL("DebugAvatarRezTime")) { LLSD args; args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); args["TIME"] = llformat("%d",(U32)mDebugSelfLoadTimer.getElapsedTimeF32()); if (isAllLocalTextureDataFinal()) { LLNotificationsUtil::add("AvatarRezSelfBakedDoneNotification",args); } else { args["STATUS"] = debugDumpAllLocalTextureDataInfo(); LLNotificationsUtil::add("AvatarRezSelfBakedUpdateNotification",args); } } outputRezDiagnostics(); } } void LLVOAvatarSelf::outputRezDiagnostics() const { if(!gSavedSettings.getBOOL("DebugAvatarLocalTexLoadedTime")) { return ; } const F32 final_time = mDebugSelfLoadTimer.getElapsedTimeF32(); llinfos << "REZTIME: Myself rez stats:" << llendl; llinfos << "\t Time from avatar creation to load wearables: " << (S32)mDebugTimeWearablesLoaded << llendl; llinfos << "\t Time from avatar creation to de-cloud: " << (S32)mDebugTimeAvatarVisible << llendl; llinfos << "\t Time from avatar creation to de-cloud for others: " << (S32)final_time << llendl; llinfos << "\t Load time for each texture: " << llendl; for (U32 i = 0; i < LLVOAvatarDefines::TEX_NUM_INDICES; ++i) { std::stringstream out; out << "\t\t (" << i << ") "; U32 j=0; for (j=0; j <= MAX_DISCARD_LEVEL; j++) { out << "\t"; S32 load_time = (S32)mDebugTextureLoadTimes[i][j]; if (load_time == -1) { out << "*"; if (j == 0) break; } else { out << load_time; } } // Don't print out non-existent textures. if (j != 0) llinfos << out.str() << llendl; } llinfos << "\t Time points for each upload (start / finish)" << llendl; for (U32 i = 0; i < LLVOAvatarDefines::BAKED_NUM_INDICES; ++i) { llinfos << "\t\t (" << i << ") \t" << (S32)mDebugBakedTextureTimes[i][0] << " / " << (S32)mDebugBakedTextureTimes[i][1] << llendl; } for (LLVOAvatarDefines::LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDefines::LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDefines::LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); ++baked_iter) { const LLVOAvatarDefines::EBakedTextureIndex baked_index = baked_iter->first; const LLTexLayerSet *layerset = debugGetLayerSet(baked_index); if (!layerset) continue; const LLTexLayerSetBuffer *layerset_buffer = layerset->getComposite(); if (!layerset_buffer) continue; llinfos << layerset_buffer->dumpTextureInfo() << llendl; } } //----------------------------------------------------------------------------- // setCachedBakedTexture() // A baked texture id was received from a cache query, make it active //----------------------------------------------------------------------------- void LLVOAvatarSelf::setCachedBakedTexture( ETextureIndex te, const LLUUID& uuid ) { setTETexture( te, uuid ); /* switch(te) case TEX_HEAD_BAKED: if( mHeadLayerSet ) mHeadLayerSet->cancelUpload(); */ for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if ( mBakedTextureDatas[i].mTextureIndex == te && mBakedTextureDatas[i].mTexLayerSet) { mBakedTextureDatas[i].mTexLayerSet->cancelUpload(); } } } // static void LLVOAvatarSelf::processRebakeAvatarTextures(LLMessageSystem* msg, void**) { LLUUID texture_id; msg->getUUID("TextureData", "TextureID", texture_id); if (!isAgentAvatarValid()) return; // If this is a texture corresponding to one of our baked entries, // just rebake that layer set. BOOL found = FALSE; /* ETextureIndex baked_texture_indices[BAKED_NUM_INDICES] = TEX_HEAD_BAKED, TEX_UPPER_BAKED, */ for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); ++iter) { const ETextureIndex index = iter->first; const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; if (texture_dict->mIsBakedTexture) { if (texture_id == gAgentAvatarp->getTEImage(index)->getID()) { LLTexLayerSet* layer_set = gAgentAvatarp->getLayerSet(index); if (layer_set) { llinfos << "TAT: rebake - matched entry " << (S32)index << llendl; gAgentAvatarp->invalidateComposite(layer_set, TRUE); found = TRUE; LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES); } } } } // If texture not found, rebake all entries. if (!found) { gAgentAvatarp->forceBakeAllTextures(); } else { // Not sure if this is necessary, but forceBakeAllTextures() does it. gAgentAvatarp->updateMeshTextures(); } } BOOL LLVOAvatarSelf::isUsingBakedTextures() const { // Composite textures are used during appearance mode. if (gAgentCamera.cameraCustomizeAvatar()) return FALSE; return TRUE; } void LLVOAvatarSelf::forceBakeAllTextures(bool slam_for_debug) { llinfos << "TAT: forced full rebake. " << llendl; for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { ETextureIndex baked_index = mBakedTextureDatas[i].mTextureIndex; LLTexLayerSet* layer_set = getLayerSet(baked_index); if (layer_set) { if (slam_for_debug) { layer_set->setUpdatesEnabled(TRUE); layer_set->cancelUpload(); } invalidateComposite(layer_set, TRUE); LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES); } else { llwarns << "TAT: NO LAYER SET FOR " << (S32)baked_index << llendl; } } // Don't know if this is needed updateMeshTextures(); } //----------------------------------------------------------------------------- // requestLayerSetUpdate() //----------------------------------------------------------------------------- void LLVOAvatarSelf::requestLayerSetUpdate(ETextureIndex index ) { /* switch(index) case LOCTEX_UPPER_BODYPAINT: case LOCTEX_UPPER_SHIRT: if( mUpperBodyLayerSet ) mUpperBodyLayerSet->requestUpdate(); */ const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture) return; const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; if (mBakedTextureDatas[baked_index].mTexLayerSet) { mBakedTextureDatas[baked_index].mTexLayerSet->requestUpdate(); } } LLTexLayerSet* LLVOAvatarSelf::getLayerSet(ETextureIndex index) const { /* switch(index) case TEX_HEAD_BAKED: case TEX_HEAD_BODYPAINT: return mHeadLayerSet; */ const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); if (texture_dict->mIsUsedByBakedTexture) { const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; return mBakedTextureDatas[baked_index].mTexLayerSet; } return NULL; } // static void LLVOAvatarSelf::onCustomizeStart() { // We're no longer doing any baking or invalidating on entering // appearance editing mode. Leaving function in place in case // further changes require us to do something at this point - Nyx } // static void LLVOAvatarSelf::onCustomizeEnd() { if (isAgentAvatarValid()) { gAgentAvatarp->invalidateAll(); } } // HACK: this will null out the avatar's local texture IDs before the TE message is sent // to ensure local texture IDs are not sent to other clients in the area. // this is a short-term solution. The long term solution will be to not set the texture // IDs in the avatar object, and keep them only in the wearable. // This will involve further refactoring that is too risky for the initial release of 2.0. bool LLVOAvatarSelf::sendAppearanceMessage(LLMessageSystem *mesgsys) const { LLUUID texture_id[TEX_NUM_INDICES]; // pack away current TEs to make sure we don't send them out for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); ++iter) { const ETextureIndex index = iter->first; const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; if (!texture_dict->mIsBakedTexture) { LLTextureEntry* entry = getTE((U8) index); texture_id[index] = entry->getID(); entry->setID(IMG_DEFAULT_AVATAR); } } bool success = packTEMessage(mesgsys); // unpack TEs to make sure we don't re-trigger a bake for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); ++iter) { const ETextureIndex index = iter->first; const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; if (!texture_dict->mIsBakedTexture) { LLTextureEntry* entry = getTE((U8) index); entry->setID(texture_id[index]); } } return success; } //------------------------------------------------------------------------ // needsRenderBeam() //------------------------------------------------------------------------ BOOL LLVOAvatarSelf::needsRenderBeam() { if (gNoRender) { return FALSE; } LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); BOOL is_touching_or_grabbing = (tool == LLToolGrab::getInstance() && LLToolGrab::getInstance()->isEditing()); if (LLToolGrab::getInstance()->getEditingObject() && LLToolGrab::getInstance()->getEditingObject()->isAttachment()) { // don't render selection beam on hud objects is_touching_or_grabbing = FALSE; } return is_touching_or_grabbing || (mState & AGENT_STATE_EDITING && LLSelectMgr::getInstance()->shouldShowSelection()); } // static void LLVOAvatarSelf::deleteScratchTextures() { if(gAuditTexture) { S32 total_tex_size = sScratchTexBytes ; S32 tex_size = SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT ; if( sScratchTexNames.checkData( GL_LUMINANCE ) ) { LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ; total_tex_size -= tex_size ; } if( sScratchTexNames.checkData( GL_ALPHA ) ) { LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ; total_tex_size -= tex_size ; } if( sScratchTexNames.checkData( GL_COLOR_INDEX ) ) { LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ; total_tex_size -= tex_size ; } if( sScratchTexNames.checkData( GL_LUMINANCE_ALPHA ) ) { LLImageGL::decTextureCounter(tex_size, 2, LLViewerTexture::AVATAR_SCRATCH_TEX) ; total_tex_size -= 2 * tex_size ; } if( sScratchTexNames.checkData( GL_RGB ) ) { LLImageGL::decTextureCounter(tex_size, 3, LLViewerTexture::AVATAR_SCRATCH_TEX) ; total_tex_size -= 3 * tex_size ; } if( sScratchTexNames.checkData( GL_RGBA ) ) { LLImageGL::decTextureCounter(tex_size, 4, LLViewerTexture::AVATAR_SCRATCH_TEX) ; total_tex_size -= 4 * tex_size ; } //others while(total_tex_size > 0) { LLImageGL::decTextureCounter(tex_size, 4, LLViewerTexture::AVATAR_SCRATCH_TEX) ; total_tex_size -= 4 * tex_size ; } } for( LLGLuint* namep = sScratchTexNames.getFirstData(); namep; namep = sScratchTexNames.getNextData() ) { LLImageGL::deleteTextures(1, (U32 *)namep ); stop_glerror(); } if( sScratchTexBytes ) { lldebugs << "Clearing Scratch Textures " << (sScratchTexBytes/1024) << "KB" << llendl; sScratchTexNames.deleteAllData(); sScratchTexLastBindTime.deleteAllData(); LLImageGL::sGlobalTextureMemoryInBytes -= sScratchTexBytes; sScratchTexBytes = 0; } } BOOL LLVOAvatarSelf::bindScratchTexture( LLGLenum format ) { U32 texture_bytes = 0; S32 components = 0; GLuint gl_name = getScratchTexName( format, components, &texture_bytes ); if( gl_name ) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); stop_glerror(); F32* last_bind_time = sScratchTexLastBindTime.getIfThere( format ); if( last_bind_time ) { if( *last_bind_time != LLImageGL::sLastFrameTime ) { *last_bind_time = LLImageGL::sLastFrameTime; LLImageGL::updateBoundTexMem(texture_bytes, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; } } else { LLImageGL::updateBoundTexMem(texture_bytes, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) ); } return TRUE; } return FALSE; } LLGLuint LLVOAvatarSelf::getScratchTexName( LLGLenum format, S32& components, U32* texture_bytes ) { GLenum internal_format; switch( format ) { case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break; case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break; case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break; case GL_RGB: components = 3; internal_format = GL_RGB8; break; case GL_RGBA: components = 4; internal_format = GL_RGBA8; break; default: llassert(0); components = 4; internal_format = GL_RGBA8; break; } *texture_bytes = components * SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT; if( sScratchTexNames.checkData( format ) ) { return *( sScratchTexNames.getData( format ) ); } LLGLSUIDefault gls_ui; U32 name = 0; LLImageGL::generateTextures(1, &name ); stop_glerror(); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name); stop_glerror(); LLImageGL::setManualImage( GL_TEXTURE_2D, 0, internal_format, SCRATCH_TEX_WIDTH, SCRATCH_TEX_HEIGHT, format, GL_UNSIGNED_BYTE, NULL ); stop_glerror(); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); stop_glerror(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); stop_glerror(); sScratchTexNames.addData( format, new LLGLuint( name ) ); sScratchTexBytes += *texture_bytes; LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes; if(gAuditTexture) { LLImageGL::incTextureCounter(SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; } return name; } // static void LLVOAvatarSelf::dumpScratchTextureByteCount() { llinfos << "Scratch Texture GL: " << (sScratchTexBytes/1024) << "KB" << llendl; }