/** * @file llvoavatar.cpp * @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llvoavatarself.h" #include "llvoavatar.h" #include #include #include "audioengine.h" #include "noise.h" // TODO: Seraph - Remove unnecessary headers. These are copied from llvoavatar.h. #include "llagent.h" // Get state values from here #include "llagentwearables.h" #include "llviewercontrol.h" #include "lldrawpoolavatar.h" #include "lldriverparam.h" #include "lleditingmotion.h" #include "llemote.h" #include "llface.h" #include "llfirstuse.h" #include "llheadrotmotion.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llfloaterinventory.h" #include "llkeyframefallmotion.h" #include "llkeyframestandmotion.h" #include "llkeyframewalkmotion.h" #include "llmutelist.h" #include "llselectmgr.h" #include "llsprite.h" #include "lltargetingmotion.h" #include "lltexlayer.h" #include "lltexglobalcolor.h" #include "lltoolgrab.h" // for needsRenderBeam #include "lltoolmgr.h" // for needsRenderBeam #include "lltoolmorph.h" #include "lltrans.h" #include "llviewercamera.h" #include "llviewertexturelist.h" #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerstats.h" #include "llvovolume.h" #include "llworld.h" #include "pipeline.h" #include "llviewershadermgr.h" #include "llsky.h" #include "llanimstatelabels.h" #include "llgesturemgr.h" //needed to trigger the voice gesticulations #include "llvoiceclient.h" #include "llvoicevisualizer.h" // Ventrella #include "boost/lexical_cast.hpp" using namespace LLVOAvatarDefines; /********************************************************************************* ** ** ** Begin private LLVOAvatarSelf Support classes ** **/ struct LocalTextureData { LocalTextureData() : mIsBakedReady(FALSE), mDiscard(MAX_DISCARD_LEVEL+1), mImage(NULL), mWearableID(IMG_DEFAULT_AVATAR), mTexEntry(NULL) {} LLPointer mImage; BOOL mIsBakedReady; S32 mDiscard; LLUUID mWearableID; // UUID of the wearable that this texture belongs to, not of the image itself LLTextureEntry *mTexEntry; }; //----------------------------------------------------------------------------- // Callback data //----------------------------------------------------------------------------- struct LLAvatarTexData { LLAvatarTexData(const LLUUID& id, ETextureIndex index) : mAvatarID(id), mIndex(index) {} LLUUID mAvatarID; ETextureIndex mIndex; }; /** ** ** End LLVOAvatarSelf Support classes ** ** *********************************************************************************/ //----------------------------------------------------------------------------- // Static Data //----------------------------------------------------------------------------- S32 LLVOAvatarSelf::sScratchTexBytes = 0; LLMap< LLGLenum, LLGLuint*> LLVOAvatarSelf::sScratchTexNames; LLMap< LLGLenum, F32*> LLVOAvatarSelf::sScratchTexLastBindTime; /********************************************************************************* ** ** ** Begin LLVOAvatarSelf Constructor routines ** **/ LLVOAvatarSelf::LLVOAvatarSelf(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp) : LLVOAvatar(id, pcode, regionp), mScreenp(NULL), mLastRegionHandle(0), mRegionCrossingCount(0) { gAgent.setAvatarObject(this); gAgentWearables.setAvatarObject(this); lldebugs << "Marking avatar as self " << id << llendl; } void LLVOAvatarSelf::initInstance() { BOOL status = TRUE; // creates hud joint(mScreen) among other things status &= loadAvatarSelf(); // adds attachment points to mScreen among other things LLVOAvatar::initInstance(); status &= buildMenus(); if (!status) { llerrs << "Unable to load user's avatar" << llendl; return; } } // virtual void LLVOAvatarSelf::markDead() { mBeam = NULL; LLVOAvatar::markDead(); } BOOL LLVOAvatarSelf::loadAvatarSelf() { BOOL success = TRUE; // avatar_skeleton.xml if (!buildSkeletonSelf(sAvatarSkeletonInfo)) { llwarns << "avatar file: buildSkeleton() failed" << llendl; return FALSE; } // TODO: make loadLayersets() called only by self. //success &= loadLayersets(); return success; } BOOL LLVOAvatarSelf::buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info) { LLMemType mt(LLMemType::MTYPE_AVATAR); // add special-purpose "screen" joint mScreenp = new LLViewerJoint("mScreen", NULL); // for now, put screen at origin, as it is only used during special // HUD rendering mode F32 aspect = LLViewerCamera::getInstance()->getAspect(); LLVector3 scale(1.f, aspect, 1.f); mScreenp->setScale(scale); mScreenp->setWorldPosition(LLVector3::zero); return TRUE; } BOOL LLVOAvatarSelf::buildMenus() { //------------------------------------------------------------------------- // build the attach and detach menus //------------------------------------------------------------------------- gAttachBodyPartPieMenus[0] = NULL; LLContextMenu::Params params; params.label(LLTrans::getString("BodyPartsRightArm") + " >"); params.name(params.label); params.visible(false); gAttachBodyPartPieMenus[1] = LLUICtrlFactory::create (params); params.label(LLTrans::getString("BodyPartsHead") + " >"); params.name(params.label); gAttachBodyPartPieMenus[2] = LLUICtrlFactory::create (params); params.label(LLTrans::getString("BodyPartsLeftArm") + " >"); params.name(params.label); gAttachBodyPartPieMenus[3] = LLUICtrlFactory::create (params); gAttachBodyPartPieMenus[4] = NULL; params.label(LLTrans::getString("BodyPartsLeftLeg") + " >"); params.name(params.label); gAttachBodyPartPieMenus[5] = LLUICtrlFactory::create (params); params.label(LLTrans::getString("BodyPartsTorso") + " >"); params.name(params.label); gAttachBodyPartPieMenus[6] = LLUICtrlFactory::create (params); params.label(LLTrans::getString("BodyPartsRightLeg") + " >"); params.name(params.label); gAttachBodyPartPieMenus[7] = LLUICtrlFactory::create (params); gDetachBodyPartPieMenus[0] = NULL; params.label(LLTrans::getString("BodyPartsRightArm") + " >"); params.name(params.label); gDetachBodyPartPieMenus[1] = LLUICtrlFactory::create (params); params.label(LLTrans::getString("BodyPartsHead") + " >"); params.name(params.label); gDetachBodyPartPieMenus[2] = LLUICtrlFactory::create (params); params.label(LLTrans::getString("BodyPartsLeftArm") + " >"); params.name(params.label); gDetachBodyPartPieMenus[3] = LLUICtrlFactory::create (params); gDetachBodyPartPieMenus[4] = NULL; params.label(LLTrans::getString("BodyPartsLeftLeg") + " >"); params.name(params.label); gDetachBodyPartPieMenus[5] = LLUICtrlFactory::create (params); params.label(LLTrans::getString("BodyPartsTorso") + " >"); params.name(params.label); gDetachBodyPartPieMenus[6] = LLUICtrlFactory::create (params); params.label(LLTrans::getString("BodyPartsRightLeg") + " >"); params.name(params.label); gDetachBodyPartPieMenus[7] = LLUICtrlFactory::create (params); for (S32 i = 0; i < 8; i++) { if (gAttachBodyPartPieMenus[i]) { gAttachPieMenu->appendContextSubMenu( gAttachBodyPartPieMenus[i] ); } else { BOOL attachment_found = FALSE; for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getGroup() == i) { LLMenuItemCallGL::Params item_params; std::string sub_piemenu_name = attachment->getName(); if (LLTrans::getString(sub_piemenu_name) != "") { item_params.label = LLTrans::getString(sub_piemenu_name); } else { item_params.label = sub_piemenu_name; } item_params.name =(item_params.label ); item_params.on_click.function_name = "Object.AttachToAvatar"; item_params.on_click.parameter = curiter->first; item_params.on_enable.function_name = "Object.EnableWear"; item_params.on_enable.parameter = curiter->first; LLMenuItemCallGL* item = LLUICtrlFactory::create(item_params); gAttachPieMenu->addChild(item); attachment_found = TRUE; break; } } if (!attachment_found) { gAttachPieMenu->addSeparator(); } } if (gDetachBodyPartPieMenus[i]) { gDetachPieMenu->appendContextSubMenu( gDetachBodyPartPieMenus[i] ); } else { BOOL attachment_found = FALSE; for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getGroup() == i) { LLMenuItemCallGL::Params item_params; std::string sub_piemenu_name = attachment->getName(); if (LLTrans::getString(sub_piemenu_name) != "") { item_params.label = LLTrans::getString(sub_piemenu_name); } else { item_params.label = sub_piemenu_name; } item_params.name =(item_params.label ); item_params.on_click.function_name = "Attachment.Detach"; item_params.on_click.parameter = curiter->first; item_params.on_enable.function_name = "Attachment.EnableDetach"; item_params.on_enable.parameter = curiter->first; LLMenuItemCallGL* item = LLUICtrlFactory::create(item_params); gDetachPieMenu->addChild(item); attachment_found = TRUE; break; } } if (!attachment_found) { gDetachPieMenu->addSeparator(); } } } // add screen attachments for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getGroup() == 8) { LLMenuItemCallGL::Params item_params; std::string sub_piemenu_name = attachment->getName(); if (LLTrans::getString(sub_piemenu_name) != "") { item_params.label = LLTrans::getString(sub_piemenu_name); } else { item_params.label = sub_piemenu_name; } item_params.name =(item_params.label ); item_params.on_click.function_name = "Object.AttachToAvatar"; item_params.on_click.parameter = curiter->first; item_params.on_enable.function_name = "Object.EnableWear"; item_params.on_enable.parameter = curiter->first; LLMenuItemCallGL* item = LLUICtrlFactory::create(item_params); gAttachScreenPieMenu->addChild(item); item_params.on_click.function_name = "Attachment.DetachFromPoint"; item_params.on_click.parameter = curiter->first; item_params.on_enable.function_name = "Attachment.PointFilled"; item_params.on_enable.parameter = curiter->first; item = LLUICtrlFactory::create(item_params); gDetachScreenPieMenu->addChild(item); } } for (S32 pass = 0; pass < 2; pass++) { // *TODO: Skinning - gAttachSubMenu is an awful, awful hack if (!gAttachSubMenu) { break; } for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getIsHUDAttachment() != (pass == 1)) { continue; } LLMenuItemCallGL::Params item_params; std::string sub_piemenu_name = attachment->getName(); if (LLTrans::getString(sub_piemenu_name) != "") { item_params.label = LLTrans::getString(sub_piemenu_name); } else { item_params.label = sub_piemenu_name; } item_params.name =(item_params.label ); item_params.on_click.function_name = "Object.AttachToAvatar"; item_params.on_click.parameter = curiter->first; item_params.on_enable.function_name = "Object.EnableWear"; item_params.on_enable.parameter = curiter->first; //* TODO: Skinning: //LLSD params; //params["index"] = curiter->first; //params["label"] = attachment->getName(); //item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params)); LLMenuItemCallGL* item = LLUICtrlFactory::create(item_params); gAttachSubMenu->addChild(item); item_params.on_click.function_name = "Attachment.DetachFromPoint"; item_params.on_click.parameter = curiter->first; item_params.on_enable.function_name = "Attachment.PointFilled"; item_params.on_enable.parameter = curiter->first; //* TODO: Skinning: item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params)); item = LLUICtrlFactory::create(item_params); gDetachSubMenu->addChild(item); } if (pass == 0) { // put separator between non-hud and hud attachments gAttachSubMenu->addSeparator(); gDetachSubMenu->addSeparator(); } } for (S32 group = 0; group < 8; group++) { // skip over groups that don't have sub menus if (!gAttachBodyPartPieMenus[group] || !gDetachBodyPartPieMenus[group]) { continue; } std::multimap attachment_pie_menu_map; // gather up all attachment points assigned to this group, and throw into map sorted by pie slice number for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if(attachment->getGroup() == group) { // use multimap to provide a partial order off of the pie slice key S32 pie_index = attachment->getPieSlice(); attachment_pie_menu_map.insert(std::make_pair(pie_index, curiter->first)); } } // add in requested order to pie menu, inserting separators as necessary S32 cur_pie_slice = 0; for (std::multimap::iterator attach_it = attachment_pie_menu_map.begin(); attach_it != attachment_pie_menu_map.end(); ++attach_it) { S32 requested_pie_slice = attach_it->first; S32 attach_index = attach_it->second; while (cur_pie_slice < requested_pie_slice) { gAttachBodyPartPieMenus[group]->addSeparator(); gDetachBodyPartPieMenus[group]->addSeparator(); cur_pie_slice++; } LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attach_index, (LLViewerJointAttachment*)NULL); if (attachment) { LLMenuItemCallGL::Params item_params; item_params.name = attachment->getName(); item_params.label = attachment->getName(); item_params.on_click.function_name = "Object.AttachToAvatar"; item_params.on_click.parameter = attach_index; item_params.on_enable.function_name = "Object.EnableWear"; item_params.on_enable.parameter = attach_index; LLMenuItemCallGL* item = LLUICtrlFactory::create(item_params); gAttachBodyPartPieMenus[group]->addChild(item); item_params.on_click.function_name = "Attachment.DetachFromPoint"; item_params.on_click.parameter = attach_index; item_params.on_enable.function_name = "Attachment.PointFilled"; item_params.on_enable.parameter = attach_index; item = LLUICtrlFactory::create(item_params); gDetachBodyPartPieMenus[group]->addChild(item); cur_pie_slice++; } } } return TRUE; } LLVOAvatarSelf::~LLVOAvatarSelf() { gAgent.setAvatarObject(NULL); gAgentWearables.setAvatarObject(NULL); delete mScreenp; mScreenp = NULL; } /** ** ** End LLVOAvatarSelf Constructor routines ** ** *********************************************************************************/ //virtual BOOL LLVOAvatarSelf::loadLayersets() { BOOL success = TRUE; for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator iter = sAvatarXmlInfo->mLayerInfoList.begin(); iter != sAvatarXmlInfo->mLayerInfoList.end(); iter++) { // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. const LLTexLayerSetInfo *info = *iter; LLTexLayerSet* layer_set = new LLTexLayerSet( this ); if (!layer_set->setInfo(info)) { stop_glerror(); delete layer_set; llwarns << "avatar file: layer_set->parseData() failed" << llendl; return FALSE; } // scan baked textures and associate the layerset with the appropriate one EBakedTextureIndex baked_index = BAKED_NUM_INDICES; for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); baked_iter++) { const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; if (layer_set->isBodyRegion(baked_dict->mName)) { baked_index = baked_iter->first; // ensure both structures are aware of each other mBakedTextureDatas[baked_index].mTexLayerSet = layer_set; layer_set->setBakedTexIndex(baked_index); break; } } // if no baked texture was found, warn and cleanup if (baked_index == BAKED_NUM_INDICES) { llwarns << " has invalid body_region attribute" << llendl; delete layer_set; return FALSE; } // scan morph masks and let any affected layers know they have an associated morph for (LLVOAvatar::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin(); morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end(); morph_iter++) { LLMaskedMorph *morph = *morph_iter; LLTexLayer * layer = layer_set->findLayerByName(morph->mLayer); if (layer) { layer->setHasMorph(TRUE); } else { llwarns << "Could not find layer named " << morph->mLayer << " to set morph flag" << llendl; success = FALSE; } } } return success; } // virtual BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent) { LLMemType mt(LLMemType::MTYPE_AVATAR); // update screen joint size if (mScreenp) { F32 aspect = LLViewerCamera::getInstance()->getAspect(); LLVector3 scale(1.f, aspect, 1.f); mScreenp->setScale(scale); mScreenp->updateWorldMatrixChildren(); resetHUDAttachments(); } return LLVOAvatar::updateCharacter(agent); } // virtual LLJoint *LLVOAvatarSelf::getJoint(const std::string &name) { if (mScreenp) { LLJoint* jointp = mScreenp->findJoint(name); if (jointp) return jointp; } return LLVOAvatar::getJoint(name); } // virtual void LLVOAvatarSelf::requestStopMotion(LLMotion* motion) { // Only agent avatars should handle the stop motion notifications. // Notify agent that motion has stopped gAgent.requestStopMotion(motion); } // virtual void LLVOAvatarSelf::stopMotionFromSource(const LLUUID& source_id) { for (AnimSourceIterator motion_it = mAnimationSources.find(source_id); motion_it != mAnimationSources.end(); ) { gAgent.sendAnimationRequest(motion_it->second, ANIM_REQUEST_STOP); mAnimationSources.erase(motion_it++); } LLViewerObject* object = gObjectList.findObject(source_id); if (object) { object->mFlags &= ~FLAGS_ANIM_SOURCE; } } // virtual void LLVOAvatarSelf::setLocalTextureTE(U8 te, LLViewerTexture* image, BOOL set_by_user, U32 index) { if (te >= TEX_NUM_INDICES) { llassert(0); return; } if (getTEImage(te)->getID() == image->getID()) { return; } if (isIndexBakedTexture((ETextureIndex)te)) { llassert(0); return; } LLTexLayerSet* layer_set = getLayerSet((ETextureIndex)te); if (layer_set) { invalidateComposite(layer_set, set_by_user); } setTEImage(te, image); updateMeshTextures(); if (gAgent.cameraCustomizeAvatar()) { LLVisualParamHint::requestHintUpdates(); } } //virtual void LLVOAvatarSelf::removeMissingBakedTextures() { BOOL removed = FALSE; for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { const S32 te = mBakedTextureDatas[i].mTextureIndex; LLViewerTexture* tex = getTEImage(te) ; if (!tex || tex->isMissingAsset()) { setTEImage(te, LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR)); removed = TRUE; } } if (removed) { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, FALSE); } updateMeshTextures(); requestLayerSetUploads(); } } //virtual void LLVOAvatarSelf::updateRegion(LLViewerRegion *regionp) { if (regionp->getHandle() != mLastRegionHandle) { if (mLastRegionHandle != 0) { ++mRegionCrossingCount; F64 delta = (F64)mRegionCrossingTimer.getElapsedTimeF32(); F64 avg = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_AVG); F64 delta_avg = (delta + avg*(mRegionCrossingCount-1)) / mRegionCrossingCount; LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_AVG, delta_avg); F64 max = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_MAX); max = llmax(delta, max); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_MAX, max); } mLastRegionHandle = regionp->getHandle(); } mRegionCrossingTimer.reset(); } //-------------------------------------------------------------------- // draw tractor beam when editing objects //-------------------------------------------------------------------- //virtual void LLVOAvatarSelf::idleUpdateTractorBeam() { // This is only done for yourself (maybe it should be in the agent?) if (!needsRenderBeam() || !mIsBuilt) { mBeam = NULL; } else if (!mBeam || mBeam->isDead()) { // VEFFECT: Tractor Beam mBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM); mBeam->setColor(LLColor4U(gAgent.getEffectColor())); mBeam->setSourceObject(this); mBeamTimer.reset(); } if (!mBeam.isNull()) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (gAgent.mPointAt.notNull()) { // get point from pointat effect mBeam->setPositionGlobal(gAgent.mPointAt->getPointAtPosGlobal()); mBeam->triggerLocal(); } else if (selection->getFirstRootObject() && selection->getSelectType() != SELECT_TYPE_HUD) { LLViewerObject* objectp = selection->getFirstRootObject(); mBeam->setTargetObject(objectp); } else { mBeam->setTargetObject(NULL); LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); if (tool->isEditing()) { if (tool->getEditingObject()) { mBeam->setTargetObject(tool->getEditingObject()); } else { mBeam->setPositionGlobal(tool->getEditingPointGlobal()); } } else { const LLPickInfo& pick = gViewerWindow->getLastPick(); mBeam->setPositionGlobal(pick.mPosGlobal); } } if (mBeamTimer.getElapsedTimeF32() > 0.25f) { mBeam->setColor(LLColor4U(gAgent.getEffectColor())); mBeam->setNeedsSendToSim(TRUE); mBeamTimer.reset(); } } } //----------------------------------------------------------------------------- // restoreMeshData() //----------------------------------------------------------------------------- // virtual void LLVOAvatarSelf::restoreMeshData() { LLMemType mt(LLMemType::MTYPE_AVATAR); //llinfos << "Restoring" << llendl; mMeshValid = TRUE; updateJointLODs(); updateAttachmentVisibility(gAgent.getCameraMode()); // force mesh update as LOD might not have changed to trigger this gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); } //----------------------------------------------------------------------------- // updateAttachmentVisibility() //----------------------------------------------------------------------------- void LLVOAvatarSelf::updateAttachmentVisibility(U32 camera_mode) { for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getIsHUDAttachment()) { attachment->setAttachmentVisibility(TRUE); } else { switch (camera_mode) { case CAMERA_MODE_MOUSELOOK: if (LLVOAvatar::sVisibleInFirstPerson && attachment->getVisibleInFirstPerson()) { attachment->setAttachmentVisibility(TRUE); } else { attachment->setAttachmentVisibility(FALSE); } break; default: attachment->setAttachmentVisibility(TRUE); break; } } } } //----------------------------------------------------------------------------- // updatedWearable( EWearableType type ) // forces an update to any baked textures relevant to type. // Should be called only on saving the wearable //----------------------------------------------------------------------------- void LLVOAvatarSelf::wearableUpdated( EWearableType type ) { for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); baked_iter++) { const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; const LLVOAvatarDefines::EBakedTextureIndex index = baked_iter->first; if (baked_dict) { for (LLVOAvatarDefines::wearables_vec_t::const_iterator type_iter = baked_dict->mWearables.begin(); type_iter != baked_dict->mWearables.end(); type_iter++) { const EWearableType comp_type = *type_iter; if (comp_type == type) { if (mBakedTextureDatas[index].mTexLayerSet) { mBakedTextureDatas[index].mTexLayerSet->requestUpdate(); mBakedTextureDatas[index].mTexLayerSet->requestUpload(); } break; } } } } } //----------------------------------------------------------------------------- // isWearingAttachment() //----------------------------------------------------------------------------- // Warning: include_linked_items = TRUE makes this operation expensive. BOOL LLVOAvatarSelf::isWearingAttachment( const LLUUID& inv_item_id , BOOL include_linked_items ) const { for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::const_iterator curiter = iter++; const LLViewerJointAttachment* attachment = curiter->second; if( attachment->getItemID() == inv_item_id ) { return TRUE; } } if (include_linked_items) { LLInventoryModel::item_array_t item_array; gInventory.collectLinkedItems(inv_item_id, item_array); for (LLInventoryModel::item_array_t::const_iterator iter = item_array.begin(); iter != item_array.end(); iter++) { const LLViewerInventoryItem *linked_item = (*iter); const LLUUID &item_id = linked_item->getUUID(); for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::const_iterator curiter = iter++; const LLViewerJointAttachment* attachment = curiter->second; if( attachment->getItemID() == item_id ) { return TRUE; } } } } return FALSE; } //----------------------------------------------------------------------------- // getWornAttachment() //----------------------------------------------------------------------------- LLViewerObject* LLVOAvatarSelf::getWornAttachment( const LLUUID& inv_item_id ) const { for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::const_iterator curiter = iter++; const LLViewerJointAttachment* attachment = curiter->second; if( attachment->getItemID() == inv_item_id ) { return attachment->getObject(); } } return NULL; } const std::string LLVOAvatarSelf::getAttachedPointName(const LLUUID& inv_item_id) const { for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::const_iterator curiter = iter++; const LLViewerJointAttachment* attachment = curiter->second; if( attachment->getItemID() == inv_item_id ) { return attachment->getName(); } } return LLStringUtil::null; } //virtual LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *viewer_object) { LLViewerJointAttachment *attachment = LLVOAvatar::attachObject(viewer_object); if (!attachment) { return 0; } updateAttachmentVisibility(gAgent.getCameraMode()); // Then make sure the inventory is in sync with the avatar. gInventory.addChangedMask(LLInventoryObserver::LABEL, attachment->getItemID()); gInventory.notifyObservers(); return attachment; } U32 LLVOAvatarSelf::getNumWearables(LLVOAvatarDefines::ETextureIndex i) const { EWearableType type = LLVOAvatarDictionary::getInstance()->getTEWearableType(i); return gAgentWearables.getWearableCount(type); } // virtual void LLVOAvatarSelf::localTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { //llinfos << "onLocalTextureLoaded: " << src_vi->getID() << llendl; const LLUUID& src_id = src_vi->getID(); LLAvatarTexData *data = (LLAvatarTexData *)userdata; ETextureIndex index = data->mIndex; if (!isIndexLocalTexture(index)) return; LLLocalTextureObject *local_tex_obj = getLocalTextureObject(index, 0); if (success) { if (!local_tex_obj->getBakedReady() && local_tex_obj->getImage() != NULL && (local_tex_obj->getID() == src_id) && discard_level < local_tex_obj->getDiscard()) { local_tex_obj->setDiscard(discard_level); if (!gAgent.cameraCustomizeAvatar()) { requestLayerSetUpdate(index); } else if (gAgent.cameraCustomizeAvatar()) { LLVisualParamHint::requestHintUpdates(); } updateMeshTextures(); } } else if (final) { // Failed: asset is missing if (!local_tex_obj->getBakedReady() && local_tex_obj->getImage() != NULL && local_tex_obj->getImage()->getID() == src_id) { local_tex_obj->setDiscard(0); requestLayerSetUpdate(index); updateMeshTextures(); } } } // virtual /* //unused BOOL LLVOAvatarSelf::getLocalTextureRaw(ETextureIndex index, LLImageRaw* image_raw) const { if (!isIndexLocalTexture(index)) return FALSE; if (getLocalTextureID(index) == IMG_DEFAULT_AVATAR) return TRUE; const LocalTextureData *local_tex_data = getLocalTextureData(index)[0]; if (local_tex_data->mImage->readBackRaw(-1, image_raw, false)) { return TRUE; } // No data loaded yet setLocalTexture((ETextureIndex)index, getTEImage(index), FALSE); // <-- non-const, move this elsewhere return FALSE; } */ // virtual BOOL LLVOAvatarSelf::getLocalTextureGL(ETextureIndex type, LLViewerTexture** tex_pp, U32 index) const { *tex_pp = NULL; if (!isIndexLocalTexture(type)) return FALSE; if (getLocalTextureID(type, index) == IMG_DEFAULT_AVATAR) return TRUE; const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index); if (!local_tex_obj) { return FALSE; } *tex_pp = local_tex_obj->getImage(); return TRUE; } const LLUUID& LLVOAvatarSelf::getLocalTextureID(ETextureIndex type, U32 index) const { if (!isIndexLocalTexture(type)) return IMG_DEFAULT_AVATAR; const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index); if (local_tex_obj && local_tex_obj->getImage() != NULL) { return local_tex_obj->getImage()->getID(); } return IMG_DEFAULT_AVATAR; } //----------------------------------------------------------------------------- // isLocalTextureDataAvailable() // Returns true if at least the lowest quality discard level exists for every texture // in the layerset. //----------------------------------------------------------------------------- BOOL LLVOAvatarSelf::isLocalTextureDataAvailable(const LLTexLayerSet* layerset) const { /* if (layerset == mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) return getLocalDiscardLevel(TEX_HEAD_BODYPAINT) >= 0; */ for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); baked_iter++) { const EBakedTextureIndex baked_index = baked_iter->first; if (layerset == mBakedTextureDatas[baked_index].mTexLayerSet) { BOOL ret = true; const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); local_tex_iter++) { const ETextureIndex tex_index = *local_tex_iter; ret &= (getLocalDiscardLevel(tex_index) >= 0); } return ret; } } llassert(0); return FALSE; } //----------------------------------------------------------------------------- // virtual // isLocalTextureDataFinal() // Returns true if the highest quality discard level exists for every texture // in the layerset. //----------------------------------------------------------------------------- BOOL LLVOAvatarSelf::isLocalTextureDataFinal(const LLTexLayerSet* layerset) const { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (layerset == mBakedTextureDatas[i].mTexLayerSet) { const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); local_tex_iter++) { if (getLocalDiscardLevel(*local_tex_iter) != 0) { return FALSE; } } return TRUE; } } llassert(0); return FALSE; } BOOL LLVOAvatarSelf::isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index) const { LLUUID id; if (isIndexLocalTexture(type)) { id = getLocalTextureID(type, index); } else { id = getTEImage(type)->getID(); } return (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT); } //----------------------------------------------------------------------------- // virtual // requestLayerSetUploads() //----------------------------------------------------------------------------- void LLVOAvatarSelf::requestLayerSetUploads() { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); if (!layer_baked && mBakedTextureDatas[i].mTexLayerSet) { mBakedTextureDatas[i].mTexLayerSet->requestUpload(); } } } bool LLVOAvatarSelf::areTexturesCurrent() const { return !hasPendingBakedUploads() && gAgentWearables.areWearablesLoaded(); } // virtual bool LLVOAvatarSelf::hasPendingBakedUploads() const { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { BOOL upload_pending = (mBakedTextureDatas[i].mTexLayerSet && mBakedTextureDatas[i].mTexLayerSet->getComposite()->uploadPending()); if (upload_pending) { return true; } } return false; } void LLVOAvatarSelf::invalidateComposite( LLTexLayerSet* layerset, BOOL set_by_user ) { if( !layerset || !layerset->getUpdatesEnabled() ) { return; } // llinfos << "LLVOAvatar::invalidComposite() " << layerset->getBodyRegion() << llendl; invalidateMorphMasks(layerset->getBakedTexIndex()); layerset->requestUpdate(); if( set_by_user ) { llassert(isSelf()); ETextureIndex baked_te = getBakedTE( layerset ); setTEImage( baked_te, LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR) ); layerset->requestUpload(); } } void LLVOAvatarSelf::invalidateAll() { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, TRUE); } updateMeshTextures(); } //----------------------------------------------------------------------------- // setCompositeUpdatesEnabled() //----------------------------------------------------------------------------- void LLVOAvatarSelf::setCompositeUpdatesEnabled( BOOL b ) { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (mBakedTextureDatas[i].mTexLayerSet ) { mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( b ); } } } void LLVOAvatarSelf::setupComposites() { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); if (mBakedTextureDatas[i].mTexLayerSet) { mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(!layer_baked); } } } void LLVOAvatarSelf::updateComposites() { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (mBakedTextureDatas[i].mTexLayerSet && ((i != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT))) { mBakedTextureDatas[i].mTexLayerSet->updateComposite(); } } } // virtual S32 LLVOAvatarSelf::getLocalDiscardLevel(ETextureIndex type, U32 index) const { if (!isIndexLocalTexture(type)) return FALSE; const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index); if (local_tex_obj) { if (type >= 0 && getLocalTextureID(type,index) != IMG_DEFAULT_AVATAR && !local_tex_obj->getImage()->isMissingAsset()) { return local_tex_obj->getImage()->getDiscardLevel(); } else { // We don't care about this (no image associated with the layer) treat as fully loaded. return 0; } } return 0; } // virtual // Counts the memory footprint of local textures. void LLVOAvatarSelf::getLocalTextureByteCount(S32* gl_bytes) const { *gl_bytes = 0; for (S32 type = 0; type < TEX_NUM_INDICES; type++) { if (!isIndexLocalTexture((ETextureIndex)type)) continue; U32 max_tex = getNumWearables((ETextureIndex) type); for (U32 num = 0; num < max_tex; num++) { const LLLocalTextureObject *local_tex_obj = getLocalTextureObject((ETextureIndex) type, num); if (local_tex_obj) { const LLViewerFetchedTexture* image_gl = local_tex_obj->getImage(); if (image_gl) { S32 bytes = (S32)image_gl->getWidth() * image_gl->getHeight() * image_gl->getComponents(); if (image_gl->hasValidGLTexture()) { *gl_bytes += bytes; } } } } } } // virtual void LLVOAvatarSelf::setLocalTexture(ETextureIndex type, LLViewerTexture* src_tex, BOOL baked_version_ready, U32 index) { if (!isIndexLocalTexture(type)) return; LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(src_tex, TRUE) ; if(!tex) { return ; } S32 desired_discard = isSelf() ? 0 : 2; LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type,index); if (!local_tex_obj) { if (type >= TEX_NUM_INDICES) { llerrs << "Tried to set local texture with invalid type: (" << (U32) type << ", " << index << ")" << llendl; return; } EWearableType wearable_type = LLVOAvatarDictionary::getInstance()->getTEWearableType(type); if (!gAgentWearables.getWearable(wearable_type,0)) { // no wearable is loaded, cannot set the texture. return; } gAgentWearables.addLocalTextureObject(wearable_type,type,index); local_tex_obj = getLocalTextureObject(type,index); if (!local_tex_obj) { llerrs << "Unable to create LocalTextureObject for wearable type & index: (" << (U32) wearable_type << ", " << index << ")" << llendl; return; } } if (!baked_version_ready) { if (tex != local_tex_obj->getImage() || local_tex_obj->getBakedReady()) { local_tex_obj->setDiscard(MAX_DISCARD_LEVEL+1); } if (tex->getID() != IMG_DEFAULT_AVATAR) { if (local_tex_obj->getDiscard() > desired_discard) { S32 tex_discard = tex->getDiscardLevel(); if (tex_discard >= 0 && tex_discard <= desired_discard) { local_tex_obj->setDiscard(tex_discard); if (isSelf() && !gAgent.cameraCustomizeAvatar()) { requestLayerSetUpdate(type); } else if (isSelf() && gAgent.cameraCustomizeAvatar()) { LLVisualParamHint::requestHintUpdates(); } } else { tex->setLoadedCallback(onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(), type)); } } tex->setMinDiscardLevel(desired_discard); } } local_tex_obj->setBakedReady( baked_version_ready ); local_tex_obj->setImage(tex); } // virtual void LLVOAvatarSelf::dumpLocalTextures() const { llinfos << "Local Textures:" << llendl; /* ETextureIndex baked_equiv[] = { TEX_UPPER_BAKED, if (isTextureDefined(baked_equiv[i])) */ for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); iter++) { const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture) continue; const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; const ETextureIndex baked_equiv = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex; const std::string &name = texture_dict->mName; const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(iter->first, 0); if (isTextureDefined(baked_equiv)) { #if LL_RELEASE_FOR_DOWNLOAD // End users don't get to trivially see avatar texture IDs, makes textures // easier to steal. JC llinfos << "LocTex " << name << ": Baked " << llendl; #else llinfos << "LocTex " << name << ": Baked " << getTEImage(baked_equiv)->getID() << llendl; #endif } else if (local_tex_obj->getImage() != NULL) { if (local_tex_obj->getImage()->getID() == IMG_DEFAULT_AVATAR) { llinfos << "LocTex " << name << ": None" << llendl; } else { const LLViewerFetchedTexture* image = local_tex_obj->getImage(); llinfos << "LocTex " << name << ": " << "Discard " << image->getDiscardLevel() << ", " << "(" << image->getWidth() << ", " << image->getHeight() << ") " #if !LL_RELEASE_FOR_DOWNLOAD // End users don't get to trivially see avatar texture IDs, // makes textures easier to steal << image->getID() << " " #endif << "Priority: " << image->getDecodePriority() << llendl; } } else { llinfos << "LocTex " << name << ": No LLViewerTexture" << llendl; } } } //----------------------------------------------------------------------------- // static // onLocalTextureLoaded() //----------------------------------------------------------------------------- void LLVOAvatarSelf::onLocalTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { LLAvatarTexData *data = (LLAvatarTexData *)userdata; LLVOAvatarSelf *self = (LLVOAvatarSelf *)gObjectList.findObject(data->mAvatarID); if (self) { // We should only be handling local textures for ourself self->localTextureLoaded(success, src_vi, src_raw, aux_src, discard_level, final, userdata); } // ensure data is cleaned up if (final || !success) { delete data; } } // static void LLVOAvatarSelf::dumpTotalLocalTextureByteCount() { S32 gl_bytes = 0; gAgent.getAvatarObject()->getLocalTextureByteCount(&gl_bytes); llinfos << "Total Avatar LocTex GL:" << (gl_bytes/1024) << "KB" << llendl; } BOOL LLVOAvatarSelf::updateIsFullyLoaded() { BOOL loading = FALSE; // do we have a shape? if (visualParamWeightsAreDefault()) { loading = TRUE; } if (!isTextureDefined(TEX_HAIR)) { loading = TRUE; } if (!mPreviousFullyLoaded) { if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_LOWER].mTexLayerSet) && (!isTextureDefined(TEX_LOWER_BAKED))) { loading = TRUE; } if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_UPPER].mTexLayerSet) && (!isTextureDefined(TEX_UPPER_BAKED))) { loading = TRUE; } for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (i == BAKED_SKIRT && !isWearingWearableType(WT_SKIRT)) continue; BakedTextureData& texture_data = mBakedTextureDatas[i]; if (!isTextureDefined(texture_data.mTextureIndex)) continue; // Check for the case that texture is defined but not sufficiently loaded to display anything. LLViewerTexture* baked_img = getImage( texture_data.mTextureIndex ); if (!baked_img || !baked_img->hasValidGLTexture()) { loading = TRUE; } } } return processFullyLoadedChange(loading); } const LLUUID& LLVOAvatarSelf::grabLocalTexture(ETextureIndex type, U32 index) const { if (canGrabLocalTexture(type, index)) { return getTEImage( type )->getID(); } return LLUUID::null; } BOOL LLVOAvatarSelf::canGrabLocalTexture(ETextureIndex type, U32 index) const { // Check if the texture hasn't been baked yet. if (!isTextureDefined(type)) { lldebugs << "getTEImage( " << (U32) type << " )->getID() == IMG_DEFAULT_AVATAR" << llendl; return FALSE; } if (gAgent.isGodlike()) return TRUE; // Check permissions of textures that show up in the // baked texture. We don't want people copying people's // work via baked textures. /* switch(type) case TEX_EYES_BAKED: textures.push_back(TEX_EYES_IRIS); */ const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(type); if (!texture_dict->mIsUsedByBakedTexture) return FALSE; const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index); for (texture_vec_t::const_iterator iter = baked_dict->mLocalTextures.begin(); iter != baked_dict->mLocalTextures.end(); iter++) { const ETextureIndex t_index = (*iter); lldebugs << "Checking index " << (U32) t_index << llendl; const LLUUID& texture_id = getTEImage( t_index )->getID(); if (texture_id != IMG_DEFAULT_AVATAR) { // Search inventory for this texture. LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLAssetIDMatches asset_id_matches(texture_id); gInventory.collectDescendentsIf(LLUUID::null, cats, items, LLInventoryModel::INCLUDE_TRASH, asset_id_matches); BOOL can_grab = FALSE; lldebugs << "item count for asset " << texture_id << ": " << items.count() << llendl; if (items.count()) { // search for full permissions version for (S32 i = 0; i < items.count(); i++) { LLInventoryItem* itemp = items[i]; LLPermissions item_permissions = itemp->getPermissions(); if ( item_permissions.allowOperationBy( PERM_MODIFY, gAgent.getID(), gAgent.getGroupID()) && item_permissions.allowOperationBy( PERM_COPY, gAgent.getID(), gAgent.getGroupID()) && item_permissions.allowOperationBy( PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()) ) { can_grab = TRUE; break; } } } if (!can_grab) return FALSE; } } return TRUE; } void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index ) { if (!isIndexLocalTexture(type)) return; if (!covered_by_baked) { if (getLocalTextureID(type, index) != IMG_DEFAULT_AVATAR) { F32 desired_pixels; desired_pixels = llmin(mPixelArea, (F32)getTexImageArea()); imagep->setBoostLevel(getAvatarBoostLevel()); imagep->addTextureStats( desired_pixels / texel_area_ratio ); if (imagep->getDiscardLevel() < 0) { mHasGrey = TRUE; // for statistics gathering } } else { // texture asset is missing mHasGrey = TRUE; // for statistics gathering } } } LLLocalTextureObject* LLVOAvatarSelf::getLocalTextureObject(LLVOAvatarDefines::ETextureIndex i, U32 wearable_index) const { EWearableType type = LLVOAvatarDictionary::getInstance()->getTEWearableType(i); LLWearable* wearable = gAgentWearables.getWearable(type, wearable_index); if (wearable) { return wearable->getLocalTextureObject(i); } return NULL; } //----------------------------------------------------------------------------- // getBakedTE() // Used by the LayerSet. (Layer sets don't in general know what textures depend on them.) //----------------------------------------------------------------------------- ETextureIndex LLVOAvatarSelf::getBakedTE( const LLTexLayerSet* layerset ) const { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (layerset == mBakedTextureDatas[i].mTexLayerSet ) { return mBakedTextureDatas[i].mTextureIndex; } } llassert(0); return TEX_HEAD_BAKED; } //----------------------------------------------------------------------------- // setNewBakedTexture() // A new baked texture has been successfully uploaded and we can start using it now. //----------------------------------------------------------------------------- void LLVOAvatarSelf::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid ) { // Baked textures live on other sims. LLHost target_host = getObjectHost(); setTEImage( te, LLViewerTextureManager::getFetchedTextureFromHost( uuid, target_host ) ); updateMeshTextures(); dirtyMesh(); LLVOAvatar::cullAvatarsByPixelArea(); /* switch(te) case TEX_HEAD_BAKED: llinfos << "New baked texture: HEAD" << llendl; */ const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(te); if (texture_dict->mIsBakedTexture) { llinfos << "New baked texture: " << texture_dict->mName << " UUID: " << uuid <cancelUpload(); */ for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if ( mBakedTextureDatas[i].mTextureIndex == te && mBakedTextureDatas[i].mTexLayerSet) { mBakedTextureDatas[i].mTexLayerSet->cancelUpload(); } } } // static void LLVOAvatarSelf::processRebakeAvatarTextures(LLMessageSystem* msg, void**) { LLUUID texture_id; msg->getUUID("TextureData", "TextureID", texture_id); LLVOAvatarSelf* self = gAgent.getAvatarObject(); if (!self) return; // If this is a texture corresponding to one of our baked entries, // just rebake that layer set. BOOL found = FALSE; /* ETextureIndex baked_texture_indices[BAKED_NUM_INDICES] = TEX_HEAD_BAKED, TEX_UPPER_BAKED, */ for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); iter++) { const ETextureIndex index = iter->first; const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; if (texture_dict->mIsBakedTexture) { if (texture_id == self->getTEImage(index)->getID()) { LLTexLayerSet* layer_set = self->getLayerSet(index); if (layer_set) { llinfos << "TAT: rebake - matched entry " << (S32)index << llendl; // Apparently set_by_user == force upload BOOL set_by_user = TRUE; self->invalidateComposite(layer_set, set_by_user); found = TRUE; LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES); } } } } // If texture not found, rebake all entries. if (!found) { self->forceBakeAllTextures(); } else { // Not sure if this is necessary, but forceBakeAllTextures() does it. self->updateMeshTextures(); } } void LLVOAvatarSelf::forceBakeAllTextures(bool slam_for_debug) { llinfos << "TAT: forced full rebake. " << llendl; for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { ETextureIndex baked_index = mBakedTextureDatas[i].mTextureIndex; LLTexLayerSet* layer_set = getLayerSet(baked_index); if (layer_set) { if (slam_for_debug) { layer_set->setUpdatesEnabled(TRUE); layer_set->cancelUpload(); } BOOL set_by_user = TRUE; invalidateComposite(layer_set, set_by_user); LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES); } else { llwarns << "TAT: NO LAYER SET FOR " << (S32)baked_index << llendl; } } // Don't know if this is needed updateMeshTextures(); } //----------------------------------------------------------------------------- // requestLayerSetUpdate() //----------------------------------------------------------------------------- void LLVOAvatarSelf::requestLayerSetUpdate(ETextureIndex index ) { /* switch(index) case LOCTEX_UPPER_BODYPAINT: case LOCTEX_UPPER_SHIRT: if( mUpperBodyLayerSet ) mUpperBodyLayerSet->requestUpdate(); */ const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture) return; const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; if (mBakedTextureDatas[baked_index].mTexLayerSet) { mBakedTextureDatas[baked_index].mTexLayerSet->requestUpdate(); } } LLTexLayerSet* LLVOAvatarSelf::getLayerSet(ETextureIndex index) const { /* switch(index) case TEX_HEAD_BAKED: case TEX_HEAD_BODYPAINT: return mHeadLayerSet; */ const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); if (texture_dict->mIsUsedByBakedTexture) { const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; return mBakedTextureDatas[baked_index].mTexLayerSet; } return NULL; } // static void LLVOAvatarSelf::onCustomizeStart() { // We're no longer doing any baking or invalidating on entering // appearance editing mode. Leaving function in place in case // further changes require us to do something at this point - Nyx } // static void LLVOAvatarSelf::onCustomizeEnd() { LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); if (avatarp) { avatarp->invalidateAll(); avatarp->requestLayerSetUploads(); } } // static void LLVOAvatarSelf::onChangeSelfInvisible(BOOL newvalue) { LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); if (avatarp) { if (newvalue) { // we have just requested to set the avatar's baked textures to invisible avatarp->setInvisible(TRUE); } else { avatarp->setInvisible(FALSE); } } } void LLVOAvatarSelf::setInvisible(BOOL newvalue) { if (newvalue) { setCompositeUpdatesEnabled(FALSE); for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) { setNewBakedTexture(mBakedTextureDatas[i].mTextureIndex, IMG_INVISIBLE); } gAgent.sendAgentSetAppearance(); } else { setCompositeUpdatesEnabled(TRUE); invalidateAll(); requestLayerSetUploads(); gAgent.sendAgentSetAppearance(); } } //------------------------------------------------------------------------ // needsRenderBeam() //------------------------------------------------------------------------ BOOL LLVOAvatarSelf::needsRenderBeam() { if (gNoRender) { return FALSE; } LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); BOOL is_touching_or_grabbing = (tool == LLToolGrab::getInstance() && LLToolGrab::getInstance()->isEditing()); if (LLToolGrab::getInstance()->getEditingObject() && LLToolGrab::getInstance()->getEditingObject()->isAttachment()) { // don't render selection beam on hud objects is_touching_or_grabbing = FALSE; } return is_touching_or_grabbing || (mState & AGENT_STATE_EDITING && LLSelectMgr::getInstance()->shouldShowSelection()); } // static void LLVOAvatarSelf::deleteScratchTextures() { for( LLGLuint* namep = sScratchTexNames.getFirstData(); namep; namep = sScratchTexNames.getNextData() ) { LLImageGL::deleteTextures(1, (U32 *)namep ); stop_glerror(); } if( sScratchTexBytes ) { lldebugs << "Clearing Scratch Textures " << (sScratchTexBytes/1024) << "KB" << llendl; sScratchTexNames.deleteAllData(); sScratchTexLastBindTime.deleteAllData(); LLImageGL::sGlobalTextureMemoryInBytes -= sScratchTexBytes; sScratchTexBytes = 0; } } BOOL LLVOAvatarSelf::bindScratchTexture( LLGLenum format ) { U32 texture_bytes = 0; GLuint gl_name = getScratchTexName( format, &texture_bytes ); if( gl_name ) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); stop_glerror(); F32* last_bind_time = sScratchTexLastBindTime.getIfThere( format ); if( last_bind_time ) { if( *last_bind_time != LLImageGL::sLastFrameTime ) { *last_bind_time = LLImageGL::sLastFrameTime; LLImageGL::updateBoundTexMem(texture_bytes); } } else { LLImageGL::updateBoundTexMem(texture_bytes); sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) ); } return TRUE; } return FALSE; } LLGLuint LLVOAvatarSelf::getScratchTexName( LLGLenum format, U32* texture_bytes ) { S32 components; GLenum internal_format; switch( format ) { case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break; case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break; case GL_COLOR_INDEX: components = 1; internal_format = GL_COLOR_INDEX8_EXT; break; case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break; case GL_RGB: components = 3; internal_format = GL_RGB8; break; case GL_RGBA: components = 4; internal_format = GL_RGBA8; break; default: llassert(0); components = 4; internal_format = GL_RGBA8; break; } *texture_bytes = components * SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT; if( sScratchTexNames.checkData( format ) ) { return *( sScratchTexNames.getData( format ) ); } LLGLSUIDefault gls_ui; U32 name = 0; LLImageGL::generateTextures(1, &name ); stop_glerror(); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name); stop_glerror(); LLImageGL::setManualImage( GL_TEXTURE_2D, 0, internal_format, SCRATCH_TEX_WIDTH, SCRATCH_TEX_HEIGHT, format, GL_UNSIGNED_BYTE, NULL ); stop_glerror(); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); stop_glerror(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); stop_glerror(); sScratchTexNames.addData( format, new LLGLuint( name ) ); sScratchTexBytes += *texture_bytes; LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes; return name; } // static void LLVOAvatarSelf::dumpScratchTextureByteCount() { llinfos << "Scratch Texture GL: " << (sScratchTexBytes/1024) << "KB" << llendl; }