/** * @file llvoavatar.h * @brief Declaration of LLVOAvatar class which is a derivation fo * LLViewerObject * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLVOAVATAR_DEFINES_H #define LLVOAVATAR_DEFINES_H #include #include "llwearable.h" #include "llviewerjoint.h" namespace LLVOAvatarDefines { extern const S32 SCRATCH_TEX_WIDTH; extern const S32 SCRATCH_TEX_HEIGHT; extern const S32 IMPOSTOR_PERIOD; //-------------------------------------------------------------------- // texture entry assignment //-------------------------------------------------------------------- enum ETextureIndex { TEX_HEAD_BODYPAINT = 0, TEX_UPPER_SHIRT, TEX_LOWER_PANTS, TEX_EYES_IRIS, TEX_HAIR, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT, TEX_LOWER_SHOES, TEX_HEAD_BAKED, // Pre-composited TEX_UPPER_BAKED, // Pre-composited TEX_LOWER_BAKED, // Pre-composited TEX_EYES_BAKED, // Pre-composited TEX_LOWER_SOCKS, TEX_UPPER_JACKET, TEX_LOWER_JACKET, TEX_UPPER_GLOVES, TEX_UPPER_UNDERSHIRT, TEX_LOWER_UNDERPANTS, TEX_SKIRT, TEX_SKIRT_BAKED, // Pre-composited TEX_HAIR_BAKED, // Pre-composited TEX_NUM_INDICES }; // "Note: if TEX_NUM_ENTRIES changes, update AGENT_TEXTURES in llagentinfo.h, mTextureIndexBaked, and BAKED_TEXTURE_COUNT" // Seraph - Above comment about order is probably obsolete. typedef std::vector texture_vec_t; enum EBakedTextureIndex { BAKED_HEAD = 0, BAKED_UPPER, BAKED_LOWER, BAKED_EYES, BAKED_SKIRT, BAKED_HAIR, BAKED_NUM_INDICES }; typedef std::vector bakedtexture_vec_t; // Reference IDs for each mesh. Used as indices for vector of joints enum EMeshIndex { MESH_ID_HAIR = 0, MESH_ID_HEAD, MESH_ID_EYELASH, MESH_ID_UPPER_BODY, MESH_ID_LOWER_BODY, MESH_ID_EYEBALL_LEFT, MESH_ID_EYEBALL_RIGHT, MESH_ID_SKIRT, MESH_ID_NUM_INDICES }; typedef std::vector mesh_vec_t; typedef std::vector wearables_vec_t; //-------------------------------------------------------------------------------- // Convenience Functions //-------------------------------------------------------------------------------- // Convert from baked texture to associated texture; e.g. BAKED_HEAD -> TEX_HEAD_BAKED ETextureIndex getTextureIndex(EBakedTextureIndex t); //------------------------------------------------------------------------ // LLVOAvatarDictionary // // Holds dictionary static entries for textures, baked textures, meshes, etc.; i.e. // information that is common to all avatars. // // This holds const data - it is initialized once and the contents never change after that. //------------------------------------------------------------------------ class LLVOAvatarDictionary : public LLSingleton { public: LLVOAvatarDictionary(); virtual ~LLVOAvatarDictionary(); struct TextureDictionaryEntry { TextureDictionaryEntry(const std::string &name, bool is_local_texture, EBakedTextureIndex baked_texture_index = BAKED_NUM_INDICES, const std::string &default_image_name = "", EWearableType wearable_type = WT_INVALID); const std::string mName; const std::string mDefaultImageName; const EWearableType mWearableType; // It's either a local texture xor baked BOOL mIsLocalTexture; BOOL mIsBakedTexture; // If it's a local texture, it may be used by a baked texture BOOL mIsUsedByBakedTexture; EBakedTextureIndex mBakedTextureIndex; }; struct MeshDictionaryEntry { MeshDictionaryEntry(EBakedTextureIndex baked_index, const std::string &name, U8 level, LLViewerJoint::PickName pick); const std::string mName; // names of mesh types as they are used in avatar_lad.xml // Levels of Detail for each mesh. Must match levels of detail present in avatar_lad.xml // Otherwise meshes will be unable to be found, or levels of detail will be ignored const U8 mLOD; const EBakedTextureIndex mBakedID; const LLViewerJoint::PickName mPickName; }; struct BakedDictionaryEntry { BakedDictionaryEntry(ETextureIndex tex_index, const std::string &name, U32 num_local_textures, ... ); const ETextureIndex mTextureIndex; const std::string mName; texture_vec_t mLocalTextures; }; struct WearableDictionaryEntry { WearableDictionaryEntry(const std::string &hash_name, U32 num_wearables, ... ); const LLUUID mHashID; wearables_vec_t mWearablesVec; }; typedef std::map baked_map_t; typedef std::map texture_map_t; typedef std::map mesh_map_t; typedef std::map wearable_map_t; const MeshDictionaryEntry *getMesh(EMeshIndex index) const; const BakedDictionaryEntry *getBakedTexture(EBakedTextureIndex index) const; const TextureDictionaryEntry *getTexture(ETextureIndex index) const; const WearableDictionaryEntry *getWearable(EBakedTextureIndex index) const; const texture_map_t &getTextures() const { return mTextureMap; } const baked_map_t &getBakedTextures() const { return mBakedTextureMap; } const mesh_map_t &getMeshes() const { return mMeshMap; } const wearable_map_t &getWearables() const { return mWearableMap; } private: void initData(); void createAssociations(); texture_map_t mTextureMap; baked_map_t mBakedTextureMap; mesh_map_t mMeshMap; wearable_map_t mWearableMap; }; // End LLVOAvatarDictionary } // End namespace LLVOAvatarDefines #endif