/** * @file llvoavatar.h * @brief Declaration of LLVOAvatar class which is a derivation fo * LLViewerObject * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLVOAVATAR_DEFINES_H #define LLVOAVATAR_DEFINES_H #include #include "llwearable.h" #include "llviewerjoint.h" #include "lldictionary.h" namespace LLVOAvatarDefines { extern const S32 SCRATCH_TEX_WIDTH; extern const S32 SCRATCH_TEX_HEIGHT; extern const S32 IMPOSTOR_PERIOD; //-------------------------------------------------------------------- // Enums //-------------------------------------------------------------------- enum ETextureIndex { TEX_HEAD_BODYPAINT = 0, TEX_UPPER_SHIRT, TEX_LOWER_PANTS, TEX_EYES_IRIS, TEX_HAIR, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT, TEX_LOWER_SHOES, TEX_HEAD_BAKED, // Pre-composited TEX_UPPER_BAKED, // Pre-composited TEX_LOWER_BAKED, // Pre-composited TEX_EYES_BAKED, // Pre-composited TEX_LOWER_SOCKS, TEX_UPPER_JACKET, TEX_LOWER_JACKET, TEX_UPPER_GLOVES, TEX_UPPER_UNDERSHIRT, TEX_LOWER_UNDERPANTS, TEX_SKIRT, TEX_SKIRT_BAKED, // Pre-composited TEX_HAIR_BAKED, // Pre-composited TEX_LOWER_ALPHA, TEX_UPPER_ALPHA, TEX_HEAD_ALPHA, TEX_EYES_ALPHA, TEX_HAIR_ALPHA, TEX_HEAD_TATTOO, TEX_UPPER_TATTOO, TEX_LOWER_TATTOO, TEX_NUM_INDICES }; enum EBakedTextureIndex { BAKED_HEAD = 0, BAKED_UPPER, BAKED_LOWER, BAKED_EYES, BAKED_SKIRT, BAKED_HAIR, BAKED_NUM_INDICES }; // Reference IDs for each mesh. Used as indices for vector of joints enum EMeshIndex { MESH_ID_HAIR = 0, MESH_ID_HEAD, MESH_ID_EYELASH, MESH_ID_UPPER_BODY, MESH_ID_LOWER_BODY, MESH_ID_EYEBALL_LEFT, MESH_ID_EYEBALL_RIGHT, MESH_ID_SKIRT, MESH_ID_NUM_INDICES }; //-------------------------------------------------------------------- // Vector Types //-------------------------------------------------------------------- typedef std::vector texture_vec_t; typedef std::vector bakedtexture_vec_t; typedef std::vector mesh_vec_t; typedef std::vector wearables_vec_t; //------------------------------------------------------------------------ // LLVOAvatarDictionary // // Holds dictionary static entries for textures, baked textures, meshes, etc.; i.e. // information that is common to all avatars. // // This holds const data - it is initialized once and the contents never change after that. //------------------------------------------------------------------------ class LLVOAvatarDictionary : public LLSingleton { //-------------------------------------------------------------------- // Constructors and Destructors //-------------------------------------------------------------------- public: LLVOAvatarDictionary(); virtual ~LLVOAvatarDictionary(); private: void createAssociations(); //-------------------------------------------------------------------- // Local and baked textures //-------------------------------------------------------------------- public: struct TextureEntry : public LLDictionaryEntry { TextureEntry(const std::string &name, // this must match the xml name used by LLTexLayerInfo::parseXml bool is_local_texture, EBakedTextureIndex baked_texture_index = BAKED_NUM_INDICES, const std::string& default_image_name = "", LLWearableType::EType wearable_type = LLWearableType::WT_NONE); const std::string mDefaultImageName; const LLWearableType::EType mWearableType; // It's either a local texture xor baked BOOL mIsLocalTexture; BOOL mIsBakedTexture; // If it's a local texture, it may be used by a baked texture BOOL mIsUsedByBakedTexture; EBakedTextureIndex mBakedTextureIndex; }; struct Textures : public LLDictionary { Textures(); } mTextures; const TextureEntry* getTexture(ETextureIndex index) const { return mTextures.lookup(index); } const Textures& getTextures() const { return mTextures; } //-------------------------------------------------------------------- // Meshes //-------------------------------------------------------------------- public: struct MeshEntry : public LLDictionaryEntry { MeshEntry(EBakedTextureIndex baked_index, const std::string &name, // names of mesh types as they are used in avatar_lad.xml U8 level, LLViewerJoint::PickName pick); // Levels of Detail for each mesh. Must match levels of detail present in avatar_lad.xml // Otherwise meshes will be unable to be found, or levels of detail will be ignored const U8 mLOD; const EBakedTextureIndex mBakedID; const LLViewerJoint::PickName mPickName; }; struct Meshes : public LLDictionary { Meshes(); } mMeshes; const MeshEntry* getMesh(EMeshIndex index) const { return mMeshes.lookup(index); } const Meshes& getMeshes() const { return mMeshes; } //-------------------------------------------------------------------- // Baked Textures //-------------------------------------------------------------------- public: struct BakedEntry : public LLDictionaryEntry { BakedEntry(ETextureIndex tex_index, const std::string &name, // unused, but necessary for templating. const std::string &hash_name, U32 num_local_textures, ... ); // # local textures, local texture list, # wearables, wearable list // Local Textures const ETextureIndex mTextureIndex; texture_vec_t mLocalTextures; // Wearables const LLUUID mWearablesHashID; wearables_vec_t mWearables; }; struct BakedTextures: public LLDictionary { BakedTextures(); } mBakedTextures; const BakedEntry* getBakedTexture(EBakedTextureIndex index) const { return mBakedTextures.lookup(index); } const BakedTextures& getBakedTextures() const { return mBakedTextures; } //-------------------------------------------------------------------- // Convenience Functions //-------------------------------------------------------------------- public: // Convert from baked texture to associated texture; e.g. BAKED_HEAD -> TEX_HEAD_BAKED static ETextureIndex bakedToLocalTextureIndex(EBakedTextureIndex t); // find a baked texture index based on its name static EBakedTextureIndex findBakedByRegionName(std::string name); static const LLUUID getDefaultTextureImageID(ETextureIndex index); // Given a texture entry, determine which wearable type owns it. static LLWearableType::EType getTEWearableType(ETextureIndex index); }; // End LLVOAvatarDictionary } // End namespace LLVOAvatarDefines #endif //LL_VO_AVATARDEFINES_H