/** * @file llvoavatar.h * @brief Declaration of LLVOAvatar class which is a derivation of * LLViewerObject * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVOAVATAR_H #define LL_LLVOAVATAR_H #include #include #include #include #include #include "imageids.h" // IMG_INVISIBLE #include "llchat.h" #include "lldrawpoolalpha.h" #include "llviewerobject.h" #include "llcharacter.h" #include "llcontrol.h" #include "llviewerjointmesh.h" #include "llviewerjointattachment.h" #include "llrendertarget.h" #include "llvoavatardefines.h" #include "lltexglobalcolor.h" #include "lldriverparam.h" #include "material_codes.h" // LL_MCODE_END #include "llviewerstats.h" extern const LLUUID ANIM_AGENT_BODY_NOISE; extern const LLUUID ANIM_AGENT_BREATHE_ROT; extern const LLUUID ANIM_AGENT_PHYSICS_MOTION; extern const LLUUID ANIM_AGENT_EDITING; extern const LLUUID ANIM_AGENT_EYE; extern const LLUUID ANIM_AGENT_FLY_ADJUST; extern const LLUUID ANIM_AGENT_HAND_MOTION; extern const LLUUID ANIM_AGENT_HEAD_ROT; extern const LLUUID ANIM_AGENT_PELVIS_FIX; extern const LLUUID ANIM_AGENT_TARGET; extern const LLUUID ANIM_AGENT_WALK_ADJUST; class LLTexLayerSet; class LLVoiceVisualizer; class LLHUDNameTag; class LLHUDEffectSpiral; class LLTexGlobalColor; class LLVOAvatarBoneInfo; class LLVOAvatarSkeletonInfo; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLVOAvatar // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLVOAvatar : public LLViewerObject, public LLCharacter, public boost::signals2::trackable { LOG_CLASS(LLVOAvatar); public: friend class LLVOAvatarSelf; protected: struct LLVOAvatarXmlInfo; struct LLMaskedMorph; /******************************************************************************** ** ** ** INITIALIZATION **/ public: LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); virtual void markDead(); static void initClass(); // Initialize data that's only init'd once per class. static void cleanupClass(); // Cleanup data that's only init'd once per class. virtual void initInstance(); // Called after construction to initialize the class. protected: virtual ~LLVOAvatar(); BOOL loadSkeletonNode(); BOOL loadMeshNodes(); virtual BOOL loadLayersets(); /** Initialization ** ** *******************************************************************************/ /******************************************************************************** ** ** ** INHERITED **/ //-------------------------------------------------------------------- // LLViewerObject interface and related //-------------------------------------------------------------------- public: virtual void updateGL(); virtual LLVOAvatar* asAvatar(); virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp); virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); virtual BOOL updateLOD(); BOOL updateJointLODs(); void updateLODRiggedAttachments( void ); virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. virtual void updateTextures(); virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. virtual void onShift(const LLVector4a& shift_vector); virtual U32 getPartitionType() const; virtual const LLVector3 getRenderPosition() const; virtual void updateDrawable(BOOL force_damped); virtual LLDrawable* createDrawable(LLPipeline *pipeline); virtual BOOL updateGeometry(LLDrawable *drawable); virtual void setPixelAreaAndAngle(LLAgent &agent); virtual void updateRegion(LLViewerRegion *regionp); virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax); virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit LLVector3* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit LLVector3* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point //-------------------------------------------------------------------- // LLCharacter interface and related //-------------------------------------------------------------------- public: virtual LLVector3 getCharacterPosition(); virtual LLQuaternion getCharacterRotation(); virtual LLVector3 getCharacterVelocity(); virtual LLVector3 getCharacterAngularVelocity(); virtual LLJoint* getCharacterJoint(U32 num); virtual BOOL allocateCharacterJoints(U32 num); virtual LLUUID remapMotionID(const LLUUID& id); virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f); virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE); virtual void stopMotionFromSource(const LLUUID& source_id); virtual void requestStopMotion(LLMotion* motion); LLMotion* findMotion(const LLUUID& id) const; void startDefaultMotions(); void dumpAnimationState(); virtual LLJoint* getJoint(const std::string &name); virtual LLJoint* getRootJoint() { return &mRoot; } void resetJointPositions( void ); void resetJointPositionsToDefault( void ); void resetSpecificJointPosition( const std::string& name ); virtual const char* getAnimationPrefix() { return "avatar"; } virtual const LLUUID& getID(); virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); virtual LLJoint* findCollisionVolume(U32 volume_id); virtual S32 getCollisionVolumeID(std::string &name); virtual void addDebugText(const std::string& text); virtual F32 getTimeDilation(); virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); virtual F32 getPixelArea() const; virtual LLPolyMesh* getHeadMesh(); virtual LLPolyMesh* getUpperBodyMesh(); virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position); virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position); virtual void updateVisualParams(); /** Inherited ** ** *******************************************************************************/ /******************************************************************************** ** ** ** STATE **/ public: virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent bool isBuilt() const { return mIsBuilt; } private: //aligned members LLVector4a mImpostorExtents[2]; private: BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients //-------------------------------------------------------------------- // Updates //-------------------------------------------------------------------- public: virtual BOOL updateCharacter(LLAgent &agent); void idleUpdateVoiceVisualizer(bool voice_enabled); void idleUpdateMisc(bool detailed_update); virtual void idleUpdateAppearanceAnimation(); void idleUpdateLipSync(bool voice_enabled); void idleUpdateLoadingEffect(); void idleUpdateWindEffect(); void idleUpdateNameTag(const LLVector3& root_pos_last); void idleUpdateNameTagText(BOOL new_name); LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last); void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha); LLColor4 getNameTagColor(bool is_friend); void clearNameTag(); static void invalidateNameTag(const LLUUID& agent_id); // force all name tags to rebuild, useful when display names turned on/off static void invalidateNameTags(); void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font); void idleUpdateRenderCost(); void idleUpdateBelowWater(); //-------------------------------------------------------------------- // Static preferences (controlled by user settings/menus) //-------------------------------------------------------------------- public: static S32 sRenderName; static BOOL sRenderGroupTitles; static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible") static F32 sRenderDistance; //distance at which avatars will render. static BOOL sShowAnimationDebug; // show animation debug info static BOOL sUseImpostors; //use impostors for far away avatars static BOOL sShowFootPlane; // show foot collision plane reported by server static BOOL sShowCollisionVolumes; // show skeletal collision volumes static BOOL sVisibleInFirstPerson; static S32 sNumLODChangesThisFrame; static S32 sNumVisibleChatBubbles; static BOOL sDebugInvisible; static BOOL sShowAttachmentPoints; static F32 sLODFactor; // user-settable LOD factor static F32 sPhysicsLODFactor; // user-settable physics LOD factor static BOOL sJointDebug; // output total number of joints being touched for each avatar static BOOL sDebugAvatarRotation; //-------------------------------------------------------------------- // Region state //-------------------------------------------------------------------- public: LLHost getObjectHost() const; //-------------------------------------------------------------------- // Loading state //-------------------------------------------------------------------- public: BOOL isFullyLoaded() const; bool isTooComplex() const; bool visualParamWeightsAreDefault(); virtual BOOL getIsCloud() const; BOOL isFullyTextured() const; BOOL hasGray() const; S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = fully textured. void updateRezzedStatusTimers(); S32 mLastRezzedStatus; LLViewerStats::PhaseMap& getPhases() { return mPhases; } protected: BOOL updateIsFullyLoaded(); BOOL processFullyLoadedChange(bool loading); void updateRuthTimer(bool loading); F32 calcMorphAmount(); private: BOOL mFirstFullyVisible; BOOL mFullyLoaded; BOOL mPreviousFullyLoaded; BOOL mFullyLoadedInitialized; S32 mFullyLoadedFrameCounter; S32 mVisualComplexity; LLFrameTimer mFullyLoadedTimer; LLFrameTimer mRuthTimer; public: class ScopedPhaseSetter { public: ScopedPhaseSetter(LLVOAvatar *avatarp, std::string phase_name): mAvatar(avatarp), mPhaseName(phase_name) { if (mAvatar) { mAvatar->getPhases().startPhase(mPhaseName); } } ~ScopedPhaseSetter() { if (mAvatar) { mAvatar->getPhases().stopPhase(mPhaseName); } } private: std::string mPhaseName; LLVOAvatar* mAvatar; }; private: LLViewerStats::PhaseMap mPhases; protected: LLFrameTimer mInvisibleTimer; /** State ** ** *******************************************************************************/ /******************************************************************************** ** ** ** SKELETON **/ public: void updateHeadOffset(); F32 getPelvisToFoot() const { return mPelvisToFoot; } void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ; bool hasPelvisOffset( void ) { return mHasPelvisOffset; } void postPelvisSetRecalc( void ); void setPelvisOffset( F32 pelvixFixupAmount ); bool mHasPelvisOffset; LLVector3 mPelvisOffset; F32 mLastPelvisToFoot; F32 mPelvisFixup; F32 mLastPelvisFixup; LLVector3 mHeadOffset; // current head position LLViewerJoint mRoot; protected: static BOOL parseSkeletonFile(const std::string& filename); void buildCharacter(); virtual BOOL loadAvatar(); BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num); BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info); private: BOOL mIsBuilt; // state of deferred character building S32 mNumJoints; LLViewerJoint* mSkeleton; //-------------------------------------------------------------------- // Pelvis height adjustment members. //-------------------------------------------------------------------- public: LLVector3 mBodySize; S32 mLastSkeletonSerialNum; private: F32 mPelvisToFoot; //-------------------------------------------------------------------- // Cached pointers to well known joints //-------------------------------------------------------------------- public: LLViewerJoint* mPelvisp; LLViewerJoint* mTorsop; LLViewerJoint* mChestp; LLViewerJoint* mNeckp; LLViewerJoint* mHeadp; LLViewerJoint* mSkullp; LLViewerJoint* mEyeLeftp; LLViewerJoint* mEyeRightp; LLViewerJoint* mHipLeftp; LLViewerJoint* mHipRightp; LLViewerJoint* mKneeLeftp; LLViewerJoint* mKneeRightp; LLViewerJoint* mAnkleLeftp; LLViewerJoint* mAnkleRightp; LLViewerJoint* mFootLeftp; LLViewerJoint* mFootRightp; LLViewerJoint* mWristLeftp; LLViewerJoint* mWristRightp; //-------------------------------------------------------------------- // XML parse tree //-------------------------------------------------------------------- private: static LLXmlTree sXMLTree; // avatar config file static LLXmlTree sSkeletonXMLTree; // avatar skeleton file /** Skeleton ** ** *******************************************************************************/ /******************************************************************************** ** ** ** RENDERING **/ public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); bool isVisuallyMuted(); U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); F32 getLastSkinTime() { return mLastSkinTime; } U32 renderSkinnedAttachments(); U32 renderTransparent(BOOL first_pass); void renderCollisionVolumes(); static void deleteCachedImages(bool clearAll=true); static void destroyGL(); static void restoreGL(); BOOL mIsDummy; // for special views S32 mSpecialRenderMode; // special lighting U32 mAttachmentGeometryBytes; //number of bytes in attached geometry F32 mAttachmentSurfaceArea; //estimated surface area of attachments private: bool shouldAlphaMask(); BOOL mNeedsSkin; // avatar has been animated and verts have not been updated F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update S32 mUpdatePeriod; S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. //-------------------------------------------------------------------- // Morph masks //-------------------------------------------------------------------- public: BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer); void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); //-------------------------------------------------------------------- // Visibility //-------------------------------------------------------------------- protected: void updateVisibility(); private: U32 mVisibilityRank; BOOL mVisible; //-------------------------------------------------------------------- // Shadowing //-------------------------------------------------------------------- public: void updateShadowFaces(); LLDrawable* mShadow; private: LLFace* mShadow0Facep; LLFace* mShadow1Facep; LLPointer mShadowImagep; //-------------------------------------------------------------------- // Impostors //-------------------------------------------------------------------- public: BOOL isImpostor() const; BOOL needsImpostorUpdate() const; const LLVector3& getImpostorOffset() const; const LLVector2& getImpostorDim() const; void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const; void cacheImpostorValues(); void setImpostorDim(const LLVector2& dim); static void resetImpostors(); static void updateImpostors(); LLRenderTarget mImpostor; BOOL mNeedsImpostorUpdate; private: LLVector3 mImpostorOffset; LLVector2 mImpostorDim; BOOL mNeedsAnimUpdate; LLVector3 mImpostorAngle; F32 mImpostorDistance; F32 mImpostorPixelArea; LLVector3 mLastAnimExtents[2]; LLCachedControl mRenderUnloadedAvatar; //-------------------------------------------------------------------- // Wind rippling in clothes //-------------------------------------------------------------------- public: LLVector4 mWindVec; F32 mRipplePhase; BOOL mBelowWater; private: F32 mWindFreq; LLFrameTimer mRippleTimer; F32 mRippleTimeLast; LLVector3 mRippleAccel; LLVector3 mLastVel; //-------------------------------------------------------------------- // Culling //-------------------------------------------------------------------- public: static void cullAvatarsByPixelArea(); BOOL isCulled() const { return mCulled; } private: BOOL mCulled; //-------------------------------------------------------------------- // Freeze counter //-------------------------------------------------------------------- public: static void updateFreezeCounter(S32 counter = 0); private: static S32 sFreezeCounter; //-------------------------------------------------------------------- // Constants //-------------------------------------------------------------------- public: virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; } virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; } virtual S32 getTexImageSize() const; virtual S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); } /** Rendering ** ** *******************************************************************************/ /******************************************************************************** ** ** ** TEXTURES **/ //-------------------------------------------------------------------- // Loading status //-------------------------------------------------------------------- public: virtual BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const; BOOL isFullyBaked(); static BOOL areAllNearbyInstancesBaked(S32& grey_avatars); static void getNearbyRezzedStats(std::vector& counts); static std::string rezStatusToString(S32 status); //-------------------------------------------------------------------- // Baked textures //-------------------------------------------------------------------- public: void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY ! protected: static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); virtual void removeMissingBakedTextures(); void useBakedTexture(const LLUUID& id); typedef std::deque morph_list_t; struct BakedTextureData { LLUUID mLastTextureIndex; LLTexLayerSet* mTexLayerSet; // Only exists for self bool mIsLoaded; bool mIsUsed; LLVOAvatarDefines::ETextureIndex mTextureIndex; U32 mMaskTexName; // Stores pointers to the joint meshes that this baked texture deals with std::vector< LLViewerJointMesh * > mMeshes; // std::vector mJoints[i]->mMeshParts morph_list_t mMaskedMorphs; }; typedef std::vector bakedtexturedata_vec_t; bakedtexturedata_vec_t mBakedTextureDatas; LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ; BOOL mLoadedCallbacksPaused; //-------------------------------------------------------------------- // Local Textures //-------------------------------------------------------------------- protected: virtual void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0); virtual void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0); // MULTI-WEARABLE: make self-only? virtual void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0); //-------------------------------------------------------------------- // Texture accessors //-------------------------------------------------------------------- private: virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index); virtual LLViewerTexture* getImage(const U8 te, const U32 index) const; virtual const LLTextureEntry* getTexEntry(const U8 te_num) const; virtual void setTexEntry(const U8 index, const LLTextureEntry &te); void checkTextureLoading() ; //-------------------------------------------------------------------- // Layers //-------------------------------------------------------------------- protected: void deleteLayerSetCaches(bool clearAll = true); void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level); //-------------------------------------------------------------------- // Composites //-------------------------------------------------------------------- public: virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result); virtual void invalidateAll(); virtual void setCompositeUpdatesEnabled(bool b) {} virtual void setCompositeUpdatesEnabled(U32 index, bool b) {} virtual bool isCompositeUpdateEnabled(U32 index) { return false; } //-------------------------------------------------------------------- // Static texture/mesh/baked dictionary //-------------------------------------------------------------------- public: static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i); static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i); private: static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; } static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary; static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo; static LLVOAvatarXmlInfo* sAvatarXmlInfo; //-------------------------------------------------------------------- // Messaging //-------------------------------------------------------------------- public: void onFirstTEMessageReceived(); private: BOOL mFirstTEMessageReceived; BOOL mFirstAppearanceMessageReceived; /** Textures ** ** *******************************************************************************/ /******************************************************************************** ** ** ** MESHES **/ public: void updateMeshTextures(); void updateSexDependentLayerSets(BOOL upload_bake); void dirtyMesh(); // Dirty the avatar mesh void updateMeshData(); protected: void releaseMeshData(); virtual void restoreMeshData(); private: void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD BOOL mMeshTexturesDirty; typedef std::multimap polymesh_map_t; polymesh_map_t mMeshes; std::vector mMeshLOD; //-------------------------------------------------------------------- // Destroy invisible mesh //-------------------------------------------------------------------- protected: BOOL mMeshValid; LLFrameTimer mMeshInvisibleTime; /** Meshes ** ** *******************************************************************************/ /******************************************************************************** ** ** ** APPEARANCE **/ public: void processAvatarAppearance(LLMessageSystem* mesgsys); void hideSkirt(); void startAppearanceAnimation(); //-------------------------------------------------------------------- // Appearance morphing //-------------------------------------------------------------------- public: BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; } private: BOOL mAppearanceAnimating; LLFrameTimer mAppearanceMorphTimer; F32 mLastAppearanceBlendTime; //-------------------------------------------------------------------- // Clothing colors (convenience functions to access visual parameters) //-------------------------------------------------------------------- public: void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake); LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te); static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name); //-------------------------------------------------------------------- // Global colors //-------------------------------------------------------------------- public: LLColor4 getGlobalColor(const std::string& color_name ) const; void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake); private: LLTexGlobalColor* mTexSkinColor; LLTexGlobalColor* mTexHairColor; LLTexGlobalColor* mTexEyeColor; //-------------------------------------------------------------------- // Visibility //-------------------------------------------------------------------- public: BOOL isVisible() const; void setVisibilityRank(U32 rank); U32 getVisibilityRank() const { return mVisibilityRank; } // unused static S32 sNumVisibleAvatars; // Number of instances of this class static LLColor4 getDummyColor(); /** Appearance ** ** *******************************************************************************/ /******************************************************************************** ** ** ** WEARABLES **/ public: virtual BOOL isWearingWearableType(LLWearableType::EType type ) const; //-------------------------------------------------------------------- // Attachments //-------------------------------------------------------------------- public: void clampAttachmentPositions(); virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object); virtual BOOL detachObject(LLViewerObject *viewer_object); void cleanupAttachedMesh( LLViewerObject* pVO ); static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj); protected: LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object); void lazyAttach(); void rebuildRiggedAttachments( void ); //-------------------------------------------------------------------- // Map of attachment points, by ID //-------------------------------------------------------------------- public: S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self typedef std::map attachment_map_t; attachment_map_t mAttachmentPoints; std::vector > mPendingAttachment; //-------------------------------------------------------------------- // HUD functions //-------------------------------------------------------------------- public: BOOL hasHUDAttachment() const; LLBBox getHUDBBox() const; void rebuildHUD(); void resetHUDAttachments(); BOOL canAttachMoreObjects() const; BOOL canAttachMoreObjects(U32 n) const; protected: U32 getNumAttachments() const; // O(N), not O(1) /** Wearables ** ** *******************************************************************************/ /******************************************************************************** ** ** ** ACTIONS **/ //-------------------------------------------------------------------- // Animations //-------------------------------------------------------------------- public: BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const; void processAnimationStateChanges(); protected: BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start); void resetAnimations(); private: LLTimer mAnimTimer; F32 mTimeLast; //-------------------------------------------------------------------- // Animation state data //-------------------------------------------------------------------- public: typedef std::map::iterator AnimIterator; std::map mSignaledAnimations; // requested state of Animation name/value std::map mPlayingAnimations; // current state of Animation name/value typedef std::multimap AnimationSourceMap; typedef AnimationSourceMap::iterator AnimSourceIterator; AnimationSourceMap mAnimationSources; // object ids that triggered anim ids //-------------------------------------------------------------------- // Chat //-------------------------------------------------------------------- public: void addChat(const LLChat& chat); void clearChat(); void startTyping() { mTyping = TRUE; mTypingTimer.reset(); } void stopTyping() { mTyping = FALSE; } private: BOOL mVisibleChat; //-------------------------------------------------------------------- // Lip synch morphs //-------------------------------------------------------------------- private: bool mLipSyncActive; // we're morphing for lip sync LLVisualParam* mOohMorph; // cached pointers morphs for lip sync LLVisualParam* mAahMorph; // cached pointers morphs for lip sync //-------------------------------------------------------------------- // Flight //-------------------------------------------------------------------- public: BOOL mInAir; LLFrameTimer mTimeInAir; /** Actions ** ** *******************************************************************************/ /******************************************************************************** ** ** ** PHYSICS **/ private: F32 mSpeedAccum; // measures speed (for diagnostics mostly). BOOL mTurning; // controls hysteresis on avatar rotation F32 mSpeed; // misc. animation repeated state //-------------------------------------------------------------------- // Collision volumes //-------------------------------------------------------------------- public: S32 mNumCollisionVolumes; LLViewerJointCollisionVolume* mCollisionVolumes; protected: BOOL allocateCollisionVolumes(U32 num); //-------------------------------------------------------------------- // Dimensions //-------------------------------------------------------------------- public: void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm); bool distanceToGround( const LLVector3d &startPoint, LLVector3d &collisionPoint, F32 distToIntersectionAlongRay ); void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm); void slamPosition(); // Slam position to transmitted position (for teleport); protected: void computeBodySize(); //-------------------------------------------------------------------- // Material being stepped on //-------------------------------------------------------------------- private: BOOL mStepOnLand; U8 mStepMaterial; LLVector3 mStepObjectVelocity; /** Physics ** ** *******************************************************************************/ /******************************************************************************** ** ** ** HIERARCHY **/ public: virtual BOOL setParent(LLViewerObject* parent); virtual void addChild(LLViewerObject *childp); virtual void removeChild(LLViewerObject *childp); //-------------------------------------------------------------------- // Sitting //-------------------------------------------------------------------- public: void sitDown(BOOL bSitting); BOOL isSitting(){return mIsSitting;} void sitOnObject(LLViewerObject *sit_object); void getOffObject(); private: // set this property only with LLVOAvatar::sitDown method BOOL mIsSitting; /** Hierarchy ** ** *******************************************************************************/ /******************************************************************************** ** ** ** NAME **/ public: std::string getFullname() const; // Returns "FirstName LastName" std::string avString() const; // Frequently used string in log messages "Avatar '* labels); static void getAnimNames(LLDynamicArray* names); private: std::string mNameString; // UTF-8 title + name + status std::string mTitle; bool mNameAway; bool mNameBusy; bool mNameMute; bool mNameAppearance; bool mNameFriend; bool mNameCloud; F32 mNameAlpha; BOOL mRenderGroupTitles; //-------------------------------------------------------------------- // Display the name (then optionally fade it out) //-------------------------------------------------------------------- public: LLFrameTimer mChatTimer; LLPointer mNameText; private: LLFrameTimer mTimeVisible; std::deque mChats; BOOL mTyping; LLFrameTimer mTypingTimer; /** Name ** ** *******************************************************************************/ /******************************************************************************** ** ** ** SOUNDS **/ //-------------------------------------------------------------------- // Voice visualizer //-------------------------------------------------------------------- public: // Responsible for detecting the user's voice signal (and when the // user speaks, it puts a voice symbol over the avatar's head) and gesticulations LLPointer mVoiceVisualizer; int mCurrentGesticulationLevel; //-------------------------------------------------------------------- // Step sound //-------------------------------------------------------------------- protected: const LLUUID& getStepSound() const; private: // Global table of sound ids per material, and the ground const static LLUUID sStepSounds[LL_MCODE_END]; const static LLUUID sStepSoundOnLand; //-------------------------------------------------------------------- // Foot step state (for generating sounds) //-------------------------------------------------------------------- public: void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; } LLVector4 mFootPlane; private: BOOL mWasOnGroundLeft; BOOL mWasOnGroundRight; /** Sounds ** ** *******************************************************************************/ /******************************************************************************** ** ** ** DIAGNOSTICS **/ //-------------------------------------------------------------------- // General //-------------------------------------------------------------------- public: static void dumpArchetypeXML(void*); static void dumpBakedStatus(); const std::string getBakedStatusForPrintout() const; void dumpAvatarTEs(const std::string& context) const; static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) static F32 sGreyTime; // Total seconds with >=1 grey avatars static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) protected: S32 getUnbakedPixelAreaRank(); BOOL mHasGrey; private: F32 mMinPixelArea; F32 mMaxPixelArea; F32 mAdjustedPixelArea; std::string mDebugText; //-------------------------------------------------------------------- // Avatar Rez Metrics //-------------------------------------------------------------------- public: void debugAvatarRezTime(std::string notification_name, std::string comment = ""); F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); } protected: LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory. /** Diagnostics ** ** *******************************************************************************/ /******************************************************************************** ** ** ** SUPPORT CLASSES **/ protected: // Shared with LLVOAvatarSelf struct LLVOAvatarXmlInfo { LLVOAvatarXmlInfo(); ~LLVOAvatarXmlInfo(); BOOL parseXmlSkeletonNode(LLXmlTreeNode* root); BOOL parseXmlMeshNodes(LLXmlTreeNode* root); BOOL parseXmlColorNodes(LLXmlTreeNode* root); BOOL parseXmlLayerNodes(LLXmlTreeNode* root); BOOL parseXmlDriverNodes(LLXmlTreeNode* root); BOOL parseXmlMorphNodes(LLXmlTreeNode* root); struct LLVOAvatarMeshInfo { typedef std::pair morph_info_pair_t; typedef std::vector morph_info_list_t; LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {} ~LLVOAvatarMeshInfo() { morph_info_list_t::iterator iter; for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++) { delete iter->first; } mPolyMorphTargetInfoList.clear(); } std::string mType; S32 mLOD; std::string mMeshFileName; std::string mReferenceMeshName; F32 mMinPixelArea; morph_info_list_t mPolyMorphTargetInfoList; }; typedef std::vector mesh_info_list_t; mesh_info_list_t mMeshInfoList; typedef std::vector skeletal_distortion_info_list_t; skeletal_distortion_info_list_t mSkeletalDistortionInfoList; struct LLVOAvatarAttachmentInfo { LLVOAvatarAttachmentInfo() : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE), mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {} std::string mName; std::string mJointName; LLVector3 mPosition; LLVector3 mRotationEuler; S32 mGroup; S32 mAttachmentID; S32 mPieMenuSlice; BOOL mVisibleFirstPerson; BOOL mIsHUDAttachment; BOOL mHasPosition; BOOL mHasRotation; }; typedef std::vector attachment_info_list_t; attachment_info_list_t mAttachmentInfoList; LLTexGlobalColorInfo *mTexSkinColorInfo; LLTexGlobalColorInfo *mTexHairColorInfo; LLTexGlobalColorInfo *mTexEyeColorInfo; typedef std::vector layer_info_list_t; layer_info_list_t mLayerInfoList; typedef std::vector driver_info_list_t; driver_info_list_t mDriverInfoList; struct LLVOAvatarMorphInfo { LLVOAvatarMorphInfo() : mInvert(FALSE) {} std::string mName; std::string mRegion; std::string mLayer; BOOL mInvert; }; typedef std::vector morph_info_list_t; morph_info_list_t mMorphMaskInfoList; }; struct LLMaskedMorph { LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) : mMorphTarget(morph_target), mInvert(invert), mLayer(layer) { morph_target->addPendingMorphMask(); } LLPolyMorphTarget *mMorphTarget; BOOL mInvert; std::string mLayer; }; /** Support classes ** ** *******************************************************************************/ }; // LLVOAvatar extern const F32 SELF_ADDITIONAL_PRI; extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL; #endif // LL_VO_AVATAR_H