/** * @File llvoavatar.cpp * @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llvoavatar.h" #include #include #include "audioengine.h" #include "noise.h" #include "llagent.h" // Get state values from here #include "llagentwearables.h" #include "llanimationstates.h" #include "llviewercontrol.h" #include "lldrawpoolavatar.h" #include "lldriverparam.h" #include "lleditingmotion.h" #include "llemote.h" #include "llfirstuse.h" #include "llheadrotmotion.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llinventoryview.h" #include "llkeyframefallmotion.h" #include "llkeyframestandmotion.h" #include "llkeyframewalkmotion.h" #include "llmutelist.h" #include "llnotify.h" #include "llquantize.h" #include "llregionhandle.h" #include "llresmgr.h" #include "llselectmgr.h" #include "llsprite.h" #include "lltargetingmotion.h" #include "lltexlayer.h" #include "lltoolmorph.h" #include "llviewercamera.h" #include "llviewerimagelist.h" #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerstats.h" #include "llvoavatarself.h" #include "llvovolume.h" #include "llworld.h" #include "pipeline.h" #include "llviewershadermgr.h" #include "llsky.h" #include "llanimstatelabels.h" #include "lltrans.h" #include "llgesturemgr.h" //needed to trigger the voice gesticulations #include "llvoiceclient.h" #include "llvoicevisualizer.h" // Ventrella #include "boost/lexical_cast.hpp" using namespace LLVOAvatarDefines; //----------------------------------------------------------------------------- // Global constants //----------------------------------------------------------------------------- const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise" const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot" const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing" const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye" const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust" const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion" const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot" const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix" const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target" const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust" //----------------------------------------------------------------------------- // Constants //----------------------------------------------------------------------------- const std::string AVATAR_DEFAULT_CHAR = "avatar"; const S32 MIN_PIXEL_AREA_FOR_COMPOSITE = 1024; const F32 SHADOW_OFFSET_AMT = 0.03f; const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured deltaTime to this const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations. const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking const F32 PELVIS_LAG_MOUSELOOK = 0.15f; const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f; const F32 PELVIS_LAG_WHEN_FOLLOW_CAM_IS_ON = 0.0001f; // not zero! - something gets divided by this! const F32 PELVIS_ROT_THRESHOLD_SLOW = 60.0f; // amount of deviation allowed between const F32 PELVIS_ROT_THRESHOLD_FAST = 2.0f; // the pelvis and the view direction // when moving fast & slow const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise. const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f; const F32 BREATHE_SCALE_MOTION_STRENGTH = 0.005f; const F32 MIN_SHADOW_HEIGHT = 0.f; const F32 MAX_SHADOW_HEIGHT = 0.3f; const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000; const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000; const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40; const S32 TEX_IMAGE_SIZE_SELF = 512; const S32 TEX_IMAGE_AREA_SELF = TEX_IMAGE_SIZE_SELF * TEX_IMAGE_SIZE_SELF; const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f; const S32 MORPH_MASK_REQUESTED_DISCARD = 0; // Discard level at which to switch to baked textures // Should probably be 4 or 3, but didn't want to change it while change other logic - SJB const S32 SWITCH_TO_BAKED_DISCARD = 5; const F32 FOOT_COLLIDE_FUDGE = 0.04f; const F32 HOVER_EFFECT_MAX_SPEED = 3.f; const F32 HOVER_EFFECT_STRENGTH = 0.f; const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f; const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f; const F32 APPEARANCE_MORPH_TIME = 0.65f; const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f; const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f; const S32 MAX_BUBBLE_CHAT_LENGTH = 1023; const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12; const F32 CHAT_FADE_TIME = 8.0; const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f; const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0); enum ERenderName { RENDER_NAME_NEVER, RENDER_NAME_FADE, RENDER_NAME_ALWAYS }; //----------------------------------------------------------------------------- // Callback data //----------------------------------------------------------------------------- struct LLTextureMaskData { LLTextureMaskData( const LLUUID& id ) : mAvatarID(id), mLastDiscardLevel(S32_MAX) {} LLUUID mAvatarID; S32 mLastDiscardLevel; }; /********************************************************************************* ** ** ** Begin private LLVOAvatar Support classes ** **/ //------------------------------------------------------------------------ // LLVOBoneInfo // Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton. //------------------------------------------------------------------------ class LLVOAvatarBoneInfo { friend class LLVOAvatar; friend class LLVOAvatarSkeletonInfo; public: LLVOAvatarBoneInfo() : mIsJoint(FALSE) {} ~LLVOAvatarBoneInfo() { std::for_each(mChildList.begin(), mChildList.end(), DeletePointer()); } BOOL parseXml(LLXmlTreeNode* node); private: std::string mName; BOOL mIsJoint; LLVector3 mPos; LLVector3 mRot; LLVector3 mScale; LLVector3 mPivot; typedef std::vector child_list_t; child_list_t mChildList; }; //------------------------------------------------------------------------ // LLVOAvatarSkeletonInfo // Overall avatar skeleton //------------------------------------------------------------------------ class LLVOAvatarSkeletonInfo { friend class LLVOAvatar; public: LLVOAvatarSkeletonInfo() : mNumBones(0), mNumCollisionVolumes(0) {} ~LLVOAvatarSkeletonInfo() { std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer()); } BOOL parseXml(LLXmlTreeNode* node); S32 getNumBones() const { return mNumBones; } S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; } private: S32 mNumBones; S32 mNumCollisionVolumes; typedef std::vector bone_info_list_t; bone_info_list_t mBoneInfoList; }; //----------------------------------------------------------------------------- // class LLBodyNoiseMotion //----------------------------------------------------------------------------- class LLBodyNoiseMotion : public LLMotion { public: // Constructor LLBodyNoiseMotion(const LLUUID &id) : LLMotion(id) { mName = "body_noise"; mTorsoState = new LLJointState; } // Destructor virtual ~LLBodyNoiseMotion() { } public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- // motions must specify whether or not they loop virtual BOOL getLoop() { return TRUE; } // motions must report their total duration virtual F32 getDuration() { return 0.0; } // motions must report their "ease in" duration virtual F32 getEaseInDuration() { return 0.0; } // motions must report their "ease out" duration. virtual F32 getEaseOutDuration() { return 0.0; } // motions must report their priority virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; } virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } // called to determine when a motion should be activated/deactivated based on avatar pixel coverage virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; } // run-time (post constructor) initialization, // called after parameters have been set // must return true to indicate success and be available for activation virtual LLMotionInitStatus onInitialize(LLCharacter *character) { if( !mTorsoState->setJoint( character->getJoint("mTorso") )) { return STATUS_FAILURE; } mTorsoState->setUsage(LLJointState::ROT); addJointState( mTorsoState ); return STATUS_SUCCESS; } // called when a motion is activated // must return TRUE to indicate success, or else // it will be deactivated virtual BOOL onActivate() { return TRUE; } // called per time step // must return TRUE while it is active, and // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask) { F32 nx[2]; nx[0]=time*TORSO_NOISE_SPEED; nx[1]=0.0f; F32 ny[2]; ny[0]=0.0f; ny[1]=time*TORSO_NOISE_SPEED; F32 noiseX = noise2(nx); F32 noiseY = noise2(ny); F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f; F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f; LLQuaternion tQn; tQn.setQuat( rx, ry, 0.0f ); mTorsoState->setRotation( tQn ); return TRUE; } // called when a motion is deactivated virtual void onDeactivate() {} private: //------------------------------------------------------------------------- // joint states to be animated //------------------------------------------------------------------------- LLPointer mTorsoState; }; //----------------------------------------------------------------------------- // class LLBreatheMotionRot //----------------------------------------------------------------------------- class LLBreatheMotionRot : public LLMotion { public: // Constructor LLBreatheMotionRot(const LLUUID &id) : LLMotion(id), mBreatheRate(1.f), mCharacter(NULL) { mName = "breathe_rot"; mChestState = new LLJointState; } // Destructor virtual ~LLBreatheMotionRot() {} public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- // motions must specify whether or not they loop virtual BOOL getLoop() { return TRUE; } // motions must report their total duration virtual F32 getDuration() { return 0.0; } // motions must report their "ease in" duration virtual F32 getEaseInDuration() { return 0.0; } // motions must report their "ease out" duration. virtual F32 getEaseOutDuration() { return 0.0; } // motions must report their priority virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } // called to determine when a motion should be activated/deactivated based on avatar pixel coverage virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; } // run-time (post constructor) initialization, // called after parameters have been set // must return true to indicate success and be available for activation virtual LLMotionInitStatus onInitialize(LLCharacter *character) { mCharacter = character; BOOL success = true; if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) { success = false; } if ( success ) { mChestState->setUsage(LLJointState::ROT); addJointState( mChestState ); } if ( success ) { return STATUS_SUCCESS; } else { return STATUS_FAILURE; } } // called when a motion is activated // must return TRUE to indicate success, or else // it will be deactivated virtual BOOL onActivate() { return TRUE; } // called per time step // must return TRUE while it is active, and // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask) { mBreatheRate = 1.f; F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH); mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f))); return TRUE; } // called when a motion is deactivated virtual void onDeactivate() {} private: //------------------------------------------------------------------------- // joint states to be animated //------------------------------------------------------------------------- LLPointer mChestState; F32 mBreatheRate; LLCharacter* mCharacter; }; //----------------------------------------------------------------------------- // class LLPelvisFixMotion //----------------------------------------------------------------------------- class LLPelvisFixMotion : public LLMotion { public: // Constructor LLPelvisFixMotion(const LLUUID &id) : LLMotion(id), mCharacter(NULL) { mName = "pelvis_fix"; mPelvisState = new LLJointState; } // Destructor virtual ~LLPelvisFixMotion() { } public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- // motions must specify whether or not they loop virtual BOOL getLoop() { return TRUE; } // motions must report their total duration virtual F32 getDuration() { return 0.0; } // motions must report their "ease in" duration virtual F32 getEaseInDuration() { return 0.5f; } // motions must report their "ease out" duration. virtual F32 getEaseOutDuration() { return 0.5f; } // motions must report their priority virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; } virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } // called to determine when a motion should be activated/deactivated based on avatar pixel coverage virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; } // run-time (post constructor) initialization, // called after parameters have been set // must return true to indicate success and be available for activation virtual LLMotionInitStatus onInitialize(LLCharacter *character) { mCharacter = character; if (!mPelvisState->setJoint( character->getJoint("mPelvis"))) { return STATUS_FAILURE; } mPelvisState->setUsage(LLJointState::POS); addJointState( mPelvisState ); return STATUS_SUCCESS; } // called when a motion is activated // must return TRUE to indicate success, or else // it will be deactivated virtual BOOL onActivate() { return TRUE; } // called per time step // must return TRUE while it is active, and // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask) { mPelvisState->setPosition(LLVector3::zero); return TRUE; } // called when a motion is deactivated virtual void onDeactivate() {} private: //------------------------------------------------------------------------- // joint states to be animated //------------------------------------------------------------------------- LLPointer mPelvisState; LLCharacter* mCharacter; }; /** ** ** End LLVOAvatar Support classes ** ** *********************************************************************************/ //----------------------------------------------------------------------------- // Static Data //----------------------------------------------------------------------------- LLXmlTree LLVOAvatar::sXMLTree; LLXmlTree LLVOAvatar::sSkeletonXMLTree; LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL; LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL; LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL; S32 LLVOAvatar::sFreezeCounter = 0; S32 LLVOAvatar::sMaxVisible = 50; F32 LLVOAvatar::sRenderDistance = 256.f; S32 LLVOAvatar::sNumVisibleAvatars = 0; S32 LLVOAvatar::sNumLODChangesThisFrame = 0; const LLUUID LLVOAvatar::sStepSoundOnLand = LLUUID("e8af4a28-aa83-4310-a7c4-c047e15ea0df"); const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] = { LLUUID(SND_STONE_RUBBER), LLUUID(SND_METAL_RUBBER), LLUUID(SND_GLASS_RUBBER), LLUUID(SND_WOOD_RUBBER), LLUUID(SND_FLESH_RUBBER), LLUUID(SND_RUBBER_PLASTIC), LLUUID(SND_RUBBER_RUBBER) }; S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS; BOOL LLVOAvatar::sRenderGroupTitles = TRUE; S32 LLVOAvatar::sNumVisibleChatBubbles = 0; BOOL LLVOAvatar::sDebugInvisible = FALSE; BOOL LLVOAvatar::sShowAttachmentPoints = FALSE; BOOL LLVOAvatar::sShowAnimationDebug = FALSE; BOOL LLVOAvatar::sShowFootPlane = FALSE; BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE; F32 LLVOAvatar::sLODFactor = 1.f; BOOL LLVOAvatar::sUseImpostors = FALSE; BOOL LLVOAvatar::sJointDebug = FALSE; F32 LLVOAvatar::sUnbakedTime = 0.f; F32 LLVOAvatar::sUnbakedUpdateTime = 0.f; F32 LLVOAvatar::sGreyTime = 0.f; F32 LLVOAvatar::sGreyUpdateTime = 0.f; //----------------------------------------------------------------------------- // Helper functions //----------------------------------------------------------------------------- static F32 calc_bouncy_animation(F32 x); static U32 calc_shame(LLVOVolume* volume, std::set &textures); //----------------------------------------------------------------------------- // LLVOAvatar() //----------------------------------------------------------------------------- LLVOAvatar::LLVOAvatar(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp) : LLViewerObject(id, pcode, regionp), mIsDummy(FALSE), mSpecialRenderMode(0), mTurning(FALSE), mPelvisToFoot(0.f), mLastSkeletonSerialNum( 0 ), mHeadOffset(), mIsSitting(FALSE), mTimeVisible(), mTyping(FALSE), mMeshValid(FALSE), mVisible(FALSE), mWindFreq(0.f), mRipplePhase( 0.f ), mBelowWater(FALSE), mAppearanceAnimSetByUser(FALSE), mLastAppearanceBlendTime(0.f), mAppearanceAnimating(FALSE), mNameString(), mTitle(), mNameAway(FALSE), mNameBusy(FALSE), mNameMute(FALSE), mRenderGroupTitles(sRenderGroupTitles), mNameAppearance(FALSE), mFirstTEMessageReceived( FALSE ), mFirstAppearanceMessageReceived( FALSE ), mCulled( FALSE ), mVisibilityRank(0), mTexSkinColor( NULL ), mTexHairColor( NULL ), mTexEyeColor( NULL ), mNeedsSkin(FALSE), mUpdatePeriod(1), mFullyLoadedInitialized(FALSE), mSupportsAlphaLayers(FALSE) { LLMemType mt(LLMemType::MTYPE_AVATAR); //VTResume(); // VTune // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim ); lldebugs << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << llendl; mPelvisp = NULL; mBakedTextureDatas.resize(BAKED_NUM_INDICES); for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) { mBakedTextureDatas[i].mLastTextureIndex = IMG_DEFAULT_AVATAR; mBakedTextureDatas[i].mTexLayerSet = NULL; mBakedTextureDatas[i].mIsLoaded = false; mBakedTextureDatas[i].mIsUsed = false; mBakedTextureDatas[i].mMaskTexName = 0; mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i); mBakedTextureDatas[i].mMorphMasksValid = FALSE; } mDirtyMesh = TRUE; // Dirty geometry, need to regenerate. mShadow0Facep = NULL; mShadow1Facep = NULL; mHeadp = NULL; mIsBuilt = FALSE; mNumJoints = 0; mSkeleton = NULL; mNumCollisionVolumes = 0; mCollisionVolumes = NULL; // set up animation variables mSpeed = 0.f; setAnimationData("Speed", &mSpeed); mNeedsImpostorUpdate = TRUE; mNeedsAnimUpdate = TRUE; mImpostorDistance = 0; mImpostorPixelArea = 0; setNumTEs(TEX_NUM_INDICES); mbCanSelect = TRUE; mSignaledAnimations.clear(); mPlayingAnimations.clear(); mWasOnGroundLeft = FALSE; mWasOnGroundRight = FALSE; mTimeLast = 0.0f; mSpeedAccum = 0.0f; mRippleTimeLast = 0.f; mShadowImagep = gImageList.getImageFromFile("foot_shadow.j2c"); gGL.getTexUnit(0)->bind(mShadowImagep.get()); mShadowImagep->setAddressMode(LLTexUnit::TAM_CLAMP); mInAir = FALSE; mStepOnLand = TRUE; mStepMaterial = 0; mLipSyncActive = false; mOohMorph = NULL; mAahMorph = NULL; mCurrentGesticulationLevel = 0; } //------------------------------------------------------------------------ // LLVOAvatar::~LLVOAvatar() //------------------------------------------------------------------------ LLVOAvatar::~LLVOAvatar() { lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl; if (isSelf()) { gAgent.setAvatarObject(NULL); } mRoot.removeAllChildren(); deleteAndClearArray(mSkeleton); deleteAndClearArray(mCollisionVolumes); mNumJoints = 0; for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { deleteAndClear(mBakedTextureDatas[i].mTexLayerSet); mBakedTextureDatas[i].mMeshes.clear(); for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin(); iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++) { LLMaskedMorph* masked_morph = (*iter2); delete masked_morph; } } std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer()); mAttachmentPoints.clear(); deleteAndClear(mTexSkinColor); deleteAndClear(mTexHairColor); deleteAndClear(mTexEyeColor); std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer()); mMeshes.clear(); for (std::vector::iterator jointIter = mMeshLOD.begin(); jointIter != mMeshLOD.end(); jointIter++) { LLViewerJoint* joint = (LLViewerJoint *) *jointIter; std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer()); joint->mMeshParts.clear(); } std::for_each(mMeshLOD.begin(), mMeshLOD.end(), DeletePointer()); mMeshLOD.clear(); mDead = TRUE; mAnimationSources.clear(); lldebugs << "LLVOAvatar Destructor end" << llendl; } void LLVOAvatar::markDead() { if (mNameText) { mNameText->markDead(); mNameText = NULL; sNumVisibleChatBubbles--; } mVoiceVisualizer->markDead(); LLViewerObject::markDead(); } BOOL LLVOAvatar::isFullyBaked() { if (mIsDummy) return TRUE; if (getNumTEs() == 0) return FALSE; for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex) && ( (i != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT) ) ) { return FALSE; } } return TRUE; } void LLVOAvatar::deleteLayerSetCaches(bool clearAll) { for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (mBakedTextureDatas[i].mTexLayerSet) { // ! BACKWARDS COMPATIBILITY ! // Can be removed after hair baking is mandatory on the grid if ((i != BAKED_HAIR || isSelf()) && !clearAll) { mBakedTextureDatas[i].mTexLayerSet->deleteCaches(); } } if (mBakedTextureDatas[i].mMaskTexName) { glDeleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName)); mBakedTextureDatas[i].mMaskTexName = 0 ; } } } // static BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) { BOOL res = TRUE; grey_avatars = 0; for (std::vector::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* inst = (LLVOAvatar*) *iter; if( inst->isDead() ) { continue; } else if( !inst->isFullyBaked() ) { res = FALSE; if (inst->mHasGrey) { ++grey_avatars; } } } return res; } // static void LLVOAvatar::dumpBakedStatus() { LLVector3d camera_pos_global = gAgent.getCameraPositionGlobal(); for (std::vector::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* inst = (LLVOAvatar*) *iter; llinfos << "Avatar "; LLNameValue* firstname = inst->getNVPair("FirstName"); LLNameValue* lastname = inst->getNVPair("LastName"); if( firstname ) { llcont << firstname->getString(); } if( lastname ) { llcont << " " << lastname->getString(); } llcont << " " << inst->mID; if( inst->isDead() ) { llcont << " DEAD ("<< inst->getNumRefs() << " refs)"; } if( inst->isSelf() ) { llcont << " (self)"; } F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length(); llcont << " " << dist_to_camera << "m "; llcont << " " << inst->mPixelArea << " pixels"; if( inst->isVisible() ) { llcont << " (visible)"; } else { llcont << " (not visible)"; } if( inst->isFullyBaked() ) { llcont << " Baked"; } else { llcont << " Unbaked ("; for (LLVOAvatarDictionary::BakedTextures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); iter++) { const LLVOAvatarDictionary::BakedEntry *baked_dict = iter->second; const ETextureIndex index = baked_dict->mTextureIndex; if (!inst->isTextureDefined(index)) { llcont << " " << LLVOAvatarDictionary::getInstance()->getTexture(index)->mName; } } llcont << " ) " << inst->getUnbakedPixelAreaRank(); if( inst->isCulled() ) { llcont << " culled"; } } llcont << llendl; } } //static void LLVOAvatar::restoreGL() { LLVOAvatar* self = gAgent.getAvatarObject(); if (!self) return; self->setCompositeUpdatesEnabled(TRUE); for (U32 i = 0; i < self->mBakedTextureDatas.size(); i++) { self->invalidateComposite(self->mBakedTextureDatas[i].mTexLayerSet, FALSE); } self->updateMeshTextures(); } //static void LLVOAvatar::destroyGL() { deleteCachedImages(); resetImpostors(); } //static void LLVOAvatar::resetImpostors() { for (std::vector::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* avatar = (LLVOAvatar*) *iter; avatar->mImpostor.release(); } } // static void LLVOAvatar::deleteCachedImages(bool clearAll) { if (LLTexLayerSet::sHasCaches) { lldebugs << "Deleting layer set caches" << llendl; for (std::vector::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* inst = (LLVOAvatar*) *iter; inst->deleteLayerSetCaches(clearAll); } LLTexLayerSet::sHasCaches = FALSE; } LLVOAvatarSelf::deleteScratchTextures(); LLTexLayerStaticImageList::getInstance()->deleteCachedImages(); } //------------------------------------------------------------------------ // static // LLVOAvatar::initClass() //------------------------------------------------------------------------ void LLVOAvatar::initClass() { std::string xmlFile; xmlFile = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR) + "_lad.xml"; BOOL success = sXMLTree.parseFile( xmlFile, FALSE ); if (!success) { llerrs << "Problem reading avatar configuration file:" << xmlFile << llendl; } // now sanity check xml file LLXmlTreeNode* root = sXMLTree.getRoot(); if (!root) { llerrs << "No root node found in avatar configuration file: " << xmlFile << llendl; return; } //------------------------------------------------------------------------- // (root) //------------------------------------------------------------------------- if( !root->hasName( "linden_avatar" ) ) { llerrs << "Invalid avatar file header: " << xmlFile << llendl; } std::string version; static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) { llerrs << "Invalid avatar file version: " << version << " in file: " << xmlFile << llendl; } S32 wearable_def_version = 1; static LLStdStringHandle wearable_definition_version_string = LLXmlTree::addAttributeString("wearable_definition_version"); root->getFastAttributeS32( wearable_definition_version_string, wearable_def_version ); LLWearable::setCurrentDefinitionVersion( wearable_def_version ); std::string mesh_file_name; LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" ); if (!skeleton_node) { llerrs << "No skeleton in avatar configuration file: " << xmlFile << llendl; return; } std::string skeleton_file_name; static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name)) { llerrs << "No file name in skeleton node in avatar config file: " << xmlFile << llendl; } std::string skeleton_path; skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name); if (!parseSkeletonFile(skeleton_path)) { llerrs << "Error parsing skeleton file: " << skeleton_path << llendl; } // Process XML data // avatar_skeleton.xml llassert(!sAvatarSkeletonInfo); sAvatarSkeletonInfo = new LLVOAvatarSkeletonInfo; if (!sAvatarSkeletonInfo->parseXml(sSkeletonXMLTree.getRoot())) { llerrs << "Error parsing skeleton XML file: " << skeleton_path << llendl; } // parse avatar_lad.xml llassert(!sAvatarXmlInfo); sAvatarXmlInfo = new LLVOAvatarXmlInfo; if (!sAvatarXmlInfo->parseXmlSkeletonNode(root)) { llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; } if (!sAvatarXmlInfo->parseXmlMeshNodes(root)) { llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; } if (!sAvatarXmlInfo->parseXmlColorNodes(root)) { llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; } if (!sAvatarXmlInfo->parseXmlLayerNodes(root)) { llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; } if (!sAvatarXmlInfo->parseXmlDriverNodes(root)) { llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; } if (!sAvatarXmlInfo->parseXmlMorphNodes(root)) { llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; } } void LLVOAvatar::cleanupClass() { deleteAndClear(sAvatarXmlInfo); sSkeletonXMLTree.cleanup(); sXMLTree.cleanup(); } void LLVOAvatar::initInstance(void) { //------------------------------------------------------------------------- // initialize joint, mesh and shape members //------------------------------------------------------------------------- mRoot.setName( "mRoot" ); for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); iter++) { const EMeshIndex mesh_index = iter->first; const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; LLViewerJoint* joint = new LLViewerJoint(); joint->setName(mesh_dict->mName); joint->setMeshID(mesh_index); mMeshLOD.push_back(joint); /* mHairLOD.setName("mHairLOD"); mHairMesh0.setName("mHairMesh0"); mHairMesh0.setMeshID(MESH_ID_HAIR); mHairMesh1.setName("mHairMesh1"); */ for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) { LLViewerJointMesh* mesh = new LLViewerJointMesh(); std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast(lod); // We pre-pended an m - need to capitalize first character for camelCase mesh_name[1] = toupper(mesh_name[1]); mesh->setName(mesh_name); mesh->setMeshID(mesh_index); mesh->setPickName(mesh_dict->mPickName); mesh->setIsTransparent(FALSE); switch((int)mesh_index) { case MESH_ID_HAIR: mesh->setIsTransparent(TRUE); break; case MESH_ID_SKIRT: mesh->setIsTransparent(TRUE); break; case MESH_ID_EYEBALL_LEFT: case MESH_ID_EYEBALL_RIGHT: mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); break; } joint->mMeshParts.push_back(mesh); } } //------------------------------------------------------------------------- // associate baked textures with meshes //------------------------------------------------------------------------- for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); iter++) { const EMeshIndex mesh_index = iter->first; const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; // Skip it if there's no associated baked texture. if (baked_texture_index == BAKED_NUM_INDICES) continue; for (std::vector::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); iter != mMeshLOD[mesh_index]->mMeshParts.end(); iter++) { LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter; mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh); } } //------------------------------------------------------------------------- // register motions //------------------------------------------------------------------------- if (LLCharacter::sInstances.size() == 1) { LLKeyframeMotion::setVFS(gStaticVFS); registerMotion( ANIM_AGENT_BUSY, LLNullMotion::create ); registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create ); registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create ); registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create ); registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create ); registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create ); registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create ); registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create ); registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create ); registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create ); registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create ); registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create ); registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create ); registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create ); // motions without a start/stop bit registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create ); registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create ); registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create ); registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create ); registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create ); registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create ); registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create ); registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create ); registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create ); registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create ); registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create ); } if (gNoRender) { return; } buildCharacter(); if (gNoRender) { return; } // preload specific motions here createMotion( ANIM_AGENT_CUSTOMIZE); createMotion( ANIM_AGENT_CUSTOMIZE_DONE); //VTPause(); // VTune mVoiceVisualizer->setVoiceEnabled( gVoiceClient->getVoiceEnabled( mID ) ); } const LLVector3 LLVOAvatar::getRenderPosition() const { if (mDrawable.isNull() || mDrawable->getGeneration() < 0) { return getPositionAgent(); } else if (isRoot()) { return mDrawable->getPositionAgent(); } else { return getPosition() * mDrawable->getParent()->getRenderMatrix(); } } void LLVOAvatar::updateDrawable(BOOL force_damped) { clearChanged(SHIFTED); } void LLVOAvatar::onShift(const LLVector3& shift_vector) { mLastAnimExtents[0] += shift_vector; mLastAnimExtents[1] += shift_vector; mNeedsImpostorUpdate = TRUE; mNeedsAnimUpdate = TRUE; } void LLVOAvatar::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax) { if (isImpostor() && !needsImpostorUpdate()) { LLVector3 delta = getRenderPosition() - ((LLVector3(mDrawable->getPositionGroup())-mImpostorOffset)); newMin = mLastAnimExtents[0] + delta; newMax = mLastAnimExtents[1] + delta; } else { getSpatialExtents(newMin,newMax); mLastAnimExtents[0] = newMin; mLastAnimExtents[1] = newMax; LLVector3 pos_group = (newMin+newMax)*0.5f; mImpostorOffset = pos_group-getRenderPosition(); mDrawable->setPositionGroup(pos_group); } } void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) { LLVector3 buffer(0.25f, 0.25f, 0.25f); LLVector3 pos = getRenderPosition(); newMin = pos - buffer; newMax = pos + buffer; float max_attachment_span = DEFAULT_MAX_PRIM_SCALE * 5.0f; //stretch bounding box by joint positions for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i) { LLPolyMesh* mesh = i->second; for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++) { update_min_max(newMin, newMax, mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation()); } } mPixelArea = LLPipeline::calcPixelArea((newMin+newMax)*0.5f, (newMax-newMin)*0.5f, *LLViewerCamera::getInstance()); //stretch bounding box by attachments for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (!attachment->getValid()) { continue ; } LLViewerObject* object = attachment->getObject(); if (object && !object->isHUDAttachment()) { LLDrawable* drawable = object->mDrawable; if (drawable) { LLSpatialBridge* bridge = drawable->getSpatialBridge(); if (bridge) { const LLVector3* ext = bridge->getSpatialExtents(); LLVector3 distance = (ext[1] - ext[0]); // Only add the prim to spatial extents calculations if it isn't a megaprim. // max_attachment_span calculated at the start of the function // (currently 5 times our max prim size) if (distance.mV[0] < max_attachment_span && distance.mV[1] < max_attachment_span && distance.mV[2] < max_attachment_span) { update_min_max(newMin,newMax,ext[0]); update_min_max(newMin,newMax,ext[1]); } } } } } //pad bounding box newMin -= buffer; newMax += buffer; } //----------------------------------------------------------------------------- // renderCollisionVolumes() //----------------------------------------------------------------------------- void LLVOAvatar::renderCollisionVolumes() { for (S32 i = 0; i < mNumCollisionVolumes; i++) { mCollisionVolumes[i].renderCollision(); } if (mNameText.notNull()) { LLVector3 unused; mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE); } } BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) { if (isSelf() && !gAgent.needsRenderAvatar() || !LLPipeline::sPickAvatar) { return FALSE; } if (lineSegmentBoundingBox(start, end)) { for (S32 i = 0; i < mNumCollisionVolumes; ++i) { mCollisionVolumes[i].updateWorldMatrix(); glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix); glh::matrix4f inverse = mat.inverse(); glh::matrix4f norm_mat = inverse.transpose(); glh::vec3f p1(start.mV); glh::vec3f p2(end.mV); inverse.mult_matrix_vec(p1); inverse.mult_matrix_vec(p2); LLVector3 position; LLVector3 norm; if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm)) { glh::vec3f res_pos(position.mV); mat.mult_matrix_vec(res_pos); norm.normalize(); glh::vec3f res_norm(norm.mV); norm_mat.mult_matrix_dir(res_norm); if (intersection) { *intersection = LLVector3(res_pos.v); } if (normal) { *normal = LLVector3(res_norm.v); } return TRUE; } } } LLVector3 position; if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position)) { if (intersection) { *intersection = position; } return TRUE; } return FALSE; } //----------------------------------------------------------------------------- // parseSkeletonFile() //----------------------------------------------------------------------------- BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename) { LLMemType mt(LLMemType::MTYPE_AVATAR); //------------------------------------------------------------------------- // parse the file //------------------------------------------------------------------------- BOOL success = sSkeletonXMLTree.parseFile( filename, FALSE ); if (!success) { llerrs << "Can't parse skeleton file: " << filename << llendl; return FALSE; } // now sanity check xml file LLXmlTreeNode* root = sSkeletonXMLTree.getRoot(); if (!root) { llerrs << "No root node found in avatar skeleton file: " << filename << llendl; } if( !root->hasName( "linden_skeleton" ) ) { llerrs << "Invalid avatar skeleton file header: " << filename << llendl; } std::string version; static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) { llerrs << "Invalid avatar skeleton file version: " << version << " in file: " << filename << llendl; } return TRUE; } //----------------------------------------------------------------------------- // setupBone() //----------------------------------------------------------------------------- BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &volume_num, S32 &joint_num) { LLMemType mt(LLMemType::MTYPE_AVATAR); LLViewerJoint* joint = NULL; if (info->mIsJoint) { joint = (LLViewerJoint*)getCharacterJoint(joint_num); if (!joint) { llwarns << "Too many bones" << llendl; return FALSE; } joint->setName( info->mName ); } else // collision volume { if (volume_num >= (S32)mNumCollisionVolumes) { llwarns << "Too many bones" << llendl; return FALSE; } joint = (LLViewerJoint*)(&mCollisionVolumes[volume_num]); joint->setName( info->mName ); } // add to parent if (parent) { parent->addChild( joint ); } joint->setPosition(info->mPos); joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY], info->mRot.mV[VZ], LLQuaternion::XYZ)); joint->setScale(info->mScale); if (info->mIsJoint) { joint->setSkinOffset( info->mPivot ); joint_num++; } else // collision volume { volume_num++; } // setup children LLVOAvatarBoneInfo::child_list_t::const_iterator iter; for (iter = info->mChildList.begin(); iter != info->mChildList.end(); iter++) { LLVOAvatarBoneInfo *child_info = *iter; if (!setupBone(child_info, joint, volume_num, joint_num)) { return FALSE; } } return TRUE; } //----------------------------------------------------------------------------- // buildSkeleton() //----------------------------------------------------------------------------- BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info) { LLMemType mt(LLMemType::MTYPE_AVATAR); //------------------------------------------------------------------------- // allocate joints //------------------------------------------------------------------------- if (!allocateCharacterJoints(info->mNumBones)) { llerrs << "Can't allocate " << info->mNumBones << " joints" << llendl; return FALSE; } //------------------------------------------------------------------------- // allocate volumes //------------------------------------------------------------------------- if (info->mNumCollisionVolumes) { if (!allocateCollisionVolumes(info->mNumCollisionVolumes)) { llerrs << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << llendl; return FALSE; } } S32 current_joint_num = 0; S32 current_volume_num = 0; LLVOAvatarSkeletonInfo::bone_info_list_t::const_iterator iter; for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); iter++) { LLVOAvatarBoneInfo *info = *iter; if (!setupBone(info, NULL, current_volume_num, current_joint_num)) { llerrs << "Error parsing bone in skeleton file" << llendl; return FALSE; } } return TRUE; } //----------------------------------------------------------------------------- // LLVOAvatar::startDefaultMotions() //----------------------------------------------------------------------------- void LLVOAvatar::startDefaultMotions() { //------------------------------------------------------------------------- // start default motions //------------------------------------------------------------------------- startMotion( ANIM_AGENT_HEAD_ROT ); startMotion( ANIM_AGENT_EYE ); startMotion( ANIM_AGENT_BODY_NOISE ); startMotion( ANIM_AGENT_BREATHE_ROT ); startMotion( ANIM_AGENT_HAND_MOTION ); startMotion( ANIM_AGENT_PELVIS_FIX ); //------------------------------------------------------------------------- // restart any currently active motions //------------------------------------------------------------------------- processAnimationStateChanges(); } //----------------------------------------------------------------------------- // LLVOAvatar::buildCharacter() // Deferred initialization and rebuild of the avatar. //----------------------------------------------------------------------------- void LLVOAvatar::buildCharacter() { LLMemType mt(LLMemType::MTYPE_AVATAR); //------------------------------------------------------------------------- // remove all references to our existing skeleton // so we can rebuild it //------------------------------------------------------------------------- flushAllMotions(); //------------------------------------------------------------------------- // remove all of mRoot's children //------------------------------------------------------------------------- mRoot.removeAllChildren(); mIsBuilt = FALSE; //------------------------------------------------------------------------- // clear mesh data //------------------------------------------------------------------------- for (std::vector::iterator jointIter = mMeshLOD.begin(); jointIter != mMeshLOD.end(); jointIter++) { LLViewerJoint* joint = (LLViewerJoint*) *jointIter; for (std::vector::iterator meshIter = joint->mMeshParts.begin(); meshIter != joint->mMeshParts.end(); meshIter++) { LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter; mesh->setMesh(NULL); } } //------------------------------------------------------------------------- // (re)load our skeleton and meshes //------------------------------------------------------------------------- LLTimer timer; BOOL status = loadAvatar(); stop_glerror(); if (gNoRender) { // Still want to load the avatar skeleton so visual parameters work. return; } // gPrintMessagesThisFrame = TRUE; lldebugs << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << llendl; if (!status) { if (isSelf()) { llerrs << "Unable to load user's avatar" << llendl; } else { llwarns << "Unable to load other's avatar" << llendl; } return; } //------------------------------------------------------------------------- // initialize "well known" joint pointers //------------------------------------------------------------------------- mPelvisp = (LLViewerJoint*)mRoot.findJoint("mPelvis"); mTorsop = (LLViewerJoint*)mRoot.findJoint("mTorso"); mChestp = (LLViewerJoint*)mRoot.findJoint("mChest"); mNeckp = (LLViewerJoint*)mRoot.findJoint("mNeck"); mHeadp = (LLViewerJoint*)mRoot.findJoint("mHead"); mSkullp = (LLViewerJoint*)mRoot.findJoint("mSkull"); mHipLeftp = (LLViewerJoint*)mRoot.findJoint("mHipLeft"); mHipRightp = (LLViewerJoint*)mRoot.findJoint("mHipRight"); mKneeLeftp = (LLViewerJoint*)mRoot.findJoint("mKneeLeft"); mKneeRightp = (LLViewerJoint*)mRoot.findJoint("mKneeRight"); mAnkleLeftp = (LLViewerJoint*)mRoot.findJoint("mAnkleLeft"); mAnkleRightp = (LLViewerJoint*)mRoot.findJoint("mAnkleRight"); mFootLeftp = (LLViewerJoint*)mRoot.findJoint("mFootLeft"); mFootRightp = (LLViewerJoint*)mRoot.findJoint("mFootRight"); mWristLeftp = (LLViewerJoint*)mRoot.findJoint("mWristLeft"); mWristRightp = (LLViewerJoint*)mRoot.findJoint("mWristRight"); mEyeLeftp = (LLViewerJoint*)mRoot.findJoint("mEyeLeft"); mEyeRightp = (LLViewerJoint*)mRoot.findJoint("mEyeRight"); //------------------------------------------------------------------------- // Make sure "well known" pointers exist //------------------------------------------------------------------------- if (!(mPelvisp && mTorsop && mChestp && mNeckp && mHeadp && mSkullp && mHipLeftp && mHipRightp && mKneeLeftp && mKneeRightp && mAnkleLeftp && mAnkleRightp && mFootLeftp && mFootRightp && mWristLeftp && mWristRightp && mEyeLeftp && mEyeRightp)) { llerrs << "Failed to create avatar." << llendl; return; } //------------------------------------------------------------------------- // initialize the pelvis //------------------------------------------------------------------------- mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) ); //------------------------------------------------------------------------- // set head offset from pelvis //------------------------------------------------------------------------- updateHeadOffset(); //------------------------------------------------------------------------- // initialize lip sync morph pointers //------------------------------------------------------------------------- mOohMorph = getVisualParam( "Lipsync_Ooh" ); mAahMorph = getVisualParam( "Lipsync_Aah" ); // If we don't have the Ooh morph, use the Kiss morph if (!mOohMorph) { llwarns << "Missing 'Ooh' morph for lipsync, using fallback." << llendl; mOohMorph = getVisualParam( "Express_Kiss" ); } // If we don't have the Aah morph, use the Open Mouth morph if (!mAahMorph) { llwarns << "Missing 'Aah' morph for lipsync, using fallback." << llendl; mAahMorph = getVisualParam( "Express_Open_Mouth" ); } startDefaultMotions(); //------------------------------------------------------------------------- // restart any currently active motions //------------------------------------------------------------------------- processAnimationStateChanges(); mIsBuilt = TRUE; stop_glerror(); mMeshValid = TRUE; } //----------------------------------------------------------------------------- // releaseMeshData() //----------------------------------------------------------------------------- void LLVOAvatar::releaseMeshData() { LLMemType mt(LLMemType::MTYPE_AVATAR); if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy) { return; } //llinfos << "Releasing" << llendl; // cleanup mesh data for (std::vector::iterator iter = mMeshLOD.begin(); iter != mMeshLOD.end(); iter++) { LLViewerJoint* joint = (LLViewerJoint*) *iter; joint->setValid(FALSE, TRUE); } //cleanup data if (mDrawable.notNull()) { LLFace* facep = mDrawable->getFace(0); facep->setSize(0, 0); for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++) { facep = mDrawable->getFace(i); facep->setSize(0, 0); } } for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (!attachment->getIsHUDAttachment()) { attachment->setAttachmentVisibility(FALSE); } } mMeshValid = FALSE; } //----------------------------------------------------------------------------- // restoreMeshData() //----------------------------------------------------------------------------- // virtual void LLVOAvatar::restoreMeshData() { llassert(!isSelf()); LLMemType mt(LLMemType::MTYPE_AVATAR); //llinfos << "Restoring" << llendl; mMeshValid = TRUE; updateJointLODs(); for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (!attachment->getIsHUDAttachment()) { attachment->setAttachmentVisibility(TRUE); } } // force mesh update as LOD might not have changed to trigger this gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); } //----------------------------------------------------------------------------- // updateMeshData() //----------------------------------------------------------------------------- void LLVOAvatar::updateMeshData() { if (mDrawable.notNull()) { stop_glerror(); S32 f_num = 0 ; const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer. const S32 num_parts = mMeshLOD.size(); // this order is determined by number of LODS // if a mesh earlier in this list changed LODs while a later mesh doesn't, // the later mesh's index offset will be inaccurate for(S32 part_index = 0 ; part_index < num_parts ;) { S32 j = part_index ; U32 last_v_num = 0, num_vertices = 0 ; U32 last_i_num = 0, num_indices = 0 ; while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD) { last_v_num = num_vertices ; last_i_num = num_indices ; mMeshLOD[part_index++]->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea); } if(num_vertices < 1)//skip empty meshes { break ; } if(last_v_num > 0)//put the last inserted part into next vertex buffer. { num_vertices = last_v_num ; num_indices = last_i_num ; part_index-- ; } LLFace* facep ; if(f_num < mDrawable->getNumFaces()) { facep = mDrawable->getFace(f_num); } else { facep = mDrawable->addFace(mDrawable->getFace(0)->getPool(), mDrawable->getFace(0)->getTexture()) ; } // resize immediately facep->setSize(num_vertices, num_indices); if(facep->mVertexBuffer.isNull()) { facep->mVertexBuffer = new LLVertexBufferAvatar(); facep->mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); } else { facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ; } facep->setGeomIndex(0); facep->setIndicesIndex(0); // This is a hack! Avatars have their own pool, so we are detecting // the case of more than one avatar in the pool (thus > 0 instead of >= 0) if (facep->getGeomIndex() > 0) { llerrs << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << llendl; } for(S32 k = j ; k < part_index ; k++) { mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR); } stop_glerror(); facep->mVertexBuffer->setBuffer(0); if(!f_num) { f_num += mNumInitFaces ; } else { f_num++ ; } } } } //------------------------------------------------------------------------ //------------------------------------------------------------------------ // The viewer can only suggest a good size for the agent, // the simulator will keep it inside a reasonable range. void LLVOAvatar::computeBodySize() { LLVector3 pelvis_scale = mPelvisp->getScale(); // some of the joints have not been cached LLVector3 skull = mSkullp->getPosition(); LLVector3 skull_scale = mSkullp->getScale(); LLVector3 neck = mNeckp->getPosition(); LLVector3 neck_scale = mNeckp->getScale(); LLVector3 chest = mChestp->getPosition(); LLVector3 chest_scale = mChestp->getScale(); // the rest of the joints have been cached LLVector3 head = mHeadp->getPosition(); LLVector3 head_scale = mHeadp->getScale(); LLVector3 torso = mTorsop->getPosition(); LLVector3 torso_scale = mTorsop->getScale(); LLVector3 hip = mHipLeftp->getPosition(); LLVector3 hip_scale = mHipLeftp->getScale(); LLVector3 knee = mKneeLeftp->getPosition(); LLVector3 knee_scale = mKneeLeftp->getScale(); LLVector3 ankle = mAnkleLeftp->getPosition(); LLVector3 ankle_scale = mAnkleLeftp->getScale(); LLVector3 foot = mFootLeftp->getPosition(); mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] - knee.mV[VZ] * hip_scale.mV[VZ] - ankle.mV[VZ] * knee_scale.mV[VZ] - foot.mV[VZ] * ankle_scale.mV[VZ]; mBodySize.mV[VZ] = mPelvisToFoot + // the sqrt(2) correction below is an approximate // correction to get to the top of the head F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + head.mV[VZ] * neck_scale.mV[VZ] + neck.mV[VZ] * chest_scale.mV[VZ] + chest.mV[VZ] * torso_scale.mV[VZ] + torso.mV[VZ] * pelvis_scale.mV[VZ]; // TODO -- measure the real depth and width mBodySize.mV[VX] = DEFAULT_AGENT_DEPTH; mBodySize.mV[VY] = DEFAULT_AGENT_WIDTH; /* debug spam std::cout << "skull = " << skull << std::endl; // adebug std::cout << "head = " << head << std::endl; // adebug std::cout << "head_scale = " << head_scale << std::endl; // adebug std::cout << "neck = " << neck << std::endl; // adebug std::cout << "neck_scale = " << neck_scale << std::endl; // adebug std::cout << "chest = " << chest << std::endl; // adebug std::cout << "chest_scale = " << chest_scale << std::endl; // adebug std::cout << "torso = " << torso << std::endl; // adebug std::cout << "torso_scale = " << torso_scale << std::endl; // adebug std::cout << std::endl; // adebug std::cout << "pelvis_scale = " << pelvis_scale << std::endl;// adebug std::cout << std::endl; // adebug std::cout << "hip = " << hip << std::endl; // adebug std::cout << "hip_scale = " << hip_scale << std::endl; // adebug std::cout << "ankle = " << ankle << std::endl; // adebug std::cout << "ankle_scale = " << ankle_scale << std::endl; // adebug std::cout << "foot = " << foot << std::endl; // adebug std::cout << "mBodySize = " << mBodySize << std::endl; // adebug std::cout << "mPelvisToFoot = " << mPelvisToFoot << std::endl; // adebug std::cout << std::endl; // adebug */ } //------------------------------------------------------------------------ // LLVOAvatar::processUpdateMessage() //------------------------------------------------------------------------ U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp) { LLMemType mt(LLMemType::MTYPE_AVATAR); LLVector3 old_vel = getVelocity(); // Do base class updates... U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); if(retval & LLViewerObject::INVALID_UPDATE) { if(this == gAgent.getAvatarObject()) { //tell sim to cancel this update gAgent.teleportViaLocation(gAgent.getPositionGlobal()); } } //llinfos << getRotation() << llendl; //llinfos << getPosition() << llendl; return retval; } // virtual S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid) { // The core setTETexture() method requests images, so we need // to redirect certain avatar texture requests to different sims. if (isIndexBakedTexture((ETextureIndex)te)) { LLHost target_host = getObjectHost(); return setTETextureCore(te, uuid, target_host); } else { return setTETextureCore(te, uuid, LLHost::invalid); } } //------------------------------------------------------------------------ // idleUpdate() //------------------------------------------------------------------------ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { LLMemType mt(LLMemType::MTYPE_AVATAR); LLFastTimer t(LLFastTimer::FTM_AVATAR_UPDATE); if (isDead()) { llinfos << "Warning! Idle on dead avatar" << llendl; return TRUE; } if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) { return TRUE; } // force immediate pixel area update on avatars using last frames data (before drawable or camera updates) setPixelAreaAndAngle(gAgent); // force asynchronous drawable update if(mDrawable.notNull() && !gNoRender) { LLFastTimer t(LLFastTimer::FTM_JOINT_UPDATE); if (mIsSitting && getParent()) { LLViewerObject *root_object = (LLViewerObject*)getRoot(); LLDrawable* drawablep = root_object->mDrawable; // if this object hasn't already been updated by another avatar... if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE)) { if (root_object->isSelected()) { gPipeline.updateMoveNormalAsync(drawablep); } else { gPipeline.updateMoveDampedAsync(drawablep); } } } else { gPipeline.updateMoveDampedAsync(mDrawable); } } //-------------------------------------------------------------------- // set alpha flag depending on state //-------------------------------------------------------------------- if (isSelf()) { LLViewerObject::idleUpdate(agent, world, time); // trigger fidget anims if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS)) { agent.fidget(); } } else { // Should override the idleUpdate stuff and leave out the angular update part. LLQuaternion rotation = getRotation(); LLViewerObject::idleUpdate(agent, world, time); setRotation(rotation); } // attach objects that were waiting for a drawable lazyAttach(); // animate the character // store off last frame's root position to be consistent with camera position LLVector3 root_pos_last = mRoot.getWorldPosition(); BOOL detailed_update = updateCharacter(agent); BOOL voice_enabled = gVoiceClient->getVoiceEnabled( mID ) && gVoiceClient->inProximalChannel(); if (gNoRender) { return TRUE; } idleUpdateVoiceVisualizer( voice_enabled ); idleUpdateMisc( detailed_update ); idleUpdateAppearanceAnimation(); idleUpdateLipSync( voice_enabled ); idleUpdateLoadingEffect(); idleUpdateBelowWater(); // wind effect uses this idleUpdateWindEffect(); idleUpdateNameTag( root_pos_last ); idleUpdateRenderCost(); idleUpdateTractorBeam(); return TRUE; } void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) { // disable voice visualizer when in mouselook mVoiceVisualizer->setVoiceEnabled( voice_enabled && !(isSelf() && gAgent.cameraMouselook()) ); if ( voice_enabled ) { //---------------------------------------------------------------- // Only do gesture triggering for your own avatar, and only when you're in a proximal channel. //---------------------------------------------------------------- if( isSelf() ) { //---------------------------------------------------------------------------------------- // The following takes the voice signal and uses that to trigger gesticulations. //---------------------------------------------------------------------------------------- int lastGesticulationLevel = mCurrentGesticulationLevel; mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel(); //--------------------------------------------------------------------------------------------------- // If "current gesticulation level" changes, we catch this, and trigger the new gesture //--------------------------------------------------------------------------------------------------- if ( lastGesticulationLevel != mCurrentGesticulationLevel ) { if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF ) { std::string gestureString = "unInitialized"; if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; } else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; } else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; } else { llinfos << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << llendl; } // this is the call that Karl S. created for triggering gestures from within the code. gGestureManager.triggerAndReviseString( gestureString ); } } } //if( isSelf() ) //----------------------------------------------------------------------------------------------------------------- // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer. // Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol. // // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking. //----------------------------------------------------------------------------------------------------------------- if (gVoiceClient->getIsSpeaking( mID )) { if (!mVoiceVisualizer->getCurrentlySpeaking()) { mVoiceVisualizer->setStartSpeaking(); //printf( "gAwayTimer.reset();\n" ); } mVoiceVisualizer->setSpeakingAmplitude( gVoiceClient->getCurrentPower( mID ) ); if( isSelf() ) { gAgent.clearAFK(); } } else { if ( mVoiceVisualizer->getCurrentlySpeaking() ) { mVoiceVisualizer->setStopSpeaking(); if ( mLipSyncActive ) { if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight(), FALSE); if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight(), FALSE); mLipSyncActive = false; LLCharacter::updateVisualParams(); dirtyMesh(); } } } //-------------------------------------------------------------------------------------------- // here we get the approximate head position and set as sound source for the voice symbol // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing) //-------------------------------------------------------------------------------------------- LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] ); mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset ); }//if ( voiceEnabled ) } void LLVOAvatar::idleUpdateMisc(bool detailed_update) { if (LLVOAvatar::sJointDebug) { llinfos << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << llendl; } LLJoint::sNumUpdates = 0; LLJoint::sNumTouches = 0; // *NOTE: this is necessary for the floating name text above your head. if (mDrawable.notNull()) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_SHADOW, TRUE); } BOOL visible = isVisible() || mNeedsAnimUpdate; // update attachments positions if (detailed_update || !sUseImpostors) { LLFastTimer t(LLFastTimer::FTM_ATTACHMENT_UPDATE); for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; LLViewerObject *attached_object = attachment->getObject(); BOOL visibleAttachment = visible || (attached_object && !(attached_object->mDrawable->getSpatialBridge() && attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0)); if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid()) { // if selecting any attachments, update all of them as non-damped if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment()) { gPipeline.updateMoveNormalAsync(attached_object->mDrawable); } else { gPipeline.updateMoveDampedAsync(attached_object->mDrawable); } LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge(); if (bridge) { gPipeline.updateMoveNormalAsync(bridge); } attached_object->updateText(); } } } mNeedsAnimUpdate = FALSE; if (isImpostor() && !mNeedsImpostorUpdate) { LLVector3 ext[2]; F32 distance; LLVector3 angle; getImpostorValues(ext, angle, distance); for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++) { F32 cur_angle = angle.mV[i]; F32 old_angle = mImpostorAngle.mV[i]; F32 angle_diff = fabsf(cur_angle-old_angle); if (angle_diff > 3.14159f/512.f*distance*mUpdatePeriod) { mNeedsImpostorUpdate = TRUE; } } if (detailed_update && !mNeedsImpostorUpdate) { //update impostor if view angle, distance, or bounding box change //significantly F32 dist_diff = fabsf(distance-mImpostorDistance); if (dist_diff/mImpostorDistance > 0.1f) { mNeedsImpostorUpdate = TRUE; } else { getSpatialExtents(ext[0], ext[1]); if ((ext[1]-mImpostorExtents[1]).length() > 0.05f || (ext[0]-mImpostorExtents[0]).length() > 0.05f) { mNeedsImpostorUpdate = TRUE; } } } } mDrawable->movePartition(); //force a move if sitting on an active object if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive()) { gPipeline.markMoved(mDrawable, TRUE); } } void LLVOAvatar::idleUpdateAppearanceAnimation() { // update morphing params if (mAppearanceAnimating) { ESex avatar_sex = getSex(); F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); if (appearance_anim_time >= APPEARANCE_MORPH_TIME) { mAppearanceAnimating = FALSE; for (LLVisualParam *param = getFirstVisualParam(); param; param = getNextVisualParam()) { if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) { param->stopAnimating(mAppearanceAnimSetByUser); } } updateVisualParams(); if (isSelf()) { gAgent.sendAgentSetAppearance(); } } else { F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME); F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME); F32 morph_amt; if (last_blend_frac == 1.f) { morph_amt = 1.f; } else { morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac); } LLVisualParam *param; // animate only top level params for (param = getFirstVisualParam(); param; param = getNextVisualParam()) { if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) { param->animate(morph_amt, mAppearanceAnimSetByUser); } } // apply all params for (param = getFirstVisualParam(); param; param = getNextVisualParam()) { param->apply(avatar_sex); } mLastAppearanceBlendTime = appearance_anim_time; } dirtyMesh(); } } void LLVOAvatar::idleUpdateLipSync(bool voice_enabled) { // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync if ( voice_enabled && (gVoiceClient->lipSyncEnabled()) && gVoiceClient->getIsSpeaking( mID ) ) { F32 ooh_morph_amount = 0.0f; F32 aah_morph_amount = 0.0f; mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount ); if( mOohMorph ) { F32 ooh_weight = mOohMorph->getMinWeight() + ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight()); mOohMorph->setWeight( ooh_weight, FALSE ); } if( mAahMorph ) { F32 aah_weight = mAahMorph->getMinWeight() + aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight()); mAahMorph->setWeight( aah_weight, FALSE ); } mLipSyncActive = true; LLCharacter::updateVisualParams(); dirtyMesh(); } } void LLVOAvatar::idleUpdateLoadingEffect() { // update visibility when avatar is partially loaded if (updateIsFullyLoaded()) // changed? { if (isFullyLoaded()) { deleteParticleSource(); } else { LLPartSysData particle_parameters; // fancy particle cloud designed by Brent particle_parameters.mPartData.mMaxAge = 4.f; particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f; particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f; particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f; particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f); particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f); particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; LLViewerImage* cloud = gImageList.getImageFromFile("cloud-particle.j2c"); particle_parameters.mPartImageID = cloud->getID(); particle_parameters.mMaxAge = 0.f; particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE; particle_parameters.mInnerAngle = 3.14159f; particle_parameters.mOuterAngle = 0.f; particle_parameters.mBurstRate = 0.02f; particle_parameters.mBurstRadius = 0.0f; particle_parameters.mBurstPartCount = 1; particle_parameters.mBurstSpeedMin = 0.1f; particle_parameters.mBurstSpeedMax = 1.f; particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK | LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK | LLPartData::LL_PART_TARGET_POS_MASK ); setParticleSource(particle_parameters, getID()); } } } void LLVOAvatar::idleUpdateWindEffect() { // update wind effect if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)) { F32 hover_strength = 0.f; F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast; mRippleTimeLast = mRippleTimer.getElapsedTimeF32(); LLVector3 velocity = getVelocity(); F32 speed = velocity.length(); //RN: velocity varies too much frame to frame for this to work mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLCriticalDamp::getInterpolant(0.02f)); mLastVel = velocity; LLVector4 wind; wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity); if (mInAir) { hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed); } if (mBelowWater) { // TODO: make cloth flow more gracefully when underwater hover_strength += UNDERWATER_EFFECT_STRENGTH; } wind.mV[VZ] += hover_strength; wind.normalize(); wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f); F32 interp; if (wind.mV[VW] > mWindVec.mV[VW]) { interp = LLCriticalDamp::getInterpolant(0.2f); } else { interp = LLCriticalDamp::getInterpolant(0.4f); } mWindVec = lerp(mWindVec, wind, interp); F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f); mWindFreq = lerp(mWindFreq, wind_freq, interp); if (mBelowWater) { mWindFreq *= UNDERWATER_FREQUENCY_DAMP; } mRipplePhase += (time_delta * mWindFreq); if (mRipplePhase > F_TWO_PI) { mRipplePhase = fmodf(mRipplePhase, F_TWO_PI); } } } void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) { // update chat bubble //-------------------------------------------------------------------- // draw text label over characters head //-------------------------------------------------------------------- if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME) { mChats.clear(); } const F32 time_visible = mTimeVisible.getElapsedTimeF32(); const F32 NAME_SHOW_TIME = gSavedSettings.getF32("RenderNameShowTime"); // seconds const F32 FADE_DURATION = gSavedSettings.getF32("RenderNameFadeDuration"); // seconds BOOL visible_avatar = isVisible() || mNeedsAnimUpdate; BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping); BOOL render_name = visible_chat || (visible_avatar && ((sRenderName == RENDER_NAME_ALWAYS) || (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); // If it's your own avatar, don't draw in mouselook, and don't // draw if we're specifically hiding our own name. if (isSelf()) { render_name = render_name && !gAgent.cameraMouselook() && (visible_chat || !gSavedSettings.getBOOL("RenderNameHideSelf")); } if ( render_name ) { BOOL new_name = FALSE; if (visible_chat != mVisibleChat) { mVisibleChat = visible_chat; new_name = TRUE; } if (sRenderGroupTitles != mRenderGroupTitles) { mRenderGroupTitles = sRenderGroupTitles; new_name = TRUE; } // First Calculate Alpha // If alpha > 0, create mNameText if necessary, otherwise delete it { F32 alpha = 0.f; if (mAppAngle > 5.f) { const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION; if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME) { alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION; } else { // ...not fading, full alpha alpha = 1.f; } } else if (mAppAngle > 2.f) { // far away is faded out also alpha = (mAppAngle-2.f)/3.f; } if (alpha > 0.f) { if (!mNameText) { mNameText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT); mNameText->setMass(10.f); mNameText->setSourceObject(this); mNameText->setVertAlignment(LLHUDText::ALIGN_VERT_TOP); mNameText->setVisibleOffScreen(TRUE); mNameText->setMaxLines(11); mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); mNameText->setUseBubble(TRUE); sNumVisibleChatBubbles++; new_name = TRUE; } LLColor4 avatar_name_color = LLUIColorTable::instance().getColor( "AvatarNameColor" ); avatar_name_color.setAlpha(alpha); mNameText->setColor(avatar_name_color); LLQuaternion root_rot = mRoot.getWorldRotation(); mNameText->setUsePixelSize(TRUE); LLVector3 pixel_right_vec; LLVector3 pixel_up_vec; LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec); LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin(); camera_to_av.normalize(); LLVector3 local_camera_at = camera_to_av * ~root_rot; LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis(); local_camera_up.normalize(); local_camera_up = local_camera_up * ~root_rot; local_camera_up.scaleVec(mBodySize * 0.5f); local_camera_at.scaleVec(mBodySize * 0.5f); LLVector3 name_position = mRoot.getWorldPosition() + (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av)); name_position += pixel_up_vec * 15.f; mNameText->setPositionAgent(name_position); } else if (mNameText) { mNameText->markDead(); mNameText = NULL; sNumVisibleChatBubbles--; } } LLNameValue *title = getNVPair("Title"); LLNameValue* firstname = getNVPair("FirstName"); LLNameValue* lastname = getNVPair("LastName"); if (mNameText.notNull() && firstname && lastname) { BOOL is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end(); BOOL is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end(); BOOL is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end(); BOOL is_muted; if (isSelf()) { is_muted = FALSE; } else { is_muted = LLMuteList::getInstance()->isMuted(getID()); } if (mNameString.empty() || new_name || (!title && !mTitle.empty()) || (title && mTitle != title->getString()) || (is_away != mNameAway || is_busy != mNameBusy || is_muted != mNameMute) || is_appearance != mNameAppearance) { std::string line; if (!sRenderGroupTitles) { // If all group titles are turned off, stack first name // on a line above last name line += firstname->getString(); line += "\n"; } else if (title && title->getString() && title->getString()[0] != '\0') { line += title->getString(); LLStringFn::replace_ascii_controlchars(line,LL_UNKNOWN_CHAR); line += "\n"; line += firstname->getString(); } else { line += firstname->getString(); } line += " "; line += lastname->getString(); BOOL need_comma = FALSE; if (is_away || is_muted || is_busy) { line += " ("; if (is_away) { line += LLTrans::getString("AvatarAway"); need_comma = TRUE; } if (is_busy) { if (need_comma) { line += ", "; } line += LLTrans::getString("AvatarBusy"); need_comma = TRUE; } if (is_muted) { if (need_comma) { line += ", "; } line += LLTrans::getString("AvatarMuted"); need_comma = TRUE; } line += ")"; } if (is_appearance) { line += "\n"; line += LLTrans::getString("AvatarEditingAppearance"); } mNameAway = is_away; mNameBusy = is_busy; mNameMute = is_muted; mNameAppearance = is_appearance; mTitle = title ? title->getString() : ""; LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR); mNameString = utf8str_to_wstring(line); new_name = TRUE; } if (visible_chat) { mNameText->setDropShadow(TRUE); mNameText->setFont(LLFontGL::getFontSansSerif()); mNameText->setTextAlignment(LLHUDText::ALIGN_TEXT_LEFT); mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f); if (new_name) { mNameText->setLabel(mNameString); } char line[MAX_STRING]; /* Flawfinder: ignore */ line[0] = '\0'; std::deque::iterator chat_iter = mChats.begin(); mNameText->clearString(); LLColor4 new_chat = LLUIColorTable::instance().getColor( "AvatarNameColor" ); LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f); LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f); if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES) { ++chat_iter; } for(; chat_iter != mChats.end(); ++chat_iter) { F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f); LLFontGL::StyleFlags style; switch(chat_iter->mChatType) { case CHAT_TYPE_WHISPER: style = LLFontGL::ITALIC; break; case CHAT_TYPE_SHOUT: style = LLFontGL::BOLD; break; default: style = LLFontGL::NORMAL; break; } if (chat_fade_amt < 1.f) { F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f); mNameText->addLine(utf8str_to_wstring(chat_iter->mText), lerp(new_chat, normal_chat, u), style); } else if (chat_fade_amt < 2.f) { F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f); mNameText->addLine(utf8str_to_wstring(chat_iter->mText), lerp(normal_chat, old_chat, u), style); } else if (chat_fade_amt < 3.f) { // *NOTE: only remove lines down to minimum number mNameText->addLine(utf8str_to_wstring(chat_iter->mText), old_chat, style); } } mNameText->setVisibleOffScreen(TRUE); if (mTyping) { S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1; switch(dot_count) { case 1: mNameText->addLine(".", new_chat); break; case 2: mNameText->addLine("..", new_chat); break; case 3: mNameText->addLine("...", new_chat); break; } } } else { if (gSavedSettings.getBOOL("SmallAvatarNames")) { mNameText->setFont(LLFontGL::getFontSansSerif()); } else { mNameText->setFont(LLFontGL::getFontSansSerifBig()); } mNameText->setTextAlignment(LLHUDText::ALIGN_TEXT_CENTER); mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); mNameText->setVisibleOffScreen(FALSE); if (new_name) { mNameText->setLabel(""); mNameText->setString(mNameString); } } } } else if (mNameText) { mNameText->markDead(); mNameText = NULL; sNumVisibleChatBubbles--; } } //-------------------------------------------------------------------- // draw tractor beam when editing objects //-------------------------------------------------------------------- // virtual void LLVOAvatar::idleUpdateTractorBeam() { } void LLVOAvatar::idleUpdateBelowWater() { F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]); F32 water_height; water_height = getRegion()->getWaterHeight(); mBelowWater = avatar_height < water_height; } void LLVOAvatar::slamPosition() { gAgent.setPositionAgent(getPositionAgent()); mRoot.setWorldPosition(getPositionAgent()); // teleport setChanged(TRANSLATED); if (mDrawable.notNull()) { gPipeline.updateMoveNormalAsync(mDrawable); } mRoot.updateWorldMatrixChildren(); } //------------------------------------------------------------------------ // updateCharacter() // called on both your avatar and other avatars //------------------------------------------------------------------------ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) { LLMemType mt(LLMemType::MTYPE_AVATAR); // clear debug text mDebugText.clear(); if (LLVOAvatar::sShowAnimationDebug) { for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin(); iter != mMotionController.getActiveMotions().end(); ++iter) { LLMotion* motionp = *iter; if (motionp->getMinPixelArea() < getPixelArea()) { std::string output; if (motionp->getName().empty()) { output = llformat("%s - %d", motionp->getID().asString().c_str(), (U32)motionp->getPriority()); } else { output = llformat("%s - %d", motionp->getName().c_str(), (U32)motionp->getPriority()); } addDebugText(output); } } } if (gNoRender) { // Hack if we're running drones... if (isSelf()) { gAgent.setPositionAgent(getPositionAgent()); } return FALSE; } LLVector3d root_pos_global; if (!mIsBuilt) { return FALSE; } BOOL visible = isVisible(); // For fading out the names above heads, only let the timer // run if we're visible. if (mDrawable.notNull() && !visible) { mTimeVisible.reset(); } //-------------------------------------------------------------------- // the rest should only be done occasionally for far away avatars //-------------------------------------------------------------------- if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) { F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f); if (LLMuteList::getInstance()->isMuted(getID())) { // muted avatars update at 16 hz mUpdatePeriod = 16; } else if (visible && mVisibilityRank <= LLVOAvatar::sMaxVisible * 0.25f) { //first 25% of max visible avatars are not impostored mUpdatePeriod = 1; } else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 0.75f) { //back 25% of max visible avatars are slow updating impostors mUpdatePeriod = 8; } else if (visible && mVisibilityRank > (U32) LLVOAvatar::sMaxVisible) { //background avatars are REALLY slow updating impostors mUpdatePeriod = 16; } else if (visible && mImpostorPixelArea <= impostor_area) { // stuff in between gets an update period based on pixel area mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8); } else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 0.25f) { // force nearby impostors in ultra crowded areas mUpdatePeriod = 2; } else { // not impostored mUpdatePeriod = 1; } visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; } if (!visible) { updateMotions(LLCharacter::HIDDEN_UPDATE); return FALSE; } // change animation time quanta based on avatar render load if (!isSelf() && !mIsDummy) { F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f); F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f); F32 time_step = time_quantum * pixel_area_scale; if (time_step != 0.f) { // disable walk motion servo controller as it doesn't work with motion timesteps stopMotion(ANIM_AGENT_WALK_ADJUST); removeAnimationData("Walk Speed"); } mMotionController.setTimeStep(time_step); // llinfos << "Setting timestep to " << time_quantum * pixel_area_scale << llendl; } if (getParent() && !mIsSitting) { sitOnObject((LLViewerObject*)getParent()); } else if (!getParent() && mIsSitting && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED)) { getOffObject(); } //-------------------------------------------------------------------- // create local variables in world coords for region position values //-------------------------------------------------------------------- F32 speed; LLVector3 normal; LLVector3 xyVel = getVelocity(); xyVel.mV[VZ] = 0.0f; speed = xyVel.length(); BOOL throttle = TRUE; if (!(mIsSitting && getParent())) { //-------------------------------------------------------------------- // get timing info // handle initial condition case //-------------------------------------------------------------------- F32 animation_time = mAnimTimer.getElapsedTimeF32(); if (mTimeLast == 0.0f) { mTimeLast = animation_time; throttle = FALSE; // put the pelvis at slaved position/mRotation mRoot.setWorldPosition( getPositionAgent() ); // first frame mRoot.setWorldRotation( getRotation() ); } //-------------------------------------------------------------------- // dont' let dT get larger than 1/5th of a second //-------------------------------------------------------------------- F32 deltaTime = animation_time - mTimeLast; deltaTime = llclamp( deltaTime, DELTA_TIME_MIN, DELTA_TIME_MAX ); mTimeLast = animation_time; mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f); //-------------------------------------------------------------------- // compute the position of the avatar's root //-------------------------------------------------------------------- LLVector3d root_pos; LLVector3d ground_under_pelvis; if (isSelf()) { gAgent.setPositionAgent(getRenderPosition()); } root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition()); resolveHeightGlobal(root_pos, ground_under_pelvis, normal); F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]); BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) || foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE); if (in_air && !mInAir) { mTimeInAir.reset(); } mInAir = in_air; // correct for the fact that the pelvis is not necessarily the center // of the agent's physical representation root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot; LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos); if (newPosition != mRoot.getXform()->getWorldPosition()) { mRoot.touch(); mRoot.setWorldPosition(newPosition ); // regular update } //-------------------------------------------------------------------- // Propagate viewer object rotation to root of avatar //-------------------------------------------------------------------- if (!isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS)) { LLQuaternion iQ; LLVector3 upDir( 0.0f, 0.0f, 1.0f ); // Compute a forward direction vector derived from the primitive rotation // and the velocity vector. When walking or jumping, don't let body deviate // more than 90 from the view, if necessary, flip the velocity vector. LLVector3 primDir; if (isSelf()) { primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector()); primDir.normalize(); } else { primDir = getRotation().getMatrix3().getFwdRow(); } LLVector3 velDir = getVelocity(); velDir.normalize(); if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end()) { F32 vpD = velDir * primDir; if (vpD < -0.5f) { velDir *= -1.0f; } } LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f)); if (isSelf() && gAgent.cameraMouselook()) { // make sure fwdDir stays in same general direction as primdir if (gAgent.getFlying()) { fwdDir = LLViewerCamera::getInstance()->getAtAxis(); } else { LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis(); LLVector3 up_vector = gAgent.getReferenceUpVector(); at_axis -= up_vector * (at_axis * up_vector); at_axis.normalize(); F32 dot = fwdDir * at_axis; if (dot < 0.f) { fwdDir -= 2.f * at_axis * dot; fwdDir.normalize(); } } } LLQuaternion root_rotation = mRoot.getWorldMatrix().quaternion(); F32 root_roll, root_pitch, root_yaw; root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw); // When moving very slow, the pelvis is allowed to deviate from the // forward direction to allow it to hold it's position while the torso // and head turn. Once in motion, it must conform however. BOOL self_in_mouselook = isSelf() && gAgent.cameraMouselook(); LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV ); F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST); if (self_in_mouselook) { pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR; } pelvis_rot_threshold *= DEG_TO_RAD; F32 angle = angle_between( pelvisDir, fwdDir ); // The avatar's root is allowed to have a yaw that deviates widely // from the forward direction, but if roll or pitch are off even // a little bit we need to correct the rotation. if(root_roll < 1.f * DEG_TO_RAD && root_pitch < 5.f * DEG_TO_RAD) { // smaller correction vector means pelvis follows prim direction more closely if (!mTurning && angle > pelvis_rot_threshold*0.75f) { mTurning = TRUE; } // use tighter threshold when turning if (mTurning) { pelvis_rot_threshold *= 0.4f; } // am I done turning? if (angle < pelvis_rot_threshold) { mTurning = FALSE; } LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f); fwdDir += correction_vector; } else { mTurning = FALSE; } // Now compute the full world space rotation for the whole body (wQv) LLVector3 leftDir = upDir % fwdDir; leftDir.normalize(); fwdDir = leftDir % upDir; LLQuaternion wQv( fwdDir, leftDir, upDir ); if (isSelf() && mTurning) { if ((fwdDir % pelvisDir) * upDir > 0.f) { gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT); } else { gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT); } } // Set the root rotation, but do so incrementally so that it // lags in time by some fixed amount. //F32 u = LLCriticalDamp::getInterpolant(PELVIS_LAG); F32 pelvis_lag_time = 0.f; if (self_in_mouselook) { pelvis_lag_time = PELVIS_LAG_MOUSELOOK; } else if (mInAir) { pelvis_lag_time = PELVIS_LAG_FLYING; // increase pelvis lag time when moving slowly pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f); } else { pelvis_lag_time = PELVIS_LAG_WALKING; } F32 u = llclamp((deltaTime / pelvis_lag_time), 0.0f, 1.0f); mRoot.setWorldRotation( slerp(u, mRoot.getWorldRotation(), wQv) ); } } else if (mDrawable.notNull()) { mRoot.setPosition(mDrawable->getPosition()); mRoot.setRotation(mDrawable->getRotation()); } //------------------------------------------------------------------------- // Update character motions //------------------------------------------------------------------------- // store data relevant to motions mSpeed = speed; // update animations if (mSpecialRenderMode == 1) // Animation Preview updateMotions(LLCharacter::FORCE_UPDATE); else updateMotions(LLCharacter::NORMAL_UPDATE); // update head position updateHeadOffset(); //------------------------------------------------------------------------- // Find the ground under each foot, these are used for a variety // of things that follow //------------------------------------------------------------------------- LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition(); LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition(); LLVector3 ankle_left_ground_agent = ankle_left_pos_agent; LLVector3 ankle_right_ground_agent = ankle_right_pos_agent; resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal); resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal); F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]); F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]); if (!mIsSitting) { //------------------------------------------------------------------------- // Figure out which foot is on ground //------------------------------------------------------------------------- if (!mInAir) { if ((leftElev < 0.0f) || (rightElev < 0.0f)) { ankle_left_pos_agent = mFootLeftp->getWorldPosition(); ankle_right_pos_agent = mFootRightp->getWorldPosition(); leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]; rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]; } } } //------------------------------------------------------------------------- // Generate footstep sounds when feet hit the ground //------------------------------------------------------------------------- const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND}; const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS); if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) ) { BOOL playSound = FALSE; LLVector3 foot_pos_agent; BOOL onGroundLeft = (leftElev <= 0.05f); BOOL onGroundRight = (rightElev <= 0.05f); // did left foot hit the ground? if ( onGroundLeft && !mWasOnGroundLeft ) { foot_pos_agent = ankle_left_pos_agent; playSound = TRUE; } // did right foot hit the ground? if ( onGroundRight && !mWasOnGroundRight ) { foot_pos_agent = ankle_right_pos_agent; playSound = TRUE; } mWasOnGroundLeft = onGroundLeft; mWasOnGroundRight = onGroundRight; if ( playSound ) { // F32 gain = clamp_rescale( mSpeedAccum, // AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED, // AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN ); const F32 STEP_VOLUME = 0.5f; const LLUUID& step_sound_id = getStepSound(); LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent); if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global) && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) { gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global); } } } mRoot.updateWorldMatrixChildren(); if (!mDebugText.size() && mText.notNull()) { mText->markDead(); mText = NULL; } else if (mDebugText.size()) { setDebugText(mDebugText); } //mesh vertices need to be reskinned mNeedsSkin = TRUE; return TRUE; } //----------------------------------------------------------------------------- // updateHeadOffset() //----------------------------------------------------------------------------- void LLVOAvatar::updateHeadOffset() { // since we only care about Z, just grab one of the eyes LLVector3 midEyePt = mEyeLeftp->getWorldPosition(); midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot.getWorldPosition(); midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]); if (mDrawable.notNull()) { midEyePt = midEyePt * ~mDrawable->getWorldRotation(); } if (mIsSitting) { mHeadOffset = midEyePt; } else { F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped)); mHeadOffset = lerp(midEyePt, mHeadOffset, u); } } //------------------------------------------------------------------------ // updateVisibility() //------------------------------------------------------------------------ void LLVOAvatar::updateVisibility() { BOOL visible = FALSE; if (mIsDummy) { visible = TRUE; } else if (mDrawable.isNull()) { visible = FALSE; } else { if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible()) { visible = TRUE; } else { visible = FALSE; } if(isSelf()) { if (!gAgentWearables.areWearablesLoaded()) { visible = FALSE; } } else if( !mFirstAppearanceMessageReceived ) { visible = FALSE; } if (sDebugInvisible) { LLNameValue* firstname = getNVPair("FirstName"); if (firstname) { llinfos << "Avatar " << firstname->getString() << " updating visiblity" << llendl; } else { llinfos << "Avatar " << this << " updating visiblity" << llendl; } if (visible) { llinfos << "Visible" << llendl; } else { llinfos << "Not visible" << llendl; } /*if (avatar_in_frustum) { llinfos << "Avatar in frustum" << llendl; } else { llinfos << "Avatar not in frustum" << llendl; }*/ /*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f)) { llinfos << "Sel pos visible" << llendl; } if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f)) { llinfos << "Wrist pos visible" << llendl; } if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f)) { llinfos << "Agent visible" << llendl; }*/ llinfos << "PA: " << getPositionAgent() << llendl; /*llinfos << "SPA: " << sel_pos_agent << llendl; llinfos << "WPA: " << wrist_right_pos_agent << llendl;*/ for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getObject()) { if(attachment->getObject()->mDrawable->isVisible()) { llinfos << attachment->getName() << " visible" << llendl; } else { llinfos << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << llendl; } } } } } if (!visible && mVisible) { mMeshInvisibleTime.reset(); } if (visible) { if (!mMeshValid) { restoreMeshData(); } } else { if (mMeshValid && mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP) { releaseMeshData(); } // this breaks off-screen chat bubbles //if (mNameText) //{ // mNameText->markDead(); // mNameText = NULL; // sNumVisibleChatBubbles--; //} } mVisible = visible; } //----------------------------------------------------------------------------- // renderSkinned() //----------------------------------------------------------------------------- U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) { U32 num_indices = 0; if (!mIsBuilt) { return num_indices; } if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) { //LOD changed or new mesh created, allocate new vertex buffer if needed updateMeshData(); mDirtyMesh = FALSE; mNeedsSkin = TRUE; mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); } if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0) { if (mNeedsSkin) { //generate animated mesh mMeshLOD[MESH_ID_LOWER_BODY]->updateJointGeometry(); mMeshLOD[MESH_ID_UPPER_BODY]->updateJointGeometry(); if( isWearingWearableType( WT_SKIRT ) ) { mMeshLOD[MESH_ID_SKIRT]->updateJointGeometry(); } if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { mMeshLOD[MESH_ID_EYELASH]->updateJointGeometry(); mMeshLOD[MESH_ID_HEAD]->updateJointGeometry(); mMeshLOD[MESH_ID_HAIR]->updateJointGeometry(); } mNeedsSkin = FALSE; LLVertexBuffer* vb = mDrawable->getFace(0)->mVertexBuffer; if (vb) { vb->setBuffer(0); } } } else { mNeedsSkin = FALSE; } if (sDebugInvisible) { LLNameValue* firstname = getNVPair("FirstName"); if (firstname) { llinfos << "Avatar " << firstname->getString() << " in render" << llendl; } else { llinfos << "Avatar " << this << " in render" << llendl; } if (!mIsBuilt) { llinfos << "Not built!" << llendl; } else if (!gAgent.needsRenderAvatar()) { llinfos << "Doesn't need avatar render!" << llendl; } else { llinfos << "Rendering!" << llendl; } } if (!mIsBuilt) { return num_indices; } if (isSelf() && !gAgent.needsRenderAvatar()) { return num_indices; } // render collision normal // *NOTE: this is disabled (there is no UI for enabling sShowFootPlane) due // to DEV-14477. the code is left here to aid in tracking down the cause // of the crash in the future. -brad if (!gRenderForSelect && sShowFootPlane && mDrawable.notNull()) { LLVector3 slaved_pos = mDrawable->getPositionAgent(); LLVector3 foot_plane_normal(mFootPlane.mV[VX], mFootPlane.mV[VY], mFootPlane.mV[VZ]); F32 dist_from_plane = (slaved_pos * foot_plane_normal) - mFootPlane.mV[VW]; LLVector3 collide_point = slaved_pos; collide_point.mV[VZ] -= foot_plane_normal.mV[VZ] * (dist_from_plane + COLLISION_TOLERANCE - FOOT_COLLIDE_FUDGE); gGL.begin(LLRender::LINES); { F32 SQUARE_SIZE = 0.2f; gGL.color4f(1.f, 0.f, 0.f, 1.f); gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); gGL.vertex3f(collide_point.mV[VX], collide_point.mV[VY], collide_point.mV[VZ]); gGL.vertex3f(collide_point.mV[VX] + mFootPlane.mV[VX], collide_point.mV[VY] + mFootPlane.mV[VY], collide_point.mV[VZ] + mFootPlane.mV[VZ]); } gGL.end(); gGL.flush(); } //-------------------------------------------------------------------- // render all geometry attached to the skeleton //-------------------------------------------------------------------- static LLStat render_stat; LLViewerJointMesh::sRenderPass = pass; if (pass == AVATAR_RENDER_PASS_SINGLE) { const bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha; // Don't alpha mask if "Highlight Transparent" checked LLGLState test(GL_ALPHA_TEST, should_alpha_mask); if (should_alpha_mask) { gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } BOOL first_pass = TRUE; if (!LLDrawPoolAvatar::sSkipOpaque) { if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy) { num_indices += mMeshLOD[MESH_ID_HEAD]->render(mAdjustedPixelArea, TRUE, mIsDummy); first_pass = FALSE; } } if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy) { num_indices += mMeshLOD[MESH_ID_UPPER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); first_pass = FALSE; } if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy) { num_indices += mMeshLOD[MESH_ID_LOWER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); first_pass = FALSE; } } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender) { LLGLState blend(GL_BLEND, !mIsDummy); LLGLState test(GL_ALPHA_TEST, !mIsDummy); num_indices += renderTransparent(first_pass); } } LLViewerJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE; //llinfos << "Avatar render: " << render_timer.getElapsedTimeF32() << llendl; //render_stat.addValue(render_timer.getElapsedTimeF32()*1000.f); return num_indices; } U32 LLVOAvatar::renderTransparent(BOOL first_pass) { U32 num_indices = 0; if( isWearingWearableType( WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) ) { gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f); num_indices += mMeshLOD[MESH_ID_SKIRT]->render(mAdjustedPixelArea, FALSE); first_pass = FALSE; gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { if (LLPipeline::sImpostorRender) { gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } if (isTextureVisible(TEX_HEAD_BAKED)) { num_indices += mMeshLOD[MESH_ID_EYELASH]->render(mAdjustedPixelArea, first_pass, mIsDummy); first_pass = FALSE; } // Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair) // TODO: 1.25 will be able to switch this logic back to calling isTextureVisible(); if (getImage(TEX_HAIR_BAKED)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha) { num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy); first_pass = FALSE; } if (LLPipeline::sImpostorRender) { gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } } return num_indices; } //----------------------------------------------------------------------------- // renderRigid() //----------------------------------------------------------------------------- U32 LLVOAvatar::renderRigid() { U32 num_indices = 0; if (!mIsBuilt) { return 0; } if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) { return 0; } if (!mIsBuilt) { return 0; } if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy) { // If the meshes need to be drawn, enable alpha masking but not blending bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha; LLGLState test(GL_ALPHA_TEST, should_alpha_mask); if (should_alpha_mask) { gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } num_indices += mMeshLOD[MESH_ID_EYEBALL_LEFT]->render(mAdjustedPixelArea, TRUE, mIsDummy); num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } return num_indices; } U32 LLVOAvatar::renderFootShadows() { U32 num_indices = 0; if (!mIsBuilt) { return 0; } if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) { return 0; } if (!mIsBuilt) { return 0; } // Don't render foot shadows if your lower body is completely invisible. // (non-humanoid avatars rule!) if (!isTextureVisible(TEX_LOWER_BAKED)) { return 0; } // Update the shadow, tractor, and text label geometry. if (mDrawable->isState(LLDrawable::REBUILD_SHADOW) && !isImpostor()) { updateShadowFaces(); mDrawable->clearState(LLDrawable::REBUILD_SHADOW); } U32 foot_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0; LLGLDepthTest test(GL_TRUE, GL_FALSE); //render foot shadows LLGLEnable blend(GL_BLEND); gGL.getTexUnit(0)->bind(mShadowImagep.get()); glColor4fv(mShadow0Facep->getRenderColor().mV); mShadow0Facep->renderIndexed(foot_mask); glColor4fv(mShadow1Facep->getRenderColor().mV); mShadow1Facep->renderIndexed(foot_mask); return num_indices; } U32 LLVOAvatar::renderImpostor(LLColor4U color) { if (!mImpostor.isComplete()) { return 0; } LLVector3 pos(getRenderPosition()+mImpostorOffset); LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin()); at.normalize(); LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at; LLVector3 up = at%left; left *= mImpostorDim.mV[0]; up *= mImpostorDim.mV[1]; LLGLEnable test(GL_ALPHA_TEST); gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); gGL.color4ubv(color.mV); gGL.getTexUnit(0)->bind(&mImpostor); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0,0); gGL.vertex3fv((pos+left-up).mV); gGL.texCoord2f(1,0); gGL.vertex3fv((pos-left-up).mV); gGL.texCoord2f(1,1); gGL.vertex3fv((pos-left+up).mV); gGL.texCoord2f(0,1); gGL.vertex3fv((pos+left+up).mV); gGL.end(); gGL.flush(); return 6; } //------------------------------------------------------------------------ // LLVOAvatar::updateTextures() //------------------------------------------------------------------------ void LLVOAvatar::updateTextures(LLAgent &agent) { BOOL render_avatar = TRUE; if (mIsDummy || gNoRender) { return; } if( isSelf() ) { render_avatar = TRUE; } else { render_avatar = isVisible() && !mCulled; } std::vector layer_baked; for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex)); // bind the texture so that they'll be decoded slightly // inefficient, we can short-circuit this if we have to if (render_avatar && !gGLManager.mIsDisabled) { if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded) { gGL.getTexUnit(0)->bind(getImage(mBakedTextureDatas[i].mTextureIndex)); } } } mMaxPixelArea = 0.f; mMinPixelArea = 99999999.f; mHasGrey = FALSE; // debug for (U32 index = 0; index < getNumTEs(); index++) { LLViewerImage *imagep = getImage(index); if (imagep) { const LLTextureEntry *te = getTE(index); const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT); const S32 boost_level = getAvatarBakedBoostLevel(); // Spam if this is a baked texture, not set to default image, without valid host info if (isIndexBakedTexture((ETextureIndex)index) && imagep->getID() != IMG_DEFAULT_AVATAR && !imagep->getTargetHost().isOk()) { LL_WARNS_ONCE("Texture") << "LLVOAvatar::updateTextures No host for texture " << imagep->getID() << " for avatar " << (isSelf() ? "" : getID().asString()) << " on host " << getRegion()->getHost() << llendl; } /* switch(index) case TEX_HEAD_BODYPAINT: addLocalTextureStats( LOCTEX_HEAD_BODYPAINT, imagep, texel_area_ratio, render_avatar, head_baked ); */ const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)index); if (texture_dict->mIsUsedByBakedTexture) { const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; if (texture_dict->mIsLocalTexture) { addLocalTextureStats((ETextureIndex)index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]); } else if (texture_dict->mIsBakedTexture) { if (layer_baked[baked_index]) { addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level ); } } } } } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea))); } if( render_avatar ) { mShadowImagep->addTextureStats(mPixelArea); } } void LLVOAvatar::addLocalTextureStats(ETextureIndex idx, LLViewerImage* imagep, F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index) { // No local texture stats for non-self avatars return; } void LLVOAvatar::addBakedTextureStats( LLViewerImage* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) { mMaxPixelArea = llmax(pixel_area, mMaxPixelArea); mMinPixelArea = llmin(pixel_area, mMinPixelArea); imagep->addTextureStats(pixel_area / texel_area_ratio); imagep->setBoostLevel(boost_level); } //virtual void LLVOAvatar::setImage(const U8 te, LLViewerImage *imagep) { setTEImage(te, imagep); } //virtual LLViewerImage* LLVOAvatar::getImage(const U8 te) const { return getTEImage(te); } //virtual const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const { return getTE(te_num); } //virtual void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te) { setTE(index, te); } //----------------------------------------------------------------------------- // resolveHeight() //----------------------------------------------------------------------------- void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm) { LLVector3d in_pos_global, out_pos_global; in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent); resolveHeightGlobal(in_pos_global, out_pos_global, out_norm); out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); } void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm) { LLViewerObject *obj; LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj); } void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm) { LLVector3d zVec(0.0f, 0.0f, 0.5f); LLVector3d p0 = inPos + zVec; LLVector3d p1 = inPos - zVec; LLViewerObject *obj; LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj); if (!obj) { mStepOnLand = TRUE; mStepMaterial = 0; mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f); } else { mStepOnLand = FALSE; mStepMaterial = obj->getMaterial(); // We want the primitive velocity, not our velocity... (which actually subtracts the // step object velocity) LLVector3 angularVelocity = obj->getAngularVelocity(); LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent(); LLVector3 linearComponent = angularVelocity % relativePos; // llinfos << "Linear Component of Rotation Velocity " << linearComponent << llendl; mStepObjectVelocity = obj->getVelocity() + linearComponent; } } //----------------------------------------------------------------------------- // getStepSound() //----------------------------------------------------------------------------- const LLUUID& LLVOAvatar::getStepSound() const { if ( mStepOnLand ) { return sStepSoundOnLand; } return sStepSounds[mStepMaterial]; } //----------------------------------------------------------------------------- // processAnimationStateChanges() //----------------------------------------------------------------------------- void LLVOAvatar::processAnimationStateChanges() { LLMemType mt(LLMemType::MTYPE_AVATAR); if (gNoRender) { return; } if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) ) { startMotion(ANIM_AGENT_WALK_ADJUST); stopMotion(ANIM_AGENT_FLY_ADJUST); } else if (mInAir && !mIsSitting) { stopMotion(ANIM_AGENT_WALK_ADJUST); startMotion(ANIM_AGENT_FLY_ADJUST); } else { stopMotion(ANIM_AGENT_WALK_ADJUST); stopMotion(ANIM_AGENT_FLY_ADJUST); } if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) ) { startMotion(ANIM_AGENT_TARGET); stopMotion(ANIM_AGENT_BODY_NOISE); } else { stopMotion(ANIM_AGENT_TARGET); startMotion(ANIM_AGENT_BODY_NOISE); } // clear all current animations AnimIterator anim_it; for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();) { AnimIterator found_anim = mSignaledAnimations.find(anim_it->first); // playing, but not signaled, so stop if (found_anim == mSignaledAnimations.end()) { processSingleAnimationStateChange(anim_it->first, FALSE); mPlayingAnimations.erase(anim_it++); continue; } ++anim_it; } // start up all new anims for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();) { AnimIterator found_anim = mPlayingAnimations.find(anim_it->first); // signaled but not playing, or different sequence id, start motion if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second) { if (processSingleAnimationStateChange(anim_it->first, TRUE)) { mPlayingAnimations[anim_it->first] = anim_it->second; ++anim_it; continue; } } ++anim_it; } // clear source information for animations which have been stopped if (isSelf()) { AnimSourceIterator source_it = mAnimationSources.begin(); for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();) { if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end()) { mAnimationSources.erase(source_it++); } else { ++source_it; } } } stop_glerror(); } //----------------------------------------------------------------------------- // processSingleAnimationStateChange(); //----------------------------------------------------------------------------- BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start ) { LLMemType mt(LLMemType::MTYPE_AVATAR); BOOL result = FALSE; if ( start ) // start animation { if (anim_id == ANIM_AGENT_TYPE) { if (gAudiop) { LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition()); if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global) && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) { // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed // to support both spatialized and non-spatialized instances of the same sound //if (isSelf()) //{ // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI); //} //else { LLUUID sound_id = LLUUID(gSavedSettings.getString("UISndTyping")); gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global); } } } } else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) { mIsSitting = TRUE; } if (startMotion(anim_id)) { result = TRUE; } else { llwarns << "Failed to start motion!" << llendl; } } else //stop animation { if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) { mIsSitting = FALSE; } stopMotion(anim_id); result = TRUE; } return result; } //----------------------------------------------------------------------------- // isAnyAnimationSignaled() //----------------------------------------------------------------------------- BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const { for (S32 i = 0; i < num_anims; i++) { if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end()) { return TRUE; } } return FALSE; } //----------------------------------------------------------------------------- // resetAnimations() //----------------------------------------------------------------------------- void LLVOAvatar::resetAnimations() { LLKeyframeMotion::flushKeyframeCache(); flushAllMotions(); } //----------------------------------------------------------------------------- // startMotion() // id is the asset if of the animation to start // time_offset is the offset into the animation at which to start playing //----------------------------------------------------------------------------- BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) { LLMemType mt(LLMemType::MTYPE_AVATAR); // start special case female walk for female avatars if (getSex() == SEX_FEMALE) { if (id == ANIM_AGENT_WALK) { return LLCharacter::startMotion(ANIM_AGENT_FEMALE_WALK, time_offset); } else if (id == ANIM_AGENT_SIT) { return LLCharacter::startMotion(ANIM_AGENT_SIT_FEMALE, time_offset); } } if (isSelf() && id == ANIM_AGENT_AWAY) { gAgent.setAFK(); } return LLCharacter::startMotion(id, time_offset); } //----------------------------------------------------------------------------- // stopMotion() //----------------------------------------------------------------------------- BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate) { if (isSelf()) { gAgent.onAnimStop(id); } if (id == ANIM_AGENT_WALK) { LLCharacter::stopMotion(ANIM_AGENT_FEMALE_WALK, stop_immediate); } else if (id == ANIM_AGENT_SIT) { LLCharacter::stopMotion(ANIM_AGENT_SIT_FEMALE, stop_immediate); } return LLCharacter::stopMotion(id, stop_immediate); } //----------------------------------------------------------------------------- // stopMotionFromSource() //----------------------------------------------------------------------------- // virtual void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id) { } //----------------------------------------------------------------------------- // getVolumePos() //----------------------------------------------------------------------------- LLVector3 LLVOAvatar::getVolumePos(S32 joint_index, LLVector3& volume_offset) { if (joint_index > mNumCollisionVolumes) { return LLVector3::zero; } return mCollisionVolumes[joint_index].getVolumePos(volume_offset); } //----------------------------------------------------------------------------- // findCollisionVolume() //----------------------------------------------------------------------------- LLJoint* LLVOAvatar::findCollisionVolume(U32 volume_id) { if ((S32)volume_id > mNumCollisionVolumes) { return NULL; } return &mCollisionVolumes[volume_id]; } //----------------------------------------------------------------------------- // findCollisionVolume() //----------------------------------------------------------------------------- S32 LLVOAvatar::getCollisionVolumeID(std::string &name) { for (S32 i = 0; i < mNumCollisionVolumes; i++) { if (mCollisionVolumes[i].getName() == name) { return i; } } return -1; } //----------------------------------------------------------------------------- // addDebugText() //----------------------------------------------------------------------------- void LLVOAvatar::addDebugText(const std::string& text) { mDebugText.append(1, '\n'); mDebugText.append(text); } //----------------------------------------------------------------------------- // getID() //----------------------------------------------------------------------------- const LLUUID& LLVOAvatar::getID() { return mID; } //----------------------------------------------------------------------------- // getJoint() //----------------------------------------------------------------------------- // RN: avatar joints are multi-rooted to include screen-based attachments LLJoint *LLVOAvatar::getJoint( const std::string &name ) { LLJoint* jointp = mRoot.findJoint(name); return jointp; } //----------------------------------------------------------------------------- // getCharacterPosition() //----------------------------------------------------------------------------- LLVector3 LLVOAvatar::getCharacterPosition() { if (mDrawable.notNull()) { return mDrawable->getPositionAgent(); } else { return getPositionAgent(); } } //----------------------------------------------------------------------------- // LLVOAvatar::getCharacterRotation() //----------------------------------------------------------------------------- LLQuaternion LLVOAvatar::getCharacterRotation() { return getRotation(); } //----------------------------------------------------------------------------- // LLVOAvatar::getCharacterVelocity() //----------------------------------------------------------------------------- LLVector3 LLVOAvatar::getCharacterVelocity() { return getVelocity() - mStepObjectVelocity; } //----------------------------------------------------------------------------- // LLVOAvatar::getCharacterAngularVelocity() //----------------------------------------------------------------------------- LLVector3 LLVOAvatar::getCharacterAngularVelocity() { return getAngularVelocity(); } //----------------------------------------------------------------------------- // LLVOAvatar::getGround() //----------------------------------------------------------------------------- void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm) { LLVector3d z_vec(0.0f, 0.0f, 1.0f); LLVector3d p0_global, p1_global; if (gNoRender || mIsDummy) { outNorm.setVec(z_vec); out_pos_agent = in_pos_agent; return; } p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec; p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec; LLViewerObject *obj; LLVector3d out_pos_global; LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj); out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); } //----------------------------------------------------------------------------- // LLVOAvatar::getTimeDilation() //----------------------------------------------------------------------------- F32 LLVOAvatar::getTimeDilation() { return mTimeDilation; } //----------------------------------------------------------------------------- // LLVOAvatar::getPixelArea() //----------------------------------------------------------------------------- F32 LLVOAvatar::getPixelArea() const { if (mIsDummy) { return 100000.f; } return mPixelArea; } //----------------------------------------------------------------------------- // LLVOAvatar::getHeadMesh() //----------------------------------------------------------------------------- LLPolyMesh* LLVOAvatar::getHeadMesh() { return mMeshLOD[MESH_ID_HEAD]->mMeshParts[0]->getMesh(); } //----------------------------------------------------------------------------- // LLVOAvatar::getUpperBodyMesh() //----------------------------------------------------------------------------- LLPolyMesh* LLVOAvatar::getUpperBodyMesh() { return mMeshLOD[MESH_ID_UPPER_BODY]->mMeshParts[0]->getMesh(); } //----------------------------------------------------------------------------- // LLVOAvatar::getPosGlobalFromAgent() //----------------------------------------------------------------------------- LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position) { return gAgent.getPosGlobalFromAgent(position); } //----------------------------------------------------------------------------- // getPosAgentFromGlobal() //----------------------------------------------------------------------------- LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position) { return gAgent.getPosAgentFromGlobal(position); } //----------------------------------------------------------------------------- // allocateCharacterJoints() //----------------------------------------------------------------------------- BOOL LLVOAvatar::allocateCharacterJoints( U32 num ) { deleteAndClearArray(mSkeleton); mNumJoints = 0; mSkeleton = new LLViewerJoint[num]; for(S32 joint_num = 0; joint_num < (S32)num; joint_num++) { mSkeleton[joint_num].setJointNum(joint_num); } if (!mSkeleton) { return FALSE; } mNumJoints = num; return TRUE; } //----------------------------------------------------------------------------- // allocateCollisionVolumes() //----------------------------------------------------------------------------- BOOL LLVOAvatar::allocateCollisionVolumes( U32 num ) { deleteAndClearArray(mCollisionVolumes); mNumCollisionVolumes = 0; mCollisionVolumes = new LLViewerJointCollisionVolume[num]; if (!mCollisionVolumes) { return FALSE; } mNumCollisionVolumes = num; return TRUE; } //----------------------------------------------------------------------------- // getCharacterJoint() //----------------------------------------------------------------------------- LLJoint *LLVOAvatar::getCharacterJoint( U32 num ) { if ((S32)num >= mNumJoints || (S32)num < 0) { return NULL; } return (LLJoint*)&mSkeleton[num]; } //----------------------------------------------------------------------------- // requestStopMotion() //----------------------------------------------------------------------------- // virtual void LLVOAvatar::requestStopMotion( LLMotion* motion ) { // Only agent avatars should handle the stop motion notifications. } //----------------------------------------------------------------------------- // loadAvatar() //----------------------------------------------------------------------------- BOOL LLVOAvatar::loadAvatar() { // LLFastTimer t(LLFastTimer::FTM_LOAD_AVATAR); // avatar_skeleton.xml if( !buildSkeleton(sAvatarSkeletonInfo) ) { llwarns << "avatar file: buildSkeleton() failed" << llendl; return FALSE; } // avatar_lad.xml : if( !loadSkeletonNode() ) { llwarns << "avatar file: loadNodeSkeleton() failed" << llendl; return FALSE; } // avatar_lad.xml : if( !loadMeshNodes() ) { llwarns << "avatar file: loadNodeMesh() failed" << llendl; return FALSE; } // avatar_lad.xml : if( sAvatarXmlInfo->mTexSkinColorInfo ) { mTexSkinColor = new LLTexGlobalColor( this ); if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) ) { llwarns << "avatar file: mTexSkinColor->setInfo() failed" << llendl; return FALSE; } } else { llwarns << " name=\"skin_color\" not found" << llendl; return FALSE; } if( sAvatarXmlInfo->mTexHairColorInfo ) { mTexHairColor = new LLTexGlobalColor( this ); if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) ) { llwarns << "avatar file: mTexHairColor->setInfo() failed" << llendl; return FALSE; } } else { llwarns << " name=\"hair_color\" not found" << llendl; return FALSE; } if( sAvatarXmlInfo->mTexEyeColorInfo ) { mTexEyeColor = new LLTexGlobalColor( this ); if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) ) { llwarns << "avatar file: mTexEyeColor->setInfo() failed" << llendl; return FALSE; } } else { llwarns << " name=\"eye_color\" not found" << llendl; return FALSE; } // avatar_lad.xml : if (sAvatarXmlInfo->mLayerInfoList.empty()) { llwarns << "avatar file: missing node" << llendl; return FALSE; } if (sAvatarXmlInfo->mMorphMaskInfoList.empty()) { llwarns << "avatar file: missing node" << llendl; return FALSE; } // avatar_lad.xml : for (LLVOAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin(); iter != sAvatarXmlInfo->mMorphMaskInfoList.end(); iter++) { LLVOAvatarXmlInfo::LLVOAvatarMorphInfo *info = *iter; EBakedTextureIndex baked = LLVOAvatarDictionary::findBakedByRegionName(info->mRegion); if (baked != BAKED_NUM_INDICES) { LLPolyMorphTarget *morph_param; const std::string *name = &info->mName; morph_param = (LLPolyMorphTarget *)(getVisualParam(name->c_str())); if (morph_param) { BOOL invert = info->mInvert; addMaskedMorph(baked, morph_param, invert, info->mLayer); } } } loadLayersets(); // avatar_lad.xml : for (LLVOAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); iter != sAvatarXmlInfo->mDriverInfoList.end(); iter++) { LLDriverParamInfo *info = *iter; LLDriverParam* driver_param = new LLDriverParam( this ); if (driver_param->setInfo(info)) { addVisualParam( driver_param ); } else { delete driver_param; llwarns << "avatar file: driver_param->parseData() failed" << llendl; return FALSE; } } return TRUE; } //----------------------------------------------------------------------------- // loadSkeletonNode(): loads node from XML tree //----------------------------------------------------------------------------- BOOL LLVOAvatar::loadSkeletonNode () { mRoot.addChild( &mSkeleton[0] ); for (std::vector::iterator iter = mMeshLOD.begin(); iter != mMeshLOD.end(); iter++) { LLViewerJoint *joint = (LLViewerJoint *) *iter; joint->mUpdateXform = FALSE; joint->setMeshesToChildren(); } mRoot.addChild(mMeshLOD[MESH_ID_HEAD]); mRoot.addChild(mMeshLOD[MESH_ID_EYELASH]); mRoot.addChild(mMeshLOD[MESH_ID_UPPER_BODY]); mRoot.addChild(mMeshLOD[MESH_ID_LOWER_BODY]); mRoot.addChild(mMeshLOD[MESH_ID_SKIRT]); mRoot.addChild(mMeshLOD[MESH_ID_HEAD]); LLViewerJoint *skull = (LLViewerJoint*)mRoot.findJoint("mSkull"); if (skull) { skull->addChild(mMeshLOD[MESH_ID_HAIR] ); } LLViewerJoint *eyeL = (LLViewerJoint*)mRoot.findJoint("mEyeLeft"); if (eyeL) { eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] ); } LLViewerJoint *eyeR = (LLViewerJoint*)mRoot.findJoint("mEyeRight"); if (eyeR) { eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] ); } // SKELETAL DISTORTIONS { LLVOAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter; for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin(); iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end(); iter++) { LLPolySkeletalDistortionInfo *info = *iter; LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this); if (!param->setInfo(info)) { delete param; return FALSE; } else { addVisualParam(param); } } } // ATTACHMENTS { LLVOAvatarXmlInfo::attachment_info_list_t::iterator iter; for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin(); iter != sAvatarXmlInfo->mAttachmentInfoList.end(); iter++) { LLVOAvatarXmlInfo::LLVOAvatarAttachmentInfo *info = *iter; if (!isSelf() && info->mJointName == "mScreen") { //don't process screen joint for other avatars continue; } LLViewerJointAttachment* attachment = new LLViewerJointAttachment(); attachment->setName(info->mName); LLJoint *parentJoint = getJoint(info->mJointName); if (!parentJoint) { llwarns << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << llendl; delete attachment; continue; } if (info->mHasPosition) { attachment->setOriginalPosition(info->mPosition); } if (info->mHasRotation) { LLQuaternion rotation; rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD, info->mRotationEuler.mV[VY] * DEG_TO_RAD, info->mRotationEuler.mV[VZ] * DEG_TO_RAD); attachment->setRotation(rotation); } int group = info->mGroup; if (group >= 0) { if (group < 0 || group >= 9) { llwarns << "Invalid group number (" << group << ") for attachment point " << info->mName << llendl; } else { attachment->setGroup(group); } } S32 attachmentID = info->mAttachmentID; if (attachmentID < 1 || attachmentID > 255) { llwarns << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << llendl; delete attachment; continue; } if (mAttachmentPoints.find(attachmentID) != mAttachmentPoints.end()) { llwarns << "Attachment point redefined with id " << attachmentID << " on attachment point " << info->mName << llendl; delete attachment; continue; } attachment->setPieSlice(info->mPieMenuSlice); attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson); attachment->setIsHUDAttachment(info->mIsHUDAttachment); mAttachmentPoints[attachmentID] = attachment; // now add attachment joint parentJoint->addChild(attachment); } } return TRUE; } //----------------------------------------------------------------------------- // loadMeshNodes(): loads nodes from XML tree //----------------------------------------------------------------------------- BOOL LLVOAvatar::loadMeshNodes() { for (LLVOAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin(); meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end(); meshinfo_iter++) { const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo *info = *meshinfo_iter; const std::string &type = info->mType; S32 lod = info->mLOD; LLViewerJointMesh* mesh = NULL; U8 mesh_id = 0; BOOL found_mesh_id = FALSE; /* if (type == "hairMesh") switch(lod) case 0: mesh = &mHairMesh0; */ for (LLVOAvatarDictionary::Meshes::const_iterator mesh_iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); mesh_iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); mesh_iter++) { const EMeshIndex mesh_index = mesh_iter->first; const LLVOAvatarDictionary::MeshEntry *mesh_dict = mesh_iter->second; if (type.compare(mesh_dict->mName) == 0) { mesh_id = mesh_index; found_mesh_id = TRUE; break; } } if (found_mesh_id) { if (lod < (S32)mMeshLOD[mesh_id]->mMeshParts.size()) { mesh = mMeshLOD[mesh_id]->mMeshParts[lod]; } else { llwarns << "Avatar file: has invalid lod setting " << lod << llendl; return FALSE; } } else { llwarns << "Ignoring unrecognized mesh type: " << type << llendl; return FALSE; } // llinfos << "Parsing mesh data for " << type << "..." << llendl; // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings. // Do not touch!!! mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f ); LLPolyMesh *poly_mesh = NULL; if (!info->mReferenceMeshName.empty()) { polymesh_map_t::const_iterator polymesh_iter = mMeshes.find(info->mReferenceMeshName); if (polymesh_iter != mMeshes.end()) { poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second); poly_mesh->setAvatar(this); } else { // This should never happen LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL; } } else { poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName); poly_mesh->setAvatar(this); } if( !poly_mesh ) { llwarns << "Failed to load mesh of type " << type << llendl; return FALSE; } // Multimap insert mMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); mesh->setMesh( poly_mesh ); mesh->setLOD( info->mMinPixelArea ); for (LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin(); xmlinfo_iter != info->mPolyMorphTargetInfoList.end(); xmlinfo_iter++) { const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter); LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh()); if (!param->setInfo(info_pair->first)) { delete param; return FALSE; } else { if (info_pair->second) { addSharedVisualParam(param); } else { addVisualParam(param); } } } } return TRUE; } //----------------------------------------------------------------------------- // loadLayerSets() //----------------------------------------------------------------------------- BOOL LLVOAvatar::loadLayersets() { BOOL success = TRUE; for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin(); layerset_iter != sAvatarXmlInfo->mLayerInfoList.end(); layerset_iter++) { // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. LLTexLayerSetInfo *layerset_info = *layerset_iter; layerset_info->createVisualParams(this); } return success; } //----------------------------------------------------------------------------- // updateVisualParams() //----------------------------------------------------------------------------- void LLVOAvatar::updateVisualParams() { if (gNoRender) { return; } setSex( (getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE ); LLCharacter::updateVisualParams(); if (mLastSkeletonSerialNum != mSkeletonSerialNum) { computeBodySize(); mLastSkeletonSerialNum = mSkeletonSerialNum; mRoot.updateWorldMatrixChildren(); } dirtyMesh(); updateHeadOffset(); } //----------------------------------------------------------------------------- // isActive() //----------------------------------------------------------------------------- BOOL LLVOAvatar::isActive() const { return TRUE; } //----------------------------------------------------------------------------- // setPixelAreaAndAngle() //----------------------------------------------------------------------------- void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) { LLMemType mt(LLMemType::MTYPE_AVATAR); if (mDrawable.isNull()) { return; } const LLVector3* ext = mDrawable->getSpatialExtents(); LLVector3 center = (ext[1] + ext[0]) * 0.5f; LLVector3 size = (ext[1]-ext[0])*0.5f; mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); F32 range = mDrawable->mDistanceWRTCamera; if (range < 0.001f) // range == zero { mAppAngle = 180.f; } else { F32 radius = size.length(); mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG; } // We always want to look good to ourselves if( isSelf() ) { mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) ); } } //----------------------------------------------------------------------------- // updateJointLODs() //----------------------------------------------------------------------------- BOOL LLVOAvatar::updateJointLODs() { const F32 MAX_PIXEL_AREA = 100000000.f; F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE)); F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f); F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor); F32 area_scale = 0.16f; { if (isSelf()) { if(gAgent.cameraCustomizeAvatar() || gAgent.cameraMouselook()) { mAdjustedPixelArea = MAX_PIXEL_AREA; } else { mAdjustedPixelArea = mPixelArea*area_scale; } } else if (mIsDummy) { mAdjustedPixelArea = MAX_PIXEL_AREA; } else { // reported avatar pixel area is dependent on avatar render load, based on number of visible avatars mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor; } // now select meshes to render based on adjusted pixel area BOOL res = mRoot.updateLOD(mAdjustedPixelArea, TRUE); if (res) { sNumLODChangesThisFrame++; dirtyMesh(); return TRUE; } } return FALSE; } //----------------------------------------------------------------------------- // createDrawable() //----------------------------------------------------------------------------- LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline) { pipeline->allocDrawable(this); mDrawable->setLit(FALSE); LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*) gPipeline.getPool(LLDrawPool::POOL_AVATAR); // Only a single face (one per avatar) //this face will be splitted into several if its vertex buffer is too long. mDrawable->setState(LLDrawable::ACTIVE); mDrawable->addFace(poolp, NULL); mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR); LLFace *facep; // Add faces for the foot shadows facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep); mShadow0Facep = facep; facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep); mShadow1Facep = facep; mNumInitFaces = mDrawable->getNumFaces() ; dirtyMesh(); return mDrawable; } //----------------------------------------------------------------------------- // updateGeometry() //----------------------------------------------------------------------------- BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) { LLFastTimer ftm(LLFastTimer::FTM_UPDATE_AVATAR); if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) { return TRUE; } if (!mMeshValid) { return TRUE; } if (!drawable) { llerrs << "LLVOAvatar::updateGeometry() called with NULL drawable" << llendl; } return TRUE; } //----------------------------------------------------------------------------- // updateShadowFaces() //----------------------------------------------------------------------------- void LLVOAvatar::updateShadowFaces() { LLFace *face0p = mShadow0Facep; LLFace *face1p = mShadow1Facep; // // render avatar shadows // if (mInAir || mUpdatePeriod >= IMPOSTOR_PERIOD) { face0p->setSize(0, 0); face1p->setSize(0, 0); return; } LLSprite sprite(mShadowImagep.notNull() ? mShadowImagep->getID() : LLUUID::null); sprite.setFollow(FALSE); const F32 cos_angle = gSky.getSunDirection().mV[2]; F32 cos_elev = sqrt(1 - cos_angle * cos_angle); if (cos_angle < 0) cos_elev = -cos_elev; sprite.setSize(0.4f + cos_elev * 0.8f, 0.3f); LLVector3 sun_vec = gSky.mVOSkyp ? gSky.mVOSkyp->getToSun() : LLVector3(0.f, 0.f, 0.f); if (mShadowImagep->getHasGLTexture()) { LLVector3 normal; LLVector3d shadow_pos; LLVector3 shadow_pos_agent; F32 foot_height; if (mFootLeftp) { LLVector3 joint_world_pos = mFootLeftp->getWorldPosition(); // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now // but we make an explicit ray trace call in expectation of future improvements resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos), gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos); foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ]; // Pull sprite in direction of surface normal shadow_pos_agent += normal * SHADOW_OFFSET_AMT; // Render sprite sprite.setNormal(normal); if (isSelf() && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) { sprite.setColor(0.f, 0.f, 0.f, 0.f); } else { sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f)); } sprite.setPosition(shadow_pos_agent); LLVector3 foot_to_knee = mKneeLeftp->getWorldPosition() - joint_world_pos; //foot_to_knee.normalize(); foot_to_knee -= projected_vec(foot_to_knee, sun_vec); sprite.setYaw(azimuth(sun_vec - foot_to_knee)); sprite.updateFace(*face0p); } if (mFootRightp) { LLVector3 joint_world_pos = mFootRightp->getWorldPosition(); // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now // but we make an explicit ray trace call in expectation of future improvements resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos), gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos); foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ]; // Pull sprite in direction of surface normal shadow_pos_agent += normal * SHADOW_OFFSET_AMT; // Render sprite sprite.setNormal(normal); if (isSelf() && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) { sprite.setColor(0.f, 0.f, 0.f, 0.f); } else { sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f)); } sprite.setPosition(shadow_pos_agent); LLVector3 foot_to_knee = mKneeRightp->getWorldPosition() - joint_world_pos; //foot_to_knee.normalize(); foot_to_knee -= projected_vec(foot_to_knee, sun_vec); sprite.setYaw(azimuth(sun_vec - foot_to_knee)); sprite.updateFace(*face1p); } } } //----------------------------------------------------------------------------- // updateSexDependentLayerSets() //----------------------------------------------------------------------------- void LLVOAvatar::updateSexDependentLayerSets( BOOL set_by_user ) { invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user ); invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, set_by_user ); invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, set_by_user ); updateMeshTextures(); } //----------------------------------------------------------------------------- // dirtyMesh() //----------------------------------------------------------------------------- void LLVOAvatar::dirtyMesh() { mDirtyMesh = TRUE; } //----------------------------------------------------------------------------- // hideSkirt() //----------------------------------------------------------------------------- void LLVOAvatar::hideSkirt() { mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE); } BOOL LLVOAvatar::setParent(LLViewerObject* parent) { BOOL ret ; if (parent == NULL) { getOffObject(); ret = LLViewerObject::setParent(parent); if (isSelf()) { gAgent.resetCamera(); } } else { ret = LLViewerObject::setParent(parent); if(ret) { sitOnObject(parent); } } return ret ; } void LLVOAvatar::addChild(LLViewerObject *childp) { LLViewerObject::addChild(childp); if (childp->mDrawable) { attachObject(childp); } else { mPendingAttachment.push_back(childp); } } void LLVOAvatar::removeChild(LLViewerObject *childp) { LLViewerObject::removeChild(childp); detachObject(childp); } LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object) { S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState()); LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL); if (!attachment) { llwarns << "Object attachment point invalid: " << attachmentID << llendl; } return attachment; } //----------------------------------------------------------------------------- // attachObject() //----------------------------------------------------------------------------- LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object) { LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object); if (!attachment || !attachment->addObject(viewer_object)) { return 0; } if (viewer_object->isSelected()) { LLSelectMgr::getInstance()->updateSelectionCenter(); LLSelectMgr::getInstance()->updatePointAt(); } return attachment; } //----------------------------------------------------------------------------- // lazyAttach() //----------------------------------------------------------------------------- void LLVOAvatar::lazyAttach() { std::vector > still_pending; for (U32 i = 0; i < mPendingAttachment.size(); i++) { if (mPendingAttachment[i]->mDrawable) { attachObject(mPendingAttachment[i]); } else { still_pending.push_back(mPendingAttachment[i]); } } mPendingAttachment = still_pending; } void LLVOAvatar::resetHUDAttachments() { for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getIsHUDAttachment()) { LLViewerObject* obj = attachment->getObject(); if (obj && obj->mDrawable.notNull()) { gPipeline.markMoved(obj->mDrawable); } } } } //----------------------------------------------------------------------------- // detachObject() //----------------------------------------------------------------------------- BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) { for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; // only one object per attachment point for now if (attachment->getObject() == viewer_object) { LLUUID item_id = attachment->getItemID(); attachment->removeObject(viewer_object); if (isSelf()) { // the simulator should automatically handle // permission revocation stopMotionFromSource(viewer_object->getID()); LLFollowCamMgr::setCameraActive(viewer_object->getID(), FALSE); LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* child_objectp = *iter; // the simulator should automatically handle // permissions revocation stopMotionFromSource(child_objectp->getID()); LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE); } } lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl; if (isSelf()) { // Then make sure the inventory is in sync with the avatar. gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); gInventory.notifyObservers(); } return TRUE; } } return FALSE; } //----------------------------------------------------------------------------- // sitOnObject() //----------------------------------------------------------------------------- void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) { if (mDrawable.isNull()) { return; } LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation(); LLVector3 obj_pos = sit_object->getRenderPosition(); LLVector3 rel_pos = getRenderPosition() - obj_pos; rel_pos.rotVec(inv_obj_rot); mDrawable->mXform.setPosition(rel_pos); mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot); gPipeline.markMoved(mDrawable, TRUE); mIsSitting = TRUE; mRoot.getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject mRoot.setPosition(getPosition()); mRoot.updateWorldMatrixChildren(); stopMotion(ANIM_AGENT_BODY_NOISE); if (isSelf()) { // Might be first sit LLFirstUse::useSit(); gAgent.setFlying(FALSE); gAgent.setThirdPersonHeadOffset(LLVector3::zero); //interpolate to new camera position gAgent.startCameraAnimation(); // make sure we are not trying to autopilot gAgent.stopAutoPilot(); gAgent.setupSitCamera(); if (gAgent.getForceMouselook()) { gAgent.changeCameraToMouselook(); } } } //----------------------------------------------------------------------------- // getOffObject() //----------------------------------------------------------------------------- void LLVOAvatar::getOffObject() { if (mDrawable.isNull()) { return; } LLViewerObject* sit_object = (LLViewerObject*)getParent(); if (sit_object) { stopMotionFromSource(sit_object->getID()); LLFollowCamMgr::setCameraActive(sit_object->getID(), FALSE); LLViewerObject::const_child_list_t& child_list = sit_object->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* child_objectp = *iter; stopMotionFromSource(child_objectp->getID()); LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE); } } // assumes that transform will not be updated with drawable still having a parent LLVector3 cur_position_world = mDrawable->getWorldPosition(); LLQuaternion cur_rotation_world = mDrawable->getWorldRotation(); // set *local* position based on last *world* position, since we're unparenting the avatar mDrawable->mXform.setPosition(cur_position_world); mDrawable->mXform.setRotation(cur_rotation_world); gPipeline.markMoved(mDrawable, TRUE); mIsSitting = FALSE; mRoot.getXform()->setParent(NULL); // LLVOAvatar::getOffObject mRoot.setPosition(cur_position_world); mRoot.setRotation(cur_rotation_world); mRoot.getXform()->update(); startMotion(ANIM_AGENT_BODY_NOISE); if (isSelf()) { LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion(); LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT; av_rot = av_rot * obj_rot; LLVector3 at_axis = LLVector3::x_axis; at_axis = at_axis * av_rot; at_axis.mV[VZ] = 0.f; at_axis.normalize(); gAgent.resetAxes(at_axis); //reset orientation // mRoot.setRotation(avWorldRot); gAgent.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f)); gAgent.setSitCamera(LLUUID::null); } } //----------------------------------------------------------------------------- // findAvatarFromAttachment() //----------------------------------------------------------------------------- // static LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj ) { if( obj->isAttachment() ) { do { obj = (LLViewerObject*) obj->getParent(); } while( obj && !obj->isAvatar() ); if( obj && !obj->isDead() ) { return (LLVOAvatar*)obj; } } return NULL; } // warning: order(N) not order(1) S32 LLVOAvatar::getAttachmentCount() { S32 count = mAttachmentPoints.size(); return count; } LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) const { if (color_name=="skin_color" && mTexSkinColor) { return mTexSkinColor->getColor(); } else if(color_name=="hair_color" && mTexHairColor) { return mTexHairColor->getColor(); } if(color_name=="eye_color" && mTexEyeColor) { return mTexEyeColor->getColor(); } else { // return LLColor4( .5f, .5f, .5f, .5f ); return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color } } // virtual void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL set_by_user ) { } void LLVOAvatar::invalidateAll() { } // virtual void LLVOAvatar::setCompositeUpdatesEnabled( BOOL b ) { } void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL set_by_user ) { if (global_color == mTexSkinColor) { invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user ); invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, set_by_user ); invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, set_by_user ); } else if (global_color == mTexHairColor) { invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user ); invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet, set_by_user ); // ! BACKWARDS COMPATIBILITY ! // Fix for dealing with avatars from viewers that don't bake hair. if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex)) { LLColor4 color = mTexHairColor->getColor(); for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) { mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); } } } else if (global_color == mTexEyeColor) { // llinfos << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << llendl; invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet, set_by_user ); } updateMeshTextures(); } BOOL LLVOAvatar::isVisible() const { return mDrawable.notNull() && (mDrawable->isVisible() || mIsDummy); } // call periodically to keep isFullyLoaded up to date. // returns true if the value has changed. BOOL LLVOAvatar::updateIsFullyLoaded() { // a "heuristic" to determine if we have enough avatar data to render // (to avoid rendering a "Ruth" - DEV-3168) BOOL loading = FALSE; // do we have a shape? if (visualParamWeightsAreDefault()) { loading = TRUE; } if (!isTextureDefined(TEX_LOWER_BAKED) || !isTextureDefined(TEX_UPPER_BAKED) || !isTextureDefined(TEX_HEAD_BAKED)) { loading = TRUE; } return processFullyLoadedChange(loading); } BOOL LLVOAvatar::processFullyLoadedChange(bool loading) { // we wait a little bit before giving the all clear, // to let textures settle down const F32 PAUSE = 1.f; if (loading) mFullyLoadedTimer.reset(); mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE); // did our loading state "change" from last call? const S32 UPDATE_RATE = 30; BOOL changed = ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call (!mFullyLoadedInitialized) || // if we've never been called before (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change mPreviousFullyLoaded = mFullyLoaded; mFullyLoadedInitialized = TRUE; mFullyLoadedFrameCounter++; return changed; } BOOL LLVOAvatar::isFullyLoaded() const { if (gSavedSettings.getBOOL("RenderUnloadedAvatar")) return TRUE; else return mFullyLoaded; } //----------------------------------------------------------------------------- // findMotion() //----------------------------------------------------------------------------- LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const { return mMotionController.findMotion(id); } //----------------------------------------------------------------------------- // updateMeshTextures() // Uses the current TE values to set the meshes' and layersets' textures. //----------------------------------------------------------------------------- void LLVOAvatar::updateMeshTextures() { // llinfos << "updateMeshTextures" << llendl; if (gNoRender) return; // if user has never specified a texture, assign the default for (U32 i=0; i < getNumTEs(); i++) { const LLViewerImage* te_image = getImage(i); if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT)) { setImage(i, gImageList.getImage(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR)); // IMG_DEFAULT_AVATAR = a special texture that's never rendered. } } const BOOL self_customizing = isSelf() && gAgent.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures const BOOL other_culled = !isSelf() && mCulled; std::vector is_layer_baked; is_layer_baked.resize(mBakedTextureDatas.size(), false); std::vector use_lkg_baked_layer; // lkg = "last known good" use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false); for (U32 i=0; i < mBakedTextureDatas.size(); i++) { is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); if (!other_culled) { // When an avatar is changing clothes and not in Appearance mode, // use the last-known good baked texture until it finish the first // render of the new layerset. use_lkg_baked_layer[i] = (!is_layer_baked[i] && (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR) && mBakedTextureDatas[i].mTexLayerSet && !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()); if (use_lkg_baked_layer[i]) { mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE); } } else { use_lkg_baked_layer[i] = (!is_layer_baked[i] && mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR); if (mBakedTextureDatas[i].mTexLayerSet) { mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); } } } // Baked textures should be requested from the sim this avatar is on. JC const LLHost target_host = getObjectHost(); if (!target_host.isOk()) { llwarns << "updateMeshTextures: invalid host for object: " << getID() << llendl; } for (U32 i=0; i < mBakedTextureDatas.size(); i++) { if (use_lkg_baked_layer[i] && !self_customizing ) { LLViewerImage* baked_img = gImageList.getImageFromHost( mBakedTextureDatas[i].mLastTextureIndex, target_host ); mBakedTextureDatas[i].mIsUsed = TRUE; for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) { mBakedTextureDatas[i].mMeshes[k]->setTexture( baked_img ); } } else if (!self_customizing && is_layer_baked[i]) { LLViewerImage* baked_img = getImage( mBakedTextureDatas[i].mTextureIndex ); if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureIndex ) { // Even though the file may not be finished loading, we'll consider it loaded and use it (rather than doing compositing). useBakedTexture( baked_img->getID() ); } else { mBakedTextureDatas[i].mIsLoaded = FALSE; if ( (i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER) ) { baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID )); } baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ) ); } } else if (mBakedTextureDatas[i].mTexLayerSet && !other_culled && (i != BAKED_HAIR || is_layer_baked[i] || isSelf())) // ! BACKWARDS COMPATIBILITY ! workaround for old viewers. { mBakedTextureDatas[i].mTexLayerSet->createComposite(); mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( TRUE ); mBakedTextureDatas[i].mIsUsed = FALSE; for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) { mBakedTextureDatas[i].mMeshes[k]->setLayerSet( mBakedTextureDatas[i].mTexLayerSet ); } } } // ! BACKWARDS COMPATIBILITY ! // Workaround for viewing avatars from old viewers that haven't baked hair textures. if (!is_layer_baked[BAKED_HAIR] || self_customizing) { const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1); LLViewerImage* hair_img = getImage( TEX_HAIR ); for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) { mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setTexture( hair_img ); } } // Turn on alpha masking correctly for yourself and other avatars on 1.23+ mSupportsAlphaLayers = isSelf() || is_layer_baked[BAKED_HAIR]; for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); baked_iter++) { const EBakedTextureIndex baked_index = baked_iter->first; const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); local_tex_iter++) { const ETextureIndex texture_index = *local_tex_iter; const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled; setLocalTexture(texture_index, getImage(texture_index), is_baked_ready ); } } removeMissingBakedTextures(); } // virtual //----------------------------------------------------------------------------- // setLocalTexture() //----------------------------------------------------------------------------- void LLVOAvatar::setLocalTexture(ETextureIndex type, LLViewerImage* tex, BOOL baked_version_exists, U32 index) { // invalid for anyone but self llassert(0); } void LLVOAvatar::addChat(const LLChat& chat) { std::deque::iterator chat_iter; mChats.push_back(chat); S32 chat_length = 0; for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter) { chat_length += chat_iter->mText.size(); } // remove any excess chat chat_iter = mChats.begin(); while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end()) { chat_length -= chat_iter->mText.size(); mChats.pop_front(); chat_iter = mChats.begin(); } mChatTimer.reset(); } void LLVOAvatar::clearChat() { mChats.clear(); } // adds a morph mask to the appropriate baked texture structure void LLVOAvatar::addMaskedMorph(EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer) { if (index < BAKED_NUM_INDICES) { LLMaskedMorph *morph = new LLMaskedMorph(morph_target, invert, layer); mBakedTextureDatas[index].mMaskedMorphs.push_front(morph); } } // invalidates morph masks for a given layer. Don't pass a parameter to invalidate all morph masks. void LLVOAvatar::invalidateMorphMasks(LLVOAvatarDefines::EBakedTextureIndex index) { setMorphMasksValid(FALSE, index); } // updates morph masks to be a value for a given layer. Don't pass an argument to set value for all morph masks void LLVOAvatar::setMorphMasksValid(BOOL new_status, LLVOAvatarDefines::EBakedTextureIndex index) { if (index == BAKED_NUM_INDICES) { for (U8 tex = 0; tex < (U8)BAKED_NUM_INDICES; tex++) { mBakedTextureDatas[tex].mMorphMasksValid = new_status; } } else if (index < BAKED_NUM_INDICES) { mBakedTextureDatas[index].mMorphMasksValid = new_status; } } // returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index) { if (index >= BAKED_NUM_INDICES) { return FALSE; } if (!mBakedTextureDatas[index].mMaskedMorphs.empty() && !mBakedTextureDatas[index].mMorphMasksValid) { return TRUE; } return FALSE; } void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index) { if (index >= BAKED_NUM_INDICES) { llwarns << "invalid baked texture index passed to applyMorphMask" << llendl; return; } for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin(); iter != mBakedTextureDatas[index].mMaskedMorphs.end(); iter++) { const LLMaskedMorph* maskedMorph = (*iter); maskedMorph->mMorphTarget->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert); } } //----------------------------------------------------------------------------- // releaseComponentTextures() // release any component texture UUIDs for which we have a baked texture // ! BACKWARDS COMPATIBILITY ! // This is only called for non-self avatars, it can be taken out once component // textures aren't communicated by non-self avatars. //----------------------------------------------------------------------------- void LLVOAvatar::releaseComponentTextures() { // ! BACKWARDS COMPATIBILITY ! // Detect if the baked hair texture actually wasn't sent, and if so set to default if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED)->getID() == getImage(TEX_SKIRT_BAKED)->getID()) { if (getImage(TEX_HAIR_BAKED)->getID() != IMG_INVISIBLE) { // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR); } } for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { const LLVOAvatarDictionary::BakedEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID if (!isTextureDefined(bakedDicEntry->mTextureIndex) && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT) )) { continue; } for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++) { const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture]; setTETexture(te, IMG_DEFAULT_AVATAR); } } } BOOL LLVOAvatar::teToColorParams( ETextureIndex te, const char* param_name[3] ) { switch( te ) { case TEX_UPPER_SHIRT: param_name[0] = "shirt_red"; param_name[1] = "shirt_green"; param_name[2] = "shirt_blue"; break; case TEX_LOWER_PANTS: param_name[0] = "pants_red"; param_name[1] = "pants_green"; param_name[2] = "pants_blue"; break; case TEX_LOWER_SHOES: param_name[0] = "shoes_red"; param_name[1] = "shoes_green"; param_name[2] = "shoes_blue"; break; case TEX_LOWER_SOCKS: param_name[0] = "socks_red"; param_name[1] = "socks_green"; param_name[2] = "socks_blue"; break; case TEX_UPPER_JACKET: case TEX_LOWER_JACKET: param_name[0] = "jacket_red"; param_name[1] = "jacket_green"; param_name[2] = "jacket_blue"; break; case TEX_UPPER_GLOVES: param_name[0] = "gloves_red"; param_name[1] = "gloves_green"; param_name[2] = "gloves_blue"; break; case TEX_UPPER_UNDERSHIRT: param_name[0] = "undershirt_red"; param_name[1] = "undershirt_green"; param_name[2] = "undershirt_blue"; break; case TEX_LOWER_UNDERPANTS: param_name[0] = "underpants_red"; param_name[1] = "underpants_green"; param_name[2] = "underpants_blue"; break; case TEX_SKIRT: param_name[0] = "skirt_red"; param_name[1] = "skirt_green"; param_name[2] = "skirt_blue"; break; default: llassert(0); return FALSE; } return TRUE; } void LLVOAvatar::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL set_by_user ) { const char* param_name[3]; if( teToColorParams( te, param_name ) ) { setVisualParamWeight( param_name[0], new_color.mV[VX], set_by_user ); setVisualParamWeight( param_name[1], new_color.mV[VY], set_by_user ); setVisualParamWeight( param_name[2], new_color.mV[VZ], set_by_user ); } } LLColor4 LLVOAvatar::getClothesColor( ETextureIndex te ) { LLColor4 color; const char* param_name[3]; if( teToColorParams( te, param_name ) ) { color.mV[VX] = getVisualParamWeight( param_name[0] ); color.mV[VY] = getVisualParamWeight( param_name[1] ); color.mV[VZ] = getVisualParamWeight( param_name[2] ); } return color; } // static LLColor4 LLVOAvatar::getDummyColor() { return DUMMY_COLOR; } void LLVOAvatar::dumpAvatarTEs( const std::string& context ) { /* const char* te_name[] = { "TEX_HEAD_BODYPAINT ", "TEX_UPPER_SHIRT ", */ llinfos << (isSelf() ? "Self: " : "Other: ") << context << llendl; for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); iter++) { const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; const LLViewerImage* te_image = getImage(iter->first); if( !te_image ) { llinfos << " " << texture_dict->mName << ": null ptr" << llendl; } else if( te_image->getID().isNull() ) { llinfos << " " << texture_dict->mName << ": null UUID" << llendl; } else if( te_image->getID() == IMG_DEFAULT ) { llinfos << " " << texture_dict->mName << ": IMG_DEFAULT" << llendl; } else if( te_image->getID() == IMG_DEFAULT_AVATAR ) { llinfos << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << llendl; } else { llinfos << " " << texture_dict->mName << ": " << te_image->getID() << llendl; } } } // Unlike most wearable functions, this works for both self and other. BOOL LLVOAvatar::isWearingWearableType(EWearableType type) const { if (mIsDummy) return TRUE; switch(type) { case WT_SHAPE: case WT_SKIN: case WT_HAIR: case WT_EYES: return TRUE; // everyone has all bodyparts default: break; // Do nothing } /* switch(type) case WT_SHIRT: indicator_te = TEX_UPPER_SHIRT; */ for (LLVOAvatarDictionary::Textures::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); tex_iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); tex_iter++) { const LLVOAvatarDefines::ETextureIndex index = tex_iter->first; const LLVOAvatarDictionary::TextureEntry *texture_dict = tex_iter->second; if (texture_dict->mWearableType == type) { // If you're checking your own clothing, check the component texture if (isSelf()) { if (isTextureDefined(index)) { return TRUE; } else { return FALSE; } } // If you're checking another avatar's clothing, you don't have component textures. // Thus, you must check to see if the corresponding baked texture is defined. // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that // gets baked into a texture that always exists (upper or lower). if (texture_dict->mIsUsedByBakedTexture) { const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; return isTextureDefined(LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex); } return FALSE; } } return FALSE; } //----------------------------------------------------------------------------- // clampAttachmentPositions() //----------------------------------------------------------------------------- void LLVOAvatar::clampAttachmentPositions() { if (isDead()) { return; } for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment) { attachment->clampObjectPosition(); } } } BOOL LLVOAvatar::hasHUDAttachment() const { for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::const_iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getIsHUDAttachment() && attachment->getObject()) { return TRUE; } } return FALSE; } LLBBox LLVOAvatar::getHUDBBox() const { LLBBox bbox; for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ) { attachment_map_t::const_iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getIsHUDAttachment() && attachment->getObject()) { LLViewerObject* hud_object = attachment->getObject(); // initialize bounding box to contain identity orientation and center point for attached object bbox.addPointLocal(hud_object->getPosition()); // add rotated bounding box for attached object bbox.addBBoxAgent(hud_object->getBoundingBoxAgent()); LLViewerObject::const_child_list_t& child_list = hud_object->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* child_objectp = *iter; bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent()); } } } return bbox; } void LLVOAvatar::rebuildHUD() { } //----------------------------------------------------------------------------- // onFirstTEMessageReceived() //----------------------------------------------------------------------------- void LLVOAvatar::onFirstTEMessageReceived() { if( !mFirstTEMessageReceived ) { mFirstTEMessageReceived = TRUE; for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); // Use any baked textures that we have even if they haven't downloaded yet. // (That is, don't do a transition from unbaked to baked.) if (layer_baked) { LLViewerImage* image = getImage( mBakedTextureDatas[i].mTextureIndex ); mBakedTextureDatas[i].mLastTextureIndex = image->getID(); // If we have more than one texture for the other baked layers, we'll want to call this for them too. if ( (i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER) ) { image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID )); } image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ) ); } } updateMeshTextures(); } } //----------------------------------------------------------------------------- // processAvatarAppearance() //----------------------------------------------------------------------------- void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) { if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages")) { llwarns << "Blocking AvatarAppearance message" << llendl; return; } LLMemType mt(LLMemType::MTYPE_AVATAR); // llinfos << "processAvatarAppearance start " << mID << llendl; BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived; mFirstAppearanceMessageReceived = TRUE; if( isSelf() ) { llwarns << "Received AvatarAppearance for self" << llendl; if( mFirstTEMessageReceived ) { // llinfos << "processAvatarAppearance end " << mID << llendl; return; } } if (gNoRender) { return; } ESex old_sex = getSex(); // llinfos << "LLVOAvatar::processAvatarAppearance()" << llendl; // dumpAvatarTEs( "PRE processAvatarAppearance()" ); unpackTEMessage(mesgsys, _PREHASH_ObjectData); // dumpAvatarTEs( "POST processAvatarAppearance()" ); // prevent the overwriting of valid baked textures with invalid baked textures for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++) { if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex) && mBakedTextureDatas[baked_index].mLastTextureIndex != IMG_DEFAULT && baked_index != BAKED_SKIRT) { setTEImage(mBakedTextureDatas[baked_index].mTextureIndex, gImageList.getImage(mBakedTextureDatas[baked_index].mLastTextureIndex)); } } if( !mFirstTEMessageReceived ) { onFirstTEMessageReceived(); } setCompositeUpdatesEnabled( FALSE ); // ! BACKWARDS COMPATIBILITY ! // Non-self avatars will no longer have component textures if (!isSelf()) { releaseComponentTextures(); } updateMeshTextures(); // enables updates for laysets without baked textures. // parse visual params S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam); if( num_blocks > 1 ) { BOOL params_changed = FALSE; BOOL interp_params = FALSE; LLVisualParam* param = getFirstVisualParam(); if (!param) { llwarns << "No visual params!" << llendl; } else { for( S32 i = 0; i < num_blocks; i++ ) { while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) { param = getNextVisualParam(); } if( !param ) { llwarns << "Number of params in AvatarAppearance msg does not match number of params in avatar xml file." << llendl; return; } U8 value; mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i); F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight()); if (is_first_appearance_message || (param->getWeight() != newWeight)) { //llinfos << "Received update for param " << param->getDisplayName() << " at value " << newWeight << llendl; params_changed = TRUE; if(is_first_appearance_message) { param->setWeight(newWeight, FALSE); } else { interp_params = TRUE; param->setAnimationTarget(newWeight, FALSE); } } param = getNextVisualParam(); } } while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) { param = getNextVisualParam(); } if( param ) { llwarns << "Number of params in AvatarAppearance msg does not match number of params in avatar xml file." << llendl; return; } if (params_changed) { if (interp_params) { startAppearanceAnimation(FALSE, FALSE); } updateVisualParams(); ESex new_sex = getSex(); if( old_sex != new_sex ) { updateSexDependentLayerSets( FALSE ); } } } else { llwarns << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl; } setCompositeUpdatesEnabled( TRUE ); llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) ); // If all of the avatars are completely baked, release the global image caches to conserve memory. LLVOAvatar::cullAvatarsByPixelArea(); // llinfos << "processAvatarAppearance end " << mID << llendl; } // static void LLVOAvatar::getAnimLabels( LLDynamicArray* labels ) { S32 i; for( i = 0; i < gUserAnimStatesCount; i++ ) { labels->put( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) ); } // Special case to trigger away (AFK) state labels->put( "Away From Keyboard" ); } // static void LLVOAvatar::getAnimNames( LLDynamicArray* names ) { S32 i; for( i = 0; i < gUserAnimStatesCount; i++ ) { names->put( std::string(gUserAnimStates[i].mName) ); } // Special case to trigger away (AFK) state names->put( "enter_away_from_keyboard_state" ); } void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { if (!userdata) return; //llinfos << "onBakedTextureMasksLoaded: " << src_vi->getID() << llendl; const LLMemType mt(LLMemType::MTYPE_AVATAR); const LLUUID id = src_vi->getID(); LLTextureMaskData* maskData = (LLTextureMaskData*) userdata; LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID ); // if discard level is 2 less than last discard level we processed, or we hit 0, // then generate morph masks if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0)) { if(aux_src && aux_src->getComponents() == 1) { if (!aux_src->getData()) { llerrs << "No auxiliary source data for onBakedTextureMasksLoaded" << llendl; return; } U32 gl_name; LLImageGL::generateTextures(1, &gl_name ); stop_glerror(); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); stop_glerror(); LLImageGL::setManualImage( GL_TEXTURE_2D, 0, GL_ALPHA8, aux_src->getWidth(), aux_src->getHeight(), GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData()); stop_glerror(); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); /* if( id == head_baked->getID() ) if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) //llinfos << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << llendl; self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1); maskData->mLastDiscardLevel = discard_level; */ BOOL found_texture_id = false; for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); iter++) { const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; if (texture_dict->mIsUsedByBakedTexture) { const ETextureIndex texture_index = iter->first; const LLViewerImage *baked_img = self->getImage(texture_index); if (id == baked_img->getID()) { const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index); maskData->mLastDiscardLevel = discard_level; if (self->mBakedTextureDatas[baked_index].mMaskTexName) { LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName)); } self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name; found_texture_id = true; break; } } } if (!found_texture_id) { llinfos << "onBakedTextureMasksLoaded(): unexpected image id: " << id << llendl; } self->dirtyMesh(); } else { // this can happen when someone uses an old baked texture possibly provided by // viewer-side baked texture caching llwarns << "Masks loaded callback but NO aux source!" << llendl; } } if (final || !success) { delete maskData; } } // static void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { LLUUID *avatar_idp = (LLUUID *)userdata; LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); if (!success && selfp) { selfp->removeMissingBakedTextures(); } if (final || !success ) { delete avatar_idp; } } void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { //llinfos << "onBakedTextureLoaded: " << src_vi->getID() << llendl; LLUUID id = src_vi->getID(); LLUUID *avatar_idp = (LLUUID *)userdata; LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); if (selfp && !success) { selfp->removeMissingBakedTextures(); } if( final || !success ) { delete avatar_idp; } if( selfp && success && final ) { selfp->useBakedTexture( id ); } } // Called when baked texture is loaded and also when we start up with a baked texture void LLVOAvatar::useBakedTexture( const LLUUID& id ) { /* if(id == head_baked->getID()) mHeadBakedLoaded = TRUE; mLastHeadBakedID = id; mHeadMesh0.setTexture( head_baked ); mHeadMesh1.setTexture( head_baked ); */ for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { LLViewerImage* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex ); if (id == image_baked->getID()) { mBakedTextureDatas[i].mIsLoaded = true; mBakedTextureDatas[i].mLastTextureIndex = id; mBakedTextureDatas[i].mIsUsed = true; for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++) { mBakedTextureDatas[i].mMeshes[k]->setTexture( image_baked ); } if (mBakedTextureDatas[i].mTexLayerSet) { mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); } const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); local_tex_iter++) { setLocalTexture(*local_tex_iter, getImage(*local_tex_iter), TRUE); } // ! BACKWARDS COMPATIBILITY ! // Workaround for viewing avatars from old viewers that haven't baked hair textures. // This is paired with similar code in updateMeshTextures that sets hair mesh color. if (i == BAKED_HAIR) { for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) { mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f ); } } } } dirtyMesh(); } // static void LLVOAvatar::dumpArchetypeXML( void* ) { LLVOAvatar* avatar = gAgent.getAvatarObject(); LLAPRFile outfile ; outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB ); apr_file_t* file = outfile.getFileHandle() ; if (!file) { return; } apr_file_printf( file, "\n" ); apr_file_printf( file, "\n" ); apr_file_printf( file, "\n\t\n" ); // only body parts, not clothing. for (S32 type = WT_SHAPE; type <= WT_EYES; type++) { const std::string& wearable_name = LLWearableDictionary::getTypeName((EWearableType)type); apr_file_printf( file, "\n\t\t\n", wearable_name.c_str() ); for (LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam()) { LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param; if( (viewer_param->getWearableType() == type) && (viewer_param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) ) { apr_file_printf(file, "\t\t\n", viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight()); } } for (U8 te = 0; te < TEX_NUM_INDICES; te++) { if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te) == type) { LLViewerImage* te_image = avatar->getImage((ETextureIndex)te); if( te_image ) { std::string uuid_str; te_image->getID().toString( uuid_str ); apr_file_printf( file, "\t\t\n", te, uuid_str.c_str()); } } } } apr_file_printf( file, "\t\n" ); apr_file_printf( file, "\n\n" ); } void LLVOAvatar::setVisibilityRank(U32 rank) { if (mDrawable.isNull() || mDrawable->isDead()) { // do nothing return; } mVisibilityRank = rank; } // Assumes LLVOAvatar::sInstances has already been sorted. S32 LLVOAvatar::getUnbakedPixelAreaRank() { S32 rank = 1; for (std::vector::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* inst = (LLVOAvatar*) *iter; if (inst == this) { return rank; } else if (!inst->isDead() && !inst->isFullyBaked()) { rank++; } } llassert(0); return 0; } struct CompareScreenAreaGreater { BOOL operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs) { return lhs->getPixelArea() > rhs->getPixelArea(); } }; // static void LLVOAvatar::cullAvatarsByPixelArea() { std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater()); // Update the avatars that have changed status U32 rank = 0; for (std::vector::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* inst = (LLVOAvatar*) *iter; BOOL culled; if (inst->isSelf() || inst->isFullyBaked()) { culled = FALSE; } else { culled = TRUE; } if (inst->mCulled != culled) { inst->mCulled = culled; lldebugs << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << llendl; inst->updateMeshTextures(); } if (inst->isSelf()) { inst->setVisibilityRank(0); } else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible()) { inst->setVisibilityRank(rank++); } } S32 grey_avatars = 0; if (LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars)) { LLVOAvatar::deleteCachedImages(false); } else { if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame { sUnbakedUpdateTime = gFrameTimeSeconds; sUnbakedTime += gFrameIntervalSeconds; } if (grey_avatars > 0) { if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame { sGreyUpdateTime = gFrameTimeSeconds; sGreyTime += gFrameIntervalSeconds; } } } } void LLVOAvatar::startAppearanceAnimation(BOOL set_by_user, BOOL play_sound) { if(!mAppearanceAnimating) { mAppearanceAnimSetByUser = set_by_user; mAppearanceAnimating = TRUE; mAppearanceMorphTimer.reset(); mLastAppearanceBlendTime = 0.f; } } // virtual void LLVOAvatar::removeMissingBakedTextures() { } //----------------------------------------------------------------------------- // LLVOAvatarXmlInfo //----------------------------------------------------------------------------- LLVOAvatar::LLVOAvatarXmlInfo::LLVOAvatarXmlInfo() : mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0) { } LLVOAvatar::LLVOAvatarXmlInfo::~LLVOAvatarXmlInfo() { std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer()); std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer()); std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer()); deleteAndClear(mTexSkinColorInfo); deleteAndClear(mTexHairColorInfo); deleteAndClear(mTexEyeColorInfo); std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer()); std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer()); std::for_each(mMorphMaskInfoList.begin(), mMorphMaskInfoList.end(), DeletePointer()); } //----------------------------------------------------------------------------- // LLVOAvatarBoneInfo::parseXml() //----------------------------------------------------------------------------- BOOL LLVOAvatarBoneInfo::parseXml(LLXmlTreeNode* node) { if (node->hasName("bone")) { mIsJoint = TRUE; static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); if (!node->getFastAttributeString(name_string, mName)) { llwarns << "Bone without name" << llendl; return FALSE; } } else if (node->hasName("collision_volume")) { mIsJoint = FALSE; static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); if (!node->getFastAttributeString(name_string, mName)) { mName = "Collision Volume"; } } else { llwarns << "Invalid node " << node->getName() << llendl; return FALSE; } static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos"); if (!node->getFastAttributeVector3(pos_string, mPos)) { llwarns << "Bone without position" << llendl; return FALSE; } static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot"); if (!node->getFastAttributeVector3(rot_string, mRot)) { llwarns << "Bone without rotation" << llendl; return FALSE; } static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale"); if (!node->getFastAttributeVector3(scale_string, mScale)) { llwarns << "Bone without scale" << llendl; return FALSE; } if (mIsJoint) { static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot"); if (!node->getFastAttributeVector3(pivot_string, mPivot)) { llwarns << "Bone without pivot" << llendl; return FALSE; } } // parse children LLXmlTreeNode* child; for( child = node->getFirstChild(); child; child = node->getNextChild() ) { LLVOAvatarBoneInfo *child_info = new LLVOAvatarBoneInfo; if (!child_info->parseXml(child)) { delete child_info; return FALSE; } mChildList.push_back(child_info); } return TRUE; } //----------------------------------------------------------------------------- // LLVOAvatarSkeletonInfo::parseXml() //----------------------------------------------------------------------------- BOOL LLVOAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node) { static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones"); if (!node->getFastAttributeS32(num_bones_string, mNumBones)) { llwarns << "Couldn't find number of bones." << llendl; return FALSE; } static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes"); node->getFastAttributeS32(num_collision_volumes_string, mNumCollisionVolumes); LLXmlTreeNode* child; for( child = node->getFirstChild(); child; child = node->getNextChild() ) { LLVOAvatarBoneInfo *info = new LLVOAvatarBoneInfo; if (!info->parseXml(child)) { delete info; llwarns << "Error parsing bone in skeleton file" << llendl; return FALSE; } mBoneInfoList.push_back(info); } return TRUE; } //----------------------------------------------------------------------------- // parseXmlSkeletonNode(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root) { LLXmlTreeNode* node = root->getChildByName( "skeleton" ); if( !node ) { llwarns << "avatar file: missing " << llendl; return FALSE; } LLXmlTreeNode* child; // SKELETON DISTORTIONS for (child = node->getChildByName( "param" ); child; child = node->getNextNamedChild()) { if (!child->getChildByName("param_skeleton")) { if (child->getChildByName("param_morph")) { llwarns << "Can't specify morph param in skeleton definition." << llendl; } else { llwarns << "Unknown param type." << llendl; } continue; } LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo; if (!info->parseXml(child)) { delete info; return FALSE; } mSkeletalDistortionInfoList.push_back(info); } // ATTACHMENT POINTS for (child = node->getChildByName( "attachment_point" ); child; child = node->getNextNamedChild()) { LLVOAvatarAttachmentInfo* info = new LLVOAvatarAttachmentInfo(); static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); if (!child->getFastAttributeString(name_string, info->mName)) { llwarns << "No name supplied for attachment point." << llendl; delete info; continue; } static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint"); if (!child->getFastAttributeString(joint_string, info->mJointName)) { llwarns << "No bone declared in attachment point " << info->mName << llendl; delete info; continue; } static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position"); if (child->getFastAttributeVector3(position_string, info->mPosition)) { info->mHasPosition = TRUE; } static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation"); if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler)) { info->mHasRotation = TRUE; } static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group"); if (child->getFastAttributeS32(group_string, info->mGroup)) { if (info->mGroup == -1) info->mGroup = -1111; // -1 = none parsed, < -1 = bad value } static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id"); if (!child->getFastAttributeS32(id_string, info->mAttachmentID)) { llwarns << "No id supplied for attachment point " << info->mName << llendl; delete info; continue; } static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice"); child->getFastAttributeS32(slot_string, info->mPieMenuSlice); static LLStdStringHandle visible_in_first_person_string = LLXmlTree::addAttributeString("visible_in_first_person"); child->getFastAttributeBOOL(visible_in_first_person_string, info->mVisibleFirstPerson); static LLStdStringHandle hud_attachment_string = LLXmlTree::addAttributeString("hud"); child->getFastAttributeBOOL(hud_attachment_string, info->mIsHUDAttachment); mAttachmentInfoList.push_back(info); } return TRUE; } //----------------------------------------------------------------------------- // parseXmlMeshNodes(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root) { for (LLXmlTreeNode* node = root->getChildByName( "mesh" ); node; node = root->getNextNamedChild()) { LLVOAvatarMeshInfo *info = new LLVOAvatarMeshInfo; // attribute: type static LLStdStringHandle type_string = LLXmlTree::addAttributeString("type"); if( !node->getFastAttributeString( type_string, info->mType ) ) { llwarns << "Avatar file: is missing type attribute. Ignoring element. " << llendl; delete info; return FALSE; // Ignore this element } static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod"); if (!node->getFastAttributeS32( lod_string, info->mLOD )) { llwarns << "Avatar file: is missing lod attribute. Ignoring element. " << llendl; delete info; return FALSE; // Ignore this element } static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); if( !node->getFastAttributeString( file_name_string, info->mMeshFileName ) ) { llwarns << "Avatar file: is missing file_name attribute. Ignoring: " << info->mType << llendl; delete info; return FALSE; // Ignore this element } static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference"); node->getFastAttributeString( reference_string, info->mReferenceMeshName ); // attribute: min_pixel_area static LLStdStringHandle min_pixel_area_string = LLXmlTree::addAttributeString("min_pixel_area"); static LLStdStringHandle min_pixel_width_string = LLXmlTree::addAttributeString("min_pixel_width"); if (!node->getFastAttributeF32( min_pixel_area_string, info->mMinPixelArea )) { F32 min_pixel_area = 0.1f; if (node->getFastAttributeF32( min_pixel_width_string, min_pixel_area )) { // this is square root of pixel area (sensible to use linear space in defining lods) min_pixel_area = min_pixel_area * min_pixel_area; } info->mMinPixelArea = min_pixel_area; } // Parse visual params for this node only if we haven't already for (LLXmlTreeNode* child = node->getChildByName( "param" ); child; child = node->getNextNamedChild()) { if (!child->getChildByName("param_morph")) { if (child->getChildByName("param_skeleton")) { llwarns << "Can't specify skeleton param in a mesh definition." << llendl; } else { llwarns << "Unknown param type." << llendl; } continue; } LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo(); if (!morphinfo->parseXml(child)) { delete morphinfo; delete info; return -1; } BOOL shared = FALSE; static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared"); child->getFastAttributeBOOL(shared_string, shared); info->mPolyMorphTargetInfoList.push_back(LLVOAvatarMeshInfo::morph_info_pair_t(morphinfo, shared)); } mMeshInfoList.push_back(info); } return TRUE; } //----------------------------------------------------------------------------- // parseXmlColorNodes(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root) { for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" ); color_node; color_node = root->getNextNamedChild()) { std::string global_color_name; static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); if (color_node->getFastAttributeString( name_string, global_color_name ) ) { if( global_color_name == "skin_color" ) { if (mTexSkinColorInfo) { llwarns << "avatar file: multiple instances of skin_color" << llendl; return FALSE; } mTexSkinColorInfo = new LLTexGlobalColorInfo; if( !mTexSkinColorInfo->parseXml( color_node ) ) { deleteAndClear(mTexSkinColorInfo); llwarns << "avatar file: mTexSkinColor->parseXml() failed" << llendl; return FALSE; } } else if( global_color_name == "hair_color" ) { if (mTexHairColorInfo) { llwarns << "avatar file: multiple instances of hair_color" << llendl; return FALSE; } mTexHairColorInfo = new LLTexGlobalColorInfo; if( !mTexHairColorInfo->parseXml( color_node ) ) { deleteAndClear(mTexHairColorInfo); llwarns << "avatar file: mTexHairColor->parseXml() failed" << llendl; return FALSE; } } else if( global_color_name == "eye_color" ) { if (mTexEyeColorInfo) { llwarns << "avatar file: multiple instances of eye_color" << llendl; return FALSE; } mTexEyeColorInfo = new LLTexGlobalColorInfo; if( !mTexEyeColorInfo->parseXml( color_node ) ) { llwarns << "avatar file: mTexEyeColor->parseXml() failed" << llendl; return FALSE; } } } } return TRUE; } //----------------------------------------------------------------------------- // parseXmlLayerNodes(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root) { for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" ); layer_node; layer_node = root->getNextNamedChild()) { LLTexLayerSetInfo* layer_info = new LLTexLayerSetInfo(); if( layer_info->parseXml( layer_node ) ) { mLayerInfoList.push_back(layer_info); } else { delete layer_info; llwarns << "avatar file: layer_set->parseXml() failed" << llendl; return FALSE; } } return TRUE; } //----------------------------------------------------------------------------- // parseXmlDriverNodes(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root) { LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" ); if( driver ) { for (LLXmlTreeNode* grand_child = driver->getChildByName( "param" ); grand_child; grand_child = driver->getNextNamedChild()) { if( grand_child->getChildByName( "param_driver" ) ) { LLDriverParamInfo* driver_info = new LLDriverParamInfo(); if( driver_info->parseXml( grand_child ) ) { mDriverInfoList.push_back(driver_info); } else { delete driver_info; llwarns << "avatar file: driver_param->parseXml() failed" << llendl; return FALSE; } } } } return TRUE; } //----------------------------------------------------------------------------- // parseXmlDriverNodes(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root) { LLXmlTreeNode* masks = root->getChildByName( "morph_masks" ); if( !masks ) { return FALSE; } for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" ); grand_child; grand_child = masks->getNextNamedChild()) { LLVOAvatarMorphInfo* info = new LLVOAvatarMorphInfo(); static LLStdStringHandle name_string = LLXmlTree::addAttributeString("morph_name"); if (!grand_child->getFastAttributeString(name_string, info->mName)) { llwarns << "No name supplied for morph mask." << llendl; delete info; continue; } static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region"); if (!grand_child->getFastAttributeString(region_string, info->mRegion)) { llwarns << "No region supplied for morph mask." << llendl; delete info; continue; } static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer"); if (!grand_child->getFastAttributeString(layer_string, info->mLayer)) { llwarns << "No layer supplied for morph mask." << llendl; delete info; continue; } // optional parameter. don't throw a warning if not present. static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert"); grand_child->getFastAttributeBOOL(invert_string, info->mInvert); mMorphMaskInfoList.push_back(info); } return TRUE; } //virtual void LLVOAvatar::updateRegion(LLViewerRegion *regionp) { } std::string LLVOAvatar::getFullname() const { std::string name; LLNameValue* first = getNVPair("FirstName"); LLNameValue* last = getNVPair("LastName"); if (first && last) { name += first->getString(); name += " "; name += last->getString(); } return name; } LLHost LLVOAvatar::getObjectHost() const { LLViewerRegion* region = getRegion(); if (region && !isDead()) { return region->getHost(); } else { return LLHost::invalid; } } //static void LLVOAvatar::updateFreezeCounter(S32 counter) { if(counter) { sFreezeCounter = counter; } else if(sFreezeCounter > 0) { sFreezeCounter--; } else { sFreezeCounter = 0; } } BOOL LLVOAvatar::updateLOD() { BOOL res = updateJointLODs(); LLFace* facep = mDrawable->getFace(0); if (facep->mVertexBuffer.isNull() || LLVertexBuffer::sEnableVBOs && ((facep->mVertexBuffer->getUsage() == GL_STATIC_DRAW ? TRUE : FALSE) != (facep->getPool()->getVertexShaderLevel() > 0 ? TRUE : FALSE))) { mDirtyMesh = TRUE; } if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) { //LOD changed or new mesh created, allocate new vertex buffer if needed updateMeshData(); mDirtyMesh = FALSE; mNeedsSkin = TRUE; mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); } updateVisibility(); return res; } U32 LLVOAvatar::getPartitionType() const { // Avatars merely exist as drawables in the bridge partition return LLViewerRegion::PARTITION_BRIDGE; } //static void LLVOAvatar::updateImpostors() { for (std::vector::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* avatar = (LLVOAvatar*) *iter; if (!avatar->isDead() && avatar->needsImpostorUpdate() && avatar->isVisible() && avatar->isImpostor()) { gPipeline.generateImpostor(avatar); } } } BOOL LLVOAvatar::isImpostor() const { return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE; } BOOL LLVOAvatar::needsImpostorUpdate() const { return mNeedsImpostorUpdate; } const LLVector3& LLVOAvatar::getImpostorOffset() const { return mImpostorOffset; } const LLVector2& LLVOAvatar::getImpostorDim() const { return mImpostorDim; } void LLVOAvatar::setImpostorDim(const LLVector2& dim) { mImpostorDim = dim; } void LLVOAvatar::cacheImpostorValues() { getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance); } void LLVOAvatar::getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const { const LLVector3* ext = mDrawable->getSpatialExtents(); extents[0] = ext[0]; extents[1] = ext[1]; LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset); distance = at.normalize(); F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis()); angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da; angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da; angle.mV[2] = da; } void LLVOAvatar::idleUpdateRenderCost() { if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) { return; } U32 shame = 1; std::set textures; for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; LLViewerObject* object = attachment->getObject(); if (object && !object->isHUDAttachment()) { LLDrawable* drawable = object->mDrawable; if (drawable) { shame += 10; LLVOVolume* volume = drawable->getVOVolume(); if (volume) { shame += calc_shame(volume, textures); } } } } shame += textures.size() * 5; setDebugText(llformat("%d", shame)); F32 green = 1.f-llclamp(((F32) shame-1024.f)/1024.f, 0.f, 1.f); F32 red = llmin((F32) shame/1024.f, 1.f); mText->setColor(LLColor4(red,green,0,1)); } // static BOOL LLVOAvatar::isIndexLocalTexture(ETextureIndex index) { if (index < 0 || index >= TEX_NUM_INDICES) return false; return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsLocalTexture; } // static BOOL LLVOAvatar::isIndexBakedTexture(ETextureIndex index) { if (index < 0 || index >= TEX_NUM_INDICES) return false; return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsBakedTexture; } const std::string LLVOAvatar::getBakedStatusForPrintout() const { std::string line; for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); iter++) { const ETextureIndex index = iter->first; const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; if (texture_dict->mIsBakedTexture) { line += texture_dict->mName; if (isTextureDefined(index)) { line += "_baked"; } line += " "; } } return line; } U32 calc_shame(LLVOVolume* volume, std::set &textures) { if (!volume) { return 0; } U32 shame = 0; U32 invisi = 0; U32 shiny = 0; U32 glow = 0; U32 alpha = 0; U32 flexi = 0; U32 animtex = 0; U32 particles = 0; U32 scale = 0; U32 bump = 0; U32 planar = 0; if (volume->isFlexible()) { flexi = 1; } if (volume->isParticleSource()) { particles = 1; } const LLVector3& sc = volume->getScale(); scale += (U32) sc.mV[0] + (U32) sc.mV[1] + (U32) sc.mV[2]; LLDrawable* drawablep = volume->mDrawable; if (volume->isSculpted()) { LLSculptParams *sculpt_params = (LLSculptParams *) volume->getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID sculpt_id = sculpt_params->getSculptTexture(); textures.insert(sculpt_id); } for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { LLFace* face = drawablep->getFace(i); const LLTextureEntry* te = face->getTextureEntry(); LLViewerImage* img = face->getTexture(); textures.insert(img->getID()); if (face->getPoolType() == LLDrawPool::POOL_ALPHA) { alpha++; } else if (img->getPrimaryFormat() == GL_ALPHA) { invisi = 1; } if (te) { if (te->getBumpmap()) { bump = 1; } if (te->getShiny()) { shiny = 1; } if (te->getGlow() > 0.f) { glow = 1; } if (face->mTextureMatrix != NULL) { animtex++; } if (te->getTexGen()) { planar++; } } } shame += invisi + shiny + glow + alpha*4 + flexi*8 + animtex*4 + particles*16+bump*4+scale+planar; LLViewerObject::const_child_list_t& child_list = volume->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* child_objectp = *iter; LLDrawable* child_drawablep = child_objectp->mDrawable; if (child_drawablep) { LLVOVolume* child_volumep = child_drawablep->getVOVolume(); if (child_volumep) { shame += calc_shame(child_volumep, textures); } } } return shame; } //virtual S32 LLVOAvatar::getTexImageSize() const { return TEX_IMAGE_SIZE_OTHER; } //----------------------------------------------------------------------------- // Utility functions //----------------------------------------------------------------------------- F32 calc_bouncy_animation(F32 x) { return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; } //virtual BOOL LLVOAvatar::isTextureDefined(LLVOAvatarDefines::ETextureIndex te, U32 index ) const { if (isIndexLocalTexture(te)) { return FALSE; } return (getImage(te)->getID() != IMG_DEFAULT_AVATAR && getImage(te)->getID() != IMG_DEFAULT); }