/** * @file llvlcomposition.h * @brief Viewer-side representation of a composition layer... * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVLCOMPOSITION_H #define LL_LLVLCOMPOSITION_H #include "llviewerlayer.h" #include "llpointer.h" #include "llimage.h" class LLSurface; class LLViewerFetchedTexture; class LLFetchedGLTFMaterial; class LLTerrainMaterials { public: friend class LLDrawPoolTerrain; LLTerrainMaterials(); virtual ~LLTerrainMaterials(); // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. // So we need to compress heights into this range. static const S32 ASSET_COUNT = 4; enum class Type { TEXTURE, PBR, COUNT }; BOOL generateMaterials(); virtual LLUUID getDetailAssetID(S32 asset); virtual void setDetailAssetID(S32 asset, const LLUUID& id); Type getMaterialType(); bool texturesReady(bool boost, bool strict); // strict = true -> all materials must be sufficiently loaded // strict = false -> at least one material must be loaded bool materialsReady(bool boost, bool strict); protected: static bool textureReady(LLPointer& tex, bool boost); // strict = true -> all materials must be sufficiently loaded // strict = false -> at least one material must be loaded static bool materialReady(LLPointer& mat, bool& textures_set, bool boost, bool strict); LLPointer mDetailTextures[ASSET_COUNT]; LLPointer mDetailMaterials[ASSET_COUNT]; bool mMaterialTexturesSet[ASSET_COUNT]; }; // Local materials to override all regions extern LLTerrainMaterials gLocalTerrainMaterials; class LLVLComposition : public LLTerrainMaterials, public LLViewerLayer { public: // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. // So we need to compress heights into this range. static const S32 ASSET_COUNT = 4; static const LLUUID (&getDefaultTextures())[ASSET_COUNT]; LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale); /*virtual*/ ~LLVLComposition(); void setSurface(LLSurface *surfacep); // Viewer side hack to generate composition values BOOL generateHeights(const F32 x, const F32 y, const F32 width, const F32 height); BOOL generateComposition(); // Generate texture from composition values. BOOL generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); // Use these as indeces ito the get/setters below that use 'corner' enum ECorner { SOUTHWEST = 0, SOUTHEAST = 1, NORTHWEST = 2, NORTHEAST = 3, CORNER_COUNT = 4 }; void setDetailAssetID(S32 asset, const LLUUID& id) override; F32 getStartHeight(S32 corner); F32 getHeightRange(S32 corner); void setStartHeight(S32 corner, F32 start_height); void setHeightRange(S32 corner, F32 range); friend class LLVOSurfacePatch; friend class LLDrawPoolTerrain; void setParamsReady() { mParamsReady = TRUE; } BOOL getParamsReady() const { return mParamsReady; } protected: static bool textureReady(LLPointer& tex, bool boost = false); static bool materialReady(LLPointer& mat, bool& textures_set, bool boost = false); BOOL mParamsReady = FALSE; LLSurface *mSurfacep; LLPointer mRawImages[LLTerrainMaterials::ASSET_COUNT]; F32 mStartHeight[CORNER_COUNT]; F32 mHeightRange[CORNER_COUNT]; F32 mTexScaleX = 16.f; F32 mTexScaleY = 16.f; }; #endif //LL_LLVLCOMPOSITION_H