/** * @file llviewerwindow.cpp * @brief Implementation of the LLViewerWindow class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llpanellogin.h" #include "llviewerwindow.h" // system library includes #include #include #include #include "llviewquery.h" #include "llxmltree.h" //#include "llviewercamera.h" #include "llglimmediate.h" #include "llvoiceclient.h" // for push-to-talk button handling #ifdef SABINRIG #include "cbw.h" #endif //SABINRIG // // TODO: Many of these includes are unnecessary. Remove them. // // linden library includes #include "audioengine.h" // mute on minimize #include "indra_constants.h" #include "linked_lists.h" #include "llassetstorage.h" #include "llfontgl.h" #include "llrect.h" #include "llsky.h" #include "llstring.h" #include "llui.h" #include "lluuid.h" #include "llview.h" #include "llxfermanager.h" #include "message.h" #include "object_flags.h" #include "lltimer.h" #include "timing.h" #include "llviewermenu.h" // newview includes #include "llagent.h" #include "llalertdialog.h" #include "llbox.h" #include "llcameraview.h" #include "llchatbar.h" #include "llconsole.h" #include "llviewercontrol.h" #include "llcylinder.h" #include "lldebugview.h" #include "lldir.h" #include "lldrawable.h" #include "lldrawpoolalpha.h" #include "lldrawpoolbump.h" #include "lldrawpoolwater.h" #include "llmaniptranslate.h" #include "llface.h" #include "llfeaturemanager.h" #include "llfilepicker.h" #include "llfloater.h" #include "llfloateractivespeakers.h" #include "llfloaterbuildoptions.h" #include "llfloaterbuyland.h" #include "llfloaterchat.h" #include "llfloaterchatterbox.h" #include "llfloatercustomize.h" #include "llfloatereditui.h" // HACK JAMESDEBUG for ui editor #include "llfloaterland.h" #include "llfloaterinspect.h" #include "llfloatermap.h" #include "llfloatermute.h" #include "llfloaternamedesc.h" #include "llfloaterpreference.h" #include "llfloatersnapshot.h" #include "llfloatertools.h" #include "llfloaterworldmap.h" #include "llfocusmgr.h" #include "llframestatview.h" #include "llgesturemgr.h" #include "llglheaders.h" #include "llhippo.h" #include "llhoverview.h" #include "llhudmanager.h" #include "llhudview.h" #include "llimagebmp.h" #include "llimagej2c.h" #include "llinventoryview.h" #include "llkeyboard.h" #include "lllineeditor.h" #include "llmenugl.h" #include "llmodaldialog.h" #include "llmorphview.h" #include "llmoveview.h" #include "llnotify.h" #include "lloverlaybar.h" #include "llpreviewtexture.h" #include "llprogressview.h" #include "llresmgr.h" #include "llrootview.h" #include "llselectmgr.h" #include "llsphere.h" #include "llstartup.h" #include "llstatusbar.h" #include "llstatview.h" #include "llsurface.h" #include "llsurfacepatch.h" #include "llimview.h" #include "lltexlayer.h" #include "lltextbox.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "lltextureview.h" #include "lltool.h" #include "lltoolbar.h" #include "lltoolcomp.h" #include "lltooldraganddrop.h" #include "lltoolface.h" #include "lltoolfocus.h" #include "lltoolgrab.h" #include "lltoolmgr.h" #include "lltoolmorph.h" #include "lltoolpie.h" #include "lltoolplacer.h" #include "lltoolselect.h" #include "lltoolselectland.h" #include "lltoolview.h" #include "llvieweruictrlfactory.h" #include "lluploaddialog.h" #include "llurldispatcher.h" // SLURL from other app instance #include "llvieweraudio.h" #include "llviewercamera.h" #include "llviewergesture.h" #include "llviewerimagelist.h" #include "llviewerinventory.h" #include "llviewerkeyboard.h" #include "llviewermenu.h" #include "llviewermessage.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llvoavatar.h" #include "llvovolume.h" #include "llworld.h" #include "llworldmapview.h" #include "pipeline.h" #include "llappviewer.h" #include "llurlsimstring.h" #include "llviewerdisplay.h" #include "llspatialpartition.h" #if LL_WINDOWS #include "llwindebug.h" #include // For Unicode conversion methods #endif // // Globals // void render_ui_and_swap_if_needed(); void render_ui_and_swap(); LLBottomPanel* gBottomPanel = NULL; extern BOOL gDebugClicks; extern BOOL gDisplaySwapBuffers; extern BOOL gResizeScreenTexture; extern S32 gJamesInt; LLViewerWindow *gViewerWindow = NULL; LLVelocityBar *gVelocityBar = NULL; LLVector3d gLastHitPosGlobal; LLVector3d gLastHitObjectOffset; LLUUID gLastHitObjectID; S32 gLastHitObjectFace = -1; BOOL gLastHitLand = FALSE; F32 gLastHitUCoord; F32 gLastHitVCoord; LLVector3d gLastHitNonFloraPosGlobal; LLVector3d gLastHitNonFloraObjectOffset; LLUUID gLastHitNonFloraObjectID; S32 gLastHitNonFloraObjectFace = -1; BOOL gLastHitParcelWall = FALSE; S32 gLastHitUIElement = 0; LLHUDIcon* gLastHitHUDIcon = NULL; BOOL gDebugSelect = FALSE; U8 gLastPickAlpha = 255; BOOL gUseGLPick = FALSE; // On the next pick pass (whenever that happens) // should we try to pick individual faces? // Cleared to FALSE every time a pick happens. BOOL gPickFaces = FALSE; LLFrameTimer gMouseIdleTimer; LLFrameTimer gAwayTimer; LLFrameTimer gAwayTriggerTimer; LLFrameTimer gAlphaFadeTimer; BOOL gShowOverlayTitle = FALSE; BOOL gPickTransparent = TRUE; BOOL gDebugFastUIRender = FALSE; // HUD display lines in lower right BOOL gDisplayWindInfo = FALSE; BOOL gDisplayCameraPos = FALSE; BOOL gDisplayNearestWater = FALSE; BOOL gDisplayFOV = FALSE; S32 CHAT_BAR_HEIGHT = 28; S32 OVERLAY_BAR_HEIGHT = 20; const U8 NO_FACE = 255; BOOL gQuietSnapshot = FALSE; const F32 MIN_AFK_TIME = 2.f; // minimum time after setting away state before coming back const F32 MAX_FAST_FRAME_TIME = 0.5f; const F32 FAST_FRAME_INCREMENT = 0.1f; const S32 PICK_HALF_WIDTH = 5; const S32 PICK_DIAMETER = 2 * PICK_HALF_WIDTH+1; const F32 MIN_DISPLAY_SCALE = 0.85f; const S32 CONSOLE_BOTTOM_PAD = 40; #ifdef SABINRIG /// ALL RIG STUFF bool rigControl = false; bool voltDisplay = true; bool nominalX = false; bool nominalY = false; static F32 nomerX = 0.0f; static F32 nomerY = 0.0f; const BOARD_NUM = 0; // rig stuff! const ADRANGE = BIP10VOLTS; // rig stuff! static unsigned short DataVal; // rig stuff! static F32 oldValueX = 0; static F32 newValueX = 50; static F32 oldValueY = 0; static F32 newValueY = 50; static S32 mouseX = 50; static S32 mouseY = 50; static float VoltageX = 50; // rig stuff! static float VoltageY = 50; // rig stuff! static float nVoltX = 0; static float nVoltY = 0; static F32 temp1 = 50.f; static F32 temp2 = 20.f; LLCoordGL new_gl; #endif //SABINRIG char LLViewerWindow::sSnapshotBaseName[LL_MAX_PATH]; char LLViewerWindow::sSnapshotDir[LL_MAX_PATH]; char LLViewerWindow::sMovieBaseName[LL_MAX_PATH]; extern void toggle_debug_menus(void*); #ifdef SABINRIG // static void LLViewerWindow::printFeedback() { if(rigControl == true) { cbAIn (BOARD_NUM, 0, ADRANGE, &DataVal); cbToEngUnits (BOARD_NUM,ADRANGE,DataVal,&VoltageX); //Convert raw to voltage for X-axis cbAIn (BOARD_NUM, 1, ADRANGE, &DataVal); cbToEngUnits (BOARD_NUM,ADRANGE,DataVal,&VoltageY); //Convert raw to voltage for Y-axis if(voltDisplay == true) { llinfos << "Current Voltages - X:" << VoltageX << " Y:" << VoltageY << llendl; //Display voltage } if(nVoltX == 0) { nVoltX = VoltageX; nVoltY = VoltageY; //First time setup of nominal values. } newValueX = VoltageX; newValueY = VoltageY; //Take in current voltage and set to a separate value for adjustment. mouseX = mCurrentMousePoint.mX; mouseY = mCurrentMousePoint.mY; //Take in current cursor position and set to separate value for adjustment. if( abs(newValueX - nVoltX) > nomerX ) { if( (newValueX - oldValueX) < 0) { mouseX += (S32)( ((newValueX - oldValueX)*.5)) * -temp; } else { mouseX += (S32)( ((newValueX - oldValueX)*.5) * temp1); } } else { mouseX = getWindowWidth() / 2; } if( abs(newValueY - nVoltY) > nomerY ) { if( (newValueY - oldValueY) < 0) { mouseY += (S32)( ((newValueY - oldValueY)*(newValueY - oldValueY)) * -temp2); } else { mouseY += (S32)( ((newValueY - oldValueY)*(newValueY - oldValueY)) * temp2); } } else { mouseY = getWindowHeight() / 2; } //mouseX += (S32)( (newValueX - nVoltX) * temp1 + 0.5 ); // (newValueX - oldValueX) = difference between current position and nominal position // * temp1 = the amplification of the number that sets sensitivity // + 0.5 = fixes rounding errors //mouseY += (S32)( (newValueY - nVoltY) * temp2 + 0.5 ); //Algorithm to adjust voltage for mouse adjustment. oldValueX = newValueX; oldValueY = newValueY; new_gl.mX = mouseX; new_gl.mY = mouseY; //Setup final coordinate to move mouse to. setCursorPosition(new_gl); //Set final cursor position } } #endif //SABINRIG //////////////////////////////////////////////////////////////////////////// // // LLDebugText // class LLDebugText { private: struct Line { Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {} std::string text; S32 x,y; }; LLViewerWindow *mWindow; typedef std::vector line_list_t; line_list_t mLineList; LLColor4 mTextColor; public: LLDebugText(LLViewerWindow* window) : mWindow(window) {} void addText(S32 x, S32 y, const std::string &text) { mLineList.push_back(Line(text, x, y)); } void update() { std::string wind_vel_text; std::string wind_vector_text; std::string rwind_vel_text; std::string rwind_vector_text; std::string audio_text; // Draw the statistics in a light gray // and in a thin font mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); // Draw stuff growing up from right lower corner of screen U32 xpos = mWindow->getWindowWidth() - 350; U32 ypos = 64; const U32 y_inc = 20; if (gSavedSettings.getBOOL("DebugShowTime")) { const U32 y_inc2 = 15; for (std::map::reverse_iterator iter = gDebugTimers.rbegin(); iter != gDebugTimers.rend(); ++iter) { S32 idx = iter->first; LLFrameTimer& timer = iter->second; F32 time = timer.getElapsedTimeF32(); S32 hours = (S32)(time / (60*60)); S32 mins = (S32)((time - hours*(60*60)) / 60); S32 secs = (S32)((time - hours*(60*60) - mins*60)); addText(xpos, ypos, llformat(" Debug %d: %d:%02d:%02d", idx, hours,mins,secs)); ypos += y_inc2; } F32 time = gFrameTimeSeconds; S32 hours = (S32)(time / (60*60)); S32 mins = (S32)((time - hours*(60*60)) / 60); S32 secs = (S32)((time - hours*(60*60) - mins*60)); addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; } if (gDisplayCameraPos) { std::string camera_view_text; std::string camera_center_text; std::string agent_view_text; std::string agent_left_text; std::string agent_center_text; std::string agent_root_center_text; LLVector3d tvector; // Temporary vector to hold data for printing. // Update camera center, camera view, wind info every other frame tvector = gAgent.getPositionGlobal(); agent_center_text = llformat("AgentCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); if (gAgent.getAvatarObject()) { tvector = gAgent.getPosGlobalFromAgent(gAgent.getAvatarObject()->mRoot.getWorldPosition()); agent_root_center_text = llformat("AgentRootCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); } else { agent_root_center_text = "---"; } tvector = LLVector4(gAgent.getFrameAgent().getAtAxis()); agent_view_text = llformat("AgentAtAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis()); agent_left_text = llformat("AgentLeftAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); tvector = gAgent.getCameraPositionGlobal(); camera_center_text = llformat("CameraCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); tvector = LLVector4(gCamera->getAtAxis()); camera_view_text = llformat("CameraAtAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); addText(xpos, ypos, agent_center_text); ypos += y_inc; addText(xpos, ypos, agent_root_center_text); ypos += y_inc; addText(xpos, ypos, agent_view_text); ypos += y_inc; addText(xpos, ypos, agent_left_text); ypos += y_inc; addText(xpos, ypos, camera_center_text); ypos += y_inc; addText(xpos, ypos, camera_view_text); ypos += y_inc; } if (gDisplayWindInfo) { wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec()); wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]); rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec()); rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]); addText(xpos, ypos, wind_vel_text); ypos += y_inc; addText(xpos, ypos, wind_vector_text); ypos += y_inc; addText(xpos, ypos, rwind_vel_text); ypos += y_inc; addText(xpos, ypos, rwind_vector_text); ypos += y_inc; } if (gDisplayWindInfo) { if (gAudiop) { audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled()); } addText(xpos, ypos, audio_text); ypos += y_inc; } if (gDisplayFOV) { addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * gCamera->getView())); ypos += y_inc; } if (gSavedSettings.getBOOL("DebugShowRenderInfo")) { if (gPipeline.getUseVertexShaders() == 0) { addText(xpos, ypos, "Shaders Disabled"); ypos += y_inc; } addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024))); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps)); ypos += y_inc; gPipeline.mTextureMatrixOps = 0; gPipeline.mMatrixOpCount = 0; if (gPipeline.mBatchCount > 0) { addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize, gPipeline.mMeanBatchSize)); gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize; gPipeline.mMaxBatchSize = 0; gPipeline.mBatchCount = 0; } ypos += y_inc; addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); ypos += y_inc; addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars)); ypos += y_inc; LLVertexBuffer::sBindCount = LLImageGL::sBindCount = LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = gPipeline.mNumVisibleNodes = 0; } if (gSavedSettings.getBOOL("DebugShowColor")) { U8 color[4]; LLCoordGL coord = gViewerWindow->getCurrentMouse(); glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color); addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); ypos += y_inc; } // only display these messages if we are actually rendering beacons at this moment if (LLPipeline::getRenderBeacons(NULL) && LLPipeline::getProcessBeacons(NULL)) { if (LLPipeline::getRenderParticleBeacons(NULL)) { addText(xpos, ypos, "Viewing particle beacons (blue)"); ypos += y_inc; } if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) { addText(xpos, ypos, "Hiding particles"); ypos += y_inc; } if (LLPipeline::getRenderPhysicalBeacons(NULL)) { addText(xpos, ypos, "Viewing physical object beacons (green)"); ypos += y_inc; } if (LLPipeline::getRenderScriptedBeacons(NULL)) { addText(xpos, ypos, "Viewing scripted object beacons (red)"); ypos += y_inc; } else if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) { addText(xpos, ypos, "Viewing scripted object with touch function beacons (red)"); ypos += y_inc; } if (LLPipeline::getRenderSoundBeacons(NULL)) { addText(xpos, ypos, "Viewing sound beacons (yellow)"); ypos += y_inc; } } } void draw() { for (line_list_t::iterator iter = mLineList.begin(); iter != mLineList.end(); ++iter) { const Line& line = *iter; LLFontGL::sMonospace->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor, LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, S32_MAX, S32_MAX, NULL, FALSE); } mLineList.clear(); } }; void LLViewerWindow::updateDebugText() { mDebugText->update(); } //////////////////////////////////////////////////////////////////////////// // // LLViewerWindow // BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) { S32 x = pos.mX; S32 y = pos.mY; x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); LLView::sMouseHandlerMessage = ""; if (gDebugClicks) { llinfos << "ViewerWindow left mouse down at " << x << "," << y << llendl; } if (gMenuBarView) { // stop ALT-key access to menu gMenuBarView->resetMenuTrigger(); } mLeftMouseDown = TRUE; // Make sure we get a coresponding mouseup event, even if the mouse leaves the window mWindow->captureMouse(); // Indicate mouse was active gMouseIdleTimer.reset(); // Hide tooltips on mousedown if( mToolTip ) { mToolTipBlocked = TRUE; mToolTip->setVisible( FALSE ); } // Also hide hover info on mousedown if (gHoverView) { gHoverView->cancelHover(); } if (gToolMgr) { // Don't let the user move the mouse out of the window until mouse up. if( gToolMgr->getCurrentTool()->clipMouseWhenDown() ) { mWindow->setMouseClipping(TRUE); } } LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); if (LLView::sDebugMouseHandling) { llinfos << "Left Mouse Down handled by captor " << mouse_captor->getName() << llendl; } return mouse_captor->handleMouseDown(local_x, local_y, mask); } // Topmost view gets a chance before the hierarchy LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl) { S32 local_x, local_y; top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); if (top_ctrl->pointInView(local_x, local_y)) { return top_ctrl->handleMouseDown(local_x, local_y, mask); } else { setTopCtrl(NULL); } } // Give the UI views a chance to process the click if( mRootView->handleMouseDown(x, y, mask) ) { if (LLView::sDebugMouseHandling) { llinfos << "Left Mouse Down" << LLView::sMouseHandlerMessage << llendl; } return TRUE; } else if (LLView::sDebugMouseHandling) { llinfos << "Left Mouse Down not handled by view" << llendl; } if (gDisconnected) { return FALSE; } if (gToolMgr) { if(gToolMgr->getCurrentTool()->handleMouseDown( x, y, mask ) ) { // This is necessary to force clicks in the world to cause edit // boxes that might have keyboard focus to relinquish it, and hence // cause a commit to update their value. JC gFocusMgr.setKeyboardFocus(NULL); return TRUE; } } return FALSE; } BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask) { S32 x = pos.mX; S32 y = pos.mY; x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); LLView::sMouseHandlerMessage = ""; if (gDebugClicks) { llinfos << "ViewerWindow left mouse double-click at " << x << "," << y << llendl; } mLeftMouseDown = TRUE; // Hide tooltips if( mToolTip ) { mToolTip->setVisible( FALSE ); } LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); if (LLView::sDebugMouseHandling) { llinfos << "Left Mouse Down handled by captor " << mouse_captor->getName() << llendl; } return mouse_captor->handleDoubleClick(local_x, local_y, mask); } // Check for hit on UI. LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl) { S32 local_x, local_y; top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); if (top_ctrl->pointInView(local_x, local_y)) { return top_ctrl->handleDoubleClick(local_x, local_y, mask); } else { setTopCtrl(NULL); } } if (mRootView->handleDoubleClick(x, y, mask)) { if (LLView::sDebugMouseHandling) { llinfos << "Left Mouse Down" << LLView::sMouseHandlerMessage << llendl; } return TRUE; } else if (LLView::sDebugMouseHandling) { llinfos << "Left Mouse Down not handled by view" << llendl; } // Why is this here? JC 9/3/2002 if (gNoRender) { return TRUE; } if (gToolMgr) { if(gToolMgr->getCurrentTool()->handleDoubleClick( x, y, mask ) ) { return TRUE; } } // if we got this far and nothing handled a double click, pass a normal mouse down return handleMouseDown(window, pos, mask); } BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) { S32 x = pos.mX; S32 y = pos.mY; x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); LLView::sMouseHandlerMessage = ""; if (gDebugClicks) { llinfos << "ViewerWindow left mouse up" << llendl; } mLeftMouseDown = FALSE; // Indicate mouse was active gMouseIdleTimer.reset(); // Hide tooltips on mouseup if( mToolTip ) { mToolTip->setVisible( FALSE ); } // Also hide hover info on mouseup if (gHoverView) gHoverView->cancelHover(); BOOL handled = FALSE; mWindow->releaseMouse(); LLTool *tool = NULL; if (gToolMgr) { tool = gToolMgr->getCurrentTool(); if( tool->clipMouseWhenDown() ) { mWindow->setMouseClipping(FALSE); } } LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); if (LLView::sDebugMouseHandling) { llinfos << "Left Mouse Up handled by captor " << mouse_captor->getName() << llendl; } return mouse_captor->handleMouseUp(local_x, local_y, mask); } LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl) { S32 local_x, local_y; top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleMouseUp(local_x, local_y, mask); } if( !handled ) { handled = mRootView->handleMouseUp(x, y, mask); } if (LLView::sDebugMouseHandling) { if (handled) { llinfos << "Left Mouse Up" << LLView::sMouseHandlerMessage << llendl; } else { llinfos << "Left Mouse Up not handled by view" << llendl; } } if( !handled ) { if (tool) { handled = tool->handleMouseUp(x, y, mask); } } // Always handled as far as the OS is concerned. return TRUE; } BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) { S32 x = pos.mX; S32 y = pos.mY; x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); LLView::sMouseHandlerMessage = ""; if (gDebugClicks) { llinfos << "ViewerWindow right mouse down at " << x << "," << y << llendl; } if (gMenuBarView) { // stop ALT-key access to menu gMenuBarView->resetMenuTrigger(); } mRightMouseDown = TRUE; // Make sure we get a coresponding mouseup event, even if the mouse leaves the window mWindow->captureMouse(); // Hide tooltips if( mToolTip ) { mToolTip->setVisible( FALSE ); } // Also hide hover info on mousedown if (gHoverView) { gHoverView->cancelHover(); } if (gToolMgr) { // Don't let the user move the mouse out of the window until mouse up. if( gToolMgr->getCurrentTool()->clipMouseWhenDown() ) { mWindow->setMouseClipping(TRUE); } } LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); if (LLView::sDebugMouseHandling) { llinfos << "Right Mouse Down handled by captor " << mouse_captor->getName() << llendl; } return mouse_captor->handleRightMouseDown(local_x, local_y, mask); } LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl) { S32 local_x, local_y; top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); if (top_ctrl->pointInView(local_x, local_y)) { return top_ctrl->handleRightMouseDown(local_x, local_y, mask); } else { setTopCtrl(NULL); } } if( mRootView->handleRightMouseDown(x, y, mask) ) { if (LLView::sDebugMouseHandling) { llinfos << "Right Mouse Down" << LLView::sMouseHandlerMessage << llendl; } return TRUE; } else if (LLView::sDebugMouseHandling) { llinfos << "Right Mouse Down not handled by view" << llendl; } if (gToolMgr) { if(gToolMgr->getCurrentTool()->handleRightMouseDown( x, y, mask ) ) { // This is necessary to force clicks in the world to cause edit // boxes that might have keyboard focus to relinquish it, and hence // cause a commit to update their value. JC gFocusMgr.setKeyboardFocus(NULL); return TRUE; } } // *HACK: this should be rolled into the composite tool logic, not // hardcoded at the top level. if (gToolPie && (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode()) ) { // If the current tool didn't process the click, we should show // the pie menu. This can be done by passing the event to the pie // menu tool. gToolPie->handleRightMouseDown(x, y, mask); // show_context_menu( x, y, mask ); } return TRUE; } BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) { S32 x = pos.mX; S32 y = pos.mY; x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); LLView::sMouseHandlerMessage = ""; // Don't care about caps lock for mouse events. if (gDebugClicks) { llinfos << "ViewerWindow right mouse up" << llendl; } mRightMouseDown = FALSE; // Indicate mouse was active gMouseIdleTimer.reset(); // Hide tooltips on mouseup if( mToolTip ) { mToolTip->setVisible( FALSE ); } // Also hide hover info on mouseup if (gHoverView) gHoverView->cancelHover(); BOOL handled = FALSE; mWindow->releaseMouse(); LLTool *tool = NULL; if (gToolMgr) { tool = gToolMgr->getCurrentTool(); if( tool->clipMouseWhenDown() ) { mWindow->setMouseClipping(FALSE); } } LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); if (LLView::sDebugMouseHandling) { llinfos << "Right Mouse Up handled by captor " << mouse_captor->getName() << llendl; } return mouse_captor->handleRightMouseUp(local_x, local_y, mask); } LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl) { S32 local_x, local_y; top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleRightMouseUp(local_x, local_y, mask); } if( !handled ) { handled = mRootView->handleRightMouseUp(x, y, mask); } if (LLView::sDebugMouseHandling) { if (handled) { llinfos << "Right Mouse Up" << LLView::sMouseHandlerMessage << llendl; } else { llinfos << "Right Mouse Up not handled by view" << llendl; } } if( !handled ) { if (tool) { handled = tool->handleRightMouseUp(x, y, mask); } } // Always handled as far as the OS is concerned. return TRUE; } BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) { gVoiceClient->middleMouseState(true); // Always handled as far as the OS is concerned. return TRUE; } BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) { gVoiceClient->middleMouseState(false); // Always handled as far as the OS is concerned. return TRUE; } void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask) { S32 x = pos.mX; S32 y = pos.mY; x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); mMouseInWindow = TRUE; // Save mouse point for access during idle() and display() LLCoordGL prev_saved_mouse_point = mCurrentMousePoint; LLCoordGL mouse_point(x, y); saveLastMouse(mouse_point); BOOL mouse_actually_moved = !gFocusMgr.getMouseCapture() && // mouse is not currenty captured ((prev_saved_mouse_point.mX != mCurrentMousePoint.mX) || (prev_saved_mouse_point.mY != mCurrentMousePoint.mY)); // mouse moved from last recorded position gMouseIdleTimer.reset(); mWindow->showCursorFromMouseMove(); if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) { gAgent.clearAFK(); } if(mToolTip && mouse_actually_moved) { mToolTipBlocked = FALSE; // Blocking starts on keyboard events and (only) ends here. if( mToolTip->getVisible() && !mToolTipStickyRect.pointInRect( x, y ) ) { mToolTip->setVisible( FALSE ); } } // Activate the hover picker on mouse move. if (gHoverView) { gHoverView->setTyping(FALSE); } } void LLViewerWindow::handleMouseLeave(LLWindow *window) { // Note: we won't get this if we have captured the mouse. llassert( gFocusMgr.getMouseCapture() == NULL ); mMouseInWindow = FALSE; if (mToolTip) { mToolTip->setVisible( FALSE ); } } BOOL LLViewerWindow::handleCloseRequest(LLWindow *window) { // User has indicated they want to close, but we may need to ask // about modified documents. LLAppViewer::instance()->userQuit(); // Don't quit immediately return FALSE; } void LLViewerWindow::handleQuit(LLWindow *window) { LLAppViewer::instance()->forceQuit(); } void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height) { reshape(width, height); } // The top-level window has gained focus (e.g. via ALT-TAB) void LLViewerWindow::handleFocus(LLWindow *window) { gFocusMgr.setAppHasFocus(TRUE); LLModalDialog::onAppFocusGained(); gAgent.onAppFocusGained(); if (gToolMgr) { gToolMgr->onAppFocusGained(); } gShowTextEditCursor = TRUE; // See if we're coming in with modifier keys held down if (gKeyboard) { gKeyboard->resetMaskKeys(); } // resume foreground running timer // since we artifically limit framerate when not frontmost gForegroundTime.unpause(); } // The top-level window has lost focus (e.g. via ALT-TAB) void LLViewerWindow::handleFocusLost(LLWindow *window) { gFocusMgr.setAppHasFocus(FALSE); //LLModalDialog::onAppFocusLost(); if( gToolMgr ) { gToolMgr->onAppFocusLost(); } gFocusMgr.setMouseCapture( NULL ); if (gMenuBarView) { // stop ALT-key access to menu gMenuBarView->resetMenuTrigger(); } // restore mouse cursor gViewerWindow->showCursor(); gViewerWindow->getWindow()->setMouseClipping(FALSE); // JC - Leave keyboard focus, so if you're popping in and out editing // a script, you don't have to click in the editor again and again. // gFocusMgr.setKeyboardFocus( NULL ); gShowTextEditCursor = FALSE; // If losing focus while keys are down, reset them. if (gKeyboard) { gKeyboard->resetKeys(); } // pause timer that tracks total foreground running time gForegroundTime.pause(); } BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) { // Let the voice chat code check for its PTT key. Note that this never affects event processing. gVoiceClient->keyDown(key, mask); if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) { gAgent.clearAFK(); } // *NOTE: We want to interpret KEY_RETURN later when it arrives as // a Unicode char, not as a keydown. Otherwise when client frame // rate is really low, hitting return sends your chat text before // it's all entered/processed. if (key == KEY_RETURN && mask == MASK_NONE) { return FALSE; } return gViewerKeyboard.handleKey(key, mask, repeated); } BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) { // Let the voice chat code check for its PTT key. Note that this never affects event processing. gVoiceClient->keyUp(key, mask); return FALSE; } void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) { return gViewerKeyboard.scanKey(key, key_down, key_up, key_level); } BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) { if (activated) { mActive = TRUE; send_agent_resume(); gAgent.clearAFK(); if (mWindow->getFullscreen() && !mIgnoreActivate) { if (!LLApp::isExiting() ) { if (LLStartUp::getStartupState() >= STATE_STARTED) { // if we're in world, show a progress bar to hide reloading of textures llinfos << "Restoring GL during activate" << llendl; restoreGL("Restoring..."); } else { // otherwise restore immediately restoreGL(); } } else { llwarns << "Activating while quitting" << llendl; } } // Unmute audio audio_update_volume(); } else { mActive = FALSE; if (gAllowIdleAFK) { gAgent.setAFK(); } // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues gAgent.changeCameraToDefault(); send_agent_pause(); if (mWindow->getFullscreen() && !mIgnoreActivate) { llinfos << "Stopping GL during deactivation" << llendl; stopGL(); } // Mute audio audio_update_volume(); } return TRUE; } void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) { } BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) { #if LL_WINDOWS if (gNoRender) { HWND window_handle = (HWND)window->getPlatformWindow(); PAINTSTRUCT ps; HDC hdc; RECT wnd_rect; wnd_rect.left = 0; wnd_rect.top = 0; wnd_rect.bottom = 200; wnd_rect.right = 500; hdc = BeginPaint(window_handle, &ps); //SetBKColor(hdc, RGB(255, 255, 255)); FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255))); LLString name_str; gAgent.getName(name_str); S32 len; char temp_str[255]; /* Flawfinder: ignore */ snprintf(temp_str, sizeof(temp_str), "%s FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */ name_str.c_str(), gViewerStats->mFPSStat.getMeanPerSec(), gViewerStats->mSimPhysicsFPS.getPrev(0), gViewerStats->mSimTimeDilation.getPrev(0)); len = strlen(temp_str); /* Flawfinder: ignore */ TextOutA(hdc, 0, 0, temp_str, len); LLVector3d pos_global = gAgent.getPositionGlobal(); snprintf(temp_str, sizeof(temp_str), "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]); /* Flawfinder: ignore */ len = strlen(temp_str); /* Flawfinder: ignore */ TextOutA(hdc, 0, 25, temp_str, len); TextOutA(hdc, 0, 50, "Set \"DisableRendering FALSE\" in settings.ini file to reenable", 61); EndPaint(window_handle, &ps); return TRUE; } #endif return FALSE; } void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks) { gViewerWindow->handleScrollWheel( clicks ); } void LLViewerWindow::handleWindowBlock(LLWindow *window) { send_agent_pause(); } void LLViewerWindow::handleWindowUnblock(LLWindow *window) { send_agent_resume(); } void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) { const S32 SLURL_MESSAGE_TYPE = 0; switch (data_type) { case SLURL_MESSAGE_TYPE: // received URL std::string url = (const char*)data; const bool from_external_browser = true; if (LLURLDispatcher::dispatch(url, from_external_browser)) { // bring window to foreground, as it has just been "launched" from a URL mWindow->bringToFront(); } break; } } // // Classes // LLViewerWindow::LLViewerWindow( char* title, char* name, S32 x, S32 y, S32 width, S32 height, BOOL fullscreen, BOOL ignore_pixel_depth) : mActive(TRUE), mWantFullscreen(fullscreen), mShowFullscreenProgress(FALSE), mWindowRect(0, height, width, 0), mVirtualWindowRect(0, height, width, 0), mLeftMouseDown(FALSE), mRightMouseDown(FALSE), mToolTip(NULL), mToolTipBlocked(FALSE), mMouseInWindow( FALSE ), mLastMask( MASK_NONE ), mToolStored( NULL ), mSuppressToolbox( FALSE ), mHideCursorPermanent( FALSE ), mPickPending(FALSE), mIgnoreActivate( FALSE ) { // Default to application directory. strcpy(LLViewerWindow::sSnapshotBaseName, "Snapshot"); /* Flawfinder: ignore */ strcpy(LLViewerWindow::sMovieBaseName, "SLmovie"); /* Flawfinder: ignore */ LLViewerWindow::sSnapshotDir[0] = '\0'; // create window mWindow = LLWindowManager::createWindow( title, name, x, y, width, height, 0, fullscreen, gNoRender, gSavedSettings.getBOOL("DisableVerticalSync"), !gNoRender, ignore_pixel_depth); #if LL_WINDOWS if (!LLWinDebug::setupExceptionHandler()) { llwarns << " Someone took over my exception handler (post createWindow)!" << llendl; } #endif if (NULL == mWindow) { LLSplashScreen::update("Shutting down..."); #if LL_LINUX || LL_SOLARIS llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." << llendl; #else llwarns << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" << llendl; #endif LLAppViewer::instance()->forceExit(1); } // Get the real window rect the window was created with (since there are various OS-dependent reasons why // the size of a window or fullscreen context may have been adjusted slightly...) F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); mDisplayScale *= ui_scale_factor; LLUI::setScaleFactor(mDisplayScale); { LLCoordWindow size; mWindow->getSize(&size); mWindowRect.set(0, size.mY, size.mX, 0); mVirtualWindowRect.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); } LLFontManager::initClass(); // // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off // stuff like AGP if we think that it'll crash the viewer. // llinfos << "Loading feature tables." << llendl; gFeatureManagerp->init(); // Initialize OpenGL Renderer if (!gFeatureManagerp->isFeatureAvailable("RenderVBOEnable") || !gGLManager.mHasVertexBufferObject) { gSavedSettings.setBOOL("RenderVBOEnable", FALSE); } LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable")); if (gFeatureManagerp->isSafe() || (gSavedSettings.getS32("LastFeatureVersion") != gFeatureManagerp->getVersion()) || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) { gFeatureManagerp->applyRecommendedSettings(); gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); } // If we crashed while initializng GL stuff last time, disable certain features if (gSavedSettings.getBOOL("RenderInitError")) { mInitAlert = "DisplaySettingsNoShaders"; gFeatureManagerp->setGraphicsLevel(0, false); gSavedSettings.setU32("RenderQualityPerformance", 0); } // set callbacks mWindow->setCallbacks(this); // Init the image list. Must happen after GL is initialized and before the images that // LLViewerWindow needs are requested. gImageList.init(); LLViewerImage::initClass(); gBumpImageList.init(); // Create container for all sub-views mRootView = new LLRootView("root", mVirtualWindowRect, FALSE); if (!gNoRender) { // Init default fonts initFonts(); } // Init Resource Manager gResMgr = new LLResMgr(); // Make avatar head look forward at start mCurrentMousePoint.mX = getWindowWidth() / 2; mCurrentMousePoint.mY = getWindowHeight() / 2; mPickBuffer = new U8[PICK_DIAMETER * PICK_DIAMETER * 4]; gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle"); mOverlayTitle = gSavedSettings.getString("OverlayTitle"); // Can't have spaces in settings.ini strings, so use underscores instead and convert them. LLString::replaceChar(mOverlayTitle, '_', ' '); LLAlertDialog::setDisplayCallback(alertCallback); // call this before calling any modal dialogs // sync the keyboard's setting with the saved setting gSavedSettings.getControl("NumpadControl")->firePropertyChanged(); mDebugText = new LLDebugText(this); } void LLViewerWindow::initGLDefaults() { gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); F32 ambient[4] = {0.f,0.f,0.f,0.f }; F32 diffuse[4] = {1.f,1.f,1.f,1.f }; glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient); glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse); glPixelStorei(GL_PACK_ALIGNMENT,1); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glEnable(GL_TEXTURE_2D); // lights for objects glShadeModel( GL_SMOOTH ); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glCullFace(GL_BACK); // RN: Need this for translation and stretch manip. gCone.prerender(); gBox.prerender(); gSphere.prerender(); gCylinder.prerender(); } void LLViewerWindow::initBase() { S32 height = getWindowHeight(); S32 width = getWindowWidth(); LLRect full_window(0, height, width, 0); adjustRectanglesForFirstUse(full_window); //////////////////// // // Set the gamma // F32 gamma = gSavedSettings.getF32("RenderGamma"); if (gamma != 0.0f) { gViewerWindow->getWindow()->setGamma(gamma); } // Create global views // Create the floater view at the start so that other views can add children to it. // (But wait to add it as a child of the root view so that it will be in front of the // other views.) // Constrain floaters to inside the menu and status bar regions. LLRect floater_view_rect = full_window; // make space for menu bar if we have one floater_view_rect.mTop -= MENU_BAR_HEIGHT; floater_view_rect.mBottom += STATUS_BAR_HEIGHT + 12 + 16 + 2; // Check for non-first startup S32 floater_view_bottom = gSavedSettings.getS32("FloaterViewBottom"); if (floater_view_bottom >= 0) { floater_view_rect.mBottom = floater_view_bottom; } gFloaterView = new LLFloaterView("Floater View", floater_view_rect ); gFloaterView->setVisible(TRUE); gSnapshotFloaterView = new LLSnapshotFloaterView("Snapshot Floater View", full_window); gSnapshotFloaterView->setVisible(TRUE); // Console llassert( !gConsole ); LLRect console_rect = full_window; console_rect.mTop -= 24; console_rect.mBottom += STATUS_BAR_HEIGHT + 12 + 16 + 12; console_rect.mLeft += 24; //gSavedSettings.getS32("StatusBarButtonWidth") + gSavedSettings.getS32("StatusBarPad"); if (gSavedSettings.getBOOL("ChatFullWidth")) { console_rect.mRight -= 10; } else { // Make console rect somewhat narrow so having inventory open is // less of a problem. console_rect.mRight = console_rect.mLeft + 2 * width / 3; } gConsole = new LLConsole( "console", gSavedSettings.getS32("ConsoleBufferSize"), console_rect, gSavedSettings.getS32("ChatFontSize"), gSavedSettings.getF32("ChatPersistTime") ); gConsole->setFollows(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); mRootView->addChild(gConsole); // Debug view over the console gDebugView = new LLDebugView("gDebugView", full_window); gDebugView->setFollowsAll(); gDebugView->setVisible(TRUE); mRootView->addChild(gDebugView); // Add floater view at the end so it will be on top, and give it tab priority over others mRootView->addChild(gFloaterView, -1); mRootView->addChild(gSnapshotFloaterView); // notify above floaters! LLRect notify_rect = full_window; //notify_rect.mTop -= 24; notify_rect.mBottom += STATUS_BAR_HEIGHT; gNotifyBoxView = new LLNotifyBoxView("notify_container", notify_rect, FALSE, FOLLOWS_ALL); mRootView->addChild(gNotifyBoxView, -2); // Tooltips go above floaters mToolTip = new LLTextBox( "tool tip", LLRect(0, 1, 1, 0 ) ); mToolTip->setHPad( 4 ); mToolTip->setVPad( 2 ); mToolTip->setColor( gColors.getColor( "ToolTipTextColor" ) ); mToolTip->setBorderColor( gColors.getColor( "ToolTipBorderColor" ) ); mToolTip->setBorderVisible( FALSE ); mToolTip->setBackgroundColor( gColors.getColor( "ToolTipBgColor" ) ); mToolTip->setBackgroundVisible( TRUE ); mToolTip->setFontStyle(LLFontGL::NORMAL); mToolTip->setBorderDropshadowVisible( TRUE ); mToolTip->setVisible( FALSE ); // Add the progress bar view (startup view), which overrides everything mProgressView = new LLProgressView("ProgressView", full_window); mRootView->addChild(mProgressView); setShowProgress(FALSE); setProgressCancelButtonVisible(FALSE, ""); } void adjust_rect_top_left(const LLString& control, const LLRect& window) { LLRect r = gSavedSettings.getRect(control); if (r.mLeft == 0 && r.mBottom == 0) { r.setLeftTopAndSize(0, window.getHeight(), r.getWidth(), r.getHeight()); gSavedSettings.setRect(control, r); } } void adjust_rect_top_right(const LLString& control, const LLRect& window) { LLRect r = gSavedSettings.getRect(control); if (r.mLeft == 0 && r.mBottom == 0) { r.setLeftTopAndSize(window.getWidth() - r.getWidth(), window.getHeight(), r.getWidth(), r.getHeight()); gSavedSettings.setRect(control, r); } } void adjust_rect_bottom_center(const LLString& control, const LLRect& window) { LLRect r = gSavedSettings.getRect(control); if (r.mLeft == 0 && r.mBottom == 0) { r.setOriginAndSize( window.getWidth()/2 - r.getWidth()/2, 0, r.getWidth(), r.getHeight()); gSavedSettings.setRect(control, r); } } void update_saved_window_size(const LLString& control,S32 delta_width, S32 delta_height) { if (delta_width || delta_height ) { LLRect mXMLRect = gSavedSettings.getRect(control); //hard code it all follows the right and top mXMLRect.mRight += delta_width; mXMLRect.mTop += delta_height; mXMLRect.mLeft = llmax (0, mXMLRect.mLeft+delta_width); mXMLRect.mBottom = llmax(0,mXMLRect.mBottom+delta_height); gSavedSettings.setRect(control,mXMLRect); } } // Many rectangles can't be placed until we know the screen size. // These rectangles have their bottom-left corner as 0,0 void LLViewerWindow::adjustRectanglesForFirstUse(const LLRect& window) { LLRect r; adjust_rect_bottom_center("FloaterMoveRect", window); adjust_rect_bottom_center("FloaterCameraRect", window); adjust_rect_top_left("FloaterCustomizeAppearanceRect", window); adjust_rect_top_left("FloaterLandRect5", window); adjust_rect_top_left("FloaterHUDRect", window); adjust_rect_top_left("FloaterFindRect2", window); adjust_rect_top_left("FloaterGestureRect2", window); adjust_rect_top_right("FloaterMapRect", window); adjust_rect_top_right("FloaterLagMeter", window); adjust_rect_top_right("FloaterLagMeter", window); adjust_rect_top_left("FloaterBuildOptionsRect", window); // bottom-right r = gSavedSettings.getRect("FloaterInventoryRect"); if (r.mLeft == 0 && r.mBottom == 0) { r.setOriginAndSize( window.getWidth() - r.getWidth(), 0, r.getWidth(), r.getHeight()); gSavedSettings.setRect("FloaterInventoryRect", r); } } void LLViewerWindow::initWorldUI() { pre_init_menus(); S32 height = mRootView->getRect().getHeight(); S32 width = mRootView->getRect().getWidth(); LLRect full_window(0, height, width, 0); if ( gBottomPanel == NULL ) // Don't re-enter if objects are alreay created { // panel containing chatbar, toolbar, and overlay, over floaters gBottomPanel = new LLBottomPanel(mRootView->getRect()); mRootView->addChild(gBottomPanel); // View for hover information gHoverView = new LLHoverView("gHoverView", full_window); gHoverView->setVisible(TRUE); mRootView->addChild(gHoverView); // // Map // // TODO: Move instance management into class gFloaterMap = new LLFloaterMap("Map"); gFloaterMap->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT); // keep onscreen gFloaterView->adjustToFitScreen(gFloaterMap, FALSE); gIMMgr = LLIMMgr::getInstance(); if ( gSavedPerAccountSettings.getBOOL("LogShowHistory") ) { LLFloaterChat::getInstance(LLSD())->loadHistory(); } LLRect morph_view_rect = full_window; morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); morph_view_rect.mTop = full_window.mTop - 32; gMorphView = new LLMorphView("gMorphView", morph_view_rect ); mRootView->addChild(gMorphView); gMorphView->setVisible(FALSE); gFloaterMute = LLFloaterMute::getInstance(); LLWorldMapView::initClass(); LLRect world_map_rect = gSavedSettings.getRect("FloaterWorldMapRect"); // if 0,0,0,0 then use fullscreen if (world_map_rect.mTop == 0 && world_map_rect.mLeft == 0 && world_map_rect.mRight == 0 && world_map_rect.mBottom == 0) { world_map_rect.set(0, height-TOOL_BAR_HEIGHT, width, STATUS_BAR_HEIGHT); world_map_rect.stretch(-4); gSavedSettings.setRect("FloaterWorldMapRect", world_map_rect); } gFloaterWorldMap = new LLFloaterWorldMap(); gFloaterWorldMap->setVisible(FALSE); // // Tools for building // // Toolbox floater init_menus(); gFloaterTools = new LLFloaterTools(); gFloaterTools->setVisible(FALSE); // Status bar S32 menu_bar_height = gMenuBarView->getRect().getHeight(); LLRect root_rect = gViewerWindow->getRootView()->getRect(); LLRect status_rect(0, root_rect.getHeight(), root_rect.getWidth(), root_rect.getHeight() - menu_bar_height); gStatusBar = new LLStatusBar("status", status_rect); gStatusBar->setFollows(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_TOP); gStatusBar->reshape(root_rect.getWidth(), gStatusBar->getRect().getHeight(), TRUE); gStatusBar->translate(0, root_rect.getHeight() - gStatusBar->getRect().getHeight()); // sync bg color with menu bar gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor() ); LLFloaterChatterBox::createInstance(LLSD()); gViewerWindow->getRootView()->addChild(gStatusBar); // menu holder appears on top to get first pass at all mouse events gViewerWindow->getRootView()->sendChildToFront(gMenuHolder); } } LLViewerWindow::~LLViewerWindow() { delete mDebugText; gSavedSettings.setS32("FloaterViewBottom", gFloaterView->getRect().mBottom); // Cleanup global views if (gMorphView) { gMorphView->setVisible(FALSE); } // Delete all child views. delete mRootView; mRootView = NULL; // Automatically deleted as children of mRootView. Fix the globals. gFloaterTools = NULL; gStatusBar = NULL; gFloaterCamera = NULL; gIMMgr = NULL; gHoverView = NULL; gFloaterView = NULL; gMorphView = NULL; gFloaterMute = NULL; gFloaterMap = NULL; gHUDView = NULL; gNotifyBoxView = NULL; delete mToolTip; mToolTip = NULL; delete gResMgr; gResMgr = NULL; //-------------------------------------------------------- // Shutdown GL cleanly. Order is very important here. //-------------------------------------------------------- LLFontGL::destroyDefaultFonts(); LLFontManager::cleanupClass(); stop_glerror(); gSky.cleanup(); stop_glerror(); gImageList.shutdown(); stop_glerror(); gBumpImageList.shutdown(); stop_glerror(); LLWorldMapView::cleanupTextures(); llinfos << "Cleaning up pipeline" << llendl; gPipeline.cleanup(); stop_glerror(); LLViewerImage::cleanupClass(); delete[] mPickBuffer; mPickBuffer = NULL; if (gSelectMgr) { llinfos << "Cleaning up select manager" << llendl; gSelectMgr->cleanup(); } LLVertexBuffer::cleanupClass(); llinfos << "Stopping GL during shutdown" << llendl; if (!gNoRender) { stopGL(FALSE); stop_glerror(); } llinfos << "Destroying Window" << llendl; destroyWindow(); } void LLViewerWindow::setCursor( ECursorType c ) { mWindow->setCursor( c ); } void LLViewerWindow::showCursor() { mWindow->showCursor(); } void LLViewerWindow::hideCursor() { // Hide tooltips if(mToolTip ) mToolTip->setVisible( FALSE ); // Also hide hover info if (gHoverView) gHoverView->cancelHover(); // And hide the cursor mWindow->hideCursor(); } void LLViewerWindow::sendShapeToSim() { LLMessageSystem* msg = gMessageSystem; if(!msg) return; msg->newMessageFast(_PREHASH_AgentHeightWidth); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); msg->nextBlockFast(_PREHASH_HeightWidthBlock); msg->addU32Fast(_PREHASH_GenCounter, 0); U16 height16 = (U16) mWindowRect.getHeight(); U16 width16 = (U16) mWindowRect.getWidth(); msg->addU16Fast(_PREHASH_Height, height16); msg->addU16Fast(_PREHASH_Width, width16); gAgent.sendReliableMessage(); } // Must be called after window is created to set up agent // camera variables and UI variables. void LLViewerWindow::reshape(S32 width, S32 height) { // Destroying the window at quit time generates spurious // reshape messages. We don't care about these, and we // don't want to send messages because the message system // may have been destructed. if (!LLApp::isExiting()) { if (gNoRender) { return; } glViewport(0, 0, width, height ); if (height > 0 && gCamera) { gCamera->setViewHeightInPixels( height ); if (mWindow->getFullscreen()) { // force to 4:3 aspect for odd resolutions gCamera->setAspect( getDisplayAspectRatio() ); } else { gCamera->setAspect( width / (F32) height); } } // changes in window's width and hight S32 delta_width = width - mWindowRect.getWidth(); S32 delta_height = height - mWindowRect.getHeight(); // update our window rectangle mWindowRect.mRight = mWindowRect.mLeft + width; mWindowRect.mTop = mWindowRect.mBottom + height; calcDisplayScale(); BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor; LLUI::setScaleFactor(mDisplayScale); // update our window rectangle mVirtualWindowRect.mRight = mVirtualWindowRect.mLeft + llround((F32)width / mDisplayScale.mV[VX]); mVirtualWindowRect.mTop = mVirtualWindowRect.mBottom + llround((F32)height / mDisplayScale.mV[VY]); setupViewport(); // Inform lower views of the change // round up when converting coordinates to make sure there are no gaps at edge of window LLView::sForceReshape = display_scale_changed; mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY])); LLView::sForceReshape = FALSE; // clear font width caches if (display_scale_changed) { LLHUDText::reshape(); } sendShapeToSim(); // store the mode the user wants (even if not there yet) gSavedSettings.setBOOL("FullScreen", mWantFullscreen); // store new settings for the mode we are in, regardless if (mWindow->getFullscreen()) { gSavedSettings.setS32("FullScreenWidth", width); gSavedSettings.setS32("FullScreenHeight", height); } else { // Only save size if not maximized BOOL maximized = mWindow->getMaximized(); gSavedSettings.setBOOL("WindowMaximized", maximized); LLCoordScreen window_size; if (!maximized && mWindow->getSize(&window_size)) { gSavedSettings.setS32("WindowWidth", window_size.mX); gSavedSettings.setS32("WindowHeight", window_size.mY); if (!gFloaterMap) { update_saved_window_size("FloaterWorldMapRect",delta_width, delta_height); update_saved_window_size("FloaterMapRect",delta_width, delta_height); } } } gViewerStats->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); gViewerStats->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height); gResizeScreenTexture = TRUE; } } // Hide normal UI when a logon fails void LLViewerWindow::setNormalControlsVisible( BOOL visible ) { if ( gBottomPanel ) { gBottomPanel->setVisible( visible ); gBottomPanel->setEnabled( visible ); } if ( gMenuBarView ) { gMenuBarView->setVisible( visible ); gMenuBarView->setEnabled( visible ); // ...and set the menu color appropriately. setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT, LLAppViewer::instance()->isInProductionGrid()); } if ( gStatusBar ) { gStatusBar->setVisible( visible ); gStatusBar->setEnabled( visible ); } } void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) { LLString::format_map_t args; LLColor4 new_bg_color; if(god_mode && LLAppViewer::instance()->isInProductionGrid()) { new_bg_color = gColors.getColor( "MenuBarGodBgColor" ); } else if(god_mode && !LLAppViewer::instance()->isInProductionGrid()) { new_bg_color = gColors.getColor( "MenuNonProductionGodBgColor" ); } else if(!god_mode && !LLAppViewer::instance()->isInProductionGrid()) { new_bg_color = gColors.getColor( "MenuNonProductionBgColor" ); } else { new_bg_color = gColors.getColor( "MenuBarBgColor" ); } if(gMenuBarView) { gMenuBarView->setBackgroundColor( new_bg_color ); } if(gStatusBar) { gStatusBar->setBackgroundColor( new_bg_color ); } } void LLViewerWindow::drawDebugText() { gGL.start(); gGL.pushMatrix(); { // scale view by UI global scale factor and aspect ratio correction factor glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); mDebugText->draw(); } gGL.popMatrix(); gGL.stop(); } void LLViewerWindow::draw() { #if LL_DEBUG LLView::sIsDrawing = TRUE; #endif stop_glerror(); LLUI::setLineWidth(1.f); //popup alerts from the UI LLAlertInfo alert; while (LLPanel::nextAlert(alert)) { alertXml(alert.mLabel, alert.mArgs); } LLUI::setLineWidth(1.f); // Reset any left-over transforms glMatrixMode(GL_MODELVIEW); glLoadIdentity(); //S32 screen_x, screen_y; // HACK for timecode debugging if (gSavedSettings.getBOOL("DisplayTimecode")) { // draw timecode block char text[256]; /* Flawfinder: ignore */ glLoadIdentity(); microsecondsToTimecodeString(gFrameTime,text); const LLFontGL* font = gResMgr->getRes( LLFONT_SANSSERIF ); font->renderUTF8(text, 0, llround((getWindowWidth()/2)-100.f), llround((getWindowHeight()-60.f)), LLColor4( 1.f, 1.f, 1.f, 1.f ), LLFontGL::LEFT, LLFontGL::TOP); } // Draw all nested UI views. // No translation needed, this view is glued to 0,0 gGL.pushMatrix(); { // scale view by UI global scale factor and aspect ratio correction factor glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); LLVector2 old_scale_factor = LLUI::sGLScaleFactor; if (gCamera) { // apply camera zoom transform (for high res screenshots) F32 zoom_factor = gCamera->getZoomFactor(); S16 sub_region = gCamera->getZoomSubRegion(); if (zoom_factor > 1.f) { //decompose subregion number to x and y values int pos_y = sub_region / llceil(zoom_factor); int pos_x = sub_region - (pos_y*llceil(zoom_factor)); // offset for this tile glTranslatef((F32)gViewerWindow->getWindowWidth() * -(F32)pos_x, (F32)gViewerWindow->getWindowHeight() * -(F32)pos_y, 0.f); glScalef(zoom_factor, zoom_factor, 1.f); LLUI::sGLScaleFactor *= zoom_factor; } } if (gToolMgr) { // Draw tool specific overlay on world gToolMgr->getCurrentTool()->draw(); } if( gAgent.cameraMouselook() ) { drawMouselookInstructions(); stop_glerror(); } // Draw all nested UI views. // No translation needed, this view is glued to 0,0 mRootView->draw(); // Draw optional on-top-of-everyone view LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl && top_ctrl->getVisible()) { S32 screen_x, screen_y; top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); glMatrixMode(GL_MODELVIEW); LLUI::pushMatrix(); LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); top_ctrl->draw(); LLUI::popMatrix(); } // Draw tooltips // Adjust their rectangle so they don't go off the top or bottom // of the screen. if( mToolTip && mToolTip->getVisible() ) { glMatrixMode(GL_MODELVIEW); LLUI::pushMatrix(); { S32 tip_height = mToolTip->getRect().getHeight(); S32 screen_x, screen_y; mToolTip->localPointToScreen(0, -24 - tip_height, &screen_x, &screen_y); // If tooltip would draw off the bottom of the screen, // show it from the cursor tip position. if (screen_y < tip_height) { mToolTip->localPointToScreen(0, 0, &screen_x, &screen_y); } LLUI::translate( (F32) screen_x, (F32) screen_y, 0); mToolTip->draw(); } LLUI::popMatrix(); } if( gShowOverlayTitle && !mOverlayTitle.empty() ) { // Used for special titles such as "Second Life - Special E3 2003 Beta" const S32 DIST_FROM_TOP = 20; LLFontGL::sSansSerifBig->renderUTF8( mOverlayTitle, 0, llround( gViewerWindow->getWindowWidth() * 0.5f), gViewerWindow->getWindowHeight() - DIST_FROM_TOP, LLColor4(1, 1, 1, 0.4f), LLFontGL::HCENTER, LLFontGL::TOP); } LLUI::sGLScaleFactor = old_scale_factor; } gGL.popMatrix(); #if LL_DEBUG LLView::sIsDrawing = FALSE; #endif } // Takes a single keydown event, usually when UI is visible BOOL LLViewerWindow::handleKey(KEY key, MASK mask) { if (gFocusMgr.getKeyboardFocus() && !(mask & (MASK_CONTROL | MASK_ALT))) { // We have keyboard focus, and it's not an accelerator if (key < 0x80) { // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. return gFocusMgr.childHasKeyboardFocus(mRootView); } } // HACK look for UI editing keys if (LLView::sEditingUI) { if (LLFloaterEditUI::handleKey(key, mask)) { return TRUE; } } // Hide tooltips on keypress if(mToolTip ) { mToolTipBlocked = TRUE; // block until next time mouse is moved mToolTip->setVisible( FALSE ); } // Also hide hover info on keypress if (gHoverView) { gHoverView->cancelHover(); gHoverView->setTyping(TRUE); } // Explicit hack for debug menu. if ((MASK_ALT & mask) && (MASK_CONTROL & mask) && ('D' == key || 'd' == key)) { toggle_debug_menus(NULL); } // Explicit hack for debug menu. if ((mask == (MASK_SHIFT | MASK_CONTROL)) && ('G' == key || 'g' == key)) { if (LLStartUp::getStartupState() < STATE_LOGIN_CLEANUP) //on splash page { BOOL visible = ! gSavedSettings.getBOOL("ForceShowGrid"); gSavedSettings.setBOOL("ForceShowGrid", visible); // Initialize visibility (and don't force visibility - use prefs) LLPanelLogin::refreshLocation( false ); } } // Example "bug" for bug reporter web page if ((MASK_SHIFT & mask) && (MASK_ALT & mask) && (MASK_CONTROL & mask) && ('H' == key || 'h' == key)) { trigger_hippo_bug(NULL); } // handle escape key if (key == KEY_ESCAPE && mask == MASK_NONE) { if (gMenuHolder && gMenuHolder->hideMenus()) { return TRUE; } //if quit from menu, turn off the Keyboardmode for the menu. if(LLMenuGL::getKeyboardMode()) LLMenuGL::setKeyboardMode(FALSE); if (gFocusMgr.getTopCtrl()) { gFocusMgr.setTopCtrl(NULL); return TRUE; } // *TODO: get this to play well with mouselook and hidden // cursor modes, etc, and re-enable. //if (gFocusMgr.getMouseCapture()) //{ // gFocusMgr.setMouseCapture(NULL); // return TRUE; //} } // let menus handle navigation keys if (gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) { return TRUE; } // let menus handle navigation keys if (gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) { return TRUE; } // Traverses up the hierarchy LLUICtrl* keyboard_focus = gFocusMgr.getKeyboardFocus(); if( keyboard_focus ) { // arrow keys move avatar while chatting hack if (gChatBar && gChatBar->inputEditorHasFocus()) { if (gChatBar->getCurrentChat().empty() || gSavedSettings.getBOOL("ArrowKeysMoveAvatar")) { switch(key) { case KEY_LEFT: case KEY_RIGHT: case KEY_UP: // let CTRL UP through for chat line history if( MASK_CONTROL == mask ) { break; } case KEY_DOWN: // let CTRL DOWN through for chat line history if( MASK_CONTROL == mask ) { break; } case KEY_PAGE_UP: case KEY_PAGE_DOWN: case KEY_HOME: // when chatbar is empty or ArrowKeysMoveAvatar set, pass arrow keys on to avatar... return FALSE; default: break; } } } if (keyboard_focus->handleKey(key, mask, FALSE)) { return TRUE; } } if (gToolMgr) { if( gToolMgr->getCurrentTool()->handleKey(key, mask) ) { return TRUE; } } // Try for a new-format gesture if (gGestureManager.triggerGesture(key, mask)) { return TRUE; } // See if this is a gesture trigger. If so, eat the key and // don't pass it down to the menus. if (gGestureList.trigger(key, mask)) { return TRUE; } // Topmost view gets a chance before the hierarchy // *FIX: get rid of this? LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl) { if( top_ctrl->handleKey( key, mask, TRUE ) ) { return TRUE; } } // give floaters first chance to handle TAB key // so frontmost floater gets focus if (key == KEY_TAB) { // if nothing has focus, go to first or last UI element as appropriate if (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL) { if (gMenuHolder) gMenuHolder->hideMenus(); // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); // do CTRL-TAB and CTRL-SHIFT-TAB logic if (mask & MASK_SHIFT) { mRootView->focusPrevRoot(); } else { mRootView->focusNextRoot(); } return TRUE; } } // give menus a chance to handle keys if (gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) { return TRUE; } // give menus a chance to handle keys if (gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)) { return TRUE; } // don't pass keys on to world when something in ui has focus return gFocusMgr.childHasKeyboardFocus(mRootView) || LLMenuGL::getKeyboardMode() || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive()); } BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask) { // HACK: We delay processing of return keys until they arrive as a Unicode char, // so that if you're typing chat text at low frame rate, we don't send the chat // until all keystrokes have been entered. JC // HACK: Numeric keypad on Mac is Unicode 3 // HACK: Control-M on Windows is Unicode 13 if ((uni_char == 13 && mask != MASK_CONTROL) || (uni_char == 3 && mask == MASK_NONE)) { return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN)); } // let menus handle navigation (jump) keys if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE)) { return TRUE; } // Traverses up the hierarchy LLView* keyboard_focus = gFocusMgr.getKeyboardFocus(); if( keyboard_focus ) { if (keyboard_focus->handleUnicodeChar(uni_char, FALSE)) { return TRUE; } // Topmost view gets a chance before the hierarchy LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) ) { return TRUE; } return TRUE; } return FALSE; } void LLViewerWindow::handleScrollWheel(S32 clicks) { LLView::sMouseHandlerMessage = ""; gMouseIdleTimer.reset(); // Hide tooltips if( mToolTip ) { mToolTip->setVisible( FALSE ); } LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); mouse_captor->handleScrollWheel(local_x, local_y, clicks); if (LLView::sDebugMouseHandling) { llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl; } return; } LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl) { S32 local_x; S32 local_y; top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return; } if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) ) { if (LLView::sDebugMouseHandling) { llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl; } return; } else if (LLView::sDebugMouseHandling) { llinfos << "Scroll Wheel not handled by view" << llendl; } if (gWorldPointer) { // Zoom the camera in and out behavior gAgent.handleScrollWheel(clicks); } return; } void LLViewerWindow::moveCursorToCenter() { S32 x = mVirtualWindowRect.getWidth() / 2; S32 y = mVirtualWindowRect.getHeight() / 2; //on a forced move, all deltas get zeroed out to prevent jumping mCurrentMousePoint.set(x,y); mLastMousePoint.set(x,y); mCurrentMouseDelta.set(0,0); LLUI::setCursorPositionScreen(x, y); } ////////////////////////////////////////////////////////////////////// // // Hover handlers // // Update UI based on stored mouse position from mouse-move // event processing. BOOL LLViewerWindow::handlePerFrameHover() { static std::string last_handle_msg; LLView::sMouseHandlerMessage = ""; //RN: fix for asynchronous notification of mouse leaving window not working LLCoordWindow mouse_pos; mWindow->getCursorPosition(&mouse_pos); if (mouse_pos.mX < 0 || mouse_pos.mY < 0 || mouse_pos.mX > mWindowRect.getWidth() || mouse_pos.mY > mWindowRect.getHeight()) { mMouseInWindow = FALSE; } else { mMouseInWindow = TRUE; } S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); LLVector2 mouse_vel; if (gSavedSettings.getBOOL("MouseSmooth")) { static F32 fdx = 0.f; static F32 fdy = 0.f; F32 amount = 16.f; fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f); fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f); mCurrentMouseDelta.set(llround(fdx), llround(fdy)); mouse_vel.setVec(fdx,fdy); } else { mCurrentMouseDelta.set(dx, dy); mouse_vel.setVec((F32) dx, (F32) dy); } mMouseVelocityStat.addValue(mouse_vel.magVec()); if (gNoRender) { return TRUE; } S32 x = mCurrentMousePoint.mX; S32 y = mCurrentMousePoint.mY; MASK mask = gKeyboard->currentMask(TRUE); // clean up current focus LLUICtrl* cur_focus = gFocusMgr.getKeyboardFocus(); if (cur_focus) { if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain()) { gFocusMgr.releaseFocusIfNeeded(cur_focus); LLUICtrl* parent = cur_focus->getParentUICtrl(); const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); while(parent) { if (parent->isCtrl() && (parent->hasTabStop() || parent == focus_root) && !parent->getIsChrome() && parent->isInVisibleChain() && parent->isInEnabledChain()) { if (!parent->focusFirstItem()) { parent->setFocus(TRUE); } break; } parent = parent->getParentUICtrl(); } } else if (cur_focus->isFocusRoot()) { // focus roots keep trying to delegate focus to their first valid descendant // this assumes that focus roots are not valid focus holders on their own cur_focus->focusFirstItem(); } } gPipeline.sRenderProcessBeacons = FALSE; KEY key = gKeyboard->currentKey(); if (((mask & MASK_CONTROL) && ('N' == key || 'n' == key)) || gSavedSettings.getBOOL("BeaconAlwaysOn")) { gPipeline.sRenderProcessBeacons = TRUE; } BOOL handled = FALSE; BOOL handled_by_top_ctrl = FALSE; LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { // Pass hover events to object capturing mouse events. S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); handled = mouse_captor->handleHover(local_x, local_y, mask); if (LLView::sDebugMouseHandling) { llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; } if( !handled ) { lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; } } else { if (top_ctrl) { S32 local_x, local_y; top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); handled_by_top_ctrl = TRUE; } if ( !handled ) { // x and y are from last time mouse was in window // mMouseInWindow tracks *actual* mouse location if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) { if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) { last_handle_msg = LLView::sMouseHandlerMessage; llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; } handled = TRUE; } else if (LLView::sDebugMouseHandling) { if (last_handle_msg != "") { last_handle_msg = ""; llinfos << "Hover not handled by view" << llendl; } } } if( !handled ) { lldebugst(LLERR_USER_INPUT) << "hover not handled by top view or root" << llendl; } } // *NOTE: sometimes tools handle the mouse as a captor, so this // logic is a little confusing LLTool *tool = NULL; if (gToolMgr && gHoverView && gCamera) { tool = gToolMgr->getCurrentTool(); if(!handled && tool) { handled = tool->handleHover(x, y, mask); if (!mWindow->isCursorHidden()) { gHoverView->updateHover(tool); } } else { // Cancel hovering if any UI element handled the event. gHoverView->cancelHover(); } // Suppress the toolbox view if our source tool was the pie tool, // and we've overridden to something else. mSuppressToolbox = (gToolMgr->getBaseTool() == gToolPie) && (gToolMgr->getCurrentTool() != gToolPie); } //llinfos << (mToolTipBlocked ? "BLOCKED" : "NOT BLOCKED") << llendl; // Show a new tool tip (or update one that is alrady shown) BOOL tool_tip_handled = FALSE; LLString tool_tip_msg; F32 tooltip_delay = gSavedSettings.getF32( "ToolTipDelay" ); //HACK: hack for tool-based tooltips which need to pop up more quickly //Also for show xui names as tooltips debug mode if ((mouse_captor && !mouse_captor->isView()) || LLUI::sShowXUINames) { tooltip_delay = gSavedSettings.getF32( "DragAndDropToolTipDelay" ); } if( handled && !mToolTipBlocked && (gMouseIdleTimer.getElapsedTimeF32() > tooltip_delay) && !mWindow->isCursorHidden() ) { LLRect screen_sticky_rect; if (mouse_captor) { S32 local_x, local_y; mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); tool_tip_handled = mouse_captor->handleToolTip( local_x, local_y, tool_tip_msg, &screen_sticky_rect ); } else if (handled_by_top_ctrl) { S32 local_x, local_y; top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); tool_tip_handled = top_ctrl->handleToolTip( local_x, local_y, tool_tip_msg, &screen_sticky_rect ); } else { tool_tip_handled = mRootView->handleToolTip(x, y, tool_tip_msg, &screen_sticky_rect ); } if( tool_tip_handled && !tool_tip_msg.empty() ) { mToolTipStickyRect = screen_sticky_rect; mToolTip->setWrappedText( tool_tip_msg, 200 ); mToolTip->reshapeToFitText(); mToolTip->setOrigin( x, y ); LLRect virtual_window_rect(0, getWindowHeight(), getWindowWidth(), 0); mToolTip->translateIntoRect( virtual_window_rect, FALSE ); mToolTip->setVisible( TRUE ); } } if (tool && tool != gToolNull && tool != gToolInspect && tool != gToolDragAndDrop && !gSavedSettings.getBOOL("FreezeTime")) { LLMouseHandler *captor = gFocusMgr.getMouseCapture(); // With the null, inspect, or drag and drop tool, don't muck // with visibility. if (gFloaterTools->isMinimized() || (tool != gToolPie // not default tool && tool != gToolGun // not coming out of mouselook && !mSuppressToolbox // not override in third person && gToolMgr->getCurrentToolset() != gFaceEditToolset // not special mode && gToolMgr->getCurrentToolset() != gMouselookToolset && (!captor || captor->isView())) // not dragging ) { // Force floater tools to be visible (unless minimized) if (!gFloaterTools->getVisible()) { gFloaterTools->open(); /* Flawfinder: ignore */ } // Update the location of the blue box tool popup LLCoordGL select_center_screen; gFloaterTools->updatePopup( select_center_screen, mask ); } else { gFloaterTools->setVisible(FALSE); } // In the future we may wish to hide the tools menu unless you // are building. JC //gMenuBarView->setItemVisible("Tools", gFloaterTools->getVisible()); //gMenuBarView->arrange(); } if (gToolBar) { gToolBar->refresh(); } if (gChatBar) { gChatBar->refresh(); } if (gOverlayBar) { gOverlayBar->refresh(); } // Update rectangles for the various toolbars if (gOverlayBar && gNotifyBoxView && gConsole && gToolBar) { LLRect bar_rect(-1, STATUS_BAR_HEIGHT, getWindowWidth()+1, -1); LLRect notify_box_rect = gNotifyBoxView->getRect(); notify_box_rect.mBottom = bar_rect.mBottom; gNotifyBoxView->reshape(notify_box_rect.getWidth(), notify_box_rect.getHeight()); gNotifyBoxView->setRect(notify_box_rect); // make sure floaters snap to visible rect by adjusting floater view rect LLRect floater_rect = gFloaterView->getRect(); if (floater_rect.mBottom != bar_rect.mBottom+1) { floater_rect.mBottom = bar_rect.mBottom+1; // Don't bounce the floaters up and down. gFloaterView->reshape(floater_rect.getWidth(), floater_rect.getHeight(), TRUE, ADJUST_VERTICAL_NO); gFloaterView->setRect(floater_rect); } // snap floaters to top of chat bar/button strip LLView* chatbar_and_buttons = gOverlayBar->getChild("chatbar_and_buttons", TRUE); // find top of chatbar and strate buttons, if either are visible if (chatbar_and_buttons && !chatbar_and_buttons->getLocalBoundingRect().isNull()) { // convert top/left corner of chatbar/buttons container to gFloaterView-relative coordinates S32 top, left; chatbar_and_buttons->localPointToOtherView( chatbar_and_buttons->getLocalBoundingRect().mLeft, chatbar_and_buttons->getLocalBoundingRect().mTop, &left, &top, gFloaterView); gFloaterView->setSnapOffsetBottom(top); } else if (gToolBar->getVisible()) { S32 top, left; gToolBar->localPointToOtherView( gToolBar->getLocalBoundingRect().mLeft, gToolBar->getLocalBoundingRect().mTop, &left, &top, gFloaterView); gFloaterView->setSnapOffsetBottom(top); } else { gFloaterView->setSnapOffsetBottom(0); } // Always update console LLRect console_rect = gConsole->getRect(); console_rect.mBottom = gHUDView->getRect().mBottom + CONSOLE_BOTTOM_PAD; gConsole->reshape(console_rect.getWidth(), console_rect.getHeight()); gConsole->setRect(console_rect); } mLastMousePoint = mCurrentMousePoint; // last ditch force of edit menu to selection manager if (LLEditMenuHandler::gEditMenuHandler == NULL && gSelectMgr && gSelectMgr->getSelection()->getObjectCount()) { LLEditMenuHandler::gEditMenuHandler = gSelectMgr; } if (gFloaterView->getCycleMode()) { // sync all floaters with their focus state gFloaterView->highlightFocusedFloater(); gSnapshotFloaterView->highlightFocusedFloater(); if ((gKeyboard->currentMask(TRUE) & MASK_CONTROL) == 0) { // control key no longer held down, finish cycle mode gFloaterView->setCycleMode(FALSE); gFloaterView->syncFloaterTabOrder(); } else { // user holding down CTRL, don't update tab order of floaters } } else { // update focused floater gFloaterView->highlightFocusedFloater(); gSnapshotFloaterView->highlightFocusedFloater(); // make sure floater visible order is in sync with tab order gFloaterView->syncFloaterTabOrder(); } if (gSavedSettings.getBOOL("ChatBarStealsFocus") && gChatBar && gFocusMgr.getKeyboardFocus() == NULL && gChatBar->getVisible()) { gChatBar->startChat(NULL); } // cleanup unused selections when no modal dialogs are open if (gParcelMgr && LLModalDialog::activeCount() == 0) { gParcelMgr->deselectUnused(); } if (gSelectMgr && LLModalDialog::activeCount() == 0) { gSelectMgr->deselectUnused(); } return handled; } void LLViewerWindow::saveLastMouse(const LLCoordGL &point) { // Store last mouse location. // If mouse leaves window, pretend last point was on edge of window if (point.mX < 0) { mCurrentMousePoint.mX = 0; } else if (point.mX > getWindowWidth()) { mCurrentMousePoint.mX = getWindowWidth(); } else { mCurrentMousePoint.mX = point.mX; } if (point.mY < 0) { mCurrentMousePoint.mY = 0; } else if (point.mY > getWindowHeight() ) { mCurrentMousePoint.mY = getWindowHeight(); } else { mCurrentMousePoint.mY = point.mY; } } // Draws the selection outlines for the currently selected objects // Must be called after displayObjects is called, which sets the mGLName parameter // NOTE: This function gets called 3 times: // render_ui_3d: FALSE, FALSE, TRUE // renderObjectsForSelect: TRUE, pick_parcel_wall, FALSE // render_hud_elements: FALSE, FALSE, FALSE void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) { LLObjectSelectionHandle selection = gSelectMgr->getSelection(); if (!for_hud && !for_gl_pick) { // Call this once and only once gSelectMgr->updateSilhouettes(); } // Draw fence around land selections if (for_gl_pick) { if (pick_parcel_walls) { gParcelMgr->renderParcelCollision(); } } else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) || (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD)) { gSelectMgr->renderSilhouettes(for_hud); stop_glerror(); // setup HUD render if (selection->getSelectType() == SELECT_TYPE_HUD && gSelectMgr->getSelection()->getObjectCount()) { LLBBox hud_bbox = gAgent.getAvatarObject()->getHUDBBox(); // set up transform to encompass bounding box of HUD glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); glOrtho(-0.5f * gCamera->getAspect(), 0.5f * gCamera->getAspect(), -0.5f, 0.5f, 0.f, depth); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); } // Render light for editing if (LLSelectMgr::sRenderLightRadius && gToolMgr->inEdit()) { LLImageGL::unbindTexture(0); LLGLEnable gls_blend(GL_BLEND); LLGLEnable gls_cull(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); glMatrixMode(GL_MODELVIEW); glPushMatrix(); if (selection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgent.getAvatarObject()->mHUDCurZoom; glScalef(zoom, zoom, zoom); } struct f : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { LLDrawable* drawable = object->mDrawable; if (drawable && drawable->isLight()) { LLVOVolume* vovolume = drawable->getVOVolume(); glPushMatrix(); LLVector3 center = drawable->getPositionAgent(); glTranslatef(center[0], center[1], center[2]); F32 scale = vovolume->getLightRadius(); glScalef(scale, scale, scale); LLColor4 color(vovolume->getLightColor(), .5f); glColor4fv(color.mV); F32 pixel_area = 100000.f; // Render Outside gSphere.render(pixel_area); // Render Inside glCullFace(GL_FRONT); gSphere.render(pixel_area); glCullFace(GL_BACK); glPopMatrix(); } return true; } } func; gSelectMgr->getSelection()->applyToObjects(&func); glPopMatrix(); } // NOTE: The average position for the axis arrows of the selected objects should // not be recalculated at this time. If they are, then group rotations will break. // Draw arrows at average center of all selected objects LLTool* tool = gToolMgr->getCurrentTool(); if (tool) { if(tool->isAlwaysRendered()) { tool->render(); } else { if( !gSelectMgr->getSelection()->isEmpty() ) { BOOL moveable_object_selected = FALSE; BOOL all_selected_objects_move = TRUE; BOOL all_selected_objects_modify = TRUE; BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); for (LLObjectSelection::iterator iter = gSelectMgr->getSelection()->begin(); iter != gSelectMgr->getSelection()->end(); iter++) { LLSelectNode* nodep = *iter; LLViewerObject* object = nodep->getObject(); BOOL this_object_movable = FALSE; if (object->permMove() && (object->permModify() || selecting_linked_set)) { moveable_object_selected = TRUE; this_object_movable = TRUE; } all_selected_objects_move = all_selected_objects_move && this_object_movable; all_selected_objects_modify = all_selected_objects_modify && object->permModify(); } BOOL draw_handles = TRUE; if (tool == gToolTranslate && (!moveable_object_selected || !all_selected_objects_move)) { draw_handles = FALSE; } if (tool == gToolRotate && (!moveable_object_selected || !all_selected_objects_move)) { draw_handles = FALSE; } if ( !all_selected_objects_modify && tool == gToolStretch ) { draw_handles = FALSE; } if( draw_handles ) { tool->render(); } } } if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) { glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); stop_glerror(); } } } } // Return a point near the clicked object representative of the place the object was clicked. LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const { // create a normalized vector pointing from the camera center into the // world at the location of the mouse click LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgent.getCameraPositionGlobal(); // make mouse vector as long as object vector, so it touchs a point near // where the user clicked on the object mouse_direction_global *= (F32) relative_object.magVec(); LLVector3d new_pos; new_pos.setVec(mouse_direction_global); // transform mouse vector back to world coords new_pos += gAgent.getCameraPositionGlobal(); return new_pos; } BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const { BOOL intersect = FALSE; // U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK; if (!intersect) { point_global = clickPointInWorldGlobal(x, y, objectp); llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; } else { llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; } return intersect; } void LLViewerWindow::hitObjectOrLandGlobalAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(S32 x, S32 y, MASK mask), BOOL pick_transparent, BOOL pick_parcel_walls) { if (gNoRender) { return; } render_ui_and_swap_if_needed(); glClear(GL_DEPTH_BUFFER_BIT); gDisplaySwapBuffers = FALSE; S32 scaled_x = llround((F32)x * mDisplayScale.mV[VX]); S32 scaled_y = llround((F32)y_from_bot * mDisplayScale.mV[VY]); BOOL in_build_mode = gFloaterTools && gFloaterTools->getVisible(); if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) { // build mode allows interaction with all transparent objects // "Show Debug Alpha" means no object actually transparent pick_transparent = TRUE; } gPickTransparent = pick_transparent; gUseGLPick = FALSE; mPickCallback = callback; // Default to not hitting anything gLastHitPosGlobal.zeroVec(); gLastHitObjectOffset.zeroVec(); gLastHitObjectID.setNull(); gLastHitObjectFace = -1; gLastHitNonFloraPosGlobal.zeroVec(); gLastHitNonFloraObjectOffset.zeroVec(); gLastHitNonFloraObjectID.setNull(); gLastHitNonFloraObjectFace = -1; gLastHitParcelWall = FALSE; LLCamera pick_camera; pick_camera.setOrigin(gCamera->getOrigin()); pick_camera.setOriginAndLookAt(gCamera->getOrigin(), gCamera->getUpAxis(), gCamera->getOrigin() + mouseDirectionGlobal(x, y_from_bot)); pick_camera.setView(0.5f*DEG_TO_RAD); pick_camera.setNear(gCamera->getNear()); pick_camera.setFar(gCamera->getFar()); pick_camera.setAspect(1.f); // save our drawing state // *TODO: should we be saving using the new method here using // glh_get_current_projection/glh_set_current_projection? -brad glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); // build perspective transform and picking viewport // Perform pick on a PICK_DIAMETER x PICK_DIAMETER pixel region around cursor point. // Don't limit the select distance for this pick. // make viewport big enough to handle antialiased frame buffers gCamera->setPerspective(FOR_SELECTION, scaled_x - (PICK_HALF_WIDTH + 2), scaled_y - (PICK_HALF_WIDTH + 2), PICK_DIAMETER + 4, PICK_DIAMETER + 4, FALSE); // make viewport big enough to handle antialiased frame buffers gGLViewport[0] = scaled_x - (PICK_HALF_WIDTH + 2); gGLViewport[1] = scaled_y - (PICK_HALF_WIDTH + 2); gGLViewport[2] = PICK_DIAMETER + 4; gGLViewport[3] = PICK_DIAMETER + 4; glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); LLViewerCamera::updateFrustumPlanes(pick_camera); stop_glerror(); glClearColor(0.f, 0.f, 0.f, 0.f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Draw the objects so the user can select them. // The starting ID is 1, since land is zero. gObjectList.renderObjectsForSelect(pick_camera, pick_parcel_walls); stop_glerror(); // restore drawing state glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); setupViewport(); mPickPoint.set(x, y_from_bot); mPickOffset.set(0, 0); mPickMask = mask; mPickPending = TRUE; // delay further event processing until we receive results of pick mWindow->delayInputProcessing(); } void LLViewerWindow::hitUIElementImmediate(S32 x, S32 y, void (*callback)(S32 x, S32 y, MASK mask)) { // Performs the GL UI pick. // Stores its results in global, gLastHitUIElement if (gNoRender) { return; } hitUIElementAsync(x, y, gKeyboard->currentMask(TRUE), NULL); performPick(); if (callback) { callback(x, y, gKeyboard->currentMask(TRUE)); } } //RN: this currently doesn't do anything void LLViewerWindow::hitUIElementAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(S32 x, S32 y, MASK mask)) { if (gNoRender) { return; } // F32 delta_time = gAlphaFadeTimer.getElapsedTimeAndResetF32(); gUseGLPick = FALSE; mPickCallback = callback; // Default to not hitting anything gLastHitUIElement = 0; LLCamera pick_camera; pick_camera.setOrigin(gCamera->getOrigin()); pick_camera.setOriginAndLookAt(gCamera->getOrigin(), gCamera->getUpAxis(), gCamera->getOrigin() + mouseDirectionGlobal(x, y_from_bot)); pick_camera.setView(0.5f*DEG_TO_RAD); pick_camera.setNear(gCamera->getNear()); pick_camera.setFar(gCamera->getFar()); pick_camera.setAspect(1.f); // save our drawing state glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); // build orthogonal transform and picking viewport // Perform pick on a PICK_DIAMETER x PICK_DIAMETER pixel region around cursor point. // Don't limit the select distance for this pick. gViewerWindow->setup2DRender(); const LLVector2& display_scale = gViewerWindow->getDisplayScale(); glScalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); // make viewport big enough to handle antialiased frame buffers glViewport(x - (PICK_HALF_WIDTH + 2), y_from_bot - (PICK_HALF_WIDTH + 2), PICK_DIAMETER + 4, PICK_DIAMETER + 4); stop_glerror(); glClearColor(0.f, 0.f, 0.f, 0.f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // Draw the objects so the user can select them. // The starting ID is 1, since land is zero. //gViewerWindow->drawForSelect(); stop_glerror(); // restore drawing state glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); setupViewport(); mPickPoint.set(x, y_from_bot); mPickOffset.set(0, 0); mPickMask = mask; mPickPending = TRUE; } void LLViewerWindow::performPick() { if (gNoRender || !mPickPending) { return; } mPickPending = FALSE; U32 te_offset = NO_FACE; // find pick region that is fully onscreen LLCoordGL scaled_pick_point = mPickPoint; scaled_pick_point.mX = llclamp(llround((F32)mPickPoint.mX * mDisplayScale.mV[VX]), PICK_HALF_WIDTH, gViewerWindow->getWindowDisplayWidth() - PICK_HALF_WIDTH); scaled_pick_point.mY = llclamp(llround((F32)mPickPoint.mY * mDisplayScale.mV[VY]), PICK_HALF_WIDTH, gViewerWindow->getWindowDisplayHeight() - PICK_HALF_WIDTH); glReadPixels(scaled_pick_point.mX - PICK_HALF_WIDTH, scaled_pick_point.mY - PICK_HALF_WIDTH, PICK_DIAMETER, PICK_DIAMETER, GL_RGBA, GL_UNSIGNED_BYTE, mPickBuffer); S32 pixel_index = PICK_HALF_WIDTH * PICK_DIAMETER + PICK_HALF_WIDTH; S32 name = (U32)mPickBuffer[(pixel_index * 4) + 0] << 16 | (U32)mPickBuffer[(pixel_index * 4) + 1] << 8 | (U32)mPickBuffer[(pixel_index * 4) + 2]; gLastPickAlpha = mPickBuffer[(pixel_index * 4) + 3]; if (name >= (S32)GL_NAME_UI_RESERVED && name < (S32)GL_NAME_INDEX_OFFSET) { // hit a UI element gLastHitUIElement = name; if (mPickCallback) { mPickCallback(mPickPoint.mX, mPickPoint.mY, mPickMask); } } //imdebug("rgba rbga=bbba b=8 w=%d h=%d %p", PICK_DIAMETER, PICK_DIAMETER, mPickBuffer); S32 x_offset = mPickPoint.mX - llround((F32)scaled_pick_point.mX / mDisplayScale.mV[VX]); S32 y_offset = mPickPoint.mY - llround((F32)scaled_pick_point.mY / mDisplayScale.mV[VY]); // we hit nothing, scan surrounding pixels for something useful if (!name) { S32 closest_distance = 10000; //S32 closest_pick_name = 0; for (S32 col = 0; col < PICK_DIAMETER; col++) { for (S32 row = 0; row < PICK_DIAMETER; row++) { S32 distance_squared = (llabs(col - x_offset - PICK_HALF_WIDTH) * llabs(col - x_offset - PICK_HALF_WIDTH)) + (llabs(row - y_offset - PICK_HALF_WIDTH) * llabs(row - y_offset - PICK_HALF_WIDTH)); pixel_index = row * PICK_DIAMETER + col; S32 test_name = (U32)mPickBuffer[(pixel_index * 4) + 0] << 16 | (U32)mPickBuffer[(pixel_index * 4) + 1] << 8 | (U32)mPickBuffer[(pixel_index * 4) + 2]; gLastPickAlpha = mPickBuffer[(pixel_index * 4) + 3]; if (test_name && distance_squared < closest_distance) { closest_distance = distance_squared; name = test_name; gLastPickAlpha = mPickBuffer[(pixel_index * 4) + 3]; mPickOffset.mX = col - PICK_HALF_WIDTH; mPickOffset.mY = row - PICK_HALF_WIDTH; } } } } if (name) { mPickPoint.mX += llround((F32)mPickOffset.mX * mDisplayScale.mV[VX]); mPickPoint.mY += llround((F32)mPickOffset.mY * mDisplayScale.mV[VY]); } if (gPickFaces) { te_offset = ((U32)name >> 20); name &= 0x000fffff; // don't clear gPickFaces, as we still need to check for UV coordinates } LLViewerObject *objectp = NULL; // Frontmost non-foreground object that isn't trees or grass LLViewerObject* nonflora_objectp = NULL; S32 nonflora_name = -1; S32 nonflora_te_offset = NO_FACE; if (name == (S32)GL_NAME_PARCEL_WALL) { gLastHitParcelWall = TRUE; } gLastHitHUDIcon = NULL; objectp = gObjectList.getSelectedObject(name); if (objectp) { LLViewerObject* parent = (LLViewerObject*)(objectp->getParent()); if (NULL == parent) { // if you are the parent parent = objectp; } if (objectp->mbCanSelect) { te_offset = (te_offset == 16) ? NO_FACE : te_offset; // If the hit object isn't a plant, store it as the frontmost non-flora object. LLPCode pcode = objectp->getPCode(); if( (LL_PCODE_LEGACY_GRASS != pcode) && (LL_PCODE_LEGACY_TREE != pcode) && (LL_PCODE_TREE_NEW != pcode)) { nonflora_objectp = objectp; nonflora_name = name; nonflora_te_offset = te_offset; } } else { //llinfos << "Hit object you can't select" << llendl; } } else { // was this name referring to a hud icon? gLastHitHUDIcon = LLHUDIcon::handlePick(name); } analyzeHit( mPickPoint.mX, mPickPoint.mY, objectp, te_offset, &gLastHitObjectID, &gLastHitObjectFace, &gLastHitPosGlobal, &gLastHitLand, &gLastHitUCoord, &gLastHitVCoord ); if (objectp && !gLastHitObjectID.isNull()) { gLastHitObjectOffset = gAgent.calcFocusOffset(objectp, mPickPoint.mX, mPickPoint.mY); } if( objectp == nonflora_objectp ) { gLastHitNonFloraObjectID = gLastHitObjectID; gLastHitNonFloraObjectFace = gLastHitObjectFace; gLastHitNonFloraPosGlobal = gLastHitPosGlobal; gLastHitNonFloraObjectOffset= gLastHitObjectOffset; } else { analyzeHit( mPickPoint.mX, mPickPoint.mY, nonflora_objectp, nonflora_te_offset, &gLastHitNonFloraObjectID, &gLastHitNonFloraObjectFace, &gLastHitNonFloraPosGlobal, &gLastHitLand, &gLastHitUCoord, &gLastHitVCoord); if( nonflora_objectp ) { gLastHitNonFloraObjectOffset = gAgent.calcFocusOffset(nonflora_objectp, mPickPoint.mX, mPickPoint.mY); } } if (mPickCallback) { mPickCallback(mPickPoint.mX, mPickPoint.mY, mPickMask); } gPickFaces = FALSE; } // Performs the GL object/land pick. // Stores its results in globals, gHit* void LLViewerWindow::hitObjectOrLandGlobalImmediate(S32 x, S32 y_from_bot, void (*callback)(S32 x, S32 y, MASK mask), BOOL pick_transparent) { if (gNoRender) { return; } hitObjectOrLandGlobalAsync(x, y_from_bot, gKeyboard->currentMask(TRUE), NULL, pick_transparent); performPick(); if (callback) { callback(x, y_from_bot, gKeyboard->currentMask(TRUE)); } } LLViewerObject* LLViewerWindow::getObjectUnderCursor(const F32 depth) { S32 x = getCurrentMouseX(); S32 y = getCurrentMouseY(); LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); LLVector3 camera_pos_global = gCamera->getOrigin(); LLVector3 pick_end = camera_pos_global + mouse_direction_global * depth; LLVector3 collision_point; return gPipeline.pickObject(camera_pos_global, pick_end, collision_point); } void LLViewerWindow::analyzeHit( S32 x, // input S32 y_from_bot, // input LLViewerObject* objectp, // input U32 te_offset, // input LLUUID* hit_object_id_p,// output S32* hit_face_p, // output LLVector3d* hit_pos_p, // output BOOL* hit_land, // output F32* hit_u_coord, // output F32* hit_v_coord) // output { // Clean up inputs S32 face = -1; if (te_offset != NO_FACE ) { face = te_offset; } *hit_land = FALSE; if (objectp) { if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH ) { // Hit land *hit_land = TRUE; // put global position into land_pos LLVector3d land_pos; if (mousePointOnLandGlobal(x, y_from_bot, &land_pos)) { *hit_object_id_p = LLUUID::null; *hit_face_p = -1; // Fudge the land focus a little bit above ground. *hit_pos_p = land_pos + LLVector3d(0.f, 0.f, 0.1f); //llinfos << "DEBUG Hit Land " << *hit_pos_p << llendl; return; } else { //llinfos << "Hit land but couldn't find position" << llendl; // Fall through to "Didn't hit anything" } } else { *hit_object_id_p = objectp->mID; *hit_face_p = face; // Hit an object if (objectp->isAvatar()) { *hit_pos_p = gAgent.getPosGlobalFromAgent(((LLVOAvatar*)objectp)->mPelvisp->getWorldPosition()); } else if (objectp->mDrawable.notNull()) { *hit_pos_p = gAgent.getPosGlobalFromAgent(objectp->getRenderPosition()); } else { // regular object *hit_pos_p = objectp->getPositionGlobal(); } if (gPickFaces && face > -1 && objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME && face < objectp->mDrawable->getNumFaces()) { // render red-blue gradient to get 1/256 precision // then render green grid to get final 1/4096 precision S32 scaled_x = llround((F32)x * mDisplayScale.mV[VX]); S32 scaled_y = llround((F32)y_from_bot * mDisplayScale.mV[VY]); const S32 UV_PICK_WIDTH = 41; const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2; U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4]; S32 pick_face = face; LLFace* facep = objectp->mDrawable->getFace(pick_face); gCamera->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE); glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); gPipeline.renderFaceForUVSelect(facep); glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer); U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)]; *hit_u_coord = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f; *hit_v_coord = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f; } else { *hit_u_coord = 0.f; *hit_v_coord = 0.f; } //llinfos << "DEBUG Hit Object " << *hit_pos_p << llendl; return; } } // Didn't hit anything. *hit_object_id_p = LLUUID::null; *hit_face_p = -1; *hit_pos_p = LLVector3d::zero; *hit_u_coord = 0.f; *hit_v_coord = 0.f; //llinfos << "DEBUG Hit Nothing " << llendl; } // Returns unit vector relative to camera // indicating direction of point on screen x,y LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const { // find vertical field of view F32 fov = gCamera->getView(); // find screen resolution S32 height = getWindowHeight(); S32 width = getWindowWidth(); // calculate pixel distance to screen F32 distance = (height / 2.f) / (tan(fov / 2.f)); // calculate click point relative to middle of screen F32 click_x = x - width / 2.f; F32 click_y = y - height / 2.f; // compute mouse vector LLVector3 mouse_vector = distance * gCamera->getAtAxis() - click_x * gCamera->getLeftAxis() + click_y * gCamera->getUpAxis(); mouse_vector.normVec(); return mouse_vector; } // Returns unit vector relative to camera in camera space // indicating direction of point on screen x,y LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const { // find vertical field of view F32 fov_height = gCamera->getView(); F32 fov_width = fov_height * gCamera->getAspect(); // find screen resolution S32 height = getWindowHeight(); S32 width = getWindowWidth(); // calculate click point relative to middle of screen F32 click_x = (((F32)x / (F32)width) - 0.5f) * fov_width * -1.f; F32 click_y = (((F32)y / (F32)height) - 0.5f) * fov_height; // compute mouse vector LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f); LLQuaternion mouse_rotate; mouse_rotate.setQuat(click_y, click_x, 0.f); mouse_vector = mouse_vector * mouse_rotate; // project to z = -1 plane; mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]); return mouse_vector; } BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point_global, const LLVector3 &plane_normal_global) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y)); LLVector3d plane_normal_global_d; plane_normal_global_d.setVec(plane_normal_global); F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); LLVector3d plane_origin_camera_rel = plane_point_global - gAgent.getCameraPositionGlobal(); F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) / plane_mouse_dot; if (llabs(plane_mouse_dot) < 0.00001) { // if mouse is parallel to plane, return closest point on line through plane origin // that is parallel to camera plane by scaling mouse direction vector // by distance to plane origin, modulated by deviation of mouse direction from plane origin LLVector3d plane_origin_dir = plane_origin_camera_rel; plane_origin_dir.normVec(); mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); } point = gAgent.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; return mouse_look_at_scale > 0.0; } // Returns global position BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global) { LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); F32 mouse_dir_scale; BOOL hit_land = FALSE; LLViewerRegion *regionp; F32 land_z; const F32 FIRST_PASS_STEP = 1.0f; // meters const F32 SECOND_PASS_STEP = 0.1f; // meters LLVector3d camera_pos_global; camera_pos_global = gAgent.getCameraPositionGlobal(); LLVector3d probe_point_global; LLVector3 probe_point_region; // walk forwards to find the point for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgent.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); probe_point_global = camera_pos_global + mouse_direction_global_d; regionp = gWorldPointer->resolveRegionGlobal(probe_point_region, probe_point_global); if (!regionp) { // ...we're outside the world somehow continue; } S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid()); S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid()); S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge; if ((i >= grids_per_edge) || (j >= grids_per_edge)) { //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; continue; } land_z = regionp->getLand().resolveHeightRegion(probe_point_region); //llinfos << "mousePointOnLand initial z " << land_z << llendl; if (probe_point_region.mV[VZ] < land_z) { // ...just went under land // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl; hit_land = TRUE; break; } } if (hit_land) { // Don't go more than one step beyond where we stopped above. // This can't just be "mouse_vec_scale" because floating point error // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP; // take a step backwards, then walk forwards again to refine position for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); probe_point_global = camera_pos_global + mouse_direction_global_d; regionp = gWorldPointer->resolveRegionGlobal(probe_point_region, probe_point_global); if (!regionp) { // ...we're outside the world somehow continue; } /* i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid()); j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid()); if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge)) { // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; continue; } land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ]; */ land_z = regionp->getLand().resolveHeightRegion(probe_point_region); //llinfos << "mousePointOnLand refine z " << land_z << llendl; if (probe_point_region.mV[VZ] < land_z) { // ...just went under land again *land_position_global = probe_point_global; return TRUE; } } } return FALSE; } // Saves an image to the harddrive as "SnapshotX" where X >= 1. BOOL LLViewerWindow::saveImageNumbered(LLImageRaw *raw, const LLString& extension_in) { if (! raw) { return FALSE; } LLString extension(extension_in); if (extension.empty()) { extension = (gSavedSettings.getBOOL("CompressSnapshotsToDisk")) ? ".j2c" : ".bmp"; } LLFilePicker::ESaveFilter pick_type; if (extension == ".j2c") pick_type = LLFilePicker::FFSAVE_J2C; else if (extension == ".bmp") pick_type = LLFilePicker::FFSAVE_BMP; else if (extension == ".tga") pick_type = LLFilePicker::FFSAVE_TGA; else pick_type = LLFilePicker::FFSAVE_ALL; // ??? // Get a directory if this is the first time. if (strlen(sSnapshotDir) == 0) /* Flawfinder: ignore */ { LLString proposed_name( sSnapshotBaseName ); proposed_name.append( extension ); // pick a directory in which to save LLFilePicker& picker = LLFilePicker::instance(); if (!picker.getSaveFile(pick_type, proposed_name.c_str())) { // Clicked cancel return FALSE; } // Copy the directory + file name char directory[LL_MAX_PATH]; /* Flawfinder: ignore */ strncpy(directory, picker.getFirstFile(), LL_MAX_PATH -1); /* Flawfinder: ignore */ directory[LL_MAX_PATH -1] = '\0'; // Smash the file extension S32 length = strlen(directory); /* Flawfinder: ignore */ S32 index = length; // Back up over extension index -= extension.length(); if (index >= 0 && directory[index] == '.') { directory[index] = '\0'; } else { index = length; } // Find trailing backslash while (index >= 0 && directory[index] != gDirUtilp->getDirDelimiter()[0]) { index--; } // If we found one, truncate the string there if (index >= 0) { if (index + 1 <= length) { strncpy(LLViewerWindow::sSnapshotBaseName, directory + index + 1, LL_MAX_PATH -1); /* Flawfinder: ignore */ LLViewerWindow::sSnapshotBaseName[LL_MAX_PATH -1] = '\0'; } index++; directory[index] = '\0'; strncpy(LLViewerWindow::sSnapshotDir, directory, LL_MAX_PATH -1); /* Flawfinder: ignore */ LLViewerWindow::sSnapshotDir[LL_MAX_PATH -1] = '\0'; } } // Look for an unused file name LLString filepath; S32 i = 1; S32 err = 0; do { filepath = sSnapshotDir; filepath += sSnapshotBaseName; filepath += llformat("_%.3d",i); filepath += extension; struct stat stat_info; err = gViewerWindow->mWindow->stat( filepath.c_str(), &stat_info ); i++; } while( -1 != err ); // search until the file is not found (i.e., stat() gives an error). LLPointer formatted_image = LLImageFormatted::createFromExtension(extension); LLImageBase::setSizeOverride(TRUE); BOOL success = formatted_image->encode(raw); if( success ) { success = formatted_image->save(filepath); } else { llwarns << "Unable to encode bmp snapshot" << llendl; } LLImageBase::setSizeOverride(FALSE); return success; } static S32 BORDERHEIGHT = 0; static S32 BORDERWIDTH = 0; void LLViewerWindow::movieSize(S32 new_width, S32 new_height) { LLCoordScreen size; gViewerWindow->mWindow->getSize(&size); if ( (size.mX != new_width + BORDERWIDTH) ||(size.mY != new_height + BORDERHEIGHT)) { S32 x = gViewerWindow->getWindowWidth(); S32 y = gViewerWindow->getWindowHeight(); BORDERWIDTH = size.mX - x; BORDERHEIGHT = size.mY- y; LLCoordScreen new_size(new_width + BORDERWIDTH, new_height + BORDERHEIGHT); BOOL disable_sync = gSavedSettings.getBOOL("DisableVerticalSync"); if (gViewerWindow->mWindow->getFullscreen()) { gViewerWindow->changeDisplaySettings(FALSE, new_size, disable_sync, TRUE); } else { gViewerWindow->mWindow->setSize(new_size); } } } BOOL LLViewerWindow::saveSnapshot( const LLString& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) { llinfos << "Saving snapshot to: " << filepath << llendl; LLPointer raw = new LLImageRaw; BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild); if (success) { LLPointer bmp_image = new LLImageBMP; success = bmp_image->encode(raw); if( success ) { success = bmp_image->save(filepath); } else { llwarns << "Unable to encode bmp snapshot" << llendl; } } else { llwarns << "Unable to capture raw snapshot" << llendl; } return success; } void LLViewerWindow::playSnapshotAnimAndSound() { gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START); send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f); } // Saves the image from the screen to the specified filename and path. BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size) { //F32 image_aspect_ratio = ((F32)image_width) / ((F32)image_height); //F32 window_aspect_ratio = ((F32)getWindowWidth()) / ((F32)getWindowHeight()); if ((!gWorldPointer) || (!raw)) { return FALSE; } // PRE SNAPSHOT render_ui_and_swap_if_needed(); gDisplaySwapBuffers = FALSE; glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); setCursor(UI_CURSOR_WAIT); // Hide all the UI widgets first and draw a frame BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); if ( prev_draw_ui != show_ui) { LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); } BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; if (hide_hud) { LLPipeline::sShowHUDAttachments = FALSE; } // Copy screen to a buffer // crop sides or top and bottom, if taking a snapshot of different aspect ratio // from window S32 snapshot_width = mWindowRect.getWidth(); S32 snapshot_height = mWindowRect.getHeight(); F32 scale_factor = 1.0f ; if (keep_window_aspect || is_texture) //map the entire window to snapshot { } else //scale or crop { if(snapshot_width > image_width) //crop { snapshot_width = image_width ; } if(snapshot_height > image_height)//crop { snapshot_height = image_height ; } //if (image_aspect_ratio > window_aspect_ratio) //{ // snapshot_height = llround((F32)snapshot_width / image_aspect_ratio); //} //else if (image_aspect_ratio < window_aspect_ratio) //{ // snapshot_width = llround((F32)snapshot_height * image_aspect_ratio); //} } LLRenderTarget target; scale_factor = llmax(1.f, (F32)image_width / snapshot_width, (F32)image_height / snapshot_height); // SNAPSHOT S32 window_width = mWindowRect.getWidth(); S32 window_height = mWindowRect.getHeight(); LLRect window_rect = mWindowRect; BOOL use_fbo = FALSE; if (gGLManager.mHasFramebufferObject && (image_width > window_width || image_height > window_height) && !show_ui && keep_window_aspect) { GLint max_size = 0; glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &max_size); if (image_width <= max_size && image_height <= max_size) { use_fbo = TRUE; snapshot_width = image_width; snapshot_height = image_height; target.allocate(snapshot_width, snapshot_height, GL_RGBA, TRUE, GL_TEXTURE_RECTANGLE_ARB, TRUE); window_width = snapshot_width; window_height = snapshot_height; scale_factor = 1.f; mWindowRect.set(0, 0, snapshot_width, snapshot_height); target.bindTarget(); } } S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ; S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ; if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow { scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; image_buffer_x = llfloor(snapshot_width*scale_factor) ; image_buffer_y = llfloor(snapshot_height *scale_factor) ; } raw->resize(image_buffer_x, image_buffer_y, type == SNAPSHOT_TYPE_DEPTH ? 4 : 3); BOOL high_res = scale_factor > 1.f; if (high_res) { send_agent_pause(); //rescale fonts initFonts(scale_factor); LLHUDText::reshape(); } S32 output_buffer_offset_y = 0; F32 depth_conversion_factor_1 = (gCamera->getFar() + gCamera->getNear()) / (2.f * gCamera->getFar() * gCamera->getNear()); F32 depth_conversion_factor_2 = (gCamera->getFar() - gCamera->getNear()) / (2.f * gCamera->getFar() * gCamera->getNear()); for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) { S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);; // handle fractional columns U32 read_height = llmax(0, (window_height - subimage_y_offset) - llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight()))); S32 output_buffer_offset_x = 0; for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x) { gDisplaySwapBuffers = FALSE; if (type == SNAPSHOT_TYPE_OBJECT_ID) { glClearColor(0.f, 0.f, 0.f, 0.f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); gCamera->setZoomParameters(scale_factor, subimage_x+(subimage_y*llceil(scale_factor))); setup3DRender(); setupViewport(); BOOL first_time_through = (subimage_x + subimage_y == 0); gPickTransparent = FALSE; gObjectList.renderObjectsForSelect(*gCamera, FALSE, !first_time_through); } else { display(do_rebuild, scale_factor, subimage_x+(subimage_y*llceil(scale_factor)), use_fbo); render_ui_and_swap(); } S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); // handle fractional rows U32 read_width = llmax(0, (window_width - subimage_x_offset) - llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth()))); for(U32 out_y = 0; out_y < read_height ; out_y++) { if (type == SNAPSHOT_TYPE_OBJECT_ID || type == SNAPSHOT_TYPE_COLOR) { glReadPixels( subimage_x_offset, out_y + subimage_y_offset, read_width, 1, GL_RGB, GL_UNSIGNED_BYTE, raw->getData() + // current output pixel is beginning of buffer... ( (out_y * (raw->getWidth())) // ...plus iterated y... + (window_width * subimage_x) // ...plus subimage start in x... + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... - output_buffer_offset_x // ...minus buffer padding x... - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... ) * 3 // times 3 bytes per pixel ); } else // SNAPSHOT_TYPE_DEPTH { S32 output_buffer_offset = ( (out_y * (raw->getWidth())) // ...plus iterated y... + (window_width * subimage_x) // ...plus subimage start in x... + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... - output_buffer_offset_x // ...minus buffer padding x... - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... ) * 4; // times 4 bytes per pixel glReadPixels( subimage_x_offset, out_y + subimage_y_offset, read_width, 1, GL_DEPTH_COMPONENT, GL_FLOAT, raw->getData() + output_buffer_offset// current output pixel is beginning of buffer... ); for (S32 i = output_buffer_offset; i < output_buffer_offset + (S32)read_width * 4; i += 4) { F32 depth_float = *(F32*)(raw->getData() + i); F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); U8 depth_byte = F32_to_U8(linear_depth_float, gCamera->getNear(), gCamera->getFar()); *(raw->getData() + i + 0) = depth_byte; *(raw->getData() + i + 1) = depth_byte; *(raw->getData() + i + 2) = depth_byte; *(raw->getData() + i + 3) = 255; } } } output_buffer_offset_x += subimage_x_offset; stop_glerror(); } output_buffer_offset_y += subimage_y_offset; } if (use_fbo) { mWindowRect = window_rect; target.flush(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } gDisplaySwapBuffers = FALSE; // POST SNAPSHOT if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); } if (hide_hud) { LLPipeline::sShowHUDAttachments = TRUE; } if (high_res) { initFonts(1.f); LLHUDText::reshape(); } // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. image_width += (image_width * (type == SNAPSHOT_TYPE_DEPTH ? 4 : 3)) % 4 ; // Resize image if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4) { raw->scale( image_width, image_height ); } else if(image_width != image_buffer_x || image_height != image_buffer_y) { raw->scale( image_width, image_height, FALSE ); } setCursor(UI_CURSOR_ARROW); if (do_rebuild) { // If we had to do a rebuild, that means that the lists of drawables to be rendered // was empty before we started. // Need to reset these, otherwise we call state sort on it again when render gets called the next time // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of // objects on them. gPipeline.resetDrawOrders(); } if (high_res) { send_agent_resume(); } return TRUE; } void LLViewerWindow::destroyWindow() { if (mWindow) { LLWindowManager::destroyWindow(mWindow); } mWindow = NULL; } void LLViewerWindow::drawMouselookInstructions() { // Draw instructions for mouselook ("Press ESC to leave Mouselook" in a box at the top of the screen.) const char* instructions = "Press ESC to leave Mouselook."; const LLFontGL* font = gResMgr->getRes( LLFONT_SANSSERIF ); const S32 INSTRUCTIONS_PAD = 5; LLRect instructions_rect; instructions_rect.setLeftTopAndSize( INSTRUCTIONS_PAD, gViewerWindow->getWindowHeight() - INSTRUCTIONS_PAD, font->getWidth( instructions ) + 2 * INSTRUCTIONS_PAD, llround(font->getLineHeight() + 2 * INSTRUCTIONS_PAD)); { LLGLSNoTexture gls_no_texture; gGL.color4f( 0.9f, 0.9f, 0.9f, 1.0f ); gl_rect_2d( instructions_rect ); } font->renderUTF8( instructions, 0, instructions_rect.mLeft + INSTRUCTIONS_PAD, instructions_rect.mTop - INSTRUCTIONS_PAD, LLColor4( 0.0f, 0.0f, 0.0f, 1.f ), LLFontGL::LEFT, LLFontGL::TOP); } // These functions are here only because LLViewerWindow used to do the work that gFocusMgr does now. // They let other objects continue to work without change. void LLViewerWindow::setKeyboardFocus(LLUICtrl* new_focus) { gFocusMgr.setKeyboardFocus( new_focus ); } LLUICtrl* LLViewerWindow::getKeyboardFocus() { return gFocusMgr.getKeyboardFocus(); } BOOL LLViewerWindow::hasKeyboardFocus(const LLUICtrl* possible_focus) const { return possible_focus == gFocusMgr.getKeyboardFocus(); } BOOL LLViewerWindow::childHasKeyboardFocus(const LLView* parent) const { return gFocusMgr.childHasKeyboardFocus( parent ); } void LLViewerWindow::setMouseCapture(LLMouseHandler* new_captor) { gFocusMgr.setMouseCapture( new_captor ); } LLMouseHandler* LLViewerWindow::getMouseCaptor() const { return gFocusMgr.getMouseCapture(); } S32 LLViewerWindow::getWindowHeight() const { return mVirtualWindowRect.getHeight(); } S32 LLViewerWindow::getWindowWidth() const { return mVirtualWindowRect.getWidth(); } S32 LLViewerWindow::getWindowDisplayHeight() const { return mWindowRect.getHeight(); } S32 LLViewerWindow::getWindowDisplayWidth() const { return mWindowRect.getWidth(); } LLUICtrl* LLViewerWindow::getTopCtrl() const { return gFocusMgr.getTopCtrl(); } BOOL LLViewerWindow::hasTopCtrl(LLView* view) const { return view == gFocusMgr.getTopCtrl(); } void LLViewerWindow::setTopCtrl(LLUICtrl* new_top) { gFocusMgr.setTopCtrl( new_top ); } void LLViewerWindow::setupViewport(S32 x_offset, S32 y_offset) { gGLViewport[0] = x_offset; gGLViewport[1] = y_offset; gGLViewport[2] = mWindowRect.getWidth(); gGLViewport[3] = mWindowRect.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); } void LLViewerWindow::setup3DRender() { gCamera->setPerspective(NOT_FOR_SELECTION, 0, 0, mWindowRect.getWidth(), mWindowRect.getHeight(), FALSE, gCamera->getNear(), MAX_FAR_CLIP*2.f); } void LLViewerWindow::setup2DRender() { gl_state_for_2d(mWindowRect.getWidth(), mWindowRect.getHeight()); } // Could cache the pointer from the last hitObjectOrLand here. LLViewerObject *LLViewerWindow::lastObjectHit() { return gObjectList.findObject( gLastHitObjectID ); } const LLVector3d& LLViewerWindow::lastObjectHitOffset() { return gLastHitObjectOffset; } // Could cache the pointer from the last hitObjectOrLand here. LLViewerObject *LLViewerWindow::lastNonFloraObjectHit() { return gObjectList.findObject( gLastHitNonFloraObjectID ); } const LLVector3d& LLViewerWindow::lastNonFloraObjectHitOffset() { return gLastHitNonFloraObjectOffset; } void LLViewerWindow::setShowProgress(const BOOL show) { if (mProgressView) { mProgressView->setVisible(show); } } BOOL LLViewerWindow::getShowProgress() const { return (mProgressView && mProgressView->getVisible()); } void LLViewerWindow::moveProgressViewToFront() { if( mProgressView && mRootView ) { mRootView->removeChild( mProgressView ); mRootView->addChild( mProgressView ); } } void LLViewerWindow::setProgressString(const LLString& string) { if (mProgressView) { mProgressView->setText(string); } } void LLViewerWindow::setProgressMessage(const LLString& msg) { if(mProgressView) { mProgressView->setMessage(msg); } } void LLViewerWindow::setProgressPercent(const F32 percent) { if (mProgressView) { mProgressView->setPercent(percent); } } void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const LLString& label ) { if (mProgressView) { mProgressView->setCancelButtonVisible( b, label ); } } LLProgressView *LLViewerWindow::getProgressView() const { return mProgressView; } void LLViewerWindow::dumpState() { llinfos << "LLViewerWindow Active " << S32(mActive) << llendl; llinfos << "mWindow visible " << S32(mWindow->getVisible()) << " minimized " << S32(mWindow->getMinimized()) << llendl; } void LLViewerWindow::stopGL(BOOL save_state) { if (!gGLManager.mIsDisabled) { llinfos << "Shutting down GL..." << llendl; // Pause texture decode threads (will get unpaused during main loop) LLAppViewer::getTextureCache()->pause(); LLAppViewer::getImageDecodeThread()->pause(); LLAppViewer::getTextureFetch()->pause(); gSky.destroyGL(); stop_glerror(); gImageList.destroyGL(save_state); stop_glerror(); gBumpImageList.destroyGL(); stop_glerror(); LLFontGL::destroyGL(); stop_glerror(); LLVOAvatar::destroyGL(); stop_glerror(); LLDynamicTexture::destroyGL(); stop_glerror(); if (gPipeline.isInit()) { gPipeline.destroyGL(); } gCone.cleanupGL(); gBox.cleanupGL(); gSphere.cleanupGL(); gCylinder.cleanupGL(); gGLManager.mIsDisabled = TRUE; stop_glerror(); llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemory << " bytes" << llendl; } } void LLViewerWindow::restoreGL(const LLString& progress_message) { if (gGLManager.mIsDisabled) { llinfos << "Restoring GL..." << llendl; gGLManager.mIsDisabled = FALSE; // for future support of non-square pixels, and fonts that are properly stretched //LLFontGL::destroyDefaultFonts(); initFonts(); initGLDefaults(); LLGLState::restoreGL(); gSky.restoreGL(); gPipeline.restoreGL(); LLDrawPoolWater::restoreGL(); LLManipTranslate::restoreGL(); gImageList.restoreGL(); gBumpImageList.restoreGL(); LLDynamicTexture::restoreGL(); LLVOAvatar::restoreGL(); gResizeScreenTexture = TRUE; if (gFloaterCustomize && gFloaterCustomize->getVisible()) { LLVisualParamHint::requestHintUpdates(); } if (!progress_message.empty()) { gRestoreGLTimer.reset(); gRestoreGL = TRUE; setShowProgress(TRUE); setProgressString(progress_message); } llinfos << "...Restoring GL done" << llendl; #if LL_WINDOWS if (SetUnhandledExceptionFilter(LLWinDebug::handleException) != LLWinDebug::handleException) { llwarns << " Someone took over my exception handler (post restoreGL)!" << llendl; } #endif } } void LLViewerWindow::initFonts(F32 zoom_factor) { LLFontGL::destroyGL(); LLFontGL::initDefaultFonts( gSavedSettings.getF32("FontScreenDPI"), mDisplayScale.mV[VX] * zoom_factor, mDisplayScale.mV[VY] * zoom_factor, gSavedSettings.getString("FontMonospace"), gSavedSettings.getF32("FontSizeMonospace"), gSavedSettings.getString("FontSansSerif"), gSavedSettings.getString("FontSansSerifFallback"), gSavedSettings.getF32("FontSansSerifFallbackScale"), gSavedSettings.getF32("FontSizeSmall"), gSavedSettings.getF32("FontSizeMedium"), gSavedSettings.getF32("FontSizeLarge"), gSavedSettings.getF32("FontSizeHuge"), gSavedSettings.getString("FontSansSerifBold"), gSavedSettings.getF32("FontSizeMedium"), gDirUtilp->getAppRODataDir() ); } void LLViewerWindow::toggleFullscreen(BOOL show_progress) { if (mWindow) { mWantFullscreen = mWindow->getFullscreen() ? FALSE : TRUE; mShowFullscreenProgress = show_progress; } } void LLViewerWindow::getTargetWindow(BOOL& fullscreen, S32& width, S32& height) const { fullscreen = mWantFullscreen; if (gViewerWindow->mWindow && gViewerWindow->mWindow->getFullscreen() == mWantFullscreen) { width = gViewerWindow->getWindowDisplayWidth(); height = gViewerWindow->getWindowDisplayHeight(); } else if (mWantFullscreen) { width = gSavedSettings.getS32("FullScreenWidth"); height = gSavedSettings.getS32("FullScreenHeight"); } else { width = gSavedSettings.getS32("WindowWidth"); height = gSavedSettings.getS32("WindowHeight"); } } BOOL LLViewerWindow::checkSettings() { BOOL is_fullscreen = gViewerWindow->mWindow->getFullscreen(); if (is_fullscreen && !mWantFullscreen) { gViewerWindow->changeDisplaySettings(FALSE, LLCoordScreen(gSavedSettings.getS32("WindowWidth"), gSavedSettings.getS32("WindowHeight")), TRUE, mShowFullscreenProgress); return TRUE; } else if (!is_fullscreen && mWantFullscreen) { if (!LLStartUp::canGoFullscreen()) { return FALSE; } #ifndef LL_RELEASE_FOR_DOWNLOAD LLGLState::checkStates(); LLGLState::checkTextureChannels(); #endif gViewerWindow->changeDisplaySettings(TRUE, LLCoordScreen(gSavedSettings.getS32("FullScreenWidth"), gSavedSettings.getS32("FullScreenHeight")), gSavedSettings.getBOOL("DisableVerticalSync"), mShowFullscreenProgress); #ifndef LL_RELEASE_FOR_DOWNLOAD LLGLState::checkStates(); LLGLState::checkTextureChannels(); #endif return TRUE; } return FALSE; } void LLViewerWindow::restartDisplay(BOOL show_progress_bar) { llinfos << "Restaring GL" << llendl; stopGL(); if (show_progress_bar) { restoreGL("Changing Resolution..."); } else { restoreGL(); } } BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) { BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); mWantFullscreen = fullscreen; mShowFullscreenProgress = show_progress_bar; gSavedSettings.setBOOL("FullScreen", mWantFullscreen); gResizeScreenTexture = TRUE; BOOL old_fullscreen = mWindow->getFullscreen(); if (!old_fullscreen && fullscreen && !LLStartUp::canGoFullscreen()) { // we can't do this now, so do it later gSavedSettings.setS32("FullScreenWidth", size.mX); gSavedSettings.setS32("FullScreenHeight", size.mY); //gSavedSettings.setBOOL("DisableVerticalSync", disable_vsync); return TRUE; // a lie..., because we'll get to it later } // going from windowed to windowed if (!old_fullscreen && !fullscreen) { // if not maximized, use the request size if (!mWindow->getMaximized()) { mWindow->setSize(size); } return TRUE; } // Close floaters that don't handle settings change LLFloaterSnapshot::hide(0); BOOL result_first_try = FALSE; BOOL result_second_try = FALSE; LLUICtrl* keyboard_focus = gFocusMgr.getKeyboardFocus(); send_agent_pause(); llinfos << "Stopping GL during changeDisplaySettings" << llendl; stopGL(); mIgnoreActivate = TRUE; LLCoordScreen old_size; LLCoordScreen old_pos; mWindow->getSize(&old_size); BOOL got_position = mWindow->getPosition(&old_pos); if (!old_fullscreen && fullscreen && got_position) { // switching from windowed to fullscreen, so save window position gSavedSettings.setS32("WindowX", old_pos.mX); gSavedSettings.setS32("WindowY", old_pos.mY); } result_first_try = mWindow->switchContext(fullscreen, size, disable_vsync); if (!result_first_try) { // try to switch back result_second_try = mWindow->switchContext(old_fullscreen, old_size, disable_vsync); if (!result_second_try) { // we are stuck...try once again with a minimal resolution? send_agent_resume(); mIgnoreActivate = FALSE; return FALSE; } } send_agent_resume(); llinfos << "Restoring GL during resolution change" << llendl; if (show_progress_bar) { restoreGL("Changing Resolution..."); } else { restoreGL(); } if (!result_first_try) { LLStringBase::format_map_t args; args["[RESX]"] = llformat("%d",size.mX); args["[RESY]"] = llformat("%d",size.mY); alertXml("ResolutionSwitchFail", args); size = old_size; // for reshape below } BOOL success = result_first_try || result_second_try; if (success) { #if LL_WINDOWS // Only trigger a reshape after switching to fullscreen; otherwise rely on the windows callback // (otherwise size is wrong; this is the entire window size, reshape wants the visible window size) if (fullscreen) #endif { reshape(size.mX, size.mY); } } if (!mWindow->getFullscreen() && success) { // maximize window if was maximized, else reposition if (was_maximized) { mWindow->maximize(); } else { S32 windowX = gSavedSettings.getS32("WindowX"); S32 windowY = gSavedSettings.getS32("WindowY"); mWindow->setPosition(LLCoordScreen ( windowX, windowY ) ); } } mIgnoreActivate = FALSE; gFocusMgr.setKeyboardFocus(keyboard_focus); mWantFullscreen = mWindow->getFullscreen(); mShowFullscreenProgress = FALSE; return success; } F32 LLViewerWindow::getDisplayAspectRatio() const { if (mWindow->getFullscreen()) { if (gSavedSettings.getBOOL("FullScreenAutoDetectAspectRatio")) { return mWindow->getNativeAspectRatio(); } else { return gSavedSettings.getF32("FullScreenAspectRatio"); } } else { return mWindow->getNativeAspectRatio(); } } void LLViewerWindow::drawPickBuffer() const { if (mPickBuffer) { gGL.start(); gGL.pushMatrix(); LLGLDisable no_blend(GL_BLEND); LLGLDisable no_alpha_test(GL_ALPHA_TEST); LLGLSNoTexture no_texture; glPixelZoom(10.f, 10.f); glRasterPos2f(((F32)mPickPoint.mX * mDisplayScale.mV[VX] + 10.f), ((F32)mPickPoint.mY * mDisplayScale.mV[VY] + 10.f)); glDrawPixels(PICK_DIAMETER, PICK_DIAMETER, GL_RGBA, GL_UNSIGNED_BYTE, mPickBuffer); glPixelZoom(1.f, 1.f); gGL.color4fv(LLColor4::white.mV); gl_rect_2d(llround((F32)mPickPoint.mX * mDisplayScale.mV[VX] - (F32)(PICK_HALF_WIDTH)), llround((F32)mPickPoint.mY * mDisplayScale.mV[VY] + (F32)(PICK_HALF_WIDTH)), llround((F32)mPickPoint.mX * mDisplayScale.mV[VX] + (F32)(PICK_HALF_WIDTH)), llround((F32)mPickPoint.mY * mDisplayScale.mV[VY] - (F32)(PICK_HALF_WIDTH)), FALSE); gl_line_2d(llround((F32)mPickPoint.mX * mDisplayScale.mV[VX] - (F32)(PICK_HALF_WIDTH)), llround((F32)mPickPoint.mY * mDisplayScale.mV[VY] + (F32)(PICK_HALF_WIDTH)), llround((F32)mPickPoint.mX * mDisplayScale.mV[VX] + 10.f), llround((F32)mPickPoint.mY * mDisplayScale.mV[VY] + (F32)(PICK_DIAMETER) * 10.f + 10.f)); gl_line_2d(llround((F32)mPickPoint.mX * mDisplayScale.mV[VX] + (F32)(PICK_HALF_WIDTH)), llround((F32)mPickPoint.mY * mDisplayScale.mV[VY] - (F32)(PICK_HALF_WIDTH)), llround((F32)mPickPoint.mX * mDisplayScale.mV[VX] + (F32)(PICK_DIAMETER) * 10.f + 10.f), llround((F32)mPickPoint.mY * mDisplayScale.mV[VY] + 10.f)); gGL.translatef(10.f, 10.f, 0.f); gl_rect_2d(llround((F32)mPickPoint.mX * mDisplayScale.mV[VX]), llround((F32)mPickPoint.mY * mDisplayScale.mV[VY] + (F32)(PICK_DIAMETER) * 10.f), llround((F32)mPickPoint.mX * mDisplayScale.mV[VX] + (F32)(PICK_DIAMETER) * 10.f), llround((F32)mPickPoint.mY * mDisplayScale.mV[VY]), FALSE); gl_rect_2d(llround((F32)mPickPoint.mX * mDisplayScale.mV[VX] + (F32)(PICK_HALF_WIDTH + mPickOffset.mX)* 10.f), llround((F32)mPickPoint.mY * mDisplayScale.mV[VY] + (F32)(PICK_HALF_WIDTH + mPickOffset.mY + 1) * 10.f), llround((F32)mPickPoint.mX * mDisplayScale.mV[VX] + (F32)(PICK_HALF_WIDTH + mPickOffset.mX + 1) * 10.f), llround((F32)mPickPoint.mY * mDisplayScale.mV[VY] + (F32)(PICK_HALF_WIDTH + mPickOffset.mY) * 10.f), FALSE); gGL.popMatrix(); gGL.stop(); } } void LLViewerWindow::calcDisplayScale() { F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); LLVector2 display_scale; display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); F32 height_normalization = gSavedSettings.getBOOL("UIAutoScale") ? ((F32)mWindowRect.getHeight() / display_scale.mV[VY]) / 768.f : 1.f; if(mWindow->getFullscreen()) { display_scale *= (ui_scale_factor * height_normalization); } else { display_scale *= ui_scale_factor; } // limit minimum display scale if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE) { display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]); } if (mWindow->getFullscreen()) { display_scale.mV[0] = llround(display_scale.mV[0], 2.0f/(F32) mWindowRect.getWidth()); display_scale.mV[1] = llround(display_scale.mV[1], 2.0f/(F32) mWindowRect.getHeight()); } if (display_scale != mDisplayScale) { llinfos << "Setting display scale to " << display_scale << llendl; mDisplayScale = display_scale; // Init default fonts initFonts(); } } //---------------------------------------------------------------------------- // static bool LLViewerWindow::alertCallback(S32 modal) { if (gNoRender) { return false; } else { // if (modal) // we really always want to take you out of mouselook { // If we're in mouselook, the mouse is hidden and so the user can't click // the dialog buttons. In that case, change to First Person instead. if( gAgent.cameraMouselook() ) { gAgent.changeCameraToDefault(); } } return true; } } LLAlertDialog* LLViewerWindow::alertXml(const std::string& xml_filename, LLAlertDialog::alert_callback_t callback, void* user_data) { LLString::format_map_t args; return alertXml( xml_filename, args, callback, user_data ); } LLAlertDialog* LLViewerWindow::alertXml(const std::string& xml_filename, const LLString::format_map_t& args, LLAlertDialog::alert_callback_t callback, void* user_data) { if (gNoRender) { llinfos << "Alert: " << xml_filename << llendl; if (callback) { callback(-1, user_data); } return NULL; } // If we're in mouselook, the mouse is hidden and so the user can't click // the dialog buttons. In that case, change to First Person instead. if( gAgent.cameraMouselook() ) { gAgent.changeCameraToDefault(); } // Note: object adds, removes, and destroys itself. return LLAlertDialog::showXml( xml_filename, args, callback, user_data ); } LLAlertDialog* LLViewerWindow::alertXmlEditText(const std::string& xml_filename, const LLString::format_map_t& args, LLAlertDialog::alert_callback_t callback, void* user_data, LLAlertDialog::alert_text_callback_t text_callback, void *text_data, const LLString::format_map_t& edit_args, BOOL draw_asterixes) { if (gNoRender) { llinfos << "Alert: " << xml_filename << llendl; if (callback) { callback(-1, user_data); } return NULL; } // If we're in mouselook, the mouse is hidden and so the user can't click // the dialog buttons. In that case, change to First Person instead. if( gAgent.cameraMouselook() ) { gAgent.changeCameraToDefault(); } // Note: object adds, removes, and destroys itself. LLAlertDialog* alert = LLAlertDialog::createXml( xml_filename, args, callback, user_data ); if (alert) { if (text_callback) { alert->setEditTextCallback(text_callback, text_data); } alert->setEditTextArgs(edit_args); alert->setDrawAsterixes(draw_asterixes); alert->show(); } return alert; } //////////////////////////////////////////////////////////////////////////// LLBottomPanel::LLBottomPanel(const LLRect &rect) : LLPanel("", rect, FALSE), mIndicator(NULL) { // bottom panel is focus root, so Tab moves through the toolbar and button bar, and overlay setFocusRoot(TRUE); // flag this panel as chrome so buttons don't grab keyboard focus setIsChrome(TRUE); mFactoryMap["toolbar"] = LLCallbackMap(createToolBar, NULL); mFactoryMap["overlay"] = LLCallbackMap(createOverlayBar, NULL); mFactoryMap["hud"] = LLCallbackMap(createHUD, NULL); gUICtrlFactory->buildPanel(this, "panel_bars.xml", &getFactoryMap()); setOrigin(rect.mLeft, rect.mBottom); reshape(rect.getWidth(), rect.getHeight()); } void LLBottomPanel::setFocusIndicator(LLView * indicator) { mIndicator = indicator; } void LLBottomPanel::draw() { if(mIndicator) { BOOL hasFocus = gFocusMgr.childHasKeyboardFocus(this); mIndicator->setVisible(hasFocus); mIndicator->setEnabled(hasFocus); } LLPanel::draw(); } void* LLBottomPanel::createHUD(void* data) { delete gHUDView; gHUDView = new LLHUDView(); return gHUDView; } void* LLBottomPanel::createOverlayBar(void* data) { delete gOverlayBar; gOverlayBar = new LLOverlayBar(); return gOverlayBar; } void* LLBottomPanel::createToolBar(void* data) { delete gToolBar; gToolBar = new LLToolBar(); return gToolBar; }