/** * @file llviewerwindow.cpp * @brief Implementation of the LLViewerWindow class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" // system library includes #include #include #include #include "llpanellogin.h" #include "llviewerkeyboard.h" #include "llviewerwindow.h" #include "llviewquery.h" #include "llxmltree.h" //#include "llviewercamera.h" #include "llrender.h" #include "llvoiceclient.h" // for push-to-talk button handling // // TODO: Many of these includes are unnecessary. Remove them. // // linden library includes #include "audioengine.h" // mute on minimize #include "indra_constants.h" #include "llassetstorage.h" #include "llfontgl.h" #include "llmousehandler.h" #include "llrect.h" #include "llsky.h" #include "llstring.h" #include "llui.h" #include "lluuid.h" #include "llview.h" #include "llxfermanager.h" #include "message.h" #include "object_flags.h" #include "lltimer.h" #include "timing.h" #include "llviewermenu.h" // newview includes #include "llagent.h" #include "llalertdialog.h" #include "llbox.h" #include "llchatbar.h" #include "llconsole.h" #include "llviewercontrol.h" #include "llcylinder.h" #include "lldebugview.h" #include "lldir.h" #include "lldrawable.h" #include "lldrawpoolalpha.h" #include "lldrawpoolbump.h" #include "lldrawpoolwater.h" #include "llmaniptranslate.h" #include "llface.h" #include "llfeaturemanager.h" #include "llfilepicker.h" #include "llfloater.h" #include "llfloateractivespeakers.h" #include "llfloaterbuildoptions.h" #include "llfloaterbuyland.h" #include "llfloatercamera.h" #include "llfloaterchat.h" #include "llfloaterchatterbox.h" #include "llfloatercustomize.h" #include "llfloatereditui.h" // HACK JAMESDEBUG for ui editor #include "llfloaterland.h" #include "llfloaterinspect.h" #include "llfloaternamedesc.h" #include "llfloaterpreference.h" #include "llfloatersnapshot.h" #include "llfloatertools.h" #include "llfloaterworldmap.h" #include "llfocusmgr.h" #include "llframestatview.h" #include "llgesturemgr.h" #include "llglheaders.h" #include "llhoverview.h" #include "llhudmanager.h" #include "llhudview.h" #include "llimagebmp.h" #include "llimagej2c.h" #include "llinventoryview.h" #include "llkeyboard.h" #include "lllineeditor.h" #include "llmenugl.h" #include "llmodaldialog.h" #include "llmorphview.h" #include "llmoveview.h" #include "llnotify.h" #include "lloverlaybar.h" #include "llpreviewtexture.h" #include "llprogressview.h" #include "llresmgr.h" #include "llrootview.h" #include "llselectmgr.h" #include "llrendersphere.h" #include "llstartup.h" #include "llstatusbar.h" #include "llstatview.h" #include "llsurface.h" #include "llsurfacepatch.h" #include "llimview.h" #include "lltexlayer.h" #include "lltextbox.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "lltextureview.h" #include "lltool.h" #include "lltoolbar.h" #include "lltoolcomp.h" #include "lltooldraganddrop.h" #include "lltoolface.h" #include "lltoolfocus.h" #include "lltoolgrab.h" #include "lltoolmgr.h" #include "lltoolmorph.h" #include "lltoolpie.h" #include "lltoolplacer.h" #include "lltoolselectland.h" #include "lltoolview.h" #include "lluictrlfactory.h" #include "lluploaddialog.h" #include "llurldispatcher.h" // SLURL from other app instance #include "llvieweraudio.h" #include "llviewercamera.h" #include "llviewergesture.h" #include "llviewerimagelist.h" #include "llviewerinventory.h" #include "llviewerkeyboard.h" #include "llviewermenu.h" #include "llviewermessage.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerregion.h" #include "llviewershadermgr.h" #include "llviewerstats.h" #include "llvoavatar.h" #include "llvovolume.h" #include "llworld.h" #include "llworldmapview.h" #include "pipeline.h" #include "llappviewer.h" #include "llurlsimstring.h" #include "llviewerdisplay.h" #include "llspatialpartition.h" #include "llviewerjoystick.h" #include "llviewernetwork.h" #include "llpostprocess.h" #include "llfloatertest.h" // HACK! #include "llfloaternotificationsconsole.h" #if LL_WINDOWS #include // For Unicode conversion methods #endif // // Globals // void render_ui(F32 zoom_factor = 1.f, int subfield = 0); LLBottomPanel* gBottomPanel = NULL; extern BOOL gDebugClicks; extern BOOL gDisplaySwapBuffers; extern BOOL gDepthDirty; extern BOOL gResizeScreenTexture; extern S32 gJamesInt; LLViewerWindow *gViewerWindow = NULL; LLVelocityBar *gVelocityBar = NULL; BOOL gDebugSelect = FALSE; LLFrameTimer gMouseIdleTimer; LLFrameTimer gAwayTimer; LLFrameTimer gAwayTriggerTimer; LLFrameTimer gAlphaFadeTimer; BOOL gShowOverlayTitle = FALSE; BOOL gPickTransparent = TRUE; BOOL gDebugFastUIRender = FALSE; LLViewerObject* gDebugRaycastObject = NULL; LLVector3 gDebugRaycastIntersection; LLVector2 gDebugRaycastTexCoord; LLVector3 gDebugRaycastNormal; LLVector3 gDebugRaycastBinormal; S32 gDebugRaycastFaceHit; // HUD display lines in lower right BOOL gDisplayWindInfo = FALSE; BOOL gDisplayCameraPos = FALSE; BOOL gDisplayNearestWater = FALSE; BOOL gDisplayFOV = FALSE; S32 CHAT_BAR_HEIGHT = 28; S32 OVERLAY_BAR_HEIGHT = 20; const U8 NO_FACE = 255; BOOL gQuietSnapshot = FALSE; const F32 MIN_AFK_TIME = 2.f; // minimum time after setting away state before coming back const F32 MAX_FAST_FRAME_TIME = 0.5f; const F32 FAST_FRAME_INCREMENT = 0.1f; const F32 MIN_DISPLAY_SCALE = 0.75f; std::string LLViewerWindow::sSnapshotBaseName; std::string LLViewerWindow::sSnapshotDir; std::string LLViewerWindow::sMovieBaseName; extern void toggle_debug_menus(void*); //////////////////////////////////////////////////////////////////////////// // // LLDebugText // class LLDebugText { private: struct Line { Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {} std::string text; S32 x,y; }; LLViewerWindow *mWindow; typedef std::vector line_list_t; line_list_t mLineList; LLColor4 mTextColor; public: LLDebugText(LLViewerWindow* window) : mWindow(window) {} void addText(S32 x, S32 y, const std::string &text) { mLineList.push_back(Line(text, x, y)); } void update() { std::string wind_vel_text; std::string wind_vector_text; std::string rwind_vel_text; std::string rwind_vector_text; std::string audio_text; // Draw the statistics in a light gray // and in a thin font mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); // Draw stuff growing up from right lower corner of screen U32 xpos = mWindow->getWindowWidth() - 350; U32 ypos = 64; const U32 y_inc = 20; if (gSavedSettings.getBOOL("DebugShowTime")) { const U32 y_inc2 = 15; for (std::map::reverse_iterator iter = gDebugTimers.rbegin(); iter != gDebugTimers.rend(); ++iter) { S32 idx = iter->first; LLFrameTimer& timer = iter->second; F32 time = timer.getElapsedTimeF32(); S32 hours = (S32)(time / (60*60)); S32 mins = (S32)((time - hours*(60*60)) / 60); S32 secs = (S32)((time - hours*(60*60) - mins*60)); addText(xpos, ypos, llformat(" Debug %d: %d:%02d:%02d", idx, hours,mins,secs)); ypos += y_inc2; } F32 time = gFrameTimeSeconds; S32 hours = (S32)(time / (60*60)); S32 mins = (S32)((time - hours*(60*60)) / 60); S32 secs = (S32)((time - hours*(60*60) - mins*60)); addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; } if (gDisplayCameraPos) { std::string camera_view_text; std::string camera_center_text; std::string agent_view_text; std::string agent_left_text; std::string agent_center_text; std::string agent_root_center_text; LLVector3d tvector; // Temporary vector to hold data for printing. // Update camera center, camera view, wind info every other frame tvector = gAgent.getPositionGlobal(); agent_center_text = llformat("AgentCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); if (gAgent.getAvatarObject()) { tvector = gAgent.getPosGlobalFromAgent(gAgent.getAvatarObject()->mRoot.getWorldPosition()); agent_root_center_text = llformat("AgentRootCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); } else { agent_root_center_text = "---"; } tvector = LLVector4(gAgent.getFrameAgent().getAtAxis()); agent_view_text = llformat("AgentAtAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis()); agent_left_text = llformat("AgentLeftAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); tvector = gAgent.getCameraPositionGlobal(); camera_center_text = llformat("CameraCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis()); camera_view_text = llformat("CameraAtAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); addText(xpos, ypos, agent_center_text); ypos += y_inc; addText(xpos, ypos, agent_root_center_text); ypos += y_inc; addText(xpos, ypos, agent_view_text); ypos += y_inc; addText(xpos, ypos, agent_left_text); ypos += y_inc; addText(xpos, ypos, camera_center_text); ypos += y_inc; addText(xpos, ypos, camera_view_text); ypos += y_inc; } if (gDisplayWindInfo) { wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec()); wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]); rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec()); rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]); addText(xpos, ypos, wind_vel_text); ypos += y_inc; addText(xpos, ypos, wind_vector_text); ypos += y_inc; addText(xpos, ypos, rwind_vel_text); ypos += y_inc; addText(xpos, ypos, rwind_vector_text); ypos += y_inc; } if (gDisplayWindInfo) { if (gAudiop) { audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled()); } addText(xpos, ypos, audio_text); ypos += y_inc; } if (gDisplayFOV) { addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); ypos += y_inc; } /*if (LLViewerJoystick::getInstance()->getOverrideCamera()) { addText(xpos + 200, ypos, llformat("Flycam")); ypos += y_inc; }*/ if (gSavedSettings.getBOOL("DebugShowRenderInfo")) { if (gPipeline.getUseVertexShaders() == 0) { addText(xpos, ypos, "Shaders Disabled"); ypos += y_inc; } addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024))); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps)); ypos += y_inc; gPipeline.mTextureMatrixOps = 0; gPipeline.mMatrixOpCount = 0; if (gPipeline.mBatchCount > 0) { addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize, gPipeline.mTrianglesDrawn/gPipeline.mBatchCount)); gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize; gPipeline.mMaxBatchSize = 0; gPipeline.mBatchCount = 0; } ypos += y_inc; addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); ypos += y_inc; addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars)); ypos += y_inc; addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount)); ypos += y_inc; LLVertexBuffer::sBindCount = LLImageGL::sBindCount = LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; } if (gSavedSettings.getBOOL("DebugShowRenderMatrices")) { addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15])); ypos += y_inc; addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11])); ypos += y_inc; addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7])); ypos += y_inc; addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3])); ypos += y_inc; addText(xpos, ypos, "Projection Matrix"); ypos += y_inc; addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15])); ypos += y_inc; addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11])); ypos += y_inc; addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7])); ypos += y_inc; addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3])); ypos += y_inc; addText(xpos, ypos, "View Matrix"); ypos += y_inc; } if (gSavedSettings.getBOOL("DebugShowColor")) { U8 color[4]; LLCoordGL coord = gViewerWindow->getCurrentMouse(); glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color); addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); ypos += y_inc; } // only display these messages if we are actually rendering beacons at this moment if (LLPipeline::getRenderBeacons(NULL) && gSavedSettings.getBOOL("BeaconAlwaysOn")) { if (LLPipeline::getRenderParticleBeacons(NULL)) { addText(xpos, ypos, "Viewing particle beacons (blue)"); ypos += y_inc; } if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) { addText(xpos, ypos, "Hiding particles"); ypos += y_inc; } if (LLPipeline::getRenderPhysicalBeacons(NULL)) { addText(xpos, ypos, "Viewing physical object beacons (green)"); ypos += y_inc; } if (LLPipeline::getRenderScriptedBeacons(NULL)) { addText(xpos, ypos, "Viewing scripted object beacons (red)"); ypos += y_inc; } else if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) { addText(xpos, ypos, "Viewing scripted object with touch function beacons (red)"); ypos += y_inc; } if (LLPipeline::getRenderSoundBeacons(NULL)) { addText(xpos, ypos, "Viewing sound beacons (yellow)"); ypos += y_inc; } } } void draw() { for (line_list_t::iterator iter = mLineList.begin(); iter != mLineList.end(); ++iter) { const Line& line = *iter; LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor, LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, S32_MAX, S32_MAX, NULL, FALSE); } mLineList.clear(); } }; void LLViewerWindow::updateDebugText() { mDebugText->update(); } //////////////////////////////////////////////////////////////////////////// // // LLViewerWindow // bool LLViewerWindow::shouldShowToolTipFor(LLMouseHandler *mh) { if (mToolTip && mh) { LLMouseHandler::EShowToolTip showlevel = mh->getShowToolTip(); return ( showlevel == LLMouseHandler::SHOW_ALWAYS || (showlevel == LLMouseHandler::SHOW_IF_NOT_BLOCKED && !mToolTipBlocked) ); } return false; } BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down) { std::string buttonname; std::string buttonstatestr; BOOL handled = FALSE; S32 x = pos.mX; S32 y = pos.mY; x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); if (down) { buttonstatestr = "down" ; } else { buttonstatestr = "up" ; } switch (clicktype) { case LLMouseHandler::CLICK_LEFT: mLeftMouseDown = down; buttonname = "Left"; break; case LLMouseHandler::CLICK_RIGHT: mRightMouseDown = down; buttonname = "Right"; break; case LLMouseHandler::CLICK_MIDDLE: mMiddleMouseDown = down; buttonname = "Middle"; break; case LLMouseHandler::CLICK_DOUBLELEFT: mLeftMouseDown = down; buttonname = "Left Double Click"; break; } LLView::sMouseHandlerMessage.clear(); if (gMenuBarView) { // stop ALT-key access to menu gMenuBarView->resetMenuTrigger(); } if (gDebugClicks) { llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl; } // Make sure we get a corresponding mouseup event, even if the mouse leaves the window if (down) mWindow->captureMouse(); else mWindow->releaseMouse(); // Indicate mouse was active gMouseIdleTimer.reset(); // Hide tooltips on mousedown mToolTipBlocked = down; // Also hide hover info on mousedown/mouseup if (gHoverView) { gHoverView->cancelHover(); } // Don't let the user move the mouse out of the window until mouse up. if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) { mWindow->setMouseClipping(down); } LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); if (LLView::sDebugMouseHandling) { llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl; } return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); } // Topmost view gets a chance before the hierarchy LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl) { S32 local_x, local_y; top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); if (down) { if (top_ctrl->pointInView(local_x, local_y)) { return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ; } else { gFocusMgr.setTopCtrl(NULL); } } else { handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleMouseUp(local_x, local_y, mask); } } // Give the UI views a chance to process the click if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) { if (LLView::sDebugMouseHandling) { llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl; } return TRUE; } else if (LLView::sDebugMouseHandling) { llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl; } if (down) { if (gDisconnected) { return FALSE; } if(LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) ) { // This is necessary to force clicks in the world to cause edit // boxes that might have keyboard focus to relinquish it, and hence // cause a commit to update their value. JC gFocusMgr.setKeyboardFocus(NULL); return TRUE; } } else { if( !handled ) { handled = mRootView->handleAnyMouseClick(x, y, mask, clicktype, down); } if( !handled ) { LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); if (tool) { handled = tool->handleAnyMouseClick(x, y, mask, clicktype, down); } } } // If we got this far on a down-click, it wasn't handled. // Up-clicks, though, are always handled as far as the OS is concerned. BOOL default_rtn = !down; return default_rtn; } BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = TRUE; return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); } BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask) { // try handling as a double-click first, then a single-click if that // wasn't handled. BOOL down = TRUE; if (handleAnyMouseClick(window, pos, mask, LLMouseHandler::CLICK_DOUBLELEFT, down)) { return TRUE; } return handleMouseDown(window, pos, mask); } BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = FALSE; return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); } BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) { S32 x = pos.mX; S32 y = pos.mY; x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); BOOL down = TRUE; BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); if (handle) return handle; // *HACK: this should be rolled into the composite tool logic, not // hardcoded at the top level. if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) { // If the current tool didn't process the click, we should show // the pie menu. This can be done by passing the event to the pie // menu tool. LLToolPie::getInstance()->handleRightMouseDown(x, y, mask); // show_context_menu( x, y, mask ); } return TRUE; } BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = FALSE; return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); } BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = TRUE; gVoiceClient->middleMouseState(true); handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); // Always handled as far as the OS is concerned. return TRUE; } BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = FALSE; gVoiceClient->middleMouseState(false); handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); // Always handled as far as the OS is concerned. return TRUE; } // WARNING: this is potentially called multiple times per frame void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask) { S32 x = pos.mX; S32 y = pos.mY; x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); mMouseInWindow = TRUE; // Save mouse point for access during idle() and display() LLCoordGL prev_saved_mouse_point = mCurrentMousePoint; LLCoordGL mouse_point(x, y); saveLastMouse(mouse_point); BOOL mouse_actually_moved = !gFocusMgr.getMouseCapture() && // mouse is not currenty captured ((prev_saved_mouse_point.mX != mCurrentMousePoint.mX) || (prev_saved_mouse_point.mY != mCurrentMousePoint.mY)); // mouse moved from last recorded position gMouseIdleTimer.reset(); mWindow->showCursorFromMouseMove(); if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) { gAgent.clearAFK(); } if(mouse_actually_moved) { mToolTipBlocked = FALSE; } // Activate the hover picker on mouse move. if (gHoverView) { gHoverView->setTyping(FALSE); } } void LLViewerWindow::handleMouseLeave(LLWindow *window) { // Note: we won't get this if we have captured the mouse. llassert( gFocusMgr.getMouseCapture() == NULL ); mMouseInWindow = FALSE; if (mToolTip) { mToolTip->setVisible( FALSE ); } } BOOL LLViewerWindow::handleCloseRequest(LLWindow *window) { // User has indicated they want to close, but we may need to ask // about modified documents. LLAppViewer::instance()->userQuit(); // Don't quit immediately return FALSE; } void LLViewerWindow::handleQuit(LLWindow *window) { LLAppViewer::instance()->forceQuit(); } void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height) { reshape(width, height); mResDirty = true; } // The top-level window has gained focus (e.g. via ALT-TAB) void LLViewerWindow::handleFocus(LLWindow *window) { gFocusMgr.setAppHasFocus(TRUE); LLModalDialog::onAppFocusGained(); gAgent.onAppFocusGained(); LLToolMgr::getInstance()->onAppFocusGained(); gShowTextEditCursor = TRUE; // See if we're coming in with modifier keys held down if (gKeyboard) { gKeyboard->resetMaskKeys(); } // resume foreground running timer // since we artifically limit framerate when not frontmost gForegroundTime.unpause(); } // The top-level window has lost focus (e.g. via ALT-TAB) void LLViewerWindow::handleFocusLost(LLWindow *window) { gFocusMgr.setAppHasFocus(FALSE); //LLModalDialog::onAppFocusLost(); LLToolMgr::getInstance()->onAppFocusLost(); gFocusMgr.setMouseCapture( NULL ); if (gMenuBarView) { // stop ALT-key access to menu gMenuBarView->resetMenuTrigger(); } // restore mouse cursor showCursor(); getWindow()->setMouseClipping(FALSE); // JC - Leave keyboard focus, so if you're popping in and out editing // a script, you don't have to click in the editor again and again. // gFocusMgr.setKeyboardFocus( NULL ); gShowTextEditCursor = FALSE; // If losing focus while keys are down, reset them. if (gKeyboard) { gKeyboard->resetKeys(); } // pause timer that tracks total foreground running time gForegroundTime.pause(); } BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) { // Let the voice chat code check for its PTT key. Note that this never affects event processing. gVoiceClient->keyDown(key, mask); if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) { gAgent.clearAFK(); } // *NOTE: We want to interpret KEY_RETURN later when it arrives as // a Unicode char, not as a keydown. Otherwise when client frame // rate is really low, hitting return sends your chat text before // it's all entered/processed. if (key == KEY_RETURN && mask == MASK_NONE) { return FALSE; } return gViewerKeyboard.handleKey(key, mask, repeated); } BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) { // Let the voice chat code check for its PTT key. Note that this never affects event processing. gVoiceClient->keyUp(key, mask); return FALSE; } void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) { LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); return gViewerKeyboard.scanKey(key, key_down, key_up, key_level); } BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) { if (activated) { mActive = TRUE; send_agent_resume(); gAgent.clearAFK(); if (mWindow->getFullscreen() && !mIgnoreActivate) { if (!LLApp::isExiting() ) { if (LLStartUp::getStartupState() >= STATE_STARTED) { // if we're in world, show a progress bar to hide reloading of textures llinfos << "Restoring GL during activate" << llendl; restoreGL("Restoring..."); } else { // otherwise restore immediately restoreGL(); } } else { llwarns << "Activating while quitting" << llendl; } } // Unmute audio audio_update_volume(); } else { mActive = FALSE; if (gSavedSettings.getBOOL("AllowIdleAFK")) { gAgent.setAFK(); } // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues gAgent.changeCameraToDefault(); send_agent_pause(); if (mWindow->getFullscreen() && !mIgnoreActivate) { llinfos << "Stopping GL during deactivation" << llendl; stopGL(); } // Mute audio audio_update_volume(); } return TRUE; } BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) { //if (!activating) gAgent.changeCameraToDefault(); LLViewerJoystick::getInstance()->setNeedsReset(true); return FALSE; } void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) { } BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) { #if LL_WINDOWS if (gNoRender) { HWND window_handle = (HWND)window->getPlatformWindow(); PAINTSTRUCT ps; HDC hdc; RECT wnd_rect; wnd_rect.left = 0; wnd_rect.top = 0; wnd_rect.bottom = 200; wnd_rect.right = 500; hdc = BeginPaint(window_handle, &ps); //SetBKColor(hdc, RGB(255, 255, 255)); FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255))); std::string name_str; gAgent.getName(name_str); std::string temp_str; temp_str = llformat( "%s FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */ name_str.c_str(), LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(), LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0), LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0)); S32 len = temp_str.length(); TextOutA(hdc, 0, 0, temp_str.c_str(), len); LLVector3d pos_global = gAgent.getPositionGlobal(); temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]); len = temp_str.length(); TextOutA(hdc, 0, 25, temp_str.c_str(), len); TextOutA(hdc, 0, 50, "Set \"DisableRendering FALSE\" in settings.ini file to reenable", 61); EndPaint(window_handle, &ps); return TRUE; } #endif return FALSE; } void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks) { handleScrollWheel( clicks ); } void LLViewerWindow::handleWindowBlock(LLWindow *window) { send_agent_pause(); } void LLViewerWindow::handleWindowUnblock(LLWindow *window) { send_agent_resume(); } void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) { const S32 SLURL_MESSAGE_TYPE = 0; switch (data_type) { case SLURL_MESSAGE_TYPE: // received URL std::string url = (const char*)data; LLWebBrowserCtrl* web = NULL; const bool trusted_browser = false; if (LLURLDispatcher::dispatch(url, web, trusted_browser)) { // bring window to foreground, as it has just been "launched" from a URL mWindow->bringToFront(); } break; } } BOOL LLViewerWindow::handleTimerEvent(LLWindow *window) { if (LLViewerJoystick::getInstance()->getOverrideCamera()) { LLViewerJoystick::getInstance()->updateStatus(); return TRUE; } return FALSE; } BOOL LLViewerWindow::handleDeviceChange(LLWindow *window) { // give a chance to use a joystick after startup (hot-plugging) if (!LLViewerJoystick::getInstance()->isJoystickInitialized() ) { LLViewerJoystick::getInstance()->init(true); return TRUE; } return FALSE; } void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg) { LLAppViewer::instance()->pingMainloopTimeout(msg); } void LLViewerWindow::handleResumeWatchdog(LLWindow *window) { LLAppViewer::instance()->resumeMainloopTimeout(); } void LLViewerWindow::handlePauseWatchdog(LLWindow *window) { LLAppViewer::instance()->pauseMainloopTimeout(); } // // Classes // LLViewerWindow::LLViewerWindow( const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, BOOL fullscreen, BOOL ignore_pixel_depth) : mActive(TRUE), mWantFullscreen(fullscreen), mShowFullscreenProgress(FALSE), mWindowRect(0, height, width, 0), mVirtualWindowRect(0, height, width, 0), mLeftMouseDown(FALSE), mMiddleMouseDown(FALSE), mRightMouseDown(FALSE), mToolTip(NULL), mToolTipBlocked(FALSE), mMouseInWindow( FALSE ), mLastMask( MASK_NONE ), mToolStored( NULL ), mSuppressToolbox( FALSE ), mHideCursorPermanent( FALSE ), mCursorHidden(FALSE), mIgnoreActivate( FALSE ), mHoverPick(), mResDirty(false), mStatesDirty(false), mIsFullscreenChecked(false), mCurrResolutionIndex(0) { LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "alert")); LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "alertmodal")); LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert); LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert); // Default to application directory. LLViewerWindow::sSnapshotBaseName = "Snapshot"; LLViewerWindow::sMovieBaseName = "SLmovie"; resetSnapshotLoc(); // create window mWindow = LLWindowManager::createWindow( title, name, x, y, width, height, 0, fullscreen, gNoRender, gSavedSettings.getBOOL("DisableVerticalSync"), !gNoRender, ignore_pixel_depth, gSavedSettings.getU32("RenderFSAASamples")); if (!LLAppViewer::instance()->restoreErrorTrap()) { LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; } if (NULL == mWindow) { LLSplashScreen::update("Shutting down..."); #if LL_LINUX || LL_SOLARIS llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." << llendl; #else LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" << LL_ENDL; #endif LLAppViewer::instance()->forceExit(1); } // Get the real window rect the window was created with (since there are various OS-dependent reasons why // the size of a window or fullscreen context may have been adjusted slightly...) F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); mDisplayScale *= ui_scale_factor; LLUI::setScaleFactor(mDisplayScale); { LLCoordWindow size; mWindow->getSize(&size); mWindowRect.set(0, size.mY, size.mX, 0); mVirtualWindowRect.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); } LLFontManager::initClass(); // // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off // stuff like AGP if we think that it'll crash the viewer. // LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL; LLFeatureManager::getInstance()->init(); // Initialize OpenGL Renderer if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || !gGLManager.mHasVertexBufferObject) { gSavedSettings.setBOOL("RenderVBOEnable", FALSE); } LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable")); if (LLFeatureManager::getInstance()->isSafe() || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) { LLFeatureManager::getInstance()->applyRecommendedSettings(); gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); } // If we crashed while initializng GL stuff last time, disable certain features if (gSavedSettings.getBOOL("RenderInitError")) { mInitAlert = "DisplaySettingsNoShaders"; LLFeatureManager::getInstance()->setGraphicsLevel(0, false); gSavedSettings.setU32("RenderQualityPerformance", 0); } // set callbacks mWindow->setCallbacks(this); // Init the image list. Must happen after GL is initialized and before the images that // LLViewerWindow needs are requested. gImageList.init(); LLViewerImage::initClass(); gBumpImageList.init(); // Create container for all sub-views mRootView = new LLRootView("root", mVirtualWindowRect, FALSE); if (!gNoRender) { // Init default fonts initFonts(); } // Make avatar head look forward at start mCurrentMousePoint.mX = getWindowWidth() / 2; mCurrentMousePoint.mY = getWindowHeight() / 2; gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle"); mOverlayTitle = gSavedSettings.getString("OverlayTitle"); // Can't have spaces in settings.ini strings, so use underscores instead and convert them. LLStringUtil::replaceChar(mOverlayTitle, '_', ' '); // sync the keyboard's setting with the saved setting gSavedSettings.getControl("NumpadControl")->firePropertyChanged(); mDebugText = new LLDebugText(this); } void LLViewerWindow::initGLDefaults() { gGL.setSceneBlendType(LLRender::BT_ALPHA); glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); F32 ambient[4] = {0.f,0.f,0.f,0.f }; F32 diffuse[4] = {1.f,1.f,1.f,1.f }; glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient); glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse); glPixelStorei(GL_PACK_ALIGNMENT,1); glPixelStorei(GL_UNPACK_ALIGNMENT,1); gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); // lights for objects glShadeModel( GL_SMOOTH ); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); glCullFace(GL_BACK); // RN: Need this for translation and stretch manip. gCone.prerender(); gBox.prerender(); gSphere.prerender(); gCylinder.prerender(); } void LLViewerWindow::initBase() { S32 height = getWindowHeight(); S32 width = getWindowWidth(); LLRect full_window(0, height, width, 0); adjustRectanglesForFirstUse(full_window); //////////////////// // // Set the gamma // F32 gamma = gSavedSettings.getF32("RenderGamma"); if (gamma != 0.0f) { getWindow()->setGamma(gamma); } // Create global views // Create the floater view at the start so that other views can add children to it. // (But wait to add it as a child of the root view so that it will be in front of the // other views.) // Constrain floaters to inside the menu and status bar regions. LLRect floater_view_rect = full_window; // make space for menu bar if we have one floater_view_rect.mTop -= MENU_BAR_HEIGHT; // TODO: Eliminate magic constants - please used named constants if changing this floater_view_rect.mBottom += STATUS_BAR_HEIGHT + 12 + 16 + 2; // Check for non-first startup S32 floater_view_bottom = gSavedSettings.getS32("FloaterViewBottom"); if (floater_view_bottom >= 0) { floater_view_rect.mBottom = floater_view_bottom; } gFloaterView = new LLFloaterView("Floater View", floater_view_rect ); gFloaterView->setVisible(TRUE); gSnapshotFloaterView = new LLSnapshotFloaterView("Snapshot Floater View", full_window); // Snapshot floater must start invisible otherwise it eats all // the tooltips. JC gSnapshotFloaterView->setVisible(FALSE); // Console llassert( !gConsole ); gConsole = new LLConsole( "console", gSavedSettings.getS32("ConsoleBufferSize"), getChatConsoleRect(), gSavedSettings.getS32("ChatFontSize"), gSavedSettings.getF32("ChatPersistTime") ); gConsole->setFollows(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); mRootView->addChild(gConsole); // Debug view over the console gDebugView = new LLDebugView("gDebugView", full_window); gDebugView->setFollowsAll(); gDebugView->setVisible(TRUE); mRootView->addChild(gDebugView); // Add floater view at the end so it will be on top, and give it tab priority over others mRootView->addChild(gFloaterView, -1); mRootView->addChild(gSnapshotFloaterView); // notify above floaters! LLRect notify_rect = full_window; //notify_rect.mTop -= 24; notify_rect.mBottom += STATUS_BAR_HEIGHT; gNotifyBoxView = new LLNotifyBoxView("notify_container", notify_rect, FALSE, FOLLOWS_ALL); mRootView->addChild(gNotifyBoxView, -2); // Tooltips go above floaters mToolTip = new LLTextBox( std::string("tool tip"), LLRect(0, 1, 1, 0 ) ); mToolTip->setHPad( 4 ); mToolTip->setVPad( 2 ); mToolTip->setColor( gColors.getColor( "ToolTipTextColor" ) ); mToolTip->setBorderColor( gColors.getColor( "ToolTipBorderColor" ) ); mToolTip->setBorderVisible( FALSE ); mToolTip->setBackgroundColor( gColors.getColor( "ToolTipBgColor" ) ); mToolTip->setBackgroundVisible( TRUE ); mToolTip->setFontStyle(LLFontGL::NORMAL); mToolTip->setBorderDropshadowVisible( TRUE ); mToolTip->setVisible( FALSE ); // Add the progress bar view (startup view), which overrides everything mProgressView = new LLProgressView(std::string("ProgressView"), full_window); mRootView->addChild(mProgressView); setShowProgress(FALSE); setProgressCancelButtonVisible(FALSE); } void adjust_rect_top_left(const std::string& control, const LLRect& window) { LLRect r = gSavedSettings.getRect(control); if (r.mLeft == 0 && r.mBottom == 0) { r.setLeftTopAndSize(0, window.getHeight(), r.getWidth(), r.getHeight()); gSavedSettings.setRect(control, r); } } void adjust_rect_top_center(const std::string& control, const LLRect& window) { LLRect r = gSavedSettings.getRect(control); if (r.mLeft == 0 && r.mBottom == 0) { r.setLeftTopAndSize( window.getWidth()/2 - r.getWidth()/2, window.getHeight(), r.getWidth(), r.getHeight() ); gSavedSettings.setRect(control, r); } } void adjust_rect_top_right(const std::string& control, const LLRect& window) { LLRect r = gSavedSettings.getRect(control); if (r.mLeft == 0 && r.mBottom == 0) { r.setLeftTopAndSize(window.getWidth() - r.getWidth(), window.getHeight(), r.getWidth(), r.getHeight()); gSavedSettings.setRect(control, r); } } // *TODO: Adjust based on XUI XML const S32 TOOLBAR_HEIGHT = 64; void adjust_rect_bottom_left(const std::string& control, const LLRect& window) { LLRect r = gSavedSettings.getRect(control); if (r.mLeft == 0 && r.mBottom == 0) { r.setOriginAndSize(0, TOOLBAR_HEIGHT, r.getWidth(), r.getHeight()); gSavedSettings.setRect(control, r); } } void adjust_rect_bottom_center(const std::string& control, const LLRect& window) { LLRect r = gSavedSettings.getRect(control); if (r.mLeft == 0 && r.mBottom == 0) { r.setOriginAndSize( window.getWidth()/2 - r.getWidth()/2, TOOLBAR_HEIGHT, r.getWidth(), r.getHeight()); gSavedSettings.setRect(control, r); } } void adjust_rect_centered_partial_zoom(const std::string& control, const LLRect& window) { LLRect rect = gSavedSettings.getRect(control); // Only adjust on first use if (rect.mLeft == 0 && rect.mBottom == 0) { S32 width = window.getWidth(); S32 height = window.getHeight(); rect.set(0, height-STATUS_BAR_HEIGHT, width, TOOL_BAR_HEIGHT); // Make floater fill 80% of window, leaving 20% padding on // the sides. const F32 ZOOM_FRACTION = 0.8f; S32 dx = (S32)(width * (1.f - ZOOM_FRACTION)); S32 dy = (S32)(height * (1.f - ZOOM_FRACTION)); rect.stretch(-dx/2, -dy/2); gSavedSettings.setRect(control, rect); } } // Many rectangles can't be placed until we know the screen size. // These rectangles have their bottom-left corner as 0,0 void LLViewerWindow::adjustRectanglesForFirstUse(const LLRect& window) { LLRect r; // *NOTE: The width and height of these floaters must be // identical in settings.xml and their relevant floater.xml // files, otherwise the window construction will get // confused. JC adjust_rect_bottom_center("FloaterMoveRect2", window); adjust_rect_top_center("FloaterCameraRect3", window); adjust_rect_top_left("FloaterCustomizeAppearanceRect", window); adjust_rect_top_left("FloaterLandRect5", window); adjust_rect_top_left("FloaterFindRect2", window); adjust_rect_top_left("FloaterGestureRect2", window); adjust_rect_top_right("FloaterMiniMapRect", window); adjust_rect_top_right("FloaterLagMeter", window); adjust_rect_top_left("FloaterBuildOptionsRect", window); adjust_rect_bottom_left("FloaterActiveSpeakersRect", window); adjust_rect_bottom_left("FloaterBumpRect", window); adjust_rect_bottom_left("FloaterRegionInfo", window); adjust_rect_bottom_left("FloaterEnvRect", window); adjust_rect_bottom_left("FloaterAdvancedSkyRect", window); adjust_rect_bottom_left("FloaterAdvancedWaterRect", window); adjust_rect_bottom_left("FloaterDayCycleRect", window); adjust_rect_top_right("FloaterStatisticsRect", window); // bottom-right r = gSavedSettings.getRect("FloaterInventoryRect"); if (r.mLeft == 0 && r.mBottom == 0) { r.setOriginAndSize( window.getWidth() - r.getWidth(), 0, r.getWidth(), r.getHeight()); gSavedSettings.setRect("FloaterInventoryRect", r); } // adjust_rect_top_left("FloaterHUDRect2", window); // slightly off center to be left of the avatar. r = gSavedSettings.getRect("FloaterHUDRect2"); if (r.mLeft == 0 && r.mBottom == 0) { r.setOriginAndSize( window.getWidth()/4 - r.getWidth()/2, 2*window.getHeight()/3 - r.getHeight()/2, r.getWidth(), r.getHeight()); gSavedSettings.setRect("FloaterHUDRect2", r); } } //Rectangles need to be adjusted after the window is constructed //in order for proper centering to take place void LLViewerWindow::adjustControlRectanglesForFirstUse(const LLRect& window) { adjust_rect_bottom_center("FloaterMoveRect2", window); adjust_rect_top_center("FloaterCameraRect3", window); } void LLViewerWindow::initWorldUI() { pre_init_menus(); S32 height = mRootView->getRect().getHeight(); S32 width = mRootView->getRect().getWidth(); LLRect full_window(0, height, width, 0); if ( gBottomPanel == NULL ) // Don't re-enter if objects are alreay created { // panel containing chatbar, toolbar, and overlay, over floaters gBottomPanel = new LLBottomPanel(mRootView->getRect()); mRootView->addChild(gBottomPanel); // View for hover information gHoverView = new LLHoverView(std::string("gHoverView"), full_window); gHoverView->setVisible(TRUE); mRootView->addChild(gHoverView); gIMMgr = LLIMMgr::getInstance(); if ( gSavedPerAccountSettings.getBOOL("LogShowHistory") ) { LLFloaterChat::getInstance(LLSD())->loadHistory(); } LLRect morph_view_rect = full_window; morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); morph_view_rect.mTop = full_window.mTop - 32; gMorphView = new LLMorphView(std::string("gMorphView"), morph_view_rect ); mRootView->addChild(gMorphView); gMorphView->setVisible(FALSE); // *Note: this is where gFloaterMute used to be initialized. LLWorldMapView::initClass(); adjust_rect_centered_partial_zoom("FloaterWorldMapRect2", full_window); gFloaterWorldMap = new LLFloaterWorldMap(); gFloaterWorldMap->setVisible(FALSE); // // Tools for building // // Toolbox floater init_menus(); gFloaterTools = new LLFloaterTools(); gFloaterTools->setVisible(FALSE); // Status bar S32 menu_bar_height = gMenuBarView->getRect().getHeight(); LLRect root_rect = getRootView()->getRect(); LLRect status_rect(0, root_rect.getHeight(), root_rect.getWidth(), root_rect.getHeight() - menu_bar_height); gStatusBar = new LLStatusBar(std::string("status"), status_rect); gStatusBar->setFollows(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_TOP); gStatusBar->reshape(root_rect.getWidth(), gStatusBar->getRect().getHeight(), TRUE); gStatusBar->translate(0, root_rect.getHeight() - gStatusBar->getRect().getHeight()); // sync bg color with menu bar gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor() ); LLFloaterChatterBox::createInstance(LLSD()); getRootView()->addChild(gStatusBar); // menu holder appears on top to get first pass at all mouse events getRootView()->sendChildToFront(gMenuHolder); } } // Destroy the UI void LLViewerWindow::shutdownViews() { delete mDebugText; mDebugText = NULL; gSavedSettings.setS32("FloaterViewBottom", gFloaterView->getRect().mBottom); // Cleanup global views if (gMorphView) { gMorphView->setVisible(FALSE); } // Delete all child views. delete mRootView; mRootView = NULL; // Automatically deleted as children of mRootView. Fix the globals. gFloaterTools = NULL; gStatusBar = NULL; gIMMgr = NULL; gHoverView = NULL; gFloaterView = NULL; gMorphView = NULL; gHUDView = NULL; gNotifyBoxView = NULL; delete mToolTip; mToolTip = NULL; } void LLViewerWindow::shutdownGL() { //-------------------------------------------------------- // Shutdown GL cleanly. Order is very important here. //-------------------------------------------------------- LLFontGL::destroyDefaultFonts(); LLFontManager::cleanupClass(); stop_glerror(); gSky.cleanup(); stop_glerror(); gImageList.shutdown(); stop_glerror(); gBumpImageList.shutdown(); stop_glerror(); LLWorldMapView::cleanupTextures(); llinfos << "Cleaning up pipeline" << llendl; gPipeline.cleanup(); stop_glerror(); LLViewerImage::cleanupClass(); llinfos << "Cleaning up select manager" << llendl; LLSelectMgr::getInstance()->cleanup(); LLVertexBuffer::cleanupClass(); llinfos << "Stopping GL during shutdown" << llendl; if (!gNoRender) { stopGL(FALSE); stop_glerror(); } gGL.shutdown(); } // shutdownViews() and shutdownGL() need to be called first LLViewerWindow::~LLViewerWindow() { llinfos << "Destroying Window" << llendl; destroyWindow(); } void LLViewerWindow::setCursor( ECursorType c ) { mWindow->setCursor( c ); } void LLViewerWindow::showCursor() { mWindow->showCursor(); mCursorHidden = FALSE; } void LLViewerWindow::hideCursor() { // Hide tooltips if(mToolTip ) mToolTip->setVisible( FALSE ); // Also hide hover info if (gHoverView) gHoverView->cancelHover(); // And hide the cursor mWindow->hideCursor(); mCursorHidden = TRUE; } void LLViewerWindow::sendShapeToSim() { LLMessageSystem* msg = gMessageSystem; if(!msg) return; msg->newMessageFast(_PREHASH_AgentHeightWidth); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); msg->nextBlockFast(_PREHASH_HeightWidthBlock); msg->addU32Fast(_PREHASH_GenCounter, 0); U16 height16 = (U16) mWindowRect.getHeight(); U16 width16 = (U16) mWindowRect.getWidth(); msg->addU16Fast(_PREHASH_Height, height16); msg->addU16Fast(_PREHASH_Width, width16); gAgent.sendReliableMessage(); } // Must be called after window is created to set up agent // camera variables and UI variables. void LLViewerWindow::reshape(S32 width, S32 height) { // Destroying the window at quit time generates spurious // reshape messages. We don't care about these, and we // don't want to send messages because the message system // may have been destructed. if (!LLApp::isExiting()) { if (gNoRender) { return; } glViewport(0, 0, width, height ); if (height > 0) { LLViewerCamera::getInstance()->setViewHeightInPixels( height ); if (mWindow->getFullscreen()) { // force to 4:3 aspect for odd resolutions LLViewerCamera::getInstance()->setAspect( getDisplayAspectRatio() ); } else { LLViewerCamera::getInstance()->setAspect( width / (F32) height); } } // update our window rectangle mWindowRect.mRight = mWindowRect.mLeft + width; mWindowRect.mTop = mWindowRect.mBottom + height; calcDisplayScale(); BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor; LLUI::setScaleFactor(mDisplayScale); // update our window rectangle mVirtualWindowRect.mRight = mVirtualWindowRect.mLeft + llround((F32)width / mDisplayScale.mV[VX]); mVirtualWindowRect.mTop = mVirtualWindowRect.mBottom + llround((F32)height / mDisplayScale.mV[VY]); setupViewport(); // Inform lower views of the change // round up when converting coordinates to make sure there are no gaps at edge of window LLView::sForceReshape = display_scale_changed; mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY])); LLView::sForceReshape = FALSE; // clear font width caches if (display_scale_changed) { LLHUDText::reshape(); } sendShapeToSim(); // store the mode the user wants (even if not there yet) gSavedSettings.setBOOL("FullScreen", mWantFullscreen); // store new settings for the mode we are in, regardless if (!mWindow->getFullscreen()) { // Only save size if not maximized BOOL maximized = mWindow->getMaximized(); gSavedSettings.setBOOL("WindowMaximized", maximized); LLCoordScreen window_size; if (!maximized && mWindow->getSize(&window_size)) { gSavedSettings.setS32("WindowWidth", window_size.mX); gSavedSettings.setS32("WindowHeight", window_size.mY); } } LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height); gResizeScreenTexture = TRUE; } } // Hide normal UI when a logon fails void LLViewerWindow::setNormalControlsVisible( BOOL visible ) { if ( gBottomPanel ) { gBottomPanel->setVisible( visible ); gBottomPanel->setEnabled( visible ); } if ( gMenuBarView ) { gMenuBarView->setVisible( visible ); gMenuBarView->setEnabled( visible ); // ...and set the menu color appropriately. setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT, LLViewerLogin::getInstance()->isInProductionGrid()); } if ( gStatusBar ) { gStatusBar->setVisible( visible ); gStatusBar->setEnabled( visible ); } } void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) { LLSD args; LLColor4 new_bg_color; if(god_mode && LLViewerLogin::getInstance()->isInProductionGrid()) { new_bg_color = gColors.getColor( "MenuBarGodBgColor" ); } else if(god_mode && !LLViewerLogin::getInstance()->isInProductionGrid()) { new_bg_color = gColors.getColor( "MenuNonProductionGodBgColor" ); } else if(!god_mode && !LLViewerLogin::getInstance()->isInProductionGrid()) { new_bg_color = gColors.getColor( "MenuNonProductionBgColor" ); } else { new_bg_color = gColors.getColor( "MenuBarBgColor" ); } if(gMenuBarView) { gMenuBarView->setBackgroundColor( new_bg_color ); } if(gStatusBar) { gStatusBar->setBackgroundColor( new_bg_color ); } } void LLViewerWindow::drawDebugText() { gGL.color4f(1,1,1,1); gGL.pushMatrix(); { // scale view by UI global scale factor and aspect ratio correction factor glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); mDebugText->draw(); } gGL.popMatrix(); gGL.flush(); } void LLViewerWindow::draw() { #if LL_DEBUG LLView::sIsDrawing = TRUE; #endif stop_glerror(); LLUI::setLineWidth(1.f); LLUI::setLineWidth(1.f); // Reset any left-over transforms glMatrixMode(GL_MODELVIEW); glLoadIdentity(); //S32 screen_x, screen_y; // HACK for timecode debugging if (gSavedSettings.getBOOL("DisplayTimecode")) { // draw timecode block std::string text; glLoadIdentity(); microsecondsToTimecodeString(gFrameTime,text); const LLFontGL* font = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ); font->renderUTF8(text, 0, llround((getWindowWidth()/2)-100.f), llround((getWindowHeight()-60.f)), LLColor4( 1.f, 1.f, 1.f, 1.f ), LLFontGL::LEFT, LLFontGL::TOP); } // Draw all nested UI views. // No translation needed, this view is glued to 0,0 gGL.pushMatrix(); { // scale view by UI global scale factor and aspect ratio correction factor glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); LLVector2 old_scale_factor = LLUI::sGLScaleFactor; // apply camera zoom transform (for high res screenshots) F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); if (zoom_factor > 1.f) { //decompose subregion number to x and y values int pos_y = sub_region / llceil(zoom_factor); int pos_x = sub_region - (pos_y*llceil(zoom_factor)); // offset for this tile glTranslatef((F32)getWindowWidth() * -(F32)pos_x, (F32)getWindowHeight() * -(F32)pos_y, 0.f); glScalef(zoom_factor, zoom_factor, 1.f); LLUI::sGLScaleFactor *= zoom_factor; } // Draw tool specific overlay on world LLToolMgr::getInstance()->getCurrentTool()->draw(); if( gAgent.cameraMouselook() ) { drawMouselookInstructions(); stop_glerror(); } // Draw all nested UI views. // No translation needed, this view is glued to 0,0 mRootView->draw(); // Draw optional on-top-of-everyone view LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl && top_ctrl->getVisible()) { S32 screen_x, screen_y; top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); glMatrixMode(GL_MODELVIEW); LLUI::pushMatrix(); LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); top_ctrl->draw(); LLUI::popMatrix(); } // Draw tooltips // Adjust their rectangle so they don't go off the top or bottom // of the screen. if( mToolTip && mToolTip->getVisible() ) { glMatrixMode(GL_MODELVIEW); LLUI::pushMatrix(); { S32 tip_height = mToolTip->getRect().getHeight(); S32 screen_x, screen_y; mToolTip->localPointToScreen(0, -24 - tip_height, &screen_x, &screen_y); // If tooltip would draw off the bottom of the screen, // show it from the cursor tip position. if (screen_y < tip_height) { mToolTip->localPointToScreen(0, 0, &screen_x, &screen_y); } LLUI::translate( (F32) screen_x, (F32) screen_y, 0); mToolTip->draw(); } LLUI::popMatrix(); } if( gShowOverlayTitle && !mOverlayTitle.empty() ) { // Used for special titles such as "Second Life - Special E3 2003 Beta" const S32 DIST_FROM_TOP = 20; LLFontGL::getFontSansSerifBig()->renderUTF8( mOverlayTitle, 0, llround( getWindowWidth() * 0.5f), getWindowHeight() - DIST_FROM_TOP, LLColor4(1, 1, 1, 0.4f), LLFontGL::HCENTER, LLFontGL::TOP); } LLUI::sGLScaleFactor = old_scale_factor; } gGL.popMatrix(); #if LL_DEBUG LLView::sIsDrawing = FALSE; #endif } // Takes a single keydown event, usually when UI is visible BOOL LLViewerWindow::handleKey(KEY key, MASK mask) { if (gFocusMgr.getKeyboardFocus() && !(mask & (MASK_CONTROL | MASK_ALT)) && !gFocusMgr.getKeystrokesOnly()) { // We have keyboard focus, and it's not an accelerator if (key < 0x80) { // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. return gFocusMgr.childHasKeyboardFocus(mRootView); } } // HACK look for UI editing keys if (LLView::sEditingUI) { if (LLFloaterEditUI::processKeystroke(key, mask)) { return TRUE; } } // Hide tooltips on keypress mToolTipBlocked = TRUE; // block until next time mouse is moved // Also hide hover info on keypress if (gHoverView) { gHoverView->cancelHover(); gHoverView->setTyping(TRUE); } // Explicit hack for debug menu. if ((MASK_ALT & mask) && (MASK_CONTROL & mask) && ('D' == key || 'd' == key)) { toggle_debug_menus(NULL); } // Explicit hack for debug menu. if ((mask == (MASK_SHIFT | MASK_CONTROL)) && ('G' == key || 'g' == key)) { if (LLStartUp::getStartupState() < STATE_LOGIN_CLEANUP) //on splash page { BOOL visible = ! gSavedSettings.getBOOL("ForceShowGrid"); gSavedSettings.setBOOL("ForceShowGrid", visible); // Initialize visibility (and don't force visibility - use prefs) LLPanelLogin::refreshLocation( false ); } } // Debugging view for unified notifications: CTRL-SHIFT-5 // *FIXME: Having this special-cased right here (just so this can be invoked from the login screen) sucks. if ((MASK_SHIFT & mask) && (!(MASK_ALT & mask)) && (MASK_CONTROL & mask) && ('5' == key)) { LLFloaterNotificationConsole::showInstance(); return TRUE; } // handle escape key //if (key == KEY_ESCAPE && mask == MASK_NONE) //{ // *TODO: get this to play well with mouselook and hidden // cursor modes, etc, and re-enable. //if (gFocusMgr.getMouseCapture()) //{ // gFocusMgr.setMouseCapture(NULL); // return TRUE; //} //} // let menus handle navigation keys if (gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) { return TRUE; } // let menus handle navigation keys if (gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) { return TRUE; } // Traverses up the hierarchy LLUICtrl* keyboard_focus = gFocusMgr.getKeyboardFocus(); if( keyboard_focus ) { // arrow keys move avatar while chatting hack if (gChatBar && gChatBar->inputEditorHasFocus()) { if (gChatBar->getCurrentChat().empty() || gSavedSettings.getBOOL("ArrowKeysMoveAvatar")) { switch(key) { case KEY_LEFT: case KEY_RIGHT: case KEY_UP: // let CTRL UP through for chat line history if( MASK_CONTROL == mask ) { break; } case KEY_DOWN: // let CTRL DOWN through for chat line history if( MASK_CONTROL == mask ) { break; } case KEY_PAGE_UP: case KEY_PAGE_DOWN: case KEY_HOME: // when chatbar is empty or ArrowKeysMoveAvatar set, pass arrow keys on to avatar... return FALSE; default: break; } } } if (keyboard_focus->handleKey(key, mask, FALSE)) { return TRUE; } } if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) ) { return TRUE; } // Try for a new-format gesture if (gGestureManager.triggerGesture(key, mask)) { return TRUE; } // See if this is a gesture trigger. If so, eat the key and // don't pass it down to the menus. if (gGestureList.trigger(key, mask)) { return TRUE; } // Topmost view gets a chance before the hierarchy // *FIX: get rid of this? //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); //if (top_ctrl) //{ // if( top_ctrl->handleKey( key, mask, TRUE ) ) // { // return TRUE; // } //} // give floaters first chance to handle TAB key // so frontmost floater gets focus if (key == KEY_TAB) { // if nothing has focus, go to first or last UI element as appropriate if (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL) { if (gMenuHolder) gMenuHolder->hideMenus(); // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); // do CTRL-TAB and CTRL-SHIFT-TAB logic if (mask & MASK_SHIFT) { mRootView->focusPrevRoot(); } else { mRootView->focusNextRoot(); } return TRUE; } } // give menus a chance to handle keys if (gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) { return TRUE; } // give menus a chance to handle keys if (gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)) { return TRUE; } // don't pass keys on to world when something in ui has focus return gFocusMgr.childHasKeyboardFocus(mRootView) || LLMenuGL::getKeyboardMode() || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive()); } BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask) { // HACK: We delay processing of return keys until they arrive as a Unicode char, // so that if you're typing chat text at low frame rate, we don't send the chat // until all keystrokes have been entered. JC // HACK: Numeric keypad on Mac is Unicode 3 // HACK: Control-M on Windows is Unicode 13 if ((uni_char == 13 && mask != MASK_CONTROL) || (uni_char == 3 && mask == MASK_NONE)) { return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN)); } // let menus handle navigation (jump) keys if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE)) { return TRUE; } // Traverses up the hierarchy LLView* keyboard_focus = gFocusMgr.getKeyboardFocus(); if( keyboard_focus ) { if (keyboard_focus->handleUnicodeChar(uni_char, FALSE)) { return TRUE; } //// Topmost view gets a chance before the hierarchy //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) ) //{ // return TRUE; //} return TRUE; } return FALSE; } void LLViewerWindow::handleScrollWheel(S32 clicks) { LLView::sMouseHandlerMessage.clear(); gMouseIdleTimer.reset(); // Hide tooltips if( mToolTip ) { mToolTip->setVisible( FALSE ); } LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); mouse_captor->handleScrollWheel(local_x, local_y, clicks); if (LLView::sDebugMouseHandling) { llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl; } return; } LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl) { S32 local_x; S32 local_y; top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return; } if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) ) { if (LLView::sDebugMouseHandling) { llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl; } return; } else if (LLView::sDebugMouseHandling) { llinfos << "Scroll Wheel not handled by view" << llendl; } // Zoom the camera in and out behavior gAgent.handleScrollWheel(clicks); return; } void LLViewerWindow::moveCursorToCenter() { S32 x = mVirtualWindowRect.getWidth() / 2; S32 y = mVirtualWindowRect.getHeight() / 2; //on a forced move, all deltas get zeroed out to prevent jumping mCurrentMousePoint.set(x,y); mLastMousePoint.set(x,y); mCurrentMouseDelta.set(0,0); LLUI::setCursorPositionScreen(x, y); } ////////////////////////////////////////////////////////////////////// // // Hover handlers // // Update UI based on stored mouse position from mouse-move // event processing. BOOL LLViewerWindow::handlePerFrameHover() { static std::string last_handle_msg; LLView::sMouseHandlerMessage.clear(); S32 x = mCurrentMousePoint.mX; S32 y = mCurrentMousePoint.mY; MASK mask = gKeyboard->currentMask(TRUE); //RN: fix for asynchronous notification of mouse leaving window not working LLCoordWindow mouse_pos; mWindow->getCursorPosition(&mouse_pos); if (mouse_pos.mX < 0 || mouse_pos.mY < 0 || mouse_pos.mX > mWindowRect.getWidth() || mouse_pos.mY > mWindowRect.getHeight()) { mMouseInWindow = FALSE; } else { mMouseInWindow = TRUE; } S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); LLVector2 mouse_vel; if (gSavedSettings.getBOOL("MouseSmooth")) { static F32 fdx = 0.f; static F32 fdy = 0.f; F32 amount = 16.f; fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f); fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f); mCurrentMouseDelta.set(llround(fdx), llround(fdy)); mouse_vel.setVec(fdx,fdy); } else { mCurrentMouseDelta.set(dx, dy); mouse_vel.setVec((F32) dx, (F32) dy); } mMouseVelocityStat.addValue(mouse_vel.magVec()); if (gNoRender) { return TRUE; } // clean up current focus LLUICtrl* cur_focus = gFocusMgr.getKeyboardFocus(); if (cur_focus) { if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain()) { gFocusMgr.releaseFocusIfNeeded(cur_focus); LLUICtrl* parent = cur_focus->getParentUICtrl(); const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); while(parent) { if (parent->isCtrl() && (parent->hasTabStop() || parent == focus_root) && !parent->getIsChrome() && parent->isInVisibleChain() && parent->isInEnabledChain()) { if (!parent->focusFirstItem()) { parent->setFocus(TRUE); } break; } parent = parent->getParentUICtrl(); } } else if (cur_focus->isFocusRoot()) { // focus roots keep trying to delegate focus to their first valid descendant // this assumes that focus roots are not valid focus holders on their own cur_focus->focusFirstItem(); } } BOOL handled = FALSE; BOOL handled_by_top_ctrl = FALSE; LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { // Pass hover events to object capturing mouse events. S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); handled = mouse_captor->handleHover(local_x, local_y, mask); if (LLView::sDebugMouseHandling) { llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; } if( !handled ) { lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; } } else { if (top_ctrl) { S32 local_x, local_y; top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); handled_by_top_ctrl = TRUE; } if ( !handled ) { // x and y are from last time mouse was in window // mMouseInWindow tracks *actual* mouse location if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) { if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) { last_handle_msg = LLView::sMouseHandlerMessage; llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; } handled = TRUE; } else if (LLView::sDebugMouseHandling) { if (last_handle_msg != LLStringUtil::null) { last_handle_msg.clear(); llinfos << "Hover not handled by view" << llendl; } } } if( !handled ) { lldebugst(LLERR_USER_INPUT) << "hover not handled by top view or root" << llendl; } } // *NOTE: sometimes tools handle the mouse as a captor, so this // logic is a little confusing LLTool *tool = NULL; if (gHoverView) { tool = LLToolMgr::getInstance()->getCurrentTool(); if(!handled && tool) { handled = tool->handleHover(x, y, mask); if (!mWindow->isCursorHidden()) { gHoverView->updateHover(tool); } } else { // Cancel hovering if any UI element handled the event. gHoverView->cancelHover(); } // Suppress the toolbox view if our source tool was the pie tool, // and we've overridden to something else. mSuppressToolbox = (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) && (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()); } // Show a new tool tip (or update one that is alrady shown) BOOL tool_tip_handled = FALSE; std::string tool_tip_msg; F32 tooltip_delay = gSavedSettings.getF32( "ToolTipDelay" ); //HACK: hack for tool-based tooltips which need to pop up more quickly //Also for show xui names as tooltips debug mode if ((mouse_captor && !mouse_captor->isView()) || LLUI::sShowXUINames) { tooltip_delay = gSavedSettings.getF32( "DragAndDropToolTipDelay" ); } if( handled && gMouseIdleTimer.getElapsedTimeF32() > tooltip_delay && !mWindow->isCursorHidden() ) { LLRect screen_sticky_rect; LLMouseHandler *mh; S32 local_x, local_y; if (mouse_captor) { mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); mh = mouse_captor; } else if (handled_by_top_ctrl) { top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); mh = top_ctrl; } else { local_x = x; local_y = y; mh = mRootView; } BOOL tooltip_vis = FALSE; if (shouldShowToolTipFor(mh)) { tool_tip_handled = mh->handleToolTip(local_x, local_y, tool_tip_msg, &screen_sticky_rect ); if( tool_tip_handled && !tool_tip_msg.empty() ) { mToolTipStickyRect = screen_sticky_rect; mToolTip->setWrappedText( tool_tip_msg, 200 ); mToolTip->reshapeToFitText(); mToolTip->setOrigin( x, y ); LLRect virtual_window_rect(0, getWindowHeight(), getWindowWidth(), 0); mToolTip->translateIntoRect( virtual_window_rect, FALSE ); tooltip_vis = TRUE; } } if (mToolTip) { mToolTip->setVisible( tooltip_vis ); } } if (tool && tool != gToolNull && tool != LLToolCompInspect::getInstance() && tool != LLToolDragAndDrop::getInstance() && !gSavedSettings.getBOOL("FreezeTime")) { LLMouseHandler *captor = gFocusMgr.getMouseCapture(); // With the null, inspect, or drag and drop tool, don't muck // with visibility. if (gFloaterTools->isMinimized() || (tool != LLToolPie::getInstance() // not default tool && tool != LLToolCompGun::getInstance() // not coming out of mouselook && !mSuppressToolbox // not override in third person && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset && (!captor || captor->isView())) // not dragging ) { // Force floater tools to be visible (unless minimized) if (!gFloaterTools->getVisible()) { gFloaterTools->open(); /* Flawfinder: ignore */ } // Update the location of the blue box tool popup LLCoordGL select_center_screen; gFloaterTools->updatePopup( select_center_screen, mask ); } else { gFloaterTools->setVisible(FALSE); } // In the future we may wish to hide the tools menu unless you // are building. JC //gMenuBarView->setItemVisible("Tools", gFloaterTools->getVisible()); //gMenuBarView->arrange(); } if (gToolBar) { gToolBar->refresh(); } if (gChatBar) { gChatBar->refresh(); } if (gOverlayBar) { gOverlayBar->refresh(); } // Update rectangles for the various toolbars if (gOverlayBar && gNotifyBoxView && gConsole && gToolBar) { LLRect bar_rect(-1, STATUS_BAR_HEIGHT, getWindowWidth()+1, -1); LLRect notify_box_rect = gNotifyBoxView->getRect(); notify_box_rect.mBottom = bar_rect.mBottom; gNotifyBoxView->reshape(notify_box_rect.getWidth(), notify_box_rect.getHeight()); gNotifyBoxView->setRect(notify_box_rect); // make sure floaters snap to visible rect by adjusting floater view rect LLRect floater_rect = gFloaterView->getRect(); if (floater_rect.mBottom != bar_rect.mBottom+1) { floater_rect.mBottom = bar_rect.mBottom+1; // Don't bounce the floaters up and down. gFloaterView->reshapeFloater(floater_rect.getWidth(), floater_rect.getHeight(), TRUE, ADJUST_VERTICAL_NO); gFloaterView->setRect(floater_rect); } // snap floaters to top of chat bar/button strip LLView* chatbar_and_buttons = gOverlayBar->getChild("chatbar_and_buttons", TRUE); // find top of chatbar and state buttons, if either are visible if (chatbar_and_buttons && !chatbar_and_buttons->getLocalBoundingRect().isNull()) { // convert top/left corner of chatbar/buttons container to gFloaterView-relative coordinates S32 top, left; chatbar_and_buttons->localPointToOtherView( chatbar_and_buttons->getLocalBoundingRect().mLeft, chatbar_and_buttons->getLocalBoundingRect().mTop, &left, &top, gFloaterView); gFloaterView->setSnapOffsetBottom(top); } else if (gToolBar->getVisible()) { S32 top, left; gToolBar->localPointToOtherView( gToolBar->getLocalBoundingRect().mLeft, gToolBar->getLocalBoundingRect().mTop, &left, &top, gFloaterView); gFloaterView->setSnapOffsetBottom(top); } else { gFloaterView->setSnapOffsetBottom(0); } // Always update console LLRect console_rect = getChatConsoleRect(); console_rect.mBottom = gHUDView->getRect().mBottom + getChatConsoleBottomPad(); gConsole->reshape(console_rect.getWidth(), console_rect.getHeight()); gConsole->setRect(console_rect); } mLastMousePoint = mCurrentMousePoint; // last ditch force of edit menu to selection manager if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) { LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance(); } if (gFloaterView->getCycleMode()) { // sync all floaters with their focus state gFloaterView->highlightFocusedFloater(); gSnapshotFloaterView->highlightFocusedFloater(); if ((gKeyboard->currentMask(TRUE) & MASK_CONTROL) == 0) { // control key no longer held down, finish cycle mode gFloaterView->setCycleMode(FALSE); gFloaterView->syncFloaterTabOrder(); } else { // user holding down CTRL, don't update tab order of floaters } } else { // update focused floater gFloaterView->highlightFocusedFloater(); gSnapshotFloaterView->highlightFocusedFloater(); // make sure floater visible order is in sync with tab order gFloaterView->syncFloaterTabOrder(); } if (gSavedSettings.getBOOL("ChatBarStealsFocus") && gChatBar && gFocusMgr.getKeyboardFocus() == NULL && gChatBar->isInVisibleChain()) { gChatBar->startChat(NULL); } // cleanup unused selections when no modal dialogs are open if (LLModalDialog::activeCount() == 0) { LLViewerParcelMgr::getInstance()->deselectUnused(); } if (LLModalDialog::activeCount() == 0) { LLSelectMgr::getInstance()->deselectUnused(); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { gDebugRaycastFaceHit = -1; gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, &gDebugRaycastFaceHit, &gDebugRaycastIntersection, &gDebugRaycastTexCoord, &gDebugRaycastNormal, &gDebugRaycastBinormal); } // per frame picking - for tooltips and changing cursor over interactive objects static S32 previous_x = -1; static S32 previous_y = -1; static BOOL mouse_moved_since_pick = FALSE; if ((previous_x != x) || (previous_y != y)) mouse_moved_since_pick = TRUE; BOOL do_pick = FALSE; F32 picks_moving = gSavedSettings.getF32("PicksPerSecondMouseMoving"); if ((mouse_moved_since_pick) && (picks_moving > 0.0) && (mPickTimer.getElapsedTimeF32() > 1.0f / picks_moving)) { do_pick = TRUE; } F32 picks_stationary = gSavedSettings.getF32("PicksPerSecondMouseStationary"); if ((!mouse_moved_since_pick) && (picks_stationary > 0.0) && (mPickTimer.getElapsedTimeF32() > 1.0f / picks_stationary)) { do_pick = TRUE; } if (getCursorHidden()) { do_pick = FALSE; } if (do_pick) { mouse_moved_since_pick = FALSE; mPickTimer.reset(); pickAsync(getCurrentMouseX(), getCurrentMouseY(), mask, hoverPickCallback, TRUE); } previous_x = x; previous_y = y; return handled; } /* static */ void LLViewerWindow::hoverPickCallback(const LLPickInfo& pick_info) { gViewerWindow->mHoverPick = pick_info; } void LLViewerWindow::saveLastMouse(const LLCoordGL &point) { // Store last mouse location. // If mouse leaves window, pretend last point was on edge of window if (point.mX < 0) { mCurrentMousePoint.mX = 0; } else if (point.mX > getWindowWidth()) { mCurrentMousePoint.mX = getWindowWidth(); } else { mCurrentMousePoint.mX = point.mX; } if (point.mY < 0) { mCurrentMousePoint.mY = 0; } else if (point.mY > getWindowHeight() ) { mCurrentMousePoint.mY = getWindowHeight(); } else { mCurrentMousePoint.mY = point.mY; } } // Draws the selection outlines for the currently selected objects // Must be called after displayObjects is called, which sets the mGLName parameter // NOTE: This function gets called 3 times: // render_ui_3d: FALSE, FALSE, TRUE // renderObjectsForSelect: TRUE, pick_parcel_wall, FALSE // render_hud_elements: FALSE, FALSE, FALSE void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (!for_hud && !for_gl_pick) { // Call this once and only once LLSelectMgr::getInstance()->updateSilhouettes(); } // Draw fence around land selections if (for_gl_pick) { if (pick_parcel_walls) { LLViewerParcelMgr::getInstance()->renderParcelCollision(); } } else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) || (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD)) { LLSelectMgr::getInstance()->renderSilhouettes(for_hud); stop_glerror(); // setup HUD render if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) { LLBBox hud_bbox = gAgent.getAvatarObject()->getHUDBBox(); // set up transform to encompass bounding box of HUD glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); } // Render light for editing if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit()) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable gls_blend(GL_BLEND); LLGLEnable gls_cull(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); glMatrixMode(GL_MODELVIEW); glPushMatrix(); if (selection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgent.mHUDCurZoom; glScalef(zoom, zoom, zoom); } struct f : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { LLDrawable* drawable = object->mDrawable; if (drawable && drawable->isLight()) { LLVOVolume* vovolume = drawable->getVOVolume(); glPushMatrix(); LLVector3 center = drawable->getPositionAgent(); glTranslatef(center[0], center[1], center[2]); F32 scale = vovolume->getLightRadius(); glScalef(scale, scale, scale); LLColor4 color(vovolume->getLightColor(), .5f); glColor4fv(color.mV); F32 pixel_area = 100000.f; // Render Outside gSphere.render(pixel_area); // Render Inside glCullFace(GL_FRONT); gSphere.render(pixel_area); glCullFace(GL_BACK); glPopMatrix(); } return true; } } func; LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func); glPopMatrix(); } // NOTE: The average position for the axis arrows of the selected objects should // not be recalculated at this time. If they are, then group rotations will break. // Draw arrows at average center of all selected objects LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); if (tool) { if(tool->isAlwaysRendered()) { tool->render(); } else { if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() ) { BOOL moveable_object_selected = FALSE; BOOL all_selected_objects_move = TRUE; BOOL all_selected_objects_modify = TRUE; BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin(); iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++) { LLSelectNode* nodep = *iter; LLViewerObject* object = nodep->getObject(); BOOL this_object_movable = FALSE; if (object->permMove() && (object->permModify() || selecting_linked_set)) { moveable_object_selected = TRUE; this_object_movable = TRUE; } all_selected_objects_move = all_selected_objects_move && this_object_movable; all_selected_objects_modify = all_selected_objects_modify && object->permModify(); } BOOL draw_handles = TRUE; if (tool == LLToolCompTranslate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) { draw_handles = FALSE; } if (tool == LLToolCompRotate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) { draw_handles = FALSE; } if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() ) { draw_handles = FALSE; } if( draw_handles ) { tool->render(); } } } if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) { glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); stop_glerror(); } } } } // Return a point near the clicked object representative of the place the object was clicked. LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const { // create a normalized vector pointing from the camera center into the // world at the location of the mouse click LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgent.getCameraPositionGlobal(); // make mouse vector as long as object vector, so it touchs a point near // where the user clicked on the object mouse_direction_global *= (F32) relative_object.magVec(); LLVector3d new_pos; new_pos.setVec(mouse_direction_global); // transform mouse vector back to world coords new_pos += gAgent.getCameraPositionGlobal(); return new_pos; } BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const { BOOL intersect = FALSE; // U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK; if (!intersect) { point_global = clickPointInWorldGlobal(x, y, objectp); llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; } else { llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; } return intersect; } void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent, BOOL get_surface_info) { if (gNoRender) { return; } // push back pick info object BOOL in_build_mode = gFloaterTools && gFloaterTools->getVisible(); if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) { // build mode allows interaction with all transparent objects // "Show Debug Alpha" means no object actually transparent pick_transparent = TRUE; } // center initial pick frame buffer region under mouse cursor // since that area is guaranteed to be onscreen and hence a valid // part of the framebuffer if (mPicks.empty()) { mPickScreenRegion.setCenterAndSize(x, y_from_bot, PICK_DIAMETER, PICK_DIAMETER); if (mPickScreenRegion.mLeft < 0) mPickScreenRegion.translate(-mPickScreenRegion.mLeft, 0); if (mPickScreenRegion.mBottom < 0) mPickScreenRegion.translate(0, -mPickScreenRegion.mBottom); if (mPickScreenRegion.mRight > mWindowRect.getWidth() ) mPickScreenRegion.translate(mWindowRect.getWidth() - mPickScreenRegion.mRight, 0); if (mPickScreenRegion.mTop > mWindowRect.getHeight() ) mPickScreenRegion.translate(0, mWindowRect.getHeight() - mPickScreenRegion.mTop); } // set frame buffer region for picking results // stack multiple picks left to right LLRect screen_region = mPickScreenRegion; screen_region.translate(mPicks.size() * PICK_DIAMETER, 0); LLPickInfo pick(LLCoordGL(x, y_from_bot), screen_region, mask, pick_transparent, get_surface_info, callback); schedulePick(pick); } void LLViewerWindow::schedulePick(LLPickInfo& pick_info) { if (mPicks.size() >= 1024 || mWindow->getMinimized()) { //something went wrong, picks are being scheduled but not processed if (pick_info.mPickCallback) { pick_info.mPickCallback(pick_info); } return; } llassert_always(pick_info.mScreenRegion.notNull()); mPicks.push_back(pick_info); /*S32 scaled_x = llround((F32)pick_info.mMousePt.mX * mDisplayScale.mV[VX]); S32 scaled_y = llround((F32)pick_info.mMousePt.mY * mDisplayScale.mV[VY]); // Default to not hitting anything LLCamera pick_camera; pick_camera.setOrigin(LLViewerCamera::getInstance()->getOrigin()); pick_camera.setOriginAndLookAt(LLViewerCamera::getInstance()->getOrigin(), LLViewerCamera::getInstance()->getUpAxis(), LLViewerCamera::getInstance()->getOrigin() + mouseDirectionGlobal(pick_info.mMousePt.mX, pick_info.mMousePt.mY)); pick_camera.setView(0.5f*DEG_TO_RAD); pick_camera.setNear(LLViewerCamera::getInstance()->getNear()); pick_camera.setFar(LLViewerCamera::getInstance()->getFar()); pick_camera.setAspect(1.f); // save our drawing state // *TODO: should we be saving using the new method here using // glh_get_current_projection/glh_set_current_projection? -brad glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); // clear work area { LLGLState scissor_state(GL_SCISSOR_TEST); scissor_state.enable(); glScissor(pick_info.mScreenRegion.mLeft, pick_info.mScreenRegion.mBottom, pick_info.mScreenRegion.getWidth(), pick_info.mScreenRegion.getHeight()); glClearColor(0.f, 0.f, 0.f, 0.f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } // build perspective transform and picking viewport // Perform pick on a PICK_DIAMETER x PICK_DIAMETER pixel region around cursor point. // Don't limit the select distance for this pick. LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - PICK_HALF_WIDTH, scaled_y - PICK_HALF_WIDTH, PICK_DIAMETER, PICK_DIAMETER, FALSE); // render for object picking // make viewport big enough to handle antialiased frame buffers gGLViewport[0] = pick_info.mScreenRegion.mLeft; gGLViewport[1] = pick_info.mScreenRegion.mBottom; gGLViewport[2] = pick_info.mScreenRegion.getWidth(); gGLViewport[3] = pick_info.mScreenRegion.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); LLViewerCamera::updateFrustumPlanes(pick_camera); stop_glerror(); // Draw the objects so the user can select them. // The starting ID is 1, since land is zero. LLRect pick_region; pick_region.setOriginAndSize(pick_info.mMousePt.mX - PICK_HALF_WIDTH, pick_info.mMousePt.mY - PICK_HALF_WIDTH, PICK_DIAMETER, PICK_DIAMETER); gObjectList.renderObjectsForSelect(pick_camera, pick_region, FALSE, pick_info.mPickTransparent); stop_glerror(); // restore drawing state glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); setup3DRender(); setup2DRender(); setupViewport();*/ // delay further event processing until we receive results of pick mWindow->delayInputProcessing(); } void LLViewerWindow::performPick() { if (gNoRender) { return; } if (!mPicks.empty()) { std::vector::iterator pick_it; for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) { pick_it->fetchResults(); } mLastPick = mPicks.back(); mPicks.clear(); } } void LLViewerWindow::returnEmptyPicks() { std::vector::iterator pick_it; for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) { mLastPick = *pick_it; // just trigger callback with empty results if (pick_it->mPickCallback) { pick_it->mPickCallback(*pick_it); } } mPicks.clear(); } // Performs the GL object/land pick. LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent) { if (gNoRender) { return LLPickInfo(); } pickAsync(x, y_from_bot, gKeyboard->currentMask(TRUE), NULL, pick_transparent); // assume that pickAsync put the results in the back of the mPicks list mLastPick = mPicks.back(); mLastPick.fetchResults(); mPicks.pop_back(); return mLastPick; } LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, LLVector3* intersection) { S32 x = mouse_x; S32 y = mouse_y; if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position { x = getCurrentMouseX(); y = getCurrentMouseY(); } // world coordinates of mouse LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); LLVector3 mouse_world_start = mouse_point_global; LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection); } LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth, LLViewerObject *this_object, S32 this_face, BOOL pick_transparent, S32* face_hit, LLVector3 *intersection, LLVector2 *uv, LLVector3 *normal, LLVector3 *binormal) { S32 x = mouse_x; S32 y = mouse_y; if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position { x = getCurrentMouseX(); y = getCurrentMouseY(); } // HUD coordinates of mouse LLVector3 mouse_point_hud = mousePointHUD(x, y); LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0); LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0); // world coordinates of mouse LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); //get near clip plane LLVector3 n = LLViewerCamera::getInstance()->getAtAxis(); LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear(); //project mouse point onto plane LLVector3 pos; line_plane(mouse_point_global, mouse_direction_global, p, n, pos); mouse_point_global = pos; LLVector3 mouse_world_start = mouse_point_global; LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; LLViewerObject* found = NULL; if (this_object) // check only this object { if (this_object->isHUDAttachment()) // is a HUD object? { if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent, face_hit, intersection, uv, normal, binormal)) { found = this_object; } } else // is a world object { if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent, face_hit, intersection, uv, normal, binormal)) { found = this_object; } } } else // check ALL objects { found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent, face_hit, intersection, uv, normal, binormal); if (!found) // if not found in HUD, look in world: { found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent, face_hit, intersection, uv, normal, binormal); } } return found; } // Returns unit vector relative to camera // indicating direction of point on screen x,y LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const { // find vertical field of view F32 fov = LLViewerCamera::getInstance()->getView(); // find screen resolution S32 height = getWindowHeight(); S32 width = getWindowWidth(); // calculate pixel distance to screen F32 distance = (height / 2.f) / (tan(fov / 2.f)); // calculate click point relative to middle of screen F32 click_x = x - width / 2.f; F32 click_y = y - height / 2.f; // compute mouse vector LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis() - click_x * LLViewerCamera::getInstance()->getLeftAxis() + click_y * LLViewerCamera::getInstance()->getUpAxis(); mouse_vector.normVec(); return mouse_vector; } LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const { // find screen resolution S32 height = getWindowHeight(); S32 width = getWindowWidth(); // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5 F32 hud_x = -((F32)x - (F32)width/2.f) / height; F32 hud_y = ((F32)y - (F32)height/2.f) / height; return LLVector3(0.f, hud_x/gAgent.mHUDCurZoom, hud_y/gAgent.mHUDCurZoom); } // Returns unit vector relative to camera in camera space // indicating direction of point on screen x,y LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const { // find vertical field of view F32 fov_height = LLViewerCamera::getInstance()->getView(); F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect(); // find screen resolution S32 height = getWindowHeight(); S32 width = getWindowWidth(); // calculate click point relative to middle of screen F32 click_x = (((F32)x / (F32)width) - 0.5f) * fov_width * -1.f; F32 click_y = (((F32)y / (F32)height) - 0.5f) * fov_height; // compute mouse vector LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f); LLQuaternion mouse_rotate; mouse_rotate.setQuat(click_y, click_x, 0.f); mouse_vector = mouse_vector * mouse_rotate; // project to z = -1 plane; mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]); return mouse_vector; } BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point_global, const LLVector3 &plane_normal_global) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y)); LLVector3d plane_normal_global_d; plane_normal_global_d.setVec(plane_normal_global); F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); LLVector3d plane_origin_camera_rel = plane_point_global - gAgent.getCameraPositionGlobal(); F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) / plane_mouse_dot; if (llabs(plane_mouse_dot) < 0.00001) { // if mouse is parallel to plane, return closest point on line through plane origin // that is parallel to camera plane by scaling mouse direction vector // by distance to plane origin, modulated by deviation of mouse direction from plane origin LLVector3d plane_origin_dir = plane_origin_camera_rel; plane_origin_dir.normVec(); mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); } point = gAgent.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; return mouse_look_at_scale > 0.0; } // Returns global position BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global) { LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); F32 mouse_dir_scale; BOOL hit_land = FALSE; LLViewerRegion *regionp; F32 land_z; const F32 FIRST_PASS_STEP = 1.0f; // meters const F32 SECOND_PASS_STEP = 0.1f; // meters LLVector3d camera_pos_global; camera_pos_global = gAgent.getCameraPositionGlobal(); LLVector3d probe_point_global; LLVector3 probe_point_region; // walk forwards to find the point for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgent.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); probe_point_global = camera_pos_global + mouse_direction_global_d; regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); if (!regionp) { // ...we're outside the world somehow continue; } S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid()); S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid()); S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge; if ((i >= grids_per_edge) || (j >= grids_per_edge)) { //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; continue; } land_z = regionp->getLand().resolveHeightRegion(probe_point_region); //llinfos << "mousePointOnLand initial z " << land_z << llendl; if (probe_point_region.mV[VZ] < land_z) { // ...just went under land // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl; hit_land = TRUE; break; } } if (hit_land) { // Don't go more than one step beyond where we stopped above. // This can't just be "mouse_vec_scale" because floating point error // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP; // take a step backwards, then walk forwards again to refine position for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); probe_point_global = camera_pos_global + mouse_direction_global_d; regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); if (!regionp) { // ...we're outside the world somehow continue; } /* i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid()); j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid()); if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge)) { // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; continue; } land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ]; */ land_z = regionp->getLand().resolveHeightRegion(probe_point_region); //llinfos << "mousePointOnLand refine z " << land_z << llendl; if (probe_point_region.mV[VZ] < land_z) { // ...just went under land again *land_position_global = probe_point_global; return TRUE; } } } return FALSE; } // Saves an image to the harddrive as "SnapshotX" where X >= 1. BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) { if (!image) { return FALSE; } LLFilePicker::ESaveFilter pick_type; std::string extension("." + image->getExtension()); if (extension == ".j2c") pick_type = LLFilePicker::FFSAVE_J2C; else if (extension == ".bmp") pick_type = LLFilePicker::FFSAVE_BMP; else if (extension == ".jpg") pick_type = LLFilePicker::FFSAVE_JPEG; else if (extension == ".png") pick_type = LLFilePicker::FFSAVE_PNG; else if (extension == ".tga") pick_type = LLFilePicker::FFSAVE_TGA; else pick_type = LLFilePicker::FFSAVE_ALL; // ??? // Get a base file location if needed. if ( ! isSnapshotLocSet()) { std::string proposed_name( sSnapshotBaseName ); // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in. // pick a directory in which to save LLFilePicker& picker = LLFilePicker::instance(); if (!picker.getSaveFile(pick_type, proposed_name)) { // Clicked cancel return FALSE; } // Copy the directory + file name std::string filepath = picker.getFirstFile(); LLViewerWindow::sSnapshotBaseName = gDirUtilp->getBaseFileName(filepath, true); LLViewerWindow::sSnapshotDir = gDirUtilp->getDirName(filepath); } // Look for an unused file name std::string filepath; S32 i = 1; S32 err = 0; do { filepath = sSnapshotDir; filepath += gDirUtilp->getDirDelimiter(); filepath += sSnapshotBaseName; filepath += llformat("_%.3d",i); filepath += extension; llstat stat_info; err = LLFile::stat( filepath, &stat_info ); i++; } while( -1 != err ); // search until the file is not found (i.e., stat() gives an error). return image->save(filepath); } void LLViewerWindow::resetSnapshotLoc() { sSnapshotDir.clear(); } static S32 BORDERHEIGHT = 0; static S32 BORDERWIDTH = 0; // static void LLViewerWindow::movieSize(S32 new_width, S32 new_height) { LLCoordScreen size; gViewerWindow->mWindow->getSize(&size); if ( (size.mX != new_width + BORDERWIDTH) ||(size.mY != new_height + BORDERHEIGHT)) { // use actual display dimensions, not virtual UI dimensions S32 x = gViewerWindow->getWindowDisplayWidth(); S32 y = gViewerWindow->getWindowDisplayHeight(); BORDERWIDTH = size.mX - x; BORDERHEIGHT = size.mY- y; LLCoordScreen new_size(new_width + BORDERWIDTH, new_height + BORDERHEIGHT); BOOL disable_sync = gSavedSettings.getBOOL("DisableVerticalSync"); if (gViewerWindow->mWindow->getFullscreen()) { gViewerWindow->changeDisplaySettings(FALSE, new_size, disable_sync, TRUE); } else { gViewerWindow->mWindow->setSize(new_size); } } } BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) { llinfos << "Saving snapshot to: " << filepath << llendl; LLPointer raw = new LLImageRaw; BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild); if (success) { LLPointer bmp_image = new LLImageBMP; success = bmp_image->encode(raw, 0.0f); if( success ) { success = bmp_image->save(filepath); } else { llwarns << "Unable to encode bmp snapshot" << llendl; } } else { llwarns << "Unable to capture raw snapshot" << llendl; } return success; } void LLViewerWindow::playSnapshotAnimAndSound() { if (gSavedSettings.getBOOL("QuietSnapshotsToDisk")) { return; } gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START); send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f); } BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) { return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); // *TODO below code was broken in deferred pipeline /* if ((!raw) || preview_width < 10 || preview_height < 10) { return FALSE; } if(gResizeScreenTexture) //the window is resizing { return FALSE ; } setCursor(UI_CURSOR_WAIT); // Hide all the UI widgets first and draw a frame BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); if ( prev_draw_ui != show_ui) { LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); } BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; if (hide_hud) { LLPipeline::sShowHUDAttachments = FALSE; } S32 render_name = gSavedSettings.getS32("RenderName"); gSavedSettings.setS32("RenderName", 0); LLVOAvatar::updateFreezeCounter(1) ; //pause avatar updating for one frame S32 w = preview_width ; S32 h = preview_height ; LLVector2 display_scale = mDisplayScale ; mDisplayScale.setVec((F32)w / mWindowRect.getWidth(), (F32)h / mWindowRect.getHeight()) ; LLRect window_rect = mWindowRect; mWindowRect.set(0, h, w, 0); gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; glClearColor(0.f, 0.f, 0.f, 0.f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); setup3DRender(); setupViewport(); LLFontGL::setFontDisplay(FALSE) ; LLHUDText::setDisplayText(FALSE) ; if (type == SNAPSHOT_TYPE_OBJECT_ID) { gObjectList.renderPickList(gViewerWindow->getVirtualWindowRect(), FALSE, FALSE); } else { display(do_rebuild, 1.0f, 0, TRUE); render_ui(); } S32 glformat, gltype, glpixel_length ; if(SNAPSHOT_TYPE_DEPTH == type) { glpixel_length = 4 ; glformat = GL_DEPTH_COMPONENT ; gltype = GL_FLOAT ; } else { glpixel_length = 3 ; glformat = GL_RGB ; gltype = GL_UNSIGNED_BYTE ; } raw->resize(w, h, glpixel_length); glReadPixels(0, 0, w, h, glformat, gltype, raw->getData()); if(SNAPSHOT_TYPE_DEPTH == type) { LLViewerCamera* camerap = LLViewerCamera::getInstance(); F32 depth_conversion_factor_1 = (camerap->getFar() + camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); F32 depth_conversion_factor_2 = (camerap->getFar() - camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); //calculate the depth for (S32 y = 0 ; y < h ; y++) { for(S32 x = 0 ; x < w ; x++) { S32 i = (w * y + x) << 2 ; F32 depth_float_i = *(F32*)(raw->getData() + i); F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float_i * depth_conversion_factor_2)); U8 depth_byte = F32_to_U8(linear_depth_float, camerap->getNear(), camerap->getFar()); *(raw->getData() + i + 0) = depth_byte; *(raw->getData() + i + 1) = depth_byte; *(raw->getData() + i + 2) = depth_byte; *(raw->getData() + i + 3) = 255; } } } LLFontGL::setFontDisplay(TRUE) ; LLHUDText::setDisplayText(TRUE) ; mDisplayScale.setVec(display_scale) ; mWindowRect = window_rect; setup3DRender(); setupViewport(); gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; // POST SNAPSHOT if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); } if (hide_hud) { LLPipeline::sShowHUDAttachments = TRUE; } setCursor(UI_CURSOR_ARROW); if (do_rebuild) { // If we had to do a rebuild, that means that the lists of drawables to be rendered // was empty before we started. // Need to reset these, otherwise we call state sort on it again when render gets called the next time // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of // objects on them. gPipeline.resetDrawOrders(); } gSavedSettings.setS32("RenderName", render_name); return TRUE;*/ } // Saves the image from the screen to the specified filename and path. BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size) { if (!raw) { return FALSE; } // PRE SNAPSHOT gDisplaySwapBuffers = FALSE; glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); setCursor(UI_CURSOR_WAIT); // Hide all the UI widgets first and draw a frame BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); if ( prev_draw_ui != show_ui) { LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); } BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; if (hide_hud) { LLPipeline::sShowHUDAttachments = FALSE; } // Copy screen to a buffer // crop sides or top and bottom, if taking a snapshot of different aspect ratio // from window S32 snapshot_width = mWindowRect.getWidth(); S32 snapshot_height = mWindowRect.getHeight(); // SNAPSHOT S32 window_width = mWindowRect.getWidth(); S32 window_height = mWindowRect.getHeight(); LLRect window_rect = mWindowRect; BOOL use_fbo = FALSE; LLRenderTarget target; F32 scale_factor = 1.0f ; if(!keep_window_aspect) //image cropping { F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; snapshot_width = (S32)(ratio * image_width) ; snapshot_height = (S32)(ratio * image_height) ; scale_factor = llmax(1.0f, 1.0f / ratio) ; } else //the scene(window) proportion needs to be maintained. { if(image_width > window_width || image_height > window_height) //need to enlarge the scene { if (gGLManager.mHasFramebufferObject && !show_ui) { GLint max_size = 0; glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &max_size); if (image_width <= max_size && image_height <= max_size) //re-project the scene { use_fbo = TRUE; snapshot_width = image_width; snapshot_height = image_height; target.allocate(snapshot_width, snapshot_height, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, TRUE); window_width = snapshot_width; window_height = snapshot_height; scale_factor = 1.f; mWindowRect.set(0, snapshot_height, snapshot_width, 0); target.bindTarget(); } } if(!use_fbo) //no re-projection, so tiling the scene { F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; snapshot_width = (S32)(ratio * image_width) ; snapshot_height = (S32)(ratio * image_height) ; scale_factor = llmax(1.0f, 1.0f / ratio) ; } } //else: keep the current scene scale, re-scale it if necessary after reading out. } S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ; S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ; if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow { scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; image_buffer_x = llfloor(snapshot_width*scale_factor) ; image_buffer_y = llfloor(snapshot_height *scale_factor) ; } raw->resize(image_buffer_x, image_buffer_y, 3); if(raw->isBufferInvalid()) { return FALSE ; } BOOL high_res = scale_factor > 1.f; if (high_res) { send_agent_pause(); //rescale fonts initFonts(scale_factor); LLHUDText::reshape(); } S32 output_buffer_offset_y = 0; F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); gObjectList.generatePickList(*LLViewerCamera::getInstance()); for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) { S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);; // handle fractional columns U32 read_height = llmax(0, (window_height - subimage_y_offset) - llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight()))); S32 output_buffer_offset_x = 0; for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x) { gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; if (type == SNAPSHOT_TYPE_OBJECT_ID) { glClearColor(0.f, 0.f, 0.f, 0.f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); LLViewerCamera::getInstance()->setZoomParameters(scale_factor, subimage_x+(subimage_y*llceil(scale_factor))); setup3DRender(); setupViewport(); gObjectList.renderPickList(gViewerWindow->getVirtualWindowRect(), FALSE, FALSE); } else { const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); display(do_rebuild, scale_factor, subfield, TRUE); // Required for showing the GUI in snapshots? See DEV-16350 for details. JC render_ui(scale_factor, subfield); } S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); // handle fractional rows U32 read_width = llmax(0, (window_width - subimage_x_offset) - llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth()))); for(U32 out_y = 0; out_y < read_height ; out_y++) { S32 output_buffer_offset = ( (out_y * (raw->getWidth())) // ...plus iterated y... + (window_width * subimage_x) // ...plus subimage start in x... + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... - output_buffer_offset_x // ...minus buffer padding x... - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... ) * raw->getComponents(); // Ping the wathdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) if (out_y % 100 == 0) { LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); } if (type == SNAPSHOT_TYPE_OBJECT_ID || type == SNAPSHOT_TYPE_COLOR) { glReadPixels( subimage_x_offset, out_y + subimage_y_offset, read_width, 1, GL_RGB, GL_UNSIGNED_BYTE, raw->getData() + output_buffer_offset ); } else // SNAPSHOT_TYPE_DEPTH { LLPointer depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values glReadPixels( subimage_x_offset, out_y + subimage_y_offset, read_width, 1, GL_DEPTH_COMPONENT, GL_FLOAT, depth_line_buffer->getData()// current output pixel is beginning of buffer... ); for (S32 i = 0; i < (S32)read_width; i++) { F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); //write converted scanline out to result image for(S32 j = 0; j < raw->getComponents(); j++) { *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; } } } } output_buffer_offset_x += subimage_x_offset; stop_glerror(); } output_buffer_offset_y += subimage_y_offset; } if (use_fbo) { mWindowRect = window_rect; target.flush(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; // POST SNAPSHOT if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); } if (hide_hud) { LLPipeline::sShowHUDAttachments = TRUE; } if (high_res) { initFonts(1.f); LLHUDText::reshape(); } // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. image_width += (image_width * 3) % 4; BOOL ret = TRUE ; // Resize image if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4) { ret = raw->scale( image_width, image_height ); } else if(image_width != image_buffer_x || image_height != image_buffer_y) { ret = raw->scale( image_width, image_height, FALSE ); } setCursor(UI_CURSOR_ARROW); if (do_rebuild) { // If we had to do a rebuild, that means that the lists of drawables to be rendered // was empty before we started. // Need to reset these, otherwise we call state sort on it again when render gets called the next time // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of // objects on them. gPipeline.resetDrawOrders(); } if (high_res) { send_agent_resume(); } return ret; } void LLViewerWindow::destroyWindow() { if (mWindow) { LLWindowManager::destroyWindow(mWindow); } mWindow = NULL; } void LLViewerWindow::drawMouselookInstructions() { // Draw instructions for mouselook ("Press ESC to leave Mouselook" in a box at the top of the screen.) const std::string instructions = "Press ESC to leave Mouselook."; const LLFontGL* font = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ); const S32 INSTRUCTIONS_PAD = 5; LLRect instructions_rect; instructions_rect.setLeftTopAndSize( INSTRUCTIONS_PAD, getWindowHeight() - INSTRUCTIONS_PAD, font->getWidth( instructions ) + 2 * INSTRUCTIONS_PAD, llround(font->getLineHeight() + 2 * INSTRUCTIONS_PAD)); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.9f, 0.9f, 0.9f, 1.0f ); gl_rect_2d( instructions_rect ); } font->renderUTF8( instructions, 0, instructions_rect.mLeft + INSTRUCTIONS_PAD, instructions_rect.mTop - INSTRUCTIONS_PAD, LLColor4( 0.0f, 0.0f, 0.0f, 1.f ), LLFontGL::LEFT, LLFontGL::TOP); } S32 LLViewerWindow::getWindowHeight() const { return mVirtualWindowRect.getHeight(); } S32 LLViewerWindow::getWindowWidth() const { return mVirtualWindowRect.getWidth(); } S32 LLViewerWindow::getWindowDisplayHeight() const { return mWindowRect.getHeight(); } S32 LLViewerWindow::getWindowDisplayWidth() const { return mWindowRect.getWidth(); } void LLViewerWindow::setupViewport(S32 x_offset, S32 y_offset) { gGLViewport[0] = x_offset; gGLViewport[1] = y_offset; gGLViewport[2] = mWindowRect.getWidth(); gGLViewport[3] = mWindowRect.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); } void LLViewerWindow::setup3DRender() { LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, 0, 0, mWindowRect.getWidth(), mWindowRect.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); } void LLViewerWindow::setup2DRender() { gl_state_for_2d(mWindowRect.getWidth(), mWindowRect.getHeight()); } void LLViewerWindow::setShowProgress(const BOOL show) { if (mProgressView) { mProgressView->setVisible(show); } } BOOL LLViewerWindow::getShowProgress() const { return (mProgressView && mProgressView->getVisible()); } void LLViewerWindow::moveProgressViewToFront() { if( mProgressView && mRootView ) { mRootView->removeChild( mProgressView ); mRootView->addChild( mProgressView ); } } void LLViewerWindow::setProgressString(const std::string& string) { if (mProgressView) { mProgressView->setText(string); } } void LLViewerWindow::setProgressMessage(const std::string& msg) { if(mProgressView) { mProgressView->setMessage(msg); } } void LLViewerWindow::setProgressPercent(const F32 percent) { if (mProgressView) { mProgressView->setPercent(percent); } } void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label ) { if (mProgressView) { mProgressView->setCancelButtonVisible( b, label ); } } LLProgressView *LLViewerWindow::getProgressView() const { return mProgressView; } void LLViewerWindow::dumpState() { llinfos << "LLViewerWindow Active " << S32(mActive) << llendl; llinfos << "mWindow visible " << S32(mWindow->getVisible()) << " minimized " << S32(mWindow->getMinimized()) << llendl; } void LLViewerWindow::stopGL(BOOL save_state) { //Note: --bao //if not necessary, do not change the order of the function calls in this function. //if change something, make sure it will not break anything. //especially be careful to put anything behind gImageList.destroyGL(save_state); if (!gGLManager.mIsDisabled) { llinfos << "Shutting down GL..." << llendl; // Pause texture decode threads (will get unpaused during main loop) LLAppViewer::getTextureCache()->pause(); LLAppViewer::getImageDecodeThread()->pause(); LLAppViewer::getTextureFetch()->pause(); gSky.destroyGL(); stop_glerror(); LLManipTranslate::destroyGL() ; stop_glerror(); gBumpImageList.destroyGL(); stop_glerror(); LLFontGL::destroyAllGL(); stop_glerror(); LLVOAvatar::destroyGL(); stop_glerror(); LLDynamicTexture::destroyGL(); stop_glerror(); if (gPipeline.isInit()) { gPipeline.destroyGL(); } gCone.cleanupGL(); gBox.cleanupGL(); gSphere.cleanupGL(); gCylinder.cleanupGL(); if(gPostProcess) { gPostProcess->invalidate(); } gImageList.destroyGL(save_state); stop_glerror(); gGLManager.mIsDisabled = TRUE; stop_glerror(); llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl; } } void LLViewerWindow::restoreGL(const std::string& progress_message) { //Note: --bao //if not necessary, do not change the order of the function calls in this function. //if change something, make sure it will not break anything. //especially, be careful to put something before gImageList.restoreGL(); if (gGLManager.mIsDisabled) { llinfos << "Restoring GL..." << llendl; gGLManager.mIsDisabled = FALSE; initGLDefaults(); LLGLState::restoreGL(); gImageList.restoreGL(); // for future support of non-square pixels, and fonts that are properly stretched //LLFontGL::destroyDefaultFonts(); initFonts(); gSky.restoreGL(); gPipeline.restoreGL(); LLDrawPoolWater::restoreGL(); LLManipTranslate::restoreGL(); gBumpImageList.restoreGL(); LLDynamicTexture::restoreGL(); LLVOAvatar::restoreGL(); gResizeScreenTexture = TRUE; if (gFloaterCustomize && gFloaterCustomize->getVisible()) { LLVisualParamHint::requestHintUpdates(); } if (!progress_message.empty()) { gRestoreGLTimer.reset(); gRestoreGL = TRUE; setShowProgress(TRUE); setProgressString(progress_message); } llinfos << "...Restoring GL done" << llendl; if(!LLAppViewer::instance()->restoreErrorTrap()) { llwarns << " Someone took over my signal/exception handler (post restoreGL)!" << llendl; } } } void LLViewerWindow::initFonts(F32 zoom_factor) { LLFontGL::destroyAllGL(); LLFontGL::initDefaultFonts( gSavedSettings.getF32("FontScreenDPI"), mDisplayScale.mV[VX] * zoom_factor, mDisplayScale.mV[VY] * zoom_factor, gDirUtilp->getAppRODataDir(), LLUICtrlFactory::getXUIPaths()); } void LLViewerWindow::toggleFullscreen(BOOL show_progress) { if (mWindow) { mWantFullscreen = mWindow->getFullscreen() ? FALSE : TRUE; mIsFullscreenChecked = mWindow->getFullscreen() ? FALSE : TRUE; mShowFullscreenProgress = show_progress; } } void LLViewerWindow::getTargetWindow(BOOL& fullscreen, S32& width, S32& height) const { fullscreen = mWantFullscreen; if (mWindow && mWindow->getFullscreen() == mWantFullscreen) { width = getWindowDisplayWidth(); height = getWindowDisplayHeight(); } else if (mWantFullscreen) { width = gSavedSettings.getS32("FullScreenWidth"); height = gSavedSettings.getS32("FullScreenHeight"); } else { width = gSavedSettings.getS32("WindowWidth"); height = gSavedSettings.getS32("WindowHeight"); } } void LLViewerWindow::requestResolutionUpdate(bool fullscreen_checked) { mResDirty = true; mWantFullscreen = fullscreen_checked; mIsFullscreenChecked = fullscreen_checked; } BOOL LLViewerWindow::checkSettings() { if (mStatesDirty) { gGL.refreshState(); LLViewerShaderMgr::instance()->setShaders(); mStatesDirty = false; } // We want to update the resolution AFTER the states getting refreshed not before. if (mResDirty) { if (gSavedSettings.getBOOL("FullScreenAutoDetectAspectRatio")) { getWindow()->setNativeAspectRatio(0.f); } else { getWindow()->setNativeAspectRatio(gSavedSettings.getF32("FullScreenAspectRatio")); } reshape(getWindowDisplayWidth(), getWindowDisplayHeight()); // force aspect ratio if (mIsFullscreenChecked) { LLViewerCamera::getInstance()->setAspect( getDisplayAspectRatio() ); } mResDirty = false; } BOOL is_fullscreen = mWindow->getFullscreen(); if(mWantFullscreen) { LLCoordScreen screen_size; LLCoordScreen desired_screen_size(gSavedSettings.getS32("FullScreenWidth"), gSavedSettings.getS32("FullScreenHeight")); getWindow()->getSize(&screen_size); if(!is_fullscreen || screen_size.mX != desired_screen_size.mX || screen_size.mY != desired_screen_size.mY) { if (!LLStartUp::canGoFullscreen()) { return FALSE; } LLGLState::checkStates(); LLGLState::checkTextureChannels(); changeDisplaySettings(TRUE, desired_screen_size, gSavedSettings.getBOOL("DisableVerticalSync"), mShowFullscreenProgress); LLGLState::checkStates(); LLGLState::checkTextureChannels(); mStatesDirty = true; return TRUE; } } else { if(is_fullscreen) { // Changing to windowed mode. changeDisplaySettings(FALSE, LLCoordScreen(gSavedSettings.getS32("WindowWidth"), gSavedSettings.getS32("WindowHeight")), TRUE, mShowFullscreenProgress); mStatesDirty = true; return TRUE; } } return FALSE; } void LLViewerWindow::restartDisplay(BOOL show_progress_bar) { llinfos << "Restaring GL" << llendl; stopGL(); if (show_progress_bar) { restoreGL("Changing Resolution..."); } else { restoreGL(); } } BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) { BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); mWantFullscreen = fullscreen; mShowFullscreenProgress = show_progress_bar; gSavedSettings.setBOOL("FullScreen", mWantFullscreen); gResizeScreenTexture = TRUE; BOOL old_fullscreen = mWindow->getFullscreen(); if (!old_fullscreen && fullscreen && !LLStartUp::canGoFullscreen()) { // Not allowed to switch to fullscreen now, so exit early. // *NOTE: This case should never be reached, but just-in-case. return TRUE; } U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); U32 old_fsaa = mWindow->getFSAASamples(); // going from windowed to windowed if (!old_fullscreen && !fullscreen) { // if not maximized, use the request size if (!mWindow->getMaximized()) { mWindow->setSize(size); } if (fsaa == old_fsaa) { return TRUE; } } // Close floaters that don't handle settings change LLFloaterSnapshot::hide(0); BOOL result_first_try = FALSE; BOOL result_second_try = FALSE; LLUICtrl* keyboard_focus = gFocusMgr.getKeyboardFocus(); send_agent_pause(); llinfos << "Stopping GL during changeDisplaySettings" << llendl; stopGL(); mIgnoreActivate = TRUE; LLCoordScreen old_size; LLCoordScreen old_pos; mWindow->getSize(&old_size); BOOL got_position = mWindow->getPosition(&old_pos); if (!old_fullscreen && fullscreen && got_position) { // switching from windowed to fullscreen, so save window position gSavedSettings.setS32("WindowX", old_pos.mX); gSavedSettings.setS32("WindowY", old_pos.mY); } mWindow->setFSAASamples(fsaa); result_first_try = mWindow->switchContext(fullscreen, size, disable_vsync); if (!result_first_try) { // try to switch back mWindow->setFSAASamples(old_fsaa); result_second_try = mWindow->switchContext(old_fullscreen, old_size, disable_vsync); if (!result_second_try) { // we are stuck...try once again with a minimal resolution? send_agent_resume(); mIgnoreActivate = FALSE; return FALSE; } } send_agent_resume(); llinfos << "Restoring GL during resolution change" << llendl; if (show_progress_bar) { restoreGL("Changing Resolution..."); } else { restoreGL(); } if (!result_first_try) { LLSD args; args["RESX"] = llformat("%d",size.mX); args["RESY"] = llformat("%d",size.mY); LLNotifications::instance().add("ResolutionSwitchFail", args); size = old_size; // for reshape below } BOOL success = result_first_try || result_second_try; if (success) { #if LL_WINDOWS // Only trigger a reshape after switching to fullscreen; otherwise rely on the windows callback // (otherwise size is wrong; this is the entire window size, reshape wants the visible window size) if (fullscreen && result_first_try) #endif { reshape(size.mX, size.mY); } } if (!mWindow->getFullscreen() && success) { // maximize window if was maximized, else reposition if (was_maximized) { mWindow->maximize(); } else { S32 windowX = gSavedSettings.getS32("WindowX"); S32 windowY = gSavedSettings.getS32("WindowY"); mWindow->setPosition(LLCoordScreen ( windowX, windowY ) ); } } mIgnoreActivate = FALSE; gFocusMgr.setKeyboardFocus(keyboard_focus); mWantFullscreen = mWindow->getFullscreen(); mShowFullscreenProgress = FALSE; return success; } F32 LLViewerWindow::getDisplayAspectRatio() const { if (mWindow->getFullscreen()) { if (gSavedSettings.getBOOL("FullScreenAutoDetectAspectRatio")) { return mWindow->getNativeAspectRatio(); } else { return gSavedSettings.getF32("FullScreenAspectRatio"); } } else { return mWindow->getNativeAspectRatio(); } } void LLViewerWindow::drawPickBuffer() const { mHoverPick.drawPickBuffer(); } void LLViewerWindow::calcDisplayScale() { F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); LLVector2 display_scale; display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); F32 height_normalization = gSavedSettings.getBOOL("UIAutoScale") ? ((F32)mWindowRect.getHeight() / display_scale.mV[VY]) / 768.f : 1.f; if(mWindow->getFullscreen()) { display_scale *= (ui_scale_factor * height_normalization); } else { display_scale *= ui_scale_factor; } // limit minimum display scale if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE) { display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]); } if (mWindow->getFullscreen()) { display_scale.mV[0] = llround(display_scale.mV[0], 2.0f/(F32) mWindowRect.getWidth()); display_scale.mV[1] = llround(display_scale.mV[1], 2.0f/(F32) mWindowRect.getHeight()); } if (display_scale != mDisplayScale) { llinfos << "Setting display scale to " << display_scale << llendl; mDisplayScale = display_scale; // Init default fonts initFonts(); } } S32 LLViewerWindow::getChatConsoleBottomPad() { S32 offset = 0; if( gToolBar && gToolBar->getVisible() ) offset += TOOL_BAR_HEIGHT; return offset; } LLRect LLViewerWindow::getChatConsoleRect() { LLRect full_window(0, getWindowHeight(), getWindowWidth(), 0); LLRect console_rect = full_window; const S32 CONSOLE_PADDING_TOP = 24; const S32 CONSOLE_PADDING_LEFT = 24; const S32 CONSOLE_PADDING_RIGHT = 10; console_rect.mTop -= CONSOLE_PADDING_TOP; console_rect.mBottom += getChatConsoleBottomPad(); console_rect.mLeft += CONSOLE_PADDING_LEFT; if (gSavedSettings.getBOOL("ChatFullWidth")) { console_rect.mRight -= CONSOLE_PADDING_RIGHT; } else { // Make console rect somewhat narrow so having inventory open is // less of a problem. console_rect.mRight = console_rect.mLeft + 2 * getWindowWidth() / 3; } return console_rect; } //---------------------------------------------------------------------------- //static bool LLViewerWindow::onAlert(const LLSD& notify) { LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); if (gNoRender) { llinfos << "Alert: " << notification->getName() << llendl; notification->respond(LLSD::emptyMap()); LLNotifications::instance().cancel(notification); return false; } // If we're in mouselook, the mouse is hidden and so the user can't click // the dialog buttons. In that case, change to First Person instead. if( gAgent.cameraMouselook() ) { gAgent.changeCameraToDefault(); } return false; } //////////////////////////////////////////////////////////////////////////// LLBottomPanel::LLBottomPanel(const LLRect &rect) : LLPanel(LLStringUtil::null, rect, FALSE), mIndicator(NULL) { // bottom panel is focus root, so Tab moves through the toolbar and button bar, and overlay setFocusRoot(TRUE); // flag this panel as chrome so buttons don't grab keyboard focus setIsChrome(TRUE); mFactoryMap["toolbar"] = LLCallbackMap(createToolBar, NULL); mFactoryMap["overlay"] = LLCallbackMap(createOverlayBar, NULL); mFactoryMap["hud"] = LLCallbackMap(createHUD, NULL); LLUICtrlFactory::getInstance()->buildPanel(this, "panel_bars.xml", &getFactoryMap()); setOrigin(rect.mLeft, rect.mBottom); reshape(rect.getWidth(), rect.getHeight()); } void LLBottomPanel::setFocusIndicator(LLView * indicator) { mIndicator = indicator; } void LLBottomPanel::draw() { if(mIndicator) { BOOL hasFocus = gFocusMgr.childHasKeyboardFocus(this); mIndicator->setVisible(hasFocus); mIndicator->setEnabled(hasFocus); } LLPanel::draw(); } void* LLBottomPanel::createHUD(void* data) { delete gHUDView; gHUDView = new LLHUDView(); return gHUDView; } void* LLBottomPanel::createOverlayBar(void* data) { delete gOverlayBar; gOverlayBar = new LLOverlayBar(); return gOverlayBar; } void* LLBottomPanel::createToolBar(void* data) { delete gToolBar; gToolBar = new LLToolBar(); return gToolBar; } // // LLPickInfo // LLPickInfo::LLPickInfo() : mKeyMask(MASK_NONE), mPickCallback(NULL), mPickType(PICK_INVALID), mWantSurfaceInfo(FALSE), mObjectFace(-1), mUVCoords(-1.f, -1.f), mSTCoords(-1.f, -1.f), mXYCoords(-1, -1), mIntersection(), mNormal(), mBinormal(), mHUDIcon(NULL), mPickTransparent(FALSE) { } LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, const LLRect& screen_region, MASK keyboard_mask, BOOL pick_transparent, BOOL pick_uv_coords, void (*pick_callback)(const LLPickInfo& pick_info)) : mMousePt(mouse_pos), mScreenRegion(screen_region), mKeyMask(keyboard_mask), mPickCallback(pick_callback), mPickType(PICK_INVALID), mWantSurfaceInfo(pick_uv_coords), mObjectFace(-1), mUVCoords(-1.f, -1.f), mSTCoords(-1.f, -1.f), mXYCoords(-1, -1), mNormal(), mBinormal(), mHUDIcon(NULL), mPickTransparent(pick_transparent) { } LLPickInfo::~LLPickInfo() { } void LLPickInfo::fetchResults() { S32 face_hit = -1; LLVector3 intersection, normal, binormal; LLVector2 uv; LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection); F32 icon_dist = 0.f; if (hit_icon) { icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec(); } LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, NULL, -1, mPickTransparent, &face_hit, &intersection, &uv, &normal, &binormal); // read back colors and depth values from buffer //glReadPixels(mScreenRegion.mLeft, mScreenRegion.mBottom, mScreenRegion.getWidth(), mScreenRegion.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, mPickBuffer); //glReadPixels(mScreenRegion.mLeft, mScreenRegion.mBottom, mScreenRegion.getWidth(), mScreenRegion.getHeight(), GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, mPickDepthBuffer ); // find pick region that is fully onscreen LLCoordGL scaled_pick_point;; scaled_pick_point.mX = llclamp(llround((F32)mMousePt.mX * gViewerWindow->getDisplayScale().mV[VX]), PICK_HALF_WIDTH, gViewerWindow->getWindowDisplayWidth() - PICK_HALF_WIDTH); scaled_pick_point.mY = llclamp(llround((F32)mMousePt.mY * gViewerWindow->getDisplayScale().mV[VY]), PICK_HALF_WIDTH, gViewerWindow->getWindowDisplayHeight() - PICK_HALF_WIDTH); //S32 pixel_index = PICK_HALF_WIDTH * PICK_DIAMETER + PICK_HALF_WIDTH; //S32 pick_id = (U32)mPickBuffer[(pixel_index * 4) + 0] << 16 | (U32)mPickBuffer[(pixel_index * 4) + 1] << 8 | (U32)mPickBuffer[(pixel_index * 4) + 2]; //F32 depth = mPickDepthBuffer[pixel_index]; //S32 x_offset = mMousePt.mX - llround((F32)scaled_pick_point.mX / gViewerWindow->getDisplayScale().mV[VX]); //S32 y_offset = mMousePt.mY - llround((F32)scaled_pick_point.mY / gViewerWindow->getDisplayScale().mV[VY]); mPickPt = mMousePt; // we hit nothing, scan surrounding pixels for something useful /*if (!pick_id) { S32 closest_distance = 10000; //S32 closest_pick_name = 0; for (S32 col = 0; col < PICK_DIAMETER; col++) { for (S32 row = 0; row < PICK_DIAMETER; row++) { S32 distance_squared = (llabs(col - x_offset - PICK_HALF_WIDTH) * llabs(col - x_offset - PICK_HALF_WIDTH)) + (llabs(row - y_offset - PICK_HALF_WIDTH) * llabs(row - y_offset - PICK_HALF_WIDTH)); pixel_index = row * PICK_DIAMETER + col; S32 test_name = (U32)mPickBuffer[(pixel_index * 4) + 0] << 16 | (U32)mPickBuffer[(pixel_index * 4) + 1] << 8 | (U32)mPickBuffer[(pixel_index * 4) + 2]; if (test_name && distance_squared < closest_distance) { closest_distance = distance_squared; pick_id = test_name; depth = mPickDepthBuffer[pixel_index]; mPickPt.mX = mMousePt.mX + (col - PICK_HALF_WIDTH); mPickPt.mY = mMousePt.mY + (row - PICK_HALF_WIDTH); } } } }*/ U32 te_offset = face_hit > -1 ? face_hit : 0; //pick_id &= 0x000fffff; //unproject relative clicked coordinate from window coordinate using GL LLViewerObject* objectp = hit_object; //if (pick_id == (S32)GL_NAME_PARCEL_WALL) //{ // mPickType = PICK_PARCEL_WALL; //} if (hit_icon && (!objectp || icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec())) { // was this name referring to a hud icon? mHUDIcon = hit_icon; mPickType = PICK_ICON; mPosGlobal = mHUDIcon->getPositionGlobal(); } else if (objectp) { if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH ) { // Hit land mPickType = PICK_LAND; mObjectID.setNull(); // land has no id // put global position into land_pos LLVector3d land_pos; if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos)) { // The selected point is beyond the draw distance or is otherwise // not selectable. Return before calling mPickCallback(). return; } // Fudge the land focus a little bit above ground. mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f; } else { if(isFlora(objectp)) { mPickType = PICK_FLORA; } else { mPickType = PICK_OBJECT; } mObjectOffset = gAgent.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); mObjectID = objectp->mID; mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; /*glh::matrix4f newModel((F32*)LLViewerCamera::getInstance()->getModelview().mMatrix); for(U32 i = 0; i < 16; ++i) { modelview[i] = newModel.m[i]; projection[i] = LLViewerCamera::getInstance()->getProjection().mMatrix[i/4][i%4]; } glGetIntegerv( GL_VIEWPORT, viewport ); winX = ((F32)mPickPt.mX) * gViewerWindow->getDisplayScale().mV[VX]; winY = ((F32)mPickPt.mY) * gViewerWindow->getDisplayScale().mV[VY]; gluUnProject( winX, winY, depth, modelview, projection, viewport, &posX, &posY, &posZ);*/ mPosGlobal = gAgent.getPosGlobalFromAgent(intersection); if (mWantSurfaceInfo) { getSurfaceInfo(); } } } if (mPickCallback) { mPickCallback(*this); } } LLPointer LLPickInfo::getObject() const { return gObjectList.findObject( mObjectID ); } void LLPickInfo::updateXYCoords() { if (mObjectFace > -1) { const LLTextureEntry* tep = getObject()->getTE(mObjectFace); LLPointer imagep = gImageList.getImage(tep->getID()); if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull()) { LLCoordGL coords; coords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth()); coords.mY = llround(mUVCoords.mV[VY] * (F32)imagep->getHeight()); gViewerWindow->getWindow()->convertCoords(coords, &mXYCoords); } } } void LLPickInfo::drawPickBuffer() const { if (mPickBuffer) { gGL.pushMatrix(); LLGLDisable no_blend(GL_BLEND); LLGLDisable no_alpha_test(GL_ALPHA_TEST); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glPixelZoom(10.f, 10.f); LLVector2 display_scale = gViewerWindow->getDisplayScale(); glRasterPos2f(((F32)mMousePt.mX * display_scale.mV[VX] + 10.f), ((F32)mMousePt.mY * display_scale.mV[VY] + 10.f)); glDrawPixels(PICK_DIAMETER, PICK_DIAMETER, GL_RGBA, GL_UNSIGNED_BYTE, mPickBuffer); glPixelZoom(1.f, 1.f); gGL.color4fv(LLColor4::white.mV); gl_rect_2d(llround((F32)mMousePt.mX * display_scale.mV[VX] - (F32)(PICK_HALF_WIDTH)), llround((F32)mMousePt.mY * display_scale.mV[VY] + (F32)(PICK_HALF_WIDTH)), llround((F32)mMousePt.mX * display_scale.mV[VX] + (F32)(PICK_HALF_WIDTH)), llround((F32)mMousePt.mY * display_scale.mV[VY] - (F32)(PICK_HALF_WIDTH)), FALSE); gl_line_2d(llround((F32)mMousePt.mX * display_scale.mV[VX] - (F32)(PICK_HALF_WIDTH)), llround((F32)mMousePt.mY * display_scale.mV[VY] + (F32)(PICK_HALF_WIDTH)), llround((F32)mMousePt.mX * display_scale.mV[VX] + 10.f), llround((F32)mMousePt.mY * display_scale.mV[VY] + (F32)(PICK_DIAMETER) * 10.f + 10.f)); gl_line_2d(llround((F32)mMousePt.mX * display_scale.mV[VX] + (F32)(PICK_HALF_WIDTH)), llround((F32)mMousePt.mY * display_scale.mV[VY] - (F32)(PICK_HALF_WIDTH)), llround((F32)mMousePt.mX * display_scale.mV[VX] + (F32)(PICK_DIAMETER) * 10.f + 10.f), llround((F32)mMousePt.mY * display_scale.mV[VY] + 10.f)); gGL.translatef(10.f, 10.f, 0.f); gl_rect_2d(llround((F32)mPickPt.mX * display_scale.mV[VX]), llround((F32)mPickPt.mY * display_scale.mV[VY] + (F32)(PICK_DIAMETER) * 10.f), llround((F32)mPickPt.mX * display_scale.mV[VX] + (F32)(PICK_DIAMETER) * 10.f), llround((F32)mPickPt.mY * display_scale.mV[VY]), FALSE); gl_rect_2d(llround((F32)mPickPt.mX * display_scale.mV[VX]), llround((F32)mPickPt.mY * display_scale.mV[VY] + 10.f), llround((F32)mPickPt.mX * display_scale.mV[VX] + 10.f), llround((F32)mPickPt.mY * display_scale.mV[VY]), FALSE); gGL.popMatrix(); } } void LLPickInfo::getSurfaceInfo() { // set values to uninitialized - this is what we return if no intersection is found mObjectFace = -1; mUVCoords = LLVector2(-1, -1); mSTCoords = LLVector2(-1, -1); mXYCoords = LLCoordScreen(-1, -1); mIntersection = LLVector3(0,0,0); mNormal = LLVector3(0,0,0); mBinormal = LLVector3(0,0,0); LLViewerObject* objectp = getObject(); if (objectp) { if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f, objectp, -1, mPickTransparent, &mObjectFace, &mIntersection, &mSTCoords, &mNormal, &mBinormal)) { // if we succeeded with the intersect above, compute the texture coordinates: if (objectp->mDrawable.notNull() && mObjectFace > -1) { LLFace* facep = objectp->mDrawable->getFace(mObjectFace); mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal); } // and XY coords: updateXYCoords(); } } } /* code to get UV via a special UV render - removed in lieu of raycast method LLVector2 LLPickInfo::pickUV() { LLVector2 result(-1.f, -1.f); LLViewerObject* objectp = getObject(); if (!objectp) { return result; } if (mObjectFace > -1 && objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME && mObjectFace < objectp->mDrawable->getNumFaces()) { S32 scaled_x = llround((F32)mPickPt.mX * gViewerWindow->getDisplayScale().mV[VX]); S32 scaled_y = llround((F32)mPickPt.mY * gViewerWindow->getDisplayScale().mV[VY]); const S32 UV_PICK_WIDTH = 5; const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2; U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4]; LLFace* facep = objectp->mDrawable->getFace(mObjectFace); if (facep) { LLGLState scissor_state(GL_SCISSOR_TEST); scissor_state.enable(); LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE); //glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); glScissor(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); glClear(GL_DEPTH_BUFFER_BIT); facep->renderSelectedUV(); glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer); U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)]; result.mV[VX] = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f; result.mV[VY] = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f; } } return result; } */ //static bool LLPickInfo::isFlora(LLViewerObject* object) { if (!object) return false; LLPCode pcode = object->getPCode(); if( (LL_PCODE_LEGACY_GRASS == pcode) || (LL_PCODE_LEGACY_TREE == pcode) || (LL_PCODE_TREE_NEW == pcode)) { return true; } return false; }