/** * @file llviewerwindow.cpp * @brief Implementation of the LLViewerWindow class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewerwindow.h" // system library includes #include #include #include #include #include #include #include #include "llagent.h" #include "llagentcamera.h" #include "llcommandhandler.h" #include "llcommunicationchannel.h" #include "llfloaterreg.h" #include "llhudicon.h" #include "llmeshrepository.h" #include "llnotificationhandler.h" #include "llpanellogin.h" #include "llsetkeybinddialog.h" #include "llviewerinput.h" #include "llviewermenu.h" #include "llviewquery.h" #include "llxmltree.h" #include "llslurl.h" #include "llrender.h" #include "stringize.h" // // TODO: Many of these includes are unnecessary. Remove them. // // linden library includes #include "llaudioengine.h" // mute on minimize #include "llchatentry.h" #include "indra_constants.h" #include "llassetstorage.h" #include "llerrorcontrol.h" #include "llfontgl.h" #include "llmousehandler.h" #include "llrect.h" #include "llsky.h" #include "llstring.h" #include "llui.h" #include "lluuid.h" #include "llview.h" #include "llxfermanager.h" #include "message.h" #include "object_flags.h" #include "lltimer.h" #include "llviewermenu.h" #include "lltooltip.h" #include "llmediaentry.h" #include "llurldispatcher.h" #include "raytrace.h" // newview includes #include "llagent.h" #include "llbox.h" #include "llchicletbar.h" #include "llconsole.h" #include "llviewercontrol.h" #include "llcylinder.h" #include "lldebugview.h" #include "lldir.h" #include "lldrawable.h" #include "lldrawpoolalpha.h" #include "lldrawpoolbump.h" #include "lldrawpoolwater.h" #include "llmaniptranslate.h" #include "llface.h" #include "llfeaturemanager.h" #include "llfilepicker.h" #include "llfirstuse.h" #include "llfloater.h" #include "llfloaterbuyland.h" #include "llfloatercamera.h" #include "llfloaterland.h" #include "llfloaterinspect.h" #include "llfloatermap.h" #include "llfloaternamedesc.h" #include "llfloaterpreference.h" #include "llfloatersnapshot.h" #include "llfloatertools.h" #include "llfloaterworldmap.h" #include "llfocusmgr.h" #include "llfontfreetype.h" #include "llgesturemgr.h" #include "llglheaders.h" #include "lltooltip.h" #include "llhudmanager.h" #include "llhudobject.h" #include "llhudview.h" #include "llimage.h" #include "llimagej2c.h" #include "llimageworker.h" #include "llkeyboard.h" #include "lllineeditor.h" #include "llmenugl.h" #include "llmenuoptionpathfindingrebakenavmesh.h" #include "llmodaldialog.h" #include "llmorphview.h" #include "llmoveview.h" #include "llnavigationbar.h" #include "llnotificationhandler.h" #include "llpaneltopinfobar.h" #include "llpopupview.h" #include "llpreviewtexture.h" #include "llprogressview.h" #include "llresmgr.h" #include "llselectmgr.h" #include "llrootview.h" #include "llrendersphere.h" #include "llstartup.h" #include "llstatusbar.h" #include "llstatview.h" #include "llsurface.h" #include "llsurfacepatch.h" #include "lltexlayer.h" #include "lltextbox.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "lltextureview.h" #include "lltoast.h" #include "lltool.h" #include "lltoolbarview.h" #include "lltoolcomp.h" #include "lltooldraganddrop.h" #include "lltoolface.h" #include "lltoolfocus.h" #include "lltoolgrab.h" #include "lltoolmgr.h" #include "lltoolmorph.h" #include "lltoolpie.h" #include "lltoolselectland.h" #include "lltrans.h" #include "lluictrlfactory.h" #include "llurldispatcher.h" // SLURL from other app instance #include "llversioninfo.h" #include "llvieweraudio.h" #include "llviewercamera.h" #include "llviewergesture.h" #include "llviewertexturelist.h" #include "llviewerinventory.h" #include "llviewerinput.h" #include "llviewermedia.h" #include "llviewermediafocus.h" #include "llviewermenu.h" #include "llviewermessage.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerregion.h" #include "llviewershadermgr.h" #include "llviewerstats.h" #include "llvoavatarself.h" #include "llvopartgroup.h" #include "llvovolume.h" #include "llworld.h" #include "llworldmapview.h" #include "pipeline.h" #include "llappviewer.h" #include "llviewerdisplay.h" #include "llspatialpartition.h" #include "llviewerjoystick.h" #include "llviewermenufile.h" // LLFilePickerReplyThread #include "llviewernetwork.h" #include "llpostprocess.h" #include "llfloaterimnearbychat.h" #include "llagentui.h" #include "llwearablelist.h" #include "llviewereventrecorder.h" #include "llnotifications.h" #include "llnotificationsutil.h" #include "llnotificationmanager.h" #include "llfloaternotificationsconsole.h" #include "llwindowlistener.h" #include "llviewerwindowlistener.h" #include "llpaneltopinfobar.h" #include "llcleanup.h" #if LL_WINDOWS #include // For Unicode conversion methods #include "llwindowwin32.h" // For AltGr handling #endif // // Globals // void render_ui(F32 zoom_factor = 1.f, int subfield = 0); void swap(); extern BOOL gDebugClicks; extern BOOL gDisplaySwapBuffers; extern BOOL gDepthDirty; extern BOOL gResizeScreenTexture; extern BOOL gCubeSnapshot; LLViewerWindow *gViewerWindow = NULL; LLFrameTimer gAwayTimer; LLFrameTimer gAwayTriggerTimer; BOOL gShowOverlayTitle = FALSE; LLViewerObject* gDebugRaycastObject = NULL; LLVOPartGroup* gDebugRaycastParticle = NULL; LLVector4a gDebugRaycastIntersection; LLVector4a gDebugRaycastParticleIntersection; LLVector2 gDebugRaycastTexCoord; LLVector4a gDebugRaycastNormal; LLVector4a gDebugRaycastTangent; S32 gDebugRaycastFaceHit; LLVector4a gDebugRaycastStart; LLVector4a gDebugRaycastEnd; // HUD display lines in lower right BOOL gDisplayWindInfo = FALSE; BOOL gDisplayCameraPos = FALSE; BOOL gDisplayFOV = FALSE; BOOL gDisplayBadge = FALSE; static const U8 NO_FACE = 255; BOOL gQuietSnapshot = FALSE; // Minimum value for UIScaleFactor, also defined in preferences, ui_scale_slider static const F32 MIN_UI_SCALE = 0.75f; // 4.0 in preferences, but win10 supports larger scaling and value is used more as // sanity check, so leaving space for larger values from DPI updates. static const F32 MAX_UI_SCALE = 7.0f; static const F32 MIN_DISPLAY_SCALE = 0.75f; static const char KEY_MOUSELOOK = 'M'; static LLCachedControl sSnapshotBaseName(LLCachedControl(gSavedPerAccountSettings, "SnapshotBaseName", "Snapshot")); static LLCachedControl sSnapshotDir(LLCachedControl(gSavedPerAccountSettings, "SnapshotBaseDir", "")); LLTrace::SampleStatHandle<> LLViewerWindow::sMouseVelocityStat("Mouse Velocity"); class RecordToChatConsoleRecorder : public LLError::Recorder { public: virtual void recordMessage(LLError::ELevel level, const std::string& message) { //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread // only log warnings to chat console //if (level == LLError::LEVEL_WARN) //{ //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance("chat"); //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat")) //{ // LLChat chat; // chat.mText = message; // chat.mSourceType = CHAT_SOURCE_SYSTEM; // chat_floater->addChat(chat, FALSE, FALSE); //} //} } }; class RecordToChatConsole : public LLSingleton { LLSINGLETON(RecordToChatConsole); public: void startRecorder() { LLError::addRecorder(mRecorder); } void stopRecorder() { LLError::removeRecorder(mRecorder); } private: LLError::RecorderPtr mRecorder; }; RecordToChatConsole::RecordToChatConsole(): mRecorder(new RecordToChatConsoleRecorder()) { mRecorder->showTags(false); mRecorder->showLocation(false); mRecorder->showMultiline(true); } //////////////////////////////////////////////////////////////////////////// // // Print Utility // // Convert a normalized float (-1.0 <= x <= +1.0) to a fixed 1.4 format string: // // s#.#### // // Where: // s sign character; space if x is positiv, minus if negative // # decimal digits // // This is similar to printf("%+.4f") except positive numbers are NOT cluttered with a leading '+' sign. // NOTE: This does NOT null terminate the output void normalized_float_to_string(const float x, char *out_str) { static const unsigned char DECIMAL_BCD2[] = { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99 }; int neg = (x < 0); int rem = neg ? (int)(x * -10000.) : (int)(x * 10000.); int d10 = rem % 100; rem /= 100; int d32 = rem % 100; rem /= 100; out_str[6] = '0' + ((DECIMAL_BCD2[ d10 ] >> 0) & 0xF); out_str[5] = '0' + ((DECIMAL_BCD2[ d10 ] >> 4) & 0xF); out_str[4] = '0' + ((DECIMAL_BCD2[ d32 ] >> 0) & 0xF); out_str[3] = '0' + ((DECIMAL_BCD2[ d32 ] >> 4) & 0xF); out_str[2] = '.'; out_str[1] = '0' + (rem & 1); out_str[0] = " -"[neg]; // Could always show '+' for positive but this clutters up the common case } // normalized float // printf("%-.4f %-.4f %-.4f") // Params: // float &matrix_row[4] // int matrix_cell_index // string out_buffer (size 32) // Note: The buffer is assumed to be pre-filled with spaces #define MATRIX_ROW_N32_TO_STR(matrix_row, i, out_buffer) \ normalized_float_to_string(matrix_row[i+0], out_buffer + 0); \ normalized_float_to_string(matrix_row[i+1], out_buffer + 11); \ normalized_float_to_string(matrix_row[i+2], out_buffer + 22); \ out_buffer[31] = 0; // regular float // sprintf(buffer, "%-8.2f %-8.2f %-8.2f", matrix_row[i+0], matrix_row[i+1], matrix_row[i+2]); // Params: // float &matrix_row[4] // int matrix_cell_index // char out_buffer[32] // Note: The buffer is assumed to be pre-filled with spaces #define MATRIX_ROW_F32_TO_STR(matrix_row, i, out_buffer) { \ static const char *format[3] = { \ "%-8.2f" , /* 0 */ \ "> 99K ", /* 1 */ \ "< -99K " /* 2 */ \ }; \ \ F32 temp_0 = matrix_row[i+0]; \ F32 temp_1 = matrix_row[i+1]; \ F32 temp_2 = matrix_row[i+2]; \ \ U8 flag_0 = (((U8)(temp_0 < -99999.99)) << 1) | ((U8)(temp_0 > 99999.99)); \ U8 flag_1 = (((U8)(temp_1 < -99999.99)) << 1) | ((U8)(temp_1 > 99999.99)); \ U8 flag_2 = (((U8)(temp_2 < -99999.99)) << 1) | ((U8)(temp_2 > 99999.99)); \ \ if (temp_0 < 0.f) out_buffer[ 0] = '-'; \ if (temp_1 < 0.f) out_buffer[11] = '-'; \ if (temp_2 < 0.f) out_buffer[22] = '-'; \ \ sprintf(out_buffer+ 1,format[flag_0],fabsf(temp_0)); out_buffer[ 1+8] = ' '; \ sprintf(out_buffer+12,format[flag_1],fabsf(temp_1)); out_buffer[12+8] = ' '; \ sprintf(out_buffer+23,format[flag_2],fabsf(temp_2)); out_buffer[23+8] = 0 ; \ } //////////////////////////////////////////////////////////////////////////// // // LLDebugText // static LLTrace::BlockTimerStatHandle FTM_DISPLAY_DEBUG_TEXT("Display Debug Text"); class LLDebugText { private: struct Line { Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {} std::string text; S32 x,y; }; LLViewerWindow *mWindow; typedef std::vector line_list_t; line_list_t mLineList; LLColor4 mTextColor; LLColor4 mBackColor; LLRect mBackRectCamera1; LLRect mBackRectCamera2; void addText(S32 x, S32 y, const std::string &text) { mLineList.push_back(Line(text, x, y)); } void clearText() { mLineList.clear(); } public: LLDebugText(LLViewerWindow* window) : mWindow(window) {} void update() { if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { clearText(); return; } static LLCachedControl log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ; std::string wind_vel_text; std::string wind_vector_text; std::string rwind_vel_text; std::string rwind_vector_text; std::string audio_text; static const std::string beacon_particle = LLTrans::getString("BeaconParticle"); static const std::string beacon_physical = LLTrans::getString("BeaconPhysical"); static const std::string beacon_scripted = LLTrans::getString("BeaconScripted"); static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch"); static const std::string beacon_sound = LLTrans::getString("BeaconSound"); static const std::string beacon_media = LLTrans::getString("BeaconMedia"); static const std::string beacon_sun = LLTrans::getString("BeaconSun"); static const std::string beacon_moon = LLTrans::getString("BeaconMoon"); static const std::string particle_hiding = LLTrans::getString("ParticleHiding"); // Draw the statistics in a light gray // and in a thin font mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); // Draw stuff growing up from right lower corner of screen S32 x_right = mWindow->getWorldViewWidthScaled(); S32 xpos = x_right - 400; xpos = llmax(xpos, 0); S32 ypos = 64; const S32 y_inc = 20; // Camera matrix text is hard to see again a white background // Add a dark background underneath the matrices for readability (contrast) mBackRectCamera1.mLeft = xpos; mBackRectCamera1.mRight = x_right; mBackRectCamera1.mTop = -1; mBackRectCamera1.mBottom = -1; mBackRectCamera2 = mBackRectCamera1; mBackColor = LLUIColorTable::instance().getColor( "MenuDefaultBgColor" ); clearText(); if (gSavedSettings.getBOOL("DebugShowTime")) { F32 time = gFrameTimeSeconds; S32 hours = (S32)(time / (60*60)); S32 mins = (S32)((time - hours*(60*60)) / 60); S32 secs = (S32)((time - hours*(60*60) - mins*60)); addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; } if (gSavedSettings.getBOOL("DebugShowMemory")) { addText(xpos, ypos, STRINGIZE("Memory: " << (LLMemory::getCurrentRSS() / 1024) << " (KB)")); ypos += y_inc; } if (gDisplayCameraPos) { std::string camera_view_text; std::string camera_center_text; std::string agent_view_text; std::string agent_left_text; std::string agent_center_text; std::string agent_root_center_text; LLVector3d tvector; // Temporary vector to hold data for printing. // Update camera center, camera view, wind info every other frame tvector = gAgent.getPositionGlobal(); agent_center_text = llformat("AgentCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); if (isAgentAvatarValid()) { tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot->getWorldPosition()); agent_root_center_text = llformat("AgentRootCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); } else { agent_root_center_text = "---"; } tvector = LLVector4(gAgent.getFrameAgent().getAtAxis()); agent_view_text = llformat("AgentAtAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis()); agent_left_text = llformat("AgentLeftAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); tvector = gAgentCamera.getCameraPositionGlobal(); camera_center_text = llformat("CameraCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis()); camera_view_text = llformat("CameraAtAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); addText(xpos, ypos, agent_center_text); ypos += y_inc; addText(xpos, ypos, agent_root_center_text); ypos += y_inc; addText(xpos, ypos, agent_view_text); ypos += y_inc; addText(xpos, ypos, agent_left_text); ypos += y_inc; addText(xpos, ypos, camera_center_text); ypos += y_inc; addText(xpos, ypos, camera_view_text); ypos += y_inc; } if (gDisplayWindInfo) { wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec()); wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]); rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec()); rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]); addText(xpos, ypos, wind_vel_text); ypos += y_inc; addText(xpos, ypos, wind_vector_text); ypos += y_inc; addText(xpos, ypos, rwind_vel_text); ypos += y_inc; addText(xpos, ypos, rwind_vector_text); ypos += y_inc; } if (gDisplayWindInfo) { audio_text = llformat("Audio for wind: %d", gAudiop ? gAudiop->isWindEnabled() : -1); addText(xpos, ypos, audio_text); ypos += y_inc; } if (gDisplayFOV) { addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); ypos += y_inc; } if (gDisplayBadge) { addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); ypos += y_inc * 2; } /*if (LLViewerJoystick::getInstance()->getOverrideCamera()) { addText(xpos + 200, ypos, llformat("Flycam")); ypos += y_inc; }*/ if (gSavedSettings.getBOOL("DebugShowRenderInfo")) { LLTrace::Recording& last_frame_recording = LLTrace::get_frame_recording().getLastRecording(); //show streaming cost/triangle count of known prims in current region OR selection { F32 cost = 0.f; S32 count = 0; S32 vcount = 0; S32 object_count = 0; S32 total_bytes = 0; S32 visible_bytes = 0; const char* label = "Region"; if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 0) { //region LLViewerRegion* region = gAgent.getRegion(); if (region) { for (U32 i = 0; i < gObjectList.getNumObjects(); ++i) { LLViewerObject* object = gObjectList.getObject(i); if (object && object->getRegion() == region && object->getVolume()) { object_count++; S32 bytes = 0; S32 visible = 0; cost += object->getStreamingCost(); LLMeshCostData costs; if (object->getCostData(costs)) { bytes = costs.getSizeTotal(); visible = costs.getSizeByLOD(object->getLOD()); } S32 vt = 0; count += object->getTriangleCount(&vt); vcount += vt; total_bytes += bytes; visible_bytes += visible; } } } } else { label = "Selection"; cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectStreamingCost(&total_bytes, &visible_bytes); count = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount(&vcount); object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); } addText(xpos,ypos, llformat("%s streaming cost: %.1f", label, cost)); ypos += y_inc; addText(xpos, ypos, llformat(" %.3f KTris, %.3f KVerts, %.1f/%.1f KB, %d objects", count/1000.f, vcount/1000.f, visible_bytes/1024.f, total_bytes/1024.f, object_count)); ypos += y_inc; } addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Render Calls", (U32)last_frame_recording.getSampleCount(LLPipeline::sStatBatchSize))); ypos += y_inc; addText(xpos, ypos, llformat("%d/%d Objects Active", gObjectList.getNumActiveObjects(), gObjectList.getNumObjects())); ypos += y_inc; addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps)); ypos += y_inc; gPipeline.mTextureMatrixOps = 0; gPipeline.mMatrixOpCount = 0; if (last_frame_recording.getSampleCount(LLPipeline::sStatBatchSize) > 0) { addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", (U32)last_frame_recording.getMin(LLPipeline::sStatBatchSize), (U32)last_frame_recording.getMax(LLPipeline::sStatBatchSize), (U32)last_frame_recording.getMean(LLPipeline::sStatBatchSize))); } ypos += y_inc; addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls)); LLRender::sUICalls = LLRender::sUIVerts = 0; ypos += y_inc; addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); ypos += y_inc; if (!LLOcclusionCullingGroup::sPendingQueries.empty()) { addText(xpos,ypos, llformat("%d Queries pending", LLOcclusionCullingGroup::sPendingQueries.size())); ypos += y_inc; } addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars)); ypos += y_inc; addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount)); ypos += y_inc; if (gMeshRepo.meshRezEnabled()) { addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f))); ypos += y_inc; addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount, LLMeshRepository::sHTTPRetryCount)); ypos += y_inc; addText(xpos, ypos, llformat("%d/%d Mesh LOD Pending/Processing", LLMeshRepository::sLODPending, LLMeshRepository::sLODProcessing)); ypos += y_inc; addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f))); ypos += y_inc; addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Skins/Decompositions Memory", LLMeshRepository::sCacheBytesSkins / (1024.f*1024.f), LLMeshRepository::sCacheBytesDecomps / (1024.f*1024.f))); ypos += y_inc; addText(xpos, ypos, llformat("%.3f MB Mesh Headers Memory", LLMeshRepository::sCacheBytesHeaders / (1024.f*1024.f))); ypos += y_inc; } gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; } if (gSavedSettings.getBOOL("DebugShowAvatarRenderInfo")) { std::map sorted_avs; std::vector::iterator sort_iter = LLCharacter::sInstances.begin(); while (sort_iter != LLCharacter::sInstances.end()) { LLVOAvatar* avatar = dynamic_cast(*sort_iter); if (avatar && !avatar->isDead()) // Not dead yet { // Stuff into a sorted map so the display is ordered sorted_avs[avatar->getFullname()] = avatar; } sort_iter++; } std::string trunc_name; std::map::reverse_iterator av_iter = sorted_avs.rbegin(); // Put "A" at the top while (av_iter != sorted_avs.rend()) { LLVOAvatar* avatar = av_iter->second; avatar->calculateUpdateRenderComplexity(); // Make sure the numbers are up-to-date trunc_name = utf8str_truncate(avatar->getFullname(), 16); addText(xpos, ypos, llformat("%s : %s, complexity %d, area %.2f", trunc_name.c_str(), LLVOAvatar::rezStatusToString(avatar->getRezzedStatus()).c_str(), avatar->getVisualComplexity(), avatar->getAttachmentSurfaceArea())); ypos += y_inc; av_iter++; } } if (gSavedSettings.getBOOL("DebugShowRenderMatrices")) { char camera_lines[8][32]; memset(camera_lines, ' ', sizeof(camera_lines)); // Projection last column is always <0,0,-1.0001,0> // Projection last row is always <0,0,-0.2> mBackRectCamera1.mBottom = ypos - y_inc + 2; MATRIX_ROW_N32_TO_STR(gGLProjection, 12,camera_lines[7]); addText(xpos, ypos, std::string(camera_lines[7])); ypos += y_inc; MATRIX_ROW_N32_TO_STR(gGLProjection, 8,camera_lines[6]); addText(xpos, ypos, std::string(camera_lines[6])); ypos += y_inc; MATRIX_ROW_N32_TO_STR(gGLProjection, 4,camera_lines[5]); addText(xpos, ypos, std::string(camera_lines[5])); ypos += y_inc; mBackRectCamera1.mTop = ypos + 2; MATRIX_ROW_N32_TO_STR(gGLProjection, 0,camera_lines[4]); addText(xpos, ypos, std::string(camera_lines[4])); ypos += y_inc; mBackRectCamera2.mBottom = ypos + 2; addText(xpos, ypos, "Projection Matrix"); ypos += y_inc; // View last column is always <0,0,0,1> MATRIX_ROW_F32_TO_STR(gGLModelView, 12,camera_lines[3]); addText(xpos, ypos, std::string(camera_lines[3])); ypos += y_inc; MATRIX_ROW_N32_TO_STR(gGLModelView, 8,camera_lines[2]); addText(xpos, ypos, std::string(camera_lines[2])); ypos += y_inc; MATRIX_ROW_N32_TO_STR(gGLModelView, 4,camera_lines[1]); addText(xpos, ypos, std::string(camera_lines[1])); ypos += y_inc; mBackRectCamera2.mTop = ypos + 2; MATRIX_ROW_N32_TO_STR(gGLModelView, 0,camera_lines[0]); addText(xpos, ypos, std::string(camera_lines[0])); ypos += y_inc; addText(xpos, ypos, "View Matrix"); ypos += y_inc; } // disable use of glReadPixels which messes up nVidia nSight graphics debugging if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport) { U8 color[4]; LLCoordGL coord = gViewerWindow->getCurrentMouse(); // Convert x,y to raw pixel coords S32 x_raw = llround(coord.mX * gViewerWindow->getWindowWidthRaw() / (F32) gViewerWindow->getWindowWidthScaled()); S32 y_raw = llround(coord.mY * gViewerWindow->getWindowHeightRaw() / (F32) gViewerWindow->getWindowHeightScaled()); glReadPixels(x_raw, y_raw, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, color); addText(xpos, ypos, llformat("Pixel <%1d, %1d> R:%1d G:%1d B:%1d A:%1d", x_raw, y_raw, color[0], color[1], color[2], color[3])); ypos += y_inc; } // only display these messages if we are actually rendering beacons at this moment if (LLPipeline::getRenderBeacons() && LLFloaterReg::instanceVisible("beacons")) { if (LLPipeline::getRenderMOAPBeacons()) { addText(xpos, ypos, "Viewing media beacons (white)"); ypos += y_inc; } if (LLPipeline::toggleRenderTypeControlNegated(LLPipeline::RENDER_TYPE_PARTICLES)) { addText(xpos, ypos, particle_hiding); ypos += y_inc; } if (LLPipeline::getRenderParticleBeacons()) { addText(xpos, ypos, "Viewing particle beacons (blue)"); ypos += y_inc; } if (LLPipeline::getRenderSoundBeacons()) { addText(xpos, ypos, "Viewing sound beacons (yellow)"); ypos += y_inc; } if (LLPipeline::getRenderScriptedBeacons()) { addText(xpos, ypos, beacon_scripted); ypos += y_inc; } else if (LLPipeline::getRenderScriptedTouchBeacons()) { addText(xpos, ypos, beacon_scripted_touch); ypos += y_inc; } if (LLPipeline::getRenderPhysicalBeacons()) { addText(xpos, ypos, "Viewing physical object beacons (green)"); ypos += y_inc; } } static LLUICachedControl show_sun_beacon("sunbeacon", false); static LLUICachedControl show_moon_beacon("moonbeacon", false); if (show_sun_beacon) { addText(xpos, ypos, beacon_sun); ypos += y_inc; } if (show_moon_beacon) { addText(xpos, ypos, beacon_moon); ypos += y_inc; } if(log_texture_traffic) { U32 old_y = ypos ; for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++) { if(gTotalTextureBytesPerBoostLevel[i] > (S32Bytes)0) { addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, F32Megabytes(gTotalTextureBytesPerBoostLevel[i]).value())); ypos += y_inc; } } if(ypos != old_y) { addText(xpos, ypos, "Network traffic for textures:"); ypos += y_inc; } } if (gSavedSettings.getBOOL("DebugShowTextureInfo")) { LLViewerObject* objectp = NULL ; LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); if (nodep) { objectp = nodep->getObject(); } if (objectp && !objectp->isDead()) { S32 num_faces = objectp->mDrawable->getNumFaces() ; std::set tex_list; for(S32 i = 0 ; i < num_faces; i++) { LLFace* facep = objectp->mDrawable->getFace(i) ; if(facep) { LLViewerFetchedTexture* tex = dynamic_cast(facep->getTexture()) ; if(tex) { if(tex_list.find(tex) != tex_list.end()) { continue ; //already displayed. } tex_list.insert(tex); std::string uuid_str; tex->getID().toString(uuid_str); uuid_str = uuid_str.substr(0,7); addText(xpos, ypos, llformat("ID: %s v_size: %.3f", uuid_str.c_str(), tex->getMaxVirtualSize())); ypos += y_inc; addText(xpos, ypos, llformat("discard level: %d desired level: %d Missing: %s", tex->getDiscardLevel(), tex->getDesiredDiscardLevel(), tex->isMissingAsset() ? "Y" : "N")); ypos += y_inc; } } } } } } void draw() { LL_RECORD_BLOCK_TIME(FTM_DISPLAY_DEBUG_TEXT); // Camera matrix text is hard to see again a white background // Add a dark background underneath the matrices for readability (contrast) if (mBackRectCamera1.mTop >= 0) { mBackColor.setAlpha( 0.75f ); gl_rect_2d(mBackRectCamera1, mBackColor, true); mBackColor.setAlpha( 0.66f ); gl_rect_2d(mBackRectCamera2, mBackColor, true); } for (line_list_t::iterator iter = mLineList.begin(); iter != mLineList.end(); ++iter) { const Line& line = *iter; LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor, LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, /*use_ellipses*/FALSE, /*use_color*/FALSE); } } }; void LLViewerWindow::updateDebugText() { mDebugText->update(); } //////////////////////////////////////////////////////////////////////////// // // LLViewerWindow // LLViewerWindow::Params::Params() : title("title"), name("name"), x("x"), y("y"), width("width"), height("height"), min_width("min_width"), min_height("min_height"), fullscreen("fullscreen", false), ignore_pixel_depth("ignore_pixel_depth", false) {} void LLViewerWindow::handlePieMenu(S32 x, S32 y, MASK mask) { if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance() && gAgent.isInitialized()) { // If the current tool didn't process the click, we should show // the pie menu. This can be done by passing the event to the pie // menu tool. LLToolPie::getInstance()->handleRightMouseDown(x, y, mask); } } BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down, bool& is_toolmgr_action) { const char* buttonname = ""; const char* buttonstatestr = ""; S32 x = pos.mX; S32 y = pos.mY; x = ll_round((F32)x / mDisplayScale.mV[VX]); y = ll_round((F32)y / mDisplayScale.mV[VY]); // Handle non-consuming global keybindings, like voice gViewerInput.handleGlobalBindsMouse(clicktype, mask, down); // only send mouse clicks to UI if UI is visible if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { if (down) { buttonstatestr = "down" ; } else { buttonstatestr = "up" ; } switch (clicktype) { case CLICK_LEFT: mLeftMouseDown = down; buttonname = "Left"; break; case CLICK_RIGHT: mRightMouseDown = down; buttonname = "Right"; break; case CLICK_MIDDLE: mMiddleMouseDown = down; buttonname = "Middle"; break; case CLICK_DOUBLELEFT: mLeftMouseDown = down; buttonname = "Left Double Click"; break; case CLICK_BUTTON4: buttonname = "Button 4"; break; case CLICK_BUTTON5: buttonname = "Button 5"; break; default: break; // COUNT and NONE } LLView::sMouseHandlerMessage.clear(); if (gMenuBarView) { // stop ALT-key access to menu gMenuBarView->resetMenuTrigger(); } if (gDebugClicks) { LL_INFOS() << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << LL_ENDL; } // Make sure we get a corresponding mouseup event, even if the mouse leaves the window if (down) mWindow->captureMouse(); else mWindow->releaseMouse(); // Indicate mouse was active LLUI::getInstance()->resetMouseIdleTimer(); // Don't let the user move the mouse out of the window until mouse up. if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) { mWindow->setMouseClipping(down); } LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); if (LLView::sDebugMouseHandling) { LL_INFOS() << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << LL_ENDL; } BOOL r = mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); if (r) { LL_DEBUGS() << "LLViewerWindow::handleAnyMouseClick viewer with mousecaptor calling updatemouseeventinfo - local_x|global x "<< local_x << " " << x << "local/global y " << local_y << " " << y << LL_ENDL; LLViewerEventRecorder::instance().setMouseGlobalCoords(x,y); LLViewerEventRecorder::instance().logMouseEvent(std::string(buttonstatestr),std::string(buttonname)); } else if (down && clicktype == CLICK_RIGHT) { handlePieMenu(x, y, mask); r = TRUE; } return r; } // Mark the click as handled and return if we aren't within the root view to avoid spurious bugs if( !mRootView->pointInView(x, y) ) { return TRUE; } // Give the UI views a chance to process the click BOOL r= mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ; if (r) { LL_DEBUGS() << "LLViewerWindow::handleAnyMouseClick calling updatemouseeventinfo - global x "<< " " << x << "global y " << y << "buttonstate: " << buttonstatestr << " buttonname " << buttonname << LL_ENDL; LLViewerEventRecorder::instance().setMouseGlobalCoords(x,y); // Clear local coords - this was a click on root window so these are not needed // By not including them, this allows the test skeleton generation tool to be smarter when generating code // the code generator can be smarter because when local coords are present it can try the xui path with local coords // and fallback to global coordinates only if needed. // The drawback to this approach is sometimes a valid xui path will appear to work fine, but NOT interact with the UI element // (VITA support not implemented yet or not visible to VITA due to widget further up xui path not being visible to VITA) // For this reason it's best to provide hints where possible here by leaving out local coordinates LLViewerEventRecorder::instance().setMouseLocalCoords(-1,-1); LLViewerEventRecorder::instance().logMouseEvent(buttonstatestr,buttonname); if (LLView::sDebugMouseHandling) { LL_INFOS() << buttonname << " Mouse " << buttonstatestr << " " << LLViewerEventRecorder::instance().get_xui() << LL_ENDL; } return TRUE; } else if (LLView::sDebugMouseHandling) { LL_INFOS() << buttonname << " Mouse " << buttonstatestr << " not handled by view" << LL_ENDL; } } // Do not allow tool manager to handle mouseclicks if we have disconnected if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) ) { LLViewerEventRecorder::instance().clear_xui(); is_toolmgr_action = true; return TRUE; } if (down && clicktype == CLICK_RIGHT) { handlePieMenu(x, y, mask); return TRUE; } // If we got this far on a down-click, it wasn't handled. // Up-clicks, though, are always handled as far as the OS is concerned. BOOL default_rtn = !down; return default_rtn; } BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) { mAllowMouseDragging = FALSE; if (!mMouseDownTimer.getStarted()) { mMouseDownTimer.start(); } else { mMouseDownTimer.reset(); } BOOL down = TRUE; //handleMouse() loops back to LLViewerWindow::handleAnyMouseClick return gViewerInput.handleMouse(window, pos, mask, CLICK_LEFT, down); } BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask) { // try handling as a double-click first, then a single-click if that // wasn't handled. BOOL down = TRUE; if (gViewerInput.handleMouse(window, pos, mask, CLICK_DOUBLELEFT, down)) { return TRUE; } return handleMouseDown(window, pos, mask); } BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) { if (mMouseDownTimer.getStarted()) { mMouseDownTimer.stop(); } BOOL down = FALSE; return gViewerInput.handleMouse(window, pos, mask, CLICK_LEFT, down); } BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = TRUE; return gViewerInput.handleMouse(window, pos, mask, CLICK_RIGHT, down); } BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = FALSE; return gViewerInput.handleMouse(window, pos, mask, CLICK_RIGHT, down); } BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = TRUE; gViewerInput.handleMouse(window, pos, mask, CLICK_MIDDLE, down); // Always handled as far as the OS is concerned. return TRUE; } LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data) { LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE; const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop"); const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop"); if ( prim_media_dnd_enabled || slurl_dnd_enabled ) { switch(action) { // Much of the handling for these two cases is the same. case LLWindowCallbacks::DNDA_TRACK: case LLWindowCallbacks::DNDA_DROPPED: case LLWindowCallbacks::DNDA_START_TRACKING: { bool drop = (LLWindowCallbacks::DNDA_DROPPED == action); if (slurl_dnd_enabled) { LLSLURL dropped_slurl(data); if(dropped_slurl.isSpatial()) { if (drop) { LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), LLCommandHandler::NAV_TYPE_CLICKED, NULL, true ); return LLWindowCallbacks::DND_MOVE; } return LLWindowCallbacks::DND_COPY; } } if (prim_media_dnd_enabled) { LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /* pick_transparent */, FALSE /* pick_rigged */); S32 object_face = pick_info.mObjectFace; std::string url = data; LL_DEBUGS() << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << LL_ENDL; LLVOVolume *obj = dynamic_cast(static_cast(pick_info.getObject())); if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty()) { LLTextureEntry *te = obj->getTE(object_face); // can modify URL if we can modify the object or we have navigate permissions bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT ); if (te && allow_modify_url ) { if (drop) { // object does NOT have media already if ( ! te->hasMedia() ) { // we are allowed to modify the object if ( obj->permModify() ) { // Create new media entry LLSD media_data; // XXX Should we really do Home URL too? media_data[LLMediaEntry::HOME_URL_KEY] = url; media_data[LLMediaEntry::CURRENT_URL_KEY] = url; media_data[LLMediaEntry::AUTO_PLAY_KEY] = true; obj->syncMediaData(object_face, media_data, true, true); // XXX This shouldn't be necessary, should it ?!? if (obj->getMediaImpl(object_face)) obj->getMediaImpl(object_face)->navigateReload(); obj->sendMediaDataUpdate(); result = LLWindowCallbacks::DND_COPY; } } else // object HAS media already { // URL passes the whitelist if (te->getMediaData()->checkCandidateUrl( url ) ) { // just navigate to the URL if (obj->getMediaImpl(object_face)) { obj->getMediaImpl(object_face)->navigateTo(url); } else { // This is very strange. Navigation should // happen via the Impl, but we don't have one. // This sends it to the server, which /should/ // trigger us getting it. Hopefully. LLSD media_data; media_data[LLMediaEntry::CURRENT_URL_KEY] = url; obj->syncMediaData(object_face, media_data, true, true); obj->sendMediaDataUpdate(); } result = LLWindowCallbacks::DND_LINK; } } LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); mDragHoveredObject = NULL; } else { // Check the whitelist, if there's media (otherwise just show it) if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url)) { if ( obj != mDragHoveredObject) { // Highlight the dragged object LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); mDragHoveredObject = obj; LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject); } result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK; } } } } } } break; case LLWindowCallbacks::DNDA_STOP_TRACKING: // The cleanup case below will make sure things are unhilighted if necessary. break; } if (prim_media_dnd_enabled && result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull()) { LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); mDragHoveredObject = NULL; } } return result; } BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = FALSE; gViewerInput.handleMouse(window, pos, mask, CLICK_MIDDLE, down); // Always handled as far as the OS is concerned. return TRUE; } BOOL LLViewerWindow::handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask, S32 button, bool down) { switch (button) { case 4: gViewerInput.handleMouse(window, pos, mask, CLICK_BUTTON4, down); break; case 5: gViewerInput.handleMouse(window, pos, mask, CLICK_BUTTON5, down); break; default: break; } // Always handled as far as the OS is concerned. return TRUE; } BOOL LLViewerWindow::handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button) { return handleOtherMouse(window, pos, mask, button, TRUE); } BOOL LLViewerWindow::handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button) { return handleOtherMouse(window, pos, mask, button, FALSE); } // WARNING: this is potentially called multiple times per frame void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask) { S32 x = pos.mX; S32 y = pos.mY; x = ll_round((F32)x / mDisplayScale.mV[VX]); y = ll_round((F32)y / mDisplayScale.mV[VY]); mMouseInWindow = TRUE; // Save mouse point for access during idle() and display() LLCoordGL mouse_point(x, y); if (mouse_point != mCurrentMousePoint) { LLUI::getInstance()->resetMouseIdleTimer(); } saveLastMouse(mouse_point); mWindow->showCursorFromMouseMove(); if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME && !gDisconnected) { gAgent.clearAFK(); } } void LLViewerWindow::handleMouseDragged(LLWindow *window, LLCoordGL pos, MASK mask) { if (mMouseDownTimer.getStarted()) { if (mMouseDownTimer.getElapsedTimeF32() > 0.1) { mAllowMouseDragging = TRUE; mMouseDownTimer.stop(); } } if(mAllowMouseDragging || !LLToolCamera::getInstance()->hasMouseCapture()) { handleMouseMove(window, pos, mask); } } void LLViewerWindow::handleMouseLeave(LLWindow *window) { // Note: we won't get this if we have captured the mouse. llassert( gFocusMgr.getMouseCapture() == NULL ); mMouseInWindow = FALSE; LLToolTipMgr::instance().blockToolTips(); } BOOL LLViewerWindow::handleCloseRequest(LLWindow *window) { // User has indicated they want to close, but we may need to ask // about modified documents. LLAppViewer::instance()->userQuit(); // Don't quit immediately return FALSE; } void LLViewerWindow::handleQuit(LLWindow *window) { if (gNonInteractive) { LLAppViewer::instance()->requestQuit(); } else { LL_INFOS() << "Window forced quit" << LL_ENDL; LLAppViewer::instance()->forceQuit(); } } void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height) { reshape(width, height); mResDirty = true; } // The top-level window has gained focus (e.g. via ALT-TAB) void LLViewerWindow::handleFocus(LLWindow *window) { gFocusMgr.setAppHasFocus(TRUE); LLModalDialog::onAppFocusGained(); gAgent.onAppFocusGained(); LLToolMgr::getInstance()->onAppFocusGained(); // See if we're coming in with modifier keys held down if (gKeyboard) { gKeyboard->resetMaskKeys(); } // resume foreground running timer // since we artifically limit framerate when not frontmost gForegroundTime.unpause(); } // The top-level window has lost focus (e.g. via ALT-TAB) void LLViewerWindow::handleFocusLost(LLWindow *window) { gFocusMgr.setAppHasFocus(FALSE); //LLModalDialog::onAppFocusLost(); LLToolMgr::getInstance()->onAppFocusLost(); gFocusMgr.setMouseCapture( NULL ); if (gMenuBarView) { // stop ALT-key access to menu gMenuBarView->resetMenuTrigger(); } // restore mouse cursor showCursor(); getWindow()->setMouseClipping(FALSE); // If losing focus while keys are down, handle them as // an 'up' to correctly release states, then reset states if (gKeyboard) { gKeyboard->resetKeyDownAndHandle(); gKeyboard->resetKeys(); } // pause timer that tracks total foreground running time gForegroundTime.pause(); } BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) { // Handle non-consuming global keybindings, like voice // Never affects event processing. gViewerInput.handleGlobalBindsKeyDown(key, mask); if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME) { gAgent.clearAFK(); } // *NOTE: We want to interpret KEY_RETURN later when it arrives as // a Unicode char, not as a keydown. Otherwise when client frame // rate is really low, hitting return sends your chat text before // it's all entered/processed. if (key == KEY_RETURN && mask == MASK_NONE) { // RIDER: although, at times some of the controlls (in particular the CEF viewer // would like to know about the KEYDOWN for an enter key... so ask and pass it along. LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); if (keyboard_focus && !keyboard_focus->wantsReturnKey()) return FALSE; } // remaps, handles ignored cases and returns back to viewer window. return gViewerInput.handleKey(key, mask, repeated); } BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) { // Handle non-consuming global keybindings, like voice // Never affects event processing. gViewerInput.handleGlobalBindsKeyUp(key, mask); // Let the inspect tool code check for ALT key to set LLToolSelectRect active instead LLToolCamera LLToolCompInspect * tool_inspectp = LLToolCompInspect::getInstance(); if (LLToolMgr::getInstance()->getCurrentTool() == tool_inspectp) { tool_inspectp->keyUp(key, mask); } return gViewerInput.handleKeyUp(key, mask); } void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) { LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); gViewerInput.scanKey(key, key_down, key_up, key_level); return; // Be clear this function returns nothing } BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) { if (activated) { mActive = true; send_agent_resume(); gAgent.clearAFK(); // Unmute audio audio_update_volume(); } else { mActive = false; // if the user has chosen to go Away automatically after some time, then go Away when minimizing if (gSavedSettings.getS32("AFKTimeout")) { gAgent.setAFK(); } // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) { gAgentCamera.changeCameraToDefault(); } send_agent_pause(); // Mute audio audio_update_volume(); } return TRUE; } BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) { //if (!activating) gAgentCamera.changeCameraToDefault(); LLViewerJoystick::getInstance()->setNeedsReset(true); return FALSE; } void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) { } BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) { // *TODO: Enable similar information output for other platforms? DK 2011-02-18 #if LL_WINDOWS if (gHeadlessClient) { HWND window_handle = (HWND)window->getPlatformWindow(); PAINTSTRUCT ps; HDC hdc; RECT wnd_rect; wnd_rect.left = 0; wnd_rect.top = 0; wnd_rect.bottom = 200; wnd_rect.right = 500; hdc = BeginPaint(window_handle, &ps); //SetBKColor(hdc, RGB(255, 255, 255)); FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255))); std::string temp_str; LLTrace::Recording& recording = LLViewerStats::instance().getRecording(); temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */ recording.getPerSec(LLStatViewer::FPS), //mFPSStat.getMeanPerSec(), recording.getLastValue(LLStatViewer::SIM_PHYSICS_FPS), recording.getLastValue(LLStatViewer::SIM_TIME_DILATION)); S32 len = temp_str.length(); TextOutA(hdc, 0, 0, temp_str.c_str(), len); LLVector3d pos_global = gAgent.getPositionGlobal(); temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]); len = temp_str.length(); TextOutA(hdc, 0, 25, temp_str.c_str(), len); TextOutA(hdc, 0, 50, "Set \"HeadlessClient FALSE\" in settings.ini file to reenable", 61); EndPaint(window_handle, &ps); return TRUE; } #endif return FALSE; } void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks) { handleScrollWheel( clicks ); } void LLViewerWindow::handleScrollHWheel(LLWindow *window, S32 clicks) { handleScrollHWheel(clicks); } void LLViewerWindow::handleWindowBlock(LLWindow *window) { send_agent_pause(); } void LLViewerWindow::handleWindowUnblock(LLWindow *window) { send_agent_resume(); } void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) { const S32 SLURL_MESSAGE_TYPE = 0; switch (data_type) { case SLURL_MESSAGE_TYPE: // received URL std::string url = (const char*)data; LLMediaCtrl* web = NULL; const bool trusted_browser = false; // don't treat slapps coming from external browsers as "clicks" as this would bypass throttling if (LLURLDispatcher::dispatch(url, LLCommandHandler::NAV_TYPE_EXTERNAL, web, trusted_browser)) { // bring window to foreground, as it has just been "launched" from a URL mWindow->bringToFront(); } break; } } BOOL LLViewerWindow::handleTimerEvent(LLWindow *window) { //TODO: just call this every frame from gatherInput instead of using a convoluted 30fps timer callback if (LLViewerJoystick::getInstance()->getOverrideCamera()) { LLViewerJoystick::getInstance()->updateStatus(); return TRUE; } return FALSE; } BOOL LLViewerWindow::handleDeviceChange(LLWindow *window) { // give a chance to use a joystick after startup (hot-plugging) if (!LLViewerJoystick::getInstance()->isJoystickInitialized() ) { LLViewerJoystick::getInstance()->init(true); return TRUE; } return FALSE; } BOOL LLViewerWindow::handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height) { if (ui_scale_factor >= MIN_UI_SCALE && ui_scale_factor <= MAX_UI_SCALE) { LLViewerWindow::reshape(window_width, window_height); mResDirty = true; return TRUE; } else { LL_WARNS() << "DPI change caused UI scale to go out of bounds: " << ui_scale_factor << LL_ENDL; return FALSE; } } BOOL LLViewerWindow::handleWindowDidChangeScreen(LLWindow *window) { LLCoordScreen window_rect; mWindow->getSize(&window_rect); reshape(window_rect.mX, window_rect.mY); return TRUE; } void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg) { LLAppViewer::instance()->pingMainloopTimeout(msg); } void LLViewerWindow::handleResumeWatchdog(LLWindow *window) { LLAppViewer::instance()->resumeMainloopTimeout(); } void LLViewerWindow::handlePauseWatchdog(LLWindow *window) { LLAppViewer::instance()->pauseMainloopTimeout(); } //virtual std::string LLViewerWindow::translateString(const char* tag) { return LLTrans::getString( std::string(tag) ); } //virtual std::string LLViewerWindow::translateString(const char* tag, const std::map& args) { // LLTrans uses a special subclass of std::string for format maps, // but we must use std::map<> in these callbacks, otherwise we create // a dependency between LLWindow and LLFormatMapString. So copy the data. LLStringUtil::format_map_t args_copy; std::map::const_iterator it = args.begin(); for ( ; it != args.end(); ++it) { args_copy[it->first] = it->second; } return LLTrans::getString( std::string(tag), args_copy); } // // Classes // LLViewerWindow::LLViewerWindow(const Params& p) : mWindow(NULL), mActive(true), mUIVisible(true), mWindowRectRaw(0, p.height, p.width, 0), mWindowRectScaled(0, p.height, p.width, 0), mWorldViewRectRaw(0, p.height, p.width, 0), mLeftMouseDown(FALSE), mMiddleMouseDown(FALSE), mRightMouseDown(FALSE), mMouseInWindow( FALSE ), mAllowMouseDragging(TRUE), mMouseDownTimer(), mLastMask( MASK_NONE ), mToolStored( NULL ), mHideCursorPermanent( FALSE ), mCursorHidden(FALSE), mIgnoreActivate( FALSE ), mResDirty(false), mStatesDirty(false), mCurrResolutionIndex(0), mProgressView(NULL) { // gKeyboard is still NULL, so it doesn't do LLWindowListener any good to // pass its value right now. Instead, pass it a nullary function that // will, when we later need it, return the value of gKeyboard. // boost::lambda::var() constructs such a functor on the fly. mWindowListener.reset(new LLWindowListener(this, boost::lambda::var(gKeyboard))); mViewerWindowListener.reset(new LLViewerWindowListener(this)); mSystemChannel.reset(new LLNotificationChannel("System", "Visible", LLNotificationFilters::includeEverything)); mCommunicationChannel.reset(new LLCommunicationChannel("Communication", "Visible")); mAlertsChannel.reset(new LLNotificationsUI::LLViewerAlertHandler("VW_alerts", "alert")); mModalAlertsChannel.reset(new LLNotificationsUI::LLViewerAlertHandler("VW_alertmodal", "alertmodal")); bool ignore = gSavedSettings.getBOOL("IgnoreAllNotifications"); LLNotifications::instance().setIgnoreAllNotifications(ignore); if (ignore) { LL_INFOS() << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << LL_ENDL; } /* LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL ignore_pixel_depth, U32 fsaa_samples) */ // create window U32 max_core_count = gSavedSettings.getU32("EmulateCoreCount"); U32 max_vram = gSavedSettings.getU32("RenderMaxVRAMBudget"); F32 max_gl_version = gSavedSettings.getF32("RenderMaxOpenGLVersion"); mWindow = LLWindowManager::createWindow(this, p.title, p.name, p.x, p.y, p.width, p.height, 0, p.fullscreen, gHeadlessClient, gSavedSettings.getBOOL("RenderVSyncEnable"), !gHeadlessClient, p.ignore_pixel_depth, 0, max_core_count, max_vram, max_gl_version); //don't use window level anti-aliasing if (NULL == mWindow) { LLSplashScreen::update(LLTrans::getString("StartupRequireDriverUpdate")); LL_WARNS("Window") << "Failed to create window, to be shutting Down, be sure your graphics driver is updated." << LL_ENDL ; ms_sleep(5000) ; //wait for 5 seconds. LLSplashScreen::update(LLTrans::getString("ShuttingDown")); #if LL_LINUX LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt for further information." << LL_ENDL; #else LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" << LL_ENDL; #endif LLAppViewer::instance()->fastQuit(1); } else if (!LLViewerShaderMgr::sInitialized) { //immediately initialize shaders LLViewerShaderMgr::sInitialized = TRUE; LLViewerShaderMgr::instance()->setShaders(); } if (!LLAppViewer::instance()->restoreErrorTrap()) { // this always happens, so downgrading it to INFO LL_INFOS("Window") << " Someone took over my signal/exception handler (post createWindow; normal)" << LL_ENDL; } const bool do_not_enforce = false; mWindow->setMinSize(p.min_width, p.min_height, do_not_enforce); // root view not set LLCoordScreen scr; mWindow->getSize(&scr); // Reset UI scale factor on first run if OS's display scaling is not 100% if (gSavedSettings.getBOOL("ResetUIScaleOnFirstRun")) { if (mWindow->getSystemUISize() != 1.f) { gSavedSettings.setF32("UIScaleFactor", 1.f); } gSavedSettings.setBOOL("ResetUIScaleOnFirstRun", FALSE); } // Get the real window rect the window was created with (since there are various OS-dependent reasons why // the size of a window or fullscreen context may have been adjusted slightly...) F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor") * mWindow->getSystemUISize(), MIN_UI_SCALE, MAX_UI_SCALE); mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); mDisplayScale *= ui_scale_factor; LLUI::setScaleFactor(mDisplayScale); { LLCoordWindow size; mWindow->getSize(&size); mWindowRectRaw.set(0, size.mY, size.mX, 0); mWindowRectScaled.set(0, ll_round((F32)size.mY / mDisplayScale.mV[VY]), ll_round((F32)size.mX / mDisplayScale.mV[VX]), 0); } LLFontManager::initClass(); // Init font system, load default fonts and generate basic glyphs // currently it takes aprox. 0.5 sec and we would load these fonts anyway // before login screen. LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), mDisplayScale.mV[VX], mDisplayScale.mV[VY], gDirUtilp->getAppRODataDir()); // // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off // stuff like AGP if we think that it'll crash the viewer. // LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL; // Initialize OpenGL Renderer LLVertexBuffer::initClass(mWindow); LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ; gGL.init(true); if (LLFeatureManager::getInstance()->isSafe() || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) || (gSavedSettings.getString("LastGPUString") != LLFeatureManager::getInstance()->getGPUString()) || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) { LLFeatureManager::getInstance()->applyRecommendedSettings(); gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); } // If we crashed while initializng GL stuff last time, disable certain features if (gSavedSettings.getBOOL("RenderInitError")) { mInitAlert = "DisplaySettingsNoShaders"; LLFeatureManager::getInstance()->setGraphicsLevel(0, false); gSavedSettings.setU32("RenderQualityPerformance", 0); } // Init the image list. Must happen after GL is initialized and before the images that // LLViewerWindow needs are requested, as well as before LLViewerMedia starts updating images. LLImageGL::initClass(mWindow, LLViewerTexture::MAX_GL_IMAGE_CATEGORY, false, gSavedSettings.getBOOL("RenderGLMultiThreadedTextures"), gSavedSettings.getBOOL("RenderGLMultiThreadedMedia")); gTextureList.init(); LLViewerTextureManager::init() ; gBumpImageList.init(); // Create container for all sub-views LLView::Params rvp; rvp.name("root"); rvp.rect(mWindowRectScaled); rvp.mouse_opaque(false); rvp.follows.flags(FOLLOWS_NONE); mRootView = LLUICtrlFactory::create(rvp); LLUI::getInstance()->setRootView(mRootView); // Make avatar head look forward at start mCurrentMousePoint.mX = getWindowWidthScaled() / 2; mCurrentMousePoint.mY = getWindowHeightScaled() / 2; gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle"); mOverlayTitle = gSavedSettings.getString("OverlayTitle"); // Can't have spaces in settings.ini strings, so use underscores instead and convert them. LLStringUtil::replaceChar(mOverlayTitle, '_', ' '); mDebugText = new LLDebugText(this); mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); } std::string LLViewerWindow::getLastSnapshotDir() { return sSnapshotDir; } void LLViewerWindow::initGLDefaults() { // RN: Need this for translation and stretch manip. gBox.prerender(); } struct MainPanel : public LLPanel { }; void LLViewerWindow::initBase() { S32 height = getWindowHeightScaled(); S32 width = getWindowWidthScaled(); LLRect full_window(0, height, width, 0); //////////////////// // // Set the gamma // F32 gamma = gSavedSettings.getF32("RenderGamma"); if (gamma != 0.0f) { getWindow()->setGamma(gamma); } // Create global views // Login screen and main_view.xml need edit menus for preferences and browser LL_DEBUGS("AppInit") << "initializing edit menu" << LL_ENDL; initialize_edit_menu(); LLFontGL::loadCommonFonts(); // Create the floater view at the start so that other views can add children to it. // (But wait to add it as a child of the root view so that it will be in front of the // other views.) MainPanel* main_view = new MainPanel(); if (!main_view->buildFromFile("main_view.xml")) { LL_ERRS() << "Failed to initialize viewer: Viewer couldn't process file main_view.xml, " << "if this problem happens again, please validate your installation." << LL_ENDL; } main_view->setShape(full_window); getRootView()->addChild(main_view); // placeholder widget that controls where "world" is rendered mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); mPopupView = main_view->getChild("popup_holder"); mHintHolder = main_view->getChild("hint_holder")->getHandle(); mLoginPanelHolder = main_view->getChild("login_panel_holder")->getHandle(); // Create the toolbar view // Get a pointer to the toolbar view holder LLPanel* panel_holder = main_view->getChild("toolbar_view_holder"); // Load the toolbar view from file gToolBarView = LLUICtrlFactory::getInstance()->createFromFile("panel_toolbar_view.xml", panel_holder, LLDefaultChildRegistry::instance()); if (!gToolBarView) { LL_ERRS() << "Failed to initialize viewer: Viewer couldn't process file panel_toolbar_view.xml, " << "if this problem happens again, please validate your installation." << LL_ENDL; } gToolBarView->setShape(panel_holder->getLocalRect()); // Hide the toolbars for the moment: we'll make them visible after logging in world (see LLViewerWindow::initWorldUI()) gToolBarView->setVisible(FALSE); // Constrain floaters to inside the menu and status bar regions. gFloaterView = main_view->getChild("Floater View"); for (S32 i = 0; i < LLToolBarEnums::TOOLBAR_COUNT; ++i) { LLToolBar * toolbarp = gToolBarView->getToolbar((LLToolBarEnums::EToolBarLocation)i); if (toolbarp) { toolbarp->getCenterLayoutPanel()->setReshapeCallback(boost::bind(&LLFloaterView::setToolbarRect, gFloaterView, _1, _2)); } } gFloaterView->setFloaterSnapView(main_view->getChild("floater_snap_region")->getHandle()); gSnapshotFloaterView = main_view->getChild("Snapshot Floater View"); // Console llassert( !gConsole ); LLConsole::Params cp; cp.name("console"); cp.max_lines(gSavedSettings.getS32("ConsoleBufferSize")); cp.rect(getChatConsoleRect()); cp.persist_time(gSavedSettings.getF32("ChatPersistTime")); cp.font_size_index(gSavedSettings.getS32("ChatFontSize")); cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); gConsole = LLUICtrlFactory::create(cp); getRootView()->addChild(gConsole); // optionally forward warnings to chat console/chat floater // for qa runs and dev builds #if !LL_RELEASE_FOR_DOWNLOAD RecordToChatConsole::getInstance()->startRecorder(); #else if(gSavedSettings.getBOOL("QAMode")) { RecordToChatConsole::getInstance()->startRecorder(); } #endif gDebugView = getRootView()->getChild("DebugView"); gDebugView->init(); gToolTipView = getRootView()->getChild("tooltip view"); // Initialize do not disturb response message when logged in LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initDoNotDisturbResponse)); // Add the progress bar view (startup view), which overrides everything mProgressView = getRootView()->findChild("progress_view"); setShowProgress(FALSE); setProgressCancelButtonVisible(FALSE); gMenuHolder = getRootView()->getChild("Menu Holder"); LLMenuGL::sMenuContainer = gMenuHolder; } void LLViewerWindow::initWorldUI() { if (gNonInteractive) { gIMMgr = LLIMMgr::getInstance(); LLNavigationBar::getInstance(); gFloaterView->pushVisibleAll(FALSE); return; } S32 height = mRootView->getRect().getHeight(); S32 width = mRootView->getRect().getWidth(); LLRect full_window(0, height, width, 0); gIMMgr = LLIMMgr::getInstance(); //getRootView()->sendChildToFront(gFloaterView); //getRootView()->sendChildToFront(gSnapshotFloaterView); if (!gNonInteractive) { LLPanel* chiclet_container = getRootView()->getChild("chiclet_container"); LLChicletBar* chiclet_bar = LLChicletBar::getInstance(); chiclet_bar->setShape(chiclet_container->getLocalRect()); chiclet_bar->setFollowsAll(); chiclet_container->addChild(chiclet_bar); chiclet_container->setVisible(TRUE); } LLRect morph_view_rect = full_window; morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); morph_view_rect.mTop = full_window.mTop - 32; LLMorphView::Params mvp; mvp.name("MorphView"); mvp.rect(morph_view_rect); mvp.visible(false); gMorphView = LLUICtrlFactory::create(mvp); getRootView()->addChild(gMorphView); LLWorldMapView::initClass(); // Force gFloaterWorldMap to initialize LLFloaterReg::getInstance("world_map"); // Force gFloaterTools to initialize LLFloaterReg::getInstance("build"); // Status bar LLPanel* status_bar_container = getRootView()->getChild("status_bar_container"); gStatusBar = new LLStatusBar(status_bar_container->getLocalRect()); gStatusBar->setFollows(FOLLOWS_LEFT | FOLLOWS_TOP | FOLLOWS_RIGHT); gStatusBar->setShape(status_bar_container->getLocalRect()); // sync bg color with menu bar gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() ); // add InBack so that gStatusBar won't be drawn over menu status_bar_container->addChildInBack(gStatusBar, 2/*tab order, after menu*/); status_bar_container->setVisible(TRUE); // Navigation bar LLView* nav_bar_container = getRootView()->getChild("nav_bar_container"); LLNavigationBar* navbar = LLNavigationBar::getInstance(); navbar->setShape(nav_bar_container->getLocalRect()); navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get()); nav_bar_container->addChild(navbar); nav_bar_container->setVisible(TRUE); if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel")) { navbar->setVisible(FALSE); } else { reshapeStatusBarContainer(); } // Top Info bar LLPanel* topinfo_bar_container = getRootView()->getChild("topinfo_bar_container"); LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance(); topinfo_bar->setShape(topinfo_bar_container->getLocalRect()); topinfo_bar_container->addChild(topinfo_bar); topinfo_bar_container->setVisible(TRUE); if (!gSavedSettings.getBOOL("ShowMiniLocationPanel")) { topinfo_bar->setVisible(FALSE); } if ( gHUDView == NULL ) { LLRect hud_rect = full_window; hud_rect.mBottom += 50; if (gMenuBarView && gMenuBarView->isInVisibleChain()) { hud_rect.mTop -= gMenuBarView->getRect().getHeight(); } gHUDView = new LLHUDView(hud_rect); getRootView()->addChild(gHUDView); getRootView()->sendChildToBack(gHUDView); } LLPanel* panel_ssf_container = getRootView()->getChild("state_management_buttons_container"); LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance(); panel_ssf_container->addChild(panel_stand_stop_flying); LLPanelHideBeacon* panel_hide_beacon = LLPanelHideBeacon::getInstance(); panel_ssf_container->addChild(panel_hide_beacon); panel_ssf_container->setVisible(TRUE); LLMenuOptionPathfindingRebakeNavmesh::getInstance()->initialize(); // Load and make the toolbars visible // Note: we need to load the toolbars only *after* the user is logged in and IW if (gToolBarView) { gToolBarView->loadToolbars(); gToolBarView->setVisible(TRUE); } if (!gNonInteractive) { LLMediaCtrl* destinations = LLFloaterReg::getInstance("destinations")->getChild("destination_guide_contents"); if (destinations) { destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); std::string url = gSavedSettings.getString("DestinationGuideURL"); url = LLWeb::expandURLSubstitutions(url, LLSD()); destinations->navigateTo(url, HTTP_CONTENT_TEXT_HTML); } LLMediaCtrl* avatar_picker = LLFloaterReg::getInstance("avatar")->findChild("avatar_picker_contents"); if (avatar_picker) { avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); std::string url = gSavedSettings.getString("AvatarPickerURL"); url = LLWeb::expandURLSubstitutions(url, LLSD()); avatar_picker->navigateTo(url, HTTP_CONTENT_TEXT_HTML); } } } // Destroy the UI void LLViewerWindow::shutdownViews() { // clean up warning logger RecordToChatConsole::getInstance()->stopRecorder(); LL_INFOS() << "Warning logger is cleaned." << LL_ENDL ; gFocusMgr.unlockFocus(); gFocusMgr.setMouseCapture(NULL); gFocusMgr.setKeyboardFocus(NULL); gFocusMgr.setTopCtrl(NULL); if (mWindow) { mWindow->allowLanguageTextInput(NULL, FALSE); } delete mDebugText; mDebugText = NULL; LL_INFOS() << "DebugText deleted." << LL_ENDL ; // Cleanup global views if (gMorphView) { gMorphView->setVisible(FALSE); } LL_INFOS() << "Global views cleaned." << LL_ENDL ; LLNotificationsUI::LLToast::cleanupToasts(); LL_INFOS() << "Leftover toast cleaned up." << LL_ENDL; // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open // will crump with LL_ERRS. LLModalDialog::shutdownModals(); LL_INFOS() << "LLModalDialog shut down." << LL_ENDL; // destroy the nav bar, not currently part of gViewerWindow // *TODO: Make LLNavigationBar part of gViewerWindow LLNavigationBar::deleteSingleton(); LL_INFOS() << "LLNavigationBar destroyed." << LL_ENDL ; // destroy menus after instantiating navbar above, as it needs // access to gMenuHolder cleanup_menus(); LL_INFOS() << "menus destroyed." << LL_ENDL ; view_listener_t::cleanup(); LL_INFOS() << "view listeners destroyed." << LL_ENDL ; // Clean up pointers that are going to be invalid. (todo: check sMenuContainer) mProgressView = NULL; mPopupView = NULL; // Delete all child views. delete mRootView; mRootView = NULL; LL_INFOS() << "RootView deleted." << LL_ENDL ; LLMenuOptionPathfindingRebakeNavmesh::getInstance()->quit(); // Automatically deleted as children of mRootView. Fix the globals. gStatusBar = NULL; gIMMgr = NULL; gToolTipView = NULL; gToolBarView = NULL; gFloaterView = NULL; gMorphView = NULL; gHUDView = NULL; } void LLViewerWindow::shutdownGL() { //-------------------------------------------------------- // Shutdown GL cleanly. Order is very important here. //-------------------------------------------------------- LLFontGL::destroyDefaultFonts(); SUBSYSTEM_CLEANUP(LLFontManager); stop_glerror(); gSky.cleanup(); stop_glerror(); LL_INFOS() << "Cleaning up pipeline" << LL_ENDL; gPipeline.cleanup(); stop_glerror(); //MUST clean up pipeline before cleaning up wearables LL_INFOS() << "Cleaning up wearables" << LL_ENDL; LLWearableList::instance().cleanup() ; gTextureList.shutdown(); stop_glerror(); gBumpImageList.shutdown(); stop_glerror(); LLWorldMapView::cleanupTextures(); LLViewerTextureManager::cleanup() ; SUBSYSTEM_CLEANUP(LLImageGL) ; LL_INFOS() << "All textures and llimagegl images are destroyed!" << LL_ENDL ; LL_INFOS() << "Cleaning up select manager" << LL_ENDL; LLSelectMgr::getInstance()->cleanup(); LL_INFOS() << "Stopping GL during shutdown" << LL_ENDL; stopGL(FALSE); stop_glerror(); gGL.shutdown(); SUBSYSTEM_CLEANUP(LLVertexBuffer); LL_INFOS() << "LLVertexBuffer cleaned." << LL_ENDL ; } // shutdownViews() and shutdownGL() need to be called first LLViewerWindow::~LLViewerWindow() { LL_INFOS() << "Destroying Window" << LL_ENDL; destroyWindow(); delete mDebugText; mDebugText = NULL; if (LLViewerShaderMgr::sInitialized) { LLViewerShaderMgr::releaseInstance(); LLViewerShaderMgr::sInitialized = FALSE; } } void LLViewerWindow::setCursor( ECursorType c ) { mWindow->setCursor( c ); } void LLViewerWindow::showCursor() { mWindow->showCursor(); mCursorHidden = FALSE; } void LLViewerWindow::hideCursor() { // And hide the cursor mWindow->hideCursor(); mCursorHidden = TRUE; } void LLViewerWindow::sendShapeToSim() { LLMessageSystem* msg = gMessageSystem; if(!msg) return; msg->newMessageFast(_PREHASH_AgentHeightWidth); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); msg->nextBlockFast(_PREHASH_HeightWidthBlock); msg->addU32Fast(_PREHASH_GenCounter, 0); U16 height16 = (U16) mWorldViewRectRaw.getHeight(); U16 width16 = (U16) mWorldViewRectRaw.getWidth(); msg->addU16Fast(_PREHASH_Height, height16); msg->addU16Fast(_PREHASH_Width, width16); gAgent.sendReliableMessage(); } // Must be called after window is created to set up agent // camera variables and UI variables. void LLViewerWindow::reshape(S32 width, S32 height) { // Destroying the window at quit time generates spurious // reshape messages. We don't care about these, and we // don't want to send messages because the message system // may have been destructed. if (!LLApp::isExiting()) { gWindowResized = TRUE; // update our window rectangle mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; //glViewport(0, 0, width, height ); LLViewerCamera * camera = LLViewerCamera::getInstance(); // simpleton, might not exist if (height > 0 && camera) { camera->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); camera->setAspect( getWorldViewAspectRatio() ); } calcDisplayScale(); BOOL display_scale_changed = mDisplayScale != LLUI::getScaleFactor(); LLUI::setScaleFactor(mDisplayScale); // update our window rectangle mWindowRectScaled.mRight = mWindowRectScaled.mLeft + ll_round((F32)width / mDisplayScale.mV[VX]); mWindowRectScaled.mTop = mWindowRectScaled.mBottom + ll_round((F32)height / mDisplayScale.mV[VY]); setup2DViewport(); // Inform lower views of the change // round up when converting coordinates to make sure there are no gaps at edge of window LLView::sForceReshape = display_scale_changed; mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY])); if (display_scale_changed) { // Needs only a 'scale change' update, everything else gets handled by LLLayoutStack::updateClass() LLPanelLogin::reshapePanel(); } LLView::sForceReshape = FALSE; // clear font width caches if (display_scale_changed) { LLHUDObject::reshapeAll(); } sendShapeToSim(); // store new settings for the mode we are in, regardless BOOL maximized = mWindow->getMaximized(); gSavedSettings.setBOOL("WindowMaximized", maximized); if (!maximized) { U32 min_window_width=gSavedSettings.getU32("MinWindowWidth"); U32 min_window_height=gSavedSettings.getU32("MinWindowHeight"); // tell the OS specific window code about min window size mWindow->setMinSize(min_window_width, min_window_height); LLCoordScreen window_rect; if (!gNonInteractive && mWindow->getSize(&window_rect)) { // Only save size if not maximized gSavedSettings.setU32("WindowWidth", window_rect.mX); gSavedSettings.setU32("WindowHeight", window_rect.mY); } } sample(LLStatViewer::WINDOW_WIDTH, width); sample(LLStatViewer::WINDOW_HEIGHT, height); LLLayoutStack::updateClass(); } } // Hide normal UI when a logon fails void LLViewerWindow::setNormalControlsVisible( BOOL visible ) { if(LLChicletBar::instanceExists()) { LLChicletBar::getInstance()->setVisible(visible); LLChicletBar::getInstance()->setEnabled(visible); } if ( gMenuBarView ) { gMenuBarView->setVisible( visible ); gMenuBarView->setEnabled( visible ); // ...and set the menu color appropriately. setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT, LLGridManager::getInstance()->isInProductionGrid()); } if ( gStatusBar ) { gStatusBar->setVisible( visible ); gStatusBar->setEnabled( visible ); } LLNavigationBar* navbarp = LLUI::getInstance()->getRootView()->findChild("navigation_bar"); if (navbarp) { // when it's time to show navigation bar we need to ensure that the user wants to see it // i.e. ShowNavbarNavigationPanel option is true navbarp->setVisible( visible && gSavedSettings.getBOOL("ShowNavbarNavigationPanel") ); } } void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) { LLSD args; LLColor4 new_bg_color; // god more important than project, proj more important than grid if ( god_mode ) { if ( LLGridManager::getInstance()->isInProductionGrid() ) { new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" ); } else { new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" ); } } else { switch (LLVersionInfo::instance().getViewerMaturity()) { case LLVersionInfo::TEST_VIEWER: new_bg_color = LLUIColorTable::instance().getColor( "MenuBarTestBgColor" ); break; case LLVersionInfo::PROJECT_VIEWER: new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" ); break; case LLVersionInfo::BETA_VIEWER: new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBetaBgColor" ); break; case LLVersionInfo::RELEASE_VIEWER: if(!LLGridManager::getInstance()->isInProductionGrid()) { new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" ); } else { new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" ); } break; } } if(gMenuBarView) { gMenuBarView->setBackgroundColor( new_bg_color ); } if(gStatusBar) { gStatusBar->setBackgroundColor( new_bg_color ); } } void LLViewerWindow::drawDebugText() { gUIProgram.bind(); gGL.color4f(1,1,1,1); gGL.pushMatrix(); gGL.pushUIMatrix(); { // scale view by UI global scale factor and aspect ratio correction factor gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); mDebugText->draw(); } gGL.popUIMatrix(); gGL.popMatrix(); gGL.flush(); gUIProgram.unbind(); } void LLViewerWindow::draw() { //#if LL_DEBUG LLView::sIsDrawing = TRUE; //#endif stop_glerror(); LLUI::setLineWidth(1.f); LLUI::setLineWidth(1.f); // Reset any left-over transforms gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.loadIdentity(); //S32 screen_x, screen_y; if (!gSavedSettings.getBOOL("RenderUIBuffer")) { LLView::sDirtyRect = getWindowRectScaled(); } // HACK for timecode debugging if (gSavedSettings.getBOOL("DisplayTimecode")) { // draw timecode block std::string text; gGL.loadIdentity(); microsecondsToTimecodeString(gFrameTime,text); const LLFontGL* font = LLFontGL::getFontSansSerif(); font->renderUTF8(text, 0, ll_round((getWindowWidthScaled()/2)-100.f), ll_round((getWindowHeightScaled()-60.f)), LLColor4( 1.f, 1.f, 1.f, 1.f ), LLFontGL::LEFT, LLFontGL::TOP); } // Draw all nested UI views. // No translation needed, this view is glued to 0,0 gUIProgram.bind(); gGL.color4f(1, 1, 1, 1); gGL.pushMatrix(); LLUI::pushMatrix(); { // scale view by UI global scale factor and aspect ratio correction factor gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); LLVector2 old_scale_factor = LLUI::getScaleFactor(); // apply camera zoom transform (for high res screenshots) F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); if (zoom_factor > 1.f) { //decompose subregion number to x and y values int pos_y = sub_region / llceil(zoom_factor); int pos_x = sub_region - (pos_y*llceil(zoom_factor)); // offset for this tile gGL.translatef((F32)getWindowWidthScaled() * -(F32)pos_x, (F32)getWindowHeightScaled() * -(F32)pos_y, 0.f); gGL.scalef(zoom_factor, zoom_factor, 1.f); LLUI::getScaleFactor() *= zoom_factor; } // Draw tool specific overlay on world LLToolMgr::getInstance()->getCurrentTool()->draw(); if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() ) { drawMouselookInstructions(); stop_glerror(); } // Draw all nested UI views. // No translation needed, this view is glued to 0,0 mRootView->draw(); if (LLView::sDebugRects) { gToolTipView->drawStickyRect(); } // Draw optional on-top-of-everyone view LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl && top_ctrl->getVisible()) { S32 screen_x, screen_y; top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); gGL.matrixMode(LLRender::MM_MODELVIEW); LLUI::pushMatrix(); LLUI::translate( (F32) screen_x, (F32) screen_y); top_ctrl->draw(); LLUI::popMatrix(); } if( gShowOverlayTitle && !mOverlayTitle.empty() ) { // Used for special titles such as "Second Life - Special E3 2003 Beta" const S32 DIST_FROM_TOP = 20; LLFontGL::getFontSansSerifBig()->renderUTF8( mOverlayTitle, 0, ll_round( getWindowWidthScaled() * 0.5f), getWindowHeightScaled() - DIST_FROM_TOP, LLColor4(1, 1, 1, 0.4f), LLFontGL::HCENTER, LLFontGL::TOP); } LLUI::setScaleFactor(old_scale_factor); } LLUI::popMatrix(); gGL.popMatrix(); gUIProgram.unbind(); LLView::sIsDrawing = FALSE; } // Takes a single keyup event, usually when UI is visible BOOL LLViewerWindow::handleKeyUp(KEY key, MASK mask) { if (LLSetKeyBindDialog::recordKey(key, mask, FALSE)) { LL_DEBUGS() << "KeyUp handled by LLSetKeyBindDialog" << LL_ENDL; LLViewerEventRecorder::instance().logKeyEvent(key, mask); return TRUE; } LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); if (keyboard_focus && !(mask & (MASK_CONTROL | MASK_ALT)) && !gFocusMgr.getKeystrokesOnly()) { // We have keyboard focus, and it's not an accelerator if (keyboard_focus && keyboard_focus->wantsKeyUpKeyDown()) { return keyboard_focus->handleKeyUp(key, mask, FALSE); } else if (key < 0x80) { // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. return (gFocusMgr.getKeyboardFocus() != NULL); } } if (keyboard_focus) { if (keyboard_focus->handleKeyUp(key, mask, FALSE)) { LL_DEBUGS() << "LLviewerWindow::handleKeyUp - in 'traverse up' - no loops seen... just called keyboard_focus->handleKeyUp an it returned true" << LL_ENDL; LLViewerEventRecorder::instance().logKeyEvent(key, mask); return TRUE; } else { LL_DEBUGS() << "LLviewerWindow::handleKeyUp - in 'traverse up' - no loops seen... just called keyboard_focus->handleKeyUp an it returned FALSE" << LL_ENDL; } } // don't pass keys on to world when something in ui has focus return gFocusMgr.childHasKeyboardFocus(mRootView) || LLMenuGL::getKeyboardMode() || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive()); } // Takes a single keydown event, usually when UI is visible BOOL LLViewerWindow::handleKey(KEY key, MASK mask) { // hide tooltips on keypress LLToolTipMgr::instance().blockToolTips(); // Menus get handled on key down instead of key up // so keybindings have to be recorded before that if (LLSetKeyBindDialog::recordKey(key, mask, TRUE)) { LL_DEBUGS() << "Key handled by LLSetKeyBindDialog" << LL_ENDL; LLViewerEventRecorder::instance().logKeyEvent(key,mask); return TRUE; } LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); if (keyboard_focus && !gFocusMgr.getKeystrokesOnly()) { //Most things should fall through, but mouselook is an exception, //don't switch to mouselook if any floater has focus if ((key == KEY_MOUSELOOK) && !(mask & (MASK_CONTROL | MASK_ALT))) { return TRUE; } LLUICtrl* cur_focus = dynamic_cast(keyboard_focus); if (cur_focus && cur_focus->acceptsTextInput()) { #ifdef LL_WINDOWS // On windows Alt Gr key generates additional Ctrl event, as result handling situations // like 'AltGr + D' will result in 'Alt+Ctrl+D'. If it results in WM_CHAR, don't let it // pass into menu or it will trigger 'develop' menu assigned to this combination on top // of character handling. // Alt Gr can be additionally modified by Shift const MASK alt_gr = MASK_CONTROL | MASK_ALT; LLWindowWin32 *window = static_cast(mWindow); U32 raw_key = window->getRawWParam(); if ((mask & alt_gr) != 0 && ((raw_key >= 0x30 && raw_key <= 0x5A) //0-9, plus normal chartacters || (raw_key >= 0xBA && raw_key <= 0xE4)) // Misc/OEM characters that can be covered by AltGr, ex: -, =, ~ && (GetKeyState(VK_RMENU) & 0x8000) != 0 && (GetKeyState(VK_RCONTROL) & 0x8000) == 0) // ensure right control is not pressed, only left one { // Alt Gr key is represented as right alt and left control. // Any alt+ctrl combination is treated as Alt Gr by TranslateMessage() and // will generate a WM_CHAR message, but here we only treat virtual Alt Graph // key by checking if this specific combination has unicode char. // // I decided to handle only virtual RAlt+LCtrl==AltGr combination to minimize // impact on menu, but the right way might be to handle all Alt+Ctrl calls. BYTE keyboard_state[256]; if (GetKeyboardState(keyboard_state)) { const int char_count = 6; wchar_t chars[char_count]; HKL layout = GetKeyboardLayout(0); // ToUnicodeEx changes buffer state on OS below Win10, which is undesirable, // but since we already did a TranslateMessage() in gatherInput(), this // should have no negative effect // ToUnicodeEx works with virtual key codes int res = ToUnicodeEx(raw_key, 0, keyboard_state, chars, char_count, 1 << 2 /*do not modify buffer flag*/, layout); if (res == 1 && chars[0] >= 0x20) { // Let it fall through to character handler and get a WM_CHAR. return TRUE; } } } #endif if (!(mask & (MASK_CONTROL | MASK_ALT))) { // We have keyboard focus, and it's not an accelerator if (keyboard_focus && keyboard_focus->wantsKeyUpKeyDown()) { return keyboard_focus->handleKey(key, mask, FALSE); } else if (key < 0x80) { // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. return TRUE; } } } } // let menus handle navigation keys for navigation if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE))) { LL_DEBUGS() << "LLviewerWindow::handleKey handle nav keys for nav" << LL_ENDL; LLViewerEventRecorder::instance().logKeyEvent(key,mask); return TRUE; } // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus // as long as focus isn't locked if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked()) { // Check the current floater's menu first, if it has one. if (gFocusMgr.keyboardFocusHasAccelerators() && keyboard_focus && keyboard_focus->handleKey(key,mask,FALSE)) { LLViewerEventRecorder::instance().logKeyEvent(key,mask); return TRUE; } if (gAgent.isInitialized() && (gAgent.getTeleportState() == LLAgent::TELEPORT_NONE || gAgent.getTeleportState() == LLAgent::TELEPORT_LOCAL) && gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) { LLViewerEventRecorder::instance().logKeyEvent(key, mask); return TRUE; } if (gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)) { LLViewerEventRecorder::instance().logKeyEvent(key,mask); return TRUE; } } // give floaters first chance to handle TAB key // so frontmost floater gets focus // if nothing has focus, go to first or last UI element as appropriate if (key == KEY_TAB && (mask & MASK_CONTROL || keyboard_focus == NULL)) { LL_WARNS() << "LLviewerWindow::handleKey give floaters first chance at tab key " << LL_ENDL; if (gMenuHolder) gMenuHolder->hideMenus(); // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); // do CTRL-TAB and CTRL-SHIFT-TAB logic if (mask & MASK_SHIFT) { mRootView->focusPrevRoot(); } else { mRootView->focusNextRoot(); } LLViewerEventRecorder::instance().logKeyEvent(key,mask); return TRUE; } // hidden edit menu for cut/copy/paste if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask)) { LLViewerEventRecorder::instance().logKeyEvent(key,mask); return TRUE; } LLFloater* focused_floaterp = gFloaterView->getFocusedFloater(); std::string focusedFloaterName = (focused_floaterp ? focused_floaterp->getInstanceName() : ""); if( keyboard_focus ) { if ((focusedFloaterName == "nearby_chat") || (focusedFloaterName == "im_container") || (focusedFloaterName == "impanel")) { if (gSavedSettings.getBOOL("ArrowKeysAlwaysMove")) { // let Control-Up and Control-Down through for chat line history, if (!(key == KEY_UP && mask == MASK_CONTROL) && !(key == KEY_DOWN && mask == MASK_CONTROL) && !(key == KEY_UP && mask == MASK_ALT) && !(key == KEY_DOWN && mask == MASK_ALT)) { switch(key) { case KEY_LEFT: case KEY_RIGHT: case KEY_UP: case KEY_DOWN: case KEY_PAGE_UP: case KEY_PAGE_DOWN: case KEY_HOME: case KEY_END: // when chatbar is empty or ArrowKeysAlwaysMove set, // pass arrow keys on to avatar... return FALSE; default: break; } } } } if (keyboard_focus->handleKey(key, mask, FALSE)) { LL_DEBUGS() << "LLviewerWindow::handleKey - in 'traverse up' - no loops seen... just called keyboard_focus->handleKey an it returned true" << LL_ENDL; LLViewerEventRecorder::instance().logKeyEvent(key,mask); return TRUE; } else { LL_DEBUGS() << "LLviewerWindow::handleKey - in 'traverse up' - no loops seen... just called keyboard_focus->handleKey an it returned FALSE" << LL_ENDL; } } if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) ) { LL_DEBUGS() << "LLviewerWindow::handleKey toolbar handling?" << LL_ENDL; LLViewerEventRecorder::instance().logKeyEvent(key,mask); return TRUE; } // Try for a new-format gesture if (LLGestureMgr::instance().triggerGesture(key, mask)) { LL_DEBUGS() << "LLviewerWindow::handleKey new gesture feature" << LL_ENDL; LLViewerEventRecorder::instance().logKeyEvent(key,mask); return TRUE; } // See if this is a gesture trigger. If so, eat the key and // don't pass it down to the menus. if (gGestureList.trigger(key, mask)) { LL_DEBUGS() << "LLviewerWindow::handleKey check gesture trigger" << LL_ENDL; LLViewerEventRecorder::instance().logKeyEvent(key,mask); return TRUE; } // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook, // no view has keyboard focus, this is a printable character key (and no modifier key is // pressed except shift), then give focus to nearby chat (STORM-560) if ( LLStartUp::getStartupState() >= STATE_STARTED && gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() && !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) ) { // Initialize nearby chat if it's missing LLFloaterIMNearbyChat* nearby_chat = LLFloaterReg::findTypedInstance("nearby_chat"); if (!nearby_chat) { LLSD name("im_container"); LLFloaterReg::toggleInstanceOrBringToFront(name); } LLChatEntry* chat_editor = LLFloaterReg::findTypedInstance("nearby_chat")->getChatBox(); if (chat_editor) { // passing NULL here, character will be added later when it is handled by character handler. nearby_chat->startChat(NULL); return TRUE; } } // give menus a chance to handle unmodified accelerator keys if (gAgent.isInitialized() && (gAgent.getTeleportState() == LLAgent::TELEPORT_NONE || gAgent.getTeleportState() == LLAgent::TELEPORT_LOCAL) && gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) { LLViewerEventRecorder::instance().logKeyEvent(key, mask); return TRUE; } if (gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)) { return TRUE; } // don't pass keys on to world when something in ui has focus return gFocusMgr.childHasKeyboardFocus(mRootView) || LLMenuGL::getKeyboardMode() || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive()); } BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask) { // HACK: We delay processing of return keys until they arrive as a Unicode char, // so that if you're typing chat text at low frame rate, we don't send the chat // until all keystrokes have been entered. JC // HACK: Numeric keypad on Mac is Unicode 3 // HACK: Control-M on Windows is Unicode 13 if ((uni_char == 13 && mask != MASK_CONTROL) || (uni_char == 3 && mask == MASK_NONE) ) { if (mask != MASK_ALT) { // remaps, handles ignored cases and returns back to viewer window. return gViewerInput.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN)); } } // let menus handle navigation (jump) keys if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE)) { return TRUE; } // Traverses up the hierarchy LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); if( keyboard_focus ) { if (keyboard_focus->handleUnicodeChar(uni_char, FALSE)) { return TRUE; } return TRUE; } return FALSE; } void LLViewerWindow::handleScrollWheel(S32 clicks) { LLUI::getInstance()->resetMouseIdleTimer(); LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); mouse_captor->handleScrollWheel(local_x, local_y, clicks); if (LLView::sDebugMouseHandling) { LL_INFOS() << "Scroll Wheel handled by captor " << mouse_captor->getName() << LL_ENDL; } return; } LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl) { S32 local_x; S32 local_y; top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return; } if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) ) { if (LLView::sDebugMouseHandling) { LL_INFOS() << "Scroll Wheel" << LLView::sMouseHandlerMessage << LL_ENDL; } return; } else if (LLView::sDebugMouseHandling) { LL_INFOS() << "Scroll Wheel not handled by view" << LL_ENDL; } // Zoom the camera in and out behavior if(top_ctrl == 0 && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) && gAgentCamera.isInitialized()) gAgentCamera.handleScrollWheel(clicks); return; } void LLViewerWindow::handleScrollHWheel(S32 clicks) { if (LLAppViewer::instance()->quitRequested()) { return; } LLUI::getInstance()->resetMouseIdleTimer(); LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if (mouse_captor) { S32 local_x; S32 local_y; mouse_captor->screenPointToLocal(mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y); mouse_captor->handleScrollHWheel(local_x, local_y, clicks); if (LLView::sDebugMouseHandling) { LL_INFOS() << "Scroll Horizontal Wheel handled by captor " << mouse_captor->getName() << LL_ENDL; } return; } LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl) { S32 local_x; S32 local_y; top_ctrl->screenPointToLocal(mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y); if (top_ctrl->handleScrollHWheel(local_x, local_y, clicks)) return; } if (mRootView->handleScrollHWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks)) { if (LLView::sDebugMouseHandling) { LL_INFOS() << "Scroll Horizontal Wheel" << LLView::sMouseHandlerMessage << LL_ENDL; } return; } else if (LLView::sDebugMouseHandling) { LL_INFOS() << "Scroll Horizontal Wheel not handled by view" << LL_ENDL; } return; } void LLViewerWindow::addPopup(LLView* popup) { if (mPopupView) { mPopupView->addPopup(popup); } } void LLViewerWindow::removePopup(LLView* popup) { if (mPopupView) { mPopupView->removePopup(popup); } } void LLViewerWindow::clearPopups() { if (mPopupView) { mPopupView->clearPopups(); } } void LLViewerWindow::moveCursorToCenter() { if (! gSavedSettings.getBOOL("DisableMouseWarp")) { S32 x = getWorldViewWidthScaled() / 2; S32 y = getWorldViewHeightScaled() / 2; LLUI::getInstance()->setMousePositionScreen(x, y); //on a forced move, all deltas get zeroed out to prevent jumping mCurrentMousePoint.set(x,y); mLastMousePoint.set(x,y); mCurrentMouseDelta.set(0,0); } } ////////////////////////////////////////////////////////////////////// // // Hover handlers // void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params) { if (viewp) { if (!params.styled_message.empty()) { params.styled_message.add().text("\n---------\n"); } LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView(); // NOTE: we skip "root" since it is assumed for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView(); tooltip_it != end_tooltip_it; ++tooltip_it) { LLView* viewp = *tooltip_it; params.styled_message.add().text(viewp->getName()); LLPanel* panelp = dynamic_cast(viewp); if (panelp && !panelp->getXMLFilename().empty()) { params.styled_message.add() .text("(" + panelp->getXMLFilename() + ")") .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f)); } params.styled_message.add().text("/"); } } } static LLTrace::BlockTimerStatHandle ftm("Update UI"); // Update UI based on stored mouse position from mouse-move // event processing. void LLViewerWindow::updateUI() { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(ftm); static std::string last_handle_msg; if (gLoggedInTime.getStarted()) { if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout")) { LLFirstUse::notUsingDestinationGuide(); } if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout")) { LLFirstUse::notUsingSidePanel(); } } LLConsole::updateClass(); // animate layout stacks so we have up to date rect for world view LLLayoutStack::updateClass(); // use full window for world view when not rendering UI bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); updateWorldViewRect(world_view_uses_full_window); LLView::sMouseHandlerMessage.clear(); S32 x = mCurrentMousePoint.mX; S32 y = mCurrentMousePoint.mY; MASK mask = gKeyboard->currentMask(TRUE); if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { gDebugRaycastFaceHit = -1; gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, FALSE, &gDebugRaycastFaceHit, &gDebugRaycastIntersection, &gDebugRaycastTexCoord, &gDebugRaycastNormal, &gDebugRaycastTangent, &gDebugRaycastStart, &gDebugRaycastEnd); gDebugRaycastParticle = gPipeline.lineSegmentIntersectParticle(gDebugRaycastStart, gDebugRaycastEnd, &gDebugRaycastParticleIntersection, NULL); } updateMouseDelta(); updateKeyboardFocus(); BOOL handled = FALSE; LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); LLView* captor_view = dynamic_cast(mouse_captor); //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN //build set of views containing mouse cursor by traversing UI hierarchy and testing //screen rect against mouse cursor view_handle_set_t mouse_hover_set; // constraint mouse enter events to children of mouse captor LLView* root_view = captor_view; // if mouse captor doesn't exist or isn't a LLView // then allow mouse enter events on entire UI hierarchy if (!root_view) { root_view = mRootView; } static LLCachedControl dump_menu_holder(gSavedSettings, "DumpMenuHolderSize", false); if (dump_menu_holder) { static bool init = false; static LLFrameTimer child_count_timer; static std::vector child_vec; if (!init) { child_count_timer.resetWithExpiry(5.f); init = true; } if (child_count_timer.hasExpired()) { LL_INFOS() << "gMenuHolder child count: " << gMenuHolder->getChildCount() << LL_ENDL; std::vector local_child_vec; LLView::child_list_t child_list = *gMenuHolder->getChildList(); for (auto child : child_list) { local_child_vec.emplace_back(child->getName()); } if (!local_child_vec.empty() && local_child_vec != child_vec) { std::vector out_vec; std::sort(local_child_vec.begin(), local_child_vec.end()); std::sort(child_vec.begin(), child_vec.end()); std::set_difference(child_vec.begin(), child_vec.end(), local_child_vec.begin(), local_child_vec.end(), std::inserter(out_vec, out_vec.begin())); if (!out_vec.empty()) { LL_INFOS() << "gMenuHolder removal diff size: '"<getParent(); while(captor_parent_view) { mouse_hover_set.insert(captor_parent_view->getHandle()); captor_parent_view = captor_parent_view->getParent(); } } // aggregate visible views that contain mouse cursor in display order LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups(); for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it) { LLView* popup = popup_it->get(); if (popup && popup->calcScreenBoundingRect().pointInRect(x, y)) { // iterator over contents of top_ctrl, and throw into mouse_hover_set for (LLView::tree_iterator_t it = popup->beginTreeDFS(); it != popup->endTreeDFS(); ++it) { LLView* viewp = *it; if (viewp->getVisible() && viewp->calcScreenBoundingRect().pointInRect(x, y)) { // we have a view that contains the mouse, add it to the set mouse_hover_set.insert(viewp->getHandle()); } else { // skip this view and all of its children it.skipDescendants(); } } } } // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y)) { // iterator over contents of top_ctrl, and throw into mouse_hover_set for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS(); it != top_ctrl->endTreeDFS(); ++it) { LLView* viewp = *it; if (viewp->getVisible() && viewp->calcScreenBoundingRect().pointInRect(x, y)) { // we have a view that contains the mouse, add it to the set mouse_hover_set.insert(viewp->getHandle()); } else { // skip this view and all of its children it.skipDescendants(); } } } else { // walk UI tree in depth-first order for (LLView::tree_iterator_t it = root_view->beginTreeDFS(); it != root_view->endTreeDFS(); ++it) { LLView* viewp = *it; // calculating the screen rect involves traversing the parent, so this is less than optimal if (viewp->getVisible() && viewp->calcScreenBoundingRect().pointInRect(x, y)) { // if this view is mouse opaque, nothing behind it should be in mouse_hover_set if (viewp->getMouseOpaque()) { // constrain further iteration to children of this widget it = viewp->beginTreeDFS(); } // we have a view that contains the mouse, add it to the set mouse_hover_set.insert(viewp->getHandle()); } else { // skip this view and all of its children it.skipDescendants(); } } } } typedef std::vector > view_handle_list_t; // call onMouseEnter() on all views which contain the mouse cursor but did not before view_handle_list_t mouse_enter_views; std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(), mMouseHoverViews.begin(), mMouseHoverViews.end(), std::back_inserter(mouse_enter_views)); for (view_handle_list_t::iterator it = mouse_enter_views.begin(); it != mouse_enter_views.end(); ++it) { LLView* viewp = it->get(); if (viewp) { LLRect view_screen_rect = viewp->calcScreenRect(); viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); } } // call onMouseLeave() on all views which no longer contain the mouse cursor view_handle_list_t mouse_leave_views; std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(), mouse_hover_set.begin(), mouse_hover_set.end(), std::back_inserter(mouse_leave_views)); for (view_handle_list_t::iterator it = mouse_leave_views.begin(); it != mouse_leave_views.end(); ++it) { LLView* viewp = it->get(); if (viewp) { LLRect view_screen_rect = viewp->calcScreenRect(); viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); } } // store resulting hover set for next frame swap(mMouseHoverViews, mouse_hover_set); // only handle hover events when UI is enabled if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { if( mouse_captor ) { // Pass hover events to object capturing mouse events. S32 local_x; S32 local_y; mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); handled = mouse_captor->handleHover(local_x, local_y, mask); if (LLView::sDebugMouseHandling) { LL_INFOS() << "Hover handled by captor " << mouse_captor->getName() << LL_ENDL; } if( !handled ) { LL_DEBUGS("UserInput") << "hover not handled by mouse captor" << LL_ENDL; } } else { if (top_ctrl) { S32 local_x, local_y; top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); } if ( !handled ) { // x and y are from last time mouse was in window // mMouseInWindow tracks *actual* mouse location if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) { if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) { last_handle_msg = LLView::sMouseHandlerMessage; LL_INFOS() << "Hover" << LLView::sMouseHandlerMessage << LL_ENDL; } handled = TRUE; } else if (LLView::sDebugMouseHandling) { if (last_handle_msg != LLStringUtil::null) { last_handle_msg.clear(); LL_INFOS() << "Hover not handled by view" << LL_ENDL; } } } if (!handled) { LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); if(mMouseInWindow && tool) { handled = tool->handleHover(x, y, mask); } } } // Show a new tool tip (or update one that is already shown) BOOL tool_tip_handled = FALSE; std::string tool_tip_msg; if( handled && !mWindow->isCursorHidden()) { LLRect screen_sticky_rect = mRootView->getLocalRect(); S32 local_x, local_y; static LLCachedControl debug_show_xui_names(gSavedSettings, "DebugShowXUINames", 0); if (debug_show_xui_names) { LLToolTip::Params params; LLView* tooltip_view = mRootView; LLView::tree_iterator_t end_it = mRootView->endTreeDFS(); for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it) { LLView* viewp = *it; LLRect screen_rect; viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect); if (!(viewp->getVisible() && screen_rect.pointInRect(x, y))) { it.skipDescendants(); } // only report xui names for LLUICtrls, // and blacklist the various containers we don't care about else if (dynamic_cast(viewp) && viewp != gMenuHolder && viewp != gFloaterView && viewp != gConsole) { if (dynamic_cast(viewp)) { // constrain search to descendants of this (frontmost) floater // by resetting iterator it = viewp->beginTreeDFS(); } // if we are in a new part of the tree (not a descendent of current tooltip_view) // then push the results for tooltip_view and start with a new potential view // NOTE: this emulates visiting only the leaf nodes that meet our criteria if (!viewp->hasAncestor(tooltip_view)) { append_xui_tooltip(tooltip_view, params); screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); } tooltip_view = viewp; } } append_xui_tooltip(tooltip_view, params); params.styled_message.add().text("\n"); screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); params.sticky_rect = screen_sticky_rect; params.max_width = 400; LLToolTipMgr::instance().show(params); } // if there is a mouse captor, nothing else gets a tooltip else if (mouse_captor) { mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask); } else { // next is top_ctrl if (!tool_tip_handled && top_ctrl) { top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask ); } if (!tool_tip_handled) { local_x = x; local_y = y; tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask ); } LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool(); if (!tool_tip_handled && current_tool) { current_tool->screenPointToLocal(x, y, &local_x, &local_y); tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask ); } } } } else { // just have tools handle hover when UI is turned off LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); if(mMouseInWindow && tool) { handled = tool->handleHover(x, y, mask); } } updateLayout(); mLastMousePoint = mCurrentMousePoint; // cleanup unused selections when no modal dialogs are open if (LLModalDialog::activeCount() == 0) { LLViewerParcelMgr::getInstance()->deselectUnused(); } if (LLModalDialog::activeCount() == 0) { LLSelectMgr::getInstance()->deselectUnused(); } } void LLViewerWindow::updateLayout() { LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); if (gFloaterTools != NULL && tool != NULL && tool != gToolNull && tool != LLToolCompInspect::getInstance() && tool != LLToolDragAndDrop::getInstance() && !gSavedSettings.getBOOL("FreezeTime")) { // Suppress the toolbox view if our source tool was the pie tool, // and we've overridden to something else. bool suppress_toolbox = (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) && (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()); LLMouseHandler *captor = gFocusMgr.getMouseCapture(); // With the null, inspect, or drag and drop tool, don't muck // with visibility. if (gFloaterTools->isMinimized() || (tool != LLToolPie::getInstance() // not default tool && tool != LLToolCompGun::getInstance() // not coming out of mouselook && !suppress_toolbox // not override in third person && LLToolMgr::getInstance()->getCurrentToolset()->isShowFloaterTools() && (!captor || dynamic_cast(captor) != NULL))) // not dragging { // Force floater tools to be visible (unless minimized) if (!gFloaterTools->getVisible()) { gFloaterTools->openFloater(); } // Update the location of the blue box tool popup LLCoordGL select_center_screen; MASK mask = gKeyboard->currentMask(TRUE); gFloaterTools->updatePopup( select_center_screen, mask ); } else { gFloaterTools->setVisible(FALSE); } //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible()); } // Always update console if(gConsole) { LLRect console_rect = getChatConsoleRect(); gConsole->reshape(console_rect.getWidth(), console_rect.getHeight()); gConsole->setRect(console_rect); } } void LLViewerWindow::updateMouseDelta() { #if LL_WINDOWS LLCoordCommon delta; mWindow->getCursorDelta(&delta); S32 dx = delta.mX; S32 dy = delta.mY; #else S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::getScaleFactor().mV[VX]); S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::getScaleFactor().mV[VY]); #endif //RN: fix for asynchronous notification of mouse leaving window not working LLCoordWindow mouse_pos; mWindow->getCursorPosition(&mouse_pos); if (mouse_pos.mX < 0 || mouse_pos.mY < 0 || mouse_pos.mX > mWindowRectRaw.getWidth() || mouse_pos.mY > mWindowRectRaw.getHeight()) { mMouseInWindow = FALSE; } else { mMouseInWindow = TRUE; } LLVector2 mouse_vel; if (gSavedSettings.getBOOL("MouseSmooth")) { static F32 fdx = 0.f; static F32 fdy = 0.f; F32 amount = 16.f; fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds.value()*amount,1.f); fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds.value()*amount,1.f); mCurrentMouseDelta.set(ll_round(fdx), ll_round(fdy)); mouse_vel.setVec(fdx,fdy); } else { mCurrentMouseDelta.set(dx, dy); mouse_vel.setVec((F32) dx, (F32) dy); } sample(sMouseVelocityStat, mouse_vel.magVec()); } void LLViewerWindow::updateKeyboardFocus() { if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { gFocusMgr.setKeyboardFocus(NULL); } // clean up current focus LLUICtrl* cur_focus = dynamic_cast(gFocusMgr.getKeyboardFocus()); if (cur_focus) { if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain()) { // don't release focus, just reassign so that if being given // to a sibling won't call onFocusLost on all the ancestors // gFocusMgr.releaseFocusIfNeeded(cur_focus); LLUICtrl* parent = cur_focus->getParentUICtrl(); const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); bool new_focus_found = false; while(parent) { if (parent->isCtrl() && (parent->hasTabStop() || parent == focus_root) && !parent->getIsChrome() && parent->isInVisibleChain() && parent->isInEnabledChain()) { if (!parent->focusFirstItem()) { parent->setFocus(TRUE); } new_focus_found = true; break; } parent = parent->getParentUICtrl(); } // if we didn't find a better place to put focus, just release it // hasFocus() will return true if and only if we didn't touch focus since we // are only moving focus higher in the hierarchy if (!new_focus_found) { cur_focus->setFocus(FALSE); } } else if (cur_focus->isFocusRoot()) { // focus roots keep trying to delegate focus to their first valid descendant // this assumes that focus roots are not valid focus holders on their own cur_focus->focusFirstItem(); } } // last ditch force of edit menu to selection manager if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) { LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance(); } if (gFloaterView->getCycleMode()) { // sync all floaters with their focus state gFloaterView->highlightFocusedFloater(); gSnapshotFloaterView->highlightFocusedFloater(); MASK mask = gKeyboard->currentMask(TRUE); if ((mask & MASK_CONTROL) == 0) { // control key no longer held down, finish cycle mode gFloaterView->setCycleMode(FALSE); gFloaterView->syncFloaterTabOrder(); } else { // user holding down CTRL, don't update tab order of floaters } } else { // update focused floater gFloaterView->highlightFocusedFloater(); gSnapshotFloaterView->highlightFocusedFloater(); // make sure floater visible order is in sync with tab order gFloaterView->syncFloaterTabOrder(); } } static LLTrace::BlockTimerStatHandle FTM_UPDATE_WORLD_VIEW("Update World View"); void LLViewerWindow::updateWorldViewRect(bool use_full_window) { LL_RECORD_BLOCK_TIME(FTM_UPDATE_WORLD_VIEW); // start off using whole window to render world LLRect new_world_rect = mWindowRectRaw; if (use_full_window == false && mWorldViewPlaceholder.get()) { new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect(); // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1); new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1); new_world_rect.mLeft = ll_round((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]); new_world_rect.mRight = ll_round((F32)new_world_rect.mRight * mDisplayScale.mV[VX]); new_world_rect.mBottom = ll_round((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]); new_world_rect.mTop = ll_round((F32)new_world_rect.mTop * mDisplayScale.mV[VY]); } if (mWorldViewRectRaw != new_world_rect) { mWorldViewRectRaw = new_world_rect; gResizeScreenTexture = TRUE; LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); LLRect old_world_rect_scaled = mWorldViewRectScaled; mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); // sending a signal with a new WorldView rect mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled); } } void LLViewerWindow::saveLastMouse(const LLCoordGL &point) { // Store last mouse location. // If mouse leaves window, pretend last point was on edge of window if (point.mX < 0) { mCurrentMousePoint.mX = 0; } else if (point.mX > getWindowWidthScaled()) { mCurrentMousePoint.mX = getWindowWidthScaled(); } else { mCurrentMousePoint.mX = point.mX; } if (point.mY < 0) { mCurrentMousePoint.mY = 0; } else if (point.mY > getWindowHeightScaled() ) { mCurrentMousePoint.mY = getWindowHeightScaled(); } else { mCurrentMousePoint.mY = point.mY; } } // Draws the selection outlines for the currently selected objects // Must be called after displayObjects is called, which sets the mGLName parameter // NOTE: This function gets called 3 times: // render_ui_3d: FALSE, FALSE, TRUE // render_hud_elements: FALSE, FALSE, FALSE void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (!for_hud && !for_gl_pick) { // Call this once and only once LLSelectMgr::getInstance()->updateSilhouettes(); } // Draw fence around land selections if (for_gl_pick) { if (pick_parcel_walls) { LLViewerParcelMgr::getInstance()->renderParcelCollision(); } } else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) || (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD)) { LLSelectMgr::getInstance()->renderSilhouettes(for_hud); stop_glerror(); // setup HUD render if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) { LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); // set up transform to encompass bounding box of HUD gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.loadIdentity(); gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); } // Render light for editing if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit()) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable gls_blend(GL_BLEND); LLGLEnable gls_cull(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); if (selection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgentCamera.mHUDCurZoom; gGL.scalef(zoom, zoom, zoom); } struct f : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { LLDrawable* drawable = object->mDrawable; if (drawable && drawable->isLight()) { LLVOVolume* vovolume = drawable->getVOVolume(); gGL.pushMatrix(); LLVector3 center = drawable->getPositionAgent(); gGL.translatef(center[0], center[1], center[2]); F32 scale = vovolume->getLightRadius(); gGL.scalef(scale, scale, scale); LLColor4 color(vovolume->getLightSRGBColor(), .5f); gGL.color4fv(color.mV); //F32 pixel_area = 100000.f; // Render Outside gSphere.render(); // Render Inside glCullFace(GL_FRONT); gSphere.render(); glCullFace(GL_BACK); gGL.popMatrix(); } return true; } } func; LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func); gGL.popMatrix(); } // NOTE: The average position for the axis arrows of the selected objects should // not be recalculated at this time. If they are, then group rotations will break. // Draw arrows at average center of all selected objects LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); if (tool) { if(tool->isAlwaysRendered()) { tool->render(); } else { if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() ) { bool all_selected_objects_move; bool all_selected_objects_modify; // Note: This might be costly to do on each frame and when a lot of objects are selected // we might be better off with some kind of memory for selection and/or states, consider // optimizing, perhaps even some kind of selection generation at level of LLSelectMgr to // make whole viewer benefit. LLSelectMgr::getInstance()->selectGetEditMoveLinksetPermissions(all_selected_objects_move, all_selected_objects_modify); BOOL draw_handles = TRUE; if (tool == LLToolCompTranslate::getInstance() && !all_selected_objects_move && !LLSelectMgr::getInstance()->isMovableAvatarSelected()) { draw_handles = FALSE; } if (tool == LLToolCompRotate::getInstance() && !all_selected_objects_move && !LLSelectMgr::getInstance()->isMovableAvatarSelected()) { draw_handles = FALSE; } if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() ) { draw_handles = FALSE; } if( draw_handles ) { tool->render(); } } } if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) { gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); stop_glerror(); } } } } // Return a point near the clicked object representative of the place the object was clicked. LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const { // create a normalized vector pointing from the camera center into the // world at the location of the mouse click LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal(); // make mouse vector as long as object vector, so it touchs a point near // where the user clicked on the object mouse_direction_global *= (F32) relative_object.magVec(); LLVector3d new_pos; new_pos.setVec(mouse_direction_global); // transform mouse vector back to world coords new_pos += gAgentCamera.getCameraPositionGlobal(); return new_pos; } BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const { BOOL intersect = FALSE; // U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK; if (!intersect) { point_global = clickPointInWorldGlobal(x, y, objectp); LL_INFOS() << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << LL_ENDL; } else { LL_INFOS() << "good intersection at " << (objectp->getPositionGlobal() - point_global) << LL_ENDL; } return intersect; } void LLViewerWindow::pickAsync( S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, BOOL pick_reflection_probes) { // "Show Debug Alpha" means no object actually transparent BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); if (LLDrawPoolAlpha::sShowDebugAlpha || (in_build_mode && gSavedSettings.getBOOL("SelectInvisibleObjects"))) { pick_transparent = TRUE; } LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, pick_rigged, FALSE, pick_reflection_probes, pick_unselectable, TRUE, callback); schedulePick(pick_info); } void LLViewerWindow::schedulePick(LLPickInfo& pick_info) { if (mPicks.size() >= 1024 || mWindow->getMinimized()) { //something went wrong, picks are being scheduled but not processed if (pick_info.mPickCallback) { pick_info.mPickCallback(pick_info); } return; } mPicks.push_back(pick_info); // delay further event processing until we receive results of pick // only do this for async picks so that handleMouseUp won't be called // until the pick triggered in handleMouseDown has been processed, for example mWindow->delayInputProcessing(); } void LLViewerWindow::performPick() { if (!mPicks.empty()) { std::vector::iterator pick_it; for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) { pick_it->fetchResults(); } mLastPick = mPicks.back(); mPicks.clear(); } } void LLViewerWindow::returnEmptyPicks() { std::vector::iterator pick_it; for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) { mLastPick = *pick_it; // just trigger callback with empty results if (pick_it->mPickCallback) { pick_it->mPickCallback(*pick_it); } } mPicks.clear(); } // Performs the GL object/land pick. LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle, BOOL pick_unselectable, BOOL pick_reflection_probe) { BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); if ((in_build_mode && gSavedSettings.getBOOL("SelectInvisibleObjects")) || LLDrawPoolAlpha::sShowDebugAlpha) { // build mode allows interaction with all transparent objects // "Show Debug Alpha" means no object actually transparent pick_transparent = TRUE; } // shortcut queueing in mPicks and just update mLastPick in place MASK key_mask = gKeyboard->currentMask(TRUE); mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, pick_rigged, pick_particle, pick_reflection_probe, TRUE, FALSE, NULL); mLastPick.fetchResults(); return mLastPick; } LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, LLVector4a* intersection) { S32 x = mouse_x; S32 y = mouse_y; if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position { x = getCurrentMouseX(); y = getCurrentMouseY(); } // world coordinates of mouse // VECTORIZE THIS LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); LLVector3 mouse_world_start = mouse_point_global; LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; LLVector4a start, end; start.load3(mouse_world_start.mV); end.load3(mouse_world_end.mV); return LLHUDIcon::lineSegmentIntersectAll(start, end, intersection); } LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth, LLViewerObject *this_object, S32 this_face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, BOOL pick_reflection_probe, S32* face_hit, LLVector4a *intersection, LLVector2 *uv, LLVector4a *normal, LLVector4a *tangent, LLVector4a* start, LLVector4a* end) { S32 x = mouse_x; S32 y = mouse_y; if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position { x = getCurrentMouseX(); y = getCurrentMouseY(); } // HUD coordinates of mouse LLVector3 mouse_point_hud = mousePointHUD(x, y); LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0); LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0); // world coordinates of mouse LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); //get near clip plane LLVector3 n = LLViewerCamera::getInstance()->getAtAxis(); LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear(); //project mouse point onto plane LLVector3 pos; line_plane(mouse_point_global, mouse_direction_global, p, n, pos); mouse_point_global = pos; LLVector3 mouse_world_start = mouse_point_global; LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; if (!LLViewerJoystick::getInstance()->getOverrideCamera()) { //always set raycast intersection to mouse_world_end unless //flycam is on (for DoF effect) gDebugRaycastIntersection.load3(mouse_world_end.mV); } LLVector4a mw_start; mw_start.load3(mouse_world_start.mV); LLVector4a mw_end; mw_end.load3(mouse_world_end.mV); LLVector4a mh_start; mh_start.load3(mouse_hud_start.mV); LLVector4a mh_end; mh_end.load3(mouse_hud_end.mV); if (start) { *start = mw_start; } if (end) { *end = mw_end; } LLViewerObject* found = NULL; if (this_object) // check only this object { if (this_object->isHUDAttachment()) // is a HUD object? { if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, uv, normal, tangent)) { found = this_object; } } else // is a world object { if ((pick_reflection_probe || !this_object->isReflectionProbe()) && this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, uv, normal, tangent)) { found = this_object; } } } else // check ALL objects { found = gPipeline.lineSegmentIntersectInHUD(mh_start, mh_end, pick_transparent, face_hit, intersection, uv, normal, tangent); if (!found) // if not found in HUD, look in world: { found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, face_hit, intersection, uv, normal, tangent); if (found && !pick_transparent) { gDebugRaycastIntersection = *intersection; } } } return found; } // Returns unit vector relative to camera // indicating direction of point on screen x,y LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const { // find vertical field of view F32 fov = LLViewerCamera::getInstance()->getView(); // find world view center in scaled ui coordinates F32 center_x = getWorldViewRectScaled().getCenterX(); F32 center_y = getWorldViewRectScaled().getCenterY(); // calculate pixel distance to screen F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f)); // calculate click point relative to middle of screen F32 click_x = x - center_x; F32 click_y = y - center_y; // compute mouse vector LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis() - click_x * LLViewerCamera::getInstance()->getLeftAxis() + click_y * LLViewerCamera::getInstance()->getUpAxis(); mouse_vector.normVec(); return mouse_vector; } LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const { // find screen resolution S32 height = getWorldViewHeightScaled(); // find world view center F32 center_x = getWorldViewRectScaled().getCenterX(); F32 center_y = getWorldViewRectScaled().getCenterY(); // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5 F32 hud_x = -((F32)x - center_x) / height; F32 hud_y = ((F32)y - center_y) / height; return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom); } // Returns unit vector relative to camera in camera space // indicating direction of point on screen x,y LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const { // find vertical field of view F32 fov_height = LLViewerCamera::getInstance()->getView(); F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect(); // find screen resolution S32 height = getWorldViewHeightScaled(); S32 width = getWorldViewWidthScaled(); // find world view center F32 center_x = getWorldViewRectScaled().getCenterX(); F32 center_y = getWorldViewRectScaled().getCenterY(); // calculate click point relative to middle of screen F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f; F32 click_y = (((F32)y - center_y) / (F32)height) * fov_height; // compute mouse vector LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f); LLQuaternion mouse_rotate; mouse_rotate.setQuat(click_y, click_x, 0.f); mouse_vector = mouse_vector * mouse_rotate; // project to z = -1 plane; mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]); return mouse_vector; } BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point_global, const LLVector3 &plane_normal_global) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y)); LLVector3d plane_normal_global_d; plane_normal_global_d.setVec(plane_normal_global); F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal(); F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) / plane_mouse_dot; if (llabs(plane_mouse_dot) < 0.00001) { // if mouse is parallel to plane, return closest point on line through plane origin // that is parallel to camera plane by scaling mouse direction vector // by distance to plane origin, modulated by deviation of mouse direction from plane origin LLVector3d plane_origin_dir = plane_origin_camera_rel; plane_origin_dir.normVec(); mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); } point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; return mouse_look_at_scale > 0.0; } // Returns global position BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global, BOOL ignore_distance) { LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); F32 mouse_dir_scale; BOOL hit_land = FALSE; LLViewerRegion *regionp; F32 land_z; const F32 FIRST_PASS_STEP = 1.0f; // meters const F32 SECOND_PASS_STEP = 0.1f; // meters const F32 draw_distance = ignore_distance ? MAX_FAR_CLIP : gAgentCamera.mDrawDistance; LLVector3d camera_pos_global; camera_pos_global = gAgentCamera.getCameraPositionGlobal(); LLVector3d probe_point_global; LLVector3 probe_point_region; // walk forwards to find the point for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < draw_distance; mouse_dir_scale += FIRST_PASS_STEP) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); probe_point_global = camera_pos_global + mouse_direction_global_d; regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); if (!regionp) { // ...we're outside the world somehow continue; } S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid()); S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid()); S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge; if ((i >= grids_per_edge) || (j >= grids_per_edge)) { //LL_INFOS() << "LLViewerWindow::mousePointOnLand probe_point is out of region" << LL_ENDL; continue; } land_z = regionp->getLand().resolveHeightRegion(probe_point_region); //LL_INFOS() << "mousePointOnLand initial z " << land_z << LL_ENDL; if (probe_point_region.mV[VZ] < land_z) { // ...just went under land // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl; hit_land = TRUE; break; } } if (hit_land) { // Don't go more than one step beyond where we stopped above. // This can't just be "mouse_vec_scale" because floating point error // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP; // take a step backwards, then walk forwards again to refine position for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); probe_point_global = camera_pos_global + mouse_direction_global_d; regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); if (!regionp) { // ...we're outside the world somehow continue; } /* i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid()); j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid()); if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge)) { // LL_INFOS() << "LLViewerWindow::mousePointOnLand probe_point is out of region" << LL_ENDL; continue; } land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ]; */ land_z = regionp->getLand().resolveHeightRegion(probe_point_region); //LL_INFOS() << "mousePointOnLand refine z " << land_z << LL_ENDL; if (probe_point_region.mV[VZ] < land_z) { // ...just went under land again *land_position_global = probe_point_global; return TRUE; } } } return FALSE; } // Saves an image to the harddrive as "SnapshotX" where X >= 1. void LLViewerWindow::saveImageNumbered(LLImageFormatted *image, BOOL force_picker, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb) { if (!image) { LL_WARNS() << "No image to save" << LL_ENDL; return; } std::string extension("." + image->getExtension()); LLImageFormatted* formatted_image = image; // Get a base file location if needed. if (force_picker || !isSnapshotLocSet()) { std::string proposed_name(sSnapshotBaseName); // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in. LLFilePicker::ESaveFilter pick_type; if (extension == ".j2c") pick_type = LLFilePicker::FFSAVE_J2C; else if (extension == ".bmp") pick_type = LLFilePicker::FFSAVE_BMP; else if (extension == ".jpg") pick_type = LLFilePicker::FFSAVE_JPEG; else if (extension == ".png") pick_type = LLFilePicker::FFSAVE_PNG; else if (extension == ".tga") pick_type = LLFilePicker::FFSAVE_TGA; else pick_type = LLFilePicker::FFSAVE_ALL; LLFilePickerReplyThread::startPicker(boost::bind(&LLViewerWindow::onDirectorySelected, this, _1, formatted_image, success_cb, failure_cb), pick_type, proposed_name, boost::bind(&LLViewerWindow::onSelectionFailure, this, failure_cb)); } else { saveImageLocal(formatted_image, success_cb, failure_cb); } } void LLViewerWindow::onDirectorySelected(const std::vector& filenames, LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb) { // Copy the directory + file name std::string filepath = filenames[0]; gSavedPerAccountSettings.setString("SnapshotBaseName", gDirUtilp->getBaseFileName(filepath, true)); gSavedPerAccountSettings.setString("SnapshotBaseDir", gDirUtilp->getDirName(filepath)); saveImageLocal(image, success_cb, failure_cb); } void LLViewerWindow::onSelectionFailure(const snapshot_saved_signal_t::slot_type& failure_cb) { failure_cb(); } void LLViewerWindow::saveImageLocal(LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb) { std::string lastSnapshotDir = LLViewerWindow::getLastSnapshotDir(); if (lastSnapshotDir.empty()) { failure_cb(); return; } // Check if there is enough free space to save snapshot #ifdef LL_WINDOWS boost::filesystem::path b_path(utf8str_to_utf16str(lastSnapshotDir)); #else boost::filesystem::path b_path(lastSnapshotDir); #endif if (!boost::filesystem::is_directory(b_path)) { LLSD args; args["PATH"] = lastSnapshotDir; LLNotificationsUtil::add("SnapshotToLocalDirNotExist", args); resetSnapshotLoc(); failure_cb(); return; } boost::filesystem::space_info b_space = boost::filesystem::space(b_path); if (b_space.free < image->getDataSize()) { LLSD args; args["PATH"] = lastSnapshotDir; std::string needM_bytes_string; LLResMgr::getInstance()->getIntegerString(needM_bytes_string, (image->getDataSize()) >> 10); args["NEED_MEMORY"] = needM_bytes_string; std::string freeM_bytes_string; LLResMgr::getInstance()->getIntegerString(freeM_bytes_string, (b_space.free) >> 10); args["FREE_MEMORY"] = freeM_bytes_string; LLNotificationsUtil::add("SnapshotToComputerFailed", args); failure_cb(); } // Look for an unused file name BOOL is_snapshot_name_loc_set = isSnapshotLocSet(); std::string filepath; S32 i = 1; S32 err = 0; std::string extension("." + image->getExtension()); do { filepath = sSnapshotDir; filepath += gDirUtilp->getDirDelimiter(); filepath += sSnapshotBaseName; if (is_snapshot_name_loc_set) { filepath += llformat("_%.3d",i); } filepath += extension; llstat stat_info; err = LLFile::stat( filepath, &stat_info ); i++; } while( -1 != err // Search until the file is not found (i.e., stat() gives an error). && is_snapshot_name_loc_set); // Or stop if we are rewriting. LL_INFOS() << "Saving snapshot to " << filepath << LL_ENDL; if (image->save(filepath)) { playSnapshotAnimAndSound(); success_cb(); } else { failure_cb(); } } void LLViewerWindow::resetSnapshotLoc() { gSavedPerAccountSettings.setString("SnapshotBaseDir", std::string()); } // static void LLViewerWindow::movieSize(S32 new_width, S32 new_height) { LLCoordWindow size; LLCoordWindow new_size(new_width, new_height); gViewerWindow->getWindow()->getSize(&size); if ( size != new_size ) { gViewerWindow->getWindow()->setSize(new_size); } } BOOL LLViewerWindow::saveSnapshot(const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type, LLSnapshotModel::ESnapshotFormat format) { LL_INFOS() << "Saving snapshot to: " << filepath << LL_ENDL; LLPointer raw = new LLImageRaw; BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, show_hud, do_rebuild); if (success) { U8 image_codec = IMG_CODEC_BMP; switch (format) { case LLSnapshotModel::SNAPSHOT_FORMAT_PNG: image_codec = IMG_CODEC_PNG; break; case LLSnapshotModel::SNAPSHOT_FORMAT_JPEG: image_codec = IMG_CODEC_JPEG; break; default: image_codec = IMG_CODEC_BMP; break; } LLPointer formated_image = LLImageFormatted::createFromType(image_codec); success = formated_image->encode(raw, 0.0f); if (success) { success = formated_image->save(filepath); } else { LL_WARNS() << "Unable to encode snapshot of format " << format << LL_ENDL; } } else { LL_WARNS() << "Unable to capture raw snapshot" << LL_ENDL; } return success; } void LLViewerWindow::playSnapshotAnimAndSound() { if (gSavedSettings.getBOOL("QuietSnapshotsToDisk")) { return; } gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START); send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f); } BOOL LLViewerWindow::isSnapshotLocSet() const { std::string snapshot_dir = sSnapshotDir; return !snapshot_dir.empty(); } void LLViewerWindow::resetSnapshotLoc() const { gSavedPerAccountSettings.setString("SnapshotBaseDir", std::string()); } BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type) { return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, show_hud, do_rebuild, type); } // Saves the image from the screen to a raw image // Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy // the results over to the final raw image. BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type, S32 max_size) { if (!raw) { return FALSE; } //check if there is enough memory for the snapshot image if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K { if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3)) { LL_WARNS() << "No enough memory to take the snapshot with size (w : h): " << image_width << " : " << image_height << LL_ENDL ; return FALSE ; //there is no enough memory for taking this snapshot. } } // PRE SNAPSHOT gDisplaySwapBuffers = FALSE; glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT); setCursor(UI_CURSOR_WAIT); // Hide all the UI widgets first and draw a frame BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; if ( prev_draw_ui != show_ui) { LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); } BOOL hide_hud = !show_hud && LLPipeline::sShowHUDAttachments; if (hide_hud) { LLPipeline::sShowHUDAttachments = FALSE; } // if not showing ui, use full window to render world view updateWorldViewRect(!show_ui); // Copy screen to a buffer // crop sides or top and bottom, if taking a snapshot of different aspect ratio // from window LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw(); S32 snapshot_width = window_rect.getWidth(); S32 snapshot_height = window_rect.getHeight(); // SNAPSHOT S32 window_width = snapshot_width; S32 window_height = snapshot_height; // Note: Scaling of the UI is currently *not* supported so we limit the output size if UI is requested if (show_ui) { // If the user wants the UI, limit the output size to the available screen size image_width = llmin(image_width, window_width); image_height = llmin(image_height, window_height); } S32 original_width = 0; S32 original_height = 0; bool reset_deferred = false; LLRenderTarget scratch_space; F32 scale_factor = 1.0f ; if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height)) { if ((image_width <= gGLManager.mGLMaxTextureSize && image_height <= gGLManager.mGLMaxTextureSize) && (image_width > window_width || image_height > window_height) && LLPipeline::sRenderDeferred && !show_ui) { U32 color_fmt = type == LLSnapshotModel::SNAPSHOT_TYPE_DEPTH ? GL_DEPTH_COMPONENT : GL_RGBA; if (scratch_space.allocate(image_width, image_height, color_fmt, true)) { original_width = gPipeline.mRT->deferredScreen.getWidth(); original_height = gPipeline.mRT->deferredScreen.getHeight(); if (gPipeline.allocateScreenBuffer(image_width, image_height)) { window_width = image_width; window_height = image_height; snapshot_width = image_width; snapshot_height = image_height; reset_deferred = true; mWorldViewRectRaw.set(0, image_height, image_width, 0); LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); scratch_space.bindTarget(); } else { scratch_space.release(); gPipeline.allocateScreenBuffer(original_width, original_height); } } } if (!reset_deferred) { // if image cropping or need to enlarge the scene, compute a scale_factor F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; snapshot_width = (S32)(ratio * image_width) ; snapshot_height = (S32)(ratio * image_height) ; scale_factor = llmax(1.0f, 1.0f / ratio) ; } } if (show_ui && scale_factor > 1.f) { // Note: we should never get there... LL_WARNS() << "over scaling UI not supported." << LL_ENDL; } S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); S32 image_buffer_x = llfloor(snapshot_width * scale_factor) ; S32 image_buffer_y = llfloor(snapshot_height * scale_factor) ; if ((image_buffer_x > max_size) || (image_buffer_y > max_size)) // boundary check to avoid memory overflow { scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; image_buffer_x = llfloor(snapshot_width * scale_factor) ; image_buffer_y = llfloor(snapshot_height * scale_factor) ; } if ((image_buffer_x > 0) && (image_buffer_y > 0)) { raw->resize(image_buffer_x, image_buffer_y, 3); } else { return FALSE ; } if (raw->isBufferInvalid()) { return FALSE ; } BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher if (high_res && show_ui) { // Note: we should never get there... LL_WARNS() << "High res UI snapshot not supported. " << LL_ENDL; /*send_agent_pause(); //rescale fonts initFonts(scale_factor); LLHUDObject::reshapeAll();*/ } S32 output_buffer_offset_y = 0; F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); // Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen. // In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) { S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);; // handle fractional columns U32 read_height = llmax(0, (window_height - subimage_y_offset) - llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight()))); S32 output_buffer_offset_x = 0; for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x) { gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); // handle fractional rows U32 read_width = llmax(0, (window_width - subimage_x_offset) - llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth()))); // Skip rendering and sampling altogether if either width or height is degenerated to 0 (common in cropping cases) if (read_width && read_height) { const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); display(do_rebuild, scale_factor, subfield, TRUE); if (!LLPipeline::sRenderDeferred) { // Required for showing the GUI in snapshots and performing bloom composite overlay // Call even if show_ui is FALSE render_ui(scale_factor, subfield); swap(); } for (U32 out_y = 0; out_y < read_height ; out_y++) { S32 output_buffer_offset = ( (out_y * (raw->getWidth())) // ...plus iterated y... + (window_width * subimage_x) // ...plus subimage start in x... + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... - output_buffer_offset_x // ...minus buffer padding x... - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... ) * raw->getComponents(); // Ping the watchdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) if (out_y % 100 == 0) { LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); } // disable use of glReadPixels when doing nVidia nSight graphics debugging if (!LLRender::sNsightDebugSupport) { if (type == LLSnapshotModel::SNAPSHOT_TYPE_COLOR) { glReadPixels( subimage_x_offset, out_y + subimage_y_offset, read_width, 1, GL_RGB, GL_UNSIGNED_BYTE, raw->getData() + output_buffer_offset ); } else // LLSnapshotModel::SNAPSHOT_TYPE_DEPTH { LLPointer depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values glReadPixels( subimage_x_offset, out_y + subimage_y_offset, read_width, 1, GL_DEPTH_COMPONENT, GL_FLOAT, depth_line_buffer->getData()// current output pixel is beginning of buffer... ); for (S32 i = 0; i < (S32)read_width; i++) { F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); // write converted scanline out to result image for (S32 j = 0; j < raw->getComponents(); j++) { *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; } } } } } } output_buffer_offset_x += subimage_x_offset; stop_glerror(); } output_buffer_offset_y += subimage_y_offset; } gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; // POST SNAPSHOT if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); } if (hide_hud) { LLPipeline::sShowHUDAttachments = TRUE; } /*if (high_res) { initFonts(1.f); LLHUDObject::reshapeAll(); }*/ // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. image_width += (image_width * 3) % 4; BOOL ret = TRUE ; // Resize image if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4) { ret = raw->scale( image_width, image_height ); } else if(image_width != image_buffer_x || image_height != image_buffer_y) { ret = raw->scale( image_width, image_height, FALSE ); } setCursor(UI_CURSOR_ARROW); if (do_rebuild) { // If we had to do a rebuild, that means that the lists of drawables to be rendered // was empty before we started. // Need to reset these, otherwise we call state sort on it again when render gets called the next time // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of // objects on them. gPipeline.resetDrawOrders(); } if (reset_deferred) { mWorldViewRectRaw = window_rect; LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); scratch_space.flush(); scratch_space.release(); gPipeline.allocateScreenBuffer(original_width, original_height); } if (high_res) { send_agent_resume(); } return ret; } BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes) { LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; gDisplaySwapBuffers = FALSE; glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT); setCursor(UI_CURSOR_WAIT); BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; if (prev_draw_ui != false) { LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); } BOOL hide_hud = LLPipeline::sShowHUDAttachments; if (hide_hud) { LLPipeline::sShowHUDAttachments = FALSE; } LLRect window_rect = getWorldViewRectRaw(); S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw(); S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw(); LLRenderTarget scratch_space; U32 color_fmt = GL_RGBA; if (scratch_space.allocate(image_width, image_height, color_fmt, true)) { if (gPipeline.allocateScreenBuffer(image_width, image_height)) { mWorldViewRectRaw.set(0, image_height, image_width, 0); scratch_space.bindTarget(); } else { scratch_space.release(); gPipeline.allocateScreenBuffer(original_width, original_height); } } // we render the scene more than once since this helps // greatly with the objects not being drawn in the // snapshot when they are drawn in the scene. This is // evident when you set this value via the debug setting // called 360CaptureNumRenderPasses to 1. The theory is // that the missing objects are caused by the sUseOcclusion // property in pipeline but that the use in pipeline.cpp // lags by a frame or two so rendering more than once // appears to help a lot. for (int i = 0; i < num_render_passes; ++i) { // turning this flag off here prohibits the screen swap // to present the new page to the viewer - this stops // the black flash in between captures when the number // of render passes is more than 1. We need to also // set it here because code in LLViewerDisplay resets // it to TRUE each time. gDisplaySwapBuffers = FALSE; // actually render the scene const U32 subfield = 0; const bool do_rebuild = true; const F32 zoom = 1.0; const bool for_snapshot = TRUE; display(do_rebuild, zoom, subfield, for_snapshot); } glReadPixels( 0, 0, image_width, image_height, GL_RGB, GL_UNSIGNED_BYTE, raw->getData() ); stop_glerror(); gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { if (prev_draw_ui != false) { LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); } } if (hide_hud) { LLPipeline::sShowHUDAttachments = TRUE; } setCursor(UI_CURSOR_ARROW); gPipeline.resetDrawOrders(); mWorldViewRectRaw = window_rect; scratch_space.flush(); scratch_space.release(); gPipeline.allocateScreenBuffer(original_width, original_height); return true; } void display_cube_face(); BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 cubeIndex, S32 face, F32 near_clip, bool dynamic_render) { // NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; LL_PROFILE_GPU_ZONE("cubeSnapshot"); llassert(LLPipeline::sRenderDeferred); llassert(!gCubeSnapshot); //assert a snapshot isn't already in progress U32 res = gPipeline.mRT->deferredScreen.getWidth(); //llassert(res <= gPipeline.mRT->deferredScreen.getWidth()); //llassert(res <= gPipeline.mRT->deferredScreen.getHeight()); // save current view/camera settings so we can restore them afterwards S32 old_occlusion = LLPipeline::sUseOcclusion; // set new parameters specific to the 360 requirements LLPipeline::sUseOcclusion = 0; LLViewerCamera* camera = LLViewerCamera::getInstance(); LLViewerCamera saved_camera = LLViewerCamera::instance(); glh::matrix4f saved_proj = get_current_projection(); glh::matrix4f saved_mod = get_current_modelview(); // camera constants for the square, cube map capture image camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV camera->setViewNoBroadcast(F_PI_BY_TWO); camera->yaw(0.0); camera->setOrigin(origin); camera->setNear(near_clip); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT); U32 dynamic_render_types[] = { LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, LLPipeline::RENDER_TYPE_PARTICLES }; constexpr U32 dynamic_render_type_count = sizeof(dynamic_render_types) / sizeof(U32); bool prev_dynamic_render_type[dynamic_render_type_count]; if (!dynamic_render) { for (int i = 0; i < dynamic_render_type_count; ++i) { prev_dynamic_render_type[i] = gPipeline.hasRenderType(dynamic_render_types[i]); if (prev_dynamic_render_type[i]) { gPipeline.toggleRenderType(dynamic_render_types[i]); } } } BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; if (prev_draw_ui != false) { LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); } BOOL hide_hud = LLPipeline::sShowHUDAttachments; if (hide_hud) { LLPipeline::sShowHUDAttachments = FALSE; } LLRect window_rect = getWorldViewRectRaw(); mWorldViewRectRaw.set(0, res, res, 0); // these are the 6 directions we will point the camera, see LLCubeMapArray::sTargets LLVector3 look_dirs[6] = { LLVector3(1, 0, 0), LLVector3(-1, 0, 0), LLVector3(0, 1, 0), LLVector3(0, -1, 0), LLVector3(0, 0, 1), LLVector3(0, 0, -1) }; LLVector3 look_upvecs[6] = { LLVector3(0, -1, 0), LLVector3(0, -1, 0), LLVector3(0, 0, 1), LLVector3(0, 0, -1), LLVector3(0, -1, 0), LLVector3(0, -1, 0) }; // for each of six sides of cubemap //for (int i = 0; i < 6; ++i) int i = face; { // set up camera to look in each direction camera->lookDir(look_dirs[i], look_upvecs[i]); // turning this flag off here prohibits the screen swap // to present the new page to the viewer - this stops // the black flash in between captures when the number // of render passes is more than 1. We need to also // set it here because code in LLViewerDisplay resets // it to TRUE each time. gDisplaySwapBuffers = FALSE; // actually render the scene gCubeSnapshot = TRUE; display_cube_face(); gCubeSnapshot = FALSE; } gDisplaySwapBuffers = TRUE; if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { if (prev_draw_ui != false) { LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); } } if (!dynamic_render) { for (int i = 0; i < dynamic_render_type_count; ++i) { if (prev_dynamic_render_type[i]) { gPipeline.toggleRenderType(dynamic_render_types[i]); } } } if (hide_hud) { LLPipeline::sShowHUDAttachments = TRUE; } gPipeline.resetDrawOrders(); mWorldViewRectRaw = window_rect; // restore original view/camera/avatar settings settings *camera = saved_camera; set_current_modelview(saved_mod); set_current_projection(saved_proj); setup3DViewport(); LLPipeline::sUseOcclusion = old_occlusion; // ==================================================== return true; } void LLViewerWindow::destroyWindow() { if (mWindow) { LLWindowManager::destroyWindow(mWindow); } mWindow = NULL; } void LLViewerWindow::drawMouselookInstructions() { // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.) const std::string instructions = LLTrans::getString("LeaveMouselook"); const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD)); //to be on top of Bottom bar when it is opened const S32 INSTRUCTIONS_PAD = 50; font->renderUTF8( instructions, 0, getWorldViewRectScaled().getCenterX(), getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD, LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ), LLFontGL::HCENTER, LLFontGL::TOP, LLFontGL::NORMAL,LLFontGL::DROP_SHADOW); } void* LLViewerWindow::getPlatformWindow() const { return mWindow->getPlatformWindow(); } void* LLViewerWindow::getMediaWindow() const { return mWindow->getMediaWindow(); } void LLViewerWindow::focusClient() const { return mWindow->focusClient(); } LLRootView* LLViewerWindow::getRootView() const { return mRootView; } LLRect LLViewerWindow::getWorldViewRectScaled() const { return mWorldViewRectScaled; } S32 LLViewerWindow::getWorldViewHeightScaled() const { return mWorldViewRectScaled.getHeight(); } S32 LLViewerWindow::getWorldViewWidthScaled() const { return mWorldViewRectScaled.getWidth(); } S32 LLViewerWindow::getWorldViewHeightRaw() const { return mWorldViewRectRaw.getHeight(); } S32 LLViewerWindow::getWorldViewWidthRaw() const { return mWorldViewRectRaw.getWidth(); } S32 LLViewerWindow::getWindowHeightScaled() const { return mWindowRectScaled.getHeight(); } S32 LLViewerWindow::getWindowWidthScaled() const { return mWindowRectScaled.getWidth(); } S32 LLViewerWindow::getWindowHeightRaw() const { return mWindowRectRaw.getHeight(); } S32 LLViewerWindow::getWindowWidthRaw() const { return mWindowRectRaw.getWidth(); } void LLViewerWindow::setup2DRender() { // setup ortho camera gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight()); setup2DViewport(); } void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset) { gGLViewport[0] = mWindowRectRaw.mLeft + x_offset; gGLViewport[1] = mWindowRectRaw.mBottom + y_offset; gGLViewport[2] = mWindowRectRaw.getWidth(); gGLViewport[3] = mWindowRectRaw.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); } void LLViewerWindow::setup3DRender() { // setup perspective camera LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); setup3DViewport(); } void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; gGLViewport[2] = mWorldViewRectRaw.getWidth(); gGLViewport[3] = mWorldViewRectRaw.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); } void LLViewerWindow::revealIntroPanel() { if (mProgressView) { mProgressView->revealIntroPanel(); } } void LLViewerWindow::initTextures(S32 location_id) { if (mProgressView) { mProgressView->initTextures(location_id, LLGridManager::getInstance()->isInProductionGrid()); } } void LLViewerWindow::setShowProgress(const BOOL show) { if (mProgressView) { mProgressView->setVisible(show); } } void LLViewerWindow::setStartupComplete() { if (mProgressView) { mProgressView->setStartupComplete(); } } BOOL LLViewerWindow::getShowProgress() const { return (mProgressView && mProgressView->getVisible()); } void LLViewerWindow::setProgressString(const std::string& string) { if (mProgressView) { mProgressView->setText(string); } } void LLViewerWindow::setProgressMessage(const std::string& msg) { if(mProgressView) { mProgressView->setMessage(msg); } } void LLViewerWindow::setProgressPercent(const F32 percent) { if (mProgressView) { mProgressView->setPercent(percent); } } void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label ) { if (mProgressView) { mProgressView->setCancelButtonVisible( b, label ); } } LLProgressView *LLViewerWindow::getProgressView() const { return mProgressView; } void LLViewerWindow::dumpState() { LL_INFOS() << "LLViewerWindow Active " << S32(mActive) << LL_ENDL; LL_INFOS() << "mWindow visible " << S32(mWindow->getVisible()) << " minimized " << S32(mWindow->getMinimized()) << LL_ENDL; } void LLViewerWindow::stopGL(BOOL save_state) { //Note: --bao //if not necessary, do not change the order of the function calls in this function. //if change something, make sure it will not break anything. //especially be careful to put anything behind gTextureList.destroyGL(save_state); if (!gGLManager.mIsDisabled) { LL_INFOS() << "Shutting down GL..." << LL_ENDL; // Pause texture decode threads (will get unpaused during main loop) LLAppViewer::getTextureCache()->pause(); LLAppViewer::getTextureFetch()->pause(); gSky.destroyGL(); stop_glerror(); LLManipTranslate::destroyGL() ; stop_glerror(); gBumpImageList.destroyGL(); stop_glerror(); LLFontGL::destroyAllGL(); stop_glerror(); LLVOAvatar::destroyGL(); stop_glerror(); LLVOPartGroup::destroyGL(); LLViewerDynamicTexture::destroyGL(); stop_glerror(); if (gPipeline.isInit()) { gPipeline.destroyGL(); } gBox.cleanupGL(); if(gPostProcess) { gPostProcess->invalidate(); } gTextureList.destroyGL(save_state); stop_glerror(); gGLManager.mIsDisabled = TRUE; stop_glerror(); //unload shader's while (LLGLSLShader::sInstances.size()) { LLGLSLShader* shader = *(LLGLSLShader::sInstances.begin()); shader->unload(); } } } void LLViewerWindow::restoreGL(const std::string& progress_message) { //Note: --bao //if not necessary, do not change the order of the function calls in this function. //if change something, make sure it will not break anything. //especially, be careful to put something before gTextureList.restoreGL(); if (gGLManager.mIsDisabled) { LL_INFOS() << "Restoring GL..." << LL_ENDL; gGLManager.mIsDisabled = FALSE; initGLDefaults(); LLGLState::restoreGL(); gTextureList.restoreGL(); // for future support of non-square pixels, and fonts that are properly stretched //LLFontGL::destroyDefaultFonts(); initFonts(); gSky.restoreGL(); gPipeline.restoreGL(); LLManipTranslate::restoreGL(); gBumpImageList.restoreGL(); LLViewerDynamicTexture::restoreGL(); LLVOAvatar::restoreGL(); LLVOPartGroup::restoreGL(); gResizeScreenTexture = TRUE; gWindowResized = TRUE; if (isAgentAvatarValid() && gAgentAvatarp->isEditingAppearance()) { LLVisualParamHint::requestHintUpdates(); } if (!progress_message.empty()) { gRestoreGLTimer.reset(); gRestoreGL = TRUE; setShowProgress(TRUE); setProgressString(progress_message); } LL_INFOS() << "...Restoring GL done" << LL_ENDL; if(!LLAppViewer::instance()->restoreErrorTrap()) { LL_WARNS() << " Someone took over my signal/exception handler (post restoreGL)!" << LL_ENDL; } } } void LLViewerWindow::initFonts(F32 zoom_factor) { LLFontGL::destroyAllGL(); // Initialize with possibly different zoom factor LLFontManager::initClass(); LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), mDisplayScale.mV[VX] * zoom_factor, mDisplayScale.mV[VY] * zoom_factor, gDirUtilp->getAppRODataDir()); } void LLViewerWindow::requestResolutionUpdate() { mResDirty = true; } static LLTrace::BlockTimerStatHandle FTM_WINDOW_CHECK_SETTINGS("Window Settings"); void LLViewerWindow::checkSettings() { LL_RECORD_BLOCK_TIME(FTM_WINDOW_CHECK_SETTINGS); if (mStatesDirty) { gGL.refreshState(); LLViewerShaderMgr::instance()->setShaders(); mStatesDirty = false; } // We want to update the resolution AFTER the states getting refreshed not before. if (mResDirty) { reshape(getWindowWidthRaw(), getWindowHeightRaw()); mResDirty = false; } } void LLViewerWindow::restartDisplay(BOOL show_progress_bar) { LL_INFOS() << "Restaring GL" << LL_ENDL; stopGL(); if (show_progress_bar) { restoreGL(LLTrans::getString("ProgressChangingResolution")); } else { restoreGL(); } } BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL enable_vsync, BOOL show_progress_bar) { //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); //gResizeScreenTexture = TRUE; //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); //U32 old_fsaa = mWindow->getFSAASamples(); // if not maximized, use the request size if (!mWindow->getMaximized()) { mWindow->setSize(size); } //if (fsaa == old_fsaa) { return TRUE; } /* // Close floaters that don't handle settings change LLFloaterReg::hideInstance("snapshot"); BOOL result_first_try = FALSE; BOOL result_second_try = FALSE; LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); send_agent_pause(); LL_INFOS() << "Stopping GL during changeDisplaySettings" << LL_ENDL; stopGL(); mIgnoreActivate = TRUE; LLCoordScreen old_size; LLCoordScreen old_pos; mWindow->getSize(&old_size); //mWindow->setFSAASamples(fsaa); result_first_try = mWindow->switchContext(false, size, disable_vsync); if (!result_first_try) { // try to switch back //mWindow->setFSAASamples(old_fsaa); result_second_try = mWindow->switchContext(false, old_size, disable_vsync); if (!result_second_try) { // we are stuck...try once again with a minimal resolution? send_agent_resume(); mIgnoreActivate = FALSE; return FALSE; } } send_agent_resume(); LL_INFOS() << "Restoring GL during resolution change" << LL_ENDL; if (show_progress_bar) { restoreGL(LLTrans::getString("ProgressChangingResolution")); } else { restoreGL(); } if (!result_first_try) { LLSD args; args["RESX"] = llformat("%d",size.mX); args["RESY"] = llformat("%d",size.mY); LLNotificationsUtil::add("ResolutionSwitchFail", args); size = old_size; // for reshape below } BOOL success = result_first_try || result_second_try; if (success) { // maximize window if was maximized, else reposition if (was_maximized) { mWindow->maximize(); } else { S32 windowX = gSavedSettings.getS32("WindowX"); S32 windowY = gSavedSettings.getS32("WindowY"); mWindow->setPosition(LLCoordScreen ( windowX, windowY ) ); } } mIgnoreActivate = FALSE; gFocusMgr.setKeyboardFocus(keyboard_focus); return success; */ } F32 LLViewerWindow::getWorldViewAspectRatio() const { F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight(); return world_aspect; } void LLViewerWindow::calcDisplayScale() { F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor") * mWindow->getSystemUISize(), MIN_UI_SCALE, MAX_UI_SCALE); LLVector2 display_scale; display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); display_scale *= ui_scale_factor; // limit minimum display scale if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE) { display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]); } if (display_scale != mDisplayScale) { LL_INFOS() << "Setting display scale to " << display_scale << " for ui scale: " << ui_scale_factor << LL_ENDL; mDisplayScale = display_scale; // Init default fonts initFonts(); } } //static LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale) { LLRect res = rect; res.mLeft = ll_round((F32)res.mLeft / display_scale.mV[VX]); res.mRight = ll_round((F32)res.mRight / display_scale.mV[VX]); res.mBottom = ll_round((F32)res.mBottom / display_scale.mV[VY]); res.mTop = ll_round((F32)res.mTop / display_scale.mV[VY]); return res; } S32 LLViewerWindow::getChatConsoleBottomPad() { S32 offset = 0; if(gToolBarView) offset += gToolBarView->getBottomToolbar()->getRect().getHeight(); return offset; } LLRect LLViewerWindow::getChatConsoleRect() { LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0); LLRect console_rect = full_window; const S32 CONSOLE_PADDING_TOP = 24; const S32 CONSOLE_PADDING_LEFT = 24; const S32 CONSOLE_PADDING_RIGHT = 10; console_rect.mTop -= CONSOLE_PADDING_TOP; console_rect.mBottom += getChatConsoleBottomPad(); console_rect.mLeft += CONSOLE_PADDING_LEFT; static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth"); if (CHAT_FULL_WIDTH) { console_rect.mRight -= CONSOLE_PADDING_RIGHT; } else { // Make console rect somewhat narrow so having inventory open is // less of a problem. console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3; } return console_rect; } void LLViewerWindow::reshapeStatusBarContainer() { LLPanel* status_bar_container = getRootView()->getChild("status_bar_container"); LLView* nav_bar_container = getRootView()->getChild("nav_bar_container"); S32 new_height = status_bar_container->getRect().getHeight(); S32 new_width = status_bar_container->getRect().getWidth(); if (gSavedSettings.getBOOL("ShowNavbarNavigationPanel")) { // Navigation bar is outside visible area, expand status_bar_container to show it new_height += nav_bar_container->getRect().getHeight(); } else { // collapse status_bar_container new_height -= nav_bar_container->getRect().getHeight(); } status_bar_container->reshape(new_width, new_height, TRUE); } //---------------------------------------------------------------------------- void LLViewerWindow::setUIVisibility(bool visible) { mUIVisible = visible; if (!visible) { gAgentCamera.changeCameraToThirdPerson(FALSE); gFloaterView->hideAllFloaters(); } else { gFloaterView->showHiddenFloaters(); } if (gToolBarView) { gToolBarView->setToolBarsVisible(visible); } LLNavigationBar::getInstance()->setVisible(visible ? gSavedSettings.getBOOL("ShowNavbarNavigationPanel") : FALSE); LLPanelTopInfoBar::getInstance()->setVisible(visible? gSavedSettings.getBOOL("ShowMiniLocationPanel") : FALSE); mRootView->getChildView("status_bar_container")->setVisible(visible); } bool LLViewerWindow::getUIVisibility() { return mUIVisible; } //////////////////////////////////////////////////////////////////////////// // // LLPickInfo // LLPickInfo::LLPickInfo() : mKeyMask(MASK_NONE), mPickCallback(NULL), mPickType(PICK_INVALID), mWantSurfaceInfo(FALSE), mObjectFace(-1), mUVCoords(-1.f, -1.f), mSTCoords(-1.f, -1.f), mXYCoords(-1, -1), mIntersection(), mNormal(), mTangent(), mBinormal(), mHUDIcon(NULL), mPickTransparent(FALSE), mPickRigged(FALSE), mPickParticle(FALSE) { } LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, MASK keyboard_mask, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle, BOOL pick_reflection_probe, BOOL pick_uv_coords, BOOL pick_unselectable, void (*pick_callback)(const LLPickInfo& pick_info)) : mMousePt(mouse_pos), mKeyMask(keyboard_mask), mPickCallback(pick_callback), mPickType(PICK_INVALID), mWantSurfaceInfo(pick_uv_coords), mObjectFace(-1), mUVCoords(-1.f, -1.f), mSTCoords(-1.f, -1.f), mXYCoords(-1, -1), mNormal(), mTangent(), mBinormal(), mHUDIcon(NULL), mPickTransparent(pick_transparent), mPickRigged(pick_rigged), mPickParticle(pick_particle), mPickReflectionProbe(pick_reflection_probe), mPickUnselectable(pick_unselectable) { } void LLPickInfo::fetchResults() { S32 face_hit = -1; LLVector4a intersection, normal; LLVector4a tangent; LLVector2 uv; LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection); LLVector4a origin; origin.load3(LLViewerCamera::getInstance()->getOrigin().mV); F32 icon_dist = 0.f; LLVector4a start; LLVector4a end; LLVector4a particle_end; if (hit_icon) { LLVector4a delta; delta.setSub(intersection, origin); icon_dist = delta.getLength3().getF32(); } LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, NULL, -1, mPickTransparent, mPickRigged, mPickUnselectable, mPickReflectionProbe, &face_hit, &intersection, &uv, &normal, &tangent, &start, &end); mPickPt = mMousePt; U32 te_offset = face_hit > -1 ? face_hit : 0; if (mPickParticle) { //get the end point of line segement to use for particle raycast if (hit_object) { particle_end = intersection; } else { particle_end = end; } } LLViewerObject* objectp = hit_object; LLVector4a delta; delta.setSub(origin, intersection); if (hit_icon && (!objectp || icon_dist < delta.getLength3().getF32())) { // was this name referring to a hud icon? mHUDIcon = hit_icon; mPickType = PICK_ICON; mPosGlobal = mHUDIcon->getPositionGlobal(); } else if (objectp) { if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH ) { // Hit land mPickType = PICK_LAND; mObjectID.setNull(); // land has no id // put global position into land_pos LLVector3d land_pos; if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos, mPickUnselectable)) { // The selected point is beyond the draw distance or is otherwise // not selectable. Return before calling mPickCallback(). return; } // Fudge the land focus a little bit above ground. mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f; } else { if(isFlora(objectp)) { mPickType = PICK_FLORA; } else { mPickType = PICK_OBJECT; } LLVector3 v_intersection(intersection.getF32ptr()); mObjectOffset = gAgentCamera.calcFocusOffset(objectp, v_intersection, mPickPt.mX, mPickPt.mY); mObjectID = objectp->mID; mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; mPosGlobal = gAgent.getPosGlobalFromAgent(v_intersection); if (mWantSurfaceInfo) { getSurfaceInfo(); } } } if (mPickParticle) { //search for closest particle to click origin out to intersection point S32 part_face = -1; LLVOPartGroup* group = gPipeline.lineSegmentIntersectParticle(start, particle_end, NULL, &part_face); if (group) { mParticleOwnerID = group->getPartOwner(part_face); mParticleSourceID = group->getPartSource(part_face); } } if (mPickCallback) { mPickCallback(*this); } } LLPointer LLPickInfo::getObject() const { return gObjectList.findObject( mObjectID ); } void LLPickInfo::updateXYCoords() { if (mObjectFace > -1) { const LLTextureEntry* tep = getObject()->getTE(mObjectFace); LLPointer imagep = LLViewerTextureManager::getFetchedTexture(tep->getID()); if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull()) { mXYCoords.mX = ll_round(mUVCoords.mV[VX] * (F32)imagep->getWidth()); mXYCoords.mY = ll_round((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight()); } } } void LLPickInfo::getSurfaceInfo() { // set values to uninitialized - this is what we return if no intersection is found mObjectFace = -1; mUVCoords = LLVector2(-1, -1); mSTCoords = LLVector2(-1, -1); mXYCoords = LLCoordScreen(-1, -1); mIntersection = LLVector3(0,0,0); mNormal = LLVector3(0,0,0); mBinormal = LLVector3(0,0,0); mTangent = LLVector4(0,0,0,0); LLVector4a tangent; LLVector4a intersection; LLVector4a normal; tangent.clear(); normal.clear(); intersection.clear(); LLViewerObject* objectp = getObject(); if (objectp) { if (gViewerWindow->cursorIntersect(ll_round((F32)mMousePt.mX), ll_round((F32)mMousePt.mY), 1024.f, objectp, -1, mPickTransparent, mPickRigged, mPickUnselectable, mPickReflectionProbe, &mObjectFace, &intersection, &mSTCoords, &normal, &tangent)) { // if we succeeded with the intersect above, compute the texture coordinates: if (objectp->mDrawable.notNull() && mObjectFace > -1) { LLFace* facep = objectp->mDrawable->getFace(mObjectFace); if (facep) { mUVCoords = facep->surfaceToTexture(mSTCoords, intersection, normal); } } mIntersection.set(intersection.getF32ptr()); mNormal.set(normal.getF32ptr()); mTangent.set(tangent.getF32ptr()); //extrapoloate binormal from normal and tangent LLVector4a binormal; binormal.setCross3(normal, tangent); binormal.mul(tangent.getF32ptr()[3]); mBinormal.set(binormal.getF32ptr()); mBinormal.normalize(); mNormal.normalize(); mTangent.normalize(); // and XY coords: updateXYCoords(); } } } //static bool LLPickInfo::isFlora(LLViewerObject* object) { if (!object) return false; LLPCode pcode = object->getPCode(); if( (LL_PCODE_LEGACY_GRASS == pcode) || (LL_PCODE_LEGACY_TREE == pcode) || (LL_PCODE_TREE_NEW == pcode)) { return true; } return false; }