/** * @file llviewerwearable.cpp * @brief LLViewerWearable class implementation * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llagent.h" #include "llagentcamera.h" #include "llagentwearables.h" #include "llfloatersidepanelcontainer.h" #include "llnotificationsutil.h" #include "llsidepanelappearance.h" #include "lltextureentry.h" #include "llviewertexlayer.h" #include "llvoavatarself.h" #include "llavatarappearancedefines.h" #include "llviewerwearable.h" #include "llviewercontrol.h" #include "llviewerregion.h" using namespace LLAvatarAppearanceDefines; // support class - remove for 2.1 (hackity hack hack) class LLOverrideBakedTextureUpdate { public: LLOverrideBakedTextureUpdate(bool temp_state) { U32 num_bakes = (U32) LLAvatarAppearanceDefines::BAKED_NUM_INDICES; for( U32 index = 0; index < num_bakes; ++index ) { composite_enabled[index] = gAgentAvatarp->isCompositeUpdateEnabled(index); } gAgentAvatarp->setCompositeUpdatesEnabled(temp_state); } ~LLOverrideBakedTextureUpdate() { U32 num_bakes = (U32)LLAvatarAppearanceDefines::BAKED_NUM_INDICES; for( U32 index = 0; index < num_bakes; ++index ) { gAgentAvatarp->setCompositeUpdatesEnabled(index, composite_enabled[index]); } } private: bool composite_enabled[LLAvatarAppearanceDefines::BAKED_NUM_INDICES]; }; // Private local functions static std::string asset_id_to_filename(const LLUUID &asset_id); LLViewerWearable::LLViewerWearable(const LLTransactionID& transaction_id) : LLWearable(), mVolatile(FALSE) { mTransactionID = transaction_id; mAssetID = mTransactionID.makeAssetID(gAgent.getSecureSessionID()); } LLViewerWearable::LLViewerWearable(const LLAssetID& asset_id) : LLWearable(), mVolatile(FALSE) { mAssetID = asset_id; mTransactionID.setNull(); } // virtual LLViewerWearable::~LLViewerWearable() { } // virtual LLWearable::EImportResult LLViewerWearable::importStream( std::istream& input_stream, LLAvatarAppearance* avatarp ) { // suppress texlayerset updates while wearables are being imported. Layersets will be updated // when the wearables are "worn", not loaded. Note state will be restored when this object is destroyed. LLOverrideBakedTextureUpdate stop_bakes(false); LLWearable::EImportResult result = LLWearable::importStream(input_stream, avatarp); if (LLWearable::FAILURE == result) return result; if (LLWearable::BAD_HEADER == result) { // Shouldn't really log the asset id for security reasons, but // we need it in this case. llwarns << "Bad Wearable asset header: " << mAssetID << llendl; //gVFS->dumpMap(); return result; } LLStringUtil::truncate(mName, DB_INV_ITEM_NAME_STR_LEN ); LLStringUtil::truncate(mDescription, DB_INV_ITEM_DESC_STR_LEN ); te_map_t::const_iterator iter = mTEMap.begin(); te_map_t::const_iterator end = mTEMap.end(); for (; iter != end; ++iter) { S32 te = iter->first; LLLocalTextureObject* lto = iter->second; LLUUID textureid = LLUUID::null; if (lto) { textureid = lto->getID(); } LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture( textureid ); if(gSavedSettings.getBOOL("DebugAvatarLocalTexLoadedTime")) { image->setLoadedCallback(LLVOAvatarSelf::debugOnTimingLocalTexLoaded,0,TRUE,FALSE, new LLVOAvatarSelf::LLAvatarTexData(textureid, (LLAvatarAppearanceDefines::ETextureIndex)te), NULL); } } return result; } // Avatar parameter and texture definitions can change over time. // This function returns true if parameters or textures have been added or removed // since this wearable was created. BOOL LLViewerWearable::isOldVersion() const { if (!isAgentAvatarValid()) return FALSE; if( LLWearable::sCurrentDefinitionVersion < mDefinitionVersion ) { llwarns << "Wearable asset has newer version (" << mDefinitionVersion << ") than XML (" << LLWearable::sCurrentDefinitionVersion << ")" << llendl; llassert(0); } if( LLWearable::sCurrentDefinitionVersion != mDefinitionVersion ) { return TRUE; } S32 param_count = 0; for( LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam(); param; param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() ) { if( (param->getWearableType() == mType) && (param->isTweakable() ) ) { param_count++; if( !is_in_map(mVisualParamIndexMap, param->getID() ) ) { return TRUE; } } } if( param_count != mVisualParamIndexMap.size() ) { return TRUE; } S32 te_count = 0; for( S32 te = 0; te < TEX_NUM_INDICES; te++ ) { if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType) { te_count++; if( !is_in_map(mTEMap, te ) ) { return TRUE; } } } if( te_count != mTEMap.size() ) { return TRUE; } return FALSE; } // Avatar parameter and texture definitions can change over time. // * If parameters or textures have been REMOVED since the wearable was created, // they're just ignored, so we consider the wearable clean even though isOldVersion() // will return true. // * If parameters or textures have been ADDED since the wearable was created, // they are taken to have default values, so we consider the wearable clean // only if those values are the same as the defaults. BOOL LLViewerWearable::isDirty() const { if (!isAgentAvatarValid()) return FALSE; for( LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam(); param; param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() ) { if( (param->getWearableType() == mType) && (param->isTweakable() ) && !param->getCrossWearable()) { F32 current_weight = getVisualParamWeight(param->getID()); current_weight = llclamp( current_weight, param->getMinWeight(), param->getMaxWeight() ); F32 saved_weight = get_if_there(mSavedVisualParamMap, param->getID(), param->getDefaultWeight()); saved_weight = llclamp( saved_weight, param->getMinWeight(), param->getMaxWeight() ); U8 a = F32_to_U8( saved_weight, param->getMinWeight(), param->getMaxWeight() ); U8 b = F32_to_U8( current_weight, param->getMinWeight(), param->getMaxWeight() ); if( a != b ) { return TRUE; } } } for( S32 te = 0; te < TEX_NUM_INDICES; te++ ) { if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType) { te_map_t::const_iterator current_iter = mTEMap.find(te); if(current_iter != mTEMap.end()) { const LLUUID& current_image_id = current_iter->second->getID(); te_map_t::const_iterator saved_iter = mSavedTEMap.find(te); if(saved_iter != mSavedTEMap.end()) { const LLUUID& saved_image_id = saved_iter->second->getID(); if (saved_image_id != current_image_id) { // saved vs current images are different, wearable is dirty return TRUE; } } else { // image found in current image list but not saved image list return TRUE; } } } } return FALSE; } void LLViewerWearable::setParamsToDefaults() { if (!isAgentAvatarValid()) return; for( LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam() ) { if( (((LLViewerVisualParam*)param)->getWearableType() == mType ) && (param->isTweakable() ) ) { setVisualParamWeight(param->getID(),param->getDefaultWeight(), FALSE); } } } void LLViewerWearable::setTexturesToDefaults() { for( S32 te = 0; te < TEX_NUM_INDICES; te++ ) { if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType) { LLUUID id = getDefaultTextureImageID((ETextureIndex) te); LLViewerFetchedTexture * image = LLViewerTextureManager::getFetchedTexture( id ); if( mTEMap.find(te) == mTEMap.end() ) { mTEMap[te] = new LLLocalTextureObject(image, id); createLayers(te, gAgentAvatarp); } else { // Local Texture Object already created, just set image and UUID LLLocalTextureObject *lto = mTEMap[te]; lto->setID(id); lto->setImage(image); } } } } // virtual LLUUID LLViewerWearable::getDefaultTextureImageID(ETextureIndex index) const { const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearanceDictionary::getInstance()->getTexture(index); const std::string &default_image_name = texture_dict->mDefaultImageName; if (default_image_name == "") { return IMG_DEFAULT_AVATAR; } else { return LLUUID(gSavedSettings.getString(default_image_name)); } } // Updates the user's avatar's appearance //virtual void LLViewerWearable::writeToAvatar(LLAvatarAppearance *avatarp) { LLVOAvatarSelf* viewer_avatar = dynamic_cast(avatarp); if (!avatarp || !viewer_avatar) return; if (!viewer_avatar->isValid()) return; #if 0 // FIXME DRANO - kludgy way to avoid overwriting avatar state from wearables. // Ideally would avoid calling this func in the first place. if (viewer_avatar->isUsingServerBakes() && !viewer_avatar->isUsingLocalAppearance()) { return; } #endif ESex old_sex = avatarp->getSex(); LLWearable::writeToAvatar(avatarp); // Pull texture entries for( S32 te = 0; te < TEX_NUM_INDICES; te++ ) { if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType) { te_map_t::const_iterator iter = mTEMap.find(te); LLUUID image_id; if(iter != mTEMap.end()) { image_id = iter->second->getID(); } else { image_id = getDefaultTextureImageID((ETextureIndex) te); } LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( image_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE ); // MULTI-WEARABLE: assume index 0 will be used when writing to avatar. TODO: eliminate the need for this. viewer_avatar->setLocalTextureTE(te, image, 0); } } ESex new_sex = avatarp->getSex(); if( old_sex != new_sex ) { viewer_avatar->updateSexDependentLayerSets( FALSE ); } // if( upload_bake ) // { // gAgent.sendAgentSetAppearance(); // } } // Updates the user's avatar's appearance, replacing this wearables' parameters and textures with default values. // static void LLViewerWearable::removeFromAvatar( LLWearableType::EType type, BOOL upload_bake ) { if (!isAgentAvatarValid()) return; // You can't just remove body parts. if( (type == LLWearableType::WT_SHAPE) || (type == LLWearableType::WT_SKIN) || (type == LLWearableType::WT_HAIR) || (type == LLWearableType::WT_EYES) ) { return; } // Pull params for( LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam() ) { if( (((LLViewerVisualParam*)param)->getWearableType() == type) && (param->isTweakable() ) ) { S32 param_id = param->getID(); gAgentAvatarp->setVisualParamWeight( param_id, param->getDefaultWeight(), upload_bake ); } } if(gAgentCamera.cameraCustomizeAvatar()) { LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_outfit")); } gAgentAvatarp->updateVisualParams(); gAgentAvatarp->wearableUpdated(type, FALSE); // if( upload_bake ) // { // gAgent.sendAgentSetAppearance(); // } } // Does not copy mAssetID. // Definition version is current: removes obsolete enties and creates default values for new ones. void LLViewerWearable::copyDataFrom(const LLViewerWearable* src) { if (!isAgentAvatarValid()) return; mDefinitionVersion = LLWearable::sCurrentDefinitionVersion; mName = src->mName; mDescription = src->mDescription; mPermissions = src->mPermissions; mSaleInfo = src->mSaleInfo; setType(src->mType, gAgentAvatarp); mSavedVisualParamMap.clear(); // Deep copy of mVisualParamMap (copies only those params that are current, filling in defaults where needed) for (LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam(); param; param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() ) { if( (param->getWearableType() == mType) ) { S32 id = param->getID(); F32 weight = src->getVisualParamWeight(id); mSavedVisualParamMap[id] = weight; } } destroyTextures(); // Deep copy of mTEMap (copies only those tes that are current, filling in defaults where needed) for (S32 te = 0; te < TEX_NUM_INDICES; te++) { if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType) { te_map_t::const_iterator iter = src->mTEMap.find(te); LLUUID image_id; LLViewerFetchedTexture *image = NULL; if(iter != src->mTEMap.end()) { image = dynamic_cast (src->getLocalTextureObject(te)->getImage()); image_id = src->getLocalTextureObject(te)->getID(); mTEMap[te] = new LLLocalTextureObject(image, image_id); mSavedTEMap[te] = new LLLocalTextureObject(image, image_id); mTEMap[te]->setBakedReady(src->getLocalTextureObject(te)->getBakedReady()); mTEMap[te]->setDiscard(src->getLocalTextureObject(te)->getDiscard()); } else { image_id = getDefaultTextureImageID((ETextureIndex) te); image = LLViewerTextureManager::getFetchedTexture( image_id ); mTEMap[te] = new LLLocalTextureObject(image, image_id); mSavedTEMap[te] = new LLLocalTextureObject(image, image_id); } createLayers(te, gAgentAvatarp); } } // Probably reduntant, but ensure that the newly created wearable is not dirty by setting current value of params in new wearable // to be the same as the saved values (which were loaded from src at param->cloneParam(this)) revertValues(); } void LLViewerWearable::setItemID(const LLUUID& item_id) { mItemID = item_id; } void LLViewerWearable::revertValues() { #if 0 // DRANO avoid overwrite when not in local appearance if (isAgentAvatarValid() && gAgentAvatarp->isUsingServerBakes() && !gAgentAvatarp->isUsingLocalAppearance()) { return; } #endif LLWearable::revertValues(); LLSidepanelAppearance *panel = dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance")); if( panel ) { panel->updateScrollingPanelList(); } } void LLViewerWearable::saveValues() { LLWearable::saveValues(); LLSidepanelAppearance *panel = dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance")); if( panel ) { panel->updateScrollingPanelList(); } } // virtual void LLViewerWearable::setUpdated() const { gInventory.addChangedMask(LLInventoryObserver::LABEL, getItemID()); } void LLViewerWearable::refreshName() { LLUUID item_id = getItemID(); LLInventoryItem* item = gInventory.getItem(item_id); if( item ) { mName = item->getName(); } } // virtual void LLViewerWearable::addToBakedTextureHash(LLMD5& hash) const { LLUUID asset_id = getAssetID(); hash.update((const unsigned char*)asset_id.mData, UUID_BYTES); } struct LLWearableSaveData { LLWearableType::EType mType; }; void LLViewerWearable::saveNewAsset() const { // llinfos << "LLViewerWearable::saveNewAsset() type: " << getTypeName() << llendl; //llinfos << *this << llendl; const std::string filename = asset_id_to_filename(mAssetID); LLFILE* fp = LLFile::fopen(filename, "wb"); /* Flawfinder: ignore */ BOOL successful_save = FALSE; if(fp && exportFile(fp)) { successful_save = TRUE; } if(fp) { fclose(fp); fp = NULL; } if(!successful_save) { std::string buffer = llformat("Unable to save '%s' to wearable file.", mName.c_str()); llwarns << buffer << llendl; LLSD args; args["NAME"] = mName; LLNotificationsUtil::add("CannotSaveWearableOutOfSpace", args); return; } // save it out to database if( gAssetStorage ) { /* std::string url = gAgent.getRegion()->getCapability("NewAgentInventory"); if (!url.empty()) { llinfos << "Update Agent Inventory via capability" << llendl; LLSD body; body["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::assetToFolderType(getAssetType())); body["asset_type"] = LLAssetType::lookup(getAssetType()); body["inventory_type"] = LLInventoryType::lookup(LLInventoryType::IT_WEARABLE); body["name"] = getName(); body["description"] = getDescription(); LLHTTPClient::post(url, body, new LLNewAgentInventoryResponder(body, filename)); } else { } */ LLWearableSaveData* data = new LLWearableSaveData; data->mType = mType; gAssetStorage->storeAssetData(filename, mTransactionID, getAssetType(), &LLViewerWearable::onSaveNewAssetComplete, (void*)data); } } // static void LLViewerWearable::onSaveNewAssetComplete(const LLUUID& new_asset_id, void* userdata, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed) { LLWearableSaveData* data = (LLWearableSaveData*)userdata; const std::string& type_name = LLWearableType::getTypeName(data->mType); if(0 == status) { // Success llinfos << "Saved wearable " << type_name << llendl; } else { std::string buffer = llformat("Unable to save %s to central asset store.", type_name.c_str()); llwarns << buffer << " Status: " << status << llendl; LLSD args; args["NAME"] = type_name; LLNotificationsUtil::add("CannotSaveToAssetStore", args); } // Delete temp file const std::string src_filename = asset_id_to_filename(new_asset_id); LLFile::remove(src_filename); // delete the context data delete data; } std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w) { s << "wearable " << LLWearableType::getTypeName(w.mType) << "\n"; s << " Name: " << w.mName << "\n"; s << " Desc: " << w.mDescription << "\n"; //w.mPermissions //w.mSaleInfo s << " Params:" << "\n"; for (LLWearable::visual_param_index_map_t::const_iterator iter = w.mVisualParamIndexMap.begin(); iter != w.mVisualParamIndexMap.end(); ++iter) { S32 param_id = iter->first; LLVisualParam *wearable_param = iter->second; F32 param_weight = wearable_param->getWeight(); s << " " << param_id << " " << param_weight << "\n"; } s << " Textures:" << "\n"; for (LLViewerWearable::te_map_t::const_iterator iter = w.mTEMap.begin(); iter != w.mTEMap.end(); ++iter) { S32 te = iter->first; const LLUUID& image_id = iter->second->getID(); s << " " << te << " " << image_id << "\n"; } return s; } std::string asset_id_to_filename(const LLUUID &asset_id) { std::string asset_id_string; asset_id.toString(asset_id_string); std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,asset_id_string) + ".wbl"; return filename; }