/** * @file llviewertextureanim.cpp * @brief LLViewerTextureAnim class implementation * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewertextureanim.h" #include "llvovolume.h" #include "llmath.h" #include "llerror.h" std::vector LLViewerTextureAnim::sInstanceList; LLViewerTextureAnim::LLViewerTextureAnim(LLVOVolume* vobj) : LLTextureAnim() { mVObj = vobj; mLastFrame = -1.f; // Force an update initially mLastTime = 0.f; mOffS = mOffT = 0; mScaleS = mScaleT = 1; mRot = 0; mInstanceIndex = static_cast(sInstanceList.size()); sInstanceList.push_back(this); } LLViewerTextureAnim::~LLViewerTextureAnim() { S32 end_idx = static_cast(sInstanceList.size()) - 1; if (end_idx != mInstanceIndex) { sInstanceList[mInstanceIndex] = sInstanceList[end_idx]; sInstanceList[mInstanceIndex]->mInstanceIndex = mInstanceIndex; } sInstanceList.pop_back(); } void LLViewerTextureAnim::reset() { LLTextureAnim::reset(); mTimer.reset(); } //static void LLViewerTextureAnim::updateClass() { for (std::vector::iterator iter = sInstanceList.begin(); iter != sInstanceList.end(); ++iter) { (*iter)->mVObj->animateTextures(); } } S32 LLViewerTextureAnim::animateTextures(F32 &off_s, F32 &off_t, F32 &scale_s, F32 &scale_t, F32 &rot) { S32 result = 0; if (!(mMode & ON)) { mLastTime = 0.f; mLastFrame = -1.f; return result; } F32 num_frames = 1.0; F32 full_length = 1.0; if (mLength) { num_frames = mLength; } else { num_frames = llmax(1.f, (F32)(mSizeX * mSizeY)); } if (mMode & PING_PONG) { if (mMode & SMOOTH) { full_length = 2.f*num_frames; } else if (mMode & LOOP) { full_length = 2.f*num_frames - 2.f; full_length = llmax(1.f, full_length); } else { full_length = 2.f*num_frames - 1.f; full_length = llmax(1.f, full_length); } } else { full_length = num_frames; } F32 frame_counter; if (mMode & SMOOTH) { frame_counter = mTimer.getElapsedTimeAndResetF32() * mRate + (F32)mLastTime; } else { frame_counter = mTimer.getElapsedTimeF32() * mRate; } mLastTime = frame_counter; if (mMode & LOOP) { frame_counter = fmod(frame_counter, full_length); } else { frame_counter = llmin(full_length - 1.f, frame_counter); } if (!(mMode & SMOOTH)) { frame_counter = (F32)llfloor(frame_counter + 0.01f); // account for 0.01, we shouldn't step over full length frame_counter = llmin(full_length - 1.f, frame_counter); } if (mMode & PING_PONG) { if (frame_counter >= num_frames) { if (mMode & SMOOTH) { frame_counter = num_frames - (frame_counter - num_frames); } else { frame_counter = (num_frames - 1.99f) - (frame_counter - num_frames); } } } if (mMode & REVERSE) { if (mMode & SMOOTH) { frame_counter = num_frames - frame_counter; } else { frame_counter = (num_frames - 0.99f) - frame_counter; } } frame_counter += mStart; if (!(mMode & SMOOTH)) { frame_counter = (F32)ll_round(frame_counter); } // // Now that we've calculated the frame time, do an update. // Will we correctly update stuff if the texture anim has // changed, but not the frame counter? // if (mLastFrame != frame_counter) { mLastFrame = frame_counter; if (mMode & ROTATE) { result |= ROTATE; mRot = rot = frame_counter; } else if (mMode & SCALE) { result |= SCALE; mScaleS = scale_s = frame_counter; mScaleT = scale_t = frame_counter; } else { result |= TRANSLATE; F32 x_frame; S32 y_frame; F32 x_pos; F32 y_pos; if ( (mSizeX) &&(mSizeY)) { result |= SCALE; mScaleS = scale_s = 1.f/mSizeX; mScaleT = scale_t = 1.f/mSizeY; x_frame = fmod(frame_counter, mSizeX); y_frame = (S32)(frame_counter / mSizeX); x_pos = x_frame * scale_s; y_pos = y_frame * scale_t; mOffS = off_s = (-0.5f + 0.5f*scale_s)+ x_pos; mOffT = off_t = (0.5f - 0.5f*scale_t) - y_pos; } else { mScaleS = scale_s = 1.f; mScaleT = scale_t = 1.f; x_pos = frame_counter * scale_s; mOffS = off_s = (-0.5f + 0.5f*scale_s)+ x_pos; mOffT = off_t = 0.f; } } } return result; }