/** * @file llviewertexture.h * @brief Object for managing images and their textures * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWERTEXTURE_H #define LL_LLVIEWERTEXTURE_H #include "llgltexture.h" #include "lltimer.h" #include "llframetimer.h" #include "llhost.h" #include "llgltypes.h" #include "llrender.h" #include "llmetricperformancetester.h" #include "llface.h" #include <map> #include <list> #define MIN_VIDEO_RAM_IN_MEGA_BYTES 32 #define MAX_VIDEO_RAM_IN_MEGA_BYTES 512 // 512MB max for performance reasons. class LLImageGL ; class LLImageRaw; class LLViewerObject; class LLViewerTexture; class LLViewerFetchedTexture ; class LLViewerMediaTexture ; class LLTexturePipelineTester ; typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); class LLVFile; class LLMessageSystem; class LLViewerMediaImpl ; class LLVOVolume ; class LLLoadedCallbackEntry { public: typedef std::set< LLUUID > source_callback_list_t; public: LLLoadedCallbackEntry(loaded_callback_func cb, S32 discard_level, BOOL need_imageraw, // Needs image raw for the callback void* userdata, source_callback_list_t* src_callback_list, LLViewerFetchedTexture* target, BOOL pause); ~LLLoadedCallbackEntry(); void removeTexture(LLViewerFetchedTexture* tex) ; loaded_callback_func mCallback; S32 mLastUsedDiscard; S32 mDesiredDiscard; BOOL mNeedsImageRaw; BOOL mPaused; void* mUserData; source_callback_list_t* mSourceCallbackList; public: static void cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) ; }; class LLTextureBar; class LLViewerTexture : public LLGLTexture { public: enum { LOCAL_TEXTURE, MEDIA_TEXTURE, DYNAMIC_TEXTURE, FETCHED_TEXTURE, LOD_TEXTURE, INVALID_TEXTURE_TYPE }; typedef std::vector<LLFace*> ll_face_list_t; typedef std::vector<LLVOVolume*> ll_volume_list_t; protected: virtual ~LLViewerTexture(); LOG_CLASS(LLViewerTexture); public: static void initClass(); static void updateClass(const F32 velocity, const F32 angular_velocity) ; LLViewerTexture(BOOL usemipmaps = TRUE); LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ; LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ; LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ; virtual S8 getType() const; virtual BOOL isMissingAsset()const ; virtual void dump(); // debug info to llinfos /*virtual*/ bool bindDefaultImage(const S32 stage = 0) ; /*virtual*/ void forceImmediateUpdate() ; /*virtual*/ const LLUUID& getID() const { return mID; } void setBoostLevel(S32 level); S32 getBoostLevel() { return mBoostLevel; } void addTextureStats(F32 virtual_size, BOOL needs_gltexture = TRUE) const; void resetTextureStats(); void setMaxVirtualSizeResetInterval(S32 interval)const {mMaxVirtualSizeResetInterval = interval;} void resetMaxVirtualSizeResetCounter()const {mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;} S32 getMaxVirtualSizeResetCounter() const { return mMaxVirtualSizeResetCounter; } virtual F32 getMaxVirtualSize() ; LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;} S32 getFullWidth() const { return mFullWidth; } S32 getFullHeight() const { return mFullHeight; } /*virtual*/ void setKnownDrawSize(S32 width, S32 height); virtual void addFace(U32 channel, LLFace* facep) ; virtual void removeFace(U32 channel, LLFace* facep) ; S32 getTotalNumFaces() const; S32 getNumFaces(U32 ch) const; const ll_face_list_t* getFaceList(U32 channel) const {llassert(channel < LLRender::NUM_TEXTURE_CHANNELS); return &mFaceList[channel];} virtual void addVolume(LLVOVolume* volumep); virtual void removeVolume(LLVOVolume* volumep); S32 getNumVolumes() const; const ll_volume_list_t* getVolumeList() const { return &mVolumeList; } virtual void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; BOOL isLargeImage() ; void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;} BOOL hasParcelMedia() const { return mParcelMedia != NULL;} LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;} /*virtual*/ void updateBindStatsForTester() ; protected: void cleanup() ; void init(bool firstinit) ; void reorganizeFaceList() ; void reorganizeVolumeList() ; private: friend class LLBumpImageList; friend class LLUIImageList; virtual void switchToCachedImage(); static bool isMemoryForTextureLow() ; protected: LLUUID mID; F32 mSelectedTime; // time texture was last selected mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need? mutable S32 mMaxVirtualSizeResetCounter ; mutable S32 mMaxVirtualSizeResetInterval; mutable F32 mAdditionalDecodePriority; // priority add to mDecodePriority. LLFrameTimer mLastReferencedTimer; ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS]; LLFrameTimer mLastFaceListUpdateTimer ; ll_volume_list_t mVolumeList; U32 mNumVolumes; LLFrameTimer mLastVolumeListUpdateTimer; //do not use LLPointer here. LLViewerMediaTexture* mParcelMedia ; static F32 sTexelPixelRatio; public: static const U32 sCurrentFileVersion; static S32 sImageCount; static S32 sRawCount; static S32 sAuxCount; static LLFrameTimer sEvaluationTimer; static F32 sDesiredDiscardBias; static F32 sDesiredDiscardScale; static S32 sBoundTextureMemoryInBytes; static S32 sTotalTextureMemoryInBytes; static S32 sMaxBoundTextureMemInMegaBytes; static S32 sMaxTotalTextureMemInMegaBytes; static S32 sMaxDesiredTextureMemInBytes ; static S8 sCameraMovingDiscardBias; static F32 sCameraMovingBias; static S32 sMaxSculptRez ; static S32 sMinLargeImageSize ; static S32 sMaxSmallImageSize ; static BOOL sFreezeImageScalingDown ;//do not scale down image res if set. static F32 sCurrentTime ; enum EDebugTexels { DEBUG_TEXELS_OFF, DEBUG_TEXELS_CURRENT, DEBUG_TEXELS_DESIRED, DEBUG_TEXELS_FULL }; static EDebugTexels sDebugTexelsMode; static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects. static LLPointer<LLViewerTexture> sBlackImagep; // Texture to show NOTHING (pure black) static LLPointer<LLViewerTexture> sCheckerBoardImagep; // Texture to show NOTHING (pure black) }; enum FTType { FTT_UNKNOWN = -1, FTT_DEFAULT = 0, // standard texture fetched by id. FTT_SERVER_BAKE, // texture produced by appearance service and fetched from there. FTT_HOST_BAKE, // old-style baked texture uploaded by viewer and fetched from avatar's host. FTT_MAP_TILE, // tiles are fetched from map server directly. FTT_LOCAL_FILE // fetch directly from a local file. }; // //textures are managed in gTextureList. //raw image data is fetched from remote or local cache //but the raw image this texture pointing to is fixed. // class LLViewerFetchedTexture : public LLViewerTexture { friend class LLTextureBar; // debug info only friend class LLTextureView; // debug info only protected: /*virtual*/ ~LLViewerFetchedTexture(); public: LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost::invalid, BOOL usemipmaps = TRUE); LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, BOOL usemipmaps); LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); public: static F32 maxDecodePriority(); struct Compare { // lhs < rhs bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const { const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; // greater priority is "less" const F32 lpriority = lhsp->getDecodePriority(); const F32 rpriority = rhsp->getDecodePriority(); if (lpriority > rpriority) // higher priority return true; if (lpriority < rpriority) return false; return lhsp < rhsp; } }; public: /*virtual*/ S8 getType() const ; FTType getFTType() const; /*virtual*/ void forceImmediateUpdate() ; /*virtual*/ void dump() ; // Set callbacks to get called when the image gets updated with higher // resolution versions. void setLoadedCallback(loaded_callback_func cb, S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause = FALSE); bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; } void pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); void unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); bool doLoadedCallbacks(); void deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); void clearCallbackEntryList() ; void addToCreateTexture(); // ONLY call from LLViewerTextureList BOOL createTexture(S32 usename = 0); void destroyTexture() ; virtual void processTextureStats() ; F32 calcDecodePriority() ; BOOL needsAux() const { return mNeedsAux; } // Host we think might have this image, used for baked av textures. void setTargetHost(LLHost host) { mTargetHost = host; } LLHost getTargetHost() const { return mTargetHost; } // Set the decode priority for this image... // DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up // the priority list, and cause horrible things to happen. void setDecodePriority(F32 priority = -1.0f); F32 getDecodePriority() const { return mDecodePriority; }; F32 getAdditionalDecodePriority() const { return mAdditionalDecodePriority; }; void setAdditionalDecodePriority(F32 priority) ; void updateVirtualSize() ; S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } bool updateFetch(); bool setDebugFetching(S32 debug_level); bool isInDebug() {return mInDebug;} void clearFetchedResults(); //clear all fetched results, for debug use. // Override the computation of discard levels if we know the exact output // size of the image. Used for UI textures to not decode, even if we have // more data. /*virtual*/ void setKnownDrawSize(S32 width, S32 height); void setIsMissingAsset(); /*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; } // returns dimensions of original image for local files (before power of two scaling) // and returns 0 for all asset system images S32 getOriginalWidth() { return mOrigWidth; } S32 getOriginalHeight() { return mOrigHeight; } BOOL isInImageList() const {return mInImageList ;} void setInImageList(BOOL flag) {mInImageList = flag ;} LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;} U32 getFetchPriority() const { return mFetchPriority ;} F32 getDownloadProgress() const {return mDownloadProgress ;} LLImageRaw* reloadRawImage(S8 discard_level) ; void destroyRawImage(); bool needsToSaveRawImage(); const std::string& getUrl() const {return mUrl;} //--------------- BOOL isDeleted() ; BOOL isInactive() ; BOOL isDeletionCandidate(); void setDeletionCandidate() ; void setInactive() ; BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; } //--------------- void setForSculpt(); BOOL forSculpt() const {return mForSculpt;} BOOL isForSculptOnly() const; //raw image management void checkCachedRawSculptImage() ; LLImageRaw* getRawImage()const { return mRawImage ;} S32 getRawImageLevel() const {return mRawDiscardLevel;} LLImageRaw* getCachedRawImage() const { return mCachedRawImage ;} S32 getCachedRawImageLevel() const {return mCachedRawDiscardLevel;} BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;} BOOL isRawImageValid()const { return mIsRawImageValid ; } void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ; /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; void destroySavedRawImage() ; LLImageRaw* getSavedRawImage() ; BOOL hasSavedRawImage() const ; F32 getElapsedLastReferencedSavedRawImageTime() const ; BOOL isFullyLoaded() const; BOOL hasFetcher() const { return mHasFetcher;} void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;} void forceToDeleteRequest(); void loadFromFastCache(); void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; } bool isInFastCacheList() { return mInFastCacheList; } protected: /*virtual*/ void switchToCachedImage(); S32 getCurrentDiscardLevelForFetching() ; private: void init(bool firstinit) ; void cleanup() ; void saveRawImage() ; void setCachedRawImage() ; private: BOOL mFullyLoaded; BOOL mInDebug; BOOL mInFastCacheList; protected: std::string mLocalFileName; S32 mOrigWidth; S32 mOrigHeight; // Override the computation of discard levels if we know the exact output size of the image. // Used for UI textures to not decode, even if we have more data. S32 mKnownDrawWidth; S32 mKnownDrawHeight; BOOL mKnownDrawSizeChanged ; std::string mUrl; S32 mRequestedDiscardLevel; F32 mRequestedDownloadPriority; S32 mFetchState; U32 mFetchPriority; F32 mDownloadProgress; F32 mFetchDeltaTime; F32 mRequestDeltaTime; F32 mDecodePriority; // The priority for decoding this image. S32 mMinDiscardLevel; S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have S8 mNeedsAux; // We need to decode the auxiliary channels S8 mDecodingAux; // Are we decoding high components S8 mIsRawImageValid; S8 mHasFetcher; // We've made a fecth request S8 mIsFetching; // Fetch request is active bool mCanUseHTTP ; //This texture can be fetched through http if true. FTType mFTType; // What category of image is this - map tile, server bake, etc? mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database. typedef std::list<LLLoadedCallbackEntry*> callback_list_t; S8 mLoadedCallbackDesiredDiscardLevel; BOOL mPauseLoadedCallBacks; callback_list_t mLoadedCallbackList; F32 mLastCallBackActiveTime; LLPointer<LLImageRaw> mRawImage; S32 mRawDiscardLevel; // Used ONLY for cloth meshes right now. Make SURE you know what you're // doing if you use it for anything else! - djs LLPointer<LLImageRaw> mAuxRawImage; //keep a copy of mRawImage for some special purposes //when mForceToSaveRawImage is set. BOOL mForceToSaveRawImage ; BOOL mSaveRawImage; LLPointer<LLImageRaw> mSavedRawImage; S32 mSavedRawDiscardLevel; S32 mDesiredSavedRawDiscardLevel; F32 mLastReferencedSavedRawImageTime ; F32 mKeptSavedRawImageTime ; //a small version of the copy of the raw image (<= 64 * 64) LLPointer<LLImageRaw> mCachedRawImage; S32 mCachedRawDiscardLevel; BOOL mCachedRawImageReady; //the rez of the mCachedRawImage reaches the upper limit. LLHost mTargetHost; // if LLHost::invalid, just request from agent's simulator // Timers LLFrameTimer mLastPacketTimer; // Time since last packet. LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f. BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!) BOOL mNeedsCreateTexture; BOOL mForSculpt ; //a flag if the texture is used as sculpt data. BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally. public: static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness) static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface }; // //the image data is fetched from remote or from local cache //the resolution of the texture is adjustable: depends on the view-dependent parameters. // class LLViewerLODTexture : public LLViewerFetchedTexture { protected: /*virtual*/ ~LLViewerLODTexture(){} public: LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost::invalid, BOOL usemipmaps = TRUE); LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); /*virtual*/ S8 getType() const; // Process image stats to determine priority/quality requirements. /*virtual*/ void processTextureStats(); BOOL isUpdateFrozen() ; private: void init(bool firstinit) ; bool scaleDown() ; private: F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard F32 mCalculatedDiscardLevel; // Last calculated discard level }; // //the image data is fetched from the media pipeline periodically //the resolution of the texture is also adjusted by the media pipeline // class LLViewerMediaTexture : public LLViewerTexture { protected: /*virtual*/ ~LLViewerMediaTexture() ; public: LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; /*virtual*/ S8 getType() const; void reinit(BOOL usemipmaps = TRUE); BOOL getUseMipMaps() {return mUseMipMaps ; } void setUseMipMaps(BOOL mipmap) ; void setPlaying(BOOL playing) ; BOOL isPlaying() const {return mIsPlaying;} void setMediaImpl() ; void initVirtualSize() ; void invalidateMediaImpl() ; void addMediaToFace(LLFace* facep) ; void removeMediaFromFace(LLFace* facep) ; /*virtual*/ void addFace(U32 ch, LLFace* facep) ; /*virtual*/ void removeFace(U32 ch, LLFace* facep) ; /*virtual*/ F32 getMaxVirtualSize() ; private: void switchTexture(U32 ch, LLFace* facep) ; BOOL findFaces() ; void stopPlaying() ; private: // //an instant list, recording all faces referencing or can reference to this media texture. //NOTE: it is NOT thread safe. // std::list< LLFace* > mMediaFaceList ; //an instant list keeping all textures which are replaced by the current media texture, //is only used to avoid the removal of those textures from memory. std::list< LLPointer<LLViewerTexture> > mTextureList ; LLViewerMediaImpl* mMediaImplp ; BOOL mIsPlaying ; U32 mUpdateVirtualSizeTime ; public: static void updateClass() ; static void cleanUpClass() ; static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ; static void removeMediaImplFromTexture(const LLUUID& media_id) ; private: typedef std::map< LLUUID, LLPointer<LLViewerMediaTexture> > media_map_t ; static media_map_t sMediaMap ; }; //just an interface class, do not create instance from this class. class LLViewerTextureManager { private: //make the constructor private to preclude creating instances from this class. LLViewerTextureManager(){} public: //texture pipeline tester static LLTexturePipelineTester* sTesterp ; //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture. static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ; // //"find-texture" just check if the texture exists, if yes, return it, otherwise return null. // static LLViewerTexture* findTexture(const LLUUID& id) ; static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id) ; static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ; static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; // //"get-texture" will create a new texture if the texture does not exist. // static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; static LLPointer<LLViewerTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE); static LLPointer<LLViewerTexture> getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ; static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id, FTType f_type = FTT_DEFAULT, BOOL usemipmap = TRUE, LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation. S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, LLGLint internal_format = 0, LLGLenum primary_format = 0, LLHost request_from_host = LLHost() ); static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename, FTType f_type = FTT_LOCAL_FILE, BOOL usemipmap = TRUE, LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, LLGLint internal_format = 0, LLGLenum primary_format = 0, const LLUUID& force_id = LLUUID::null ); static LLViewerFetchedTexture* getFetchedTextureFromUrl(const std::string& url, FTType f_type, BOOL usemipmap = TRUE, LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, LLGLint internal_format = 0, LLGLenum primary_format = 0, const LLUUID& force_id = LLUUID::null ); static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ; static void init() ; static void cleanup() ; }; // //this class is used for test/debug only //it tracks the activities of the texture pipeline //records them, and outputs them to log files // class LLTexturePipelineTester : public LLMetricPerformanceTesterWithSession { enum { MIN_LARGE_IMAGE_AREA = 262144 //512 * 512 }; public: LLTexturePipelineTester() ; ~LLTexturePipelineTester() ; void update(); void updateTextureBindingStats(const LLViewerTexture* imagep) ; void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ; void updateGrayTextureBinding() ; void setStablizingTime() ; private: void reset() ; void updateStablizingTime() ; /*virtual*/ void outputTestRecord(LLSD* sd) ; private: BOOL mPause ; private: BOOL mUsingDefaultTexture; //if set, some textures are still gray. U32 mTotalBytesUsed ; //total bytes of textures bound/used for the current frame. U32 mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256. U32 mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame. U32 mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256. // //data size // U32 mTotalBytesLoaded ; //total bytes fetched by texture pipeline U32 mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache U32 mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256. U32 mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties // //time //NOTE: the error tolerances of the following timers is one frame time. // F32 mStartFetchingTime ; F32 mTotalGrayTime ; //total loading time when no gray textures. F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images. F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images. F32 mStartStablizingTime ; F32 mEndStablizingTime ; private: // //The following members are used for performance analyzing // class LLTextureTestSession : public LLTestSession { public: LLTextureTestSession() ; /*virtual*/ ~LLTextureTestSession() ; void reset() ; F32 mTotalFetchingTime ; F32 mTotalGrayTime ; F32 mTotalStablizingTime ; F32 mStartTimeLoadingSculpties ; F32 mTotalTimeLoadingSculpties ; S32 mTotalBytesLoaded ; S32 mTotalBytesLoadedFromCache ; S32 mTotalBytesLoadedForLargeImage ; S32 mTotalBytesLoadedForSculpties ; typedef struct _texture_instant_preformance_t { S32 mAverageBytesUsedPerSecond ; S32 mAverageBytesUsedForLargeImagePerSecond ; F32 mAveragePercentageBytesUsedPerSecond ; F32 mTime ; }texture_instant_preformance_t ; std::vector<texture_instant_preformance_t> mInstantPerformanceList ; S32 mInstantPerformanceListCounter ; }; /*virtual*/ LLMetricPerformanceTesterWithSession::LLTestSession* loadTestSession(LLSD* log) ; /*virtual*/ void compareTestSessions(std::ofstream* os) ; }; #endif