/** * @file llviewertexture.h * @brief Object for managing images and their textures * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLVIEWERTEXTURE_H #define LL_LLVIEWERTEXTURE_H #include "lltexture.h" #include "lltimer.h" #include "llframetimer.h" #include "llhost.h" #include "llgltypes.h" #include "llrender.h" #include "llmetricperformancetester.h" #include <map> #include <list> #define MIN_VIDEO_RAM_IN_MEGA_BYTES 32 #define MAX_VIDEO_RAM_IN_MEGA_BYTES 512 // 512MB max for performance reasons. class LLFace; class LLImageGL ; class LLViewerObject; class LLViewerTexture; class LLViewerFetchedTexture ; class LLViewerMediaTexture ; class LLTexturePipelineTester ; typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); class LLVFile; class LLMessageSystem; class LLViewerMediaImpl ; class LLVOVolume ; class LLLoadedCallbackEntry { public: LLLoadedCallbackEntry(loaded_callback_func cb, S32 discard_level, BOOL need_imageraw, // Needs image raw for the callback void* userdata ) : mCallback(cb), mLastUsedDiscard(MAX_DISCARD_LEVEL+1), mDesiredDiscard(discard_level), mNeedsImageRaw(need_imageraw), mUserData(userdata) { } loaded_callback_func mCallback; S32 mLastUsedDiscard; S32 mDesiredDiscard; BOOL mNeedsImageRaw; void* mUserData; }; class LLTextureBar; class LLViewerTexture : public LLTexture { public: enum { MAX_IMAGE_SIZE_DEFAULT = 1024, INVALID_DISCARD_LEVEL = 0x7fff }; enum { LOCAL_TEXTURE, MEDIA_TEXTURE, DYNAMIC_TEXTURE, FETCHED_TEXTURE, LOD_TEXTURE, ATLAS_TEXTURE, INVALID_TEXTURE_TYPE }; enum EBoostLevel { //skip 0 and 1 to avoid mistakenly mixing boost level with boolean numbers. BOOST_NONE = 2, BOOST_AVATAR_BAKED = 3, BOOST_AVATAR = 4, BOOST_CLOUDS = 5, BOOST_SCULPTED = 6, BOOST_HIGH = 10, BOOST_TERRAIN = 11, // has to be high priority for minimap / low detail BOOST_SELECTED = 12, BOOST_HUD = 13, BOOST_AVATAR_BAKED_SELF = 14, BOOST_ICON = 15, BOOST_UI = 16, BOOST_PREVIEW = 17, BOOST_MAP = 18, BOOST_AVATAR_SELF = 19, // needed for baking avatar BOOST_MAX_LEVEL }; typedef std::list<LLFace*> ll_face_list_t ; protected: virtual ~LLViewerTexture(); LOG_CLASS(LLViewerTexture); public: static void initClass(); static void cleanupClass(); static void updateClass(const F32 velocity, const F32 angular_velocity) ; LLViewerTexture(BOOL usemipmaps = TRUE); LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ; LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ; LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ; virtual S8 getType() const; virtual BOOL isMissingAsset()const ; virtual void dump(); // debug info to llinfos /*virtual*/ bool bindDefaultImage(const S32 stage = 0) const ; /*virtual*/ void forceImmediateUpdate() ; const LLUUID& getID() const { return mID; } void setBoostLevel(S32 level); S32 getBoostLevel() { return mBoostLevel; } //maxVirtualSize of the texture void addTextureStats(F32 virtual_size) const ; void resetTextureStats(BOOL zero = FALSE); virtual F32 getMaxVirtualSize() ; LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;} S32 getFullWidth() const { return mFullWidth; } S32 getFullHeight() const { return mFullHeight; } /*virtual*/ void setKnownDrawSize(S32 width, S32 height); virtual void addFace(LLFace* facep) ; virtual void removeFace(LLFace* facep) ; const ll_face_list_t* getFaceList() const {return &mFaceList ;} void generateGLTexture() ; void destroyGLTexture() ; //--------------------------------------------------------------------------------------------- //functions to access LLImageGL //--------------------------------------------------------------------------------------------- /*virtual*/S32 getWidth(S32 discard_level = -1) const; /*virtual*/S32 getHeight(S32 discard_level = -1) const; BOOL hasGLTexture() const ; LLGLuint getTexName() const ; BOOL createGLTexture() ; BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0); void setFilteringOption(LLTexUnit::eTextureFilterOptions option); void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); void setAddressMode(LLTexUnit::eTextureAddressMode mode); BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height); BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height); void setGLTextureCreated (bool initialized); LLTexUnit::eTextureAddressMode getAddressMode(void) const ; S32 getMaxDiscardLevel() const; S32 getDiscardLevel() const; S8 getComponents() const ; BOOL getBoundRecently() const; S32 getTextureMemory() const ; LLGLenum getPrimaryFormat() const; BOOL getIsAlphaMask() const ; LLTexUnit::eTextureType getTarget(void) const ; BOOL getMask(const LLVector2 &tc); F32 getTimePassedSinceLastBound(); BOOL getMissed() const ; BOOL isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents) ; BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; U32 getTexelsInAtlas() const ; U32 getTexelsInGLTexture() const ; BOOL isGLTextureCreated() const ; S32 getDiscardLevelInAtlas() const ; //--------------------------------------------------------------------------------------------- //end of functions to access LLImageGL //--------------------------------------------------------------------------------------------- //----------------- /*virtual*/ void setActive() ; void forceActive() ; void setNoDelete() ; void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; } BOOL getDontDiscard() const { return mDontDiscard; } //----------------- void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;} BOOL hasParcelMedia() const { return mParcelMedia != NULL;} LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;} /*virtual*/ void updateBindStatsForTester() ; protected: void cleanup() ; void init(bool firstinit) ; private: //note: do not make this function public. /*virtual*/ LLImageGL* getGLTexture() const ; protected: LLUUID mID; S32 mBoostLevel; // enum describing priority level S32 mFullWidth; S32 mFullHeight; BOOL mUseMipMaps ; S8 mComponents; mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need? mutable BOOL mNeedsResetMaxVirtualSize ; LLFrameTimer mLastReferencedTimer; ll_face_list_t mFaceList ; //reverse pointer pointing to the faces using this image as texture //GL texture LLPointer<LLImageGL> mGLTexturep ; S8 mDontDiscard; // Keep full res version of this image (for UI, etc) //do not use LLPointer here. LLViewerMediaTexture* mParcelMedia ; protected: typedef enum { DELETED = 0, //removed from memory DELETION_CANDIDATE, //ready to be removed from memory INACTIVE, //not be used for the last certain period (i.e., 30 seconds). ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds). NO_DELETE = 99 //stay in memory, can not be removed. } LLGLTexureState; LLGLTexureState mTextureState ; public: static const U32 sCurrentFileVersion; static S32 sImageCount; static S32 sRawCount; static S32 sAuxCount; static LLTimer sEvaluationTimer; static F32 sDesiredDiscardBias; static F32 sDesiredDiscardScale; static S32 sBoundTextureMemoryInBytes; static S32 sTotalTextureMemoryInBytes; static S32 sMaxBoundTextureMemInMegaBytes; static S32 sMaxTotalTextureMemInMegaBytes; static S32 sMaxDesiredTextureMemInBytes ; static BOOL sDontLoadVolumeTextures; static BOOL sUseTextureAtlas ; static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects. }; // //textures are managed in gTextureList. //raw image data is fetched from remote or local cache //but the raw image this texture pointing to is fixed. // class LLViewerFetchedTexture : public LLViewerTexture { friend class LLTextureBar; // debug info only friend class LLTextureView; // debug info only protected: /*virtual*/ ~LLViewerFetchedTexture(); public: LLViewerFetchedTexture(const LLUUID& id, BOOL usemipmaps = TRUE); LLViewerFetchedTexture(const LLImageRaw* raw, BOOL usemipmaps); LLViewerFetchedTexture(const std::string& full_path, const LLUUID& id, BOOL usemipmaps = TRUE); public: static F32 maxDecodePriority(); struct Compare { // lhs < rhs bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const { const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; // greater priority is "less" const F32 lpriority = lhsp->getDecodePriority(); const F32 rpriority = rhsp->getDecodePriority(); if (lpriority > rpriority) // higher priority return true; if (lpriority < rpriority) return false; return lhsp < rhsp; } }; public: /*virtual*/ S8 getType() const ; /*virtual*/ void forceImmediateUpdate() ; /*virtual*/ void dump() ; // Set callbacks to get called when the image gets updated with higher // resolution versions. void setLoadedCallback(loaded_callback_func cb, S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, void* userdata); bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; } bool doLoadedCallbacks(); // ONLY call from LLViewerTextureList BOOL createTexture(S32 usename = 0); void destroyTexture() ; virtual void processTextureStats() ; F32 calcDecodePriority() ; BOOL needsAux() const { return mNeedsAux; } // Host we think might have this image, used for baked av textures. void setTargetHost(LLHost host) { mTargetHost = host; } LLHost getTargetHost() const { return mTargetHost; } // Set the decode priority for this image... // DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up // the priority list, and cause horrible things to happen. void setDecodePriority(F32 priority = -1.0f); F32 getDecodePriority() const { return mDecodePriority; }; // setDesiredDiscardLevel is only used by LLViewerTextureList void setDesiredDiscardLevel(S32 discard) { mDesiredDiscardLevel = discard; } S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } bool updateFetch(); // Override the computation of discard levels if we know the exact output // size of the image. Used for UI textures to not decode, even if we have // more data. /*virtual*/ void setKnownDrawSize(S32 width, S32 height); void setIsMissingAsset(); /*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; } // returns dimensions of original image for local files (before power of two scaling) // and returns 0 for all asset system images S32 getOriginalWidth() { return mOrigWidth; } S32 getOriginalHeight() { return mOrigHeight; } BOOL isInImageList() const {return mInImageList ;} void setInImageList(BOOL flag) {mInImageList = flag ;} const std::string& getLocalFileName() const {return mLocalFileName ;} LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;} U32 getFetchPriority() const { return mFetchPriority ;} F32 getDownloadProgress() const {return mDownloadProgress ;} LLImageRaw* readBackRawImage(S8 discard_level) ; void destroyRawImage(); //--------------- BOOL isDeleted() ; BOOL isInactive() ; BOOL isDeletionCandidate(); void setDeletionCandidate() ; void setInactive() ; BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; } //--------------- void setForSculpt(); BOOL isForSculpt() const {return mForSculpt;} private: void init(bool firstinit) ; void cleanup() ; F32 calcDecodePriorityForUnknownTexture(F32 pixel_priority) ; //for atlas void resetFaceAtlas() ; void invalidateAtlas(BOOL rebuild_geom) ; BOOL insertToAtlas() ; private: BOOL mFullyLoaded; protected: std::string mLocalFileName; S32 mOrigWidth; S32 mOrigHeight; // Override the computation of discard levels if we know the exact output size of the image. // Used for UI textures to not decode, even if we have more data. S32 mKnownDrawWidth; S32 mKnownDrawHeight; BOOL mKnownDrawSizeChanged ; S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have S32 mMinDiscardLevel; S32 mRequestedDiscardLevel; F32 mRequestedDownloadPriority; S32 mFetchState; U32 mFetchPriority; F32 mDownloadProgress; F32 mFetchDeltaTime; F32 mRequestDeltaTime; S32 mDecodeFrame; S32 mVisibleFrame; // decode frame where image was last visible S8 mNeedsAux; // We need to decode the auxiliary channels S8 mDecodingAux; // Are we decoding high components S8 mIsRawImageValid; S8 mHasFetcher; // We've made a fecth request S8 mIsFetching; // Fetch request is active mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database. F32 mDecodePriority; // The priority for decoding this image. typedef std::list<LLLoadedCallbackEntry*> callback_list_t; callback_list_t mLoadedCallbackList; LLPointer<LLImageRaw> mRawImage; S32 mRawDiscardLevel; // Used ONLY for cloth meshes right now. Make SURE you know what you're // doing if you use it for anything else! - djs LLPointer<LLImageRaw> mAuxRawImage; LLHost mTargetHost; // if LLHost::invalid, just request from agent's simulator // Timers LLFrameTimer mLastPacketTimer; // Time since last packet. BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!) BOOL mNeedsCreateTexture; BOOL mForSculpt ; //a flag if the texture is used as sculpt data. BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally. public: static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness) static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture }; // //the image data is fetched from remote or from local cache //the resolution of the texture is adjustable: depends on the view-dependent parameters. // class LLViewerLODTexture : public LLViewerFetchedTexture { protected: /*virtual*/ ~LLViewerLODTexture(){} public: LLViewerLODTexture(const LLUUID& id, BOOL usemipmaps = TRUE); LLViewerLODTexture(const std::string& full_path, const LLUUID& id, BOOL usemipmaps = TRUE); /*virtual*/ S8 getType() const; // Process image stats to determine priority/quality requirements. /*virtual*/ void processTextureStats(); private: void init(bool firstinit) ; private: F32 mTexelsPerImage; // Texels per image. F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard F32 mCalculatedDiscardLevel; // Last calculated discard level }; // //the image data is fetched from the media pipeline periodically //the resolution of the texture is also adjusted by the media pipeline // class LLViewerMediaTexture : public LLViewerTexture { protected: /*virtual*/ ~LLViewerMediaTexture() ; public: LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; /*virtual*/ S8 getType() const; void reinit(BOOL usemipmaps = TRUE); BOOL getUseMipMaps() {return mUseMipMaps ; } void setUseMipMaps(BOOL mipmap) ; void setPlaying(BOOL playing) ; BOOL isPlaying() const {return mIsPlaying;} void setMediaImpl() ; void initVirtualSize() ; void invalidateMediaImpl() ; void addMediaToFace(LLFace* facep) ; void removeMediaFromFace(LLFace* facep) ; /*virtual*/ void addFace(LLFace* facep) ; /*virtual*/ void removeFace(LLFace* facep) ; /*virtual*/ F32 getMaxVirtualSize() ; private: void switchTexture(LLFace* facep) ; BOOL findFaces() ; void stopPlaying() ; private: // //an instant list, recording all faces referencing or can reference to this media texture. //NOTE: it is NOT thread safe. // std::list< LLFace* > mMediaFaceList ; //an instant list keeping all textures which are replaced by the current media texture, //is only used to avoid the removal of those textures from memory. std::list< LLPointer<LLViewerTexture> > mTextureList ; LLViewerMediaImpl* mMediaImplp ; BOOL mIsPlaying ; U32 mUpdateVirtualSizeTime ; public: static void updateClass() ; static void cleanup() ; static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ; static void removeMediaImplFromTexture(const LLUUID& media_id) ; private: typedef std::map< LLUUID, LLPointer<LLViewerMediaTexture> > media_map_t ; static media_map_t sMediaMap ; }; //just an interface class, do not create instance from this class. class LLViewerTextureManager { private: //make the constructor private to preclude creating instances from this class. LLViewerTextureManager(){} public: //texture pipeline tester static LLTexturePipelineTester* sTesterp ; //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture. static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ; // //"find-texture" just check if the texture exists, if yes, return it, otherwise return null. // static LLViewerTexture* findTexture(const LLUUID& id) ; static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ; static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; // //"get-texture" will create a new texture if the texture does not exist. // static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; static LLPointer<LLViewerTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE); static LLPointer<LLViewerTexture> getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ; static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id, BOOL usemipmap = TRUE, S32 boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation. S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, LLGLint internal_format = 0, LLGLenum primary_format = 0, LLHost request_from_host = LLHost() ); static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename, BOOL usemipmap = TRUE, S32 boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation. S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, LLGLint internal_format = 0, LLGLenum primary_format = 0, const LLUUID& force_id = LLUUID::null ); static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, LLHost host) ; static void init() ; static void cleanup() ; }; // //this class is used for test/debug only //it tracks the activities of the texture pipeline //records them, and outputs them to log files // class LLTexturePipelineTester : public LLMetricPerformanceTester { enum { MIN_LARGE_IMAGE_AREA = 262144 //512 * 512 }; public: LLTexturePipelineTester() ; ~LLTexturePipelineTester() ; void update(); void updateTextureBindingStats(const LLViewerTexture* imagep) ; void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ; void updateGrayTextureBinding() ; void setStablizingTime() ; /*virtual*/ void analyzePerformance(std::ofstream* os, LLSD* base, LLSD* current) ; private: void reset() ; void updateStablizingTime() ; /*virtual*/ void outputTestRecord(LLSD* sd) ; private: BOOL mPause ; private: BOOL mUsingDefaultTexture; //if set, some textures are still gray. U32 mTotalBytesUsed ; //total bytes of textures bound/used for the current frame. U32 mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256. U32 mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame. U32 mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256. // //data size // U32 mTotalBytesLoaded ; //total bytes fetched by texture pipeline U32 mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache U32 mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256. U32 mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties // //time //NOTE: the error tolerances of the following timers is one frame time. // F32 mStartFetchingTime ; F32 mTotalGrayTime ; //total loading time when no gray textures. F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images. F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images. F32 mStartStablizingTime ; F32 mEndStablizingTime ; private: // //The following members are used for performance analyzing // class LLTextureTestSession : public LLTestSession { public: LLTextureTestSession() ; /*virtual*/ ~LLTextureTestSession() ; void reset() ; F32 mTotalFetchingTime ; F32 mTotalGrayTime ; F32 mTotalStablizingTime ; F32 mStartTimeLoadingSculpties ; F32 mTotalTimeLoadingSculpties ; S32 mTotalBytesLoaded ; S32 mTotalBytesLoadedFromCache ; S32 mTotalBytesLoadedForLargeImage ; S32 mTotalBytesLoadedForSculpties ; typedef struct _texture_instant_preformance_t { S32 mAverageBytesUsedPerSecond ; S32 mAverageBytesUsedForLargeImagePerSecond ; F32 mAveragePercentageBytesUsedPerSecond ; F32 mTime ; }texture_instant_preformance_t ; std::vector<texture_instant_preformance_t> mInstantPerformanceList ; S32 mInstantPerformanceListCounter ; }; /*virtual*/ LLMetricPerformanceTester::LLTestSession* loadTestSession(LLSD* log) ; /*virtual*/ void compareTestSessions(std::ofstream* os) ; }; #endif