/** * @file llviewertexture.h * @brief Object for managing images and their textures * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWERTEXTURE_H #define LL_LLVIEWERTEXTURE_H #include "llatomic.h" #include "llgltexture.h" #include "lltimer.h" #include "llframetimer.h" #include "llhost.h" #include "llgltypes.h" #include "llrender.h" #include "llmetricperformancetester.h" #include "httpcommon.h" #include "workqueue.h" #include "gltf/common.h" #include #include class LLFace; class LLImageGL ; class LLImageRaw; class LLViewerObject; class LLViewerTexture; class LLViewerFetchedTexture ; class LLViewerMediaTexture ; class LLTexturePipelineTester ; typedef void (*loaded_callback_func)( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, bool final, void* userdata ); class LLFileSystem; class LLMessageSystem; class LLViewerMediaImpl ; class LLVOVolume ; struct LLTextureKey; class LLLoadedCallbackEntry { public: typedef std::set< LLTextureKey > source_callback_list_t; public: LLLoadedCallbackEntry(loaded_callback_func cb, S32 discard_level, bool need_imageraw, // Needs image raw for the callback void* userdata, source_callback_list_t* src_callback_list, LLViewerFetchedTexture* target, bool pause); ~LLLoadedCallbackEntry(); void removeTexture(LLViewerFetchedTexture* tex) ; loaded_callback_func mCallback; S32 mLastUsedDiscard; S32 mDesiredDiscard; bool mNeedsImageRaw; bool mPaused; void* mUserData; source_callback_list_t* mSourceCallbackList; public: static void cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) ; }; class LLTextureBar; class LLViewerTexture : public LLGLTexture { public: enum { LOCAL_TEXTURE, MEDIA_TEXTURE, DYNAMIC_TEXTURE, FETCHED_TEXTURE, LOD_TEXTURE, INVALID_TEXTURE_TYPE }; typedef std::vector ll_face_list_t; typedef std::vector ll_volume_list_t; protected: virtual ~LLViewerTexture(); LOG_CLASS(LLViewerTexture); public: static void initClass(); static void updateClass(); static bool isSystemMemoryLow(); LLViewerTexture(bool usemipmaps = true); LLViewerTexture(const LLUUID& id, bool usemipmaps) ; LLViewerTexture(const LLImageRaw* raw, bool usemipmaps) ; LLViewerTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps) ; virtual S8 getType() const; virtual bool isMissingAsset() const ; virtual void dump(); // debug info to LL_INFOS() virtual bool isViewerMediaTexture() const { return false; } /*virtual*/ bool bindDefaultImage(const S32 stage = 0) ; /*virtual*/ bool bindDebugImage(const S32 stage = 0) ; /*virtual*/ void forceImmediateUpdate() ; /*virtual*/ bool isActiveFetching(); /*virtual*/ const LLUUID& getID() const { return mID; } virtual void setBoostLevel(S32 level); S32 getBoostLevel() { return mBoostLevel; } void setTextureListType(S32 tex_type) { mTextureListType = tex_type; } S32 getTextureListType() { return mTextureListType; } void addTextureStats(F32 virtual_size, bool needs_gltexture = true) const; void resetTextureStats(); void setMaxVirtualSizeResetInterval(S32 interval)const {mMaxVirtualSizeResetInterval = interval;} void resetMaxVirtualSizeResetCounter()const {mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;} S32 getMaxVirtualSizeResetCounter() const { return mMaxVirtualSizeResetCounter; } virtual F32 getMaxVirtualSize() ; LLFrameTimer* getLastReferencedTimer() { return &mLastReferencedTimer; } S32 getFullWidth() const { return mFullWidth; } S32 getFullHeight() const { return mFullHeight; } /*virtual*/ void setKnownDrawSize(S32 width, S32 height); virtual void addFace(U32 channel, LLFace* facep) ; virtual void removeFace(U32 channel, LLFace* facep) ; S32 getTotalNumFaces() const; S32 getNumFaces(U32 ch) const; const ll_face_list_t* getFaceList(U32 channel) const {llassert(channel < LLRender::NUM_TEXTURE_CHANNELS); return &mFaceList[channel];} virtual void addVolume(U32 channel, LLVOVolume* volumep); virtual void removeVolume(U32 channel, LLVOVolume* volumep); S32 getNumVolumes(U32 channel) const; const ll_volume_list_t* getVolumeList(U32 channel) const { return &mVolumeList[channel]; } bool isLargeImage() ; void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;} bool hasParcelMedia() const { return mParcelMedia != NULL;} LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;} /*virtual*/ void updateBindStatsForTester() ; struct MaterialEntry { S32 mIndex = LL::GLTF::INVALID_INDEX; std::shared_ptr mAsset; }; typedef std::vector material_list_t; material_list_t mMaterialList; // reverse pointer pointing to LL::GLTF::Materials using this image as texture protected: void cleanup() ; void init(bool firstinit) ; void reorganizeFaceList() ; void reorganizeVolumeList(); private: friend class LLBumpImageList; friend class LLUIImageList; protected: friend class LLViewerTextureList; LLUUID mID; S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList mutable F32 mMaxVirtualSize = 0.f; // The largest virtual size of the image, in pixels - how much data to we need? mutable S32 mMaxVirtualSizeResetCounter; mutable S32 mMaxVirtualSizeResetInterval; LLFrameTimer mLastReferencedTimer; ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS]; LLFrameTimer mLastFaceListUpdateTimer ; ll_volume_list_t mVolumeList[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; U32 mNumVolumes[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; LLFrameTimer mLastVolumeListUpdateTimer; //do not use LLPointer here. LLViewerMediaTexture* mParcelMedia ; LL::WorkQueue::weak_t mMainQueue; LL::WorkQueue::weak_t mImageQueue; public: static const U32 sCurrentFileVersion; static S32 sImageCount; static S32 sRawCount; static S32 sAuxCount; static LLFrameTimer sEvaluationTimer; static F32 sDesiredDiscardBias; static S32 sMaxSculptRez ; static U32 sMinLargeImageSize ; static U32 sMaxSmallImageSize ; static bool sFreezeImageUpdates; static F32 sCurrentTime ; // estimated free memory for textures, by bias calculation static F32 sFreeVRAMMegabytes; enum EDebugTexels { DEBUG_TEXELS_OFF, DEBUG_TEXELS_CURRENT, DEBUG_TEXELS_DESIRED, DEBUG_TEXELS_FULL }; static EDebugTexels sDebugTexelsMode; static LLPointer sNullImagep; // Null texture for non-textured objects. static LLPointer sBlackImagep; // Texture to show NOTHING (pure black) static LLPointer sCheckerBoardImagep; // Texture to show NOTHING (pure black) }; enum FTType { FTT_UNKNOWN = -1, FTT_DEFAULT = 0, // standard texture fetched by id. FTT_SERVER_BAKE, // texture produced by appearance service and fetched from there. FTT_HOST_BAKE, // old-style baked texture uploaded by viewer and fetched from avatar's host. FTT_MAP_TILE, // tiles are fetched from map server directly. FTT_LOCAL_FILE // fetch directly from a local file. }; const std::string& fttype_to_string(const FTType& fttype); // //textures are managed in gTextureList. //raw image data is fetched from remote or local cache //but the raw image this texture pointing to is fixed. // class LLViewerFetchedTexture : public LLViewerTexture { friend class LLTextureBar; // debug info only friend class LLTextureView; // debug info only protected: /*virtual*/ ~LLViewerFetchedTexture(); public: LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), bool usemipmaps = true); LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, bool usemipmaps); LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, bool usemipmaps = true); public: struct Compare { // lhs < rhs bool operator()(const LLPointer &lhs, const LLPointer &rhs) const { const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; // greater priority is "less" const F32 lpriority = lhsp->mMaxVirtualSize; const F32 rpriority = rhsp->mMaxVirtualSize; if (lpriority > rpriority) // higher priority return true; if (lpriority < rpriority) return false; return lhsp < rhsp; } }; public: /*virtual*/ S8 getType() const override; FTType getFTType() const; /*virtual*/ void forceImmediateUpdate() override; /*virtual*/ void dump() override; // Set callbacks to get called when the image gets updated with higher // resolution versions. void setLoadedCallback(loaded_callback_func cb, S32 discard_level, bool keep_imageraw, bool needs_aux, void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, bool pause = false); bool hasCallbacks() { return !mLoadedCallbackList.empty(); } void pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); void unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); bool doLoadedCallbacks(); void deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); void clearCallbackEntryList() ; void addToCreateTexture(); //call to determine if createTexture is necessary bool preCreateTexture(S32 usename = 0); // ONLY call from LLViewerTextureList or ImageGL background thread bool createTexture(S32 usename = 0); void postCreateTexture(); void scheduleCreateTexture(); void destroyTexture() ; virtual void processTextureStats() ; bool needsAux() const { return mNeedsAux; } // Host we think might have this image, used for baked av textures. void setTargetHost(LLHost host) { mTargetHost = host; } LLHost getTargetHost() const { return mTargetHost; } void updateVirtualSize() ; S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } void setBoostLevel(S32 level) override; bool updateFetch(); void clearFetchedResults(); //clear all fetched results, for debug use. // Override the computation of discard levels if we know the exact output // size of the image. Used for UI textures to not decode, even if we have // more data. /*virtual*/ void setKnownDrawSize(S32 width, S32 height) override; // Set the debug text of all Viewer Objects associated with this texture // to the specified text void setDebugText(const std::string& text); void setIsMissingAsset(bool is_missing = true); /*virtual*/ bool isMissingAsset() const override { return mIsMissingAsset; } // returns dimensions of original image for local files (before power of two scaling) // and returns 0 for all asset system images S32 getOriginalWidth() { return mOrigWidth; } S32 getOriginalHeight() { return mOrigHeight; } bool isInImageList() const {return mInImageList ;} void setInImageList(bool flag) {mInImageList = flag ;} LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;} U32 getFetchPriority() const { return mFetchPriority ;} F32 getDownloadProgress() const {return mDownloadProgress ;} void destroyRawImage(); bool needsToSaveRawImage(); const std::string& getUrl() const {return mUrl;} //--------------- bool isDeleted() ; bool getUseDiscard() const { return mUseMipMaps && !mDontDiscard; } //--------------- void setForSculpt(); bool forSculpt() const {return mForSculpt;} bool isForSculptOnly() const; //raw image management LLImageRaw* getRawImage()const { return mRawImage ;} S32 getRawImageLevel() const {return mRawDiscardLevel;} bool isRawImageValid()const { return mIsRawImageValid ; } void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ; // readback the raw image from OpenGL if mRawImage is not valid void readbackRawImage(); void destroySavedRawImage() ; LLImageRaw* getSavedRawImage() ; S32 getSavedRawImageLevel() const {return mSavedRawDiscardLevel; } const LLImageRaw* getSavedRawImage() const; const LLImageRaw* getAuxRawImage() const { return mAuxRawImage; } bool hasSavedRawImage() const ; F32 getElapsedLastReferencedSavedRawImageTime() const ; bool isFullyLoaded() const; bool hasFetcher() const { return mHasFetcher;} bool isFetching() const { return mIsFetching;} void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;} void forceToDeleteRequest(); void loadFromFastCache(); void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; } bool isInFastCacheList() { return mInFastCacheList; } /*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline. virtual bool scaleDown() { return false; }; bool mCreatePending = false; // if true, this is in gTextureList.mCreateTextureList mutable bool mDownScalePending = false; // if true, this is in gTextureList.mDownScaleQueue protected: S32 getCurrentDiscardLevelForFetching() ; void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f); private: void init(bool firstinit) ; void cleanup() ; void saveRawImage() ; private: bool mFullyLoaded; bool mInFastCacheList; bool mForceCallbackFetch; protected: S32 mOrigWidth; S32 mOrigHeight; // Override the computation of discard levels if we know the exact output size of the image. // Used for UI textures to not decode, even if we have more data. S32 mKnownDrawWidth; S32 mKnownDrawHeight; bool mKnownDrawSizeChanged ; std::string mUrl; S32 mRequestedDiscardLevel; F32 mRequestedDownloadPriority; S32 mFetchState; S32 mLastFetchState = -1; // DEBUG U32 mFetchPriority; F32 mDownloadProgress; F32 mFetchDeltaTime; F32 mRequestDeltaTime; S32 mMinDiscardLevel; S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have bool mNeedsAux; // We need to decode the auxiliary channels bool mHasAux; // We have aux channels bool mDecodingAux; // Are we decoding high components bool mIsRawImageValid; bool mHasFetcher; // We've made a fecth request bool mIsFetching; // Fetch request is active bool mCanUseHTTP; //This texture can be fetched through http if true. LLCore::HttpStatus mLastHttpGetStatus; // Result of the most recently completed http request for this texture. FTType mFTType; // What category of image is this - map tile, server bake, etc? mutable bool mIsMissingAsset; // True if we know that there is no image asset with this image id in the database. typedef std::list callback_list_t; S8 mLoadedCallbackDesiredDiscardLevel; bool mPauseLoadedCallBacks; callback_list_t mLoadedCallbackList; F32 mLastCallBackActiveTime; LLPointer mRawImage; S32 mRawDiscardLevel = -1; // Used ONLY for cloth meshes right now. Make SURE you know what you're // doing if you use it for anything else! - djs LLPointer mAuxRawImage; //keep a copy of mRawImage for some special purposes //when mForceToSaveRawImage is set. bool mForceToSaveRawImage ; bool mSaveRawImage; LLPointer mSavedRawImage; S32 mSavedRawDiscardLevel; S32 mDesiredSavedRawDiscardLevel; F32 mLastReferencedSavedRawImageTime ; F32 mKeptSavedRawImageTime ; LLHost mTargetHost; // if invalid, just request from agent's simulator // Timers LLFrameTimer mLastPacketTimer; // Time since last packet. LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f. bool mInImageList; // true if image is in list (in which case don't reset priority!) // This needs to be atomic, since it is written both in the main thread // and in the GL image worker thread... HB LLAtomicBool mNeedsCreateTexture; bool mForSculpt ; //a flag if the texture is used as sculpt data. bool mIsFetched ; //is loaded from remote or from cache, not generated locally. public: static F32 sMaxVirtualSize; //maximum possible value of mMaxVirtualSize static LLPointer sMissingAssetImagep; // Texture to show for an image asset that is not in the database static LLPointer sWhiteImagep; // Texture to show NOTHING (whiteness) static LLPointer sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. static LLPointer sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface static LLPointer sDefaultIrradiancePBRp; // PBR: irradiance static LLPointer sDefaultParticleImagep; // Default particle texture // not sure why, but something is iffy about the loading of this particular texture, use the accessor instead of accessing directly static LLPointer sSmokeImagep; // Old "Default" translucent texture static LLViewerFetchedTexture* getSmokeImage(); }; // //the image data is fetched from remote or from local cache //the resolution of the texture is adjustable: depends on the view-dependent parameters. // class LLViewerLODTexture : public LLViewerFetchedTexture { protected: /*virtual*/ ~LLViewerLODTexture(){} public: LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), bool usemipmaps = true); LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, bool usemipmaps = true); S8 getType() const override; // Process image stats to determine priority/quality requirements. void processTextureStats() override; bool isUpdateFrozen() ; bool scaleDown() override; private: void init(bool firstinit) ; private: F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard F32 mCalculatedDiscardLevel; // Last calculated discard level }; // //the image data is fetched from the media pipeline periodically //the resolution of the texture is also adjusted by the media pipeline // class LLViewerMediaTexture : public LLViewerTexture { protected: /*virtual*/ ~LLViewerMediaTexture() ; public: LLViewerMediaTexture(const LLUUID& id, bool usemipmaps = true, LLImageGL* gl_image = NULL) ; /*virtual*/ S8 getType() const; void reinit(bool usemipmaps = true); bool getUseMipMaps() {return mUseMipMaps ; } void setUseMipMaps(bool mipmap) ; void setPlaying(bool playing) ; bool isPlaying() const {return mIsPlaying;} void setMediaImpl() ; virtual bool isViewerMediaTexture() const { return true; } void initVirtualSize() ; void invalidateMediaImpl() ; void addMediaToFace(LLFace* facep) ; void removeMediaFromFace(LLFace* facep) ; /*virtual*/ void addFace(U32 ch, LLFace* facep) ; /*virtual*/ void removeFace(U32 ch, LLFace* facep) ; /*virtual*/ F32 getMaxVirtualSize(); private: void switchTexture(U32 ch, LLFace* facep) ; bool findFaces() ; void stopPlaying() ; private: // //an instant list, recording all faces referencing or can reference to this media texture. //NOTE: it is NOT thread safe. // std::list< LLFace* > mMediaFaceList ; //an instant list keeping all textures which are replaced by the current media texture, //is only used to avoid the removal of those textures from memory. std::list< LLPointer > mTextureList ; LLViewerMediaImpl* mMediaImplp ; bool mIsPlaying ; U32 mUpdateVirtualSizeTime ; public: static void updateClass() ; static void cleanUpClass() ; static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ; static void removeMediaImplFromTexture(const LLUUID& media_id) ; private: typedef std::map< LLUUID, LLPointer > media_map_t ; static media_map_t sMediaMap ; }; //just an interface class, do not create instance from this class. class LLViewerTextureManager { private: //make the constructor private to preclude creating instances from this class. LLViewerTextureManager(){} public: //texture pipeline tester static LLTexturePipelineTester* sTesterp ; //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture. static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, bool report_error = false) ; // //"find-texture" just check if the texture exists, if yes, return it, otherwise return null. // static void findFetchedTextures(const LLUUID& id, std::vector &output); static void findTextures(const LLUUID& id, std::vector &output); static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id, S32 tex_type); static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ; static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, bool usemipmaps = true, LLImageGL* gl_image = NULL) ; // //"get-texture" will create a new texture if the texture does not exist. // static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, bool usemipmaps = true, LLImageGL* gl_image = NULL) ; static LLPointer getLocalTexture(bool usemipmaps = true, bool generate_gl_tex = true); static LLPointer getLocalTexture(const LLUUID& id, bool usemipmaps, bool generate_gl_tex = true) ; static LLPointer getLocalTexture(const LLImageRaw* raw, bool usemipmaps) ; static LLPointer getLocalTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps, bool generate_gl_tex = true) ; static LLViewerFetchedTexture* getFetchedTexture(const LLImageRaw* raw, FTType type, bool usemipmaps); static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id, FTType f_type = FTT_DEFAULT, bool usemipmap = true, LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation. S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, LLGLint internal_format = 0, LLGLenum primary_format = 0, LLHost request_from_host = LLHost() ); static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename, FTType f_type = FTT_LOCAL_FILE, bool usemipmap = true, LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, LLGLint internal_format = 0, LLGLenum primary_format = 0, const LLUUID& force_id = LLUUID::null ); static LLViewerFetchedTexture* getFetchedTextureFromUrl(const std::string& url, FTType f_type, bool usemipmap = true, LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, LLGLint internal_format = 0, LLGLenum primary_format = 0, const LLUUID& force_id = LLUUID::null ); static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ; // decode a given image data according to given mime type // WARNING: caller is responsible for deleting the returned raw image static LLImageRaw* getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype); // decode given image data according to given mime type // WARNING: caller is responsible for deleting the returned image static LLViewerFetchedTexture* getFetchedTextureFromMemory(const U8* data, U32 size, std::string_view mimetype); static void init() ; static void cleanup() ; }; // //this class is used for test/debug only //it tracks the activities of the texture pipeline //records them, and outputs them to log files // class LLTexturePipelineTester : public LLMetricPerformanceTesterWithSession { enum { MIN_LARGE_IMAGE_AREA = 262144 //512 * 512 }; public: LLTexturePipelineTester() ; ~LLTexturePipelineTester() ; void update(); void updateTextureBindingStats(const LLViewerTexture* imagep) ; void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, bool from_cache) ; void updateGrayTextureBinding() ; void setStablizingTime() ; private: void reset() ; void updateStablizingTime() ; /*virtual*/ void outputTestRecord(LLSD* sd) ; private: bool mPause ; private: bool mUsingDefaultTexture; //if set, some textures are still gray. U32Bytes mTotalBytesUsed ; //total bytes of textures bound/used for the current frame. U32Bytes mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256. U32Bytes mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame. U32Bytes mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256. // //data size // U32Bytes mTotalBytesLoaded ; //total bytes fetched by texture pipeline U32Bytes mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache U32Bytes mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256. U32Bytes mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties // //time //NOTE: the error tolerances of the following timers is one frame time. // F32 mStartFetchingTime ; F32 mTotalGrayTime ; //total loading time when no gray textures. F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images. F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images. F32 mStartStablizingTime ; F32 mEndStablizingTime ; private: // //The following members are used for performance analyzing // class LLTextureTestSession : public LLTestSession { public: LLTextureTestSession() ; /*virtual*/ ~LLTextureTestSession() ; void reset() ; F32 mTotalGrayTime ; F32 mTotalStablizingTime ; F32 mStartTimeLoadingSculpties ; F32 mTotalTimeLoadingSculpties ; S32 mTotalBytesLoaded ; S32 mTotalBytesLoadedFromCache ; S32 mTotalBytesLoadedForLargeImage ; S32 mTotalBytesLoadedForSculpties ; typedef struct _texture_instant_preformance_t { S32 mAverageBytesUsedPerSecond ; S32 mAverageBytesUsedForLargeImagePerSecond ; F32 mAveragePercentageBytesUsedPerSecond ; F32 mTime ; }texture_instant_preformance_t ; std::vector mInstantPerformanceList ; S32 mInstantPerformanceListCounter ; }; /*virtual*/ LLMetricPerformanceTesterWithSession::LLTestSession* loadTestSession(LLSD* log) ; /*virtual*/ void compareTestSessions(llofstream* os) ; }; #endif