/** * @file llviewertexture.cpp * @brief Object which handles a received image (and associated texture(s)) * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewertexture.h" // Library includes #include "llmath.h" #include "llerror.h" #include "llgl.h" #include "llglheaders.h" #include "llhost.h" #include "llimage.h" #include "llimagebmp.h" #include "llimagej2c.h" #include "llimagetga.h" #include "llstl.h" #include "llvfile.h" #include "llvfs.h" #include "message.h" #include "lltimer.h" // viewer includes #include "llimagegl.h" #include "lldrawpool.h" #include "lltexturefetch.h" #include "llviewertexturelist.h" #include "llviewercontrol.h" #include "pipeline.h" #include "llappviewer.h" #include "llface.h" #include "llviewercamera.h" #include "lltextureentry.h" #include "lltexturemanagerbridge.h" #include "llmediaentry.h" #include "llvovolume.h" #include "llviewermedia.h" #include "lltexturecache.h" /////////////////////////////////////////////////////////////////////////////// // extern const S32Megabytes gMinVideoRam(32); const S32Megabytes gMaxVideoRam(512); // statics LLPointer LLViewerTexture::sNullImagep = NULL; LLPointer LLViewerTexture::sBlackImagep = NULL; LLPointer LLViewerTexture::sCheckerBoardImagep = NULL; LLPointer LLViewerFetchedTexture::sMissingAssetImagep = NULL; LLPointer LLViewerFetchedTexture::sWhiteImagep = NULL; LLPointer LLViewerFetchedTexture::sDefaultImagep = NULL; LLPointer LLViewerFetchedTexture::sSmokeImagep = NULL; LLPointer LLViewerFetchedTexture::sFlatNormalImagep = NULL; LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap; LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL; const std::string sTesterName("TextureTester"); S32 LLViewerTexture::sImageCount = 0; S32 LLViewerTexture::sRawCount = 0; S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; S32Bytes LLViewerTexture::sBoundTextureMemory; S32Bytes LLViewerTexture::sTotalTextureMemory; S32Megabytes LLViewerTexture::sMaxBoundTextureMemory; S32Megabytes LLViewerTexture::sMaxTotalTextureMem; S32Bytes LLViewerTexture::sMaxDesiredTextureMem; S8 LLViewerTexture::sCameraMovingDiscardBias = 0; F32 LLViewerTexture::sCameraMovingBias = 0.0f; S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64; const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez; const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128; S32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256. S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA; BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE; F32 LLViewerTexture::sCurrentTime = 0.0f; F32 LLViewerTexture::sTexelPixelRatio = 1.0f; LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF; const F32 desired_discard_bias_min = -2.0f; // -max number of levels to improve image quality by const F32 desired_discard_bias_max = (F32)MAX_DISCARD_LEVEL; // max number of levels to reduce image quality by const F64 log_2 = log(2.0); //---------------------------------------------------------------------------------------------- //namespace: LLViewerTextureAccess //---------------------------------------------------------------------------------------------- LLLoadedCallbackEntry::LLLoadedCallbackEntry(loaded_callback_func cb, S32 discard_level, BOOL need_imageraw, // Needs image raw for the callback void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, LLViewerFetchedTexture* target, BOOL pause) : mCallback(cb), mLastUsedDiscard(MAX_DISCARD_LEVEL+1), mDesiredDiscard(discard_level), mNeedsImageRaw(need_imageraw), mUserData(userdata), mSourceCallbackList(src_callback_list), mPaused(pause) { if(mSourceCallbackList) { mSourceCallbackList->insert(target->getID()); } } LLLoadedCallbackEntry::~LLLoadedCallbackEntry() { } void LLLoadedCallbackEntry::removeTexture(LLViewerFetchedTexture* tex) { if(mSourceCallbackList) { mSourceCallbackList->erase(tex->getID()); } } //static void LLLoadedCallbackEntry::cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) { //clear texture callbacks. if(callback_list && !callback_list->empty()) { for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = callback_list->begin(); iter != callback_list->end(); ++iter) { LLViewerFetchedTexture* tex = gTextureList.findImage(*iter); if(tex) { tex->deleteCallbackEntry(callback_list); } } callback_list->clear(); } } LLViewerMediaTexture* LLViewerTextureManager::createMediaTexture(const LLUUID &media_id, BOOL usemipmaps, LLImageGL* gl_image) { return new LLViewerMediaTexture(media_id, usemipmaps, gl_image); } LLViewerTexture* LLViewerTextureManager::findTexture(const LLUUID& id) { LLViewerTexture* tex; //search fetched texture list tex = gTextureList.findImage(id); //search media texture list if(!tex) { tex = LLViewerTextureManager::findMediaTexture(id); } return tex; } LLViewerFetchedTexture* LLViewerTextureManager::findFetchedTexture(const LLUUID& id) { return gTextureList.findImage(id); } LLViewerMediaTexture* LLViewerTextureManager::findMediaTexture(const LLUUID &media_id) { return LLViewerMediaTexture::findMediaTexture(media_id); } LLViewerMediaTexture* LLViewerTextureManager::getMediaTexture(const LLUUID& id, BOOL usemipmaps, LLImageGL* gl_image) { LLViewerMediaTexture* tex = LLViewerMediaTexture::findMediaTexture(id); if(!tex) { tex = LLViewerTextureManager::createMediaTexture(id, usemipmaps, gl_image); } tex->initVirtualSize(); return tex; } LLViewerFetchedTexture* LLViewerTextureManager::staticCastToFetchedTexture(LLTexture* tex, BOOL report_error) { if(!tex) { return NULL; } S8 type = tex->getType(); if(type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE) { return static_cast(tex); } if(report_error) { LL_ERRS() << "not a fetched texture type: " << type << LL_ENDL; } return NULL; } LLPointer LLViewerTextureManager::getLocalTexture(BOOL usemipmaps, BOOL generate_gl_tex) { LLPointer tex = new LLViewerTexture(usemipmaps); if(generate_gl_tex) { tex->generateGLTexture(); tex->setCategory(LLGLTexture::LOCAL); } return tex; } LLPointer LLViewerTextureManager::getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex) { LLPointer tex = new LLViewerTexture(id, usemipmaps); if(generate_gl_tex) { tex->generateGLTexture(); tex->setCategory(LLGLTexture::LOCAL); } return tex; } LLPointer LLViewerTextureManager::getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) { LLPointer tex = new LLViewerTexture(raw, usemipmaps); tex->setCategory(LLGLTexture::LOCAL); return tex; } LLPointer LLViewerTextureManager::getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex) { LLPointer tex = new LLViewerTexture(width, height, components, usemipmaps); if(generate_gl_tex) { tex->generateGLTexture(); tex->setCategory(LLGLTexture::LOCAL); } return tex; } LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture( const LLUUID &image_id, FTType f_type, BOOL usemipmaps, LLViewerTexture::EBoostLevel boost_priority, S8 texture_type, LLGLint internal_format, LLGLenum primary_format, LLHost request_from_host) { return gTextureList.getImage(image_id, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, request_from_host); } LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromFile( const std::string& filename, FTType f_type, BOOL usemipmaps, LLViewerTexture::EBoostLevel boost_priority, S8 texture_type, LLGLint internal_format, LLGLenum primary_format, const LLUUID& force_id) { return gTextureList.getImageFromFile(filename, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id); } //static LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const std::string& url, FTType f_type, BOOL usemipmaps, LLViewerTexture::EBoostLevel boost_priority, S8 texture_type, LLGLint internal_format, LLGLenum primary_format, const LLUUID& force_id ) { return gTextureList.getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id); } LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) { return gTextureList.getImageFromHost(image_id, f_type, host); } // Create a bridge to the viewer texture manager. class LLViewerTextureManagerBridge : public LLTextureManagerBridge { /*virtual*/ LLPointer getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE) { return LLViewerTextureManager::getLocalTexture(usemipmaps, generate_gl_tex); } /*virtual*/ LLPointer getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) { return LLViewerTextureManager::getLocalTexture(width, height, components, usemipmaps, generate_gl_tex); } /*virtual*/ LLGLTexture* getFetchedTexture(const LLUUID &image_id) { return LLViewerTextureManager::getFetchedTexture(image_id); } }; void LLViewerTextureManager::init() { { LLPointer raw = new LLImageRaw(1,1,3); raw->clear(0x77, 0x77, 0x77, 0xFF); LLViewerTexture::sNullImagep = LLViewerTextureManager::getLocalTexture(raw.get(), TRUE); } const S32 dim = 128; LLPointer image_raw = new LLImageRaw(dim,dim,3); U8* data = image_raw->getData(); memset(data, 0, dim * dim * 3); LLViewerTexture::sBlackImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), TRUE); #if 1 LLPointer imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT); LLViewerFetchedTexture::sDefaultImagep = imagep; for (S32 i = 0; i=(dim-border) || j>=(dim-border)) { *data++ = 0xff; *data++ = 0xff; *data++ = 0xff; } else #endif { *data++ = 0x7f; *data++ = 0x7f; *data++ = 0x7f; } } } imagep->createGLTexture(0, image_raw); //cache the raw image imagep->setCachedRawImage(0, image_raw); image_raw = NULL; #else LLViewerFetchedTexture::sDefaultImagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, TRUE, LLGLTexture::BOOST_UI); #endif LLViewerFetchedTexture::sDefaultImagep->dontDiscard(); LLViewerFetchedTexture::sDefaultImagep->setCategory(LLGLTexture::OTHER); LLViewerFetchedTexture::sSmokeImagep = LLViewerTextureManager::getFetchedTexture(IMG_SMOKE, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); LLViewerFetchedTexture::sSmokeImagep->setNoDelete(); image_raw = new LLImageRaw(32,32,3); data = image_raw->getData(); for (S32 i = 0; i < (32*32*3); i+=3) { S32 x = (i % (32*3)) / (3*16); S32 y = i / (32*3*16); U8 color = ((x + y) % 2) * 255; data[i] = color; data[i+1] = color; data[i+2] = color; } LLViewerTexture::sCheckerBoardImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), TRUE); LLViewerTexture::initClass(); // Create a texture manager bridge. gTextureManagerBridgep = new LLViewerTextureManagerBridge; if (LLMetricPerformanceTesterBasic::isMetricLogRequested(sTesterName) && !LLMetricPerformanceTesterBasic::getTester(sTesterName)) { sTesterp = new LLTexturePipelineTester(); if (!sTesterp->isValid()) { delete sTesterp; sTesterp = NULL; } } } void LLViewerTextureManager::cleanup() { stop_glerror(); delete gTextureManagerBridgep; LLImageGL::sDefaultGLTexture = NULL; LLViewerTexture::sNullImagep = NULL; LLViewerTexture::sBlackImagep = NULL; LLViewerTexture::sCheckerBoardImagep = NULL; LLViewerFetchedTexture::sDefaultImagep = NULL; LLViewerFetchedTexture::sSmokeImagep = NULL; LLViewerFetchedTexture::sMissingAssetImagep = NULL; LLTexUnit::sWhiteTexture = 0; LLViewerFetchedTexture::sWhiteImagep = NULL; LLViewerFetchedTexture::sFlatNormalImagep = NULL; LLViewerMediaTexture::cleanUpClass(); } //---------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------- //start of LLViewerTexture //---------------------------------------------------------------------------------------------- // static void LLViewerTexture::initClass() { LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture(); if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled")) { sTexelPixelRatio = gSavedSettings.getF32("TexelPixelRatio"); } } // tuning params const F32 discard_bias_delta = .25f; const F32 discard_delta_time = 0.5f; const S32 min_non_tex_system_mem = (128<<20); // 128 MB // non-const (used externally F32 texmem_lower_bound_scale = 0.85f; F32 texmem_middle_bound_scale = 0.925f; static LLTrace::BlockTimerStatHandle FTM_TEXTURE_MEMORY_CHECK("Memory Check"); //static bool LLViewerTexture::isMemoryForTextureLow() { const F32 WAIT_TIME = 1.0f; //second static LLFrameTimer timer; if(timer.getElapsedTimeF32() < WAIT_TIME) //call this once per second. { return false; } timer.reset(); LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK); const S32Megabytes MIN_FREE_TEXTURE_MEMORY(5); //MB const S32Megabytes MIN_FREE_MAIN_MEMORY(100); //MB bool low_mem = false; if (gGLManager.mHasATIMemInfo) { S32 meminfo[4]; glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); if((S32Megabytes)meminfo[0] < MIN_FREE_TEXTURE_MEMORY) { low_mem = true; } if(!low_mem) //check main memory, only works for windows. { LLMemory::updateMemoryInfo(); if(LLMemory::getAvailableMemKB() < MIN_FREE_TEXTURE_MEMORY) { low_mem = true; } } } #if 0 //ignore nVidia cards else if (gGLManager.mHasNVXMemInfo) { S32 free_memory; glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); if(free_memory / 1024 < MIN_FREE_TEXTURE_MEMORY) { low_mem = true; } } #endif return low_mem; } static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_MEDIA("Media"); static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_TEST("Test"); //static void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity) { sCurrentTime = gFrameTimeSeconds; LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UPDATE_TEST); tester->update(); } { LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UPDATE_MEDIA); LLViewerMediaTexture::updateClass(); } sBoundTextureMemory = LLImageGL::sBoundTextureMemory; sTotalTextureMemory = LLImageGL::sGlobalTextureMemory; sMaxBoundTextureMemory = gTextureList.getMaxResidentTexMem(); sMaxTotalTextureMem = gTextureList.getMaxTotalTextureMem(); sMaxDesiredTextureMem = sMaxTotalTextureMem; //in Bytes, by default and when total used texture memory is small. if (sBoundTextureMemory >= sMaxBoundTextureMemory || sTotalTextureMemory >= sMaxTotalTextureMem) { //when texture memory overflows, lower down the threshold to release the textures more aggressively. sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, F32Bytes(gMaxVideoRam)); // If we are using more texture memory than we should, // scale up the desired discard level if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time) { sDesiredDiscardBias += discard_bias_delta; sEvaluationTimer.reset(); } } else if(sEvaluationTimer.getElapsedTimeF32() > discard_delta_time && isMemoryForTextureLow()) { sDesiredDiscardBias += discard_bias_delta; sEvaluationTimer.reset(); } else if (sDesiredDiscardBias > 0.0f && sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale && sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale) { // If we are using less texture memory than we should, // scale down the desired discard level if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time) { sDesiredDiscardBias -= discard_bias_delta; sEvaluationTimer.reset(); } } sDesiredDiscardBias = llclamp(sDesiredDiscardBias, desired_discard_bias_min, desired_discard_bias_max); F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed(); F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed(); sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1); sCameraMovingDiscardBias = (S8)(sCameraMovingBias); LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMemory * texmem_middle_bound_scale) && (sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale); } //end of static functions //------------------------------------------------------------------------------------------- const U32 LLViewerTexture::sCurrentFileVersion = 1; LLViewerTexture::LLViewerTexture(BOOL usemipmaps) : LLGLTexture(usemipmaps) { init(true); mID.generate(); sImageCount++; } LLViewerTexture::LLViewerTexture(const LLUUID& id, BOOL usemipmaps) : LLGLTexture(usemipmaps), mID(id) { init(true); sImageCount++; } LLViewerTexture::LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) : LLGLTexture(width, height, components, usemipmaps) { init(true); mID.generate(); sImageCount++; } LLViewerTexture::LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) : LLGLTexture(raw, usemipmaps) { init(true); mID.generate(); sImageCount++; } LLViewerTexture::~LLViewerTexture() { // LL_DEBUGS("Avatar") << mID << LL_ENDL; cleanup(); sImageCount--; } // virtual void LLViewerTexture::init(bool firstinit) { mSelectedTime = 0.f; mMaxVirtualSize = 0.f; mMaxVirtualSizeResetInterval = 1; mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval; mAdditionalDecodePriority = 0.f; mParcelMedia = NULL; mNumVolumes = 0; mFaceList[LLRender::DIFFUSE_MAP].clear(); mFaceList[LLRender::NORMAL_MAP].clear(); mFaceList[LLRender::SPECULAR_MAP].clear(); mNumFaces[LLRender::DIFFUSE_MAP] = mNumFaces[LLRender::NORMAL_MAP] = mNumFaces[LLRender::SPECULAR_MAP] = 0; mVolumeList.clear(); } //virtual S8 LLViewerTexture::getType() const { return LLViewerTexture::LOCAL_TEXTURE; } void LLViewerTexture::cleanup() { mFaceList[LLRender::DIFFUSE_MAP].clear(); mFaceList[LLRender::NORMAL_MAP].clear(); mFaceList[LLRender::SPECULAR_MAP].clear(); mVolumeList.clear(); } // virtual void LLViewerTexture::dump() { LLGLTexture::dump(); LL_INFOS() << "LLViewerTexture" << " mID " << mID << LL_ENDL; } void LLViewerTexture::setBoostLevel(S32 level) { if(mBoostLevel != level) { mBoostLevel = level; if(mBoostLevel != LLViewerTexture::BOOST_NONE && mBoostLevel != LLViewerTexture::BOOST_SELECTED) { setNoDelete(); } } if (mBoostLevel == LLViewerTexture::BOOST_SELECTED) { mSelectedTime = gFrameTimeSeconds; } } bool LLViewerTexture::isActiveFetching() { return false; } bool LLViewerTexture::bindDebugImage(const S32 stage) { if (stage < 0) return false; bool res = true; if (LLViewerTexture::sCheckerBoardImagep.notNull() && (this != LLViewerTexture::sCheckerBoardImagep.get())) { res = gGL.getTexUnit(stage)->bind(LLViewerTexture::sCheckerBoardImagep); } if(!res) { return bindDefaultImage(stage); } return res; } bool LLViewerTexture::bindDefaultImage(S32 stage) { if (stage < 0) return false; bool res = true; if (LLViewerFetchedTexture::sDefaultImagep.notNull() && (this != LLViewerFetchedTexture::sDefaultImagep.get())) { // use default if we've got it res = gGL.getTexUnit(stage)->bind(LLViewerFetchedTexture::sDefaultImagep); } if (!res && LLViewerTexture::sNullImagep.notNull() && (this != LLViewerTexture::sNullImagep)) { res = gGL.getTexUnit(stage)->bind(LLViewerTexture::sNullImagep); } if (!res) { LL_WARNS() << "LLViewerTexture::bindDefaultImage failed." << LL_ENDL; } stop_glerror(); //check if there is cached raw image and switch to it if possible switchToCachedImage(); LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { tester->updateGrayTextureBinding(); } return res; } //virtual BOOL LLViewerTexture::isMissingAsset()const { return FALSE; } //virtual void LLViewerTexture::forceImmediateUpdate() { } void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) const { if(needs_gltexture) { mNeedsGLTexture = TRUE; } virtual_size *= sTexelPixelRatio; if(!mMaxVirtualSizeResetCounter) { //flag to reset the values because the old values are used. resetMaxVirtualSizeResetCounter(); mMaxVirtualSize = virtual_size; mAdditionalDecodePriority = 0.f; mNeedsGLTexture = needs_gltexture; } else if (virtual_size > mMaxVirtualSize) { mMaxVirtualSize = virtual_size; } } void LLViewerTexture::resetTextureStats() { mMaxVirtualSize = 0.0f; mAdditionalDecodePriority = 0.f; mMaxVirtualSizeResetCounter = 0; } //virtual F32 LLViewerTexture::getMaxVirtualSize() { return mMaxVirtualSize; } //virtual void LLViewerTexture::setKnownDrawSize(S32 width, S32 height) { //nothing here. } //virtual void LLViewerTexture::addFace(U32 ch, LLFace* facep) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); if(mNumFaces[ch] >= mFaceList[ch].size()) { mFaceList[ch].resize(2 * mNumFaces[ch] + 1); } mFaceList[ch][mNumFaces[ch]] = facep; facep->setIndexInTex(ch, mNumFaces[ch]); mNumFaces[ch]++; mLastFaceListUpdateTimer.reset(); } //virtual void LLViewerTexture::removeFace(U32 ch, LLFace* facep) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); if(mNumFaces[ch] > 1) { S32 index = facep->getIndexInTex(ch); llassert(index < mFaceList[ch].size()); llassert(index < mNumFaces[ch]); mFaceList[ch][index] = mFaceList[ch][--mNumFaces[ch]]; mFaceList[ch][index]->setIndexInTex(ch, index); } else { mFaceList[ch].clear(); mNumFaces[ch] = 0; } mLastFaceListUpdateTimer.reset(); } S32 LLViewerTexture::getTotalNumFaces() const { S32 ret = 0; for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { ret += mNumFaces[i]; } return ret; } S32 LLViewerTexture::getNumFaces(U32 ch) const { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); return mNumFaces[ch]; } //virtual void LLViewerTexture::addVolume(LLVOVolume* volumep) { if( mNumVolumes >= mVolumeList.size()) { mVolumeList.resize(2 * mNumVolumes + 1); } mVolumeList[mNumVolumes] = volumep; volumep->setIndexInTex(mNumVolumes); mNumVolumes++; mLastVolumeListUpdateTimer.reset(); } //virtual void LLViewerTexture::removeVolume(LLVOVolume* volumep) { if(mNumVolumes > 1) { S32 index = volumep->getIndexInTex(); llassert(index < mVolumeList.size()); llassert(index < mNumVolumes); mVolumeList[index] = mVolumeList[--mNumVolumes]; mVolumeList[index]->setIndexInTex(index); } else { mVolumeList.clear(); mNumVolumes = 0; } mLastVolumeListUpdateTimer.reset(); } S32 LLViewerTexture::getNumVolumes() const { return mNumVolumes; } void LLViewerTexture::reorganizeFaceList() { static const F32 MAX_WAIT_TIME = 20.f; // seconds static const U32 MAX_EXTRA_BUFFER_SIZE = 4; if(mLastFaceListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME) { return; } for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { if(mNumFaces[i] + MAX_EXTRA_BUFFER_SIZE > mFaceList[i].size()) { return; } mFaceList[i].erase(mFaceList[i].begin() + mNumFaces[i], mFaceList[i].end()); } mLastFaceListUpdateTimer.reset(); } void LLViewerTexture::reorganizeVolumeList() { static const F32 MAX_WAIT_TIME = 20.f; // seconds static const U32 MAX_EXTRA_BUFFER_SIZE = 4; if(mNumVolumes + MAX_EXTRA_BUFFER_SIZE > mVolumeList.size()) { return; } if(mLastVolumeListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME) { return; } mLastVolumeListUpdateTimer.reset(); mVolumeList.erase(mVolumeList.begin() + mNumVolumes, mVolumeList.end()); } //virtual void LLViewerTexture::switchToCachedImage() { //nothing here. } //virtual void LLViewerTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) { //nothing here. } BOOL LLViewerTexture::isLargeImage() { return (S32)mTexelsPerImage > LLViewerTexture::sMinLargeImageSize; } //virtual void LLViewerTexture::updateBindStatsForTester() { LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { tester->updateTextureBindingStats(this); } } //---------------------------------------------------------------------------------------------- //end of LLViewerTexture //---------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------- //start of LLViewerFetchedTexture //---------------------------------------------------------------------------------------------- LLViewerFetchedTexture::LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host, BOOL usemipmaps) : LLViewerTexture(id, usemipmaps), mTargetHost(host) { init(TRUE); mFTType = f_type; if (mFTType == FTT_HOST_BAKE) { mCanUseHTTP = false; } generateGLTexture(); } LLViewerFetchedTexture::LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, BOOL usemipmaps) : LLViewerTexture(raw, usemipmaps) { init(TRUE); mFTType = f_type; } LLViewerFetchedTexture::LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps) : LLViewerTexture(id, usemipmaps), mUrl(url) { init(TRUE); mFTType = f_type; generateGLTexture(); } void LLViewerFetchedTexture::init(bool firstinit) { mOrigWidth = 0; mOrigHeight = 0; mNeedsAux = FALSE; mRequestedDiscardLevel = -1; mRequestedDownloadPriority = 0.f; mFullyLoaded = FALSE; mCanUseHTTP = true; mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1; mMinDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1; mDecodingAux = FALSE; mKnownDrawWidth = 0; mKnownDrawHeight = 0; mKnownDrawSizeChanged = FALSE; if (firstinit) { mDecodePriority = 0.f; mInImageList = 0; } // Only set mIsMissingAsset true when we know for certain that the database // does not contain this image. mIsMissingAsset = FALSE; mLoadedCallbackDesiredDiscardLevel = S8_MAX; mPauseLoadedCallBacks = FALSE; mNeedsCreateTexture = FALSE; mIsRawImageValid = FALSE; mRawDiscardLevel = INVALID_DISCARD_LEVEL; mMinDiscardLevel = 0; mHasFetcher = FALSE; mIsFetching = FALSE; mFetchState = 0; mFetchPriority = 0; mDownloadProgress = 0.f; mFetchDeltaTime = 999999.f; mRequestDeltaTime = 0.f; mForSculpt = FALSE; mIsFetched = FALSE; mInFastCacheList = FALSE; mCachedRawImage = NULL; mCachedRawDiscardLevel = -1; mCachedRawImageReady = FALSE; mSavedRawImage = NULL; mForceToSaveRawImage = FALSE; mSaveRawImage = FALSE; mSavedRawDiscardLevel = -1; mDesiredSavedRawDiscardLevel = -1; mLastReferencedSavedRawImageTime = 0.0f; mKeptSavedRawImageTime = 0.f; mLastCallBackActiveTime = 0.f; mInDebug = FALSE; mFTType = FTT_UNKNOWN; } LLViewerFetchedTexture::~LLViewerFetchedTexture() { //*NOTE getTextureFetch can return NULL when Viewer is shutting down. // This is due to LLWearableList is singleton and is destroyed after // LLAppViewer::cleanup() was called. (see ticket EXT-177) if (mHasFetcher && LLAppViewer::getTextureFetch()) { LLAppViewer::getTextureFetch()->deleteRequest(getID(), true); } cleanup(); } //virtual S8 LLViewerFetchedTexture::getType() const { return LLViewerTexture::FETCHED_TEXTURE; } FTType LLViewerFetchedTexture::getFTType() const { return mFTType; } void LLViewerFetchedTexture::cleanup() { for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { LLLoadedCallbackEntry *entryp = *iter++; // We never finished loading the image. Indicate failure. // Note: this allows mLoadedCallbackUserData to be cleaned up. entryp->mCallback( FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData ); entryp->removeTexture(this); delete entryp; } mLoadedCallbackList.clear(); mNeedsAux = FALSE; // Clean up image data destroyRawImage(); mCachedRawImage = NULL; mCachedRawDiscardLevel = -1; mCachedRawImageReady = FALSE; mSavedRawImage = NULL; mSavedRawDiscardLevel = -1; } //access the fast cache void LLViewerFetchedTexture::loadFromFastCache() { if(!mInFastCacheList) { return; //no need to access the fast cache. } mInFastCacheList = FALSE; mRawImage = LLAppViewer::getTextureCache()->readFromFastCache(getID(), mRawDiscardLevel); if(mRawImage.notNull()) { mFullWidth = mRawImage->getWidth() << mRawDiscardLevel; mFullHeight = mRawImage->getHeight() << mRawDiscardLevel; setTexelsPerImage(); if(mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE) { //discard all oversized textures. destroyRawImage(); LL_WARNS() << "oversized, setting as missing" << LL_ENDL; setIsMissingAsset(); mRawDiscardLevel = INVALID_DISCARD_LEVEL; } else { mRequestedDiscardLevel = mDesiredDiscardLevel + 1; mIsRawImageValid = TRUE; addToCreateTexture(); } } } void LLViewerFetchedTexture::setForSculpt() { static const S32 MAX_INTERVAL = 8; //frames mForSculpt = TRUE; if(isForSculptOnly() && hasGLTexture() && !getBoundRecently()) { destroyGLTexture(); //sculpt image does not need gl texture. mTextureState = ACTIVE; } checkCachedRawSculptImage(); setMaxVirtualSizeResetInterval(MAX_INTERVAL); } BOOL LLViewerFetchedTexture::isForSculptOnly() const { return mForSculpt && !mNeedsGLTexture; } BOOL LLViewerFetchedTexture::isDeleted() { return mTextureState == DELETED; } BOOL LLViewerFetchedTexture::isInactive() { return mTextureState == INACTIVE; } BOOL LLViewerFetchedTexture::isDeletionCandidate() { return mTextureState == DELETION_CANDIDATE; } void LLViewerFetchedTexture::setDeletionCandidate() { if(mGLTexturep.notNull() && mGLTexturep->getTexName() && (mTextureState == INACTIVE)) { mTextureState = DELETION_CANDIDATE; } } //set the texture inactive void LLViewerFetchedTexture::setInactive() { if(mTextureState == ACTIVE && mGLTexturep.notNull() && mGLTexturep->getTexName() && !mGLTexturep->getBoundRecently()) { mTextureState = INACTIVE; } } BOOL LLViewerFetchedTexture::isFullyLoaded() const { // Unfortunately, the boolean "mFullyLoaded" is never updated correctly so we use that logic // to check if the texture is there and completely downloaded return (mFullWidth != 0) && (mFullHeight != 0) && !mIsFetching && !mHasFetcher; } // virtual void LLViewerFetchedTexture::dump() { LLViewerTexture::dump(); LL_INFOS() << "Dump : " << mID << ", mIsMissingAsset = " << (S32)mIsMissingAsset << ", mFullWidth = " << (S32)mFullWidth << ", mFullHeight = " << (S32)mFullHeight << ", mOrigWidth = " << (S32)mOrigWidth << ", mOrigHeight = " << (S32)mOrigHeight << LL_ENDL; LL_INFOS() << " : " << " mFullyLoaded = " << (S32)mFullyLoaded << ", mFetchState = " << (S32)mFetchState << ", mFetchPriority = " << (S32)mFetchPriority << ", mDownloadProgress = " << (F32)mDownloadProgress << LL_ENDL; LL_INFOS() << " : " << " mHasFetcher = " << (S32)mHasFetcher << ", mIsFetching = " << (S32)mIsFetching << ", mIsFetched = " << (S32)mIsFetched << ", mBoostLevel = " << (S32)mBoostLevel << LL_ENDL; } /////////////////////////////////////////////////////////////////////////////// // ONLY called from LLViewerFetchedTextureList void LLViewerFetchedTexture::destroyTexture() { if(LLImageGL::sGlobalTextureMemory < sMaxDesiredTextureMem * 0.95f)//not ready to release unused memory. { return ; } if (mNeedsCreateTexture)//return if in the process of generating a new texture. { return; } //LL_DEBUGS("Avatar") << mID << LL_ENDL; destroyGLTexture(); mFullyLoaded = FALSE; } void LLViewerFetchedTexture::addToCreateTexture() { bool force_update = false; if (getComponents() != mRawImage->getComponents()) { // We've changed the number of components, so we need to move any // objects using this pool to a different pool. mComponents = mRawImage->getComponents(); mGLTexturep->setComponents(mComponents); force_update = true; for (U32 j = 0; j < LLRender::NUM_TEXTURE_CHANNELS; ++j) { llassert(mNumFaces[j] <= mFaceList[j].size()); for(U32 i = 0; i < mNumFaces[j]; i++) { mFaceList[j][i]->dirtyTexture(); } } //discard the cached raw image and the saved raw image mCachedRawImageReady = FALSE; mCachedRawDiscardLevel = -1; mCachedRawImage = NULL; mSavedRawDiscardLevel = -1; mSavedRawImage = NULL; } if(isForSculptOnly()) { //just update some variables, not to create a real GL texture. createGLTexture(mRawDiscardLevel, mRawImage, 0, FALSE); mNeedsCreateTexture = FALSE; destroyRawImage(); } else if(!force_update && getDiscardLevel() > -1 && getDiscardLevel() <= mRawDiscardLevel) { mNeedsCreateTexture = FALSE; destroyRawImage(); } else { #if 1 // //if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up, //so do not scale down the over qualified image. //Note: scaling down image is expensensive. Do it only when very necessary. // if(mRequestedDiscardLevel <= mDesiredDiscardLevel && !mForceToSaveRawImage) { S32 w = mFullWidth >> mRawDiscardLevel; S32 h = mFullHeight >> mRawDiscardLevel; //if big image, do not load extra data //scale it down to size >= LLViewerTexture::sMinLargeImageSize if(w * h > LLViewerTexture::sMinLargeImageSize) { S32 d_level = llmin(mRequestedDiscardLevel, (S32)mDesiredDiscardLevel) - mRawDiscardLevel; if(d_level > 0) { S32 i = 0; while((d_level > 0) && ((w >> i) * (h >> i) > LLViewerTexture::sMinLargeImageSize)) { i++; d_level--; } if(i > 0) { mRawDiscardLevel += i; if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0) { mNeedsCreateTexture = FALSE; destroyRawImage(); return; } { //make a duplicate in case somebody else is using this raw image mRawImage = mRawImage->duplicate(); mRawImage->scale(w >> i, h >> i) ; } } } } } #endif mNeedsCreateTexture = TRUE; gTextureList.mCreateTextureList.insert(this); } return; } // ONLY called from LLViewerTextureList BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) { if (!mNeedsCreateTexture) { destroyRawImage(); return FALSE; } mNeedsCreateTexture = FALSE; if (mRawImage.isNull()) { LL_ERRS() << "LLViewerTexture trying to create texture with no Raw Image" << LL_ENDL; } // LL_INFOS() << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ", // mRawDiscardLevel, // mRawImage->getWidth(), mRawImage->getHeight(),mRawImage->getDataSize()) // << mID.getString() << LL_ENDL; BOOL res = TRUE; // store original size only for locally-sourced images if (mUrl.compare(0, 7, "file://") == 0) { mOrigWidth = mRawImage->getWidth(); mOrigHeight = mRawImage->getHeight(); if (mBoostLevel == BOOST_PREVIEW) { mRawImage->biasedScaleToPowerOfTwo(1024); } else { // leave black border, do not scale image content mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE); } mFullWidth = mRawImage->getWidth(); mFullHeight = mRawImage->getHeight(); setTexelsPerImage(); } else { mOrigWidth = mFullWidth; mOrigHeight = mFullHeight; } bool size_okay = true; U32 raw_width = mRawImage->getWidth() << mRawDiscardLevel; U32 raw_height = mRawImage->getHeight() << mRawDiscardLevel; if( raw_width > MAX_IMAGE_SIZE || raw_height > MAX_IMAGE_SIZE ) { LL_INFOS() << "Width or height is greater than " << MAX_IMAGE_SIZE << ": (" << raw_width << "," << raw_height << ")" << LL_ENDL; size_okay = false; } if (!LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight())) { // A non power-of-two image was uploaded (through a non standard client) LL_INFOS() << "Non power of two width or height: (" << mRawImage->getWidth() << "," << mRawImage->getHeight() << ")" << LL_ENDL; size_okay = false; } if( !size_okay ) { // An inappropriately-sized image was uploaded (through a non standard client) // We treat these images as missing assets which causes them to // be renderd as 'missing image' and to stop requesting data LL_WARNS() << "!size_ok, setting as missing" << LL_ENDL; setIsMissingAsset(); destroyRawImage(); return FALSE; } res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel); setActive(); if (!needsToSaveRawImage()) { mNeedsAux = FALSE; destroyRawImage(); } return res; } // Call with 0,0 to turn this feature off. //virtual void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height) { if(mKnownDrawWidth < width || mKnownDrawHeight < height) { mKnownDrawWidth = llmax(mKnownDrawWidth, width); mKnownDrawHeight = llmax(mKnownDrawHeight, height); mKnownDrawSizeChanged = TRUE; mFullyLoaded = FALSE; } addTextureStats((F32)(mKnownDrawWidth * mKnownDrawHeight)); } //virtual void LLViewerFetchedTexture::processTextureStats() { if(mFullyLoaded) { if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more { mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel); mFullyLoaded = FALSE; } } else { updateVirtualSize(); static LLCachedControl textures_fullres(gSavedSettings,"TextureLoadFullRes", false); if (textures_fullres) { mDesiredDiscardLevel = 0; } else if(!mFullWidth || !mFullHeight) { mDesiredDiscardLevel = llmin(getMaxDiscardLevel(), (S32)mLoadedCallbackDesiredDiscardLevel); } else { if(!mKnownDrawWidth || !mKnownDrawHeight || mFullWidth <= mKnownDrawWidth || mFullHeight <= mKnownDrawHeight) { if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) { mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 } else { mDesiredDiscardLevel = 0; } } else if(mKnownDrawSizeChanged)//known draw size is set { mDesiredDiscardLevel = (S8)llmin(log((F32)mFullWidth / mKnownDrawWidth) / log_2, log((F32)mFullHeight / mKnownDrawHeight) / log_2); mDesiredDiscardLevel = llclamp(mDesiredDiscardLevel, (S8)0, (S8)getMaxDiscardLevel()); mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel); } mKnownDrawSizeChanged = FALSE; if(getDiscardLevel() >= 0 && (getDiscardLevel() <= mDesiredDiscardLevel)) { mFullyLoaded = TRUE; } } } if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0) //force to refetch the texture. { mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel); if(getDiscardLevel() < 0 || getDiscardLevel() > mDesiredDiscardLevel) { mFullyLoaded = FALSE; } } } const F32 MAX_PRIORITY_PIXEL = 999.f; //pixel area const F32 PRIORITY_BOOST_LEVEL_FACTOR = 1000.f; //boost level const F32 PRIORITY_DELTA_DISCARD_LEVEL_FACTOR = 100000.f; //delta discard const S32 MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY = 4; const F32 PRIORITY_ADDITIONAL_FACTOR = 1000000.f; //additional const S32 MAX_ADDITIONAL_LEVEL_FOR_PRIORITY = 8; const F32 PRIORITY_BOOST_HIGH_FACTOR = 10000000.f;//boost high F32 LLViewerFetchedTexture::calcDecodePriority() { #ifndef LL_RELEASE_FOR_DOWNLOAD if (mID == LLAppViewer::getTextureFetch()->mDebugID) { LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints } #endif if (mNeedsCreateTexture) { return mDecodePriority; // no change while waiting to create } if(mFullyLoaded && !mForceToSaveRawImage)//already loaded for static texture { return -1.0f; //alreay fetched } S32 cur_discard = getCurrentDiscardLevelForFetching(); bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel)); F32 pixel_priority = (F32) sqrt(mMaxVirtualSize); F32 priority = 0.f; if (mIsMissingAsset) { priority = 0.0f; } else if(mDesiredDiscardLevel >= cur_discard && cur_discard > -1) { priority = -2.0f; } else if(mCachedRawDiscardLevel > -1 && mDesiredDiscardLevel >= mCachedRawDiscardLevel) { priority = -3.0f; } else if (mDesiredDiscardLevel > getMaxDiscardLevel()) { // Don't decode anything we don't need priority = -4.0f; } else if ((mBoostLevel == LLGLTexture::BOOST_UI || mBoostLevel == LLGLTexture::BOOST_ICON) && !have_all_data) { priority = 1.f; } else if (pixel_priority < 0.001f && !have_all_data) { // Not on screen but we might want some data if (mBoostLevel > BOOST_SELECTED) { // Always want high boosted images priority = 1.f; } else { priority = -5.f; //stop fetching } } else if (cur_discard < 0) { //texture does not have any data, so we don't know the size of the image, treat it like 32 * 32. // priority range = 100,000 - 500,000 static const F64 log_2 = log(2.0); F32 desired = (F32)(log(32.0/pixel_priority) / log_2); S32 ddiscard = MAX_DISCARD_LEVEL - (S32)desired; ddiscard = llclamp(ddiscard, 0, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY); priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR; setAdditionalDecodePriority(0.1f);//boost the textures without any data so far. } else if ((mMinDiscardLevel > 0) && (cur_discard <= mMinDiscardLevel)) { // larger mips are corrupted priority = -6.0f; } else { // priority range = 100,000 - 500,000 S32 desired_discard = mDesiredDiscardLevel; if (!isJustBound() && mCachedRawImageReady) { if(mBoostLevel < BOOST_HIGH) { // We haven't rendered this in a while, de-prioritize it desired_discard += 2; } else { // We haven't rendered this in the last half second, and we have a cached raw image, leave the desired discard as-is desired_discard = cur_discard; } } S32 ddiscard = cur_discard - desired_discard; ddiscard = llclamp(ddiscard, -1, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY); priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR; } // Priority Formula: // BOOST_HIGH + ADDITIONAL PRI + DELTA DISCARD + BOOST LEVEL + PIXELS // [10,000,000] + [1,000,000-9,000,000] + [100,000-500,000] + [1-20,000] + [0-999] if (priority > 0.0f) { bool large_enough = mCachedRawImageReady && ((S32)mTexelsPerImage > sMinLargeImageSize); if(large_enough) { //Note: //to give small, low-priority textures some chance to be fetched, //cut the priority in half if the texture size is larger than 256 * 256 and has a 64*64 ready. priority *= 0.5f; } pixel_priority = llclamp(pixel_priority, 0.0f, MAX_PRIORITY_PIXEL); priority += pixel_priority + PRIORITY_BOOST_LEVEL_FACTOR * mBoostLevel; if ( mBoostLevel > BOOST_HIGH) { if(mBoostLevel > BOOST_SUPER_HIGH) { //for very important textures, always grant the highest priority. priority += PRIORITY_BOOST_HIGH_FACTOR; } else if(mCachedRawImageReady) { //Note: //to give small, low-priority textures some chance to be fetched, //if high priority texture has a 64*64 ready, lower its fetching priority. setAdditionalDecodePriority(0.5f); } else { priority += PRIORITY_BOOST_HIGH_FACTOR; } } if(mAdditionalDecodePriority > 0.0f) { // priority range += 1,000,000.f-9,000,000.f F32 additional = PRIORITY_ADDITIONAL_FACTOR * (1.0 + mAdditionalDecodePriority * MAX_ADDITIONAL_LEVEL_FOR_PRIORITY); if(large_enough) { //Note: //to give small, low-priority textures some chance to be fetched, //cut the additional priority to a quarter if the texture size is larger than 256 * 256 and has a 64*64 ready. additional *= 0.25f; } priority += additional; } } return priority; } //static F32 LLViewerFetchedTexture::maxDecodePriority() { static const F32 max_priority = PRIORITY_BOOST_HIGH_FACTOR + //boost_high PRIORITY_ADDITIONAL_FACTOR * (MAX_ADDITIONAL_LEVEL_FOR_PRIORITY + 1) + //additional (view dependent factors) PRIORITY_DELTA_DISCARD_LEVEL_FACTOR * (MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY + 1) + //delta discard PRIORITY_BOOST_LEVEL_FACTOR * (BOOST_MAX_LEVEL - 1) + //boost level MAX_PRIORITY_PIXEL + 1.0f; //pixel area. return max_priority; } //============================================================================ void LLViewerFetchedTexture::setDecodePriority(F32 priority) { mDecodePriority = priority; if(mDecodePriority < F_ALMOST_ZERO) { mStopFetchingTimer.reset(); } } void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority) { priority = llclamp(priority, 0.f, 1.f); if(mAdditionalDecodePriority < priority) { mAdditionalDecodePriority = priority; } } void LLViewerFetchedTexture::updateVirtualSize() { if(!mMaxVirtualSizeResetCounter) { addTextureStats(0.f, FALSE);//reset } for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { llassert(mNumFaces[ch] <= mFaceList[ch].size()); for(U32 i = 0; i < mNumFaces[ch]; i++) { LLFace* facep = mFaceList[ch][i]; if( facep ) { LLDrawable* drawable = facep->getDrawable(); if (drawable) { if(drawable->isRecentlyVisible()) { if (getBoostLevel() == LLViewerTexture::BOOST_NONE && drawable->getVObj() && drawable->getVObj()->isSelected()) { setBoostLevel(LLViewerTexture::BOOST_SELECTED); } addTextureStats(facep->getVirtualSize()); setAdditionalDecodePriority(facep->getImportanceToCamera()); } } } } } //reset whether or not a face was selected after 10 seconds const F32 SELECTION_RESET_TIME = 10.f; if (getBoostLevel() == LLViewerTexture::BOOST_SELECTED && gFrameTimeSeconds - mSelectedTime > SELECTION_RESET_TIME) { setBoostLevel(LLViewerTexture::BOOST_NONE); } if(mMaxVirtualSizeResetCounter > 0) { mMaxVirtualSizeResetCounter--; } reorganizeFaceList(); reorganizeVolumeList(); } S32 LLViewerFetchedTexture::getCurrentDiscardLevelForFetching() { S32 current_discard = getDiscardLevel(); if(mForceToSaveRawImage) { if(mSavedRawDiscardLevel < 0 || current_discard < 0) { current_discard = -1; } else { current_discard = llmax(current_discard, mSavedRawDiscardLevel); } } return current_discard; } bool LLViewerFetchedTexture::setDebugFetching(S32 debug_level) { if(debug_level < 0) { mInDebug = FALSE; return false; } mInDebug = TRUE; mDesiredDiscardLevel = debug_level; return true; } bool LLViewerFetchedTexture::isActiveFetching() { static LLCachedControl monitor_enabled(gSavedSettings,"DebugShowTextureInfo"); return mFetchState > 7 && mFetchState < 10 && monitor_enabled; //in state of WAIT_HTTP_REQ or DECODE_IMAGE. } bool LLViewerFetchedTexture::updateFetch() { static LLCachedControl textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false); static LLCachedControl sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold", 0.2); static LLCachedControl sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost", 3); if(textures_decode_disabled) { return false; } mFetchState = 0; mFetchPriority = 0; mFetchDeltaTime = 999999.f; mRequestDeltaTime = 999999.f; #ifndef LL_RELEASE_FOR_DOWNLOAD if (mID == LLAppViewer::getTextureFetch()->mDebugID) { LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints } #endif if (mNeedsCreateTexture) { // We may be fetching still (e.g. waiting on write) // but don't check until we've processed the raw data we have return false; } if (mIsMissingAsset) { llassert_always(!mHasFetcher); return false; // skip } if (!mLoadedCallbackList.empty() && mRawImage.notNull()) { return false; // process any raw image data in callbacks before replacing } if(mInFastCacheList) { return false; } S32 current_discard = getCurrentDiscardLevelForFetching(); S32 desired_discard = getDesiredDiscardLevel(); F32 decode_priority = getDecodePriority(); decode_priority = llclamp(decode_priority, 0.0f, maxDecodePriority()); if (mIsFetching) { // Sets mRawDiscardLevel, mRawImage, mAuxRawImage S32 fetch_discard = current_discard; if (mRawImage.notNull()) sRawCount--; if (mAuxRawImage.notNull()) sAuxCount--; bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mRawImage, mAuxRawImage); if (mRawImage.notNull()) sRawCount++; if (mAuxRawImage.notNull()) sAuxCount++; if (finished) { mIsFetching = FALSE; mLastPacketTimer.reset(); } else { mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); } // We may have data ready regardless of whether or not we are finished (e.g. waiting on write) if (mRawImage.notNull()) { LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { mIsFetched = TRUE; tester->updateTextureLoadingStats(this, mRawImage, LLAppViewer::getTextureFetch()->isFromLocalCache(mID)); } mRawDiscardLevel = fetch_discard; if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) && (current_discard < 0 || mRawDiscardLevel < current_discard)) { mFullWidth = mRawImage->getWidth() << mRawDiscardLevel; mFullHeight = mRawImage->getHeight() << mRawDiscardLevel; setTexelsPerImage(); if(mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE) { //discard all oversized textures. destroyRawImage(); LL_WARNS() << "oversize, setting as missing" << LL_ENDL; setIsMissingAsset(); mRawDiscardLevel = INVALID_DISCARD_LEVEL; mIsFetching = FALSE; mLastPacketTimer.reset(); } else { mIsRawImageValid = TRUE; addToCreateTexture(); } return TRUE; } else { // Data is ready but we don't need it // (received it already while fetcher was writing to disk) destroyRawImage(); return false; // done } } if (!mIsFetching) { if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL)) { // We finished but received no data if (current_discard < 0) { LL_WARNS() << "!mIsFetching, setting as missing, decode_priority " << decode_priority << " mRawDiscardLevel " << mRawDiscardLevel << " current_discard " << current_discard << LL_ENDL; setIsMissingAsset(); desired_discard = -1; } else { //LL_WARNS() << mID << ": Setting min discard to " << current_discard << LL_ENDL; mMinDiscardLevel = current_discard; desired_discard = current_discard; } destroyRawImage(); } else if (mRawImage.notNull()) { // We have data, but our fetch failed to return raw data // *TODO: FIgure out why this is happening and fix it destroyRawImage(); } } else { // // Useful debugging code for undesired deprioritization of textures. // if (decode_priority <= 0.0f && desired_discard >= 0 && desired_discard < current_discard) // { // LL_INFOS() << "Calling updateRequestPriority() with decode_priority = 0.0f" << LL_ENDL; // calcDecodePriority(); // } static const F32 MAX_HOLD_TIME = 5.0f; //seconds to wait before canceling fecthing if decode_priority is 0.f. if(decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME) { mStopFetchingTimer.reset(); LLAppViewer::getTextureFetch()->updateRequestPriority(mID, decode_priority); } } } bool make_request = true; if (decode_priority <= 0) { make_request = false; } else if(mDesiredDiscardLevel > getMaxDiscardLevel()) { make_request = false; } else if (mNeedsCreateTexture || mIsMissingAsset) { make_request = false; } else if (current_discard >= 0 && current_discard <= mMinDiscardLevel) { make_request = false; } else if(mCachedRawImage.notNull() && (current_discard < 0 || current_discard > mCachedRawDiscardLevel)) { make_request = false; switchToCachedImage(); //use the cached raw data first } //else if (!isJustBound() && mCachedRawImageReady) //{ // make_request = false; //} if (make_request) { // Load the texture progressively: we try not to rush to the desired discard too fast. // If the camera is not moving, we do not tweak the discard level notch by notch but go to the desired discard with larger boosted steps // This mitigates the "textures stay blurry" problem when loading while not killing the texture memory while moving around S32 delta_level = (mBoostLevel > LLGLTexture::BOOST_NONE) ? 2 : 1; if (current_discard < 0) { desired_discard = llmax(desired_discard, getMaxDiscardLevel() - delta_level); } else if (LLViewerTexture::sCameraMovingBias < sCameraMotionThreshold) { desired_discard = llmax(desired_discard, current_discard - sCameraMotionBoost); } else { desired_discard = llmax(desired_discard, current_discard - delta_level); } if (mIsFetching) { if (mRequestedDiscardLevel <= desired_discard) { make_request = false; } } else { if (current_discard >= 0 && current_discard <= desired_discard) { make_request = false; } } } if (make_request) { S32 w=0, h=0, c=0; if (getDiscardLevel() >= 0) { w = mGLTexturep->getWidth(0); h = mGLTexturep->getHeight(0); c = mComponents; } const U32 override_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel"); if (override_tex_discard_level != 0) { desired_discard = override_tex_discard_level; } // bypass texturefetch directly by pulling from LLTextureCache bool fetch_request_created = false; fetch_request_created = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority, w, h, c, desired_discard, needsAux(), mCanUseHTTP); if (fetch_request_created) { mHasFetcher = TRUE; mIsFetching = TRUE; mRequestedDiscardLevel = desired_discard; mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); } // if createRequest() failed, we're finishing up a request for this UUID, // wait for it to complete } else if (mHasFetcher && !mIsFetching) { // Only delete requests that haven't received any network data // for a while. Note - this is the normal mechanism for // deleting requests, not just a place to handle timeouts. const F32 FETCH_IDLE_TIME = 5.f; if (mLastPacketTimer.getElapsedTimeF32() > FETCH_IDLE_TIME) { LL_DEBUGS("Texture") << "exceeded idle time " << FETCH_IDLE_TIME << ", deleting request: " << getID() << LL_ENDL; LLAppViewer::getTextureFetch()->deleteRequest(getID(), true); mHasFetcher = FALSE; } } llassert_always(mRawImage.notNull() || (!mNeedsCreateTexture && !mIsRawImageValid)); return mIsFetching ? true : false; } void LLViewerFetchedTexture::clearFetchedResults() { if(mNeedsCreateTexture || mIsFetching) { return; } cleanup(); destroyGLTexture(); if(getDiscardLevel() >= 0) //sculpty texture, force to invalidate { mGLTexturep->forceToInvalidateGLTexture(); } } void LLViewerFetchedTexture::forceToDeleteRequest() { if (mHasFetcher) { mHasFetcher = FALSE; mIsFetching = FALSE; } resetTextureStats(); mDesiredDiscardLevel = getMaxDiscardLevel() + 1; } void LLViewerFetchedTexture::setIsMissingAsset() { if (mUrl.empty()) { LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL; } else { // This may or may not be an error - it is normal to have no // map tile on an empty region, but bad if we're failing on a // server bake texture. LL_WARNS() << mUrl << ": Marking image as missing" << LL_ENDL; } if (mHasFetcher) { LLAppViewer::getTextureFetch()->deleteRequest(getID(), true); mHasFetcher = FALSE; mIsFetching = FALSE; mLastPacketTimer.reset(); mFetchState = 0; mFetchPriority = 0; } mIsMissingAsset = TRUE; } void LLViewerFetchedTexture::setLoadedCallback( loaded_callback_func loaded_callback, S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause) { // // Don't do ANYTHING here, just add it to the global callback list // if (mLoadedCallbackList.empty()) { // Put in list to call this->doLoadedCallbacks() periodically gTextureList.mCallbackList.insert(this); mLoadedCallbackDesiredDiscardLevel = (S8)discard_level; } else { mLoadedCallbackDesiredDiscardLevel = llmin(mLoadedCallbackDesiredDiscardLevel, (S8)discard_level); } if(mPauseLoadedCallBacks) { if(!pause) { unpauseLoadedCallbacks(src_callback_list); } } else if(pause) { pauseLoadedCallbacks(src_callback_list); } LLLoadedCallbackEntry* entryp = new LLLoadedCallbackEntry(loaded_callback, discard_level, keep_imageraw, userdata, src_callback_list, this, pause); mLoadedCallbackList.push_back(entryp); mNeedsAux |= needs_aux; if(keep_imageraw) { mSaveRawImage = TRUE; } if (mNeedsAux && mAuxRawImage.isNull() && getDiscardLevel() >= 0) { // We need aux data, but we've already loaded the image, and it didn't have any LL_WARNS() << "No aux data available for callback for image:" << getID() << LL_ENDL; } mLastCallBackActiveTime = sCurrentTime; } void LLViewerFetchedTexture::clearCallbackEntryList() { if(mLoadedCallbackList.empty()) { return; } for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { LLLoadedCallbackEntry *entryp = *iter; // We never finished loading the image. Indicate failure. // Note: this allows mLoadedCallbackUserData to be cleaned up. entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData); iter = mLoadedCallbackList.erase(iter); delete entryp; } gTextureList.mCallbackList.erase(this); mLoadedCallbackDesiredDiscardLevel = S8_MAX; if(needsToSaveRawImage()) { destroySavedRawImage(); } return; } void LLViewerFetchedTexture::deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list) { if(mLoadedCallbackList.empty() || !callback_list) { return; } S32 desired_discard = S8_MAX; S32 desired_raw_discard = INVALID_DISCARD_LEVEL; for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { LLLoadedCallbackEntry *entryp = *iter; if(entryp->mSourceCallbackList == callback_list) { // We never finished loading the image. Indicate failure. // Note: this allows mLoadedCallbackUserData to be cleaned up. entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData); iter = mLoadedCallbackList.erase(iter); delete entryp; } else { ++iter; desired_discard = llmin(desired_discard, entryp->mDesiredDiscard); if(entryp->mNeedsImageRaw) { desired_raw_discard = llmin(desired_raw_discard, entryp->mDesiredDiscard); } } } mLoadedCallbackDesiredDiscardLevel = desired_discard; if (mLoadedCallbackList.empty()) { // If we have no callbacks, take us off of the image callback list. gTextureList.mCallbackList.erase(this); if(needsToSaveRawImage()) { destroySavedRawImage(); } } else if(needsToSaveRawImage() && mBoostLevel != LLGLTexture::BOOST_PREVIEW) { if(desired_raw_discard != INVALID_DISCARD_LEVEL) { mDesiredSavedRawDiscardLevel = desired_raw_discard; } else { destroySavedRawImage(); } } } void LLViewerFetchedTexture::unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list) { if(!callback_list) { mPauseLoadedCallBacks = FALSE; return; } BOOL need_raw = FALSE; for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { LLLoadedCallbackEntry *entryp = *iter++; if(entryp->mSourceCallbackList == callback_list) { entryp->mPaused = FALSE; if(entryp->mNeedsImageRaw) { need_raw = TRUE; } } } mPauseLoadedCallBacks = FALSE; mLastCallBackActiveTime = sCurrentTime; if(need_raw) { mSaveRawImage = TRUE; } } void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list) { if(!callback_list) { return; } bool paused = true; for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { LLLoadedCallbackEntry *entryp = *iter++; if(entryp->mSourceCallbackList == callback_list) { entryp->mPaused = TRUE; } else if(!entryp->mPaused) { paused = false; } } if(paused) { mPauseLoadedCallBacks = TRUE;//when set, loaded callback is paused. resetTextureStats(); mSaveRawImage = FALSE; } } bool LLViewerFetchedTexture::doLoadedCallbacks() { static const F32 MAX_INACTIVE_TIME = 900.f; //seconds if (mNeedsCreateTexture) { return false; } if(mPauseLoadedCallBacks) { destroyRawImage(); return false; //paused } if(sCurrentTime - mLastCallBackActiveTime > MAX_INACTIVE_TIME && !mIsFetching) { clearCallbackEntryList(); //remove all callbacks. return false; } bool res = false; if (isMissingAsset()) { for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { LLLoadedCallbackEntry *entryp = *iter++; // We never finished loading the image. Indicate failure. // Note: this allows mLoadedCallbackUserData to be cleaned up. entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData); delete entryp; } mLoadedCallbackList.clear(); // Remove ourself from the global list of textures with callbacks gTextureList.mCallbackList.erase(this); return false; } S32 gl_discard = getDiscardLevel(); // If we don't have a legit GL image, set it to be lower than the worst discard level if (gl_discard == -1) { gl_discard = MAX_DISCARD_LEVEL + 1; } // // Determine the quality levels of textures that we can provide to callbacks // and whether we need to do decompression/readback to get it // S32 current_raw_discard = MAX_DISCARD_LEVEL + 1; // We can always do a readback to get a raw discard S32 best_raw_discard = gl_discard; // Current GL quality level S32 current_aux_discard = MAX_DISCARD_LEVEL + 1; S32 best_aux_discard = MAX_DISCARD_LEVEL + 1; if (mIsRawImageValid) { // If we have an existing raw image, we have a baseline for the raw and auxiliary quality levels. best_raw_discard = llmin(best_raw_discard, mRawDiscardLevel); best_aux_discard = llmin(best_aux_discard, mRawDiscardLevel); // We always decode the aux when we decode the base raw current_aux_discard = llmin(current_aux_discard, best_aux_discard); } else { // We have no data at all, we need to get it // Do this by forcing the best aux discard to be 0. best_aux_discard = 0; } // // See if any of the callbacks would actually run using the data that we can provide, // and also determine if we need to perform any readbacks or decodes. // bool run_gl_callbacks = false; bool run_raw_callbacks = false; bool need_readback = false; for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { LLLoadedCallbackEntry *entryp = *iter++; if (entryp->mNeedsImageRaw) { if (mNeedsAux) { // // Need raw and auxiliary channels // if (entryp->mLastUsedDiscard > current_aux_discard) { // We have useful data, run the callbacks run_raw_callbacks = true; } } else { if (entryp->mLastUsedDiscard > current_raw_discard) { // We have useful data, just run the callbacks run_raw_callbacks = true; } else if (entryp->mLastUsedDiscard > best_raw_discard) { // We can readback data, and then run the callbacks need_readback = true; run_raw_callbacks = true; } } } else { // Needs just GL if (entryp->mLastUsedDiscard > gl_discard) { // We have enough data, run this callback requiring GL data run_gl_callbacks = true; } } } // // Do a readback if required, OR start off a texture decode // if (need_readback && (getMaxDiscardLevel() > gl_discard)) { // Do a readback to get the GL data into the raw image // We have GL data. destroyRawImage(); reloadRawImage(mLoadedCallbackDesiredDiscardLevel); llassert_always(mRawImage.notNull()); llassert_always(!mNeedsAux || mAuxRawImage.notNull()); } // // Run raw/auxiliary data callbacks // if (run_raw_callbacks && mIsRawImageValid && (mRawDiscardLevel <= getMaxDiscardLevel())) { // Do callbacks which require raw image data. //LL_INFOS() << "doLoadedCallbacks raw for " << getID() << LL_ENDL; // Call each party interested in the raw data. for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { callback_list_t::iterator curiter = iter++; LLLoadedCallbackEntry *entryp = *curiter; if (entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > mRawDiscardLevel)) { // If we've loaded all the data there is to load or we've loaded enough // to satisfy the interested party, then this is the last time that // we're going to call them. mLastCallBackActiveTime = sCurrentTime; //llassert_always(mRawImage.notNull()); if(mNeedsAux && mAuxRawImage.isNull()) { LL_WARNS() << "Raw Image with no Aux Data for callback" << LL_ENDL; } BOOL final = mRawDiscardLevel <= entryp->mDesiredDiscard ? TRUE : FALSE; //LL_INFOS() << "Running callback for " << getID() << LL_ENDL; //LL_INFOS() << mRawImage->getWidth() << "x" << mRawImage->getHeight() << LL_ENDL; entryp->mLastUsedDiscard = mRawDiscardLevel; entryp->mCallback(TRUE, this, mRawImage, mAuxRawImage, mRawDiscardLevel, final, entryp->mUserData); if (final) { iter = mLoadedCallbackList.erase(curiter); delete entryp; } res = true; } } } // // Run GL callbacks // if (run_gl_callbacks && (gl_discard <= getMaxDiscardLevel())) { //LL_INFOS() << "doLoadedCallbacks GL for " << getID() << LL_ENDL; // Call the callbacks interested in GL data. for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { callback_list_t::iterator curiter = iter++; LLLoadedCallbackEntry *entryp = *curiter; if (!entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > gl_discard)) { mLastCallBackActiveTime = sCurrentTime; BOOL final = gl_discard <= entryp->mDesiredDiscard ? TRUE : FALSE; entryp->mLastUsedDiscard = gl_discard; entryp->mCallback(TRUE, this, NULL, NULL, gl_discard, final, entryp->mUserData); if (final) { iter = mLoadedCallbackList.erase(curiter); delete entryp; } res = true; } } } // // If we have no callbacks, take us off of the image callback list. // if (mLoadedCallbackList.empty()) { gTextureList.mCallbackList.erase(this); } // Done with any raw image data at this point (will be re-created if we still have callbacks) destroyRawImage(); return res; } //virtual void LLViewerFetchedTexture::forceImmediateUpdate() { //only immediately update a deleted texture which is now being re-used. if(!isDeleted()) { return; } //if already called forceImmediateUpdate() if(mInImageList && mDecodePriority == LLViewerFetchedTexture::maxDecodePriority()) { return; } gTextureList.forceImmediateUpdate(this); return; } LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level) { llassert_always(mGLTexturep.notNull()); llassert_always(discard_level >= 0); llassert_always(mComponents > 0); if (mRawImage.notNull()) { //mRawImage is in use by somebody else, do not delete it. return NULL; } if(mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= discard_level) { if(mSavedRawDiscardLevel != discard_level) { mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents()); mRawImage->copy(getSavedRawImage()); } else { mRawImage = getSavedRawImage(); } mRawDiscardLevel = discard_level; } else { //force to fetch raw image again if cached raw image is not good enough. if(mCachedRawDiscardLevel > discard_level) { mRawImage = mCachedRawImage; mRawDiscardLevel = mCachedRawDiscardLevel; } else //cached raw image is good enough, copy it. { if(mCachedRawDiscardLevel != discard_level) { mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents()); mRawImage->copy(mCachedRawImage); } else { mRawImage = mCachedRawImage; } mRawDiscardLevel = discard_level; } } mIsRawImageValid = TRUE; sRawCount++; return mRawImage; } bool LLViewerFetchedTexture::needsToSaveRawImage() { return mForceToSaveRawImage || mSaveRawImage; } void LLViewerFetchedTexture::destroyRawImage() { if (mAuxRawImage.notNull()) { sAuxCount--; mAuxRawImage = NULL; } if (mRawImage.notNull()) { sRawCount--; if(mIsRawImageValid) { if(needsToSaveRawImage()) { saveRawImage(); } setCachedRawImage(); } mRawImage = NULL; mIsRawImageValid = FALSE; mRawDiscardLevel = INVALID_DISCARD_LEVEL; } } //use the mCachedRawImage to (re)generate the gl texture. //virtual void LLViewerFetchedTexture::switchToCachedImage() { if(mCachedRawImage.notNull()) { mRawImage = mCachedRawImage; if (getComponents() != mRawImage->getComponents()) { // We've changed the number of components, so we need to move any // objects using this pool to a different pool. mComponents = mRawImage->getComponents(); mGLTexturep->setComponents(mComponents); gTextureList.dirtyImage(this); } mIsRawImageValid = TRUE; mRawDiscardLevel = mCachedRawDiscardLevel; gTextureList.mCreateTextureList.insert(this); mNeedsCreateTexture = TRUE; } } //cache the imageraw forcefully. //virtual void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) { if(imageraw != mRawImage.get()) { mCachedRawImage = imageraw; mCachedRawDiscardLevel = discard_level; mCachedRawImageReady = TRUE; } } void LLViewerFetchedTexture::setCachedRawImage() { if(mRawImage == mCachedRawImage) { return; } if(!mIsRawImageValid) { return; } if(mCachedRawImageReady) { return; } if(mCachedRawDiscardLevel < 0 || mCachedRawDiscardLevel > mRawDiscardLevel) { S32 i = 0; S32 w = mRawImage->getWidth(); S32 h = mRawImage->getHeight(); S32 max_size = MAX_CACHED_RAW_IMAGE_AREA; if(LLGLTexture::BOOST_TERRAIN == mBoostLevel) { max_size = MAX_CACHED_RAW_TERRAIN_IMAGE_AREA; } if(mForSculpt) { max_size = MAX_CACHED_RAW_SCULPT_IMAGE_AREA; mCachedRawImageReady = !mRawDiscardLevel; } else { mCachedRawImageReady = (!mRawDiscardLevel || ((w * h) >= max_size)); } while(((w >> i) * (h >> i)) > max_size) { ++i; } if(i) { if(!(w >> i) || !(h >> i)) { --i; } { //make a duplicate in case somebody else is using this raw image mRawImage = mRawImage->duplicate(); mRawImage->scale(w >> i, h >> i) ; } } mCachedRawImage = mRawImage; mRawDiscardLevel += i; mCachedRawDiscardLevel = mRawDiscardLevel; } } void LLViewerFetchedTexture::checkCachedRawSculptImage() { if(mCachedRawImageReady && mCachedRawDiscardLevel > 0) { if(getDiscardLevel() != 0) { mCachedRawImageReady = FALSE; } else if(isForSculptOnly()) { resetTextureStats(); //do not update this image any more. } } } void LLViewerFetchedTexture::saveRawImage() { if(mRawImage.isNull() || mRawImage == mSavedRawImage || (mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= mRawDiscardLevel)) { return; } mSavedRawDiscardLevel = mRawDiscardLevel; mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents()); if(mForceToSaveRawImage && mSavedRawDiscardLevel <= mDesiredSavedRawDiscardLevel) { mForceToSaveRawImage = FALSE; } mLastReferencedSavedRawImageTime = sCurrentTime; } void LLViewerFetchedTexture::forceToSaveRawImage(S32 desired_discard, F32 kept_time) { mKeptSavedRawImageTime = kept_time; mLastReferencedSavedRawImageTime = sCurrentTime; if(mSavedRawDiscardLevel > -1 && mSavedRawDiscardLevel <= desired_discard) { return; //raw imge is ready. } if(!mForceToSaveRawImage || mDesiredSavedRawDiscardLevel < 0 || mDesiredSavedRawDiscardLevel > desired_discard) { mForceToSaveRawImage = TRUE; mDesiredSavedRawDiscardLevel = desired_discard; //copy from the cached raw image if exists. if(mCachedRawImage.notNull() && mRawImage.isNull() ) { mRawImage = mCachedRawImage; mRawDiscardLevel = mCachedRawDiscardLevel; saveRawImage(); mRawImage = NULL; mRawDiscardLevel = INVALID_DISCARD_LEVEL; } } } void LLViewerFetchedTexture::destroySavedRawImage() { if(mLastReferencedSavedRawImageTime < mKeptSavedRawImageTime) { return; //keep the saved raw image. } mForceToSaveRawImage = FALSE; mSaveRawImage = FALSE; clearCallbackEntryList(); mSavedRawImage = NULL; mForceToSaveRawImage = FALSE; mSaveRawImage = FALSE; mSavedRawDiscardLevel = -1; mDesiredSavedRawDiscardLevel = -1; mLastReferencedSavedRawImageTime = 0.0f; mKeptSavedRawImageTime = 0.f; } LLImageRaw* LLViewerFetchedTexture::getSavedRawImage() { mLastReferencedSavedRawImageTime = sCurrentTime; return mSavedRawImage; } BOOL LLViewerFetchedTexture::hasSavedRawImage() const { return mSavedRawImage.notNull(); } F32 LLViewerFetchedTexture::getElapsedLastReferencedSavedRawImageTime() const { return sCurrentTime - mLastReferencedSavedRawImageTime; } //---------------------------------------------------------------------------------------------- //end of LLViewerFetchedTexture //---------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------- //start of LLViewerLODTexture //---------------------------------------------------------------------------------------------- LLViewerLODTexture::LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host, BOOL usemipmaps) : LLViewerFetchedTexture(id, f_type, host, usemipmaps) { init(TRUE); } LLViewerLODTexture::LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps) : LLViewerFetchedTexture(url, f_type, id, usemipmaps) { init(TRUE); } void LLViewerLODTexture::init(bool firstinit) { mTexelsPerImage = 64.f*64.f; mDiscardVirtualSize = 0.f; mCalculatedDiscardLevel = -1.f; } //virtual S8 LLViewerLODTexture::getType() const { return LLViewerTexture::LOD_TEXTURE; } BOOL LLViewerLODTexture::isUpdateFrozen() { return LLViewerTexture::sFreezeImageScalingDown && !getDiscardLevel(); } // This is gauranteed to get called periodically for every texture //virtual void LLViewerLODTexture::processTextureStats() { updateVirtualSize(); static LLCachedControl textures_fullres(gSavedSettings,"TextureLoadFullRes", false); if (textures_fullres) { mDesiredDiscardLevel = 0; } // Generate the request priority and render priority else if (mDontDiscard || !mUseMipMaps) { mDesiredDiscardLevel = 0; if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 } else if (mBoostLevel < LLGLTexture::BOOST_HIGH && mMaxVirtualSize <= 10.f) { // If the image has not been significantly visible in a while, we don't want it mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1)); } else if (!mFullWidth || !mFullHeight) { mDesiredDiscardLevel = getMaxDiscardLevel(); } else { //static const F64 log_2 = log(2.0); static const F64 log_4 = log(4.0); F32 discard_level = 0.f; // If we know the output width and height, we can force the discard // level to the correct value, and thus not decode more texture // data than we need to. if (mKnownDrawWidth && mKnownDrawHeight) { S32 draw_texels = mKnownDrawWidth * mKnownDrawHeight; // Use log_4 because we're in square-pixel space, so an image // with twice the width and twice the height will have mTexelsPerImage // 4 * draw_size discard_level = (F32)(log(mTexelsPerImage/draw_texels) / log_4); } else { if(isLargeImage() && !isJustBound() && mAdditionalDecodePriority < 0.3f) { //if is a big image and not being used recently, nor close to the view point, do not load hi-res data. mMaxVirtualSize = llmin(mMaxVirtualSize, (F32)LLViewerTexture::sMinLargeImageSize); } if ((mCalculatedDiscardLevel >= 0.f) && (llabs(mMaxVirtualSize - mDiscardVirtualSize) < mMaxVirtualSize*.20f)) { // < 20% change in virtual size = no change in desired discard discard_level = mCalculatedDiscardLevel; } else { // Calculate the required scale factor of the image using pixels per texel discard_level = (F32)(log(mTexelsPerImage/mMaxVirtualSize) / log_4); mDiscardVirtualSize = mMaxVirtualSize; mCalculatedDiscardLevel = discard_level; } } if (mBoostLevel < LLGLTexture::BOOST_SCULPTED) { discard_level += sDesiredDiscardBias; discard_level *= sDesiredDiscardScale; // scale discard_level += sCameraMovingDiscardBias; } discard_level = floorf(discard_level); F32 min_discard = 0.f; if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) min_discard = 1.f; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL); // Can't go higher than the max discard level mDesiredDiscardLevel = llmin(getMaxDiscardLevel() + 1, (S32)discard_level); // Clamp to min desired discard mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, mDesiredDiscardLevel); // // At this point we've calculated the quality level that we want, // if possible. Now we check to see if we have it, and take the // proper action if we don't. // S32 current_discard = getDiscardLevel(); if (sDesiredDiscardBias > 0.0f && mBoostLevel < LLGLTexture::BOOST_SCULPTED && current_discard >= 0) { if(desired_discard_bias_max <= sDesiredDiscardBias && !mForceToSaveRawImage) { //needs to release texture memory urgently scaleDown(); } // Limit the amount of GL memory bound each frame else if ( sBoundTextureMemory > sMaxBoundTextureMemory * texmem_middle_bound_scale && (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown(); } // Only allow GL to have 2x the video card memory else if ( sTotalTextureMemory > sMaxTotalTextureMem * texmem_middle_bound_scale && (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown(); } } } if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0) { mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel); } else if(LLPipeline::sMemAllocationThrottled)//release memory of large textures by decrease their resolutions. { if(scaleDown()) { mDesiredDiscardLevel = mCachedRawDiscardLevel; } } } bool LLViewerLODTexture::scaleDown() { if(hasGLTexture() && mCachedRawDiscardLevel > getDiscardLevel()) { switchToCachedImage(); LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { tester->setStablizingTime(); } return true; } return false; } //---------------------------------------------------------------------------------------------- //end of LLViewerLODTexture //---------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------- //start of LLViewerMediaTexture //---------------------------------------------------------------------------------------------- //static void LLViewerMediaTexture::updateClass() { static const F32 MAX_INACTIVE_TIME = 30.f; #if 0 //force to play media. gSavedSettings.setBOOL("AudioStreamingMedia", true); #endif for(media_map_t::iterator iter = sMediaMap.begin(); iter != sMediaMap.end(); ) { LLViewerMediaTexture* mediap = iter->second; if(mediap->getNumRefs() == 1) //one reference by sMediaMap { // //Note: delay some time to delete the media textures to stop endlessly creating and immediately removing media texture. // if(mediap->getLastReferencedTimer()->getElapsedTimeF32() > MAX_INACTIVE_TIME) { media_map_t::iterator cur = iter++; sMediaMap.erase(cur); continue; } } ++iter; } } //static void LLViewerMediaTexture::removeMediaImplFromTexture(const LLUUID& media_id) { LLViewerMediaTexture* media_tex = findMediaTexture(media_id); if(media_tex) { media_tex->invalidateMediaImpl(); } } //static void LLViewerMediaTexture::cleanUpClass() { sMediaMap.clear(); } //static LLViewerMediaTexture* LLViewerMediaTexture::findMediaTexture(const LLUUID& media_id) { media_map_t::iterator iter = sMediaMap.find(media_id); if(iter == sMediaMap.end()) { return NULL; } LLViewerMediaTexture* media_tex = iter->second; media_tex->setMediaImpl(); media_tex->getLastReferencedTimer()->reset(); return media_tex; } LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LLImageGL* gl_image) : LLViewerTexture(id, usemipmaps), mMediaImplp(NULL), mUpdateVirtualSizeTime(0) { sMediaMap.insert(std::make_pair(id, this)); mGLTexturep = gl_image; if(mGLTexturep.isNull()) { generateGLTexture(); } mGLTexturep->setAllowCompression(false); mGLTexturep->setNeedsAlphaAndPickMask(FALSE); mIsPlaying = FALSE; setMediaImpl(); setCategory(LLGLTexture::MEDIA); LLViewerTexture* tex = gTextureList.findImage(mID); if(tex) //this media is a parcel media for tex. { tex->setParcelMedia(this); } } //virtual LLViewerMediaTexture::~LLViewerMediaTexture() { LLViewerTexture* tex = gTextureList.findImage(mID); if(tex) //this media is a parcel media for tex. { tex->setParcelMedia(NULL); } } void LLViewerMediaTexture::reinit(BOOL usemipmaps /* = TRUE */) { llassert(mGLTexturep.notNull()); mUseMipMaps = usemipmaps; getLastReferencedTimer()->reset(); mGLTexturep->setUseMipMaps(mUseMipMaps); mGLTexturep->setNeedsAlphaAndPickMask(FALSE); } void LLViewerMediaTexture::setUseMipMaps(BOOL mipmap) { mUseMipMaps = mipmap; if(mGLTexturep.notNull()) { mGLTexturep->setUseMipMaps(mipmap); } } //virtual S8 LLViewerMediaTexture::getType() const { return LLViewerTexture::MEDIA_TEXTURE; } void LLViewerMediaTexture::invalidateMediaImpl() { mMediaImplp = NULL; } void LLViewerMediaTexture::setMediaImpl() { if(!mMediaImplp) { mMediaImplp = LLViewerMedia::getMediaImplFromTextureID(mID); } } //return true if all faces to reference to this media texture are found //Note: mMediaFaceList is valid only for the current instant // because it does not check the face validity after the current frame. BOOL LLViewerMediaTexture::findFaces() { mMediaFaceList.clear(); BOOL ret = TRUE; LLViewerTexture* tex = gTextureList.findImage(mID); if(tex) //this media is a parcel media for tex. { for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { const ll_face_list_t* face_list = tex->getFaceList(ch); U32 end = tex->getNumFaces(ch); for(U32 i = 0; i < end; i++) { mMediaFaceList.push_back((*face_list)[i]); } } } if(!mMediaImplp) { return TRUE; } //for media on a face. const std::list< LLVOVolume* >* obj_list = mMediaImplp->getObjectList(); std::list< LLVOVolume* >::const_iterator iter = obj_list->begin(); for(; iter != obj_list->end(); ++iter) { LLVOVolume* obj = *iter; if(obj->mDrawable.isNull()) { ret = FALSE; continue; } S32 face_id = -1; S32 num_faces = obj->mDrawable->getNumFaces(); while((face_id = obj->getFaceIndexWithMediaImpl(mMediaImplp, face_id)) > -1 && face_id < num_faces) { LLFace* facep = obj->mDrawable->getFace(face_id); if(facep) { mMediaFaceList.push_back(facep); } else { ret = FALSE; } } } return ret; } void LLViewerMediaTexture::initVirtualSize() { if(mIsPlaying) { return; } findFaces(); for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter) { addTextureStats((*iter)->getVirtualSize()); } } void LLViewerMediaTexture::addMediaToFace(LLFace* facep) { if(facep) { facep->setHasMedia(true); } if(!mIsPlaying) { return; //no need to add the face because the media is not in playing. } switchTexture(LLRender::DIFFUSE_MAP, facep); } void LLViewerMediaTexture::removeMediaFromFace(LLFace* facep) { if(!facep) { return; } facep->setHasMedia(false); if(!mIsPlaying) { return; //no need to remove the face because the media is not in playing. } mIsPlaying = FALSE; //set to remove the media from the face. switchTexture(LLRender::DIFFUSE_MAP, facep); mIsPlaying = TRUE; //set the flag back. if(getTotalNumFaces() < 1) //no face referencing to this media { stopPlaying(); } } //virtual void LLViewerMediaTexture::addFace(U32 ch, LLFace* facep) { LLViewerTexture::addFace(ch, facep); const LLTextureEntry* te = facep->getTextureEntry(); if(te && te->getID().notNull()) { LLViewerTexture* tex = gTextureList.findImage(te->getID()); if(tex) { mTextureList.push_back(tex);//increase the reference number by one for tex to avoid deleting it. return; } } //check if it is a parcel media if(facep->getTexture() && facep->getTexture() != this && facep->getTexture()->getID() == mID) { mTextureList.push_back(facep->getTexture()); //a parcel media. return; } if(te && te->getID().notNull()) //should have a texture { LL_ERRS() << "The face does not have a valid texture before media texture." << LL_ENDL; } } //virtual void LLViewerMediaTexture::removeFace(U32 ch, LLFace* facep) { LLViewerTexture::removeFace(ch, facep); const LLTextureEntry* te = facep->getTextureEntry(); if(te && te->getID().notNull()) { LLViewerTexture* tex = gTextureList.findImage(te->getID()); if(tex) { for(std::list< LLPointer >::iterator iter = mTextureList.begin(); iter != mTextureList.end(); ++iter) { if(*iter == tex) { mTextureList.erase(iter); //decrease the reference number for tex by one. return; } } std::vector te_list; for (U32 ch = 0; ch < 3; ++ch) { // //we have some trouble here: the texture of the face is changed. //we need to find the former texture, and remove it from the list to avoid memory leaking. llassert(mNumFaces[ch] <= mFaceList[ch].size()); for(U32 j = 0; j < mNumFaces[ch]; j++) { te_list.push_back(mFaceList[ch][j]->getTextureEntry());//all textures are in use. } } if (te_list.empty()) { mTextureList.clear(); return; } S32 end = te_list.size(); for(std::list< LLPointer >::iterator iter = mTextureList.begin(); iter != mTextureList.end(); ++iter) { S32 i = 0; for(i = 0; i < end; i++) { if(te_list[i] && te_list[i]->getID() == (*iter)->getID())//the texture is in use. { te_list[i] = NULL; break; } } if(i == end) //no hit for this texture, remove it. { mTextureList.erase(iter); //decrease the reference number for tex by one. return; } } } } //check if it is a parcel media for(std::list< LLPointer >::iterator iter = mTextureList.begin(); iter != mTextureList.end(); ++iter) { if((*iter)->getID() == mID) { mTextureList.erase(iter); //decrease the reference number for tex by one. return; } } if(te && te->getID().notNull()) //should have a texture { LL_ERRS() << "mTextureList texture reference number is corrupted." << LL_ENDL; } } void LLViewerMediaTexture::stopPlaying() { // Don't stop the media impl playing here -- this breaks non-inworld media (login screen, search, and media browser). // if(mMediaImplp) // { // mMediaImplp->stop(); // } mIsPlaying = FALSE; } void LLViewerMediaTexture::switchTexture(U32 ch, LLFace* facep) { if(facep) { //check if another media is playing on this face. if(facep->getTexture() && facep->getTexture() != this && facep->getTexture()->getType() == LLViewerTexture::MEDIA_TEXTURE) { if(mID == facep->getTexture()->getID()) //this is a parcel media { return; //let the prim media win. } } if(mIsPlaying) //old textures switch to the media texture { facep->switchTexture(ch, this); } else //switch to old textures. { const LLTextureEntry* te = facep->getTextureEntry(); if(te) { LLViewerTexture* tex = te->getID().notNull() ? gTextureList.findImage(te->getID()) : NULL; if(!tex && te->getID() != mID)//try parcel media. { tex = gTextureList.findImage(mID); } if(!tex) { tex = LLViewerFetchedTexture::sDefaultImagep; } facep->switchTexture(ch, tex); } } } } void LLViewerMediaTexture::setPlaying(BOOL playing) { if(!mMediaImplp) { return; } if(!playing && !mIsPlaying) { return; //media is already off } if(playing == mIsPlaying && !mMediaImplp->isUpdated()) { return; //nothing has changed since last time. } mIsPlaying = playing; if(mIsPlaying) //is about to play this media { if(findFaces()) { //about to update all faces. mMediaImplp->setUpdated(FALSE); } if(mMediaFaceList.empty())//no face pointing to this media { stopPlaying(); return; } for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter) { switchTexture(LLRender::DIFFUSE_MAP, *iter); } } else //stop playing this media { U32 ch = LLRender::DIFFUSE_MAP; llassert(mNumFaces[ch] <= mFaceList[ch].size()); for(U32 i = mNumFaces[ch]; i; i--) { switchTexture(ch, mFaceList[ch][i - 1]); //current face could be removed in this function. } } return; } //virtual F32 LLViewerMediaTexture::getMaxVirtualSize() { if(LLFrameTimer::getFrameCount() == mUpdateVirtualSizeTime) { return mMaxVirtualSize; } mUpdateVirtualSizeTime = LLFrameTimer::getFrameCount(); if(!mMaxVirtualSizeResetCounter) { addTextureStats(0.f, FALSE);//reset } if(mIsPlaying) //media is playing { for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { llassert(mNumFaces[ch] <= mFaceList[ch].size()); for(U32 i = 0; i < mNumFaces[ch]; i++) { LLFace* facep = mFaceList[ch][i]; if(facep->getDrawable()->isRecentlyVisible()) { addTextureStats(facep->getVirtualSize()); } } } } else //media is not in playing { findFaces(); if(!mMediaFaceList.empty()) { for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter) { LLFace* facep = *iter; if(facep->getDrawable()->isRecentlyVisible()) { addTextureStats(facep->getVirtualSize()); } } } } if(mMaxVirtualSizeResetCounter > 0) { mMaxVirtualSizeResetCounter--; } reorganizeFaceList(); reorganizeVolumeList(); return mMaxVirtualSize; } //---------------------------------------------------------------------------------------------- //end of LLViewerMediaTexture //---------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------- //start of LLTexturePipelineTester //---------------------------------------------------------------------------------------------- LLTexturePipelineTester::LLTexturePipelineTester() : LLMetricPerformanceTesterWithSession(sTesterName) { addMetric("TotalBytesLoaded"); addMetric("TotalBytesLoadedFromCache"); addMetric("TotalBytesLoadedForLargeImage"); addMetric("TotalBytesLoadedForSculpties"); addMetric("StartFetchingTime"); addMetric("TotalGrayTime"); addMetric("TotalStablizingTime"); addMetric("StartTimeLoadingSculpties"); addMetric("EndTimeLoadingSculpties"); addMetric("Time"); addMetric("TotalBytesBound"); addMetric("TotalBytesBoundForLargeImage"); addMetric("PercentageBytesBound"); mTotalBytesLoaded = (S32Bytes)0; mTotalBytesLoadedFromCache = (S32Bytes)0; mTotalBytesLoadedForLargeImage = (S32Bytes)0; mTotalBytesLoadedForSculpties = (S32Bytes)0; reset(); } LLTexturePipelineTester::~LLTexturePipelineTester() { LLViewerTextureManager::sTesterp = NULL; } void LLTexturePipelineTester::update() { mLastTotalBytesUsed = mTotalBytesUsed; mLastTotalBytesUsedForLargeImage = mTotalBytesUsedForLargeImage; mTotalBytesUsed = (S32Bytes)0; mTotalBytesUsedForLargeImage = (S32Bytes)0; if(LLAppViewer::getTextureFetch()->getNumRequests() > 0) //fetching list is not empty { if(mPause) { //start a new fetching session reset(); mStartFetchingTime = LLImageGL::sLastFrameTime; mPause = FALSE; } //update total gray time if(mUsingDefaultTexture) { mUsingDefaultTexture = FALSE; mTotalGrayTime = LLImageGL::sLastFrameTime - mStartFetchingTime; } //update the stablizing timer. updateStablizingTime(); outputTestResults(); } else if(!mPause) { //stop the current fetching session mPause = TRUE; outputTestResults(); reset(); } } void LLTexturePipelineTester::reset() { mPause = TRUE; mUsingDefaultTexture = FALSE; mStartStablizingTime = 0.0f; mEndStablizingTime = 0.0f; mTotalBytesUsed = (S32Bytes)0; mTotalBytesUsedForLargeImage = (S32Bytes)0; mLastTotalBytesUsed = (S32Bytes)0; mLastTotalBytesUsedForLargeImage = (S32Bytes)0; mStartFetchingTime = 0.0f; mTotalGrayTime = 0.0f; mTotalStablizingTime = 0.0f; mStartTimeLoadingSculpties = 1.0f; mEndTimeLoadingSculpties = 0.0f; } //virtual void LLTexturePipelineTester::outputTestRecord(LLSD *sd) { std::string currentLabel = getCurrentLabelName(); (*sd)[currentLabel]["TotalBytesLoaded"] = (LLSD::Integer)mTotalBytesLoaded.value(); (*sd)[currentLabel]["TotalBytesLoadedFromCache"] = (LLSD::Integer)mTotalBytesLoadedFromCache.value(); (*sd)[currentLabel]["TotalBytesLoadedForLargeImage"] = (LLSD::Integer)mTotalBytesLoadedForLargeImage.value(); (*sd)[currentLabel]["TotalBytesLoadedForSculpties"] = (LLSD::Integer)mTotalBytesLoadedForSculpties.value(); (*sd)[currentLabel]["StartFetchingTime"] = (LLSD::Real)mStartFetchingTime; (*sd)[currentLabel]["TotalGrayTime"] = (LLSD::Real)mTotalGrayTime; (*sd)[currentLabel]["TotalStablizingTime"] = (LLSD::Real)mTotalStablizingTime; (*sd)[currentLabel]["StartTimeLoadingSculpties"] = (LLSD::Real)mStartTimeLoadingSculpties; (*sd)[currentLabel]["EndTimeLoadingSculpties"] = (LLSD::Real)mEndTimeLoadingSculpties; (*sd)[currentLabel]["Time"] = LLImageGL::sLastFrameTime; (*sd)[currentLabel]["TotalBytesBound"] = (LLSD::Integer)mLastTotalBytesUsed.value(); (*sd)[currentLabel]["TotalBytesBoundForLargeImage"] = (LLSD::Integer)mLastTotalBytesUsedForLargeImage.value(); (*sd)[currentLabel]["PercentageBytesBound"] = (LLSD::Real)(100.f * mLastTotalBytesUsed / mTotalBytesLoaded); } void LLTexturePipelineTester::updateTextureBindingStats(const LLViewerTexture* imagep) { U32Bytes mem_size = imagep->getTextureMemory(); mTotalBytesUsed += mem_size; if(MIN_LARGE_IMAGE_AREA <= (U32)(mem_size.value() / (U32)imagep->getComponents())) { mTotalBytesUsedForLargeImage += mem_size; } } void LLTexturePipelineTester::updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) { U32Bytes data_size = (U32Bytes)raw_imagep->getDataSize(); mTotalBytesLoaded += data_size; if(from_cache) { mTotalBytesLoadedFromCache += data_size; } if(MIN_LARGE_IMAGE_AREA <= (U32)(data_size.value() / (U32)raw_imagep->getComponents())) { mTotalBytesLoadedForLargeImage += data_size; } if(imagep->forSculpt()) { mTotalBytesLoadedForSculpties += data_size; if(mStartTimeLoadingSculpties > mEndTimeLoadingSculpties) { mStartTimeLoadingSculpties = LLImageGL::sLastFrameTime; } mEndTimeLoadingSculpties = LLImageGL::sLastFrameTime; } } void LLTexturePipelineTester::updateGrayTextureBinding() { mUsingDefaultTexture = TRUE; } void LLTexturePipelineTester::setStablizingTime() { if(mStartStablizingTime <= mStartFetchingTime) { mStartStablizingTime = LLImageGL::sLastFrameTime; } mEndStablizingTime = LLImageGL::sLastFrameTime; } void LLTexturePipelineTester::updateStablizingTime() { if(mStartStablizingTime > mStartFetchingTime) { F32 t = mEndStablizingTime - mStartStablizingTime; if(t > F_ALMOST_ZERO && (t - mTotalStablizingTime) < F_ALMOST_ZERO) { //already stablized mTotalStablizingTime = LLImageGL::sLastFrameTime - mStartStablizingTime; //cancel the timer mStartStablizingTime = 0.f; mEndStablizingTime = 0.f; } else { mTotalStablizingTime = t; } } mTotalStablizingTime = 0.f; } //virtual void LLTexturePipelineTester::compareTestSessions(std::ofstream* os) { LLTexturePipelineTester::LLTextureTestSession* base_sessionp = dynamic_cast(mBaseSessionp); LLTexturePipelineTester::LLTextureTestSession* current_sessionp = dynamic_cast(mCurrentSessionp); if(!base_sessionp || !current_sessionp) { LL_ERRS() << "type of test session does not match!" << LL_ENDL; } //compare and output the comparison *os << llformat("%s\n", getTesterName().c_str()); *os << llformat("AggregateResults\n"); compareTestResults(os, "TotalFetchingTime", base_sessionp->mTotalFetchingTime, current_sessionp->mTotalFetchingTime); compareTestResults(os, "TotalGrayTime", base_sessionp->mTotalGrayTime, current_sessionp->mTotalGrayTime); compareTestResults(os, "TotalStablizingTime", base_sessionp->mTotalStablizingTime, current_sessionp->mTotalStablizingTime); compareTestResults(os, "StartTimeLoadingSculpties", base_sessionp->mStartTimeLoadingSculpties, current_sessionp->mStartTimeLoadingSculpties); compareTestResults(os, "TotalTimeLoadingSculpties", base_sessionp->mTotalTimeLoadingSculpties, current_sessionp->mTotalTimeLoadingSculpties); compareTestResults(os, "TotalBytesLoaded", base_sessionp->mTotalBytesLoaded, current_sessionp->mTotalBytesLoaded); compareTestResults(os, "TotalBytesLoadedFromCache", base_sessionp->mTotalBytesLoadedFromCache, current_sessionp->mTotalBytesLoadedFromCache); compareTestResults(os, "TotalBytesLoadedForLargeImage", base_sessionp->mTotalBytesLoadedForLargeImage, current_sessionp->mTotalBytesLoadedForLargeImage); compareTestResults(os, "TotalBytesLoadedForSculpties", base_sessionp->mTotalBytesLoadedForSculpties, current_sessionp->mTotalBytesLoadedForSculpties); *os << llformat("InstantResults\n"); S32 size = llmin(base_sessionp->mInstantPerformanceListCounter, current_sessionp->mInstantPerformanceListCounter); for(S32 i = 0; i < size; i++) { *os << llformat("Time(B-T)-%.4f-%.4f\n", base_sessionp->mInstantPerformanceList[i].mTime, current_sessionp->mInstantPerformanceList[i].mTime); compareTestResults(os, "AverageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond, current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond); compareTestResults(os, "AverageBytesUsedForLargeImagePerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond, current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond); compareTestResults(os, "AveragePercentageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond, current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond); } if(size < base_sessionp->mInstantPerformanceListCounter) { for(S32 i = size; i < base_sessionp->mInstantPerformanceListCounter; i++) { *os << llformat("Time(B-T)-%.4f- \n", base_sessionp->mInstantPerformanceList[i].mTime); *os << llformat(", AverageBytesUsedPerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond); *os << llformat(", AverageBytesUsedForLargeImagePerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond); *os << llformat(", AveragePercentageBytesUsedPerSecond, %.4f, N/A \n", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond); } } else if(size < current_sessionp->mInstantPerformanceListCounter) { for(S32 i = size; i < current_sessionp->mInstantPerformanceListCounter; i++) { *os << llformat("Time(B-T)- -%.4f\n", current_sessionp->mInstantPerformanceList[i].mTime); *os << llformat(", AverageBytesUsedPerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond); *os << llformat(", AverageBytesUsedForLargeImagePerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond); *os << llformat(", AveragePercentageBytesUsedPerSecond, N/A, %.4f\n", current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond); } } } //virtual LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::loadTestSession(LLSD* log) { LLTexturePipelineTester::LLTextureTestSession* sessionp = new LLTexturePipelineTester::LLTextureTestSession(); if(!sessionp) { return NULL; } F32 total_fetching_time = 0.f; F32 total_gray_time = 0.f; F32 total_stablizing_time = 0.f; F32 total_loading_sculpties_time = 0.f; F32 start_fetching_time = -1.f; F32 start_fetching_sculpties_time = 0.f; F32 last_time = 0.0f; S32 frame_count = 0; sessionp->mInstantPerformanceListCounter = 0; sessionp->mInstantPerformanceList.resize(128); sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0; sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0; sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f; sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f; //load a session std::string currentLabel = getCurrentLabelName(); BOOL in_log = (*log).has(currentLabel); while (in_log) { LLSD::String label = currentLabel; if(sessionp->mInstantPerformanceListCounter >= (S32)sessionp->mInstantPerformanceList.size()) { sessionp->mInstantPerformanceList.resize(sessionp->mInstantPerformanceListCounter + 128); } //time F32 start_time = (*log)[label]["StartFetchingTime"].asReal(); F32 cur_time = (*log)[label]["Time"].asReal(); if(start_time - start_fetching_time > F_ALMOST_ZERO) //fetching has paused for a while { sessionp->mTotalFetchingTime += total_fetching_time; sessionp->mTotalGrayTime += total_gray_time; sessionp->mTotalStablizingTime += total_stablizing_time; sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time; sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time; start_fetching_time = start_time; total_fetching_time = 0.0f; total_gray_time = 0.f; total_stablizing_time = 0.f; total_loading_sculpties_time = 0.f; } else { total_fetching_time = cur_time - start_time; total_gray_time = (*log)[label]["TotalGrayTime"].asReal(); total_stablizing_time = (*log)[label]["TotalStablizingTime"].asReal(); total_loading_sculpties_time = (*log)[label]["EndTimeLoadingSculpties"].asReal() - (*log)[label]["StartTimeLoadingSculpties"].asReal(); if(start_fetching_sculpties_time < 0.f && total_loading_sculpties_time > 0.f) { start_fetching_sculpties_time = (*log)[label]["StartTimeLoadingSculpties"].asReal(); } } //total loaded bytes sessionp->mTotalBytesLoaded = (*log)[label]["TotalBytesLoaded"].asInteger(); sessionp->mTotalBytesLoadedFromCache = (*log)[label]["TotalBytesLoadedFromCache"].asInteger(); sessionp->mTotalBytesLoadedForLargeImage = (*log)[label]["TotalBytesLoadedForLargeImage"].asInteger(); sessionp->mTotalBytesLoadedForSculpties = (*log)[label]["TotalBytesLoadedForSculpties"].asInteger(); //instant metrics sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond += (*log)[label]["TotalBytesBound"].asInteger(); sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond += (*log)[label]["TotalBytesBoundForLargeImage"].asInteger(); sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond += (*log)[label]["PercentageBytesBound"].asReal(); frame_count++; if(cur_time - last_time >= 1.0f) { sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond /= frame_count; sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond /= frame_count; sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond /= frame_count; sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = last_time; frame_count = 0; last_time = cur_time; sessionp->mInstantPerformanceListCounter++; sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0; sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0; sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f; sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f; } // Next label incrementCurrentCount(); currentLabel = getCurrentLabelName(); in_log = (*log).has(currentLabel); } sessionp->mTotalFetchingTime += total_fetching_time; sessionp->mTotalGrayTime += total_gray_time; sessionp->mTotalStablizingTime += total_stablizing_time; if(sessionp->mStartTimeLoadingSculpties < 0.f) { sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time; } sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time; return sessionp; } LLTexturePipelineTester::LLTextureTestSession::LLTextureTestSession() { reset(); } LLTexturePipelineTester::LLTextureTestSession::~LLTextureTestSession() { } void LLTexturePipelineTester::LLTextureTestSession::reset() { mTotalFetchingTime = 0.0f; mTotalGrayTime = 0.0f; mTotalStablizingTime = 0.0f; mStartTimeLoadingSculpties = 0.0f; mTotalTimeLoadingSculpties = 0.0f; mTotalBytesLoaded = 0; mTotalBytesLoadedFromCache = 0; mTotalBytesLoadedForLargeImage = 0; mTotalBytesLoadedForSculpties = 0; mInstantPerformanceListCounter = 0; } //---------------------------------------------------------------------------------------------- //end of LLTexturePipelineTester //----------------------------------------------------------------------------------------------