/** * @file llviewertexteditor.h * @brief Text editor widget to let users enter a multi-line document// * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_VIEWERTEXTEDITOR_H #define LL_VIEWERTEXTEDITOR_H #include "lltexteditor.h" // // Classes // class LLViewerTextEditor : public LLTextEditor { public: struct Params : public LLInitParam::Block { Optional allow_html; Params() : allow_html("allow_html", false) { name = "text_editor"; } }; protected: LLViewerTextEditor(const Params&); friend class LLUICtrlFactory; public: virtual ~LLViewerTextEditor(); virtual void makePristine(); // mousehandler overrides virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask ); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg); const class LLInventoryItem* getDragItem() const { return mDragItem; } virtual BOOL importBuffer(const char* buffer, S32 length); virtual bool importStream(std::istream& str); virtual BOOL exportBuffer(std::string& buffer); virtual void onValueChange(S32 start, S32 end); void setNotecardInfo(const LLUUID& notecard_item_id, const LLUUID& object_id, const LLUUID& preview_id) { mNotecardInventoryID = notecard_item_id; mObjectID = object_id; mPreviewID = preview_id; } void setASCIIEmbeddedText(const std::string& instr); void setEmbeddedText(const std::string& instr); std::string getEmbeddedText(); // Appends Second Life time, small font, grey. // If this starts a line, you need to prepend a newline. std::string appendTime(bool prepend_newline); void copyInventory(const LLInventoryItem* item, U32 callback_id = 0); // returns true if there is embedded inventory. // *HACK: This is only useful because the notecard verifier may // change the asset if there is embedded inventory. This mechanism // should be changed to get a different asset id from the verifier // rather than checking if a re-load is necessary. Phoenix 2007-02-27 bool hasEmbeddedInventory(); private: // Embedded object operations void findEmbeddedItemSegments(S32 start, S32 end); virtual llwchar pasteEmbeddedItem(llwchar ext_char); BOOL openEmbeddedItemAtPos( S32 pos ); BOOL openEmbeddedItem(LLInventoryItem* item, llwchar wc); S32 insertEmbeddedItem(S32 pos, LLInventoryItem* item); void openEmbeddedTexture( LLInventoryItem* item, llwchar wc ); void openEmbeddedSound( LLInventoryItem* item, llwchar wc ); void openEmbeddedLandmark( LLInventoryItem* item, llwchar wc ); void openEmbeddedNotecard( LLInventoryItem* item, llwchar wc); void openEmbeddedCallingcard( LLInventoryItem* item, llwchar wc); void showCopyToInvDialog( LLInventoryItem* item, llwchar wc ); void showUnsavedAlertDialog( LLInventoryItem* item ); bool onCopyToInvDialog(const LLSD& notification, const LLSD& response ); static bool onNotecardDialog(const LLSD& notification, const LLSD& response ); LLPointer mDragItem; LLTextSegment* mDragSegment; llwchar mDragItemChar; BOOL mDragItemSaved; class LLEmbeddedItems* mEmbeddedItemList; LLUUID mObjectID; LLUUID mNotecardInventoryID; LLUUID mPreviewID; LLPointer mInventoryCallback; // // Inner classes // class LLTextCmdInsertEmbeddedItem; }; #endif // LL_VIEWERTEXTEDITOR_H