/** * @file llviewertexteditor.h * @brief Text editor widget to let users enter a multi-line document// * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_VIEWERTEXTEDITOR_H #define LL_VIEWERTEXTEDITOR_H #include "lltexteditor.h" // // Classes // class LLViewerTextEditor : public LLTextEditor { public: LLViewerTextEditor(const LLString& name, const LLRect& rect, S32 max_length, const LLString& default_text = LLString(), const LLFontGL* glfont = NULL, BOOL allow_embedded_items = FALSE); virtual ~LLViewerTextEditor(); virtual void makePristine(); static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory); // mousehandler overrides virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask ); virtual BOOL handleToolTip(S32 x, S32 y, LLString& msg, LLRect* sticky_rect); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, LLString& tooltip_msg); const class LLInventoryItem* getDragItem() const { return mDragItem; } virtual BOOL importBuffer(const LLString& buffer); virtual bool importStream(std::istream& str); virtual BOOL exportBuffer(LLString& buffer); void setNotecardInfo(const LLUUID& notecard_item_id, const LLUUID& object_id) { mNotecardInventoryID = notecard_item_id; mObjectID = object_id; } void setASCIIEmbeddedText(const LLString& instr); void setEmbeddedText(const LLString& instr); LLString getEmbeddedText(); // Appends Second Life time, small font, grey. // If this starts a line, you need to prepend a newline. LLString appendTime(bool prepend_newline); void copyInventory(const LLInventoryItem* item, U32 callback_id = 0); // returns true if there is embedded inventory. // *HACK: This is only useful because the notecard verifier may // change the asset if there is embedded inventory. This mechanism // should be changed to get a different asset id from the verifier // rather than checking if a re-load is necessary. Phoenix 2007-02-27 bool hasEmbeddedInventory(); private: // Embedded object operations virtual llwchar pasteEmbeddedItem(llwchar ext_char); virtual void bindEmbeddedChars(LLFontGL* font) const; virtual void unbindEmbeddedChars(LLFontGL* font) const; BOOL getEmbeddedItemToolTipAtPos(S32 pos, LLWString &wmsg) const; BOOL openEmbeddedItemAtPos( S32 pos ); BOOL openEmbeddedItem(LLInventoryItem* item); S32 insertEmbeddedItem(S32 pos, LLInventoryItem* item); void openEmbeddedTexture( LLInventoryItem* item ); void openEmbeddedSound( LLInventoryItem* item ); void openEmbeddedLandmark( LLInventoryItem* item ); void openEmbeddedNotecard( LLInventoryItem* item); void showCopyToInvDialog( LLInventoryItem* item ); void showUnsavedAlertDialog( LLInventoryItem* item ); static void onCopyToInvDialog( S32 option, void* userdata ); static void onNotecardDialog( S32 option, void* userdata ); LLPointer mDragItem; BOOL mDragItemSaved; class LLEmbeddedItems* mEmbeddedItemList; LLUUID mObjectID; LLUUID mNotecardInventoryID; LLPointer mInventoryCallback; // *TODO: Add right click menus for SLURLs //LLViewHandle mPopupMenuHandle; // // Inner classes // class LLTextCmdInsertEmbeddedItem; }; #endif // LL_VIEWERTEXTEDITOR_H