/** * @file llviewertexteditor.h * @brief Text editor widget to let users enter a a multi-line document// * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_VIEWERTEXTEDITOR_H #define LL_VIEWERTEXTEDITOR_H #include "lltexteditor.h" class LLInventoryItem; class LLEmbeddedItems; // // Classes // class LLViewerTextEditor : public LLTextEditor { friend class LLEmbeddedItems; friend class LLTextCmdInsertEmbeddedItem; public: LLViewerTextEditor(const LLString& name, const LLRect& rect, S32 max_length, const LLString& default_text = "", const LLFontGL* glfont = NULL, BOOL allow_embedded_items = FALSE); virtual ~LLViewerTextEditor(); virtual void makePristine(); static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory); // mousehandler overrides virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask ); virtual BOOL handleToolTip(S32 x, S32 y, LLString& msg, LLRect* sticky_rect); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, LLString& tooltip_msg); const LLInventoryItem* getDragItem() { return mDragItem; } virtual BOOL importBuffer(const LLString& buffer); virtual bool importStream(std::istream& str); virtual BOOL exportBuffer(LLString& buffer); void setNotecardInfo(const LLUUID& notecard_item_id, const LLUUID& object_id) { mNotecardInventoryID = notecard_item_id; mObjectID = object_id; } void setASCIIEmbeddedText(const LLString& instr); void setEmbeddedText(const LLString& instr); LLString getEmbeddedText(); LLString appendTime(bool prepend_newline); // Appends Second Life time, small font, grey // If this starts a line, you need to prepend a newline. void copyInventory(LLInventoryItem* item); // returns true if there is embedded inventory. // *HACK: This is only useful because the notecard verifier may // change the asset if there is embedded inventory. This mechanism // should be changed to get a different asset id from the verifier // rather than checking if a re-load is necessary. Phoenix 2007-02-27 bool hasEmbeddedInventory(); protected: // Embedded object operations virtual llwchar pasteEmbeddedItem(llwchar ext_char); virtual void bindEmbeddedChars(const LLFontGL* font); virtual void unbindEmbeddedChars(const LLFontGL* font); BOOL getEmbeddedItemToolTipAtPos(S32 pos, LLWString &wmsg); BOOL openEmbeddedItemAtPos( S32 pos ); BOOL openEmbeddedItem(LLInventoryItem* item, BOOL saved); S32 insertEmbeddedItem(S32 pos, LLInventoryItem* item); void openEmbeddedTexture( LLInventoryItem* item ); void openEmbeddedSound( LLInventoryItem* item ); void openEmbeddedLandmark( LLInventoryItem* item ); void openEmbeddedNotecard( LLInventoryItem* item, BOOL saved ); void showCopyToInvDialog( LLInventoryItem* item ); static void onCopyToInvDialog( S32 option, void* userdata ); static void onNotecardDialog( S32 option, void* userdata ); protected: LLPointer mDragItem; BOOL mDragItemSaved; LLEmbeddedItems* mEmbeddedItemList; LLUUID mObjectID; LLUUID mNotecardInventoryID; }; #endif // LL_VIEWERTEXTEDITOR_H