/** * @file llviewertexteditor.h * @brief Text editor widget to let users enter a multi-line document// * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_VIEWERTEXTEDITOR_H #define LL_VIEWERTEXTEDITOR_H #include "lltexteditor.h" // // Classes // class LLViewerTextEditor : public LLTextEditor { public: struct Params : public LLInitParam::Block<Params, LLTextEditor::Params> {}; protected: LLViewerTextEditor(const Params&); friend class LLUICtrlFactory; public: virtual ~LLViewerTextEditor(); virtual void makePristine(); // mousehandler overrides virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask ); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg); const class LLInventoryItem* getDragItem() const { return mDragItem; } virtual BOOL importBuffer(const char* buffer, S32 length); virtual bool importStream(std::istream& str); virtual BOOL exportBuffer(std::string& buffer); virtual void onValueChange(S32 start, S32 end); void setNotecardInfo(const LLUUID& notecard_item_id, const LLUUID& object_id, const LLUUID& preview_id) { mNotecardInventoryID = notecard_item_id; mObjectID = object_id; mPreviewID = preview_id; } void setASCIIEmbeddedText(const std::string& instr); void setEmbeddedText(const std::string& instr); std::string getEmbeddedText(); // Appends Second Life time, small font, grey. // If this starts a line, you need to prepend a newline. std::string appendTime(bool prepend_newline); void copyInventory(const LLInventoryItem* item, U32 callback_id = 0); // returns true if there is embedded inventory. // *HACK: This is only useful because the notecard verifier may // change the asset if there is embedded inventory. This mechanism // should be changed to get a different asset id from the verifier // rather than checking if a re-load is necessary. Phoenix 2007-02-27 bool hasEmbeddedInventory(); private: // Embedded object operations void findEmbeddedItemSegments(S32 start, S32 end); virtual llwchar pasteEmbeddedItem(llwchar ext_char); BOOL openEmbeddedItemAtPos( S32 pos ); BOOL openEmbeddedItem(LLPointer<LLInventoryItem> item, llwchar wc); S32 insertEmbeddedItem(S32 pos, LLInventoryItem* item); // *NOTE: most of openEmbeddedXXX methods except openEmbeddedLandmark take pointer to LLInventoryItem. // Be sure they don't bind it to callback function to avoid situation when it gets invalid when // callback is trigged after text editor is closed. See EXT-8459. void openEmbeddedTexture( LLInventoryItem* item, llwchar wc ); void openEmbeddedSound( LLInventoryItem* item, llwchar wc ); void openEmbeddedLandmark( LLPointer<LLInventoryItem> item_ptr, llwchar wc ); void openEmbeddedNotecard( LLInventoryItem* item, llwchar wc); void openEmbeddedCallingcard( LLInventoryItem* item, llwchar wc); void showCopyToInvDialog( LLInventoryItem* item, llwchar wc ); void showUnsavedAlertDialog( LLInventoryItem* item ); bool onCopyToInvDialog(const LLSD& notification, const LLSD& response ); static bool onNotecardDialog(const LLSD& notification, const LLSD& response ); LLPointer<LLInventoryItem> mDragItem; LLTextSegment* mDragSegment; llwchar mDragItemChar; BOOL mDragItemSaved; class LLEmbeddedItems* mEmbeddedItemList; LLUUID mObjectID; LLUUID mNotecardInventoryID; LLUUID mPreviewID; LLPointer<class LLEmbeddedNotecardOpener> mInventoryCallback; // // Inner classes // class TextCmdInsertEmbeddedItem; }; #endif // LL_VIEWERTEXTEDITOR_H