/** * @file llviewerstats.h * @brief LLViewerStats class header file * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWERSTATS_H #define LL_LLVIEWERSTATS_H #include "llstat.h" #include "lltextureinfo.h" class LLViewerStats : public LLSingleton { public: LLStat mKBitStat, mLayersKBitStat, mObjectKBitStat, mAssetKBitStat, mTextureKBitStat, mVFSPendingOperations, mFPSStat, mPacketsInStat, mPacketsLostStat, mPacketsOutStat, mPacketsLostPercentStat, mTexturePacketsStat, mActualInKBitStat, // From the packet ring (when faking a bad connection) mActualOutKBitStat, // From the packet ring (when faking a bad connection) mTrianglesDrawnStat; // Simulator stats LLStat mSimTimeDilation; LLStat mSimFPS, mSimPhysicsFPS, mSimAgentUPS, mSimScriptEPS; LLStat mSimFrameMsec, mSimNetMsec, mSimSimOtherMsec, mSimSimPhysicsMsec; LLStat mSimSimPhysicsStepMsec, mSimSimPhysicsShapeUpdateMsec, mSimSimPhysicsOtherMsec, mSimSimAIStepMsec, mSimSimSkippedSilhouetteSteps, mSimSimPctSteppedCharacters; LLStat mSimAgentMsec, mSimImagesMsec, mSimScriptMsec, mSimSpareMsec, mSimSleepMsec, mSimPumpIOMsec; LLStat mSimMainAgents, mSimChildAgents, mSimObjects, mSimActiveObjects, mSimActiveScripts, mSimPctScriptsRun; LLStat mSimInPPS, mSimOutPPS, mSimPendingDownloads, mSimPendingUploads, mSimPendingLocalUploads, mSimTotalUnackedBytes; LLStat mPhysicsPinnedTasks, mPhysicsLODTasks, mPhysicsMemoryAllocated; LLStat mSimPingStat; LLStat mNumImagesStat, mNumRawImagesStat, mGLTexMemStat, mGLBoundMemStat, mRawMemStat, mFormattedMemStat; LLStat mNumObjectsStat, mNumActiveObjectsStat, mNumNewObjectsStat, mNumSizeCulledStat, mNumVisCulledStat; void resetStats(); public: // If you change this, please also add a corresponding text label in llviewerstats.cpp enum EStatType { ST_VERSION = 0, ST_AVATAR_EDIT_SECONDS = 1, ST_TOOLBOX_SECONDS = 2, ST_CHAT_COUNT = 3, ST_IM_COUNT = 4, ST_FULLSCREEN_BOOL = 5, ST_RELEASE_COUNT= 6, ST_CREATE_COUNT = 7, ST_REZ_COUNT = 8, ST_FPS_10_SECONDS = 9, ST_FPS_2_SECONDS = 10, ST_MOUSELOOK_SECONDS = 11, ST_FLY_COUNT = 12, ST_TELEPORT_COUNT = 13, ST_OBJECT_DELETE_COUNT = 14, ST_SNAPSHOT_COUNT = 15, ST_UPLOAD_SOUND_COUNT = 16, ST_UPLOAD_TEXTURE_COUNT = 17, ST_EDIT_TEXTURE_COUNT = 18, ST_KILLED_COUNT = 19, ST_FRAMETIME_JITTER = 20, ST_FRAMETIME_SLEW = 21, ST_INVENTORY_TOO_LONG = 22, ST_WEARABLES_TOO_LONG = 23, ST_LOGIN_SECONDS = 24, ST_LOGIN_TIMEOUT_COUNT = 25, ST_HAS_BAD_TIMER = 26, ST_DOWNLOAD_FAILED = 27, ST_LSL_SAVE_COUNT = 28, ST_UPLOAD_ANIM_COUNT = 29, ST_FPS_8_SECONDS = 30, ST_SIM_FPS_20_SECONDS = 31, ST_PHYS_FPS_20_SECONDS = 32, ST_LOSS_05_SECONDS = 33, ST_FPS_DROP_50_RATIO = 34, ST_ENABLE_VBO = 35, ST_DELTA_BANDWIDTH = 36, ST_MAX_BANDWIDTH = 37, ST_LIGHTING_DETAIL = 38, ST_VISIBLE_AVATARS = 39, ST_SHADER_OBJECTS = 40, ST_SHADER_ENVIRONMENT = 41, ST_DRAW_DIST = 42, ST_CHAT_BUBBLES = 43, ST_SHADER_AVATAR = 44, ST_FRAME_SECS = 45, ST_UPDATE_SECS = 46, ST_NETWORK_SECS = 47, ST_IMAGE_SECS = 48, ST_REBUILD_SECS = 49, ST_RENDER_SECS = 50, ST_CROSSING_AVG = 51, ST_CROSSING_MAX = 52, ST_LIBXUL_WIDGET_USED = 53, // Unused ST_WINDOW_WIDTH = 54, ST_WINDOW_HEIGHT = 55, ST_TEX_BAKES = 56, ST_TEX_REBAKES = 57, ST_COUNT = 58 }; LLViewerStats(); // all return latest value of given stat F64 getStat(EStatType type) const; F64 setStat(EStatType type, F64 value); // set the stat to value F64 incStat(EStatType type, F64 value = 1.f); // add value to the stat void updateFrameStats(const F64 time_diff); void addToMessage(LLSD &body) const; struct StatsAccumulator { S32 mCount; F32 mSum; F32 mSumOfSquares; F32 mMinValue; F32 mMaxValue; U32 mCountOfNextUpdatesToIgnore; inline StatsAccumulator() { reset(); } inline void push( F32 val ) { if ( mCountOfNextUpdatesToIgnore > 0 ) { mCountOfNextUpdatesToIgnore--; return; } mCount++; mSum += val; mSumOfSquares += val * val; if (mCount == 1 || val > mMaxValue) { mMaxValue = val; } if (mCount == 1 || val < mMinValue) { mMinValue = val; } } inline F32 getMean() const { return (mCount == 0) ? 0.f : ((F32)mSum)/mCount; } inline F32 getMinValue() const { return mMinValue; } inline F32 getMaxValue() const { return mMaxValue; } inline F32 getStdDev() const { const F32 mean = getMean(); return (mCount < 2) ? 0.f : sqrt(llmax(0.f,mSumOfSquares/mCount - (mean * mean))); } inline U32 getCount() const { return mCount; } inline void reset() { mCount = 0; mSum = mSumOfSquares = 0.f; mMinValue = 0.0f; mMaxValue = 0.0f; mCountOfNextUpdatesToIgnore = 0; } inline LLSD asLLSD() const { LLSD data; data["mean"] = getMean(); data["std_dev"] = getStdDev(); data["count"] = (S32)mCount; data["min"] = getMinValue(); data["max"] = getMaxValue(); return data; } }; StatsAccumulator mAgentPositionSnaps; // Phase tracking (originally put in for avatar rezzing), tracking // progress of active/completed phases for activities like outfit changing. typedef std::map phase_map_t; typedef std::map phase_stats_t; class PhaseMap { private: phase_map_t mPhaseMap; static phase_stats_t sStats; public: PhaseMap(); LLFrameTimer& getPhaseTimer(const std::string& phase_name); void startPhase(const std::string& phase_name); void stopPhase(const std::string& phase_name); void stopAllPhases(); void clearPhases(); LLSD asLLSD(); static StatsAccumulator& getPhaseStats(const std::string& phase_name); static void recordPhaseStat(const std::string& phase_name, F32 value); }; private: F64 mStats[ST_COUNT]; F64 mLastTimeDiff; // used for time stat updates }; static const F32 SEND_STATS_PERIOD = 300.0f; // The following are from (older?) statistics code found in appviewer. void update_statistics(); void send_stats(); extern LLFrameTimer gTextureTimer; extern U32 gTotalTextureBytes; extern U32 gTotalObjectBytes; extern U32 gTotalTextureBytesPerBoostLevel[] ; #endif // LL_LLVIEWERSTATS_H