/** * @file llviewerregion.h * @brief Description of the LLViewerRegion class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLVIEWERREGION_H #define LL_LLVIEWERREGION_H // A ViewerRegion is a class that contains a bunch of objects and surfaces // that are in to a particular region. #include #include "lldarray.h" #include "llwind.h" #include "llcloud.h" #include "llstat.h" #include "v3dmath.h" #include "llhost.h" #include "llstring.h" #include "llregionflags.h" #include "lluuid.h" #include "lldatapacker.h" #include "llvocache.h" #include "llweb.h" // Surface id's #define LAND 1 #define WATER 2 const U32 MAX_OBJECT_CACHE_ENTRIES = 10000; class LLEventPoll; class LLVLComposition; class LLViewerObject; class LLMessageSystem; class LLNetMap; class LLViewerParcelOverlay; class LLSurface; class LLVOCache; class LLVOCacheEntry; class LLSpatialPartition; class LLViewerRegion { public: //MUST MATCH THE ORDER OF DECLARATION IN CONSTRUCTOR typedef enum { PARTITION_HUD=0, PARTITION_TERRAIN, PARTITION_WATER, PARTITION_TREE, PARTITION_PARTICLE, PARTITION_CLOUD, PARTITION_GRASS, PARTITION_VOLUME, PARTITION_BRIDGE, PARTITION_HUD_PARTICLE, PARTITION_NONE, NUM_PARTITIONS } eObjectPartitions; LLViewerRegion(const U64 &handle, const LLHost &host, const U32 surface_grid_width, const U32 patch_grid_width, const F32 region_width_meters); ~LLViewerRegion(); // Call this after you have the region name and handle. void loadCache(); void saveCache(); void sendMessage(); // Send the current message to this region's simulator void sendReliableMessage(); // Send the current message to this region's simulator void setOriginGlobal(const LLVector3d &origin); //void setAgentOffset(const LLVector3d &offset); void updateRenderMatrix(); void setAllowDamage(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_DAMAGE); } void setAllowLandmark(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_LANDMARK); } void setAllowSetHome(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_SET_HOME); } void setResetHomeOnTeleport(BOOL b) { setFlags(b, REGION_FLAGS_RESET_HOME_ON_TELEPORT); } void setSunFixed(BOOL b) { setFlags(b, REGION_FLAGS_SUN_FIXED); } void setBlockFly(BOOL b) { setFlags(b, REGION_FLAGS_BLOCK_FLY); } void setAllowDirectTeleport(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_DIRECT_TELEPORT); } inline BOOL getAllowDamage() const; inline BOOL getAllowLandmark() const; inline BOOL getAllowSetHome() const; inline BOOL getResetHomeOnTeleport() const; inline BOOL getSunFixed() const; inline BOOL getBlockFly() const; inline BOOL getAllowDirectTeleport() const; inline BOOL isPrelude() const; inline BOOL getAllowTerraform() const; inline BOOL getRestrictPushObject() const; inline BOOL getReleaseNotesRequested() const; bool isAlive(); // can become false if circuit disconnects void setWaterHeight(F32 water_level); F32 getWaterHeight() const; BOOL isVoiceEnabled() const; void setBillableFactor(F32 billable_factor) { mBillableFactor = billable_factor; } F32 getBillableFactor() const { return mBillableFactor; } // Maximum number of primitives allowed, regardless of object // bonus factor. U32 getMaxTasks() const { return mMaxTasks; } void setMaxTasks(U32 max_tasks) { mMaxTasks = max_tasks; } // Draw lines in the dirt showing ownership. Return number of // vertices drawn. S32 renderPropertyLines(); // Call this whenever you change the height data in the region. // (Automatically called by LLSurfacePatch's update routine) void dirtyHeights(); LLViewerParcelOverlay *getParcelOverlay() const { return mParcelOverlay; } void setRegionFlags(U32 flags); U32 getRegionFlags() const { return mRegionFlags; } void setTimeDilation(F32 time_dilation); F32 getTimeDilation() const { return mTimeDilation; } // Origin height is at zero. const LLVector3d &getOriginGlobal() const { return mOriginGlobal; } LLVector3 getOriginAgent() const; // Center is at the height of the water table. const LLVector3d &getCenterGlobal() const { return mCenterGlobal; } LLVector3 getCenterAgent() const; void setRegionNameAndZone(const std::string& name_and_zone); const std::string& getName() const { return mName; } const std::string& getZoning() const { return mZoning; } void setOwner(const LLUUID& owner_id) { mOwnerID = owner_id; } const LLUUID& getOwner() const { return mOwnerID; } // Is the current agent on the estate manager list for this region? void setIsEstateManager(BOOL b) { mIsEstateManager = b; } BOOL isEstateManager() const { return mIsEstateManager; } BOOL canManageEstate() const; void setSimAccess(U8 sim_access) { mSimAccess = sim_access; } U8 getSimAccess() const { return mSimAccess; } const std::string getSimAccessString() const; // Homestead-related getters; there are no setters as nobody should be // setting them other than the individual message handler which is a member S32 getSimClassID() const { return mClassID; } S32 getSimCPURatio() const { return mCPURatio; } const std::string& getSimColoName() const { return mColoName; } const std::string& getSimProductSKU() const { return mProductSKU; } const std::string& getSimProductName() const { return mProductName; } // Returns "Sandbox", "Expensive", etc. static std::string regionFlagsToString(U32 flags); // Returns translated version of "Mature", "PG", "Adult", etc. static std::string accessToString(U8 sim_access); // Returns "M", "PG", "A" etc. static std::string accessToShortString(U8 sim_access); // helper function which just makes sure all interested parties // can process the message. static void processRegionInfo(LLMessageSystem* msg, void**); void setCacheID(const LLUUID& id) { mCacheID = id; } F32 getWidth() const { return mWidth; } BOOL idleUpdate(F32 max_update_time); // Like idleUpdate, but forces everything to complete regardless of // how long it takes. void forceUpdate(); void connectNeighbor(LLViewerRegion *neighborp, U32 direction); void updateNetStats(); U32 getPacketsLost() const; void setHttpResponderPtrNULL() {mHttpResponderPtr = NULL ;} const LLHTTPClient::ResponderPtr getHttpResponderPtr() const {return mHttpResponderPtr ;} // Get/set named capability URLs for this region. void setSeedCapability(const std::string& url); void setCapability(const std::string& name, const std::string& url); std::string getCapability(const std::string& name) const; static bool isSpecialCapabilityName(const std::string &name); void logActiveCapabilities() const; const LLHost &getHost() const { return mHost; } const U64 &getHandle() const { return mHandle; } LLSurface &getLand() const { return *mLandp; } // set and get the region id const LLUUID& getRegionID() const { return mRegionID; } void setRegionID(const LLUUID& region_id) { mRegionID = region_id; } BOOL pointInRegionGlobal(const LLVector3d &point_global) const; LLVector3 getPosRegionFromGlobal(const LLVector3d &point_global) const; LLVector3 getPosRegionFromAgent(const LLVector3 &agent_pos) const; LLVector3 getPosAgentFromRegion(const LLVector3 ®ion_pos) const; LLVector3d getPosGlobalFromRegion(const LLVector3 &offset) const; LLVLComposition *getComposition() const { return mCompositionp; } F32 getCompositionXY(const S32 x, const S32 y) const; BOOL isOwnedSelf(const LLVector3& pos); // Owned by a group you belong to? (officer OR member) BOOL isOwnedGroup(const LLVector3& pos); // deal with map object updates in the world. void updateCoarseLocations(LLMessageSystem* msg); F32 getLandHeightRegion(const LLVector3& region_pos); void getInfo(LLSD& info); // handle a full update message void cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp); LLDataPacker *getDP(U32 local_id, U32 crc); void requestCacheMisses(); void addCacheMissFull(const U32 local_id); void dumpCache(); void unpackRegionHandshake(); void calculateCenterGlobal(); void calculateCameraDistance(); friend std::ostream& operator<<(std::ostream &s, const LLViewerRegion ®ion); // used by LCD to get details for debug screen U32 getNetDetailsForLCD(); LLSpatialPartition* getSpatialPartition(U32 type); public: struct CompareDistance { bool operator()(const LLViewerRegion* const& lhs, const LLViewerRegion* const& rhs) { return lhs->mCameraDistanceSquared < rhs->mCameraDistanceSquared; } }; void showReleaseNotes(); protected: void disconnectAllNeighbors(); void initStats(); void setFlags(BOOL b, U32 flags); public: LLWind mWind; LLCloudLayer mCloudLayer; LLViewerParcelOverlay *mParcelOverlay; LLStat mBitStat; LLStat mPacketsStat; LLStat mPacketsLostStat; LLMatrix4 mRenderMatrix; // These arrays are maintained in parallel. Ideally they'd be combined into a // single array of an aggrigate data type but for compatibility with the old // messaging system in which the previous message only sends and parses the // positions stored in the first array so they're maintained separately until // we stop supporting the old CoarseLocationUpdate message. LLDynamicArray mMapAvatars; LLDynamicArray mMapAvatarIDs; private: // The surfaces and other layers LLSurface* mLandp; // Region geometry data LLVector3d mOriginGlobal; // Location of southwest corner of region (meters) LLVector3d mCenterGlobal; // Location of center in world space (meters) F32 mWidth; // Width of region on a side (meters) U64 mHandle; LLHost mHost; // The unique ID for this region. LLUUID mRegionID; F32 mTimeDilation; // time dilation of physics simulation on simulator // simulator name std::string mName; std::string mZoning; // region/estate owner - usually null. LLUUID mOwnerID; // Is this agent on the estate managers list for this region? BOOL mIsEstateManager; // Network statistics for the region's circuit... LLTimer mLastNetUpdate; U32 mPacketsIn; U32 mBitsIn; U32 mLastBitsIn; U32 mLastPacketsIn; U32 mPacketsOut; U32 mLastPacketsOut; S32 mPacketsLost; S32 mLastPacketsLost; U32 mPingDelay; F32 mDeltaTime; // Time since last measurement of lastPackets, Bits, etc // Misc LLVLComposition *mCompositionp; // Composition layer for the surface U32 mRegionFlags; // includes damage flags U8 mSimAccess; F32 mBillableFactor; U32 mMaxTasks; // max prim count F32 mCameraDistanceSquared; // updated once per frame // Information for Homestead / CR-53 S32 mClassID; S32 mCPURatio; std::string mColoName; std::string mProductSKU; std::string mProductName; // Maps local ids to cache entries. // Regions can have order 10,000 objects, so assume // a structure of size 2^14 = 16,000 BOOL mCacheLoaded; typedef std::map cache_map_t; cache_map_t mCacheMap; LLVOCacheEntry mCacheStart; LLVOCacheEntry mCacheEnd; U32 mCacheEntriesCount; LLDynamicArray mCacheMissFull; LLDynamicArray mCacheMissCRC; // time? // LRU info? // Cache ID is unique per-region, across renames, moving locations, // etc. LLUUID mCacheID; typedef std::map CapabilityMap; CapabilityMap mCapabilities; LLEventPoll* mEventPoll; private: bool mAlive; // can become false if circuit disconnects //spatial partitions for objects in this region std::vector mObjectPartition; LLHTTPClient::ResponderPtr mHttpResponderPtr ; BOOL mReleaseNotesRequested; }; inline BOOL LLViewerRegion::getAllowDamage() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_DAMAGE) !=0); } inline BOOL LLViewerRegion::getAllowLandmark() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_LANDMARK) !=0); } inline BOOL LLViewerRegion::getAllowSetHome() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_SET_HOME) != 0); } inline BOOL LLViewerRegion::getResetHomeOnTeleport() const { return ((mRegionFlags & REGION_FLAGS_RESET_HOME_ON_TELEPORT) !=0); } inline BOOL LLViewerRegion::getSunFixed() const { return ((mRegionFlags & REGION_FLAGS_SUN_FIXED) !=0); } inline BOOL LLViewerRegion::getBlockFly() const { return ((mRegionFlags & REGION_FLAGS_BLOCK_FLY) !=0); } inline BOOL LLViewerRegion::getAllowDirectTeleport() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_DIRECT_TELEPORT) !=0); } inline BOOL LLViewerRegion::isPrelude() const { return is_prelude( mRegionFlags ); } inline BOOL LLViewerRegion::getAllowTerraform() const { return ((mRegionFlags & REGION_FLAGS_BLOCK_TERRAFORM) == 0); } inline BOOL LLViewerRegion::getRestrictPushObject() const { return ((mRegionFlags & REGION_FLAGS_RESTRICT_PUSHOBJECT) != 0); } inline BOOL LLViewerRegion::getReleaseNotesRequested() const { return mReleaseNotesRequested; } #endif