/** * @file llviewerregion.h * @brief Description of the LLViewerRegion class. * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLVIEWERREGION_H #define LL_LLVIEWERREGION_H // A ViewerRegion is a class that contains a bunch of objects and surfaces // that are in to a particular region. #include #include "lldarray.h" #include "llwind.h" #include "llcloud.h" #include "llstat.h" #include "v3dmath.h" #include "llhost.h" #include "llstring.h" #include "llregionflags.h" #include "llptrskipmap.h" #include "lluuid.h" #include "lldatapacker.h" #include "llvocache.h" // Surface id's #define LAND 1 #define WATER 2 const U32 MAX_OBJECT_CACHE_ENTRIES = 10000; class LLEventPoll; class LLVLComposition; class LLViewerObject; class LLMessageSystem; class LLNetMap; class LLViewerParcelOverlay; class LLSurface; class LLVOCache; class LLVOCacheEntry; class LLViewerRegion { public: LLViewerRegion(const U64 &handle, const LLHost &host, const U32 surface_grid_width, const U32 patch_grid_width, const F32 region_width_meters); ~LLViewerRegion(); // Call this after you have the region name and handle. void loadCache(); void saveCache(); void sendMessage(); // Send the current message to this region's simulator void sendReliableMessage(); // Send the current message to this region's simulator void setOriginGlobal(const LLVector3d &origin); void setAgentOffset(const LLVector3d &offset); void setAllowDamage(BOOL b); void setAllowLandmark(BOOL b); void setAllowSetHome(BOOL b); void setResetHomeOnTeleport(BOOL b); void setSunFixed(BOOL b); void setBlockFly(BOOL b); void setAllowDirectTeleport(BOOL b); inline BOOL getAllowDamage() const; inline BOOL getAllowLandmark() const; inline BOOL getAllowSetHome() const; inline BOOL getResetHomeOnTeleport() const; inline BOOL getSunFixed() const; inline BOOL getBlockFly() const; inline BOOL getAllowDirectTeleport() const; inline BOOL isPrelude() const; inline BOOL getAllowTerraform() const; inline BOOL getRestrictPushObject() const; void setWaterHeight(F32 water_level); F32 getWaterHeight() const; void setBillableFactor(F32 billable_factor) { mBillableFactor = billable_factor; } F32 getBillableFactor() const { return mBillableFactor; } // Maximum number of primitives allowed, regardless of object // bonus factor. U32 getMaxTasks() const { return mMaxTasks; } void setMaxTasks(U32 max_tasks) { mMaxTasks = max_tasks; } // Draw lines in the dirt showing ownership. Return number of // vertices drawn. S32 renderPropertyLines(); // Call this whenever you change the height data in the region. // (Automatically called by LLSurfacePatch's update routine) void dirtyHeights(); LLViewerParcelOverlay *getParcelOverlay() const { return mParcelOverlay; } void setRegionFlags(U32 flags); U32 getRegionFlags() const { return mRegionFlags; } void setTimeDilation(F32 time_dilation); F32 getTimeDilation() const { return mTimeDilation; } // Origin height is at zero. const LLVector3d &getOriginGlobal() const { return mOriginGlobal; } LLVector3 getOriginAgent() const; // Center is at the height of the water table. const LLVector3d &getCenterGlobal() const { return mCenterGlobal; } LLVector3 getCenterAgent() const; void setRegionNameAndZone(const char* name_and_zone); const LLString& getName() const { return mName; } const LLString& getZoning() const { return mZoning; } void setOwner(const LLUUID& owner_id) { mOwnerID = owner_id; } const LLUUID& getOwner() const { return mOwnerID; } // Is the current agent on the estate manager list for this region? void setIsEstateManager(BOOL b) { mIsEstateManager = b; } BOOL isEstateManager() const { return mIsEstateManager; } BOOL canManageEstate() const; void setSimAccess(U8 sim_access) { mSimAccess = sim_access; } U8 getSimAccess() const { return mSimAccess; } const char* getSimAccessString() const; // Returns "Sandbox", "Expensive", etc. static std::string regionFlagsToString(U32 flags); // Returns "Mature", "PG", etc. static const char* accessToString(U8 access); static U8 stringToAccess(const char* access_str); // Returns "M", "PG", etc. static const char* accessToShortString(U8 access); // helper function which just makes sure all interested parties // can process the message. static void processRegionInfo(LLMessageSystem* msg, void**); void setCacheID(const LLUUID& id) { mCacheID = id; } F32 getWidth() const { return mWidth; } BOOL idleUpdate(LLTimer &timer, const F32 max_time); // Like idleUpdate, but forces everything to complete regardless of // how long it takes. void forceUpdate(); void connectNeighbor(LLViewerRegion *neighborp, U32 direction); void updateNetStats(); U32 getPacketsLost() const; // Get/set named capability URLs for this region. void setSeedCapability(const std::string& url); void setCapability(const std::string& name, const std::string& url); std::string getCapability(const std::string& name) const; const LLHost &getHost() const { return mHost; } const U64 &getHandle() const { return mHandle; } LLSurface &getLand() const { return *mLandp; } BOOL pointInRegionGlobal(const LLVector3d &point_global) const; LLVector3 getPosRegionFromGlobal(const LLVector3d &point_global) const; LLVector3 getPosRegionFromAgent(const LLVector3 &agent_pos) const; LLVector3 getPosAgentFromRegion(const LLVector3 ®ion_pos) const; LLVector3d getPosGlobalFromRegion(const LLVector3 &offset) const; LLVLComposition *getComposition() const { return mCompositionp; } F32 getCompositionXY(const S32 x, const S32 y) const; BOOL isOwnedSelf(const LLVector3& pos); // Owned by a group you belong to? (officer OR member) BOOL isOwnedGroup(const LLVector3& pos); // deal with map object updates in the world. void updateCoarseLocations(LLMessageSystem* msg); F32 getLandHeightRegion(const LLVector3& region_pos); LLString getInfoString(); // handle a full update message void cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp); LLDataPacker *getDP(U32 local_id, U32 crc); void requestCacheMisses(); void addCacheMissFull(const U32 local_id); void dumpCache(); void unpackRegionHandshake(); void calculateCenterGlobal(); friend std::ostream& operator<<(std::ostream &s, const LLViewerRegion ®ion); protected: void disconnectAllNeighbors(); void initStats(); public: LLWind mWind; LLCloudLayer mCloudLayer; LLViewerParcelOverlay *mParcelOverlay; BOOL mAlive; // can become false if circuit disconnects LLStat mBitStat; LLStat mPacketsStat; LLStat mPacketsLostStat; LLDynamicArray mMapAvatars; protected: // The surfaces and other layers LLSurface* mLandp; // Region geometry data LLVector3d mOriginGlobal; // Location of southwest corner of region (meters) LLVector3d mCenterGlobal; // Location of center in world space (meters) F32 mWidth; // Width of region on a side (meters) U64 mHandle; LLHost mHost; F32 mTimeDilation; // time dilation of physics simulation on simulator // simulator name LLString mName; LLString mZoning; // region/estate owner - usually null. LLUUID mOwnerID; // Is this agent on the estate managers list for this region? BOOL mIsEstateManager; // Network statistics for the region's circuit... LLTimer mLastNetUpdate; U32 mPacketsIn; U32 mBitsIn; U32 mLastBitsIn; U32 mLastPacketsIn; U32 mPacketsOut; U32 mLastPacketsOut; S32 mPacketsLost; S32 mLastPacketsLost; U32 mPingDelay; F32 mDeltaTime; // Time since last measurement of lastPackets, Bits, etc LLVLComposition *mCompositionp; // Composition layer for the surface U32 mRegionFlags; // includes damage flags U8 mSimAccess; F32 mBillableFactor; U32 mMaxTasks; // max prim count // Maps local ids to cache entries. // Regions can have order 10,000 objects, so assume // a structure of size 2^14 = 16,000 BOOL mCacheLoaded; LLPtrSkipMap mCacheMap; LLVOCacheEntry mCacheStart; LLVOCacheEntry mCacheEnd; U32 mCacheEntriesCount; LLDynamicArray mCacheMissFull; LLDynamicArray mCacheMissCRC; // time? // LRU info? // Cache ID is unique per-region, across renames, moving locations, // etc. LLUUID mCacheID; typedef std::map CapabilityMap; CapabilityMap mCapabilities; LLEventPoll* mEventPoll; }; inline BOOL LLViewerRegion::getAllowDamage() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_DAMAGE) !=0); } inline BOOL LLViewerRegion::getAllowLandmark() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_LANDMARK) !=0); } inline BOOL LLViewerRegion::getAllowSetHome() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_SET_HOME) != 0); } inline BOOL LLViewerRegion::getResetHomeOnTeleport() const { return ((mRegionFlags & REGION_FLAGS_RESET_HOME_ON_TELEPORT) !=0); } inline BOOL LLViewerRegion::getSunFixed() const { return ((mRegionFlags & REGION_FLAGS_SUN_FIXED) !=0); } inline BOOL LLViewerRegion::getBlockFly() const { return ((mRegionFlags & REGION_FLAGS_BLOCK_FLY) !=0); } inline BOOL LLViewerRegion::getAllowDirectTeleport() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_DIRECT_TELEPORT) !=0); } inline BOOL LLViewerRegion::isPrelude() const { return is_prelude( mRegionFlags ); } inline BOOL LLViewerRegion::getAllowTerraform() const { return ((mRegionFlags & REGION_FLAGS_BLOCK_TERRAFORM) == 0); } inline BOOL LLViewerRegion::getRestrictPushObject() const { return ((mRegionFlags & REGION_FLAGS_RESTRICT_PUSHOBJECT) != 0); } #endif