/** * @file llviewerregion.h * @brief Description of the LLViewerRegion class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWERREGION_H #define LL_LLVIEWERREGION_H // A ViewerRegion is a class that contains a bunch of objects and surfaces // that are in to a particular region. #include #include #include "llcorehttputil.h" #include "llwind.h" #include "v3dmath.h" #include "llstring.h" #include "llregionflags.h" #include "lluuid.h" #include "llweb.h" #include "llcapabilityprovider.h" #include "m4math.h" // LLMatrix4 #include "llframetimer.h" #include "llreflectionmap.h" #include "llpointer.h" // Surface id's #define LAND 1 #define WATER 2 const U32 MAX_OBJECT_CACHE_ENTRIES = 50000; // Region handshake flags const U32 REGION_HANDSHAKE_SUPPORTS_SELF_APPEARANCE = 1U << 2; // Interest list mode, // in use by agent and region classes so must exist before region classes const std::string IL_MODE_DEFAULT = "default"; const std::string IL_MODE_360 = "360"; class LLEventPoll; class LLVLComposition; class LLViewerObject; class LLMessageSystem; class LLNetMap; class LLViewerParcelOverlay; class LLSurface; class LLVOCache; class LLVOCacheEntry; class LLSpatialPartition; class LLEventPump; class LLDataPacker; class LLDataPackerBinaryBuffer; class LLHost; class LLBBox; class LLSpatialGroup; class LLDrawable; class LLGLTFOverrideCacheEntry; class LLViewerRegionImpl; class LLViewerOctreeGroup; class LLVOCachePartition; class LLViewerRegion: public LLCapabilityProvider // implements this interface { public: //MUST MATCH THE ORDER OF DECLARATION IN CONSTRUCTOR typedef enum { PARTITION_HUD=0, PARTITION_TERRAIN, PARTITION_VOIDWATER, PARTITION_WATER, PARTITION_TREE, PARTITION_PARTICLE, PARTITION_GRASS, PARTITION_VOLUME, PARTITION_BRIDGE, PARTITION_AVATAR, PARTITION_CONTROL_AV, // Animesh PARTITION_HUD_PARTICLE, PARTITION_VO_CACHE, PARTITION_NONE, NUM_PARTITIONS } eObjectPartitions; typedef boost::signals2::signal caps_received_signal_t; LLViewerRegion(const U64 &handle, const LLHost &host, const U32 surface_grid_width, const U32 patch_grid_width, const F32 region_width_meters); ~LLViewerRegion(); // Call this after you have the region name and handle. void loadObjectCache(); void saveObjectCache(); void sendMessage(); // Send the current message to this region's simulator void sendReliableMessage(); // Send the current message to this region's simulator void setOriginGlobal(const LLVector3d &origin); //void setAgentOffset(const LLVector3d &offset); void updateRenderMatrix(); void setAllowDamage(bool b) { setRegionFlag(REGION_FLAGS_ALLOW_DAMAGE, b); } void setAllowLandmark(bool b) { setRegionFlag(REGION_FLAGS_ALLOW_LANDMARK, b); } void setAllowSetHome(bool b) { setRegionFlag(REGION_FLAGS_ALLOW_SET_HOME, b); } void setResetHomeOnTeleport(bool b) { setRegionFlag(REGION_FLAGS_RESET_HOME_ON_TELEPORT, b); } void setSunFixed(bool b) { setRegionFlag(REGION_FLAGS_SUN_FIXED, b); } //void setBlockFly(bool b) { setRegionFlag(REGION_FLAGS_BLOCK_FLY, b); } Never used void setAllowDirectTeleport(bool b) { setRegionFlag(REGION_FLAGS_ALLOW_DIRECT_TELEPORT, b); } inline bool getAllowDamage() const; inline bool getAllowLandmark() const; inline bool getAllowSetHome() const; inline bool getResetHomeOnTeleport() const; inline bool getSunFixed() const; inline bool getBlockFly() const; inline bool getAllowDirectTeleport() const; inline bool isPrelude() const; inline bool getAllowTerraform() const; inline bool getRestrictPushObject() const; inline bool getAllowEnvironmentOverride() const; inline bool getReleaseNotesRequested() const; bool isAlive(); // can become false if circuit disconnects void setWaterHeight(F32 water_level); F32 getWaterHeight() const; bool isVoiceEnabled() const; void setBillableFactor(F32 billable_factor) { mBillableFactor = billable_factor; } F32 getBillableFactor() const { return mBillableFactor; } // Maximum number of primitives allowed, regardless of object // bonus factor. U32 getMaxTasks() const { return mMaxTasks; } void setMaxTasks(U32 max_tasks) { mMaxTasks = max_tasks; } // Draw lines in the dirt showing ownership. Return number of // vertices drawn. void renderPropertyLines(); void renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32* parcel_outline_color); // Call this whenever you change the height data in the region. // (Automatically called by LLSurfacePatch's update routine) void dirtyHeights(); // Call this whenever you want to force all terrain to rebuild. // (For example, if a global terrain config option has changed) void dirtyAllPatches(); LLViewerParcelOverlay *getParcelOverlay() const { return mParcelOverlay; } inline void setRegionFlag(U64 flag, bool on); inline bool getRegionFlag(U64 flag) const; void setRegionFlags(U64 flags); U64 getRegionFlags() const { return mRegionFlags; } inline void setRegionProtocol(U64 protocol, bool on); bool getRegionProtocol(U64 protocol) const; void setRegionProtocols(U64 protocols) { mRegionProtocols = protocols; } U64 getRegionProtocols() const { return mRegionProtocols; } void setTimeDilation(F32 time_dilation); F32 getTimeDilation() const { return mTimeDilation; } // Origin height is at zero. const LLVector3d &getOriginGlobal() const; LLVector3 getOriginAgent() const; // Center is at the height of the water table. const LLVector3d &getCenterGlobal() const; LLVector3 getCenterAgent() const; void setRegionNameAndZone(const std::string& name_and_zone); const std::string& getName() const { return mName; } const std::string& getZoning() const { return mZoning; } void setOwner(const LLUUID& owner_id); const LLUUID& getOwner() const; // Is the current agent on the estate manager list for this region? void setIsEstateManager(bool b) { mIsEstateManager = b; } bool isEstateManager() const { return mIsEstateManager; } bool canManageEstate() const; void setSimAccess(U8 sim_access) { mSimAccess = sim_access; } U8 getSimAccess() const { return mSimAccess; } const std::string getSimAccessString() const; // Homestead-related getters; there are no setters as nobody should be // setting them other than the individual message handler which is a member S32 getSimClassID() const { return mClassID; } S32 getSimCPURatio() const { return mCPURatio; } const std::string& getSimColoName() const { return mColoName; } const std::string& getSimProductSKU() const { return mProductSKU; } std::string getLocalizedSimProductName() const; // Returns "Sandbox", "Expensive", etc. static std::string regionFlagsToString(U64 flags); // Returns translated version of "Mature", "PG", "Adult", etc. static std::string accessToString(U8 sim_access); // Returns "M", "PG", "A" etc. static std::string accessToShortString(U8 sim_access); static U8 shortStringToAccess(const std::string &sim_access); // Return access icon name static std::string getAccessIcon(U8 sim_access); // helper function which just makes sure all interested parties // can process the message. static void processRegionInfo(LLMessageSystem* msg, void**); //check if the viewer camera is static static bool isViewerCameraStatic(); static void calcNewObjectCreationThrottle(); void setCacheID(const LLUUID& id); F32 getWidth() const { return mWidth; } // regions are expensive to release, this function gradually releases cache from memory static void idleCleanup(F32 max_update_time); void idleUpdate(F32 max_update_time); void lightIdleUpdate(); bool addVisibleGroup(LLViewerOctreeGroup* group); void addVisibleChildCacheEntry(LLVOCacheEntry* parent, LLVOCacheEntry* child); void addActiveCacheEntry(LLVOCacheEntry* entry); void removeActiveCacheEntry(LLVOCacheEntry* entry, LLDrawable* drawablep); void killCacheEntry(U32 local_id); //physically delete the cache entry // Like idleUpdate, but forces everything to complete regardless of // how long it takes. void forceUpdate(); void connectNeighbor(LLViewerRegion *neighborp, U32 direction); void updateNetStats(); U32 getPacketsLost() const; S32 getHttpResponderID() const; // Get/set named capability URLs for this region. void setSeedCapability(const std::string& url); S32 getNumSeedCapRetries(); void setCapability(const std::string& name, const std::string& url); void setCapabilityDebug(const std::string& name, const std::string& url); bool isCapabilityAvailable(const std::string& name) const; // implements LLCapabilityProvider virtual std::string getCapability(const std::string& name) const; std::string getCapabilityDebug(const std::string& name) const; // has region received its final (not seed) capability list? bool capabilitiesReceived() const; bool capabilitiesError() const; void setCapabilitiesReceived(bool received); void setCapabilitiesError(); boost::signals2::connection setCapabilitiesReceivedCallback(const caps_received_signal_t::slot_type& cb); static bool isSpecialCapabilityName(const std::string &name); void logActiveCapabilities() const; // Utilities to post and get via // HTTP using the agent's policy settings and headers. typedef LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t httpCallback_t; bool requestPostCapability(const std::string &capName, LLSD &postData, httpCallback_t cbSuccess = NULL, httpCallback_t cbFailure = NULL); bool requestGetCapability(const std::string &capName, httpCallback_t cbSuccess = NULL, httpCallback_t cbFailure = NULL); bool requestDelCapability(const std::string &capName, httpCallback_t cbSuccess = NULL, httpCallback_t cbFailure = NULL); /// implements LLCapabilityProvider /*virtual*/ const LLHost& getHost() const; const U64 &getHandle() const { return mHandle; } LLSurface &getLand() const; // set and get the region id const LLUUID& getRegionID() const; void setRegionID(const LLUUID& region_id); bool pointInRegionGlobal(const LLVector3d &point_global) const; LLVector3 getPosRegionFromGlobal(const LLVector3d &point_global) const; LLVector3 getPosRegionFromAgent(const LLVector3 &agent_pos) const; LLVector3 getPosAgentFromRegion(const LLVector3 ®ion_pos) const; LLVector3d getPosGlobalFromRegion(const LLVector3 &offset) const; LLVLComposition *getComposition() const; F32 getCompositionXY(const S32 x, const S32 y) const; bool isOwnedSelf(const LLVector3& pos); // Owned by a group you belong to? (officer OR member) bool isOwnedGroup(const LLVector3& pos); // deal with map object updates in the world. void updateCoarseLocations(LLMessageSystem* msg); F32 getLandHeightRegion(const LLVector3& region_pos); U8 getCentralBakeVersion() { return mCentralBakeVersion; } void getInfo(LLSD& info); bool meshRezEnabled() const; bool meshUploadEnabled() const; bool bakesOnMeshEnabled() const; // has region received its simulator features list? Requires an additional query after caps received. void requestSimulatorFeatures(); void setSimulatorFeaturesReceived(bool); bool simulatorFeaturesReceived() const; boost::signals2::connection setSimulatorFeaturesReceivedCallback(const caps_received_signal_t::slot_type& cb); void getSimulatorFeatures(LLSD& info) const; void setSimulatorFeatures(const LLSD& info); bool dynamicPathfindingEnabled() const; bool avatarHoverHeightEnabled() const; typedef enum { CACHE_MISS_TYPE_TOTAL = 0, // total cache miss - object not in cache CACHE_MISS_TYPE_CRC, // object in cache, but CRC doesn't match CACHE_MISS_TYPE_NONE // not a miss: cache hit } eCacheMissType; typedef enum { CACHE_UPDATE_DUPE = 0, CACHE_UPDATE_CHANGED, CACHE_UPDATE_ADDED, CACHE_UPDATE_REPLACED } eCacheUpdateResult; // handle a full update message eCacheUpdateResult cacheFullUpdate(LLDataPackerBinaryBuffer &dp, U32 flags); eCacheUpdateResult cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp, U32 flags); void cacheFullUpdateGLTFOverride(const LLGLTFOverrideCacheEntry &override_data); LLVOCacheEntry* getCacheEntryForOctree(U32 local_id); LLVOCacheEntry* getCacheEntry(U32 local_id, bool valid = true); bool probeCache(U32 local_id, U32 crc, U32 flags, U8 &cache_miss_type); U64 getRegionCacheHitCount() { return mRegionCacheHitCount; } U64 getRegionCacheMissCount() { return mRegionCacheMissCount; } void requestCacheMisses(); void addCacheMissFull(const U32 local_id); //update object cache if the object receives a full-update or terse update LLViewerObject* updateCacheEntry(U32 local_id, LLViewerObject* objectp); void findOrphans(U32 parent_id); void clearCachedVisibleObjects(); void dumpCache (); void clearVOCacheFromMemory(); void unpackRegionHandshake(); void calculateCenterGlobal(); void calculateCameraDistance(); friend std::ostream& operator<<(std::ostream &s, const LLViewerRegion ®ion); /// implements LLCapabilityProvider virtual std::string getDescription() const; std::string getViewerAssetUrl() const { return mViewerAssetUrl; } U32 getNumOfVisibleGroups() const; U32 getNumOfActiveCachedObjects() const; LLSpatialPartition* getSpatialPartition(U32 type); LLVOCachePartition* getVOCachePartition(); bool objectIsReturnable(const LLVector3& pos, const std::vector& boxes) const; bool childrenObjectReturnable( const std::vector& boxes ) const; bool objectsCrossParcel(const std::vector& boxes) const; void getNeighboringRegions( std::vector& uniqueRegions ); void getNeighboringRegionsStatus( std::vector& regions ); const LLViewerRegionImpl * getRegionImpl() const { return mImpl; } LLViewerRegionImpl * getRegionImplNC() { return mImpl; } // implements the materials capability throttle bool materialsCapThrottled() const { return !mMaterialsCapThrottleTimer.hasExpired(); } void resetMaterialsCapThrottle(); U32 getMaxMaterialsPerTransaction() const; void removeFromCreatedList(U32 local_id); void addToCreatedList(U32 local_id); bool isPaused() const {return mPaused;} S32 getLastUpdate() const {return mLastUpdate;} std::string getSimHostName(); static bool isNewObjectCreationThrottleDisabled() {return sNewObjectCreationThrottle < 0;} // rebuild reflection probe list void updateReflectionProbes(); private: void addToVOCacheTree(LLVOCacheEntry* entry); LLViewerObject* addNewObject(LLVOCacheEntry* entry); void killObject(LLVOCacheEntry* entry, std::vector& delete_list); //adds entry into list if it is safe to move into cache void removeFromVOCacheTree(LLVOCacheEntry* entry); void killCacheEntry(LLVOCacheEntry* entry, bool for_rendering = false); //physically delete the cache entry void killInvisibleObjects(F32 max_time); void createVisibleObjects(F32 max_time); void updateVisibleEntries(F32 max_time); //update visible entries void addCacheMiss(U32 id, LLViewerRegion::eCacheMissType miss_type); void decodeBoundingInfo(LLVOCacheEntry* entry); bool isNonCacheableObjectCreated(U32 local_id); public: void applyCacheMiscExtras(LLViewerObject* obj); struct CompareDistance { bool operator()(const LLViewerRegion* const& lhs, const LLViewerRegion* const& rhs) { return lhs->mCameraDistanceSquared < rhs->mCameraDistanceSquared; } }; void showReleaseNotes(); protected: void disconnectAllNeighbors(); void initStats(); public: LLWind mWind; LLViewerParcelOverlay *mParcelOverlay; F32Bits mBitsReceived; F32 mPacketsReceived; LLMatrix4 mRenderMatrix; // These arrays are maintained in parallel. Ideally they'd be combined into a // single array of an aggrigate data type but for compatibility with the old // messaging system in which the previous message only sends and parses the // positions stored in the first array so they're maintained separately until // we stop supporting the old CoarseLocationUpdate message. std::vector mMapAvatars; std::vector mMapAvatarIDs; static bool sVOCacheCullingEnabled; //vo cache culling enabled or not. static S32 sLastCameraUpdated; LLFrameTimer & getRenderInfoRequestTimer() { return mRenderInfoRequestTimer; }; LLFrameTimer & getRenderInfoReportTimer() { return mRenderInfoReportTimer; }; struct CompareRegionByLastUpdate { bool operator()(const LLViewerRegion* const& lhs, const LLViewerRegion* const& rhs) const { S32 lpa = lhs->getLastUpdate(); S32 rpa = rhs->getLastUpdate(); //small mLastUpdate first if(lpa < rpa) { return true; } else if(lpa > rpa) { return false; } else { return lhs < rhs; } } }; typedef std::set region_priority_list_t; void setInterestListMode(const std::string & new_mode); const std::string & getInterestListMode() const { return mInterestListMode; } void resetInterestList(); private: static S32 sNewObjectCreationThrottle; LLViewerRegionImpl * mImpl; LLFrameTimer mRegionTimer; F32 mWidth; // Width of region on a side (meters) U64 mHandle; F32 mTimeDilation; // time dilation of physics simulation on simulator S32 mLastUpdate; //last time called idleUpdate() // simulator name std::string mName; std::string mZoning; // Is this agent on the estate managers list for this region? bool mIsEstateManager; U32 mPacketsIn; U32Bits mBitsIn, mLastBitsIn; U32 mLastPacketsIn; U32 mPacketsOut; U32 mLastPacketsOut; S32 mPacketsLost; S32 mLastPacketsLost; U32Milliseconds mPingDelay; F32 mDeltaTime; // Time since last measurement of lastPackets, Bits, etc U64 mRegionFlags; // includes damage flags U64 mRegionProtocols; // protocols supported by this region U8 mSimAccess; F32 mBillableFactor; U32 mMaxTasks; // max prim count F32 mCameraDistanceSquared; // updated once per frame U8 mCentralBakeVersion; LLVOCacheEntry* mLastVisitedEntry; U32 mInvisibilityCheckHistory; // Information for Homestead / CR-53 S32 mClassID; S32 mCPURatio; std::string mColoName; std::string mProductSKU; std::string mProductName; std::string mViewerAssetUrl ; // Maps local ids to cache entries. // Regions can have order 10,000 objects, so assume // a structure of size 2^14 = 16,000 bool mCacheLoaded; bool mCacheDirty; bool mAlive; // can become false if circuit disconnects bool mSimulatorFeaturesReceived; bool mReleaseNotesRequested; bool mDead; //if true, this region is in the process of deleting. bool mPaused; //pause processing the objects in the region typedef enum { CAPABILITIES_STATE_INIT = 0, CAPABILITIES_STATE_ERROR, CAPABILITIES_STATE_RECEIVED } eCababilitiesState; eCababilitiesState mCapabilitiesState; typedef std::map > orphan_list_t; orphan_list_t mOrphanMap; class CacheMissItem { public: CacheMissItem(U32 id, LLViewerRegion::eCacheMissType miss_type) : mID(id), mType(miss_type) {} U32 mID; //local object id LLViewerRegion::eCacheMissType mType; // cache miss type typedef std::list cache_miss_list_t; }; CacheMissItem::cache_miss_list_t mCacheMissList; U64 mRegionCacheHitCount; U64 mRegionCacheMissCount; caps_received_signal_t mCapabilitiesReceivedSignal; caps_received_signal_t mSimulatorFeaturesReceivedSignal; LLSD mSimulatorFeatures; typedef std::map > vocache_entry_map_t; static vocache_entry_map_t sRegionCacheCleanup; // the materials capability throttle LLFrameTimer mMaterialsCapThrottleTimer; LLFrameTimer mRenderInfoRequestTimer; LLFrameTimer mRenderInfoReportTimer; // how the server interest list works std::string mInterestListMode; // list of reflection maps being managed by this llviewer region std::vector > mReflectionMaps; }; inline bool LLViewerRegion::getRegionProtocol(U64 protocol) const { return ((mRegionProtocols & protocol) != 0); } inline void LLViewerRegion::setRegionProtocol(U64 protocol, bool on) { if (on) { mRegionProtocols |= protocol; } else { mRegionProtocols &= ~protocol; } } inline bool LLViewerRegion::getRegionFlag(U64 flag) const { return ((mRegionFlags & flag) != 0); } inline void LLViewerRegion::setRegionFlag(U64 flag, bool on) { if (on) { mRegionFlags |= flag; } else { mRegionFlags &= ~flag; } } inline bool LLViewerRegion::getAllowDamage() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_DAMAGE) !=0); } inline bool LLViewerRegion::getAllowLandmark() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_LANDMARK) !=0); } inline bool LLViewerRegion::getAllowSetHome() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_SET_HOME) != 0); } inline bool LLViewerRegion::getResetHomeOnTeleport() const { return ((mRegionFlags & REGION_FLAGS_RESET_HOME_ON_TELEPORT) !=0); } inline bool LLViewerRegion::getSunFixed() const { return ((mRegionFlags & REGION_FLAGS_SUN_FIXED) !=0); } inline bool LLViewerRegion::getBlockFly() const { return ((mRegionFlags & REGION_FLAGS_BLOCK_FLY) !=0); } inline bool LLViewerRegion::getAllowDirectTeleport() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_DIRECT_TELEPORT) !=0); } inline bool LLViewerRegion::isPrelude() const { return is_prelude( mRegionFlags ); } inline bool LLViewerRegion::getAllowTerraform() const { return ((mRegionFlags & REGION_FLAGS_BLOCK_TERRAFORM) == 0); } inline bool LLViewerRegion::getRestrictPushObject() const { return ((mRegionFlags & REGION_FLAGS_RESTRICT_PUSHOBJECT) != 0); } inline bool LLViewerRegion::getAllowEnvironmentOverride() const { return ((mRegionFlags & REGION_FLAGS_ALLOW_ENVIRONMENT_OVERRIDE) != 0); } inline bool LLViewerRegion::getReleaseNotesRequested() const { return mReleaseNotesRequested; } #endif