/** * @file llviewerregion.cpp * @brief Implementation of the LLViewerRegion class. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewerregion.h" // linden libraries #include "indra_constants.h" #include "llavatarnamecache.h" // name lookup cap url #include "llfloaterreg.h" #include "llmath.h" #include "llhttpclient.h" #include "llregionflags.h" #include "llregionhandle.h" #include "llsurface.h" #include "message.h" //#include "vmath.h" #include "v3math.h" #include "v4math.h" #include "llagent.h" #include "llagentcamera.h" #include "llcallingcard.h" #include "llcaphttpsender.h" #include "llcapabilitylistener.h" #include "llcommandhandler.h" #include "lldir.h" #include "lleventpoll.h" #include "llfloatergodtools.h" #include "llfloaterreporter.h" #include "llfloaterregioninfo.h" #include "llhttpnode.h" #include "llregioninfomodel.h" #include "llsdutil.h" #include "llstartup.h" #include "lltrans.h" #include "llurldispatcher.h" #include "llviewerobjectlist.h" #include "llviewerparceloverlay.h" #include "llviewerstatsrecorder.h" #include "llvlmanager.h" #include "llvlcomposition.h" #include "llvocache.h" #include "llworld.h" #include "llspatialpartition.h" #include "stringize.h" #include "llviewercontrol.h" #include "llsdserialize.h" #include "llvieweroctree.h" #ifdef LL_WINDOWS #pragma warning(disable:4355) #endif const F32 WATER_TEXTURE_SCALE = 8.f; // Number of times to repeat the water texture across a region const S16 MAX_MAP_DIST = 10; // The server only keeps our pending agent info for 60 seconds. // We want to allow for seed cap retry, but its not useful after that 60 seconds. // Give it 3 chances, each at 18 seconds to give ourselves a few seconds to connect anyways if we give up. const S32 MAX_SEED_CAP_ATTEMPTS_BEFORE_LOGIN = 3; const F32 CAP_REQUEST_TIMEOUT = 18; // Even though we gave up on login, keep trying for caps after we are logged in: const S32 MAX_CAP_REQUEST_ATTEMPTS = 30; LLViewerRegion* LLViewerRegion::sCurRegionp = NULL; BOOL LLViewerRegion::sVOCacheCullingEnabled = FALSE; typedef std::map CapabilityMap; class LLViewerRegionImpl { public: LLViewerRegionImpl(LLViewerRegion * region, LLHost const & host) : mHost(host), mCompositionp(NULL), mEventPoll(NULL), mSeedCapMaxAttempts(MAX_CAP_REQUEST_ATTEMPTS), mSeedCapMaxAttemptsBeforeLogin(MAX_SEED_CAP_ATTEMPTS_BEFORE_LOGIN), mSeedCapAttempts(0), mHttpResponderID(0), mLastCameraUpdate(0), mLastCameraOrigin(), // I'd prefer to set the LLCapabilityListener name to match the region // name -- it's disappointing that's not available at construction time. // We could instead store an LLCapabilityListener*, making // setRegionNameAndZone() replace the instance. Would that pose // consistency problems? Can we even request a capability before calling // setRegionNameAndZone()? // For testability -- the new Michael Feathers paradigm -- // LLCapabilityListener binds all the globals it expects to need at // construction time. mCapabilityListener(host.getString(), gMessageSystem, *region, gAgent.getID(), gAgent.getSessionID()) { } void buildCapabilityNames(LLSD& capabilityNames); // The surfaces and other layers LLSurface* mLandp; // Region geometry data LLVector3d mOriginGlobal; // Location of southwest corner of region (meters) LLVector3d mCenterGlobal; // Location of center in world space (meters) LLHost mHost; // The unique ID for this region. LLUUID mRegionID; // region/estate owner - usually null. LLUUID mOwnerID; // Network statistics for the region's circuit... LLTimer mLastNetUpdate; // Misc LLVLComposition *mCompositionp; // Composition layer for the surface LLVOCacheEntry::vocache_entry_map_t mCacheMap; //all cached entries LLVOCacheEntry::vocache_entry_set_t mActiveSet; //all active entries; LLVOCacheEntry::vocache_entry_set_t mWaitingSet; //entries waiting for LLDrawable to be generated. std::set< LLviewerOctreeGroup* > mVisibleGroups; //visible groupa LLVOCachePartition* mVOCachePartition; LLVOCacheEntry::vocache_entry_set_t mVisibleEntries; //must-be-created visible entries wait for objects creation. LLVOCacheEntry::vocache_entry_priority_list_t mWaitingList; //transient list storing sorted visible entries waiting for object creation. // time? // LRU info? // Cache ID is unique per-region, across renames, moving locations, // etc. LLUUID mCacheID; CapabilityMap mCapabilities; LLEventPoll* mEventPoll; S32 mSeedCapMaxAttempts; S32 mSeedCapMaxAttemptsBeforeLogin; S32 mSeedCapAttempts; S32 mHttpResponderID; /// Post an event to this LLCapabilityListener to invoke a capability message on /// this LLViewerRegion's server /// (https://wiki.lindenlab.com/wiki/Viewer:Messaging/Messaging_Notes#Capabilities) LLCapabilityListener mCapabilityListener; //spatial partitions for objects in this region std::vector mObjectPartition; LLVector3 mLastCameraOrigin; U32 mLastCameraUpdate; }; // support for secondlife:///app/region/{REGION} SLapps // N.B. this is defined to work exactly like the classic secondlife://{REGION} // However, the later syntax cannot support spaces in the region name because // spaces (and %20 chars) are illegal in the hostname of an http URL. Some // browsers let you get away with this, but some do not (such as Qt's Webkit). // Hence we introduced the newer secondlife:///app/region alternative. class LLRegionHandler : public LLCommandHandler { public: // requests will be throttled from a non-trusted browser LLRegionHandler() : LLCommandHandler("region", UNTRUSTED_THROTTLE) {} bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web) { // make sure that we at least have a region name int num_params = params.size(); if (num_params < 1) { return false; } // build a secondlife://{PLACE} SLurl from this SLapp std::string url = "secondlife://"; for (int i = 0; i < num_params; i++) { if (i > 0) { url += "/"; } url += params[i].asString(); } // Process the SLapp as if it was a secondlife://{PLACE} SLurl LLURLDispatcher::dispatch(url, "clicked", web, true); return true; } }; LLRegionHandler gRegionHandler; class BaseCapabilitiesComplete : public LLHTTPClient::Responder { LOG_CLASS(BaseCapabilitiesComplete); public: BaseCapabilitiesComplete(U64 region_handle, S32 id) : mRegionHandle(region_handle), mID(id) { } virtual ~BaseCapabilitiesComplete() { } void error(U32 statusNum, const std::string& reason) { LL_WARNS2("AppInit", "Capabilities") << statusNum << ": " << reason << LL_ENDL; LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle); if (regionp) { regionp->failedSeedCapability(); } } void result(const LLSD& content) { LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle); if(!regionp) //region was removed { LL_WARNS2("AppInit", "Capabilities") << "Received results for region that no longer exists!" << LL_ENDL; return ; } if( mID != regionp->getHttpResponderID() ) // region is no longer referring to this responder { LL_WARNS2("AppInit", "Capabilities") << "Received results for a stale http responder!" << LL_ENDL; return ; } LLSD::map_const_iterator iter; for(iter = content.beginMap(); iter != content.endMap(); ++iter) { regionp->setCapability(iter->first, iter->second); LL_DEBUGS2("AppInit", "Capabilities") << "got capability for " << iter->first << LL_ENDL; /* HACK we're waiting for the ServerReleaseNotes */ if (iter->first == "ServerReleaseNotes" && regionp->getReleaseNotesRequested()) { regionp->showReleaseNotes(); } } regionp->setCapabilitiesReceived(true); if (STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState()) { LLStartUp::setStartupState( STATE_SEED_CAP_GRANTED ); } } static BaseCapabilitiesComplete* build( U64 region_handle, S32 id ) { return new BaseCapabilitiesComplete(region_handle, id); } private: U64 mRegionHandle; S32 mID; }; LLViewerRegion::LLViewerRegion(const U64 &handle, const LLHost &host, const U32 grids_per_region_edge, const U32 grids_per_patch_edge, const F32 region_width_meters) : mImpl(new LLViewerRegionImpl(this, host)), mHandle(handle), mTimeDilation(1.0f), mName(""), mZoning(""), mIsEstateManager(FALSE), mRegionFlags( REGION_FLAGS_DEFAULT ), mSimAccess( SIM_ACCESS_MIN ), mBillableFactor(1.0), mMaxTasks(DEFAULT_MAX_REGION_WIDE_PRIM_COUNT), mClassID(0), mCPURatio(0), mColoName("unknown"), mProductSKU("unknown"), mProductName("unknown"), mHttpUrl(""), mCacheLoaded(FALSE), mCacheDirty(FALSE), mReleaseNotesRequested(FALSE), mCapabilitiesReceived(false), mBitsReceived(0.f), mPacketsReceived(0.f), mDead(FALSE) { mWidth = region_width_meters; mImpl->mOriginGlobal = from_region_handle(handle); updateRenderMatrix(); mImpl->mLandp = new LLSurface('l', NULL); // Create the composition layer for the surface mImpl->mCompositionp = new LLVLComposition(mImpl->mLandp, grids_per_region_edge, region_width_meters / grids_per_region_edge); mImpl->mCompositionp->setSurface(mImpl->mLandp); // Create the surfaces mImpl->mLandp->setRegion(this); mImpl->mLandp->create(grids_per_region_edge, grids_per_patch_edge, mImpl->mOriginGlobal, mWidth); mParcelOverlay = new LLViewerParcelOverlay(this, region_width_meters); setOriginGlobal(from_region_handle(handle)); calculateCenterGlobal(); // Create the object lists initStats(); //create object partitions //MUST MATCH declaration of eObjectPartitions mImpl->mObjectPartition.push_back(new LLHUDPartition(this)); //PARTITION_HUD mImpl->mObjectPartition.push_back(new LLTerrainPartition(this)); //PARTITION_TERRAIN mImpl->mObjectPartition.push_back(new LLVoidWaterPartition(this)); //PARTITION_VOIDWATER mImpl->mObjectPartition.push_back(new LLWaterPartition(this)); //PARTITION_WATER mImpl->mObjectPartition.push_back(new LLTreePartition(this)); //PARTITION_TREE mImpl->mObjectPartition.push_back(new LLParticlePartition(this)); //PARTITION_PARTICLE mImpl->mObjectPartition.push_back(new LLGrassPartition(this)); //PARTITION_GRASS mImpl->mObjectPartition.push_back(new LLVolumePartition(this)); //PARTITION_VOLUME mImpl->mObjectPartition.push_back(new LLBridgePartition(this)); //PARTITION_BRIDGE mImpl->mObjectPartition.push_back(new LLHUDParticlePartition(this));//PARTITION_HUD_PARTICLE mImpl->mObjectPartition.push_back(new LLVOCachePartition(this)); //PARTITION_VO_CACHE mImpl->mObjectPartition.push_back(NULL); //PARTITION_NONE mImpl->mVOCachePartition = getVOCachePartition(); } void LLViewerRegion::initStats() { mImpl->mLastNetUpdate.reset(); mPacketsIn = 0; mBitsIn = 0; mLastBitsIn = 0; mLastPacketsIn = 0; mPacketsOut = 0; mLastPacketsOut = 0; mPacketsLost = 0; mLastPacketsLost = 0; mPingDelay = 0; mAlive = false; // can become false if circuit disconnects } LLViewerRegion::~LLViewerRegion() { mDead = TRUE; mImpl->mActiveSet.clear(); mImpl->mVisibleEntries.clear(); mImpl->mVisibleGroups.clear(); mImpl->mWaitingSet.clear(); gVLManager.cleanupData(this); // Can't do this on destruction, because the neighbor pointers might be invalid. // This should be reference counted... disconnectAllNeighbors(); LLViewerPartSim::getInstance()->cleanupRegion(this); gObjectList.killObjects(this); delete mImpl->mCompositionp; delete mParcelOverlay; delete mImpl->mLandp; delete mImpl->mEventPoll; LLHTTPSender::clearSender(mImpl->mHost); std::for_each(mImpl->mObjectPartition.begin(), mImpl->mObjectPartition.end(), DeletePointer()); saveObjectCache(); delete mImpl; mImpl = NULL; } LLEventPump& LLViewerRegion::getCapAPI() const { return mImpl->mCapabilityListener.getCapAPI(); } /*virtual*/ const LLHost& LLViewerRegion::getHost() const { return mImpl->mHost; } LLSurface & LLViewerRegion::getLand() const { return *mImpl->mLandp; } const LLUUID& LLViewerRegion::getRegionID() const { return mImpl->mRegionID; } void LLViewerRegion::setRegionID(const LLUUID& region_id) { mImpl->mRegionID = region_id; } void LLViewerRegion::loadObjectCache() { if (mCacheLoaded) { return; } // Presume success. If it fails, we don't want to try again. mCacheLoaded = TRUE; if(LLVOCache::hasInstance()) { LLVOCache::getInstance()->readFromCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap) ; if (mImpl->mCacheMap.empty()) { mCacheDirty = TRUE; } } } void LLViewerRegion::saveObjectCache() { if (!mCacheLoaded) { return; } if (mImpl->mCacheMap.empty()) { return; } if(LLVOCache::hasInstance()) { const F32 start_time_threshold = 600.0f; //seconds bool removal_enabled = sVOCacheCullingEnabled && (mRegionTimer.getElapsedTimeF32() > start_time_threshold); //allow to remove invalid objects from object cache file. LLVOCache::getInstance()->writeToCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap, mCacheDirty, removal_enabled) ; mCacheDirty = FALSE; } mImpl->mCacheMap.clear(); } void LLViewerRegion::sendMessage() { gMessageSystem->sendMessage(mImpl->mHost); } void LLViewerRegion::sendReliableMessage() { gMessageSystem->sendReliable(mImpl->mHost); } void LLViewerRegion::setFlags(BOOL b, U32 flags) { if (b) { mRegionFlags |= flags; } else { mRegionFlags &= ~flags; } } void LLViewerRegion::setWaterHeight(F32 water_level) { mImpl->mLandp->setWaterHeight(water_level); } F32 LLViewerRegion::getWaterHeight() const { return mImpl->mLandp->getWaterHeight(); } BOOL LLViewerRegion::isVoiceEnabled() const { return (getRegionFlags() & REGION_FLAGS_ALLOW_VOICE); } void LLViewerRegion::setRegionFlags(U32 flags) { mRegionFlags = flags; } void LLViewerRegion::setOriginGlobal(const LLVector3d &origin_global) { mImpl->mOriginGlobal = origin_global; updateRenderMatrix(); mImpl->mLandp->setOriginGlobal(origin_global); mWind.setOriginGlobal(origin_global); calculateCenterGlobal(); } void LLViewerRegion::updateRenderMatrix() { mRenderMatrix.setTranslation(getOriginAgent()); } void LLViewerRegion::setTimeDilation(F32 time_dilation) { mTimeDilation = time_dilation; } const LLVector3d & LLViewerRegion::getOriginGlobal() const { return mImpl->mOriginGlobal; } LLVector3 LLViewerRegion::getOriginAgent() const { return gAgent.getPosAgentFromGlobal(mImpl->mOriginGlobal); } const LLVector3d & LLViewerRegion::getCenterGlobal() const { return mImpl->mCenterGlobal; } LLVector3 LLViewerRegion::getCenterAgent() const { return gAgent.getPosAgentFromGlobal(mImpl->mCenterGlobal); } void LLViewerRegion::setOwner(const LLUUID& owner_id) { mImpl->mOwnerID = owner_id; } const LLUUID& LLViewerRegion::getOwner() const { return mImpl->mOwnerID; } void LLViewerRegion::setRegionNameAndZone (const std::string& name_zone) { std::string::size_type pipe_pos = name_zone.find('|'); S32 length = name_zone.size(); if (pipe_pos != std::string::npos) { mName = name_zone.substr(0, pipe_pos); mZoning = name_zone.substr(pipe_pos+1, length-(pipe_pos+1)); } else { mName = name_zone; mZoning = ""; } LLStringUtil::stripNonprintable(mName); LLStringUtil::stripNonprintable(mZoning); } BOOL LLViewerRegion::canManageEstate() const { return gAgent.isGodlike() || isEstateManager() || gAgent.getID() == getOwner(); } const std::string LLViewerRegion::getSimAccessString() const { return accessToString(mSimAccess); } std::string LLViewerRegion::getLocalizedSimProductName() const { std::string localized_spn; return LLTrans::findString(localized_spn, mProductName) ? localized_spn : mProductName; } // static std::string LLViewerRegion::regionFlagsToString(U32 flags) { std::string result; if (flags & REGION_FLAGS_SANDBOX) { result += "Sandbox"; } if (flags & REGION_FLAGS_ALLOW_DAMAGE) { result += " Not Safe"; } return result; } // static std::string LLViewerRegion::accessToString(U8 sim_access) { switch(sim_access) { case SIM_ACCESS_PG: return LLTrans::getString("SIM_ACCESS_PG"); case SIM_ACCESS_MATURE: return LLTrans::getString("SIM_ACCESS_MATURE"); case SIM_ACCESS_ADULT: return LLTrans::getString("SIM_ACCESS_ADULT"); case SIM_ACCESS_DOWN: return LLTrans::getString("SIM_ACCESS_DOWN"); case SIM_ACCESS_MIN: default: return LLTrans::getString("SIM_ACCESS_MIN"); } } // static std::string LLViewerRegion::getAccessIcon(U8 sim_access) { switch(sim_access) { case SIM_ACCESS_MATURE: return "Parcel_M_Dark"; case SIM_ACCESS_ADULT: return "Parcel_R_Light"; case SIM_ACCESS_PG: return "Parcel_PG_Light"; case SIM_ACCESS_MIN: default: return ""; } } // static std::string LLViewerRegion::accessToShortString(U8 sim_access) { switch(sim_access) /* Flawfinder: ignore */ { case SIM_ACCESS_PG: return "PG"; case SIM_ACCESS_MATURE: return "M"; case SIM_ACCESS_ADULT: return "A"; case SIM_ACCESS_MIN: default: return "U"; } } // static U8 LLViewerRegion::shortStringToAccess(const std::string &sim_access) { U8 accessValue; if (LLStringUtil::compareStrings(sim_access, "PG") == 0) { accessValue = SIM_ACCESS_PG; } else if (LLStringUtil::compareStrings(sim_access, "M") == 0) { accessValue = SIM_ACCESS_MATURE; } else if (LLStringUtil::compareStrings(sim_access, "A") == 0) { accessValue = SIM_ACCESS_ADULT; } else { accessValue = SIM_ACCESS_MIN; } return accessValue; } // static void LLViewerRegion::processRegionInfo(LLMessageSystem* msg, void**) { // send it to 'observers' // *TODO: switch the floaters to using LLRegionInfoModel llinfos << "Processing region info" << llendl; LLRegionInfoModel::instance().update(msg); LLFloaterGodTools::processRegionInfo(msg); LLFloaterRegionInfo::processRegionInfo(msg); LLFloaterReporter::processRegionInfo(msg); } void LLViewerRegion::setCacheID(const LLUUID& id) { mImpl->mCacheID = id; } S32 LLViewerRegion::renderPropertyLines() { if (mParcelOverlay) { return mParcelOverlay->renderPropertyLines(); } else { return 0; } } // This gets called when the height field changes. void LLViewerRegion::dirtyHeights() { // Property lines need to be reconstructed when the land changes. if (mParcelOverlay) { mParcelOverlay->setDirty(); } } void LLViewerRegion::replaceCacheEntry(LLVOCacheEntry* old_entry, LLVOCacheEntry* new_entry) { U32 state = LLVOCacheEntry::INACTIVE; bool in_vo_tree = false; if(old_entry) { old_entry->copyTo(new_entry); state = old_entry->getState(); in_vo_tree = (state == LLVOCacheEntry::INACTIVE && old_entry->getGroup() != NULL); killCacheEntry(old_entry); } mImpl->mCacheMap[new_entry->getLocalID()] = new_entry; if(state == LLVOCacheEntry::ACTIVE) { llassert(new_entry->getEntry()->hasDrawable()); mImpl->mActiveSet.insert(new_entry); } else if(state == LLVOCacheEntry::WAITING) { mImpl->mWaitingSet.insert(new_entry); } else if(!old_entry || in_vo_tree) { addToVOCacheTree(new_entry); } new_entry->setState(state); } //physically delete the cache entry void LLViewerRegion::killCacheEntry(LLVOCacheEntry* entry) { if(!entry) { return; } //remove from active list and waiting list if(entry->isState(LLVOCacheEntry::ACTIVE)) { mImpl->mActiveSet.erase(entry); } else { if(entry->isState(LLVOCacheEntry::WAITING)) { mImpl->mWaitingSet.erase(entry); } //remove from mVOCachePartition removeFromVOCacheTree(entry); } //remove from the forced visible list mImpl->mVisibleEntries.erase(entry); //kill LLViewerObject if exists //this should be done by the rendering pipeline automatically. entry->setState(LLVOCacheEntry::INACTIVE); //remove from mCacheMap, real deletion mImpl->mCacheMap.erase(entry->getLocalID()); } //physically delete the cache entry void LLViewerRegion::killCacheEntry(U32 local_id) { killCacheEntry(getCacheEntry(local_id)); } U32 LLViewerRegion::getNumOfActiveCachedObjects() const { return mImpl->mActiveSet.size(); } void LLViewerRegion::addActiveCacheEntry(LLVOCacheEntry* entry) { if(!entry || mDead) { return; } if(entry->isState(LLVOCacheEntry::WAITING)) { mImpl->mWaitingSet.erase(entry); } entry->setState(LLVOCacheEntry::ACTIVE); entry->setVisible(); llassert(entry->getEntry()->hasDrawable()); mImpl->mActiveSet.insert(entry); } void LLViewerRegion::removeActiveCacheEntry(LLVOCacheEntry* entry, LLDrawable* drawablep) { if(mDead) { return; } if(drawablep->getParent()) //child object { LLViewerOctreeEntry* parent_oct_entry = drawablep->getParent()->getEntry(); if(parent_oct_entry && parent_oct_entry->hasVOCacheEntry()) { LLVOCacheEntry* parent = (LLVOCacheEntry*)parent_oct_entry->getVOCacheEntry(); parent->addChild(entry); } } else //insert to vo cache tree. { //shift to the local regional space from agent space const LLVector3 pos = drawablep->getVObj()->getPositionRegion(); LLVector4a vec(pos[0], pos[1], pos[2]); LLVector4a shift; shift.setSub(vec, entry->getPositionGroup()); entry->shift(shift); addToVOCacheTree(entry); } mImpl->mVisibleEntries.erase(entry); mImpl->mActiveSet.erase(entry); mImpl->mWaitingSet.erase(entry); entry->setState(LLVOCacheEntry::INACTIVE); } void LLViewerRegion::addVisibleGroup(LLviewerOctreeGroup* group) { if(mDead || group->isEmpty()) { return; } group->setVisible(); mImpl->mVisibleGroups.insert(group); } void LLViewerRegion::addToVOCacheTree(LLVOCacheEntry* entry) { if(!sVOCacheCullingEnabled) { return; } if(mDead || !entry || !entry->getEntry()) { return; } if(entry->getGroup()) //already in octree. { return; } mImpl->mVOCachePartition->addEntry(entry->getEntry()); } void LLViewerRegion::removeFromVOCacheTree(LLVOCacheEntry* entry) { if(mDead || !entry || !entry->getEntry()) { return; } if(!entry->getGroup()) { return; } mImpl->mVOCachePartition->removeEntry(entry->getEntry()); } //add the visible entries void LLViewerRegion::addVisibleCacheEntry(LLVOCacheEntry* entry) { if(mDead || !entry) { return; } if(entry->isState(LLVOCacheEntry::IN_QUEUE)) { return; } if(entry->isState(LLVOCacheEntry::INACTIVE)) { entry->setState(LLVOCacheEntry::IN_QUEUE); } mImpl->mVisibleEntries.insert(entry); } void LLViewerRegion::clearVisibleGroup(LLviewerOctreeGroup* group) { if(mDead) { return; } llassert(!group->getOctreeNode() || group->isEmpty()); mImpl->mVisibleGroups.erase(group); } F32 LLViewerRegion::updateVisibleEntries(F32 max_time) { if(mImpl->mVisibleGroups.empty() && mImpl->mVisibleEntries.empty()) { return max_time; } LLTimer update_timer; const LLVector3 camera_origin = LLViewerCamera::getInstance()->getOrigin(); const U32 cur_frame = LLViewerOctreeEntryData::getCurrentFrame(); bool needs_update = ((cur_frame - mImpl->mLastCameraUpdate) > 5) && ((camera_origin - mImpl->mLastCameraOrigin).lengthSquared() > 10.f); //process visible entries max_time *= 0.5f; //only use up to half available time to update entries. #if 1 for(LLVOCacheEntry::vocache_entry_set_t::iterator iter = mImpl->mVisibleEntries.begin(); iter != mImpl->mVisibleEntries.end();) { LLVOCacheEntry* vo_entry = *iter; vo_entry->calcSceneContribution(camera_origin, needs_update, mImpl->mLastCameraUpdate); if(vo_entry->getState() < LLVOCacheEntry::WAITING) { mImpl->mWaitingList.insert(vo_entry); } LLVOCacheEntry* child; S32 num_child = vo_entry->getNumOfChildren(); S32 num_done = 0; for(S32 i = 0; i < num_child; i++) { child = vo_entry->getChild(i); if(child->getState() < LLVOCacheEntry::WAITING) { child->setSceneContribution(vo_entry->getSceneContribution()); mImpl->mWaitingList.insert(child); } else { num_done++; } } if(num_done == num_child) { vo_entry->clearChildrenList(); } if(!vo_entry->getNumOfChildren()) { if(vo_entry->getState() >= LLVOCacheEntry::WAITING) { LLVOCacheEntry::vocache_entry_set_t::iterator next_iter = iter; ++next_iter; mImpl->mVisibleEntries.erase(iter); iter = next_iter; } else { ++iter; } } else { ++iter; } } #endif //process visible groups std::set< LLviewerOctreeGroup* >::iterator group_iter = mImpl->mVisibleGroups.begin(); for(; group_iter != mImpl->mVisibleGroups.end(); ++group_iter) { LLviewerOctreeGroup* group = *group_iter; if(!group->getOctreeNode() || group->isEmpty()) { continue; } for (LLviewerOctreeGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { if((*i)->hasVOCacheEntry()) { LLVOCacheEntry* vo_entry = (LLVOCacheEntry*)(*i)->getVOCacheEntry(); if(vo_entry->getParentID() > 0) //is a child { //child visibility depends on its parent. continue; } vo_entry->calcSceneContribution(camera_origin, needs_update, mImpl->mLastCameraUpdate); mImpl->mWaitingList.insert(vo_entry); } } } mImpl->mVisibleGroups.clear(); if(needs_update) { mImpl->mLastCameraOrigin = camera_origin; mImpl->mLastCameraUpdate = cur_frame; } return 2.0f * max_time - update_timer.getElapsedTimeF32(); } F32 LLViewerRegion::createVisibleObjects(F32 max_time) { if(mImpl->mWaitingList.empty()) { return max_time; } LLTimer update_timer; S32 max_num_objects = 64; //minimum number of new objects to be added for(LLVOCacheEntry::vocache_entry_priority_list_t::iterator iter = mImpl->mWaitingList.begin(); iter != mImpl->mWaitingList.end(); ++iter) { LLVOCacheEntry* vo_entry = *iter; if(vo_entry->getState() < LLVOCacheEntry::WAITING) { addNewObject(vo_entry); if(max_num_objects-- < 0 && update_timer.getElapsedTimeF32() > max_time) { break; } } } mImpl->mWaitingList.clear(); return max_time - update_timer.getElapsedTimeF32(); } BOOL LLViewerRegion::idleUpdate(F32 max_update_time) { LLTimer update_timer; // did_update returns TRUE if we did at least one significant update BOOL did_update = mImpl->mLandp->idleUpdate(max_update_time); if (mParcelOverlay) { // Hopefully not a significant time sink... mParcelOverlay->idleUpdate(); } max_update_time -= update_timer.getElapsedTimeF32(); if(max_update_time < 0.f || mImpl->mCacheMap.empty()) { return did_update; } if(!sVOCacheCullingEnabled) { return did_update; } sCurRegionp = this; //kill invisible objects max_update_time = killInvisibleObjects(max_update_time); max_update_time = updateVisibleEntries(max_update_time); createVisibleObjects(max_update_time); mImpl->mVisibleGroups.clear(); mImpl->mWaitingList.clear(); sCurRegionp = NULL; return did_update; } F32 LLViewerRegion::killInvisibleObjects(F32 max_time) { #if 1 if(!sVOCacheCullingEnabled) { return max_time; } std::vector delete_list; for(LLVOCacheEntry::vocache_entry_set_t::iterator iter = mImpl->mActiveSet.begin(); iter != mImpl->mActiveSet.end(); ++iter) { if(!(*iter)->isRecentlyVisible()) { killObject((*iter), delete_list); } } for(S32 i = 0; i < delete_list.size(); i++) { gObjectList.killObject(delete_list[i]->getVObj()); } delete_list.clear(); #endif return max_time; } void LLViewerRegion::killObject(LLVOCacheEntry* entry, std::vector& delete_list) { //kill the object. LLDrawable* drawablep = (LLDrawable*)entry->getEntry()->getDrawable(); llassert(drawablep); if(!drawablep->getParent()) { LLViewerObject::const_child_list_t& child_list = drawablep->getVObj()->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* child = *iter; if(child->mDrawable->isRecentlyVisible()) { //set the parent group visible if any of its children visible. ((LLViewerOctreeEntryData*)drawablep)->setVisible(); return; } } delete_list.push_back(drawablep); } } LLViewerObject* LLViewerRegion::addNewObject(LLVOCacheEntry* entry) { LLViewerObject* obj = NULL; if(!entry->getEntry()->hasDrawable()) //not added to the rendering pipeline yet { //add the object obj = gObjectList.processObjectUpdateFromCache(entry, this); if(obj) { if(!entry->isState(LLVOCacheEntry::ACTIVE)) { mImpl->mWaitingSet.insert(entry); entry->setState(LLVOCacheEntry::WAITING); } } } else { llerrs << "Object is already created." << llendl; } return obj; } //remove from object cache if the object receives a full-update or terse update LLViewerObject* LLViewerRegion::forceToRemoveFromCache(U32 local_id, LLViewerObject* objectp) { LLVOCacheEntry* entry = getCacheEntry(local_id); if (!entry) { return objectp; //not in the cache, do nothing. } if(!objectp) //object not created { entry->setTouched(FALSE); //mark this entry invalid //create a new object before delete it from cache. objectp = gObjectList.processObjectUpdateFromCache(entry, this); } //remove from cache. killCacheEntry(entry); return objectp; } // As above, but forcibly do the update. void LLViewerRegion::forceUpdate() { mImpl->mLandp->idleUpdate(0.f); if (mParcelOverlay) { mParcelOverlay->idleUpdate(true); } } void LLViewerRegion::connectNeighbor(LLViewerRegion *neighborp, U32 direction) { mImpl->mLandp->connectNeighbor(neighborp->mImpl->mLandp, direction); } void LLViewerRegion::disconnectAllNeighbors() { mImpl->mLandp->disconnectAllNeighbors(); } LLVLComposition * LLViewerRegion::getComposition() const { return mImpl->mCompositionp; } F32 LLViewerRegion::getCompositionXY(const S32 x, const S32 y) const { if (x >= 256) { if (y >= 256) { LLVector3d center = getCenterGlobal() + LLVector3d(256.f, 256.f, 0.f); LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(center); if (regionp) { // OK, we need to do some hackery here - different simulators no longer use // the same composition values, necessarily. // If we're attempting to blend, then we want to make the fractional part of // this region match the fractional of the adjacent. For now, just minimize // the delta. F32 our_comp = getComposition()->getValueScaled(255, 255); F32 adj_comp = regionp->getComposition()->getValueScaled(x - 256.f, y - 256.f); while (llabs(our_comp - adj_comp) >= 1.f) { if (our_comp > adj_comp) { adj_comp += 1.f; } else { adj_comp -= 1.f; } } return adj_comp; } } else { LLVector3d center = getCenterGlobal() + LLVector3d(256.f, 0, 0.f); LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(center); if (regionp) { // OK, we need to do some hackery here - different simulators no longer use // the same composition values, necessarily. // If we're attempting to blend, then we want to make the fractional part of // this region match the fractional of the adjacent. For now, just minimize // the delta. F32 our_comp = getComposition()->getValueScaled(255.f, (F32)y); F32 adj_comp = regionp->getComposition()->getValueScaled(x - 256.f, (F32)y); while (llabs(our_comp - adj_comp) >= 1.f) { if (our_comp > adj_comp) { adj_comp += 1.f; } else { adj_comp -= 1.f; } } return adj_comp; } } } else if (y >= 256) { LLVector3d center = getCenterGlobal() + LLVector3d(0.f, 256.f, 0.f); LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(center); if (regionp) { // OK, we need to do some hackery here - different simulators no longer use // the same composition values, necessarily. // If we're attempting to blend, then we want to make the fractional part of // this region match the fractional of the adjacent. For now, just minimize // the delta. F32 our_comp = getComposition()->getValueScaled((F32)x, 255.f); F32 adj_comp = regionp->getComposition()->getValueScaled((F32)x, y - 256.f); while (llabs(our_comp - adj_comp) >= 1.f) { if (our_comp > adj_comp) { adj_comp += 1.f; } else { adj_comp -= 1.f; } } return adj_comp; } } return getComposition()->getValueScaled((F32)x, (F32)y); } void LLViewerRegion::calculateCenterGlobal() { mImpl->mCenterGlobal = mImpl->mOriginGlobal; mImpl->mCenterGlobal.mdV[VX] += 0.5 * mWidth; mImpl->mCenterGlobal.mdV[VY] += 0.5 * mWidth; mImpl->mCenterGlobal.mdV[VZ] = 0.5 * mImpl->mLandp->getMinZ() + mImpl->mLandp->getMaxZ(); } void LLViewerRegion::calculateCameraDistance() { mCameraDistanceSquared = (F32)(gAgentCamera.getCameraPositionGlobal() - getCenterGlobal()).magVecSquared(); } std::ostream& operator<<(std::ostream &s, const LLViewerRegion ®ion) { s << "{ "; s << region.mImpl->mHost; s << " mOriginGlobal = " << region.getOriginGlobal()<< "\n"; std::string name(region.getName()), zone(region.getZoning()); if (! name.empty()) { s << " mName = " << name << '\n'; } if (! zone.empty()) { s << " mZoning = " << zone << '\n'; } s << "}"; return s; } // ---------------- Protected Member Functions ---------------- void LLViewerRegion::updateNetStats() { F32 dt = mImpl->mLastNetUpdate.getElapsedTimeAndResetF32(); LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(mImpl->mHost); if (!cdp) { mAlive = false; return; } mAlive = true; mDeltaTime = dt; mLastPacketsIn = mPacketsIn; mLastBitsIn = mBitsIn; mLastPacketsOut = mPacketsOut; mLastPacketsLost = mPacketsLost; mPacketsIn = cdp->getPacketsIn(); mBitsIn = 8 * cdp->getBytesIn(); mPacketsOut = cdp->getPacketsOut(); mPacketsLost = cdp->getPacketsLost(); mPingDelay = cdp->getPingDelay(); mBitsReceived += mBitsIn - mLastBitsIn; mPacketsReceived += mPacketsIn - mLastPacketsIn; } U32 LLViewerRegion::getPacketsLost() const { LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(mImpl->mHost); if (!cdp) { llinfos << "LLViewerRegion::getPacketsLost couldn't find circuit for " << mImpl->mHost << llendl; return 0; } else { return cdp->getPacketsLost(); } } S32 LLViewerRegion::getHttpResponderID() const { return mImpl->mHttpResponderID; } BOOL LLViewerRegion::pointInRegionGlobal(const LLVector3d &point_global) const { LLVector3 pos_region = getPosRegionFromGlobal(point_global); if (pos_region.mV[VX] < 0) { return FALSE; } if (pos_region.mV[VX] >= mWidth) { return FALSE; } if (pos_region.mV[VY] < 0) { return FALSE; } if (pos_region.mV[VY] >= mWidth) { return FALSE; } return TRUE; } LLVector3 LLViewerRegion::getPosRegionFromGlobal(const LLVector3d &point_global) const { LLVector3 pos_region; pos_region.setVec(point_global - mImpl->mOriginGlobal); return pos_region; } LLVector3d LLViewerRegion::getPosGlobalFromRegion(const LLVector3 &pos_region) const { LLVector3d pos_region_d; pos_region_d.setVec(pos_region); return pos_region_d + mImpl->mOriginGlobal; } LLVector3 LLViewerRegion::getPosAgentFromRegion(const LLVector3 &pos_region) const { LLVector3d pos_global = getPosGlobalFromRegion(pos_region); return gAgent.getPosAgentFromGlobal(pos_global); } LLVector3 LLViewerRegion::getPosRegionFromAgent(const LLVector3 &pos_agent) const { return pos_agent - getOriginAgent(); } F32 LLViewerRegion::getLandHeightRegion(const LLVector3& region_pos) { return mImpl->mLandp->resolveHeightRegion( region_pos ); } bool LLViewerRegion::isAlive() { return mAlive; } BOOL LLViewerRegion::isOwnedSelf(const LLVector3& pos) { if (mParcelOverlay) { return mParcelOverlay->isOwnedSelf(pos); } else { return FALSE; } } // Owned by a group you belong to? (officer or member) BOOL LLViewerRegion::isOwnedGroup(const LLVector3& pos) { if (mParcelOverlay) { return mParcelOverlay->isOwnedGroup(pos); } else { return FALSE; } } // the new TCP coarse location handler node class CoarseLocationUpdate : public LLHTTPNode { public: virtual void post( ResponsePtr responder, const LLSD& context, const LLSD& input) const { LLHost host(input["sender"].asString()); LLViewerRegion* region = LLWorld::getInstance()->getRegion(host); if( !region ) { return; } S32 target_index = input["body"]["Index"][0]["Prey"].asInteger(); S32 you_index = input["body"]["Index"][0]["You" ].asInteger(); LLDynamicArray* avatar_locs = ®ion->mMapAvatars; LLDynamicArray* avatar_ids = ®ion->mMapAvatarIDs; avatar_locs->reset(); avatar_ids->reset(); //llinfos << "coarse locations agent[0] " << input["body"]["AgentData"][0]["AgentID"].asUUID() << llendl; //llinfos << "my agent id = " << gAgent.getID() << llendl; //llinfos << ll_pretty_print_sd(input) << llendl; LLSD locs = input["body"]["Location"], agents = input["body"]["AgentData"]; LLSD::array_iterator locs_it = locs.beginArray(), agents_it = agents.beginArray(); BOOL has_agent_data = input["body"].has("AgentData"); for(int i=0; locs_it != locs.endArray(); i++, locs_it++) { U8 x = locs_it->get("X").asInteger(), y = locs_it->get("Y").asInteger(), z = locs_it->get("Z").asInteger(); // treat the target specially for the map, and don't add you or the target if(i == target_index) { LLVector3d global_pos(region->getOriginGlobal()); global_pos.mdV[VX] += (F64)x; global_pos.mdV[VY] += (F64)y; global_pos.mdV[VZ] += (F64)z * 4.0; LLAvatarTracker::instance().setTrackedCoarseLocation(global_pos); } else if( i != you_index) { U32 loc = x << 16 | y << 8 | z; loc = loc; U32 pos = 0x0; pos |= x; pos <<= 8; pos |= y; pos <<= 8; pos |= z; avatar_locs->put(pos); //llinfos << "next pos: " << x << "," << y << "," << z << ": " << pos << llendl; if(has_agent_data) // for backwards compatibility with old message format { LLUUID agent_id(agents_it->get("AgentID").asUUID()); //llinfos << "next agent: " << agent_id.asString() << llendl; avatar_ids->put(agent_id); } } if (has_agent_data) { agents_it++; } } } }; // build the coarse location HTTP node under the "/message" URL LLHTTPRegistration gHTTPRegistrationCoarseLocationUpdate( "/message/CoarseLocationUpdate"); // the deprecated coarse location handler void LLViewerRegion::updateCoarseLocations(LLMessageSystem* msg) { //llinfos << "CoarseLocationUpdate" << llendl; mMapAvatars.reset(); mMapAvatarIDs.reset(); // only matters in a rare case but it's good to be safe. U8 x_pos = 0; U8 y_pos = 0; U8 z_pos = 0; U32 pos = 0x0; S16 agent_index; S16 target_index; msg->getS16Fast(_PREHASH_Index, _PREHASH_You, agent_index); msg->getS16Fast(_PREHASH_Index, _PREHASH_Prey, target_index); BOOL has_agent_data = msg->has(_PREHASH_AgentData); S32 count = msg->getNumberOfBlocksFast(_PREHASH_Location); for(S32 i = 0; i < count; i++) { msg->getU8Fast(_PREHASH_Location, _PREHASH_X, x_pos, i); msg->getU8Fast(_PREHASH_Location, _PREHASH_Y, y_pos, i); msg->getU8Fast(_PREHASH_Location, _PREHASH_Z, z_pos, i); LLUUID agent_id = LLUUID::null; if(has_agent_data) { msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id, i); } //llinfos << " object X: " << (S32)x_pos << " Y: " << (S32)y_pos // << " Z: " << (S32)(z_pos * 4) // << llendl; // treat the target specially for the map if(i == target_index) { LLVector3d global_pos(mImpl->mOriginGlobal); global_pos.mdV[VX] += (F64)(x_pos); global_pos.mdV[VY] += (F64)(y_pos); global_pos.mdV[VZ] += (F64)(z_pos) * 4.0; LLAvatarTracker::instance().setTrackedCoarseLocation(global_pos); } //don't add you if( i != agent_index) { pos = 0x0; pos |= x_pos; pos <<= 8; pos |= y_pos; pos <<= 8; pos |= z_pos; mMapAvatars.put(pos); if(has_agent_data) { mMapAvatarIDs.put(agent_id); } } } } void LLViewerRegion::getInfo(LLSD& info) { info["Region"]["Host"] = getHost().getIPandPort(); info["Region"]["Name"] = getName(); U32 x, y; from_region_handle(getHandle(), &x, &y); info["Region"]["Handle"]["x"] = (LLSD::Integer)x; info["Region"]["Handle"]["y"] = (LLSD::Integer)y; } void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features) { sim_features = mSimulatorFeatures; } void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features) { std::stringstream str; LLSDSerialize::toPrettyXML(sim_features, str); llinfos << str.str() << llendl; mSimulatorFeatures = sim_features; } //this is called when the parent is not cacheable. //move all orphan children out of cache and insert to rendering octree. void LLViewerRegion::findOrphans(U32 parent_id) { orphan_list_t::iterator iter = mOrphanMap.find(parent_id); if(iter != mOrphanMap.end()) { std::vector* children = &mOrphanMap[parent_id]; for(S32 i = 0; i < children->size(); i++) { forceToRemoveFromCache((*children)[i], NULL); } children->clear(); mOrphanMap.erase(parent_id); } } void LLViewerRegion::decodeBoundingInfo(LLVOCacheEntry* entry) { if(!sVOCacheCullingEnabled) { gObjectList.processObjectUpdateFromCache(entry, this); return; } if(entry != NULL && !entry->getEntry()) { entry->setOctreeEntry(NULL); } else if(entry->getGroup() != NULL) { return; //already in octree, no post processing. } LLVector3 pos; LLVector3 scale; LLQuaternion rot; //decode spatial info and parent info U32 parent_id = LLViewerObject::extractSpatialExtents(entry->getDP(), pos, scale, rot); if(parent_id > 0) //has parent { entry->setParentID(parent_id); //1, find the parent in cache LLVOCacheEntry* parent = getCacheEntry(parent_id); //2, parent is not in the cache, put into the orphan list. if(!parent) { mOrphanMap[parent_id].push_back(entry->getLocalID()); } else //parent in cache { if(!parent->isState(LLVOCacheEntry::INACTIVE)) { //parent is visible, so is the child. addVisibleCacheEntry(entry); } else { parent->addChild(entry); } } return; } // //no parent // entry->setBoundingInfo(pos, scale); if(!entry->getGroup() && entry->isState(LLVOCacheEntry::INACTIVE)) { addToVOCacheTree(entry); } if(!parent_id) //a potential parent { //find all children and update their bounding info orphan_list_t::iterator iter = mOrphanMap.find(entry->getLocalID()); if(iter != mOrphanMap.end()) { std::vector* orphans = &mOrphanMap[entry->getLocalID()]; S32 size = orphans->size(); for(S32 i = 0; i < size; i++) { LLVOCacheEntry* child = getCacheEntry((*orphans)[i]); if(child) { entry->addChild(child); } } orphans->clear(); mOrphanMap.erase(entry->getLocalID()); } } return ; } LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerBinaryBuffer &dp, U32 flags) { eCacheUpdateResult result; U32 crc; U32 local_id; LLViewerObject::unpackU32(&dp, local_id, "LocalID"); LLViewerObject::unpackU32(&dp, crc, "CRC"); LLVOCacheEntry* entry = getCacheEntry(local_id); if (entry) { // we've seen this object before if (entry->getCRC() == crc) { // Record a hit entry->recordDupe(); result = CACHE_UPDATE_DUPE; } else { // Update the cache entry LLPointer new_entry = new LLVOCacheEntry(local_id, crc, dp); //if visible, update it if(!entry->isState(LLVOCacheEntry::INACTIVE)) { replaceCacheEntry(entry, new_entry); } else //invisible { //remove old entry killCacheEntry(entry); entry = new_entry; mImpl->mCacheMap[local_id] = entry; decodeBoundingInfo(entry); } result = CACHE_UPDATE_CHANGED; } } else { // we haven't seen this object before // Create new entry and add to map result = CACHE_UPDATE_ADDED; entry = new LLVOCacheEntry(local_id, crc, dp); mImpl->mCacheMap[local_id] = entry; decodeBoundingInfo(entry); } entry->setUpdateFlags(flags); return result; } LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp, U32 flags) { eCacheUpdateResult result = cacheFullUpdate(dp, flags); #if 0 LLVOCacheEntry* entry = mImpl->mCacheMap[objectp->getLocalID()]; if(!entry) { return result; } if(objectp->mDrawable.notNull() && !entry->getEntry()) { entry->setOctreeEntry(objectp->mDrawable->getEntry()); } if(entry->getEntry() && entry->getEntry()->hasDrawable() && entry->isState(LLVOCacheEntry::INACTIVE)) { addActiveCacheEntry(entry); } #endif return result; } LLVOCacheEntry* LLViewerRegion::getCacheEntryForOctree(U32 local_id) { if(!sVOCacheCullingEnabled) { return NULL; } LLVOCacheEntry* entry = getCacheEntry(local_id); removeFromVOCacheTree(entry); return entry; } LLVOCacheEntry* LLViewerRegion::getCacheEntry(U32 local_id) { LLVOCacheEntry::vocache_entry_map_t::iterator iter = mImpl->mCacheMap.find(local_id); if(iter != mImpl->mCacheMap.end()) { return iter->second; } return NULL; } void LLViewerRegion::addCacheMiss(U32 id, LLViewerRegion::eCacheMissType miss_type) { #if 0 mCacheMissList.insert(CacheMissItem(id, miss_type)); #else mCacheMissList.push_back(CacheMissItem(id, miss_type)); #endif } // Get data packer for this object, if we have cached data // AND the CRC matches. JC bool LLViewerRegion::probeCache(U32 local_id, U32 crc, U32 flags, U8 &cache_miss_type) { //llassert(mCacheLoaded); This assert failes often, changing to early-out -- davep, 2010/10/18 LLVOCacheEntry* entry = getCacheEntry(local_id); if (entry) { // we've seen this object before if (entry->getCRC() == crc) { // Record a hit entry->recordHit(); cache_miss_type = CACHE_MISS_TYPE_NONE; entry->setUpdateFlags(flags); if(entry->isState(LLVOCacheEntry::ACTIVE)) { ((LLDrawable*)entry->getEntry()->getDrawable())->getVObj()->loadFlags(flags); return true; } if(entry->getGroup() || !entry->isState(LLVOCacheEntry::INACTIVE)) { return true; } decodeBoundingInfo(entry); return true; } else { // llinfos << "CRC miss for " << local_id << llendl; addCacheMiss(local_id, CACHE_MISS_TYPE_CRC); } } else { // llinfos << "Cache miss for " << local_id << llendl; addCacheMiss(local_id, CACHE_MISS_TYPE_FULL); } return false; } void LLViewerRegion::addCacheMissFull(const U32 local_id) { addCacheMiss(local_id, CACHE_MISS_TYPE_FULL); } void LLViewerRegion::requestCacheMisses() { if (!mCacheMissList.size()) { return; } LLMessageSystem* msg = gMessageSystem; BOOL start_new_message = TRUE; S32 blocks = 0; //send requests for all cache-missed objects for (CacheMissItem::cache_miss_list_t::iterator iter = mCacheMissList.begin(); iter != mCacheMissList.end(); ++iter) { if (start_new_message) { msg->newMessageFast(_PREHASH_RequestMultipleObjects); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); start_new_message = FALSE; } msg->nextBlockFast(_PREHASH_ObjectData); msg->addU8Fast(_PREHASH_CacheMissType, (*iter).mType); msg->addU32Fast(_PREHASH_ID, (*iter).mID); blocks++; if (blocks >= 255) { sendReliableMessage(); start_new_message = TRUE; blocks = 0; } } // finish any pending message if (!start_new_message) { sendReliableMessage(); } mCacheDirty = TRUE ; // llinfos << "KILLDEBUG Sent cache miss full " << full_count << " crc " << crc_count << llendl; LLViewerStatsRecorder::instance().requestCacheMissesEvent(mCacheMissList.size()); LLViewerStatsRecorder::instance().log(0.2f); mCacheMissList.clear(); } void LLViewerRegion::dumpCache() { const S32 BINS = 4; S32 hit_bin[BINS]; S32 change_bin[BINS]; S32 i; for (i = 0; i < BINS; ++i) { hit_bin[i] = 0; change_bin[i] = 0; } LLVOCacheEntry *entry; for(LLVOCacheEntry::vocache_entry_map_t::iterator iter = mImpl->mCacheMap.begin(); iter != mImpl->mCacheMap.end(); ++iter) { entry = iter->second ; S32 hits = entry->getHitCount(); S32 changes = entry->getCRCChangeCount(); hits = llclamp(hits, 0, BINS-1); changes = llclamp(changes, 0, BINS-1); hit_bin[hits]++; change_bin[changes]++; } llinfos << "Count " << mImpl->mCacheMap.size() << llendl; for (i = 0; i < BINS; i++) { llinfos << "Hits " << i << " " << hit_bin[i] << llendl; } for (i = 0; i < BINS; i++) { llinfos << "Changes " << i << " " << change_bin[i] << llendl; } } void LLViewerRegion::unpackRegionHandshake() { LLMessageSystem *msg = gMessageSystem; U32 region_flags; U8 sim_access; std::string sim_name; LLUUID sim_owner; BOOL is_estate_manager; F32 water_height; F32 billable_factor; LLUUID cache_id; msg->getU32 ("RegionInfo", "RegionFlags", region_flags); msg->getU8 ("RegionInfo", "SimAccess", sim_access); msg->getString ("RegionInfo", "SimName", sim_name); msg->getUUID ("RegionInfo", "SimOwner", sim_owner); msg->getBOOL ("RegionInfo", "IsEstateManager", is_estate_manager); msg->getF32 ("RegionInfo", "WaterHeight", water_height); msg->getF32 ("RegionInfo", "BillableFactor", billable_factor); msg->getUUID ("RegionInfo", "CacheID", cache_id ); setRegionFlags(region_flags); setSimAccess(sim_access); setRegionNameAndZone(sim_name); setOwner(sim_owner); setIsEstateManager(is_estate_manager); setWaterHeight(water_height); setBillableFactor(billable_factor); setCacheID(cache_id); LLUUID region_id; msg->getUUID("RegionInfo2", "RegionID", region_id); setRegionID(region_id); // Retrieve the CR-53 (Homestead/Land SKU) information S32 classID = 0; S32 cpuRatio = 0; std::string coloName; std::string productSKU; std::string productName; // the only reasonable way to decide if we actually have any data is to // check to see if any of these fields have positive sizes if (msg->getSize("RegionInfo3", "ColoName") > 0 || msg->getSize("RegionInfo3", "ProductSKU") > 0 || msg->getSize("RegionInfo3", "ProductName") > 0) { msg->getS32 ("RegionInfo3", "CPUClassID", classID); msg->getS32 ("RegionInfo3", "CPURatio", cpuRatio); msg->getString ("RegionInfo3", "ColoName", coloName); msg->getString ("RegionInfo3", "ProductSKU", productSKU); msg->getString ("RegionInfo3", "ProductName", productName); mClassID = classID; mCPURatio = cpuRatio; mColoName = coloName; mProductSKU = productSKU; mProductName = productName; } LLVLComposition *compp = getComposition(); if (compp) { LLUUID tmp_id; msg->getUUID("RegionInfo", "TerrainDetail0", tmp_id); compp->setDetailTextureID(0, tmp_id); msg->getUUID("RegionInfo", "TerrainDetail1", tmp_id); compp->setDetailTextureID(1, tmp_id); msg->getUUID("RegionInfo", "TerrainDetail2", tmp_id); compp->setDetailTextureID(2, tmp_id); msg->getUUID("RegionInfo", "TerrainDetail3", tmp_id); compp->setDetailTextureID(3, tmp_id); F32 tmp_f32; msg->getF32("RegionInfo", "TerrainStartHeight00", tmp_f32); compp->setStartHeight(0, tmp_f32); msg->getF32("RegionInfo", "TerrainStartHeight01", tmp_f32); compp->setStartHeight(1, tmp_f32); msg->getF32("RegionInfo", "TerrainStartHeight10", tmp_f32); compp->setStartHeight(2, tmp_f32); msg->getF32("RegionInfo", "TerrainStartHeight11", tmp_f32); compp->setStartHeight(3, tmp_f32); msg->getF32("RegionInfo", "TerrainHeightRange00", tmp_f32); compp->setHeightRange(0, tmp_f32); msg->getF32("RegionInfo", "TerrainHeightRange01", tmp_f32); compp->setHeightRange(1, tmp_f32); msg->getF32("RegionInfo", "TerrainHeightRange10", tmp_f32); compp->setHeightRange(2, tmp_f32); msg->getF32("RegionInfo", "TerrainHeightRange11", tmp_f32); compp->setHeightRange(3, tmp_f32); // If this is an UPDATE (params already ready, we need to regenerate // all of our terrain stuff, by if (compp->getParamsReady()) { //this line creates frame stalls on region crossing and removing it appears to have no effect //getLand().dirtyAllPatches(); } else { compp->setParamsReady(); } } // Now that we have the name, we can load the cache file // off disk. loadObjectCache(); // After loading cache, signal that simulator can start // sending data. // TODO: Send all upstream viewer->sim handshake info here. LLHost host = msg->getSender(); msg->newMessage("RegionHandshakeReply"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("RegionInfo"); U32 flags = 0; if(sVOCacheCullingEnabled) { flags = 0x00000001; //set the bit 0 to be 1 to ask sim to send all cacheable objects. if(mImpl->mCacheMap.empty()) { flags |= 0x00000002; //set the bit 1 to be 1 to tell sim the cache file is empty, no need to send cache probes. } } msg->addU32("Flags", flags ); msg->sendReliable(host); mRegionTimer.reset(); //reset region timer. } void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) { capabilityNames.append("AgentState"); capabilityNames.append("AttachmentResources"); capabilityNames.append("AvatarPickerSearch"); capabilityNames.append("CharacterProperties"); capabilityNames.append("ChatSessionRequest"); capabilityNames.append("CopyInventoryFromNotecard"); capabilityNames.append("CreateInventoryCategory"); capabilityNames.append("DispatchRegionInfo"); capabilityNames.append("EnvironmentSettings"); capabilityNames.append("EstateChangeInfo"); capabilityNames.append("EventQueueGet"); if (gSavedSettings.getBOOL("UseHTTPInventory")) { capabilityNames.append("FetchLib2"); capabilityNames.append("FetchLibDescendents2"); capabilityNames.append("FetchInventory2"); capabilityNames.append("FetchInventoryDescendents2"); } capabilityNames.append("GetDisplayNames"); capabilityNames.append("GetMesh"); capabilityNames.append("GetObjectCost"); capabilityNames.append("GetObjectPhysicsData"); capabilityNames.append("GetTexture"); capabilityNames.append("GroupMemberData"); capabilityNames.append("GroupProposalBallot"); capabilityNames.append("HomeLocation"); capabilityNames.append("LandResources"); capabilityNames.append("MapLayer"); capabilityNames.append("MapLayerGod"); capabilityNames.append("MeshUploadFlag"); capabilityNames.append("NavMeshGenerationStatus"); capabilityNames.append("NewFileAgentInventory"); capabilityNames.append("ObjectMedia"); capabilityNames.append("ObjectMediaNavigate"); capabilityNames.append("ObjectNavMeshProperties"); capabilityNames.append("ParcelPropertiesUpdate"); capabilityNames.append("ParcelVoiceInfoRequest"); capabilityNames.append("ProductInfoRequest"); capabilityNames.append("ProvisionVoiceAccountRequest"); capabilityNames.append("RemoteParcelRequest"); capabilityNames.append("RequestTextureDownload"); capabilityNames.append("ResourceCostSelected"); capabilityNames.append("RetrieveNavMeshSrc"); capabilityNames.append("SearchStatRequest"); capabilityNames.append("SearchStatTracking"); capabilityNames.append("SendPostcard"); capabilityNames.append("SendUserReport"); capabilityNames.append("SendUserReportWithScreenshot"); capabilityNames.append("ServerReleaseNotes"); capabilityNames.append("SetDisplayName"); capabilityNames.append("SimConsoleAsync"); capabilityNames.append("SimulatorFeatures"); capabilityNames.append("StartGroupProposal"); capabilityNames.append("TerrainNavMeshProperties"); capabilityNames.append("TextureStats"); capabilityNames.append("UntrustedSimulatorMessage"); capabilityNames.append("UpdateAgentInformation"); capabilityNames.append("UpdateAgentLanguage"); capabilityNames.append("UpdateGestureAgentInventory"); capabilityNames.append("UpdateGestureTaskInventory"); capabilityNames.append("UpdateNotecardAgentInventory"); capabilityNames.append("UpdateNotecardTaskInventory"); capabilityNames.append("UpdateScriptAgent"); capabilityNames.append("UpdateScriptTask"); capabilityNames.append("UploadBakedTexture"); capabilityNames.append("ViewerMetrics"); capabilityNames.append("ViewerStartAuction"); capabilityNames.append("ViewerStats"); // Please add new capabilities alphabetically to reduce // merge conflicts. } void LLViewerRegion::setSeedCapability(const std::string& url) { if (getCapability("Seed") == url) { // llwarns << "Ignoring duplicate seed capability" << llendl; return; } delete mImpl->mEventPoll; mImpl->mEventPoll = NULL; mImpl->mCapabilities.clear(); setCapability("Seed", url); LLSD capabilityNames = LLSD::emptyArray(); mImpl->buildCapabilityNames(capabilityNames); llinfos << "posting to seed " << url << llendl; S32 id = ++mImpl->mHttpResponderID; LLHTTPClient::post(url, capabilityNames, BaseCapabilitiesComplete::build(getHandle(), id), LLSD(), CAP_REQUEST_TIMEOUT); } S32 LLViewerRegion::getNumSeedCapRetries() { return mImpl->mSeedCapAttempts; } void LLViewerRegion::failedSeedCapability() { // Should we retry asking for caps? mImpl->mSeedCapAttempts++; std::string url = getCapability("Seed"); if ( url.empty() ) { LL_WARNS2("AppInit", "Capabilities") << "Failed to get seed capabilities, and can not determine url for retries!" << LL_ENDL; return; } // After a few attempts, continue login. We will keep trying once in-world: if ( mImpl->mSeedCapAttempts >= mImpl->mSeedCapMaxAttemptsBeforeLogin && STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState() ) { LLStartUp::setStartupState( STATE_SEED_CAP_GRANTED ); } if ( mImpl->mSeedCapAttempts < mImpl->mSeedCapMaxAttempts) { LLSD capabilityNames = LLSD::emptyArray(); mImpl->buildCapabilityNames(capabilityNames); llinfos << "posting to seed " << url << " (retry " << mImpl->mSeedCapAttempts << ")" << llendl; S32 id = ++mImpl->mHttpResponderID; LLHTTPClient::post(url, capabilityNames, BaseCapabilitiesComplete::build(getHandle(), id), LLSD(), CAP_REQUEST_TIMEOUT); } else { // *TODO: Give a user pop-up about this error? LL_WARNS2("AppInit", "Capabilities") << "Failed to get seed capabilities from '" << url << "' after " << mImpl->mSeedCapAttempts << " attempts. Giving up!" << LL_ENDL; } } class SimulatorFeaturesReceived : public LLHTTPClient::Responder { LOG_CLASS(SimulatorFeaturesReceived); public: SimulatorFeaturesReceived(const std::string& retry_url, U64 region_handle, S32 attempt = 0, S32 max_attempts = MAX_CAP_REQUEST_ATTEMPTS) : mRetryURL(retry_url), mRegionHandle(region_handle), mAttempt(attempt), mMaxAttempts(max_attempts) { } void error(U32 statusNum, const std::string& reason) { LL_WARNS2("AppInit", "SimulatorFeatures") << statusNum << ": " << reason << LL_ENDL; retry(); } void result(const LLSD& content) { LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle); if(!regionp) //region is removed or responder is not created. { LL_WARNS2("AppInit", "SimulatorFeatures") << "Received results for region that no longer exists!" << LL_ENDL; return ; } regionp->setSimulatorFeatures(content); } private: void retry() { if (mAttempt < mMaxAttempts) { mAttempt++; LL_WARNS2("AppInit", "SimulatorFeatures") << "Re-trying '" << mRetryURL << "'. Retry #" << mAttempt << LL_ENDL; LLHTTPClient::get(mRetryURL, new SimulatorFeaturesReceived(*this), LLSD(), CAP_REQUEST_TIMEOUT); } } std::string mRetryURL; U64 mRegionHandle; S32 mAttempt; S32 mMaxAttempts; }; void LLViewerRegion::setCapability(const std::string& name, const std::string& url) { if(name == "EventQueueGet") { delete mImpl->mEventPoll; mImpl->mEventPoll = NULL; mImpl->mEventPoll = new LLEventPoll(url, getHost()); } else if(name == "UntrustedSimulatorMessage") { LLHTTPSender::setSender(mImpl->mHost, new LLCapHTTPSender(url)); } else if (name == "SimulatorFeatures") { // kick off a request for simulator features LLHTTPClient::get(url, new SimulatorFeaturesReceived(url, getHandle()), LLSD(), CAP_REQUEST_TIMEOUT); } else { mImpl->mCapabilities[name] = url; if(name == "GetTexture") { mHttpUrl = url ; } } } bool LLViewerRegion::isSpecialCapabilityName(const std::string &name) { return name == "EventQueueGet" || name == "UntrustedSimulatorMessage"; } std::string LLViewerRegion::getCapability(const std::string& name) const { CapabilityMap::const_iterator iter = mImpl->mCapabilities.find(name); if(iter == mImpl->mCapabilities.end()) { return ""; } return iter->second; } bool LLViewerRegion::capabilitiesReceived() const { return mCapabilitiesReceived; } void LLViewerRegion::setCapabilitiesReceived(bool received) { mCapabilitiesReceived = received; // Tell interested parties that we've received capabilities, // so that they can safely use getCapability(). if (received) { mCapabilitiesReceivedSignal(getRegionID()); // This is a single-shot signal. Forget callbacks to save resources. mCapabilitiesReceivedSignal.disconnect_all_slots(); } } boost::signals2::connection LLViewerRegion::setCapabilitiesReceivedCallback(const caps_received_signal_t::slot_type& cb) { return mCapabilitiesReceivedSignal.connect(cb); } void LLViewerRegion::logActiveCapabilities() const { int count = 0; CapabilityMap::const_iterator iter; for (iter = mImpl->mCapabilities.begin(); iter != mImpl->mCapabilities.end(); ++iter, ++count) { if (!iter->second.empty()) { llinfos << iter->first << " URL is " << iter->second << llendl; } } llinfos << "Dumped " << count << " entries." << llendl; } LLSpatialPartition* LLViewerRegion::getSpatialPartition(U32 type) { if (type < mImpl->mObjectPartition.size() && type < PARTITION_VO_CACHE) { return (LLSpatialPartition*)mImpl->mObjectPartition[type]; } return NULL; } LLVOCachePartition* LLViewerRegion::getVOCachePartition() { if(PARTITION_VO_CACHE < mImpl->mObjectPartition.size()) { return (LLVOCachePartition*)mImpl->mObjectPartition[PARTITION_VO_CACHE]; } return NULL; } // the viewer can not yet distinquish between normal- and estate-owned objects // so we collapse these two bits and enable the UI if either are set const U32 ALLOW_RETURN_ENCROACHING_OBJECT = REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT | REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT; bool LLViewerRegion::objectIsReturnable(const LLVector3& pos, const std::vector& boxes) const { return (mParcelOverlay != NULL) && (mParcelOverlay->isOwnedSelf(pos) || mParcelOverlay->isOwnedGroup(pos) || ((mRegionFlags & ALLOW_RETURN_ENCROACHING_OBJECT) && mParcelOverlay->encroachesOwned(boxes)) ); } bool LLViewerRegion::childrenObjectReturnable( const std::vector& boxes ) const { bool result = false; result = ( mParcelOverlay && mParcelOverlay->encroachesOnUnowned( boxes ) ) ? 1 : 0; return result; } bool LLViewerRegion::objectsCrossParcel(const std::vector& boxes) const { return mParcelOverlay && mParcelOverlay->encroachesOnNearbyParcel(boxes); } void LLViewerRegion::getNeighboringRegions( std::vector& uniqueRegions ) { mImpl->mLandp->getNeighboringRegions( uniqueRegions ); } void LLViewerRegion::getNeighboringRegionsStatus( std::vector& regions ) { mImpl->mLandp->getNeighboringRegionsStatus( regions ); } void LLViewerRegion::showReleaseNotes() { std::string url = this->getCapability("ServerReleaseNotes"); if (url.empty()) { // HACK haven't received the capability yet, we'll wait until // it arives. mReleaseNotesRequested = TRUE; return; } LLWeb::loadURL(url); mReleaseNotesRequested = FALSE; } std::string LLViewerRegion::getDescription() const { return stringize(*this); } bool LLViewerRegion::meshUploadEnabled() const { return (mSimulatorFeatures.has("MeshUploadEnabled") && mSimulatorFeatures["MeshUploadEnabled"].asBoolean()); } bool LLViewerRegion::meshRezEnabled() const { return (mSimulatorFeatures.has("MeshRezEnabled") && mSimulatorFeatures["MeshRezEnabled"].asBoolean()); } bool LLViewerRegion::dynamicPathfindingEnabled() const { return ( mSimulatorFeatures.has("DynamicPathfindingEnabled") && mSimulatorFeatures["DynamicPathfindingEnabled"].asBoolean()); }