/** * @file llviewerprecompiledheaders.h * @brief precompiled headers for newview project * @author James Cook * * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLVIEWERPRECOMPILEDHEADERS_H #define LL_LLVIEWERPRECOMPILEDHEADERS_H // This file MUST be the first one included by each .cpp file // in viewer. // It is used to precompile headers for improved build speed. #include "linden_common.h" // We may want to take the windows.h include out, but it used to be in // linden_common.h, and hence in all the libraries. This is better. JC #if LL_WINDOWS // Limit Windows API to small and manageable set. // If you get undefined symbols, find the appropriate // Windows header file and include that in your .cpp file. #define WIN32_LEAN_AND_MEAN #include #include #endif // Work around stupid Microsoft STL warning #ifdef LL_WINDOWS #pragma warning (disable : 4702) // warning C4702: unreachable code #endif #include #include #include #include #include #ifdef LL_WINDOWS #pragma warning (3 : 4702) // we like level 3, not 4 #endif // Library headers from llcommon project: #include "bitpack.h" #include "doublelinkedlist.h" #include "imageids.h" #include "indra_constants.h" //#include "linden_common.h" //#include "llpreprocessor.h" #include "linked_lists.h" #include "llapp.h" #include "llapr.h" #include "llassoclist.h" #include "llcriticaldamp.h" #include "lldarray.h" #include "lldarrayptr.h" #include "lldefs.h" #include "lldepthstack.h" #include "lldlinked.h" #include "lldqueueptr.h" #include "llendianswizzle.h" #include "llerror.h" #include "llfasttimer.h" #include "llfixedbuffer.h" #include "llframetimer.h" #include "llhash.h" #include "lllinkedqueue.h" #include "lllocalidhashmap.h" #include "llmap.h" #include "llmemory.h" #include "llnametable.h" #include "llpagemem.h" #include "llpriqueuemap.h" #include "llprocessor.h" #include "llptrskiplist.h" #include "llptrskipmap.h" //#include "llsecondlifeurls.h" #include "llskiplist.h" #include "llskipmap.h" #include "llstack.h" #include "llstat.h" #include "llstl.h" #include "llstrider.h" #include "llstring.h" #include "llstringtable.h" #include "llsys.h" #include "llthread.h" #include "lltimer.h" #include "lluuidhashmap.h" //#include "llversion.h" //#include "processor.h" #include "stdenums.h" #include "stdtypes.h" //#include "string_table.h" //#include "timer.h" #include "timing.h" #include "u64.h" // Library includes from llimage //#include "kdc_flow_control.h" //#include "kde_flow_control.h" //#include "kdu_image.h" //#include "kdu_image_local.h" //#include "llblockdata.h" //#include "llblockdecoder.h" //#include "llblockencoder.h" #include "llimage.h" #include "llimagebmp.h" #include "llimagej2c.h" #include "llimagejpeg.h" #include "llimagetga.h" //#include "llkdumem.h" #include "llmapimagetype.h" // Library includes from llmath project //#include "camera.h" //#include "coordframe.h" #include "llmath.h" #include "llbboxlocal.h" #include "llcamera.h" #include "llcoord.h" #include "llcoordframe.h" #include "llcrc.h" #include "llinterp.h" #include "llmd5.h" #include "llperlin.h" #include "llplane.h" #include "llquantize.h" #include "llrand.h" #include "llrect.h" #include "lluuid.h" #include "m3math.h" #include "m4math.h" #include "llquaternion.h" #include "raytrace.h" #include "v2math.h" #include "v3color.h" #include "v3dmath.h" #include "v3math.h" #include "v4color.h" #include "v4coloru.h" #include "v4math.h" ////#include "vmath.h" #include "xform.h" // Library includes from llmessage project //#include "llassetstorage.h" #include "llcachename.h" #include "llcallbacklisth.h" #include "llcircuit.h" #include "lldatapacker.h" #include "lldbstrings.h" #include "lldispatcher.h" #include "lleventflags.h" #include "llhost.h" #include "llinstantmessage.h" #include "llinvite.h" //#include "llloginflags.h" #include "lllogtextmessage.h" #include "llmail.h" #include "llmessagethrottle.h" #include "llnamevalue.h" #include "llpacketack.h" #include "llpacketbuffer.h" #include "llpacketring.h" #include "llpartdata.h" //#include "llqueryflags.h" //#include "llregionflags.h" #include "llregionhandle.h" #include "lltaskname.h" #include "llteleportflags.h" #include "llthrottle.h" #include "lltransfermanager.h" #include "lltransfersourceasset.h" #include "lltransfersourcefile.h" #include "lltransfertargetfile.h" #include "lltransfertargetvfile.h" #include "lluseroperation.h" #include "llvehicleparams.h" #include "llxfer.h" #include "llxfer_file.h" #include "llxfer_mem.h" #include "llxfer_vfile.h" #include "llxfermanager.h" #include "machine.h" #include "mean_collision_data.h" #include "message.h" #include "message_prehash.h" #include "net.h" //#include "network.h" #include "partsyspacket.h" #include "patch_code.h" #include "patch_dct.h" #include "sound_ids.h" // Library includes from llprimitive #include "imageids.h" #include "legacy_object_types.h" #include "llmaterialtable.h" //#include "llprimitive.h" #include "lltextureanim.h" //#include "lltextureentry.h" #include "lltreeparams.h" //#include "llvolume.h" #include "llvolumemgr.h" #include "material_codes.h" // Library includes from llxml #include "llxmlnode.h" // Library includes from llvfs #include "llassettype.h" #include "lldir.h" //#include "lldir_linux.h" //#include "lldir_mac.h" //#include "lldir_win32.h" #include "llvfile.h" #include "llvfs.h" #endif