/** * @file llviewerparceloverlay.h * @brief LLViewerParcelOverlay class header file * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWERPARCELOVERLAY_H #define LL_LLVIEWERPARCELOVERLAY_H // The ownership data for land parcels. // One of these structures per region. #include "llbbox.h" #include "llframetimer.h" #include "lluuid.h" #include "llviewertexture.h" class LLViewerRegion; class LLVector3; class LLColor4U; class LLUIColor; class LLVector2; class LLViewerParcelOverlay : public LLGLUpdate { public: LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters); ~LLViewerParcelOverlay(); // ACCESS LLViewerTexture* getTexture() const { return mTexture; } bool isOwned(const LLVector3& pos) const; bool isOwnedSelf(const LLVector3& pos) const; bool isOwnedGroup(const LLVector3& pos) const; bool isOwnedOther(const LLVector3& pos) const; // "encroaches" means the prim hangs over the parcel, but its center // might be in another parcel. for now, we simply test axis aligned // bounding boxes which isn't perfect, but is close bool encroachesOwned(const std::vector& boxes) const; bool encroachesOnUnowned(const std::vector& boxes) const; bool encroachesOnNearbyParcel(const std::vector& boxes) const; bool isSoundLocal(const LLVector3& pos) const; F32 getOwnedRatio() const; // Returns the number of vertices drawn void renderPropertyLines(); void renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32* parcel_outline_color); U8 ownership(const LLVector3& pos) const; U8 parcelLineFlags(const LLVector3& pos) const; U8 parcelLineFlags(S32 row, S32 col) const; // MANIPULATE void uncompressLandOverlay(S32 chunk, U8* compressed_overlay); // Indicate property lines and overlay texture need to be rebuilt. void setDirty(); void idleUpdate(bool update_now = false); void updateGL(); private: // This is in parcel rows and columns, not grid rows and columns // Stored in bottom three bits. U8 ownership(S32 row, S32 col) const { return parcelFlags(row, col, (U8)0x7); } U8 parcelFlags(S32 row, S32 col, U8 flags) const; void addPropertyLine(F32 start_x, F32 start_y, F32 dx, F32 dy, F32 tick_dx, F32 tick_dy, const LLColor4U& color); void updateOverlayTexture(); void updatePropertyLines(); private: // Back pointer to the region that owns this structure. LLViewerRegion* mRegion; S32 mParcelGridsPerEdge; LLPointer mTexture; LLPointer mImageRaw; // Size: mParcelGridsPerEdge * mParcelGridsPerEdge // Each value is 0-3, PARCEL_AVAIL to PARCEL_SELF in the two low bits // and other flags in the upper bits. U8 *mOwnership; // Update propery lines and overlay texture bool mDirty; LLFrameTimer mTimeSinceLastUpdate; S32 mOverlayTextureIdx; struct Edge { void pushVertex(U32 lod, F32 x, F32 y, F32 z, F32 water_z); // LOD: 0 - detailized, 1 - simplified std::vector verticesAboveWater[2]; std::vector verticesUnderWater[2]; LLColor4U color; }; std::vector mEdges; static bool sColorSetInitialized; static LLUIColor sAvailColor; static LLUIColor sOwnedColor; static LLUIColor sGroupColor; static LLUIColor sSelfColor; static LLUIColor sForSaleColor; static LLUIColor sAuctionColor; }; #endif