/** * @file llviewerparcelmediaautoplay.cpp * @brief timer to automatically play media in a parcel * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewerparcelmediaautoplay.h" #include "llviewerparcelmedia.h" #include "llviewercontrol.h" #include "llviewermedia.h" #include "llviewerregion.h" #include "llparcel.h" #include "llviewerparcelmgr.h" #include "lluuid.h" #include "message.h" #include "llviewertexturelist.h" // for texture stats #include "llagent.h" #include "llmimetypes.h" const F32 AUTOPLAY_TIME = 5; // how many seconds before we autoplay const F32 AUTOPLAY_SIZE = 24*24; // how big the texture must be (pixel area) before we autoplay const F32 AUTOPLAY_SPEED = 0.1f; // how slow should the agent be moving to autoplay LLViewerParcelMediaAutoPlay::LLViewerParcelMediaAutoPlay() : LLEventTimer(1), mLastParcelID(-1), mPlayed(FALSE), mTimeInParcel(0) { } static LLViewerParcelMediaAutoPlay *sAutoPlay = NULL; // static void LLViewerParcelMediaAutoPlay::initClass() { if (!sAutoPlay) sAutoPlay = new LLViewerParcelMediaAutoPlay; } // static void LLViewerParcelMediaAutoPlay::cleanupClass() { if (sAutoPlay) delete sAutoPlay; } // static void LLViewerParcelMediaAutoPlay::playStarted() { if (sAutoPlay) { sAutoPlay->mPlayed = TRUE; } } BOOL LLViewerParcelMediaAutoPlay::tick() { LLParcel *this_parcel = NULL; LLViewerRegion *this_region = NULL; std::string this_media_url; std::string this_media_type; LLUUID this_media_texture_id; S32 this_parcel_id = 0; LLUUID this_region_id; this_region = gAgent.getRegion(); if (this_region) { this_region_id = this_region->getRegionID(); } this_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); if (this_parcel) { this_media_url = this_parcel->getMediaURL(); this_media_type = this_parcel->getMediaType(); this_media_texture_id = this_parcel->getMediaID(); this_parcel_id = this_parcel->getLocalID(); } if (this_parcel_id != mLastParcelID || this_region_id != mLastRegionID) { // we've entered a new parcel mPlayed = FALSE; // we haven't autoplayed yet mTimeInParcel = 0; // reset our timer mLastParcelID = this_parcel_id; mLastRegionID = this_region_id; } mTimeInParcel += mPeriod; // increase mTimeInParcel by the amount of time between ticks if ((!mPlayed) && // if we've never played (mTimeInParcel > AUTOPLAY_TIME) && // and if we've been here for so many seconds (!this_media_url.empty()) && // and if the parcel has media (stricmp(this_media_type.c_str(), LLMIMETypes::getDefaultMimeType().c_str()) != 0) && (!LLViewerParcelMedia::getInstance()->hasParcelMedia())) // and if the media is not already playing { if (this_media_texture_id.notNull()) // and if the media texture is good { LLViewerMediaTexture *image = LLViewerTextureManager::getMediaTexture(this_media_texture_id, FALSE) ; F32 image_size = 0; if (image) { image_size = image->getMaxVirtualSize() ; } if (gAgent.getVelocity().magVec() < AUTOPLAY_SPEED) // and if the agent is stopped (slow enough) { if (image_size > AUTOPLAY_SIZE) // and if the target texture is big enough on screen { if (this_parcel) { if (gSavedSettings.getBOOL("ParcelMediaAutoPlayEnable")) { // and last but not least, only play when autoplay is enabled LLViewerParcelMedia::getInstance()->play(this_parcel); } } mPlayed = TRUE; } } } } return FALSE; // continue ticking forever please. }