/** * @file llviewerobjectlist.h * @brief Description of LLViewerObjectList class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWEROBJECTLIST_H #define LL_LLVIEWEROBJECTLIST_H #include #include // common includes #include "llstat.h" #include "llstring.h" // project includes #include "llviewerobject.h" class LLCamera; class LLNetMap; class LLDebugBeacon; const U32 CLOSE_BIN_SIZE = 10; const U32 NUM_BINS = 128; // GL name = position in object list + GL_NAME_INDEX_OFFSET so that // we can have special numbers like zero. const U32 GL_NAME_LAND = 0; const U32 GL_NAME_PARCEL_WALL = 1; const U32 GL_NAME_INDEX_OFFSET = 10; class LLViewerObjectList { public: LLViewerObjectList(); ~LLViewerObjectList(); void destroy(); // For internal use only. Does NOT take a local id, takes an index into // an internal dynamic array. inline LLViewerObject *getObject(const S32 index); inline LLViewerObject *findObject(const LLUUID &id); LLViewerObject *createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp); // Create a viewer-side object LLViewerObject *createObject(const LLPCode pcode, LLViewerRegion *regionp, const LLUUID &uuid, const U32 local_id, const LLHost &sender); LLViewerObject *replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); // TomY: hack to switch VO instances on the fly BOOL killObject(LLViewerObject *objectp); void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region. void killAllObjects(); void removeDrawable(LLDrawable* drawablep); void cleanDeadObjects(const BOOL use_timer = TRUE); // Clean up the dead object list. // Simulator and viewer side object updates... void processUpdateCore(LLViewerObject* objectp, void** data, U32 block, const EObjectUpdateType update_type, LLDataPacker* dpp, BOOL justCreated); void processObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type, bool cached=false, bool compressed=false); void processCompressedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type); void processCachedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type); void updateApparentAngles(LLAgent &agent); void update(LLAgent &agent, LLWorld &world); void fetchObjectCosts(); void fetchPhysicsFlags(); void updateObjectCost(LLViewerObject* object); void updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost); void onObjectCostFetchFailure(const LLUUID& object_id); void updatePhysicsFlags(const LLViewerObject* object); void onPhysicsFlagsFetchFailure(const LLUUID& object_id); void updatePhysicsShapeType(const LLUUID& object_id, S32 type); void updatePhysicsProperties(const LLUUID& object_id, F32 density, F32 friction, F32 restitution, F32 gravity_multiplier); void shiftObjects(const LLVector3 &offset); void renderObjectsForMap(LLNetMap &netmap); void renderObjectBounds(const LLVector3 ¢er); void addDebugBeacon(const LLVector3 &pos_agent, const std::string &string, const LLColor4 &color=LLColor4(1.f, 0.f, 0.f, 0.5f), const LLColor4 &text_color=LLColor4(1.f, 1.f, 1.f, 1.f), S32 line_width = 1); void renderObjectBeacons(); void resetObjectBeacons(); void dirtyAllObjectInventory(); void updateActive(LLViewerObject *objectp); void updateAvatarVisibility(); // Selection related stuff void generatePickList(LLCamera &camera); LLViewerObject *getSelectedObject(const U32 object_id); inline S32 getNumObjects() { return (S32) mObjects.size(); } void addToMap(LLViewerObject *objectp); void removeFromMap(LLViewerObject *objectp); void clearDebugText(); //////////////////////////////////////////// // // Only accessed by markDead in LLViewerObject void cleanupReferences(LLViewerObject *objectp); S32 findReferences(LLDrawable *drawablep) const; // Find references to drawable in all objects, and return value. S32 getOrphanParentCount() const { return (S32) mOrphanParents.size(); } S32 getOrphanCount() const { return mNumOrphans; } void orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port); void findOrphans(LLViewerObject* objectp, U32 ip, U32 port); public: // Class for keeping track of orphaned objects class OrphanInfo { public: OrphanInfo(); OrphanInfo(const U64 parent_info, const LLUUID child_info); bool operator==(const OrphanInfo &rhs) const; bool operator!=(const OrphanInfo &rhs) const; U64 mParentInfo; LLUUID mChildInfo; }; U32 mCurBin; // Current bin we're working on... // Statistics data (see also LLViewerStats) S32 mNumNewObjects; S32 mNumSizeCulled; S32 mNumVisCulled; // if we paused in the last frame // used to discount stats from this frame BOOL mWasPaused; static void getUUIDFromLocal(LLUUID &id, const U32 local_id, const U32 ip, const U32 port); static void setUUIDAndLocal(const LLUUID &id, const U32 local_id, const U32 ip, const U32 port); // Requires knowledge of message system info! static BOOL removeFromLocalIDTable(const LLViewerObject* objectp); // Used ONLY by the orphaned object code. static U64 getIndex(const U32 local_id, const U32 ip, const U32 port); S32 mNumUnknownUpdates; S32 mNumDeadObjectUpdates; S32 mNumUnknownKills; S32 mNumDeadObjects; protected: std::vector mOrphanParents; // LocalID/ip,port of orphaned objects std::vector mOrphanChildren; // UUID's of orphaned objects S32 mNumOrphans; typedef std::vector > vobj_list_t; vobj_list_t mObjects; std::set > mActiveObjects; vobj_list_t mMapObjects; typedef std::map > vo_map; vo_map mDeadObjects; // Need to keep multiple entries per UUID std::map > mUUIDObjectMap; //set of objects that need to update their cost std::set mStaleObjectCost; std::set mPendingObjectCost; //set of objects that need to update their physics flags std::set mStalePhysicsFlags; std::set mPendingPhysicsFlags; std::vector mDebugBeacons; S32 mCurLazyUpdateIndex; static U32 sSimulatorMachineIndex; static std::map sIPAndPortToIndex; static std::map sIndexAndLocalIDToUUID; std::set mSelectPickList; friend class LLViewerObject; }; class LLDebugBeacon { public: ~LLDebugBeacon() { if (mHUDObject.notNull()) { mHUDObject->markDead(); } } LLVector3 mPositionAgent; std::string mString; LLColor4 mColor; LLColor4 mTextColor; S32 mLineWidth; LLPointer mHUDObject; }; // Global object list extern LLViewerObjectList gObjectList; // Inlines /** * Note: * it will return NULL for offline avatar_id */ inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id) { std::map >::iterator iter = mUUIDObjectMap.find(id); if(iter != mUUIDObjectMap.end()) { return iter->second; } else { return NULL; } } inline LLViewerObject *LLViewerObjectList::getObject(const S32 index) { LLViewerObject *objectp; objectp = mObjects[index]; if (objectp->isDead()) { //llwarns << "Dead object " << objectp->mID << " in getObject" << llendl; return NULL; } return objectp; } inline void LLViewerObjectList::addToMap(LLViewerObject *objectp) { mMapObjects.push_back(objectp); } inline void LLViewerObjectList::removeFromMap(LLViewerObject *objectp) { std::vector >::iterator iter = std::find(mMapObjects.begin(), mMapObjects.end(), objectp); if (iter != mMapObjects.end()) { mMapObjects.erase(iter); } } #endif // LL_VIEWER_OBJECT_LIST_H