/** * @file llviewerobjectlist.cpp * @brief Implementation of LLViewerObjectList class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewerobjectlist.h" #include "message.h" #include "timing.h" #include "llfasttimer.h" #include "llrender.h" #include "llwindow.h" // decBusyCount() #include "llviewercontrol.h" #include "llface.h" #include "llvoavatar.h" #include "llviewerobject.h" #include "llviewerwindow.h" #include "llnetmap.h" #include "llagent.h" #include "pipeline.h" #include "llspatialpartition.h" #include "llhoverview.h" #include "llworld.h" #include "llstring.h" #include "llhudtext.h" #include "lldrawable.h" #include "xform.h" #include "llsky.h" #include "llviewercamera.h" #include "llselectmgr.h" #include "llresmgr.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llvoavatarself.h" #include "lltoolmgr.h" #include "lltoolpie.h" #include "llkeyboard.h" #include "u64.h" #include "llviewerimagelist.h" #include "lldatapacker.h" #ifdef LL_STANDALONE #include #else #include "zlib/zlib.h" #endif #include "object_flags.h" #include "llappviewer.h" extern F32 gMinObjectDistance; extern BOOL gAnimateTextures; void dialog_refresh_all(); #define CULL_VIS //#define ORPHAN_SPAM //#define IGNORE_DEAD // Global lists of objects - should go away soon. LLViewerObjectList gObjectList; extern LLPipeline gPipeline; // Statics for object lookup tables. U32 LLViewerObjectList::sSimulatorMachineIndex = 1; // Not zero deliberately, to speed up index check. LLMap LLViewerObjectList::sIPAndPortToIndex; std::map LLViewerObjectList::sIndexAndLocalIDToUUID; LLViewerObjectList::LLViewerObjectList() { mNumVisCulled = 0; mNumSizeCulled = 0; mCurLazyUpdateIndex = 0; mCurBin = 0; mNumDeadObjects = 0; mNumOrphans = 0; mNumNewObjects = 0; mWasPaused = FALSE; mNumDeadObjectUpdates = 0; mNumUnknownKills = 0; mNumUnknownUpdates = 0; } LLViewerObjectList::~LLViewerObjectList() { destroy(); } void LLViewerObjectList::destroy() { killAllObjects(); resetObjectBeacons(); mActiveObjects.clear(); mDeadObjects.clear(); mMapObjects.clear(); mUUIDObjectMap.clear(); } void LLViewerObjectList::getUUIDFromLocal(LLUUID &id, const U32 local_id, const U32 ip, const U32 port) { U64 ipport = (((U64)ip) << 32) | (U64)port; U32 index = sIPAndPortToIndex[ipport]; if (!index) { index = sSimulatorMachineIndex++; sIPAndPortToIndex[ipport] = index; } U64 indexid = (((U64)index) << 32) | (U64)local_id; id = get_if_there(sIndexAndLocalIDToUUID, indexid, LLUUID::null); } U64 LLViewerObjectList::getIndex(const U32 local_id, const U32 ip, const U32 port) { U64 ipport = (((U64)ip) << 32) | (U64)port; U32 index = sIPAndPortToIndex[ipport]; if (!index) { return 0; } return (((U64)index) << 32) | (U64)local_id; } BOOL LLViewerObjectList::removeFromLocalIDTable(const LLViewerObject &object) { if(object.getRegion()) { U32 local_id = object.mLocalID; LLHost region_host = object.getRegion()->getHost(); U32 ip = region_host.getAddress(); U32 port = region_host.getPort(); U64 ipport = (((U64)ip) << 32) | (U64)port; U32 index = sIPAndPortToIndex[ipport]; U64 indexid = (((U64)index) << 32) | (U64)local_id; return sIndexAndLocalIDToUUID.erase(indexid) > 0 ? TRUE : FALSE; } return FALSE ; } void LLViewerObjectList::setUUIDAndLocal(const LLUUID &id, const U32 local_id, const U32 ip, const U32 port) { U64 ipport = (((U64)ip) << 32) | (U64)port; U32 index = sIPAndPortToIndex[ipport]; if (!index) { index = sSimulatorMachineIndex++; sIPAndPortToIndex[ipport] = index; } U64 indexid = (((U64)index) << 32) | (U64)local_id; sIndexAndLocalIDToUUID[indexid] = id; } S32 gFullObjectUpdates = 0; S32 gTerseObjectUpdates = 0; void LLViewerObjectList::processUpdateCore(LLViewerObject* objectp, void** user_data, U32 i, const EObjectUpdateType update_type, LLDataPacker* dpp, BOOL just_created) { LLMemType mt(LLMemType::MTYPE_OBJECT_PROCESS_UPDATE_CORE); LLMessageSystem* msg = gMessageSystem; // ignore returned flags objectp->processUpdateMessage(msg, user_data, i, update_type, dpp); if (objectp->isDead()) { // The update failed return; } updateActive(objectp); if (just_created) { gPipeline.addObject(objectp); } // Also sets the approx. pixel area objectp->setPixelAreaAndAngle(gAgent); // RN: this must be called after we have a drawable // (from gPipeline.addObject) // so that the drawable parent is set properly findOrphans(objectp, msg->getSenderIP(), msg->getSenderPort()); // If we're just wandering around, don't create new objects selected. if (just_created && update_type != OUT_TERSE_IMPROVED && objectp->mCreateSelected) { if ( LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance() ) { //llinfos << "DEBUG selecting " << objectp->mID << " " // << objectp->mLocalID << llendl; LLSelectMgr::getInstance()->selectObjectAndFamily(objectp); dialog_refresh_all(); } objectp->mCreateSelected = false; gViewerWindow->getWindow()->decBusyCount(); gViewerWindow->setCursor( UI_CURSOR_ARROW ); } } void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, void **user_data, const EObjectUpdateType update_type, bool cached, bool compressed) { LLMemType mt(LLMemType::MTYPE_OBJECT_PROCESS_UPDATE); LLFastTimer t(LLFastTimer::FTM_PROCESS_OBJECTS); LLVector3d camera_global = gAgent.getCameraPositionGlobal(); LLViewerObject *objectp; S32 num_objects; U32 local_id; LLPCode pcode = 0; LLUUID fullid; S32 i; // figure out which simulator these are from and get it's index // Coordinates in simulators are region-local // Until we get region-locality working on viewer we // have to transform to absolute coordinates. num_objects = mesgsys->getNumberOfBlocksFast(_PREHASH_ObjectData); if (!cached && !compressed && update_type != OUT_FULL) { gTerseObjectUpdates += num_objects; S32 size; if (mesgsys->getReceiveCompressedSize()) { size = mesgsys->getReceiveCompressedSize(); } else { size = mesgsys->getReceiveSize(); } // llinfos << "Received terse " << num_objects << " in " << size << " byte (" << size/num_objects << ")" << llendl; } else { S32 size; if (mesgsys->getReceiveCompressedSize()) { size = mesgsys->getReceiveCompressedSize(); } else { size = mesgsys->getReceiveSize(); } // llinfos << "Received " << num_objects << " in " << size << " byte (" << size/num_objects << ")" << llendl; gFullObjectUpdates += num_objects; } U64 region_handle; mesgsys->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle); LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle); if (!regionp) { llwarns << "Object update from unknown region!" << llendl; return; } U8 compressed_dpbuffer[2048]; LLDataPackerBinaryBuffer compressed_dp(compressed_dpbuffer, 2048); LLDataPacker *cached_dpp = NULL; for (i = 0; i < num_objects; i++) { LLTimer update_timer; BOOL justCreated = FALSE; if (cached) { U32 id; U32 crc; mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, id, i); mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_CRC, crc, i); // Lookup data packer and add this id to cache miss lists if necessary. cached_dpp = regionp->getDP(id, crc); if (cached_dpp) { cached_dpp->reset(); cached_dpp->unpackUUID(fullid, "ID"); cached_dpp->unpackU32(local_id, "LocalID"); cached_dpp->unpackU8(pcode, "PCode"); } else { continue; // no data packer, skip this object } } else if (compressed) { U8 compbuffer[2048]; S32 uncompressed_length = 2048; S32 compressed_length; compressed_dp.reset(); U32 flags = 0; if (update_type != OUT_TERSE_IMPROVED) { mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, i); } if (flags & FLAGS_ZLIB_COMPRESSED) { compressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data); mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compbuffer, 0, i); uncompressed_length = 2048; uncompress(compressed_dpbuffer, (unsigned long *)&uncompressed_length, compbuffer, compressed_length); compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length); } else { uncompressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data); mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compressed_dpbuffer, 0, i); compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length); } if (update_type != OUT_TERSE_IMPROVED) { compressed_dp.unpackUUID(fullid, "ID"); compressed_dp.unpackU32(local_id, "LocalID"); compressed_dp.unpackU8(pcode, "PCode"); } else { compressed_dp.unpackU32(local_id, "LocalID"); getUUIDFromLocal(fullid, local_id, gMessageSystem->getSenderIP(), gMessageSystem->getSenderPort()); if (fullid.isNull()) { //llwarns << "update for unknown localid " << local_id << " host " << gMessageSystem->getSender() << llendl; mNumUnknownUpdates++; } } } else if (update_type != OUT_FULL) { mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i); getUUIDFromLocal(fullid, local_id, gMessageSystem->getSenderIP(), gMessageSystem->getSenderPort()); if (fullid.isNull()) { //llwarns << "update for unknown localid " << local_id << " host " << gMessageSystem->getSender() << llendl; mNumUnknownUpdates++; } } else { mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_FullID, fullid, i); mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i); // llinfos << "Full Update, obj " << local_id << ", global ID" << fullid << "from " << mesgsys->getSender() << llendl; } objectp = findObject(fullid); // This looks like it will break if the local_id of the object doesn't change // upon boundary crossing, but we check for region id matching later... if (objectp && (objectp->mLocalID != local_id)) { removeFromLocalIDTable(*objectp); setUUIDAndLocal(fullid, local_id, gMessageSystem->getSenderIP(), gMessageSystem->getSenderPort()); } if (!objectp) { if (compressed) { if (update_type == OUT_TERSE_IMPROVED) { // llinfos << "terse update for an unknown object:" << fullid << llendl; continue; } } else if (cached) { } else { if (update_type != OUT_FULL) { // llinfos << "terse update for an unknown object:" << fullid << llendl; continue; } mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_PCode, pcode, i); } #ifdef IGNORE_DEAD if (mDeadObjects.find(fullid) != mDeadObjects.end()) { mNumDeadObjectUpdates++; //llinfos << "update for a dead object:" << fullid << llendl; continue; } #endif objectp = createObject(pcode, regionp, fullid, local_id, gMessageSystem->getSender()); if (!objectp) { continue; } justCreated = TRUE; mNumNewObjects++; } else { if (objectp->getRegion() != regionp) { // Object has changed region! Update lookup tables, set region pointer. removeFromLocalIDTable(*objectp); setUUIDAndLocal(fullid, local_id, gMessageSystem->getSenderIP(), gMessageSystem->getSenderPort()); objectp->setRegion(regionp); } objectp->updateRegion(regionp); // for LLVOAvatar } if (objectp->isDead()) { llwarns << "Dead object " << objectp->mID << " in UUID map 1!" << llendl; } if (compressed) { if (update_type != OUT_TERSE_IMPROVED) { objectp->mLocalID = local_id; } processUpdateCore(objectp, user_data, i, update_type, &compressed_dp, justCreated); if (update_type != OUT_TERSE_IMPROVED) { objectp->mRegionp->cacheFullUpdate(objectp, compressed_dp); } } else if (cached) { objectp->mLocalID = local_id; processUpdateCore(objectp, user_data, i, update_type, cached_dpp, justCreated); } else { if (update_type == OUT_FULL) { objectp->mLocalID = local_id; } processUpdateCore(objectp, user_data, i, update_type, NULL, justCreated); } } LLVOAvatar::cullAvatarsByPixelArea(); } void LLViewerObjectList::processCompressedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, const EObjectUpdateType update_type) { processObjectUpdate(mesgsys, user_data, update_type, false, true); } void LLViewerObjectList::processCachedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, const EObjectUpdateType update_type) { processObjectUpdate(mesgsys, user_data, update_type, true, false); } void LLViewerObjectList::dirtyAllObjectInventory() { S32 count = mObjects.count(); for(S32 i = 0; i < count; ++i) { mObjects[i]->dirtyInventory(); } } void LLViewerObjectList::updateApparentAngles(LLAgent &agent) { S32 i; S32 num_objects = 0; LLViewerObject *objectp; S32 num_updates, max_value; if (NUM_BINS - 1 == mCurBin) { num_updates = mObjects.count() - mCurLazyUpdateIndex; max_value = mObjects.count(); gImageList.setUpdateStats(TRUE); } else { num_updates = (mObjects.count() / NUM_BINS) + 1; max_value = llmin(mObjects.count(), mCurLazyUpdateIndex + num_updates); } if (!gNoRender) { // Slam priorities for textures that we care about (hovered, selected, and focused) // Hovered // Assumes only one level deep of parenting objectp = gHoverView->getLastHoverObject(); if (objectp) { objectp->boostTexturePriority(); } } // Focused objectp = gAgent.getFocusObject(); if (objectp) { objectp->boostTexturePriority(); } // Selected struct f : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* objectp) { objectp->boostTexturePriority(); return true; } } func; LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func); // Iterate through some of the objects and lazy update their texture priorities for (i = mCurLazyUpdateIndex; i < max_value; i++) { objectp = mObjects[i]; if (!objectp->isDead()) { num_objects++; // Update distance & gpw objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area objectp->updateTextures(agent); // Update the image levels of textures for this object. } } mCurLazyUpdateIndex = max_value; if (mCurLazyUpdateIndex == mObjects.count()) { mCurLazyUpdateIndex = 0; } mCurBin = (++mCurBin) % NUM_BINS; LLVOAvatar::cullAvatarsByPixelArea(); } void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) { LLMemType mt(LLMemType::MTYPE_OBJECT); // Update globals gVelocityInterpolate = gSavedSettings.getBOOL("VelocityInterpolate"); gPingInterpolate = gSavedSettings.getBOOL("PingInterpolate"); gAnimateTextures = gSavedSettings.getBOOL("AnimateTextures"); // update global timer F32 last_time = gFrameTimeSeconds; U64 time = totalTime(); // this will become the new gFrameTime when the update is done // Time _can_ go backwards, for example if the user changes the system clock. // It doesn't cause any fatal problems (just some oddness with stats), so we shouldn't assert here. // llassert(time > gFrameTime); F64 time_diff = U64_to_F64(time - gFrameTime)/(F64)SEC_TO_MICROSEC; gFrameTime = time; F64 time_since_start = U64_to_F64(gFrameTime - gStartTime)/(F64)SEC_TO_MICROSEC; gFrameTimeSeconds = (F32)time_since_start; gFrameIntervalSeconds = gFrameTimeSeconds - last_time; if (gFrameIntervalSeconds < 0.f) { gFrameIntervalSeconds = 0.f; } //clear avatar LOD change counter LLVOAvatar::sNumLODChangesThisFrame = 0; const F64 frame_time = LLFrameTimer::getElapsedSeconds(); std::vector kill_list; S32 num_active_objects = 0; LLViewerObject *objectp = NULL; // Make a copy of the list in case something in idleUpdate() messes with it std::vector idle_list; idle_list.reserve( mActiveObjects.size() ); for (std::set >::iterator active_iter = mActiveObjects.begin(); active_iter != mActiveObjects.end(); active_iter++) { objectp = *active_iter; if (objectp) { idle_list.push_back( objectp ); } else { // There shouldn't be any NULL pointers in the list, but they have caused // crashes before. This may be idleUpdate() messing with the list. llwarns << "LLViewerObjectList::update has a NULL objectp" << llendl; } } if (gSavedSettings.getBOOL("FreezeTime")) { for (std::vector::iterator iter = idle_list.begin(); iter != idle_list.end(); iter++) { objectp = *iter; if (objectp->getPCode() == LLViewerObject::LL_VO_CLOUDS || objectp->isAvatar()) { objectp->idleUpdate(agent, world, frame_time); } } } else { for (std::vector::iterator idle_iter = idle_list.begin(); idle_iter != idle_list.end(); idle_iter++) { objectp = *idle_iter; if (!objectp->idleUpdate(agent, world, frame_time)) { // If Idle Update returns false, kill object! kill_list.push_back(objectp); } else { num_active_objects++; } } for (std::vector::iterator kill_iter = kill_list.begin(); kill_iter != kill_list.end(); kill_iter++) { objectp = *kill_iter; killObject(objectp); } } mNumSizeCulled = 0; mNumVisCulled = 0; // compute all sorts of time-based stats // don't factor frames that were paused into the stats if (! mWasPaused) { LLViewerStats::getInstance()->updateFrameStats(time_diff); } /* // Debugging code for viewing orphans, and orphaned parents LLUUID id; for (i = 0; i < mOrphanParents.count(); i++) { id = sIndexAndLocalIDToUUID[mOrphanParents[i]]; LLViewerObject *objectp = findObject(id); if (objectp) { std::string id_str; objectp->mID.toString(id_str); std::string tmpstr = std::string("Par: ") + id_str; addDebugBeacon(objectp->getPositionAgent(), tmpstr, LLColor4(1.f,0.f,0.f,1.f), LLColor4(1.f,1.f,1.f,1.f)); } } LLColor4 text_color; for (i = 0; i < mOrphanChildren.count(); i++) { OrphanInfo oi = mOrphanChildren[i]; LLViewerObject *objectp = findObject(oi.mChildInfo); if (objectp) { std::string id_str; objectp->mID.toString(id_str); std::string tmpstr; if (objectp->getParent()) { tmpstr = std::string("ChP: ") + id_str; text_color = LLColor4(0.f, 1.f, 0.f, 1.f); } else { tmpstr = std::string("ChNoP: ") + id_str; text_color = LLColor4(1.f, 0.f, 0.f, 1.f); } id = sIndexAndLocalIDToUUID[oi.mParentInfo]; addDebugBeacon(objectp->getPositionAgent() + LLVector3(0.f, 0.f, -0.25f), tmpstr, LLColor4(0.25f,0.25f,0.25f,1.f), text_color); } i++; } */ LLViewerStats::getInstance()->mNumObjectsStat.addValue(mObjects.count()); LLViewerStats::getInstance()->mNumActiveObjectsStat.addValue(num_active_objects); LLViewerStats::getInstance()->mNumSizeCulledStat.addValue(mNumSizeCulled); LLViewerStats::getInstance()->mNumVisCulledStat.addValue(mNumVisCulled); } void LLViewerObjectList::clearDebugText() { for (S32 i = 0; i < mObjects.count(); i++) { mObjects[i]->setDebugText(""); } } void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp) { LLMemType mt(LLMemType::MTYPE_OBJECT); if (mDeadObjects.count(objectp->mID)) { llinfos << "Object " << objectp->mID << " already on dead list, ignoring cleanup!" << llendl; return; } mDeadObjects.insert(std::pair >(objectp->mID, objectp)); // Cleanup any references we have to this object // Remove from object map so noone can look it up. mUUIDObjectMap.erase(objectp->mID); removeFromLocalIDTable(*objectp); if (objectp->onActiveList()) { //llinfos << "Removing " << objectp->mID << " " << objectp->getPCodeString() << " from active list in cleanupReferences." << llendl; objectp->setOnActiveList(FALSE); mActiveObjects.erase(objectp); } if (objectp->isOnMap()) { mMapObjects.removeObj(objectp); } // Don't clean up mObject references, these will be cleaned up more efficiently later! // Also, not cleaned up removeDrawable(objectp->mDrawable); mNumDeadObjects++; } void LLViewerObjectList::removeDrawable(LLDrawable* drawablep) { if (!drawablep) { return; } for (S32 i = 0; i < drawablep->getNumFaces(); i++) { LLFace* facep = drawablep->getFace(i) ; if(facep) { LLViewerObject* objectp = facep->getViewerObject(); if(objectp) { mSelectPickList.erase(objectp); } } } } BOOL LLViewerObjectList::killObject(LLViewerObject *objectp) { // When we're killing objects, all we do is mark them as dead. // We clean up the dead objects later. if (objectp) { if (objectp->isDead()) { // This object is already dead. Don't need to do more. return TRUE; } else { objectp->markDead(); } return TRUE; } return FALSE; } void LLViewerObjectList::killObjects(LLViewerRegion *regionp) { LLViewerObject *objectp; S32 i; for (i = 0; i < mObjects.count(); i++) { objectp = mObjects[i]; if (objectp->mRegionp == regionp) { killObject(objectp); } } // Have to clean right away because the region is becoming invalid. cleanDeadObjects(FALSE); } void LLViewerObjectList::killAllObjects() { // Used only on global destruction. LLViewerObject *objectp; for (S32 i = 0; i < mObjects.count(); i++) { objectp = mObjects[i]; killObject(objectp); llassert(objectp->isDead()); } cleanDeadObjects(FALSE); if(!mObjects.empty()) { llwarns << "LLViewerObjectList::killAllObjects still has entries in mObjects: " << mObjects.count() << llendl; mObjects.clear(); } if (!mActiveObjects.empty()) { llwarns << "Some objects still on active object list!" << llendl; mActiveObjects.clear(); } if (!mMapObjects.empty()) { llwarns << "Some objects still on map object list!" << llendl; mMapObjects.clear(); } } void LLViewerObjectList::cleanDeadObjects(BOOL use_timer) { if (!mNumDeadObjects) { // No dead objects, don't need to scan object list. return; } S32 i = 0; S32 num_removed = 0; LLViewerObject *objectp; while (i < mObjects.count()) { // Scan for all of the dead objects and remove any "global" references to them. objectp = mObjects[i]; if (objectp->isDead()) { mObjects.remove(i); num_removed++; if (num_removed == mNumDeadObjects) { // We've cleaned up all of the dead objects. break; } } else { // iterate, this isn't a dead object. i++; } } // We've cleaned the global object list, now let's do some paranoia testing on objects // before blowing away the dead list. mDeadObjects.clear(); mNumDeadObjects = 0; } void LLViewerObjectList::updateActive(LLViewerObject *objectp) { LLMemType mt(LLMemType::MTYPE_OBJECT); if (objectp->isDead()) { return; // We don't update dead objects! } BOOL active = objectp->isActive(); if (active != objectp->onActiveList()) { if (active) { //llinfos << "Adding " << objectp->mID << " " << objectp->getPCodeString() << " to active list." << llendl; mActiveObjects.insert(objectp); objectp->setOnActiveList(TRUE); } else { //llinfos << "Removing " << objectp->mID << " " << objectp->getPCodeString() << " from active list." << llendl; mActiveObjects.erase(objectp); objectp->setOnActiveList(FALSE); } } } void LLViewerObjectList::shiftObjects(const LLVector3 &offset) { // This is called when we shift our origin when we cross region boundaries... // We need to update many object caches, I'll document this more as I dig through the code // cleaning things out... if (gNoRender || 0 == offset.magVecSquared()) { return; } LLViewerObject *objectp; S32 i; for (i = 0; i < mObjects.count(); i++) { objectp = getObject(i); // There could be dead objects on the object list, so don't update stuff if the object is dead. if (objectp) { objectp->updatePositionCaches(); if (objectp->mDrawable.notNull() && !objectp->mDrawable->isDead()) { gPipeline.markShift(objectp->mDrawable); } } } gPipeline.shiftObjects(offset); LLWorld::getInstance()->shiftRegions(offset); } void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap) { LLColor4 above_water_color = LLUIColorTable::instance().getColor( "NetMapOtherOwnAboveWater" ); LLColor4 below_water_color = LLUIColorTable::instance().getColor( "NetMapOtherOwnBelowWater" ); LLColor4 you_own_above_water_color = LLUIColorTable::instance().getColor( "NetMapYouOwnAboveWater" ); LLColor4 you_own_below_water_color = LLUIColorTable::instance().getColor( "NetMapYouOwnBelowWater" ); LLColor4 group_own_above_water_color = LLUIColorTable::instance().getColor( "NetMapGroupOwnAboveWater" ); LLColor4 group_own_below_water_color = LLUIColorTable::instance().getColor( "NetMapGroupOwnBelowWater" ); for (S32 i = 0; i < mMapObjects.count(); i++) { LLViewerObject* objectp = mMapObjects[i]; if (!objectp->getRegion() || objectp->isOrphaned() || objectp->isAttachment()) { continue; } const LLVector3& scale = objectp->getScale(); const LLVector3d pos = objectp->getPositionGlobal(); const F64 water_height = F64( objectp->getRegion()->getWaterHeight() ); // LLWorld::getInstance()->getWaterHeight(); F32 approx_radius = (scale.mV[VX] + scale.mV[VY]) * 0.5f * 0.5f * 1.3f; // 1.3 is a fudge LLColor4U color = above_water_color; if( objectp->permYouOwner() ) { const F32 MIN_RADIUS_FOR_OWNED_OBJECTS = 2.f; if( approx_radius < MIN_RADIUS_FOR_OWNED_OBJECTS ) { approx_radius = MIN_RADIUS_FOR_OWNED_OBJECTS; } if( pos.mdV[VZ] >= water_height ) { if ( objectp->permGroupOwner() ) { color = group_own_above_water_color; } else { color = you_own_above_water_color; } } else { if ( objectp->permGroupOwner() ) { color = group_own_below_water_color; } else { color = you_own_below_water_color; } } } else if( pos.mdV[VZ] < water_height ) { color = below_water_color; } netmap.renderScaledPointGlobal( pos, color, approx_radius ); } } void LLViewerObjectList::renderObjectBounds(const LLVector3 ¢er) { } void LLViewerObjectList::renderObjectsForSelect(LLCamera &camera, const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent) { generatePickList(camera); renderPickList(screen_rect, pick_parcel_wall, render_transparent); } void LLViewerObjectList::generatePickList(LLCamera &camera) { LLViewerObject *objectp; S32 i; // Reset all of the GL names to zero. for (i = 0; i < mObjects.count(); i++) { objectp = mObjects[i]; objectp->mGLName = 0; } mSelectPickList.clear(); std::vector pick_drawables; for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* region = *iter; for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) { LLSpatialPartition* part = region->getSpatialPartition(i); if (part) { part->cull(camera, &pick_drawables, TRUE); } } } for (std::vector::iterator iter = pick_drawables.begin(); iter != pick_drawables.end(); iter++) { LLDrawable* drawablep = *iter; if( !drawablep ) continue; LLViewerObject* last_objectp = NULL; for (S32 face_num = 0; face_num < drawablep->getNumFaces(); face_num++) { LLViewerObject* objectp = drawablep->getFace(face_num)->getViewerObject(); if (objectp && objectp != last_objectp) { mSelectPickList.insert(objectp); last_objectp = objectp; } } } LLHUDText::addPickable(mSelectPickList); for (std::vector::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { objectp = (LLVOAvatar*) *iter; if (!objectp->isDead()) { if (objectp->mDrawable.notNull() && objectp->mDrawable->isVisible()) { mSelectPickList.insert(objectp); } } } // add all hud objects to pick list LLVOAvatar* avatarp = gAgent.getAvatarObject(); if (avatarp) { for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachmentp = curiter->second; if (attachmentp->getIsHUDAttachment()) { LLViewerObject* objectp = attachmentp->getObject(); if (objectp) { mSelectPickList.insert(objectp); LLViewerObject::const_child_list_t& child_list = objectp->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* childp = *iter; if (childp) { mSelectPickList.insert(childp); } } } } } } S32 num_pickables = (S32)mSelectPickList.size() + LLHUDIcon::getNumInstances(); if (num_pickables != 0) { S32 step = (0x000fffff - GL_NAME_INDEX_OFFSET) / num_pickables; std::set::iterator pick_it; i = 0; for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end();) { LLViewerObject* objp = (*pick_it); if (!objp || objp->isDead() || !objp->mbCanSelect) { mSelectPickList.erase(pick_it++); continue; } objp->mGLName = (i * step) + GL_NAME_INDEX_OFFSET; i++; ++pick_it; } LLHUDIcon::generatePickIDs(i * step, step); } } void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent) { gRenderForSelect = TRUE; gPipeline.renderForSelect(mSelectPickList, render_transparent, screen_rect); // // Render pass for selected objects // gGL.color4f(1,1,1,1); gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE ); //fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags). if (!gAgent.cameraCustomizeAvatar()) { // render pickable ui elements, like names, etc. LLHUDObject::renderAllForSelect(); } gGL.flush(); LLVertexBuffer::unbind(); gRenderForSelect = FALSE; //llinfos << "Rendered " << count << " for select" << llendl; //llinfos << "Took " << pick_timer.getElapsedTimeF32()*1000.f << "ms to pick" << llendl; } LLViewerObject *LLViewerObjectList::getSelectedObject(const U32 object_id) { std::set::iterator pick_it; for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end(); ++pick_it) { if ((*pick_it)->mGLName == object_id) { return (*pick_it); } } return NULL; } void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent, const std::string &string, const LLColor4 &color, const LLColor4 &text_color, S32 line_width) { LLDebugBeacon *beaconp = mDebugBeacons.reserve_block(1); beaconp->mPositionAgent = pos_agent; beaconp->mString = string; beaconp->mColor = color; beaconp->mTextColor = text_color; beaconp->mLineWidth = line_width; } void LLViewerObjectList::resetObjectBeacons() { mDebugBeacons.reset(); } LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp) { LLMemType mt(LLMemType::MTYPE_OBJECT); LLUUID fullid; fullid.generate(); LLViewerObject *objectp = LLViewerObject::createObject(fullid, pcode, regionp); if (!objectp) { // llwarns << "Couldn't create object of type " << LLPrimitive::pCodeToString(pcode) << llendl; return NULL; } mUUIDObjectMap[fullid] = objectp; mObjects.put(objectp); updateActive(objectp); return objectp; } LLViewerObject *LLViewerObjectList::createObject(const LLPCode pcode, LLViewerRegion *regionp, const LLUUID &uuid, const U32 local_id, const LLHost &sender) { LLMemType mt(LLMemType::MTYPE_OBJECT); LLFastTimer t(LLFastTimer::FTM_CREATE_OBJECT); LLUUID fullid; if (uuid == LLUUID::null) { fullid.generate(); } else { fullid = uuid; } LLViewerObject *objectp = LLViewerObject::createObject(fullid, pcode, regionp); if (!objectp) { // llwarns << "Couldn't create object of type " << LLPrimitive::pCodeToString(pcode) << " id:" << fullid << llendl; return NULL; } mUUIDObjectMap[fullid] = objectp; setUUIDAndLocal(fullid, local_id, gMessageSystem->getSenderIP(), gMessageSystem->getSenderPort()); mObjects.put(objectp); updateActive(objectp); return objectp; } LLViewerObject *LLViewerObjectList::replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) { LLViewerObject *old_instance = findObject(id); if (old_instance) { cleanupReferences(old_instance); old_instance->markDead(); return createObject(pcode, regionp, id, old_instance->getLocalID(), LLHost()); } return NULL; } S32 LLViewerObjectList::findReferences(LLDrawable *drawablep) const { LLViewerObject *objectp; S32 i; S32 num_refs = 0; for (i = 0; i < mObjects.count(); i++) { objectp = mObjects[i]; if (objectp->mDrawable.notNull()) { num_refs += objectp->mDrawable->findReferences(drawablep); } } return num_refs; } void LLViewerObjectList::orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port) { LLMemType mt(LLMemType::MTYPE_OBJECT); #ifdef ORPHAN_SPAM llinfos << "Orphaning object " << childp->getID() << " with parent " << parent_id << llendl; #endif // We're an orphan, flag things appropriately. childp->mOrphaned = TRUE; if (childp->mDrawable.notNull()) { bool make_invisible = true; LLViewerObject *parentp = (LLViewerObject *)childp->getParent(); if (parentp) { if (parentp->getRegion() != childp->getRegion()) { // This is probably an object flying across a region boundary, the // object probably ISN'T being reparented, but just got an object // update out of order (child update before parent). make_invisible = false; //llinfos << "Don't make object handoffs invisible!" << llendl; } } if (make_invisible) { // Make sure that this object becomes invisible if it's an orphan childp->mDrawable->setState(LLDrawable::FORCE_INVISIBLE); } } // Unknown parent, add to orpaned child list U64 parent_info = getIndex(parent_id, ip, port); if (-1 == mOrphanParents.find(parent_info)) { mOrphanParents.put(parent_info); } LLViewerObjectList::OrphanInfo oi(parent_info, childp->mID); if (-1 == mOrphanChildren.find(oi)) { mOrphanChildren.put(oi); mNumOrphans++; } } void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port) { if (gNoRender) { return; } if (objectp->isDead()) { llwarns << "Trying to find orphans for dead obj " << objectp->mID << ":" << objectp->getPCodeString() << llendl; return; } // See if we are a parent of an orphan. // Note: This code is fairly inefficient but it should happen very rarely. // It can be sped up if this is somehow a performance issue... if (0 == mOrphanParents.count()) { // no known orphan parents return; } if (-1 == mOrphanParents.find(getIndex(objectp->mLocalID, ip, port))) { // did not find objectp in OrphanParent list return; } S32 i; U64 parent_info = getIndex(objectp->mLocalID, ip, port); BOOL orphans_found = FALSE; // Iterate through the orphan list, and set parents of matching children. for (i = 0; i < mOrphanChildren.count(); i++) { if (mOrphanChildren[i].mParentInfo != parent_info) { continue; } LLViewerObject *childp = findObject(mOrphanChildren[i].mChildInfo); if (childp) { if (childp == objectp) { llwarns << objectp->mID << " has self as parent, skipping!" << llendl; continue; } #ifdef ORPHAN_SPAM llinfos << "Reunited parent " << objectp->mID << " with child " << childp->mID << llendl; llinfos << "Glob: " << objectp->getPositionGlobal() << llendl; llinfos << "Agent: " << objectp->getPositionAgent() << llendl; addDebugBeacon(objectp->getPositionAgent(),""); #endif gPipeline.markMoved(objectp->mDrawable); objectp->setChanged(LLXform::MOVED | LLXform::SILHOUETTE); // Flag the object as no longer orphaned childp->mOrphaned = FALSE; if (childp->mDrawable.notNull()) { // Make the drawable visible again and set the drawable parent childp->mDrawable->setState(LLDrawable::CLEAR_INVISIBLE); childp->setDrawableParent(objectp->mDrawable); // LLViewerObjectList::findOrphans() } // Make certain particles, icon and HUD aren't hidden childp->hideExtraDisplayItems( FALSE ); objectp->addChild(childp); orphans_found = TRUE; } else { llinfos << "Missing orphan child, removing from list" << llendl; mOrphanChildren.remove(i); i--; } } // Remove orphan parent and children from lists now that they've been found mOrphanParents.remove(mOrphanParents.find(parent_info)); i = 0; while (i < mOrphanChildren.count()) { if (mOrphanChildren[i].mParentInfo == parent_info) { mOrphanChildren.remove(i); mNumOrphans--; } else { i++; } } if (orphans_found && objectp->isSelected()) { LLSelectNode* nodep = LLSelectMgr::getInstance()->getSelection()->findNode(objectp); if (nodep && !nodep->mIndividualSelection) { // rebuild selection with orphans LLSelectMgr::getInstance()->deselectObjectAndFamily(objectp); LLSelectMgr::getInstance()->selectObjectAndFamily(objectp); } } } //////////////////////////////////////////////////////////////////////////// LLViewerObjectList::OrphanInfo::OrphanInfo() : mParentInfo(0) { } LLViewerObjectList::OrphanInfo::OrphanInfo(const U64 parent_info, const LLUUID child_info) : mParentInfo(parent_info), mChildInfo(child_info) { } bool LLViewerObjectList::OrphanInfo::operator==(const OrphanInfo &rhs) const { return (mParentInfo == rhs.mParentInfo) && (mChildInfo == rhs.mChildInfo); } bool LLViewerObjectList::OrphanInfo::operator!=(const OrphanInfo &rhs) const { return !operator==(rhs); }