/** * @file llviewerobject.cpp * @brief Base class for viewer objects * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "llviewerobject.h" #include "audioengine.h" #include "imageids.h" #include "indra_constants.h" #include "llmath.h" #include "llflexibleobject.h" #include "llviewercontrol.h" #include "lldatapacker.h" #include "llfasttimer.h" #include "llfontgl.h" #include "llframetimer.h" #include "llinventory.h" #include "llmaterialtable.h" #include "llmutelist.h" #include "llnamevalue.h" #include "llprimitive.h" #include "llquantize.h" #include "llregionhandle.h" #include "lltree_common.h" #include "llxfermanager.h" #include "message.h" #include "object_flags.h" #include "timing.h" #include "llaudiosourcevo.h" #include "llagent.h" #include "llbbox.h" #include "llbox.h" #include "llcylinder.h" #include "lldrawable.h" #include "llface.h" #include "llfloaterproperties.h" #include "llfollowcam.h" #include "llnetmap.h" #include "llselectmgr.h" #include "llsphere.h" #include "lltooldraganddrop.h" #include "llviewercamera.h" #include "llviewerimagelist.h" #include "llviewerinventory.h" #include "llviewerobjectlist.h" #include "llviewerparceloverlay.h" #include "llviewerpartsource.h" #include "llviewerregion.h" #include "llviewertextureanim.h" #include "llviewerwindow.h" // For getSpinAxis #include "llvoavatar.h" #include "llvoclouds.h" #include "llvograss.h" #include "llvoground.h" #include "llvolume.h" #include "llvolumemessage.h" #include "llvopart.h" #include "llvopartgroup.h" #include "llvosky.h" #include "llvostars.h" #include "llvosurfacepatch.h" #include "llvotextbubble.h" #include "llvotree.h" #include "llvotreenew.h" #include "llvovolume.h" #include "llvowater.h" #include "llworld.h" #include "llui.h" #include "pipeline.h" #include "viewer.h" //#define DEBUG_UPDATE_TYPE extern BOOL gVelocityInterpolate; extern BOOL gPingInterpolate; extern U32 gFrameCount; U32 LLViewerObject::sNumZombieObjects = 0; S32 LLViewerObject::sNumObjects = 0; BOOL LLViewerObject::sMapDebug = TRUE; LLColor4 LLViewerObject::sEditSelectColor( 1.0f, 1.f, 0.f, 0.3f); // Edit OK LLColor4 LLViewerObject::sNoEditSelectColor( 1.0f, 0.f, 0.f, 0.3f); // Can't edit S32 LLViewerObject::sAxisArrowLength(50); BOOL LLViewerObject::sPulseEnabled(FALSE); BOOL LLViewerObject::sUseSharedDrawables(FALSE); // TRUE // static LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) { LLViewerObject *res = NULL; LLFastTimer t1(LLFastTimer::FTM_CREATE_OBJECT); switch (pcode) { case LL_PCODE_VOLUME: res = new LLVOVolume(id, pcode, regionp); break; case LL_PCODE_LEGACY_AVATAR: res = new LLVOAvatar(id, pcode, regionp); break; case LL_PCODE_LEGACY_GRASS: res = new LLVOGrass(id, pcode, regionp); break; case LL_PCODE_LEGACY_PART_SYS: res = new LLVOPart(id, pcode, regionp); break; case LL_PCODE_LEGACY_TREE: res = new LLVOTree(id, pcode, regionp); break; case LL_PCODE_TREE_NEW: llwarns << "Creating new tree!" << llendl; // res = new LLVOTree(id, pcode, regionp); break; // res = new LLVOTreeNew(id, pcode, regionp); break; res = NULL; break; case LL_PCODE_LEGACY_TEXT_BUBBLE: res = new LLVOTextBubble(id, pcode, regionp); break; case LL_VO_CLOUDS: res = new LLVOClouds(id, pcode, regionp); break; case LL_VO_SURFACE_PATCH: res = new LLVOSurfacePatch(id, pcode, regionp); break; case LL_VO_SKY: res = new LLVOSky(id, pcode, regionp); break; case LL_VO_STARS: res = new LLVOStars(id, pcode, regionp); break; case LL_VO_WATER: res = new LLVOWater(id, pcode, regionp); break; case LL_VO_GROUND: res = new LLVOGround(id, pcode, regionp); break; case LL_VO_PART_GROUP: res = new LLVOPartGroup(id, pcode, regionp); break; default: llwarns << "Unknown object pcode " << (S32)pcode << llendl; res = NULL; break; } return res; } LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) : LLPrimitive(), mChildList(), mID(id), mLocalID(0), mTotalCRC(0), mTEImages(NULL), mGLName(0), mbCanSelect(TRUE), mFlags(0), mDrawable(), mCreateSelected(FALSE), mRenderMedia(FALSE), mBestUpdatePrecision(0), mText(), mLastInterpUpdateSecs(0.f), mLastMessageUpdateSecs(0.f), mData(NULL), mAudioSourcep(NULL), mAppAngle(0.f), mPixelArea(0.f), mInventory(NULL), mInventorySerialNum(0), mRegionp( regionp ), mInventoryPending(FALSE), mInventoryDirty(FALSE), mDead(FALSE), mOrphaned(FALSE), mUserSelected(FALSE), mOnActiveList(FALSE), mOnMap(FALSE), mStatic(FALSE), mFaceIndexOffset(0), mNumFaces(0), mLastUpdateFrame(0), mTimeDilation(1.f), mRotTime(0.f), mJointInfo(NULL), mState(0), mMedia(NULL), mClickAction(0) { llassert(mRegionp); LLPrimitive::init(pcode); // CP: added 12/2/2005 - this was being initialised to 0, not the current frame time mLastInterpUpdateSecs = LLFrameTimer::getElapsedSeconds(); mPositionRegion = LLVector3(0.f, 0.f, 0.f); mPositionAgent = mRegionp->getOriginAgent(); LLViewerObject::sNumObjects++; } LLViewerObject::~LLViewerObject() { deleteTEImages(); if(mInventory) { mInventory->clear(); // will deref and delete entries delete mInventory; mInventory = NULL; } if (mJointInfo) { delete mJointInfo; mJointInfo = NULL; } // Delete memory associated with extra parameters. std::map::iterator iter; for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter) { delete iter->second->data; delete iter->second; } mExtraParameterList.clear(); for_each(mNameValuePairs.begin(), mNameValuePairs.end(), DeletePairedPointer()) ; mNameValuePairs.clear(); delete[] mData; mData = NULL; delete mMedia; mMedia = NULL; sNumObjects--; sNumZombieObjects--; llassert(mChildList.size() == 0); clearInventoryListeners(); } void LLViewerObject::deleteTEImages() { delete[] mTEImages; mTEImages = NULL; } void LLViewerObject::markDead() { if (!mDead) { //llinfos << "Marking self " << mLocalID << " as dead." << llendl; // Root object of this hierarchy unlinks itself. if (getParent()) { ((LLViewerObject *)getParent())->removeChild(this); // go ahead and delete any jointinfo's that we find delete mJointInfo; mJointInfo = NULL; } // Mark itself as dead mDead = TRUE; gObjectList.cleanupReferences(this); LLViewerObject *childp; while (mChildList.size() > 0) { childp = mChildList[0]; if (childp->getPCode() != LL_PCODE_LEGACY_AVATAR) { //llinfos << "Marking child " << childp->getLocalID() << " as dead." << llendl; childp->setParent(NULL); // LLViewerObject::markDead 1 childp->markDead(); } else { // make sure avatar is no longer parented, // so we can properly set it's position childp->setDrawableParent(NULL); ((LLVOAvatar*)childp)->getOffObject(); childp->setParent(NULL); // LLViewerObject::markDead 2 } mChildList.erase(mChildList.begin()); } if (mDrawable.notNull()) { // Drawables are reference counted, mark as dead, then nuke the pointer. mDrawable->markDead(); mDrawable = NULL; } if (mText) { mText->markDead(); mText = NULL; } if (mIcon) { mIcon->markDead(); mIcon = NULL; } if (mPartSourcep) { mPartSourcep->setDead(); mPartSourcep = NULL; } if (mAudioSourcep) { // Do some cleanup if (gAudiop) { gAudiop->cleanupAudioSource(mAudioSourcep); } mAudioSourcep = NULL; } if (flagAnimSource()) { LLVOAvatar* avatarp = gAgent.getAvatarObject(); if (avatarp && !avatarp->isDead()) { // stop motions associated with this object avatarp->stopMotionFromSource(mID); } } if (flagCameraSource()) { LLFollowCamMgr::removeFollowCamParams(mID); } sNumZombieObjects++; } } void LLViewerObject::dump() const { llinfos << "Type: " << pCodeToString(mPrimitiveCode) << llendl; llinfos << "Drawable: " << (LLDrawable *)mDrawable << llendl; llinfos << "Update Age: " << LLFrameTimer::getElapsedSeconds() - mLastMessageUpdateSecs << llendl; llinfos << "Parent: " << getParent() << llendl; llinfos << "ID: " << mID << llendl; llinfos << "LocalID: " << mLocalID << llendl; llinfos << "PositionRegion: " << getPositionRegion() << llendl; llinfos << "PositionAgent: " << getPositionAgent() << llendl; llinfos << "PositionGlobal: " << getPositionGlobal() << llendl; llinfos << "Velocity: " << getVelocity() << llendl; if (mDrawable.notNull() && mDrawable->getNumFaces()) { LLDrawPool *poolp = mDrawable->getFace(0)->getPool(); llinfos << "Pool: " << poolp << llendl; llinfos << "Pool reference count: " << poolp->mReferences.size() << llendl; llinfos << "Pool vertex count: " << poolp->getVertexCount() << llendl; } //llinfos << "BoxTree Min: " << mDrawable->getBox()->getMin() << llendl; //llinfos << "BoxTree Max: " << mDrawable->getBox()->getMin() << llendl; /* llinfos << "Velocity: " << getVelocity() << llendl; llinfos << "AnyOwner: " << permAnyOwner() << " YouOwner: " << permYouOwner() << " Edit: " << mPermEdit << llendl; llinfos << "UsePhysics: " << usePhysics() << " CanSelect " << mbCanSelect << " UserSelected " << mUserSelected << llendl; llinfos << "AppAngle: " << mAppAngle << llendl; llinfos << "PixelArea: " << mPixelArea << llendl; char buffer[1000]; char *key; for (key = mNameValuePairs.getFirstKey(); key; key = mNameValuePairs.getNextKey() ) { mNameValuePairs[key]->printNameValue(buffer); llinfos << buffer << llendl; } S32 i; LLViewerObject *child; for (i = 0; i < mChildList.size(); i++) { child = mChildList[i]; llinfos << " child " << child->getID() << llendl; } */ } void LLViewerObject::printNameValuePairs() const { for (name_value_map_t::const_iterator iter = mNameValuePairs.begin(); iter != mNameValuePairs.end(); iter++) { LLNameValue* nv = iter->second; llinfos << nv->printNameValue() << llendl; } } void LLViewerObject::initVOClasses() { // Initialized shared class stuff first. LLVOAvatar::initClass(); LLVOTree::initClass(); if (gNoRender) { // Don't init anything else in drone mode return; } llinfos << "Viewer Object size: " << sizeof(LLViewerObject) << llendl; LLVOGrass::initClass(); LLVOPart::initClass(); LLVOWater::initClass(); LLVOSky::initClass(); LLVOVolume::initClass(); } void LLViewerObject::cleanupVOClasses() { LLVOGrass::cleanupClass(); LLVOWater::cleanupClass(); LLVOTree::cleanupClass(); LLVOAvatar::cleanupClass(); } // Replaces all name value pairs with data from \n delimited list // Does not update server void LLViewerObject::setNameValueList(char* name_value_list) { // Clear out the old for_each(mNameValuePairs.begin(), mNameValuePairs.end(), DeletePairedPointer()) ; mNameValuePairs.clear(); // Bring in the new char* token_start = name_value_list; char* scan = name_value_list; if (*scan == '\0') return; BOOL done = FALSE; while (!done) { while ( (*scan != '\0') && (*scan != '\n') ) { scan++; } if (*scan == '\n') { *scan = '\0'; addNVPair(token_start); scan++; token_start = scan; } else { addNVPair(token_start); done = TRUE; } } } // This method returns true if the object is over land owned by the // agent. BOOL LLViewerObject::isOverAgentOwnedLand() const { return mRegionp && mRegionp->getParcelOverlay() && mRegionp->getParcelOverlay()->isOwnedSelf(getPositionRegion()); } // This method returns true if the object is over land owned by the // agent. BOOL LLViewerObject::isOverGroupOwnedLand() const { return mRegionp && mRegionp->getParcelOverlay() && mRegionp->getParcelOverlay()->isOwnedGroup(getPositionRegion()); } void LLViewerObject::setParent(LLViewerObject* parent) { LLPrimitive::setParent(parent); } void LLViewerObject::addChild(LLViewerObject *childp) { BOOL result = TRUE; for (child_list_t::iterator i = mChildList.begin(); i != mChildList.end(); ++i) { if (*i == childp) { //already has child return; } } if (!isAvatar()) { // propagate selection properties childp->mbCanSelect = mbCanSelect; } childp->setParent(this); mChildList.push_back(childp); if (!result) { llwarns << "Failed to attach child " << childp->getID() << " to object " << getID() << llendl; removeChild(childp); if (mJointInfo) { delete mJointInfo; mJointInfo = NULL; } } } void LLViewerObject::removeChild(LLViewerObject *childp) { for (child_list_t::iterator i = mChildList.begin(); i != mChildList.end(); ++i) { if (*i == childp) { if (!childp->isAvatar() && mDrawable.notNull() && mDrawable->isActive() && childp->mDrawable.notNull() && !isAvatar()) { gPipeline.markRebuild(childp->mDrawable, LLDrawable::REBUILD_VOLUME); } mChildList.erase(i); childp->setParent(NULL); break; } } if (childp->isSelected()) { gSelectMgr->deselectObjectAndFamily(childp); BOOL add_to_end = TRUE; gSelectMgr->selectObjectAndFamily(childp, add_to_end); } } LLViewerObject::child_list_t& LLViewerObject::getChildren() { return mChildList; } void LLViewerObject::addThisAndAllChildren(LLDynamicArray& objects) { objects.put(this); S32 count = mChildList.size(); for(S32 i = 0; i < count; i++) { if (!mChildList[i]->isAvatar()) { (mChildList[i])->addThisAndAllChildren(objects); } } } void LLViewerObject::addThisAndNonJointChildren(LLDynamicArray& objects) { objects.put(this); // don't add any attachments when temporarily selecting avatar if (isAvatar()) { return; } S32 count = mChildList.size(); for(S32 i = 0; i < count; i++) { if ( (!mChildList[i]->isAvatar()) && (!mChildList[i]->isJointChild())) { (mChildList[i])->addThisAndNonJointChildren(objects); } } } BOOL LLViewerObject::isChild(LLViewerObject *childp) const { S32 count = mChildList.size(); for(S32 i = 0; i < count; i++) { const LLViewerObject *testChildp = &(*mChildList[i]); if (testChildp == childp) return TRUE; } return FALSE; } // returns TRUE if at least one avatar is sitting on this object BOOL LLViewerObject::isSeat() const { S32 count = mChildList.size(); for(S32 i = 0; i < count; i++) { const LLViewerObject *childp = &(*mChildList[i]); if (childp->isAvatar()) { return TRUE; } } return FALSE; } BOOL LLViewerObject::setDrawableParent(LLDrawable* parentp) { if (mDrawable.isNull()) { return FALSE; } mDrawable->mParent = parentp; BOOL ret = mDrawable->mXform.setParent(parentp ? &parentp->mXform : NULL); gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); gPipeline.markMoved(mDrawable, FALSE); return ret; } U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp) { LLMemType mt(LLMemType::MTYPE_OBJECT); U32 retval = 0x0; // Coordinates of objects on simulators are region-local. U64 region_handle; mesgsys->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle); mRegionp = gWorldPointer->getRegionFromHandle(region_handle); if (!mRegionp) { U32 x, y; from_region_handle(region_handle, &x, &y); llerrs << "Object has invalid region " << x << ":" << y << "!" << llendl; } U16 time_dilation16; mesgsys->getU16Fast(_PREHASH_RegionData, _PREHASH_TimeDilation, time_dilation16); F32 time_dilation = ((F32) time_dilation16) / 65535.f; mTimeDilation = time_dilation; mRegionp->setTimeDilation(time_dilation); // this will be used to determine if we've really changed position // Use getPosition, not getPositionRegion, since this is what we're comparing directly against. LLVector3 test_pos_parent = getPosition(); U8 data[60+16]; // This needs to match the largest size below. #ifdef LL_BIG_ENDIAN U16 valswizzle[4]; #endif U16 *val; const F32 size = gWorldPointer->getRegionWidthInMeters(); const F32 MAX_HEIGHT = gWorldPointer->getRegionMaxHeight(); const F32 MIN_HEIGHT = gWorldPointer->getRegionMinHeight(); S32 length; S32 count; S32 this_update_precision = 32; // in bits // Temporaries, because we need to compare w/ previous to set dirty flags... LLVector3 new_pos_parent; LLVector3 new_vel; LLVector3 new_acc; LLVector3 new_angv; LLQuaternion new_rot; LLVector3 new_scale; U32 parent_id = 0; U8 material = 0; U8 click_action = 0; U32 crc = 0; bool old_special_hover_cursor = specialHoverCursor(); LLViewerObject *cur_parentp = (LLViewerObject *)getParent(); if (cur_parentp) { parent_id = cur_parentp->mLocalID; } if (!dp) { switch(update_type) { case OUT_FULL: { #ifdef DEBUG_UPDATE_TYPE llinfos << "Full:" << getID() << llendl; #endif LLUUID audio_uuid; LLUUID owner_id; // only valid if audio_uuid or particle system is not null F32 gain; U8 sound_flags; mesgsys->getU32Fast( _PREHASH_ObjectData, _PREHASH_CRC, crc, block_num); mesgsys->getU32Fast( _PREHASH_ObjectData, _PREHASH_ParentID, parent_id, block_num); mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_Sound, audio_uuid, block_num ); // HACK: Owner id only valid if non-null sound id or particle system mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_OwnerID, owner_id, block_num ); mesgsys->getF32Fast( _PREHASH_ObjectData, _PREHASH_Gain, gain, block_num ); mesgsys->getU8Fast( _PREHASH_ObjectData, _PREHASH_Flags, sound_flags, block_num ); mesgsys->getU8Fast( _PREHASH_ObjectData, _PREHASH_Material, material, block_num ); mesgsys->getU8Fast( _PREHASH_ObjectData, _PREHASH_ClickAction, click_action, block_num); mesgsys->getVector3Fast(_PREHASH_ObjectData, _PREHASH_Scale, new_scale, block_num ); length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_ObjectData); mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_ObjectData, data, length, block_num); mTotalCRC = crc; // Owner ID used for sound muting or particle system muting setAttachedSound(audio_uuid, owner_id, gain, sound_flags); U8 old_material = getMaterial(); if (old_material != material) { setMaterial(material); if (mDrawable.notNull()) { gPipeline.markMoved(mDrawable, FALSE); // undamped } } setClickAction(click_action); count = 0; LLVector4 collision_plane; switch(length) { case (60 + 16): // pull out collision normal for avatar htonmemcpy(collision_plane.mV, &data[count], MVT_LLVector4, sizeof(LLVector4)); ((LLVOAvatar*)this)->setFootPlane(collision_plane); count += sizeof(LLVector4); case 60: this_update_precision = 32; // this is a terse update // pos htonmemcpy(new_pos_parent.mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); count += sizeof(LLVector3); // vel htonmemcpy((void*)getVelocity().mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); count += sizeof(LLVector3); // acc htonmemcpy((void*)getAcceleration().mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); count += sizeof(LLVector3); // theta { LLVector3 vec; htonmemcpy(vec.mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); new_rot.unpackFromVector3(vec); } count += sizeof(LLVector3); // omega htonmemcpy((void*)new_angv.mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); if (new_angv.isExactlyZero()) { // reset rotation time resetRot(); } setAngularVelocity(new_angv); #if LL_DARWIN if (length == 76) { setAngularVelocity(LLVector3::zero); } #endif break; case(32 + 16): // pull out collision normal for avatar htonmemcpy(collision_plane.mV, &data[count], MVT_LLVector4, sizeof(LLVector4)); ((LLVOAvatar*)this)->setFootPlane(collision_plane); count += sizeof(LLVector4); case 32: this_update_precision = 16; test_pos_parent.quantize16(-0.5f*size, 1.5f*size, MIN_HEIGHT, MAX_HEIGHT); // This is a terse 16 update, so treat data as an array of U16's. #ifdef LL_BIG_ENDIAN htonmemcpy(valswizzle, &data[count], MVT_U16Vec3, 6); val = valswizzle; #else val = (U16 *) &data[count]; #endif count += sizeof(U16)*3; new_pos_parent.mV[VX] = U16_to_F32(val[VX], -0.5f*size, 1.5f*size); new_pos_parent.mV[VY] = U16_to_F32(val[VY], -0.5f*size, 1.5f*size); new_pos_parent.mV[VZ] = U16_to_F32(val[VZ], MIN_HEIGHT, MAX_HEIGHT); #ifdef LL_BIG_ENDIAN htonmemcpy(valswizzle, &data[count], MVT_U16Vec3, 6); val = valswizzle; #else val = (U16 *) &data[count]; #endif count += sizeof(U16)*3; setVelocity(LLVector3(U16_to_F32(val[VX], -size, size), U16_to_F32(val[VY], -size, size), U16_to_F32(val[VZ], -size, size))); #ifdef LL_BIG_ENDIAN htonmemcpy(valswizzle, &data[count], MVT_U16Vec3, 6); val = valswizzle; #else val = (U16 *) &data[count]; #endif count += sizeof(U16)*3; setAcceleration(LLVector3(U16_to_F32(val[VX], -size, size), U16_to_F32(val[VY], -size, size), U16_to_F32(val[VZ], -size, size))); #ifdef LL_BIG_ENDIAN htonmemcpy(valswizzle, &data[count], MVT_U16Quat, 4); val = valswizzle; #else val = (U16 *) &data[count]; #endif count += sizeof(U16)*4; new_rot.mQ[VX] = U16_to_F32(val[VX], -1.f, 1.f); new_rot.mQ[VY] = U16_to_F32(val[VY], -1.f, 1.f); new_rot.mQ[VZ] = U16_to_F32(val[VZ], -1.f, 1.f); new_rot.mQ[VW] = U16_to_F32(val[VW], -1.f, 1.f); #ifdef LL_BIG_ENDIAN htonmemcpy(valswizzle, &data[count], MVT_U16Vec3, 6); val = valswizzle; #else val = (U16 *) &data[count]; #endif new_angv.setVec(U16_to_F32(val[VX], -size, size), U16_to_F32(val[VY], -size, size), U16_to_F32(val[VZ], -size, size)); if (new_angv.isExactlyZero()) { // reset rotation time resetRot(); } setAngularVelocity(new_angv); break; case 16: this_update_precision = 8; test_pos_parent.quantize8(-0.5f*size, 1.5f*size, MIN_HEIGHT, MAX_HEIGHT); // this is a terse 8 update new_pos_parent.mV[VX] = U8_to_F32(data[0], -0.5f*size, 1.5f*size); new_pos_parent.mV[VY] = U8_to_F32(data[1], -0.5f*size, 1.5f*size); new_pos_parent.mV[VZ] = U8_to_F32(data[2], MIN_HEIGHT, MAX_HEIGHT); setVelocity(U8_to_F32(data[3], -size, size), U8_to_F32(data[4], -size, size), U8_to_F32(data[5], -size, size) ); setAcceleration(U8_to_F32(data[6], -size, size), U8_to_F32(data[7], -size, size), U8_to_F32(data[8], -size, size) ); new_rot.mQ[VX] = U8_to_F32(data[9], -1.f, 1.f); new_rot.mQ[VY] = U8_to_F32(data[10], -1.f, 1.f); new_rot.mQ[VZ] = U8_to_F32(data[11], -1.f, 1.f); new_rot.mQ[VW] = U8_to_F32(data[12], -1.f, 1.f); new_angv.setVec(U8_to_F32(data[13], -size, size), U8_to_F32(data[14], -size, size), U8_to_F32(data[15], -size, size) ); if (new_angv.isExactlyZero()) { // reset rotation time resetRot(); } setAngularVelocity(new_angv); break; } //////////////////////////////////////////////////// // // Here we handle data specific to the full message. // U32 flags; mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, block_num); // clear all but local flags mFlags &= FLAGS_LOCAL; mFlags |= flags; U8 state; mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_State, state, block_num ); mState = state; // ...new objects that should come in selected need to be added to the selected list mCreateSelected = ((flags & FLAGS_CREATE_SELECTED) != 0); // Set the change flags for scale if (new_scale != getScale()) { setChanged(SCALED | SILHOUETTE); setScale(new_scale); // Must follow setting permYouOwner() } // Set all name value pairs S32 nv_size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_NameValue); if (nv_size > 0) { char* name_value_list = new char[nv_size]; mesgsys->getStringFast(_PREHASH_ObjectData, _PREHASH_NameValue, nv_size, name_value_list, block_num); setNameValueList(name_value_list); delete [] name_value_list; } // Clear out any existing generic data if (mData) { delete [] mData; } // Check for appended generic data S32 data_size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_Data); if (data_size == 0) { mData = NULL; } else { // ...has generic data mData = new U8[data_size]; mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, mData, data_size, block_num); } S32 text_size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_Text); if (text_size > 1) { // Setup object text if (!mText) { mText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT); mText->setFont(LLFontGL::sSansSerif); mText->setVertAlignment(LLHUDText::ALIGN_VERT_TOP); mText->setMaxLines(-1); mText->setSourceObject(this); mText->setOnHUDAttachment(isHUDAttachment()); } char temp_string[256]; // not MAX_STRING, must hold 255 chars + \0 mesgsys->getStringFast(_PREHASH_ObjectData, _PREHASH_Text, 256, temp_string, block_num ); LLColor4U coloru; mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextColor, coloru.mV, 4, block_num); // alpha was flipped so that it zero encoded better coloru.mV[3] = 255 - coloru.mV[3]; mText->setColor(LLColor4(coloru)); mText->setStringUTF8(temp_string); if (mDrawable.notNull()) { setChanged(MOVED | SILHOUETTE); gPipeline.markMoved(mDrawable, FALSE); // undamped } } else if (mText.notNull()) { mText->markDead(); mText = NULL; } char media_url[MAX_STRING+1]; mesgsys->getStringFast(_PREHASH_ObjectData, _PREHASH_MediaURL, MAX_STRING+1, media_url, block_num); //if (media_url[0]) //{ // llinfos << "WEBONPRIM media_url " << media_url << llendl; //} if (!mMedia && media_url[0] != '\0') { retval |= MEDIA_URL_ADDED; mMedia = new LLViewerObjectMedia; mMedia->mMediaURL = media_url; mMedia->mMediaType = LLViewerObject::MEDIA_TYPE_WEB_PAGE; mMedia->mPassedWhitelist = FALSE; } else if (mMedia) { if (media_url[0] == '\0') { retval |= MEDIA_URL_REMOVED; delete mMedia; mMedia = NULL; } else if (mMedia->mMediaURL != media_url) { // We just added or changed a web page. retval |= MEDIA_URL_UPDATED; mMedia->mMediaURL = media_url; mMedia->mPassedWhitelist = FALSE; } } // // Unpack particle system data // unpackParticleSource(block_num, owner_id); // Mark all extra parameters not used std::map::iterator iter; for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter) { iter->second->in_use = FALSE; } // Unpack extra parameters S32 size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_ExtraParams); if (size > 0) { U8 *buffer = new U8[size]; mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_ExtraParams, buffer, size, block_num); LLDataPackerBinaryBuffer dp(buffer, size); U8 num_parameters; dp.unpackU8(num_parameters, "num_params"); U8 param_block[MAX_OBJECT_PARAMS_SIZE]; for (U8 param=0; paramsecond->in_use) { // Send an update message in case it was formerly in use parameterChanged(iter->first, iter->second->data, FALSE, false); } } U8 joint_type = 0; mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_JointType, joint_type, block_num); if (joint_type) { // create new joint info if (!mJointInfo) { mJointInfo = new LLVOJointInfo; } mJointInfo->mJointType = (EHavokJointType) joint_type; mesgsys->getVector3Fast(_PREHASH_ObjectData, _PREHASH_JointPivot, mJointInfo->mPivot, block_num); mesgsys->getVector3Fast(_PREHASH_ObjectData, _PREHASH_JointAxisOrAnchor, mJointInfo->mAxisOrAnchor, block_num); } else if (mJointInfo) { // this joint info is no longer needed delete mJointInfo; mJointInfo = NULL; } break; } case OUT_TERSE_IMPROVED: { #ifdef DEBUG_UPDATE_TYPE llinfos << "TI:" << getID() << llendl; #endif length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_ObjectData); mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_ObjectData, data, length, block_num); count = 0; LLVector4 collision_plane; switch(length) { case(60 + 16): // pull out collision normal for avatar htonmemcpy(collision_plane.mV, &data[count], MVT_LLVector4, sizeof(LLVector4)); ((LLVOAvatar*)this)->setFootPlane(collision_plane); count += sizeof(LLVector4); case 60: // this is a terse 32 update // pos this_update_precision = 32; htonmemcpy(new_pos_parent.mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); count += sizeof(LLVector3); // vel htonmemcpy((void*)getVelocity().mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); count += sizeof(LLVector3); // acc htonmemcpy((void*)getAcceleration().mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); count += sizeof(LLVector3); // theta { LLVector3 vec; htonmemcpy(vec.mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); new_rot.unpackFromVector3(vec); } count += sizeof(LLVector3); // omega htonmemcpy((void*)new_angv.mV, &data[count], MVT_LLVector3, sizeof(LLVector3)); if (new_angv.isExactlyZero()) { // reset rotation time resetRot(); } setAngularVelocity(new_angv); #if LL_DARWIN if (length == 76) { setAngularVelocity(LLVector3::zero); } #endif break; case(32 + 16): // pull out collision normal for avatar htonmemcpy(collision_plane.mV, &data[count], MVT_LLVector4, sizeof(LLVector4)); ((LLVOAvatar*)this)->setFootPlane(collision_plane); count += sizeof(LLVector4); case 32: // this is a terse 16 update this_update_precision = 16; test_pos_parent.quantize16(-0.5f*size, 1.5f*size, MIN_HEIGHT, MAX_HEIGHT); #ifdef LL_BIG_ENDIAN htonmemcpy(valswizzle, &data[count], MVT_U16Vec3, 6); val = valswizzle; #else val = (U16 *) &data[count]; #endif count += sizeof(U16)*3; new_pos_parent.mV[VX] = U16_to_F32(val[VX], -0.5f*size, 1.5f*size); new_pos_parent.mV[VY] = U16_to_F32(val[VY], -0.5f*size, 1.5f*size); new_pos_parent.mV[VZ] = U16_to_F32(val[VZ], MIN_HEIGHT, MAX_HEIGHT); #ifdef LL_BIG_ENDIAN htonmemcpy(valswizzle, &data[count], MVT_U16Vec3, 6); val = valswizzle; #else val = (U16 *) &data[count]; #endif count += sizeof(U16)*3; setVelocity(U16_to_F32(val[VX], -size, size), U16_to_F32(val[VY], -size, size), U16_to_F32(val[VZ], -size, size)); #ifdef LL_BIG_ENDIAN htonmemcpy(valswizzle, &data[count], MVT_U16Vec3, 6); val = valswizzle; #else val = (U16 *) &data[count]; #endif count += sizeof(U16)*3; setAcceleration(U16_to_F32(val[VX], -size, size), U16_to_F32(val[VY], -size, size), U16_to_F32(val[VZ], -size, size)); #ifdef LL_BIG_ENDIAN htonmemcpy(valswizzle, &data[count], MVT_U16Quat, 8); val = valswizzle; #else val = (U16 *) &data[count]; #endif count += sizeof(U16)*4; new_rot.mQ[VX] = U16_to_F32(val[VX], -1.f, 1.f); new_rot.mQ[VY] = U16_to_F32(val[VY], -1.f, 1.f); new_rot.mQ[VZ] = U16_to_F32(val[VZ], -1.f, 1.f); new_rot.mQ[VW] = U16_to_F32(val[VW], -1.f, 1.f); #ifdef LL_BIG_ENDIAN htonmemcpy(valswizzle, &data[count], MVT_U16Vec3, 6); val = valswizzle; #else val = (U16 *) &data[count]; #endif setAngularVelocity( U16_to_F32(val[VX], -size, size), U16_to_F32(val[VY], -size, size), U16_to_F32(val[VZ], -size, size)); break; case 16: // this is a terse 8 update this_update_precision = 8; test_pos_parent.quantize8(-0.5f*size, 1.5f*size, MIN_HEIGHT, MAX_HEIGHT); new_pos_parent.mV[VX] = U8_to_F32(data[0], -0.5f*size, 1.5f*size); new_pos_parent.mV[VY] = U8_to_F32(data[1], -0.5f*size, 1.5f*size); new_pos_parent.mV[VZ] = U8_to_F32(data[2], MIN_HEIGHT, MAX_HEIGHT); setVelocity(U8_to_F32(data[3], -size, size), U8_to_F32(data[4], -size, size), U8_to_F32(data[5], -size, size) ); setAcceleration(U8_to_F32(data[6], -size, size), U8_to_F32(data[7], -size, size), U8_to_F32(data[8], -size, size) ); new_rot.mQ[VX] = U8_to_F32(data[9], -1.f, 1.f); new_rot.mQ[VY] = U8_to_F32(data[10], -1.f, 1.f); new_rot.mQ[VZ] = U8_to_F32(data[11], -1.f, 1.f); new_rot.mQ[VW] = U8_to_F32(data[12], -1.f, 1.f); setAngularVelocity( U8_to_F32(data[13], -size, size), U8_to_F32(data[14], -size, size), U8_to_F32(data[15], -size, size) ); break; } U8 state; mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_State, state, block_num ); mState = state; break; } default: break; } } else { // handle the compressed case LLUUID sound_uuid; LLUUID owner_id; F32 gain = 0; U8 sound_flags = 0; F32 cutoff = 0; U16 val[4]; U8 state; dp->unpackU8(state, "State"); mState = state; switch(update_type) { case OUT_TERSE_IMPROVED: { #ifdef DEBUG_UPDATE_TYPE llinfos << "CompTI:" << getID() << llendl; #endif U8 value; dp->unpackU8(value, "agent"); if (value) { LLVector4 collision_plane; dp->unpackVector4(collision_plane, "Plane"); ((LLVOAvatar*)this)->setFootPlane(collision_plane); } test_pos_parent = getPosition(); dp->unpackVector3(new_pos_parent, "Pos"); dp->unpackU16(val[VX], "VelX"); dp->unpackU16(val[VY], "VelY"); dp->unpackU16(val[VZ], "VelZ"); setVelocity(U16_to_F32(val[VX], -128.f, 128.f), U16_to_F32(val[VY], -128.f, 128.f), U16_to_F32(val[VZ], -128.f, 128.f)); dp->unpackU16(val[VX], "AccX"); dp->unpackU16(val[VY], "AccY"); dp->unpackU16(val[VZ], "AccZ"); setAcceleration(U16_to_F32(val[VX], -64.f, 64.f), U16_to_F32(val[VY], -64.f, 64.f), U16_to_F32(val[VZ], -64.f, 64.f)); dp->unpackU16(val[VX], "ThetaX"); dp->unpackU16(val[VY], "ThetaY"); dp->unpackU16(val[VZ], "ThetaZ"); dp->unpackU16(val[VS], "ThetaS"); new_rot.mQ[VX] = U16_to_F32(val[VX], -1.f, 1.f); new_rot.mQ[VY] = U16_to_F32(val[VY], -1.f, 1.f); new_rot.mQ[VZ] = U16_to_F32(val[VZ], -1.f, 1.f); new_rot.mQ[VS] = U16_to_F32(val[VS], -1.f, 1.f); dp->unpackU16(val[VX], "AccX"); dp->unpackU16(val[VY], "AccY"); dp->unpackU16(val[VZ], "AccZ"); setAngularVelocity( U16_to_F32(val[VX], -64.f, 64.f), U16_to_F32(val[VY], -64.f, 64.f), U16_to_F32(val[VZ], -64.f, 64.f)); } break; case OUT_FULL_COMPRESSED: case OUT_FULL_CACHED: { #ifdef DEBUG_UPDATE_TYPE llinfos << "CompFull:" << getID() << llendl; #endif dp->unpackU32(crc, "CRC"); mTotalCRC = crc; dp->unpackU8(material, "Material"); U8 old_material = getMaterial(); if (old_material != material) { setMaterial(material); if (mDrawable.notNull()) { gPipeline.markMoved(mDrawable, FALSE); // undamped } } dp->unpackU8(click_action, "ClickAction"); setClickAction(click_action); dp->unpackVector3(new_scale, "Scale"); dp->unpackVector3(new_pos_parent, "Pos"); LLVector3 vec; dp->unpackVector3(vec, "Rot"); new_rot.unpackFromVector3(vec); setAcceleration(LLVector3::zero); U32 value; dp->unpackU32(value, "SpecialCode"); dp->setPassFlags(value); if (value & 0x80) { dp->unpackVector3(vec, "Omega"); setAngularVelocity(vec); } if (value & 0x20) { dp->unpackU32(parent_id, "ParentID"); } else { parent_id = 0; } S32 sp_size; U32 size; if (value & 0x2) { sp_size = 1; delete [] mData; mData = new U8[1]; dp->unpackU8(((U8*)mData)[0], "TreeData"); } else if (value & 0x1) { dp->unpackU32(size, "ScratchPadSize"); delete [] mData; mData = new U8[size]; dp->unpackBinaryData((U8 *)mData, sp_size, "PartData"); } else { mData = NULL; } // Setup object text if (!mText) { mText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT); mText->setFont(LLFontGL::sSansSerif); mText->setVertAlignment(LLHUDText::ALIGN_VERT_TOP); mText->setMaxLines(-1); // Set to match current agni behavior. mText->setSourceObject(this); mText->setOnHUDAttachment(isHUDAttachment()); } if (value & 0x4) { char temp_string[256]; // not MAX_STRING, must hold 255 chars + \0 dp->unpackString(temp_string, "Text"); LLColor4U coloru; dp->unpackBinaryDataFixed(coloru.mV, 4, "Color"); coloru.mV[3] = 255 - coloru.mV[3]; mText->setColor(LLColor4(coloru)); mText->setStringUTF8(temp_string); setChanged(TEXTURE); } else { mText->markDead(); mText = NULL; } if (value & 0x200) { char media_url[MAX_STRING+1]; dp->unpackString(media_url, "MediaURL"); //if (media_url[0]) //{ // llinfos << "WEBONPRIM media_url " << media_url << llendl; //} if (!mMedia) { retval |= MEDIA_URL_ADDED; mMedia = new LLViewerObjectMedia; mMedia->mMediaURL = media_url; mMedia->mMediaType = LLViewerObject::MEDIA_TYPE_WEB_PAGE; mMedia->mPassedWhitelist = FALSE; } else if (mMedia->mMediaURL != media_url) { retval |= MEDIA_URL_UPDATED; mMedia->mMediaURL = media_url; mMedia->mPassedWhitelist = FALSE; } } else if (mMedia) { retval |= MEDIA_URL_REMOVED; delete mMedia; mMedia = NULL; } // // Unpack particle system data // if (value & 0x8) unpackParticleSource(*dp, owner_id); // Mark all extra parameters not used std::map::iterator iter; for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter) { iter->second->in_use = FALSE; } // Unpack extra params U8 num_parameters; dp->unpackU8(num_parameters, "num_params"); U8 param_block[MAX_OBJECT_PARAMS_SIZE]; for (U8 param=0; paramunpackU16(param_type, "param_type"); dp->unpackBinaryData(param_block, param_size, "param_data"); //llinfos << "Param type: " << param_type << ", Size: " << param_size << llendl; LLDataPackerBinaryBuffer dp2(param_block, param_size); unpackParameterEntry(param_type, &dp2); } for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter) { if (!iter->second->in_use) { // Send an update message in case it was formerly in use parameterChanged(iter->first, iter->second->data, FALSE, false); } } if (value & 0x10) { dp->unpackUUID(sound_uuid, "SoundUUID"); dp->unpackUUID(owner_id, "OwnerID"); dp->unpackF32(gain, "SoundGain"); dp->unpackU8(sound_flags, "SoundFlags"); dp->unpackF32(cutoff, "SoundRadius"); } if (value & 0x100) { char name_value_list[2048]; dp->unpackString(name_value_list, "NV"); setNameValueList(name_value_list); } mTotalCRC = crc; setAttachedSound(sound_uuid, owner_id, gain, sound_flags); // only get these flags on updates from sim, not cached ones // Preload these five flags for every object. // Finer shades require the object to be selected, and the selection manager // stores the extended permission info. U32 flags; mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, block_num); // keep local flags and overwrite remote-controlled flags mFlags = (mFlags & FLAGS_LOCAL) | flags; // ...new objects that should come in selected need to be added to the selected list mCreateSelected = ((flags & FLAGS_CREATE_SELECTED) != 0); // Set the change flags for scale if (new_scale != getScale()) { setChanged(SCALED | SILHOUETTE); setScale(new_scale); // Must follow setting permYouOwner() } } break; default: break; } } // // Fix object parenting. // BOOL b_changed_status = FALSE; if (OUT_TERSE_IMPROVED != update_type) { // We only need to update parenting on full updates, terse updates // don't send parenting information. if (!cur_parentp) { if (parent_id == 0) { // No parent now, no parent in message -> do nothing } else { // No parent now, new parent in message -> attach to that parent if possible LLUUID parent_uuid; LLViewerObjectList::getUUIDFromLocal(parent_uuid, parent_id, mesgsys->getSenderIP(), mesgsys->getSenderPort()); LLViewerObject *sent_parentp = gObjectList.findObject(parent_uuid); // // Check to see if we have the corresponding viewer object for the parent. // if (sent_parentp && sent_parentp->getParent() == this) { // Try to recover if we attempt to attach a parent to its child llwarns << "Attempt to attach a parent to it's child: " << this->getID() << " to " << sent_parentp->getID() << llendl; this->removeChild(sent_parentp); sent_parentp->setDrawableParent(NULL); } if (sent_parentp && (sent_parentp != this) && !sent_parentp->isDead()) { // // We have a viewer object for the parent, and it's not dead. // Do the actual reparenting here. // // new parent is valid b_changed_status = TRUE; // ...no current parent, so don't try to remove child if (mDrawable.notNull()) { if (mDrawable->isDead() || !mDrawable->getVObj()) { llwarns << "Drawable is dead or no VObj!" << llendl; sent_parentp->addChild(this); } else { if (!setDrawableParent(sent_parentp->mDrawable)) // LLViewerObject::processUpdateMessage 1 { // Bad, we got a cycle somehow. // Kill both the parent and the child, and // set cache misses for both of them. llwarns << "Attempting to recover from parenting cycle!" << llendl llwarns << "Killing " << sent_parentp->getID() << " and " << getID() << llendl; llwarns << "Adding to cache miss list" << llendl; setParent(NULL); sent_parentp->setParent(NULL); getRegion()->addCacheMissFull(getLocalID()); getRegion()->addCacheMissFull(sent_parentp->getLocalID()); gObjectList.killObject(sent_parentp); gObjectList.killObject(this); return retval; } sent_parentp->addChild(this); // make sure this object gets a non-damped update if (sent_parentp->mDrawable.notNull()) { gPipeline.markMoved(sent_parentp->mDrawable, FALSE); // undamped } } } else { sent_parentp->addChild(this); } setChanged(MOVED | SILHOUETTE); } else { // // No corresponding viewer object for the parent, put the various // pieces on the orphan list. // //parent_id U32 ip = mesgsys->getSenderIP(); U32 port = mesgsys->getSenderPort(); gObjectList.orphanize(this, parent_id, ip, port); } } } else { // BUG: this is a bad assumption once border crossing is alowed if ( (parent_id == cur_parentp->mLocalID) &&(update_type == OUT_TERSE_IMPROVED)) { // Parent now, same parent in message -> do nothing // Debugging for suspected problems with local ids. //LLUUID parent_uuid; //LLViewerObjectList::getUUIDFromLocal(parent_uuid, parent_id, mesgsys->getSenderIP(), mesgsys->getSenderPort() ); //if (parent_uuid != cur_parentp->getID() ) //{ // llerrs << "Local ID match but UUID mismatch of viewer object" << llendl; //} } else { // Parented now, different parent in message LLViewerObject *sent_parentp; if (parent_id == 0) { // // This object is no longer parented, we sent in a zero parent ID. // sent_parentp = NULL; } else { LLUUID parent_uuid; LLViewerObjectList::getUUIDFromLocal(parent_uuid, parent_id, gMessageSystem->getSenderIP(), gMessageSystem->getSenderPort()); sent_parentp = gObjectList.findObject(parent_uuid); if (isAvatar()) { // This logic is meant to handle the case where a sitting avatar has reached a new sim // ahead of the object she was sitting on (which is common as objects are transfered through // a slower route than agents)... // In this case, the local id for the object will not be valid, since the viewer has not received // a full update for the object from that sim yet, so we assume that the agent is still sitting // where she was originally. --RN if (!sent_parentp) { sent_parentp = cur_parentp; } } else if (!sent_parentp) { // // Switching parents, but we don't know the new parent. // U32 ip = mesgsys->getSenderIP(); U32 port = mesgsys->getSenderPort(); // We're an orphan, flag things appropriately. gObjectList.orphanize(this, parent_id, ip, port); } } // Reattach if possible. if (sent_parentp && sent_parentp != cur_parentp && sent_parentp != this) { // New parent is valid, detach and reattach b_changed_status = TRUE; if (mDrawable.notNull()) { if (!setDrawableParent(sent_parentp->mDrawable)) // LLViewerObject::processUpdateMessage 2 { // Bad, we got a cycle somehow. // Kill both the parent and the child, and // set cache misses for both of them. llwarns << "Attempting to recover from parenting cycle!" << llendl llwarns << "Killing " << sent_parentp->getID() << " and " << getID() << llendl; llwarns << "Adding to cache miss list" << llendl; setParent(NULL); sent_parentp->setParent(NULL); getRegion()->addCacheMissFull(getLocalID()); getRegion()->addCacheMissFull(sent_parentp->getLocalID()); gObjectList.killObject(sent_parentp); gObjectList.killObject(this); return retval; } // make sure this object gets a non-damped update } cur_parentp->removeChild(this); sent_parentp->addChild(this); setChanged(MOVED | SILHOUETTE); sent_parentp->setChanged(MOVED | SILHOUETTE); if (sent_parentp->mDrawable.notNull()) { gPipeline.markMoved(sent_parentp->mDrawable, FALSE); // undamped } } else if (!sent_parentp) { bool remove_parent = true; // No new parent, or the parent that we sent doesn't exist on the viewer. LLViewerObject *parentp = (LLViewerObject *)getParent(); if (parentp) { if (parentp->getRegion() != getRegion()) { // This is probably an object flying across a region boundary, the // object probably ISN'T being reparented, but just got an object // update out of order (child update before parent). //llinfos << "Don't reparent object handoffs!" << llendl; remove_parent = false; } } if (remove_parent) { b_changed_status = TRUE; if (mDrawable.notNull()) { // clear parent to removeChild can put the drawable on the damped list setDrawableParent(NULL); // LLViewerObject::processUpdateMessage 3 } cur_parentp->removeChild(this); if (mJointInfo && !parent_id) { // since this object is no longer parent-relative // we make sure we delete any joint info delete mJointInfo; mJointInfo = NULL; } setChanged(MOVED | SILHOUETTE); if (mDrawable.notNull()) { // make sure this object gets a non-damped update gPipeline.markMoved(mDrawable, FALSE); // undamped } } } } } } new_rot.normQuat(); if (gPingInterpolate) { LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(mesgsys->getSender()); F32 ping_delay = 0.5f * mTimeDilation * ( ((F32)cdp->getPingDelay()) * 0.001f + gFrameDTClamped); LLVector3 diff = getVelocity() * (0.5f*mTimeDilation*(gFrameDTClamped + ((F32)ping_delay)*0.001f)); new_pos_parent += diff; } ////////////////////////// // // Set the generic change flags... // // // first, let's see if the new position is actually a change //static S32 counter = 0; F32 vel_mag_sq = getVelocity().magVecSquared(); F32 accel_mag_sq = getAcceleration().magVecSquared(); if ( ((b_changed_status)||(test_pos_parent != new_pos_parent)) ||( (!isSelected()) &&( (vel_mag_sq != 0.f) ||(accel_mag_sq != 0.f) ||(this_update_precision > mBestUpdatePrecision)))) { mBestUpdatePrecision = this_update_precision; setPositionParent(new_pos_parent); if (mParent && ((LLViewerObject*)mParent)->isAvatar()) { // we have changed the position of an attachment, so we need to clamp it LLVOAvatar *avatar = (LLVOAvatar*)mParent; avatar->clampAttachmentPositions(); } } if (new_rot != mLastRot) { // if (getAngularVelocity().isExactlyZero() || // new_angv != getAngularVelocity()) { mLastRot = new_rot; setChanged(ROTATED | SILHOUETTE); setRotation(new_rot); resetRot(); } } if ( gShowObjectUpdates ) { if (!((mPrimitiveCode == LL_PCODE_LEGACY_AVATAR) && (((LLVOAvatar *) this)->mIsSelf)) && mRegionp) { LLViewerObject* object = gObjectList.createObjectViewer(LL_PCODE_LEGACY_TEXT_BUBBLE, mRegionp); LLVOTextBubble* bubble = (LLVOTextBubble*) object; if (update_type == OUT_TERSE_IMPROVED) { bubble->mColor.setVec(0.f, 0.f, 1.f, 1.f); } else { bubble->mColor.setVec(1.f, 0.f, 0.f, 1.f); } object->setPositionGlobal(getPositionGlobal()); gPipeline.addObject(object); } } if ((0.0f == vel_mag_sq) && (0.0f == accel_mag_sq) && (0.0f == getAngularVelocity().magVecSquared())) { mStatic = TRUE; // This object doesn't move! } else { mStatic = FALSE; } // BUG: This code leads to problems during group rotate and any scale operation. // Small discepencies between the simulator and viewer representations cause the // selection center to creep, leading to objects moving around the wrong center. // // Removing this, however, means that if someone else drags an object you have // selected, your selection center and dialog boxes will be wrong. It also means // that higher precision information on selected objects will be ignored. // // I believe the group rotation problem is fixed. JNC 1.21.2002 // // Additionally, if any child is selected, need to update the dialogs and selection // center. BOOL needs_refresh = mUserSelected; LLViewerObject *childp; for (U32 i = 0; i < mChildList.size(); i++) { childp = mChildList[i]; needs_refresh = needs_refresh || childp->mUserSelected; } if (needs_refresh) { gSelectMgr->updateSelectionCenter(); dialog_refresh_all(); } // Mark update time as approx. now, with the ping delay. // Ping delay is off because it's not set for velocity interpolation, causing // much jumping and hopping around... // U32 ping_delay = mesgsys->mCircuitInfo.getPingDelay(); mLastInterpUpdateSecs = LLFrameTimer::getElapsedSeconds(); mLastMessageUpdateSecs = LLFrameTimer::getElapsedSeconds(); if (mDrawable.notNull()) { // Don't clear invisibility flag on update if still orphaned! if (mDrawable->isState(LLDrawable::FORCE_INVISIBLE) && !mOrphaned) { // lldebugs << "Clearing force invisible: " << mID << ":" << getPCodeString() << ":" << getPositionAgent() << llendl; mDrawable->setState(LLDrawable::CLEAR_INVISIBLE); } } // Update special hover cursor status bool special_hover_cursor = specialHoverCursor(); if (old_special_hover_cursor != special_hover_cursor && mDrawable.notNull()) { mDrawable->updateSpecialHoverCursor(special_hover_cursor); } return retval; } BOOL LLViewerObject::isActive() const { return TRUE; } BOOL LLViewerObject::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { if (mDead) { // It's dead. Don't update it. return TRUE; } // CRO - don't velocity interp linked objects! // Leviathan - but DO velocity interp joints if (!mStatic && gVelocityInterpolate && !isSelected()) { // calculate dt from last update F32 dt_raw = (F32)(time - mLastInterpUpdateSecs); F32 dt = mTimeDilation * dt_raw; if (!mUserSelected && !mJointInfo) { applyAngularVelocity(dt); } LLViewerObject *parentp = (LLViewerObject *) getParent(); if (mJointInfo) { if (parentp) { // do parent-relative stuff LLVector3 ang_vel = getAngularVelocity(); F32 omega = ang_vel.magVecSquared(); F32 angle = 0.0f; LLQuaternion dQ; if (omega > 0.00001f) { omega = sqrt(omega); angle = omega * dt; dQ.setQuat(angle, ang_vel); } LLVector3 pos = getPosition(); if (HJT_HINGE == mJointInfo->mJointType) { // hinge = uniform circular motion LLVector3 parent_pivot = getVelocity(); LLVector3 parent_axis = getAcceleration(); angle = dt * (ang_vel * mJointInfo->mAxisOrAnchor); // AxisOrAnchor = axis dQ.setQuat(angle, mJointInfo->mAxisOrAnchor); // AxisOrAnchor = axis LLVector3 pivot_offset = pos - mJointInfo->mPivot; // pos in pivot-frame pivot_offset = pivot_offset * dQ; // new rotated pivot-frame pos pos = mJointInfo->mPivot + pivot_offset; // parent-frame LLViewerObject::setPosition(pos); LLQuaternion Q_PC = getRotation(); setRotation(Q_PC * dQ); mLastInterpUpdateSecs = time; } else if (HJT_POINT == mJointInfo->mJointType) // || HJT_LPOINT == mJointInfo->mJointType) { // point-to-point = spin about axis and uniform circular motion // of axis about the pivot point // // NOTE: this interpolation scheme is not quite good enough to // reduce the bandwidth -- needs a gravitational correction. // Similarly for hinges with axes that deviate from vertical. LLQuaternion Q_PC = getRotation(); Q_PC = Q_PC * dQ; setRotation(Q_PC); LLVector3 pivot_to_child = - mJointInfo->mAxisOrAnchor; // AxisOrAnchor = anchor pos = mJointInfo->mPivot + pivot_to_child * Q_PC; LLViewerObject::setPosition(pos); mLastInterpUpdateSecs = time; } /* else if (HJT_WHEEL == mJointInfo->mJointInfo) { // wheel = uniform rotation about axis, with linear // velocity interpolation (if any) LLVector3 parent_axis = getAcceleration(); // HACK -- accel stores the parent-axis (parent-frame) LLQuaternion Q_PC = getRotation(); angle = dt * (parent_axis * ang_vel); dQ.setQuat(angle, parent_axis); Q_PC = Q_PC * dQ; setRotation(Q_PC); pos = getPosition() + dt * getVelocity(); LLViewerObject::setPosition(pos); mLastInterpUpdateSecs = time; }*/ } } else if (isAttachment()) { mLastInterpUpdateSecs = time; return TRUE; } else { // linear motion // HAVOK_TIMESTEP is used below to correct for the fact that the velocity in object // updates represents the average velocity of the last timestep, rather than the final velocity. // the time dilation above should guarrantee that dt is never less than HAVOK_TIMESTEP, theoretically // // There is a problem here if dt is negative. . . // *TODO: should also wrap linear accel/velocity in check // to see if object is selected, instead of explicitly // zeroing it out LLVector3 accel = getAcceleration(); LLVector3 vel = getVelocity(); if (!(accel.isExactlyZero() && vel.isExactlyZero())) { LLVector3 pos = (vel + (0.5f * (dt-HAVOK_TIMESTEP)) * accel) * dt; // region local setPositionRegion(pos + getPositionRegion()); setVelocity(vel + accel*dt); // for objects that are spinning but not translating, make sure to flag them as having moved setChanged(MOVED | SILHOUETTE); } mLastInterpUpdateSecs = time; } } if (gNoRender) { // Skip drawable stuff if not rendering. return TRUE; } updateDrawable(FALSE); return TRUE; } BOOL LLViewerObject::setData(const U8 *datap, const U32 data_size) { LLMemType mt(LLMemType::MTYPE_OBJECT); delete [] mData; if (datap) { mData = new U8[data_size]; if (!mData) { return FALSE; } memcpy(mData, datap, data_size); } return TRUE; } // delete an item in the inventory, but don't tell the server. This is // used internally by remove, update, and savescript. // This will only delete the first item with an item_id in the list void LLViewerObject::deleteInventoryItem(const LLUUID& item_id) { if(mInventory) { InventoryObjectList::iterator it = mInventory->begin(); InventoryObjectList::iterator end = mInventory->end(); for( ; it != end; ++it ) { if((*it)->getUUID() == item_id) { // This is safe only because we return immediatly. mInventory->erase(it); // will deref and delete it return; } } doInventoryCallback(); } } void LLViewerObject::doUpdateInventory( LLViewerInventoryItem* item, U8 key, bool is_new) { LLMemType mt(LLMemType::MTYPE_OBJECT); LLViewerInventoryItem* old_item = NULL; if(TASK_INVENTORY_ITEM_KEY == key) { old_item = (LLViewerInventoryItem*)getInventoryObject(item->getUUID()); } else if(TASK_INVENTORY_ASSET_KEY == key) { old_item = getInventoryItemByAsset(item->getAssetUUID()); } LLUUID item_id; LLUUID new_owner; LLUUID new_group; BOOL group_owned = FALSE; if(old_item) { item_id = old_item->getUUID(); new_owner = old_item->getPermissions().getOwner(); new_group = old_item->getPermissions().getGroup(); group_owned = old_item->getPermissions().isGroupOwned(); old_item = NULL; } else { item_id = item->getUUID(); } if(!is_new && mInventory) { // Attempt to update the local inventory. If we can get the // object perm, we have perfect visibility, so we want the // serial number to match. Otherwise, take our best guess and // make sure that the serial number does not match. deleteInventoryItem(item_id); LLPermissions perm(item->getPermissions()); LLPermissions* obj_perm = gSelectMgr->findObjectPermissions(this); bool is_atomic = ((S32)LLAssetType::AT_OBJECT == item->getType()) ? false : true; if(obj_perm) { perm.setOwnerAndGroup(LLUUID::null, obj_perm->getOwner(), obj_perm->getGroup(), is_atomic); } else { if(group_owned) { perm.setOwnerAndGroup(LLUUID::null, new_owner, new_group, is_atomic); } else if(!new_owner.isNull()) { // The object used to be in inventory, so we can // assume the owner and group will match what they are // there. perm.setOwnerAndGroup(LLUUID::null, new_owner, new_group, is_atomic); } // *FIX: can make an even better guess by using the mPermGroup flags else if(permYouOwner()) { // best guess. perm.setOwnerAndGroup(LLUUID::null, gAgent.getID(), item->getPermissions().getGroup(), is_atomic); --mInventorySerialNum; } else { // dummy it up. perm.setOwnerAndGroup(LLUUID::null, LLUUID::null, LLUUID::null, is_atomic); --mInventorySerialNum; } } LLViewerInventoryItem* new_item = new LLViewerInventoryItem(item); new_item->setPermissions(perm); mInventory->push_front(new_item); doInventoryCallback(); ++mInventorySerialNum; } } // save a script, which involves removing the old one, and rezzing // in the new one. This method should be called with the asset id // of the new and old script AFTER the bytecode has been saved. void LLViewerObject::saveScript( const LLViewerInventoryItem* item, BOOL active, bool is_new) { LLMemType mt(LLMemType::MTYPE_OBJECT); /* * XXXPAM Investigate not making this copy. Seems unecessary, but I'm unsure about the * interaction with doUpdateInventory() called below. */ lldebugs << "LLViewerObject::saveScript() " << item->getUUID() << " " << item->getAssetUUID() << llendl; LLPointer task_item = new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(), item->getAssetUUID(), item->getType(), item->getInventoryType(), item->getName(), item->getDescription(), item->getSaleInfo(), item->getFlags(), item->getCreationDate()); task_item->setTransactionID(item->getTransactionID()); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RezScript); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID()); msg->nextBlockFast(_PREHASH_UpdateBlock); msg->addU32Fast(_PREHASH_ObjectLocalID, (mLocalID)); U8 enabled = active; msg->addBOOLFast(_PREHASH_Enabled, enabled); msg->nextBlockFast(_PREHASH_InventoryBlock); task_item->packMessage(msg); msg->sendReliable(mRegionp->getHost()); // do the internal logic doUpdateInventory(task_item, TASK_INVENTORY_ITEM_KEY, is_new); } void LLViewerObject::moveInventory(const LLUUID& folder_id, const LLUUID& item_id) { lldebugs << "LLViewerObject::moveInventory " << item_id << llendl; LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_MoveTaskInventory); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast(_PREHASH_FolderID, folder_id); msg->nextBlockFast(_PREHASH_InventoryData); msg->addU32Fast(_PREHASH_LocalID, mLocalID); msg->addUUIDFast(_PREHASH_ItemID, item_id); msg->sendReliable(mRegionp->getHost()); LLInventoryObject* inv_obj = getInventoryObject(item_id); if(inv_obj) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_obj; if(!item->getPermissions().allowCopyBy(gAgent.getID())) { deleteInventoryItem(item_id); ++mInventorySerialNum; } } } void LLViewerObject::dirtyInventory() { // If there aren't any LLVOInventoryListeners, we won't be // able to update our mInventory when it comes back from the // simulator, so we should not clear the inventory either. if(mInventory && !mInventoryCallbacks.isEmpty()) { mInventory->clear(); // will deref and delete entries delete mInventory; mInventory = NULL; mInventoryDirty = TRUE; } } void LLViewerObject::registerInventoryListener(LLVOInventoryListener* listener, void* user_data) { LLMemType mt(LLMemType::MTYPE_OBJECT); LLInventoryCallbackInfo* info = new LLInventoryCallbackInfo; info->mListener = listener; info->mInventoryData = user_data; mInventoryCallbacks.addData(info); } void LLViewerObject::removeInventoryListener(LLVOInventoryListener* listener) { if (listener == NULL) return; LLInventoryCallbackInfo* info; for (info = mInventoryCallbacks.getFirstData(); info; info = mInventoryCallbacks.getNextData() ) { if (info->mListener == listener) { mInventoryCallbacks.deleteCurrentData(); break; } } } void LLViewerObject::clearInventoryListeners() { mInventoryCallbacks.deleteAllData(); } void LLViewerObject::requestInventory() { mInventoryDirty = FALSE; if(mInventory) { //mInventory->clear() // will deref and delete it //delete mInventory; //mInventory = NULL; doInventoryCallback(); } // throw away duplicate requests else if (! mInventoryPending) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RequestTaskInventory); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_InventoryData); msg->addU32Fast(_PREHASH_LocalID, mLocalID); msg->sendReliable(mRegionp->getHost()); // this will get reset by dirtyInventory or doInventoryCallback mInventoryPending = TRUE; } } struct LLFilenameAndTask { LLUUID mTaskID; char mFilename[MAX_STRING]; // Just the filename, not the path #ifdef _DEBUG static S32 sCount; LLFilenameAndTask() { ++sCount; lldebugs << "Constructing LLFilenameAndTask: " << sCount << llendl; } ~LLFilenameAndTask() { --sCount; lldebugs << "Destroying LLFilenameAndTask: " << sCount << llendl; } private: LLFilenameAndTask(const LLFilenameAndTask& rhs); const LLFilenameAndTask& operator=(const LLFilenameAndTask& rhs) const; #endif }; #ifdef _DEBUG S32 LLFilenameAndTask::sCount = 0; #endif // static void LLViewerObject::processTaskInv(LLMessageSystem* msg, void** user_data) { LLMemType mt(LLMemType::MTYPE_OBJECT); LLUUID task_id; msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_TaskID, task_id); LLViewerObject* object = gObjectList.findObject(task_id); if(object) { msg->getS16Fast(_PREHASH_InventoryData, _PREHASH_Serial, object->mInventorySerialNum); LLFilenameAndTask* ft = new LLFilenameAndTask; ft->mTaskID = task_id; msg->getStringFast(_PREHASH_InventoryData, _PREHASH_Filename, MAX_STRING, ft->mFilename); if(!ft->mFilename[0]) { lldebugs << "Task has no inventory" << llendl; // mock up some inventory to make a drop target. if(object->mInventory) { object->mInventory->clear(); // will deref and delete it } else { object->mInventory = new InventoryObjectList(); } LLPointer obj; obj = new LLInventoryObject(object->mID, LLUUID::null, LLAssetType::AT_CATEGORY, "Contents"); object->mInventory->push_front(obj); object->doInventoryCallback(); delete ft; return; } gXferManager->requestFile(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ft->mFilename).c_str(), ft->mFilename, LL_PATH_CACHE, object->mRegionp->getHost(), TRUE, &LLViewerObject::processTaskInvFile, (void**)ft, LLXferManager::HIGH_PRIORITY); } } void LLViewerObject::processTaskInvFile(void** user_data, S32 error_code) { LLFilenameAndTask* ft = (LLFilenameAndTask*)user_data; LLViewerObject* object = NULL; if(ft && (0 == error_code) && (object = gObjectList.findObject(ft->mTaskID))) { object->loadTaskInvFile(ft->mFilename); } else { // This Occurs When to requests were made, and the first one // has already handled it. lldebugs << "Problem loading task inventory. Return code: " << error_code << llendl; } delete ft; } void LLViewerObject::loadTaskInvFile(const char* filename) { LLMemType mt(LLMemType::MTYPE_OBJECT); std::string filename_and_local_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, filename); llifstream ifs(filename_and_local_path.c_str()); if(ifs.good()) { char buffer[MAX_STRING]; char keyword[MAX_STRING]; if(mInventory) { mInventory->clear(); // will deref and delete it } else { mInventory = new InventoryObjectList; } while(ifs.good()) { ifs.getline(buffer, MAX_STRING); sscanf(buffer, " %s", keyword); if(0 == strcmp("inv_item", keyword)) { LLPointer inv = new LLViewerInventoryItem; inv->importLegacyStream(ifs); mInventory->push_front(inv); } else if(0 == strcmp("inv_object", keyword)) { LLPointer inv = new LLInventoryObject; inv->importLegacyStream(ifs); mInventory->push_front(inv); } else { llwarns << "Unknown token in inventory file '" << keyword << "'" << llendl; } } ifs.close(); LLFile::remove(filename_and_local_path.c_str()); } else { llwarns << "unable to load task inventory: " << filename_and_local_path << llendl; } doInventoryCallback(); } void LLViewerObject::doInventoryCallback() { for(LLInventoryCallbackInfo* info = mInventoryCallbacks.getFirstData(); info != NULL; info = mInventoryCallbacks.getNextData()) { if (info->mListener != NULL) { info->mListener->inventoryChanged(this, mInventory, mInventorySerialNum, info->mInventoryData); } else { llinfos << "LLViewerObject::doInventoryCallback() deleting bad listener entry." << llendl; mInventoryCallbacks.deleteCurrentData(); } } mInventoryPending = FALSE; } void LLViewerObject::removeInventory(const LLUUID& item_id) { // close any associated floater properties LLFloaterProperties::closeByID(item_id, mID); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RemoveTaskInventory); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_InventoryData); msg->addU32Fast(_PREHASH_LocalID, mLocalID); msg->addUUIDFast(_PREHASH_ItemID, item_id); msg->sendReliable(mRegionp->getHost()); deleteInventoryItem(item_id); ++mInventorySerialNum; // The viewer object should not refresh UI since this is a utility // function. The UI functionality that called this method should // refresh the views if necessary. //gBuildView->refresh(); } void LLViewerObject::updateInventory( LLViewerInventoryItem* item, U8 key, bool is_new) { LLMemType mt(LLMemType::MTYPE_OBJECT); // This slices the object into what we're concerned about on the // viewer. The simulator will take the permissions and transfer // ownership. LLPointer task_item = new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(), item->getAssetUUID(), item->getType(), item->getInventoryType(), item->getName(), item->getDescription(), item->getSaleInfo(), item->getFlags(), item->getCreationDate()); task_item->setTransactionID(item->getTransactionID()); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_UpdateTaskInventory); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_UpdateData); msg->addU32Fast(_PREHASH_LocalID, mLocalID); msg->addU8Fast(_PREHASH_Key, key); msg->nextBlockFast(_PREHASH_InventoryData); task_item->packMessage(msg); msg->sendReliable(mRegionp->getHost()); // do the internal logic doUpdateInventory(task_item, key, is_new); } LLInventoryObject* LLViewerObject::getInventoryObject(const LLUUID& item_id) { LLInventoryObject* rv = NULL; if(mInventory) { InventoryObjectList::iterator it = mInventory->begin(); InventoryObjectList::iterator end = mInventory->end(); for ( ; it != end; ++it) { if((*it)->getUUID() == item_id) { rv = *it; break; } } } return rv; } void LLViewerObject::getInventoryContents(InventoryObjectList& objects) { if(mInventory) { InventoryObjectList::iterator it = mInventory->begin(); InventoryObjectList::iterator end = mInventory->end(); for( ; it != end; ++it) { if ((*it)->getType() != LLAssetType::AT_CATEGORY) { objects.push_back(*it); } } } } LLInventoryObject* LLViewerObject::getInventoryRoot() { if (!mInventory || !mInventory->size()) { return NULL; } return mInventory->back(); } LLViewerInventoryItem* LLViewerObject::getInventoryItemByAsset(const LLUUID& asset_id) { LLViewerInventoryItem* rv = NULL; if(mInventory) { LLViewerInventoryItem* item = NULL; InventoryObjectList::iterator it = mInventory->begin(); InventoryObjectList::iterator end = mInventory->end(); for( ; it != end; ++it) { LLInventoryObject* obj = *it; if(obj->getType() != LLAssetType::AT_CATEGORY) { // *FIX: gank-ass down cast! item = (LLViewerInventoryItem*)obj; if(item->getAssetUUID() == asset_id) { rv = item; break; } } } } return rv; } void LLViewerObject::setPixelAreaAndAngle(LLAgent &agent) { if (getVolume()) { //volumes calculate pixel area and angle per face return; } LLVector3 viewer_pos_agent = agent.getCameraPositionAgent(); LLVector3 pos_agent = getRenderPosition(); F32 dx = viewer_pos_agent.mV[VX] - pos_agent.mV[VX]; F32 dy = viewer_pos_agent.mV[VY] - pos_agent.mV[VY]; F32 dz = viewer_pos_agent.mV[VZ] - pos_agent.mV[VZ]; F32 max_scale = getMaxScale(); F32 mid_scale = getMidScale(); F32 min_scale = getMinScale(); // IW: esitmate - when close to large objects, computing range based on distance from center is no good // to try to get a min distance from face, subtract min_scale/2 from the range. // This means we'll load too much detail sometimes, but that's better than not enough // I don't think there's a better way to do this without calculating distance per-poly F32 range = sqrt(dx*dx + dy*dy + dz*dz) - min_scale/2; if (range < 0.001f || isHUDAttachment()) // range == zero { mAppAngle = 180.f; mPixelArea = (F32)gCamera->getScreenPixelArea(); } else { mAppAngle = (F32) atan2( max_scale, range) * RAD_TO_DEG; F32 pixels_per_meter = gCamera->getPixelMeterRatio() / range; mPixelArea = (pixels_per_meter * max_scale) * (pixels_per_meter * mid_scale); if (mPixelArea > gCamera->getScreenPixelArea()) { mAppAngle = 180.f; mPixelArea = (F32)gCamera->getScreenPixelArea(); } } } BOOL LLViewerObject::updateLOD() { return FALSE; } BOOL LLViewerObject::updateGeometry(LLDrawable *drawable) { return TRUE; } LLDrawable* LLViewerObject::createDrawable(LLPipeline *pipeline) { return NULL; } void LLViewerObject::setScale(const LLVector3 &scale, BOOL damped) { LLPrimitive::setScale(scale); if (mDrawable.notNull()) { //encompass completely sheared objects by taking //the most extreme point possible (<1,1,0.5>) mDrawable->setRadius(LLVector3(1,1,0.5f).scaleVec(scale).magVec()); updateDrawable(damped); } if( (LL_PCODE_VOLUME == getPCode()) && !isDead() ) { if (permYouOwner() || (scale.magVecSquared() > (7.5f * 7.5f)) ) { if (!mOnMap) { gObjectList.addToMap(this); mOnMap = TRUE; } } else { if (mOnMap) { gObjectList.removeFromMap(this); mOnMap = FALSE; } } } } void LLViewerObject::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax) { LLVector3 center = getRenderPosition(); F32 sz = llmin(mDrawable->getRadius(), 256.f); LLVector3 size = LLVector3(sz,sz,sz); newMin.setVec(center-size); newMax.setVec(center+size); mDrawable->setPositionGroup((newMin + newMax) * 0.5f); } F32 LLViewerObject::getMaxScale() const { return llmax(getScale().mV[VX],getScale().mV[VY], getScale().mV[VZ]); } F32 LLViewerObject::getMinScale() const { return llmin(getScale().mV[0],getScale().mV[1],getScale().mV[2]); } F32 LLViewerObject::getMidScale() const { if (getScale().mV[VX] < getScale().mV[VY]) { if (getScale().mV[VY] < getScale().mV[VZ]) { return getScale().mV[VY]; } else if (getScale().mV[VX] < getScale().mV[VZ]) { return getScale().mV[VZ]; } else { return getScale().mV[VX]; } } else if (getScale().mV[VX] < getScale().mV[VZ]) { return getScale().mV[VX]; } else if (getScale().mV[VY] < getScale().mV[VZ]) { return getScale().mV[VZ]; } else { return getScale().mV[VY]; } } void LLViewerObject::updateTextures(LLAgent &agent) { } void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */) { if (isDead()) { return; } S32 i; S32 tex_count = getNumTEs(); for (i = 0; i < tex_count; i++) { getTEImage(i)->setBoostLevel(LLViewerImage::BOOST_SELECTED); } if (boost_children) { S32 num_children = mChildList.size(); for (i = 0; i < num_children; i++) { LLViewerObject *childp = mChildList[i]; childp->boostTexturePriority(); } } } void LLViewerObject::setLineWidthForWindowSize(S32 window_width) { if (window_width < 700) { LLUI::setLineWidth(2.0f); } else if (window_width < 1100) { LLUI::setLineWidth(3.0f); } else if (window_width < 2000) { LLUI::setLineWidth(4.0f); } else { // _damn_, what a nice monitor! LLUI::setLineWidth(5.0f); } } void LLViewerObject::increaseArrowLength() { /* ??? if (mAxisArrowLength == 50) { mAxisArrowLength = 100; } else { mAxisArrowLength = 150; } */ } void LLViewerObject::decreaseArrowLength() { /* ??? if (mAxisArrowLength == 150) { mAxisArrowLength = 100; } else { mAxisArrowLength = 50; } */ } // Culled from newsim LLTask::addNVPair void LLViewerObject::addNVPair(const char* data) { // cout << "LLViewerObject::addNVPair() with ---" << data << "---" << endl; LLNameValue *nv = new LLNameValue(data); // char splat[MAX_STRING]; // temp->printNameValue(splat); // llinfos << "addNVPair " << splat << llendl; name_value_map_t::iterator iter = mNameValuePairs.find(nv->mName); if (iter != mNameValuePairs.end()) { LLNameValue* foundnv = iter->second; if (foundnv->mClass != NVC_READ_ONLY) { delete foundnv; mNameValuePairs.erase(iter); } else { delete nv; // llinfos << "Trying to write to Read Only NVPair " << temp->mName << " in addNVPair()" << llendl; return; } } mNameValuePairs[nv->mName] = nv; } BOOL LLViewerObject::removeNVPair(const char *name) { char* canonical_name = gNVNameTable.addString(name); lldebugs << "LLViewerObject::removeNVPair(): " << name << llendl; name_value_map_t::iterator iter = mNameValuePairs.find(canonical_name); if (iter != mNameValuePairs.end()) { if( mRegionp ) { LLNameValue* nv = iter->second; /* std::string buffer = nv->printNameValue(); gMessageSystem->newMessageFast(_PREHASH_RemoveNameValuePair); gMessageSystem->nextBlockFast(_PREHASH_TaskData); gMessageSystem->addUUIDFast(_PREHASH_ID, mID); gMessageSystem->nextBlockFast(_PREHASH_NameValueData); gMessageSystem->addStringFast(_PREHASH_NVPair, buffer.c_str()); gMessageSystem->sendReliable( mRegionp->getHost() ); */ // Remove the NV pair from the local list. delete nv; mNameValuePairs.erase(iter); return TRUE; } else { lldebugs << "removeNVPair - No region for object" << llendl; } } return FALSE; } LLNameValue *LLViewerObject::getNVPair(const char *name) const { char *canonical_name; canonical_name = gNVNameTable.addString(name); // If you access a map with a name that isn't in it, it will add the name and a null pointer. // So first check if the data is in the map. name_value_map_t::const_iterator iter = mNameValuePairs.find(canonical_name); if (iter != mNameValuePairs.end()) { return iter->second; } else { return NULL; } } void LLViewerObject::updatePositionCaches() const { if (!isRoot()) { mPositionRegion = ((LLViewerObject *)getParent())->getPositionRegion() + getPosition() * getParent()->getRotation(); mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); } else { mPositionRegion = getPosition(); mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); } } const LLVector3d LLViewerObject::getPositionGlobal() const { LLVector3d position_global = mRegionp->getPosGlobalFromRegion(getPositionRegion());; if (isAttachment()) { position_global = gAgent.getPosGlobalFromAgent(getRenderPosition()); } return position_global; } const LLVector3 &LLViewerObject::getPositionAgent() const { if (mRegionp) { if (mDrawable.notNull() && (!mDrawable->isRoot() && getParent())) { // Don't return cached position if you have a parent, recalc (until all dirtying is done correctly. LLVector3 position_region; position_region = ((LLViewerObject *)getParent())->getPositionRegion() + getPosition() * getParent()->getRotation(); mPositionAgent = mRegionp->getPosAgentFromRegion(position_region); } else { mPositionAgent = mRegionp->getPosAgentFromRegion(getPosition()); } } return mPositionAgent; } const LLVector3 &LLViewerObject::getPositionRegion() const { if (!isRoot()) { LLViewerObject *parent = (LLViewerObject *)getParent(); mPositionRegion = parent->getPositionRegion() + (getPosition() * parent->getRotation()); } return mPositionRegion; } const LLVector3 LLViewerObject::getPositionEdit() const { if (isRootEdit()) { return getPosition(); } else { LLViewerObject *parent = (LLViewerObject *)getParent(); LLVector3 position_edit = parent->getPositionEdit() + getPosition() * parent->getRotationEdit(); return position_edit; } } const LLVector3 LLViewerObject::getRenderPosition() const { if (mDrawable.isNull() || mDrawable->getGeneration() < 0) { return getPositionAgent(); } else { if (isAvatar()) { if (isRoot()) { return mDrawable->getPositionAgent(); } else { return getPosition() * mDrawable->getParent()->getRenderMatrix(); } } return mDrawable->getPositionAgent(); } } const LLVector3 LLViewerObject::getPivotPositionAgent() const { return getRenderPosition(); } const LLQuaternion LLViewerObject::getRenderRotation() const { LLQuaternion ret; if (mDrawable.isNull() || mDrawable->isStatic()) { ret = getRotationEdit(); } else { if (!mDrawable->isRoot()) { ret = getRotation() * LLQuaternion(mDrawable->getParent()->getWorldMatrix()); } else { ret = LLQuaternion(mDrawable->getWorldMatrix()); } } return ret; } const LLMatrix4 LLViewerObject::getRenderMatrix() const { return mDrawable->getWorldMatrix(); } const LLQuaternion LLViewerObject::getRotationRegion() const { LLQuaternion global_rotation = getRotation(); if (!((LLXform *)this)->isRoot()) { global_rotation = global_rotation * getParent()->getRotation(); } return global_rotation; } const LLQuaternion LLViewerObject::getRotationEdit() const { LLQuaternion global_rotation = getRotation(); if (!((LLXform *)this)->isRootEdit()) { global_rotation = global_rotation * getParent()->getRotation(); } return global_rotation; } void LLViewerObject::setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped ) { if (isAttachment()) { LLVector3 new_pos = mRegionp->getPosRegionFromGlobal(pos_global); if (isRootEdit()) { new_pos -= mDrawable->mXform.getParent()->getWorldPosition(); LLQuaternion world_rotation = mDrawable->mXform.getParent()->getWorldRotation(); new_pos = new_pos * ~world_rotation; } else { LLViewerObject* parentp = (LLViewerObject*)getParent(); new_pos -= parentp->getPositionAgent(); new_pos = new_pos * ~parentp->getRotationRegion(); } LLViewerObject::setPosition(new_pos); if (mParent && ((LLViewerObject*)mParent)->isAvatar()) { // we have changed the position of an attachment, so we need to clamp it LLVOAvatar *avatar = (LLVOAvatar*)mParent; avatar->clampAttachmentPositions(); } } else { if( isRoot() ) { setPositionRegion(mRegionp->getPosRegionFromGlobal(pos_global)); } else { // the relative position with the parent is not constant LLViewerObject* parent = (LLViewerObject *)getParent(); //RN: this assumes we are only calling this function from the edit tools gPipeline.updateMoveNormalAsync(parent->mDrawable); LLVector3 pos_local = mRegionp->getPosRegionFromGlobal(pos_global) - parent->getPositionRegion(); pos_local = pos_local * ~parent->getRotationRegion(); LLViewerObject::setPosition( pos_local ); } } //RN: assumes we always want to snap the object when calling this function gPipeline.updateMoveNormalAsync(mDrawable); } void LLViewerObject::setPosition(const LLVector3 &pos, BOOL damped) { if (getPosition() != pos) { setChanged(TRANSLATED | SILHOUETTE); } LLXform::setPosition(pos); updateDrawable(damped); if (isRoot()) { // position caches need to be up to date on root objects updatePositionCaches(); } } void LLViewerObject::setPositionGlobal(const LLVector3d &pos_global, BOOL damped) { if (isAttachment()) { if (isRootEdit()) { LLVector3 newPos = mRegionp->getPosRegionFromGlobal(pos_global); newPos = newPos - mDrawable->mXform.getParent()->getWorldPosition(); LLQuaternion invWorldRotation = mDrawable->mXform.getParent()->getWorldRotation(); invWorldRotation.transQuat(); newPos = newPos * invWorldRotation; LLViewerObject::setPosition(newPos); } else { // assumes parent is root editable (root of attachment) LLVector3 newPos = mRegionp->getPosRegionFromGlobal(pos_global); newPos = newPos - mDrawable->mXform.getParent()->getWorldPosition(); LLVector3 delta_pos = newPos - getPosition(); LLQuaternion invRotation = mDrawable->getRotation(); invRotation.transQuat(); delta_pos = delta_pos * invRotation; // *FIX: is this right? Shouldn't we be calling the // LLViewerObject version of setPosition? LLVector3 old_pos = mDrawable->mXform.getParent()->getPosition(); mDrawable->mXform.getParent()->setPosition(old_pos + delta_pos); setChanged(TRANSLATED | SILHOUETTE); } if (mParent && ((LLViewerObject*)mParent)->isAvatar()) { // we have changed the position of an attachment, so we need to clamp it LLVOAvatar *avatar = (LLVOAvatar*)mParent; avatar->clampAttachmentPositions(); } } else { if (isRoot()) { setPositionRegion(mRegionp->getPosRegionFromGlobal(pos_global)); } else { // the relative position with the parent is constant, but the parent's position needs to be changed LLVector3d position_offset; position_offset.setVec(getPosition()*getParent()->getRotation()); LLVector3d new_pos_global = pos_global - position_offset; ((LLViewerObject *)getParent())->setPositionGlobal(new_pos_global); } } updateDrawable(damped); } void LLViewerObject::setPositionParent(const LLVector3 &pos_parent, BOOL damped) { // Set position relative to parent, if no parent, relative to region if (!isRoot()) { LLViewerObject::setPosition(pos_parent); updateDrawable(damped); } else { setPositionRegion(pos_parent, damped); } } void LLViewerObject::setPositionRegion(const LLVector3 &pos_region, BOOL damped) { if (!isRootEdit()) { LLViewerObject* parent = (LLViewerObject*) getParent(); LLViewerObject::setPosition((pos_region-parent->getPositionRegion())*~parent->getRotationRegion()); } else { LLViewerObject::setPosition(pos_region); mPositionRegion = pos_region; mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); } } void LLViewerObject::setPositionAgent(const LLVector3 &pos_agent, BOOL damped) { LLVector3 pos_region = getRegion()->getPosRegionFromAgent(pos_agent); setPositionRegion(pos_region, damped); } // identical to setPositionRegion() except it checks for child-joints // and doesn't also move the joint-parent // TODO -- implement similar intelligence for joint-parents toward // their joint-children void LLViewerObject::setPositionEdit(const LLVector3 &pos_edit, BOOL damped) { if (!isRootEdit()) { // the relative position with the parent is constant, but the parent's position needs to be changed LLVector3 position_offset = getPosition() * getParent()->getRotation(); ((LLViewerObject *)getParent())->setPositionEdit(pos_edit - position_offset); } else if (isJointChild()) { // compute new parent-relative position LLViewerObject *parent = (LLViewerObject *) getParent(); LLQuaternion inv_parent_rot = parent->getRotation(); inv_parent_rot.transQuat(); LLVector3 pos_parent = (pos_edit - parent->getPositionRegion()) * inv_parent_rot; LLViewerObject::setPosition(pos_parent); } else { LLViewerObject::setPosition(pos_edit); mPositionRegion = pos_edit; mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); } updateDrawable(damped); } LLViewerObject* LLViewerObject::getRootEdit() const { const LLViewerObject* root = this; while (root->mParent && !(root->mJointInfo || ((LLViewerObject*)root->mParent)->isAvatar()) ) { root = (LLViewerObject*)root->mParent; } return (LLViewerObject*)root; } U8 LLViewerObject::getMediaType() const { if (mMedia) { return mMedia->mMediaType; } else { return LLViewerObject::MEDIA_TYPE_NONE; } } void LLViewerObject::setMediaType(U8 media_type) { if (!mMedia) { // JAMESDEBUG TODO what if we don't have a media pointer? } else if (mMedia->mMediaType != media_type) { mMedia->mMediaType = media_type; // TODO: update materials with new image } } const LLString& LLViewerObject::getMediaURL() const { if (mMedia) { return mMedia->mMediaURL; } else { return LLString::null; } } void LLViewerObject::setMediaURL(const LLString& media_url) { LLMemType mt(LLMemType::MTYPE_OBJECT); if (!mMedia) { mMedia = new LLViewerObjectMedia; mMedia->mMediaURL = media_url; mMedia->mPassedWhitelist = FALSE; // TODO: update materials with new image } else if (mMedia->mMediaURL != media_url) { mMedia->mMediaURL = media_url; mMedia->mPassedWhitelist = FALSE; // TODO: update materials with new image } } BOOL LLViewerObject::getMediaPassedWhitelist() const { if (mMedia) { return mMedia->mPassedWhitelist; } else { return FALSE; } } void LLViewerObject::setMediaPassedWhitelist(BOOL passed) { if (mMedia) { mMedia->mPassedWhitelist = passed; } } BOOL LLViewerObject::setMaterial(const U8 material) { BOOL res = LLPrimitive::setMaterial(material); if (res) { setChanged(TEXTURE); } return res; } void LLViewerObject::setNumTEs(const U8 num_tes) { LLMemType mt(LLMemType::MTYPE_OBJECT); U32 i; if (num_tes != getNumTEs()) { if (num_tes) { LLPointer *new_images; new_images = new LLPointer[num_tes]; for (i = 0; i < num_tes; i++) { if (i < getNumTEs()) { new_images[i] = mTEImages[i]; } else if (getNumTEs()) { new_images[i] = mTEImages[getNumTEs()-1]; } else { new_images[i] = NULL; } } deleteTEImages(); mTEImages = new_images; } else { deleteTEImages(); } LLPrimitive::setNumTEs(num_tes); setChanged(TEXTURE); if (mDrawable.notNull()) { gPipeline.markTextured(mDrawable); } } } void LLViewerObject::sendMaterialUpdate() const { LLViewerRegion* regionp = getRegion(); if(!regionp) return; gMessageSystem->newMessageFast(_PREHASH_ObjectMaterial); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID ); gMessageSystem->addU8Fast(_PREHASH_Material, getMaterial() ); gMessageSystem->sendReliable( regionp->getHost() ); } // formerly send_object_rotation void LLViewerObject::sendRotationUpdate() const { LLViewerRegion* regionp = getRegion(); if(!regionp) return; gMessageSystem->newMessageFast(_PREHASH_ObjectRotation); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID); gMessageSystem->addQuatFast(_PREHASH_Rotation, getRotationEdit()); //llinfos << "Sent rotation " << getRotationEdit() << llendl; gMessageSystem->sendReliable( regionp->getHost() ); } // formerly send_object_position_global void LLViewerObject::sendPositionUpdate() const { gMessageSystem->newMessageFast(_PREHASH_ObjectPosition); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID ); gMessageSystem->addVector3Fast(_PREHASH_Position, getPositionRegion()); LLViewerRegion* regionp = getRegion(); gMessageSystem->sendReliable(regionp->getHost()); } //formerly send_object_scale void LLViewerObject::sendScaleUpdate() { gMessageSystem->newMessageFast(_PREHASH_ObjectScale); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID ); gMessageSystem->addVector3Fast(_PREHASH_Scale, (getScale())); LLViewerRegion *regionp = getRegion(); gMessageSystem->sendReliable(regionp->getHost() ); } //formerly send_object_shape(LLViewerObject *object) void LLViewerObject::sendShapeUpdate() { gMessageSystem->newMessageFast(_PREHASH_ObjectShape); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID ); LLVolumeMessage::packVolumeParams(&getVolume()->getParams(), gMessageSystem); LLViewerRegion *regionp = getRegion(); gMessageSystem->sendReliable( regionp->getHost() ); } void LLViewerObject::sendTEUpdate() const { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ObjectImage); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ObjectData); msg->addU32Fast(_PREHASH_ObjectLocalID, mLocalID ); if (mMedia) { msg->addString("MediaURL", mMedia->mMediaURL); } else { msg->addString("MediaURL", NULL); } // JAMESDEBUG TODO send media type packTEMessage(msg); LLViewerRegion *regionp = getRegion(); msg->sendReliable( regionp->getHost() ); } void LLViewerObject::setTE(const U8 te, const LLTextureEntry &texture_entry) { LLPrimitive::setTE(te, texture_entry); // JAMESDEBUG This doesn't work, don't get any textures. // if (mDrawable.notNull() && mDrawable->isVisible()) // { const LLUUID& image_id = getTE(te)->getID(); mTEImages[te] = gImageList.getImage(image_id); // } } void LLViewerObject::setTEImage(const U8 te, LLViewerImage *imagep) { if (mTEImages[te] != imagep) { mTEImages[te] = imagep; LLPrimitive::setTETexture(te, imagep->getID()); setChanged(TEXTURE); if (mDrawable.notNull()) { gPipeline.markTextured(mDrawable); } } } S32 LLViewerObject::setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host) { S32 retval = 0; if (uuid != getTE(te)->getID() || uuid == LLUUID::null) { retval = LLPrimitive::setTETexture(te, uuid); mTEImages[te] = gImageList.getImageFromHost(uuid, host); setChanged(TEXTURE); if (mDrawable.notNull()) { gPipeline.markTextured(mDrawable); } } return retval; } S32 LLViewerObject::setTETexture(const U8 te, const LLUUID& uuid) { // Invalid host == get from the agent's sim return setTETextureCore(te, uuid, LLHost::invalid); } S32 LLViewerObject::setTEColor(const U8 te, const LLColor4 &color) { S32 retval = 0; const LLTextureEntry *tep = getTE(te); if (!tep) { llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl; } else if (color != tep->getColor()) { retval = LLPrimitive::setTEColor(te, color); setChanged(TEXTURE); if (mDrawable.notNull() && retval) { // These should only happen on updates which are not the initial update. gPipeline.markTextured(mDrawable); } } return retval; } S32 LLViewerObject::setTEBumpmap(const U8 te, const U8 bump) { S32 retval = 0; const LLTextureEntry *tep = getTE(te); if (!tep) { llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl; } else if (bump != tep->getBumpmap()) { retval = LLPrimitive::setTEBumpmap(te, bump); setChanged(TEXTURE); if (mDrawable.notNull() && retval) { gPipeline.markTextured(mDrawable); gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); } } return retval; } S32 LLViewerObject::setTETexGen(const U8 te, const U8 texgen) { S32 retval = 0; const LLTextureEntry *tep = getTE(te); if (!tep) { llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl; } else if (texgen != tep->getTexGen()) { retval = LLPrimitive::setTETexGen(te, texgen); setChanged(TEXTURE); if (mDrawable.notNull() && retval) { gPipeline.markTextured(mDrawable); gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); } } return retval; } S32 LLViewerObject::setTEShiny(const U8 te, const U8 shiny) { S32 retval = 0; const LLTextureEntry *tep = getTE(te); if (!tep) { llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl; } else if (shiny != tep->getShiny()) { retval = LLPrimitive::setTEShiny(te, shiny); setChanged(TEXTURE); if (mDrawable.notNull() && retval) { gPipeline.markTextured(mDrawable); gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); } } return retval; } S32 LLViewerObject::setTEFullbright(const U8 te, const U8 fullbright) { S32 retval = 0; const LLTextureEntry *tep = getTE(te); if (!tep) { llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl; } else if (fullbright != tep->getFullbright()) { retval = LLPrimitive::setTEFullbright(te, fullbright); setChanged(TEXTURE); if (mDrawable.notNull() && retval) { gPipeline.markTextured(mDrawable); } } return retval; } S32 LLViewerObject::setTEMediaFlags(const U8 te, const U8 media_flags) { // JAMESDEBUG this might need work for media type S32 retval = 0; const LLTextureEntry *tep = getTE(te); if (!tep) { llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl; } else if (media_flags != tep->getMediaFlags()) { retval = LLPrimitive::setTEMediaFlags(te, media_flags); setChanged(TEXTURE); if (mDrawable.notNull() && retval) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, TRUE); gPipeline.markTextured(mDrawable); // JC - probably only need this if changes texture coords //gPipeline.markRebuild(mDrawable); } } return retval; } S32 LLViewerObject::setTEScale(const U8 te, const F32 s, const F32 t) { S32 retval = 0; retval = LLPrimitive::setTEScale(te, s, t); setChanged(TEXTURE); if (mDrawable.notNull() && retval) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); } return retval; } S32 LLViewerObject::setTEScaleS(const U8 te, const F32 s) { S32 retval = LLPrimitive::setTEScaleS(te, s); if (mDrawable.notNull() && retval) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); } return retval; } S32 LLViewerObject::setTEScaleT(const U8 te, const F32 t) { S32 retval = LLPrimitive::setTEScaleT(te, t); if (mDrawable.notNull() && retval) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); } return retval; } S32 LLViewerObject::setTEOffset(const U8 te, const F32 s, const F32 t) { S32 retval = LLPrimitive::setTEOffset(te, s, t); if (mDrawable.notNull() && retval) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); } return retval; } S32 LLViewerObject::setTEOffsetS(const U8 te, const F32 s) { S32 retval = LLPrimitive::setTEOffsetS(te, s); if (mDrawable.notNull() && retval) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); } return retval; } S32 LLViewerObject::setTEOffsetT(const U8 te, const F32 t) { S32 retval = LLPrimitive::setTEOffsetT(te, t); if (mDrawable.notNull() && retval) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); } return retval; } S32 LLViewerObject::setTERotation(const U8 te, const F32 r) { S32 retval = LLPrimitive::setTERotation(te, r); if (mDrawable.notNull() && retval) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); } return retval; } LLViewerImage *LLViewerObject::getTEImage(const U8 face) const { // llassert(mTEImages); if (face < getNumTEs()) { LLViewerImage* image = mTEImages[face]; if (image) { return image; } else { return (LLViewerImage*)((LLImageGL*)LLViewerImage::sDefaultImagep); } } llerrs << "Requested invalid face!" << llendl; return NULL; } void LLViewerObject::fitFaceTexture(const U8 face) { llinfos << "fitFaceTexture not implemented" << llendl; } LLBBox LLViewerObject::getBoundingBoxAgent() const { LLVector3 position_agent; LLQuaternion rot; LLViewerObject* root_edit = (LLViewerObject*)getRootEdit(); LLViewerObject* avatar_parent = (LLViewerObject*)root_edit->getParent(); if (avatar_parent && avatar_parent->isAvatar() && root_edit->mDrawable.notNull()) { LLXform* parent_xform = root_edit->mDrawable->getXform()->getParent(); position_agent = (getPositionEdit() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition(); rot = getRotationEdit() * parent_xform->getWorldRotation(); } else { position_agent = getPositionAgent(); rot = getRotationRegion(); } return LLBBox( position_agent, rot, getScale() * -0.5f, getScale() * 0.5f ); } U32 LLViewerObject::getNumVertices() const { U32 num_vertices = 0; if (mDrawable.notNull()) { S32 i, num_faces; num_faces = mDrawable->getNumFaces(); for (i = 0; i < num_faces; i++) { num_vertices += mDrawable->getFace(i)->getGeomCount(); } } return num_vertices; } U32 LLViewerObject::getNumIndices() const { U32 num_indices = 0; if (mDrawable.notNull()) { S32 i, num_faces; num_faces = mDrawable->getNumFaces(); for (i = 0; i < num_faces; i++) { num_indices += mDrawable->getFace(i)->getIndicesCount(); } } return num_indices; } // Find the number of instances of this object's inventory that are of the given type S32 LLViewerObject::countInventoryContents(LLAssetType::EType type) { S32 count = 0; if( mInventory ) { InventoryObjectList::const_iterator it = mInventory->begin(); InventoryObjectList::const_iterator end = mInventory->end(); for( ; it != end ; ++it ) { if( (*it)->getType() == type ) { ++count; } } } return count; } void LLViewerObject::setCanSelect(BOOL canSelect) { mbCanSelect = canSelect; for (U32 i = 0; i < mChildList.size(); i++) { mChildList[i]->mbCanSelect = canSelect; } } void LLViewerObject::setDebugText(const std::string &utf8text) { if (!mText) { mText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT); mText->setFont(LLFontGL::sSansSerif); mText->setVertAlignment(LLHUDText::ALIGN_VERT_TOP); mText->setMaxLines(-1); mText->setSourceObject(this); mText->setOnHUDAttachment(isHUDAttachment()); } mText->setColor(LLColor4::white); mText->setStringUTF8(utf8text); mText->setZCompare(FALSE); mText->setDoFade(FALSE); updateText(); } void LLViewerObject::setIcon(LLViewerImage* icon_image) { if (!mIcon) { mIcon = (LLHUDIcon *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_ICON); mIcon->setSourceObject(this); mIcon->setImage(icon_image); // *TODO: make this user configurable mIcon->setScale(0.03f); } else { mIcon->restartLifeTimer(); } } void LLViewerObject::clearIcon() { if (mIcon) { mIcon = NULL; } } LLViewerObject* LLViewerObject::getSubParent() { if (isJointChild()) { return this; } return (LLViewerObject*) getParent(); } const LLViewerObject* LLViewerObject::getSubParent() const { if (isJointChild()) { return this; } return (const LLViewerObject*) getParent(); } BOOL LLViewerObject::isOnMap() { return mOnMap; } void LLViewerObject::updateText() { if (!isDead()) { if (mText.notNull()) { LLVector3 up_offset(0,0,0); up_offset.mV[2] = getScale().mV[VZ]*0.6f; if (mDrawable.notNull()) { mText->setPositionAgent(getRenderPosition() + up_offset); } else { mText->setPositionAgent(getPositionAgent() + up_offset); } } } } BOOL LLViewerObject::isParticleSource() const { return !mPartSourcep.isNull() && !mPartSourcep->isDead(); } void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& owner_id) { if (!mPartSourcep.isNull() && mPartSourcep->isDead()) { mPartSourcep = NULL; } if (mPartSourcep) { // If we've got one already, just update the existing source (or remove it) if (!LLViewerPartSourceScript::unpackPSS(this, mPartSourcep, block_num)) { mPartSourcep->setDead(); mPartSourcep = NULL; } } else { //If the owner is muted, don't create the system if(gMuteListp->isMuted(owner_id)) return; LLViewerPartSourceScript *pss = LLViewerPartSourceScript::unpackPSS(this, NULL, block_num); // We need to be able to deal with a particle source that hasn't changed, but still got an update! if (pss) { // llinfos << "Making particle system with owner " << owner_id << llendl; pss->setOwnerUUID(owner_id); mPartSourcep = pss; gWorldPointer->mPartSim.addPartSource(pss); } } if (mPartSourcep) { if (mPartSourcep->getImage()->getID() != mPartSourcep->mPartSysData.mPartImageID) { LLViewerImage* image; if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null) { LLUUID id(gViewerArt.getString("pixiesmall.tga")); image = gImageList.getImage(id); } else { image = gImageList.getImage(mPartSourcep->mPartSysData.mPartImageID); } mPartSourcep->setImage(image); } } } void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id) { if (!mPartSourcep.isNull() && mPartSourcep->isDead()) { mPartSourcep = NULL; } if (mPartSourcep) { // If we've got one already, just update the existing source (or remove it) if (!LLViewerPartSourceScript::unpackPSS(this, mPartSourcep, dp)) { mPartSourcep->setDead(); mPartSourcep = NULL; } } else { //If the owner is muted, don't create the system if(gMuteListp->isMuted(owner_id)) return; LLViewerPartSourceScript *pss = LLViewerPartSourceScript::unpackPSS(this, NULL, dp); // We need to be able to deal with a particle source that hasn't changed, but still got an update! if (pss) { // llinfos << "Making particle system with owner " << owner_id << llendl; pss->setOwnerUUID(owner_id); mPartSourcep = pss; gWorldPointer->mPartSim.addPartSource(pss); } } if (mPartSourcep) { if (mPartSourcep->getImage()->getID() != mPartSourcep->mPartSysData.mPartImageID) { LLViewerImage* image; if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null) { LLUUID id(gViewerArt.getString("pixiesmall.tga")); image = gImageList.getImage(id); } else { image = gImageList.getImage(mPartSourcep->mPartSysData.mPartImageID); } mPartSourcep->setImage(image); } } } // virtual void LLViewerObject::updateDrawable(BOOL force_damped) { if (mDrawable.notNull() && !mDrawable->isState(LLDrawable::ON_MOVE_LIST) && isChanged(MOVED) && !isAvatar()) { mLastUpdateFrame = LLFrameTimer::getFrameCount(); BOOL damped_motion = !isChanged(SHIFTED) && // not shifted between regions this frame and... (force_damped || // ...forced into damped motion by application logic or... (!isSelected() && // ...not selected and... (mDrawable->isRoot() || // ... is root or ... !((LLViewerObject*)getParent())->isSelected()) && // ... parent is not selected and ... getPCode() == LL_PCODE_VOLUME && // ...is a volume object and... getVelocity().isExactlyZero() && // ...is not moving physically and... mDrawable->getGeneration() != -1) // ...was not created this frame. ); gPipeline.markMoved(mDrawable, damped_motion); } clearChanged(SHIFTED); } // virtual, overridden by LLVOVolume F32 LLViewerObject::getVObjRadius() const { return mDrawable.notNull() ? mDrawable->getRadius() : 0.f; } void LLViewerObject::setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags) { if (!gAudiop) { return; } if (audio_uuid.isNull()) { if (mAudioSourcep && mAudioSourcep->isLoop() && !mAudioSourcep->hasPendingPreloads()) { // We don't clear the sound if it's a loop, it'll go away on its own. // At least, this appears to be how the scripts work. // The attached sound ID is set to NULL to avoid it playing back when the // object rezzes in on non-looping sounds. //llinfos << "Clearing attached sound " << mAudioSourcep->getCurrentData()->getID() << llendl; gAudiop->cleanupAudioSource(mAudioSourcep); mAudioSourcep = NULL; } else if (mAudioSourcep) { if (mAudioSourcep->isLoop()) { // Just shut off the sound mAudioSourcep->play(LLUUID::null); } } return; } if (flags & LL_SOUND_FLAG_LOOP) { if (mAudioSourcep && mAudioSourcep->isLoop() && mAudioSourcep->getCurrentData()) { if (mAudioSourcep->getCurrentData()->getID() == audio_uuid) { //llinfos << "Already playing this sound on a loop, ignoring" << llendl; return; } } } if ( mAudioSourcep ) { gAudiop->cleanupAudioSource(mAudioSourcep); mAudioSourcep = NULL; } getAudioSource(owner_id); if (mAudioSourcep) { mAudioSourcep->setGain(gain); mAudioSourcep->setLoop((flags & LL_SOUND_FLAG_LOOP) ? TRUE : FALSE); mAudioSourcep->setSyncMaster((flags & LL_SOUND_FLAG_SYNC_MASTER) ? TRUE : FALSE); mAudioSourcep->setSyncSlave((flags & LL_SOUND_FLAG_SYNC_SLAVE) ? TRUE : FALSE); mAudioSourcep->setQueueSounds((flags & LL_SOUND_FLAG_QUEUE) ? TRUE : FALSE); //llinfos << "Playing attached sound " << audio_uuid << llendl; mAudioSourcep->play(audio_uuid); } } LLAudioSource *LLViewerObject::getAudioSource(const LLUUID& owner_id) { if (!mAudioSourcep) { // Arbitrary low gain for a sound that's not playing. // This is used for sound preloads, for example. LLAudioSourceVO *asvop = new LLAudioSourceVO(mID, owner_id, 0.01f, this); mAudioSourcep = asvop; if(gAudiop) gAudiop->addAudioSource(asvop); } return mAudioSourcep; } void LLViewerObject::adjustAudioGain(const F32 gain) { if (!gAudiop) { return; } if (!mAudioSourcep) { return; } mAudioSourcep->setGain(gain); } //---------------------------------------------------------------------------- bool LLViewerObject::unpackParameterEntry(U16 param_type, LLDataPacker *dp) { ExtraParameter* param = getExtraParameterEntryCreate(param_type); if (param) { param->data->unpack(*dp); param->in_use = TRUE; parameterChanged(param_type, param->data, TRUE, false); return true; } else { return false; } } LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 param_type) { LLNetworkData* new_block = NULL; switch (param_type) { case LLNetworkData::PARAMS_FLEXIBLE: { new_block = new LLFlexibleObjectData(); break; } case LLNetworkData::PARAMS_LIGHT: { new_block = new LLLightParams(); break; } default: { llinfos << "Unknown param type." << llendl; break; } }; if (new_block) { ExtraParameter* new_entry = new ExtraParameter; new_entry->data = new_block; new_entry->in_use = false; // not in use yet mExtraParameterList[param_type] = new_entry; return new_entry; } return NULL; } LLViewerObject::ExtraParameter* LLViewerObject::getExtraParameterEntry(U16 param_type) const { std::map::const_iterator itor = mExtraParameterList.find(param_type); if (itor != mExtraParameterList.end()) { return itor->second; } return NULL; } LLViewerObject::ExtraParameter* LLViewerObject::getExtraParameterEntryCreate(U16 param_type) { ExtraParameter* param = getExtraParameterEntry(param_type); if (!param) { param = createNewParameterEntry(param_type); } return param; } LLNetworkData* LLViewerObject::getParameterEntry(U16 param_type) const { ExtraParameter* param = getExtraParameterEntry(param_type); if (param) { return param->data; } else { return NULL; } } BOOL LLViewerObject::getParameterEntryInUse(U16 param_type) const { ExtraParameter* param = getExtraParameterEntry(param_type); if (param) { return param->in_use; } else { return FALSE; } } bool LLViewerObject::setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin) { ExtraParameter* param = getExtraParameterEntryCreate(param_type); if (param) { if (param->in_use && new_value == *(param->data)) { return false; } param->in_use = true; param->data->copy(new_value); parameterChanged(param_type, param->data, TRUE, local_origin); return true; } else { return false; } } // Assumed to be called locally // If in_use is TRUE, will crate a new extra parameter if none exists. // Should always return true. bool LLViewerObject::setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin) { ExtraParameter* param = getExtraParameterEntryCreate(param_type); if (param->in_use != in_use) { param->in_use = in_use; parameterChanged(param_type, param->data, in_use, local_origin); return true; } return false; } void LLViewerObject::parameterChanged(U16 param_type, bool local_origin) { ExtraParameter* param = getExtraParameterEntry(param_type); if (param) { parameterChanged(param_type, param->data, param->in_use, local_origin); } } void LLViewerObject::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin) { if (local_origin) { LLViewerRegion* regionp = getRegion(); if(!regionp) return; // Change happened on the viewer. Send the change up U8 tmp[MAX_OBJECT_PARAMS_SIZE]; LLDataPackerBinaryBuffer dpb(tmp, MAX_OBJECT_PARAMS_SIZE); if (data->pack(dpb)) { U32 datasize = (U32)dpb.getCurrentSize(); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ObjectExtraParams); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ObjectData); msg->addU32Fast(_PREHASH_ObjectLocalID, mLocalID ); msg->addU16Fast(_PREHASH_ParamType, param_type); msg->addBOOLFast(_PREHASH_ParamInUse, in_use); msg->addU32Fast(_PREHASH_ParamSize, datasize); msg->addBinaryDataFast(_PREHASH_ParamData, tmp, datasize); msg->sendReliable( regionp->getHost() ); } else { llwarns << "Failed to send object extra parameters: " << param_type << llendl; } } } void LLViewerObject::setDrawableState(U32 state, BOOL recursive) { if (mDrawable) { mDrawable->setState(state); } if (recursive) { for (U32 i = 0; i < mChildList.size(); i++) { mChildList[i]->setDrawableState(state, recursive); } } } void LLViewerObject::clearDrawableState(U32 state, BOOL recursive) { if (mDrawable) { mDrawable->clearState(state); } if (recursive) { for (U32 i = 0; i < mChildList.size(); i++) { mChildList[i]->clearDrawableState(state, recursive); } } } //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // RN: these functions assume a 2-level hierarchy //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // Owned by anyone? BOOL LLViewerObject::permAnyOwner() const { if (isRootEdit()) { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); } else { return ((LLViewerObject*)getParent())->permAnyOwner(); } } // Owned by this viewer? BOOL LLViewerObject::permYouOwner() const { if (isRootEdit()) { #ifdef HACKED_GODLIKE_VIEWER return TRUE; #else # ifdef TOGGLE_HACKED_GODLIKE_VIEWER if (!gInProductionGrid && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) { return TRUE; } # endif return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); #endif } else { return ((LLViewerObject*)getParent())->permYouOwner(); } } // Owned by a group? BOOL LLViewerObject::permGroupOwner() const { if (isRootEdit()) { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); } else { return ((LLViewerObject*)getParent())->permGroupOwner(); } } // Can the owner edit BOOL LLViewerObject::permOwnerModify() const { if (isRootEdit()) { #ifdef HACKED_GODLIKE_VIEWER return TRUE; #else # ifdef TOGGLE_HACKED_GODLIKE_VIEWER if (!gInProductionGrid && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) { return TRUE; } # endif return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); #endif } else { return ((LLViewerObject*)getParent())->permOwnerModify(); } } // Can edit BOOL LLViewerObject::permModify() const { if (isRootEdit()) { #ifdef HACKED_GODLIKE_VIEWER return TRUE; #else # ifdef TOGGLE_HACKED_GODLIKE_VIEWER if (!gInProductionGrid && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) { return TRUE; } # endif return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); #endif } else { return ((LLViewerObject*)getParent())->permModify(); } } // Can copy BOOL LLViewerObject::permCopy() const { if (isRootEdit()) { #ifdef HACKED_GODLIKE_VIEWER return TRUE; #else # ifdef TOGGLE_HACKED_GODLIKE_VIEWER if (!gInProductionGrid && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) { return TRUE; } # endif return ((mFlags & FLAGS_OBJECT_COPY) != 0); #endif } else { return ((LLViewerObject*)getParent())->permCopy(); } } // Can move BOOL LLViewerObject::permMove() const { if (isRootEdit()) { #ifdef HACKED_GODLIKE_VIEWER return TRUE; #else # ifdef TOGGLE_HACKED_GODLIKE_VIEWER if (!gInProductionGrid && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) { return TRUE; } # endif return ((mFlags & FLAGS_OBJECT_MOVE) != 0); #endif } else { return ((LLViewerObject*)getParent())->permMove(); } } // Can be transferred BOOL LLViewerObject::permTransfer() const { if (isRootEdit()) { #ifdef HACKED_GODLIKE_VIEWER return TRUE; #else # ifdef TOGGLE_HACKED_GODLIKE_VIEWER if (!gInProductionGrid && (gAgent.getGodLevel() >= GOD_MAINTENANCE)) { return TRUE; } # endif return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); #endif } else { return ((LLViewerObject*)getParent())->permTransfer(); } } // Can only open objects that you own, or that someone has // given you modify rights to. JC BOOL LLViewerObject::allowOpen() const { return !flagInventoryEmpty() && (permYouOwner() || permModify()); } LLViewerObject::LLInventoryCallbackInfo::~LLInventoryCallbackInfo() { if (mListener) { mListener->clearVOInventoryListener(); } } void LLViewerObject::updateVolume(const LLVolumeParams& volume_params) { if (setVolume(volume_params, 1)) // *FIX: magic number, ack! { // Transmit the update to the simulator sendShapeUpdate(); markForUpdate(TRUE); } } void LLViewerObject::markForUpdate(BOOL priority) { if (mDrawable.notNull()) { gPipeline.markTextured(mDrawable); gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, priority); } } void LLViewerObject::setRegion(LLViewerRegion *regionp) { llassert(regionp); mRegionp = regionp; setChanged(MOVED | SILHOUETTE); updateDrawable(FALSE); } bool LLViewerObject::specialHoverCursor() const { return (mFlags & FLAGS_USE_PHYSICS) || (mFlags & FLAGS_HANDLE_TOUCH) || (mClickAction != 0); } void LLViewerObject::updateFlags() { LLViewerRegion* regionp = getRegion(); if(!regionp) return; gMessageSystem->newMessage("ObjectFlagUpdate"); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, getLocalID() ); gMessageSystem->addBOOLFast(_PREHASH_UsePhysics, usePhysics() ); gMessageSystem->addBOOL("IsTemporary", flagTemporaryOnRez() ); gMessageSystem->addBOOL("IsPhantom", flagPhantom() ); gMessageSystem->addBOOL("CastsShadows", flagCastShadows() ); gMessageSystem->sendReliable( regionp->getHost() ); } BOOL LLViewerObject::setFlags(U32 flags, BOOL state) { BOOL setit = FALSE; if (state) { if ((mFlags & flags) != flags) { mFlags |= flags; setit = TRUE; } } else { if ((mFlags & flags) != 0) { mFlags &= ~flags; setit = TRUE; } } // BUG: Sometimes viewer physics and simulator physics get // out of sync. To fix this, always send update to simulator. // if (setit) { updateFlags(); } return setit; } BOOL LLViewerObject::lineSegmentIntersect(const LLVector3& start, LLVector3& end) const { return FALSE; } void LLViewerObject::applyAngularVelocity(F32 dt) { //do target omega here mRotTime += dt; LLVector3 ang_vel = getAngularVelocity(); F32 omega = ang_vel.magVecSquared(); F32 angle = 0.0f; LLQuaternion dQ; if (omega > 0.00001f) { omega = sqrt(omega); angle = omega * dt; ang_vel *= 1.f/omega; dQ.setQuat(angle, ang_vel); setRotation(getRotation()*dQ); setChanged(MOVED | SILHOUETTE); } } void LLViewerObject::resetRot() { mRotTime = 0.0f; }