/** * @file llviewernetwork.h * @author James Cook * @brief Networking constants and globals for viewer. * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWERNETWORK_H #define LL_LLVIEWERNETWORK_H extern const char* DEFAULT_LOGIN_PAGE; #define GRID_VALUE "name" #define GRID_LABEL_VALUE "label" #define GRID_ID_VALUE "grid_login_id" #define GRID_LOGIN_URI_VALUE "login_uri" #define GRID_HELPER_URI_VALUE "helper_uri" #define GRID_LOGIN_PAGE_VALUE "login_page" #define GRID_IS_SYSTEM_GRID_VALUE "system_grid" #define GRID_IS_FAVORITE_VALUE "favorite" #define MAINGRID "util.agni.lindenlab.com" #define GRID_LOGIN_IDENTIFIER_TYPES "login_identifier_types" // defines slurl formats associated with various grids. // we need to continue to support existing forms, as slurls // are shared between viewers that may not understand newer // forms. #define GRID_SLURL_BASE "slurl_base" #define GRID_APP_SLURL_BASE "app_slurl_base" class LLInvalidGridName { public: LLInvalidGridName(std::string grid) : mGrid(grid) { } protected: std::string mGrid; }; /** * @brief A class to manage the grids available to the viewer * including persistance. This class also maintains the currently * selected grid. * **/ class LLGridManager : public LLSingleton { public: // when the grid manager is instantiated, the default grids are automatically // loaded, and the grids favorites list is loaded from the xml file. LLGridManager(const std::string& grid_file); LLGridManager(); ~LLGridManager(); void initialize(const std::string& grid_file); // grid list management // add a grid to the list of grids void addGrid(LLSD& grid_info); // retrieve a map of grid-name <-> label // by default only return the user visible grids std::map getKnownGrids(bool favorites_only=FALSE); void getGridInfo(const std::string& grid, LLSD &grid_info); // current grid management // select a given grid as the current grid. If the grid // is not a known grid, then it's assumed to be a dns name for the // grid, and the various URIs will be automatically generated. void setGridChoice(const std::string& grid); std::string getGridLabel() { return mGridList[mGrid][GRID_LABEL_VALUE]; } std::string getGrid() const { return mGrid; } void getLoginURIs(std::vector& uris); std::string getHelperURI(); std::string getLoginPage(); std::string getGridLoginID() { return mGridList[mGrid][GRID_ID_VALUE]; } std::string getLoginPage(const std::string& grid) { return mGridList[grid][GRID_LOGIN_PAGE_VALUE]; } void getLoginIdentifierTypes(LLSD& idTypes) { idTypes = mGridList[mGrid][GRID_LOGIN_IDENTIFIER_TYPES]; } // build a slurl for the given region within the selected grid std::string getSLURLBase(const std::string& grid); std::string getSLURLBase() { return getSLURLBase(mGrid); } std::string getAppSLURLBase(const std::string& grid); std::string getAppSLURLBase() { return getAppSLURLBase(mGrid); } void getGridInfo(LLSD &grid_info) { getGridInfo(mGrid, grid_info); } std::string getGridByLabel( const std::string &grid_label, bool case_sensitive = false); bool isSystemGrid(const std::string& grid) { return mGridList.has(grid) && mGridList[grid].has(GRID_IS_SYSTEM_GRID_VALUE) && mGridList[grid][GRID_IS_SYSTEM_GRID_VALUE].asBoolean(); } bool isSystemGrid() { return isSystemGrid(mGrid); } // Mark this grid as a favorite that should be persisited on 'save' // this is currently used to persist a grid after a successful login void setFavorite() { mGridList[mGrid][GRID_IS_FAVORITE_VALUE] = TRUE; } bool isInProductionGrid(); void saveFavorites(); void clearFavorites(); protected: void updateIsInProductionGrid(); // helper function for adding the predefined grids void addSystemGrid(const std::string& label, const std::string& name, const std::string& login, const std::string& helper, const std::string& login_page, const std::string& login_id = ""); std::string mGrid; std::string mGridFile; LLSD mGridList; bool mIsInProductionGrid; }; const S32 MAC_ADDRESS_BYTES = 6; #endif