/** * @file llviewermessage.h * @brief Message system callbacks for viewer. * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLVIEWERMESSAGE_H #define LL_LLVIEWERMESSAGE_H #include "llinstantmessage.h" #include "lltransactiontypes.h" #include "lluuid.h" #include "stdenums.h" // // Forward declarations // class LLColor4; class LLViewerObject; class LLInventoryObject; class LLInventoryItem; class LLMessageSystem; class LLViewerRegion; // // Prototypes // enum InventoryOfferResponse { IOR_ACCEPT, IOR_DECLINE, IOR_MUTE, IOR_BUSY }; BOOL can_afford_transaction(S32 cost); void give_money(const LLUUID& uuid, LLViewerRegion* region, S32 amount, BOOL is_group = FALSE, S32 trx_type = TRANS_GIFT, const LLString& desc = LLString::null); void busy_message (LLMessageSystem* msg, LLUUID from_id); void process_logout_reply(LLMessageSystem* msg, void**); void process_layer_data(LLMessageSystem *mesgsys, void **user_data); void process_derez_ack(LLMessageSystem*, void**); void process_places_reply(LLMessageSystem* msg, void** data); void send_sound_trigger(const LLUUID& sound_id, F32 gain); void process_improved_im(LLMessageSystem *msg, void **user_data); void process_script_question(LLMessageSystem *msg, void **user_data); void process_chat_from_simulator(LLMessageSystem *mesgsys, void **user_data); //void process_agent_to_new_region(LLMessageSystem *mesgsys, void **user_data); void send_agent_update(BOOL force_send, BOOL send_reliable = FALSE); void process_object_update(LLMessageSystem *mesgsys, void **user_data); void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data); void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data); void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_data); void send_simulator_throttle_settings(const LLHost &host); void process_kill_object( LLMessageSystem *mesgsys, void **user_data); void process_time_synch( LLMessageSystem *mesgsys, void **user_data); void process_sound_trigger(LLMessageSystem *mesgsys, void **user_data); void process_preload_sound( LLMessageSystem *mesgsys, void **user_data); void process_attached_sound( LLMessageSystem *mesgsys, void **user_data); void process_attached_sound_gain_change( LLMessageSystem *mesgsys, void **user_data); //void process_attached_sound_cutoff_radius( LLMessageSystem *mesgsys, void **user_data); void process_energy_statistics(LLMessageSystem *mesgsys, void **user_data); void process_health_message(LLMessageSystem *mesgsys, void **user_data); void process_sim_stats(LLMessageSystem *mesgsys, void **user_data); void process_shooter_agent_hit(LLMessageSystem* msg, void** user_data); void process_avatar_info_request(LLMessageSystem *mesgsys, void **user_data); void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data); void process_avatar_appearance(LLMessageSystem *mesgsys, void **user_data); void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data); void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data); void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data); void process_clear_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data); void process_name_value(LLMessageSystem *mesgsys, void **user_data); void process_remove_name_value(LLMessageSystem *mesgsys, void **user_data); void process_kick_user(LLMessageSystem *msg, void** /*user_data*/); //void process_avatar_init_complete(LLMessageSystem *msg, void** /*user_data*/); void process_economy_data(LLMessageSystem *msg, void** /*user_data*/); void process_money_balance_reply(LLMessageSystem* msg_system, void**); void process_adjust_balance(LLMessageSystem* msg_system, void**); void process_alert_message(LLMessageSystem* msg, void**); void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data); void process_alert_core(const char* buffer, BOOL modal); // "Mean" or player-vs-player abuse void handle_show_mean_events(void *); void process_mean_collision_alert_message(LLMessageSystem* msg, void**); void process_frozen_message(LLMessageSystem* msg, void**); void process_derez_container(LLMessageSystem *msg, void**); void container_inventory_arrived(LLViewerObject* object, std::list >* inventory, //InventoryObjectList S32 serial_num, void* data); // agent movement void send_complete_agent_movement(const LLHost& sim_host); void process_agent_movement_complete(LLMessageSystem* msg, void**); void process_crossed_region(LLMessageSystem* msg, void**); void process_teleport_start(LLMessageSystem* msg, void**); void process_teleport_progress(LLMessageSystem* msg, void**); void process_teleport_failed(LLMessageSystem *msg,void**); void process_teleport_finish(LLMessageSystem *msg, void**); //void process_user_sim_location_reply(LLMessageSystem *msg,void**); void process_teleport_local(LLMessageSystem *msg,void**); void process_user_sim_location_reply(LLMessageSystem *msg,void**); void send_simple_im(const LLUUID& to_id, const char* message, EInstantMessage dialog = IM_NOTHING_SPECIAL, const LLUUID& id = LLUUID::null); void send_group_notice(const LLUUID& group_id, const char* subject, const char* message, const LLInventoryItem* item); void handle_lure(const LLUUID& invitee); void handle_lure(LLDynamicArray& ids); // always from gAgent and // routes through the gAgent's current simulator void send_improved_im(const LLUUID& to_id, const char* name, const char* message, U8 offline = IM_ONLINE, EInstantMessage dialog = IM_NOTHING_SPECIAL, const LLUUID& id = LLUUID::null, U32 timestamp = NO_TIMESTAMP, const U8* binary_bucket = (U8*)EMPTY_BINARY_BUCKET, S32 binary_bucket_size = EMPTY_BINARY_BUCKET_SIZE); void process_user_info_reply(LLMessageSystem* msg, void**); // method to format the time. Buffer should be at least // TIME_STR_LENGTH long, and the function reutnrs buffer (for use in // sprintf and the like) const S32 TIME_STR_LENGTH = 30; char* formatted_time(const time_t& the_time, char* buffer); void send_places_query(const LLUUID& query_id, const LLUUID& trans_id, const char* query_text, U32 query_flags, S32 category, const char* sim_name); void process_script_dialog(LLMessageSystem* msg, void**); void process_load_url(LLMessageSystem* msg, void**); void process_script_teleport_request(LLMessageSystem* msg, void**); void process_covenant_reply(LLMessageSystem* msg, void**); void onCovenantLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status); void callbackCacheEstateOwnerName( const LLUUID& id, const char* first, const char* last, BOOL is_group, void*); // calling cards void process_offer_callingcard(LLMessageSystem* msg, void**); void process_accept_callingcard(LLMessageSystem* msg, void**); void process_decline_callingcard(LLMessageSystem* msg, void**); // Message system exception prototypes void invalid_message_callback(LLMessageSystem*, void*, EMessageException); void process_initiate_download(LLMessageSystem* msg, void**); void inventory_offer_callback(S32 option, void* user_data); void start_new_inventory_observer(); struct LLOfferInfo { EInstantMessage mIM; LLUUID mFromID; BOOL mFromGroup; BOOL mFromObject; LLUUID mTransactionID; LLUUID mFolderID; LLUUID mObjectID; LLAssetType::EType mType; LLString mFromName; LLString mDesc; LLHost mHost; }; void process_feature_disabled_message(LLMessageSystem* msg, void**); #endif