/** * @file llviewermessage.h * @brief Message system callbacks for viewer. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWERMESSAGE_H #define LL_LLVIEWERMESSAGE_H #include "llassettype.h" #include "llinstantmessage.h" #include "llpointer.h" #include "lltransactiontypes.h" #include "lluuid.h" #include "message.h" #include "stdenums.h" #include "llnotifications.h" #include "llextendedstatus.h" #include #include // // Forward declarations // class LLColor4; class LLInventoryObject; class LLInventoryItem; class LLMeanCollisionData; class LLMessageSystem; class LLVFS; class LLViewerObject; class LLViewerRegion; // // Prototypes // enum InventoryOfferResponse { IOR_ACCEPT, IOR_DECLINE, IOR_MUTE, IOR_SHOW }; BOOL can_afford_transaction(S32 cost); void give_money(const LLUUID& uuid, LLViewerRegion* region, S32 amount, BOOL is_group = FALSE, S32 trx_type = TRANS_GIFT, const std::string& desc = LLStringUtil::null); void process_logout_reply(LLMessageSystem* msg, void**); void process_layer_data(LLMessageSystem *mesgsys, void **user_data); void process_derez_ack(LLMessageSystem*, void**); void process_places_reply(LLMessageSystem* msg, void** data); void send_sound_trigger(const LLUUID& sound_id, F32 gain); void process_improved_im(LLMessageSystem *msg, void **user_data); void process_script_question(LLMessageSystem *msg, void **user_data); void process_chat_from_simulator(LLMessageSystem *mesgsys, void **user_data); //void process_agent_to_new_region(LLMessageSystem *mesgsys, void **user_data); void send_agent_update(BOOL force_send, BOOL send_reliable = FALSE); void process_object_update(LLMessageSystem *mesgsys, void **user_data); void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data); void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data); void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_data); void send_simulator_throttle_settings(const LLHost &host); void process_kill_object( LLMessageSystem *mesgsys, void **user_data); void process_time_synch( LLMessageSystem *mesgsys, void **user_data); void process_sound_trigger(LLMessageSystem *mesgsys, void **user_data); void process_preload_sound( LLMessageSystem *mesgsys, void **user_data); void process_attached_sound( LLMessageSystem *mesgsys, void **user_data); void process_attached_sound_gain_change( LLMessageSystem *mesgsys, void **user_data); void process_energy_statistics(LLMessageSystem *mesgsys, void **user_data); void process_health_message(LLMessageSystem *mesgsys, void **user_data); void process_sim_stats(LLMessageSystem *mesgsys, void **user_data); void process_shooter_agent_hit(LLMessageSystem* msg, void** user_data); void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data); void process_avatar_appearance(LLMessageSystem *mesgsys, void **user_data); void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data); void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data); void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data); void process_clear_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data); void process_name_value(LLMessageSystem *mesgsys, void **user_data); void process_remove_name_value(LLMessageSystem *mesgsys, void **user_data); void process_kick_user(LLMessageSystem *msg, void** /*user_data*/); //void process_avatar_init_complete(LLMessageSystem *msg, void** /*user_data*/); void process_economy_data(LLMessageSystem *msg, void** /*user_data*/); void process_money_balance_reply(LLMessageSystem* msg_system, void**); void process_adjust_balance(LLMessageSystem* msg_system, void**); bool attempt_standard_notification(LLMessageSystem* msg); void process_alert_message(LLMessageSystem* msg, void**); void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data); void process_alert_core(const std::string& message, BOOL modal); // "Mean" or player-vs-player abuse typedef std::list mean_collision_list_t; extern mean_collision_list_t gMeanCollisionList; void process_mean_collision_alert_message(LLMessageSystem* msg, void**); void process_frozen_message(LLMessageSystem* msg, void**); void process_derez_container(LLMessageSystem *msg, void**); void container_inventory_arrived(LLViewerObject* object, std::list >* inventory, //LLInventoryObject::object_list_t S32 serial_num, void* data); // agent movement void send_complete_agent_movement(const LLHost& sim_host); void process_agent_movement_complete(LLMessageSystem* msg, void**); void process_crossed_region(LLMessageSystem* msg, void**); void process_teleport_start(LLMessageSystem* msg, void**); void process_teleport_progress(LLMessageSystem* msg, void**); void process_teleport_failed(LLMessageSystem *msg,void**); void process_teleport_finish(LLMessageSystem *msg, void**); //void process_user_sim_location_reply(LLMessageSystem *msg,void**); void process_teleport_local(LLMessageSystem *msg,void**); void process_user_sim_location_reply(LLMessageSystem *msg,void**); void send_simple_im(const LLUUID& to_id, const std::string& message, EInstantMessage dialog = IM_NOTHING_SPECIAL, const LLUUID& id = LLUUID::null); void send_group_notice(const LLUUID& group_id, const std::string& subject, const std::string& message, const LLInventoryItem* item); void handle_lure(const LLUUID& invitee); void handle_lure(const uuid_vec_t& ids); // always from gAgent and // routes through the gAgent's current simulator void send_improved_im(const LLUUID& to_id, const std::string& name, const std::string& message, U8 offline = IM_ONLINE, EInstantMessage dialog = IM_NOTHING_SPECIAL, const LLUUID& id = LLUUID::null, U32 timestamp = NO_TIMESTAMP, const U8* binary_bucket = (U8*)EMPTY_BINARY_BUCKET, S32 binary_bucket_size = EMPTY_BINARY_BUCKET_SIZE); void process_user_info_reply(LLMessageSystem* msg, void**); // method to format the time. std::string formatted_time(const time_t& the_time); void send_places_query(const LLUUID& query_id, const LLUUID& trans_id, const std::string& query_text, U32 query_flags, S32 category, const std::string& sim_name); void process_script_dialog(LLMessageSystem* msg, void**); void process_load_url(LLMessageSystem* msg, void**); void process_script_teleport_request(LLMessageSystem* msg, void**); void process_covenant_reply(LLMessageSystem* msg, void**); void onCovenantLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); // calling cards void process_offer_callingcard(LLMessageSystem* msg, void**); void process_accept_callingcard(LLMessageSystem* msg, void**); void process_decline_callingcard(LLMessageSystem* msg, void**); // Message system exception prototypes void invalid_message_callback(LLMessageSystem*, void*, EMessageException); void process_initiate_download(LLMessageSystem* msg, void**); void start_new_inventory_observer(); void open_inventory_offer(const uuid_vec_t& items, const std::string& from_name); // Returns true if item is not in certain "quiet" folder which don't need UI // notification (e.g. trash, cof, lost-and-found) and agent is not AFK, false otherwise. // Returns false if item is not found. bool highlight_offered_object(const LLUUID& obj_id); void set_dad_inventory_item(LLInventoryItem* inv_item, const LLUUID& into_folder_uuid); void set_dad_inbox_object(const LLUUID& object_id); class LLViewerMessage : public LLSingleton { public: typedef boost::function teleport_started_callback_t; typedef boost::signals2::signal teleport_started_signal_t; boost::signals2::connection setTeleportStartedCallback(teleport_started_callback_t cb); teleport_started_signal_t mTeleportStartedSignal; }; class LLOfferInfo : public LLNotificationResponderInterface { public: LLOfferInfo(); LLOfferInfo(const LLSD& sd); LLOfferInfo(const LLOfferInfo& info); void forceResponse(InventoryOfferResponse response); EInstantMessage mIM; LLUUID mFromID; BOOL mFromGroup; BOOL mFromObject; LLUUID mTransactionID; LLUUID mFolderID; LLUUID mObjectID; LLAssetType::EType mType; std::string mFromName; std::string mDesc; LLHost mHost; bool mPersist; // LLNotificationResponderInterface implementation /*virtual*/ LLSD asLLSD(); /*virtual*/ void fromLLSD(const LLSD& params); /*virtual*/ void handleRespond(const LLSD& notification, const LLSD& response); void send_auto_receive_response(void); // TODO - replace all references with handleRespond() bool inventory_offer_callback(const LLSD& notification, const LLSD& response); bool inventory_task_offer_callback(const LLSD& notification, const LLSD& response); private: void initRespondFunctionMap(); typedef boost::function respond_function_t; typedef std::map respond_function_map_t; respond_function_map_t mRespondFunctions; }; void process_feature_disabled_message(LLMessageSystem* msg, void**); #endif