/** * @file llviewermessage.cpp * @brief Dumping ground for viewer-side message system callbacks. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewermessage.h" // Linden libraries #include "llanimationstates.h" #include "llaudioengine.h" #include "llavataractions.h" #include "llavatarnamecache.h" // IDEVO HACK #include "lscript_byteformat.h" #include "lleconomy.h" #include "lleventtimer.h" #include "llfloaterreg.h" #include "llfollowcamparams.h" #include "llregionhandle.h" #include "llsdserialize.h" #include "llteleportflags.h" #include "lltransactionflags.h" #include "llvfile.h" #include "llvfs.h" #include "llxfermanager.h" #include "mean_collision_data.h" #include "llagent.h" #include "llcallingcard.h" //#include "llfirstuse.h" #include "llfloaterbuycurrency.h" #include "llfloaterbuyland.h" #include "llfloaterland.h" #include "llfloaterregioninfo.h" #include "llfloaterlandholdings.h" #include "llfloaterpostcard.h" #include "llfloaterpreference.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llinventoryobserver.h" #include "llinventorypanel.h" #include "llnearbychat.h" #include "llnotifications.h" #include "llnotificationsutil.h" #include "llpanelgrouplandmoney.h" #include "llpanelplaces.h" #include "llrecentpeople.h" #include "llscriptfloater.h" #include "llselectmgr.h" #include "llsidetray.h" #include "llstartup.h" #include "llsky.h" #include "llslurl.h" #include "llstatenums.h" #include "llstatusbar.h" #include "llimview.h" #include "llspeakers.h" #include "lltrans.h" #include "llviewerfoldertype.h" #include "llvoavatar.h" // IDEVO HACK #include "lluri.h" #include "llviewergenericmessage.h" #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerstats.h" #include "llviewertexteditor.h" #include "llviewerthrottle.h" #include "llviewerwindow.h" #include "llvlmanager.h" #include "llvoavatarself.h" #include "llvotextbubble.h" #include "llworld.h" #include "pipeline.h" #include "llfloaterworldmap.h" #include "llviewerdisplay.h" #include "llkeythrottle.h" #include "llgroupactions.h" #include "llagentui.h" #include "llpanelblockedlist.h" #include "llpanelplaceprofile.h" #include // #include #if LL_WINDOWS // For Windows specific error handler #include "llwindebug.h" // For the invalid message handler #endif #include "llnotificationmanager.h" // // // Constants // const F32 BIRD_AUDIBLE_RADIUS = 32.0f; const F32 SIT_DISTANCE_FROM_TARGET = 0.25f; static const F32 LOGOUT_REPLY_TIME = 3.f; // Wait this long after LogoutReply before quitting. // Determine how quickly residents' scripts can issue question dialogs // Allow bursts of up to 5 dialogs in 10 seconds. 10*2=20 seconds recovery if throttle kicks in static const U32 LLREQUEST_PERMISSION_THROTTLE_LIMIT = 5; // requests static const F32 LLREQUEST_PERMISSION_THROTTLE_INTERVAL = 10.0f; // seconds extern BOOL gDebugClicks; // function prototypes bool check_offer_throttle(const std::string& from_name, bool check_only); //inventory offer throttle globals LLFrameTimer gThrottleTimer; const U32 OFFER_THROTTLE_MAX_COUNT=5; //number of items per time period const F32 OFFER_THROTTLE_TIME=10.f; //time period in seconds //script permissions const std::string SCRIPT_QUESTIONS[SCRIPT_PERMISSION_EOF] = { "ScriptTakeMoney", "ActOnControlInputs", "RemapControlInputs", "AnimateYourAvatar", "AttachToYourAvatar", "ReleaseOwnership", "LinkAndDelink", "AddAndRemoveJoints", "ChangePermissions", "TrackYourCamera", "ControlYourCamera" }; const BOOL SCRIPT_QUESTION_IS_CAUTION[SCRIPT_PERMISSION_EOF] = { TRUE, // ScriptTakeMoney, FALSE, // ActOnControlInputs FALSE, // RemapControlInputs FALSE, // AnimateYourAvatar FALSE, // AttachToYourAvatar FALSE, // ReleaseOwnership, FALSE, // LinkAndDelink, FALSE, // AddAndRemoveJoints FALSE, // ChangePermissions FALSE, // TrackYourCamera, FALSE // ControlYourCamera }; bool friendship_offer_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLMessageSystem* msg = gMessageSystem; const LLSD& payload = notification["payload"]; // add friend to recent people list LLRecentPeople::instance().add(payload["from_id"]); switch(option) { case 0: { // accept LLAvatarTracker::formFriendship(payload["from_id"]); const LLUUID fid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD); // This will also trigger an onlinenotification if the user is online msg->newMessageFast(_PREHASH_AcceptFriendship); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_TransactionBlock); msg->addUUIDFast(_PREHASH_TransactionID, payload["session_id"]); msg->nextBlockFast(_PREHASH_FolderData); msg->addUUIDFast(_PREHASH_FolderID, fid); msg->sendReliable(LLHost(payload["sender"].asString())); LLSD payload = notification["payload"]; payload["SUPPRESS_TOAST"] = true; LLNotificationsUtil::add("FriendshipAcceptedByMe", notification["substitutions"], payload); break; } case 1: // Decline { LLSD payload = notification["payload"]; payload["SUPPRESS_TOAST"] = true; LLNotificationsUtil::add("FriendshipDeclinedByMe", notification["substitutions"], payload); } // fall-through case 2: // Send IM - decline and start IM session { // decline // We no longer notify other viewers, but we DO still send // the rejection to the simulator to delete the pending userop. msg->newMessageFast(_PREHASH_DeclineFriendship); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_TransactionBlock); msg->addUUIDFast(_PREHASH_TransactionID, payload["session_id"]); msg->sendReliable(LLHost(payload["sender"].asString())); // start IM session if(2 == option) { LLAvatarActions::startIM(payload["from_id"].asUUID()); } } default: // close button probably, possibly timed out break; } return false; } static LLNotificationFunctorRegistration friendship_offer_callback_reg("OfferFriendship", friendship_offer_callback); static LLNotificationFunctorRegistration friendship_offer_callback_reg_nm("OfferFriendshipNoMessage", friendship_offer_callback); //const char BUSY_AUTO_RESPONSE[] = "The Resident you messaged is in 'busy mode' which means they have " // "requested not to be disturbed. Your message will still be shown in their IM " // "panel for later viewing."; // // Functions // void give_money(const LLUUID& uuid, LLViewerRegion* region, S32 amount, BOOL is_group, S32 trx_type, const std::string& desc) { if(0 == amount || !region) return; amount = abs(amount); LL_INFOS("Messaging") << "give_money(" << uuid << "," << amount << ")"<< LL_ENDL; if(can_afford_transaction(amount)) { // gStatusBar->debitBalance(amount); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_MoneyTransferRequest); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_MoneyData); msg->addUUIDFast(_PREHASH_SourceID, gAgent.getID() ); msg->addUUIDFast(_PREHASH_DestID, uuid); msg->addU8Fast(_PREHASH_Flags, pack_transaction_flags(FALSE, is_group)); msg->addS32Fast(_PREHASH_Amount, amount); msg->addU8Fast(_PREHASH_AggregatePermNextOwner, (U8)LLAggregatePermissions::AP_EMPTY); msg->addU8Fast(_PREHASH_AggregatePermInventory, (U8)LLAggregatePermissions::AP_EMPTY); msg->addS32Fast(_PREHASH_TransactionType, trx_type ); msg->addStringFast(_PREHASH_Description, desc); msg->sendReliable(region->getHost()); } else { LLStringUtil::format_map_t args; args["AMOUNT"] = llformat("%d", amount); LLFloaterBuyCurrency::buyCurrency(LLTrans::getString("giving", args), amount); } } void send_complete_agent_movement(const LLHost& sim_host) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_CompleteAgentMovement); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addU32Fast(_PREHASH_CircuitCode, msg->mOurCircuitCode); msg->sendReliable(sim_host); } void process_logout_reply(LLMessageSystem* msg, void**) { // The server has told us it's ok to quit. LL_DEBUGS("Messaging") << "process_logout_reply" << LL_ENDL; LLUUID agent_id; msg->getUUID("AgentData", "AgentID", agent_id); LLUUID session_id; msg->getUUID("AgentData", "SessionID", session_id); if((agent_id != gAgent.getID()) || (session_id != gAgent.getSessionID())) { LL_WARNS("Messaging") << "Bogus Logout Reply" << LL_ENDL; } LLInventoryModel::update_map_t parents; S32 count = msg->getNumberOfBlocksFast( _PREHASH_InventoryData ); for(S32 i = 0; i < count; ++i) { LLUUID item_id; msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id, i); if( (1 == count) && item_id.isNull() ) { // Detect dummy item. Indicates an empty list. break; } // We do not need to track the asset ids, just account for an // updated inventory version. LL_INFOS("Messaging") << "process_logout_reply itemID=" << item_id << LL_ENDL; LLInventoryItem* item = gInventory.getItem( item_id ); if( item ) { parents[item->getParentUUID()] = 0; gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id); } else { LL_INFOS("Messaging") << "process_logout_reply item not found: " << item_id << LL_ENDL; } } LLAppViewer::instance()->forceQuit(); } void process_layer_data(LLMessageSystem *mesgsys, void **user_data) { LLViewerRegion *regionp = LLWorld::getInstance()->getRegion(mesgsys->getSender()); if (!regionp || gNoRender) { return; } S32 size; S8 type; mesgsys->getS8Fast(_PREHASH_LayerID, _PREHASH_Type, type); size = mesgsys->getSizeFast(_PREHASH_LayerData, _PREHASH_Data); if (0 == size) { LL_WARNS("Messaging") << "Layer data has zero size." << LL_ENDL; return; } if (size < 0) { // getSizeFast() is probably trying to tell us about an error LL_WARNS("Messaging") << "getSizeFast() returned negative result: " << size << LL_ENDL; return; } U8 *datap = new U8[size]; mesgsys->getBinaryDataFast(_PREHASH_LayerData, _PREHASH_Data, datap, size); LLVLData *vl_datap = new LLVLData(regionp, type, datap, size); if (mesgsys->getReceiveCompressedSize()) { gVLManager.addLayerData(vl_datap, mesgsys->getReceiveCompressedSize()); } else { gVLManager.addLayerData(vl_datap, mesgsys->getReceiveSize()); } } // S32 exported_object_count = 0; // S32 exported_image_count = 0; // S32 current_object_count = 0; // S32 current_image_count = 0; // extern LLNotifyBox *gExporterNotify; // extern LLUUID gExporterRequestID; // extern std::string gExportDirectory; // extern LLUploadDialog *gExportDialog; // std::string gExportedFile; // std::map gImageChecksums; // void export_complete() // { // LLUploadDialog::modalUploadFinished(); // gExporterRequestID.setNull(); // gExportDirectory = ""; // LLFILE* fXML = LLFile::fopen(gExportedFile, "rb"); /* Flawfinder: ignore */ // fseek(fXML, 0, SEEK_END); // long length = ftell(fXML); // fseek(fXML, 0, SEEK_SET); // U8 *buffer = new U8[length + 1]; // size_t nread = fread(buffer, 1, length, fXML); // if (nread < (size_t) length) // { // LL_WARNS("Messaging") << "Short read" << LL_ENDL; // } // buffer[nread] = '\0'; // fclose(fXML); // char *pos = (char *)buffer; // while ((pos = strstr(pos+1, ""); // if (pos_uuid) // { // char image_uuid_str[UUID_STR_SIZE]; /* Flawfinder: ignore */ // memcpy(image_uuid_str, pos_uuid+2, UUID_STR_SIZE-1); /* Flawfinder: ignore */ // image_uuid_str[UUID_STR_SIZE-1] = 0; // LLUUID image_uuid(image_uuid_str); // LL_INFOS("Messaging") << "Found UUID: " << image_uuid << LL_ENDL; // std::map::iterator itor = gImageChecksums.find(image_uuid); // if (itor != gImageChecksums.end()) // { // LL_INFOS("Messaging") << "Replacing with checksum: " << itor->second << LL_ENDL; // if (!itor->second.empty()) // { // memcpy(&pos_check[10], itor->second.c_str(), 32); /* Flawfinder: ignore */ // } // } // } // } // } // LLFILE* fXMLOut = LLFile::fopen(gExportedFile, "wb"); /* Flawfinder: ignore */ // if (fwrite(buffer, 1, length, fXMLOut) != length) // { // LL_WARNS("Messaging") << "Short write" << LL_ENDL; // } // fclose(fXMLOut); // delete [] buffer; // } // void exported_item_complete(const LLTSCode status, void *user_data) // { // //std::string *filename = (std::string *)user_data; // if (status < LLTS_OK) // { // LL_WARNS("Messaging") << "Export failed!" << LL_ENDL; // } // else // { // ++current_object_count; // if (current_image_count == exported_image_count && current_object_count == exported_object_count) // { // LL_INFOS("Messaging") << "*** Export complete ***" << LL_ENDL; // export_complete(); // } // else // { // gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count)); // } // } // } // struct exported_image_info // { // LLUUID image_id; // std::string filename; // U32 image_num; // }; // void exported_j2c_complete(const LLTSCode status, void *user_data) // { // exported_image_info *info = (exported_image_info *)user_data; // LLUUID image_id = info->image_id; // U32 image_num = info->image_num; // std::string filename = info->filename; // delete info; // if (status < LLTS_OK) // { // LL_WARNS("Messaging") << "Image download failed!" << LL_ENDL; // } // else // { // LLFILE* fIn = LLFile::fopen(filename, "rb"); /* Flawfinder: ignore */ // if (fIn) // { // LLPointer ImageUtility = new LLImageJ2C; // LLPointer TargaUtility = new LLImageTGA; // fseek(fIn, 0, SEEK_END); // S32 length = ftell(fIn); // fseek(fIn, 0, SEEK_SET); // U8 *buffer = ImageUtility->allocateData(length); // if (fread(buffer, 1, length, fIn) != length) // { // LL_WARNS("Messaging") << "Short read" << LL_ENDL; // } // fclose(fIn); // LLFile::remove(filename); // // Convert to TGA // LLPointer image = new LLImageRaw(); // ImageUtility->updateData(); // ImageUtility->decode(image, 100000.0f); // TargaUtility->encode(image); // U8 *data = TargaUtility->getData(); // S32 data_size = TargaUtility->getDataSize(); // std::string file_path = gDirUtilp->getDirName(filename); // std::string output_file = llformat("%s/image-%03d.tga", file_path.c_str(), image_num);//filename; // //S32 name_len = output_file.length(); // //strcpy(&output_file[name_len-3], "tga"); // LLFILE* fOut = LLFile::fopen(output_file, "wb"); /* Flawfinder: ignore */ // char md5_hash_string[33]; /* Flawfinder: ignore */ // strcpy(md5_hash_string, "00000000000000000000000000000000"); /* Flawfinder: ignore */ // if (fOut) // { // if (fwrite(data, 1, data_size, fOut) != data_size) // { // LL_WARNS("Messaging") << "Short write" << LL_ENDL; // } // fseek(fOut, 0, SEEK_SET); // fclose(fOut); // fOut = LLFile::fopen(output_file, "rb"); /* Flawfinder: ignore */ // LLMD5 my_md5_hash(fOut); // my_md5_hash.hex_digest(md5_hash_string); // } // gImageChecksums.insert(std::pair(image_id, md5_hash_string)); // } // } // ++current_image_count; // if (current_image_count == exported_image_count && current_object_count == exported_object_count) // { // LL_INFOS("Messaging") << "*** Export textures complete ***" << LL_ENDL; // export_complete(); // } // else // { // gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count)); // } //} void process_derez_ack(LLMessageSystem*, void**) { if(gViewerWindow) gViewerWindow->getWindow()->decBusyCount(); } void process_places_reply(LLMessageSystem* msg, void** data) { LLUUID query_id; msg->getUUID("AgentData", "QueryID", query_id); if (query_id.isNull()) { LLFloaterLandHoldings::processPlacesReply(msg, data); } else if(gAgent.isInGroup(query_id)) { LLPanelGroupLandMoney::processPlacesReply(msg, data); } else { LL_WARNS("Messaging") << "Got invalid PlacesReply message" << LL_ENDL; } } void send_sound_trigger(const LLUUID& sound_id, F32 gain) { if (sound_id.isNull() || gAgent.getRegion() == NULL) { // disconnected agent or zero guids don't get sent (no sound) return; } LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_SoundTrigger); msg->nextBlockFast(_PREHASH_SoundData); msg->addUUIDFast(_PREHASH_SoundID, sound_id); // Client untrusted, ids set on sim msg->addUUIDFast(_PREHASH_OwnerID, LLUUID::null ); msg->addUUIDFast(_PREHASH_ObjectID, LLUUID::null ); msg->addUUIDFast(_PREHASH_ParentID, LLUUID::null ); msg->addU64Fast(_PREHASH_Handle, gAgent.getRegion()->getHandle()); LLVector3 position = gAgent.getPositionAgent(); msg->addVector3Fast(_PREHASH_Position, position); msg->addF32Fast(_PREHASH_Gain, gain); gAgent.sendMessage(); } bool join_group_response(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); BOOL delete_context_data = TRUE; bool accept_invite = false; LLUUID group_id = notification["payload"]["group_id"].asUUID(); LLUUID transaction_id = notification["payload"]["transaction_id"].asUUID(); std::string name = notification["payload"]["name"].asString(); std::string message = notification["payload"]["message"].asString(); S32 fee = notification["payload"]["fee"].asInteger(); if (option == 2 && !group_id.isNull()) { LLGroupActions::show(group_id); LLSD args; args["MESSAGE"] = message; LLNotificationsUtil::add("JoinGroup", args, notification["payload"]); return false; } if(option == 0 && !group_id.isNull()) { // check for promotion or demotion. S32 max_groups = MAX_AGENT_GROUPS; if(gAgent.isInGroup(group_id)) ++max_groups; if(gAgent.mGroups.count() < max_groups) { accept_invite = true; } else { delete_context_data = FALSE; LLSD args; args["NAME"] = name; LLNotificationsUtil::add("JoinedTooManyGroupsMember", args, notification["payload"]); } } if (accept_invite) { // If there is a fee to join this group, make // sure the user is sure they want to join. if (fee > 0) { delete_context_data = FALSE; LLSD args; args["COST"] = llformat("%d", fee); // Set the fee for next time to 0, so that we don't keep // asking about a fee. LLSD next_payload = notification["payload"]; next_payload["fee"] = 0; LLNotificationsUtil::add("JoinGroupCanAfford", args, next_payload); } else { send_improved_im(group_id, std::string("name"), std::string("message"), IM_ONLINE, IM_GROUP_INVITATION_ACCEPT, transaction_id); } } else { send_improved_im(group_id, std::string("name"), std::string("message"), IM_ONLINE, IM_GROUP_INVITATION_DECLINE, transaction_id); } return false; } static LLNotificationFunctorRegistration jgr_1("JoinGroup", join_group_response); static LLNotificationFunctorRegistration jgr_2("JoinedTooManyGroupsMember", join_group_response); static LLNotificationFunctorRegistration jgr_3("JoinGroupCanAfford", join_group_response); //----------------------------------------------------------------------------- // Instant Message //----------------------------------------------------------------------------- class LLOpenAgentOffer : public LLInventoryFetchObserver { public: LLOpenAgentOffer(const std::string& from_name) : mFromName(from_name) {} /*virtual*/ void done() { open_inventory_offer(mComplete, mFromName); gInventory.removeObserver(this); delete this; } private: std::string mFromName; }; //unlike the FetchObserver for AgentOffer, we only make one //instance of the AddedObserver for TaskOffers //and it never dies. We do this because we don't know the UUID of //task offers until they are accepted, so we don't wouldn't //know what to watch for, so instead we just watch for all additions. class LLOpenTaskOffer : public LLInventoryAddedObserver { protected: /*virtual*/ void done() { open_inventory_offer(mAdded, ""); mAdded.clear(); } }; class LLOpenTaskGroupOffer : public LLInventoryAddedObserver { protected: /*virtual*/ void done() { open_inventory_offer(mAdded, "group_offer"); mAdded.clear(); gInventory.removeObserver(this); delete this; } }; //one global instance to bind them LLOpenTaskOffer* gNewInventoryObserver=NULL; void start_new_inventory_observer() { if (!gNewInventoryObserver) //task offer observer { // Observer is deleted by gInventory gNewInventoryObserver = new LLOpenTaskOffer; gInventory.addObserver(gNewInventoryObserver); } } class LLDiscardAgentOffer : public LLInventoryFetchComboObserver { LOG_CLASS(LLDiscardAgentOffer); public: LLDiscardAgentOffer(const LLUUID& folder_id, const LLUUID& object_id) : mFolderID(folder_id), mObjectID(object_id) {} virtual ~LLDiscardAgentOffer() {} virtual void done() { LL_DEBUGS("Messaging") << "LLDiscardAgentOffer::done()" << LL_ENDL; const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); bool notify = false; if(trash_id.notNull() && mObjectID.notNull()) { LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate old_folder(mFolderID, -1); update.push_back(old_folder); LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1); update.push_back(new_folder); gInventory.accountForUpdate(update); gInventory.moveObject(mObjectID, trash_id); LLInventoryObject* obj = gInventory.getObject(mObjectID); if(obj) { // no need to restamp since this is already a freshly // stamped item. obj->updateParentOnServer(FALSE); notify = true; } } else { LL_WARNS("Messaging") << "DiscardAgentOffer unable to find: " << (trash_id.isNull() ? "trash " : "") << (mObjectID.isNull() ? "object" : "") << LL_ENDL; } gInventory.removeObserver(this); if(notify) { gInventory.notifyObservers(); } delete this; } protected: LLUUID mFolderID; LLUUID mObjectID; }; //Returns TRUE if we are OK, FALSE if we are throttled //Set check_only true if you want to know the throttle status //without registering a hit bool check_offer_throttle(const std::string& from_name, bool check_only) { static U32 throttle_count; static bool throttle_logged; LLChat chat; std::string log_message; if (!gSavedSettings.getBOOL("ShowNewInventory")) return false; if (check_only) { return gThrottleTimer.hasExpired(); } if(gThrottleTimer.checkExpirationAndReset(OFFER_THROTTLE_TIME)) { LL_DEBUGS("Messaging") << "Throttle Expired" << LL_ENDL; throttle_count=1; throttle_logged=false; return true; } else //has not expired { LL_DEBUGS("Messaging") << "Throttle Not Expired, Count: " << throttle_count << LL_ENDL; // When downloading the initial inventory we get a lot of new items // coming in and can't tell that from spam. if (LLStartUp::getStartupState() >= STATE_STARTED && throttle_count >= OFFER_THROTTLE_MAX_COUNT) { if (!throttle_logged) { // Use the name of the last item giver, who is probably the person // spamming you. std::ostringstream message; message << LLAppViewer::instance()->getSecondLifeTitle(); if (!from_name.empty()) { message << ": Items coming in too fast from " << from_name; } else { message << ": Items coming in too fast"; } message << ", automatic preview disabled for " << OFFER_THROTTLE_TIME << " seconds."; //this is kinda important, so actually put it on screen std::string log_msg = message.str(); LLSD args; args["MESSAGE"] = log_msg; LLNotificationsUtil::add("SystemMessage", args); throttle_logged=true; } return false; } else { throttle_count++; return true; } } } void open_inventory_offer(const std::vector& items, const std::string& from_name) { for (std::vector::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) { const LLUUID& item_id = (*item_iter); if(!highlight_offered_item(item_id)) { continue; } LLInventoryItem* item = gInventory.getItem(item_id); llassert(item); if (!item) { continue; } //////////////////////////////////////////////////////////////////////////////// // Special handling for various types. const LLAssetType::EType asset_type = item->getType(); if (check_offer_throttle(from_name, false)) // If we are throttled, don't display { LL_DEBUGS("Messaging") << "Highlighting inventory item: " << item->getUUID() << LL_ENDL; // If we opened this ourselves, focus it const BOOL take_focus = from_name.empty() ? TAKE_FOCUS_YES : TAKE_FOCUS_NO; switch(asset_type) { case LLAssetType::AT_NOTECARD: { LLFloaterReg::showInstance("preview_notecard", LLSD(item_id), take_focus); break; } case LLAssetType::AT_LANDMARK: { LLInventoryCategory* parent_folder = gInventory.getCategory(item->getParentUUID()); if ("inventory_handler" == from_name) { //we have to filter inventory_handler messages to avoid notification displaying LLSideTray::getInstance()->showPanel("panel_places", LLSD().with("type", "landmark").with("id", item->getUUID())); } else if("group_offer" == from_name) { // do not open inventory when we open group notice attachment because // we already opened landmark info panel // "group_offer" is passed by LLOpenTaskGroupOffer continue; } else if(from_name.empty()) { // we receive a message from LLOpenTaskOffer, it mean that new landmark has been added. LLSD args; args["LANDMARK_NAME"] = item->getName(); args["FOLDER_NAME"] = std::string(parent_folder ? parent_folder->getName() : "unknown"); LLNotificationsUtil::add("LandmarkCreated", args); // Created landmark is passed to Places panel to allow its editing. In fact panel should be already displayed. // If the panel is closed we don't reopen it until created landmark is loaded. //TODO*:: dserduk(7/12/09) remove LLPanelPlaces dependency from here LLPanelPlaces *places_panel = dynamic_cast(LLSideTray::getInstance()->getPanel("panel_places")); if (places_panel) { // Landmark creation handling is moved to LLPanelPlaces::showAddedLandmarkInfo() // TODO* LLPanelPlaces dependency is going to be removed. See EXT-4347. //if("create_landmark" == places_panel->getPlaceInfoType() && !places_panel->getItem()) //{ // places_panel->setItem(item); //} //else // we are opening a group notice attachment if("create_landmark" != places_panel->getPlaceInfoType()) { LLSD args; args["type"] = "landmark"; args["id"] = item_id; LLSideTray::getInstance()->showPanel("panel_places", args); } } } } break; case LLAssetType::AT_TEXTURE: { LLFloaterReg::showInstance("preview_texture", LLSD(item_id), take_focus); break; } case LLAssetType::AT_ANIMATION: LLFloaterReg::showInstance("preview_anim", LLSD(item_id), take_focus); break; case LLAssetType::AT_SCRIPT: LLFloaterReg::showInstance("preview_script", LLSD(item_id), take_focus); break; case LLAssetType::AT_SOUND: LLFloaterReg::showInstance("preview_sound", LLSD(item_id), take_focus); break; default: break; } } //////////////////////////////////////////////////////////////////////////////// // Highlight item if it's not in the trash, lost+found, or COF const BOOL auto_open = gSavedSettings.getBOOL("ShowInInventory") && (asset_type != LLAssetType::AT_CALLINGCARD) && (item->getInventoryType() != LLInventoryType::IT_ATTACHMENT) && !from_name.empty(); LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(auto_open); if(active_panel) { LL_DEBUGS("Messaging") << "Highlighting" << item_id << LL_ENDL; LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus(); active_panel->setSelection(item_id, TAKE_FOCUS_NO); gFocusMgr.setKeyboardFocus(focus_ctrl); } } } bool highlight_offered_item(const LLUUID& item_id) { LLInventoryItem* item = gInventory.getItem(item_id); if(!item) { LL_WARNS("Messaging") << "Unable to show inventory item: " << item_id << LL_ENDL; return false; } //////////////////////////////////////////////////////////////////////////////// // Don't highlight if it's in certain "quiet" folders which don't need UI // notification (e.g. trash, cof, lost-and-found). if(!gAgent.getAFK()) { const LLViewerInventoryCategory *parent = gInventory.getFirstNondefaultParent(item_id); if (parent) { const LLFolderType::EType parent_type = parent->getPreferredType(); if (LLViewerFolderType::lookupIsQuietType(parent_type)) { return false; } } } return true; } void inventory_offer_mute_callback(const LLUUID& blocked_id, const std::string& full_name, bool is_group, LLOfferInfo* offer = NULL) { std::string from_name = full_name; LLMute::EType type; if (is_group) { type = LLMute::GROUP; } else if(offer && offer->mFromObject) { //we have to block object by name because blocked_id is an id of owner type = LLMute::BY_NAME; } else { type = LLMute::AGENT; } // id should be null for BY_NAME mute, see LLMuteList::add for details LLMute mute(type == LLMute::BY_NAME ? LLUUID::null : blocked_id, from_name, type); if (LLMuteList::getInstance()->add(mute)) { LLPanelBlockedList::showPanelAndSelect(blocked_id); } // purge the message queue of any previously queued inventory offers from the same source. class OfferMatcher : public LLNotificationsUI::LLScreenChannel::Matcher { public: OfferMatcher(const LLUUID& to_block) : blocked_id(to_block) {} bool matches(const LLNotificationPtr notification) const { if(notification->getName() == "ObjectGiveItem" || notification->getName() == "UserGiveItem") { return (notification->getPayload()["from_id"].asUUID() == blocked_id); } return FALSE; } private: const LLUUID& blocked_id; }; LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID( gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(blocked_id)); } LLOfferInfo::LLOfferInfo(const LLSD& sd) { mIM = (EInstantMessage)sd["im_type"].asInteger(); mFromID = sd["from_id"].asUUID(); mFromGroup = sd["from_group"].asBoolean(); mFromObject = sd["from_object"].asBoolean(); mTransactionID = sd["transaction_id"].asUUID(); mFolderID = sd["folder_id"].asUUID(); mObjectID = sd["object_id"].asUUID(); mType = LLAssetType::lookup(sd["type"].asString().c_str()); mFromName = sd["from_name"].asString(); mDesc = sd["description"].asString(); mHost = LLHost(sd["sender"].asString()); } LLOfferInfo::LLOfferInfo(const LLOfferInfo& info) { mIM = info.mIM; mFromID = info.mFromID; mFromGroup = info.mFromGroup; mFromObject = info.mFromObject; mTransactionID = info.mTransactionID; mFolderID = info.mFolderID; mObjectID = info.mObjectID; mType = info.mType; mFromName = info.mFromName; mDesc = info.mDesc; mHost = info.mHost; } LLSD LLOfferInfo::asLLSD() { LLSD sd; sd["im_type"] = mIM; sd["from_id"] = mFromID; sd["from_group"] = mFromGroup; sd["from_object"] = mFromObject; sd["transaction_id"] = mTransactionID; sd["folder_id"] = mFolderID; sd["object_id"] = mObjectID; sd["type"] = LLAssetType::lookup(mType); sd["from_name"] = mFromName; sd["description"] = mDesc; sd["sender"] = mHost.getIPandPort(); return sd; } void LLOfferInfo::send_auto_receive_response(void) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ImprovedInstantMessage); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_MessageBlock); msg->addBOOLFast(_PREHASH_FromGroup, FALSE); msg->addUUIDFast(_PREHASH_ToAgentID, mFromID); msg->addU8Fast(_PREHASH_Offline, IM_ONLINE); msg->addUUIDFast(_PREHASH_ID, mTransactionID); msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary std::string name; LLAgentUI::buildFullname(name); msg->addStringFast(_PREHASH_FromAgentName, name); msg->addStringFast(_PREHASH_Message, ""); msg->addU32Fast(_PREHASH_ParentEstateID, 0); msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null); msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent()); // Auto Receive Message. The math for the dialog works, because the accept // for inventory_offered, task_inventory_offer or // group_notice_inventory is 1 greater than the offer integer value. // Generates IM_INVENTORY_ACCEPTED, IM_TASK_INVENTORY_ACCEPTED, // or IM_GROUP_NOTICE_INVENTORY_ACCEPTED msg->addU8Fast(_PREHASH_Dialog, (U8)(mIM + 1)); msg->addBinaryDataFast(_PREHASH_BinaryBucket, &(mFolderID.mData), sizeof(mFolderID.mData)); // send the message msg->sendReliable(mHost); if(IM_INVENTORY_OFFERED == mIM) { // add buddy to recent people list LLRecentPeople::instance().add(mFromID); } } bool LLOfferInfo::inventory_offer_callback(const LLSD& notification, const LLSD& response) { LLChat chat; std::string log_message; S32 button = LLNotificationsUtil::getSelectedOption(notification, response); LLInventoryObserver* opener = NULL; LLViewerInventoryCategory* catp = NULL; catp = (LLViewerInventoryCategory*)gInventory.getCategory(mObjectID); LLViewerInventoryItem* itemp = NULL; if(!catp) { itemp = (LLViewerInventoryItem*)gInventory.getItem(mObjectID); } // For muting, we need to add the mute, then decline the offer. // This must be done here because: // * callback may be called immediately, // * adding the mute sends a message, // * we can't build two messages at once. if (2 == button) // Block { gCacheName->get(mFromID, mFromGroup, boost::bind(&inventory_offer_mute_callback,_1,_2,_3,this)); } std::string from_string; // Used in the pop-up. std::string chatHistory_string; // Used in chat history. // TODO: when task inventory offers can also be handled the new way, migrate the code that sets these strings here: from_string = chatHistory_string = mFromName; bool busy=FALSE; switch(button) { case IOR_SHOW: // we will want to open this item when it comes back. LL_DEBUGS("Messaging") << "Initializing an opener for tid: " << mTransactionID << LL_ENDL; switch (mIM) { case IM_INVENTORY_OFFERED: { // This is an offer from an agent. In this case, the back // end has already copied the items into your inventory, // so we can fetch it out of our inventory. LLInventoryFetchObserver::item_ref_t items; items.push_back(mObjectID); LLOpenAgentOffer* open_agent_offer = new LLOpenAgentOffer(from_string); open_agent_offer->fetchItems(items); if(catp || (itemp && itemp->isComplete())) { open_agent_offer->done(); } else { opener = open_agent_offer; } } break; case IM_GROUP_NOTICE: opener = new LLOpenTaskGroupOffer; send_auto_receive_response(); break; case IM_TASK_INVENTORY_OFFERED: case IM_GROUP_NOTICE_REQUESTED: // This is an offer from a task or group. // We don't use a new instance of an opener // We instead use the singular observer gOpenTaskOffer // Since it already exists, we don't need to actually do anything break; default: LL_WARNS("Messaging") << "inventory_offer_callback: unknown offer type" << LL_ENDL; break; } break; // end switch (mIM) case IOR_ACCEPT: //don't spam them if they are getting flooded if (check_offer_throttle(mFromName, true)) { log_message = chatHistory_string + " " + LLTrans::getString("InvOfferGaveYou") + " " + mDesc + LLTrans::getString("."); LLSD args; args["MESSAGE"] = log_message; LLNotificationsUtil::add("SystemMessage", args); } break; case IOR_BUSY: //Busy falls through to decline. Says to make busy message. busy=TRUE; case IOR_MUTE: // MUTE falls through to decline case IOR_DECLINE: { log_message = LLTrans::getString("InvOfferYouDecline") + " " + mDesc + " " + LLTrans::getString("InvOfferFrom") + " " + mFromName +"."; chat.mText = log_message; if( LLMuteList::getInstance()->isMuted(mFromID ) && ! LLMuteList::getInstance()->isLinden(mFromName) ) // muting for SL-42269 { chat.mMuted = TRUE; } // *NOTE dzaporozhan // Disabled logging to old chat floater to fix crash in group notices - EXT-4149 // LLFloaterChat::addChatHistory(chat); LLInventoryFetchComboObserver::folder_ref_t folders; LLInventoryFetchComboObserver::item_ref_t items; items.push_back(mObjectID); LLDiscardAgentOffer* discard_agent_offer; discard_agent_offer = new LLDiscardAgentOffer(mFolderID, mObjectID); discard_agent_offer->fetch(folders, items); if(catp || (itemp && itemp->isComplete())) { discard_agent_offer->done(); } else { opener = discard_agent_offer; } if (busy && (!mFromGroup && !mFromObject)) { busy_message(gMessageSystem, mFromID); } break; } default: // close button probably // The item has already been fetched and is in your inventory, we simply won't highlight it // OR delete it if the notification gets killed, since we don't want that to be a vector for // losing inventory offers. break; } if(opener) { gInventory.addObserver(opener); } delete this; return false; } bool LLOfferInfo::inventory_task_offer_callback(const LLSD& notification, const LLSD& response) { LLChat chat; std::string log_message; S32 button = LLNotification::getSelectedOption(notification, response); // For muting, we need to add the mute, then decline the offer. // This must be done here because: // * callback may be called immediately, // * adding the mute sends a message, // * we can't build two messages at once. if (2 == button) { gCacheName->get(mFromID, mFromGroup, boost::bind(&inventory_offer_mute_callback,_1,_2,_3,this)); } LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ImprovedInstantMessage); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_MessageBlock); msg->addBOOLFast(_PREHASH_FromGroup, FALSE); msg->addUUIDFast(_PREHASH_ToAgentID, mFromID); msg->addU8Fast(_PREHASH_Offline, IM_ONLINE); msg->addUUIDFast(_PREHASH_ID, mTransactionID); msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary std::string name; LLAgentUI::buildFullname(name); msg->addStringFast(_PREHASH_FromAgentName, name); msg->addStringFast(_PREHASH_Message, ""); msg->addU32Fast(_PREHASH_ParentEstateID, 0); msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null); msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent()); LLInventoryObserver* opener = NULL; std::string from_string; // Used in the pop-up. std::string chatHistory_string; // Used in chat history. if (mFromObject == TRUE) { if (mFromGroup) { std::string group_name; if (gCacheName->getGroupName(mFromID, group_name)) { from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+"'" + mFromName + LLTrans::getString("'") +" " + LLTrans::getString("InvOfferOwnedByGroup") + " "+ "'" + group_name + "'"; chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByGroup") + " " + group_name + "'"; } else { from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+"'" + mFromName +"'"+ " " + LLTrans::getString("InvOfferOwnedByUnknownGroup"); chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByUnknownGroup"); } } else { std::string full_name; if (gCacheName->getFullName(mFromID, full_name)) { from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+ LLTrans::getString("'") + mFromName + LLTrans::getString("'")+" " + LLTrans::getString("InvOfferOwnedBy") + full_name; chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedBy") + " " + full_name; } else { from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+LLTrans::getString("'") + mFromName + LLTrans::getString("'")+" " + LLTrans::getString("InvOfferOwnedByUnknownUser"); chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByUnknownUser"); } } } else { from_string = chatHistory_string = mFromName; } bool busy=FALSE; switch(button) { case IOR_ACCEPT: // ACCEPT. The math for the dialog works, because the accept // for inventory_offered, task_inventory_offer or // group_notice_inventory is 1 greater than the offer integer value. // Generates IM_INVENTORY_ACCEPTED, IM_TASK_INVENTORY_ACCEPTED, // or IM_GROUP_NOTICE_INVENTORY_ACCEPTED msg->addU8Fast(_PREHASH_Dialog, (U8)(mIM + 1)); msg->addBinaryDataFast(_PREHASH_BinaryBucket, &(mFolderID.mData), sizeof(mFolderID.mData)); // send the message msg->sendReliable(mHost); //don't spam them if they are getting flooded if (check_offer_throttle(mFromName, true)) { log_message = chatHistory_string + " " + LLTrans::getString("InvOfferGaveYou") + " " + mDesc + LLTrans::getString("."); LLSD args; args["MESSAGE"] = log_message; LLNotificationsUtil::add("SystemMessage", args); } // we will want to open this item when it comes back. LL_DEBUGS("Messaging") << "Initializing an opener for tid: " << mTransactionID << LL_ENDL; switch (mIM) { case IM_TASK_INVENTORY_OFFERED: case IM_GROUP_NOTICE: case IM_GROUP_NOTICE_REQUESTED: { // This is an offer from a task or group. // We don't use a new instance of an opener // We instead use the singular observer gOpenTaskOffer // Since it already exists, we don't need to actually do anything } break; default: LL_WARNS("Messaging") << "inventory_offer_callback: unknown offer type" << LL_ENDL; break; } // end switch (mIM) break; case IOR_BUSY: //Busy falls through to decline. Says to make busy message. busy=TRUE; case IOR_MUTE: // MUTE falls through to decline case IOR_DECLINE: // DECLINE. The math for the dialog works, because the decline // for inventory_offered, task_inventory_offer or // group_notice_inventory is 2 greater than the offer integer value. // Generates IM_INVENTORY_DECLINED, IM_TASK_INVENTORY_DECLINED, // or IM_GROUP_NOTICE_INVENTORY_DECLINED default: // close button probably (or any of the fall-throughs from above) msg->addU8Fast(_PREHASH_Dialog, (U8)(mIM + 2)); msg->addBinaryDataFast(_PREHASH_BinaryBucket, EMPTY_BINARY_BUCKET, EMPTY_BINARY_BUCKET_SIZE); // send the message msg->sendReliable(mHost); log_message = LLTrans::getString("InvOfferYouDecline") + " " + mDesc + " " + LLTrans::getString("InvOfferFrom") + " " + mFromName +"."; LLSD args; args["MESSAGE"] = log_message; LLNotificationsUtil::add("SystemMessage", args); if (busy && (!mFromGroup && !mFromObject)) { busy_message(msg,mFromID); } break; } if(opener) { gInventory.addObserver(opener); } delete this; return false; } void inventory_offer_handler(LLOfferInfo* info) { //Until throttling is implmented, busy mode should reject inventory instead of silently //accepting it. SEE SL-39554 if (gAgent.getBusy()) { info->forceResponse(IOR_BUSY); return; } //If muted, don't even go through the messaging stuff. Just curtail the offer here. if (LLMuteList::getInstance()->isMuted(info->mFromID, info->mFromName)) { info->forceResponse(IOR_MUTE); return; } // Avoid the Accept/Discard dialog if the user so desires. JC if (gSavedSettings.getBOOL("AutoAcceptNewInventory") && (info->mType == LLAssetType::AT_NOTECARD || info->mType == LLAssetType::AT_LANDMARK || info->mType == LLAssetType::AT_TEXTURE)) { // For certain types, just accept the items into the inventory, // and possibly open them on receipt depending upon "ShowNewInventory". info->forceResponse(IOR_ACCEPT); return; } // Strip any SLURL from the message display. (DEV-2754) std::string msg = info->mDesc; int indx = msg.find(" ( http://slurl.com/secondlife/"); if(indx == std::string::npos) { // try to find new slurl host indx = msg.find(" ( http://maps.secondlife.com/secondlife/"); } if(indx >= 0) { LLStringUtil::truncate(msg, indx); } LLSD args; args["[OBJECTNAME]"] = msg; LLSD payload; // must protect against a NULL return from lookupHumanReadable() std::string typestr = ll_safe_string(LLAssetType::lookupHumanReadable(info->mType)); if (!typestr.empty()) { // human readable matches string name from strings.xml // lets get asset type localized name args["OBJECTTYPE"] = LLTrans::getString(typestr); } else { LL_WARNS("Messaging") << "LLAssetType::lookupHumanReadable() returned NULL - probably bad asset type: " << info->mType << LL_ENDL; args["OBJECTTYPE"] = ""; // This seems safest, rather than propagating bogosity LL_WARNS("Messaging") << "Forcing an inventory-decline for probably-bad asset type." << LL_ENDL; info->forceResponse(IOR_DECLINE); return; } // If mObjectID is null then generate the object_id based on msg to prevent // multiple creation of chiclets for same object. LLUUID object_id = info->mObjectID; if (object_id.isNull()) object_id.generate(msg); payload["from_id"] = info->mFromID; // Needed by LLScriptFloaterManager to bind original notification with // faked for toast one. payload["object_id"] = object_id; // Flag indicating that this notification is faked for toast. payload["give_inventory_notification"] = FALSE; args["OBJECTFROMNAME"] = info->mFromName; args["NAME"] = info->mFromName; if (info->mFromGroup) { args["NAME_SLURL"] = LLSLURL::buildCommand("group", info->mFromID, "about"); } else { args["NAME_SLURL"] = LLSLURL::buildCommand("agent", info->mFromID, "about"); } std::string verb = "select?name=" + LLURI::escape(msg); args["ITEM_SLURL"] = LLSLURL::buildCommand("inventory", info->mObjectID, verb.c_str()); LLNotification::Params p("ObjectGiveItem"); // Object -> Agent Inventory Offer if (info->mFromObject) { // Inventory Slurls don't currently work for non agent transfers, so only display the object name. args["ITEM_SLURL"] = msg; // Note: sets inventory_task_offer_callback as the callback p.substitutions(args).payload(payload).functor.function(boost::bind(&LLOfferInfo::inventory_task_offer_callback, info, _1, _2)); p.name = "ObjectGiveItem"; // Pop up inv offer chiclet and let the user accept (keep), or reject (and silently delete) the inventory. LLNotifications::instance().add(p); } else // Agent -> Agent Inventory Offer { p.responder = info; // Note: sets inventory_offer_callback as the callback // *TODO fix memory leak // inventory_offer_callback() is not invoked if user received notification and // closes viewer(without responding the notification) p.substitutions(args).payload(payload).functor.function(boost::bind(&LLOfferInfo::inventory_offer_callback, info, _1, _2)); p.name = "UserGiveItem"; // Prefetch the item into your local inventory. LLInventoryFetchObserver::item_ref_t items; items.push_back(info->mObjectID); LLInventoryFetchObserver* fetch_item = new LLInventoryFetchObserver(); fetch_item->fetchItems(items); if(fetch_item->isEverythingComplete()) { fetch_item->done(); } else { gInventory.addObserver(fetch_item); } // In viewer 2 we're now auto receiving inventory offers and messaging as such (not sending reject messages). info->send_auto_receive_response(); // Inform user that there is a script floater via toast system { payload["give_inventory_notification"] = TRUE; LLNotificationPtr notification = LLNotifications::instance().add(p.payload(payload)); } } } bool lure_callback(const LLSD& notification, const LLSD& response) { S32 option = 0; if (response.isInteger()) { option = response.asInteger(); } else { option = LLNotificationsUtil::getSelectedOption(notification, response); } LLUUID from_id = notification["payload"]["from_id"].asUUID(); LLUUID lure_id = notification["payload"]["lure_id"].asUUID(); BOOL godlike = notification["payload"]["godlike"].asBoolean(); switch(option) { case 0: { // accept gAgent.teleportViaLure(lure_id, godlike); } break; case 1: default: // decline send_simple_im(from_id, LLStringUtil::null, IM_LURE_DECLINED, lure_id); break; } return false; } static LLNotificationFunctorRegistration lure_callback_reg("TeleportOffered", lure_callback); bool goto_url_callback(const LLSD& notification, const LLSD& response) { std::string url = notification["payload"]["url"].asString(); S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if(1 == option) { LLWeb::loadURL(url); } return false; } static LLNotificationFunctorRegistration goto_url_callback_reg("GotoURL", goto_url_callback); bool inspect_remote_object_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == option) { LLFloaterReg::showInstance("inspect_remote_object", notification["payload"]); } return false; } static LLNotificationFunctorRegistration inspect_remote_object_callback_reg("ServerObjectMessage", inspect_remote_object_callback); // Strip out "Resident" for display, but only if the message came from a user // (rather than a script) static std::string clean_name_from_im(const std::string& name, EInstantMessage type) { switch(type) { case IM_NOTHING_SPECIAL: case IM_MESSAGEBOX: case IM_GROUP_INVITATION: case IM_INVENTORY_OFFERED: case IM_INVENTORY_ACCEPTED: case IM_INVENTORY_DECLINED: case IM_GROUP_VOTE: case IM_GROUP_MESSAGE_DEPRECATED: //IM_TASK_INVENTORY_OFFERED //IM_TASK_INVENTORY_ACCEPTED //IM_TASK_INVENTORY_DECLINED case IM_NEW_USER_DEFAULT: case IM_SESSION_INVITE: case IM_SESSION_P2P_INVITE: case IM_SESSION_GROUP_START: case IM_SESSION_CONFERENCE_START: case IM_SESSION_SEND: case IM_SESSION_LEAVE: //IM_FROM_TASK case IM_BUSY_AUTO_RESPONSE: case IM_CONSOLE_AND_CHAT_HISTORY: case IM_LURE_USER: case IM_LURE_ACCEPTED: case IM_LURE_DECLINED: case IM_GODLIKE_LURE_USER: case IM_YET_TO_BE_USED: case IM_GROUP_ELECTION_DEPRECATED: //IM_GOTO_URL //IM_FROM_TASK_AS_ALERT case IM_GROUP_NOTICE: case IM_GROUP_NOTICE_INVENTORY_ACCEPTED: case IM_GROUP_NOTICE_INVENTORY_DECLINED: case IM_GROUP_INVITATION_ACCEPT: case IM_GROUP_INVITATION_DECLINE: case IM_GROUP_NOTICE_REQUESTED: case IM_FRIENDSHIP_OFFERED: case IM_FRIENDSHIP_ACCEPTED: case IM_FRIENDSHIP_DECLINED_DEPRECATED: //IM_TYPING_START //IM_TYPING_STOP return LLCacheName::cleanFullName(name); default: return name; } } static std::string clean_name_from_task_im(const std::string& msg) { boost::smatch match; static const boost::regex returned_exp( "(.*been returned to your inventory lost and found folder by )(.+)( (from|near).*)"); if (boost::regex_match(msg, match, returned_exp)) { // match objects are 1-based for groups std::string final = match[1].str(); std::string name = match[2].str(); final += LLCacheName::cleanFullName(name); final += match[3].str(); return final; } return msg; } void process_improved_im(LLMessageSystem *msg, void **user_data) { if (gNoRender) { return; } LLUUID from_id; BOOL from_group; LLUUID to_id; U8 offline; U8 d = 0; LLUUID session_id; U32 timestamp; std::string name; std::string message; U32 parent_estate_id = 0; LLUUID region_id; LLVector3 position; U8 binary_bucket[MTUBYTES]; S32 binary_bucket_size; LLChat chat; std::string buffer; // *TODO: Translate - need to fix the full name to first/last (maybe) msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, from_id); msg->getBOOLFast(_PREHASH_MessageBlock, _PREHASH_FromGroup, from_group); msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_ToAgentID, to_id); msg->getU8Fast( _PREHASH_MessageBlock, _PREHASH_Offline, offline); msg->getU8Fast( _PREHASH_MessageBlock, _PREHASH_Dialog, d); msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_ID, session_id); msg->getU32Fast( _PREHASH_MessageBlock, _PREHASH_Timestamp, timestamp); //msg->getData("MessageBlock", "Count", &count); msg->getStringFast(_PREHASH_MessageBlock, _PREHASH_FromAgentName, name); msg->getStringFast(_PREHASH_MessageBlock, _PREHASH_Message, message); msg->getU32Fast(_PREHASH_MessageBlock, _PREHASH_ParentEstateID, parent_estate_id); msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_RegionID, region_id); msg->getVector3Fast(_PREHASH_MessageBlock, _PREHASH_Position, position); msg->getBinaryDataFast( _PREHASH_MessageBlock, _PREHASH_BinaryBucket, binary_bucket, 0, 0, MTUBYTES); binary_bucket_size = msg->getSizeFast(_PREHASH_MessageBlock, _PREHASH_BinaryBucket); EInstantMessage dialog = (EInstantMessage)d; // make sure that we don't have an empty or all-whitespace name LLStringUtil::trim(name); if (name.empty()) { name = LLTrans::getString("Unnamed"); } // IDEVO convert new-style "Resident" names for display name = clean_name_from_im(name, dialog); BOOL is_busy = gAgent.getBusy(); BOOL is_muted = LLMuteList::getInstance()->isMuted(from_id, name, LLMute::flagTextChat); BOOL is_linden = LLMuteList::getInstance()->isLinden(name); BOOL is_owned_by_me = FALSE; BOOL is_friend = (LLAvatarTracker::instance().getBuddyInfo(from_id) == NULL) ? false : true; BOOL accept_im_from_only_friend = gSavedSettings.getBOOL("VoiceCallsFriendsOnly"); chat.mMuted = is_muted && !is_linden; chat.mFromID = from_id; chat.mFromName = name; chat.mSourceType = (from_id.isNull() || (name == std::string(SYSTEM_FROM))) ? CHAT_SOURCE_SYSTEM : CHAT_SOURCE_AGENT; LLViewerObject *source = gObjectList.findObject(session_id); //Session ID is probably the wrong thing. if (source) { is_owned_by_me = source->permYouOwner(); } std::string separator_string(": "); LLSD args; switch(dialog) { case IM_CONSOLE_AND_CHAT_HISTORY: // These are used for system messages, hence don't need the name, // as it is always "Second Life". // *TODO: Translate args["MESSAGE"] = message; // Note: don't put the message in the IM history, even though was sent // via the IM mechanism. LLNotificationsUtil::add("SystemMessageTip",args); break; case IM_NOTHING_SPECIAL: // Don't show dialog, just do IM if (!gAgent.isGodlike() && gAgent.getRegion()->isPrelude() && to_id.isNull() ) { // do nothing -- don't distract newbies in // Prelude with global IMs } else if (offline == IM_ONLINE && !is_linden && is_busy && name != SYSTEM_FROM) { // return a standard "busy" message, but only do it to online IM // (i.e. not other auto responses and not store-and-forward IM) if (!gIMMgr->hasSession(session_id)) { // if there is not a panel for this conversation (i.e. it is a new IM conversation // initiated by the other party) then... std::string my_name; LLAgentUI::buildFullname(my_name); std::string response = gSavedPerAccountSettings.getString("BusyModeResponse2"); pack_instant_message( gMessageSystem, gAgent.getID(), FALSE, gAgent.getSessionID(), from_id, my_name, response, IM_ONLINE, IM_BUSY_AUTO_RESPONSE, session_id); gAgent.sendReliableMessage(); } // now store incoming IM in chat history buffer = message; LL_INFOS("Messaging") << "process_improved_im: session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL; // add to IM panel, but do not bother the user gIMMgr->addMessage( session_id, from_id, name, buffer, LLStringUtil::null, dialog, parent_estate_id, region_id, position, true); } else if (from_id.isNull()) { LLSD args; args["MESSAGE"] = message; LLNotificationsUtil::add("SystemMessage", args); } else if (to_id.isNull()) { // Message to everyone from GOD args["NAME"] = name; args["MESSAGE"] = message; LLNotificationsUtil::add("GodMessage", args); // Treat like a system message and put in chat history. // Claim to be from a local agent so it doesn't go into // console. chat.mText = name + separator_string + message; LLNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance("nearby_chat", LLSD()); if(nearby_chat) { nearby_chat->addMessage(chat); } } else { // standard message, not from system std::string saved; if(offline == IM_OFFLINE) { saved = llformat("(Saved %s) ", formatted_time(timestamp).c_str()); } buffer = saved + message; LL_INFOS("Messaging") << "process_improved_im: session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL; bool mute_im = is_muted; if(accept_im_from_only_friend&&!is_friend) { mute_im = true; } if (!mute_im || is_linden) { gIMMgr->addMessage( session_id, from_id, name, buffer, LLStringUtil::null, dialog, parent_estate_id, region_id, position, true); } else { /* EXT-5099 currently there is no way to store in history only... using LLNotificationsUtil::add will add message to Nearby Chat // muted user, so don't start an IM session, just record line in chat // history. Pretend the chat is from a local agent, // so it will go into the history but not be shown on screen. LLSD args; args["MESSAGE"] = buffer; LLNotificationsUtil::add("SystemMessageTip", args); */ } } break; case IM_TYPING_START: { LLPointer im_info = new LLIMInfo(gMessageSystem); gIMMgr->processIMTypingStart(im_info); } break; case IM_TYPING_STOP: { LLPointer im_info = new LLIMInfo(gMessageSystem); gIMMgr->processIMTypingStop(im_info); } break; case IM_MESSAGEBOX: { // This is a block, modeless dialog. //*TODO: Translate args["MESSAGE"] = message; LLNotificationsUtil::add("SystemMessageTip", args); } break; case IM_GROUP_NOTICE: case IM_GROUP_NOTICE_REQUESTED: { LL_INFOS("Messaging") << "Received IM_GROUP_NOTICE message." << LL_ENDL; // Read the binary bucket for more information. struct notice_bucket_header_t { U8 has_inventory; U8 asset_type; LLUUID group_id; }; struct notice_bucket_full_t { struct notice_bucket_header_t header; U8 item_name[DB_INV_ITEM_NAME_BUF_SIZE]; }* notice_bin_bucket; // Make sure the binary bucket is big enough to hold the header // and a null terminated item name. if ( (binary_bucket_size < (S32)((sizeof(notice_bucket_header_t) + sizeof(U8)))) || (binary_bucket[binary_bucket_size - 1] != '\0') ) { LL_WARNS("Messaging") << "Malformed group notice binary bucket" << LL_ENDL; break; } notice_bin_bucket = (struct notice_bucket_full_t*) &binary_bucket[0]; U8 has_inventory = notice_bin_bucket->header.has_inventory; U8 asset_type = notice_bin_bucket->header.asset_type; LLUUID group_id = notice_bin_bucket->header.group_id; std::string item_name = ll_safe_string((const char*) notice_bin_bucket->item_name); // If there is inventory, give the user the inventory offer. LLOfferInfo* info = NULL; if (has_inventory) { info = new LLOfferInfo(); info->mIM = IM_GROUP_NOTICE; info->mFromID = from_id; info->mFromGroup = from_group; info->mTransactionID = session_id; info->mType = (LLAssetType::EType) asset_type; info->mFolderID = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(info->mType)); std::string from_name; from_name += "A group member named "; from_name += name; info->mFromName = from_name; info->mDesc = item_name; info->mHost = msg->getSender(); } std::string str(message); // Tokenize the string. // TODO: Support escaped tokens ("||" -> "|") typedef boost::tokenizer > tokenizer; boost::char_separator sep("|","",boost::keep_empty_tokens); tokenizer tokens(str, sep); tokenizer::iterator iter = tokens.begin(); std::string subj(*iter++); std::string mes(*iter++); // Send the notification down the new path. // For requested notices, we don't want to send the popups. if (dialog != IM_GROUP_NOTICE_REQUESTED) { LLSD payload; payload["subject"] = subj; payload["message"] = mes; payload["sender_name"] = name; payload["group_id"] = group_id; payload["inventory_name"] = item_name; payload["inventory_offer"] = info ? info->asLLSD() : LLSD(); LLSD args; args["SUBJECT"] = subj; args["MESSAGE"] = mes; LLNotifications::instance().add(LLNotification::Params("GroupNotice").substitutions(args).payload(payload).time_stamp(timestamp)); } // Also send down the old path for now. if (IM_GROUP_NOTICE_REQUESTED == dialog) { LLPanelGroup::showNotice(subj,mes,group_id,has_inventory,item_name,info); } else { delete info; } } break; case IM_GROUP_INVITATION: { //if (!is_linden && (is_busy || is_muted)) if ((is_busy || is_muted)) { LLMessageSystem *msg = gMessageSystem; busy_message(msg,from_id); } else { LL_INFOS("Messaging") << "Received IM_GROUP_INVITATION message." << LL_ENDL; // Read the binary bucket for more information. struct invite_bucket_t { S32 membership_fee; LLUUID role_id; }* invite_bucket; // Make sure the binary bucket is the correct size. if (binary_bucket_size != sizeof(invite_bucket_t)) { LL_WARNS("Messaging") << "Malformed group invite binary bucket" << LL_ENDL; break; } invite_bucket = (struct invite_bucket_t*) &binary_bucket[0]; S32 membership_fee = ntohl(invite_bucket->membership_fee); // IDEVO Clean up legacy name "Resident" in message constructed in // lldatagroups.cpp U32 pos = message.find(" has invited you to join a group.\n"); if (pos != std::string::npos) { // use cleaned-up name from above message = name + message.substr(pos); } LLSD payload; payload["transaction_id"] = session_id; payload["group_id"] = from_id; payload["name"] = name; payload["message"] = message; payload["fee"] = membership_fee; LLSD args; args["MESSAGE"] = message; LLNotificationsUtil::add("JoinGroup", args, payload, join_group_response); } } break; case IM_INVENTORY_OFFERED: case IM_TASK_INVENTORY_OFFERED: // Someone has offered us some inventory. { LLOfferInfo* info = new LLOfferInfo; if (IM_INVENTORY_OFFERED == dialog) { struct offer_agent_bucket_t { S8 asset_type; LLUUID object_id; }* bucketp; if (sizeof(offer_agent_bucket_t) != binary_bucket_size) { LL_WARNS("Messaging") << "Malformed inventory offer from agent" << LL_ENDL; delete info; break; } bucketp = (struct offer_agent_bucket_t*) &binary_bucket[0]; info->mType = (LLAssetType::EType) bucketp->asset_type; info->mObjectID = bucketp->object_id; } else { if (sizeof(S8) != binary_bucket_size) { LL_WARNS("Messaging") << "Malformed inventory offer from object" << LL_ENDL; delete info; break; } info->mType = (LLAssetType::EType) binary_bucket[0]; info->mObjectID = LLUUID::null; } info->mIM = dialog; info->mFromID = from_id; info->mFromGroup = from_group; info->mTransactionID = session_id; info->mFolderID = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(info->mType)); if (dialog == IM_TASK_INVENTORY_OFFERED) { info->mFromObject = TRUE; } else { info->mFromObject = FALSE; } info->mFromName = name; info->mDesc = message; info->mHost = msg->getSender(); //if (((is_busy && !is_owned_by_me) || is_muted)) if (is_muted) { // Prefetch the offered item so that it can be discarded by the appropriate observer. (EXT-4331) LLInventoryFetchObserver::item_ref_t items; items.push_back(info->mObjectID); LLInventoryFetchObserver* fetch_item = new LLInventoryFetchObserver(); fetch_item->fetchItems(items); delete fetch_item; // Same as closing window info->forceResponse(IOR_DECLINE); } else { inventory_offer_handler(info); } } break; case IM_INVENTORY_ACCEPTED: { args["NAME"] = name; LLSD payload; payload["from_id"] = from_id; LLNotificationsUtil::add("InventoryAccepted", args, payload); break; } case IM_INVENTORY_DECLINED: { args["NAME"] = name; LLSD payload; payload["from_id"] = from_id; LLNotificationsUtil::add("InventoryDeclined", args, payload); break; } // TODO: _DEPRECATED suffix as part of vote removal - DEV-24856 case IM_GROUP_VOTE: { LL_WARNS("Messaging") << "Received IM: IM_GROUP_VOTE_DEPRECATED" << LL_ENDL; } break; case IM_GROUP_ELECTION_DEPRECATED: { LL_WARNS("Messaging") << "Received IM: IM_GROUP_ELECTION_DEPRECATED" << LL_ENDL; } break; case IM_SESSION_SEND: { if (!is_linden && is_busy) { return; } // Only show messages if we have a session open (which // should happen after you get an "invitation" if ( !gIMMgr->hasSession(session_id) ) { return; } // standard message, not from system std::string saved; if(offline == IM_OFFLINE) { saved = llformat("(Saved %s) ", formatted_time(timestamp).c_str()); } buffer = saved + message; BOOL is_this_agent = FALSE; if(from_id == gAgentID) { is_this_agent = TRUE; } gIMMgr->addMessage( session_id, from_id, name, buffer, ll_safe_string((char*)binary_bucket), IM_SESSION_INVITE, parent_estate_id, region_id, position, true); } break; case IM_FROM_TASK: { if (is_busy && !is_owned_by_me) { return; } // Build a link to open the object IM info window. std::string location = ll_safe_string((char*)binary_bucket, binary_bucket_size-1); if (session_id.notNull()) { chat.mFromID = session_id; } else { // This message originated on a region without the updated code for task id and slurl information. // We just need a unique ID for this object that isn't the owner ID. // If it is the owner ID it will overwrite the style that contains the link to that owner's profile. // This isn't ideal - it will make 1 style for all objects owned by the the same person/group. // This works because the only thing we can really do in this case is show the owner name and link to their profile. chat.mFromID = from_id ^ gAgent.getSessionID(); } if(SYSTEM_FROM == name) { // System's UUID is NULL (fixes EXT-4766) chat.mFromID = from_id = LLUUID::null; } // IDEVO Some messages have embedded resident names message = clean_name_from_task_im(message); LLSD query_string; query_string["owner"] = from_id; query_string["slurl"] = location; query_string["name"] = name; if (from_group) { query_string["groupowned"] = "true"; } std::ostringstream link; link << "secondlife:///app/objectim/" << session_id << LLURI::mapToQueryString(query_string); chat.mURL = link.str(); chat.mText = message; chat.mSourceType = CHAT_SOURCE_OBJECT; // Note: lie to Nearby Chat, pretending that this is NOT an IM, because // IMs from obejcts don't open IM sessions. LLNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance("nearby_chat", LLSD()); if(nearby_chat) { LLSD args; args["owner_id"] = from_id; args["slurl"] = location; args["type"] = LLNotificationsUI::NT_NEARBYCHAT; LLNotificationsUI::LLNotificationManager::instance().onChat(chat, args); } //Object IMs send with from name: 'Second Life' need to be displayed also in notification toasts (EXT-1590) if (SYSTEM_FROM != name) break; LLSD substitutions; substitutions["NAME"] = name; substitutions["MSG"] = message; LLSD payload; payload["object_id"] = session_id; payload["owner_id"] = from_id; payload["from_id"] = from_id; payload["slurl"] = location; payload["name"] = name; std::string session_name; gCacheName->getFullName(from_id, session_name); payload["SESSION_NAME"] = session_name; if (from_group) { payload["group_owned"] = "true"; } LLNotificationsUtil::add("ServerObjectMessage", substitutions, payload); } break; case IM_FROM_TASK_AS_ALERT: if (is_busy && !is_owned_by_me) { return; } { // Construct a viewer alert for this message. args["NAME"] = name; args["MESSAGE"] = message; LLNotificationsUtil::add("ObjectMessage", args); } break; case IM_BUSY_AUTO_RESPONSE: if (is_muted) { LL_DEBUGS("Messaging") << "Ignoring busy response from " << from_id << LL_ENDL; return; } else { // TODO: after LLTrans hits release, get "busy response" into translatable file buffer = llformat("%s (%s): %s", name.c_str(), "busy response", message.c_str()); gIMMgr->addMessage(session_id, from_id, name, buffer); } break; case IM_LURE_USER: { if (is_muted) { return; } else if (is_busy) { busy_message(msg,from_id); } else { LLSD args; // *TODO: Translate -> [FIRST] [LAST] (maybe) args["NAME"] = name; args["MESSAGE"] = message; LLSD payload; payload["from_id"] = from_id; payload["lure_id"] = session_id; payload["godlike"] = FALSE; LLNotificationsUtil::add("TeleportOffered", args, payload); } } break; case IM_GODLIKE_LURE_USER: { LLSD payload; payload["from_id"] = from_id; payload["lure_id"] = session_id; payload["godlike"] = TRUE; // do not show a message box, because you're about to be // teleported. LLNotifications::instance().forceResponse(LLNotification::Params("TeleportOffered").payload(payload), 0); } break; case IM_GOTO_URL: { LLSD args; // n.b. this is for URLs sent by the system, not for // URLs sent by scripts (i.e. llLoadURL) if (binary_bucket_size <= 0) { LL_WARNS("Messaging") << "bad binary_bucket_size: " << binary_bucket_size << " - aborting function." << LL_ENDL; return; } std::string url; url.assign((char*)binary_bucket, binary_bucket_size-1); args["MESSAGE"] = message; args["URL"] = url; LLSD payload; payload["url"] = url; LLNotificationsUtil::add("GotoURL", args, payload ); } break; case IM_FRIENDSHIP_OFFERED: { LLSD payload; payload["from_id"] = from_id; payload["session_id"] = session_id;; payload["online"] = (offline == IM_ONLINE); payload["sender"] = msg->getSender().getIPandPort(); if (is_busy) { busy_message(msg, from_id); LLNotifications::instance().forceResponse(LLNotification::Params("OfferFriendship").payload(payload), 1); } else if (is_muted) { LLNotifications::instance().forceResponse(LLNotification::Params("OfferFriendship").payload(payload), 1); } else { args["[NAME]"] = name; if(message.empty()) { //support for frienship offers from clients before July 2008 LLNotificationsUtil::add("OfferFriendshipNoMessage", args, payload); } else { args["[MESSAGE]"] = message; LLNotificationsUtil::add("OfferFriendship", args, payload); } } } break; case IM_FRIENDSHIP_ACCEPTED: { // In the case of an offline IM, the formFriendship() may be extraneous // as the database should already include the relationship. But it // doesn't hurt for dupes. LLAvatarTracker::formFriendship(from_id); std::vector strings; strings.push_back(from_id.asString()); send_generic_message("requestonlinenotification", strings); args["NAME"] = name; LLSD payload; payload["from_id"] = from_id; LLNotificationsUtil::add("FriendshipAccepted", args, payload); } break; case IM_FRIENDSHIP_DECLINED_DEPRECATED: default: LL_WARNS("Messaging") << "Instant message calling for unknown dialog " << (S32)dialog << LL_ENDL; break; } LLWindow* viewer_window = gViewerWindow->getWindow(); if (viewer_window && viewer_window->getMinimized()) { viewer_window->flashIcon(5.f); } } void busy_message (LLMessageSystem* msg, LLUUID from_id) { if (gAgent.getBusy()) { std::string my_name; LLAgentUI::buildFullname(my_name); std::string response = gSavedPerAccountSettings.getString("BusyModeResponse2"); pack_instant_message( gMessageSystem, gAgent.getID(), FALSE, gAgent.getSessionID(), from_id, my_name, response, IM_ONLINE, IM_BUSY_AUTO_RESPONSE); gAgent.sendReliableMessage(); } } bool callingcard_offer_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLUUID fid; LLUUID from_id; LLMessageSystem* msg = gMessageSystem; switch(option) { case 0: // accept msg->newMessageFast(_PREHASH_AcceptCallingCard); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_TransactionBlock); msg->addUUIDFast(_PREHASH_TransactionID, notification["payload"]["transaction_id"].asUUID()); fid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD); msg->nextBlockFast(_PREHASH_FolderData); msg->addUUIDFast(_PREHASH_FolderID, fid); msg->sendReliable(LLHost(notification["payload"]["sender"].asString())); break; case 1: // decline msg->newMessageFast(_PREHASH_DeclineCallingCard); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_TransactionBlock); msg->addUUIDFast(_PREHASH_TransactionID, notification["payload"]["transaction_id"].asUUID()); msg->sendReliable(LLHost(notification["payload"]["sender"].asString())); busy_message(msg, notification["payload"]["source_id"].asUUID()); break; default: // close button probably, possibly timed out break; } return false; } static LLNotificationFunctorRegistration callingcard_offer_cb_reg("OfferCallingCard", callingcard_offer_callback); void process_offer_callingcard(LLMessageSystem* msg, void**) { // someone has offered to form a friendship LL_DEBUGS("Messaging") << "callingcard offer" << LL_ENDL; LLUUID source_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, source_id); LLUUID tid; msg->getUUIDFast(_PREHASH_AgentBlock, _PREHASH_TransactionID, tid); LLSD payload; payload["transaction_id"] = tid; payload["source_id"] = source_id; payload["sender"] = msg->getSender().getIPandPort(); LLViewerObject* source = gObjectList.findObject(source_id); LLSD args; std::string source_name; if(source && source->isAvatar()) { LLNameValue* nvfirst = source->getNVPair("FirstName"); LLNameValue* nvlast = source->getNVPair("LastName"); if (nvfirst && nvlast) { source_name = LLCacheName::buildFullName( nvfirst->getString(), nvlast->getString()); } } if(!source_name.empty()) { if (gAgent.getBusy() || LLMuteList::getInstance()->isMuted(source_id, source_name, LLMute::flagTextChat)) { // automatically decline offer LLNotifications::instance().forceResponse(LLNotification::Params("OfferCallingCard").payload(payload), 1); } else { LLNotificationsUtil::add("OfferCallingCard", args, payload); } } else { LL_WARNS("Messaging") << "Calling card offer from an unknown source." << LL_ENDL; } } void process_accept_callingcard(LLMessageSystem* msg, void**) { LLNotificationsUtil::add("CallingCardAccepted"); } void process_decline_callingcard(LLMessageSystem* msg, void**) { LLNotificationsUtil::add("CallingCardDeclined"); } void process_chat_from_simulator(LLMessageSystem *msg, void **user_data) { LLChat chat; std::string mesg; std::string from_name; U8 source_temp; U8 type_temp; U8 audible_temp; LLColor4 color(1.0f, 1.0f, 1.0f, 1.0f); LLUUID from_id; LLUUID owner_id; BOOL is_owned_by_me = FALSE; LLViewerObject* chatter; msg->getString("ChatData", "FromName", from_name); msg->getUUID("ChatData", "SourceID", from_id); chat.mFromID = from_id; // Object owner for objects msg->getUUID("ChatData", "OwnerID", owner_id); msg->getU8Fast(_PREHASH_ChatData, _PREHASH_SourceType, source_temp); chat.mSourceType = (EChatSourceType)source_temp; msg->getU8("ChatData", "ChatType", type_temp); chat.mChatType = (EChatType)type_temp; msg->getU8Fast(_PREHASH_ChatData, _PREHASH_Audible, audible_temp); chat.mAudible = (EChatAudible)audible_temp; chat.mTime = LLFrameTimer::getElapsedSeconds(); // IDEVO Correct for new-style "Resident" names if (chat.mSourceType == CHAT_SOURCE_AGENT) { // JAMESDEBUG - I don't know if it's OK to change this here, if // anything downstream does lookups by name, for instance LLAvatarName av_name; if (LLAvatarNameCache::useDisplayNames() && LLAvatarNameCache::get(from_id, &av_name)) { chat.mFromName = av_name.mDisplayName; } else { chat.mFromName = LLCacheName::cleanFullName(from_name); } } else { chat.mFromName = from_name; } BOOL is_busy = gAgent.getBusy(); BOOL is_muted = FALSE; BOOL is_linden = FALSE; is_muted = LLMuteList::getInstance()->isMuted( from_id, from_name, LLMute::flagTextChat) || LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagTextChat); is_linden = chat.mSourceType != CHAT_SOURCE_OBJECT && LLMuteList::getInstance()->isLinden(from_name); BOOL is_audible = (CHAT_AUDIBLE_FULLY == chat.mAudible); chatter = gObjectList.findObject(from_id); if (chatter) { chat.mPosAgent = chatter->getPositionAgent(); // Make swirly things only for talking objects. (not script debug messages, though) if (chat.mSourceType == CHAT_SOURCE_OBJECT && chat.mChatType != CHAT_TYPE_DEBUG_MSG) { LLPointer psc = new LLViewerPartSourceChat(chatter->getPositionAgent()); psc->setSourceObject(chatter); psc->setColor(color); //We set the particles to be owned by the object's owner, //just in case they should be muted by the mute list psc->setOwnerUUID(owner_id); LLViewerPartSim::getInstance()->addPartSource(psc); } // record last audible utterance if (is_audible && (is_linden || (!is_muted && !is_busy))) { if (chat.mChatType != CHAT_TYPE_START && chat.mChatType != CHAT_TYPE_STOP) { gAgent.heardChat(chat.mFromID); } } is_owned_by_me = chatter->permYouOwner(); } if (is_audible) { BOOL visible_in_chat_bubble = FALSE; std::string verb; color.setVec(1.f,1.f,1.f,1.f); msg->getStringFast(_PREHASH_ChatData, _PREHASH_Message, mesg); BOOL ircstyle = FALSE; // Look for IRC-style emotes here so chatbubbles work std::string prefix = mesg.substr(0, 4); if (prefix == "/me " || prefix == "/me'") { ircstyle = TRUE; } chat.mText = mesg; // IDEVO HACK Use chat to invalidate names if (chat.mSourceType == CHAT_SOURCE_AGENT && chat.mText == "refreshname") { LLAvatarNameCache::erase(chat.mFromID); // force name tag to update LLVOAvatar* avatar = dynamic_cast(chatter); if (avatar) { avatar->clearNameTag(); } } // Look for the start of typing so we can put "..." in the bubbles. if (CHAT_TYPE_START == chat.mChatType) { LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, TRUE); // Might not have the avatar constructed yet, eg on login. if (chatter && chatter->isAvatar()) { ((LLVOAvatar*)chatter)->startTyping(); } return; } else if (CHAT_TYPE_STOP == chat.mChatType) { LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, FALSE); // Might not have the avatar constructed yet, eg on login. if (chatter && chatter->isAvatar()) { ((LLVOAvatar*)chatter)->stopTyping(); } return; } // Look for IRC-style emotes if (ircstyle) { // set CHAT_STYLE_IRC to avoid adding Avatar Name as author of message. See EXT-656 chat.mChatStyle = CHAT_STYLE_IRC; // Do nothing, ircstyle is fixed above for chat bubbles } else { switch(chat.mChatType) { case CHAT_TYPE_WHISPER: verb = LLTrans::getString("whisper") + " "; break; case CHAT_TYPE_DEBUG_MSG: case CHAT_TYPE_OWNER: case CHAT_TYPE_NORMAL: verb = ""; break; case CHAT_TYPE_SHOUT: verb = LLTrans::getString("shout") + " "; break; case CHAT_TYPE_START: case CHAT_TYPE_STOP: LL_WARNS("Messaging") << "Got chat type start/stop in main chat processing." << LL_ENDL; break; default: LL_WARNS("Messaging") << "Unknown type " << chat.mChatType << " in chat!" << LL_ENDL; verb = ""; break; } chat.mText = ""; chat.mText += verb; chat.mText += mesg; } // We have a real utterance now, so can stop showing "..." and proceed. if (chatter && chatter->isAvatar()) { LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, FALSE); ((LLVOAvatar*)chatter)->stopTyping(); if (!is_muted && !is_busy) { visible_in_chat_bubble = gSavedSettings.getBOOL("UseChatBubbles"); std::string formated_msg = ""; LLViewerChat::formatChatMsg(chat, formated_msg); LLChat chat_bubble = chat; chat_bubble.mText = formated_msg; ((LLVOAvatar*)chatter)->addChat(chat_bubble); } } if (chatter) { chat.mPosAgent = chatter->getPositionAgent(); } // truth table: // LINDEN BUSY MUTED OWNED_BY_YOU TASK DISPLAY STORE IN HISTORY // F F F F * Yes Yes // F F F T * Yes Yes // F F T F * No No // F F T T * No No // F T F F * No Yes // F T F T * Yes Yes // F T T F * No No // F T T T * No No // T * * * F Yes Yes chat.mMuted = is_muted && !is_linden; // pass owner_id to chat so that we can display the remote // object inspect for an object that is chatting with you LLSD args; args["type"] = LLNotificationsUI::NT_NEARBYCHAT; args["owner_id"] = owner_id; LLNotificationsUI::LLNotificationManager::instance().onChat(chat, args); } } // Simulator we're on is informing the viewer that the agent // is starting to teleport (perhaps to another sim, perhaps to the // same sim). If we initiated the teleport process by sending some kind // of TeleportRequest, then this info is redundant, but if the sim // initiated the teleport (via a script call, being killed, etc.) // then this info is news to us. void process_teleport_start(LLMessageSystem *msg, void**) { U32 teleport_flags = 0x0; msg->getU32("Info", "TeleportFlags", teleport_flags); if (teleport_flags & TELEPORT_FLAGS_DISABLE_CANCEL) { gViewerWindow->setProgressCancelButtonVisible(FALSE); } else { gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Cancel")); } // Freeze the UI and show progress bar // Note: could add data here to differentiate between normal teleport and death. if( gAgent.getTeleportState() == LLAgent::TELEPORT_NONE ) { gTeleportDisplay = TRUE; gAgent.setTeleportState( LLAgent::TELEPORT_START ); make_ui_sound("UISndTeleportOut"); // Don't call LLFirstUse::useTeleport here because this could be // due to being killed, which would send you home, not to a Telehub } } void process_teleport_progress(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUID("AgentData", "AgentID", agent_id); if((gAgent.getID() != agent_id) || (gAgent.getTeleportState() == LLAgent::TELEPORT_NONE)) { LL_WARNS("Messaging") << "Unexpected teleport progress message." << LL_ENDL; return; } U32 teleport_flags = 0x0; msg->getU32("Info", "TeleportFlags", teleport_flags); if (teleport_flags & TELEPORT_FLAGS_DISABLE_CANCEL) { gViewerWindow->setProgressCancelButtonVisible(FALSE); } else { gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Cancel")); } std::string buffer; msg->getString("Info", "Message", buffer); LL_DEBUGS("Messaging") << "teleport progress: " << buffer << LL_ENDL; //Sorta hacky...default to using simulator raw messages //if we don't find the coresponding mapping in our progress mappings std::string message = buffer; if (LLAgent::sTeleportProgressMessages.find(buffer) != LLAgent::sTeleportProgressMessages.end() ) { message = LLAgent::sTeleportProgressMessages[buffer]; } gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages[message]); } class LLFetchInWelcomeArea : public LLInventoryFetchDescendentsObserver { public: LLFetchInWelcomeArea() {} virtual void done() { LLIsType is_landmark(LLAssetType::AT_LANDMARK); LLIsType is_card(LLAssetType::AT_CALLINGCARD); LLInventoryModel::cat_array_t card_cats; LLInventoryModel::item_array_t card_items; LLInventoryModel::cat_array_t land_cats; LLInventoryModel::item_array_t land_items; folder_ref_t::iterator it = mCompleteFolders.begin(); folder_ref_t::iterator end = mCompleteFolders.end(); for(; it != end; ++it) { gInventory.collectDescendentsIf( (*it), land_cats, land_items, LLInventoryModel::EXCLUDE_TRASH, is_landmark); gInventory.collectDescendentsIf( (*it), card_cats, card_items, LLInventoryModel::EXCLUDE_TRASH, is_card); } LLSD args; if ( land_items.count() > 0 ) { // Show notification that they can now teleport to landmarks. Use a random landmark from the inventory S32 random_land = ll_rand( land_items.count() - 1 ); args["NAME"] = land_items[random_land]->getName(); LLNotificationsUtil::add("TeleportToLandmark",args); } if ( card_items.count() > 0 ) { // Show notification that they can now contact people. Use a random calling card from the inventory S32 random_card = ll_rand( card_items.count() - 1 ); args["NAME"] = card_items[random_card]->getName(); LLNotificationsUtil::add("TeleportToPerson",args); } gInventory.removeObserver(this); delete this; } }; class LLPostTeleportNotifiers : public LLEventTimer { public: LLPostTeleportNotifiers(); virtual ~LLPostTeleportNotifiers(); //function to be called at the supplied frequency virtual BOOL tick(); }; LLPostTeleportNotifiers::LLPostTeleportNotifiers() : LLEventTimer( 2.0 ) { }; LLPostTeleportNotifiers::~LLPostTeleportNotifiers() { } BOOL LLPostTeleportNotifiers::tick() { BOOL all_done = FALSE; if ( gAgent.getTeleportState() == LLAgent::TELEPORT_NONE ) { // get callingcards and landmarks available to the user arriving. LLInventoryFetchDescendentsObserver::folder_ref_t folders; const LLUUID callingcard_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD); if(callingcard_id.notNull()) folders.push_back(callingcard_id); const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK); if(folder_id.notNull()) folders.push_back(folder_id); if(!folders.empty()) { LLFetchInWelcomeArea* fetcher = new LLFetchInWelcomeArea; fetcher->fetchDescendents(folders); if(fetcher->isEverythingComplete()) { fetcher->done(); } else { gInventory.addObserver(fetcher); } } all_done = TRUE; } return all_done; } // Teleport notification from the simulator // We're going to pretend to be a new agent void process_teleport_finish(LLMessageSystem* msg, void**) { LL_DEBUGS("Messaging") << "Got teleport location message" << LL_ENDL; LLUUID agent_id; msg->getUUIDFast(_PREHASH_Info, _PREHASH_AgentID, agent_id); if (agent_id != gAgent.getID()) { LL_WARNS("Messaging") << "Got teleport notification for wrong agent!" << LL_ENDL; return; } // Do teleport effect for where you're leaving // VEFFECT: TeleportStart LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); effectp->setPositionGlobal(gAgent.getPositionGlobal()); effectp->setColor(LLColor4U(gAgent.getEffectColor())); LLHUDManager::getInstance()->sendEffects(); U32 location_id; U32 sim_ip; U16 sim_port; LLVector3 pos, look_at; U64 region_handle; msg->getU32Fast(_PREHASH_Info, _PREHASH_LocationID, location_id); msg->getIPAddrFast(_PREHASH_Info, _PREHASH_SimIP, sim_ip); msg->getIPPortFast(_PREHASH_Info, _PREHASH_SimPort, sim_port); //msg->getVector3Fast(_PREHASH_Info, _PREHASH_Position, pos); //msg->getVector3Fast(_PREHASH_Info, _PREHASH_LookAt, look_at); msg->getU64Fast(_PREHASH_Info, _PREHASH_RegionHandle, region_handle); U32 teleport_flags; msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags); std::string seedCap; msg->getStringFast(_PREHASH_Info, _PREHASH_SeedCapability, seedCap); // update home location if we are teleporting out of prelude - specific to teleporting to welcome area if((teleport_flags & TELEPORT_FLAGS_SET_HOME_TO_TARGET) && (!gAgent.isGodlike())) { gAgent.setHomePosRegion(region_handle, pos); // Create a timer that will send notices when teleporting is all finished. Since this is // based on the LLEventTimer class, it will be managed by that class and not orphaned or leaked. new LLPostTeleportNotifiers(); } LLHost sim_host(sim_ip, sim_port); // Viewer trusts the simulator. gMessageSystem->enableCircuit(sim_host, TRUE); LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host); /* // send camera update to new region gAgent.updateCamera(); // likewise make sure the camera is behind the avatar gAgent.resetView(TRUE); LLVector3 shift_vector = regionp->getPosRegionFromGlobal(gAgent.getRegion()->getOriginGlobal()); gAgent.setRegion(regionp); gObjectList.shiftObjects(shift_vector); if (gAgent.getAvatarObject()) { gAgent.getAvatarObject()->clearChatText(); gAgent.slamLookAt(look_at); } gAgent.setPositionAgent(pos); gAssetStorage->setUpstream(sim); gCacheName->setUpstream(sim); */ // now, use the circuit info to tell simulator about us! LL_INFOS("Messaging") << "process_teleport_finish() Enabling " << sim_host << " with code " << msg->mOurCircuitCode << LL_ENDL; msg->newMessageFast(_PREHASH_UseCircuitCode); msg->nextBlockFast(_PREHASH_CircuitCode); msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); msg->sendReliable(sim_host); send_complete_agent_movement(sim_host); gAgent.setTeleportState( LLAgent::TELEPORT_MOVING ); gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages["contacting"]); regionp->setSeedCapability(seedCap); // Don't send camera updates to the new region until we're // actually there... // Now do teleport effect for where you're going. // VEFFECT: TeleportEnd effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); effectp->setPositionGlobal(gAgent.getPositionGlobal()); effectp->setColor(LLColor4U(gAgent.getEffectColor())); LLHUDManager::getInstance()->sendEffects(); // gTeleportDisplay = TRUE; // gTeleportDisplayTimer.reset(); // gViewerWindow->setShowProgress(TRUE); } // stuff we have to do every time we get an AvatarInitComplete from a sim /* void process_avatar_init_complete(LLMessageSystem* msg, void**) { LLVector3 agent_pos; msg->getVector3Fast(_PREHASH_AvatarData, _PREHASH_Position, agent_pos); agent_movement_complete(msg->getSender(), agent_pos); } */ void process_agent_movement_complete(LLMessageSystem* msg, void**) { gAgentMovementCompleted = true; LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); LLUUID session_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id); if((gAgent.getID() != agent_id) || (gAgent.getSessionID() != session_id)) { LL_WARNS("Messaging") << "Incorrect id in process_agent_movement_complete()" << LL_ENDL; return; } LL_DEBUGS("Messaging") << "process_agent_movement_complete()" << LL_ENDL; // *TODO: check timestamp to make sure the movement compleation // makes sense. LLVector3 agent_pos; msg->getVector3Fast(_PREHASH_Data, _PREHASH_Position, agent_pos); LLVector3 look_at; msg->getVector3Fast(_PREHASH_Data, _PREHASH_LookAt, look_at); U64 region_handle; msg->getU64Fast(_PREHASH_Data, _PREHASH_RegionHandle, region_handle); std::string version_channel; msg->getString("SimData", "ChannelVersion", version_channel); LLVOAvatar* avatarp = gAgent.getAvatarObject(); if (!avatarp) { // Could happen if you were immediately god-teleported away on login, // maybe other cases. Continue, but warn. LL_WARNS("Messaging") << "agent_movement_complete() with NULL avatarp." << LL_ENDL; } F32 x, y; from_region_handle(region_handle, &x, &y); LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle); if (!regionp) { if (gAgent.getRegion()) { LL_WARNS("Messaging") << "current region " << gAgent.getRegion()->getOriginGlobal() << LL_ENDL; } LL_WARNS("Messaging") << "Agent being sent to invalid home region: " << x << ":" << y << " current pos " << gAgent.getPositionGlobal() << LL_ENDL; LLAppViewer::instance()->forceDisconnect(LLTrans::getString("SentToInvalidRegion")); return; } LL_INFOS("Messaging") << "Changing home region to " << x << ":" << y << LL_ENDL; // set our upstream host the new simulator and shuffle things as // appropriate. LLVector3 shift_vector = regionp->getPosRegionFromGlobal( gAgent.getRegion()->getOriginGlobal()); gAgent.setRegion(regionp); gObjectList.shiftObjects(shift_vector); gAssetStorage->setUpstream(msg->getSender()); gCacheName->setUpstream(msg->getSender()); gViewerThrottle.sendToSim(); gViewerWindow->sendShapeToSim(); bool is_teleport = gAgent.getTeleportState() == LLAgent::TELEPORT_MOVING; if( is_teleport ) { // Force the camera back onto the agent, don't animate. gAgent.setFocusOnAvatar(TRUE, FALSE); gAgent.slamLookAt(look_at); gAgent.updateCamera(); gAgent.setTeleportState( LLAgent::TELEPORT_START_ARRIVAL ); // set the appearance on teleport since the new sim does not // know what you look like. gAgent.sendAgentSetAppearance(); if (avatarp) { // Chat the "back" SLURL. (DEV-4907) LLSD substitution = LLSD().with("[T_SLURL]", gAgent.getTeleportSourceSLURL()); std::string completed_from = LLAgent::sTeleportProgressMessages["completed_from"]; LLStringUtil::format(completed_from, substitution); LLSD args; args["MESSAGE"] = completed_from; LLNotificationsUtil::add("SystemMessageTip", args); // Set the new position avatarp->setPositionAgent(agent_pos); avatarp->clearChat(); avatarp->slamPosition(); } } else { // This is likely just the initial logging in phase. gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); } if ( LLTracker::isTracking(NULL) ) { // Check distance to beacon, if < 5m, remove beacon LLVector3d beacon_pos = LLTracker::getTrackedPositionGlobal(); LLVector3 beacon_dir(agent_pos.mV[VX] - (F32)fmod(beacon_pos.mdV[VX], 256.0), agent_pos.mV[VY] - (F32)fmod(beacon_pos.mdV[VY], 256.0), 0); if (beacon_dir.magVecSquared() < 25.f) { LLTracker::stopTracking(NULL); } else if ( is_teleport ) { //look at the beacon LLVector3 global_agent_pos = agent_pos; global_agent_pos[0] += x; global_agent_pos[1] += y; look_at = (LLVector3)beacon_pos - global_agent_pos; look_at.normVec(); gAgent.slamLookAt(look_at); } } // TODO: Put back a check for flying status! DK 12/19/05 // Sim tells us whether the new position is off the ground /* if (teleport_flags & TELEPORT_FLAGS_IS_FLYING) { gAgent.setFlying(TRUE); } else { gAgent.setFlying(FALSE); } */ send_agent_update(TRUE, TRUE); if (gAgent.getRegion()->getBlockFly()) { gAgent.setFlying(gAgent.canFly()); } // force simulator to recognize busy state if (gAgent.getBusy()) { gAgent.setBusy(); } else { gAgent.clearBusy(); } if (avatarp) { avatarp->mFootPlane.clearVec(); } // send walk-vs-run status gAgent.sendWalkRun(gAgent.getRunning() || gAgent.getAlwaysRun()); // If the server version has changed, display an info box and offer // to display the release notes, unless this is the initial log in. if (gLastVersionChannel == version_channel) { return; } if (!gLastVersionChannel.empty()) { // work out the URL for this server's Release Notes std::string url ="http://wiki.secondlife.com/wiki/Release_Notes/"; std::string server_version = version_channel; std::vector s_vect; boost::algorithm::split(s_vect, server_version, isspace); for(U32 i = 0; i < s_vect.size(); i++) { if (i != (s_vect.size() - 1)) { if(i != (s_vect.size() - 2)) { url += s_vect[i] + "_"; } else { url += s_vect[i] + "/"; } } else { url += s_vect[i].substr(0,4); } } LLSD args; args["URL"] = url; LLNotificationsUtil::add("ServerVersionChanged", args); } gLastVersionChannel = version_channel; } void process_crossed_region(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); LLUUID session_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id); if((gAgent.getID() != agent_id) || (gAgent.getSessionID() != session_id)) { LL_WARNS("Messaging") << "Incorrect id in process_crossed_region()" << LL_ENDL; return; } LL_INFOS("Messaging") << "process_crossed_region()" << LL_ENDL; U32 sim_ip; msg->getIPAddrFast(_PREHASH_RegionData, _PREHASH_SimIP, sim_ip); U16 sim_port; msg->getIPPortFast(_PREHASH_RegionData, _PREHASH_SimPort, sim_port); LLHost sim_host(sim_ip, sim_port); U64 region_handle; msg->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle); std::string seedCap; msg->getStringFast(_PREHASH_RegionData, _PREHASH_SeedCapability, seedCap); send_complete_agent_movement(sim_host); LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host); regionp->setSeedCapability(seedCap); } // Sends avatar and camera information to simulator. // Sent roughly once per frame, or 20 times per second, whichever is less often const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less than this we need to update head_rot const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot // between these values we delay the updates (but no more than one second) void send_agent_update(BOOL force_send, BOOL send_reliable) { if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE) { // We don't care if they want to send an agent update, they're not allowed to until the simulator // that's the target is ready to receive them (after avatar_init_complete is received) return; } // We have already requested to log out. Don't send agent updates. if(LLAppViewer::instance()->logoutRequestSent()) { return; } // no region to send update to if(gAgent.getRegion() == NULL) { return; } const F32 TRANSLATE_THRESHOLD = 0.01f; // NOTA BENE: This is (intentionally?) using the small angle sine approximation to test for rotation // Plus, there is an extra 0.5 in the mix since the perpendicular between last_camera_at and getAtAxis() bisects cam_rot_change // Thus, we're actually testing against 0.2 degrees const F32 ROTATION_THRESHOLD = 0.1f * 2.f*F_PI/360.f; // Rotation thresh 0.2 deg, see note above const U8 DUP_MSGS = 1; // HACK! number of times to repeat data on motionless agent // Store data on last sent update so that if no changes, no send static LLVector3 last_camera_pos_agent, last_camera_at, last_camera_left, last_camera_up; static LLVector3 cam_center_chg, cam_rot_chg; static LLQuaternion last_head_rot; static U32 last_control_flags = 0; static U8 last_render_state; static U8 duplicate_count = 0; static F32 head_rot_chg = 1.0; static U8 last_flags; LLMessageSystem *msg = gMessageSystem; LLVector3 camera_pos_agent; // local to avatar's region U8 render_state; LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion(); LLQuaternion head_rotation = gAgent.getHeadRotation(); camera_pos_agent = gAgent.getCameraPositionAgent(); render_state = gAgent.getRenderState(); U32 control_flag_change = 0; U8 flag_change = 0; cam_center_chg = last_camera_pos_agent - camera_pos_agent; cam_rot_chg = last_camera_at - LLViewerCamera::getInstance()->getAtAxis(); // If a modifier key is held down, turn off // LBUTTON and ML_LBUTTON so that using the camera (alt-key) doesn't // trigger a control event. U32 control_flags = gAgent.getControlFlags(); MASK key_mask = gKeyboard->currentMask(TRUE); if (key_mask & MASK_ALT || key_mask & MASK_CONTROL) { control_flags &= ~( AGENT_CONTROL_LBUTTON_DOWN | AGENT_CONTROL_ML_LBUTTON_DOWN ); control_flags |= AGENT_CONTROL_LBUTTON_UP | AGENT_CONTROL_ML_LBUTTON_UP ; } control_flag_change = last_control_flags ^ control_flags; U8 flags = AU_FLAGS_NONE; if (gAgent.isGroupTitleHidden()) { flags |= AU_FLAGS_HIDETITLE; } if (gAgent.getAutoPilot()) { flags |= AU_FLAGS_CLIENT_AUTOPILOT; } flag_change = last_flags ^ flags; head_rot_chg = dot(last_head_rot, head_rotation); if (force_send || (cam_center_chg.magVec() > TRANSLATE_THRESHOLD) || (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT) || (last_render_state != render_state) || (cam_rot_chg.magVec() > ROTATION_THRESHOLD) || control_flag_change != 0 || flag_change != 0) { /* if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT) { //LL_INFOS("Messaging") << "head rot " << head_rotation << LL_ENDL; LL_INFOS("Messaging") << "head_rot_chg = " << head_rot_chg << LL_ENDL; } if (cam_rot_chg.magVec() > ROTATION_THRESHOLD) { LL_INFOS("Messaging") << "cam rot " << cam_rot_chg.magVec() << LL_ENDL; } if (cam_center_chg.magVec() > TRANSLATE_THRESHOLD) { LL_INFOS("Messaging") << "cam center " << cam_center_chg.magVec() << LL_ENDL; } // if (drag_delta_chg.magVec() > TRANSLATE_THRESHOLD) // { // LL_INFOS("Messaging") << "drag delta " << drag_delta_chg.magVec() << LL_ENDL; // } if (control_flag_change) { LL_INFOS("Messaging") << "dcf = " << control_flag_change << LL_ENDL; } */ duplicate_count = 0; } else { duplicate_count++; if (head_rot_chg < MAX_HEAD_ROT_QDOT && duplicate_count < AGENT_UPDATES_PER_SECOND) { // The head_rotation is sent for updating things like attached guns. // We only trigger a new update when head_rotation deviates beyond // some threshold from the last update, however this can break fine // adjustments when trying to aim an attached gun, so what we do here // (where we would normally skip sending an update when nothing has changed) // is gradually reduce the threshold to allow a better update to // eventually get sent... should update to within 0.5 degrees in less // than a second. if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT + (MAX_HEAD_ROT_QDOT - THRESHOLD_HEAD_ROT_QDOT) * duplicate_count / AGENT_UPDATES_PER_SECOND) { duplicate_count = 0; } else { return; } } else { return; } } if (duplicate_count < DUP_MSGS && !gDisconnected) { // Build the message msg->newMessageFast(_PREHASH_AgentUpdate); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addQuatFast(_PREHASH_BodyRotation, body_rotation); msg->addQuatFast(_PREHASH_HeadRotation, head_rotation); msg->addU8Fast(_PREHASH_State, render_state); msg->addU8Fast(_PREHASH_Flags, flags); // if (camera_pos_agent.mV[VY] > 255.f) // { // LL_INFOS("Messaging") << "Sending camera center " << camera_pos_agent << LL_ENDL; // } msg->addVector3Fast(_PREHASH_CameraCenter, camera_pos_agent); msg->addVector3Fast(_PREHASH_CameraAtAxis, LLViewerCamera::getInstance()->getAtAxis()); msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis()); msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); msg->addF32Fast(_PREHASH_Far, gAgent.mDrawDistance); msg->addU32Fast(_PREHASH_ControlFlags, control_flags); if (gDebugClicks) { if (control_flags & AGENT_CONTROL_LBUTTON_DOWN) { LL_INFOS("Messaging") << "AgentUpdate left button down" << LL_ENDL; } if (control_flags & AGENT_CONTROL_LBUTTON_UP) { LL_INFOS("Messaging") << "AgentUpdate left button up" << LL_ENDL; } } gAgent.enableControlFlagReset(); if (!send_reliable) { gAgent.sendMessage(); } else { gAgent.sendReliableMessage(); } // LL_DEBUGS("Messaging") << "agent " << avatar_pos_agent << " cam " << camera_pos_agent << LL_ENDL; // Copy the old data last_head_rot = head_rotation; last_render_state = render_state; last_camera_pos_agent = camera_pos_agent; last_camera_at = LLViewerCamera::getInstance()->getAtAxis(); last_camera_left = LLViewerCamera::getInstance()->getLeftAxis(); last_camera_up = LLViewerCamera::getInstance()->getUpAxis(); last_control_flags = control_flags; last_flags = flags; } } // *TODO: Remove this dependency, or figure out a better way to handle // this hack. extern U32 gObjectBits; void process_object_update(LLMessageSystem *mesgsys, void **user_data) { LLMemType mt(LLMemType::MTYPE_OBJECT); // Update the data counters if (mesgsys->getReceiveCompressedSize()) { gObjectBits += mesgsys->getReceiveCompressedSize() * 8; } else { gObjectBits += mesgsys->getReceiveSize() * 8; } // Update the object... gObjectList.processObjectUpdate(mesgsys, user_data, OUT_FULL); } void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data) { LLMemType mt(LLMemType::MTYPE_OBJECT); // Update the data counters if (mesgsys->getReceiveCompressedSize()) { gObjectBits += mesgsys->getReceiveCompressedSize() * 8; } else { gObjectBits += mesgsys->getReceiveSize() * 8; } // Update the object... gObjectList.processCompressedObjectUpdate(mesgsys, user_data, OUT_FULL_COMPRESSED); } void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data) { LLMemType mt(LLMemType::MTYPE_OBJECT); // Update the data counters if (mesgsys->getReceiveCompressedSize()) { gObjectBits += mesgsys->getReceiveCompressedSize() * 8; } else { gObjectBits += mesgsys->getReceiveSize() * 8; } // Update the object... gObjectList.processCachedObjectUpdate(mesgsys, user_data, OUT_FULL_CACHED); } void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_data) { LLMemType mt(LLMemType::MTYPE_OBJECT); if (mesgsys->getReceiveCompressedSize()) { gObjectBits += mesgsys->getReceiveCompressedSize() * 8; } else { gObjectBits += mesgsys->getReceiveSize() * 8; } gObjectList.processCompressedObjectUpdate(mesgsys, user_data, OUT_TERSE_IMPROVED); } static LLFastTimer::DeclareTimer FTM_PROCESS_OBJECTS("Process Objects"); void process_kill_object(LLMessageSystem *mesgsys, void **user_data) { LLFastTimer t(FTM_PROCESS_OBJECTS); LLUUID id; U32 local_id; S32 i; S32 num_objects; num_objects = mesgsys->getNumberOfBlocksFast(_PREHASH_ObjectData); for (i = 0; i < num_objects; i++) { mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i); LLViewerObjectList::getUUIDFromLocal(id, local_id, gMessageSystem->getSenderIP(), gMessageSystem->getSenderPort()); if (id == LLUUID::null) { LL_DEBUGS("Messaging") << "Unknown kill for local " << local_id << LL_ENDL; gObjectList.mNumUnknownKills++; continue; } else { LL_DEBUGS("Messaging") << "Kill message for local " << local_id << LL_ENDL; } LLSelectMgr::getInstance()->removeObjectFromSelections(id); // ...don't kill the avatar if (!(id == gAgentID)) { LLViewerObject *objectp = gObjectList.findObject(id); if (objectp) { // Display green bubble on kill if ( gShowObjectUpdates ) { LLViewerObject* newobject; newobject = gObjectList.createObjectViewer(LL_PCODE_LEGACY_TEXT_BUBBLE, objectp->getRegion()); LLVOTextBubble* bubble = (LLVOTextBubble*) newobject; bubble->mColor.setVec(0.f, 1.f, 0.f, 1.f); bubble->setScale( 2.0f * bubble->getScale() ); bubble->setPositionGlobal(objectp->getPositionGlobal()); gPipeline.addObject(bubble); } // Do the kill gObjectList.killObject(objectp); } else { LL_WARNS("Messaging") << "Object in UUID lookup, but not on object list in kill!" << LL_ENDL; gObjectList.mNumUnknownKills++; } } } } void process_time_synch(LLMessageSystem *mesgsys, void **user_data) { LLVector3 sun_direction; LLVector3 sun_ang_velocity; F32 phase; U64 space_time_usec; U32 seconds_per_day; U32 seconds_per_year; // "SimulatorViewerTimeMessage" mesgsys->getU64Fast(_PREHASH_TimeInfo, _PREHASH_UsecSinceStart, space_time_usec); mesgsys->getU32Fast(_PREHASH_TimeInfo, _PREHASH_SecPerDay, seconds_per_day); mesgsys->getU32Fast(_PREHASH_TimeInfo, _PREHASH_SecPerYear, seconds_per_year); // This should eventually be moved to an "UpdateHeavenlyBodies" message mesgsys->getF32Fast(_PREHASH_TimeInfo, _PREHASH_SunPhase, phase); mesgsys->getVector3Fast(_PREHASH_TimeInfo, _PREHASH_SunDirection, sun_direction); mesgsys->getVector3Fast(_PREHASH_TimeInfo, _PREHASH_SunAngVelocity, sun_ang_velocity); LLWorld::getInstance()->setSpaceTimeUSec(space_time_usec); //LL_DEBUGS("Messaging") << "time_synch() - " << sun_direction << ", " << sun_ang_velocity // << ", " << phase << LL_ENDL; gSky.setSunPhase(phase); gSky.setSunTargetDirection(sun_direction, sun_ang_velocity); if (!gNoRender && !(gSavedSettings.getBOOL("SkyOverrideSimSunPosition") || gSky.getOverrideSun())) { gSky.setSunDirection(sun_direction, sun_ang_velocity); } } void process_sound_trigger(LLMessageSystem *msg, void **) { if (!gAudiop) return; U64 region_handle = 0; F32 gain = 0; LLUUID sound_id; LLUUID owner_id; LLUUID object_id; LLUUID parent_id; LLVector3 pos_local; msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_SoundID, sound_id); msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_OwnerID, owner_id); msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_ObjectID, object_id); msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_ParentID, parent_id); msg->getU64Fast(_PREHASH_SoundData, _PREHASH_Handle, region_handle); msg->getVector3Fast(_PREHASH_SoundData, _PREHASH_Position, pos_local); msg->getF32Fast(_PREHASH_SoundData, _PREHASH_Gain, gain); // adjust sound location to true global coords LLVector3d pos_global = from_region_handle(region_handle); pos_global.mdV[VX] += pos_local.mV[VX]; pos_global.mdV[VY] += pos_local.mV[VY]; pos_global.mdV[VZ] += pos_local.mV[VZ]; // Don't play a trigger sound if you can't hear it due // to parcel "local audio only" settings. if (!LLViewerParcelMgr::getInstance()->canHearSound(pos_global)) return; // Don't play sounds triggered by someone you muted. if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return; // Don't play sounds from an object you muted if (LLMuteList::getInstance()->isMuted(object_id)) return; // Don't play sounds from an object whose parent you muted if (parent_id.notNull() && LLMuteList::getInstance()->isMuted(parent_id)) { return; } // Don't play sounds from a region with maturity above current agent maturity if( !gAgent.canAccessMaturityInRegion( region_handle ) ) { return; } gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global); } void process_preload_sound(LLMessageSystem *msg, void **user_data) { if (!gAudiop) { return; } LLUUID sound_id; LLUUID object_id; LLUUID owner_id; msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_SoundID, sound_id); msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_id); msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_OwnerID, owner_id); LLViewerObject *objectp = gObjectList.findObject(object_id); if (!objectp) return; if (LLMuteList::getInstance()->isMuted(object_id)) return; if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return; LLAudioSource *sourcep = objectp->getAudioSource(owner_id); if (!sourcep) return; LLAudioData *datap = gAudiop->getAudioData(sound_id); // Note that I don't actually do any loading of the // audio data into a buffer at this point, as it won't actually // help us out. // Don't play sounds from a region with maturity above current agent maturity LLVector3d pos_global = objectp->getPositionGlobal(); if( !gAgent.canAccessMaturityAtGlobal( pos_global ) ) { return; } // Add audioData starts a transfer internally. sourcep->addAudioData(datap, FALSE); } void process_attached_sound(LLMessageSystem *msg, void **user_data) { F32 gain = 0; LLUUID sound_id; LLUUID object_id; LLUUID owner_id; U8 flags; msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_SoundID, sound_id); msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_id); msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_OwnerID, owner_id); msg->getF32Fast(_PREHASH_DataBlock, _PREHASH_Gain, gain); msg->getU8Fast(_PREHASH_DataBlock, _PREHASH_Flags, flags); LLViewerObject *objectp = gObjectList.findObject(object_id); if (!objectp) { // we don't know about this object, just bail return; } if (LLMuteList::getInstance()->isMuted(object_id)) return; if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return; // Don't play sounds from a region with maturity above current agent maturity LLVector3d pos = objectp->getPositionGlobal(); if( !gAgent.canAccessMaturityAtGlobal(pos) ) { return; } objectp->setAttachedSound(sound_id, owner_id, gain, flags); } void process_attached_sound_gain_change(LLMessageSystem *mesgsys, void **user_data) { F32 gain = 0; LLUUID object_guid; LLViewerObject *objectp = NULL; mesgsys->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_guid); if (!((objectp = gObjectList.findObject(object_guid)))) { // we don't know about this object, just bail return; } mesgsys->getF32Fast(_PREHASH_DataBlock, _PREHASH_Gain, gain); objectp->adjustAudioGain(gain); } void process_health_message(LLMessageSystem *mesgsys, void **user_data) { F32 health; mesgsys->getF32Fast(_PREHASH_HealthData, _PREHASH_Health, health); if (gStatusBar) { gStatusBar->setHealth((S32)health); } } void process_sim_stats(LLMessageSystem *msg, void **user_data) { S32 count = msg->getNumberOfBlocks("Stat"); for (S32 i = 0; i < count; ++i) { U32 stat_id; F32 stat_value; msg->getU32("Stat", "StatID", stat_id, i); msg->getF32("Stat", "StatValue", stat_value, i); switch (stat_id) { case LL_SIM_STAT_TIME_DILATION: LLViewerStats::getInstance()->mSimTimeDilation.addValue(stat_value); break; case LL_SIM_STAT_FPS: LLViewerStats::getInstance()->mSimFPS.addValue(stat_value); break; case LL_SIM_STAT_PHYSFPS: LLViewerStats::getInstance()->mSimPhysicsFPS.addValue(stat_value); break; case LL_SIM_STAT_AGENTUPS: LLViewerStats::getInstance()->mSimAgentUPS.addValue(stat_value); break; case LL_SIM_STAT_FRAMEMS: LLViewerStats::getInstance()->mSimFrameMsec.addValue(stat_value); break; case LL_SIM_STAT_NETMS: LLViewerStats::getInstance()->mSimNetMsec.addValue(stat_value); break; case LL_SIM_STAT_SIMOTHERMS: LLViewerStats::getInstance()->mSimSimOtherMsec.addValue(stat_value); break; case LL_SIM_STAT_SIMPHYSICSMS: LLViewerStats::getInstance()->mSimSimPhysicsMsec.addValue(stat_value); break; case LL_SIM_STAT_AGENTMS: LLViewerStats::getInstance()->mSimAgentMsec.addValue(stat_value); break; case LL_SIM_STAT_IMAGESMS: LLViewerStats::getInstance()->mSimImagesMsec.addValue(stat_value); break; case LL_SIM_STAT_SCRIPTMS: LLViewerStats::getInstance()->mSimScriptMsec.addValue(stat_value); break; case LL_SIM_STAT_NUMTASKS: LLViewerStats::getInstance()->mSimObjects.addValue(stat_value); break; case LL_SIM_STAT_NUMTASKSACTIVE: LLViewerStats::getInstance()->mSimActiveObjects.addValue(stat_value); break; case LL_SIM_STAT_NUMAGENTMAIN: LLViewerStats::getInstance()->mSimMainAgents.addValue(stat_value); break; case LL_SIM_STAT_NUMAGENTCHILD: LLViewerStats::getInstance()->mSimChildAgents.addValue(stat_value); break; case LL_SIM_STAT_NUMSCRIPTSACTIVE: LLViewerStats::getInstance()->mSimActiveScripts.addValue(stat_value); break; case LL_SIM_STAT_SCRIPT_EPS: LLViewerStats::getInstance()->mSimScriptEPS.addValue(stat_value); break; case LL_SIM_STAT_INPPS: LLViewerStats::getInstance()->mSimInPPS.addValue(stat_value); break; case LL_SIM_STAT_OUTPPS: LLViewerStats::getInstance()->mSimOutPPS.addValue(stat_value); break; case LL_SIM_STAT_PENDING_DOWNLOADS: LLViewerStats::getInstance()->mSimPendingDownloads.addValue(stat_value); break; case LL_SIM_STAT_PENDING_UPLOADS: LLViewerStats::getInstance()->mSimPendingUploads.addValue(stat_value); break; case LL_SIM_STAT_PENDING_LOCAL_UPLOADS: LLViewerStats::getInstance()->mSimPendingLocalUploads.addValue(stat_value); break; case LL_SIM_STAT_TOTAL_UNACKED_BYTES: LLViewerStats::getInstance()->mSimTotalUnackedBytes.addValue(stat_value / 1024.f); break; case LL_SIM_STAT_PHYSICS_PINNED_TASKS: LLViewerStats::getInstance()->mPhysicsPinnedTasks.addValue(stat_value); break; case LL_SIM_STAT_PHYSICS_LOD_TASKS: LLViewerStats::getInstance()->mPhysicsLODTasks.addValue(stat_value); break; case LL_SIM_STAT_SIMPHYSICSSTEPMS: LLViewerStats::getInstance()->mSimSimPhysicsStepMsec.addValue(stat_value); break; case LL_SIM_STAT_SIMPHYSICSSHAPEMS: LLViewerStats::getInstance()->mSimSimPhysicsShapeUpdateMsec.addValue(stat_value); break; case LL_SIM_STAT_SIMPHYSICSOTHERMS: LLViewerStats::getInstance()->mSimSimPhysicsOtherMsec.addValue(stat_value); break; case LL_SIM_STAT_SIMPHYSICSMEMORY: LLViewerStats::getInstance()->mPhysicsMemoryAllocated.addValue(stat_value); break; case LL_SIM_STAT_SIMSPARETIME: LLViewerStats::getInstance()->mSimSpareMsec.addValue(stat_value); break; case LL_SIM_STAT_SIMSLEEPTIME: LLViewerStats::getInstance()->mSimSleepMsec.addValue(stat_value); break; case LL_SIM_STAT_IOPUMPTIME: LLViewerStats::getInstance()->mSimPumpIOMsec.addValue(stat_value); break; default: // Used to be a commented out warning. LL_DEBUGS("Messaging") << "Unknown stat id" << stat_id << LL_ENDL; break; } } /* msg->getF32Fast(_PREHASH_Statistics, _PREHASH_PhysicsTimeDilation, time_dilation); LLViewerStats::getInstance()->mSimTDStat.addValue(time_dilation); // Process information // { CpuUsage F32 } // { SimMemTotal F32 } // { SimMemRSS F32 } // { ProcessUptime F32 } F32 cpu_usage; F32 sim_mem_total; F32 sim_mem_rss; F32 process_uptime; msg->getF32Fast(_PREHASH_Statistics, _PREHASH_CpuUsage, cpu_usage); msg->getF32Fast(_PREHASH_Statistics, _PREHASH_SimMemTotal, sim_mem_total); msg->getF32Fast(_PREHASH_Statistics, _PREHASH_SimMemRSS, sim_mem_rss); msg->getF32Fast(_PREHASH_Statistics, _PREHASH_ProcessUptime, process_uptime); LLViewerStats::getInstance()->mSimCPUUsageStat.addValue(cpu_usage); LLViewerStats::getInstance()->mSimMemTotalStat.addValue(sim_mem_total); LLViewerStats::getInstance()->mSimMemRSSStat.addValue(sim_mem_rss); */ // // Various hacks that aren't statistics, but are being handled here. // U32 max_tasks_per_region; U32 region_flags; msg->getU32("Region", "ObjectCapacity", max_tasks_per_region); msg->getU32("Region", "RegionFlags", region_flags); LLViewerRegion* regionp = gAgent.getRegion(); if (regionp) { BOOL was_flying = gAgent.getFlying(); regionp->setRegionFlags(region_flags); regionp->setMaxTasks(max_tasks_per_region); // HACK: This makes agents drop from the sky if the region is // set to no fly while people are still in the sim. if (was_flying && regionp->getBlockFly()) { gAgent.setFlying(gAgent.canFly()); } } } void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data) { LLUUID animation_id; LLUUID uuid; S32 anim_sequence_id; LLVOAvatar *avatarp; mesgsys->getUUIDFast(_PREHASH_Sender, _PREHASH_ID, uuid); //clear animation flags avatarp = (LLVOAvatar *)gObjectList.findObject(uuid); if (!avatarp) { // no agent by this ID...error? LL_WARNS("Messaging") << "Received animation state for unknown avatar" << uuid << LL_ENDL; return; } S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_AnimationList); S32 num_source_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_AnimationSourceList); avatarp->mSignaledAnimations.clear(); if (avatarp->isSelf()) { LLUUID object_id; for( S32 i = 0; i < num_blocks; i++ ) { mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i); mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i); LL_DEBUGS("Messaging") << "Anim sequence ID: " << anim_sequence_id << LL_ENDL; avatarp->mSignaledAnimations[animation_id] = anim_sequence_id; // *HACK: Disabling flying mode if it has been enabled shortly before the agent // stand up animation is signaled. In this case we don't get a signal to start // flying animation from server, the AGENT_CONTROL_FLY flag remains set but the // avatar does not play flying animation, so we switch flying mode off. // See LLAgent::setFlying(). This may cause "Stop Flying" button to blink. // See EXT-2781. if (animation_id == ANIM_AGENT_STANDUP && gAgent.getFlying()) { gAgent.setFlying(FALSE); } if (i < num_source_blocks) { mesgsys->getUUIDFast(_PREHASH_AnimationSourceList, _PREHASH_ObjectID, object_id, i); LLViewerObject* object = gObjectList.findObject(object_id); if (object) { object->mFlags |= FLAGS_ANIM_SOURCE; BOOL anim_found = FALSE; LLVOAvatar::AnimSourceIterator anim_it = avatarp->mAnimationSources.find(object_id); for (;anim_it != avatarp->mAnimationSources.end(); ++anim_it) { if (anim_it->second == animation_id) { anim_found = TRUE; break; } } if (!anim_found) { avatarp->mAnimationSources.insert(LLVOAvatar::AnimationSourceMap::value_type(object_id, animation_id)); } } } } } else { for( S32 i = 0; i < num_blocks; i++ ) { mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i); mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i); avatarp->mSignaledAnimations[animation_id] = anim_sequence_id; } } if (num_blocks) { avatarp->processAnimationStateChanges(); } } void process_avatar_appearance(LLMessageSystem *mesgsys, void **user_data) { LLUUID uuid; mesgsys->getUUIDFast(_PREHASH_Sender, _PREHASH_ID, uuid); LLVOAvatar* avatarp = (LLVOAvatar *)gObjectList.findObject(uuid); if( avatarp ) { avatarp->processAvatarAppearance( mesgsys ); } else { LL_WARNS("Messaging") << "avatar_appearance sent for unknown avatar " << uuid << LL_ENDL; } } void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data) { LLVector4 cameraCollidePlane; mesgsys->getVector4Fast(_PREHASH_CameraCollidePlane, _PREHASH_Plane, cameraCollidePlane); gAgent.setCameraCollidePlane(cameraCollidePlane); } void near_sit_object(BOOL success, void *data) { if (success) { // Send message to sit on object gMessageSystem->newMessageFast(_PREHASH_AgentSit); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gAgent.sendReliableMessage(); } } void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data) { LLVector3 sitPosition; LLQuaternion sitRotation; LLUUID sitObjectID; BOOL use_autopilot; mesgsys->getUUIDFast(_PREHASH_SitObject, _PREHASH_ID, sitObjectID); mesgsys->getBOOLFast(_PREHASH_SitTransform, _PREHASH_AutoPilot, use_autopilot); mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_SitPosition, sitPosition); mesgsys->getQuatFast(_PREHASH_SitTransform, _PREHASH_SitRotation, sitRotation); LLVector3 camera_eye; mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_CameraEyeOffset, camera_eye); LLVector3 camera_at; mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_CameraAtOffset, camera_at); BOOL force_mouselook; mesgsys->getBOOLFast(_PREHASH_SitTransform, _PREHASH_ForceMouselook, force_mouselook); LLVOAvatar* avatar = gAgent.getAvatarObject(); if (avatar && dist_vec_squared(camera_eye, camera_at) > 0.0001f) { gAgent.setSitCamera(sitObjectID, camera_eye, camera_at); } gAgent.setForceMouselook(force_mouselook); LLViewerObject* object = gObjectList.findObject(sitObjectID); if (object) { LLVector3 sit_spot = object->getPositionAgent() + (sitPosition * object->getRotation()); if (!use_autopilot || (avatar && avatar->isSitting() && avatar->getRoot() == object->getRoot())) { //we're already sitting on this object, so don't autopilot } else { gAgent.startAutoPilotGlobal(gAgent.getPosGlobalFromAgent(sit_spot), "Sit", &sitRotation, near_sit_object, NULL, 0.5f); } } else { LL_WARNS("Messaging") << "Received sit approval for unknown object " << sitObjectID << LL_ENDL; } } void process_clear_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data) { LLUUID source_id; mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, source_id); LLFollowCamMgr::removeFollowCamParams(source_id); } void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data) { S32 type; F32 value; bool settingPosition = false; bool settingFocus = false; bool settingFocusOffset = false; LLVector3 position; LLVector3 focus; LLVector3 focus_offset; LLUUID source_id; mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, source_id); LLViewerObject* objectp = gObjectList.findObject(source_id); if (objectp) { objectp->mFlags |= FLAGS_CAMERA_SOURCE; } S32 num_objects = mesgsys->getNumberOfBlocks("CameraProperty"); for (S32 block_index = 0; block_index < num_objects; block_index++) { mesgsys->getS32("CameraProperty", "Type", type, block_index); mesgsys->getF32("CameraProperty", "Value", value, block_index); switch(type) { case FOLLOWCAM_PITCH: LLFollowCamMgr::setPitch(source_id, value); break; case FOLLOWCAM_FOCUS_OFFSET_X: focus_offset.mV[VX] = value; settingFocusOffset = true; break; case FOLLOWCAM_FOCUS_OFFSET_Y: focus_offset.mV[VY] = value; settingFocusOffset = true; break; case FOLLOWCAM_FOCUS_OFFSET_Z: focus_offset.mV[VZ] = value; settingFocusOffset = true; break; case FOLLOWCAM_POSITION_LAG: LLFollowCamMgr::setPositionLag(source_id, value); break; case FOLLOWCAM_FOCUS_LAG: LLFollowCamMgr::setFocusLag(source_id, value); break; case FOLLOWCAM_DISTANCE: LLFollowCamMgr::setDistance(source_id, value); break; case FOLLOWCAM_BEHINDNESS_ANGLE: LLFollowCamMgr::setBehindnessAngle(source_id, value); break; case FOLLOWCAM_BEHINDNESS_LAG: LLFollowCamMgr::setBehindnessLag(source_id, value); break; case FOLLOWCAM_POSITION_THRESHOLD: LLFollowCamMgr::setPositionThreshold(source_id, value); break; case FOLLOWCAM_FOCUS_THRESHOLD: LLFollowCamMgr::setFocusThreshold(source_id, value); break; case FOLLOWCAM_ACTIVE: //if 1, set using followcam,. LLFollowCamMgr::setCameraActive(source_id, value != 0.f); break; case FOLLOWCAM_POSITION_X: settingPosition = true; position.mV[ 0 ] = value; break; case FOLLOWCAM_POSITION_Y: settingPosition = true; position.mV[ 1 ] = value; break; case FOLLOWCAM_POSITION_Z: settingPosition = true; position.mV[ 2 ] = value; break; case FOLLOWCAM_FOCUS_X: settingFocus = true; focus.mV[ 0 ] = value; break; case FOLLOWCAM_FOCUS_Y: settingFocus = true; focus.mV[ 1 ] = value; break; case FOLLOWCAM_FOCUS_Z: settingFocus = true; focus.mV[ 2 ] = value; break; case FOLLOWCAM_POSITION_LOCKED: LLFollowCamMgr::setPositionLocked(source_id, value != 0.f); break; case FOLLOWCAM_FOCUS_LOCKED: LLFollowCamMgr::setFocusLocked(source_id, value != 0.f); break; default: break; } } if ( settingPosition ) { LLFollowCamMgr::setPosition(source_id, position); } if ( settingFocus ) { LLFollowCamMgr::setFocus(source_id, focus); } if ( settingFocusOffset ) { LLFollowCamMgr::setFocusOffset(source_id, focus_offset); } } //end Ventrella // Culled from newsim lltask.cpp void process_name_value(LLMessageSystem *mesgsys, void **user_data) { std::string temp_str; LLUUID id; S32 i, num_blocks; mesgsys->getUUIDFast(_PREHASH_TaskData, _PREHASH_ID, id); LLViewerObject* object = gObjectList.findObject(id); if (object) { num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_NameValueData); for (i = 0; i < num_blocks; i++) { mesgsys->getStringFast(_PREHASH_NameValueData, _PREHASH_NVPair, temp_str, i); LL_INFOS("Messaging") << "Added to object Name Value: " << temp_str << LL_ENDL; object->addNVPair(temp_str); } } else { LL_INFOS("Messaging") << "Can't find object " << id << " to add name value pair" << LL_ENDL; } } void process_remove_name_value(LLMessageSystem *mesgsys, void **user_data) { std::string temp_str; LLUUID id; S32 i, num_blocks; mesgsys->getUUIDFast(_PREHASH_TaskData, _PREHASH_ID, id); LLViewerObject* object = gObjectList.findObject(id); if (object) { num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_NameValueData); for (i = 0; i < num_blocks; i++) { mesgsys->getStringFast(_PREHASH_NameValueData, _PREHASH_NVPair, temp_str, i); LL_INFOS("Messaging") << "Removed from object Name Value: " << temp_str << LL_ENDL; object->removeNVPair(temp_str); } } else { LL_INFOS("Messaging") << "Can't find object " << id << " to remove name value pair" << LL_ENDL; } } void process_kick_user(LLMessageSystem *msg, void** /*user_data*/) { std::string message; msg->getStringFast(_PREHASH_UserInfo, _PREHASH_Reason, message); LLAppViewer::instance()->forceDisconnect(message); } /* void process_user_list_reply(LLMessageSystem *msg, void **user_data) { LLUserList::processUserListReply(msg, user_data); return; char firstname[MAX_STRING+1]; char lastname[MAX_STRING+1]; U8 status; S32 user_count; user_count = msg->getNumberOfBlocks("UserBlock"); for (S32 i = 0; i < user_count; i++) { msg->getData("UserBlock", i, "FirstName", firstname); msg->getData("UserBlock", i, "LastName", lastname); msg->getData("UserBlock", i, "Status", &status); if (status & 0x01) { dialog_friends_add_friend(buffer, TRUE); } else { dialog_friends_add_friend(buffer, FALSE); } } dialog_friends_done_adding(); } */ // this is not handled in processUpdateMessage /* void process_time_dilation(LLMessageSystem *msg, void **user_data) { // get the time_dilation U16 foo; msg->getData("TimeDilation", "TimeDilation", &foo); F32 time_dilation = ((F32) foo) / 65535.f; // get the pointer to the right region U32 ip = msg->getSenderIP(); U32 port = msg->getSenderPort(); LLViewerRegion *regionp = LLWorld::getInstance()->getRegion(ip, port); if (regionp) { regionp->setTimeDilation(time_dilation); } } */ // Both Product Engine and I wrote solutions to non-localized payment messages. // Their code probably has more localized strings against it. // James Cook, 2010-03-27 // //static void show_money_balance_notification(const std::string& desc) //{ // // Intercept some messages constructed in lltransactionflags.cpp // // to fix avatar names and allow localization. // LLSD args; // LLSD payload; // std::string name; // boost::smatch match; // const char* notification_name = NULL; // // // paid you L$ for . // static const boost::regex paid_you_for("(.+) paid you L\\$(\\d+) for (.*)\\."); // // paid you L$. // static const boost::regex paid_you("(.+) paid you L\\$(\\d+)\\."); // // You paid L$ [for ]. // static const boost::regex you_paid("You paid (.*) L\\$(\\d+)(.*)\\."); // // if (boost::regex_match(desc, match, paid_you_for)) // { // name = match[1].str(); // // IDEVO strip legacy "Resident" name // name = LLCacheName::cleanFullName(name); // args["NAME"] = name; // args["AMOUNT"] = match[2].str(); // args["REASON"] = match[3].str(); // notification_name = "PaymentReceivedFor"; // } // else if (boost::regex_match(desc, match, paid_you)) // { // name = match[1].str(); // // IDEVO strip legacy "Resident" name // name = LLCacheName::cleanFullName(name); // args["NAME"] = name; // args["AMOUNT"] = match[2].str(); // notification_name = "PaymentReceived"; // } // else if (boost::regex_match(desc, match, you_paid)) // { // name = match[1].str(); // // IDEVO strip legacy "Resident" name // name = LLCacheName::cleanFullName(name); // args["NAME"] = name; // args["AMOUNT"] = match[2].str(); // args["REASON"] = match[3].str(); // notification_name = "PaymentSent"; // } // // // if name extracted and name cache contains avatar id send loggable notification // LLUUID from_id; // if (notification_name != NULL // && gCacheName->getUUID(name, from_id)) // { // payload["from_id"] = from_id; // LLNotificationsUtil::add(notification_name, args, payload); // } // else // { // args["MESSAGE"] = desc; // LLNotificationsUtil::add("SystemMessage", args); // } //} void process_money_balance_reply( LLMessageSystem* msg, void** ) { S32 balance = 0; S32 credit = 0; S32 committed = 0; std::string desc; msg->getS32("MoneyData", "MoneyBalance", balance); msg->getS32("MoneyData", "SquareMetersCredit", credit); msg->getS32("MoneyData", "SquareMetersCommitted", committed); msg->getStringFast(_PREHASH_MoneyData, _PREHASH_Description, desc); LL_INFOS("Messaging") << "L$, credit, committed: " << balance << " " << credit << " " << committed << LL_ENDL; if (gStatusBar) { // S32 old_balance = gStatusBar->getBalance(); // This is an update, not the first transmission of balance /* if (old_balance != 0) { // this is actually an update if (balance > old_balance) { LLFirstUse::useBalanceIncrease(balance - old_balance); } else if (balance < old_balance) { LLFirstUse::useBalanceDecrease(balance - old_balance); } } */ gStatusBar->setBalance(balance); gStatusBar->setLandCredit(credit); gStatusBar->setLandCommitted(committed); } LLUUID tid; msg->getUUID("MoneyData", "TransactionID", tid); static std::deque recent; if(!desc.empty() && gSavedSettings.getBOOL("NotifyMoneyChange") && (std::find(recent.rbegin(), recent.rend(), tid) == recent.rend())) { // Make the user confirm the transaction, since they might // have missed something during an event. // *TODO: Translate LLSD args; // this is a marker to retrieve avatar name from server message: // " paid you L$" const std::string marker = "paid you L$"; args["MESSAGE"] = desc; // extract avatar name from system message S32 marker_pos = desc.find(marker, 0); std::string base_name = desc.substr(0, marker_pos); std::string name = base_name; LLStringUtil::trim(name); // if name extracted and name cache contains avatar id send loggable notification LLUUID from_id; if(name.size() > 0 && gCacheName->getUUID(name, from_id)) { //description always comes not localized. lets fix this //ammount paid std::string ammount = desc.substr(marker_pos + marker.length(),desc.length() - marker.length() - marker_pos); //reform description LLStringUtil::format_map_t str_args; str_args["NAME"] = LLCacheName::cleanFullName(name); str_args["AMOUNT"] = ammount; std::string new_description = LLTrans::getString("paid_you_ldollars", str_args); args["MESSAGE"] = new_description; args["NAME"] = LLCacheName::cleanFullName(name); LLSD payload; payload["from_id"] = from_id; LLNotificationsUtil::add("PaymentReceived", args, payload); } //AD *HACK: Parsing incoming string to localize messages that come from server! EXT-5986 // It's only a temporarily and ineffective measure. It doesn't affect performance much // because we get here only for specific type of messages, but anyway it is not right to do it! // *TODO: Server-side changes should be made and this code removed. else { if(desc.find("You paid")==0) { // Regular expression for message parsing- change it in case of server-side changes. // Each set of parenthesis will later be used to find arguments of message we generate // in the end of this if- (.*) gives us name of money receiver, (\\d+)-amount of money we pay // and ([^$]*)- reason of payment boost::regex expr("You paid (?:.{0}|(.*) )L\\$(\\d+)\\s?([^$]*)\\."); boost::match_results matches; if(boost::regex_match(desc, matches, expr)) { // Name of full localizable notification string // there are three types of this string- with name of receiver and reason of payment, // without name and without reason (but not simultaneously) // example of string without name - You paid L$100 to create a group. // example of string without reason - You paid Smdby Linden L$100. // example of string with reason and name - You paid Smbdy Linden L$100 for a land access pass. std::string line = "you_paid_ldollars_no_name"; // arguments of string which will be in notification LLStringUtil::format_map_t str_args; // extracting amount of money paid (without L$ symbols). It is always present. str_args["[AMOUNT]"] = std::string(matches[2]); // extracting name of person/group you are paying (it may be absent) std::string name = std::string(matches[1]); if(!name.empty()) { str_args["[NAME]"] = LLCacheName::cleanFullName(name); line = "you_paid_ldollars"; } // extracting reason of payment (it may be absent) std::string reason = std::string(matches[3]); if (reason.empty()) { line = "you_paid_ldollars_no_reason"; } else { std::string localized_reason; // if we haven't found localized string for reason of payment leave it as it was str_args["[REASON]"] = LLTrans::findString(localized_reason, reason) ? localized_reason : reason; } // forming final message string by retrieving localized version from xml // and applying previously found arguments line = LLTrans::getString(line, str_args); args["MESSAGE"] = line; } } LLNotificationsUtil::add("SystemMessage", args); } // Once the 'recent' container gets large enough, chop some // off the beginning. const U32 MAX_LOOKBACK = 30; const S32 POP_FRONT_SIZE = 12; if(recent.size() > MAX_LOOKBACK) { LL_DEBUGS("Messaging") << "Removing oldest transaction records" << LL_ENDL; recent.erase(recent.begin(), recent.begin() + POP_FRONT_SIZE); } //LL_DEBUGS("Messaging") << "Pushing back transaction " << tid << LL_ENDL; recent.push_back(tid); } } bool handle_special_notification_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == option) { // set the preference to the maturity of the region we're calling int preferredMaturity = notification["payload"]["_region_access"].asInteger(); gSavedSettings.setU32("PreferredMaturity", preferredMaturity); gAgent.sendMaturityPreferenceToServer(preferredMaturity); } return false; } // some of the server notifications need special handling. This is where we do that. bool handle_special_notification(std::string notificationID, LLSD& llsdBlock) { int regionAccess = llsdBlock["_region_access"].asInteger(); llsdBlock["REGIONMATURITY"] = LLViewerRegion::accessToString(regionAccess); // we're going to throw the LLSD in there in case anyone ever wants to use it LLNotificationsUtil::add(notificationID+"_Notify", llsdBlock); if (regionAccess == SIM_ACCESS_MATURE) { if (gAgent.isTeen()) { LLNotificationsUtil::add(notificationID+"_KB", llsdBlock); return true; } else if (gAgent.prefersPG()) { LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_special_notification_callback); return true; } } else if (regionAccess == SIM_ACCESS_ADULT) { if (!gAgent.isAdult()) { LLNotificationsUtil::add(notificationID+"_KB", llsdBlock); return true; } else if (gAgent.prefersPG() || gAgent.prefersMature()) { LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_special_notification_callback); return true; } } return false; } bool attempt_standard_notification(LLMessageSystem* msgsystem) { // if we have additional alert data if (msgsystem->has(_PREHASH_AlertInfo) && msgsystem->getNumberOfBlocksFast(_PREHASH_AlertInfo) > 0) { // notification was specified using the new mechanism, so we can just handle it here std::string notificationID; std::string llsdRaw; LLSD llsdBlock; msgsystem->getStringFast(_PREHASH_AlertInfo, _PREHASH_Message, notificationID); msgsystem->getStringFast(_PREHASH_AlertInfo, _PREHASH_ExtraParams, llsdRaw); if (llsdRaw.length()) { std::istringstream llsdData(llsdRaw); if (!LLSDSerialize::deserialize(llsdBlock, llsdData, llsdRaw.length())) { llwarns << "attempt_standard_notification: Attempted to read notification parameter data into LLSD but failed:" << llsdRaw << llendl; } } if ( (notificationID == "RegionEntryAccessBlocked") || (notificationID == "LandClaimAccessBlocked") || (notificationID == "LandBuyAccessBlocked") ) { /*--------------------------------------------------------------------- (Commented so a grep will find the notification strings, since we construct them on the fly; if you add additional notifications, please update the comment.) Could throw any of the following notifications: RegionEntryAccessBlocked RegionEntryAccessBlocked_Notify RegionEntryAccessBlocked_Change RegionEntryAccessBlocked_KB LandClaimAccessBlocked LandClaimAccessBlocked_Notify LandClaimAccessBlocked_Change LandClaimAccessBlocked_KB LandBuyAccessBlocked LandBuyAccessBlocked_Notify LandBuyAccessBlocked_Change LandBuyAccessBlocked_KB -----------------------------------------------------------------------*/ if (handle_special_notification(notificationID, llsdBlock)) { return true; } } LLNotificationsUtil::add(notificationID, llsdBlock); return true; } return false; } void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data) { // make sure the cursor is back to the usual default since the // alert is probably due to some kind of error. gViewerWindow->getWindow()->resetBusyCount(); if (!attempt_standard_notification(msgsystem)) { BOOL modal = FALSE; msgsystem->getBOOL("AlertData", "Modal", modal); std::string buffer; msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, buffer); process_alert_core(buffer, modal); } } // The only difference between this routine and the previous is the fact that // for this routine, the modal parameter is always false. Sadly, for the message // handled by this routine, there is no "Modal" parameter on the message, and // there's no API to tell if a message has the given parameter or not. // So we can't handle the messages with the same handler. void process_alert_message(LLMessageSystem *msgsystem, void **user_data) { // make sure the cursor is back to the usual default since the // alert is probably due to some kind of error. gViewerWindow->getWindow()->resetBusyCount(); if (!attempt_standard_notification(msgsystem)) { BOOL modal = FALSE; std::string buffer; msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, buffer); process_alert_core(buffer, modal); } } void process_alert_core(const std::string& message, BOOL modal) { // HACK -- handle callbacks for specific alerts if ( message == "You died and have been teleported to your home location") { LLViewerStats::getInstance()->incStat(LLViewerStats::ST_KILLED_COUNT); } else if( message == "Home position set." ) { // save the home location image to disk std::string snap_filename = gDirUtilp->getLindenUserDir(); snap_filename += gDirUtilp->getDirDelimiter(); snap_filename += SCREEN_HOME_FILENAME; gViewerWindow->saveSnapshot(snap_filename, gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw(), FALSE, FALSE); } const std::string ALERT_PREFIX("ALERT: "); const std::string NOTIFY_PREFIX("NOTIFY: "); if (message.find(ALERT_PREFIX) == 0) { // Allow the server to spawn a named alert so that server alerts can be // translated out of English. std::string alert_name(message.substr(ALERT_PREFIX.length())); LLNotificationsUtil::add(alert_name); } else if (message.find(NOTIFY_PREFIX) == 0) { // Allow the server to spawn a named notification so that server notifications can be // translated out of English. std::string notify_name(message.substr(NOTIFY_PREFIX.length())); LLNotificationsUtil::add(notify_name); } else if (message[0] == '/') { // System message is important, show in upper-right box not tip std::string text(message.substr(1)); LLSD args; if (text.substr(0,17) == "RESTART_X_MINUTES") { S32 mins = 0; LLStringUtil::convertToS32(text.substr(18), mins); args["MINUTES"] = llformat("%d",mins); LLNotificationsUtil::add("RegionRestartMinutes", args); } else if (text.substr(0,17) == "RESTART_X_SECONDS") { S32 secs = 0; LLStringUtil::convertToS32(text.substr(18), secs); args["SECONDS"] = llformat("%d",secs); LLNotificationsUtil::add("RegionRestartSeconds", args); } else { std::string new_msg =LLNotifications::instance().getGlobalString(text); args["MESSAGE"] = new_msg; LLNotificationsUtil::add("SystemMessage", args); } } else if (modal) { LLSD args; std::string new_msg =LLNotifications::instance().getGlobalString(message); args["ERROR_MESSAGE"] = new_msg; LLNotificationsUtil::add("ErrorMessage", args); } else { LLSD args; std::string new_msg =LLNotifications::instance().getGlobalString(message); args["MESSAGE"] = new_msg; LLNotificationsUtil::add("SystemMessageTip", args); } } mean_collision_list_t gMeanCollisionList; time_t gLastDisplayedTime = 0; void handle_show_mean_events(void *) { if (gNoRender) { return; } LLFloaterReg::showInstance("bumps"); //LLFloaterBump::showInstance(); } void mean_name_callback(const LLUUID &id, const std::string& full_name, bool is_group) { if (gNoRender) { return; } static const U32 max_collision_list_size = 20; if (gMeanCollisionList.size() > max_collision_list_size) { mean_collision_list_t::iterator iter = gMeanCollisionList.begin(); for (U32 i=0; imPerp == id) { mcd->mFullName = full_name; } } } void process_mean_collision_alert_message(LLMessageSystem *msgsystem, void **user_data) { if (gAgent.inPrelude()) { // In prelude, bumping is OK. This dialog is rather confusing to // newbies, so we don't show it. Drop the packet on the floor. return; } // make sure the cursor is back to the usual default since the // alert is probably due to some kind of error. gViewerWindow->getWindow()->resetBusyCount(); LLUUID perp; U32 time; U8 u8type; EMeanCollisionType type; F32 mag; S32 i, num = msgsystem->getNumberOfBlocks(_PREHASH_MeanCollision); for (i = 0; i < num; i++) { msgsystem->getUUIDFast(_PREHASH_MeanCollision, _PREHASH_Perp, perp); msgsystem->getU32Fast(_PREHASH_MeanCollision, _PREHASH_Time, time); msgsystem->getF32Fast(_PREHASH_MeanCollision, _PREHASH_Mag, mag); msgsystem->getU8Fast(_PREHASH_MeanCollision, _PREHASH_Type, u8type); type = (EMeanCollisionType)u8type; BOOL b_found = FALSE; for (mean_collision_list_t::iterator iter = gMeanCollisionList.begin(); iter != gMeanCollisionList.end(); ++iter) { LLMeanCollisionData *mcd = *iter; if ((mcd->mPerp == perp) && (mcd->mType == type)) { mcd->mTime = time; mcd->mMag = mag; b_found = TRUE; break; } } if (!b_found) { LLMeanCollisionData *mcd = new LLMeanCollisionData(gAgentID, perp, time, type, mag); gMeanCollisionList.push_front(mcd); gCacheName->get(perp, false, boost::bind(&mean_name_callback, _1, _2, _3)); } } } void process_frozen_message(LLMessageSystem *msgsystem, void **user_data) { // make sure the cursor is back to the usual default since the // alert is probably due to some kind of error. gViewerWindow->getWindow()->resetBusyCount(); BOOL b_frozen; msgsystem->getBOOL("FrozenData", "Data", b_frozen); // TODO: make being frozen change view if (b_frozen) { } else { } } // do some extra stuff once we get our economy data void process_economy_data(LLMessageSystem *msg, void** /*user_data*/) { LLGlobalEconomy::processEconomyData(msg, LLGlobalEconomy::Singleton::getInstance()); S32 upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); LL_INFOS_ONCE("Messaging") << "EconomyData message arrived; upload cost is L$" << upload_cost << LL_ENDL; gMenuHolder->childSetLabelArg("Upload Image", "[COST]", llformat("%d", upload_cost)); gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", llformat("%d", upload_cost)); gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", llformat("%d", upload_cost)); gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", llformat("%d", upload_cost)); } void notify_cautioned_script_question(const LLSD& notification, const LLSD& response, S32 orig_questions, BOOL granted) { // only continue if at least some permissions were requested if (orig_questions) { // check to see if the person we are asking // "'[OBJECTNAME]', an object owned by '[OWNERNAME]', // located in [REGIONNAME] at [REGIONPOS], // has been permission to: [PERMISSIONS]." LLUIString notice(LLTrans::getString(granted ? "ScriptQuestionCautionChatGranted" : "ScriptQuestionCautionChatDenied")); // always include the object name and owner name notice.setArg("[OBJECTNAME]", notification["payload"]["object_name"].asString()); notice.setArg("[OWNERNAME]", notification["payload"]["owner_name"].asString()); // try to lookup viewerobject that corresponds to the object that // requested permissions (here, taskid->requesting object id) BOOL foundpos = FALSE; LLViewerObject* viewobj = gObjectList.findObject(notification["payload"]["task_id"].asUUID()); if (viewobj) { // found the viewerobject, get it's position in its region LLVector3 objpos(viewobj->getPosition()); // try to lookup the name of the region the object is in LLViewerRegion* viewregion = viewobj->getRegion(); if (viewregion) { // got the region, so include the region and 3d coordinates of the object notice.setArg("[REGIONNAME]", viewregion->getName()); std::string formatpos = llformat("%.1f, %.1f,%.1f", objpos[VX], objpos[VY], objpos[VZ]); notice.setArg("[REGIONPOS]", formatpos); foundpos = TRUE; } } if (!foundpos) { // unable to determine location of the object notice.setArg("[REGIONNAME]", "(unknown region)"); notice.setArg("[REGIONPOS]", "(unknown position)"); } // check each permission that was requested, and list each // permission that has been flagged as a caution permission BOOL caution = FALSE; S32 count = 0; std::string perms; for (S32 i = 0; i < SCRIPT_PERMISSION_EOF; i++) { if ((orig_questions & LSCRIPTRunTimePermissionBits[i]) && SCRIPT_QUESTION_IS_CAUTION[i]) { count++; caution = TRUE; // add a comma before the permission description if it is not the first permission // added to the list or the last permission to check if ((count > 1) && (i < SCRIPT_PERMISSION_EOF)) { perms.append(", "); } perms.append(LLTrans::getString(SCRIPT_QUESTIONS[i])); } } notice.setArg("[PERMISSIONS]", perms); // log a chat message as long as at least one requested permission // is a caution permission if (caution) { LLChat chat(notice.getString()); // LLFloaterChat::addChat(chat, FALSE, FALSE); } } } bool script_question_cb(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLMessageSystem *msg = gMessageSystem; S32 orig = notification["payload"]["questions"].asInteger(); S32 new_questions = orig; // check whether permissions were granted or denied BOOL allowed = TRUE; // the "yes/accept" button is the first button in the template, making it button 0 // if any other button was clicked, the permissions were denied if (option != 0) { new_questions = 0; allowed = FALSE; } LLUUID task_id = notification["payload"]["task_id"].asUUID(); LLUUID item_id = notification["payload"]["item_id"].asUUID(); // reply with the permissions granted or denied msg->newMessageFast(_PREHASH_ScriptAnswerYes); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_Data); msg->addUUIDFast(_PREHASH_TaskID, task_id); msg->addUUIDFast(_PREHASH_ItemID, item_id); msg->addS32Fast(_PREHASH_Questions, new_questions); msg->sendReliable(LLHost(notification["payload"]["sender"].asString())); // only log a chat message if caution prompts are enabled if (gSavedSettings.getBOOL("PermissionsCautionEnabled")) { // log a chat message, if appropriate notify_cautioned_script_question(notification, response, orig, allowed); } if ( response["Mute"] ) // mute { LLMuteList::getInstance()->add(LLMute(item_id, notification["payload"]["object_name"].asString(), LLMute::OBJECT)); // purge the message queue of any previously queued requests from the same source. DEV-4879 class OfferMatcher : public LLNotificationsUI::LLScreenChannel::Matcher { public: OfferMatcher(const LLUUID& to_block) : blocked_id(to_block) {} bool matches(const LLNotificationPtr notification) const { if (notification->getName() == "ScriptQuestionCaution" || notification->getName() == "ScriptQuestion") { return (notification->getPayload()["item_id"].asUUID() == blocked_id); } return false; } private: const LLUUID& blocked_id; }; LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID( gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(item_id)); } if (response["Details"]) { // respawn notification... LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]); // ...with description on top LLNotificationsUtil::add("DebitPermissionDetails"); } return false; } static LLNotificationFunctorRegistration script_question_cb_reg_1("ScriptQuestion", script_question_cb); static LLNotificationFunctorRegistration script_question_cb_reg_2("ScriptQuestionCaution", script_question_cb); void process_script_question(LLMessageSystem *msg, void **user_data) { // *TODO: Translate owner name -> [FIRST] [LAST] LLHost sender = msg->getSender(); LLUUID taskid; LLUUID itemid; S32 questions; std::string object_name; std::string owner_name; // taskid -> object key of object requesting permissions msg->getUUIDFast(_PREHASH_Data, _PREHASH_TaskID, taskid ); // itemid -> script asset key of script requesting permissions msg->getUUIDFast(_PREHASH_Data, _PREHASH_ItemID, itemid ); msg->getStringFast(_PREHASH_Data, _PREHASH_ObjectName, object_name); msg->getStringFast(_PREHASH_Data, _PREHASH_ObjectOwner, owner_name); msg->getS32Fast(_PREHASH_Data, _PREHASH_Questions, questions ); // Special case. If the objects are owned by this agent, throttle per-object instead // of per-owner. It's common for residents to reset a ton of scripts that re-request // permissions, as with tier boxes. UUIDs can't be valid agent names and vice-versa, // so we'll reuse the same namespace for both throttle types. std::string throttle_name = owner_name; std::string self_name; LLAgentUI::buildFullname( self_name ); if( owner_name == self_name ) { throttle_name = taskid.getString(); } // don't display permission requests if this object is muted if (LLMuteList::getInstance()->isMuted(taskid)) return; // throttle excessive requests from any specific user's scripts typedef LLKeyThrottle LLStringThrottle; static LLStringThrottle question_throttle( LLREQUEST_PERMISSION_THROTTLE_LIMIT, LLREQUEST_PERMISSION_THROTTLE_INTERVAL ); switch (question_throttle.noteAction(throttle_name)) { case LLStringThrottle::THROTTLE_NEWLY_BLOCKED: LL_INFOS("Messaging") << "process_script_question throttled" << " owner_name:" << owner_name << LL_ENDL; // Fall through case LLStringThrottle::THROTTLE_BLOCKED: // Escape altogether until we recover return; case LLStringThrottle::THROTTLE_OK: break; } std::string script_question; if (questions) { BOOL caution = FALSE; S32 count = 0; LLSD args; args["OBJECTNAME"] = object_name; args["NAME"] = LLCacheName::cleanFullName(owner_name); // check the received permission flags against each permission for (S32 i = 0; i < SCRIPT_PERMISSION_EOF; i++) { if (questions & LSCRIPTRunTimePermissionBits[i]) { count++; script_question += " " + LLTrans::getString(SCRIPT_QUESTIONS[i]) + "\n"; // check whether permission question should cause special caution dialog caution |= (SCRIPT_QUESTION_IS_CAUTION[i]); } } args["QUESTIONS"] = script_question; LLSD payload; payload["task_id"] = taskid; payload["item_id"] = itemid; payload["sender"] = sender.getIPandPort(); payload["questions"] = questions; payload["object_name"] = object_name; payload["owner_name"] = owner_name; // check whether cautions are even enabled or not if (gSavedSettings.getBOOL("PermissionsCautionEnabled")) { // display the caution permissions prompt LLNotificationsUtil::add(caution ? "ScriptQuestionCaution" : "ScriptQuestion", args, payload); } else { // fall back to default behavior if cautions are entirely disabled LLNotificationsUtil::add("ScriptQuestion", args, payload); } } } void process_derez_container(LLMessageSystem *msg, void**) { LL_WARNS("Messaging") << "call to deprecated process_derez_container" << LL_ENDL; } void container_inventory_arrived(LLViewerObject* object, InventoryObjectList* inventory, S32 serial_num, void* data) { LL_DEBUGS("Messaging") << "container_inventory_arrived()" << LL_ENDL; if( gAgent.cameraMouselook() ) { gAgent.changeCameraToDefault(); } LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(); if (inventory->size() > 2) { // create a new inventory category to put this in LLUUID cat_id; cat_id = gInventory.createNewCategory(gInventory.getRootFolderID(), LLFolderType::FT_NONE, LLTrans::getString("AcquiredItems")); InventoryObjectList::const_iterator it = inventory->begin(); InventoryObjectList::const_iterator end = inventory->end(); for ( ; it != end; ++it) { if ((*it)->getType() != LLAssetType::AT_CATEGORY) { LLInventoryObject* obj = (LLInventoryObject*)(*it); LLInventoryItem* item = (LLInventoryItem*)(obj); LLUUID item_id; item_id.generate(); time_t creation_date_utc = time_corrected(); LLPointer new_item = new LLViewerInventoryItem(item_id, cat_id, item->getPermissions(), item->getAssetUUID(), item->getType(), item->getInventoryType(), item->getName(), item->getDescription(), LLSaleInfo::DEFAULT, item->getFlags(), creation_date_utc); new_item->updateServer(TRUE); gInventory.updateItem(new_item); } } gInventory.notifyObservers(); if(active_panel) { active_panel->setSelection(cat_id, TAKE_FOCUS_NO); } } else if (inventory->size() == 2) { // we're going to get one fake root category as well as the // one actual object InventoryObjectList::iterator it = inventory->begin(); if ((*it)->getType() == LLAssetType::AT_CATEGORY) { ++it; } LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); const LLUUID category = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(item->getType())); LLUUID item_id; item_id.generate(); time_t creation_date_utc = time_corrected(); LLPointer new_item = new LLViewerInventoryItem(item_id, category, item->getPermissions(), item->getAssetUUID(), item->getType(), item->getInventoryType(), item->getName(), item->getDescription(), LLSaleInfo::DEFAULT, item->getFlags(), creation_date_utc); new_item->updateServer(TRUE); gInventory.updateItem(new_item); gInventory.notifyObservers(); if(active_panel) { active_panel->setSelection(item_id, TAKE_FOCUS_NO); } } // we've got the inventory, now delete this object if this was a take BOOL delete_object = (BOOL)(intptr_t)data; LLViewerRegion *region = gAgent.getRegion(); if (delete_object && region) { gMessageSystem->newMessageFast(_PREHASH_ObjectDelete); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); const U8 NO_FORCE = 0; gMessageSystem->addU8Fast(_PREHASH_Force, NO_FORCE); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID()); gMessageSystem->sendReliable(region->getHost()); } } // method to format the time. std::string formatted_time(const time_t& the_time) { std::string dateStr = "["+LLTrans::getString("LTimeWeek")+"] [" +LLTrans::getString("LTimeMonth")+"] [" +LLTrans::getString("LTimeDay")+"] [" +LLTrans::getString("LTimeHour")+"]:[" +LLTrans::getString("LTimeMin")+"]:[" +LLTrans::getString("LTimeSec")+"] [" +LLTrans::getString("LTimeYear")+"]"; LLSD substitution; substitution["datetime"] = (S32) the_time; LLStringUtil::format (dateStr, substitution); return dateStr; } void process_teleport_failed(LLMessageSystem *msg, void**) { std::string reason; std::string big_reason; LLSD args; // if we have additional alert data if (msg->has(_PREHASH_AlertInfo) && msg->getSizeFast(_PREHASH_AlertInfo, _PREHASH_Message) > 0) { // Get the message ID msg->getStringFast(_PREHASH_AlertInfo, _PREHASH_Message, reason); big_reason = LLAgent::sTeleportErrorMessages[reason]; if ( big_reason.size() > 0 ) { // Substitute verbose reason from the local map args["REASON"] = big_reason; } else { // Nothing found in the map - use what the server returned in the original message block msg->getStringFast(_PREHASH_Info, _PREHASH_Reason, reason); args["REASON"] = reason; } LLSD llsd_block; std::string llsd_raw; msg->getStringFast(_PREHASH_AlertInfo, _PREHASH_ExtraParams, llsd_raw); if (llsd_raw.length()) { std::istringstream llsd_data(llsd_raw); if (!LLSDSerialize::deserialize(llsd_block, llsd_data, llsd_raw.length())) { llwarns << "process_teleport_failed: Attempted to read alert parameter data into LLSD but failed:" << llsd_raw << llendl; } else { // change notification name in this special case if (handle_special_notification("RegionEntryAccessBlocked", llsd_block)) { if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE ) { gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); } return; } } } } else { msg->getStringFast(_PREHASH_Info, _PREHASH_Reason, reason); big_reason = LLAgent::sTeleportErrorMessages[reason]; if ( big_reason.size() > 0 ) { // Substitute verbose reason from the local map args["REASON"] = big_reason; } else { // Nothing found in the map - use what the server returned args["REASON"] = reason; } } LLNotificationsUtil::add("CouldNotTeleportReason", args); // Let the interested parties know that teleport failed. LLViewerParcelMgr::getInstance()->onTeleportFailed(); if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE ) { gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); } } void process_teleport_local(LLMessageSystem *msg,void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_Info, _PREHASH_AgentID, agent_id); if (agent_id != gAgent.getID()) { LL_WARNS("Messaging") << "Got teleport notification for wrong agent!" << LL_ENDL; return; } U32 location_id; LLVector3 pos, look_at; U32 teleport_flags; msg->getU32Fast(_PREHASH_Info, _PREHASH_LocationID, location_id); msg->getVector3Fast(_PREHASH_Info, _PREHASH_Position, pos); msg->getVector3Fast(_PREHASH_Info, _PREHASH_LookAt, look_at); msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags); if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE ) { gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); } // Sim tells us whether the new position is off the ground if (teleport_flags & TELEPORT_FLAGS_IS_FLYING) { gAgent.setFlying(TRUE); } else { gAgent.setFlying(FALSE); } gAgent.setPositionAgent(pos); gAgent.slamLookAt(look_at); // likewise make sure the camera is behind the avatar gAgent.resetView(TRUE, TRUE); // send camera update to new region gAgent.updateCamera(); send_agent_update(TRUE, TRUE); // Let the interested parties know we've teleported. // Vadim *HACK: Agent position seems to get reset (to render position?) // on each frame, so we have to pass the new position manually. LLViewerParcelMgr::getInstance()->onTeleportFinished(true, gAgent.getPosGlobalFromAgent(pos)); } void send_simple_im(const LLUUID& to_id, const std::string& message, EInstantMessage dialog, const LLUUID& id) { std::string my_name; LLAgentUI::buildFullname(my_name); send_improved_im(to_id, my_name, message, IM_ONLINE, dialog, id, NO_TIMESTAMP, (U8*)EMPTY_BINARY_BUCKET, EMPTY_BINARY_BUCKET_SIZE); } void send_group_notice(const LLUUID& group_id, const std::string& subject, const std::string& message, const LLInventoryItem* item) { // Put this notice into an instant message form. // This will mean converting the item to a binary bucket, // and the subject/message into a single field. std::string my_name; LLAgentUI::buildFullname(my_name); // Combine subject + message into a single string. std::ostringstream subject_and_message; // TODO: turn all existing |'s into ||'s in subject and message. subject_and_message << subject << "|" << message; // Create an empty binary bucket. U8 bin_bucket[MAX_INVENTORY_BUFFER_SIZE]; U8* bucket_to_send = bin_bucket; bin_bucket[0] = '\0'; S32 bin_bucket_size = EMPTY_BINARY_BUCKET_SIZE; // If there is an item being sent, pack it into the binary bucket. if (item) { LLSD item_def; item_def["item_id"] = item->getUUID(); item_def["owner_id"] = item->getPermissions().getOwner(); std::ostringstream ostr; LLSDSerialize::serialize(item_def, ostr, LLSDSerialize::LLSD_XML); bin_bucket_size = ostr.str().copy( (char*)bin_bucket, ostr.str().size()); bin_bucket[bin_bucket_size] = '\0'; } else { bucket_to_send = (U8*) EMPTY_BINARY_BUCKET; } send_improved_im( group_id, my_name, subject_and_message.str(), IM_ONLINE, IM_GROUP_NOTICE, LLUUID::null, NO_TIMESTAMP, bucket_to_send, bin_bucket_size); } bool handle_lure_callback(const LLSD& notification, const LLSD& response) { std::string text = response["message"].asString(); text.append("\r\n").append(LLAgentUI::buildSLURL()); S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if(0 == option) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_StartLure); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_Info); msg->addU8Fast(_PREHASH_LureType, (U8)0); // sim will fill this in. msg->addStringFast(_PREHASH_Message, text); for(LLSD::array_const_iterator it = notification["payload"]["ids"].beginArray(); it != notification["payload"]["ids"].endArray(); ++it) { LLUUID target_id = it->asUUID(); msg->nextBlockFast(_PREHASH_TargetData); msg->addUUIDFast(_PREHASH_TargetID, target_id); // Record the offer. { std::string target_name; gCacheName->getFullName(target_id, target_name); LLSD args; args["TO_NAME"] = target_name; LLSD payload; //*TODO please rewrite all keys to the same case, lower or upper payload["from_id"] = target_id; payload["SESSION_NAME"] = target_name; payload["SUPPRESS_TOAST"] = true; LLNotificationsUtil::add("TeleportOfferSent", args, payload); } } gAgent.sendReliableMessage(); } return false; } void handle_lure(const LLUUID& invitee) { LLDynamicArray ids; ids.push_back(invitee); handle_lure(ids); } // Prompt for a message to the invited user. void handle_lure(const std::vector& ids) { LLSD edit_args; edit_args["REGION"] = gAgent.getRegion()->getName(); LLSD payload; for (LLDynamicArray::const_iterator it = ids.begin(); it != ids.end(); ++it) { payload["ids"].append(*it); } if (gAgent.isGodlike()) { LLNotificationsUtil::add("OfferTeleportFromGod", edit_args, payload, handle_lure_callback); } else { LLNotificationsUtil::add("OfferTeleport", edit_args, payload, handle_lure_callback); } } void send_improved_im(const LLUUID& to_id, const std::string& name, const std::string& message, U8 offline, EInstantMessage dialog, const LLUUID& id, U32 timestamp, const U8* binary_bucket, S32 binary_bucket_size) { pack_instant_message( gMessageSystem, gAgent.getID(), FALSE, gAgent.getSessionID(), to_id, name, message, offline, dialog, id, 0, LLUUID::null, gAgent.getPositionAgent(), timestamp, binary_bucket, binary_bucket_size); gAgent.sendReliableMessage(); } void send_places_query(const LLUUID& query_id, const LLUUID& trans_id, const std::string& query_text, U32 query_flags, S32 category, const std::string& sim_name) { LLMessageSystem* msg = gMessageSystem; msg->newMessage("PlacesQuery"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->addUUID("QueryID", query_id); msg->nextBlock("TransactionData"); msg->addUUID("TransactionID", trans_id); msg->nextBlock("QueryData"); msg->addString("QueryText", query_text); msg->addU32("QueryFlags", query_flags); msg->addS8("Category", (S8)category); msg->addString("SimName", sim_name); gAgent.sendReliableMessage(); } void process_user_info_reply(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { LL_WARNS("Messaging") << "process_user_info_reply - " << "wrong agent id." << LL_ENDL; } BOOL im_via_email; msg->getBOOLFast(_PREHASH_UserData, _PREHASH_IMViaEMail, im_via_email); std::string email; msg->getStringFast(_PREHASH_UserData, _PREHASH_EMail, email); std::string dir_visibility; msg->getString( "UserData", "DirectoryVisibility", dir_visibility); LLFloaterPreference::updateUserInfo(dir_visibility, im_via_email, email); LLFloaterPostcard::updateUserInfo(email); } //--------------------------------------------------------------------------- // Script Dialog //--------------------------------------------------------------------------- const S32 SCRIPT_DIALOG_MAX_BUTTONS = 12; const S32 SCRIPT_DIALOG_BUTTON_STR_SIZE = 24; const S32 SCRIPT_DIALOG_MAX_MESSAGE_SIZE = 512; const char* SCRIPT_DIALOG_HEADER = "Script Dialog:\n"; bool callback_script_dialog(const LLSD& notification, const LLSD& response) { LLNotificationForm form(notification["form"]); std::string button = LLNotification::getSelectedOptionName(response); S32 button_idx = LLNotification::getSelectedOption(notification, response); // Didn't click "Ignore" if (button_idx != -1) { LLMessageSystem* msg = gMessageSystem; msg->newMessage("ScriptDialogReply"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("Data"); msg->addUUID("ObjectID", notification["payload"]["object_id"].asUUID()); msg->addS32("ChatChannel", notification["payload"]["chat_channel"].asInteger()); msg->addS32("ButtonIndex", button_idx); msg->addString("ButtonLabel", button); msg->sendReliable(LLHost(notification["payload"]["sender"].asString())); } return false; } static LLNotificationFunctorRegistration callback_script_dialog_reg_1("ScriptDialog", callback_script_dialog); static LLNotificationFunctorRegistration callback_script_dialog_reg_2("ScriptDialogGroup", callback_script_dialog); void process_script_dialog(LLMessageSystem* msg, void**) { S32 i; LLSD payload; LLUUID object_id; msg->getUUID("Data", "ObjectID", object_id); if (LLMuteList::getInstance()->isMuted(object_id)) { return; } std::string message; std::string first_name; std::string last_name; std::string title; S32 chat_channel; msg->getString("Data", "FirstName", first_name); msg->getString("Data", "LastName", last_name); msg->getString("Data", "ObjectName", title); msg->getString("Data", "Message", message); msg->getS32("Data", "ChatChannel", chat_channel); // unused for now LLUUID image_id; msg->getUUID("Data", "ImageID", image_id); payload["sender"] = msg->getSender().getIPandPort(); payload["object_id"] = object_id; payload["chat_channel"] = chat_channel; // build up custom form S32 button_count = msg->getNumberOfBlocks("Buttons"); if (button_count > SCRIPT_DIALOG_MAX_BUTTONS) { llwarns << "Too many script dialog buttons - omitting some" << llendl; button_count = SCRIPT_DIALOG_MAX_BUTTONS; } LLNotificationForm form; for (i = 0; i < button_count; i++) { std::string tdesc; msg->getString("Buttons", "ButtonLabel", tdesc, i); form.addElement("button", std::string(tdesc)); } LLSD args; args["TITLE"] = title; args["MESSAGE"] = message; LLNotificationPtr notification; if (!first_name.empty()) { args["NAME"] = LLCacheName::buildFullName(first_name, last_name); notification = LLNotifications::instance().add( LLNotification::Params("ScriptDialog").substitutions(args).payload(payload).form_elements(form.asLLSD())); } else { args["GROUPNAME"] = last_name; notification = LLNotifications::instance().add( LLNotification::Params("ScriptDialogGroup").substitutions(args).payload(payload).form_elements(form.asLLSD())); } } //--------------------------------------------------------------------------- std::vector gLoadUrlList; bool callback_load_url(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == option) { LLWeb::loadURL(notification["payload"]["url"].asString()); } return false; } static LLNotificationFunctorRegistration callback_load_url_reg("LoadWebPage", callback_load_url); // We've got the name of the person who owns the object hurling the url. // Display confirmation dialog. void callback_load_url_name(const LLUUID& id, const std::string& full_name, bool is_group) { std::vector::iterator it; for (it = gLoadUrlList.begin(); it != gLoadUrlList.end(); ) { LLSD load_url_info = *it; if (load_url_info["owner_id"].asUUID() == id) { it = gLoadUrlList.erase(it); std::string owner_name; if (is_group) { owner_name = full_name + LLTrans::getString("Group"); } else { owner_name = full_name; } // For legacy name-only mutes. if (LLMuteList::getInstance()->isMuted(LLUUID::null, owner_name)) { continue; } LLSD args; args["URL"] = load_url_info["url"].asString(); args["MESSAGE"] = load_url_info["message"].asString();; args["OBJECTNAME"] = load_url_info["object_name"].asString(); args["NAME"] = owner_name; LLNotificationsUtil::add("LoadWebPage", args, load_url_info); } else { ++it; } } } void process_load_url(LLMessageSystem* msg, void**) { LLUUID object_id; LLUUID owner_id; BOOL owner_is_group; char object_name[256]; /* Flawfinder: ignore */ char message[256]; /* Flawfinder: ignore */ char url[256]; /* Flawfinder: ignore */ msg->getString("Data", "ObjectName", 256, object_name); msg->getUUID( "Data", "ObjectID", object_id); msg->getUUID( "Data", "OwnerID", owner_id); msg->getBOOL( "Data", "OwnerIsGroup", owner_is_group); msg->getString("Data", "Message", 256, message); msg->getString("Data", "URL", 256, url); LLSD payload; payload["object_id"] = object_id; payload["owner_id"] = owner_id; payload["owner_is_group"] = owner_is_group; payload["object_name"] = object_name; payload["message"] = message; payload["url"] = url; // URL is safety checked in load_url above // Check if object or owner is muted if (LLMuteList::getInstance()->isMuted(object_id, object_name) || LLMuteList::getInstance()->isMuted(owner_id)) { LL_INFOS("Messaging")<<"Ignoring load_url from muted object/owner."<get(owner_id, owner_is_group, boost::bind(&callback_load_url_name, _1, _2, _3)); } void callback_download_complete(void** data, S32 result, LLExtStat ext_status) { std::string* filepath = (std::string*)data; LLSD args; args["DOWNLOAD_PATH"] = *filepath; LLNotificationsUtil::add("FinishedRawDownload", args); delete filepath; } void process_initiate_download(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUID("AgentData", "AgentID", agent_id); if (agent_id != gAgent.getID()) { LL_WARNS("Messaging") << "Initiate download for wrong agent" << LL_ENDL; return; } std::string sim_filename; std::string viewer_filename; msg->getString("FileData", "SimFilename", sim_filename); msg->getString("FileData", "ViewerFilename", viewer_filename); if (!gXferManager->validateFileForRequest(viewer_filename)) { llwarns << "SECURITY: Unauthorized download to local file " << viewer_filename << llendl; return; } gXferManager->requestFile(viewer_filename, sim_filename, LL_PATH_NONE, msg->getSender(), FALSE, // don't delete remote callback_download_complete, (void**)new std::string(viewer_filename)); } void process_script_teleport_request(LLMessageSystem* msg, void**) { std::string object_name; std::string sim_name; LLVector3 pos; LLVector3 look_at; msg->getString("Data", "ObjectName", object_name); msg->getString("Data", "SimName", sim_name); msg->getVector3("Data", "SimPosition", pos); msg->getVector3("Data", "LookAt", look_at); LLFloaterWorldMap* instance = LLFloaterWorldMap::getInstance(); if(instance) { instance->trackURL( sim_name, (S32)pos.mV[VX], (S32)pos.mV[VY], (S32)pos.mV[VZ]); LLFloaterReg::showInstance("world_map", "center"); } // remove above two lines and replace with below line // to re-enable parcel browser for llMapDestination() // LLURLDispatcher::dispatch(LLSLURL::buildSLURL(sim_name, (S32)pos.mV[VX], (S32)pos.mV[VY], (S32)pos.mV[VZ]), FALSE); } void process_covenant_reply(LLMessageSystem* msg, void**) { LLUUID covenant_id, estate_owner_id; std::string estate_name; U32 covenant_timestamp; msg->getUUID("Data", "CovenantID", covenant_id); msg->getU32("Data", "CovenantTimestamp", covenant_timestamp); msg->getString("Data", "EstateName", estate_name); msg->getUUID("Data", "EstateOwnerID", estate_owner_id); LLPanelEstateCovenant::updateEstateName(estate_name); LLPanelLandCovenant::updateEstateName(estate_name); LLFloaterBuyLand::updateEstateName(estate_name); std::string owner_name = LLSLURL::buildCommand("agent", estate_owner_id, "inspect"); LLPanelEstateCovenant::updateEstateOwnerName(owner_name); LLPanelLandCovenant::updateEstateOwnerName(owner_name); LLFloaterBuyLand::updateEstateOwnerName(owner_name); LLPanelPlaceProfile* panel = LLSideTray::getInstance()->findChild("panel_place_profile"); if (panel) { panel->updateEstateName(estate_name); panel->updateEstateOwnerName(owner_name); } // standard message, not from system std::string last_modified; if (covenant_timestamp == 0) { last_modified = LLTrans::getString("covenant_last_modified")+LLTrans::getString("never_text"); } else { last_modified = LLTrans::getString("covenant_last_modified")+"[" +LLTrans::getString("LTimeWeek")+"] [" +LLTrans::getString("LTimeMonth")+"] [" +LLTrans::getString("LTimeDay")+"] [" +LLTrans::getString("LTimeHour")+"]:[" +LLTrans::getString("LTimeMin")+"]:[" +LLTrans::getString("LTimeSec")+"] [" +LLTrans::getString("LTimeYear")+"]"; LLSD substitution; substitution["datetime"] = (S32) covenant_timestamp; LLStringUtil::format (last_modified, substitution); } LLPanelEstateCovenant::updateLastModified(last_modified); LLPanelLandCovenant::updateLastModified(last_modified); LLFloaterBuyLand::updateLastModified(last_modified); // load the actual covenant asset data const BOOL high_priority = TRUE; if (covenant_id.notNull()) { gAssetStorage->getEstateAsset(gAgent.getRegionHost(), gAgent.getID(), gAgent.getSessionID(), covenant_id, LLAssetType::AT_NOTECARD, ET_Covenant, onCovenantLoadComplete, NULL, high_priority); } else { std::string covenant_text; if (estate_owner_id.isNull()) { // mainland covenant_text = LLTrans::getString("RegionNoCovenant"); } else { covenant_text = LLTrans::getString("RegionNoCovenantOtherOwner"); } LLPanelEstateCovenant::updateCovenantText(covenant_text, covenant_id); LLPanelLandCovenant::updateCovenantText(covenant_text); LLFloaterBuyLand::updateCovenantText(covenant_text, covenant_id); if (panel) { panel->updateCovenantText(covenant_text); } } } void onCovenantLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) { LL_DEBUGS("Messaging") << "onCovenantLoadComplete()" << LL_ENDL; std::string covenant_text; if(0 == status) { LLVFile file(vfs, asset_uuid, type, LLVFile::READ); S32 file_length = file.getSize(); std::vector buffer(file_length+1); file.read((U8*)&buffer[0], file_length); // put a EOS at the end buffer[file_length] = '\0'; if( (file_length > 19) && !strncmp( &buffer[0], "Linden text version", 19 ) ) { LLViewerTextEditor::Params params; params.name("temp"); params.max_text_length(file_length+1); LLViewerTextEditor * editor = LLUICtrlFactory::create (params); if( !editor->importBuffer( &buffer[0], file_length+1 ) ) { LL_WARNS("Messaging") << "Problem importing estate covenant." << LL_ENDL; covenant_text = "Problem importing estate covenant."; } else { // Version 0 (just text, doesn't include version number) covenant_text = editor->getText(); } delete editor; } else { LL_WARNS("Messaging") << "Problem importing estate covenant: Covenant file format error." << LL_ENDL; covenant_text = "Problem importing estate covenant: Covenant file format error."; } } else { LLViewerStats::getInstance()->incStat( LLViewerStats::ST_DOWNLOAD_FAILED ); if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status || LL_ERR_FILE_EMPTY == status) { covenant_text = "Estate covenant notecard is missing from database."; } else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status) { covenant_text = "Insufficient permissions to view estate covenant."; } else { covenant_text = "Unable to load estate covenant at this time."; } LL_WARNS("Messaging") << "Problem loading notecard: " << status << LL_ENDL; } LLPanelEstateCovenant::updateCovenantText(covenant_text, asset_uuid); LLPanelLandCovenant::updateCovenantText(covenant_text); LLFloaterBuyLand::updateCovenantText(covenant_text, asset_uuid); LLPanelPlaceProfile* panel = LLSideTray::getInstance()->findChild("panel_place_profile"); if (panel) { panel->updateCovenantText(covenant_text); } } void process_feature_disabled_message(LLMessageSystem* msg, void**) { // Handle Blacklisted feature simulator response... LLUUID agentID; LLUUID transactionID; std::string messageText; msg->getStringFast(_PREHASH_FailureInfo,_PREHASH_ErrorMessage, messageText,0); msg->getUUIDFast(_PREHASH_FailureInfo,_PREHASH_AgentID,agentID); msg->getUUIDFast(_PREHASH_FailureInfo,_PREHASH_TransactionID,transactionID); LL_WARNS("Messaging") << "Blacklisted Feature Response:" << messageText << LL_ENDL; } // ------------------------------------------------------------ // Message system exception callbacks // ------------------------------------------------------------ void invalid_message_callback(LLMessageSystem* msg, void*, EMessageException exception) { LLAppViewer::instance()->badNetworkHandler(); } // Please do not add more message handlers here. This file is huge. // Put them in a file related to the functionality you are implementing. void LLOfferInfo::forceResponse(InventoryOfferResponse response) { LLNotification::Params params("UserGiveItem"); params.functor.function(boost::bind(&LLOfferInfo::inventory_offer_callback, this, _1, _2)); LLNotifications::instance().forceResponse(params, response); }