/** * @file llviewermessage.cpp * @brief Dumping ground for viewer-side message system callbacks. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewermessage.h" // Linden libraries #include "llanimationstates.h" #include "llaudioengine.h" #include "llavataractions.h" #include "llavatarnamecache.h" // IDEVO HACK #include "lleconomy.h" #include "lleventtimer.h" #include "llfloaterreg.h" #include "llfolderview.h" #include "llfollowcamparams.h" #include "llinventorydefines.h" #include "lllslconstants.h" #include "llregionhandle.h" #include "llsd.h" #include "llsdserialize.h" #include "llteleportflags.h" #include "lltoastnotifypanel.h" #include "lltransactionflags.h" #include "llvfile.h" #include "llvfs.h" #include "llxfermanager.h" #include "mean_collision_data.h" #include "llagent.h" #include "llagentcamera.h" #include "llcallingcard.h" #include "llbuycurrencyhtml.h" #include "llcontrolavatar.h" #include "llfirstuse.h" #include "llfloaterbump.h" #include "llfloaterbuyland.h" #include "llfloaterland.h" #include "llfloaterregioninfo.h" #include "llfloaterlandholdings.h" #include "llfloaterpreference.h" #include "llfloatersidepanelcontainer.h" #include "llfloatersnapshot.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llimprocessing.h" #include "llinventoryfunctions.h" #include "llinventoryobserver.h" #include "llinventorypanel.h" #include "llfloaterimnearbychat.h" #include "llmarketplacefunctions.h" #include "llnotifications.h" #include "llnotificationsutil.h" #include "llpanelgrouplandmoney.h" #include "llrecentpeople.h" #include "llscriptfloater.h" #include "llscriptruntimeperms.h" #include "llselectmgr.h" #include "llstartup.h" #include "llsky.h" #include "llslurl.h" #include "llstatenums.h" #include "llstatusbar.h" #include "llimview.h" #include "llspeakers.h" #include "lltrans.h" #include "lltranslate.h" #include "llviewerfoldertype.h" #include "llvoavatar.h" // IDEVO HACK #include "lluri.h" #include "llviewergenericmessage.h" #include "llviewermenu.h" #include "llviewerinventory.h" #include "llviewerjoystick.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerstats.h" #include "llviewertexteditor.h" #include "llviewerthrottle.h" #include "llviewerwindow.h" #include "llvlmanager.h" #include "llvoavatarself.h" #include "llvovolume.h" #include "llworld.h" #include "pipeline.h" #include "llfloaterworldmap.h" #include "llviewerdisplay.h" #include "llkeythrottle.h" #include "llgroupactions.h" #include "llagentui.h" #include "llpanelblockedlist.h" #include "llpanelplaceprofile.h" #include "llviewerregion.h" #include "llfloaterregionrestarting.h" #include // #include #include "llnotificationmanager.h" // #include "llexperiencecache.h" #include "llexperiencecache.h" extern void on_new_message(const LLSD& msg); // // Constants // const F32 CAMERA_POSITION_THRESHOLD_SQUARED = 0.001f * 0.001f; // Determine how quickly residents' scripts can issue question dialogs // Allow bursts of up to 5 dialogs in 10 seconds. 10*2=20 seconds recovery if throttle kicks in static const U32 LLREQUEST_PERMISSION_THROTTLE_LIMIT = 5; // requests static const F32 LLREQUEST_PERMISSION_THROTTLE_INTERVAL = 10.0f; // seconds extern BOOL gDebugClicks; extern bool gShiftFrame; // function prototypes bool check_offer_throttle(const std::string& from_name, bool check_only); bool check_asset_previewable(const LLAssetType::EType asset_type); static void process_money_balance_reply_extended(LLMessageSystem* msg); bool handle_trusted_experiences_notification(const LLSD&); //inventory offer throttle globals LLFrameTimer gThrottleTimer; const U32 OFFER_THROTTLE_MAX_COUNT=5; //number of items per time period const F32 OFFER_THROTTLE_TIME=10.f; //time period in seconds // Agent Update Flags (U8) const U8 AU_FLAGS_NONE = 0x00; const U8 AU_FLAGS_HIDETITLE = 0x01; const U8 AU_FLAGS_CLIENT_AUTOPILOT = 0x02; void accept_friendship_coro(std::string url, LLSD notification) { LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID); LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("friendshipResponceErrorProcessing", httpPolicy)); LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest); if (url.empty()) { LL_WARNS("Friendship") << "Empty capability!" << LL_ENDL; return; } LLSD payload = notification["payload"]; url += "?from=" + payload["from_id"].asString(); url += "&agent_name=\"" + LLURI::escape(gAgentAvatarp->getFullname()) + "\""; LLSD data; LLSD result = httpAdapter->postAndSuspend(httpRequest, url, data); LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); if (!status) { LL_WARNS("Friendship") << "HTTP status, " << status.toTerseString() << ". friendship offer accept failed." << LL_ENDL; } else { if (!result.has("success") || result["success"].asBoolean() == false) { LL_WARNS("Friendship") << "Server failed to process accepted friendship. " << httpResults << LL_ENDL; } else { LL_DEBUGS("Friendship") << "Adding friend to list" << httpResults << LL_ENDL; // add friend to recent people list LLRecentPeople::instance().add(payload["from_id"]); LLNotificationsUtil::add("FriendshipAcceptedByMe", notification["substitutions"], payload); } } } void decline_friendship_coro(std::string url, LLSD notification, S32 option) { if (url.empty()) { LL_WARNS("Friendship") << "Empty capability!" << LL_ENDL; return; } LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID); LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("friendshipResponceErrorProcessing", httpPolicy)); LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest); LLSD payload = notification["payload"]; url += "?from=" + payload["from_id"].asString(); LLSD result = httpAdapter->deleteAndSuspend(httpRequest, url); LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); if (!status) { LL_WARNS("Friendship") << "HTTP status, " << status.toTerseString() << ". friendship offer decline failed." << LL_ENDL; } else { if (!result.has("success") || result["success"].asBoolean() == false) { LL_WARNS("Friendship") << "Server failed to process declined friendship. " << httpResults << LL_ENDL; } else { LL_DEBUGS("Friendship") << "Friendship declined" << httpResults << LL_ENDL; if (option == 1) { LLNotificationsUtil::add("FriendshipDeclinedByMe", notification["substitutions"], payload); } else if (option == 2) { // start IM session LLAvatarActions::startIM(payload["from_id"].asUUID()); } } } } bool friendship_offer_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLMessageSystem* msg = gMessageSystem; const LLSD& payload = notification["payload"]; LLNotificationPtr notification_ptr = LLNotifications::instance().find(notification["id"].asUUID()); // this will be skipped if the user offering friendship is blocked if (notification_ptr) { switch(option) { case 0: { // accept LLAvatarTracker::formFriendship(payload["from_id"]); const LLUUID fid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD); // This will also trigger an onlinenotification if the user is online std::string url = gAgent.getRegionCapability("AcceptFriendship"); LL_DEBUGS("Friendship") << "Cap string: " << url << LL_ENDL; if (!url.empty() && payload.has("online") && payload["online"].asBoolean() == false) { LL_DEBUGS("Friendship") << "Accepting friendship via capability" << LL_ENDL; LLCoros::instance().launch("LLMessageSystem::acceptFriendshipOffer", boost::bind(accept_friendship_coro, url, notification)); } else if (payload.has("session_id") && payload["session_id"].asUUID().notNull()) { LL_DEBUGS("Friendship") << "Accepting friendship via viewer message" << LL_ENDL; msg->newMessageFast(_PREHASH_AcceptFriendship); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_TransactionBlock); msg->addUUIDFast(_PREHASH_TransactionID, payload["session_id"]); msg->nextBlockFast(_PREHASH_FolderData); msg->addUUIDFast(_PREHASH_FolderID, fid); msg->sendReliable(LLHost(payload["sender"].asString())); // add friend to recent people list LLRecentPeople::instance().add(payload["from_id"]); LLNotificationsUtil::add("FriendshipAcceptedByMe", notification["substitutions"], payload); } else { LL_WARNS("Friendship") << "Failed to accept friendship offer, neither capability nor transaction id are accessible" << LL_ENDL; } break; } case 1: // Decline // fall-through case 2: // Send IM - decline and start IM session { // decline // We no longer notify other viewers, but we DO still send // the rejection to the simulator to delete the pending userop. std::string url = gAgent.getRegionCapability("DeclineFriendship"); LL_DEBUGS("Friendship") << "Cap string: " << url << LL_ENDL; if (!url.empty() && payload.has("online") && payload["online"].asBoolean() == false) { LL_DEBUGS("Friendship") << "Declining friendship via capability" << LL_ENDL; LLCoros::instance().launch("LLMessageSystem::declineFriendshipOffer", boost::bind(decline_friendship_coro, url, notification, option)); } else if (payload.has("session_id") && payload["session_id"].asUUID().notNull()) { LL_DEBUGS("Friendship") << "Declining friendship via viewer message" << LL_ENDL; msg->newMessageFast(_PREHASH_DeclineFriendship); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_TransactionBlock); msg->addUUIDFast(_PREHASH_TransactionID, payload["session_id"]); msg->sendReliable(LLHost(payload["sender"].asString())); if (option == 1) // due to fall-through { LLNotificationsUtil::add("FriendshipDeclinedByMe", notification["substitutions"], payload); } else if (option == 2) { // start IM session LLAvatarActions::startIM(payload["from_id"].asUUID()); } } else { LL_WARNS("Friendship") << "Failed to decline friendship offer, neither capability nor transaction id are accessible" << LL_ENDL; } } default: // close button probably, possibly timed out break; } // TODO: this set of calls has undesirable behavior under Windows OS (CHUI-985): // here appears three additional toasts instead one modified // need investigation and fix // LLNotificationFormPtr modified_form(new LLNotificationForm(*notification_ptr->getForm())); // modified_form->setElementEnabled("Accept", false); // modified_form->setElementEnabled("Decline", false); // notification_ptr->updateForm(modified_form); // notification_ptr->repost(); } return false; } static LLNotificationFunctorRegistration friendship_offer_callback_reg("OfferFriendship", friendship_offer_callback); static LLNotificationFunctorRegistration friendship_offer_callback_reg_nm("OfferFriendshipNoMessage", friendship_offer_callback); // Functions // void give_money(const LLUUID& uuid, LLViewerRegion* region, S32 amount, BOOL is_group, S32 trx_type, const std::string& desc) { if(0 == amount || !region) return; amount = abs(amount); LL_INFOS("Messaging") << "give_money(" << uuid << "," << amount << ")"<< LL_ENDL; if(can_afford_transaction(amount)) { // gStatusBar->debitBalance(amount); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_MoneyTransferRequest); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_MoneyData); msg->addUUIDFast(_PREHASH_SourceID, gAgent.getID() ); msg->addUUIDFast(_PREHASH_DestID, uuid); msg->addU8Fast(_PREHASH_Flags, pack_transaction_flags(FALSE, is_group)); msg->addS32Fast(_PREHASH_Amount, amount); msg->addU8Fast(_PREHASH_AggregatePermNextOwner, (U8)LLAggregatePermissions::AP_EMPTY); msg->addU8Fast(_PREHASH_AggregatePermInventory, (U8)LLAggregatePermissions::AP_EMPTY); msg->addS32Fast(_PREHASH_TransactionType, trx_type ); msg->addStringFast(_PREHASH_Description, desc); msg->sendReliable(region->getHost()); } else { LLStringUtil::format_map_t args; args["AMOUNT"] = llformat("%d", amount); LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("giving", args), amount ); } } void send_complete_agent_movement(const LLHost& sim_host) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_CompleteAgentMovement); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addU32Fast(_PREHASH_CircuitCode, msg->mOurCircuitCode); msg->sendReliable(sim_host); } void process_logout_reply(LLMessageSystem* msg, void**) { // The server has told us it's ok to quit. LL_DEBUGS("Messaging") << "process_logout_reply" << LL_ENDL; LLUUID agent_id; msg->getUUID("AgentData", "AgentID", agent_id); LLUUID session_id; msg->getUUID("AgentData", "SessionID", session_id); if((agent_id != gAgent.getID()) || (session_id != gAgent.getSessionID())) { LL_WARNS("Messaging") << "Bogus Logout Reply" << LL_ENDL; } LLInventoryModel::update_map_t parents; S32 count = msg->getNumberOfBlocksFast( _PREHASH_InventoryData ); for(S32 i = 0; i < count; ++i) { LLUUID item_id; msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id, i); if( (1 == count) && item_id.isNull() ) { // Detect dummy item. Indicates an empty list. break; } // We do not need to track the asset ids, just account for an // updated inventory version. LL_INFOS("Messaging") << "process_logout_reply itemID=" << item_id << LL_ENDL; LLInventoryItem* item = gInventory.getItem( item_id ); if( item ) { parents[item->getParentUUID()] = 0; gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id); } else { LL_INFOS("Messaging") << "process_logout_reply item not found: " << item_id << LL_ENDL; } } LLAppViewer::instance()->forceQuit(); } void process_layer_data(LLMessageSystem *mesgsys, void **user_data) { LLViewerRegion *regionp = LLWorld::getInstance()->getRegion(mesgsys->getSender()); LL_DEBUGS_ONCE("SceneLoadTiming") << "Received layer data" << LL_ENDL; if(!regionp) { LL_WARNS() << "Invalid region for layer data." << LL_ENDL; return; } S32 size; S8 type; mesgsys->getS8Fast(_PREHASH_LayerID, _PREHASH_Type, type); size = mesgsys->getSizeFast(_PREHASH_LayerData, _PREHASH_Data); if (0 == size) { LL_WARNS("Messaging") << "Layer data has zero size." << LL_ENDL; return; } if (size < 0) { // getSizeFast() is probably trying to tell us about an error LL_WARNS("Messaging") << "getSizeFast() returned negative result: " << size << LL_ENDL; return; } U8 *datap = new U8[size]; mesgsys->getBinaryDataFast(_PREHASH_LayerData, _PREHASH_Data, datap, size); LLVLData *vl_datap = new LLVLData(regionp, type, datap, size); if (mesgsys->getReceiveCompressedSize()) { gVLManager.addLayerData(vl_datap, (S32Bytes)mesgsys->getReceiveCompressedSize()); } else { gVLManager.addLayerData(vl_datap, (S32Bytes)mesgsys->getReceiveSize()); } } // S32 exported_object_count = 0; // S32 exported_image_count = 0; // S32 current_object_count = 0; // S32 current_image_count = 0; // extern LLNotifyBox *gExporterNotify; // extern LLUUID gExporterRequestID; // extern std::string gExportDirectory; // extern LLUploadDialog *gExportDialog; // std::string gExportedFile; // std::map gImageChecksums; // void export_complete() // { // LLUploadDialog::modalUploadFinished(); // gExporterRequestID.setNull(); // gExportDirectory = ""; // LLFILE* fXML = LLFile::fopen(gExportedFile, "rb"); /* Flawfinder: ignore */ // fseek(fXML, 0, SEEK_END); // long length = ftell(fXML); // fseek(fXML, 0, SEEK_SET); // U8 *buffer = new U8[length + 1]; // size_t nread = fread(buffer, 1, length, fXML); // if (nread < (size_t) length) // { // LL_WARNS("Messaging") << "Short read" << LL_ENDL; // } // buffer[nread] = '\0'; // fclose(fXML); // char *pos = (char *)buffer; // while ((pos = strstr(pos+1, ""); // if (pos_uuid) // { // char image_uuid_str[UUID_STR_SIZE]; /* Flawfinder: ignore */ // memcpy(image_uuid_str, pos_uuid+2, UUID_STR_SIZE-1); /* Flawfinder: ignore */ // image_uuid_str[UUID_STR_SIZE-1] = 0; // LLUUID image_uuid(image_uuid_str); // LL_INFOS("Messaging") << "Found UUID: " << image_uuid << LL_ENDL; // std::map::iterator itor = gImageChecksums.find(image_uuid); // if (itor != gImageChecksums.end()) // { // LL_INFOS("Messaging") << "Replacing with checksum: " << itor->second << LL_ENDL; // if (!itor->second.empty()) // { // memcpy(&pos_check[10], itor->second.c_str(), 32); /* Flawfinder: ignore */ // } // } // } // } // } // LLFILE* fXMLOut = LLFile::fopen(gExportedFile, "wb"); /* Flawfinder: ignore */ // if (fwrite(buffer, 1, length, fXMLOut) != length) // { // LL_WARNS("Messaging") << "Short write" << LL_ENDL; // } // fclose(fXMLOut); // delete [] buffer; // } // void exported_item_complete(const LLTSCode status, void *user_data) // { // //std::string *filename = (std::string *)user_data; // if (status < LLTS_OK) // { // LL_WARNS("Messaging") << "Export failed!" << LL_ENDL; // } // else // { // ++current_object_count; // if (current_image_count == exported_image_count && current_object_count == exported_object_count) // { // LL_INFOS("Messaging") << "*** Export complete ***" << LL_ENDL; // export_complete(); // } // else // { // gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count)); // } // } // } // struct exported_image_info // { // LLUUID image_id; // std::string filename; // U32 image_num; // }; // void exported_j2c_complete(const LLTSCode status, void *user_data) // { // exported_image_info *info = (exported_image_info *)user_data; // LLUUID image_id = info->image_id; // U32 image_num = info->image_num; // std::string filename = info->filename; // delete info; // if (status < LLTS_OK) // { // LL_WARNS("Messaging") << "Image download failed!" << LL_ENDL; // } // else // { // LLFILE* fIn = LLFile::fopen(filename, "rb"); /* Flawfinder: ignore */ // if (fIn) // { // LLPointer ImageUtility = new LLImageJ2C; // LLPointer TargaUtility = new LLImageTGA; // fseek(fIn, 0, SEEK_END); // S32 length = ftell(fIn); // fseek(fIn, 0, SEEK_SET); // U8 *buffer = ImageUtility->allocateData(length); // if (fread(buffer, 1, length, fIn) != length) // { // LL_WARNS("Messaging") << "Short read" << LL_ENDL; // } // fclose(fIn); // LLFile::remove(filename); // // Convert to TGA // LLPointer image = new LLImageRaw(); // ImageUtility->updateData(); // ImageUtility->decode(image, 100000.0f); // TargaUtility->encode(image); // U8 *data = TargaUtility->getData(); // S32 data_size = TargaUtility->getDataSize(); // std::string file_path = gDirUtilp->getDirName(filename); // std::string output_file = llformat("%s/image-%03d.tga", file_path.c_str(), image_num);//filename; // //S32 name_len = output_file.length(); // //strcpy(&output_file[name_len-3], "tga"); // LLFILE* fOut = LLFile::fopen(output_file, "wb"); /* Flawfinder: ignore */ // char md5_hash_string[33]; /* Flawfinder: ignore */ // strcpy(md5_hash_string, "00000000000000000000000000000000"); /* Flawfinder: ignore */ // if (fOut) // { // if (fwrite(data, 1, data_size, fOut) != data_size) // { // LL_WARNS("Messaging") << "Short write" << LL_ENDL; // } // fseek(fOut, 0, SEEK_SET); // fclose(fOut); // fOut = LLFile::fopen(output_file, "rb"); /* Flawfinder: ignore */ // LLMD5 my_md5_hash(fOut); // my_md5_hash.hex_digest(md5_hash_string); // } // gImageChecksums.insert(std::pair(image_id, md5_hash_string)); // } // } // ++current_image_count; // if (current_image_count == exported_image_count && current_object_count == exported_object_count) // { // LL_INFOS("Messaging") << "*** Export textures complete ***" << LL_ENDL; // export_complete(); // } // else // { // gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count)); // } //} void process_derez_ack(LLMessageSystem*, void**) { if(gViewerWindow) gViewerWindow->getWindow()->decBusyCount(); } void process_places_reply(LLMessageSystem* msg, void** data) { LLUUID query_id; msg->getUUID("AgentData", "QueryID", query_id); if (query_id.isNull()) { LLFloaterLandHoldings::processPlacesReply(msg, data); } else if(gAgent.isInGroup(query_id)) { LLPanelGroupLandMoney::processPlacesReply(msg, data); } else { LL_WARNS("Messaging") << "Got invalid PlacesReply message" << LL_ENDL; } } void send_sound_trigger(const LLUUID& sound_id, F32 gain) { if (sound_id.isNull() || gAgent.getRegion() == NULL) { // disconnected agent or zero guids don't get sent (no sound) return; } LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_SoundTrigger); msg->nextBlockFast(_PREHASH_SoundData); msg->addUUIDFast(_PREHASH_SoundID, sound_id); // Client untrusted, ids set on sim msg->addUUIDFast(_PREHASH_OwnerID, LLUUID::null ); msg->addUUIDFast(_PREHASH_ObjectID, LLUUID::null ); msg->addUUIDFast(_PREHASH_ParentID, LLUUID::null ); msg->addU64Fast(_PREHASH_Handle, gAgent.getRegion()->getHandle()); LLVector3 position = gAgent.getPositionAgent(); msg->addVector3Fast(_PREHASH_Position, position); msg->addF32Fast(_PREHASH_Gain, gain); gAgent.sendMessage(); } static LLSD sSavedGroupInvite; static LLSD sSavedResponse; void response_group_invitation_coro(std::string url, LLUUID group_id, bool notify_and_update) { if (url.empty()) { LL_WARNS("GroupInvite") << "Empty capability!" << LL_ENDL; return; } LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID); LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("responseGroupInvitation", httpPolicy)); LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest); LLSD payload; payload["group"] = group_id; LLSD result = httpAdapter->postAndSuspend(httpRequest, url, payload); LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); if (!status) { LL_WARNS("GroupInvite") << "HTTP status, " << status.toTerseString() << ". Group " << group_id << " invitation response processing failed." << LL_ENDL; } else { if (!result.has("success") || result["success"].asBoolean() == false) { LL_WARNS("GroupInvite") << "Server failed to process group " << group_id << " invitation response. " << httpResults << LL_ENDL; } else { LL_DEBUGS("GroupInvite") << "Successfully sent response to group " << group_id << " invitation" << LL_ENDL; if (notify_and_update) { LLNotificationsUtil::add("JoinGroupSuccess"); gAgent.sendAgentDataUpdateRequest(); LLGroupMgr::getInstance()->clearGroupData(group_id); // refresh the floater for this group, if any. LLGroupActions::refresh(group_id); } } } } void send_join_group_response(LLUUID group_id, LLUUID transaction_id, bool accept_invite, S32 fee, bool use_offline_cap, LLSD &payload) { if (accept_invite && fee > 0) { // If there is a fee to join this group, make // sure the user is sure they want to join. LLSD args; args["COST"] = llformat("%d", fee); // Set the fee for next time to 0, so that we don't keep // asking about a fee. LLSD next_payload = payload; next_payload["fee"] = 0; LLNotificationsUtil::add("JoinGroupCanAfford", args, next_payload); } else if (use_offline_cap) { std::string url; if (accept_invite) { url = gAgent.getRegionCapability("AcceptGroupInvite"); } else { url = gAgent.getRegionCapability("DeclineGroupInvite"); } if (!url.empty()) { LL_DEBUGS("GroupInvite") << "Capability url: " << url << LL_ENDL; LLCoros::instance().launch("LLMessageSystem::acceptGroupInvitation", boost::bind(response_group_invitation_coro, url, group_id, accept_invite)); } else { // if sim has no this cap, we can do nothing - regular request will fail LL_WARNS("GroupInvite") << "No capability, can't reply to offline invitation!" << LL_ENDL; } } else { LL_DEBUGS("GroupInvite") << "Replying to group invite via IM message" << LL_ENDL; EInstantMessage type = accept_invite ? IM_GROUP_INVITATION_ACCEPT : IM_GROUP_INVITATION_DECLINE; send_improved_im(group_id, std::string("name"), std::string("message"), IM_ONLINE, type, transaction_id); } } void send_join_group_response(LLUUID group_id, LLUUID transaction_id, bool accept_invite, S32 fee, bool use_offline_cap) { LLSD payload; if (accept_invite) { payload["group_id"] = group_id; payload["transaction_id"] = transaction_id; payload["fee"] = fee; payload["use_offline_cap"] = use_offline_cap; } send_join_group_response(group_id, transaction_id, accept_invite, fee, use_offline_cap, payload); } bool join_group_response(const LLSD& notification, const LLSD& response) { // A bit of variable saving and restoring is used to deal with the case where your group list is full and you // receive an invitation to another group. The data from that invitation is stored in the sSaved // variables. If you then drop a group and click on the Join button the stored data is restored and used // to join the group. LLSD notification_adjusted = notification; LLSD response_adjusted = response; std::string action = notification["name"]; // Storing all the information by group id allows for the rare case of being at your maximum // group count and receiving more than one invitation. std::string id = notification_adjusted["payload"]["group_id"].asString(); if ("JoinGroup" == action || "JoinGroupCanAfford" == action) { sSavedGroupInvite[id] = notification; sSavedResponse[id] = response; } else if ("JoinedTooManyGroupsMember" == action) { S32 opt = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == opt) // Join button pressed { notification_adjusted = sSavedGroupInvite[id]; response_adjusted = sSavedResponse[id]; } } S32 option = LLNotificationsUtil::getSelectedOption(notification_adjusted, response_adjusted); bool accept_invite = false; LLUUID group_id = notification_adjusted["payload"]["group_id"].asUUID(); LLUUID transaction_id = notification_adjusted["payload"]["transaction_id"].asUUID(); std::string name = notification_adjusted["payload"]["name"].asString(); std::string message = notification_adjusted["payload"]["message"].asString(); S32 fee = notification_adjusted["payload"]["fee"].asInteger(); U8 use_offline_cap = notification_adjusted["payload"]["use_offline_cap"].asInteger(); if (option == 2 && !group_id.isNull()) { LLGroupActions::show(group_id); LLSD args; args["MESSAGE"] = message; LLNotificationsUtil::add("JoinGroup", args, notification_adjusted["payload"]); return false; } if(option == 0 && !group_id.isNull()) { // check for promotion or demotion. S32 max_groups = gMaxAgentGroups; if(gAgent.isInGroup(group_id)) ++max_groups; if(gAgent.mGroups.size() < max_groups) { accept_invite = true; } else { LLSD args; args["NAME"] = name; LLNotificationsUtil::add("JoinedTooManyGroupsMember", args, notification_adjusted["payload"]); return false; } } send_join_group_response(group_id, transaction_id, accept_invite, fee, use_offline_cap, notification_adjusted["payload"]); sSavedGroupInvite[id] = LLSD::emptyMap(); sSavedResponse[id] = LLSD::emptyMap(); return false; } static void highlight_inventory_objects_in_panel(const std::vector& items, LLInventoryPanel *inventory_panel) { if (NULL == inventory_panel) return; for (std::vector::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) { const LLUUID& item_id = (*item_iter); if(!highlight_offered_object(item_id)) { continue; } LLInventoryObject* item = gInventory.getObject(item_id); llassert(item); if (!item) { continue; } LL_DEBUGS("Inventory_Move") << "Highlighting inventory item: " << item->getName() << ", " << item_id << LL_ENDL; LLFolderView* fv = inventory_panel->getRootFolder(); if (fv) { LLFolderViewItem* fv_item = inventory_panel->getItemByID(item_id); if (fv_item) { LLFolderViewItem* fv_folder = fv_item->getParentFolder(); if (fv_folder) { // Parent folders can be different in case of 2 consecutive drag and drop // operations when the second one is started before the first one completes. LL_DEBUGS("Inventory_Move") << "Open folder: " << fv_folder->getName() << LL_ENDL; fv_folder->setOpen(TRUE); if (fv_folder->isSelected()) { fv->changeSelection(fv_folder, FALSE); } } fv->changeSelection(fv_item, TRUE); } } } } static LLNotificationFunctorRegistration jgr_1("JoinGroup", join_group_response); static LLNotificationFunctorRegistration jgr_2("JoinedTooManyGroupsMember", join_group_response); static LLNotificationFunctorRegistration jgr_3("JoinGroupCanAfford", join_group_response); //----------------------------------------------------------------------------- // Instant Message //----------------------------------------------------------------------------- class LLOpenAgentOffer : public LLInventoryFetchItemsObserver { public: LLOpenAgentOffer(const LLUUID& object_id, const std::string& from_name) : LLInventoryFetchItemsObserver(object_id), mFromName(from_name) {} /*virtual*/ void startFetch() { for (uuid_vec_t::const_iterator it = mIDs.begin(); it < mIDs.end(); ++it) { LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if (cat) { mComplete.push_back((*it)); } } LLInventoryFetchItemsObserver::startFetch(); } /*virtual*/ void done() { open_inventory_offer(mComplete, mFromName); gInventory.removeObserver(this); delete this; } private: std::string mFromName; }; /** * Class to observe adding of new items moved from the world to user's inventory to select them in inventory. * * We can't create it each time items are moved because "drop" event is sent separately for each * element even while multi-dragging. We have to have the only instance of the observer. See EXT-4347. */ class LLViewerInventoryMoveFromWorldObserver : public LLInventoryAddItemByAssetObserver { public: LLViewerInventoryMoveFromWorldObserver() : LLInventoryAddItemByAssetObserver() { } void setMoveIntoFolderID(const LLUUID& into_folder_uuid) {mMoveIntoFolderID = into_folder_uuid; } private: /*virtual */void onAssetAdded(const LLUUID& asset_id) { // Store active Inventory panel. if (LLInventoryPanel::getActiveInventoryPanel()) { mActivePanel = LLInventoryPanel::getActiveInventoryPanel()->getHandle(); } // Store selected items (without destination folder) mSelectedItems.clear(); if (LLInventoryPanel::getActiveInventoryPanel()) { std::set selection = LLInventoryPanel::getActiveInventoryPanel()->getRootFolder()->getSelectionList(); for (std::set::iterator it = selection.begin(), end_it = selection.end(); it != end_it; ++it) { mSelectedItems.insert(static_cast((*it)->getViewModelItem())->getUUID()); } } mSelectedItems.erase(mMoveIntoFolderID); } /** * Selects added inventory items watched by their Asset UUIDs if selection was not changed since * all items were started to watch (dropped into a folder). */ void done() { LLInventoryPanel* active_panel = dynamic_cast(mActivePanel.get()); // if selection is not changed since watch started lets hightlight new items. if (active_panel && !isSelectionChanged()) { LL_DEBUGS("Inventory_Move") << "Selecting new items..." << LL_ENDL; active_panel->clearSelection(); highlight_inventory_objects_in_panel(mAddedItems, active_panel); } } /** * Returns true if selected inventory items were changed since moved inventory items were started to watch. */ bool isSelectionChanged() { LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel(); if (NULL == active_panel) { return true; } // get selected items (without destination folder) selected_items_t selected_items; std::set selection = active_panel->getRootFolder()->getSelectionList(); for (std::set::iterator it = selection.begin(), end_it = selection.end(); it != end_it; ++it) { selected_items.insert(static_cast((*it)->getViewModelItem())->getUUID()); } selected_items.erase(mMoveIntoFolderID); // compare stored & current sets of selected items selected_items_t different_items; std::set_symmetric_difference(mSelectedItems.begin(), mSelectedItems.end(), selected_items.begin(), selected_items.end(), std::inserter(different_items, different_items.begin())); LL_DEBUGS("Inventory_Move") << "Selected firstly: " << mSelectedItems.size() << ", now: " << selected_items.size() << ", difference: " << different_items.size() << LL_ENDL; return different_items.size() > 0; } LLHandle mActivePanel; typedef std::set selected_items_t; selected_items_t mSelectedItems; /** * UUID of FolderViewFolder into which watched items are moved. * * Destination FolderViewFolder becomes selected while mouse hovering (when dragged items are dropped). * * If mouse is moved out it set unselected and number of selected items is changed * even if selected items in Inventory stay the same. * So, it is used to update stored selection list. * * @see onAssetAdded() * @see isSelectionChanged() */ LLUUID mMoveIntoFolderID; }; LLViewerInventoryMoveFromWorldObserver* gInventoryMoveObserver = NULL; void set_dad_inventory_item(LLInventoryItem* inv_item, const LLUUID& into_folder_uuid) { start_new_inventory_observer(); gInventoryMoveObserver->setMoveIntoFolderID(into_folder_uuid); gInventoryMoveObserver->watchAsset(inv_item->getAssetUUID()); } /** * Class to observe moving of items and to select them in inventory. * * Used currently for dragging from inbox to regular inventory folders */ class LLViewerInventoryMoveObserver : public LLInventoryObserver { public: LLViewerInventoryMoveObserver(const LLUUID& object_id) : LLInventoryObserver() , mObjectID(object_id) { if (LLInventoryPanel::getActiveInventoryPanel()) { mActivePanel = LLInventoryPanel::getActiveInventoryPanel()->getHandle(); } } virtual ~LLViewerInventoryMoveObserver() {} virtual void changed(U32 mask); private: LLUUID mObjectID; LLHandle mActivePanel; }; void LLViewerInventoryMoveObserver::changed(U32 mask) { LLInventoryPanel* active_panel = dynamic_cast(mActivePanel.get()); if (NULL == active_panel) { gInventory.removeObserver(this); return; } if((mask & (LLInventoryObserver::STRUCTURE)) != 0) { const std::set& changed_items = gInventory.getChangedIDs(); std::set::const_iterator id_it = changed_items.begin(); std::set::const_iterator id_end = changed_items.end(); for (;id_it != id_end; ++id_it) { if ((*id_it) == mObjectID) { active_panel->clearSelection(); std::vector items; items.push_back(mObjectID); highlight_inventory_objects_in_panel(items, active_panel); active_panel->getRootFolder()->scrollToShowSelection(); gInventory.removeObserver(this); break; } } } } void set_dad_inbox_object(const LLUUID& object_id) { LLViewerInventoryMoveObserver* move_observer = new LLViewerInventoryMoveObserver(object_id); gInventory.addObserver(move_observer); } //unlike the FetchObserver for AgentOffer, we only make one //instance of the AddedObserver for TaskOffers //and it never dies. We do this because we don't know the UUID of //task offers until they are accepted, so we don't wouldn't //know what to watch for, so instead we just watch for all additions. class LLOpenTaskOffer : public LLInventoryAddedObserver { protected: /*virtual*/ void done() { uuid_vec_t added; for(uuid_set_t::const_iterator it = gInventory.getAddedIDs().begin(); it != gInventory.getAddedIDs().end(); ++it) { added.push_back(*it); } for (uuid_vec_t::iterator it = added.begin(); it != added.end();) { const LLUUID& item_uuid = *it; bool was_moved = false; LLInventoryObject* added_object = gInventory.getObject(item_uuid); if (added_object) { // cast to item to get Asset UUID LLInventoryItem* added_item = dynamic_cast(added_object); if (added_item) { const LLUUID& asset_uuid = added_item->getAssetUUID(); if (gInventoryMoveObserver->isAssetWatched(asset_uuid)) { LL_DEBUGS("Inventory_Move") << "Found asset UUID: " << asset_uuid << LL_ENDL; was_moved = true; } } } if (was_moved) { it = added.erase(it); } else ++it; } open_inventory_offer(added, ""); } }; class LLOpenTaskGroupOffer : public LLInventoryAddedObserver { protected: /*virtual*/ void done() { uuid_vec_t added; for(uuid_set_t::const_iterator it = gInventory.getAddedIDs().begin(); it != gInventory.getAddedIDs().end(); ++it) { added.push_back(*it); } open_inventory_offer(added, "group_offer"); gInventory.removeObserver(this); delete this; } }; //one global instance to bind them LLOpenTaskOffer* gNewInventoryObserver=NULL; class LLNewInventoryHintObserver : public LLInventoryAddedObserver { protected: /*virtual*/ void done() { LLFirstUse::newInventory(); } }; LLNewInventoryHintObserver* gNewInventoryHintObserver=NULL; void start_new_inventory_observer() { if (!gNewInventoryObserver) //task offer observer { // Observer is deleted by gInventory gNewInventoryObserver = new LLOpenTaskOffer; gInventory.addObserver(gNewInventoryObserver); } if (!gInventoryMoveObserver) //inventory move from the world observer { // Observer is deleted by gInventory gInventoryMoveObserver = new LLViewerInventoryMoveFromWorldObserver; gInventory.addObserver(gInventoryMoveObserver); } if (!gNewInventoryHintObserver) { // Observer is deleted by gInventory gNewInventoryHintObserver = new LLNewInventoryHintObserver(); gInventory.addObserver(gNewInventoryHintObserver); } } class LLDiscardAgentOffer : public LLInventoryFetchItemsObserver { LOG_CLASS(LLDiscardAgentOffer); public: LLDiscardAgentOffer(const LLUUID& folder_id, const LLUUID& object_id) : LLInventoryFetchItemsObserver(object_id), mFolderID(folder_id), mObjectID(object_id) {} virtual void done() { LL_DEBUGS("Messaging") << "LLDiscardAgentOffer::done()" << LL_ENDL; // We're invoked from LLInventoryModel::notifyObservers(). // If we now try to remove the inventory item, it will cause a nested // notifyObservers() call, which won't work. // So defer moving the item to trash until viewer gets idle (in a moment). // Use removeObject() rather than removeItem() because at this level, // the object could be either an item or a folder. LLAppViewer::instance()->addOnIdleCallback(boost::bind(&LLInventoryModel::removeObject, &gInventory, mObjectID)); gInventory.removeObserver(this); delete this; } protected: LLUUID mFolderID; LLUUID mObjectID; }; //Returns TRUE if we are OK, FALSE if we are throttled //Set check_only true if you want to know the throttle status //without registering a hit bool check_offer_throttle(const std::string& from_name, bool check_only) { static U32 throttle_count; static bool throttle_logged; LLChat chat; std::string log_message; if (!gSavedSettings.getBOOL("ShowNewInventory")) return false; if (check_only) { return gThrottleTimer.hasExpired(); } if(gThrottleTimer.checkExpirationAndReset(OFFER_THROTTLE_TIME)) { LL_DEBUGS("Messaging") << "Throttle Expired" << LL_ENDL; throttle_count=1; throttle_logged=false; return true; } else //has not expired { LL_DEBUGS("Messaging") << "Throttle Not Expired, Count: " << throttle_count << LL_ENDL; // When downloading the initial inventory we get a lot of new items // coming in and can't tell that from spam. if (LLStartUp::getStartupState() >= STATE_STARTED && throttle_count >= OFFER_THROTTLE_MAX_COUNT) { if (!throttle_logged) { // Use the name of the last item giver, who is probably the person // spamming you. LLStringUtil::format_map_t arg; std::string log_msg; std::ostringstream time ; time<getSecondLifeTitle(); arg["TIME"] = time.str(); if (!from_name.empty()) { arg["FROM_NAME"] = from_name; log_msg = LLTrans::getString("ItemsComingInTooFastFrom", arg); } else { log_msg = LLTrans::getString("ItemsComingInTooFast", arg); } //this is kinda important, so actually put it on screen LLSD args; args["MESSAGE"] = log_msg; LLNotificationsUtil::add("SystemMessage", args); throttle_logged=true; } return false; } else { throttle_count++; return true; } } } // Return "true" if we have a preview method for that asset type, "false" otherwise bool check_asset_previewable(const LLAssetType::EType asset_type) { return (asset_type == LLAssetType::AT_NOTECARD) || (asset_type == LLAssetType::AT_LANDMARK) || (asset_type == LLAssetType::AT_TEXTURE) || (asset_type == LLAssetType::AT_ANIMATION) || (asset_type == LLAssetType::AT_SCRIPT) || (asset_type == LLAssetType::AT_SOUND); } void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_name) { for (uuid_vec_t::const_iterator obj_iter = objects.begin(); obj_iter != objects.end(); ++obj_iter) { const LLUUID& obj_id = (*obj_iter); if(!highlight_offered_object(obj_id)) { const LLViewerInventoryCategory *parent = gInventory.getFirstNondefaultParent(obj_id); if (parent && (parent->getPreferredType() == LLFolderType::FT_TRASH)) { gInventory.checkTrashOverflow(); } continue; } const LLInventoryObject *obj = gInventory.getObject(obj_id); if (!obj) { LL_WARNS() << "Cannot find object [ itemID:" << obj_id << " ] to open." << LL_ENDL; continue; } const LLAssetType::EType asset_type = obj->getActualType(); // Either an inventory item or a category. const LLInventoryItem* item = dynamic_cast(obj); if (item && check_asset_previewable(asset_type)) { //////////////////////////////////////////////////////////////////////////////// // Special handling for various types. if (check_offer_throttle(from_name, false)) // If we are throttled, don't display { LL_DEBUGS("Messaging") << "Highlighting inventory item: " << item->getUUID() << LL_ENDL; // If we opened this ourselves, focus it const BOOL take_focus = from_name.empty() ? TAKE_FOCUS_YES : TAKE_FOCUS_NO; switch(asset_type) { case LLAssetType::AT_NOTECARD: { LLFloaterReg::showInstance("preview_notecard", LLSD(obj_id), take_focus); break; } case LLAssetType::AT_LANDMARK: { LLInventoryCategory* parent_folder = gInventory.getCategory(item->getParentUUID()); if ("inventory_handler" == from_name) { LLFloaterSidePanelContainer::showPanel("places", LLSD().with("type", "landmark").with("id", item->getUUID())); } else if("group_offer" == from_name) { // "group_offer" is passed by LLOpenTaskGroupOffer // Notification about added landmark will be generated under the "from_name.empty()" called from LLOpenTaskOffer::done(). LLSD args; args["type"] = "landmark"; args["id"] = obj_id; LLFloaterSidePanelContainer::showPanel("places", args); continue; } else if(from_name.empty()) { std::string folder_name; if (parent_folder) { // Localize folder name. // *TODO: share this code? folder_name = parent_folder->getName(); if (LLFolderType::lookupIsProtectedType(parent_folder->getPreferredType())) { LLTrans::findString(folder_name, "InvFolder " + folder_name); } } else { folder_name = LLTrans::getString("Unknown"); } // we receive a message from LLOpenTaskOffer, it mean that new landmark has been added. LLSD args; args["LANDMARK_NAME"] = item->getName(); args["FOLDER_NAME"] = folder_name; LLNotificationsUtil::add("LandmarkCreated", args); } } break; case LLAssetType::AT_TEXTURE: { LLFloaterReg::showInstance("preview_texture", LLSD(obj_id), take_focus); break; } case LLAssetType::AT_ANIMATION: LLFloaterReg::showInstance("preview_anim", LLSD(obj_id), take_focus); break; case LLAssetType::AT_SCRIPT: LLFloaterReg::showInstance("preview_script", LLSD(obj_id), take_focus); break; case LLAssetType::AT_SOUND: LLFloaterReg::showInstance("preview_sound", LLSD(obj_id), take_focus); break; default: LL_DEBUGS("Messaging") << "No preview method for previewable asset type : " << LLAssetType::lookupHumanReadable(asset_type) << LL_ENDL; break; } } } //////////////////////////////////////////////////////////////////////////////// // Highlight item const BOOL auto_open = gSavedSettings.getBOOL("ShowInInventory") && // don't open if showininventory is false !from_name.empty(); // don't open if it's not from anyone. LLInventoryPanel::openInventoryPanelAndSetSelection(auto_open, obj_id); } } bool highlight_offered_object(const LLUUID& obj_id) { const LLInventoryObject* obj = gInventory.getObject(obj_id); if(!obj) { LL_WARNS("Messaging") << "Unable to show inventory item: " << obj_id << LL_ENDL; return false; } //////////////////////////////////////////////////////////////////////////////// // Don't highlight if it's in certain "quiet" folders which don't need UI // notification (e.g. trash, cof, lost-and-found). if(!gAgent.getAFK()) { const LLViewerInventoryCategory *parent = gInventory.getFirstNondefaultParent(obj_id); if (parent) { const LLFolderType::EType parent_type = parent->getPreferredType(); if (LLViewerFolderType::lookupIsQuietType(parent_type)) { return false; } } } return true; } void inventory_offer_mute_callback(const LLUUID& blocked_id, const std::string& full_name, bool is_group) { // *NOTE: blocks owner if the offer came from an object LLMute::EType mute_type = is_group ? LLMute::GROUP : LLMute::AGENT; LLMute mute(blocked_id, full_name, mute_type); if (LLMuteList::getInstance()->add(mute)) { LLPanelBlockedList::showPanelAndSelect(blocked_id); } // purge the message queue of any previously queued inventory offers from the same source. class OfferMatcher : public LLNotificationsUI::LLScreenChannel::Matcher { public: OfferMatcher(const LLUUID& to_block) : blocked_id(to_block) {} bool matches(const LLNotificationPtr notification) const { if(notification->getName() == "ObjectGiveItem" || notification->getName() == "OwnObjectGiveItem" || notification->getName() == "UserGiveItem") { return (notification->getPayload()["from_id"].asUUID() == blocked_id); } return FALSE; } private: const LLUUID& blocked_id; }; LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID( gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(blocked_id)); } void inventory_offer_mute_avatar_callback(const LLUUID& blocked_id, const LLAvatarName& av_name) { inventory_offer_mute_callback(blocked_id, av_name.getUserName(), false); } std::string LLOfferInfo::mResponderType = "offer_info"; LLOfferInfo::LLOfferInfo() : LLNotificationResponderInterface() , mFromGroup(FALSE) , mFromObject(FALSE) , mIM(IM_NOTHING_SPECIAL) , mType(LLAssetType::AT_NONE) , mPersist(false) { } LLOfferInfo::LLOfferInfo(const LLSD& sd) { mIM = (EInstantMessage)sd["im_type"].asInteger(); mFromID = sd["from_id"].asUUID(); mFromGroup = sd["from_group"].asBoolean(); mFromObject = sd["from_object"].asBoolean(); mTransactionID = sd["transaction_id"].asUUID(); mFolderID = sd["folder_id"].asUUID(); mObjectID = sd["object_id"].asUUID(); mType = LLAssetType::lookup(sd["type"].asString().c_str()); mFromName = sd["from_name"].asString(); mDesc = sd["description"].asString(); mHost = LLHost(sd["sender"].asString()); mPersist = sd["persist"].asBoolean(); } LLOfferInfo::LLOfferInfo(const LLOfferInfo& info) { mIM = info.mIM; mFromID = info.mFromID; mFromGroup = info.mFromGroup; mFromObject = info.mFromObject; mTransactionID = info.mTransactionID; mFolderID = info.mFolderID; mObjectID = info.mObjectID; mType = info.mType; mFromName = info.mFromName; mDesc = info.mDesc; mHost = info.mHost; mPersist = info.mPersist; } LLSD LLOfferInfo::asLLSD() { LLSD sd; sd["responder_type"] = mResponderType; sd["im_type"] = mIM; sd["from_id"] = mFromID; sd["from_group"] = mFromGroup; sd["from_object"] = mFromObject; sd["transaction_id"] = mTransactionID; sd["folder_id"] = mFolderID; sd["object_id"] = mObjectID; sd["type"] = LLAssetType::lookup(mType); sd["from_name"] = mFromName; sd["description"] = mDesc; sd["sender"] = mHost.getIPandPort(); sd["persist"] = mPersist; return sd; } void LLOfferInfo::fromLLSD(const LLSD& params) { *this = params; } void LLOfferInfo::send_auto_receive_response(void) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ImprovedInstantMessage); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_MessageBlock); msg->addBOOLFast(_PREHASH_FromGroup, FALSE); msg->addUUIDFast(_PREHASH_ToAgentID, mFromID); msg->addU8Fast(_PREHASH_Offline, IM_ONLINE); msg->addUUIDFast(_PREHASH_ID, mTransactionID); msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary std::string name; LLAgentUI::buildFullname(name); msg->addStringFast(_PREHASH_FromAgentName, name); msg->addStringFast(_PREHASH_Message, ""); msg->addU32Fast(_PREHASH_ParentEstateID, 0); msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null); msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent()); // Auto Receive Message. The math for the dialog works, because the accept // for inventory_offered, task_inventory_offer or // group_notice_inventory is 1 greater than the offer integer value. // Generates IM_INVENTORY_ACCEPTED, IM_TASK_INVENTORY_ACCEPTED, // or IM_GROUP_NOTICE_INVENTORY_ACCEPTED msg->addU8Fast(_PREHASH_Dialog, (U8)(mIM + 1)); msg->addBinaryDataFast(_PREHASH_BinaryBucket, &(mFolderID.mData), sizeof(mFolderID.mData)); // send the message msg->sendReliable(mHost); if(IM_INVENTORY_OFFERED == mIM) { // add buddy to recent people list LLRecentPeople::instance().add(mFromID); } } void LLOfferInfo::handleRespond(const LLSD& notification, const LLSD& response) { initRespondFunctionMap(); const std::string name = notification["name"].asString(); if(mRespondFunctions.find(name) == mRespondFunctions.end()) { LL_WARNS() << "Unexpected notification name : " << name << LL_ENDL; llassert(!"Unexpected notification name"); return; } mRespondFunctions[name](notification, response); } bool LLOfferInfo::inventory_offer_callback(const LLSD& notification, const LLSD& response) { LLChat chat; std::string log_message; S32 button = LLNotificationsUtil::getSelectedOption(notification, response); LLInventoryObserver* opener = NULL; LLViewerInventoryCategory* catp = NULL; catp = (LLViewerInventoryCategory*)gInventory.getCategory(mObjectID); LLViewerInventoryItem* itemp = NULL; if(!catp) { itemp = (LLViewerInventoryItem*)gInventory.getItem(mObjectID); } LLNotificationPtr notification_ptr = LLNotifications::instance().find(notification["id"].asUUID()); // For muting, we need to add the mute, then decline the offer. // This must be done here because: // * callback may be called immediately, // * adding the mute sends a message, // * we can't build two messages at once. if (IOR_MUTE == button) // Block { if (notification_ptr != NULL) { if (mFromGroup) { gCacheName->getGroup(mFromID, boost::bind(&inventory_offer_mute_callback, _1, _2, _3)); } else { LLAvatarNameCache::get(mFromID, boost::bind(&inventory_offer_mute_avatar_callback, _1, _2)); } } } std::string from_string; // Used in the pop-up. std::string chatHistory_string; // Used in chat history. // TODO: when task inventory offers can also be handled the new way, migrate the code that sets these strings here: from_string = chatHistory_string = mFromName; LLNotificationFormPtr modified_form(notification_ptr ? new LLNotificationForm(*notification_ptr->getForm()) : new LLNotificationForm()); switch(button) { case IOR_SHOW: // we will want to open this item when it comes back. LL_DEBUGS("Messaging") << "Initializing an opener for tid: " << mTransactionID << LL_ENDL; switch (mIM) { case IM_INVENTORY_OFFERED: { // This is an offer from an agent. In this case, the back // end has already copied the items into your inventory, // so we can fetch it out of our inventory. if (gSavedSettings.getBOOL("ShowOfferedInventory")) { LLOpenAgentOffer* open_agent_offer = new LLOpenAgentOffer(mObjectID, from_string); open_agent_offer->startFetch(); if(catp || (itemp && itemp->isFinished())) { open_agent_offer->done(); } else { opener = open_agent_offer; } } } break; case IM_GROUP_NOTICE: opener = new LLOpenTaskGroupOffer; send_auto_receive_response(); break; case IM_TASK_INVENTORY_OFFERED: case IM_GROUP_NOTICE_REQUESTED: // This is an offer from a task or group. // We don't use a new instance of an opener // We instead use the singular observer gOpenTaskOffer // Since it already exists, we don't need to actually do anything break; default: LL_WARNS("Messaging") << "inventory_offer_callback: unknown offer type" << LL_ENDL; break; } if (modified_form != NULL) { modified_form->setElementEnabled("Show", false); } break; // end switch (mIM) case IOR_ACCEPT: //don't spam them if they are getting flooded if (check_offer_throttle(mFromName, true)) { log_message = "" + chatHistory_string + " " + LLTrans::getString("InvOfferGaveYou") + " " + getSanitizedDescription() + LLTrans::getString("."); LLSD args; args["MESSAGE"] = log_message; LLNotificationsUtil::add("SystemMessageTip", args); } break; case IOR_MUTE: if (modified_form != NULL) { modified_form->setElementEnabled("Mute", false); } // MUTE falls through to decline case IOR_DECLINE: { { LLStringUtil::format_map_t log_message_args; log_message_args["DESC"] = mDesc; log_message_args["NAME"] = mFromName; log_message = LLTrans::getString("InvOfferDecline", log_message_args); } chat.mText = log_message; if( LLMuteList::getInstance()->isMuted(mFromID ) && ! LLMuteList::getInstance()->isLinden(mFromName) ) // muting for SL-42269 { chat.mMuted = TRUE; } // *NOTE dzaporozhan // Disabled logging to old chat floater to fix crash in group notices - EXT-4149 // LLFloaterChat::addChatHistory(chat); LLDiscardAgentOffer* discard_agent_offer = new LLDiscardAgentOffer(mFolderID, mObjectID); discard_agent_offer->startFetch(); if ((catp && gInventory.isCategoryComplete(mObjectID)) || (itemp && itemp->isFinished())) { discard_agent_offer->done(); } else { opener = discard_agent_offer; } if (modified_form != NULL) { modified_form->setElementEnabled("Show", false); modified_form->setElementEnabled("Discard", false); } break; } default: // close button probably // The item has already been fetched and is in your inventory, we simply won't highlight it // OR delete it if the notification gets killed, since we don't want that to be a vector for // losing inventory offers. break; } if(opener) { gInventory.addObserver(opener); } if(!mPersist) { delete this; } return false; } bool LLOfferInfo::inventory_task_offer_callback(const LLSD& notification, const LLSD& response) { LLChat chat; std::string log_message; S32 button = LLNotification::getSelectedOption(notification, response); // For muting, we need to add the mute, then decline the offer. // This must be done here because: // * callback may be called immediately, // * adding the mute sends a message, // * we can't build two messages at once. if (2 == button) { LLNotificationPtr notification_ptr = LLNotifications::instance().find(notification["id"].asUUID()); llassert(notification_ptr != NULL); if (notification_ptr != NULL) { if (mFromGroup) { gCacheName->getGroup(mFromID, boost::bind(&inventory_offer_mute_callback, _1, _2, _3)); } else { LLAvatarNameCache::get(mFromID, boost::bind(&inventory_offer_mute_avatar_callback, _1, _2)); } } } LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ImprovedInstantMessage); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_MessageBlock); msg->addBOOLFast(_PREHASH_FromGroup, FALSE); msg->addUUIDFast(_PREHASH_ToAgentID, mFromID); msg->addU8Fast(_PREHASH_Offline, IM_ONLINE); msg->addUUIDFast(_PREHASH_ID, mTransactionID); msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary std::string name; LLAgentUI::buildFullname(name); msg->addStringFast(_PREHASH_FromAgentName, name); msg->addStringFast(_PREHASH_Message, ""); msg->addU32Fast(_PREHASH_ParentEstateID, 0); msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null); msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent()); LLInventoryObserver* opener = NULL; std::string from_string; // Used in the pop-up. std::string chatHistory_string; // Used in chat history. if (mFromObject == TRUE) { if (mFromGroup) { std::string group_name; if (gCacheName->getGroupName(mFromID, group_name)) { from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+"'" + mFromName + LLTrans::getString("'") +" " + LLTrans::getString("InvOfferOwnedByGroup") + " "+ "'" + group_name + "'"; chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByGroup") + " " + group_name + "'"; } else { from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+"'" + mFromName +"'"+ " " + LLTrans::getString("InvOfferOwnedByUnknownGroup"); chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByUnknownGroup"); } } else { LLAvatarName av_name; if (LLAvatarNameCache::get(mFromID, &av_name)) { from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+ LLTrans::getString("'") + mFromName + LLTrans::getString("'")+" " + LLTrans::getString("InvOfferOwnedBy") + av_name.getUserName(); chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedBy") + " " + av_name.getUserName(); } else { from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+LLTrans::getString("'") + mFromName + LLTrans::getString("'")+" " + LLTrans::getString("InvOfferOwnedByUnknownUser"); chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByUnknownUser"); } } } else { from_string = chatHistory_string = mFromName; } bool is_do_not_disturb = gAgent.isDoNotDisturb(); switch(button) { case IOR_ACCEPT: // ACCEPT. The math for the dialog works, because the accept // for inventory_offered, task_inventory_offer or // group_notice_inventory is 1 greater than the offer integer value. // Generates IM_INVENTORY_ACCEPTED, IM_TASK_INVENTORY_ACCEPTED, // or IM_GROUP_NOTICE_INVENTORY_ACCEPTED msg->addU8Fast(_PREHASH_Dialog, (U8)(mIM + 1)); msg->addBinaryDataFast(_PREHASH_BinaryBucket, &(mFolderID.mData), sizeof(mFolderID.mData)); // send the message msg->sendReliable(mHost); //don't spam them if they are getting flooded if (check_offer_throttle(mFromName, true)) { log_message = "" + chatHistory_string + " " + LLTrans::getString("InvOfferGaveYou") + " " + getSanitizedDescription() + LLTrans::getString("."); LLSD args; args["MESSAGE"] = log_message; LLNotificationsUtil::add("SystemMessageTip", args); } // we will want to open this item when it comes back. LL_DEBUGS("Messaging") << "Initializing an opener for tid: " << mTransactionID << LL_ENDL; switch (mIM) { case IM_TASK_INVENTORY_OFFERED: case IM_GROUP_NOTICE: case IM_GROUP_NOTICE_REQUESTED: { // This is an offer from a task or group. // We don't use a new instance of an opener // We instead use the singular observer gOpenTaskOffer // Since it already exists, we don't need to actually do anything } break; default: LL_WARNS("Messaging") << "inventory_offer_callback: unknown offer type" << LL_ENDL; break; } // end switch (mIM) break; case IOR_MUTE: // MUTE falls through to decline case IOR_DECLINE: // DECLINE. The math for the dialog works, because the decline // for inventory_offered, task_inventory_offer or // group_notice_inventory is 2 greater than the offer integer value. // Generates IM_INVENTORY_DECLINED, IM_TASK_INVENTORY_DECLINED, // or IM_GROUP_NOTICE_INVENTORY_DECLINED default: // close button probably (or any of the fall-throughs from above) msg->addU8Fast(_PREHASH_Dialog, (U8)(mIM + 2)); msg->addBinaryDataFast(_PREHASH_BinaryBucket, EMPTY_BINARY_BUCKET, EMPTY_BINARY_BUCKET_SIZE); // send the message msg->sendReliable(mHost); if (gSavedSettings.getBOOL("LogInventoryDecline")) { LLStringUtil::format_map_t log_message_args; log_message_args["DESC"] = mDesc; log_message_args["NAME"] = mFromName; log_message = LLTrans::getString("InvOfferDecline", log_message_args); LLSD args; args["MESSAGE"] = log_message; LLNotificationsUtil::add("SystemMessageTip", args); } if (is_do_not_disturb && (!mFromGroup && !mFromObject)) { send_do_not_disturb_message(msg,mFromID); } break; } if(opener) { gInventory.addObserver(opener); } if(!mPersist) { delete this; } return false; } std::string LLOfferInfo::getSanitizedDescription() { // currently we get description from server as: 'Object' ( Location ) // object name shouldn't be shown as a hyperlink std::string description = mDesc; std::size_t start = mDesc.find_first_of("'"); std::size_t end = mDesc.find_last_of("'"); if ((start != std::string::npos) && (end != std::string::npos)) { description.insert(start, ""); description.insert(end + 8, ""); } return description; } void LLOfferInfo::initRespondFunctionMap() { if(mRespondFunctions.empty()) { mRespondFunctions["ObjectGiveItem"] = boost::bind(&LLOfferInfo::inventory_task_offer_callback, this, _1, _2); mRespondFunctions["OwnObjectGiveItem"] = boost::bind(&LLOfferInfo::inventory_task_offer_callback, this, _1, _2); mRespondFunctions["UserGiveItem"] = boost::bind(&LLOfferInfo::inventory_offer_callback, this, _1, _2); } } bool lure_callback(const LLSD& notification, const LLSD& response) { S32 option = 0; if (response.isInteger()) { option = response.asInteger(); } else { option = LLNotificationsUtil::getSelectedOption(notification, response); } LLUUID from_id = notification["payload"]["from_id"].asUUID(); LLUUID lure_id = notification["payload"]["lure_id"].asUUID(); BOOL godlike = notification["payload"]["godlike"].asBoolean(); switch(option) { case 0: { // accept gAgent.teleportViaLure(lure_id, godlike); } break; case 1: default: // decline send_simple_im(from_id, LLStringUtil::null, IM_LURE_DECLINED, lure_id); break; } LLNotificationPtr notification_ptr = LLNotifications::instance().find(notification["id"].asUUID()); if (notification_ptr) { LLNotificationFormPtr modified_form(new LLNotificationForm(*notification_ptr->getForm())); modified_form->setElementEnabled("Teleport", false); modified_form->setElementEnabled("Cancel", false); notification_ptr->updateForm(modified_form); notification_ptr->repost(); } return false; } static LLNotificationFunctorRegistration lure_callback_reg("TeleportOffered", lure_callback); bool mature_lure_callback(const LLSD& notification, const LLSD& response) { S32 option = 0; if (response.isInteger()) { option = response.asInteger(); } else { option = LLNotificationsUtil::getSelectedOption(notification, response); } LLUUID from_id = notification["payload"]["from_id"].asUUID(); LLUUID lure_id = notification["payload"]["lure_id"].asUUID(); BOOL godlike = notification["payload"]["godlike"].asBoolean(); U8 region_access = static_cast(notification["payload"]["region_maturity"].asInteger()); switch(option) { case 0: { // accept gSavedSettings.setU32("PreferredMaturity", static_cast(region_access)); gAgent.setMaturityRatingChangeDuringTeleport(region_access); gAgent.teleportViaLure(lure_id, godlike); } break; case 1: default: // decline send_simple_im(from_id, LLStringUtil::null, IM_LURE_DECLINED, lure_id); break; } return false; } static LLNotificationFunctorRegistration mature_lure_callback_reg("TeleportOffered_MaturityExceeded", mature_lure_callback); bool goto_url_callback(const LLSD& notification, const LLSD& response) { std::string url = notification["payload"]["url"].asString(); S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if(1 == option) { LLWeb::loadURL(url); } return false; } static LLNotificationFunctorRegistration goto_url_callback_reg("GotoURL", goto_url_callback); bool inspect_remote_object_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == option) { LLFloaterReg::showInstance("inspect_remote_object", notification["payload"]); } return false; } static LLNotificationFunctorRegistration inspect_remote_object_callback_reg("ServerObjectMessage", inspect_remote_object_callback); class LLPostponedServerObjectNotification: public LLPostponedNotification { protected: /* virtual */ void modifyNotificationParams() { LLSD payload = mParams.payload; mParams.payload = payload; } }; void process_improved_im(LLMessageSystem *msg, void **user_data) { LLUUID from_id; BOOL from_group; LLUUID to_id; U8 offline; U8 d = 0; LLUUID session_id; U32 timestamp; std::string agentName; std::string message; U32 parent_estate_id = 0; LLUUID region_id; LLVector3 position; U8 binary_bucket[MTUBYTES]; S32 binary_bucket_size; // *TODO: Translate - need to fix the full name to first/last (maybe) msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, from_id); msg->getBOOLFast(_PREHASH_MessageBlock, _PREHASH_FromGroup, from_group); msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_ToAgentID, to_id); msg->getU8Fast(_PREHASH_MessageBlock, _PREHASH_Offline, offline); msg->getU8Fast(_PREHASH_MessageBlock, _PREHASH_Dialog, d); msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_ID, session_id); msg->getU32Fast(_PREHASH_MessageBlock, _PREHASH_Timestamp, timestamp); //msg->getData("MessageBlock", "Count", &count); msg->getStringFast(_PREHASH_MessageBlock, _PREHASH_FromAgentName, agentName); msg->getStringFast(_PREHASH_MessageBlock, _PREHASH_Message, message); msg->getU32Fast(_PREHASH_MessageBlock, _PREHASH_ParentEstateID, parent_estate_id); msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_RegionID, region_id); msg->getVector3Fast(_PREHASH_MessageBlock, _PREHASH_Position, position); msg->getBinaryDataFast(_PREHASH_MessageBlock, _PREHASH_BinaryBucket, binary_bucket, 0, 0, MTUBYTES); binary_bucket_size = msg->getSizeFast(_PREHASH_MessageBlock, _PREHASH_BinaryBucket); EInstantMessage dialog = (EInstantMessage)d; LLHost sender = msg->getSender(); LLIMProcessing::processNewMessage(from_id, from_group, to_id, offline, dialog, session_id, timestamp, agentName, message, parent_estate_id, region_id, position, binary_bucket, binary_bucket_size, sender); } void send_do_not_disturb_message (LLMessageSystem* msg, const LLUUID& from_id, const LLUUID& session_id) { if (gAgent.isDoNotDisturb()) { std::string my_name; LLAgentUI::buildFullname(my_name); std::string response = gSavedPerAccountSettings.getString("DoNotDisturbModeResponse"); pack_instant_message( msg, gAgent.getID(), FALSE, gAgent.getSessionID(), from_id, my_name, response, IM_ONLINE, IM_DO_NOT_DISTURB_AUTO_RESPONSE, session_id); gAgent.sendReliableMessage(); } } bool callingcard_offer_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLUUID fid; LLUUID from_id; LLMessageSystem* msg = gMessageSystem; switch(option) { case 0: // accept msg->newMessageFast(_PREHASH_AcceptCallingCard); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_TransactionBlock); msg->addUUIDFast(_PREHASH_TransactionID, notification["payload"]["transaction_id"].asUUID()); fid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD); msg->nextBlockFast(_PREHASH_FolderData); msg->addUUIDFast(_PREHASH_FolderID, fid); msg->sendReliable(LLHost(notification["payload"]["sender"].asString())); break; case 1: // decline msg->newMessageFast(_PREHASH_DeclineCallingCard); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_TransactionBlock); msg->addUUIDFast(_PREHASH_TransactionID, notification["payload"]["transaction_id"].asUUID()); msg->sendReliable(LLHost(notification["payload"]["sender"].asString())); send_do_not_disturb_message(msg, notification["payload"]["source_id"].asUUID()); break; default: // close button probably, possibly timed out break; } return false; } static LLNotificationFunctorRegistration callingcard_offer_cb_reg("OfferCallingCard", callingcard_offer_callback); void process_offer_callingcard(LLMessageSystem* msg, void**) { // someone has offered to form a friendship LL_DEBUGS("Messaging") << "callingcard offer" << LL_ENDL; LLUUID source_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, source_id); LLUUID tid; msg->getUUIDFast(_PREHASH_AgentBlock, _PREHASH_TransactionID, tid); LLSD payload; payload["transaction_id"] = tid; payload["source_id"] = source_id; payload["sender"] = msg->getSender().getIPandPort(); LLViewerObject* source = gObjectList.findObject(source_id); LLSD args; std::string source_name; if(source && source->isAvatar()) { LLNameValue* nvfirst = source->getNVPair("FirstName"); LLNameValue* nvlast = source->getNVPair("LastName"); if (nvfirst && nvlast) { source_name = LLCacheName::buildFullName( nvfirst->getString(), nvlast->getString()); } } if(!source_name.empty()) { if (gAgent.isDoNotDisturb() || LLMuteList::getInstance()->isMuted(source_id, source_name, LLMute::flagTextChat)) { // automatically decline offer LLNotifications::instance().forceResponse(LLNotification::Params("OfferCallingCard").payload(payload), 1); } else { args["NAME"] = source_name; LLNotificationsUtil::add("OfferCallingCard", args, payload); } } else { LL_WARNS("Messaging") << "Calling card offer from an unknown source." << LL_ENDL; } } void process_accept_callingcard(LLMessageSystem* msg, void**) { LLNotificationsUtil::add("CallingCardAccepted"); } void process_decline_callingcard(LLMessageSystem* msg, void**) { LLNotificationsUtil::add("CallingCardDeclined"); } void translateSuccess(LLChat chat, LLSD toastArgs, std::string originalMsg, std::string expectLang, std::string translation, const std::string detected_language) { // filter out non-interesting responses if (!translation.empty() && ((detected_language.empty()) || (expectLang != detected_language)) && (LLStringUtil::compareInsensitive(translation, originalMsg) != 0)) { chat.mText += " (" + LLTranslate::removeNoTranslateTags(translation) + ")"; } LLNotificationsUI::LLNotificationManager::instance().onChat(chat, toastArgs); } void translateFailure(LLChat chat, LLSD toastArgs, int status, const std::string err_msg) { std::string msg = LLTrans::getString("TranslationFailed", LLSD().with("[REASON]", err_msg)); LLStringUtil::replaceString(msg, "\n", " "); // we want one-line error messages chat.mText += " (" + msg + ")"; LLNotificationsUI::LLNotificationManager::instance().onChat(chat, toastArgs); } void process_chat_from_simulator(LLMessageSystem *msg, void **user_data) { LLChat chat; std::string mesg; std::string from_name; U8 source_temp; U8 type_temp; U8 audible_temp; LLColor4 color(1.0f, 1.0f, 1.0f, 1.0f); LLUUID from_id; LLUUID owner_id; LLViewerObject* chatter; msg->getString("ChatData", "FromName", from_name); msg->getUUID("ChatData", "SourceID", from_id); chat.mFromID = from_id; // Object owner for objects msg->getUUID("ChatData", "OwnerID", owner_id); msg->getU8Fast(_PREHASH_ChatData, _PREHASH_SourceType, source_temp); chat.mSourceType = (EChatSourceType)source_temp; msg->getU8("ChatData", "ChatType", type_temp); chat.mChatType = (EChatType)type_temp; msg->getU8Fast(_PREHASH_ChatData, _PREHASH_Audible, audible_temp); chat.mAudible = (EChatAudible)audible_temp; chat.mTime = LLFrameTimer::getElapsedSeconds(); // IDEVO Correct for new-style "Resident" names if (chat.mSourceType == CHAT_SOURCE_AGENT) { // I don't know if it's OK to change this here, if // anything downstream does lookups by name, for instance LLAvatarName av_name; if (LLAvatarNameCache::get(from_id, &av_name)) { chat.mFromName = av_name.getCompleteName(); } else { chat.mFromName = LLCacheName::cleanFullName(from_name); } } else { // make sure that we don't have an empty or all-whitespace name LLStringUtil::trim(from_name); if (from_name.empty()) { from_name = LLTrans::getString("Unnamed"); } chat.mFromName = from_name; } BOOL is_do_not_disturb = gAgent.isDoNotDisturb(); BOOL is_muted = FALSE; BOOL is_linden = FALSE; is_muted = LLMuteList::getInstance()->isMuted( from_id, from_name, LLMute::flagTextChat) || LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagTextChat); is_linden = chat.mSourceType != CHAT_SOURCE_OBJECT && LLMuteList::getInstance()->isLinden(from_name); if (is_muted && (chat.mSourceType == CHAT_SOURCE_OBJECT)) { return; } BOOL is_audible = (CHAT_AUDIBLE_FULLY == chat.mAudible); chatter = gObjectList.findObject(from_id); if (chatter) { chat.mPosAgent = chatter->getPositionAgent(); // Make swirly things only for talking objects. (not script debug messages, though) if (chat.mSourceType == CHAT_SOURCE_OBJECT && chat.mChatType != CHAT_TYPE_DEBUG_MSG && gSavedSettings.getBOOL("EffectScriptChatParticles") ) { LLPointer psc = new LLViewerPartSourceChat(chatter->getPositionAgent()); psc->setSourceObject(chatter); psc->setColor(color); //We set the particles to be owned by the object's owner, //just in case they should be muted by the mute list psc->setOwnerUUID(owner_id); LLViewerPartSim::getInstance()->addPartSource(psc); } // record last audible utterance if (is_audible && (is_linden || (!is_muted && !is_do_not_disturb))) { if (chat.mChatType != CHAT_TYPE_START && chat.mChatType != CHAT_TYPE_STOP) { gAgent.heardChat(chat.mFromID); } } } if (is_audible) { //BOOL visible_in_chat_bubble = FALSE; color.setVec(1.f,1.f,1.f,1.f); msg->getStringFast(_PREHASH_ChatData, _PREHASH_Message, mesg); BOOL ircstyle = FALSE; // Look for IRC-style emotes here so chatbubbles work std::string prefix = mesg.substr(0, 4); if (prefix == "/me " || prefix == "/me'") { ircstyle = TRUE; } chat.mText = mesg; // Look for the start of typing so we can put "..." in the bubbles. if (CHAT_TYPE_START == chat.mChatType) { LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, TRUE); // Might not have the avatar constructed yet, eg on login. if (chatter && chatter->isAvatar()) { ((LLVOAvatar*)chatter)->startTyping(); } return; } else if (CHAT_TYPE_STOP == chat.mChatType) { LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, FALSE); // Might not have the avatar constructed yet, eg on login. if (chatter && chatter->isAvatar()) { ((LLVOAvatar*)chatter)->stopTyping(); } return; } // Look for IRC-style emotes if (ircstyle) { // set CHAT_STYLE_IRC to avoid adding Avatar Name as author of message. See EXT-656 chat.mChatStyle = CHAT_STYLE_IRC; // Do nothing, ircstyle is fixed above for chat bubbles } else { chat.mText = ""; switch(chat.mChatType) { case CHAT_TYPE_WHISPER: chat.mText = LLTrans::getString("whisper") + " "; break; case CHAT_TYPE_DEBUG_MSG: case CHAT_TYPE_OWNER: case CHAT_TYPE_NORMAL: case CHAT_TYPE_DIRECT: break; case CHAT_TYPE_SHOUT: chat.mText = LLTrans::getString("shout") + " "; break; case CHAT_TYPE_START: case CHAT_TYPE_STOP: LL_WARNS("Messaging") << "Got chat type start/stop in main chat processing." << LL_ENDL; break; default: LL_WARNS("Messaging") << "Unknown type " << chat.mChatType << " in chat!" << LL_ENDL; break; } chat.mText += mesg; } // We have a real utterance now, so can stop showing "..." and proceed. if (chatter && chatter->isAvatar()) { LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, FALSE); ((LLVOAvatar*)chatter)->stopTyping(); if (!is_muted && !is_do_not_disturb) { //visible_in_chat_bubble = gSavedSettings.getBOOL("UseChatBubbles"); std::string formated_msg = ""; LLViewerChat::formatChatMsg(chat, formated_msg); LLChat chat_bubble = chat; chat_bubble.mText = formated_msg; ((LLVOAvatar*)chatter)->addChat(chat_bubble); } } if (chatter) { chat.mPosAgent = chatter->getPositionAgent(); } // truth table: // LINDEN BUSY MUTED OWNED_BY_YOU TASK DISPLAY STORE IN HISTORY // F F F F * Yes Yes // F F F T * Yes Yes // F F T F * No No // F F T T * No No // F T F F * No Yes // F T F T * Yes Yes // F T T F * No No // F T T T * No No // T * * * F Yes Yes chat.mMuted = is_muted && !is_linden; // pass owner_id to chat so that we can display the remote // object inspect for an object that is chatting with you LLSD args; chat.mOwnerID = owner_id; if (gSavedSettings.getBOOL("TranslateChat") && chat.mSourceType != CHAT_SOURCE_SYSTEM) { if (chat.mChatStyle == CHAT_STYLE_IRC) { mesg = mesg.substr(4, std::string::npos); } const std::string from_lang = ""; // leave empty to trigger autodetect const std::string to_lang = LLTranslate::getTranslateLanguage(); LLTranslate::translateMessage(from_lang, to_lang, mesg, boost::bind(&translateSuccess, chat, args, mesg, from_lang, _1, _2), boost::bind(&translateFailure, chat, args, _1, _2)); } else { LLNotificationsUI::LLNotificationManager::instance().onChat(chat, args); } // don't call notification for debug messages from not owned objects if (chat.mChatType == CHAT_TYPE_DEBUG_MSG) { if (gAgentID != chat.mOwnerID) { return; } } if (mesg != "") { LLSD msg_notify = LLSD(LLSD::emptyMap()); msg_notify["session_id"] = LLUUID(); msg_notify["from_id"] = chat.mFromID; msg_notify["source_type"] = chat.mSourceType; on_new_message(msg_notify); } } } // Simulator we're on is informing the viewer that the agent // is starting to teleport (perhaps to another sim, perhaps to the // same sim). If we initiated the teleport process by sending some kind // of TeleportRequest, then this info is redundant, but if the sim // initiated the teleport (via a script call, being killed, etc.) // then this info is news to us. void process_teleport_start(LLMessageSystem *msg, void**) { // on teleport, don't tell them about destination guide anymore LLFirstUse::notUsingDestinationGuide(false); U32 teleport_flags = 0x0; msg->getU32("Info", "TeleportFlags", teleport_flags); if (gAgent.getTeleportState() == LLAgent::TELEPORT_MOVING) { // Race condition? LL_WARNS("Messaging") << "Got TeleportStart, but teleport already in progress. TeleportFlags=" << teleport_flags << LL_ENDL; } LL_DEBUGS("Messaging") << "Got TeleportStart with TeleportFlags=" << teleport_flags << ". gTeleportDisplay: " << gTeleportDisplay << ", gAgent.mTeleportState: " << gAgent.getTeleportState() << LL_ENDL; // *NOTE: The server sends two StartTeleport packets when you are teleporting to a LM LLViewerMessage::getInstance()->mTeleportStartedSignal(); if (teleport_flags & TELEPORT_FLAGS_DISABLE_CANCEL) { gViewerWindow->setProgressCancelButtonVisible(FALSE); } else { gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Cancel")); } // Freeze the UI and show progress bar // Note: could add data here to differentiate between normal teleport and death. if( gAgent.getTeleportState() == LLAgent::TELEPORT_NONE ) { gTeleportDisplay = TRUE; gAgent.setTeleportState( LLAgent::TELEPORT_START ); make_ui_sound("UISndTeleportOut"); LL_INFOS("Messaging") << "Teleport initiated by remote TeleportStart message with TeleportFlags: " << teleport_flags << LL_ENDL; // Don't call LLFirstUse::useTeleport here because this could be // due to being killed, which would send you home, not to a Telehub } } boost::signals2::connection LLViewerMessage::setTeleportStartedCallback(teleport_started_callback_t cb) { return mTeleportStartedSignal.connect(cb); } void process_teleport_progress(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUID("AgentData", "AgentID", agent_id); if((gAgent.getID() != agent_id) || (gAgent.getTeleportState() == LLAgent::TELEPORT_NONE)) { LL_WARNS("Messaging") << "Unexpected teleport progress message." << LL_ENDL; return; } U32 teleport_flags = 0x0; msg->getU32("Info", "TeleportFlags", teleport_flags); if (teleport_flags & TELEPORT_FLAGS_DISABLE_CANCEL) { gViewerWindow->setProgressCancelButtonVisible(FALSE); } else { gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Cancel")); } std::string buffer; msg->getString("Info", "Message", buffer); LL_DEBUGS("Messaging") << "teleport progress: " << buffer << " flags: " << teleport_flags << LL_ENDL; //Sorta hacky...default to using simulator raw messages //if we don't find the coresponding mapping in our progress mappings std::string message = buffer; if (LLAgent::sTeleportProgressMessages.find(buffer) != LLAgent::sTeleportProgressMessages.end() ) { message = LLAgent::sTeleportProgressMessages[buffer]; } gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages[message]); } class LLFetchInWelcomeArea : public LLInventoryFetchDescendentsObserver { public: LLFetchInWelcomeArea(const uuid_vec_t &ids) : LLInventoryFetchDescendentsObserver(ids) {} virtual void done() { LLIsType is_landmark(LLAssetType::AT_LANDMARK); LLIsType is_card(LLAssetType::AT_CALLINGCARD); LLInventoryModel::cat_array_t card_cats; LLInventoryModel::item_array_t card_items; LLInventoryModel::cat_array_t land_cats; LLInventoryModel::item_array_t land_items; uuid_vec_t::iterator it = mComplete.begin(); uuid_vec_t::iterator end = mComplete.end(); for(; it != end; ++it) { gInventory.collectDescendentsIf( (*it), land_cats, land_items, LLInventoryModel::EXCLUDE_TRASH, is_landmark); gInventory.collectDescendentsIf( (*it), card_cats, card_items, LLInventoryModel::EXCLUDE_TRASH, is_card); } gInventory.removeObserver(this); delete this; } }; class LLPostTeleportNotifiers : public LLEventTimer { public: LLPostTeleportNotifiers(); virtual ~LLPostTeleportNotifiers(); //function to be called at the supplied frequency virtual BOOL tick(); }; LLPostTeleportNotifiers::LLPostTeleportNotifiers() : LLEventTimer( 2.0 ) { }; LLPostTeleportNotifiers::~LLPostTeleportNotifiers() { } BOOL LLPostTeleportNotifiers::tick() { BOOL all_done = FALSE; if ( gAgent.getTeleportState() == LLAgent::TELEPORT_NONE ) { // get callingcards and landmarks available to the user arriving. uuid_vec_t folders; const LLUUID callingcard_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD); if(callingcard_id.notNull()) folders.push_back(callingcard_id); const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK); if(folder_id.notNull()) folders.push_back(folder_id); if(!folders.empty()) { LLFetchInWelcomeArea* fetcher = new LLFetchInWelcomeArea(folders); fetcher->startFetch(); if(fetcher->isFinished()) { fetcher->done(); } else { gInventory.addObserver(fetcher); } } all_done = TRUE; } return all_done; } // Teleport notification from the simulator // We're going to pretend to be a new agent void process_teleport_finish(LLMessageSystem* msg, void**) { LL_DEBUGS("Messaging") << "Got teleport location message" << LL_ENDL; LLUUID agent_id; msg->getUUIDFast(_PREHASH_Info, _PREHASH_AgentID, agent_id); if (agent_id != gAgent.getID()) { LL_WARNS("Messaging") << "Got teleport notification for wrong agent!" << LL_ENDL; return; } if (gAgent.getTeleportState() == LLAgent::TELEPORT_NONE) { if (gAgent.canRestoreCanceledTeleport()) { // Server either ignored teleport cancel message or did not receive it in time. // This message can't be ignored since teleport is complete at server side gAgent.restoreCanceledTeleportRequest(); } else { // Race condition? Make sure all variables are set correctly for teleport to work LL_WARNS("Messaging") << "Teleport 'finish' message without 'start'" << LL_ENDL; gTeleportDisplay = TRUE; LLViewerMessage::getInstance()->mTeleportStartedSignal(); gAgent.setTeleportState(LLAgent::TELEPORT_REQUESTED); make_ui_sound("UISndTeleportOut"); } } else if (gAgent.getTeleportState() == LLAgent::TELEPORT_MOVING) { LL_WARNS("Messaging") << "Teleport message in the middle of other teleport" << LL_ENDL; } // Teleport is finished; it can't be cancelled now. gViewerWindow->setProgressCancelButtonVisible(FALSE); gPipeline.doResetVertexBuffers(true); // Do teleport effect for where you're leaving // VEFFECT: TeleportStart LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); effectp->setPositionGlobal(gAgent.getPositionGlobal()); effectp->setColor(LLColor4U(gAgent.getEffectColor())); LLHUDManager::getInstance()->sendEffects(); U32 location_id; U32 sim_ip; U16 sim_port; LLVector3 pos, look_at; U64 region_handle; msg->getU32Fast(_PREHASH_Info, _PREHASH_LocationID, location_id); msg->getIPAddrFast(_PREHASH_Info, _PREHASH_SimIP, sim_ip); msg->getIPPortFast(_PREHASH_Info, _PREHASH_SimPort, sim_port); //msg->getVector3Fast(_PREHASH_Info, _PREHASH_Position, pos); //msg->getVector3Fast(_PREHASH_Info, _PREHASH_LookAt, look_at); msg->getU64Fast(_PREHASH_Info, _PREHASH_RegionHandle, region_handle); U32 teleport_flags; msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags); std::string seedCap; msg->getStringFast(_PREHASH_Info, _PREHASH_SeedCapability, seedCap); // update home location if we are teleporting out of prelude - specific to teleporting to welcome area if((teleport_flags & TELEPORT_FLAGS_SET_HOME_TO_TARGET) && (!gAgent.isGodlike())) { gAgent.setHomePosRegion(region_handle, pos); // Create a timer that will send notices when teleporting is all finished. Since this is // based on the LLEventTimer class, it will be managed by that class and not orphaned or leaked. new LLPostTeleportNotifiers(); } LLHost sim_host(sim_ip, sim_port); // Viewer trusts the simulator. gMessageSystem->enableCircuit(sim_host, TRUE); LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host); /* // send camera update to new region gAgentCamera.updateCamera(); // likewise make sure the camera is behind the avatar gAgentCamera.resetView(TRUE); LLVector3 shift_vector = regionp->getPosRegionFromGlobal(gAgent.getRegion()->getOriginGlobal()); gAgent.setRegion(regionp); gObjectList.shiftObjects(shift_vector); if (isAgentAvatarValid()) { gAgentAvatarp->clearChatText(); gAgentCamera.slamLookAt(look_at); } gAgent.setPositionAgent(pos); gAssetStorage->setUpstream(sim); gCacheName->setUpstream(sim); */ // Make sure we're standing gAgent.standUp(); // now, use the circuit info to tell simulator about us! LL_INFOS("Messaging") << "process_teleport_finish() Enabling " << sim_host << " with code " << msg->mOurCircuitCode << LL_ENDL; msg->newMessageFast(_PREHASH_UseCircuitCode); msg->nextBlockFast(_PREHASH_CircuitCode); msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); msg->sendReliable(sim_host); send_complete_agent_movement(sim_host); gAgent.setTeleportState( LLAgent::TELEPORT_MOVING ); gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages["contacting"]); LL_DEBUGS("CrossingCaps") << "Calling setSeedCapability from process_teleport_finish(). Seed cap == " << seedCap << LL_ENDL; regionp->setSeedCapability(seedCap); // Don't send camera updates to the new region until we're // actually there... // Now do teleport effect for where you're going. // VEFFECT: TeleportEnd effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); effectp->setPositionGlobal(gAgent.getPositionGlobal()); effectp->setColor(LLColor4U(gAgent.getEffectColor())); LLHUDManager::getInstance()->sendEffects(); // gTeleportDisplay = TRUE; // gTeleportDisplayTimer.reset(); // gViewerWindow->setShowProgress(TRUE); } // stuff we have to do every time we get an AvatarInitComplete from a sim /* void process_avatar_init_complete(LLMessageSystem* msg, void**) { LLVector3 agent_pos; msg->getVector3Fast(_PREHASH_AvatarData, _PREHASH_Position, agent_pos); agent_movement_complete(msg->getSender(), agent_pos); } */ void process_agent_movement_complete(LLMessageSystem* msg, void**) { gShiftFrame = true; gAgentMovementCompleted = true; LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); LLUUID session_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id); if((gAgent.getID() != agent_id) || (gAgent.getSessionID() != session_id)) { LL_WARNS("Messaging") << "Incorrect id in process_agent_movement_complete()" << LL_ENDL; return; } LL_DEBUGS("Messaging") << "process_agent_movement_complete()" << LL_ENDL; // *TODO: check timestamp to make sure the movement compleation // makes sense. LLVector3 agent_pos; msg->getVector3Fast(_PREHASH_Data, _PREHASH_Position, agent_pos); LLVector3 look_at; msg->getVector3Fast(_PREHASH_Data, _PREHASH_LookAt, look_at); U64 region_handle; msg->getU64Fast(_PREHASH_Data, _PREHASH_RegionHandle, region_handle); std::string version_channel; msg->getString("SimData", "ChannelVersion", version_channel); if (!isAgentAvatarValid()) { // Could happen if you were immediately god-teleported away on login, // maybe other cases. Continue, but warn. LL_WARNS("Messaging") << "agent_movement_complete() with NULL avatarp." << LL_ENDL; } F32 x, y; from_region_handle(region_handle, &x, &y); LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle); if (!regionp) { if (gAgent.getRegion()) { LL_WARNS("Messaging") << "current region " << gAgent.getRegion()->getOriginGlobal() << LL_ENDL; } LL_WARNS("Messaging") << "Agent being sent to invalid home region: " << x << ":" << y << " current pos " << gAgent.getPositionGlobal() << LL_ENDL; LLAppViewer::instance()->forceDisconnect(LLTrans::getString("SentToInvalidRegion")); return; } LL_INFOS("Messaging") << "Changing home region to " << x << ":" << y << LL_ENDL; // set our upstream host the new simulator and shuffle things as // appropriate. LLVector3 shift_vector = regionp->getPosRegionFromGlobal( gAgent.getRegion()->getOriginGlobal()); gAgent.setRegion(regionp); gObjectList.shiftObjects(shift_vector); gAssetStorage->setUpstream(msg->getSender()); gCacheName->setUpstream(msg->getSender()); gViewerThrottle.sendToSim(); gViewerWindow->sendShapeToSim(); bool is_teleport = gAgent.getTeleportState() == LLAgent::TELEPORT_MOVING; if( is_teleport ) { if (gAgent.getTeleportKeepsLookAt()) { // *NOTE: the LookAt data we get from the sim here doesn't // seem to be useful, so get it from the camera instead look_at = LLViewerCamera::getInstance()->getAtAxis(); } // Force the camera back onto the agent, don't animate. gAgentCamera.setFocusOnAvatar(TRUE, FALSE); gAgentCamera.slamLookAt(look_at); gAgentCamera.updateCamera(); gAgent.setTeleportState( LLAgent::TELEPORT_START_ARRIVAL ); if (isAgentAvatarValid()) { // Set the new position gAgentAvatarp->setPositionAgent(agent_pos); gAgentAvatarp->clearChat(); gAgentAvatarp->slamPosition(); } } else { // This is initial log-in or a region crossing gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); if(LLStartUp::getStartupState() < STATE_STARTED) { // This is initial log-in, not a region crossing: // Set the camera looking ahead of the AV so send_agent_update() below // will report the correct location to the server. LLVector3 look_at_point = look_at; look_at_point = agent_pos + look_at_point.rotVec(gAgent.getQuat()); static LLVector3 up_direction(0.0f, 0.0f, 1.0f); LLViewerCamera::getInstance()->lookAt(agent_pos, look_at_point, up_direction); } } if ( LLTracker::isTracking(NULL) ) { // Check distance to beacon, if < 5m, remove beacon LLVector3d beacon_pos = LLTracker::getTrackedPositionGlobal(); LLVector3 beacon_dir(agent_pos.mV[VX] - (F32)fmod(beacon_pos.mdV[VX], 256.0), agent_pos.mV[VY] - (F32)fmod(beacon_pos.mdV[VY], 256.0), 0); if (beacon_dir.magVecSquared() < 25.f) { LLTracker::stopTracking(false); } else if ( is_teleport && !gAgent.getTeleportKeepsLookAt() && look_at.isExactlyZero()) { //look at the beacon LLVector3 global_agent_pos = agent_pos; global_agent_pos[0] += x; global_agent_pos[1] += y; look_at = (LLVector3)beacon_pos - global_agent_pos; look_at.normVec(); gAgentCamera.slamLookAt(look_at); } } // TODO: Put back a check for flying status! DK 12/19/05 // Sim tells us whether the new position is off the ground /* if (teleport_flags & TELEPORT_FLAGS_IS_FLYING) { gAgent.setFlying(TRUE); } else { gAgent.setFlying(FALSE); } */ send_agent_update(TRUE, TRUE); if (gAgent.getRegion()->getBlockFly()) { gAgent.setFlying(gAgent.canFly()); } // force simulator to recognize do not disturb state if (gAgent.isDoNotDisturb()) { gAgent.setDoNotDisturb(true); } else { gAgent.setDoNotDisturb(false); } if (isAgentAvatarValid()) { gAgentAvatarp->mFootPlane.clearVec(); } // send walk-vs-run status gAgent.sendWalkRun(gAgent.getRunning() || gAgent.getAlwaysRun()); // If the server version has changed, display an info box and offer // to display the release notes, unless this is the initial log in. if (gLastVersionChannel == version_channel) { return; } gLastVersionChannel = version_channel; } void process_crossed_region(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); LLUUID session_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id); if((gAgent.getID() != agent_id) || (gAgent.getSessionID() != session_id)) { LL_WARNS("Messaging") << "Incorrect id in process_crossed_region()" << LL_ENDL; return; } LL_INFOS("Messaging") << "process_crossed_region()" << LL_ENDL; gAgentAvatarp->resetRegionCrossingTimer(); U32 sim_ip; msg->getIPAddrFast(_PREHASH_RegionData, _PREHASH_SimIP, sim_ip); U16 sim_port; msg->getIPPortFast(_PREHASH_RegionData, _PREHASH_SimPort, sim_port); LLHost sim_host(sim_ip, sim_port); U64 region_handle; msg->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle); std::string seedCap; msg->getStringFast(_PREHASH_RegionData, _PREHASH_SeedCapability, seedCap); send_complete_agent_movement(sim_host); LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host); LL_DEBUGS("CrossingCaps") << "Calling setSeedCapability from process_crossed_region(). Seed cap == " << seedCap << LL_ENDL; regionp->setSeedCapability(seedCap); } // Sends avatar and camera information to simulator. // Sent roughly once per frame, or 20 times per second, whichever is less often const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less than this we need to update head_rot const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot // between these values we delay the updates (but no more than one second) static LLTrace::BlockTimerStatHandle FTM_AGENT_UPDATE_SEND("Send Message"); void send_agent_update(BOOL force_send, BOOL send_reliable) { if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE) { // We don't care if they want to send an agent update, they're not allowed to until the simulator // that's the target is ready to receive them (after avatar_init_complete is received) return; } // We have already requested to log out. Don't send agent updates. if(LLAppViewer::instance()->logoutRequestSent()) { return; } // no region to send update to if(gAgent.getRegion() == NULL) { return; } const F32 TRANSLATE_THRESHOLD = 0.01f; // NOTA BENE: This is (intentionally?) using the small angle sine approximation to test for rotation // Plus, there is an extra 0.5 in the mix since the perpendicular between last_camera_at and getAtAxis() bisects cam_rot_change // Thus, we're actually testing against 0.2 degrees const F32 ROTATION_THRESHOLD = 0.1f * 2.f*F_PI/360.f; // Rotation thresh 0.2 deg, see note above const U8 DUP_MSGS = 1; // HACK! number of times to repeat data on motionless agent // Store data on last sent update so that if no changes, no send static LLVector3 last_camera_pos_agent, last_camera_at, last_camera_left, last_camera_up; static LLVector3 cam_center_chg, cam_rot_chg; static LLQuaternion last_head_rot; static U32 last_control_flags = 0; static U8 last_render_state; static U8 duplicate_count = 0; static F32 head_rot_chg = 1.0; static U8 last_flags; LLMessageSystem *msg = gMessageSystem; LLVector3 camera_pos_agent; // local to avatar's region U8 render_state; LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion(); LLQuaternion head_rotation = gAgent.getHeadRotation(); camera_pos_agent = gAgentCamera.getCameraPositionAgent(); render_state = gAgent.getRenderState(); U32 control_flag_change = 0; U8 flag_change = 0; cam_center_chg = last_camera_pos_agent - camera_pos_agent; cam_rot_chg = last_camera_at - LLViewerCamera::getInstance()->getAtAxis(); // If a modifier key is held down, turn off // LBUTTON and ML_LBUTTON so that using the camera (alt-key) doesn't // trigger a control event. U32 control_flags = gAgent.getControlFlags(); MASK key_mask = gKeyboard->currentMask(TRUE); if (key_mask & MASK_ALT || key_mask & MASK_CONTROL) { control_flags &= ~( AGENT_CONTROL_LBUTTON_DOWN | AGENT_CONTROL_ML_LBUTTON_DOWN ); control_flags |= AGENT_CONTROL_LBUTTON_UP | AGENT_CONTROL_ML_LBUTTON_UP ; } control_flag_change = last_control_flags ^ control_flags; U8 flags = AU_FLAGS_NONE; if (gAgent.isGroupTitleHidden()) { flags |= AU_FLAGS_HIDETITLE; } if (gAgent.getAutoPilot()) { flags |= AU_FLAGS_CLIENT_AUTOPILOT; } flag_change = last_flags ^ flags; head_rot_chg = dot(last_head_rot, head_rotation); //static S32 msg_number = 0; // Used for diagnostic log messages if (force_send || (cam_center_chg.magVec() > TRANSLATE_THRESHOLD) || (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT) || (last_render_state != render_state) || (cam_rot_chg.magVec() > ROTATION_THRESHOLD) || control_flag_change != 0 || flag_change != 0) { /* Diagnotics to show why we send the AgentUpdate message. Also un-commment the msg_number code above and below this block msg_number += 1; if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT) { //LL_INFOS("Messaging") << "head rot " << head_rotation << LL_ENDL; LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", head_rot_chg " << head_rot_chg << LL_ENDL; } if (cam_rot_chg.magVec() > ROTATION_THRESHOLD) { LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", cam rot " << cam_rot_chg.magVec() << LL_ENDL; } if (cam_center_chg.magVec() > TRANSLATE_THRESHOLD) { LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", cam center " << cam_center_chg.magVec() << LL_ENDL; } // if (drag_delta_chg.magVec() > TRANSLATE_THRESHOLD) // { // LL_INFOS("Messaging") << "drag delta " << drag_delta_chg.magVec() << LL_ENDL; // } if (control_flag_change) { LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", dcf = " << control_flag_change << LL_ENDL; } */ duplicate_count = 0; } else { duplicate_count++; if (head_rot_chg < MAX_HEAD_ROT_QDOT && duplicate_count < AGENT_UPDATES_PER_SECOND) { // The head_rotation is sent for updating things like attached guns. // We only trigger a new update when head_rotation deviates beyond // some threshold from the last update, however this can break fine // adjustments when trying to aim an attached gun, so what we do here // (where we would normally skip sending an update when nothing has changed) // is gradually reduce the threshold to allow a better update to // eventually get sent... should update to within 0.5 degrees in less // than a second. if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT + (MAX_HEAD_ROT_QDOT - THRESHOLD_HEAD_ROT_QDOT) * duplicate_count / AGENT_UPDATES_PER_SECOND) { duplicate_count = 0; } else { return; } } else { return; } } if (duplicate_count < DUP_MSGS && !gDisconnected) { /* More diagnostics to count AgentUpdate messages static S32 update_sec = 0; static S32 update_count = 0; static S32 max_update_count = 0; S32 cur_sec = lltrunc( LLTimer::getTotalSeconds() ); update_count += 1; if (cur_sec != update_sec) { if (update_sec != 0) { update_sec = cur_sec; //msg_number = 0; max_update_count = llmax(max_update_count, update_count); LL_INFOS() << "Sent " << update_count << " AgentUpdate messages per second, max is " << max_update_count << LL_ENDL; } update_sec = cur_sec; update_count = 0; } */ LL_RECORD_BLOCK_TIME(FTM_AGENT_UPDATE_SEND); // Build the message msg->newMessageFast(_PREHASH_AgentUpdate); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addQuatFast(_PREHASH_BodyRotation, body_rotation); msg->addQuatFast(_PREHASH_HeadRotation, head_rotation); msg->addU8Fast(_PREHASH_State, render_state); msg->addU8Fast(_PREHASH_Flags, flags); // if (camera_pos_agent.mV[VY] > 255.f) // { // LL_INFOS("Messaging") << "Sending camera center " << camera_pos_agent << LL_ENDL; // } msg->addVector3Fast(_PREHASH_CameraCenter, camera_pos_agent); msg->addVector3Fast(_PREHASH_CameraAtAxis, LLViewerCamera::getInstance()->getAtAxis()); msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis()); msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); msg->addU32Fast(_PREHASH_ControlFlags, control_flags); if (gDebugClicks) { if (control_flags & AGENT_CONTROL_LBUTTON_DOWN) { LL_INFOS("Messaging") << "AgentUpdate left button down" << LL_ENDL; } if (control_flags & AGENT_CONTROL_LBUTTON_UP) { LL_INFOS("Messaging") << "AgentUpdate left button up" << LL_ENDL; } } gAgent.enableControlFlagReset(); if (!send_reliable) { gAgent.sendMessage(); } else { gAgent.sendReliableMessage(); } // LL_DEBUGS("Messaging") << "agent " << avatar_pos_agent << " cam " << camera_pos_agent << LL_ENDL; // Copy the old data last_head_rot = head_rotation; last_render_state = render_state; last_camera_pos_agent = camera_pos_agent; last_camera_at = LLViewerCamera::getInstance()->getAtAxis(); last_camera_left = LLViewerCamera::getInstance()->getLeftAxis(); last_camera_up = LLViewerCamera::getInstance()->getUpAxis(); last_control_flags = control_flags; last_flags = flags; } } // sounds can arrive before objects, store them for a short time // Note: this is a workaround for MAINT-4743, real fix would be to make // server send sound along with object update that creates (rezes) the object class PostponedSoundData { public: PostponedSoundData() : mExpirationTime(0) {} PostponedSoundData(const LLUUID &object_id, const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, const U8 flags); bool hasExpired() { return LLFrameTimer::getTotalSeconds() > mExpirationTime; } LLUUID mObjectId; LLUUID mSoundId; LLUUID mOwnerId; F32 mGain; U8 mFlags; static const F64 MAXIMUM_PLAY_DELAY; private: F64 mExpirationTime; //seconds since epoch }; const F64 PostponedSoundData::MAXIMUM_PLAY_DELAY = 15.0; static F64 postponed_sounds_update_expiration = 0.0; static std::map postponed_sounds; void set_attached_sound(LLViewerObject *objectp, const LLUUID &object_id, const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, const U8 flags) { if (LLMuteList::getInstance()->isMuted(object_id)) return; if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return; // Don't play sounds from a region with maturity above current agent maturity LLVector3d pos = objectp->getPositionGlobal(); if (!gAgent.canAccessMaturityAtGlobal(pos)) { return; } objectp->setAttachedSound(sound_id, owner_id, gain, flags); } PostponedSoundData::PostponedSoundData(const LLUUID &object_id, const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, const U8 flags) : mObjectId(object_id), mSoundId(sound_id), mOwnerId(owner_id), mGain(gain), mFlags(flags), mExpirationTime(LLFrameTimer::getTotalSeconds() + MAXIMUM_PLAY_DELAY) { } // static void update_attached_sounds() { if (postponed_sounds.empty()) { return; } std::map::iterator iter = postponed_sounds.begin(); std::map::iterator end = postponed_sounds.end(); while (iter != end) { std::map::iterator cur_iter = iter++; PostponedSoundData* data = &cur_iter->second; if (data->hasExpired()) { postponed_sounds.erase(cur_iter); } else { LLViewerObject *objectp = gObjectList.findObject(data->mObjectId); if (objectp) { set_attached_sound(objectp, data->mObjectId, data->mSoundId, data->mOwnerId, data->mGain, data->mFlags); postponed_sounds.erase(cur_iter); } } } postponed_sounds_update_expiration = LLFrameTimer::getTotalSeconds() + 2 * PostponedSoundData::MAXIMUM_PLAY_DELAY; } //static void clear_expired_postponed_sounds() { if (postponed_sounds_update_expiration > LLFrameTimer::getTotalSeconds()) { return; } std::map::iterator iter = postponed_sounds.begin(); std::map::iterator end = postponed_sounds.end(); while (iter != end) { std::map::iterator cur_iter = iter++; PostponedSoundData* data = &cur_iter->second; if (data->hasExpired()) { postponed_sounds.erase(cur_iter); } } postponed_sounds_update_expiration = LLFrameTimer::getTotalSeconds() + 2 * PostponedSoundData::MAXIMUM_PLAY_DELAY; } // *TODO: Remove this dependency, or figure out a better way to handle // this hack. extern U32Bits gObjectData; void process_object_update(LLMessageSystem *mesgsys, void **user_data) { // Update the data counters if (mesgsys->getReceiveCompressedSize()) { gObjectData += (U32Bytes)mesgsys->getReceiveCompressedSize(); } else { gObjectData += (U32Bytes)mesgsys->getReceiveSize(); } // Update the object... S32 old_num_objects = gObjectList.mNumNewObjects; gObjectList.processObjectUpdate(mesgsys, user_data, OUT_FULL); if (old_num_objects != gObjectList.mNumNewObjects) { update_attached_sounds(); } } void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data) { // Update the data counters if (mesgsys->getReceiveCompressedSize()) { gObjectData += (U32Bytes)mesgsys->getReceiveCompressedSize(); } else { gObjectData += (U32Bytes)mesgsys->getReceiveSize(); } // Update the object... S32 old_num_objects = gObjectList.mNumNewObjects; gObjectList.processCompressedObjectUpdate(mesgsys, user_data, OUT_FULL_COMPRESSED); if (old_num_objects != gObjectList.mNumNewObjects) { update_attached_sounds(); } } void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data) { // Update the data counters if (mesgsys->getReceiveCompressedSize()) { gObjectData += (U32Bytes)mesgsys->getReceiveCompressedSize(); } else { gObjectData += (U32Bytes)mesgsys->getReceiveSize(); } // Update the object... gObjectList.processCachedObjectUpdate(mesgsys, user_data, OUT_FULL_CACHED); } void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_data) { if (mesgsys->getReceiveCompressedSize()) { gObjectData += (U32Bytes)mesgsys->getReceiveCompressedSize(); } else { gObjectData += (U32Bytes)mesgsys->getReceiveSize(); } S32 old_num_objects = gObjectList.mNumNewObjects; gObjectList.processCompressedObjectUpdate(mesgsys, user_data, OUT_TERSE_IMPROVED); if (old_num_objects != gObjectList.mNumNewObjects) { update_attached_sounds(); } } static LLTrace::BlockTimerStatHandle FTM_PROCESS_OBJECTS("Process Kill Objects"); void process_kill_object(LLMessageSystem *mesgsys, void **user_data) { LL_RECORD_BLOCK_TIME(FTM_PROCESS_OBJECTS); LLUUID id; U32 ip = mesgsys->getSenderIP(); U32 port = mesgsys->getSenderPort(); LLViewerRegion* regionp = NULL; { LLHost host(ip, port); regionp = LLWorld::getInstance()->getRegion(host); } bool delete_object = LLViewerRegion::sVOCacheCullingEnabled; S32 num_objects = mesgsys->getNumberOfBlocksFast(_PREHASH_ObjectData); for (S32 i = 0; i < num_objects; ++i) { U32 local_id; mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i); LLViewerObjectList::getUUIDFromLocal(id, local_id, ip, port); if (id == LLUUID::null) { LL_DEBUGS("Messaging") << "Unknown kill for local " << local_id << LL_ENDL; continue; } else { LL_DEBUGS("Messaging") << "Kill message for local " << local_id << LL_ENDL; } if (id == gAgentID) { // never kill our avatar continue; } LLViewerObject *objectp = gObjectList.findObject(id); if (objectp) { // Display green bubble on kill if ( gShowObjectUpdates ) { LLColor4 color(0.f,1.f,0.f,1.f); gPipeline.addDebugBlip(objectp->getPositionAgent(), color); } // Do the kill gObjectList.killObject(objectp); } if(delete_object) { regionp->killCacheEntry(local_id); } // We should remove the object from selection after it is marked dead by gObjectList to make LLToolGrab, // which is using the object, release the mouse capture correctly when the object dies. // See LLToolGrab::handleHoverActive() and LLToolGrab::handleHoverNonPhysical(). LLSelectMgr::getInstance()->removeObjectFromSelections(id); } } void process_time_synch(LLMessageSystem *mesgsys, void **user_data) { LLVector3 sun_direction; LLVector3 moon_direction; LLVector3 sun_ang_velocity; F32 phase; U64 space_time_usec; U32 seconds_per_day; U32 seconds_per_year; // "SimulatorViewerTimeMessage" mesgsys->getU64Fast(_PREHASH_TimeInfo, _PREHASH_UsecSinceStart, space_time_usec); mesgsys->getU32Fast(_PREHASH_TimeInfo, _PREHASH_SecPerDay, seconds_per_day); mesgsys->getU32Fast(_PREHASH_TimeInfo, _PREHASH_SecPerYear, seconds_per_year); // This should eventually be moved to an "UpdateHeavenlyBodies" message mesgsys->getF32Fast(_PREHASH_TimeInfo, _PREHASH_SunPhase, phase); mesgsys->getVector3Fast(_PREHASH_TimeInfo, _PREHASH_SunDirection, sun_direction); mesgsys->getVector3Fast(_PREHASH_TimeInfo, _PREHASH_SunAngVelocity, sun_ang_velocity); LLWorld::getInstance()->setSpaceTimeUSec(space_time_usec); LL_DEBUGS("WindlightSync") << "Sun phase: " << phase << " rad = " << fmodf(phase / F_TWO_PI + 0.25, 1.f) * 24.f << " h" << LL_ENDL; /* LAPRAS We decode these parts of the message but ignore them as the real values are provided elsewhere. */ (void)sun_direction, (void)moon_direction, (void)phase; } void process_sound_trigger(LLMessageSystem *msg, void **) { if (!gAudiop) { #if !LL_LINUX LL_WARNS("AudioEngine") << "LLAudioEngine instance doesn't exist!" << LL_ENDL; #endif return; } U64 region_handle = 0; F32 gain = 0; LLUUID sound_id; LLUUID owner_id; LLUUID object_id; LLUUID parent_id; LLVector3 pos_local; msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_SoundID, sound_id); msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_OwnerID, owner_id); msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_ObjectID, object_id); msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_ParentID, parent_id); msg->getU64Fast(_PREHASH_SoundData, _PREHASH_Handle, region_handle); msg->getVector3Fast(_PREHASH_SoundData, _PREHASH_Position, pos_local); msg->getF32Fast(_PREHASH_SoundData, _PREHASH_Gain, gain); // adjust sound location to true global coords LLVector3d pos_global = from_region_handle(region_handle); pos_global.mdV[VX] += pos_local.mV[VX]; pos_global.mdV[VY] += pos_local.mV[VY]; pos_global.mdV[VZ] += pos_local.mV[VZ]; // Don't play a trigger sound if you can't hear it due // to parcel "local audio only" settings. if (!LLViewerParcelMgr::getInstance()->canHearSound(pos_global)) return; // Don't play sounds triggered by someone you muted. if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return; // Don't play sounds from an object you muted if (LLMuteList::getInstance()->isMuted(object_id)) return; // Don't play sounds from an object whose parent you muted if (parent_id.notNull() && LLMuteList::getInstance()->isMuted(parent_id)) { return; } // Don't play sounds from a region with maturity above current agent maturity if( !gAgent.canAccessMaturityInRegion( region_handle ) ) { return; } // Don't play sounds from gestures if they are not enabled. if (object_id == owner_id && !gSavedSettings.getBOOL("EnableGestureSounds")) { return; } gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global); } void process_preload_sound(LLMessageSystem *msg, void **user_data) { if (!gAudiop) { #if !LL_LINUX LL_WARNS("AudioEngine") << "LLAudioEngine instance doesn't exist!" << LL_ENDL; #endif return; } LLUUID sound_id; LLUUID object_id; LLUUID owner_id; msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_SoundID, sound_id); msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_id); msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_OwnerID, owner_id); LLViewerObject *objectp = gObjectList.findObject(object_id); if (!objectp) return; if (LLMuteList::getInstance()->isMuted(object_id)) return; if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return; LLAudioSource *sourcep = objectp->getAudioSource(owner_id); if (!sourcep) return; LLAudioData *datap = gAudiop->getAudioData(sound_id); // Note that I don't actually do any loading of the // audio data into a buffer at this point, as it won't actually // help us out. // Don't play sounds from a region with maturity above current agent maturity LLVector3d pos_global = objectp->getPositionGlobal(); if (gAgent.canAccessMaturityAtGlobal(pos_global)) { // Add audioData starts a transfer internally. sourcep->addAudioData(datap, FALSE); } } void process_attached_sound(LLMessageSystem *msg, void **user_data) { F32 gain = 0; LLUUID sound_id; LLUUID object_id; LLUUID owner_id; U8 flags; msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_SoundID, sound_id); msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_id); msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_OwnerID, owner_id); msg->getF32Fast(_PREHASH_DataBlock, _PREHASH_Gain, gain); msg->getU8Fast(_PREHASH_DataBlock, _PREHASH_Flags, flags); LLViewerObject *objectp = gObjectList.findObject(object_id); if (objectp) { set_attached_sound(objectp, object_id, sound_id, owner_id, gain, flags); } else if (sound_id.notNull()) { // we don't know about this object yet, probably it has yet to arrive // std::map for dupplicate prevention. postponed_sounds[object_id] = (PostponedSoundData(object_id, sound_id, owner_id, gain, flags)); clear_expired_postponed_sounds(); } else { std::map::iterator iter = postponed_sounds.find(object_id); if (iter != postponed_sounds.end()) { postponed_sounds.erase(iter); } } } void process_attached_sound_gain_change(LLMessageSystem *mesgsys, void **user_data) { F32 gain = 0; LLUUID object_guid; LLViewerObject *objectp = NULL; mesgsys->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_guid); if (!((objectp = gObjectList.findObject(object_guid)))) { // we don't know about this object, just bail return; } mesgsys->getF32Fast(_PREHASH_DataBlock, _PREHASH_Gain, gain); objectp->adjustAudioGain(gain); } void process_health_message(LLMessageSystem *mesgsys, void **user_data) { F32 health; mesgsys->getF32Fast(_PREHASH_HealthData, _PREHASH_Health, health); if (gStatusBar) { gStatusBar->setHealth((S32)health); } } void process_sim_stats(LLMessageSystem *msg, void **user_data) { S32 count = msg->getNumberOfBlocks("Stat"); for (S32 i = 0; i < count; ++i) { U32 stat_id; F32 stat_value; msg->getU32("Stat", "StatID", stat_id, i); msg->getF32("Stat", "StatValue", stat_value, i); LLStatViewer::SimMeasurementSampler* measurementp = LLStatViewer::SimMeasurementSampler::getInstance((ESimStatID)stat_id); if (measurementp ) { measurementp->sample(stat_value); } else { LL_WARNS() << "Unknown sim stat identifier: " << stat_id << LL_ENDL; } } // // Various hacks that aren't statistics, but are being handled here. // U32 max_tasks_per_region; U64 region_flags; msg->getU32("Region", "ObjectCapacity", max_tasks_per_region); if (msg->has(_PREHASH_RegionInfo)) { msg->getU64("RegionInfo", "RegionFlagsExtended", region_flags); } else { U32 flags = 0; msg->getU32("Region", "RegionFlags", flags); region_flags = flags; } LLViewerRegion* regionp = gAgent.getRegion(); if (regionp) { BOOL was_flying = gAgent.getFlying(); regionp->setRegionFlags(region_flags); regionp->setMaxTasks(max_tasks_per_region); // HACK: This makes agents drop from the sky if the region is // set to no fly while people are still in the sim. if (was_flying && regionp->getBlockFly()) { gAgent.setFlying(gAgent.canFly()); } } } void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data) { LLUUID animation_id; LLUUID uuid; S32 anim_sequence_id; LLVOAvatar *avatarp = NULL; mesgsys->getUUIDFast(_PREHASH_Sender, _PREHASH_ID, uuid); LLViewerObject *objp = gObjectList.findObject(uuid); if (objp) { avatarp = objp->asAvatar(); } if (!avatarp) { // no agent by this ID...error? LL_WARNS("Messaging") << "Received animation state for unknown avatar " << uuid << LL_ENDL; return; } S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_AnimationList); S32 num_source_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_AnimationSourceList); //clear animation flags avatarp->mSignaledAnimations.clear(); if (avatarp->isSelf()) { LLUUID object_id; for( S32 i = 0; i < num_blocks; i++ ) { mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i); mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i); LL_DEBUGS("Messaging") << "Anim sequence ID: " << anim_sequence_id << LL_ENDL; avatarp->mSignaledAnimations[animation_id] = anim_sequence_id; // *HACK: Disabling flying mode if it has been enabled shortly before the agent // stand up animation is signaled. In this case we don't get a signal to start // flying animation from server, the AGENT_CONTROL_FLY flag remains set but the // avatar does not play flying animation, so we switch flying mode off. // See LLAgent::setFlying(). This may cause "Stop Flying" button to blink. // See EXT-2781. if (animation_id == ANIM_AGENT_STANDUP && gAgent.getFlying()) { gAgent.setFlying(FALSE); } if (i < num_source_blocks) { mesgsys->getUUIDFast(_PREHASH_AnimationSourceList, _PREHASH_ObjectID, object_id, i); LLViewerObject* object = gObjectList.findObject(object_id); if (object) { object->setFlagsWithoutUpdate(FLAGS_ANIM_SOURCE, TRUE); BOOL anim_found = FALSE; LLVOAvatar::AnimSourceIterator anim_it = avatarp->mAnimationSources.find(object_id); for (;anim_it != avatarp->mAnimationSources.end(); ++anim_it) { if (anim_it->second == animation_id) { anim_found = TRUE; break; } } if (!anim_found) { avatarp->mAnimationSources.insert(LLVOAvatar::AnimationSourceMap::value_type(object_id, animation_id)); } } } } } else { for( S32 i = 0; i < num_blocks; i++ ) { mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i); mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i); avatarp->mSignaledAnimations[animation_id] = anim_sequence_id; } } if (num_blocks) { avatarp->processAnimationStateChanges(); } } void process_object_animation(LLMessageSystem *mesgsys, void **user_data) { LLUUID animation_id; LLUUID uuid; S32 anim_sequence_id; mesgsys->getUUIDFast(_PREHASH_Sender, _PREHASH_ID, uuid); LL_DEBUGS("AnimatedObjectsNotify") << "Received animation state for object " << uuid << LL_ENDL; signaled_animation_map_t signaled_anims; S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_AnimationList); LL_DEBUGS("AnimatedObjectsNotify") << "processing object animation requests, num_blocks " << num_blocks << " uuid " << uuid << LL_ENDL; for( S32 i = 0; i < num_blocks; i++ ) { mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i); mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i); signaled_anims[animation_id] = anim_sequence_id; LL_DEBUGS("AnimatedObjectsNotify") << "added signaled_anims animation request for object " << uuid << " animation id " << animation_id << LL_ENDL; } LLObjectSignaledAnimationMap::instance().getMap()[uuid] = signaled_anims; LLViewerObject *objp = gObjectList.findObject(uuid); if (!objp) { LL_DEBUGS("AnimatedObjectsNotify") << "Received animation state for unknown object " << uuid << LL_ENDL; return; } LLVOVolume *volp = dynamic_cast(objp); if (!volp) { LL_DEBUGS("AnimatedObjectsNotify") << "Received animation state for non-volume object " << uuid << LL_ENDL; return; } if (!volp->isAnimatedObject()) { LL_DEBUGS("AnimatedObjectsNotify") << "Received animation state for non-animated object " << uuid << LL_ENDL; return; } volp->updateControlAvatar(); LLControlAvatar *avatarp = volp->getControlAvatar(); if (!avatarp) { LL_DEBUGS("AnimatedObjectsNotify") << "Received animation request for object with no control avatar, ignoring " << uuid << LL_ENDL; return; } if (!avatarp->mPlaying) { avatarp->mPlaying = true; //if (!avatarp->mRootVolp->isAnySelected()) { avatarp->updateVolumeGeom(); avatarp->mRootVolp->recursiveMarkForUpdate(TRUE); } } avatarp->updateAnimations(); } void process_avatar_appearance(LLMessageSystem *mesgsys, void **user_data) { LLUUID uuid; mesgsys->getUUIDFast(_PREHASH_Sender, _PREHASH_ID, uuid); LLVOAvatar* avatarp = (LLVOAvatar *)gObjectList.findObject(uuid); if (avatarp) { avatarp->processAvatarAppearance( mesgsys ); } else { LL_WARNS("Messaging") << "avatar_appearance sent for unknown avatar " << uuid << LL_ENDL; } } void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data) { LLVector4 cameraCollidePlane; mesgsys->getVector4Fast(_PREHASH_CameraCollidePlane, _PREHASH_Plane, cameraCollidePlane); gAgentCamera.setCameraCollidePlane(cameraCollidePlane); } void near_sit_object(BOOL success, void *data) { if (success) { // Send message to sit on object gMessageSystem->newMessageFast(_PREHASH_AgentSit); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gAgent.sendReliableMessage(); } } void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data) { LLVector3 sitPosition; LLQuaternion sitRotation; LLUUID sitObjectID; BOOL use_autopilot; mesgsys->getUUIDFast(_PREHASH_SitObject, _PREHASH_ID, sitObjectID); mesgsys->getBOOLFast(_PREHASH_SitTransform, _PREHASH_AutoPilot, use_autopilot); mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_SitPosition, sitPosition); mesgsys->getQuatFast(_PREHASH_SitTransform, _PREHASH_SitRotation, sitRotation); LLVector3 camera_eye; mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_CameraEyeOffset, camera_eye); LLVector3 camera_at; mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_CameraAtOffset, camera_at); BOOL force_mouselook; mesgsys->getBOOLFast(_PREHASH_SitTransform, _PREHASH_ForceMouselook, force_mouselook); if (isAgentAvatarValid() && dist_vec_squared(camera_eye, camera_at) > CAMERA_POSITION_THRESHOLD_SQUARED) { gAgentCamera.setSitCamera(sitObjectID, camera_eye, camera_at); } gAgentCamera.setForceMouselook(force_mouselook); // Forcing turning off flying here to prevent flying after pressing "Stand" // to stand up from an object. See EXT-1655. gAgent.setFlying(FALSE); LLViewerObject* object = gObjectList.findObject(sitObjectID); if (object) { LLVector3 sit_spot = object->getPositionAgent() + (sitPosition * object->getRotation()); if (!use_autopilot || (isAgentAvatarValid() && gAgentAvatarp->isSitting() && gAgentAvatarp->getRoot() == object->getRoot())) { //we're already sitting on this object, so don't autopilot } else { gAgent.startAutoPilotGlobal(gAgent.getPosGlobalFromAgent(sit_spot), "Sit", &sitRotation, near_sit_object, NULL, 0.5f); } } else { LL_WARNS("Messaging") << "Received sit approval for unknown object " << sitObjectID << LL_ENDL; } } void process_clear_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data) { LLUUID source_id; mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, source_id); LLFollowCamMgr::removeFollowCamParams(source_id); } void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data) { S32 type; F32 value; bool settingPosition = false; bool settingFocus = false; bool settingFocusOffset = false; LLVector3 position; LLVector3 focus; LLVector3 focus_offset; LLUUID source_id; mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, source_id); LLViewerObject* objectp = gObjectList.findObject(source_id); if (objectp) { objectp->setFlagsWithoutUpdate(FLAGS_CAMERA_SOURCE, TRUE); } S32 num_objects = mesgsys->getNumberOfBlocks("CameraProperty"); for (S32 block_index = 0; block_index < num_objects; block_index++) { mesgsys->getS32("CameraProperty", "Type", type, block_index); mesgsys->getF32("CameraProperty", "Value", value, block_index); switch(type) { case FOLLOWCAM_PITCH: LLFollowCamMgr::setPitch(source_id, value); break; case FOLLOWCAM_FOCUS_OFFSET_X: focus_offset.mV[VX] = value; settingFocusOffset = true; break; case FOLLOWCAM_FOCUS_OFFSET_Y: focus_offset.mV[VY] = value; settingFocusOffset = true; break; case FOLLOWCAM_FOCUS_OFFSET_Z: focus_offset.mV[VZ] = value; settingFocusOffset = true; break; case FOLLOWCAM_POSITION_LAG: LLFollowCamMgr::setPositionLag(source_id, value); break; case FOLLOWCAM_FOCUS_LAG: LLFollowCamMgr::setFocusLag(source_id, value); break; case FOLLOWCAM_DISTANCE: LLFollowCamMgr::setDistance(source_id, value); break; case FOLLOWCAM_BEHINDNESS_ANGLE: LLFollowCamMgr::setBehindnessAngle(source_id, value); break; case FOLLOWCAM_BEHINDNESS_LAG: LLFollowCamMgr::setBehindnessLag(source_id, value); break; case FOLLOWCAM_POSITION_THRESHOLD: LLFollowCamMgr::setPositionThreshold(source_id, value); break; case FOLLOWCAM_FOCUS_THRESHOLD: LLFollowCamMgr::setFocusThreshold(source_id, value); break; case FOLLOWCAM_ACTIVE: //if 1, set using followcam,. LLFollowCamMgr::setCameraActive(source_id, value != 0.f); break; case FOLLOWCAM_POSITION_X: settingPosition = true; position.mV[ 0 ] = value; break; case FOLLOWCAM_POSITION_Y: settingPosition = true; position.mV[ 1 ] = value; break; case FOLLOWCAM_POSITION_Z: settingPosition = true; position.mV[ 2 ] = value; break; case FOLLOWCAM_FOCUS_X: settingFocus = true; focus.mV[ 0 ] = value; break; case FOLLOWCAM_FOCUS_Y: settingFocus = true; focus.mV[ 1 ] = value; break; case FOLLOWCAM_FOCUS_Z: settingFocus = true; focus.mV[ 2 ] = value; break; case FOLLOWCAM_POSITION_LOCKED: LLFollowCamMgr::setPositionLocked(source_id, value != 0.f); break; case FOLLOWCAM_FOCUS_LOCKED: LLFollowCamMgr::setFocusLocked(source_id, value != 0.f); break; default: break; } } if ( settingPosition ) { LLFollowCamMgr::setPosition(source_id, position); } if ( settingFocus ) { LLFollowCamMgr::setFocus(source_id, focus); } if ( settingFocusOffset ) { LLFollowCamMgr::setFocusOffset(source_id, focus_offset); } } //end Ventrella // Culled from newsim lltask.cpp void process_name_value(LLMessageSystem *mesgsys, void **user_data) { std::string temp_str; LLUUID id; S32 i, num_blocks; mesgsys->getUUIDFast(_PREHASH_TaskData, _PREHASH_ID, id); LLViewerObject* object = gObjectList.findObject(id); if (object) { num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_NameValueData); for (i = 0; i < num_blocks; i++) { mesgsys->getStringFast(_PREHASH_NameValueData, _PREHASH_NVPair, temp_str, i); LL_INFOS("Messaging") << "Added to object Name Value: " << temp_str << LL_ENDL; object->addNVPair(temp_str); } } else { LL_INFOS("Messaging") << "Can't find object " << id << " to add name value pair" << LL_ENDL; } } void process_remove_name_value(LLMessageSystem *mesgsys, void **user_data) { std::string temp_str; LLUUID id; S32 i, num_blocks; mesgsys->getUUIDFast(_PREHASH_TaskData, _PREHASH_ID, id); LLViewerObject* object = gObjectList.findObject(id); if (object) { num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_NameValueData); for (i = 0; i < num_blocks; i++) { mesgsys->getStringFast(_PREHASH_NameValueData, _PREHASH_NVPair, temp_str, i); LL_INFOS("Messaging") << "Removed from object Name Value: " << temp_str << LL_ENDL; object->removeNVPair(temp_str); } } else { LL_INFOS("Messaging") << "Can't find object " << id << " to remove name value pair" << LL_ENDL; } } void process_kick_user(LLMessageSystem *msg, void** /*user_data*/) { std::string message; msg->getStringFast(_PREHASH_UserInfo, _PREHASH_Reason, message); LLAppViewer::instance()->forceDisconnect(message); } /* void process_user_list_reply(LLMessageSystem *msg, void **user_data) { LLUserList::processUserListReply(msg, user_data); return; char firstname[MAX_STRING+1]; char lastname[MAX_STRING+1]; U8 status; S32 user_count; user_count = msg->getNumberOfBlocks("UserBlock"); for (S32 i = 0; i < user_count; i++) { msg->getData("UserBlock", i, "FirstName", firstname); msg->getData("UserBlock", i, "LastName", lastname); msg->getData("UserBlock", i, "Status", &status); if (status & 0x01) { dialog_friends_add_friend(buffer, TRUE); } else { dialog_friends_add_friend(buffer, FALSE); } } dialog_friends_done_adding(); } */ // this is not handled in processUpdateMessage /* void process_time_dilation(LLMessageSystem *msg, void **user_data) { // get the time_dilation U16 foo; msg->getData("TimeDilation", "TimeDilation", &foo); F32 time_dilation = ((F32) foo) / 65535.f; // get the pointer to the right region U32 ip = msg->getSenderIP(); U32 port = msg->getSenderPort(); LLViewerRegion *regionp = LLWorld::getInstance()->getRegion(ip, port); if (regionp) { regionp->setTimeDilation(time_dilation); } } */ void process_money_balance_reply( LLMessageSystem* msg, void** ) { S32 balance = 0; S32 credit = 0; S32 committed = 0; std::string desc; LLUUID tid; msg->getUUID("MoneyData", "TransactionID", tid); msg->getS32("MoneyData", "MoneyBalance", balance); msg->getS32("MoneyData", "SquareMetersCredit", credit); msg->getS32("MoneyData", "SquareMetersCommitted", committed); msg->getStringFast(_PREHASH_MoneyData, _PREHASH_Description, desc); LL_INFOS("Messaging") << "L$, credit, committed: " << balance << " " << credit << " " << committed << LL_ENDL; if (gStatusBar) { gStatusBar->setBalance(balance); gStatusBar->setLandCredit(credit); gStatusBar->setLandCommitted(committed); } if (desc.empty() || !gSavedSettings.getBOOL("NotifyMoneyChange")) { // ...nothing to display return; } // Suppress duplicate messages about the same transaction static std::deque recent; if (std::find(recent.rbegin(), recent.rend(), tid) != recent.rend()) { return; } // Once the 'recent' container gets large enough, chop some // off the beginning. const U32 MAX_LOOKBACK = 30; const S32 POP_FRONT_SIZE = 12; if(recent.size() > MAX_LOOKBACK) { LL_DEBUGS("Messaging") << "Removing oldest transaction records" << LL_ENDL; recent.erase(recent.begin(), recent.begin() + POP_FRONT_SIZE); } //LL_DEBUGS("Messaging") << "Pushing back transaction " << tid << LL_ENDL; recent.push_back(tid); if (msg->has("TransactionInfo")) { // ...message has extended info for localization process_money_balance_reply_extended(msg); } else { // Only old dev grids will not supply the TransactionInfo block, // so we can just use the hard-coded English string. LLSD args; args["MESSAGE"] = desc; LLNotificationsUtil::add("SystemMessage", args); } } static std::string reason_from_transaction_type(S32 transaction_type, const std::string& item_desc) { // *NOTE: The keys for the reason strings are unusual because // an earlier version of the code used English language strings // extracted from hard-coded server English descriptions. // Keeping them so we don't have to re-localize them. switch (transaction_type) { case TRANS_OBJECT_SALE: { LLStringUtil::format_map_t arg; arg["ITEM"] = item_desc; return LLTrans::getString("for item", arg); } case TRANS_LAND_SALE: return LLTrans::getString("for a parcel of land"); case TRANS_LAND_PASS_SALE: return LLTrans::getString("for a land access pass"); case TRANS_GROUP_LAND_DEED: return LLTrans::getString("for deeding land"); case TRANS_GROUP_CREATE: return LLTrans::getString("to create a group"); case TRANS_GROUP_JOIN: return LLTrans::getString("to join a group"); case TRANS_UPLOAD_CHARGE: return LLTrans::getString("to upload"); case TRANS_CLASSIFIED_CHARGE: return LLTrans::getString("to publish a classified ad"); case TRANS_GIFT: // Simulator returns "Payment" if no custom description has been entered return (item_desc == "Payment" ? std::string() : item_desc); // These have no reason to display, but are expected and should not // generate warnings case TRANS_PAY_OBJECT: case TRANS_OBJECT_PAYS: return std::string(); default: LL_WARNS() << "Unknown transaction type " << transaction_type << LL_ENDL; return std::string(); } } static void money_balance_group_notify(const LLUUID& group_id, const std::string& name, bool is_group, std::string notification, LLSD args, LLSD payload) { // Message uses name SLURLs, don't actually have to substitute in // the name. We're just making sure it's available. // Notification is either PaymentReceived or PaymentSent LLNotificationsUtil::add(notification, args, payload); } static void money_balance_avatar_notify(const LLUUID& agent_id, const LLAvatarName& av_name, std::string notification, LLSD args, LLSD payload) { // Message uses name SLURLs, don't actually have to substitute in // the name. We're just making sure it's available. // Notification is either PaymentReceived or PaymentSent LLNotificationsUtil::add(notification, args, payload); } static void process_money_balance_reply_extended(LLMessageSystem* msg) { // Added in server 1.40 and viewer 2.1, support for localization // and agent ids for name lookup. S32 transaction_type = 0; LLUUID source_id; BOOL is_source_group = FALSE; LLUUID dest_id; BOOL is_dest_group = FALSE; S32 amount = 0; std::string item_description; BOOL success = FALSE; msg->getS32("TransactionInfo", "TransactionType", transaction_type); msg->getUUID("TransactionInfo", "SourceID", source_id); msg->getBOOL("TransactionInfo", "IsSourceGroup", is_source_group); msg->getUUID("TransactionInfo", "DestID", dest_id); msg->getBOOL("TransactionInfo", "IsDestGroup", is_dest_group); msg->getS32("TransactionInfo", "Amount", amount); msg->getString("TransactionInfo", "ItemDescription", item_description); msg->getBOOL("MoneyData", "TransactionSuccess", success); LL_INFOS("Money") << "MoneyBalanceReply source " << source_id << " dest " << dest_id << " type " << transaction_type << " item " << item_description << LL_ENDL; if (source_id.isNull() && dest_id.isNull()) { // this is a pure balance update, no notification required return; } std::string source_slurl; if (is_source_group) { source_slurl = LLSLURL( "group", source_id, "inspect").getSLURLString(); } else { source_slurl = LLSLURL( "agent", source_id, "completename").getSLURLString(); } std::string dest_slurl; if (is_dest_group) { dest_slurl = LLSLURL( "group", dest_id, "inspect").getSLURLString(); } else { dest_slurl = LLSLURL( "agent", dest_id, "completename").getSLURLString(); } std::string reason = reason_from_transaction_type(transaction_type, item_description); LLStringUtil::format_map_t args; args["REASON"] = reason; // could be empty args["AMOUNT"] = llformat("%d", amount); // Need to delay until name looked up, so need to know whether or not // is group bool is_name_group = false; LLUUID name_id; std::string message; std::string notification; LLSD final_args; LLSD payload; bool you_paid_someone = (source_id == gAgentID); std::string gift_suffix = (transaction_type == TRANS_GIFT ? "_gift" : ""); if (you_paid_someone) { if(!gSavedSettings.getBOOL("NotifyMoneySpend")) { return; } args["NAME"] = dest_slurl; is_name_group = is_dest_group; name_id = dest_id; if (!reason.empty()) { if (dest_id.notNull()) { message = success ? LLTrans::getString("you_paid_ldollars" + gift_suffix, args) : LLTrans::getString("you_paid_failure_ldollars" + gift_suffix, args); } else { // transaction fee to the system, eg, to create a group message = success ? LLTrans::getString("you_paid_ldollars_no_name", args) : LLTrans::getString("you_paid_failure_ldollars_no_name", args); } } else { if (dest_id.notNull()) { message = success ? LLTrans::getString("you_paid_ldollars_no_reason", args) : LLTrans::getString("you_paid_failure_ldollars_no_reason", args); } else { // no target, no reason, you just paid money message = success ? LLTrans::getString("you_paid_ldollars_no_info", args) : LLTrans::getString("you_paid_failure_ldollars_no_info", args); } } final_args["MESSAGE"] = message; payload["dest_id"] = dest_id; notification = success ? "PaymentSent" : "PaymentFailure"; } else { // ...someone paid you if(!gSavedSettings.getBOOL("NotifyMoneyReceived")) { return; } args["NAME"] = source_slurl; is_name_group = is_source_group; name_id = source_id; if (!reason.empty() && !LLMuteList::getInstance()->isMuted(source_id)) { message = LLTrans::getString("paid_you_ldollars" + gift_suffix, args); } else { message = LLTrans::getString("paid_you_ldollars_no_reason", args); } final_args["MESSAGE"] = message; // make notification loggable payload["from_id"] = source_id; notification = "PaymentReceived"; } // Despite using SLURLs, wait until the name is available before // showing the notification, otherwise the UI layout is strange and // the user sees a "Loading..." message if (is_name_group) { gCacheName->getGroup(name_id, boost::bind(&money_balance_group_notify, _1, _2, _3, notification, final_args, payload)); } else { LLAvatarNameCache::get(name_id, boost::bind(&money_balance_avatar_notify, _1, _2, notification, final_args, payload)); } } bool handle_prompt_for_maturity_level_change_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == option) { // set the preference to the maturity of the region we're calling U8 preferredMaturity = static_cast(notification["payload"]["_region_access"].asInteger()); gSavedSettings.setU32("PreferredMaturity", static_cast(preferredMaturity)); } return false; } bool handle_prompt_for_maturity_level_change_and_reteleport_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == option) { // set the preference to the maturity of the region we're calling U8 preferredMaturity = static_cast(notification["payload"]["_region_access"].asInteger()); gSavedSettings.setU32("PreferredMaturity", static_cast(preferredMaturity)); gAgent.setMaturityRatingChangeDuringTeleport(preferredMaturity); gAgent.restartFailedTeleportRequest(); } else { gAgent.clearTeleportRequest(); } return false; } // some of the server notifications need special handling. This is where we do that. bool handle_special_notification(std::string notificationID, LLSD& llsdBlock) { bool returnValue = false; if(llsdBlock.has("_region_access")) { U8 regionAccess = static_cast(llsdBlock["_region_access"].asInteger()); std::string regionMaturity = LLViewerRegion::accessToString(regionAccess); LLStringUtil::toLower(regionMaturity); llsdBlock["REGIONMATURITY"] = regionMaturity; LLNotificationPtr maturityLevelNotification; std::string notifySuffix = "_Notify"; if (regionAccess == SIM_ACCESS_MATURE) { if (gAgent.isTeen()) { gAgent.clearTeleportRequest(); maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_AdultsOnlyContent", llsdBlock); returnValue = true; notifySuffix = "_NotifyAdultsOnly"; } else if (gAgent.prefersPG()) { maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback); returnValue = true; } else if (LLStringUtil::compareStrings(notificationID, "RegionEntryAccessBlocked") == 0) { maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_PreferencesOutOfSync", llsdBlock, llsdBlock); returnValue = true; } } else if (regionAccess == SIM_ACCESS_ADULT) { if (!gAgent.isAdult()) { gAgent.clearTeleportRequest(); maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_AdultsOnlyContent", llsdBlock); returnValue = true; notifySuffix = "_NotifyAdultsOnly"; } else if (gAgent.prefersPG() || gAgent.prefersMature()) { maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback); returnValue = true; } else if (LLStringUtil::compareStrings(notificationID, "RegionEntryAccessBlocked") == 0) { maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_PreferencesOutOfSync", llsdBlock, llsdBlock); returnValue = true; } } if ((maturityLevelNotification == NULL) || maturityLevelNotification->isIgnored()) { // Given a simple notification if no maturityLevelNotification is set or it is ignore LLNotificationsUtil::add(notificationID + notifySuffix, llsdBlock); } } return returnValue; } bool handle_trusted_experiences_notification(const LLSD& llsdBlock) { if(llsdBlock.has("trusted_experiences")) { std::ostringstream str; const LLSD& experiences = llsdBlock["trusted_experiences"]; LLSD::array_const_iterator it = experiences.beginArray(); for(/**/; it != experiences.endArray(); ++it) { str<asUUID(), "profile").getSLURLString() << "\n"; } std::string str_list = str.str(); if(!str_list.empty()) { LLNotificationsUtil::add("TrustedExperiencesAvailable", LLSD::emptyMap().with("EXPERIENCE_LIST", (LLSD)str_list)); return true; } } return false; } // some of the server notifications need special handling. This is where we do that. bool handle_teleport_access_blocked(LLSD& llsdBlock, const std::string & notificationID, const std::string & defaultMessage) { bool returnValue = false; if(llsdBlock.has("_region_access")) { U8 regionAccess = static_cast(llsdBlock["_region_access"].asInteger()); std::string regionMaturity = LLViewerRegion::accessToString(regionAccess); LLStringUtil::toLower(regionMaturity); llsdBlock["REGIONMATURITY"] = regionMaturity; LLNotificationPtr tp_failure_notification; std::string notifySuffix; if (notificationID == std::string("TeleportEntryAccessBlocked")) { notifySuffix = "_Notify"; if (regionAccess == SIM_ACCESS_MATURE) { if (gAgent.isTeen()) { gAgent.clearTeleportRequest(); tp_failure_notification = LLNotificationsUtil::add(notificationID+"_AdultsOnlyContent", llsdBlock); returnValue = true; notifySuffix = "_NotifyAdultsOnly"; } else if (gAgent.prefersPG()) { if (gAgent.hasRestartableFailedTeleportRequest()) { tp_failure_notification = LLNotificationsUtil::add(notificationID+"_ChangeAndReTeleport", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_and_reteleport_callback); returnValue = true; } else { gAgent.clearTeleportRequest(); tp_failure_notification = LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback); returnValue = true; } } else { gAgent.clearTeleportRequest(); tp_failure_notification = LLNotificationsUtil::add(notificationID+"_PreferencesOutOfSync", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback); returnValue = true; } } else if (regionAccess == SIM_ACCESS_ADULT) { if (!gAgent.isAdult()) { gAgent.clearTeleportRequest(); tp_failure_notification = LLNotificationsUtil::add(notificationID+"_AdultsOnlyContent", llsdBlock); returnValue = true; notifySuffix = "_NotifyAdultsOnly"; } else if (gAgent.prefersPG() || gAgent.prefersMature()) { if (gAgent.hasRestartableFailedTeleportRequest()) { tp_failure_notification = LLNotificationsUtil::add(notificationID+"_ChangeAndReTeleport", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_and_reteleport_callback); returnValue = true; } else { gAgent.clearTeleportRequest(); tp_failure_notification = LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback); returnValue = true; } } else { gAgent.clearTeleportRequest(); tp_failure_notification = LLNotificationsUtil::add(notificationID+"_PreferencesOutOfSync", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback); returnValue = true; } } } // End of special handling for "TeleportEntryAccessBlocked" else { // Normal case, no message munging gAgent.clearTeleportRequest(); if (LLNotifications::getInstance()->templateExists(notificationID)) { tp_failure_notification = LLNotificationsUtil::add(notificationID, llsdBlock, llsdBlock); } else { llsdBlock["MESSAGE"] = defaultMessage; tp_failure_notification = LLNotificationsUtil::add("GenericAlertOK", llsdBlock); } returnValue = true; } if ((tp_failure_notification == NULL) || tp_failure_notification->isIgnored()) { // Given a simple notification if no tp_failure_notification is set or it is ignore LLNotificationsUtil::add(notificationID + notifySuffix, llsdBlock); } } handle_trusted_experiences_notification(llsdBlock); return returnValue; } bool attempt_standard_notification(LLMessageSystem* msgsystem) { // if we have additional alert data if (msgsystem->has(_PREHASH_AlertInfo) && msgsystem->getNumberOfBlocksFast(_PREHASH_AlertInfo) > 0) { // notification was specified using the new mechanism, so we can just handle it here std::string notificationID; msgsystem->getStringFast(_PREHASH_AlertInfo, _PREHASH_Message, notificationID); if (!LLNotifications::getInstance()->templateExists(notificationID)) { return false; } std::string llsdRaw; LLSD llsdBlock; msgsystem->getStringFast(_PREHASH_AlertInfo, _PREHASH_Message, notificationID); msgsystem->getStringFast(_PREHASH_AlertInfo, _PREHASH_ExtraParams, llsdRaw); if (llsdRaw.length()) { std::istringstream llsdData(llsdRaw); if (!LLSDSerialize::deserialize(llsdBlock, llsdData, llsdRaw.length())) { LL_WARNS() << "attempt_standard_notification: Attempted to read notification parameter data into LLSD but failed:" << llsdRaw << LL_ENDL; } } handle_trusted_experiences_notification(llsdBlock); if ( (notificationID == "RegionEntryAccessBlocked") || (notificationID == "LandClaimAccessBlocked") || (notificationID == "LandBuyAccessBlocked") ) { /*--------------------------------------------------------------------- (Commented so a grep will find the notification strings, since we construct them on the fly; if you add additional notifications, please update the comment.) Could throw any of the following notifications: RegionEntryAccessBlocked RegionEntryAccessBlocked_Notify RegionEntryAccessBlocked_NotifyAdultsOnly RegionEntryAccessBlocked_Change RegionEntryAccessBlocked_AdultsOnlyContent RegionEntryAccessBlocked_ChangeAndReTeleport LandClaimAccessBlocked LandClaimAccessBlocked_Notify LandClaimAccessBlocked_NotifyAdultsOnly LandClaimAccessBlocked_Change LandClaimAccessBlocked_AdultsOnlyContent LandBuyAccessBlocked LandBuyAccessBlocked_Notify LandBuyAccessBlocked_NotifyAdultsOnly LandBuyAccessBlocked_Change LandBuyAccessBlocked_AdultsOnlyContent -----------------------------------------------------------------------*/ if (handle_special_notification(notificationID, llsdBlock)) { return true; } } // HACK -- handle callbacks for specific alerts. if( notificationID == "HomePositionSet" ) { // save the home location image to disk std::string snap_filename = gDirUtilp->getLindenUserDir(); snap_filename += gDirUtilp->getDirDelimiter(); snap_filename += LLStartUp::getScreenHomeFilename(); gViewerWindow->saveSnapshot(snap_filename, gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw(), FALSE, FALSE, LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::SNAPSHOT_FORMAT_PNG); } if (notificationID == "RegionRestartMinutes" || notificationID == "RegionRestartSeconds") { S32 seconds; if (notificationID == "RegionRestartMinutes") { seconds = 60 * static_cast(llsdBlock["MINUTES"].asInteger()); } else { seconds = static_cast(llsdBlock["SECONDS"].asInteger()); } LLFloaterRegionRestarting* floaterp = LLFloaterReg::findTypedInstance("region_restarting"); if (floaterp) { LLFloaterRegionRestarting::updateTime(seconds); } else { LLSD params; params["NAME"] = llsdBlock["NAME"]; params["SECONDS"] = (LLSD::Integer)seconds; LLFloaterRegionRestarting* restarting_floater = dynamic_cast(LLFloaterReg::showInstance("region_restarting", params)); if(restarting_floater) { restarting_floater->center(); } } make_ui_sound("UISndRestart"); } // Special Marketplace update notification if (notificationID == "SLM_UPDATE_FOLDER") { std::string state = llsdBlock["state"].asString(); if (state == "deleted") { // Perform the deletion viewer side, no alert shown in this case LLMarketplaceData::instance().deleteListing(llsdBlock["listing_id"].asInteger()); return true; } else { // In general, no message will be displayed, all we want is to get the listing updated in the marketplace floater // If getListing() fails though, the message of the alert will be shown by the caller of attempt_standard_notification() return LLMarketplaceData::instance().getListing(llsdBlock["listing_id"].asInteger()); } } // Error Notification can come with and without reason if (notificationID == "JoinGroupError" && llsdBlock.has("reason")) { LLNotificationsUtil::add("JoinGroupErrorReason", llsdBlock); return true; } LLNotificationsUtil::add(notificationID, llsdBlock); return true; } return false; } static void process_special_alert_messages(const std::string & message) { // Do special handling for alert messages. This is a legacy hack, and any actual displayed // text should be altered in the notifications.xml files. if ( message == "You died and have been teleported to your home location") { add(LLStatViewer::KILLED, 1); } else if( message == "Home position set." ) { // save the home location image to disk std::string snap_filename = gDirUtilp->getLindenUserDir(); snap_filename += gDirUtilp->getDirDelimiter(); snap_filename += LLStartUp::getScreenHomeFilename(); gViewerWindow->saveSnapshot(snap_filename, gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw(), FALSE, FALSE, LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::SNAPSHOT_FORMAT_PNG); } } void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data) { // make sure the cursor is back to the usual default since the // alert is probably due to some kind of error. gViewerWindow->getWindow()->resetBusyCount(); std::string message; msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, message); process_special_alert_messages(message); if (!attempt_standard_notification(msgsystem)) { BOOL modal = FALSE; msgsystem->getBOOL("AlertData", "Modal", modal); process_alert_core(message, modal); } } // The only difference between this routine and the previous is the fact that // for this routine, the modal parameter is always false. Sadly, for the message // handled by this routine, there is no "Modal" parameter on the message, and // there's no API to tell if a message has the given parameter or not. // So we can't handle the messages with the same handler. void process_alert_message(LLMessageSystem *msgsystem, void **user_data) { // make sure the cursor is back to the usual default since the // alert is probably due to some kind of error. gViewerWindow->getWindow()->resetBusyCount(); std::string message; msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, message); process_special_alert_messages(message); if (!attempt_standard_notification(msgsystem)) { BOOL modal = FALSE; process_alert_core(message, modal); } } bool handle_not_age_verified_alert(const std::string &pAlertName) { LLNotificationPtr notification = LLNotificationsUtil::add(pAlertName); if ((notification == NULL) || notification->isIgnored()) { LLNotificationsUtil::add(pAlertName + "_Notify"); } return true; } bool handle_special_alerts(const std::string &pAlertName) { bool isHandled = false; if (LLStringUtil::compareStrings(pAlertName, "NotAgeVerified") == 0) { isHandled = handle_not_age_verified_alert(pAlertName); } return isHandled; } void process_alert_core(const std::string& message, BOOL modal) { const std::string ALERT_PREFIX("ALERT: "); const std::string NOTIFY_PREFIX("NOTIFY: "); if (message.find(ALERT_PREFIX) == 0) { // Allow the server to spawn a named alert so that server alerts can be // translated out of English. std::string alert_name(message.substr(ALERT_PREFIX.length())); if (!handle_special_alerts(alert_name)) { LLNotificationsUtil::add(alert_name); } } else if (message.find(NOTIFY_PREFIX) == 0) { // Allow the server to spawn a named notification so that server notifications can be // translated out of English. std::string notify_name(message.substr(NOTIFY_PREFIX.length())); LLNotificationsUtil::add(notify_name); } else if (message[0] == '/') { // System message is important, show in upper-right box not tip std::string text(message.substr(1)); LLSD args; // *NOTE: If the text from the server ever changes this line will need to be adjusted. std::string restart_cancelled = "Region restart cancelled."; if (text.substr(0, restart_cancelled.length()) == restart_cancelled) { LLFloaterRegionRestarting::close(); } std::string new_msg =LLNotifications::instance().getGlobalString(text); args["MESSAGE"] = new_msg; LLNotificationsUtil::add("SystemMessage", args); } else if (modal) { LLSD args; std::string new_msg =LLNotifications::instance().getGlobalString(message); args["ERROR_MESSAGE"] = new_msg; LLNotificationsUtil::add("ErrorMessage", args); } else { // Hack fix for EXP-623 (blame fix on RN :)) to avoid a sim deploy const std::string AUTOPILOT_CANCELED_MSG("Autopilot canceled"); if (message.find(AUTOPILOT_CANCELED_MSG) == std::string::npos ) { LLSD args; std::string new_msg =LLNotifications::instance().getGlobalString(message); std::string localized_msg; bool is_message_localized = LLTrans::findString(localized_msg, new_msg); args["MESSAGE"] = is_message_localized ? localized_msg : new_msg; LLNotificationsUtil::add("SystemMessageTip", args); } } } mean_collision_list_t gMeanCollisionList; time_t gLastDisplayedTime = 0; void handle_show_mean_events(void *) { LLFloaterReg::showInstance("bumps"); //LLFloaterBump::showInstance(); } void mean_name_callback(const LLUUID &id, const LLAvatarName& av_name) { static const U32 max_collision_list_size = 20; if (gMeanCollisionList.size() > max_collision_list_size) { mean_collision_list_t::iterator iter = gMeanCollisionList.begin(); for (U32 i=0; imPerp == id) { mcd->mFullName = av_name.getUserName(); } } } void process_mean_collision_alert_message(LLMessageSystem *msgsystem, void **user_data) { if (gAgent.inPrelude()) { // In prelude, bumping is OK. This dialog is rather confusing to // newbies, so we don't show it. Drop the packet on the floor. return; } // make sure the cursor is back to the usual default since the // alert is probably due to some kind of error. gViewerWindow->getWindow()->resetBusyCount(); LLUUID perp; U32 time; U8 u8type; EMeanCollisionType type; F32 mag; S32 i, num = msgsystem->getNumberOfBlocks(_PREHASH_MeanCollision); for (i = 0; i < num; i++) { msgsystem->getUUIDFast(_PREHASH_MeanCollision, _PREHASH_Perp, perp); msgsystem->getU32Fast(_PREHASH_MeanCollision, _PREHASH_Time, time); msgsystem->getF32Fast(_PREHASH_MeanCollision, _PREHASH_Mag, mag); msgsystem->getU8Fast(_PREHASH_MeanCollision, _PREHASH_Type, u8type); type = (EMeanCollisionType)u8type; BOOL b_found = FALSE; for (mean_collision_list_t::iterator iter = gMeanCollisionList.begin(); iter != gMeanCollisionList.end(); ++iter) { LLMeanCollisionData *mcd = *iter; if ((mcd->mPerp == perp) && (mcd->mType == type)) { mcd->mTime = time; mcd->mMag = mag; b_found = TRUE; break; } } if (!b_found) { LLMeanCollisionData *mcd = new LLMeanCollisionData(gAgentID, perp, time, type, mag); gMeanCollisionList.push_front(mcd); LLAvatarNameCache::get(perp, boost::bind(&mean_name_callback, _1, _2)); } } LLFloaterBump* bumps_floater = LLFloaterBump::getInstance(); if(bumps_floater && bumps_floater->isInVisibleChain()) { bumps_floater->populateCollisionList(); } } void process_frozen_message(LLMessageSystem *msgsystem, void **user_data) { // make sure the cursor is back to the usual default since the // alert is probably due to some kind of error. gViewerWindow->getWindow()->resetBusyCount(); BOOL b_frozen; msgsystem->getBOOL("FrozenData", "Data", b_frozen); // TODO: make being frozen change view if (b_frozen) { } else { } } // do some extra stuff once we get our economy data void process_economy_data(LLMessageSystem *msg, void** /*user_data*/) { LLGlobalEconomy::processEconomyData(msg, LLGlobalEconomy::getInstance()); S32 upload_cost = LLGlobalEconomy::getInstance()->getPriceUpload(); LL_INFOS_ONCE("Messaging") << "EconomyData message arrived; upload cost is L$" << upload_cost << LL_ENDL; gMenuHolder->getChild("Upload Image")->setLabelArg("[COST]", llformat("%d", upload_cost)); gMenuHolder->getChild("Upload Sound")->setLabelArg("[COST]", llformat("%d", upload_cost)); gMenuHolder->getChild("Upload Animation")->setLabelArg("[COST]", llformat("%d", upload_cost)); gMenuHolder->getChild("Bulk Upload")->setLabelArg("[COST]", llformat("%d", upload_cost)); } void notify_cautioned_script_question(const LLSD& notification, const LLSD& response, S32 orig_questions, BOOL granted) { // only continue if at least some permissions were requested if (orig_questions) { // check to see if the person we are asking // "'[OBJECTNAME]', an object owned by '[OWNERNAME]', // located in [REGIONNAME] at [REGIONPOS], // has been permission to: [PERMISSIONS]." LLUIString notice(LLTrans::getString(granted ? "ScriptQuestionCautionChatGranted" : "ScriptQuestionCautionChatDenied")); // always include the object name and owner name notice.setArg("[OBJECTNAME]", notification["payload"]["object_name"].asString()); notice.setArg("[OWNERNAME]", notification["payload"]["owner_name"].asString()); // try to lookup viewerobject that corresponds to the object that // requested permissions (here, taskid->requesting object id) BOOL foundpos = FALSE; LLViewerObject* viewobj = gObjectList.findObject(notification["payload"]["task_id"].asUUID()); if (viewobj) { // found the viewerobject, get it's position in its region LLVector3 objpos(viewobj->getPosition()); // try to lookup the name of the region the object is in LLViewerRegion* viewregion = viewobj->getRegion(); if (viewregion) { // got the region, so include the region and 3d coordinates of the object notice.setArg("[REGIONNAME]", viewregion->getName()); std::string formatpos = llformat("%.1f, %.1f,%.1f", objpos[VX], objpos[VY], objpos[VZ]); notice.setArg("[REGIONPOS]", formatpos); foundpos = TRUE; } } if (!foundpos) { // unable to determine location of the object notice.setArg("[REGIONNAME]", "(unknown region)"); notice.setArg("[REGIONPOS]", "(unknown position)"); } // check each permission that was requested, and list each // permission that has been flagged as a caution permission BOOL caution = FALSE; S32 count = 0; std::string perms; BOOST_FOREACH(script_perm_t script_perm, SCRIPT_PERMISSIONS) { if ((orig_questions & script_perm.permbit) && script_perm.caution) { count++; caution = TRUE; // add a comma before the permission description if it is not the first permission // added to the list or the last permission to check if (count > 1) { perms.append(", "); } perms.append(LLTrans::getString(script_perm.question)); } } notice.setArg("[PERMISSIONS]", perms); // log a chat message as long as at least one requested permission // is a caution permission if (caution) { LLChat chat(notice.getString()); // LLFloaterChat::addChat(chat, FALSE, FALSE); } } } void script_question_mute(const LLUUID& item_id, const std::string& object_name); void experiencePermissionBlock(LLUUID experience, LLSD result) { LLSD permission; LLSD data; permission["permission"] = "Block"; data[experience.asString()] = permission; data["experience"] = experience; LLEventPumps::instance().obtain("experience_permission").post(data); } bool script_question_cb(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLMessageSystem *msg = gMessageSystem; S32 orig = notification["payload"]["questions"].asInteger(); S32 new_questions = orig; if (response["Details"]) { // respawn notification... LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]); // ...with description on top LLNotificationsUtil::add("DebitPermissionDetails"); return false; } LLUUID experience; if(notification["payload"].has("experience")) { experience = notification["payload"]["experience"].asUUID(); } // check whether permissions were granted or denied BOOL allowed = TRUE; // the "yes/accept" button is the first button in the template, making it button 0 // if any other button was clicked, the permissions were denied if (option != 0) { new_questions = 0; allowed = FALSE; } else if(experience.notNull()) { LLSD permission; LLSD data; permission["permission"]="Allow"; data[experience.asString()]=permission; data["experience"]=experience; LLEventPumps::instance().obtain("experience_permission").post(data); } LLUUID task_id = notification["payload"]["task_id"].asUUID(); LLUUID item_id = notification["payload"]["item_id"].asUUID(); // reply with the permissions granted or denied msg->newMessageFast(_PREHASH_ScriptAnswerYes); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_Data); msg->addUUIDFast(_PREHASH_TaskID, task_id); msg->addUUIDFast(_PREHASH_ItemID, item_id); msg->addS32Fast(_PREHASH_Questions, new_questions); msg->sendReliable(LLHost(notification["payload"]["sender"].asString())); // only log a chat message if caution prompts are enabled if (gSavedSettings.getBOOL("PermissionsCautionEnabled")) { // log a chat message, if appropriate notify_cautioned_script_question(notification, response, orig, allowed); } if ( response["Mute"] ) // mute { script_question_mute(task_id,notification["payload"]["object_name"].asString()); } if ( response["BlockExperience"] ) { if(experience.notNull()) { LLViewerRegion* region = gAgent.getRegion(); if (!region) return false; LLExperienceCache::instance().setExperiencePermission(experience, std::string("Block"), boost::bind(&experiencePermissionBlock, experience, _1)); } } return false; } void script_question_mute(const LLUUID& task_id, const std::string& object_name) { LLMuteList::getInstance()->add(LLMute(task_id, object_name, LLMute::OBJECT)); // purge the message queue of any previously queued requests from the same source. DEV-4879 class OfferMatcher : public LLNotificationsUI::LLScreenChannel::Matcher { public: OfferMatcher(const LLUUID& to_block) : blocked_id(to_block) {} bool matches(const LLNotificationPtr notification) const { if (notification->getName() == "ScriptQuestionCaution" || notification->getName() == "ScriptQuestion") { return (notification->getPayload()["task_id"].asUUID() == blocked_id); } return false; } private: const LLUUID& blocked_id; }; LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID( gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(task_id)); } static LLNotificationFunctorRegistration script_question_cb_reg_1("ScriptQuestion", script_question_cb); static LLNotificationFunctorRegistration script_question_cb_reg_2("ScriptQuestionCaution", script_question_cb); static LLNotificationFunctorRegistration script_question_cb_reg_3("ScriptQuestionExperience", script_question_cb); void process_script_experience_details(const LLSD& experience_details, LLSD args, LLSD payload) { if(experience_details[LLExperienceCache::PROPERTIES].asInteger() & LLExperienceCache::PROPERTY_GRID) { args["GRID_WIDE"] = LLTrans::getString("Grid-Scope"); } else { args["GRID_WIDE"] = LLTrans::getString("Land-Scope"); } args["EXPERIENCE"] = LLSLURL("experience", experience_details[LLExperienceCache::EXPERIENCE_ID].asUUID(), "profile").getSLURLString(); LLNotificationsUtil::add("ScriptQuestionExperience", args, payload); } void process_script_question(LLMessageSystem *msg, void **user_data) { // *TODO: Translate owner name -> [FIRST] [LAST] LLHost sender = msg->getSender(); LLUUID taskid; LLUUID itemid; S32 questions; std::string object_name; std::string owner_name; LLUUID experienceid; // taskid -> object key of object requesting permissions msg->getUUIDFast(_PREHASH_Data, _PREHASH_TaskID, taskid ); // itemid -> script asset key of script requesting permissions msg->getUUIDFast(_PREHASH_Data, _PREHASH_ItemID, itemid ); msg->getStringFast(_PREHASH_Data, _PREHASH_ObjectName, object_name); msg->getStringFast(_PREHASH_Data, _PREHASH_ObjectOwner, owner_name); msg->getS32Fast(_PREHASH_Data, _PREHASH_Questions, questions ); if(msg->has(_PREHASH_Experience)) { msg->getUUIDFast(_PREHASH_Experience, _PREHASH_ExperienceID, experienceid); } // Special case. If the objects are owned by this agent, throttle per-object instead // of per-owner. It's common for residents to reset a ton of scripts that re-request // permissions, as with tier boxes. UUIDs can't be valid agent names and vice-versa, // so we'll reuse the same namespace for both throttle types. std::string throttle_name = owner_name; std::string self_name; LLAgentUI::buildFullname( self_name ); if( owner_name == self_name ) { throttle_name = taskid.getString(); } // don't display permission requests if this object is muted if (LLMuteList::getInstance()->isMuted(taskid)) return; // throttle excessive requests from any specific user's scripts typedef LLKeyThrottle LLStringThrottle; static LLStringThrottle question_throttle( LLREQUEST_PERMISSION_THROTTLE_LIMIT, LLREQUEST_PERMISSION_THROTTLE_INTERVAL ); switch (question_throttle.noteAction(throttle_name)) { case LLStringThrottle::THROTTLE_NEWLY_BLOCKED: LL_INFOS("Messaging") << "process_script_question throttled" << " owner_name:" << owner_name << LL_ENDL; // Fall through case LLStringThrottle::THROTTLE_BLOCKED: // Escape altogether until we recover return; case LLStringThrottle::THROTTLE_OK: break; } std::string script_question; if (questions) { bool caution = false; S32 count = 0; LLSD args; args["OBJECTNAME"] = object_name; args["NAME"] = LLCacheName::cleanFullName(owner_name); S32 known_questions = 0; bool has_not_only_debit = questions ^ SCRIPT_PERMISSIONS[SCRIPT_PERMISSION_DEBIT].permbit; // check the received permission flags against each permission BOOST_FOREACH(script_perm_t script_perm, SCRIPT_PERMISSIONS) { if (questions & script_perm.permbit) { count++; known_questions |= script_perm.permbit; // check whether permission question should cause special caution dialog caution |= (script_perm.caution); if (("ScriptTakeMoney" == script_perm.question) && has_not_only_debit) continue; if (script_perm.question == "JoinAnExperience") { // Some experience only permissions do not have an explicit permission bit. Add them here. script_question += " " + LLTrans::getString("ForceSitAvatar") + "\n"; } script_question += " " + LLTrans::getString(script_perm.question) + "\n"; } } args["QUESTIONS"] = script_question; if (known_questions != questions) { // This is in addition to the normal dialog. // Viewer got a request for not supported/implemented permission LL_WARNS("Messaging") << "Object \"" << object_name << "\" requested " << script_question << " permission. Permission is unknown and can't be granted. Item id: " << itemid << " taskid:" << taskid << LL_ENDL; } if (known_questions) { LLSD payload; payload["task_id"] = taskid; payload["item_id"] = itemid; payload["sender"] = sender.getIPandPort(); payload["questions"] = known_questions; payload["object_name"] = object_name; payload["owner_name"] = owner_name; // check whether cautions are even enabled or not const char* notification = "ScriptQuestion"; if(caution && gSavedSettings.getBOOL("PermissionsCautionEnabled")) { args["FOOTERTEXT"] = (count > 1) ? LLTrans::getString("AdditionalPermissionsRequestHeader") + "\n\n" + script_question : ""; notification = "ScriptQuestionCaution"; } else if(experienceid.notNull()) { payload["experience"]=experienceid; LLExperienceCache::instance().get(experienceid, boost::bind(process_script_experience_details, _1, args, payload)); return; } LLNotificationsUtil::add(notification, args, payload); } } } void process_derez_container(LLMessageSystem *msg, void**) { LL_WARNS("Messaging") << "call to deprecated process_derez_container" << LL_ENDL; } void container_inventory_arrived(LLViewerObject* object, LLInventoryObject::object_list_t* inventory, S32 serial_num, void* data) { LL_DEBUGS("Messaging") << "container_inventory_arrived()" << LL_ENDL; if( gAgentCamera.cameraMouselook() ) { gAgentCamera.changeCameraToDefault(); } LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(); if (inventory->size() > 2) { // create a new inventory category to put this in LLUUID cat_id; cat_id = gInventory.createNewCategory(gInventory.getRootFolderID(), LLFolderType::FT_NONE, LLTrans::getString("AcquiredItems")); LLInventoryObject::object_list_t::const_iterator it = inventory->begin(); LLInventoryObject::object_list_t::const_iterator end = inventory->end(); for ( ; it != end; ++it) { if ((*it)->getType() != LLAssetType::AT_CATEGORY) { LLInventoryObject* obj = (LLInventoryObject*)(*it); LLInventoryItem* item = (LLInventoryItem*)(obj); LLUUID item_id; item_id.generate(); time_t creation_date_utc = time_corrected(); LLPointer new_item = new LLViewerInventoryItem(item_id, cat_id, item->getPermissions(), item->getAssetUUID(), item->getType(), item->getInventoryType(), item->getName(), item->getDescription(), LLSaleInfo::DEFAULT, item->getFlags(), creation_date_utc); new_item->updateServer(TRUE); gInventory.updateItem(new_item); } } gInventory.notifyObservers(); if(active_panel) { active_panel->setSelection(cat_id, TAKE_FOCUS_NO); } } else if (inventory->size() == 2) { // we're going to get one fake root category as well as the // one actual object LLInventoryObject::object_list_t::iterator it = inventory->begin(); if ((*it)->getType() == LLAssetType::AT_CATEGORY) { ++it; } LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); const LLUUID category = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(item->getType())); LLUUID item_id; item_id.generate(); time_t creation_date_utc = time_corrected(); LLPointer new_item = new LLViewerInventoryItem(item_id, category, item->getPermissions(), item->getAssetUUID(), item->getType(), item->getInventoryType(), item->getName(), item->getDescription(), LLSaleInfo::DEFAULT, item->getFlags(), creation_date_utc); new_item->updateServer(TRUE); gInventory.updateItem(new_item); gInventory.notifyObservers(); if(active_panel) { active_panel->setSelection(item_id, TAKE_FOCUS_NO); } } // we've got the inventory, now delete this object if this was a take BOOL delete_object = (BOOL)(intptr_t)data; LLViewerRegion *region = gAgent.getRegion(); if (delete_object && region) { gMessageSystem->newMessageFast(_PREHASH_ObjectDelete); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); const U8 NO_FORCE = 0; gMessageSystem->addU8Fast(_PREHASH_Force, NO_FORCE); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID()); gMessageSystem->sendReliable(region->getHost()); } } // method to format the time. std::string formatted_time(const time_t& the_time) { std::string dateStr = "["+LLTrans::getString("LTimeWeek")+"] [" +LLTrans::getString("LTimeMonth")+"] [" +LLTrans::getString("LTimeDay")+"] [" +LLTrans::getString("LTimeHour")+"]:[" +LLTrans::getString("LTimeMin")+"]:[" +LLTrans::getString("LTimeSec")+"] [" +LLTrans::getString("LTimeYear")+"]"; LLSD substitution; substitution["datetime"] = (S32) the_time; LLStringUtil::format (dateStr, substitution); return dateStr; } void process_teleport_failed(LLMessageSystem *msg, void**) { std::string message_id; // Tag from server, like "RegionEntryAccessBlocked" std::string big_reason; // Actual message to display LLSD args; // Let the interested parties know that teleport failed. LLViewerParcelMgr::getInstance()->onTeleportFailed(); // if we have additional alert data if (msg->has(_PREHASH_AlertInfo) && msg->getSizeFast(_PREHASH_AlertInfo, _PREHASH_Message) > 0) { // Get the message ID msg->getStringFast(_PREHASH_AlertInfo, _PREHASH_Message, message_id); big_reason = LLAgent::sTeleportErrorMessages[message_id]; if ( big_reason.size() <= 0 ) { // Nothing found in the map - use what the server returned in the original message block msg->getStringFast(_PREHASH_Info, _PREHASH_Reason, big_reason); } LLSD llsd_block; std::string llsd_raw; msg->getStringFast(_PREHASH_AlertInfo, _PREHASH_ExtraParams, llsd_raw); if (llsd_raw.length()) { std::istringstream llsd_data(llsd_raw); if (!LLSDSerialize::deserialize(llsd_block, llsd_data, llsd_raw.length())) { LL_WARNS() << "process_teleport_failed: Attempted to read alert parameter data into LLSD but failed:" << llsd_raw << LL_ENDL; } else { if(llsd_block.has("REGION_NAME")) { std::string region_name = llsd_block["REGION_NAME"].asString(); if(!region_name.empty()) { LLStringUtil::format_map_t name_args; name_args["[REGION_NAME]"] = region_name; LLStringUtil::format(big_reason, name_args); } } // change notification name in this special case if (handle_teleport_access_blocked(llsd_block, message_id, args["REASON"])) { if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE ) { gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); } return; } } } args["REASON"] = big_reason; } else { // Extra message payload not found - use what the simulator sent msg->getStringFast(_PREHASH_Info, _PREHASH_Reason, message_id); big_reason = LLAgent::sTeleportErrorMessages[message_id]; if ( big_reason.size() > 0 ) { // Substitute verbose reason from the local map args["REASON"] = big_reason; } else { // Nothing found in the map - use what the server returned args["REASON"] = message_id; } } LLNotificationsUtil::add("CouldNotTeleportReason", args); if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE ) { gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); } } void process_teleport_local(LLMessageSystem *msg,void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_Info, _PREHASH_AgentID, agent_id); if (agent_id != gAgent.getID()) { LL_WARNS("Messaging") << "Got teleport notification for wrong agent!" << LL_ENDL; return; } U32 location_id; LLVector3 pos, look_at; U32 teleport_flags; msg->getU32Fast(_PREHASH_Info, _PREHASH_LocationID, location_id); msg->getVector3Fast(_PREHASH_Info, _PREHASH_Position, pos); msg->getVector3Fast(_PREHASH_Info, _PREHASH_LookAt, look_at); msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags); if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE ) { if( gAgent.getTeleportState() == LLAgent::TELEPORT_LOCAL ) { // To prevent TeleportStart messages re-activating the progress screen right // after tp, keep the teleport state and let progress screen clear it after a short delay // (progress screen is active but not visible) *TODO: remove when SVC-5290 is fixed gTeleportDisplayTimer.reset(); gTeleportDisplay = TRUE; } else { gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); } } // Sim tells us whether the new position is off the ground if (teleport_flags & TELEPORT_FLAGS_IS_FLYING) { gAgent.setFlying(TRUE); } else { gAgent.setFlying(FALSE); } gAgent.setPositionAgent(pos); gAgentCamera.slamLookAt(look_at); if ( !(gAgent.getTeleportKeepsLookAt() && LLViewerJoystick::getInstance()->getOverrideCamera()) ) { gAgentCamera.resetView(TRUE, TRUE); } // send camera update to new region gAgentCamera.updateCamera(); send_agent_update(TRUE, TRUE); // Let the interested parties know we've teleported. // Vadim *HACK: Agent position seems to get reset (to render position?) // on each frame, so we have to pass the new position manually. LLViewerParcelMgr::getInstance()->onTeleportFinished(true, gAgent.getPosGlobalFromAgent(pos)); } void send_simple_im(const LLUUID& to_id, const std::string& message, EInstantMessage dialog, const LLUUID& id) { std::string my_name; LLAgentUI::buildFullname(my_name); send_improved_im(to_id, my_name, message, IM_ONLINE, dialog, id, NO_TIMESTAMP, (U8*)EMPTY_BINARY_BUCKET, EMPTY_BINARY_BUCKET_SIZE); } void send_group_notice(const LLUUID& group_id, const std::string& subject, const std::string& message, const LLInventoryItem* item) { // Put this notice into an instant message form. // This will mean converting the item to a binary bucket, // and the subject/message into a single field. std::string my_name; LLAgentUI::buildFullname(my_name); // Combine subject + message into a single string. std::ostringstream subject_and_message; // TODO: turn all existing |'s into ||'s in subject and message. subject_and_message << subject << "|" << message; // Create an empty binary bucket. U8 bin_bucket[MAX_INVENTORY_BUFFER_SIZE]; U8* bucket_to_send = bin_bucket; bin_bucket[0] = '\0'; S32 bin_bucket_size = EMPTY_BINARY_BUCKET_SIZE; // If there is an item being sent, pack it into the binary bucket. if (item) { LLSD item_def; item_def["item_id"] = item->getUUID(); item_def["owner_id"] = item->getPermissions().getOwner(); std::ostringstream ostr; LLSDSerialize::serialize(item_def, ostr, LLSDSerialize::LLSD_XML); bin_bucket_size = ostr.str().copy( (char*)bin_bucket, ostr.str().size()); bin_bucket[bin_bucket_size] = '\0'; } else { bucket_to_send = (U8*) EMPTY_BINARY_BUCKET; } send_improved_im( group_id, my_name, subject_and_message.str(), IM_ONLINE, IM_GROUP_NOTICE, LLUUID::null, NO_TIMESTAMP, bucket_to_send, bin_bucket_size); } void send_lures(const LLSD& notification, const LLSD& response) { std::string text = response["message"].asString(); LLSLURL slurl; LLAgentUI::buildSLURL(slurl); text.append("\r\n").append(slurl.getSLURLString()); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_StartLure); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_Info); msg->addU8Fast(_PREHASH_LureType, (U8)0); // sim will fill this in. msg->addStringFast(_PREHASH_Message, text); for(LLSD::array_const_iterator it = notification["payload"]["ids"].beginArray(); it != notification["payload"]["ids"].endArray(); ++it) { LLUUID target_id = it->asUUID(); msg->nextBlockFast(_PREHASH_TargetData); msg->addUUIDFast(_PREHASH_TargetID, target_id); // Record the offer. { LLAvatarName av_name; LLAvatarNameCache::get(target_id, &av_name); // for im log filenames LLSD args; args["TO_NAME"] = LLSLURL("agent", target_id, "completename").getSLURLString();; LLSD payload; //*TODO please rewrite all keys to the same case, lower or upper payload["from_id"] = target_id; payload["SUPPRESS_TOAST"] = true; LLNotificationsUtil::add("TeleportOfferSent", args, payload); // Add the recepient to the recent people list. LLRecentPeople::instance().add(target_id); } } gAgent.sendReliableMessage(); } bool handle_lure_callback(const LLSD& notification, const LLSD& response) { static const unsigned OFFER_RECIPIENT_LIMIT = 250; if(notification["payload"]["ids"].size() > OFFER_RECIPIENT_LIMIT) { // More than OFFER_RECIPIENT_LIMIT targets will overload the message // producing an llerror. LLSD args; args["OFFERS"] = notification["payload"]["ids"].size(); args["LIMIT"] = static_cast(OFFER_RECIPIENT_LIMIT); LLNotificationsUtil::add("TooManyTeleportOffers", args); return false; } S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if(0 == option) { send_lures(notification, response); } return false; } void handle_lure(const LLUUID& invitee) { std::vector ids; ids.push_back(invitee); handle_lure(ids); } // Prompt for a message to the invited user. void handle_lure(const uuid_vec_t& ids) { if (ids.empty()) return; if (!gAgent.getRegion()) return; LLSD edit_args; edit_args["REGION"] = gAgent.getRegion()->getName(); LLSD payload; for (std::vector::const_iterator it = ids.begin(); it != ids.end(); ++it) { payload["ids"].append(*it); } if (gAgent.isGodlike()) { LLNotificationsUtil::add("OfferTeleportFromGod", edit_args, payload, handle_lure_callback); } else { LLNotificationsUtil::add("OfferTeleport", edit_args, payload, handle_lure_callback); } } bool teleport_request_callback(const LLSD& notification, const LLSD& response) { LLUUID from_id = notification["payload"]["from_id"].asUUID(); if(from_id.isNull()) { LL_WARNS() << "from_id is NULL" << LL_ENDL; return false; } LLAvatarName av_name; LLAvatarNameCache::get(from_id, &av_name); if(LLMuteList::getInstance()->isMuted(from_id) && !LLMuteList::getInstance()->isLinden(av_name.getUserName())) { return false; } S32 option = 0; if (response.isInteger()) { option = response.asInteger(); } else { option = LLNotificationsUtil::getSelectedOption(notification, response); } switch(option) { // Yes case 0: { LLSD dummy_notification; dummy_notification["payload"]["ids"][0] = from_id; LLSD dummy_response; dummy_response["message"] = response["message"]; send_lures(dummy_notification, dummy_response); } break; // No case 1: default: break; } return false; } static LLNotificationFunctorRegistration teleport_request_callback_reg("TeleportRequest", teleport_request_callback); void send_improved_im(const LLUUID& to_id, const std::string& name, const std::string& message, U8 offline, EInstantMessage dialog, const LLUUID& id, U32 timestamp, const U8* binary_bucket, S32 binary_bucket_size) { pack_instant_message( gMessageSystem, gAgent.getID(), FALSE, gAgent.getSessionID(), to_id, name, message, offline, dialog, id, 0, LLUUID::null, gAgent.getPositionAgent(), timestamp, binary_bucket, binary_bucket_size); gAgent.sendReliableMessage(); } void send_places_query(const LLUUID& query_id, const LLUUID& trans_id, const std::string& query_text, U32 query_flags, S32 category, const std::string& sim_name) { LLMessageSystem* msg = gMessageSystem; msg->newMessage("PlacesQuery"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->addUUID("QueryID", query_id); msg->nextBlock("TransactionData"); msg->addUUID("TransactionID", trans_id); msg->nextBlock("QueryData"); msg->addString("QueryText", query_text); msg->addU32("QueryFlags", query_flags); msg->addS8("Category", (S8)category); msg->addString("SimName", sim_name); gAgent.sendReliableMessage(); } // Deprecated in favor of cap "UserInfo" void process_user_info_reply(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { LL_WARNS("Messaging") << "process_user_info_reply - " << "wrong agent id." << LL_ENDL; } BOOL im_via_email; msg->getBOOLFast(_PREHASH_UserData, _PREHASH_IMViaEMail, im_via_email); std::string email; msg->getStringFast(_PREHASH_UserData, _PREHASH_EMail, email); std::string dir_visibility; msg->getString( "UserData", "DirectoryVisibility", dir_visibility); // For Message based user info information the is_verified is assumed to be false. LLFloaterPreference::updateUserInfo(dir_visibility, im_via_email, false); LLFloaterSnapshot::setAgentEmail(email); } //--------------------------------------------------------------------------- // Script Dialog //--------------------------------------------------------------------------- const S32 SCRIPT_DIALOG_MAX_BUTTONS = 12; const char* SCRIPT_DIALOG_HEADER = "Script Dialog:\n"; bool callback_script_dialog(const LLSD& notification, const LLSD& response) { LLNotificationForm form(notification["form"]); std::string rtn_text; S32 button_idx; button_idx = LLNotification::getSelectedOption(notification, response); if (response[TEXTBOX_MAGIC_TOKEN].isDefined()) { if (response[TEXTBOX_MAGIC_TOKEN].isString()) rtn_text = response[TEXTBOX_MAGIC_TOKEN].asString(); else rtn_text.clear(); // bool marks empty string } else { rtn_text = LLNotification::getSelectedOptionName(response); } // Button -2 = Mute // Button -1 = Ignore - no processing needed for this button // Buttons 0 and above = dialog choices if (-2 == button_idx) { std::string object_name = notification["payload"]["object_name"].asString(); LLUUID object_id = notification["payload"]["object_id"].asUUID(); LLMute mute(object_id, object_name, LLMute::OBJECT); if (LLMuteList::getInstance()->add(mute)) { // This call opens the sidebar, displays the block list, and highlights the newly blocked // object in the list so the user can see that their block click has taken effect. LLPanelBlockedList::showPanelAndSelect(object_id); } } if (0 <= button_idx) { LLMessageSystem* msg = gMessageSystem; msg->newMessage("ScriptDialogReply"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("Data"); msg->addUUID("ObjectID", notification["payload"]["object_id"].asUUID()); msg->addS32("ChatChannel", notification["payload"]["chat_channel"].asInteger()); msg->addS32("ButtonIndex", button_idx); msg->addString("ButtonLabel", rtn_text); msg->sendReliable(LLHost(notification["payload"]["sender"].asString())); } return false; } static LLNotificationFunctorRegistration callback_script_dialog_reg_1("ScriptDialog", callback_script_dialog); static LLNotificationFunctorRegistration callback_script_dialog_reg_2("ScriptDialogGroup", callback_script_dialog); void process_script_dialog(LLMessageSystem* msg, void**) { S32 i; LLSD payload; LLUUID object_id; msg->getUUID("Data", "ObjectID", object_id); // For compability with OS grids first check for presence of extended packet before fetching data. LLUUID owner_id; if (gMessageSystem->getNumberOfBlocks("OwnerData") > 0) { msg->getUUID("OwnerData", "OwnerID", owner_id); } if (LLMuteList::getInstance()->isMuted(object_id) || LLMuteList::getInstance()->isMuted(owner_id)) { return; } std::string message; std::string first_name; std::string last_name; std::string object_name; S32 chat_channel; msg->getString("Data", "FirstName", first_name); msg->getString("Data", "LastName", last_name); msg->getString("Data", "ObjectName", object_name); msg->getString("Data", "Message", message); msg->getS32("Data", "ChatChannel", chat_channel); // unused for now LLUUID image_id; msg->getUUID("Data", "ImageID", image_id); payload["sender"] = msg->getSender().getIPandPort(); payload["object_id"] = object_id; payload["chat_channel"] = chat_channel; payload["object_name"] = object_name; // build up custom form S32 button_count = msg->getNumberOfBlocks("Buttons"); if (button_count > SCRIPT_DIALOG_MAX_BUTTONS) { LL_WARNS() << "Too many script dialog buttons - omitting some" << LL_ENDL; button_count = SCRIPT_DIALOG_MAX_BUTTONS; } LLNotificationForm form; for (i = 0; i < button_count; i++) { std::string tdesc; msg->getString("Buttons", "ButtonLabel", tdesc, i); form.addElement("button", std::string(tdesc)); } LLSD args; args["TITLE"] = object_name; args["MESSAGE"] = message; LLNotificationPtr notification; if (!first_name.empty()) { args["NAME"] = LLCacheName::buildFullName(first_name, last_name); notification = LLNotifications::instance().add( LLNotification::Params("ScriptDialog").substitutions(args).payload(payload).form_elements(form.asLLSD())); } else { args["GROUPNAME"] = last_name; notification = LLNotifications::instance().add( LLNotification::Params("ScriptDialogGroup").substitutions(args).payload(payload).form_elements(form.asLLSD())); } } //--------------------------------------------------------------------------- std::vector gLoadUrlList; bool callback_load_url(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == option) { LLWeb::loadURL(notification["payload"]["url"].asString()); } return false; } static LLNotificationFunctorRegistration callback_load_url_reg("LoadWebPage", callback_load_url); // We've got the name of the person or group that owns the object hurling the url. // Display confirmation dialog. void callback_load_url_name(const LLUUID& id, const std::string& full_name, bool is_group) { std::vector::iterator it; for (it = gLoadUrlList.begin(); it != gLoadUrlList.end(); ) { LLSD load_url_info = *it; if (load_url_info["owner_id"].asUUID() == id) { it = gLoadUrlList.erase(it); std::string owner_name; if (is_group) { owner_name = full_name + LLTrans::getString("Group"); } else { owner_name = full_name; } // For legacy name-only mutes. if (LLMuteList::getInstance()->isMuted(LLUUID::null, owner_name)) { continue; } LLSD args; args["URL"] = load_url_info["url"].asString(); args["MESSAGE"] = load_url_info["message"].asString();; args["OBJECTNAME"] = load_url_info["object_name"].asString(); args["NAME_SLURL"] = LLSLURL(is_group ? "group" : "agent", id, "about").getSLURLString(); LLNotificationsUtil::add("LoadWebPage", args, load_url_info); } else { ++it; } } } // We've got the name of the person who owns the object hurling the url. void callback_load_url_avatar_name(const LLUUID& id, const LLAvatarName& av_name) { callback_load_url_name(id, av_name.getUserName(), false); } void process_load_url(LLMessageSystem* msg, void**) { LLUUID object_id; LLUUID owner_id; BOOL owner_is_group; char object_name[256]; /* Flawfinder: ignore */ char message[256]; /* Flawfinder: ignore */ char url[256]; /* Flawfinder: ignore */ msg->getString("Data", "ObjectName", 256, object_name); msg->getUUID( "Data", "ObjectID", object_id); msg->getUUID( "Data", "OwnerID", owner_id); msg->getBOOL( "Data", "OwnerIsGroup", owner_is_group); msg->getString("Data", "Message", 256, message); msg->getString("Data", "URL", 256, url); LLSD payload; payload["object_id"] = object_id; payload["owner_id"] = owner_id; payload["owner_is_group"] = owner_is_group; payload["object_name"] = object_name; payload["message"] = message; payload["url"] = url; // URL is safety checked in load_url above // Check if object or owner is muted if (LLMuteList::getInstance()->isMuted(object_id, object_name) || LLMuteList::getInstance()->isMuted(owner_id)) { LL_INFOS("Messaging")<<"Ignoring load_url from muted object/owner."<getGroup(owner_id, boost::bind(&callback_load_url_name, _1, _2, _3)); } else { LLAvatarNameCache::get(owner_id, boost::bind(&callback_load_url_avatar_name, _1, _2)); } } void callback_download_complete(void** data, S32 result, LLExtStat ext_status) { std::string* filepath = (std::string*)data; LLSD args; args["DOWNLOAD_PATH"] = *filepath; LLNotificationsUtil::add("FinishedRawDownload", args); delete filepath; } void process_initiate_download(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUID("AgentData", "AgentID", agent_id); if (agent_id != gAgent.getID()) { LL_WARNS("Messaging") << "Initiate download for wrong agent" << LL_ENDL; return; } std::string sim_filename; std::string viewer_filename; msg->getString("FileData", "SimFilename", sim_filename); msg->getString("FileData", "ViewerFilename", viewer_filename); if (!gXferManager->validateFileForRequest(viewer_filename)) { LL_WARNS() << "SECURITY: Unauthorized download to local file " << viewer_filename << LL_ENDL; return; } gXferManager->requestFile(viewer_filename, sim_filename, LL_PATH_NONE, msg->getSender(), FALSE, // don't delete remote callback_download_complete, (void**)new std::string(viewer_filename)); } void process_script_teleport_request(LLMessageSystem* msg, void**) { if (!gSavedSettings.getBOOL("ScriptsCanShowUI")) return; std::string object_name; std::string sim_name; LLVector3 pos; LLVector3 look_at; msg->getString("Data", "ObjectName", object_name); msg->getString("Data", "SimName", sim_name); msg->getVector3("Data", "SimPosition", pos); msg->getVector3("Data", "LookAt", look_at); LLFloaterWorldMap* instance = LLFloaterWorldMap::getInstance(); if(instance) { LL_INFOS() << "Object named " << object_name << " is offering TP to region " << sim_name << " position " << pos << LL_ENDL; instance->trackURL(sim_name, (S32)pos.mV[VX], (S32)pos.mV[VY], (S32)pos.mV[VZ]); LLFloaterReg::showInstance("world_map", "center"); } // remove above two lines and replace with below line // to re-enable parcel browser for llMapDestination() // LLURLDispatcher::dispatch(LLSLURL::buildSLURL(sim_name, (S32)pos.mV[VX], (S32)pos.mV[VY], (S32)pos.mV[VZ]), FALSE); } void process_covenant_reply(LLMessageSystem* msg, void**) { LLUUID covenant_id, estate_owner_id; std::string estate_name; U32 covenant_timestamp; msg->getUUID("Data", "CovenantID", covenant_id); msg->getU32("Data", "CovenantTimestamp", covenant_timestamp); msg->getString("Data", "EstateName", estate_name); msg->getUUID("Data", "EstateOwnerID", estate_owner_id); LLPanelEstateCovenant::updateEstateName(estate_name); LLPanelLandCovenant::updateEstateName(estate_name); LLPanelEstateInfo::updateEstateName(estate_name); LLFloaterBuyLand::updateEstateName(estate_name); std::string owner_name = LLSLURL("agent", estate_owner_id, "inspect").getSLURLString(); LLPanelEstateCovenant::updateEstateOwnerName(owner_name); LLPanelLandCovenant::updateEstateOwnerName(owner_name); LLPanelEstateInfo::updateEstateOwnerName(owner_name); LLFloaterBuyLand::updateEstateOwnerName(owner_name); LLPanelPlaceProfile* panel = LLFloaterSidePanelContainer::getPanel("places", "panel_place_profile"); if (panel) { panel->updateEstateName(estate_name); panel->updateEstateOwnerName(owner_name); } // standard message, not from system std::string last_modified; if (covenant_timestamp == 0) { last_modified = LLTrans::getString("covenant_last_modified")+LLTrans::getString("never_text"); } else { last_modified = LLTrans::getString("covenant_last_modified")+"[" +LLTrans::getString("LTimeWeek")+"] [" +LLTrans::getString("LTimeMonth")+"] [" +LLTrans::getString("LTimeDay")+"] [" +LLTrans::getString("LTimeHour")+"]:[" +LLTrans::getString("LTimeMin")+"]:[" +LLTrans::getString("LTimeSec")+"] [" +LLTrans::getString("LTimeYear")+"]"; LLSD substitution; substitution["datetime"] = (S32) covenant_timestamp; LLStringUtil::format (last_modified, substitution); } LLPanelEstateCovenant::updateLastModified(last_modified); LLPanelLandCovenant::updateLastModified(last_modified); LLFloaterBuyLand::updateLastModified(last_modified); // load the actual covenant asset data const BOOL high_priority = TRUE; if (covenant_id.notNull()) { gAssetStorage->getEstateAsset(gAgent.getRegionHost(), gAgent.getID(), gAgent.getSessionID(), covenant_id, LLAssetType::AT_NOTECARD, ET_Covenant, onCovenantLoadComplete, NULL, high_priority); } else { std::string covenant_text; if (estate_owner_id.isNull()) { // mainland covenant_text = LLTrans::getString("RegionNoCovenant"); } else { covenant_text = LLTrans::getString("RegionNoCovenantOtherOwner"); } LLPanelEstateCovenant::updateCovenantText(covenant_text, covenant_id); LLPanelLandCovenant::updateCovenantText(covenant_text); LLFloaterBuyLand::updateCovenantText(covenant_text, covenant_id); if (panel) { panel->updateCovenantText(covenant_text); } } } void onCovenantLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) { LL_DEBUGS("Messaging") << "onCovenantLoadComplete()" << LL_ENDL; std::string covenant_text; if(0 == status) { LLVFile file(vfs, asset_uuid, type, LLVFile::READ); S32 file_length = file.getSize(); std::vector buffer(file_length+1); file.read((U8*)&buffer[0], file_length); // put a EOS at the end buffer[file_length] = '\0'; if( (file_length > 19) && !strncmp( &buffer[0], "Linden text version", 19 ) ) { LLViewerTextEditor::Params params; params.name("temp"); params.max_text_length(file_length+1); LLViewerTextEditor * editor = LLUICtrlFactory::create (params); if( !editor->importBuffer( &buffer[0], file_length+1 ) ) { LL_WARNS("Messaging") << "Problem importing estate covenant." << LL_ENDL; covenant_text = "Problem importing estate covenant."; } else { // Version 0 (just text, doesn't include version number) covenant_text = editor->getText(); } delete editor; } else { LL_WARNS("Messaging") << "Problem importing estate covenant: Covenant file format error." << LL_ENDL; covenant_text = "Problem importing estate covenant: Covenant file format error."; } } else { if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status || LL_ERR_FILE_EMPTY == status) { covenant_text = "Estate covenant notecard is missing from database."; } else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status) { covenant_text = "Insufficient permissions to view estate covenant."; } else { covenant_text = "Unable to load estate covenant at this time."; } LL_WARNS("Messaging") << "Problem loading notecard: " << status << LL_ENDL; } LLPanelEstateCovenant::updateCovenantText(covenant_text, asset_uuid); LLPanelLandCovenant::updateCovenantText(covenant_text); LLFloaterBuyLand::updateCovenantText(covenant_text, asset_uuid); LLPanelPlaceProfile* panel = LLFloaterSidePanelContainer::getPanel("places", "panel_place_profile"); if (panel) { panel->updateCovenantText(covenant_text); } } void process_feature_disabled_message(LLMessageSystem* msg, void**) { // Handle Blacklisted feature simulator response... LLUUID agentID; LLUUID transactionID; std::string messageText; msg->getStringFast(_PREHASH_FailureInfo,_PREHASH_ErrorMessage, messageText,0); msg->getUUIDFast(_PREHASH_FailureInfo,_PREHASH_AgentID,agentID); msg->getUUIDFast(_PREHASH_FailureInfo,_PREHASH_TransactionID,transactionID); LL_WARNS("Messaging") << "Blacklisted Feature Response:" << messageText << LL_ENDL; } // ------------------------------------------------------------ // Message system exception callbacks // ------------------------------------------------------------ void invalid_message_callback(LLMessageSystem* msg, void*, EMessageException exception) { LLAppViewer::instance()->badNetworkHandler(); } // Please do not add more message handlers here. This file is huge. // Put them in a file related to the functionality you are implementing. void LLOfferInfo::forceResponse(InventoryOfferResponse response) { LLNotification::Params params("UserGiveItem"); params.functor.function(boost::bind(&LLOfferInfo::inventory_offer_callback, this, _1, _2)); LLNotifications::instance().forceResponse(params, response); }