/** * @file llpanelmsgs.h * @brief Message popup preferences panel * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_VIEWERMEDIAFOCUS_H #define LL_VIEWERMEDIAFOCUS_H // includes for LLViewerMediaFocus #include "llfocusmgr.h" #include "llviewermedia.h" #include "llviewerobject.h" #include "llviewerwindow.h" #include "llselectmgr.h" class LLViewerMediaImpl; class LLPanelPrimMediaControls; class LLViewerMediaFocus : public LLFocusableElement, public LLSingleton<LLViewerMediaFocus> { LLSINGLETON(LLViewerMediaFocus); ~LLViewerMediaFocus(); public: // Set/clear the face that has media focus (takes keyboard input and has the full set of controls) void setFocusFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal = LLVector3::zero); void clearFocus(); // Set/clear the face that has "media hover" (has the mimimal set of controls to zoom in or pop out into a media browser). // If a media face has focus, the media hover will be ignored. void setHoverFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal = LLVector3::zero); void clearHover(); /*virtual*/ bool getFocus(); /*virtual*/ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent); /*virtual*/ BOOL handleKeyUp(KEY key, MASK mask, BOOL called_from_parent); /*virtual*/ BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent); BOOL handleScrollWheel(const LLVector2& texture_coords, S32 clicks_x, S32 clicks_y); BOOL handleScrollWheel(S32 x, S32 y, S32 clicks_x, S32 clicks_y); void update(); static LLVector3d setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only = false); static F32 getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& normal, F32* height, F32* width, F32* depth); bool isFocusedOnFace(LLPointer<LLViewerObject> objectp, S32 face); bool isHoveringOverFace(LLPointer<LLViewerObject> objectp, S32 face); bool isHoveringOverFocused() { return mFocusedObjectID == mHoverObjectID && mFocusedObjectFace == mHoverObjectFace; }; // These look up (by uuid) and return the values that were set with setFocusFace. They will return null if the objects have been destroyed. LLViewerMediaImpl* getFocusedMediaImpl(); LLViewerObject* getFocusedObject(); S32 getFocusedFace() { return mFocusedObjectFace; } LLUUID getFocusedObjectID() { return mFocusedObjectID; } // These look up (by uuid) and return the values that were set with setHoverFace. They will return null if the objects have been destroyed. LLViewerMediaImpl* getHoverMediaImpl(); LLViewerObject* getHoverObject(); S32 getHoverFace() { return mHoverObjectFace; } // Try to focus/zoom on the specified media (if it's on an object in world). void focusZoomOnMedia(LLUUID media_id); // Are we zoomed in? bool isZoomed() const; bool isZoomedOnMedia(LLUUID media_id); void unZoom(); // Return the ID of the media instance the controls are currently attached to (either focus or hover). LLUUID getControlsMediaID(); // The MoaP object wants keyup and keydown events. Overridden to return true. virtual bool wantsKeyUpKeyDown() const; virtual bool wantsReturnKey() const; protected: /*virtual*/ void onFocusReceived(); /*virtual*/ void onFocusLost(); private: LLHandle<LLPanelPrimMediaControls> mMediaControls; LLObjectSelectionHandle mSelection; LLUUID mFocusedObjectID; S32 mFocusedObjectFace; LLUUID mFocusedImplID; LLUUID mPrevFocusedImplID; LLVector3 mFocusedObjectNormal; LLUUID mHoverObjectID; S32 mHoverObjectFace; LLUUID mHoverImplID; LLVector3 mHoverObjectNormal; }; #endif // LL_VIEWERMEDIAFOCUS_H