/** * @file llpanelmsgs.h * @brief Message popup preferences panel * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_VIEWERMEDIAFOCUS_H #define LL_VIEWERMEDIAFOCUS_H // includes for LLViewerMediaFocus #include "llfocusmgr.h" #include "llviewermedia.h" #include "llviewerobject.h" #include "llviewerwindow.h" #include "llselectmgr.h" class LLViewerMediaImpl; class LLPanelPrimMediaControls; class LLViewerMediaFocus : public LLFocusableElement, public LLSingleton { public: LLViewerMediaFocus(); ~LLViewerMediaFocus(); // Set/clear the face that has media focus (takes keyboard input and has the full set of controls) void setFocusFace(LLPointer objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal = LLVector3::zero); void clearFocus(); // Set/clear the face that has "media hover" (has the mimimal set of controls to zoom in or pop out into a media browser). // If a media face has focus, the media hover will be ignored. void setHoverFace(LLPointer objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal = LLVector3::zero); void clearHover(); /*virtual*/ bool getFocus(); /*virtual*/ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent); /*virtual*/ BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent); BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); void update(); static void setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only = false); static F32 getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& normal, F32* height, F32* width, F32* depth); bool isFocusedOnFace(LLPointer objectp, S32 face); bool isHoveringOverFace(LLPointer objectp, S32 face); // These look up (by uuid) and return the values that were set with setFocusFace. They will return null if the objects have been destroyed. LLViewerMediaImpl* getFocusedMediaImpl(); LLViewerObject* getFocusedObject(); S32 getFocusedFace() { return mFocusedObjectFace; } LLUUID getFocusedObjectID() { return mFocusedObjectID; } // These look up (by uuid) and return the values that were set with setHoverFace. They will return null if the objects have been destroyed. LLViewerMediaImpl* getHoverMediaImpl(); LLViewerObject* getHoverObject(); S32 getHoverFace() { return mHoverObjectFace; } // Try to focus/zoom on the specified media (if it's on an object in world). void focusZoomOnMedia(LLUUID media_id); // Return the ID of the media instance the controls are currently attached to (either focus or hover). LLUUID getControlsMediaID(); protected: /*virtual*/ void onFocusReceived(); /*virtual*/ void onFocusLost(); private: LLHandle mMediaControls; LLObjectSelectionHandle mSelection; LLUUID mFocusedObjectID; S32 mFocusedObjectFace; LLUUID mFocusedImplID; LLVector3 mFocusedObjectNormal; LLUUID mHoverObjectID; S32 mHoverObjectFace; LLUUID mHoverImplID; LLVector3 mHoverObjectNormal; }; #endif // LL_VIEWERMEDIAFOCUS_H