/** * @file llviewerkeyboard.cpp * @brief LLViewerKeyboard class implementation * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llappviewer.h" #include "llfloaterreg.h" #include "llviewerkeyboard.h" #include "llmath.h" #include "llagent.h" #include "llagentcamera.h" #include "llfloaterimnearbychat.h" #include "llviewercontrol.h" #include "llfocusmgr.h" #include "llmorphview.h" #include "llmoveview.h" #include "lltoolfocus.h" #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llfloatercamera.h" #include "llinitparam.h" // // Constants // const F32 FLY_TIME = 0.5f; const F32 FLY_FRAMES = 4; const F32 NUDGE_TIME = 0.25f; // in seconds const S32 NUDGE_FRAMES = 2; const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed struct LLKeyboardActionRegistry : public LLRegistrySingleton, LLKeyboardActionRegistry> { }; LLViewerKeyboard gViewerKeyboard; void agent_jump( EKeystate s ) { if( KEYSTATE_UP == s ) return; F32 time = gKeyboard->getCurKeyElapsedTime(); S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); if( time < FLY_TIME || frame_count <= FLY_FRAMES || gAgent.upGrabbed() || !gSavedSettings.getBOOL("AutomaticFly")) { gAgent.moveUp(1); } else { gAgent.setFlying(TRUE); gAgent.moveUp(1); } } void agent_push_down( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgent.moveUp(-1); } static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode) { if (gAgent.mDoubleTapRunMode == mode && gAgent.getRunning() && !gAgent.getAlwaysRun()) { // Turn off temporary running. gAgent.clearRunning(); gAgent.sendWalkRun(gAgent.getRunning()); } } static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode) { if (KEYSTATE_UP == s) { // Note: in case shift is already released, slide left/right run // will be released in agent_turn_left()/agent_turn_right() agent_check_temporary_run(mode); } else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") && KEYSTATE_DOWN == s && !gAgent.getRunning()) { if (gAgent.mDoubleTapRunMode == mode && gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME) { // Same walk-key was pushed again quickly; this is a // double-tap so engage temporary running. gAgent.setRunning(); gAgent.sendWalkRun(gAgent.getRunning()); } // Pressing any walk-key resets the double-tap timer gAgent.mDoubleTapRunTimer.reset(); gAgent.mDoubleTapRunMode = mode; } } static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) { agent_handle_doubletap_run(s, mode); if (KEYSTATE_UP == s) return; F32 time = gKeyboard->getCurKeyElapsedTime(); S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) { gAgent.moveAtNudge(direction); } else { gAgent.moveAt(direction); } } void camera_move_forward( EKeystate s ); void agent_push_forward( EKeystate s ) { if(gAgent.isMovementLocked()) return; //in free camera control mode we need to intercept keyboard events for avatar movements if (LLFloaterCamera::inFreeCameraMode()) { camera_move_forward(s); } else { agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD); } } void camera_move_backward( EKeystate s ); void agent_push_backward( EKeystate s ) { if(gAgent.isMovementLocked()) return; //in free camera control mode we need to intercept keyboard events for avatar movements if (LLFloaterCamera::inFreeCameraMode()) { camera_move_backward(s); } else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook")) { gAgentCamera.changeCameraToThirdPerson(); } else { agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD); } } static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) { agent_handle_doubletap_run(s, mode); if( KEYSTATE_UP == s ) return; F32 time = gKeyboard->getCurKeyElapsedTime(); S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) { gAgent.moveLeftNudge(direction); } else { gAgent.moveLeft(direction); } } void agent_slide_left( EKeystate s ) { if(gAgent.isMovementLocked()) return; agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT); } void agent_slide_right( EKeystate s ) { if(gAgent.isMovementLocked()) return; agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT); } void camera_spin_around_cw( EKeystate s ); void agent_turn_left( EKeystate s ) { //in free camera control mode we need to intercept keyboard events for avatar movements if (LLFloaterCamera::inFreeCameraMode()) { camera_spin_around_cw(s); return; } if(gAgent.isMovementLocked()) return; if (LLToolCamera::getInstance()->mouseSteerMode()) { agent_slide_left(s); } else { if (KEYSTATE_UP == s) { // Check temporary running. In case user released 'left' key with shift already released. agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT); return; } F32 time = gKeyboard->getCurKeyElapsedTime(); gAgent.moveYaw( LLFloaterMove::getYawRate( time ) ); } } void camera_spin_around_ccw( EKeystate s ); void agent_turn_right( EKeystate s ) { //in free camera control mode we need to intercept keyboard events for avatar movements if (LLFloaterCamera::inFreeCameraMode()) { camera_spin_around_ccw(s); return; } if(gAgent.isMovementLocked()) return; if (LLToolCamera::getInstance()->mouseSteerMode()) { agent_slide_right(s); } else { if (KEYSTATE_UP == s) { // Check temporary running. In case user released 'right' key with shift already released. agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT); return; } F32 time = gKeyboard->getCurKeyElapsedTime(); gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) ); } } void agent_look_up( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgent.movePitch(-1); //gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); } void agent_look_down( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgent.movePitch(1); //gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); } void agent_toggle_fly( EKeystate s ) { // Only catch the edge if (KEYSTATE_DOWN == s ) { LLAgent::toggleFlying(); } } F32 get_orbit_rate() { F32 time = gKeyboard->getCurKeyElapsedTime(); if( time < NUDGE_TIME ) { F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME; //LL_INFOS() << rate << LL_ENDL; return rate; } else { return 1; } } void camera_spin_around_ccw( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); } void camera_spin_around_cw( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setOrbitRightKey( get_orbit_rate() ); } void camera_spin_around_ccw_sitting( EKeystate s ) { if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return; if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) { //send keystrokes, but do not change camera agent_turn_right(s); } else { //change camera but do not send keystrokes gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); } } void camera_spin_around_cw_sitting( EKeystate s ) { if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return; if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) { //send keystrokes, but do not change camera agent_turn_left(s); } else { //change camera but do not send keystrokes gAgentCamera.setOrbitRightKey( get_orbit_rate() ); } } void camera_spin_over( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setOrbitUpKey( get_orbit_rate() ); } void camera_spin_under( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setOrbitDownKey( get_orbit_rate() ); } void camera_spin_over_sitting( EKeystate s ) { if( KEYSTATE_UP == s ) return; if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled()) { //send keystrokes, but do not change camera agent_jump(s); } else { //change camera but do not send keystrokes gAgentCamera.setOrbitUpKey( get_orbit_rate() ); } } void camera_spin_under_sitting( EKeystate s ) { if( KEYSTATE_UP == s ) return; if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled()) { //send keystrokes, but do not change camera agent_push_down(s); } else { //change camera but do not send keystrokes gAgentCamera.setOrbitDownKey( get_orbit_rate() ); } } void camera_move_forward( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setOrbitInKey( get_orbit_rate() ); } void camera_move_backward( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setOrbitOutKey( get_orbit_rate() ); } void camera_move_forward_sitting( EKeystate s ) { if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return; if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) { agent_push_forward(s); } else { gAgentCamera.setOrbitInKey( get_orbit_rate() ); } } void camera_move_backward_sitting( EKeystate s ) { if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return; if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) { agent_push_backward(s); } else { gAgentCamera.setOrbitOutKey( get_orbit_rate() ); } } void camera_pan_up( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setPanUpKey( get_orbit_rate() ); } void camera_pan_down( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setPanDownKey( get_orbit_rate() ); } void camera_pan_left( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setPanLeftKey( get_orbit_rate() ); } void camera_pan_right( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setPanRightKey( get_orbit_rate() ); } void camera_pan_in( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setPanInKey( get_orbit_rate() ); } void camera_pan_out( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setPanOutKey( get_orbit_rate() ); } void camera_move_forward_fast( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setOrbitInKey(2.5f); } void camera_move_backward_fast( EKeystate s ) { if( KEYSTATE_UP == s ) return; gAgentCamera.unlockView(); gAgentCamera.setOrbitOutKey(2.5f); } void edit_avatar_spin_ccw( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); //gMorphView->orbitLeft( get_orbit_rate() ); } void edit_avatar_spin_cw( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); gAgentCamera.setOrbitRightKey( get_orbit_rate() ); //gMorphView->orbitRight( get_orbit_rate() ); } void edit_avatar_spin_over( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); gAgentCamera.setOrbitUpKey( get_orbit_rate() ); //gMorphView->orbitUp( get_orbit_rate() ); } void edit_avatar_spin_under( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); gAgentCamera.setOrbitDownKey( get_orbit_rate() ); //gMorphView->orbitDown( get_orbit_rate() ); } void edit_avatar_move_forward( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); gAgentCamera.setOrbitInKey( get_orbit_rate() ); //gMorphView->orbitIn(); } void edit_avatar_move_backward( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); gAgentCamera.setOrbitOutKey( get_orbit_rate() ); //gMorphView->orbitOut(); } void stop_moving( EKeystate s ) { if( KEYSTATE_UP == s ) return; // stop agent gAgent.setControlFlags(AGENT_CONTROL_STOP); // cancel autopilot gAgent.stopAutoPilot(); } void start_chat( EKeystate s ) { if (LLAppViewer::instance()->quitRequested()) { return; // can't talk, gotta go, kthxbye! } // start chat LLFloaterIMNearbyChat::startChat(NULL); } void start_gesture( EKeystate s ) { LLUICtrl* focus_ctrlp = dynamic_cast(gFocusMgr.getKeyboardFocus()); if (KEYSTATE_UP == s && ! (focus_ctrlp && focus_ctrlp->acceptsTextInput())) { if ((LLFloaterReg::getTypedInstance("nearby_chat"))->getCurrentChat().empty()) { // No existing chat in chat editor, insert '/' LLFloaterIMNearbyChat::startChat("/"); } else { // Don't overwrite existing text in chat editor LLFloaterIMNearbyChat::startChat(NULL); } } } #define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, ACTION); REGISTER_KEYBOARD_ACTION("jump", agent_jump); REGISTER_KEYBOARD_ACTION("push_down", agent_push_down); REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward); REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward); REGISTER_KEYBOARD_ACTION("look_up", agent_look_up); REGISTER_KEYBOARD_ACTION("look_down", agent_look_down); REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly); REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left); REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right); REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left); REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right); REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw); REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw); REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting); REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting); REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over); REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under); REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting); REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting); REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward); REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward); REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting); REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting); REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up); REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down); REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left); REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right); REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in); REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out); REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast); REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast); REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw); REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw); REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over); REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under); REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward); REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward); REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving); REGISTER_KEYBOARD_ACTION("start_chat", start_chat); REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture); #undef REGISTER_KEYBOARD_ACTION LLViewerKeyboard::LLViewerKeyboard() { for (S32 i = 0; i < MODE_COUNT; i++) { mBindingCount[i] = 0; } for (S32 i = 0; i < KEY_COUNT; i++) { mKeyHandledByUI[i] = FALSE; } // we want the UI to never see these keys so that they can always control the avatar/camera for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++) { mKeysSkippedByUI.insert(k); } } BOOL LLViewerKeyboard::modeFromString(const std::string& string, S32 *mode) { if (string == "FIRST_PERSON") { *mode = MODE_FIRST_PERSON; return TRUE; } else if (string == "THIRD_PERSON") { *mode = MODE_THIRD_PERSON; return TRUE; } else if (string == "EDIT") { *mode = MODE_EDIT; return TRUE; } else if (string == "EDIT_AVATAR") { *mode = MODE_EDIT_AVATAR; return TRUE; } else if (string == "SITTING") { *mode = MODE_SITTING; return TRUE; } else { *mode = MODE_THIRD_PERSON; return FALSE; } } BOOL LLViewerKeyboard::handleKey(KEY translated_key, MASK translated_mask, BOOL repeated) { // check for re-map EKeyboardMode mode = gViewerKeyboard.getMode(); U32 keyidx = (translated_mask<<16) | translated_key; key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx); if (iter != mRemapKeys[mode].end()) { translated_key = (iter->second) & 0xff; translated_mask = (iter->second)>>16; } // No repeats of F-keys BOOL repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12); if (!repeatable_key && repeated) { return FALSE; } LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL; // skip skipped keys if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end()) { mKeyHandledByUI[translated_key] = FALSE; LL_INFOS("Keyboard Handling") << "Key wasn't handled by UI!" << LL_ENDL; } else { // it is sufficient to set this value once per call to handlekey // without clearing it, as it is only used in the subsequent call to scanKey mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask); // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress) // NOT whether some UI shortcut wishes to handle the keypress } return mKeyHandledByUI[translated_key]; } BOOL LLViewerKeyboard::handleKeyUp(KEY translated_key, MASK translated_mask) { return gViewerWindow->handleKeyUp(translated_key, translated_mask); } BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name) { S32 index; typedef boost::function function_t; function_t function = NULL; std::string name; // Allow remapping of F2-F12 if (function_name[0] == 'F') { int c1 = function_name[1] - '0'; int c2 = function_name[2] ? function_name[2] - '0' : -1; if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9) { int idx = c1; if (c2 >= 0) idx = idx*10 + c2; if (idx >=2 && idx <= 12) { U32 keyidx = ((mask<<16)|key); (mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1))); return TRUE; } } } // Not remapped, look for a function function_t* result = LLKeyboardActionRegistry::getValue(function_name); if (result) { function = *result; } if (!function) { LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; return FALSE; } // check for duplicate first and overwrite for (index = 0; index < mBindingCount[mode]; index++) { if (key == mBindings[mode][index].mKey && mask == mBindings[mode][index].mMask) break; } if (index >= MAX_KEY_BINDINGS) { LL_ERRS() << "LLKeyboard::bindKey() - too many keys for mode " << mode << LL_ENDL; return FALSE; } if (mode >= MODE_COUNT) { LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; return FALSE; } mBindings[mode][index].mKey = key; mBindings[mode][index].mMask = mask; mBindings[mode][index].mFunction = function; if (index == mBindingCount[mode]) mBindingCount[mode]++; return TRUE; } LLViewerKeyboard::KeyBinding::KeyBinding() : key("key"), mask("mask"), command("command") {} LLViewerKeyboard::KeyMode::KeyMode(EKeyboardMode _mode) : bindings("binding"), mode(_mode) {} LLViewerKeyboard::Keys::Keys() : first_person("first_person", KeyMode(MODE_FIRST_PERSON)), third_person("third_person", KeyMode(MODE_THIRD_PERSON)), edit("edit", KeyMode(MODE_EDIT)), sitting("sitting", KeyMode(MODE_SITTING)), edit_avatar("edit_avatar", KeyMode(MODE_EDIT_AVATAR)) {} S32 LLViewerKeyboard::loadBindingsXML(const std::string& filename) { S32 binding_count = 0; Keys keys; LLSimpleXUIParser parser; if (parser.readXUI(filename, keys) && keys.validateBlock()) { binding_count += loadBindingMode(keys.first_person); binding_count += loadBindingMode(keys.third_person); binding_count += loadBindingMode(keys.edit); binding_count += loadBindingMode(keys.sitting); binding_count += loadBindingMode(keys.edit_avatar); } return binding_count; } S32 LLViewerKeyboard::loadBindingMode(const LLViewerKeyboard::KeyMode& keymode) { S32 binding_count = 0; for (LLInitParam::ParamIterator::const_iterator it = keymode.bindings.begin(), end_it = keymode.bindings.end(); it != end_it; ++it) { KEY key; MASK mask; LLKeyboard::keyFromString(it->key, &key); LLKeyboard::maskFromString(it->mask, &mask); bindKey(keymode.mode, key, mask, it->command); binding_count++; } return binding_count; } S32 LLViewerKeyboard::loadBindings(const std::string& filename) { LLFILE *fp; const S32 BUFFER_SIZE = 2048; char buffer[BUFFER_SIZE]; /* Flawfinder: ignore */ // *NOTE: This buffer size is hard coded into scanf() below. char mode_string[MAX_STRING] = ""; /* Flawfinder: ignore */ char key_string[MAX_STRING] = ""; /* Flawfinder: ignore */ char mask_string[MAX_STRING] = ""; /* Flawfinder: ignore */ char function_string[MAX_STRING] = ""; /* Flawfinder: ignore */ S32 mode = MODE_THIRD_PERSON; KEY key = 0; MASK mask = 0; S32 tokens_read; S32 binding_count = 0; S32 line_count = 0; if(filename.empty()) { LL_ERRS() << " No filename specified" << LL_ENDL; return 0; } fp = LLFile::fopen(filename, "r"); if (!fp) { return 0; } while (!feof(fp)) { line_count++; if (!fgets(buffer, BUFFER_SIZE, fp)) break; // skip over comments, blank lines if (buffer[0] == '#' || buffer[0] == '\n') continue; // grab the binding strings tokens_read = sscanf( /* Flawfinder: ignore */ buffer, "%254s %254s %254s %254s", mode_string, key_string, mask_string, function_string); if (tokens_read == EOF) { LL_INFOS() << "Unexpected end-of-file at line " << line_count << " of key binding file " << filename << LL_ENDL; fclose(fp); return 0; } else if (tokens_read < 4) { LL_INFOS() << "Can't read line " << line_count << " of key binding file " << filename << LL_ENDL; continue; } // convert mode if (!modeFromString(mode_string, &mode)) { LL_INFOS() << "Unknown mode on line " << line_count << " of key binding file " << filename << LL_ENDL; LL_INFOS() << "Mode must be one of FIRST_PERSON, THIRD_PERSON, EDIT, EDIT_AVATAR" << LL_ENDL; continue; } // convert key if (!LLKeyboard::keyFromString(key_string, &key)) { LL_INFOS() << "Can't interpret key on line " << line_count << " of key binding file " << filename << LL_ENDL; continue; } // convert mask if (!LLKeyboard::maskFromString(mask_string, &mask)) { LL_INFOS() << "Can't interpret mask on line " << line_count << " of key binding file " << filename << LL_ENDL; continue; } // bind key if (bindKey(mode, key, mask, function_string)) { binding_count++; } } fclose(fp); return binding_count; } EKeyboardMode LLViewerKeyboard::getMode() { if ( gAgentCamera.cameraMouselook() ) { return MODE_FIRST_PERSON; } else if ( gMorphView && gMorphView->getVisible()) { return MODE_EDIT_AVATAR; } else if (isAgentAvatarValid() && gAgentAvatarp->isSitting()) { return MODE_SITTING; } else { return MODE_THIRD_PERSON; } } // Called from scanKeyboard. void LLViewerKeyboard::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) { S32 mode = getMode(); // Consider keyboard scanning as NOT mouse event. JC MASK mask = gKeyboard->currentMask(FALSE); LLKeyBinding* binding = mBindings[mode]; S32 binding_count = mBindingCount[mode]; if (mKeyHandledByUI[key]) { return; } // don't process key down on repeated keys BOOL repeat = gKeyboard->getKeyRepeated(key); for (S32 i = 0; i < binding_count; i++) { //for (S32 key = 0; key < KEY_COUNT; key++) if (binding[i].mKey == key) { //if (binding[i].mKey == key && binding[i].mMask == mask) if (binding[i].mMask == mask) { if (key_down && !repeat) { // ...key went down this frame, call function binding[i].mFunction( KEYSTATE_DOWN ); } else if (key_up) { // ...key went down this frame, call function binding[i].mFunction( KEYSTATE_UP ); } else if (key_level) { // ...key held down from previous frame // Not windows, just call the function. binding[i].mFunction( KEYSTATE_LEVEL ); }//if }//if }//for }//for }