/** * @file llviewerjointmesh.h * @brief Declaration of LLViewerJointMesh class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWERJOINTMESH_H #define LL_LLVIEWERJOINTMESH_H #include "llviewerjoint.h" #include "llviewertexture.h" #include "llavatarjointmesh.h" #include "llpolymesh.h" #include "v4color.h" class LLDrawable; class LLFace; class LLCharacter; class LLViewerTexLayerSet; //----------------------------------------------------------------------------- // class LLViewerJointMesh //----------------------------------------------------------------------------- class LLViewerJointMesh : public LLAvatarJointMesh, public LLViewerJoint { public: // Constructor LLViewerJointMesh(); // Destructor virtual ~LLViewerJointMesh(); // Render time method to upload batches of joint matrices void uploadJointMatrices(); // overloaded from base class U32 drawShape( F32 pixelArea, bool first_pass, bool is_dummy ) override; // necessary because MS's compiler warns on function inheritance via dominance in the diamond inheritance here. // warns even though LLViewerJoint holds the only non virtual implementation. U32 render(F32 pixelArea, bool first_pass = true, bool is_dummy = false) override { return LLViewerJoint::render(pixelArea, first_pass, is_dummy); } void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) override; void updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind = false, bool terse_update = false) override; bool updateLOD(F32 pixel_area, bool activate) override; void updateJointGeometry() override; void dump() override; bool isAnimatable() const override { return false; } private: //copy mesh into given face's vertex buffer, applying current animation pose static void updateGeometry(LLFace* face, LLPolyMesh* mesh); }; #endif // LL_LLVIEWERJOINTMESH_H